@maka/maka-cli 5.126.0 → 5.128.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (880) hide show
  1. package/bundle/typescript/package.json +8 -6
  2. package/bundle/typescript/src/commands/game/sideQuest/commands/move.js +6 -3
  3. package/bundle/typescript/src/commands/game/sideQuest/engine-version.js +8 -1
  4. package/bundle/typescript/src/commands/game/sideQuest/models/player.js +7 -0
  5. package/bundle/typescript/src/commands/game/sideQuest/utilities/planes.js +14 -0
  6. package/bundle/typescript/src/commands/game/sideQuest/utilities/spots.js +18 -3
  7. package/bundle/typescript/src/commands/profile.js +10 -2
  8. package/package.json +8 -6
  9. package/bundle/typescript/src/command.d.ts +0 -37
  10. package/bundle/typescript/src/command.js.map +0 -1
  11. package/bundle/typescript/src/commands/_index.d.ts +0 -28
  12. package/bundle/typescript/src/commands/_index.js.map +0 -1
  13. package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
  14. package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
  15. package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
  16. package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
  17. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
  18. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
  19. package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
  20. package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
  21. package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
  22. package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
  23. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
  24. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
  25. package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
  26. package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
  27. package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
  28. package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
  29. package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
  30. package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
  31. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
  32. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
  33. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
  34. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
  35. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
  36. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
  37. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
  38. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
  39. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
  40. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
  41. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
  42. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
  43. package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
  44. package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
  45. package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
  46. package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
  47. package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
  48. package/bundle/typescript/src/commands/build/_index.js.map +0 -1
  49. package/bundle/typescript/src/commands/build/build.d.ts +0 -3
  50. package/bundle/typescript/src/commands/build/build.js.map +0 -1
  51. package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
  52. package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
  53. package/bundle/typescript/src/commands/create.d.ts +0 -1
  54. package/bundle/typescript/src/commands/create.js.map +0 -1
  55. package/bundle/typescript/src/commands/debug.d.ts +0 -1
  56. package/bundle/typescript/src/commands/debug.js.map +0 -1
  57. package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
  58. package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
  59. package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
  60. package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
  61. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
  62. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
  63. package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
  64. package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
  65. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
  66. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
  67. package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
  68. package/bundle/typescript/src/commands/env/_index.js.map +0 -1
  69. package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
  70. package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
  71. package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
  72. package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
  73. package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
  74. package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
  75. package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
  76. package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
  77. package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
  78. package/bundle/typescript/src/commands/game/_index.js.map +0 -1
  79. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
  80. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
  81. package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
  82. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
  83. package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
  84. package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
  85. package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
  86. package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
  87. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
  88. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
  89. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
  90. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
  91. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
  92. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
  93. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
  94. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
  95. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
  96. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
  97. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
  98. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
  99. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
  100. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
  101. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
  102. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
  103. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
  104. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
  105. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
  106. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
  107. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
  108. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
  109. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
  110. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
  111. package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
  112. package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
  113. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
  114. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
  115. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
  116. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
  117. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
  118. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
  119. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
  120. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
  121. package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
  122. package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
  123. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
  124. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
  125. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
  126. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
  127. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
  128. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
  129. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
  130. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
  131. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
  132. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
  133. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
  134. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
  135. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
  136. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
  137. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
  138. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
  139. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
  140. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
  141. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
  142. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
  143. package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
  144. package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
  145. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
  146. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
  147. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
  148. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
  149. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
  150. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
  151. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
  152. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
  153. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
  154. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
  155. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
  156. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
  157. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
  158. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
  159. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
  160. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
  161. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
  162. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
  163. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
  164. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
  165. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
  166. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
  167. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
  168. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
  169. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
  170. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
  171. package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
  172. package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
  173. package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
  174. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
  175. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
  176. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
  177. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
  178. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
  179. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
  180. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
  181. package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
  182. package/bundle/typescript/src/commands/game/sideQuest/commands/heal.js.map +0 -1
  183. package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
  184. package/bundle/typescript/src/commands/game/sideQuest/commands/hints.js.map +0 -1
  185. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
  186. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
  187. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
  188. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js.map +0 -1
  189. package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
  190. package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
  191. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
  192. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js.map +0 -1
  193. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
  194. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js.map +0 -1
  195. package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
  196. package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.js.map +0 -1
  197. package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
  198. package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js.map +0 -1
  199. package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
  200. package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.js.map +0 -1
  201. package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
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  203. package/bundle/typescript/src/commands/game/sideQuest/commands/jump.d.ts +0 -16
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  205. package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -13
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  207. package/bundle/typescript/src/commands/game/sideQuest/commands/lead.d.ts +0 -40
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  209. package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
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  211. package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
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  217. package/bundle/typescript/src/commands/game/sideQuest/commands/map.d.ts +0 -26
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  219. package/bundle/typescript/src/commands/game/sideQuest/commands/mark.d.ts +0 -27
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  221. package/bundle/typescript/src/commands/game/sideQuest/commands/message.d.ts +0 -44
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  223. package/bundle/typescript/src/commands/game/sideQuest/commands/move.d.ts +0 -194
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  225. package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
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  227. package/bundle/typescript/src/commands/game/sideQuest/commands/order.d.ts +0 -19
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  229. package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.d.ts +0 -14
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  231. package/bundle/typescript/src/commands/game/sideQuest/commands/palm.d.ts +0 -16
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  233. package/bundle/typescript/src/commands/game/sideQuest/commands/pan.d.ts +0 -12
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  235. package/bundle/typescript/src/commands/game/sideQuest/commands/pay.d.ts +0 -13
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  237. package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
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  239. package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
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  241. package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
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  243. package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
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  245. package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
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  247. package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
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  249. package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.d.ts +0 -21
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  251. package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +0 -6
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  253. package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.d.ts +0 -12
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@@ -1,379 +0,0 @@
1
- import { Direction } from './shared/direction-enum.js';
2
- import { DeviceSeedKind } from './seed/device-seed.js';
3
- /**
4
- * A REPRO FIXTURE -- the bench a review item ships with itself.
5
- *
6
- * The problem this exists for, in the reporter's words: "Many backlog
7
- * items are found during a run, so reproducing them for testing is
8
- * difficult... I'm trying to review the item fixed by commit 359ad1fe.
9
- * But I can't get to a barrier like a lock or ward."
10
- *
11
- * That is exactly true, and not a discoverability problem -- the static
12
- * scenes carry no devices at all, so there is nowhere in the shipped
13
- * game to go and stand in front of a maglock. Every fix that touches a
14
- * barrier has been unconfirmable for the same reason.
15
- *
16
- * WHY A SPEC AND NOT A SCENE. The obvious answer is to grow one scene a
17
- * fixture per item, and the reporter rejected it: the fixtures pile up
18
- * forever, in a scene that doubles as the generation-failure fallback
19
- * for ordinary players, inside the shipped binary and in git for good.
20
- * So each item carries a ~20-line spec instead, and the client builds a
21
- * two-room bench from it on demand. Nothing accumulates anywhere.
22
- *
23
- * WHY INTENT AND NOT STRUCTURE. Everything here says what the bench is
24
- * FOR, never how to wire it. `atDoorway: true` is a statement about the
25
- * fiction; deriving the spot name it implies is the builder's job, and
26
- * that division is the whole design (see factories/repro-scene.ts).
27
- * Hand-authored seed JSON can be subtly wrong in the way this codebase
28
- * keeps shipping -- a check whose two sides fail together cannot see
29
- * the failure -- and a repro that quietly proves the opposite of what
30
- * it claims is worse than no repro at all.
31
- */
32
- /** Which side of the sealed door something stands on. The BARRIER side
33
- * is the room the device is in and the room that declares the exit it
34
- * seals; the FAR side is through the door. */
35
- export type ReproSide = 'barrier' | 'far';
36
- export interface IReproBarrier {
37
- kind: DeviceSeedKind;
38
- /** Defaults per kind -- Maglock, Keypad, Chalk Ward. */
39
- name?: string;
40
- /** The credential it answers to. PANEL ONLY, and the builder refuses
41
- * it elsewhere rather than dropping it: "if it's a _mechanical_ lock,
42
- * it has a key or can be picked. You can't talk at a _mechanical_
43
- * lock." A code that silently does nothing is a repro that proves
44
- * nothing. */
45
- code?: string;
46
- /** An item that opens it outright. Placed on the runner's own side. */
47
- keyItem?: string;
48
- /** Start it ALREADY OPEN. Not a curiosity -- an NPC's brief has to be
49
- * right about an opened barrier too, and getting that wrong is a
50
- * live item on the board. */
51
- open?: boolean;
52
- /** The lock's Device Rating (p.359-360): the Locksmith Extended Test
53
- * threshold is Rating x 2, and a Sequencer or Passkey rolls against
54
- * it. Defaults to the kind's (a door lock is 2, p.356). */
55
- rating?: number;
56
- /** What it is made of (p.197): Structure and Armor for shooting it
57
- * apart. Defaults to Reinforced (8 / 12). */
58
- structure?: number;
59
- armor?: number;
60
- /** The exit it seals. Defaults to north. */
61
- sealsExit?: Direction;
62
- }
63
- export interface IReproNpc {
64
- name: string;
65
- /** What they are, in a sentence. Becomes the description AND the AI
66
- * brief, so an NPC in a repro is briefed the way a real one is --
67
- * which matters, because half these items are about what an NPC
68
- * believes about a door. */
69
- concept: string;
70
- side?: ReproSide;
71
- /** Standing IN the sealed doorway. */
72
- atDoorway?: boolean;
73
- /** Holding it shut: a doorman, a picket. Implies atDoorway, because a
74
- * guard who is not in the doorway guards nothing. */
75
- guarding?: boolean;
76
- /**
77
- * ARMED AND WIRELESS -- a firearm and a commlink.
78
- *
79
- * Added because a bench could not express "somebody over there is
80
- * carrying a gun", which is the whole subject of the p.219 icon item:
81
- * an interesting or dangerous device should break out as its own icon
82
- * beside its owner's PAN. The bench's NPC answered "runs no devices at
83
- * all, nothing to crack", so the fixture could not reach the thing it
84
- * was built to show.
85
- *
86
- * IT ALSO UNLOCKS `hack <name>` ON A BENCH, which is worth saying
87
- * because it is not what the flag is named for and someone looking
88
- * for it will not think to read "armed". The commlink is what gives
89
- * the NPC a PAN at all, so every PAN-side Matrix action -- the
90
- * intrusion, its brackets, jamming a smartgun, cutting an overlay --
91
- * became reachable from a repro the day this landed.
92
- *
93
- * It was the ONLY Matrix action a bench could reach until `host`
94
- * arrived; `ice` below now covers the host's own defender. Kept
95
- * current deliberately -- the .com bench generator is taught from
96
- * these comments, so a stale "the builder cannot make that" teaches
97
- * a capability away.
98
- */
99
- armed?: boolean;
100
- /**
101
- * NO SPOT AT ALL -- this one circulates instead of standing
102
- * somewhere (measured by backlog-session-2 for S6b4TLQWq46RN5kGu,
103
- * map placement).
104
- *
105
- * Every bench NPC otherwise gets a spot, so nothing on a bench
106
- * could circulate and the placement reports had nothing to
107
- * reproduce against.
108
- *
109
- * REFUSED alongside `guarding` or `atDoorway`, rather than
110
- * silently resolved: this file already holds that a guard who is
111
- * not in the doorway guards nothing, and a circulating guard is
112
- * that same defect wearing a new flag -- it would pass the
113
- * walkthrough while holding nothing.
114
- */
115
- circulating?: boolean;
116
- /**
117
- * INTRUSION COUNTERMEASURES -- this one is ICE, not a person.
118
- *
119
- * Added because the Matrix benches could reach a PAN and nothing
120
- * else: `armed` gives an NPC a commlink, so PAN intrusion became
121
- * benchable, but a HOST's own defender did not exist. Every report
122
- * about ice -- what it does on arrival, whether it is opposition,
123
- * what `hack` meets inside a node -- had to be shown against a
124
- * shipped scene or not at all.
125
- *
126
- * PLUMBING, NOT A NEW RULE, on the same standard as IReproHost:
127
- * npc-seed.ts already states that plane 'matrix' MAKES an NPC ice, so
128
- * this flag maps to a meaning the seed layer already carries. It
129
- * rides IReproHost rather than extending it -- the host does not need
130
- * to know ice exists.
131
- *
132
- * IT STANDS INSIDE THE HOST, not beside it. scene-factory puts every
133
- * matrix-plane NPC in a hasNode room inside that node, so a bench's
134
- * ice is unreachable from the outside grid and invisible from it,
135
- * both directions (p.246) -- `enter` the host and it is there. That
136
- * matters when writing steps: a spike or a decompile aimed at bench
137
- * ice from the street now finds no target, which is the rule and not
138
- * a broken fixture.
139
- *
140
- * IT IS OPPOSITION WITHOUT SAYING SO, which is the property the
141
- * hostility bench needs: scene-factory treats a matrix-plane NPC as
142
- * hostile by construction unless a seed explicitly says otherwise
143
- * (JjQdy4A4tzcQdPHno). A fixture that had to declare `hostile: true`
144
- * to get hostile ice would be proving the flag, not the rule.
145
- *
146
- * REFUSED WITHOUT A HOST. Ice with nothing to guard is not a thing,
147
- * and a builder that quietly promoted it to a host would invent the
148
- * very fixture the bench was meant to demonstrate.
149
- *
150
- * REFUSED WITH atDoorway, guarding, circulating OR armed (raised by
151
- * backlog-session-1, and right). Spots are MEAT positions -- spotOf
152
- * returns undefined off the meat plane -- so a spot on ice is
153
- * silently inert rather than wrong, which is exactly what these
154
- * invariants exist to catch. And the armed kit is a pistol and a
155
- * commlink, which on a countermeasure is either meaningless or a lie.
156
- */
157
- ice?: boolean;
158
- }
159
- export interface IReproItem {
160
- name: string;
161
- description: string;
162
- /**
163
- * Put it AT THE DOORWAY rather than on the floor, so reaching it
164
- * is reaching the door (for 2D6uZWqiWn9Mrhunc).
165
- *
166
- * Never applied to a barrier's keyItem -- INVARIANT 4 puts the key
167
- * on the runner's side, and a key at the doorway behind its own
168
- * seal is a bench nobody can work.
169
- */
170
- atDoorway?: boolean;
171
- /** The long read, for a clue that carries a code. */
172
- details?: string;
173
- side?: ReproSide;
174
- }
175
- /**
176
- * THE FIXTURE SCHEMA'S VERSION, and the engine side is the source of
177
- * truth for it. Anything that GENERATES repro drafts -- the
178
- * maka-cli.com bench generator above all -- pins the version its prompt
179
- * was taught, and stamps that version on what it emits, so a draft
180
- * written against an older shape can be recognised instead of failing
181
- * mysteriously in validation.
182
- *
183
- * BUMPING:
184
- * MINOR -- a new optional fixture field. Older drafts stay valid, so
185
- * a generator pinned to an earlier minor keeps working.
186
- * MAJOR -- an existing field changes MEANING, or stops being honoured.
187
- * A generator pinned to an older major must be retaught.
188
- *
189
- * 2.0.0 IS THE VERSIONED BASELINE, NOT A BREAKING CHANGE. The original
190
- * schema shipped unversioned and is retroactively 1; this constant
191
- * starts the era in which the shape is declared rather than inferred.
192
- * The rule above governs everything AFTER 2.0.0 -- so the `host` and
193
- * `watched` fields introduced alongside it, being purely additive,
194
- * would themselves have been a MINOR bump had a version already
195
- * existed. Read it as "schema, second edition", not "second edition
196
- * broke something".
197
- */
198
- export declare const REPRO_SCHEMA_VERSION = "2.3.0";
199
- /** THE LIVE REASON, from the field or the card's own words.
200
- *
201
- * `repro.live` is authoritative -- but the server's validator must
202
- * learn the field before it flows, and the user could not tell hub
203
- * from bench TODAY. So until every card carries the field, the known
204
- * markers the cards already open with (a closed set, written by the
205
- * operator's own hand) map to their labels. A bridge, not a guess:
206
- * it recognises only the exact phrases in use, and the field wins the
207
- * moment it exists. */
208
- export declare function liveReasonOf(repro: Pick<IRepro, 'live' | 'premise' | 'expect'> | undefined): string | undefined;
209
- /** Whether this bench demands a newer client than the one running.
210
- *
211
- * Returns the version the reviewer must update TO, or undefined when
212
- * the bench may run. Pure and total: an unreadable version string on
213
- * EITHER side fails CLOSED (returns the lock), because "update to
214
- * latest" is never the wrong advice, while guessing that a bench is
215
- * runnable reproduces the exact double-rejection this lock exists to
216
- * end. Prerelease tags are ignored -- releases here are plain
217
- * major.minor.patch, and a dev tree's version equals the latest cut. */
218
- export declare function reproNeedsNewerCli(repro: Pick<IRepro, 'minVersion'>, currentVersion: string): string | undefined;
219
- export interface IReproFixture {
220
- /** Plain-English framing, printed above the steps. */
221
- premise?: string;
222
- /** Names an ARCHETYPES entry and decides the pregen. Defaults to
223
- * Covert Ops, which carries the Lockpick Set and locksmith 5 -- so a
224
- * lock repro works without anyone having to think about it. */
225
- archetype?: string;
226
- /** Omitted for a repro that needs a scene and no obstacle. */
227
- barrier?: IReproBarrier;
228
- npcs?: IReproNpc[];
229
- items?: IReproItem[];
230
- /** Which side the runner starts on. Defaults to the barrier side. */
231
- start?: ReproSide;
232
- /**
233
- * A SECOND STOREY on the barrier-side room -- a catwalk, balcony or
234
- * mezzanine, with a spot standing on it.
235
- *
236
- * Added because elevation could not be benched at all: the builder
237
- * made flat rooms, so a bench for "I don't know how to get up there"
238
- * could only ever confirm the NEGATIVE (that ordinary rooms are
239
- * unaffected). It also serves climb/descend, which is the next thing
240
- * that needs to demonstrate going up.
241
- *
242
- * The spot is NOT optional and the builder will not let it be. A
243
- * declared level with nothing standing on it is precisely the
244
- * generation defect that produced these reports -- a storey the map
245
- * draws and no string can reach -- so a fixture must not be able to
246
- * reproduce it by accident while claiming to test the fix for it.
247
- */
248
- level?: {
249
- /** Reads as the spot's name too: "catwalk" is a fine place to stand. */
250
- name: string;
251
- kind?: 'catwalk' | 'balcony' | 'mezzanine';
252
- side?: 'north' | 'east' | 'south' | 'west';
253
- /**
254
- * NO LADDER -- the only way up is a free climb.
255
- *
256
- * Without this a bench cannot reach the climbing rules AT ALL. The
257
- * grid synthesiser always builds a safe link (stairs or a ladder)
258
- * beside the climb link, and findPath always prefers it -- by
259
- * design, because a free climb is the last resort and not the
260
- * default. So a level fixture demonstrates a ladder, which is the
261
- * one route the climbing reports are not about: banking progress,
262
- * surface modifiers, the hold-on and the catch are all on the
263
- * branch a bench could not take.
264
- *
265
- * The same gap as the host one, one subsystem over: the fixture
266
- * could not express the thing the report was about. Every test in
267
- * climb-banking/climb-descent has to re-kind the vertical links by
268
- * hand to reach it, which is fine in a unit test and impossible in
269
- * a spec somebody types.
270
- */
271
- climbOnly?: boolean;
272
- };
273
- /**
274
- * A MATRIX HOST on one of the rooms.
275
- *
276
- * Added because the whole Matrix family was ruled un-benchable: the
277
- * builder made rooms with no node, so `hack`, `mark`, `snoop` and the
278
- * grid's own naming had nothing to point at. Every one of those
279
- * reports had to be demonstrated against a SHIPPED scene instead,
280
- * which works but pins the bench to authored content that may be
281
- * re-authored underneath it.
282
- *
283
- * Deliberately thin: hasNode, nodeAccess, hostRating and watched
284
- * already exist on IRoomSeedJson and already carry these meanings, so
285
- * this is plumbing, not new engine behaviour. Nothing here invents a
286
- * rule the game did not already have.
287
- */
288
- host?: IReproHost;
289
- /**
290
- * Cameras with NO local host -- the thin-grid case.
291
- *
292
- * Only meaningful on its own: a room with a host is ALWAYS watched
293
- * (a host has eyes on its own floor, see IRoomSeedJson.watched), so
294
- * setting both says nothing the host did not already say.
295
- */
296
- watched?: boolean;
297
- }
298
- export interface IReproHost {
299
- /**
300
- * SR5 p.247 rates hosts 1-12: 1-2 street, 3-4 small business, 5-6
301
- * corporate, 7-8 low-level government, 9-10 regional corporate and
302
- * secure sites, 11-12 megacorporate HQ. Absent, the room takes
303
- * Room.DEFAULT_HOST_RATING.
304
- *
305
- * Worth choosing deliberately on a bench: the rating IS the host's
306
- * Matrix array (attack = rating+1 and so on), so it decides whether
307
- * the reviewer's `hack` lands on the first try or reads as a fluke.
308
- */
309
- rating?: number;
310
- /**
311
- * 'wireless' (default) is an ordinary host, reachable by any jacked-in
312
- * persona -- which is now every host, because a host is Matrix
313
- * architecture by definition (hhSWzLSXECFtfoAGa).
314
- *
315
- * 'wired' IS LEGACY AND MEANS SOMETHING ELSE NOW. It no longer makes
316
- * an air-gapped HOST -- there is no such thing. The Room constructor
317
- * migrates it to an ordinary host PLUS an offline server device
318
- * holding the files, reachable only by a direct connection with the
319
- * actor's body in the room (p.233). Kept so old fixtures still build;
320
- * prefer 'wireless' and place a server deliberately in new ones.
321
- *
322
- * (The claim that used to sit here -- "every host in the shipped
323
- * scenes that holds paydata is air-gapped" -- was true of the old
324
- * model and is now false twice over: the model is gone, and the scene
325
- * prose that said so has been corrected.)
326
- */
327
- access?: 'wireless' | 'wired';
328
- /** Which room carries it. Defaults to the side the runner starts on,
329
- * so `hack` has something to reach without walking first. */
330
- side?: ReproSide;
331
- }
332
- export interface IRepro {
333
- fixture?: IReproFixture;
334
- /** THE RELEASE THIS BENCH IS REAL ON (user ruling 2026-08-29:
335
- * "version lock repros to the version it's fixed in").
336
- *
337
- * A bench proves a fix, and the fix ships in a release -- run the
338
- * bench on an older client and it exercises the code from BEFORE
339
- * the fix, then reports the bug as unfixed. That is not
340
- * hypothetical: five items were rejected twice in one evening
341
- * because the reviewer's client predated the fixtures the benches
342
- * depended on.
343
- *
344
- * Set it to the released version carrying the fix (and any builder
345
- * fixtures the spec uses). resolveReproTarget refuses to stand the
346
- * bench up on an older client and tells the reviewer to update
347
- * instead. Optional only for age: benches attached before this
348
- * field existed have no lock, not "no requirement". */
349
- minVersion?: string;
350
- /** AN INSTRUCTION CARD, NOT A LAUNCHABLE BENCH (user ruling
351
- * 2026-08-30: "Rather than have me fire up a bench, to then just
352
- * have to quit, the bench should just read 'Hub Required'").
353
- *
354
- * Some items cannot be staged -- heat needs a real run, crew needs a
355
- * real table, AI prose needs a live model -- and their repro is a
356
- * card of instructions. Before this field, such a card still
357
- * rendered "bench: maka play --repro <id>", booted a pointless
358
- * scene, and told the reviewer to go play live. Twice was enough.
359
- *
360
- * The value is the SHORT REASON shown where the launch line would
361
- * be: "Hub Required", "Live AI required", "Shared run required".
362
- * Present = never boot; every surface prints the card in place
363
- * instead. Absent = a real bench that launches. */
364
- live?: string;
365
- /** Framing for the READER, printed above the steps.
366
- *
367
- * Lives here and not only on the fixture because a repro can have no
368
- * fixture at all -- some items are about a verb or a menu -- and the
369
- * one line explaining what you are looking at should not depend on
370
- * there being a scene. When a fixture has none of its own, this
371
- * becomes the bench's story too. */
372
- premise?: string;
373
- /** The literal commands to type, in order -- and the same strings the
374
- * walkthrough test replays. Steps that only a human can read are
375
- * steps that rot. */
376
- steps: string[];
377
- /** What passing looks like. */
378
- expect?: string;
379
- }
@@ -1 +0,0 @@
1
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