@maka/maka-cli 5.126.0 → 5.128.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (880) hide show
  1. package/bundle/typescript/package.json +8 -6
  2. package/bundle/typescript/src/commands/game/sideQuest/commands/move.js +6 -3
  3. package/bundle/typescript/src/commands/game/sideQuest/engine-version.js +8 -1
  4. package/bundle/typescript/src/commands/game/sideQuest/models/player.js +7 -0
  5. package/bundle/typescript/src/commands/game/sideQuest/utilities/planes.js +14 -0
  6. package/bundle/typescript/src/commands/game/sideQuest/utilities/spots.js +18 -3
  7. package/bundle/typescript/src/commands/profile.js +10 -2
  8. package/package.json +8 -6
  9. package/bundle/typescript/src/command.d.ts +0 -37
  10. package/bundle/typescript/src/command.js.map +0 -1
  11. package/bundle/typescript/src/commands/_index.d.ts +0 -28
  12. package/bundle/typescript/src/commands/_index.js.map +0 -1
  13. package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
  14. package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
  15. package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
  16. package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
  17. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
  18. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
  19. package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
  20. package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
  21. package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
  22. package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
  23. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
  24. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
  25. package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
  26. package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
  27. package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
  28. package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
  29. package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
  30. package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
  31. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
  32. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
  33. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
  34. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
  35. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
  36. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
  37. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
  38. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
  39. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
  40. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
  41. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
  42. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
  43. package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
  44. package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
  45. package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
  46. package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
  47. package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
  48. package/bundle/typescript/src/commands/build/_index.js.map +0 -1
  49. package/bundle/typescript/src/commands/build/build.d.ts +0 -3
  50. package/bundle/typescript/src/commands/build/build.js.map +0 -1
  51. package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
  52. package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
  53. package/bundle/typescript/src/commands/create.d.ts +0 -1
  54. package/bundle/typescript/src/commands/create.js.map +0 -1
  55. package/bundle/typescript/src/commands/debug.d.ts +0 -1
  56. package/bundle/typescript/src/commands/debug.js.map +0 -1
  57. package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
  58. package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
  59. package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
  60. package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
  61. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
  62. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
  63. package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
  64. package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
  65. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
  66. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
  67. package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
  68. package/bundle/typescript/src/commands/env/_index.js.map +0 -1
  69. package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
  70. package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
  71. package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
  72. package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
  73. package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
  74. package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
  75. package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
  76. package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
  77. package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
  78. package/bundle/typescript/src/commands/game/_index.js.map +0 -1
  79. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
  80. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
  81. package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
  82. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
  83. package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
  84. package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
  85. package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
  86. package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
  87. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
  88. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
  89. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
  90. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
  91. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
  92. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
  93. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
  94. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
  95. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
  96. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
  97. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
  98. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
  99. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
  100. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
  101. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
  102. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
  103. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
  104. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
  105. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
  106. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
  107. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
  108. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
  109. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
  110. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
  111. package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
  112. package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
  113. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
  114. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
  115. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
  116. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
  117. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
  118. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
  119. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
  120. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
  121. package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
  122. package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
  123. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
  124. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
  125. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
  126. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
  127. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
  128. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
  129. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
  130. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
  131. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
  132. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
  133. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
  134. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
  135. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
  136. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
  137. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
  138. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
  139. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
  140. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
  141. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
  142. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
  143. package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
  144. package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
  145. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
  146. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
  147. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
  148. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
  149. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
  150. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
  151. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
  152. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
  153. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
  154. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
  155. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
  156. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
  157. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
  158. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
  159. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
  160. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
  161. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
  162. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
  163. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
  164. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
  165. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
  166. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
  167. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
  168. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
  169. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
  170. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
  171. package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
  172. package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
  173. package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
  174. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
  175. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
  176. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
  177. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
  178. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
  179. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
  180. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
  181. package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
  182. package/bundle/typescript/src/commands/game/sideQuest/commands/heal.js.map +0 -1
  183. package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
  184. package/bundle/typescript/src/commands/game/sideQuest/commands/hints.js.map +0 -1
  185. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
  186. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
  187. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
  188. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js.map +0 -1
  189. package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
  190. package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
  191. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
  192. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js.map +0 -1
  193. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
  194. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js.map +0 -1
  195. package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
  196. package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.js.map +0 -1
  197. package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
  198. package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js.map +0 -1
  199. package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
  200. package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.js.map +0 -1
  201. package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
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  203. package/bundle/typescript/src/commands/game/sideQuest/commands/jump.d.ts +0 -16
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  205. package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -13
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  207. package/bundle/typescript/src/commands/game/sideQuest/commands/lead.d.ts +0 -40
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  209. package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
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  211. package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
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  217. package/bundle/typescript/src/commands/game/sideQuest/commands/map.d.ts +0 -26
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  219. package/bundle/typescript/src/commands/game/sideQuest/commands/mark.d.ts +0 -27
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  221. package/bundle/typescript/src/commands/game/sideQuest/commands/message.d.ts +0 -44
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  223. package/bundle/typescript/src/commands/game/sideQuest/commands/move.d.ts +0 -194
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  225. package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
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  227. package/bundle/typescript/src/commands/game/sideQuest/commands/order.d.ts +0 -19
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  229. package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.d.ts +0 -14
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  231. package/bundle/typescript/src/commands/game/sideQuest/commands/palm.d.ts +0 -16
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  233. package/bundle/typescript/src/commands/game/sideQuest/commands/pan.d.ts +0 -12
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  235. package/bundle/typescript/src/commands/game/sideQuest/commands/pay.d.ts +0 -13
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  237. package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
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  239. package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
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  241. package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
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  243. package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
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  245. package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
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  247. package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
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  249. package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.d.ts +0 -21
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  251. package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +0 -6
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  253. package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.d.ts +0 -12
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@@ -1,170 +0,0 @@
1
- import { Player } from '../models/player.js';
2
- import { Item } from '../models/item.js';
3
- import { HELD_NUYEN_MAX } from '../qualities.js';
4
- import type { ISaveFileV1 } from '../types/save-file.js';
5
- import type { ISceneSeedJson } from '../types/seed/scene-seed.js';
6
- /**
7
- * THE ENGINE-SIDE CHARACTER FACTORY -- one payload in, one bootable save
8
- * out, so the maka-cli.com web generator and the CLI cannot produce
9
- * different runners from the same description.
10
- *
11
- * WHAT THIS IS NOT, because the obvious reading is wrong in two places
12
- * and both were proposed before the code was read:
13
- *
14
- * - It is NOT `Game.buildSaveFile()` parameterised. That is a PRIVATE
15
- * method on a LIVE game and it serialises contacts, gig pools, rumor
16
- * indices, sprites and crew. A fresh character has none of that.
17
- * - It is NOT "the path the CLI's creation walks". ui.ts builds a
18
- * Player, calls outfitArchetype, and boots a Game; NO SAVE IS WRITTEN
19
- * AT CREATION. The first save comes later, from a running game. There
20
- * was no existing path to parameterise.
21
- *
22
- * What it IS: the same shape ui.ts uses to build the Player, then
23
- * `serializePlayer` -- the exported serialiser the live game itself
24
- * uses (utilities/persistence.ts) -- to write the player block. Sharing
25
- * that function rather than restating it is the point: a second
26
- * serialiser is a second thing to drift.
27
- *
28
- * DO NOT MODEL A SAVE ON headless-harness.ts's `save()`. It casts
29
- * through `as unknown as ISaveFileV1` and omits savedAt, reason,
30
- * summary, hubSeed and hub. It boots in tests and would be unreadable
31
- * to the launcher's Continue menu.
32
- */
33
- /**
34
- * THE PAYLOAD, frozen and co-owned with maka-cli.com. Version it here
35
- * because the engine is the side that has to honour it -- same
36
- * discipline as REPRO_SCHEMA_VERSION.
37
- *
38
- * BUMPING: MINOR for a new optional field; MAJOR when an existing field
39
- * changes meaning or stops being honoured.
40
- */
41
- export declare const CHARGEN_FACTORY_VERSION = "1.2.0";
42
- export type ChargenGender = 'male' | 'female';
43
- export interface IChargenSkill {
44
- [engineSkillName: string]: number;
45
- }
46
- export interface IChargenPayload {
47
- playerName: string;
48
- /** The engine models this as a two-value enum, not free text -- see
49
- * Player.gender. Validated at runtime as well as typed, because a
50
- * payload arrives as JSON over a wire where a TS type enforces
51
- * nothing. */
52
- gender?: ChargenGender;
53
- combat: Record<string, unknown> & {
54
- skills?: IChargenSkill;
55
- };
56
- qualities?: string[];
57
- /**
58
- * Rating per RATED quality key (qualities.ts maxRating), contract
59
- * 2026-09-02. A rated key without one is rating 1; a rating on an
60
- * unrated key, or outside 1..maxRating, is refused by name.
61
- */
62
- qualityRatings?: Record<string, number>;
63
- /**
64
- * THE PICK a choosing quality cannot work without (IQualityChoice):
65
- * quality key -> the skill or attribute named. Aptitude (p.72) names a
66
- * skill, Exceptional Attribute (p.73-74) an attribute.
67
- *
68
- * REQUIRED WHENEVER THE QUALITY IS TAKEN, and refused when it is not:
69
- * a quality bought for 14 karma that nothing ever asked about is 14
70
- * karma spent on nothing, and "the generator forgot to ask" is exactly
71
- * the failure this seam exists to catch on the way in rather than at a
72
- * dice roll weeks later.
73
- */
74
- /**
75
- * DEPRECATED NAME, still read. Kept so a finalize written against
76
- * the older contract keeps working; `picks` is the field to send.
77
- */
78
- qualityChoices?: Record<string, string>;
79
- /**
80
- * THE PICKS, keyed by catalog SLUG, for any row that declares a
81
- * choice -- a quality, an augmentation (a Hardwire names the skill
82
- * it wires), a spell. Renamed from qualityChoices because a choice
83
- * is not a quality-only idea, and keyed by slug so chrome picks go
84
- * in the same map instead of needing a second field.
85
- */
86
- picks?: Record<string, string>;
87
- augmentations?: {
88
- key: string;
89
- grade?: string;
90
- }[];
91
- /** Catalog slugs, from utilities/catalog-data.ts. */
92
- gear?: {
93
- slug: string;
94
- qty?: number;
95
- }[];
96
- /** ADVISORY ONLY -- see the karma/nuyen note below. Supplied so the
97
- * web generator's arithmetic can be CHECKED, not so it can win. */
98
- karma?: number;
99
- nuyen?: number;
100
- /**
101
- * UNSPENT RESOURCES MONEY HELD INTO PLAY (SR5 p.95): "they may choose
102
- * to hold onto 5,000 nuyen or less and add it to their starting nuyen.
103
- * Any nuyen remaining over 5,000 is lost." The engine cannot DERIVE the
104
- * leftover (it never sees the Resources priority), so this is the one
105
- * money field taken on the web's word -- and the canon cap is what
106
- * bounds that trust: a wrong claim inflates a runner by at most 5,000.
107
- * Absent = 0, the old vanish-it-all behaviour, which canon permits
108
- * (holding is a CHOICE).
109
- */
110
- heldNuyen?: number;
111
- /**
112
- * THE LIFESTYLE THE RUNNER PAID FOR (2026-09-01). Absent until now, and
113
- * every web-born runner booted as if they had chosen nothing, whatever
114
- * tier the Lifestyle step charged them a first month for. Worse: the old
115
- * hardcoded lowercase 'street' matched no LIFESTYLE_TIERS name and fell
116
- * through to the SQUATTER default. A tier name; "Medium" is accepted for
117
- * "Middle" (canonicalLifestyleTier). Absent = Street, the tier the web
118
- * charges nothing for.
119
- */
120
- lifestyleTier?: string;
121
- /**
122
- * LIFESTYLE OPTIONS (SR5 p.370, 2026-09-05): riders on the tier, by
123
- * canonical key -- today only 'garage', the Special Work Area. With it,
124
- * every drone and vehicle in `gear` is born PARKED in the hideout's
125
- * Garage (ISavedHub.home.garage) rather than in the pack, which is the
126
- * only way a Steel Lynx can be owned at all: 120kg against a pack that
127
- * carries 20 + 10 x Strength. Unknown keys refuse by name; an option on
128
- * Street refuses by name (the book bars every option there). Absent =
129
- * none.
130
- */
131
- lifestyleOptions?: string[];
132
- }
133
- /** The p.95 ceiling on money held out of the Resources pool at creation (qualities.ts). */
134
- export { HELD_NUYEN_MAX };
135
- export declare class ChargenPayloadError extends Error {
136
- constructor(message: string);
137
- }
138
- /**
139
- * Builds the Player a payload describes. Exported separately from the
140
- * save so a caller that wants the live object (a preview, a dossier)
141
- * does not have to serialise and re-read one.
142
- */
143
- export declare function buildPlayerFromChargen(payload: IChargenPayload): Player;
144
- /** What buildFromChargen hands back: the Player, plus everything that
145
- * is the runner's but not in the pack. */
146
- export interface IChargenBuild {
147
- player: Player;
148
- /** Frames born parked in the hideout's Garage (empty without the option). */
149
- garage: Item[];
150
- lifestyleTier: string;
151
- lifestyleOptions: string[];
152
- }
153
- export declare function buildFromChargen(payload: IChargenPayload): IChargenBuild;
154
- export declare function createNewCharacterSave(payload: IChargenPayload, hubSeed?: ISceneSeedJson): ISaveFileV1;
155
- /**
156
- * THE LIFESTYLE THE PAYLOAD PAID FOR, resolved before any gear is placed
157
- * -- the garage decides where a drone goes, so it has to be known first.
158
- *
159
- * THE TIER, canonical (Middle, never 'street'/'Medium'), validated by
160
- * name at the seam like everything else: an unknown tier names itself.
161
- * THE OPTIONS likewise: an unknown key refuses by name, and an option on
162
- * a tier that bars it (p.370: none on Street) refuses by name rather
163
- * than being dropped -- the web charged a first month for it, and
164
- * silently pocketing that is the quietly-does-less failure this seam
165
- * exists to refuse.
166
- */
167
- export declare function resolveChargenLifestyle(payload: IChargenPayload): {
168
- lifestyleTier: string;
169
- lifestyleOptions: string[];
170
- };
@@ -1 +0,0 @@
1
- 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@@ -1,9 +0,0 @@
1
- import { Command, ICommandConstructor } from '../commands/command.js';
2
- export declare class CommandFactory {
3
- private static commandMap;
4
- static registerCommand(verb: string, commandClass: new (context: ICommandConstructor) => Command): void;
5
- static createCommand(verb: string, context: ICommandConstructor): Command | null;
6
- static getAllRegisteredCommands(): {
7
- [key: string]: new (context: ICommandConstructor) => Command;
8
- };
9
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"command-factory.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/factories/command-factory.ts"],"names":[],"mappings":"AAEA,MAAM,OAAO,cAAc;IACjB,MAAM,CAAC,UAAU,GAAqE,EAAE,CAAC;IAE1F,MAAM,CAAC,eAAe,CAAC,IAAY,EAAE,YAA2D;QACrG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,YAAY,CAAC;IACvC,CAAC;IAEM,MAAM,CAAC,aAAa,CAAC,IAAY,EAAE,OAA4B;QACpE,MAAM,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QAC3C,IAAI,YAAY,EAAE,CAAC;YACjB,OAAO,IAAI,YAAY,CAAC,OAAO,CAAC,CAAC;QACnC,CAAC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAEM,MAAM,CAAC,wBAAwB;QACpC,OAAO,IAAI,CAAC,UAAU,CAAC;IACzB,CAAC"}
@@ -1,5 +0,0 @@
1
- import { Item } from '../models/item.js';
2
- import { IItemSeedJson } from '../types/seed/item-seed.js';
3
- export declare class ItemFactory {
4
- createItemFromJson(json: IItemSeedJson): Promise<Item>;
5
- }
@@ -1 +0,0 @@
1
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@@ -1,9 +0,0 @@
1
- import { NPC } from '../models/npc.js';
2
- import { Scene } from '../models/scene.js';
3
- import { INPCSeedJson } from '../types/seed/npc-seed.js';
4
- export declare class NPCFactory {
5
- private scene;
6
- constructor(scene: Scene);
7
- createNPCFromJson(json: INPCSeedJson): Promise<NPC>;
8
- private convertPlayerSeedToConstructorConfig;
9
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"npc-factory.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/factories/npc-factory.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,GAAG,EAAE,MAAM,kBAAkB,CAAC;AAIvC,OAAO,EAAE,eAAe,EAAE,MAAM,iCAAiC,CAAC;AAElE,MAAM,OAAO,UAAU;IACb,KAAK,CAAQ;IAErB,YAAY,KAAY;QACtB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACrB,CAAC;IAED,KAAK,CAAC,iBAAiB,CAAC,IAAkB;QACxC,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC;YACxB,MAAM,IAAI,KAAK,CAAC,+BAA+B,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzE,CAAC;QACD,MAAM,uBAAuB,GAAG,IAAI,CAAC,oCAAoC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvF,MAAM,eAAe,GAAG,IAAI,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAExD,MAAM,GAAG,GAAG,IAAI,GAAG,CAAC;YAClB,MAAM,EAAE,IAAI,CAAC,QAAQ,IAAI,CAAC,KAAK,CAAC;YAChC,WAAW,EAAE,IAAI,CAAC,WAAW,IAAI,iBAAiB;YAClD,uBAAuB;SACxB,EAAE,eAAe,CAAC,CAAC;QACpB,sEAAsE;QACtE,wEAAwE;QACxE,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,IAAI,MAAM,CAAC;QACjC,OAAO,GAAG,CAAC;IACb,CAAC;IAEO,oCAAoC,CAAC,IAA4B;QACvE,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC;YACf,MAAM,IAAI,KAAK,CAAC,kCAAkC,CAAC,CAAC;QACtD,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YACxB,MAAM,IAAI,KAAK,CAAC,yCAAyC,CAAC,CAAC;QAC7D,CAAC;QAED,MAAM,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC7D,OAAO;YACL,UAAU,EAAE,IAAI,CAAC,IAAI;YACrB,gBAAgB,EAAE,IAAI,CAAC,gBAAgB;YACvC,aAAa;YACb,MAAM,EAAE,IAAI,CAAC,MAAM;SACpB,CAAC;IACJ,CAAC;CACF"}
@@ -1,50 +0,0 @@
1
- /**
2
- * TWO PEOPLE DO NOT ALL STAND ON THE SAME FLOOR TILE
3
- * (hiRLexr3xJjQM2jP4: "that was funny, but a little silly... Brick and
4
- * Marla were standing next to eachother" -- and the reporter, asked what
5
- * "silly" meant, answered that the silliness WAS the adjacency).
6
- *
7
- * Generation stations residents by asking the model which spot each one
8
- * "works from". Nothing asked for those to be DIFFERENT and nothing
9
- * downstream separated them, so a model that reasonably decided two
10
- * people both belong at the fire barrel put them on one tile in a room
11
- * with three other places to stand. The engine then seats them in
12
- * neighbouring cells and the fiction reads as two strangers shoulder to
13
- * shoulder for no reason.
14
- *
15
- * A REPAIR, NOT A REFUSAL, following the guarded-doorway repair in
16
- * scene-chunks.ts: failing the draft over this would burn a 6,000-token
17
- * regeneration to avoid moving one name, and warn-and-continue leaves a
18
- * player-visible wrong in place. Deterministic, so the same seed always
19
- * produces the same room.
20
- *
21
- * CO-LOCATION IS NOT ALWAYS WRONG, which is why this only ever moves
22
- * someone when there is somewhere ELSE to stand. Two bouncers on one
23
- * door is a scene; two bouncers on one door in a room with a bar, a
24
- * booth and a stairwell is a shrug. When the room has no free spot the
25
- * pair stays together, because then it is the room talking rather than
26
- * the generator not thinking.
27
- *
28
- * A POSTED GUARD IS NEVER MOVED. Their spot is derived from the exit
29
- * they hold (spots.ts holdsGround reads the exit's own cell), so
30
- * relocating one would leave `guarding: true` with no effect -- the
31
- * exact silent nothing the guarded-doorway repair exists to prevent.
32
- */
33
- export interface INpcStation {
34
- room: string;
35
- spot: string;
36
- }
37
- /**
38
- * Moves stationed NPCs off spots they are sharing, where the room has a
39
- * free spot to move them to.
40
- *
41
- * Deterministic by NAME ORDER rather than by the model's iteration
42
- * order: two runs of the same seed must place the same person at the
43
- * same tile, and object key order is not a promise anyone should lean
44
- * on. The first name alphabetically keeps the contested spot, so the
45
- * choice is stable and explainable rather than "whoever the model
46
- * happened to mention first".
47
- *
48
- * Returns a NEW map; the input is not mutated.
49
- */
50
- export declare function spreadStationedNpcs(stations: ReadonlyMap<string, INpcStation>, spotsByRoom: ReadonlyMap<string, readonly string[]>, isPosted?: (npcName: string) => boolean): Map<string, INpcStation>;
@@ -1 +0,0 @@
1
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@@ -1,87 +0,0 @@
1
- import { Direction } from '../types/shared/direction-enum.js';
2
- import { ISceneSeedJson } from '../types/seed/scene-seed.js';
3
- import { IReproFixture } from '../types/repro.js';
4
- /**
5
- * BUILDING THE BENCH A REVIEW ITEM SHIPS WITH.
6
- *
7
- * Two rooms and one sealed door between them. That is the whole scene,
8
- * on purpose: a repro is a bench, not a run, and every room you have to
9
- * walk through to reach the thing under test is a room the reproduction
10
- * can go wrong in.
11
- *
12
- * THIS FILE OWNS THE INVARIANTS, and that is the reason it exists
13
- * rather than the specs carrying raw seed JSON. The author of a repro
14
- * states INTENT -- "a guard in the doorway", "a keypad sealing north" --
15
- * and everything that intent implies is derived here, once, for every
16
- * repro that will ever be written.
17
- *
18
- * The invariant that motivated the design: an NPC marked `guarding`
19
- * whose startSpot is not the sealed exit's spot. Nothing throws.
20
- * `holdsGround` is simply never consulted, because doorwayOccupants
21
- * reads the exit cell and the guard is not standing in it. The scene
22
- * builds, the walkthrough passes, and the repro demonstrates the
23
- * opposite of what it claims -- a check whose two sides fail together
24
- * cannot see the failure, which is the dominant defect shape in this
25
- * codebase's history. An author cannot make that mistake here, because
26
- * an author never supplies the spot.
27
- *
28
- * The other invariants are refusals rather than derivations, and they
29
- * refuse LOUDLY rather than degrading. A repro that silently does less
30
- * than it says is the failure mode this whole feature is built against,
31
- * so "drop the field and carry on" -- which is what the runtime does
32
- * with a code on a lock -- is exactly the wrong behaviour here.
33
- */
34
- /** The room the device stands in, which is also the room that declares
35
- * the exit it seals. */
36
- export declare const REPRO_BARRIER_ROOM = "The Approach";
37
- /** Through the door. */
38
- export declare const REPRO_FAR_ROOM = "The Far Side";
39
- /** The one spot that matters, and the one an author never has to name.
40
- * Both rooms have it: a doorway has two sides, and a guard posted on
41
- * the far side stands in their own. */
42
- export declare const REPRO_DOORWAY_SPOT = "doorway";
43
- /**
44
- * Somewhere to stand that is NOT the doorway, so "move to the door" is
45
- * a real move with a real before-state. Without it the runner starts in
46
- * the doorway and the whole class of "I walked onto the guard's cell"
47
- * items cannot be reproduced at all.
48
- *
49
- * NOT called "open floor", which was the first name and was wrong for a
50
- * reason worth recording: "open floor" is the ENGINE's phrase for
51
- * having no named spot at all (see move.ts -- "You peel off to the open
52
- * floor"). Naming a real spot that made a positioned NPC render as
53
- * "Grier at the open floor, Grier on the open floor" -- one clause from
54
- * the spot, one from the generic fallback, reading exactly like a
55
- * duplicate-render bug. Every reviewer sent to a bench would have filed
56
- * it. A fixture must not borrow the engine's words for "none".
57
- */
58
- export declare const REPRO_FLOOR_SPOT = "back wall";
59
- /** A fixture that cannot be built into an honest bench. Thrown, never
60
- * swallowed -- the caller turns it into a sentence for whoever wrote
61
- * the spec. */
62
- export declare class ReproFixtureError extends Error {
63
- constructor(message: string);
64
- }
65
- export interface IReproBuild {
66
- seed: ISceneSeedJson;
67
- /** What the builder actually named things, so a caller can print
68
- * steps that refer to them without guessing. */
69
- names: {
70
- device?: string;
71
- npcs: string[];
72
- direction: Direction;
73
- barrierRoom: string;
74
- farRoom: string;
75
- startRoom: string;
76
- };
77
- /** Things worth saying that are not refusals -- a mundane sent to
78
- * dispel a ward, a key stranded behind its own door. */
79
- warnings: string[];
80
- }
81
- export declare function buildReproScene(fixture: IReproFixture): IReproBuild;
82
- /** The archetype a fixture asks for, resolved. Separate from the build
83
- * because the launcher hands the NAME to the game (which rolls the
84
- * character itself) while the headless walkthrough needs the spread to
85
- * make a save out of. */
86
- export declare function reproArchetypeName(fixture: IReproFixture): string;
87
- export declare function reproArchetype(fixture: IReproFixture): import("../archetypes.js").IArchetype;
@@ -1 +0,0 @@
1
- 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@@ -1,34 +0,0 @@
1
- import { Room, IRoomConstructorConfig } from '../models/_index.js';
2
- import { IRoomSeedJson } from '../types/seed/room-seed.js';
3
- import type { IRoomGrid } from '../utilities/room-grid.js';
4
- export declare class RoomFactory {
5
- createRoomFromJson(config: IRoomSeedJson): Promise<Room>;
6
- convertToRoomConfigFromJson(roomJson: IRoomSeedJson): IRoomConstructorConfig;
7
- }
8
- /**
9
- * THE ONE-ASSEMBLER GRID EXPORT (maka-cli.com contract, 2026-09-01).
10
- *
11
- * The web sheet renders a room's true geometry from the save's embedded
12
- * hub seed. Grid synthesis is deterministic (room-grid.ts's contract),
13
- * but the INPUT ASSEMBLY is not trivially so -- ensureGrid resolves
14
- * declared exit bindings and kind-matched doorways, and this engine has
15
- * already paid twice for a second assembler drifting (the direction-
16
- * blind doorway bug, the centroid hub bug -- both documented in
17
- * ensureGrid). So the web calls THIS, which builds the room from its
18
- * seed exactly as the scene factory does -- same whitelist, same
19
- * declared-binding rule (scene-factory.ts:202) -- and asks the room's
20
- * OWN ensureGrid. One assembler; a wrapper, not a re-implementation.
21
- *
22
- * Exit values are the seed's target-room NAMES (Room.exits accepts
23
- * strings; ensureGrid only reads the direction keys), so no Door
24
- * machinery and no neighbor rooms are needed. terrainHints stay
25
- * whatever the Room ctor derives -- a fresh-from-seed room has no
26
- * device-opened regions, which matches a fresh boot; a mid-session
27
- * device unlock changes walkability, not walls/spots/doors, so the
28
- * rendered geometry stays honest either way.
29
- *
30
- * Caller must be inside a session context (Room construction resolves
31
- * the ambient logger) -- the web's runInSession wrapper, as with the
32
- * character factory.
33
- */
34
- export declare function roomGridFromSeed(seed: IRoomSeedJson): IRoomGrid | undefined;
@@ -1 +0,0 @@
1
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