@mapwhit/tilerenderer 0.47.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (356) hide show
  1. package/LICENSE.txt +87 -0
  2. package/README.md +25 -0
  3. package/build/min/.dir +0 -0
  4. package/build/min/package.json +3 -0
  5. package/build/min/src/shaders/_prelude.fragment.glsl.txt +13 -0
  6. package/build/min/src/shaders/_prelude.vertex.glsl.txt +14 -0
  7. package/build/min/src/shaders/background.fragment.glsl.txt +5 -0
  8. package/build/min/src/shaders/background.vertex.glsl.txt +1 -0
  9. package/build/min/src/shaders/background_pattern.fragment.glsl.txt +5 -0
  10. package/build/min/src/shaders/background_pattern.vertex.glsl.txt +1 -0
  11. package/build/min/src/shaders/circle.fragment.glsl.txt +20 -0
  12. package/build/min/src/shaders/circle.vertex.glsl.txt +17 -0
  13. package/build/min/src/shaders/clipping_mask.fragment.glsl.txt +1 -0
  14. package/build/min/src/shaders/clipping_mask.vertex.glsl.txt +1 -0
  15. package/build/min/src/shaders/collision_box.fragment.glsl.txt +1 -0
  16. package/build/min/src/shaders/collision_box.vertex.glsl.txt +1 -0
  17. package/build/min/src/shaders/collision_circle.fragment.glsl.txt +1 -0
  18. package/build/min/src/shaders/collision_circle.vertex.glsl.txt +1 -0
  19. package/build/min/src/shaders/debug.fragment.glsl.txt +1 -0
  20. package/build/min/src/shaders/debug.vertex.glsl.txt +1 -0
  21. package/build/min/src/shaders/fill.fragment.glsl.txt +10 -0
  22. package/build/min/src/shaders/fill.vertex.glsl.txt +7 -0
  23. package/build/min/src/shaders/fill_extrusion.fragment.glsl.txt +13 -0
  24. package/build/min/src/shaders/fill_extrusion.vertex.glsl.txt +9 -0
  25. package/build/min/src/shaders/fill_extrusion_pattern.fragment.glsl.txt +15 -0
  26. package/build/min/src/shaders/fill_extrusion_pattern.vertex.glsl.txt +11 -0
  27. package/build/min/src/shaders/fill_outline.fragment.glsl.txt +10 -0
  28. package/build/min/src/shaders/fill_outline.vertex.glsl.txt +7 -0
  29. package/build/min/src/shaders/fill_outline_pattern.fragment.glsl.txt +13 -0
  30. package/build/min/src/shaders/fill_outline_pattern.vertex.glsl.txt +9 -0
  31. package/build/min/src/shaders/fill_pattern.fragment.glsl.txt +13 -0
  32. package/build/min/src/shaders/fill_pattern.vertex.glsl.txt +9 -0
  33. package/build/min/src/shaders/heatmap.fragment.glsl.txt +10 -0
  34. package/build/min/src/shaders/heatmap.vertex.glsl.txt +8 -0
  35. package/build/min/src/shaders/heatmap_texture.fragment.glsl.txt +5 -0
  36. package/build/min/src/shaders/heatmap_texture.vertex.glsl.txt +1 -0
  37. package/build/min/src/shaders/hillshade.fragment.glsl.txt +7 -0
  38. package/build/min/src/shaders/hillshade.vertex.glsl.txt +1 -0
  39. package/build/min/src/shaders/hillshade_prepare.fragment.glsl.txt +8 -0
  40. package/build/min/src/shaders/hillshade_prepare.vertex.glsl.txt +1 -0
  41. package/build/min/src/shaders/line.fragment.glsl.txt +12 -0
  42. package/build/min/src/shaders/line.vertex.glsl.txt +17 -0
  43. package/build/min/src/shaders/line_gradient.fragment.glsl.txt +10 -0
  44. package/build/min/src/shaders/line_gradient.vertex.glsl.txt +16 -0
  45. package/build/min/src/shaders/line_pattern.fragment.glsl.txt +15 -0
  46. package/build/min/src/shaders/line_pattern.vertex.glsl.txt +20 -0
  47. package/build/min/src/shaders/line_sdf.fragment.glsl.txt +17 -0
  48. package/build/min/src/shaders/line_sdf.vertex.glsl.txt +20 -0
  49. package/build/min/src/shaders/raster.fragment.glsl.txt +5 -0
  50. package/build/min/src/shaders/raster.vertex.glsl.txt +1 -0
  51. package/build/min/src/shaders/symbol_icon.fragment.glsl.txt +9 -0
  52. package/build/min/src/shaders/symbol_icon.vertex.glsl.txt +5 -0
  53. package/build/min/src/shaders/symbol_sdf.fragment.glsl.txt +19 -0
  54. package/build/min/src/shaders/symbol_sdf.vertex.glsl.txt +13 -0
  55. package/package.json +44 -0
  56. package/src/css/mapbox-gl.css +506 -0
  57. package/src/css/svg/mapboxgl-ctrl-attrib.svg +3 -0
  58. package/src/css/svg/mapboxgl-ctrl-compass.svg +4 -0
  59. package/src/css/svg/mapboxgl-ctrl-fullscreen.svg +3 -0
  60. package/src/css/svg/mapboxgl-ctrl-geolocate-background.svg +3 -0
  61. package/src/css/svg/mapboxgl-ctrl-geolocate.svg +3 -0
  62. package/src/css/svg/mapboxgl-ctrl-logo-compact.svg +2 -0
  63. package/src/css/svg/mapboxgl-ctrl-logo.svg +1 -0
  64. package/src/css/svg/mapboxgl-ctrl-shrink.svg +3 -0
  65. package/src/css/svg/mapboxgl-ctrl-zoom-in.svg +3 -0
  66. package/src/css/svg/mapboxgl-ctrl-zoom-out.svg +3 -0
  67. package/src/data/array_types.js +1138 -0
  68. package/src/data/bucket/circle_attributes.js +5 -0
  69. package/src/data/bucket/circle_bucket.js +118 -0
  70. package/src/data/bucket/fill_attributes.js +5 -0
  71. package/src/data/bucket/fill_bucket.js +166 -0
  72. package/src/data/bucket/fill_extrusion_attributes.js +11 -0
  73. package/src/data/bucket/fill_extrusion_bucket.js +247 -0
  74. package/src/data/bucket/heatmap_bucket.js +12 -0
  75. package/src/data/bucket/line_attributes.js +11 -0
  76. package/src/data/bucket/line_bucket.js +625 -0
  77. package/src/data/bucket/pattern_attributes.js +9 -0
  78. package/src/data/bucket/pattern_bucket_features.js +44 -0
  79. package/src/data/bucket/symbol_attributes.js +95 -0
  80. package/src/data/bucket/symbol_bucket.js +697 -0
  81. package/src/data/bucket.js +53 -0
  82. package/src/data/dem_data.js +126 -0
  83. package/src/data/extent.js +17 -0
  84. package/src/data/feature_index.js +254 -0
  85. package/src/data/index_array_type.js +14 -0
  86. package/src/data/load_geometry.js +42 -0
  87. package/src/data/pos_attributes.js +3 -0
  88. package/src/data/program_configuration.js +782 -0
  89. package/src/data/raster_bounds_attributes.js +6 -0
  90. package/src/data/segment.js +63 -0
  91. package/src/geo/coordinate.js +78 -0
  92. package/src/geo/lng_lat.js +129 -0
  93. package/src/geo/lng_lat_bounds.js +253 -0
  94. package/src/geo/transform.js +605 -0
  95. package/src/gl/color_mode.js +21 -0
  96. package/src/gl/context.js +193 -0
  97. package/src/gl/cull_face_mode.js +22 -0
  98. package/src/gl/depth_mode.js +18 -0
  99. package/src/gl/framebuffer.js +28 -0
  100. package/src/gl/index_buffer.js +52 -0
  101. package/src/gl/stencil_mode.js +17 -0
  102. package/src/gl/types.js +0 -0
  103. package/src/gl/value.js +676 -0
  104. package/src/gl/vertex_buffer.js +101 -0
  105. package/src/index.js +50 -0
  106. package/src/render/draw_background.js +60 -0
  107. package/src/render/draw_circle.js +55 -0
  108. package/src/render/draw_collision_debug.js +45 -0
  109. package/src/render/draw_debug.js +429 -0
  110. package/src/render/draw_fill.js +143 -0
  111. package/src/render/draw_fill_extrusion.js +101 -0
  112. package/src/render/draw_heatmap.js +159 -0
  113. package/src/render/draw_hillshade.js +144 -0
  114. package/src/render/draw_line.js +99 -0
  115. package/src/render/draw_raster.js +151 -0
  116. package/src/render/draw_symbol.js +231 -0
  117. package/src/render/glyph_atlas.js +55 -0
  118. package/src/render/glyph_manager.js +145 -0
  119. package/src/render/image_atlas.js +97 -0
  120. package/src/render/image_manager.js +183 -0
  121. package/src/render/line_atlas.js +139 -0
  122. package/src/render/painter.js +483 -0
  123. package/src/render/program/background_program.js +46 -0
  124. package/src/render/program/circle_program.js +40 -0
  125. package/src/render/program/clipping_mask_program.js +11 -0
  126. package/src/render/program/collision_program.js +28 -0
  127. package/src/render/program/debug_program.js +13 -0
  128. package/src/render/program/fill_extrusion_program.js +76 -0
  129. package/src/render/program/fill_program.js +60 -0
  130. package/src/render/program/heatmap_program.js +46 -0
  131. package/src/render/program/hillshade_program.js +77 -0
  132. package/src/render/program/line_program.js +119 -0
  133. package/src/render/program/pattern.js +57 -0
  134. package/src/render/program/program_uniforms.js +46 -0
  135. package/src/render/program/raster_program.js +50 -0
  136. package/src/render/program/symbol_program.js +112 -0
  137. package/src/render/program.js +133 -0
  138. package/src/render/texture.js +88 -0
  139. package/src/render/tile_mask.js +108 -0
  140. package/src/render/uniform_binding.js +129 -0
  141. package/src/render/vertex_array_object.js +155 -0
  142. package/src/shaders/README.md +42 -0
  143. package/src/shaders/_prelude.fragment.glsl +17 -0
  144. package/src/shaders/_prelude.vertex.glsl +73 -0
  145. package/src/shaders/background.fragment.glsl +10 -0
  146. package/src/shaders/background.vertex.glsl +7 -0
  147. package/src/shaders/background_pattern.fragment.glsl +28 -0
  148. package/src/shaders/background_pattern.vertex.glsl +20 -0
  149. package/src/shaders/circle.fragment.glsl +39 -0
  150. package/src/shaders/circle.vertex.glsl +63 -0
  151. package/src/shaders/clipping_mask.fragment.glsl +3 -0
  152. package/src/shaders/clipping_mask.vertex.glsl +7 -0
  153. package/src/shaders/collision_box.fragment.glsl +21 -0
  154. package/src/shaders/collision_box.vertex.glsl +26 -0
  155. package/src/shaders/collision_circle.fragment.glsl +34 -0
  156. package/src/shaders/collision_circle.vertex.glsl +36 -0
  157. package/src/shaders/debug.fragment.glsl +5 -0
  158. package/src/shaders/debug.vertex.glsl +7 -0
  159. package/src/shaders/encode_attribute.js +19 -0
  160. package/src/shaders/fill.fragment.glsl +13 -0
  161. package/src/shaders/fill.vertex.glsl +13 -0
  162. package/src/shaders/fill_extrusion.fragment.glsl +16 -0
  163. package/src/shaders/fill_extrusion.vertex.glsl +66 -0
  164. package/src/shaders/fill_extrusion_pattern.fragment.glsl +41 -0
  165. package/src/shaders/fill_extrusion_pattern.vertex.glsl +76 -0
  166. package/src/shaders/fill_outline.fragment.glsl +17 -0
  167. package/src/shaders/fill_outline.vertex.glsl +17 -0
  168. package/src/shaders/fill_outline_pattern.fragment.glsl +43 -0
  169. package/src/shaders/fill_outline_pattern.vertex.glsl +41 -0
  170. package/src/shaders/fill_pattern.fragment.glsl +36 -0
  171. package/src/shaders/fill_pattern.vertex.glsl +36 -0
  172. package/src/shaders/heatmap.fragment.glsl +21 -0
  173. package/src/shaders/heatmap.vertex.glsl +53 -0
  174. package/src/shaders/heatmap_texture.fragment.glsl +14 -0
  175. package/src/shaders/heatmap_texture.vertex.glsl +11 -0
  176. package/src/shaders/hillshade.fragment.glsl +52 -0
  177. package/src/shaders/hillshade.vertex.glsl +11 -0
  178. package/src/shaders/hillshade_prepare.fragment.glsl +72 -0
  179. package/src/shaders/hillshade_prepare.vertex.glsl +15 -0
  180. package/src/shaders/index.js +194 -0
  181. package/src/shaders/line.fragment.glsl +28 -0
  182. package/src/shaders/line.vertex.glsl +84 -0
  183. package/src/shaders/line_gradient.fragment.glsl +34 -0
  184. package/src/shaders/line_gradient.vertex.glsl +84 -0
  185. package/src/shaders/line_pattern.fragment.glsl +69 -0
  186. package/src/shaders/line_pattern.vertex.glsl +88 -0
  187. package/src/shaders/line_sdf.fragment.glsl +44 -0
  188. package/src/shaders/line_sdf.vertex.glsl +95 -0
  189. package/src/shaders/raster.fragment.glsl +52 -0
  190. package/src/shaders/raster.vertex.glsl +21 -0
  191. package/src/shaders/symbol_icon.fragment.glsl +17 -0
  192. package/src/shaders/symbol_icon.vertex.glsl +91 -0
  193. package/src/shaders/symbol_sdf.fragment.glsl +50 -0
  194. package/src/shaders/symbol_sdf.vertex.glsl +117 -0
  195. package/src/source/geojson_source.js +267 -0
  196. package/src/source/geojson_worker_source.js +210 -0
  197. package/src/source/geojson_wrapper.js +67 -0
  198. package/src/source/image_source.js +213 -0
  199. package/src/source/load_tilejson.js +40 -0
  200. package/src/source/pixels_to_tile_units.js +17 -0
  201. package/src/source/query_features.js +198 -0
  202. package/src/source/raster_dem_tile_source.js +140 -0
  203. package/src/source/raster_dem_tile_worker_source.js +26 -0
  204. package/src/source/raster_tile_source.js +126 -0
  205. package/src/source/rtl_text_plugin.js +63 -0
  206. package/src/source/source.js +75 -0
  207. package/src/source/source_cache.js +794 -0
  208. package/src/source/source_state.js +55 -0
  209. package/src/source/tile.js +332 -0
  210. package/src/source/tile_bounds.js +40 -0
  211. package/src/source/tile_cache.js +122 -0
  212. package/src/source/tile_id.js +150 -0
  213. package/src/source/vector_tile_source.js +144 -0
  214. package/src/source/vector_tile_worker_source.js +126 -0
  215. package/src/source/worker.js +175 -0
  216. package/src/source/worker_source.js +14 -0
  217. package/src/source/worker_tile.js +199 -0
  218. package/src/style/create_style_layer.js +25 -0
  219. package/src/style/evaluation_parameters.js +45 -0
  220. package/src/style/light.js +112 -0
  221. package/src/style/load_glyph_range.js +17 -0
  222. package/src/style/load_sprite.js +26 -0
  223. package/src/style/parse_glyph_pbf.js +45 -0
  224. package/src/style/pauseable_placement.js +88 -0
  225. package/src/style/properties.js +691 -0
  226. package/src/style/query_utils.js +39 -0
  227. package/src/style/style.js +955 -0
  228. package/src/style/style_layer/background_style_layer.js +11 -0
  229. package/src/style/style_layer/background_style_layer_properties.js +25 -0
  230. package/src/style/style_layer/circle_style_layer.js +93 -0
  231. package/src/style/style_layer/circle_style_layer_properties.js +76 -0
  232. package/src/style/style_layer/fill_extrusion_style_layer.js +194 -0
  233. package/src/style/style_layer/fill_extrusion_style_layer_properties.js +56 -0
  234. package/src/style/style_layer/fill_style_layer.js +46 -0
  235. package/src/style/style_layer/fill_style_layer_properties.js +45 -0
  236. package/src/style/style_layer/heatmap_style_layer.js +51 -0
  237. package/src/style/style_layer/heatmap_style_layer_properties.js +52 -0
  238. package/src/style/style_layer/hillshade_style_layer.js +15 -0
  239. package/src/style/style_layer/hillshade_style_layer_properties.js +43 -0
  240. package/src/style/style_layer/line_style_layer.js +129 -0
  241. package/src/style/style_layer/line_style_layer_properties.js +104 -0
  242. package/src/style/style_layer/raster_style_layer.js +11 -0
  243. package/src/style/style_layer/raster_style_layer_properties.js +55 -0
  244. package/src/style/style_layer/symbol_style_layer.js +66 -0
  245. package/src/style/style_layer/symbol_style_layer_properties.js +288 -0
  246. package/src/style/style_layer.js +183 -0
  247. package/src/style/style_layer_index.js +61 -0
  248. package/src/style/zoom_history.js +36 -0
  249. package/src/style-spec/deref.js +51 -0
  250. package/src/style-spec/error/parsing_error.js +8 -0
  251. package/src/style-spec/error/validation_error.js +10 -0
  252. package/src/style-spec/expression/compound_expression.js +118 -0
  253. package/src/style-spec/expression/definitions/array.js +82 -0
  254. package/src/style-spec/expression/definitions/assertion.js +69 -0
  255. package/src/style-spec/expression/definitions/at.js +57 -0
  256. package/src/style-spec/expression/definitions/case.js +73 -0
  257. package/src/style-spec/expression/definitions/coalesce.js +68 -0
  258. package/src/style-spec/expression/definitions/coercion.js +96 -0
  259. package/src/style-spec/expression/definitions/collator.js +102 -0
  260. package/src/style-spec/expression/definitions/equals.js +93 -0
  261. package/src/style-spec/expression/definitions/index.js +407 -0
  262. package/src/style-spec/expression/definitions/interpolate.js +235 -0
  263. package/src/style-spec/expression/definitions/length.js +54 -0
  264. package/src/style-spec/expression/definitions/let.js +60 -0
  265. package/src/style-spec/expression/definitions/literal.js +64 -0
  266. package/src/style-spec/expression/definitions/match.js +142 -0
  267. package/src/style-spec/expression/definitions/step.js +116 -0
  268. package/src/style-spec/expression/definitions/var.js +38 -0
  269. package/src/style-spec/expression/evaluation_context.js +35 -0
  270. package/src/style-spec/expression/index.js +329 -0
  271. package/src/style-spec/expression/is_constant.js +63 -0
  272. package/src/style-spec/expression/parsing_context.js +213 -0
  273. package/src/style-spec/expression/parsing_error.js +9 -0
  274. package/src/style-spec/expression/runtime_error.js +12 -0
  275. package/src/style-spec/expression/scope.js +34 -0
  276. package/src/style-spec/expression/stops.js +37 -0
  277. package/src/style-spec/expression/types.js +77 -0
  278. package/src/style-spec/expression/values.js +126 -0
  279. package/src/style-spec/feature_filter/README.md +55 -0
  280. package/src/style-spec/feature_filter/index.js +158 -0
  281. package/src/style-spec/function/convert.js +256 -0
  282. package/src/style-spec/function/index.js +299 -0
  283. package/src/style-spec/group_by_layout.js +68 -0
  284. package/src/style-spec/reference/v8.json +5356 -0
  285. package/src/style-spec/util/color.js +73 -0
  286. package/src/style-spec/util/color_spaces.js +128 -0
  287. package/src/style-spec/util/eval_support.js +8 -0
  288. package/src/style-spec/util/get_type.js +18 -0
  289. package/src/style-spec/util/interpolate.js +21 -0
  290. package/src/style-spec/util/properties.js +17 -0
  291. package/src/style-spec/util/ref_properties.js +1 -0
  292. package/src/style-spec/util/result.js +19 -0
  293. package/src/symbol/anchor.js +21 -0
  294. package/src/symbol/check_max_angle.js +75 -0
  295. package/src/symbol/clip_line.js +73 -0
  296. package/src/symbol/collision_feature.js +230 -0
  297. package/src/symbol/collision_index.js +379 -0
  298. package/src/symbol/cross_tile_symbol_index.js +270 -0
  299. package/src/symbol/get_anchors.js +177 -0
  300. package/src/symbol/grid_index.js +318 -0
  301. package/src/symbol/mergelines.js +75 -0
  302. package/src/symbol/opacity_state.js +21 -0
  303. package/src/symbol/placement.js +563 -0
  304. package/src/symbol/projection.js +601 -0
  305. package/src/symbol/quads.js +173 -0
  306. package/src/symbol/shaping.js +347 -0
  307. package/src/symbol/symbol_layout.js +519 -0
  308. package/src/symbol/symbol_size.js +110 -0
  309. package/src/symbol/transform_text.js +16 -0
  310. package/src/ui/anchor.js +24 -0
  311. package/src/ui/bind_handlers.js +199 -0
  312. package/src/ui/camera.js +954 -0
  313. package/src/ui/events.js +210 -0
  314. package/src/ui/handler/box_zoom.js +151 -0
  315. package/src/ui/handler/dblclick_zoom.js +91 -0
  316. package/src/ui/handler/drag_pan.js +285 -0
  317. package/src/ui/handler/drag_rotate.js +290 -0
  318. package/src/ui/handler/frame.js +28 -0
  319. package/src/ui/handler/inertia.js +45 -0
  320. package/src/ui/handler/keyboard.js +148 -0
  321. package/src/ui/handler/scroll_zoom.js +284 -0
  322. package/src/ui/handler/touch_zoom_rotate.js +263 -0
  323. package/src/ui/map.js +1645 -0
  324. package/src/util/actor.js +104 -0
  325. package/src/util/async.js +23 -0
  326. package/src/util/browser.js +61 -0
  327. package/src/util/callback.js +26 -0
  328. package/src/util/classify_rings.js +43 -0
  329. package/src/util/color_ramp.js +24 -0
  330. package/src/util/config.js +24 -0
  331. package/src/util/dictionary_coder.js +25 -0
  332. package/src/util/dispatcher.js +68 -0
  333. package/src/util/dom.js +102 -0
  334. package/src/util/evented.js +182 -0
  335. package/src/util/find_pole_of_inaccessibility.js +129 -0
  336. package/src/util/global_worker_pool.js +15 -0
  337. package/src/util/image.js +124 -0
  338. package/src/util/interpolate.js +5 -0
  339. package/src/util/intersection_tests.js +207 -0
  340. package/src/util/is_char_in_unicode_block.js +287 -0
  341. package/src/util/loader/image.js +32 -0
  342. package/src/util/object.js +178 -0
  343. package/src/util/script_detection.js +337 -0
  344. package/src/util/struct_array.js +197 -0
  345. package/src/util/task_queue.js +57 -0
  346. package/src/util/throttle.js +26 -0
  347. package/src/util/tile_cover.js +114 -0
  348. package/src/util/token.js +13 -0
  349. package/src/util/unique_id.js +12 -0
  350. package/src/util/util.js +192 -0
  351. package/src/util/vectortile_to_geojson.js +44 -0
  352. package/src/util/verticalize_punctuation.js +112 -0
  353. package/src/util/warn.js +21 -0
  354. package/src/util/web_worker.js +5 -0
  355. package/src/util/web_worker_transfer.js +228 -0
  356. package/src/util/worker_pool.js +41 -0
@@ -0,0 +1,159 @@
1
+ const Texture = require('./texture');
2
+ const Color = require('../style-spec/util/color');
3
+ const DepthMode = require('../gl/depth_mode');
4
+ const StencilMode = require('../gl/stencil_mode');
5
+ const ColorMode = require('../gl/color_mode');
6
+ const CullFaceMode = require('../gl/cull_face_mode');
7
+ const { heatmapUniformValues, heatmapTextureUniformValues } = require('./program/heatmap_program');
8
+
9
+ module.exports = drawHeatmap;
10
+
11
+ function drawHeatmap(painter, sourceCache, layer, coords) {
12
+ if (layer.paint.get('heatmap-opacity') === 0) {
13
+ return;
14
+ }
15
+
16
+ if (painter.renderPass === 'offscreen') {
17
+ const context = painter.context;
18
+ const gl = context.gl;
19
+
20
+ const depthMode = painter.depthModeForSublayer(0, DepthMode.ReadOnly);
21
+ // Allow kernels to be drawn across boundaries, so that
22
+ // large kernels are not clipped to tiles
23
+ const stencilMode = StencilMode.disabled;
24
+ // Turn on additive blending for kernels, which is a key aspect of kernel density estimation formula
25
+ const colorMode = new ColorMode([gl.ONE, gl.ONE], Color.transparent, [true, true, true, true]);
26
+
27
+ bindFramebuffer(context, painter, layer);
28
+
29
+ context.clear({ color: Color.transparent });
30
+
31
+ for (let i = 0; i < coords.length; i++) {
32
+ const coord = coords[i];
33
+
34
+ // Skip tiles that have uncovered parents to avoid flickering; we don't need
35
+ // to use complex tile masking here because the change between zoom levels is subtle,
36
+ // so it's fine to simply render the parent until all its 4 children are loaded
37
+ if (sourceCache.hasRenderableParent(coord)) continue;
38
+
39
+ const tile = sourceCache.getTile(coord);
40
+ const bucket = tile.getBucket(layer);
41
+ if (!bucket) continue;
42
+
43
+ const programConfiguration = bucket.programConfigurations.get(layer.id);
44
+ const program = painter.useProgram('heatmap', programConfiguration);
45
+ const { zoom } = painter.transform;
46
+
47
+ program.draw(
48
+ context,
49
+ gl.TRIANGLES,
50
+ depthMode,
51
+ stencilMode,
52
+ colorMode,
53
+ CullFaceMode.disabled,
54
+ heatmapUniformValues(coord.posMatrix, tile, zoom, layer.paint.get('heatmap-intensity')),
55
+ layer.id,
56
+ bucket.layoutVertexBuffer,
57
+ bucket.indexBuffer,
58
+ bucket.segments,
59
+ layer.paint,
60
+ painter.transform.zoom,
61
+ programConfiguration
62
+ );
63
+ }
64
+
65
+ context.viewport.set([0, 0, painter.width, painter.height]);
66
+ } else if (painter.renderPass === 'translucent') {
67
+ painter.context.setColorMode(painter.colorModeForRenderPass());
68
+ renderTextureToMap(painter, layer);
69
+ }
70
+ }
71
+
72
+ function bindFramebuffer(context, painter, layer) {
73
+ const gl = context.gl;
74
+ context.activeTexture.set(gl.TEXTURE1);
75
+
76
+ // Use a 4x downscaled screen texture for better performance
77
+ context.viewport.set([0, 0, painter.width / 4, painter.height / 4]);
78
+
79
+ let fbo = layer.heatmapFbo;
80
+
81
+ if (!fbo) {
82
+ const texture = gl.createTexture();
83
+ gl.bindTexture(gl.TEXTURE_2D, texture);
84
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
85
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
86
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
87
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
88
+
89
+ fbo = layer.heatmapFbo = context.createFramebuffer(painter.width / 4, painter.height / 4);
90
+
91
+ bindTextureToFramebuffer(context, painter, texture, fbo);
92
+ } else {
93
+ gl.bindTexture(gl.TEXTURE_2D, fbo.colorAttachment.get());
94
+ context.bindFramebuffer.set(fbo.framebuffer);
95
+ }
96
+ }
97
+
98
+ function bindTextureToFramebuffer(context, painter, texture, fbo) {
99
+ const gl = context.gl;
100
+ // Use the higher precision half-float texture where available (producing much smoother looking heatmaps);
101
+ gl.texImage2D(
102
+ gl.TEXTURE_2D,
103
+ 0,
104
+ gl.RGBA,
105
+ painter.width / 4,
106
+ painter.height / 4,
107
+ 0,
108
+ gl.RGBA,
109
+ context.extTextureHalfFloat ? context.extTextureHalfFloat.HALF_FLOAT_OES : gl.UNSIGNED_BYTE,
110
+ null
111
+ );
112
+
113
+ fbo.colorAttachment.set(texture);
114
+
115
+ // If using half-float texture as a render target is not supported, fall back to a low precision texture
116
+ if (context.extTextureHalfFloat && gl.checkFramebufferStatus(gl.FRAMEBUFFER) !== gl.FRAMEBUFFER_COMPLETE) {
117
+ context.extTextureHalfFloat = null;
118
+ fbo.colorAttachment.setDirty();
119
+ bindTextureToFramebuffer(context, painter, texture, fbo);
120
+ }
121
+ }
122
+
123
+ function renderTextureToMap(painter, layer) {
124
+ const context = painter.context;
125
+ const gl = context.gl;
126
+
127
+ // Here we bind two different textures from which we'll sample in drawing
128
+ // heatmaps: the kernel texture, prepared in the offscreen pass, and a
129
+ // color ramp texture.
130
+ const fbo = layer.heatmapFbo;
131
+ if (!fbo) return;
132
+ context.activeTexture.set(gl.TEXTURE0);
133
+ gl.bindTexture(gl.TEXTURE_2D, fbo.colorAttachment.get());
134
+
135
+ context.activeTexture.set(gl.TEXTURE1);
136
+ let colorRampTexture = layer.colorRampTexture;
137
+ if (!colorRampTexture) {
138
+ colorRampTexture = layer.colorRampTexture = new Texture(context, layer.colorRamp, gl.RGBA);
139
+ }
140
+ colorRampTexture.bind(gl.LINEAR, gl.CLAMP_TO_EDGE);
141
+
142
+ painter
143
+ .useProgram('heatmapTexture')
144
+ .draw(
145
+ context,
146
+ gl.TRIANGLES,
147
+ DepthMode.disabled,
148
+ StencilMode.disabled,
149
+ painter.colorModeForRenderPass(),
150
+ CullFaceMode.disabled,
151
+ heatmapTextureUniformValues(painter, layer, 0, 1),
152
+ layer.id,
153
+ painter.viewportBuffer,
154
+ painter.quadTriangleIndexBuffer,
155
+ painter.viewportSegments,
156
+ layer.paint,
157
+ painter.transform.zoom
158
+ );
159
+ }
@@ -0,0 +1,144 @@
1
+ const Texture = require('./texture');
2
+ const StencilMode = require('../gl/stencil_mode');
3
+ const DepthMode = require('../gl/depth_mode');
4
+ const CullFaceMode = require('../gl/cull_face_mode');
5
+ const { hillshadeUniformValues, hillshadeUniformPrepareValues } = require('./program/hillshade_program');
6
+
7
+ module.exports = drawHillshade;
8
+
9
+ function drawHillshade(painter, sourceCache, layer, tileIDs) {
10
+ if (painter.renderPass !== 'offscreen' && painter.renderPass !== 'translucent') return;
11
+
12
+ const context = painter.context;
13
+ const sourceMaxZoom = sourceCache.getSource().maxzoom;
14
+
15
+ const depthMode = painter.depthModeForSublayer(0, DepthMode.ReadOnly);
16
+ const stencilMode = StencilMode.disabled;
17
+ const colorMode = painter.colorModeForRenderPass();
18
+
19
+ for (const tileID of tileIDs) {
20
+ const tile = sourceCache.getTile(tileID);
21
+ if (tile.needsHillshadePrepare && painter.renderPass === 'offscreen') {
22
+ prepareHillshade(painter, tile, layer, sourceMaxZoom, depthMode, stencilMode, colorMode);
23
+ } else if (painter.renderPass === 'translucent') {
24
+ renderHillshade(painter, tile, layer, depthMode, stencilMode, colorMode);
25
+ }
26
+ }
27
+
28
+ context.viewport.set([0, 0, painter.width, painter.height]);
29
+ }
30
+
31
+ function renderHillshade(painter, tile, layer, depthMode, stencilMode, colorMode) {
32
+ const context = painter.context;
33
+ const gl = context.gl;
34
+ const fbo = tile.fbo;
35
+ if (!fbo) return;
36
+
37
+ const program = painter.useProgram('hillshade');
38
+
39
+ context.activeTexture.set(gl.TEXTURE0);
40
+ gl.bindTexture(gl.TEXTURE_2D, fbo.colorAttachment.get());
41
+
42
+ const uniformValues = hillshadeUniformValues(painter, tile, layer);
43
+
44
+ if (tile.maskedBoundsBuffer && tile.maskedIndexBuffer && tile.segments) {
45
+ program.draw(
46
+ context,
47
+ gl.TRIANGLES,
48
+ depthMode,
49
+ stencilMode,
50
+ colorMode,
51
+ CullFaceMode.disabled,
52
+ uniformValues,
53
+ layer.id,
54
+ tile.maskedBoundsBuffer,
55
+ tile.maskedIndexBuffer,
56
+ tile.segments
57
+ );
58
+ } else {
59
+ program.draw(
60
+ context,
61
+ gl.TRIANGLES,
62
+ depthMode,
63
+ stencilMode,
64
+ colorMode,
65
+ CullFaceMode.disabled,
66
+ uniformValues,
67
+ layer.id,
68
+ painter.rasterBoundsBuffer,
69
+ painter.quadTriangleIndexBuffer,
70
+ painter.rasterBoundsSegments
71
+ );
72
+ }
73
+ }
74
+
75
+ // hillshade rendering is done in two steps. the prepare step first calculates the slope of the terrain in the x and y
76
+ // directions for each pixel, and saves those values to a framebuffer texture in the r and g channels.
77
+ function prepareHillshade(painter, tile, layer, sourceMaxZoom, depthMode, stencilMode, colorMode) {
78
+ const context = painter.context;
79
+ const gl = context.gl;
80
+ // decode rgba levels by using integer overflow to convert each Uint32Array element -> 4 Uint8Array elements.
81
+ // ex.
82
+ // Uint32:
83
+ // base 10 - 67308
84
+ // base 2 - 0000 0000 0000 0001 0000 0110 1110 1100
85
+ //
86
+ // Uint8:
87
+ // base 10 - 0, 1, 6, 236 (this order is reversed in the resulting array via the overflow.
88
+ // first 8 bits represent 236, so the r component of the texture pixel will be 236 etc.)
89
+ // base 2 - 0000 0000, 0000 0001, 0000 0110, 1110 1100
90
+ if (tile.dem?.data) {
91
+ const tileSize = tile.dem.dim;
92
+ const textureStride = tile.dem.stride;
93
+
94
+ const pixelData = tile.dem.getPixels();
95
+ context.activeTexture.set(gl.TEXTURE1);
96
+
97
+ // if UNPACK_PREMULTIPLY_ALPHA_WEBGL is set to true prior to drawHillshade being called
98
+ // tiles will appear blank, because as you can see above the alpha value for these textures
99
+ // is always 0
100
+ context.pixelStoreUnpackPremultiplyAlpha.set(false);
101
+ tile.demTexture = tile.demTexture || painter.getTileTexture(textureStride);
102
+ if (tile.demTexture) {
103
+ const demTexture = tile.demTexture;
104
+ demTexture.update(pixelData, { premultiply: false });
105
+ demTexture.bind(gl.NEAREST, gl.CLAMP_TO_EDGE);
106
+ } else {
107
+ tile.demTexture = new Texture(context, pixelData, gl.RGBA, { premultiply: false });
108
+ tile.demTexture.bind(gl.NEAREST, gl.CLAMP_TO_EDGE);
109
+ }
110
+
111
+ context.activeTexture.set(gl.TEXTURE0);
112
+
113
+ let fbo = tile.fbo;
114
+
115
+ if (!fbo) {
116
+ const renderTexture = new Texture(context, { width: tileSize, height: tileSize, data: null }, gl.RGBA);
117
+ renderTexture.bind(gl.LINEAR, gl.CLAMP_TO_EDGE);
118
+
119
+ fbo = tile.fbo = context.createFramebuffer(tileSize, tileSize);
120
+ fbo.colorAttachment.set(renderTexture.texture);
121
+ }
122
+
123
+ context.bindFramebuffer.set(fbo.framebuffer);
124
+ context.viewport.set([0, 0, tileSize, tileSize]);
125
+
126
+ painter
127
+ .useProgram('hillshadePrepare')
128
+ .draw(
129
+ context,
130
+ gl.TRIANGLES,
131
+ depthMode,
132
+ stencilMode,
133
+ colorMode,
134
+ CullFaceMode.disabled,
135
+ hillshadeUniformPrepareValues(tile, sourceMaxZoom),
136
+ layer.id,
137
+ painter.rasterBoundsBuffer,
138
+ painter.quadTriangleIndexBuffer,
139
+ painter.rasterBoundsSegments
140
+ );
141
+
142
+ tile.needsHillshadePrepare = false;
143
+ }
144
+ }
@@ -0,0 +1,99 @@
1
+ const DepthMode = require('../gl/depth_mode');
2
+ const Texture = require('./texture');
3
+ const CullFaceMode = require('../gl/cull_face_mode');
4
+ const {
5
+ lineUniformValues,
6
+ linePatternUniformValues,
7
+ lineSDFUniformValues,
8
+ lineGradientUniformValues
9
+ } = require('./program/line_program');
10
+
11
+ module.exports = function drawLine(painter, sourceCache, layer, coords) {
12
+ if (painter.renderPass !== 'translucent') return;
13
+
14
+ const opacity = layer.paint.get('line-opacity');
15
+ const width = layer.paint.get('line-width');
16
+ if (opacity.constantOr(1) === 0 || width.constantOr(1) === 0) return;
17
+
18
+ const depthMode = painter.depthModeForSublayer(0, DepthMode.ReadOnly);
19
+ const colorMode = painter.colorModeForRenderPass();
20
+
21
+ const dasharray = layer.paint.get('line-dasharray');
22
+ const patternProperty = layer.paint.get('line-pattern');
23
+ const image = patternProperty.constantOr(1);
24
+ const gradient = layer.paint.get('line-gradient');
25
+ const crossfade = layer.getCrossfadeParameters();
26
+
27
+ const programId = dasharray ? 'lineSDF' : image ? 'linePattern' : gradient ? 'lineGradient' : 'line';
28
+
29
+ const context = painter.context;
30
+ const gl = context.gl;
31
+
32
+ let firstTile = true;
33
+
34
+ if (gradient) {
35
+ context.activeTexture.set(gl.TEXTURE0);
36
+
37
+ let gradientTexture = layer.gradientTexture;
38
+ if (!layer.gradient) return;
39
+ if (!gradientTexture) gradientTexture = layer.gradientTexture = new Texture(context, layer.gradient, gl.RGBA);
40
+ gradientTexture.bind(gl.LINEAR, gl.CLAMP_TO_EDGE);
41
+ }
42
+
43
+ for (const coord of coords) {
44
+ const tile = sourceCache.getTile(coord);
45
+
46
+ if (image && !tile.patternsLoaded()) continue;
47
+
48
+ const bucket = tile.getBucket(layer);
49
+ if (!bucket) continue;
50
+
51
+ const programConfiguration = bucket.programConfigurations.get(layer.id);
52
+ const prevProgram = painter.context.program.get();
53
+ const program = painter.useProgram(programId, programConfiguration);
54
+ const programChanged = firstTile || program.program !== prevProgram;
55
+
56
+ const constantPattern = patternProperty.constantOr(null);
57
+ if (constantPattern && tile.imageAtlas) {
58
+ const posTo = tile.imageAtlas.patternPositions[constantPattern.to];
59
+ const posFrom = tile.imageAtlas.patternPositions[constantPattern.from];
60
+ if (posTo && posFrom) programConfiguration.setConstantPatternPositions(posTo, posFrom);
61
+ }
62
+
63
+ const uniformValues = dasharray
64
+ ? lineSDFUniformValues(painter, tile, layer, dasharray, crossfade)
65
+ : image
66
+ ? linePatternUniformValues(painter, tile, layer, crossfade)
67
+ : gradient
68
+ ? lineGradientUniformValues(painter, tile, layer)
69
+ : lineUniformValues(painter, tile, layer);
70
+
71
+ if (dasharray && (programChanged || painter.lineAtlas.dirty)) {
72
+ context.activeTexture.set(gl.TEXTURE0);
73
+ painter.lineAtlas.bind(context);
74
+ } else if (image) {
75
+ tile.imageAtlasTexture.bind(gl.LINEAR, gl.CLAMP_TO_EDGE);
76
+ programConfiguration.updatePatternPaintBuffers(crossfade);
77
+ }
78
+
79
+ program.draw(
80
+ context,
81
+ gl.TRIANGLES,
82
+ depthMode,
83
+ painter.stencilModeForClipping(coord),
84
+ colorMode,
85
+ CullFaceMode.disabled,
86
+ uniformValues,
87
+ layer.id,
88
+ bucket.layoutVertexBuffer,
89
+ bucket.indexBuffer,
90
+ bucket.segments,
91
+ layer.paint,
92
+ painter.transform.zoom,
93
+ programConfiguration
94
+ );
95
+
96
+ firstTile = false;
97
+ // once refactored so that bound texture state is managed, we'll also be able to remove this firstTile/programChanged logic
98
+ }
99
+ };
@@ -0,0 +1,151 @@
1
+ const { clamp } = require('../util/util');
2
+
3
+ const ImageSource = require('../source/image_source');
4
+ const browser = require('../util/browser');
5
+ const StencilMode = require('../gl/stencil_mode');
6
+ const DepthMode = require('../gl/depth_mode');
7
+ const CullFaceMode = require('../gl/cull_face_mode');
8
+ const { rasterUniformValues } = require('./program/raster_program');
9
+
10
+ module.exports = drawRaster;
11
+
12
+ function drawRaster(painter, sourceCache, layer, coords) {
13
+ if (painter.renderPass !== 'translucent') return;
14
+ if (layer.paint.get('raster-opacity') === 0) return;
15
+
16
+ const context = painter.context;
17
+ const gl = context.gl;
18
+ const source = sourceCache.getSource();
19
+ const program = painter.useProgram('raster');
20
+
21
+ const stencilMode = StencilMode.disabled;
22
+ const colorMode = painter.colorModeForRenderPass();
23
+ const minTileZ = coords.length && coords[0].overscaledZ;
24
+ const align = !painter.options.moving;
25
+ for (const coord of coords) {
26
+ // Set the lower zoom level to sublayer 0, and higher zoom levels to higher sublayers
27
+ // Use gl.LESS to prevent double drawing in areas where tiles overlap.
28
+ const depthMode = painter.depthModeForSublayer(
29
+ coord.overscaledZ - minTileZ,
30
+ layer.paint.get('raster-opacity') === 1 ? DepthMode.ReadWrite : DepthMode.ReadOnly,
31
+ gl.LESS
32
+ );
33
+
34
+ const tile = sourceCache.getTile(coord);
35
+ const posMatrix = painter.transform.calculatePosMatrix(coord.toUnwrapped(), align);
36
+
37
+ tile.registerFadeDuration(layer.paint.get('raster-fade-duration'));
38
+
39
+ const parentTile = sourceCache.findLoadedParent(coord, 0);
40
+ const fade = getFadeValues(tile, parentTile, sourceCache, layer, painter.transform);
41
+
42
+ let parentScaleBy;
43
+ let parentTL;
44
+
45
+ const textureFilter = layer.paint.get('raster-resampling') === 'nearest' ? gl.NEAREST : gl.LINEAR;
46
+
47
+ context.activeTexture.set(gl.TEXTURE0);
48
+ tile.texture.bind(textureFilter, gl.CLAMP_TO_EDGE, gl.LINEAR_MIPMAP_NEAREST);
49
+
50
+ context.activeTexture.set(gl.TEXTURE1);
51
+
52
+ if (parentTile) {
53
+ parentTile.texture.bind(textureFilter, gl.CLAMP_TO_EDGE, gl.LINEAR_MIPMAP_NEAREST);
54
+ parentScaleBy = 2 ** (parentTile.tileID.overscaledZ - tile.tileID.overscaledZ);
55
+ parentTL = [(tile.tileID.canonical.x * parentScaleBy) % 1, (tile.tileID.canonical.y * parentScaleBy) % 1];
56
+ } else {
57
+ tile.texture.bind(textureFilter, gl.CLAMP_TO_EDGE, gl.LINEAR_MIPMAP_NEAREST);
58
+ }
59
+
60
+ const uniformValues = rasterUniformValues(posMatrix, parentTL || [0, 0], parentScaleBy || 1, fade, layer);
61
+
62
+ if (source instanceof ImageSource) {
63
+ program.draw(
64
+ context,
65
+ gl.TRIANGLES,
66
+ depthMode,
67
+ stencilMode,
68
+ colorMode,
69
+ CullFaceMode.disabled,
70
+ uniformValues,
71
+ layer.id,
72
+ source.boundsBuffer,
73
+ painter.quadTriangleIndexBuffer,
74
+ source.boundsSegments
75
+ );
76
+ } else if (tile.maskedBoundsBuffer && tile.maskedIndexBuffer && tile.segments) {
77
+ program.draw(
78
+ context,
79
+ gl.TRIANGLES,
80
+ depthMode,
81
+ stencilMode,
82
+ colorMode,
83
+ CullFaceMode.disabled,
84
+ uniformValues,
85
+ layer.id,
86
+ tile.maskedBoundsBuffer,
87
+ tile.maskedIndexBuffer,
88
+ tile.segments,
89
+ layer.paint,
90
+ painter.transform.zoom
91
+ );
92
+ } else {
93
+ program.draw(
94
+ context,
95
+ gl.TRIANGLES,
96
+ depthMode,
97
+ stencilMode,
98
+ colorMode,
99
+ CullFaceMode.disabled,
100
+ uniformValues,
101
+ layer.id,
102
+ painter.rasterBoundsBuffer,
103
+ painter.quadTriangleIndexBuffer,
104
+ painter.rasterBoundsSegments
105
+ );
106
+ }
107
+ }
108
+ }
109
+
110
+ function getFadeValues(tile, parentTile, sourceCache, layer, transform) {
111
+ const fadeDuration = layer.paint.get('raster-fade-duration');
112
+
113
+ if (fadeDuration > 0) {
114
+ const now = browser.now();
115
+ const sinceTile = (now - tile.timeAdded) / fadeDuration;
116
+ const sinceParent = parentTile ? (now - parentTile.timeAdded) / fadeDuration : -1;
117
+
118
+ const source = sourceCache.getSource();
119
+ const idealZ = transform.coveringZoomLevel({
120
+ tileSize: source.tileSize,
121
+ roundZoom: source.roundZoom
122
+ });
123
+
124
+ // if no parent or parent is older, fade in; if parent is younger, fade out
125
+ const fadeIn =
126
+ !parentTile || Math.abs(parentTile.tileID.overscaledZ - idealZ) > Math.abs(tile.tileID.overscaledZ - idealZ);
127
+
128
+ const childOpacity = fadeIn && tile.refreshedUponExpiration ? 1 : clamp(fadeIn ? sinceTile : 1 - sinceParent, 0, 1);
129
+
130
+ // we don't crossfade tiles that were just refreshed upon expiring:
131
+ // once they're old enough to pass the crossfading threshold
132
+ // (fadeDuration), unset the `refreshedUponExpiration` flag so we don't
133
+ // incorrectly fail to crossfade them when zooming
134
+ if (tile.refreshedUponExpiration && sinceTile >= 1) tile.refreshedUponExpiration = false;
135
+
136
+ if (parentTile) {
137
+ return {
138
+ opacity: 1,
139
+ mix: 1 - childOpacity
140
+ };
141
+ }
142
+ return {
143
+ opacity: childOpacity,
144
+ mix: 0
145
+ };
146
+ }
147
+ return {
148
+ opacity: 1,
149
+ mix: 0
150
+ };
151
+ }