@maka/maka-cli 5.126.0 → 5.128.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bundle/typescript/package.json +8 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.js +6 -3
- package/bundle/typescript/src/commands/game/sideQuest/engine-version.js +8 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/player.js +7 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/planes.js +14 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/spots.js +18 -3
- package/bundle/typescript/src/commands/profile.js +10 -2
- package/package.json +8 -6
- package/bundle/typescript/src/command.d.ts +0 -37
- package/bundle/typescript/src/command.js.map +0 -1
- package/bundle/typescript/src/commands/_index.d.ts +0 -28
- package/bundle/typescript/src/commands/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
- package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
- package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/build/_index.js.map +0 -1
- package/bundle/typescript/src/commands/build/build.d.ts +0 -3
- package/bundle/typescript/src/commands/build/build.js.map +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/create.d.ts +0 -1
- package/bundle/typescript/src/commands/create.js.map +0 -1
- package/bundle/typescript/src/commands/debug.d.ts +0 -1
- package/bundle/typescript/src/commands/debug.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
- package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
- package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
- package/bundle/typescript/src/commands/env/_index.js.map +0 -1
- package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
- package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
- package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/game/_index.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
- package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.d.ts +0 -40
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.d.ts +0 -62
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.d.ts +0 -27
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.d.ts +0 -194
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sell.d.ts +0 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/sell.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.d.ts +0 -24
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- package/bundle/typescript/src/tools/mpi/mpi.class.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/sdk-runtime.d.ts +0 -10
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import { Command, ICommand } from './command.js';
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/**
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* "walk to <spot>" / "run to <spot>" / "sprint to <spot>" -- crossing
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* the CURRENT room to one of its "at" spots (see utilities/spots.ts;
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* player request: rooms felt like everything stood at your elbow). The
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* three verbs are SR5e's movement modes (p.161-162); out of combat all
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* three are free narration and differ only in flavor.
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*
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* IN COMBAT THEY COST GROUND (2QpCcKFKCynk9jYoX, second half of the
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* coordinates ruling: the gap closes "either immediately out of combat,
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* or with actions in combat"). A Combat Turn carries a budget -- Walk
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* Rate Agility x 2 m, Run Rate Agility x 4 m, both whole-turn totals
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* (p.161) -- crossing spends from it, exceeding the Walk Rate makes you
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* RUNNING at -2 dice for the rest of the turn (p.162), and "sprint"
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* rolls the Complex Action that buys more ground. See spendMovement.
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* This replaced a flat refusal to move mid-exchange at all.
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*
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* "move" and "approach" alias walk. A Direction argument is a STEP
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* across this room's grid ("move south 2"), never a room change -- on a
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* name collision the direction wins, documented here. "go" is the only
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* verb that leaves a room.
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*/
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export declare class MoveCommand extends Command implements ICommand {
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protected static verb: string;
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protected static description: string;
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/** Which movement mode this registration answers to (see subclasses). */
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protected mode(): 'walk' | 'run' | 'sprint';
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/**
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* WHY `move` REFUSES OFF THE MEAT PLANE, said differently per plane.
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*
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* LFmjA76izZ62NDjAv: "what is the mechanic supposed to be for astral
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* projection -- I'm getting a response to movement similar to the
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* matrix 'Spots are a meat-world concern'."
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*
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* They were: one sentence answered every non-meat plane, and it said
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* "your present form is everywhere in the room at once." That is TRUE
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* OF A PERSONA -- the grid has no distance, which is why `go` jumps
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* anywhere by name -- and FALSE OF AN ASTRAL FORM. Canon gives astral
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* projection real movement through real space: the Walking rate is up
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* to 100 metres per Combat Turn, Running is 5 kilometres, an astral
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* form moves in any direction unbound by gravity, and the Earth itself
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* is solid to it (p.313-314 ASTRAL MOVEMENT). A form that crosses
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* continents in minutes is the opposite of one that is everywhere at
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* once.
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*
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* WHAT CANON DOES NOT SAY, and so neither does this: whether an astral
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* form occupies a particular spot within a room. Asked directly, the
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* rules describe movement through space and passage through objects
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* and never address in-room position. So the astral refusal below
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* declines to make a claim about astral bodies at all -- it says what
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* is true of THIS ENGINE (spots are meat furniture; the astral has no
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* spot grid to pace) and points at the verb that does work out here.
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* Inventing "astral forms have no position" to justify a refusal would
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* be a wrong rule dressed as a citation.
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*
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* The reporter asked what the mechanic IS, so the astral line answers
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* that rather than only refusing: `go` is astral movement, it costs
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* (planes.ts bills the snap-back), walls are nothing, wards are not.
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*
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* IT SAYS "go <direction>" AND NOT "go", ON PURPOSE. Checked in play
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* rather than assumed: astrally, `go north` walks through the locked
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* door, and `go Far Side` answers "That is not a way to go" -- the
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* jump-by-room-name affordance is gated to the Matrix, where the grid
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* genuinely has no distance. Writing the bare verb here would have
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* fixed one misleading line by shipping another, which is the shape
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* this whole batch of reports is about.
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*
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* (Whether an astral form SHOULD be able to travel to a named place is
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* a real question -- p.313 has the magician imagining himself
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* somewhere and arriving, nearby places in seconds -- but that is a
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* behaviour change nobody asked for, and it is reported rather than
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* smuggled in behind a wording fix.)
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*/
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protected offPlaneMoveRefusal(): string;
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execute(args?: string[]): Promise<string>;
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/**
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* "move south 2" -- a tactical step across the room's own grid, as
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* opposed to crossing to a named place. Stops at whatever it runs
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* into and says so; mid-exchange it's refused like any other
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* crossing. The step sets Player.atCell (the exact square) and
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* re-derives atSpot from it, so every interaction gate keeps working
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* off the place you now stand beside.
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*/
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private stepAcross;
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/**
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* IS THIS ACTOR IN A COMBAT TURN AT ALL?
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*
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* `inExchange` is only true while an exchange is being resolved, so it
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* cannot answer "am I in a fight" between commands. `lastExchangeAt`
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* can, and it is the predicate resolvePartingShot already uses for
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* "engaged" -- reusing it keeps one definition of being in a fight
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* rather than minting a second that can drift from it.
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*/
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private static readonly FIGHT_WINDOW_MS;
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private inCombatTurn;
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/**
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* Bills a crossing against the Combat Turn's movement rate, or returns
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* the refusal when there is not enough left (SR5 p.161-162).
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*
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* Returns undefined -- meaning "go ahead" -- whenever this is not a
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* combat turn, which is every ordinary walk across a bar.
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*/
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private spendMovement;
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/** Closes the last few paces to someone already at your own spot --
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* you end up beside them rather than merely in the same zone. */
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private crossToActor;
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/**
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* "move to north door" / "move to the east exit" / "move to door".
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* Matches a direction word anywhere in the phrase, and accepts a bare
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* doorway word when the room has exactly one way out to be confused
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* about. Returns the Direction, or undefined when nothing matches.
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*/
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private static readonly DOORISH;
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/** A direction this room actually exits, named as a whole word. */
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private static directionIn;
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/**
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* "move to east door" / "the north exit" -- a way out the player
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* pinned to a direction, and the only form that outranks the spot
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* resolver (see execute). BOTH halves are required: without the
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* doorish test this would hijack "move to north wall workbench", and
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* without the direction test it would hijack every bare "door" in a
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* room that has a place called one.
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*/
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private resolveQualifiedDoorway;
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/**
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* "locked" and "unlocked" -- whole words, and NOT each other.
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* `\blocked\b` cannot match inside "unlocked" (there is no word
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* boundary between "un" and "locked"), which is what lets these two be
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* tested independently in either order.
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*/
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private static readonly LOCKED_WORD;
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private static readonly UNLOCKED_WORD;
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/** The ways out in a given lock state, as the MAP reports it -- same
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* two predicates commands/map.ts prints "(locked)"/"(unlocked)" from,
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* so the words a player reads there mean the same thing when they
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* type them back. */
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private static exitsByLockState;
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/** "south (to Redmond Safehouse), east (locked)" -- for a refusal that
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* has to show the player what there actually is. */
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private static describeExits;
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/**
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* A DOOR NAMED BY ITS LOCK STATE (TqKCyEZ23ppb4w5BP: "there's no
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* location in Krow's Den in Seattle Undergroud to move to the locked
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* door").
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*
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* The direction half of this was fixed at 28973218 and works. The
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* qualifier the player ACTUALLY read off the map did not: `map` prints
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* "East: To Lucky Chummer (locked)", they typed "move to locked door",
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* and resolveSpot's substring branch matched the spot literally called
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* "door" -- bound to the SOUTH exit -- because "locked door" contains
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* "door". Same silent qualifier as the original report, one word over,
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* and the same two answers: walked to the wrong door, then told they
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* were already at it.
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*
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* SCOPED TO THE WORDS THE GAME ITSELF PRINTS. "locked" and "unlocked"
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* are map vocabulary, so a player typing them is quoting the interface
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* back at it and means something precise. "steel door" is NOT handled
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* here and deliberately still falls through to the spot resolver --
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* inventing a general adjective matcher would start refusing phrases
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* that work today for no report's sake.
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*
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* A qualifier that names no door, or more than one, REFUSES and shows
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* the ways out rather than silently picking one. Guessing is what
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* produced both halves of the original report.
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*/
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private resolveDoorwayByLockState;
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private resolveDoorTarget;
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/** Walks to a doorway's own cell -- the threshold when it's open, the
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* cell it's reached from when it's shut (a locked door is solid). */
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private crossToDoorway;
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/** "move to Mr. Krow" when Mr. Krow is face-down on the floor. */
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private resolveBodyTarget;
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/** Walks to a body's square (or the nearest standing room beside it)
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* and re-derives which place that counts as. */
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private crossToBody;
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/**
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* "move to Brick": fuzzy-resolves the words as a person in this room
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* (same matcher call.ts uses for names). Only people the actor can
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* perceive count -- an astral shadow you can't see isn't a landmark.
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*/
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private resolveActorTarget;
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}
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/** "run to <spot>" -- same crossing, faster (combat semantics in Phase 2). */
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export declare class RunCommand extends MoveCommand {
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protected static verb: string;
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protected static description: string;
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protected mode(): 'walk' | 'run' | 'sprint';
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}
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/** "sprint to <spot>" -- flat out (combat semantics in Phase 2). */
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export declare class SprintCommand extends MoveCommand {
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protected static verb: string;
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protected static description: string;
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protected mode(): 'walk' | 'run' | 'sprint';
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}
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import { Command, ICommand } from './command.js';
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/**
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* "note <text>" -- a playtest note, written straight to disk.
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*
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* Born from how these were actually being left: typed as `say NOTE: ...`
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* so the words at least landed in the session transcript, then dug back
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* out of it afterwards by grep. That worked, but it broadcast the note
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* to every NPC in earshot (they answered it), it scattered the notes
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* across per-session logs, and it lost them the moment a transcript was
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* cleaned up.
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*
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* These are notes ABOUT the game, not IN it: nothing here touches the
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* fiction, no NPC hears it, no world event fires.
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*
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* WHERE THEY LIVE -- TWO PLACES, because two rulings are both true.
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*
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* The session's own folder, beside the game.log they annotate (player
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* ruling 2026-08-25: "the actual session folder, to keep it organized").
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* The first cut put every note a runner ever wrote into one lifelong
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* file, which meant reading back a playtest started by working out which
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* lines belonged to the run you cared about.
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*
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* AND a durable per-runner file, because a session folder dies with the
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* launch (player 2026-08-27: "notes should persist for the job"). Notes
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* already survived a job CHANGE -- sessionDir cannot change mid-launch,
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* verified by running it -- and vanished when the player quit and came
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* back to a new timestamped folder. The old file was never destroyed;
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* the game had simply lost the address.
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*
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* Writing both keeps the 2026-08-25 organisation AND the durability,
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* without relitigating a decision that was right for its own purpose.
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*
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* Deliberately NOT uploaded: session-telemetry's collectFiles() names
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* the files it sends (the two logs, launch.json, scene-job-*.json), and
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* notes.md is not among them. These are the player's margin scribbles,
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* not recordings -- they stay on the machine that wrote them.
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*/
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export declare class NoteCommand extends Command implements ICommand {
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protected static verb: string;
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protected static description: string;
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/** 100 KB, matching generator.ts's MAX_HISTORY_SIZE on history.json --
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* the house answer for a file that would otherwise grow forever. */
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private static readonly MAX_NOTES_SIZE;
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/** `<session>/notes.md` -- alongside that run's logs and scenes. The
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* organised per-playtest artifact (ruling 2026-08-25). Undefined for
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* harnesses and headless clients, which have no session dir. */
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private sessionNotePath;
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/** The DURABLE file, one per runner, which outlives the launch.
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*
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* NOTES USED TO EVAPORATE ON RELAUNCH (player, 2026-08-27: "notes
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* should persist for the job"). Traced by running it rather than
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* reading it: sessionDir is dirname(_logFilePath), assigned once in
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* initEngine and never reassigned, and the sessionId is a launch-time
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* timestamp computed the same way for a new game AND a resume. So
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* notes already survived a job change within one launch -- verified,
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* two notes either side of a job swap landed in one file -- and died
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* the moment the player quit and came back.
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*
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* They were never destroyed, which is the detail that decided the
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* fix: the old notes.md sits on disk exactly where it was written,
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61
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* and only the game had lost the address. So this is a second WRITE
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* and a better READ, not a migration.
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*
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* DELIBERATELY NOT THE SAVE FILE. cloud-saves.ts pushSave() POSTs the
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* whole save object, so anything added to ISavedGameState is uploaded
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66
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* -- and this command's own header rules that notes "stay on the
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* machine that wrote them". Putting them in the save would have
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* silently started shipping the player's private margin scribbles to
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* a server, with no test covering what a save contains. */
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private durableNotePath;
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71
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-
/** The job a note was written on, so "persist for the job" is literal
|
|
72
|
-
* rather than merely durable. Absent at the hub, where there is no
|
|
73
|
-
* job to belong to. */
|
|
74
|
-
private jobTag;
|
|
75
|
-
execute(args?: string[]): Promise<string>;
|
|
76
|
-
/**
|
|
77
|
-
* THE DURABLE FILE IS THE ONE THAT GROWS FOREVER, so it is capped.
|
|
78
|
-
*
|
|
79
|
-
* A per-session file emptied itself every launch; this one never does.
|
|
80
|
-
* 100 KB and prune-oldest is the house precedent (generator.ts's
|
|
81
|
-
* MAX_HISTORY_SIZE, on .maka/history.json) and there is no reason for
|
|
82
|
-
* notes to invent a second answer. At roughly 90 bytes a note that is
|
|
83
|
-
* on the order of a thousand notes -- far past any real playtest, and
|
|
84
|
-
* short enough that reading the whole file stays instant.
|
|
85
|
-
*
|
|
86
|
-
* Oldest-first is the right end to drop: a note's value decays, and
|
|
87
|
-
* the run you are on is the one you are reading back.
|
|
88
|
-
*/
|
|
89
|
-
private pruneDurable;
|
|
90
|
-
/** Bare "note": THIS JOB's notes, oldest first, read from the durable
|
|
91
|
-
* file so they survive a relaunch.
|
|
92
|
-
*
|
|
93
|
-
* Reads the job's notes rather than the launch's, which is the whole
|
|
94
|
-
* of the request -- "notes should persist FOR THE JOB". Falls back to
|
|
95
|
-
* the whole file when nothing matches the current job, because an
|
|
96
|
-
* empty answer in front of a file that plainly has notes in it is the
|
|
97
|
-
* same unhelpful lie the old "No notes this session" was. */
|
|
98
|
-
private recent;
|
|
99
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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AM,KAAK,GAAG,MAAM,IAAI,GAAG,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM;YAC/C,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,gCAAgC,IAAI,IAAI,CAAC;YAC/E,CAAC,CAAC,EAAE,CAAC;QACP,OAAO,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,KAAK,CAAC;IAC9C,CAAC"}
|
|
@@ -1,19 +0,0 @@
|
|
|
1
|
-
import { Command, ICommand } from './command.js';
|
|
2
|
-
/**
|
|
3
|
-
* Deterministic companion control: "order <companion> <command...>" runs
|
|
4
|
-
* the command AS the companion, through its own scene-bound registry
|
|
5
|
-
* (NPC.runCommand -- no AI round trip, no reflect chain: an order is an
|
|
6
|
-
* order). The companion's AI still acts on its own between orders (its
|
|
7
|
-
* prompt carries the allegiance block); this verb is for the moments
|
|
8
|
-
* that must happen NOW -- "order spirit attack krow". A spirit charges
|
|
9
|
-
* one service for an ordered physical task (fights bill separately in
|
|
10
|
-
* combat-exchange, one per fight).
|
|
11
|
-
*/
|
|
12
|
-
export declare class OrderCommand extends Command implements ICommand {
|
|
13
|
-
protected static verb: string;
|
|
14
|
-
protected static description: string;
|
|
15
|
-
execute(args?: string[]): Promise<string>;
|
|
16
|
-
/** Per-kind feed styling -- matches the HUD's plane color language. */
|
|
17
|
-
private static readonly FEED;
|
|
18
|
-
private static readonly ATOMIC_REFUSAL;
|
|
19
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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@@ -1,14 +0,0 @@
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1
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-
import { Command, ICommand } from './command.js';
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2
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-
/**
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3
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-
* Check Overwatch Score (canon p.238): Electronic Warfare + Logic
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4
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* [Sleaze] vs GOD's flat 6 dice. Win the read and you see the exact
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5
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-
* number; lose it and you only learn that a count exists. Either way
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6
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-
* the check is ITSELF a Sleaze action -- GOD's counter-sweep hits add
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7
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-
* to the very score you're checking. The score is never on the HUD:
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8
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-
* this command is the only window, and it costs.
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9
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-
*/
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10
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-
export declare class OverwatchCommand extends Command implements ICommand {
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11
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-
protected static verb: string;
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12
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-
protected static description: string;
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13
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-
execute(_args?: string[]): Promise<string>;
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14
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-
}
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@@ -1 +0,0 @@
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1
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-
{"version":3,"file":"overwatch.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/overwatch.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAC5D,OAAO,EAAE,eAAe,EAAE,YAAY,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAC1F,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD;;;;;;;GAOG;AACH,MAAM,OAAO,gBAAiB,SAAQ,OAAO;IACjC,MAAM,CAAC,IAAI,GAAG,WAAW,CAAC;IAC1B,MAAM,CAAC,WAAW,GAAG,uQAAuQ,CAAC;IAEvS,KAAK,CAAC,OAAO,CAAC,QAAkB,EAAE;QAChC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,IAAI,KAAK,CAAC,KAAK,KAAK,QAAQ,EAAE,CAAC;YAC7B,OAAO,6DAA6D,CAAC;QACvE,CAAC;QACD,MAAM,IAAI,GAAG,KAAK,CAAC,YAAY,EAAE,CAAC;QAClC,IAAI,KAAK,CAAC,KAAK,KAAK,QAAQ,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,IAAI,CAAC,IAAI,EAAE,CAAC;YACjE,OAAO,yFAAyF,CAAC;QACnG,CAAC;QACD,IAAI,KAAK,CAAC,cAAc,IAAI,CAAC,EAAE,CAAC;YAC9B,OAAO,gHAAgH,CAAC;QAC1H,CAAC;QAED,MAAM,KAAK,GAAG,KAAK,CAAC,WAAW,CAAC,oBAAoB,CAAC,CAAC;QACtD,mEAAmE;QACnE,iEAAiE;QACjE,gEAAgE;QAChE,qEAAqE;QACrE,oEAAoE;QACpE,qCAAqC;QACrC,MAAM,MAAM,GAAG,KAAK,CAAC,sBAAsB,CAAC,QAAQ,CAAC,CAAC;QACtD,IAAI,MAAM;YAAE,OAAO,MAAM,CAAC;QAC1B,MAAM,KAAK,GAAG,KAAK,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;QAC9C,+DAA+D;QAC/D,iDAAiD;QACjD,MAAM,IAAI,GAAG,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,mBAAmB,GAAG,KAAK,CAAC,aAAa,GAAG,KAAK,CAAC,iBAAiB,CAAC,EAAE,KAAK,CAAC,CAAC;QAC9J,MAAM,GAAG,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC;QACxB,IAAI,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,EAAE,CAAC;YACxC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,iCAAiC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;YACtE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,0BAA0B,UAAU,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAChE,CAAC;QAED,oEAAoE;QACpE,0DAA0D;QAC1D,MAAM,QAAQ,GAAG,YAAY,CAAC,KAAK,CAAC,CAAC;QACrC,MAAM,IAAI,GAAG,eAAe,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,CAAC,IAAI,EAAE,4BAA4B,CAAC,CAAC;QAExF,MAAM,GAAG,GAAa,EAAE,CAAC;QACzB,IAAI,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC,IAAI,EAAE,CAAC;YACzB,GAAG,CAAC,IAAI,CAAC,+DAA+D,QAAQ,OAAO,cAAc,IAAI,QAAQ,IAAI,EAAE,CAAC,CAAC,CAAC,kBAAkB,CAAC,CAAC,CAAC,QAAQ,IAAI,EAAE,CAAC,CAAC,CAAC,yBAAyB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;QACpM,CAAC;aAAM,CAAC;YACN,GAAG,CAAC,IAAI,CAAC,iIAAiI,CAAC,CAAC;QAC9I,CAAC;QACD,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;QACxB,IAAI,IAAI,CAAC,SAAS,IAAI,KAAK,CAAC,KAAK,KAAK,QAAQ,EAAE,CAAC;YAC/C,GAAG,CAAC,IAAI,CAAC,GAAG,WAAW,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,mCAAmC,EAAE,CAAC,CAAC,CAAC;QAC7G,CAAC;QACD,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;QAC1B,OAAO,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACxB,CAAC"}
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@@ -1,16 +0,0 @@
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1
|
-
import { Command, ICommand } from './command.js';
|
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2
|
-
/**
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3
|
-
* PALMING (SR5e canon, Agility): sleight of hand -- lifting something
|
|
4
|
-
* without the room noticing. The honest counterpart to "take": a take
|
|
5
|
-
* broadcasts (owner-stamped grabs wake owners, prize grabs wake
|
|
6
|
-
* EVERYONE -- see NPC.see), a palm is an opposed roll against the
|
|
7
|
-
* sharpest eyes present. Win: the item simply leaves the world's
|
|
8
|
-
* attention -- no performAction, no reactions, the theft machinery
|
|
9
|
-
* never fires. Lose: you took it AND they watched you do it, which is
|
|
10
|
-
* strictly worse than taking it openly.
|
|
11
|
-
*/
|
|
12
|
-
export declare class PalmCommand extends Command implements ICommand {
|
|
13
|
-
protected static verb: string;
|
|
14
|
-
protected static description: string;
|
|
15
|
-
execute(args?: string[]): Promise<string>;
|
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16
|
-
}
|
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@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"palm.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/palm.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,IAAI,EAAE,MAAM,uBAAuB,CAAC;AAC7C,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAC5D,OAAO,EAAE,QAAQ,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAC/D,OAAO,EAAE,GAAG,EAAE,MAAM,kBAAkB,CAAC;AAEvC;;;;;;;;;GASG;AACH,MAAM,OAAO,WAAY,SAAQ,OAAO;IAC5B,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC;IACrB,MAAM,CAAC,WAAW,GAAG,mMAAmM,CAAC;IAEnO,KAAK,CAAC,OAAO,CAAC,OAAiB,EAAE;QAC/B,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO,6BAA6B,CAAC;QACrE,IAAI,KAAK,CAAC,KAAK,KAAK,MAAM;YAAE,OAAO,+BAA+B,CAAC;QAEnE,MAAM,IAAI,GAAG,KAAK,CAAC,eAAe,CAAC;QACnC,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAChC,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC9C,IAAI,CAAC,IAAI;YAAE,OAAO,kBAAkB,QAAQ,iBAAiB,CAAC;QAC9D,IAAI,CAAC,IAAI,CAAC,YAAY;YAAE,OAAO,OAAO,IAAI,CAAC,IAAI,2CAA2C,CAAC;QAE3F,oEAAoE;QACpE,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;YAClC,MAAM,KAAK,GAAG,YAAY,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YAC/C,IAAI,KAAK,CAAC,OAAO;gBAAE,OAAO,KAAK,CAAC,OAAO,CAAC;QAC1C,CAAC;QAED,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,IAAI,CAAC;aAC/C,MAAM,CAAC,CAAC,CAAC,EAAY,EAAE,CAAC,CAAC,KAAK,KAAK,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,CAAC,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,eAAe,EAAE,IAAI,CAAE,CAAS,CAAC,MAAM,CAAC,CAAC;QAClI,MAAM,KAAK,GAAG,KAAK,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;QAC3C,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,OAAO,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,aAAa,GAAG,KAAK,CAAC,iBAAiB,CAAC,CAAC;QACnH,MAAM,MAAM,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;QAE9B,oDAAoD;QACpD,IAAI,QAAyB,CAAC;QAC9B,IAAI,QAAQ,GAAG,CAAC,CAAC;QACjB,KAAK,MAAM,CAAC,IAAI,SAAS,EAAE,CAAC;YAC1B,MAAM,CAAC,GAAG,CAAC,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,WAAW,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC,CAAC;YACjE,IAAI,CAAC,GAAG,QAAQ,EAAE,CAAC;gBAAC,QAAQ,GAAG,CAAC,CAAC;gBAAC,QAAQ,GAAG,CAAC,CAAC;YAAC,CAAC;QACnD,CAAC;QACD,MAAM,SAAS,GAAG,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;QAC3E,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QACrD,IAAI,QAAQ,EAAE,CAAC;YACb,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,YAAY,UAAU,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;YACnD,IAAI,QAAQ;gBAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,QAAQ,CAAC,IAAI,YAAY,UAAU,CAAC,SAAwC,CAAC,EAAE,CAAC,CAAC;QACvH,CAAC;QAED,iEAAiE;QACjE,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnD,IAAI,CAAC,KAAK;YAAE,OAAO,OAAO,IAAI,CAAC,IAAI,+CAA+C,CAAC;QACnF,IAAI,CAAC;YACH,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,mCAAmC;QAC/D,CAAC;QAAC,MAAM,CAAC;YACP,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAC7B,OAAO,OAAO,IAAI,CAAC,IAAI,4EAA4E,CAAC;QACtG,CAAC;QACD,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,SAAS,CAAC,CAAC;QAE7D,IAAI,CAAC,QAAQ,IAAI,MAAM,CAAC,IAAI,GAAG,SAAS,CAAC,IAAI,EAAE,CAAC;YAC9C,mEAAmE;YACnE,oDAAoD;YACpD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,gBAAgB,KAAK,CAAC,IAAI,WAAW,IAAI,CAAC,IAAI,eAAe,QAAQ,EAAE,IAAI,IAAI,eAAe,IAAI,CAAC,CAAC;YACtH,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;YAC1G,OAAO,+BAA+B,IAAI,CAAC,IAAI,iDAAiD,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,mDAAmD,CAAC,EAAE,CAAC;QAClL,CAAC;QAED,kEAAkE;QAClE,KAAK,CAAC,aAAa,CAAC,OAAO,EAAE,GAAG,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,EAAE,WAAW,QAAQ,CAAC,IAAI,gCAAgC,CAAC,CAAC;QACzK,KAAK,OAAO,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,kCAAkC,KAAK,CAAC,IAAI,oBAAoB,IAAI,CAAC,IAAI,uFAAuF,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,EAAE,GAAgB,CAAC,CAAC,CAAC;QAC3O,IAAI,CAAC,KAAK,CAAC,iBAAiB,EAAE,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;QACtD,OAAO,yBAAyB,QAAQ,CAAC,IAAI,kDAAkD,IAAI,CAAC,IAAI,kBAAkB,CAAC;IAC7H,CAAC"}
|
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
import { Command, ICommand } from './command.js';
|
|
2
|
-
/**
|
|
3
|
-
* The PAN dashboard: your personal area network at a glance -- master
|
|
4
|
-
* device and its firewall, every slaved device with what it grants while
|
|
5
|
-
* loud, and the silent-vs-loud tradeoff spelled out. This is the screen
|
|
6
|
-
* you check before deciding whether the AR bonus is worth being hackable.
|
|
7
|
-
*/
|
|
8
|
-
export declare class PanCommand extends Command implements ICommand {
|
|
9
|
-
protected static verb: string;
|
|
10
|
-
protected static description: string;
|
|
11
|
-
execute(_args?: string[]): Promise<string>;
|
|
12
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"pan.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/pan.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,IAAI,EAAE,MAAM,uBAAuB,CAAC;AAC7C,OAAO,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AAExD;;;;;GAKG;AACH,MAAM,OAAO,UAAW,SAAQ,OAAO;IAC3B,MAAM,CAAC,IAAI,GAAG,KAAK,CAAC;IACpB,MAAM,CAAC,WAAW,GAAG,uHAAuH,CAAC;IAEvJ,KAAK,CAAC,OAAO,CAAC,QAAkB,EAAE;QAChC,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC;QACrB,MAAM,MAAM,GAAG,CAAC,CAAC,YAAY,EAAE,CAAC;QAEhC,IAAI,CAAC,MAAM,EAAE,CAAC;YACZ,OAAO,6EAA6E,CAAC;QACvF,CAAC;QAED,MAAM,KAAK,GAAG,CAAC,CAAC,aAAa;YAC3B,CAAC,CAAC,yFAAyF;YAC3F,CAAC,CAAC,CAAC,CAAC,SAAS;gBACX,CAAC,CAAC,8EAA8E;gBAChF,CAAC,CAAC,yDAAyD,CAAC;QAEhE,MAAM,KAAK,GAAG;YACZ,QAAQ,CAAC,CAAC,IAAI,CAAC,WAAW,EAAE,EAAE;YAC9B,EAAE;YACF,cAAc,KAAK,EAAE;YACrB,cAAc,MAAM,CAAC,IAAI,EAAE;YAC3B,gEAAgE;YAChE,gEAAgE;YAChE,+DAA+D;YAC/D,gEAAgE;YAChE,iEAAiE;YACjE,oBAAoB;YACpB,EAAE;YACF,+DAA+D;YAC/D,6DAA6D;YAC7D,iEAAiE;YACjE,2CAA2C;YAC3C,iBAAiB,CAAC,CAAC,cAAc,CAAC,QAAQ,CAAC,EAAE;YAC7C,iBAAiB,CAAC,CAAC,cAAc,CAAC,QAAQ,CAAC,EAAE;YAC7C,EAAE;YACF,iBAAiB;SAClB,CAAC;QAEF,MAAM,IAAI,GAAG,CAAC,CAAC,SAAS,CAAC,IAAI,EAAE,QAAQ,CAAC;QACxC,IAAI,IAAI,EAAE,CAAC;YACT,MAAM,KAAK,GAAG,CAAC,CAAC,aAAa,IAAI,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,YAAY,0BAA0B,CAAC;YAC5G,KAAK,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,yBAAyB,KAAK,EAAE,CAAC,CAAC;QAC/D,CAAC;QAED,MAAM,IAAI,GAAG,CAAC,CAAC,eAAe,EAAE,CAAC;QACjC,IAAI,IAAI,EAAE,CAAC;YACT,KAAK,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,kCAAkC,IAAI,CAAC,WAAW,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,2BAA2B,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;QACzI,CAAC;QAED,MAAM,GAAG,GAAG,CAAC,CAAC,SAAS,CAAC,SAAS,EAAE,MAAM,IAAI,CAAC,CAAC,SAAS,CAAC,QAAQ,EAAE,MAAM,CAAC;QAC1E,sEAAsE;QACtE,6CAA6C;QAC7C,IAAI,GAAG,EAAE,SAAS,EAAE,IAAI,GAAG,CAAC,UAAU,EAAE,CAAC;YACvC,KAAK,CAAC,IAAI,CAAC,OAAO,GAAG,CAAC,IAAI,kBAAkB,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,yDAAyD,CAAC,CAAC,CAAC,gBAAgB,EAAE,CAAC,CAAC;QAC3I,CAAC;QAED,MAAM,KAAK,GAAG,CAAC,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,QAAQ,CAAC,KAAK,CAAC,CAAC;QACjF,IAAI,KAAK,EAAE,CAAC;YACV,KAAK,CAAC,IAAI,CAAC,OAAO,KAAK,CAAC,IAAI,2BAA2B,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,CAAC;QAC/E,CAAC;QAED,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACf,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,aAAa;YACxB,CAAC,CAAC,6GAA6G;YAC/G,CAAC,CAAC,yGAAyG,IAAI,CAAC,sBAAsB,CAAC,EAAE,CAAC,CAAC;QAE7I,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC"}
|
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
import { Command, ICommand } from './command.js';
|
|
2
|
-
/**
|
|
3
|
-
* The bills half of downtime: the hideout's rent comes due every time a
|
|
4
|
-
* run wraps (charged automatically on the ride home -- see
|
|
5
|
-
* Game.returnToHub). What can't be paid becomes DEBT, and while you owe,
|
|
6
|
-
* home barely works: rest recovers half (see rest.ts). "pay" squares the
|
|
7
|
-
* tab from carried cred, any time you're back in the district.
|
|
8
|
-
*/
|
|
9
|
-
export declare class PayCommand extends Command implements ICommand {
|
|
10
|
-
protected static verb: string;
|
|
11
|
-
protected static description: string;
|
|
12
|
-
execute(_args?: string[]): Promise<string>;
|
|
13
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"pay.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/pay.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AAEjD;;;;;;GAMG;AACH,MAAM,OAAO,UAAW,SAAQ,OAAO;IAC3B,MAAM,CAAC,IAAI,GAAG,KAAK,CAAC;IACpB,MAAM,CAAC,WAAW,GAAG,yIAAyI,CAAC;IAEzK,KAAK,CAAC,OAAO,CAAC,QAAkB,EAAE;QAChC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,EAAE,QAAQ,IAAI,CAAC,CAAC;QAEtC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;YACvB,OAAO,uCAAuC,CAAC;QACjD,CAAC;QACD,IAAI,IAAI,IAAI,CAAC,EAAE,CAAC;YACd,OAAO,uGAAuG,CAAC;QACjH,CAAC;QACD,IAAI,KAAK,CAAC,KAAK,KAAK,MAAM,EAAE,CAAC;YAC3B,OAAO,gEAAgE,CAAC;QAC1E,CAAC;QACD,IAAI,KAAK,CAAC,QAAQ,IAAI,CAAC,EAAE,CAAC;YACxB,OAAO,qBAAqB,IAAI,iDAAiD,CAAC;QACpF,CAAC;QAED,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QAC5C,KAAK,CAAC,cAAc,CAAC,CAAC,IAAI,CAAC,CAAC;QAC5B,IAAI,CAAC,IAAI,CAAC,QAAQ,GAAG,IAAI,GAAG,IAAI,CAAC;QAEjC,KAAK,CAAC,aAAa,CAAC,wBAAwB,EAAE,GAAG,IAAI,QAAQ,CAAC,CAAC;QAC/D,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,eAAe,KAAK,CAAC,IAAI,SAAS,IAAI,eAAe,IAAI,CAAC,IAAI,CAAC,QAAQ,eAAe,KAAK,CAAC,QAAQ,YAAY,CAAC,CAAC;QACpI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;QAE1B,IAAI,IAAI,CAAC,IAAI,CAAC,QAAQ,GAAG,CAAC,EAAE,CAAC;YAC3B,OAAO,WAAW,IAAI,6BAA6B,IAAI,CAAC,IAAI,CAAC,QAAQ,uEAAuE,CAAC;QAC/I,CAAC;QACD,OAAO,uBAAuB,IAAI,6DAA6D,CAAC;IAClG,CAAC"}
|
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
import { Command, ICommand } from './command.js';
|
|
2
|
-
/**
|
|
3
|
-
* PERFORMANCE (SR5e canon, Charisma): busking -- the small, honest end
|
|
4
|
-
* of the shadow economy. Once per job cycle (the flag resets at
|
|
5
|
-
* homecoming, like a contact's legwork), at a venue with an audience:
|
|
6
|
-
* Charisma + Performance, 25 nuyen a hit in tips. Nobody retires on it,
|
|
7
|
-
* but nobody shoots at you for it either.
|
|
8
|
-
*/
|
|
9
|
-
export declare class PerformCommand extends Command implements ICommand {
|
|
10
|
-
protected static verb: string;
|
|
11
|
-
protected static description: string;
|
|
12
|
-
execute(_args?: string[]): Promise<string>;
|
|
13
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"perform.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/perform.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,IAAI,EAAE,MAAM,uBAAuB,CAAC;AAC7C,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAE5D;;;;;;GAMG;AACH,MAAM,OAAO,cAAe,SAAQ,OAAO;IAC/B,MAAM,CAAC,IAAI,GAAG,SAAS,CAAC;IACxB,MAAM,CAAC,WAAW,GAAG,4IAA4I,CAAC;IAE5K,KAAK,CAAC,OAAO,CAAC,QAAkB,EAAE;QAChC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;YACvB,OAAO,2BAA2B,CAAC;QACrC,CAAC;QACD,IAAI,KAAK,CAAC,KAAK,KAAK,MAAM,EAAE,CAAC;YAC3B,OAAO,gEAAgE,CAAC;QAC1E,CAAC;QACD,IAAI,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC;YACjC,OAAO,6EAA6E,CAAC;QACvF,CAAC;QACD,sEAAsE;QACtE,qDAAqD;QACrD,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,KAAK,IAAI,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;QACpH,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC1B,OAAO,mEAAmE,CAAC;QAC7E,CAAC;QAED,MAAM,KAAK,GAAG,KAAK,CAAC,WAAW,CAAC,aAAa,CAAC,CAAC;QAC/C,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,QAAQ,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,aAAa,GAAG,KAAK,CAAC,iBAAiB,CAAC,CAAC;QACpH,MAAM,IAAI,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;QAC5B,IAAI,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,EAAE,CAAC;YACxC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,UAAU,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACxE,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QACpC,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC;QAC5B,KAAK,CAAC,aAAa,CAAC,UAAU,EAAE,mBAAmB,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,gBAAgB,CAAC,CAAC,CAAC,mBAAmB,EAAE,CAAC,CAAC;QACpH,IAAI,IAAI,IAAI,CAAC,EAAE,CAAC;YACd,OAAO,8FAA8F,CAAC;QACxG,CAAC;QACD,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAC3B,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,SAAS,CAAC,CAAC;QAC7D,OAAO,qDAAqD,IAAI,kBAAkB,IAAI,CAAC,2DAA2D,CAAC,EAAE,CAAC;IACxJ,CAAC"}
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@@ -1,18 +0,0 @@
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1
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-
import { Command, ICommand } from './command.js';
|
|
2
|
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/**
|
|
3
|
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* The NEGOTIATION skill against a PERSON: "persuade <name> [your pitch]"
|
|
4
|
-
* rolls opposed Charisma + negotiation, and the OUTCOME is mechanically
|
|
5
|
-
* fed into the target's AI as a disposition note -- a won roll makes them
|
|
6
|
-
* genuinely inclined to cooperate (share what they know, drop absurd
|
|
7
|
-
* demands), a strong win makes them an ally for the scene, a lost roll
|
|
8
|
-
* leaves them unmoved, and a critical glitch actively sours them. Once
|
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9
|
-
* per target per job -- people notice being worked twice. Born from a
|
|
10
|
-
* real Face session stonewalled by a bartender demanding the entire job's
|
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11
|
-
* payout for one answer, with charisma 6 / negotiation 6 and no verb to
|
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12
|
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* spend them on.
|
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13
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-
*/
|
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14
|
-
export declare class PersuadeCommand extends Command implements ICommand {
|
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15
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-
protected static verb: string;
|
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16
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-
protected static description: string;
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17
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-
execute(args?: string[]): Promise<string>;
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}
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@@ -1 +0,0 @@
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1
|
-
{"version":3,"file":"persuade.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/persuade.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,GAAG,EAAE,MAAM,kBAAkB,CAAC;AACvC,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAC5D,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5D,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AAEtE;;;;;;;;;;;GAWG;AACH,MAAM,OAAO,eAAgB,SAAQ,OAAO;IAChC,MAAM,CAAC,IAAI,GAAG,UAAU,CAAC;IACzB,MAAM,CAAC,WAAW,GAAG,uKAAuK,CAAC;IAEvM,KAAK,CAAC,OAAO,CAAC,OAAiB,EAAE;QAC/B,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAEzB,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC/B,OAAO,6DAA6D,CAAC;QACvE,CAAC;QACD,IAAI,KAAK,CAAC,KAAK,KAAK,MAAM,EAAE,CAAC;YAC3B,OAAO,KAAK,CAAC,KAAK,KAAK,QAAQ;gBAC7B,CAAC,CAAC,4DAA4D;gBAC9D,CAAC,CAAC,0DAA0D,CAAC;QACjE,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,eAAe,CAAC;QACnC,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,IAAI,CAAC;aAChD,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,KAAK,IAAI,CAAC,CAAC,KAAK,KAAK,MAAM,IAAI,CAAC,CAAC,CAAC,eAAe,EAAE,CAAC,CAAC;QAE1E,uEAAuE;QACvE,sEAAsE;QACtE,IAAI,MAA+C,CAAC;QACpD,IAAI,UAAU,GAAa,EAAE,CAAC;QAC9B,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YACtC,MAAM,MAAM,GAAG,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YACtF,IAAI,MAAM,EAAE,CAAC;gBACX,MAAM,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,MAAM,CAAC,CAAC;gBACjD,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;gBAC3B,MAAM;YACR,CAAC;QACH,CAAC;QACD,IAAI,CAAC,MAAM,EAAE,CAAC;YACZ,MAAM,OAAO,GAAG,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,QAAQ,CAAC;YACnE,OAAO,iDAAiD,OAAO,GAAG,CAAC;QACrE,CAAC;QACD,IAAI,CAAC,CAAC,MAAM,YAAY,GAAG,CAAC,EAAE,CAAC;YAC7B,OAAO,GAAG,MAAM,CAAC,IAAI,iCAAiC,CAAC;QACzD,CAAC;QAED,oEAAoE;QACpE,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,EAAE,CAAC;YAC7B,OAAO,WAAW,CAAC,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,MAAM,CAAE,CAAC,CAAC;QACnD,CAAC;QAED,gEAAgE;QAChE,oEAAoE;QACpE,+DAA+D;QAC/D,MAAM,UAAU,GAAG,gBAAgB,KAAK,CAAC,IAAI,GAAG,CAAC;QACjD,MAAM,aAAa,GAAG,CAAC,GAAG,MAAM,CAAC,WAAW,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,MAAM;cACtF,CAAC,MAAM,CAAC,WAAW,CAAC,GAAG,CAAC,gBAAgB,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnE,MAAM,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,UAAU,GAAG,aAAa,GAAG,CAAC,EAAE,CAAC,CAAC;QAC5D,MAAM,YAAY,GAAG,aAAa,GAAG,CAAC,CAAC;QAEvC,iEAAiE;QACjE,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;QAEvB,MAAM,WAAW,GAAG,KAAK,CAAC,WAAW,CAAC,aAAa,CAAC,CAAC;QACrD,uEAAuE;QACvE,oEAAoE;QACpE,qEAAqE;QACrE,iEAAiE;QACjE,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,QAAQ,GAAG,CAAC,WAAW,GAAG,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,oBAAoB,EAAE,GAAG,KAAK,CAAC,sBAAsB,EAAE,GAAG,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC,aAAa,GAAG,KAAK,CAAC,iBAAiB,GAAG,YAAY,CAAC,CAAC;QACzP,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,QAAQ,GAAG,MAAM,CAAC,WAAW,CAAC,aAAa,CAAC,CAAC,CAAC;QAChF,MAAM,IAAI,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;QAC5B,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC;QACpC,MAAM,GAAG,GAAG,IAAI,CAAC,IAAI,GAAG,UAAU,CAAC,IAAI,CAAC;QAExC,MAAM,KAAK,GAAG,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACnC,KAAK,CAAC,aAAa,CAAC,UAAU,EAAE,GAAG,MAAM,CAAC,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,QAAQ,KAAK,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;QAClF,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,IAAI,cAAc,MAAM,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,OAAO,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC;QAEjG,oEAAoE;QACpE,sEAAsE;QACtE,gEAAgE;QAChE,IAAI,IAAY,CAAC;QACjB,IAAI,OAAe,CAAC;QACpB,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACxB,IAAI,GAAG,+HAA+H,KAAK,CAAC,IAAI,qCAAqC,CAAC;YACtL,OAAO,GAAG,+CAA+C,MAAM,CAAC,IAAI,kBAAkB,CAAC;QACzF,CAAC;aAAM,IAAI,GAAG,IAAI,CAAC,EAAE,CAAC;YACpB,+DAA+D;YAC/D,iEAAiE;YACjE,8DAA8D;YAC9D,gDAAgD;YAChD,IAAI,GAAG,iBAAiB,KAAK,CAAC,IAAI,6SAA6S,CAAC;YAChV,OAAO,GAAG,uBAAuB,MAAM,CAAC,IAAI,mBAAmB,CAAC;QAClE,CAAC;aAAM,IAAI,GAAG,IAAI,CAAC,EAAE,CAAC;YACpB,IAAI,GAAG,iBAAiB,KAAK,CAAC,IAAI,qOAAqO,CAAC;YACxQ,OAAO,GAAG,GAAG,MAAM,CAAC,IAAI,kBAAkB,CAAC;QAC7C,CAAC;aAAM,CAAC;YACN,IAAI,GAAG,kFAAkF,CAAC;YAC1F,OAAO,GAAG,GAAG,MAAM,CAAC,IAAI,kDAAkD,CAAC;QAC7E,CAAC;QAED,KAAK,OAAO,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,EAAE,GAAG,KAAK,IAAI,2CAA2C,IAAI,IAAI,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE;YACtH,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC,IAAI,mCAAmC,GAAG,EAAE,CAAC,CAAC;QAC5E,CAAC,CAAC,CAAC;QAEH,OAAO;YACL,eAAe,MAAM,CAAC,IAAI,GAAG;YAC7B,kBAAkB,UAAU,CAAC,IAAI,CAAC,GAAG,YAAY,GAAG,CAAC,CAAC,CAAC,CAAC,aAAa,YAAY,8CAA8C,CAAC,CAAC,CAAC,EAAE,EAAE;YACtI,KAAK,MAAM,CAAC,IAAI,KAAK,UAAU,CAAC,UAAU,CAAC,EAAE;YAC7C,KAAK,OAAO,EAAE;SACf,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACf,CAAC"}
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@@ -1,43 +0,0 @@
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|
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1
|
-
import { BypassCommand } from './bypass-command.js';
|
|
2
|
-
import { Device } from '../models/device.js';
|
|
3
|
-
export declare class PickCommand extends BypassCommand {
|
|
4
|
-
protected static verb: string;
|
|
5
|
-
protected static description: string;
|
|
6
|
-
protected deviceKind: "lock";
|
|
7
|
-
protected verbName: string;
|
|
8
|
-
protected noDeviceMessage: string;
|
|
9
|
-
execute(args: string[]): Promise<string>;
|
|
10
|
-
protected progressFlavor: string;
|
|
11
|
-
/**
|
|
12
|
-
* PICKING IS AN EXTENDED TEST (SR5 p.48, p.359-360; RAG-checked
|
|
13
|
-
* 2026-09-03): Locksmith + Agility [Physical] against a threshold of
|
|
14
|
-
* the maglock's Rating x 2, one Combat Turn an interval, and the pool
|
|
15
|
-
* loses a die every interval. Every `pick` is one interval; the
|
|
16
|
-
* running total lives on the lock (Device.pickProgressFor). Before this
|
|
17
|
-
* the roll was one flat "2 hits" that read nothing about the lock, and
|
|
18
|
-
* the four rated B&E tools the catalog sells did nothing at all.
|
|
19
|
-
*
|
|
20
|
-
* THE TOOLS (p.447-448, p.359-360):
|
|
21
|
-
* Autopicker -- its rating is ADDED TO THE LIMIT of each interval
|
|
22
|
-
* (wired; the wireless dice bonus is not modeled,
|
|
23
|
-
* the same choice as the laser sight's).
|
|
24
|
-
* Sequencer,
|
|
25
|
-
* Maglock Passkey,
|
|
26
|
-
* Keycard Copier -- ONE Opposed Test, the tool's rating against the
|
|
27
|
-
* lock's; win and it opens, lose and it holds. No
|
|
28
|
-
* accumulation: canon makes these a single roll.
|
|
29
|
-
* The copier's forge-then-swipe two-step is
|
|
30
|
-
* compressed to that one roll (rating vs rating,
|
|
31
|
-
* which is what it is at the table).
|
|
32
|
-
* The best tool carried decides the route (cf. getBestFocus, bestKit):
|
|
33
|
-
* an opposed-test tool first, else the hand test with any Autopicker.
|
|
34
|
-
*
|
|
35
|
-
* RUNNING OUT OF DICE fails the Extended Test (p.48). This engine's own
|
|
36
|
-
* ruling that no route burns (bypass-command.ts) stands: the running
|
|
37
|
-
* total resets and the next attempt starts fresh, and the line says so
|
|
38
|
-
* -- a deviation stated, not invented. That exhaustion is the only
|
|
39
|
-
* failure the lock's alarm hears; an interval that merely fell short
|
|
40
|
-
* is progress, not a snapped pick.
|
|
41
|
-
*/
|
|
42
|
-
protected determineOutcome(device?: Device): Promise<boolean | 'progress'>;
|
|
43
|
-
}
|