@maniclang/workbench 0.1.11

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  1. package/CONTRIBUTING.md +40 -0
  2. package/README.md +155 -0
  3. package/dist/client/assets/KaTeX_AMS-Regular-BQhdFMY1.woff2 +0 -0
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+ "userMessage": "add three pulley ",
20
+ "proposalSummary": "Add a third act: a compound pulley system with three masses (fixed pulley + movable pulley) after the block-and-tackle demo.",
21
+ "status": "ready",
22
+ "appliedRevision": "96b25242942e4f2a1f1f3d5ac1deaaa59bb73b3d3f23a91acf38d71a5fc4729c",
23
+ "at": 1786271558034
24
+ },
25
+ {
26
+ "runId": "agent_8da51363ce384b8aa71160b3bb56e92e",
27
+ "userMessage": "Screen issues all jumbled do it on paper template ",
28
+ "proposalSummary": "Switch to the paper template and fix overlapping layout: give every title, diagram, equation, and caption clear vertical separation (title band, diagram band, equation band, caption band) and space the two Act-1 diagrams further apart horizontally; slightly reduce diagram scale so nothing collides.",
29
+ "status": "ready",
30
+ "appliedRevision": "b29efc1c9c9b2075e435165b75a45ba4801f35a9316198d3f7f77145b50b6210",
31
+ "at": 1786271731379
32
+ },
33
+ {
34
+ "runId": "agent_764bddd331984b0b90976882b7710dfc",
35
+ "userMessage": "visualzie this Let $O(0, 0), P(3, 4), Q(6, 0)$ be the vertices of the triangles $OPQ$. The point $R$ inside the triangle $OPQ$ is such that the triangles $OPR, PQR, OQR$ are of equal area. The coordinates of $R$ are",
36
+ "proposalSummary": "Replace the pulley-physics scene with a geo-kit visualization of the equal-area point problem: triangle OPQ is constructed, the centroid R is derived (not hand-plotted), the three equal-area sub-triangles are shaded, and the answer R=(3,4/3) is revealed with a supporting area equation.",
37
+ "status": "ready",
38
+ "appliedRevision": "f1c312285e435352130e3e36c980a9cdc0ac63bd09a232ade98741feb92d1c26",
39
+ "at": 1786272143314
40
+ }
41
+ ],
42
+ "lastAppliedRevision": "f1c312285e435352130e3e36c980a9cdc0ac63bd09a232ade98741feb92d1c26",
43
+ "createdAt": 1786271440067,
44
+ "updatedAt": 1786272146092
45
+ }
@@ -0,0 +1,21 @@
1
+ {
2
+ "protocolVersion": 1,
3
+ "threadId": "thread_d494cda29249477591056234719e4a3a",
4
+ "target": {
5
+ "kind": "draft",
6
+ "draftName": "ai-story.manic"
7
+ },
8
+ "turns": [
9
+ {
10
+ "runId": "agent_pending_1786271383441",
11
+ "userMessage": "show me a pulley animation ",
12
+ "proposalSummary": "Anthropic: invalid x-api-key",
13
+ "status": "failed",
14
+ "appliedRevision": null,
15
+ "at": 1786271384506
16
+ }
17
+ ],
18
+ "lastAppliedRevision": null,
19
+ "createdAt": 1786271383426,
20
+ "updatedAt": 1786271384507
21
+ }
@@ -0,0 +1,29 @@
1
+ {
2
+ "protocolVersion": 1,
3
+ "threadId": "thread_e98ebdc225184ea5b8ddda8b44541f63",
4
+ "target": {
5
+ "kind": "file",
6
+ "path": "some-story.manic"
7
+ },
8
+ "turns": [
9
+ {
10
+ "runId": "agent_b535cb79440a4bc19acec512e3e807fa",
11
+ "userMessage": "A straight line $L$ through the point $(3, -2)$ is inclined at an angle $60^\\circ$ to the line $\\sqrt{3x} + y = 1$. If $L$ also intersects the x-axis, then the equation of $L$ is\n\nYout goal is onl visulze the problem no answer is required ",
12
+ "proposalSummary": "Create a Manic scene visualizing the coordinate-geometry problem: a line L through (3,-2) inclined at 60° to √3x+y=1, meeting the x-axis. Pure visualization/setup — no final equation is stated.",
13
+ "status": "ready",
14
+ "appliedRevision": "014e89b9b563b7f75340d70fc24d751f2228a85ad93f90bad0b759c63fb7fdf7",
15
+ "at": 1786272454290
16
+ },
17
+ {
18
+ "runId": "agent_8ae574e9bb7441f3a613695529e44970",
19
+ "userMessage": "Nice work now Continue teh story with finding the solutions ",
20
+ "proposalSummary": "Continue the story: derive the slope of L from the 60° angle condition, reject the extraneous case that never meets the x-axis, build the point-slope equation into its final form, and reveal it on the original figure.",
21
+ "status": "ready",
22
+ "appliedRevision": "6dac258db5a44fef8576b0bd8e27e7428110d2668b376f0b0ca608391a2b2a41",
23
+ "at": 1786272695002
24
+ }
25
+ ],
26
+ "lastAppliedRevision": "6dac258db5a44fef8576b0bd8e27e7428110d2668b376f0b0ca608391a2b2a41",
27
+ "createdAt": 1786272272301,
28
+ "updatedAt": 1786272867273
29
+ }
@@ -0,0 +1,35 @@
1
+ # Manic examples
2
+
3
+ This directory is the default Workbench project when you run `npm start` or
4
+ `npm run dev` with no path. It contains the public catalogue of Manic source
5
+ examples: creator shorts, mathematics, geometry, physics, machine learning,
6
+ motion graphics, reactive explanations, systems diagrams, 2D, and 3D.
7
+
8
+ Open Workbench on these samples:
9
+
10
+ ```sh
11
+ npm start
12
+ # or
13
+ npm run dev
14
+ ```
15
+
16
+ The Files sidebar lists every `.manic` story here. Open one to edit, preview,
17
+ or render.
18
+
19
+ Run an example directly with the Manic Engine after installing it:
20
+
21
+ ```sh
22
+ manic examples/reactive-math-notation.manic
23
+ ```
24
+
25
+ Check it without opening a preview window:
26
+
27
+ ```sh
28
+ manic check examples/reactive-math-notation.manic
29
+ ```
30
+
31
+ Examples that reference `asset:` resources use the assets bundled with the
32
+ official Manic installation. In Workbench Settings, set `MANIC_ASSETS_DIR` if
33
+ you are using an extracted archive (auto-filled from `…/bin/manic`).
34
+
35
+ Documentation: [docs.maniclang.com](https://docs.maniclang.com/).
@@ -0,0 +1,222 @@
1
+ title("Can you reverse the spin of this tetrahedron?");
2
+ canvas("9:16");
3
+ template("black");
4
+
5
+ // the single knob: 0 = orthographic, 1 = perspective. Every tetrahedron reads it.
6
+ parameter(pv, (540, 3400), 0.0, 0.0, 1.0, "perspective", 2);
7
+
8
+ text(brand, (540, 40), "maniclang.com");
9
+ size(brand, 36);
10
+ display(brand);
11
+ color(brand, fg);
12
+ opacity(brand, 0.8);
13
+
14
+ caption(head, "Can you reverse the spin of this tetrahedron?", (540, 104), 38, lime);
15
+ text(sub, (370, 179), "there is no right answer — the picture is genuinely ambiguous");
16
+ size(sub, 27);
17
+ color(sub, fg);
18
+ opacity(sub, 0.62);
19
+
20
+ text(sub2, (356, 278), "flat projection throws away the one thing that would tell you");
21
+ size(sub2, 32);
22
+ color(sub2, fg);
23
+ opacity(sub2, 0.46);
24
+
25
+
26
+ // ---- the ambiguous one ------------------------------------------------------------
27
+ cloud(bige, 360, #f0f4f8, 1.0) {
28
+ let j = mod(i, 60);
29
+ let ed = (i - j)/60;
30
+ let s = j/59;
31
+ // the six edges of K4, from the index alone
32
+ let va = step(3, ed) + step(5, ed);
33
+ let vb = mix(ed + 1, mix(ed - 1, 3, step(4, ed)), step(3, ed));
34
+ // a tetrahedron is the four cube corners with xyz = +1, so z = x*y
35
+ let ax = 1 - 2*step(2, va);
36
+ let ay = 1 - 2*mod(va, 2);
37
+ let bx = 1 - 2*step(2, vb);
38
+ let by = 1 - 2*mod(vb, 2);
39
+ let qx = mix(ax, bx, s);
40
+ let qy = mix(ay, by, s);
41
+ let qz = mix(ax*ay, bx*by, s);
42
+ // TILT THE OBJECT, then spin it. Tilting the camera after the spin would
43
+ // destroy the very identity this scene is about.
44
+ let ty = qy*0.939373 - qz*0.342898;
45
+ let tz = (qy*0.342898 + qz*0.939373)*1;
46
+ let th = 0.55*t;
47
+ let rx = qx*cos(th) + tz*sin(th);
48
+ let rz = 0 - qx*sin(th) + tz*cos(th);
49
+ let kk = mix(0.75, 3.0/(4.0 - rz), pv);
50
+ let x = 540.0 + 170.0*kk*rx;
51
+ let y = 620.0 - 170.0*kk*ty;
52
+ let r = 1.7;
53
+ let alpha = 0.85;
54
+ }
55
+ cloud(bigv, 96, #9ec9e8, 1.0) {
56
+ let k = mod(i, 4);
57
+ let qx = 1 - 2*step(2, k);
58
+ let qy = 1 - 2*mod(k, 2);
59
+ let qz = qx*qy;
60
+ // TILT THE OBJECT, then spin it. Tilting the camera after the spin would
61
+ // destroy the very identity this scene is about.
62
+ let ty = qy*0.939373 - qz*0.342898;
63
+ let tz = (qy*0.342898 + qz*0.939373)*1;
64
+ let th = 0.55*t;
65
+ let rx = qx*cos(th) + tz*sin(th);
66
+ let rz = 0 - qx*sin(th) + tz*cos(th);
67
+ let kk = mix(0.75, 3.0/(4.0 - rz), pv);
68
+ // deterministic scatter rather than rand(), so the two mirrored copies are
69
+ // guaranteed identical by construction and the claim below is literally true
70
+ let ang = 6.283185*fract(i*0.381966);
71
+ let rr = 6*sqrt(fract(i*0.618034));
72
+ let x = 540.0 + 170.0*kk*rx + rr*cos(ang);
73
+ let y = 620.0 - 170.0*kk*ty + rr*sin(ang);
74
+ let r = 2.3;
75
+ let alpha = 0.95;
76
+ }
77
+ glow(bigv, 0.8);
78
+
79
+ // ---- the proof: the same picture, from two different objects ----------------------
80
+ // as shown
81
+ cloud(p0e, 360, #f0f4f8, 1.0) {
82
+ let j = mod(i, 60);
83
+ let ed = (i - j)/60;
84
+ let s = j/59;
85
+ // the six edges of K4, from the index alone
86
+ let va = step(3, ed) + step(5, ed);
87
+ let vb = mix(ed + 1, mix(ed - 1, 3, step(4, ed)), step(3, ed));
88
+ // a tetrahedron is the four cube corners with xyz = +1, so z = x*y
89
+ let ax = 1 - 2*step(2, va);
90
+ let ay = 1 - 2*mod(va, 2);
91
+ let bx = 1 - 2*step(2, vb);
92
+ let by = 1 - 2*mod(vb, 2);
93
+ let qx = mix(ax, bx, s);
94
+ let qy = mix(ay, by, s);
95
+ let qz = mix(ax*ay, bx*by, s);
96
+ // TILT THE OBJECT, then spin it. Tilting the camera after the spin would
97
+ // destroy the very identity this scene is about.
98
+ let ty = qy*0.939373 - qz*0.342898;
99
+ let tz = (qy*0.342898 + qz*0.939373)*1;
100
+ let th = 0.55*t;
101
+ let rx = qx*cos(th) + tz*sin(th);
102
+ let rz = 0 - qx*sin(th) + tz*cos(th);
103
+ let kk = mix(0.75, 3.0/(4.0 - rz), pv);
104
+ let x = 300.0 + 85.0*kk*rx;
105
+ let y = 1300.0 - 85.0*kk*ty;
106
+ let r = 1.7;
107
+ let alpha = 0.85*clamp((t - 14.0)/1.2, 0, 1);
108
+ }
109
+ cloud(p0v, 96, #9ec9e8, 1.0) {
110
+ let k = mod(i, 4);
111
+ let qx = 1 - 2*step(2, k);
112
+ let qy = 1 - 2*mod(k, 2);
113
+ let qz = qx*qy;
114
+ // TILT THE OBJECT, then spin it. Tilting the camera after the spin would
115
+ // destroy the very identity this scene is about.
116
+ let ty = qy*0.939373 - qz*0.342898;
117
+ let tz = (qy*0.342898 + qz*0.939373)*1;
118
+ let th = 0.55*t;
119
+ let rx = qx*cos(th) + tz*sin(th);
120
+ let rz = 0 - qx*sin(th) + tz*cos(th);
121
+ let kk = mix(0.75, 3.0/(4.0 - rz), pv);
122
+ // deterministic scatter rather than rand(), so the two mirrored copies are
123
+ // guaranteed identical by construction and the claim below is literally true
124
+ let ang = 6.283185*fract(i*0.381966);
125
+ let rr = 6*sqrt(fract(i*0.618034));
126
+ let x = 300.0 + 85.0*kk*rx + rr*cos(ang);
127
+ let y = 1300.0 - 85.0*kk*ty + rr*sin(ang);
128
+ let r = 2.3;
129
+ let alpha = 0.95*clamp((t - 14.0)/1.2, 0, 1);
130
+ }
131
+ glow(p0v, 0.8);
132
+
133
+ // its mirror, turning the other way
134
+ cloud(p1e, 360, #f0f4f8, 1.0) {
135
+ let j = mod(i, 60);
136
+ let ed = (i - j)/60;
137
+ let s = j/59;
138
+ // the six edges of K4, from the index alone
139
+ let va = step(3, ed) + step(5, ed);
140
+ let vb = mix(ed + 1, mix(ed - 1, 3, step(4, ed)), step(3, ed));
141
+ // a tetrahedron is the four cube corners with xyz = +1, so z = x*y
142
+ let ax = 1 - 2*step(2, va);
143
+ let ay = 1 - 2*mod(va, 2);
144
+ let bx = 1 - 2*step(2, vb);
145
+ let by = 1 - 2*mod(vb, 2);
146
+ let qx = mix(ax, bx, s);
147
+ let qy = mix(ay, by, s);
148
+ let qz = mix(ax*ay, bx*by, s);
149
+ // TILT THE OBJECT, then spin it. Tilting the camera after the spin would
150
+ // destroy the very identity this scene is about.
151
+ let ty = qy*0.939373 - qz*0.342898;
152
+ let tz = (qy*0.342898 + qz*0.939373)*-1;
153
+ let th = -0.55*t;
154
+ let rx = qx*cos(th) + tz*sin(th);
155
+ let rz = 0 - qx*sin(th) + tz*cos(th);
156
+ let kk = mix(0.75, 3.0/(4.0 - rz), pv);
157
+ let x = 780.0 + 85.0*kk*rx;
158
+ let y = 1300.0 - 85.0*kk*ty;
159
+ let r = 1.7;
160
+ let alpha = 0.85*clamp((t - 14.0)/1.2, 0, 1);
161
+ }
162
+ cloud(p1v, 96, #9ec9e8, 1.0) {
163
+ let k = mod(i, 4);
164
+ let qx = 1 - 2*step(2, k);
165
+ let qy = 1 - 2*mod(k, 2);
166
+ let qz = qx*qy;
167
+ // TILT THE OBJECT, then spin it. Tilting the camera after the spin would
168
+ // destroy the very identity this scene is about.
169
+ let ty = qy*0.939373 - qz*0.342898;
170
+ let tz = (qy*0.342898 + qz*0.939373)*-1;
171
+ let th = -0.55*t;
172
+ let rx = qx*cos(th) + tz*sin(th);
173
+ let rz = 0 - qx*sin(th) + tz*cos(th);
174
+ let kk = mix(0.75, 3.0/(4.0 - rz), pv);
175
+ // deterministic scatter rather than rand(), so the two mirrored copies are
176
+ // guaranteed identical by construction and the claim below is literally true
177
+ let ang = 6.283185*fract(i*0.381966);
178
+ let rr = 6*sqrt(fract(i*0.618034));
179
+ let x = 780.0 + 85.0*kk*rx + rr*cos(ang);
180
+ let y = 1300.0 - 85.0*kk*ty + rr*sin(ang);
181
+ let r = 2.3;
182
+ let alpha = 0.95*clamp((t - 14.0)/1.2, 0, 1);
183
+ }
184
+ glow(p1v, 0.8);
185
+
186
+ text(cp0, (540, 1050), "which way is it turning?");
187
+ size(cp0, 22); color(cp0, #9ec9e8); opacity(cp0, 0.85);
188
+ text(cp1, (540, 1050), "two different objects, turning opposite ways");
189
+ size(cp1, 22); color(cp1, #9ec9e8); opacity(cp1, 0.0);
190
+ text(cp2, (481, 1045), "one cue is enough — near things draw bigger");
191
+ size(cp2, 35);
192
+ color(cp2, #9ec9e8);
193
+ opacity(cp2, 0);
194
+
195
+ text(a2, (540, 1140), "the same picture, from two different objects");
196
+ size(a2, 19); color(a2, #f0f4f8); opacity(a2, 0.0);
197
+ text(l0, (300, 1470), "as shown");
198
+ size(l0, 17); color(l0, fg); opacity(l0, 0.0);
199
+ text(l1, (780, 1470), "mirrored, turning the other way");
200
+ size(l1, 17); color(l1, fg); opacity(l1, 0.0);
201
+ text(f1, (540, 1548), "flat: the two differ by exactly zero, every frame");
202
+ size(f1, 19); color(f1, fg); opacity(f1, 0.0);
203
+ text(f2, (540, 1586), "with perspective: by 54% of the figure's own radius");
204
+ size(f2, 19); color(f2, #e8a33d); opacity(f2, 0.0);
205
+ text(end, (540, 1676), "your eye is not failing — it is being handed two answers");
206
+ size(end, 20); color(end, #f0f4f8); opacity(end, 0.0);
207
+ glow(end, 0.4);
208
+
209
+ // ---- the reveal ---------------------------------------------------------------------
210
+ // Frame 0 is the tetrahedron already turning, which is the whole question. It is left
211
+ // alone long enough to flip on its own before anything is explained.
212
+ seq {
213
+ wait(13.4);
214
+ par { fade(cp0, 0.5); show(cp1, 0.6); show(a2, 0.5);
215
+ seq { wait(0.8); par { show(l0, 0.5); show(l1, 0.5); } } wait(5.2); }
216
+ par { show(f1, 0.6); wait(3.0); }
217
+ par { to(pv, value, 1.0, 4.0, smooth);
218
+ seq { wait(0.8); fade(cp1, 0.4); show(cp2, 0.6); } wait(5.0); }
219
+ par { show(f2, 0.7); wait(3.2); }
220
+ par { show(end, 0.8); wait(4.0); }
221
+ }
222
+ wait(2.4);
@@ -0,0 +1,100 @@
1
+ title("Whiteboard flow");
2
+ canvas(1280, 720);
3
+ template("whiteboard");
4
+ hand(pencil.right, 0.72, (5, 3), under);
5
+
6
+ text(title, (640, 78), "How an idea becomes a result");
7
+ size(title, 42);
8
+ color(title, fg);
9
+ handwritten(title);
10
+ untraced(title);
11
+
12
+ rect(ideaBox, (229, 349), 250, 150);
13
+ outlined(ideaBox);
14
+ stroke(ideaBox, 3);
15
+ color(ideaBox, blue);
16
+ rough(ideaBox, 1, 1);
17
+ untraced(ideaBox);
18
+
19
+ text(ideaLabel, (245, 350), "Idea");
20
+ size(ideaLabel, 30);
21
+ color(ideaLabel, fg);
22
+ handwritten(ideaLabel);
23
+ untraced(ideaLabel);
24
+
25
+ arrow(toBuild, (380, 350), (500, 350));
26
+ stroke(toBuild, 4);
27
+ color(toBuild, coral);
28
+ rough(toBuild, 1, 1);
29
+ untraced(toBuild);
30
+
31
+ smartdraw(build, (640, 350), "asset:smartdraw/database.svg", 210);
32
+ untraced(build);
33
+
34
+ text(buildLabel, (640, 505), "Build");
35
+ size(buildLabel, 27);
36
+ color(buildLabel, fg);
37
+ handwritten(buildLabel);
38
+ untraced(buildLabel);
39
+
40
+ arrow(toResult, (780, 350), (900, 350));
41
+ stroke(toResult, 4);
42
+ color(toResult, coral);
43
+ rough(toResult, 1, 1);
44
+ untraced(toResult);
45
+
46
+ rect(resultBox, (1035, 350), 250, 150);
47
+ outlined(resultBox);
48
+ stroke(resultBox, 3);
49
+ color(resultBox, lime);
50
+ rough(resultBox, 1, 1);
51
+ untraced(resultBox);
52
+
53
+ text(resultLabel, (1035, 350), "Result");
54
+ size(resultLabel, 30);
55
+ color(resultLabel, fg);
56
+ handwritten(resultLabel);
57
+ untraced(resultLabel);
58
+
59
+ doodle(insight, (1100, 585), bulb, 105);
60
+ color(insight, gold);
61
+ rough(insight, 1, 1);
62
+ untraced(insight);
63
+
64
+ step("Write the question") {
65
+ seq {
66
+ write(title, 1.5);
67
+ }
68
+ }
69
+
70
+ step("Start with the idea") {
71
+ seq {
72
+ draw(ideaBox, 0.8);
73
+ write(ideaLabel, 0.65);
74
+ }
75
+ }
76
+
77
+ step("Build it") {
78
+ seq {
79
+ draw(toBuild, 0.5);
80
+ draw(build, 1.15);
81
+ write(buildLabel, 0.6);
82
+ }
83
+ }
84
+
85
+ step("Reach the result") {
86
+ seq {
87
+ draw(toResult, 0.5);
88
+ draw(resultBox, 0.8);
89
+ write(resultLabel, 0.7);
90
+ }
91
+ }
92
+
93
+ step("Finish with insight") {
94
+ seq {
95
+ draw(insight, 0.75);
96
+ }
97
+ }
98
+
99
+ plot(plot, (591, 668), 90, 60, "x^2", (-3, 3));
100
+ color(plot, cyan);
@@ -0,0 +1,105 @@
1
+ // ============================================================================
2
+ // achromat-cinematic.manic — chromatic aberration & its fix (annotated, dark)
3
+ // ----------------------------------------------------------------------------
4
+ // The `achromat` capstone on a dark bench, where the coloured foci glow.
5
+ // Elevation lens: the CAMERA magnifies the focal region so the red/blue split
6
+ // is dramatic, and a `bracelabel` marks the aberration gap — which then closes
7
+ // as `run` sweeps in the doublet and the colours merge to one point.
8
+ // ============================================================================
9
+
10
+ title("The Achromatic Doublet");
11
+ canvas("16:9");
12
+
13
+
14
+ achromat(ac, (540, 360));
15
+
16
+ // bracket the axial gap between the two foci (fades as they merge)
17
+ bracelabel(gap, (852, 406), (908, 406), "CA", 20); color(gap, red);
18
+
19
+ text(cap, (cx, h - 46), ""); color(cap, fg); size(cap, 24); bold(cap); display(cap); sticky(cap);
20
+
21
+ // ================= THE SCENE =================
22
+ say(cap, "one simple lens — but the colours refuse to agree…", 0.5);
23
+ seq {
24
+ wait(0.6);
25
+ }
26
+
27
+ par {
28
+ run(ac, 8);
29
+ seq {
30
+ par { cam((880, 360), 2.4, smooth); zoom(1.7, 2.4, smooth); } // magnify the focal region
31
+ say(cap, "blue focuses NEARER, red FARTHER — chromatic aberration", 0.3);
32
+ wait(2.8);
33
+ say(cap, "now cement a flint element behind it — the achromat", 0.3);
34
+ fade(gap, 0.7); // the gap closes
35
+ wait(2.0);
36
+ say(cap, "…and the colours snap back to ONE sharp focus", 0.3);
37
+ }
38
+ }
39
+ par { cam((cx, 360), 1.3, smooth); zoom(1.0, 1.3, smooth); }
40
+ wait(1.2);
41
+
42
+ // BEGIN WORKBENCH CANVAS
43
+ // Scene built visually. Every line is ordinary Manic — edit freely.
44
+ template("blueprint");
45
+
46
+ text(idea, (640, 126), "Start with an idea");
47
+ size(idea, 52);
48
+ align(idea, right);
49
+ color(idea, fg);
50
+ hidden(idea);
51
+
52
+ circle(focus, (494, 401), 118);
53
+ color(focus, cyan);
54
+ hidden(focus, center);
55
+
56
+ text(note, (640, 600), "Add, arrange, then animate.");
57
+ size(note, 26);
58
+ color(note, dim);
59
+ hidden(note);
60
+
61
+ text(label, (612, 367), "New text");
62
+ size(label, 32);
63
+ color(label, fg);
64
+ hidden(label, center);
65
+
66
+ step("Reveal") {
67
+ stagger(0.2) {
68
+ show(idea, 0.6);
69
+ show(focus, 0.7, overshoot);
70
+ show(note, 0.5);
71
+ }
72
+ }
73
+
74
+ step("Focus") {
75
+ pulse(focus, 0.9);
76
+ flash(idea, gold, 0.9);
77
+ }
78
+ // END WORKBENCH CANVAS
79
+
80
+ label(gap, "label", (0, -48));
81
+ color(gap.label, fg);
82
+
83
+ caption(caption, "one word at a time", (291, 230), 24, gold);
84
+
85
+ text(label2, (310, 372), "New textdas");
86
+ size(label2, 32);
87
+ color(label2, fg);
88
+
89
+ dot(dot, (688, 408), 20);
90
+ color(dot, cyan);
91
+
92
+ dot(dot2, (995, 169), 2);
93
+ color(dot2, cyan);
94
+
95
+ text(label3, (616, 336), "New text");
96
+ size(label3, 32);
97
+ color(label3, fg);
98
+
99
+ link(link, gap, cap);
100
+ color(link, fg);
101
+
102
+ framebox(framebox, gap, 8, gold);
103
+
104
+ bracelabel(bracelabel, (582, 444), (802, 444), "label", 22);
105
+ color(bracelabel, fg);
@@ -0,0 +1,32 @@
1
+ // ============================================================================
2
+ // achromat.manic — chromatic aberration, and the fix (real optics)
3
+ // ----------------------------------------------------------------------------
4
+ // The optics kit's capstone. A single lens can't focus all colours to one
5
+ // point: it bends blue more than red (its index is higher for blue — real
6
+ // dispersion), so blue focuses NEARER and red FARTHER. `run` then sweeps in the
7
+ // achromatic doublet (crown + flint) and the two foci slide back together to a
8
+ // single sharp point — the trick every camera and telescope lens uses.
9
+ // ============================================================================
10
+
11
+ title("The Achromatic Doublet");
12
+ canvas("16:9");
13
+
14
+ achromat(ac, (540, 360));
15
+
16
+ text(cap, (cx, h - 46), ""); color(cap, fg); size(cap, 24); bold(cap); display(cap); sticky(cap);
17
+
18
+ // ================= THE SCENE =================
19
+ say(cap, "one simple lens — but the colours don't agree…", 0.5);
20
+ wait(0.6);
21
+
22
+ par {
23
+ run(ac, 7);
24
+ seq {
25
+ say(cap, "blue focuses NEARER, red FARTHER — chromatic aberration", 0.3);
26
+ wait(2.6);
27
+ say(cap, "now add a flint element behind it — the achromatic doublet", 0.3);
28
+ wait(2.2);
29
+ say(cap, "…and the colours snap back to ONE sharp focus", 0.3);
30
+ }
31
+ }
32
+ wait(1.2);