@maka/maka-cli 5.126.0 → 5.128.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bundle/typescript/package.json +8 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.js +6 -3
- package/bundle/typescript/src/commands/game/sideQuest/engine-version.js +8 -1
- package/bundle/typescript/src/commands/game/sideQuest/models/player.js +7 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/planes.js +14 -0
- package/bundle/typescript/src/commands/game/sideQuest/utilities/spots.js +18 -3
- package/bundle/typescript/src/commands/profile.js +10 -2
- package/package.json +8 -6
- package/bundle/typescript/src/command.d.ts +0 -37
- package/bundle/typescript/src/command.js.map +0 -1
- package/bundle/typescript/src/commands/_index.d.ts +0 -28
- package/bundle/typescript/src/commands/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
- package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
- package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/build/_index.js.map +0 -1
- package/bundle/typescript/src/commands/build/build.d.ts +0 -3
- package/bundle/typescript/src/commands/build/build.js.map +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/create.d.ts +0 -1
- package/bundle/typescript/src/commands/create.js.map +0 -1
- package/bundle/typescript/src/commands/debug.d.ts +0 -1
- package/bundle/typescript/src/commands/debug.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
- package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
- package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
- package/bundle/typescript/src/commands/env/_index.js.map +0 -1
- package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
- package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
- package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/game/_index.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
- package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.d.ts +0 -40
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.d.ts +0 -62
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.d.ts +0 -27
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.d.ts +0 -194
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sell.d.ts +0 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/sell.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.d.ts +0 -24
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- package/bundle/typescript/src/tools/docker/docker.class.d.ts +0 -10
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- package/bundle/typescript/src/tools/docker/docker.interfaces.d.ts +0 -18
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- package/bundle/typescript/src/tools/self-update/binary-install.d.ts +0 -215
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import { Player } from '../models/player.js';
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import { ICaptureBatch } from '../utilities/generation-capture.js';
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import { ISceneSeedJson } from '../types/seed/scene-seed.js';
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import { ICrewDossierEntry, RunType } from './scene-chunks.js';
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export { FIXER_NAME, LEGACY_FIXER_NAME, isFixerName } from './scene-chunks.js';
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export declare class SceneSeedGenerator {
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/** Fresh-skeleton pipeline attempts (structural faults promote to a new
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* one). Raised from 2 after a real hub session's draft died on its
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* second skeleton: generation runs in the background now (the runner
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* roams the hub while it builds, and gets pinged when it lands), so a
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* third full attempt costs patience nobody is spending at a prompt. */
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private static readonly maxPipelineAttempts;
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/** Per-pipeline chunk repairs before demanding a fresh skeleton. */
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private static readonly maxRepairRounds;
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/** Attempts per individual AI call (skeleton or one detail chunk). */
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private static readonly maxCallAttempts;
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private static readonly SKELETON_TOKENS;
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private static readonly ROOMS_TOKENS;
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private static readonly NPCS_TOKENS;
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private static readonly DEVICES_TOKENS;
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private static readonly ITEMS_TOKENS;
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/**
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* CHUNKED generation (see scene-chunks.ts for the shapes and prompts):
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* one compact SKELETON pass fixes the scene's whole structure -- every
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* cross-reference the validators check -- then small detail passes flesh
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* out rooms, NPCs, puzzles, and items (items last: clue items bake in
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* the puzzle passphrases). The assembled scene runs through the same
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* validators as ever; a failure regenerates only the chunk responsible
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* (classifyRepair) instead of throwing the whole scene away.
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*
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* `tier` scales scope and stakes; `player` becomes the dossier that
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* tailors the job to the runner's archetype and toolkit. Each run
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* invents its OWN client Johnson (the fixer stays home in the hub).
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*/
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/**
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* `runType` defaults to a fresh pickRunType(player) rather than to
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* 'standard', so every caller -- including the server's headless
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* engine, which drafts every crew job and shared run and would
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* otherwise never see a data run -- gets the gate for free. Passing it
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* explicitly is for a caller that has already decided.
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*/
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static generate(logFilePath: string, tier?: number, player?: Player, rumor?: string, crew?: ICrewDossierEntry[], captureSink?: (batch: ICaptureBatch) => void, runType?: RunType): Promise<ISceneSeedJson | null>;
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/** The last generate() failure's message -- so the CALLER can tell a
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* provider problem (empty credits, bad key) from generation bad luck
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* and say something actionable. A real session called Krow six times
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* into an out-of-credits key with no way to know why every job
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* "fell through". Cleared on success paths implicitly (only read
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* right after a null return). */
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static lastFailure: string | undefined;
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/** The skeleton pass: structure only, fast-validated before any detail pass builds on it. */
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private static requestSkeleton;
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/** One detail chunk: prompt -> JSON, with one retry feeding the parse error back. */
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private static requestChunk;
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/**
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* Rooms, NPCs, and puzzles are independent given the skeleton -- they
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* run in parallel. Items runs after puzzles: each clue item's "details"
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* must contain its puzzle's exact passphrase.
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*/
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private static requestAllDetails;
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/**
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* Saves a validated scene alongside that session's game log (same
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* directory as `logFilePath`) so a run can be inspected or replayed later
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* -- AI-generated scenes previously only existed in memory for the
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* process that generated them.
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*/
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private static saveSeedToDisk;
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/**
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* Runs the candidate through the exact same synthesis pipeline a real
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* session would use, purely to surface referential-integrity errors
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* (missing room/item/npc names) before committing to it. Discards the
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* resulting Scene either way -- the real session re-synthesizes fresh
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* (with AI flavor enabled) once this seed is handed off.
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*/
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private static dryRunValidate;
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/**
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* The one structural guarantee every other check assumes: every room,
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* NPC, and item actually has a real, non-blank "name". Nothing about the
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* JSON shape stops a model from emitting `"name": ""` or omitting the
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* field outright, and synthesis doesn't validate it either -- it just
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* uses whatever's there as a map key and crashes with an opaque error the
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* moment something tries to look it up.
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*/
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private static validateBasicStructure;
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/**
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* A puzzle must belong to exactly one place: a room (via "puzzles[].room")
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* or a door (via some "exits[].puzzle" naming it) -- see DOORS AS PUZZLES.
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* Synthesis itself doesn't catch either failure mode: an orphaned puzzle
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* (neither) silently never appears anywhere in the world, and a
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* double-placed one (both) would exist as two disconnected instances of
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* "the same" barrier -- solvable in the room without ever needing to open
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* the door, or vice versa.
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*/
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/**
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* An exit's device must live in the room that declares the exit.
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*
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* THE ROOM-OWNED RULE MADE ENFORCEABLE rather than merely true. Its
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* predecessor validated "placed in a room AND on a door", which
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* room ownership makes unrepresentable -- but the same ownership
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* makes a NEW incoherence expressible: an exit naming a device that
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* stands somewhere else. It fails exactly like a shared door: the way
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* locks, and the mechanism is in a room the player has no reason to
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* look in.
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*/
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private static validateDevicePlacement;
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/**
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* The schema says a reward item must have neither "room" nor "heldBy" --
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* solving the puzzle (or completing the win condition) is what's supposed
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* to bring it into existence for the player -- but nothing ever actually
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* enforced that. Found via a real session where a puzzle's rewardItem was
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* ALSO "heldBy" the very NPC guarding it: solving the puzzle granted a
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* second, phantom copy of the item while the NPC's own real one stayed
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* put (and later dropped normally when killed) -- so the player ended up
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* with two disconnected copies of "the same" item, and the NPC's own
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* dialogue reflected the same confused premise (accusing the player of
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* theft for solving a puzzle it had just dared them to solve).
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*/
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private static validateRewardItemPlacement;
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/**
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* Maps every item that has a concrete location (room, or heldBy an NPC
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* whose startLocation gives it one) to that room's name. Shared by the
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* reachability BFS and the win-condition checks below.
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*/
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private static buildItemLocationMap;
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/**
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* Lock-and-key reachability BFS from the start room: a room becomes
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* reachable once some already-reachable room has an unlocked exit to it,
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* or a locked exit whose key has already been found in a reachable
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* location. Rooms marked "reachable: false" are excluded from this
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* traversal on purpose -- see validateDoorKeys.
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*/
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private static computeReachableRooms;
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/**
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* Synthesis itself doesn't catch a locked door whose "keyRequired" names
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* an item that doesn't exist, or one that's placed somewhere only
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* reachable by first passing through that same door -- both leave the
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* player permanently stuck with no way to unlock it (the real bug this
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* guards against, found via a real session where a player was stonewalled
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* behind a locked door for an entire play session). Also enforces the
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* "reachable: false" contract (used for a fixer's inaccessible hideout,
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* say): such a room must never connect to a normally-reachable one, in
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* either direction, and nothing the player needs to retrieve may live
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* inside one.
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*/
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private static validateDoorKeys;
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/**
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* requiresPuzzle references are structurally valid JSON either way (a
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* bad name or a cycle won't make synthesis itself throw), so this walks
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* each puzzle's prerequisite chain looking for a reference to a puzzle
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* that doesn't exist or a cycle. Chains of any length are fine -- only
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* missing references and cycles are rejected.
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*/
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/**
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* Every AI-generated scene must have a completable win condition -- this
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* is what the "continue into a new job" loop hooks into. Also guards
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* against a win condition item that's already sitting in the target
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* NPC's own inventory, which would make the "find and deliver it"
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* premise nonsensical.
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*/
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private static validateWinCondition;
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/**
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* THE MEET's structural guarantees (canon p.28, player ruling: every
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* run has its own client Johnson). The client must exist, be
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* physically meetable, and carry a commlink -- the meet sets the
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* terms and the wrap-up pays the lump sum, so a missing or
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* unreachable client breaks the whole payment loop. This replaced the
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* old "cannot reach Mr. Johnson" convention (an unreachable fixer NPC
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* embedded in every run) when the fixer moved out of run scenes.
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*/
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private static validateClient;
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/**
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* bypassType is a closed enum the engine indexes into (puzzle.ts
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* BYPASS_FLAVOR) -- an unvalidated value used to reach a live session
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* and crash every "search" in that puzzle's room (the model emitted
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* "con" for a social barrier before that type existed). The lookups are
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* defensive now, but a bad value would still mean a barrier whose
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* bypass route silently doesn't exist -- reject it with the exact
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* allowed list instead.
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*/
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/**
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* Device kinds, CLAMPED rather than rejected.
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*
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* This used to throw on an unrecognised bypassType. A kind we cannot
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* read is still a device, and rejecting a whole draft -- 20-40s of
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* generation -- over one misspelled word is a worse outcome than a
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* panel where the model meant something else. assembleScene does the
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* same clamp; this one catches a seed that reached us another way.
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*/
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private static clampDeviceKinds;
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/**
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* Mechanical teeth behind the dossier's "never duplicate their gear"
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* rule: the prompt guidance alone was violated on its very first outing
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* (an Adept's startingItems included "Weapon Focus Katana" verbatim, and
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* the player watched the duplicate bounce off their occupied weapon
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* slot). Rejects any startingItem whose name matches something the
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* dossier player already carries or wears.
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*/
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private static validateStartingItems;
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/**
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* A matrix-plane win-condition item must sit in a hasNode room with an
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* ice NPC guarding it -- otherwise the whole run is a free walk: jack
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* in, ride the grid (physical locks don't gate personas), take the
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* file, done. Found via a real session that completed exactly that way
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* with zero resistance. Hand-in-hand with the host-vault mechanic
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* (matrix items stay sealed until the host is cracked -- see hack.ts /
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* take.ts), this guarantees a datarun always has teeth.
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*/
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private static validateMatrixDefense;
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/**
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* Enforces the "always some way to find the solution" guarantee: every
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210
|
-
* puzzle must have a discoverable clue, placed in a different room. None
|
|
211
|
-
* of this is caught by synthesis (a puzzle with no clue, or an empty one,
|
|
212
|
-
* is still structurally valid), so it's checked separately and treated
|
|
213
|
-
* the same as any other validation failure -- it triggers a retry.
|
|
214
|
-
*
|
|
215
|
-
* Two patterns both count. Found via a real generation that kept getting
|
|
216
|
-
* rejected despite being genuinely solvable: a riddle whose answer is a
|
|
217
|
-
* real item's own name (e.g. "obsidian keycard", matching an actual item
|
|
218
|
-
* called "Obsidian Keycard" sitting in another room) needs no separate
|
|
219
|
-
* documentation -- finding it and seeing its name on screen already
|
|
220
|
-
* reveals the answer. A Book clue is still required for anything else.
|
|
221
|
-
*/
|
|
222
|
-
private static validateClueItems;
|
|
223
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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import { ISceneSeedJson } from '../types/seed/scene-seed.js';
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/**
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* LEGACY SEEDS BECOME DEVICES AND GUARDS.
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*
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* Every seed the engine has ever written or generated carries
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* `puzzles[]`. They live in shipped JSON, in saved games, in the hub
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* seed EMBEDDED in every save, and in a pending run's embedded seed --
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* so there is no version of this that only touches new content.
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*
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* This runs as line 1 of SceneSynthesizer.synthesizeFromJson, which is
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* the single choke point every one of those paths already goes through.
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* One implementation covers static JSON, AI-generated seeds, resumed
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* saves, embedded hub seeds and embedded pending runs, and no caller
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* has to remember to ask.
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*
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* PURE AND IDEMPOTENT. It returns a new object and never mutates its
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* input, and migrate(migrate(x)) === migrate(x) -- which matters
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* because a migrated seed gets SAVED, then migrated again on the next
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* load, for as long as that character lives.
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*/
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/** What a puzzle became, for the log line. */
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type Fate = 'person' | 'door-device' | 'room-device' | 'orphan';
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export interface IMigrationReport {
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seed: ISceneSeedJson;
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/** puzzle name -> what it became. Exposed for tests and logging. */
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fates: Map<string, Fate>;
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}
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export declare function migrateLegacySeed(json: ISceneSeedJson): ISceneSeedJson;
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-
export declare function migrateLegacySeedWithReport(json: ISceneSeedJson): IMigrationReport;
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export {};
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@@ -1 +0,0 @@
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1
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