@luma.gl/webgpu 9.0.0-alpha.2

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Files changed (127) hide show
  1. package/README.md +1 -0
  2. package/dist/adapter/helpers/accessor-to-format.d.ts +1 -0
  3. package/dist/adapter/helpers/accessor-to-format.d.ts.map +1 -0
  4. package/dist/adapter/helpers/accessor-to-format.js +2 -0
  5. package/dist/adapter/helpers/accessor-to-format.js.map +1 -0
  6. package/dist/adapter/helpers/convert-texture-format.d.ts +5 -0
  7. package/dist/adapter/helpers/convert-texture-format.d.ts.map +1 -0
  8. package/dist/adapter/helpers/convert-texture-format.js +8 -0
  9. package/dist/adapter/helpers/convert-texture-format.js.map +1 -0
  10. package/dist/adapter/helpers/generate-mipmaps.d.ts +10 -0
  11. package/dist/adapter/helpers/generate-mipmaps.d.ts.map +1 -0
  12. package/dist/adapter/helpers/generate-mipmaps.js +95 -0
  13. package/dist/adapter/helpers/generate-mipmaps.js.map +1 -0
  14. package/dist/adapter/helpers/get-bind-group.d.ts +13 -0
  15. package/dist/adapter/helpers/get-bind-group.d.ts.map +1 -0
  16. package/dist/adapter/helpers/get-bind-group.js +60 -0
  17. package/dist/adapter/helpers/get-bind-group.js.map +1 -0
  18. package/dist/adapter/helpers/get-vertex-buffer-layout.d.ts +12 -0
  19. package/dist/adapter/helpers/get-vertex-buffer-layout.d.ts.map +1 -0
  20. package/dist/adapter/helpers/get-vertex-buffer-layout.js +98 -0
  21. package/dist/adapter/helpers/get-vertex-buffer-layout.js.map +1 -0
  22. package/dist/adapter/helpers/webgpu-parameters.d.ts +9 -0
  23. package/dist/adapter/helpers/webgpu-parameters.d.ts.map +1 -0
  24. package/dist/adapter/helpers/webgpu-parameters.js +134 -0
  25. package/dist/adapter/helpers/webgpu-parameters.js.map +1 -0
  26. package/dist/adapter/resources/webgpu-buffer.d.ts +18 -0
  27. package/dist/adapter/resources/webgpu-buffer.d.ts.map +1 -0
  28. package/dist/adapter/resources/webgpu-buffer.js +84 -0
  29. package/dist/adapter/resources/webgpu-buffer.js.map +1 -0
  30. package/dist/adapter/resources/webgpu-command-encoder.d.ts +45 -0
  31. package/dist/adapter/resources/webgpu-command-encoder.d.ts.map +1 -0
  32. package/dist/adapter/resources/webgpu-command-encoder.js +66 -0
  33. package/dist/adapter/resources/webgpu-command-encoder.js.map +1 -0
  34. package/dist/adapter/resources/webgpu-compute-pass.d.ts +32 -0
  35. package/dist/adapter/resources/webgpu-compute-pass.d.ts.map +1 -0
  36. package/dist/adapter/resources/webgpu-compute-pass.js +56 -0
  37. package/dist/adapter/resources/webgpu-compute-pass.js.map +1 -0
  38. package/dist/adapter/resources/webgpu-compute-pipeline.d.ts +12 -0
  39. package/dist/adapter/resources/webgpu-compute-pipeline.d.ts.map +1 -0
  40. package/dist/adapter/resources/webgpu-compute-pipeline.js +27 -0
  41. package/dist/adapter/resources/webgpu-compute-pipeline.js.map +1 -0
  42. package/dist/adapter/resources/webgpu-external-texture.d.ts +18 -0
  43. package/dist/adapter/resources/webgpu-external-texture.d.ts.map +1 -0
  44. package/dist/adapter/resources/webgpu-external-texture.js +30 -0
  45. package/dist/adapter/resources/webgpu-external-texture.js.map +1 -0
  46. package/dist/adapter/resources/webgpu-framebuffer.d.ts +29 -0
  47. package/dist/adapter/resources/webgpu-framebuffer.d.ts.map +1 -0
  48. package/dist/adapter/resources/webgpu-framebuffer.js +111 -0
  49. package/dist/adapter/resources/webgpu-framebuffer.js.map +1 -0
  50. package/dist/adapter/resources/webgpu-query.d.ts +1 -0
  51. package/dist/adapter/resources/webgpu-query.d.ts.map +1 -0
  52. package/dist/adapter/resources/webgpu-query.js +2 -0
  53. package/dist/adapter/resources/webgpu-query.js.map +1 -0
  54. package/dist/adapter/resources/webgpu-render-pass.d.ts +34 -0
  55. package/dist/adapter/resources/webgpu-render-pass.d.ts.map +1 -0
  56. package/dist/adapter/resources/webgpu-render-pass.js +92 -0
  57. package/dist/adapter/resources/webgpu-render-pass.js.map +1 -0
  58. package/dist/adapter/resources/webgpu-render-pipeline.d.ts +41 -0
  59. package/dist/adapter/resources/webgpu-render-pipeline.d.ts.map +1 -0
  60. package/dist/adapter/resources/webgpu-render-pipeline.js +148 -0
  61. package/dist/adapter/resources/webgpu-render-pipeline.js.map +1 -0
  62. package/dist/adapter/resources/webgpu-sampler.d.ts +16 -0
  63. package/dist/adapter/resources/webgpu-sampler.d.ts.map +1 -0
  64. package/dist/adapter/resources/webgpu-sampler.js +19 -0
  65. package/dist/adapter/resources/webgpu-sampler.js.map +1 -0
  66. package/dist/adapter/resources/webgpu-shader.d.ts +21 -0
  67. package/dist/adapter/resources/webgpu-shader.d.ts.map +1 -0
  68. package/dist/adapter/resources/webgpu-shader.js +64 -0
  69. package/dist/adapter/resources/webgpu-shader.js.map +1 -0
  70. package/dist/adapter/resources/webgpu-texture.d.ts +39 -0
  71. package/dist/adapter/resources/webgpu-texture.d.ts.map +1 -0
  72. package/dist/adapter/resources/webgpu-texture.js +111 -0
  73. package/dist/adapter/resources/webgpu-texture.js.map +1 -0
  74. package/dist/adapter/webgpu-canvas-context.d.ts +32 -0
  75. package/dist/adapter/webgpu-canvas-context.d.ts.map +1 -0
  76. package/dist/adapter/webgpu-canvas-context.js +95 -0
  77. package/dist/adapter/webgpu-canvas-context.js.map +1 -0
  78. package/dist/adapter/webgpu-device.d.ts +67 -0
  79. package/dist/adapter/webgpu-device.d.ts.map +1 -0
  80. package/dist/adapter/webgpu-device.js +225 -0
  81. package/dist/adapter/webgpu-device.js.map +1 -0
  82. package/dist/adapter/webgpu-types.d.ts +1 -0
  83. package/dist/adapter/webgpu-types.d.ts.map +1 -0
  84. package/dist/adapter/webgpu-types.js +2 -0
  85. package/dist/adapter/webgpu-types.js.map +1 -0
  86. package/dist/bundle.d.ts +2 -0
  87. package/dist/bundle.d.ts.map +1 -0
  88. package/dist/bundle.js +5 -0
  89. package/dist/bundle.js.map +1 -0
  90. package/dist/glsl/glsllang.d.ts +3 -0
  91. package/dist/glsl/glsllang.d.ts.map +1 -0
  92. package/dist/glsl/glsllang.js +10 -0
  93. package/dist/glsl/glsllang.js.map +1 -0
  94. package/dist/index.d.ts +8 -0
  95. package/dist/index.d.ts.map +1 -0
  96. package/dist/index.js +8 -0
  97. package/dist/index.js.map +1 -0
  98. package/dist/init.d.ts +2 -0
  99. package/dist/init.d.ts.map +1 -0
  100. package/dist/init.js +4 -0
  101. package/dist/init.js.map +1 -0
  102. package/package.json +36 -0
  103. package/src/adapter/helpers/accessor-to-format.ts +101 -0
  104. package/src/adapter/helpers/convert-texture-format.ts +10 -0
  105. package/src/adapter/helpers/generate-mipmaps.ts +107 -0
  106. package/src/adapter/helpers/get-bind-group.ts +82 -0
  107. package/src/adapter/helpers/get-vertex-buffer-layout.ts +123 -0
  108. package/src/adapter/helpers/webgpu-parameters.ts +226 -0
  109. package/src/adapter/resources/webgpu-buffer.ts +96 -0
  110. package/src/adapter/resources/webgpu-command-encoder.ts +111 -0
  111. package/src/adapter/resources/webgpu-compute-pass.ts +74 -0
  112. package/src/adapter/resources/webgpu-compute-pipeline.ts +34 -0
  113. package/src/adapter/resources/webgpu-external-texture.ts +37 -0
  114. package/src/adapter/resources/webgpu-framebuffer.ts +120 -0
  115. package/src/adapter/resources/webgpu-query.ts +43 -0
  116. package/src/adapter/resources/webgpu-render-pass.ts +128 -0
  117. package/src/adapter/resources/webgpu-render-pipeline.ts +231 -0
  118. package/src/adapter/resources/webgpu-sampler.ts +25 -0
  119. package/src/adapter/resources/webgpu-shader.ts +72 -0
  120. package/src/adapter/resources/webgpu-texture.ts +243 -0
  121. package/src/adapter/webgpu-canvas-context.ts +102 -0
  122. package/src/adapter/webgpu-device.ts +282 -0
  123. package/src/adapter/webgpu-types.ts +0 -0
  124. package/src/bundle.ts +4 -0
  125. package/src/glsl/glsllang.ts +14 -0
  126. package/src/index.ts +13 -0
  127. package/src/init.ts +4 -0
@@ -0,0 +1,243 @@
1
+ // luma.gl, MIT license
2
+ import {Texture, TextureProps, Sampler, SamplerProps, assert} from '@luma.gl/api';
3
+ import {getWebGPUTextureFormat} from '../helpers/convert-texture-format';
4
+ import type WebGPUDevice from '../webgpu-device';
5
+ import WebGPUSampler from './webgpu-sampler';
6
+
7
+ const BASE_DIMENSIONS: Record<string, '1d' | '2d' | '3d'> = {
8
+ '1d': '1d',
9
+ '2d': '2d',
10
+ '2d-array': '2d',
11
+ 'cube': '2d',
12
+ 'cube-array': '2d',
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+ '3d': '3d'
14
+ };
15
+
16
+ export default class WebGPUTexture extends Texture {
17
+ readonly device: WebGPUDevice;
18
+ readonly handle: GPUTexture;
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+ readonly view: GPUTextureView;
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+ sampler: WebGPUSampler;
21
+
22
+ // static async createFromImageURL(src, usage = 0) {
23
+ // const img = document.createElement('img');
24
+ // img.src = src;
25
+ // await img.decode();
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+ // return WebGPUTexture(img, usage);
27
+ // }
28
+
29
+ constructor(device: WebGPUDevice, props: TextureProps) {
30
+ super(device, props);
31
+
32
+ if (typeof this.props.format === 'number') {
33
+ throw new Error('number format');
34
+ }
35
+
36
+ this.device = device;
37
+ this.handle = this.props.handle || this.createHandle();
38
+
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+ if (this.props.data) {
40
+ this.setData({data: this.props.data} );
41
+ }
42
+
43
+ // Create a default sampler. This mimics the WebGL1 API where sampler props are stored on the texture
44
+ this.setSampler(props.sampler);
45
+
46
+ // TODO - To support texture arrays we need to create custom views...
47
+ // But we are not ready to expose TextureViews to the public API.
48
+ this.view = this.handle.createView({
49
+ // format: this.props.format,
50
+ // dimension: this.props.dimension,
51
+ // aspect = "all";
52
+ // baseMipLevel: 0;
53
+ // mipLevelCount;
54
+ // baseArrayLayer = 0;
55
+ // arrayLayerCount;
56
+ });
57
+ }
58
+
59
+ protected createHandle(): GPUTexture {
60
+ if (typeof this.props.format === 'number') {
61
+ throw new Error('number format');
62
+ }
63
+
64
+ // Deduce size from data - TODO this is a hack
65
+ // @ts-expect-error
66
+ const width = this.props.width || this.props.data?.width || 1;
67
+ // @ts-expect-error
68
+ const height = this.props.height || this.props.data?.height || 1;
69
+
70
+ return this.device.handle.createTexture({
71
+ size: {
72
+ width,
73
+ height,
74
+ depthOrArrayLayers: this.props.depth
75
+ },
76
+ dimension: BASE_DIMENSIONS[this.props.dimension],
77
+ format: getWebGPUTextureFormat(this.props.format),
78
+ usage: this.props.usage,
79
+ mipLevelCount: this.props.mipLevels,
80
+ sampleCount: this.props.samples
81
+ });
82
+ }
83
+
84
+ destroy(): void {
85
+ this.handle.destroy();
86
+ }
87
+
88
+ /**
89
+ * Set default sampler
90
+ * Accept a sampler instance or set of props;
91
+ */
92
+ setSampler(sampler: Sampler | SamplerProps): this {
93
+ this.sampler = sampler instanceof WebGPUSampler ? sampler : new WebGPUSampler(this.device, sampler);
94
+ return this;
95
+ }
96
+
97
+ setData(options: {
98
+ data: any;
99
+ }) {
100
+ return this.setImage({source: options.data});
101
+ }
102
+
103
+ /** Set image */
104
+ setImage(options: {
105
+ source: ImageBitmap | HTMLCanvasElement | OffscreenCanvas;
106
+ width?: number;
107
+ height?: number;
108
+ depth?: number;
109
+ sourceX?: number;
110
+ sourceY?: number;
111
+ mipLevel?: number;
112
+ x?: number;
113
+ y?: number;
114
+ z?: number;
115
+ aspect?: 'all' | 'stencil-only' | 'depth-only';
116
+ colorSpace?: 'srgb';
117
+ premultipliedAlpha?: boolean;
118
+ }): this {
119
+ const {
120
+ source,
121
+ width = options.source.width,
122
+ height = options.source.height,
123
+ depth = 1,
124
+ sourceX = 0,
125
+ sourceY = 0,
126
+ mipLevel = 0,
127
+ x = 0,
128
+ y = 0,
129
+ z = 0,
130
+ aspect = 'all',
131
+ colorSpace = 'srgb',
132
+ premultipliedAlpha = false
133
+ } = options;
134
+
135
+ // TODO - max out width
136
+
137
+ this.device.handle.queue.copyExternalImageToTexture(
138
+ // source: GPUImageCopyExternalImage
139
+ {
140
+ source,
141
+ origin: [sourceX, sourceY]
142
+ },
143
+ // destination: GPUImageCopyTextureTagged
144
+ {
145
+ texture: this.handle,
146
+ origin: [x, y, z],
147
+ mipLevel,
148
+ aspect,
149
+ colorSpace,
150
+ premultipliedAlpha
151
+ },
152
+ // copySize: GPUExtent3D
153
+ [
154
+ width,
155
+ height,
156
+ depth
157
+ ]
158
+ );
159
+ return this;
160
+ }
161
+
162
+ /*
163
+ async readPixels() {
164
+ const readbackBuffer = device.createBuffer({
165
+ usage: Buffer.COPY_DST | Buffer.MAP_READ,
166
+ size: 4 * textureWidth * textureHeight,
167
+ });
168
+
169
+ // Copy data from the texture to the buffer.
170
+ const encoder = device.createCommandEncoder();
171
+ encoder.copyTextureToBuffer(
172
+ { texture },
173
+ { buffer, rowPitch: textureWidth * 4 },
174
+ [textureWidth, textureHeight],
175
+ );
176
+ device.submit([encoder.finish()]);
177
+
178
+ // Get the data on the CPU.
179
+ await buffer.mapAsync(GPUMapMode.READ);
180
+ saveScreenshot(buffer.getMappedRange());
181
+ buffer.unmap();
182
+ }
183
+
184
+ setImageData(imageData, usage): this {
185
+ let data = null;
186
+
187
+ const bytesPerRow = Math.ceil((img.width * 4) / 256) * 256;
188
+ if (bytesPerRow == img.width * 4) {
189
+ data = imageData.data;
190
+ } else {
191
+ data = new Uint8Array(bytesPerRow * img.height);
192
+ let imagePixelIndex = 0;
193
+ for (let y = 0; y < img.height; ++y) {
194
+ for (let x = 0; x < img.width; ++x) {
195
+ const i = x * 4 + y * bytesPerRow;
196
+ data[i] = imageData.data[imagePixelIndex];
197
+ data[i + 1] = imageData.data[imagePixelIndex + 1];
198
+ data[i + 2] = imageData.data[imagePixelIndex + 2];
199
+ data[i + 3] = imageData.data[imagePixelIndex + 3];
200
+ imagePixelIndex += 4;
201
+ }
202
+ }
203
+ }
204
+ return this;
205
+ }
206
+
207
+ setData(data): this {
208
+ const textureDataBuffer = this.device.handle.createBuffer({
209
+ size: data.byteLength,
210
+ usage: Buffer.COPY_DST | Buffer.COPY_SRC,
211
+ mappedAtCreation: true
212
+ });
213
+ new Uint8Array(textureDataBuffer.getMappedRange()).set(data);
214
+ textureDataBuffer.unmap();
215
+
216
+ this.setBuffer(textureDataBuffer);
217
+
218
+ textureDataBuffer.destroy();
219
+ return this;
220
+ }
221
+
222
+ setBuffer(textureDataBuffer, {bytesPerRow}): this {
223
+ const commandEncoder = this.device.handle.createCommandEncoder();
224
+ commandEncoder.copyBufferToTexture(
225
+ {
226
+ buffer: textureDataBuffer,
227
+ bytesPerRow
228
+ },
229
+ {
230
+ texture: this.handle
231
+ },
232
+ {
233
+ width,
234
+ height,
235
+ depth
236
+ }
237
+ );
238
+
239
+ this.device.handle.defaultQueue.submit([commandEncoder.finish()]);
240
+ return this;
241
+ }
242
+ */
243
+ }
@@ -0,0 +1,102 @@
1
+ import type {Texture, TextureFormat, CanvasContextProps} from '@luma.gl/api';
2
+ import {CanvasContext, log} from '@luma.gl/api';
3
+ import {getWebGPUTextureFormat} from './helpers/convert-texture-format';
4
+ import WebGPUDevice from './webgpu-device';
5
+ import WEBGPUFramebuffer from './resources/webgpu-framebuffer';
6
+
7
+ /**
8
+ * Holds a WebGPU Canvas Context which handles resizing etc
9
+ */
10
+ export default class WebGPUCanvasContext extends CanvasContext {
11
+ readonly device: WebGPUDevice;
12
+ readonly gpuCanvasContext: GPUCanvasContext;
13
+ readonly format: TextureFormat;
14
+ width: number = -1;
15
+ height: number = -1;
16
+ depthStencilFormat: TextureFormat = 'depth24plus';
17
+ sampleCount: number = 1;
18
+
19
+ private depthStencilAttachment: Texture;
20
+
21
+ constructor(device: WebGPUDevice, adapter: GPUAdapter, props: CanvasContextProps) {
22
+ super(props);
23
+ this.device = device;
24
+ this.gpuCanvasContext = this.canvas.getContext('webgpu') as GPUCanvasContext;
25
+ this.format = this.gpuCanvasContext.getPreferredFormat(adapter);
26
+ }
27
+
28
+ destroy() {
29
+ this.gpuCanvasContext.unconfigure();
30
+ }
31
+
32
+ /** Update framebuffer with properly resized "swap chain" texture views */
33
+ getCurrentFramebuffer(): WEBGPUFramebuffer {
34
+ // Ensure the canvas context size is updated
35
+ this.update();
36
+
37
+ // Wrap the current canvas context texture in a luma.gl texture
38
+ const currentColorAttachment = this.device.createTexture({
39
+ id: 'default-render-target',
40
+ handle: this.gpuCanvasContext.getCurrentTexture(),
41
+ format: this.format,
42
+ width: this.width,
43
+ height: this.height
44
+ });
45
+
46
+ // Resize the depth stencil attachment
47
+ this._createDepthStencilAttachment();
48
+
49
+ return new WEBGPUFramebuffer(this.device, {
50
+ colorAttachments: [currentColorAttachment],
51
+ depthStencilAttachment: this.depthStencilAttachment
52
+ });
53
+ }
54
+
55
+ /** Resizes and updates render targets if necessary */
56
+ update() {
57
+ const [width, height] = this.getPixelSize();
58
+
59
+ const sizeChanged = width !== this.width || height !== this.height;
60
+
61
+ if (sizeChanged) {
62
+ this.width = width;
63
+ this.height = height;
64
+
65
+ if (this.depthStencilAttachment) {
66
+ this.depthStencilAttachment.destroy();
67
+ this.depthStencilAttachment = undefined;
68
+ }
69
+
70
+ // Reconfigure the canvas size.
71
+ // https://www.w3.org/TR/webgpu/#canvas-configuration
72
+ this.gpuCanvasContext.configure({
73
+ device: this.device.handle,
74
+ format: getWebGPUTextureFormat(this.format),
75
+ size: [this.width, this.height],
76
+ colorSpace: this.props.colorSpace,
77
+ compositingAlphaMode: this.props.compositingAlphaMode
78
+ });
79
+
80
+ log.log(1, `Resized to ${this.width}x${this.height}px`)();
81
+ }
82
+
83
+ }
84
+
85
+ resize(options?: {width?: number; height?: number; useDevicePixels?: boolean | number}): void {
86
+ this.update();
87
+ }
88
+
89
+ /** We build render targets on demand (i.e. not when size changes but when about to render) */
90
+ _createDepthStencilAttachment() {
91
+ if (!this.depthStencilAttachment) {
92
+ this.depthStencilAttachment = this.device.createTexture({
93
+ id: 'depth-stencil-target',
94
+ format: this.depthStencilFormat,
95
+ width: this.width,
96
+ height: this.height,
97
+ usage: GPUTextureUsage.RENDER_ATTACHMENT
98
+ });
99
+ }
100
+ return this.depthStencilAttachment;
101
+ }
102
+ }
@@ -0,0 +1,282 @@
1
+ /// <reference types="@webgpu/types" />
2
+
3
+ import type {
4
+ DeviceProps,
5
+ DeviceInfo,
6
+ DeviceLimits,
7
+ DeviceFeature,
8
+ CanvasContextProps,
9
+ BufferProps,
10
+ SamplerProps,
11
+ ShaderProps,
12
+ TextureProps,
13
+ TextureFormat,
14
+ ExternalTextureProps,
15
+ FramebufferProps,
16
+ RenderPipelineProps,
17
+ ComputePipelineProps,
18
+ RenderPassProps,
19
+ ComputePassProps
20
+ } from '@luma.gl/api';
21
+ import {Device, CanvasContext, log, cast} from '@luma.gl/api';
22
+ import WebGPUBuffer from './resources/webgpu-buffer';
23
+ import WebGPUTexture from './resources/webgpu-texture';
24
+ import WebGPUExternalTexture from './resources/webgpu-external-texture';
25
+ import WebGPUSampler from './resources/webgpu-sampler';
26
+ import WebGPUShader from './resources/webgpu-shader';
27
+ import WebGPURenderPipeline from './resources/webgpu-render-pipeline';
28
+ import WebGPUFramebuffer from './resources/webgpu-framebuffer';
29
+ import WebGPUComputePipeline from './resources/webgpu-compute-pipeline';
30
+ import WebGPURenderPass from './resources/webgpu-render-pass';
31
+ import WebGPUComputePass from './resources/webgpu-compute-pass';
32
+
33
+ import WebGPUCanvasContext from './webgpu-canvas-context';
34
+ // import {loadGlslangModule} from '../glsl/glslang';
35
+
36
+ /** WebGPU Device implementation */
37
+ export default class WebGPUDevice extends Device {
38
+ readonly handle: GPUDevice;
39
+ readonly adapter: GPUAdapter;
40
+ readonly lost: Promise<{reason: 'destroyed', message: string}>;
41
+ canvasContext: WebGPUCanvasContext | undefined;
42
+
43
+ commandEncoder: GPUCommandEncoder;
44
+ renderPass: WebGPURenderPass;
45
+
46
+ private _info: DeviceInfo;
47
+ private _isLost: boolean = false;
48
+
49
+ static type: string = 'webgpu';
50
+
51
+ /** Check if WebGPU is available */
52
+ static isSupported(): boolean {
53
+ return Boolean(typeof navigator !== 'undefined' && navigator.gpu);
54
+ }
55
+
56
+ static async create(props: DeviceProps): Promise<WebGPUDevice> {
57
+ if (!navigator.gpu) {
58
+ throw new Error('WebGPU not available. Open in Chrome Canary and turn on chrome://flags/#enable-unsafe-webgpu');
59
+ }
60
+ log.groupCollapsed(1, 'WebGPUDevice created')();
61
+ const adapter = await navigator.gpu.requestAdapter({
62
+ powerPreference: "high-performance"
63
+ // forceSoftware: false
64
+ });
65
+ log.probe(1, "Adapter available")();
66
+
67
+ const gpuDevice = await adapter.requestDevice({
68
+ requiredFeatures: adapter.features as ReadonlySet<GPUFeatureName>,
69
+ // TODO ensure we obtain best limits
70
+ // requiredLimits: adapter.limits
71
+ });
72
+ log.probe(1, "GPUDevice available")();
73
+
74
+ if (typeof props.canvas === 'string') {
75
+ await CanvasContext.pageLoaded;
76
+ log.probe(1, "DOM is loaded")();
77
+ }
78
+
79
+ const device = new WebGPUDevice(gpuDevice, adapter, props);
80
+ log.probe(1, "Device created", device.info)();
81
+ log.table(1, device.info)();
82
+ log.groupEnd(1)();
83
+ return device;
84
+ }
85
+
86
+ constructor(device: GPUDevice, adapter: GPUAdapter, props: DeviceProps) {
87
+ super(props);
88
+ this.handle = device;
89
+ this.adapter = adapter;
90
+
91
+ this._info = {
92
+ type: 'webgpu',
93
+ vendor: this.adapter.name,
94
+ renderer: '',
95
+ version: '',
96
+ gpu: 'unknown', // 'nvidia' | 'amd' | 'intel' | 'apple' | 'unknown',
97
+ shadingLanguages: ['glsl', 'wgsl'],
98
+ shadingLanguageVersions: {
99
+ glsl: '450',
100
+ wgsl: '100'
101
+ },
102
+ vendorMasked: '',
103
+ rendererMasked: ''
104
+ };
105
+
106
+ this.lost = this.handle.lost;
107
+ this.lost.then(_ => {
108
+ this._isLost = true;
109
+ });
110
+
111
+ // Note: WebGPU devices can be created without a canvas, for compute shader purposes
112
+ if (props.canvas) {
113
+ this.canvasContext = new WebGPUCanvasContext(this, this.adapter, {canvas: props.canvas});
114
+ }
115
+
116
+ this.features = this._getFeatures();
117
+ }
118
+
119
+ // TODO
120
+ // Load the glslang module now so that it is available synchronously when compiling shaders
121
+ // const {glsl = true} = props;
122
+ // this.glslang = glsl && await loadGlslangModule();
123
+
124
+ destroy() {
125
+ this.handle.destroy();
126
+ }
127
+
128
+ get info(): DeviceInfo {
129
+ return this._info;
130
+ }
131
+
132
+ features: Set<DeviceFeature>;
133
+
134
+ get limits(): DeviceLimits {
135
+ return this.handle.limits;
136
+ }
137
+
138
+ isTextureFormatSupported(format: TextureFormat): boolean {
139
+ return !format.includes('webgl');
140
+ }
141
+
142
+ /** @todo implement proper check? */
143
+ isTextureFormatFilterable(format: TextureFormat): boolean {
144
+ return this.isTextureFormatSupported(format);
145
+ }
146
+
147
+ /** @todo implement proper check? */
148
+ isTextureFormatRenderable(format: TextureFormat): boolean {
149
+ return this.isTextureFormatSupported(format);
150
+ }
151
+
152
+ get isLost(): boolean {
153
+ return this._isLost;
154
+ }
155
+
156
+ _createBuffer(props: BufferProps): WebGPUBuffer {
157
+ return new WebGPUBuffer(this, props);
158
+ }
159
+
160
+ _createTexture(props: TextureProps): WebGPUTexture {
161
+ return new WebGPUTexture(this, props);
162
+ }
163
+
164
+ createExternalTexture(props: ExternalTextureProps): WebGPUExternalTexture {
165
+ return new WebGPUExternalTexture(this, props);
166
+ }
167
+
168
+ createShader(props: ShaderProps): WebGPUShader {
169
+ return new WebGPUShader(this, props);
170
+ }
171
+
172
+ createSampler(props: SamplerProps): WebGPUSampler {
173
+ return new WebGPUSampler(this, props);
174
+ }
175
+
176
+ createRenderPipeline(props: RenderPipelineProps): WebGPURenderPipeline {
177
+ return new WebGPURenderPipeline(this, props);
178
+ }
179
+
180
+ createFramebuffer(props: FramebufferProps): WebGPUFramebuffer {
181
+ throw new Error('Not implemented');
182
+ }
183
+
184
+ createComputePipeline(props: ComputePipelineProps): WebGPUComputePipeline {
185
+ return new WebGPUComputePipeline(this, props);
186
+ }
187
+
188
+ // WebGPU specifics
189
+
190
+ /**
191
+ * Allows a render pass to begin against a canvas context
192
+ * @todo need to support a "Framebuffer" equivalent (aka preconfigured RenderPassDescriptors?).
193
+ */
194
+ beginRenderPass(props?: RenderPassProps): WebGPURenderPass {
195
+ this.commandEncoder = this.commandEncoder || this.handle.createCommandEncoder();
196
+ return new WebGPURenderPass(this, props);
197
+ }
198
+
199
+ beginComputePass(props?: ComputePassProps): WebGPUComputePass {
200
+ this.commandEncoder = this.commandEncoder || this.handle.createCommandEncoder();
201
+ return new WebGPUComputePass(this, props);
202
+ }
203
+
204
+ createCanvasContext(props?: CanvasContextProps): WebGPUCanvasContext {
205
+ return new WebGPUCanvasContext(this, this.adapter, props);
206
+ }
207
+
208
+ /**
209
+ * Gets default renderpass encoder.
210
+ * Creates a new encoder against default canvasContext if not already created
211
+ * @note Called internally by Model.
212
+ */
213
+ getDefaultRenderPass(): WebGPURenderPass {
214
+ this.renderPass = this.renderPass || this.beginRenderPass({
215
+ framebuffer: this.canvasContext.getCurrentFramebuffer()
216
+ });
217
+ return this.renderPass;
218
+ }
219
+
220
+ submit(): void {
221
+ this.renderPass.endPass();
222
+ const commandBuffer = this.commandEncoder.finish();
223
+ this.handle.queue.submit([commandBuffer]);
224
+ this.commandEncoder = null;
225
+ this.renderPass = null;
226
+ }
227
+
228
+ _getFeatures() {
229
+ // WebGPU Features
230
+ const features = new Set<DeviceFeature>(this.handle.features as Set<DeviceFeature>);
231
+
232
+ // Fixups for pre-standard names: https://github.com/webgpu-native/webgpu-headers/issues/133
233
+ // @ts-expect-error Chrome Canary v99
234
+ if (features.has('depth-clamping')) {
235
+ // @ts-expect-error Chrome Canary v99
236
+ features.delete('depth-clamping');
237
+ features.add('depth-clip-control');
238
+ }
239
+
240
+ // Add subsets
241
+ if (features.has('texture-compression-bc')) {
242
+ features.add('texture-compression-bc5-webgl');
243
+ }
244
+
245
+ features.add('webgpu');
246
+
247
+ features.add('timer-query-webgl');
248
+
249
+ // WEBGL1 SUPPORT
250
+ features.add('vertex-array-object-webgl1');
251
+ features.add('instanced-rendering-webgl1');
252
+ features.add('multiple-render-targets-webgl1');
253
+ features.add('index-uint32-webgl1');
254
+ features.add('blend-minmax-webgl1');
255
+ features.add('texture-blend-float-webgl1');
256
+
257
+ // TEXTURES, RENDERBUFFERS
258
+ features.add('texture-formats-srgb-webgl1');
259
+
260
+ // TEXTURES
261
+ features.add('texture-formats-depth-webgl1');
262
+ features.add('texture-formats-float32-webgl1');
263
+ features.add('texture-formats-float16-webgl1');
264
+
265
+ features.add('texture-filter-linear-float32-webgl');
266
+ features.add('texture-filter-linear-float16-webgl');
267
+ features.add('texture-filter-anisotropic-webgl');
268
+
269
+ // FRAMEBUFFERS, TEXTURES AND RENDERBUFFERS
270
+ features.add('texture-renderable-rgba32float-webgl');
271
+ features.add('texture-renderable-float32-webgl');
272
+ features.add('texture-renderable-float16-webgl');
273
+
274
+ // GLSL extensions
275
+ features.add('glsl-frag-data');
276
+ features.add('glsl-frag-depth');
277
+ features.add('glsl-derivatives');
278
+ features.add('glsl-texture-lod');
279
+
280
+ return features;
281
+ }
282
+ }
File without changes
package/src/bundle.ts ADDED
@@ -0,0 +1,4 @@
1
+ // @ts-nocheck
2
+ const moduleExports = require('./index');
3
+ globalThis.luma = globalThis.luma || {};
4
+ module.exports = Object.assign(globalThis.luma, moduleExports);
@@ -0,0 +1,14 @@
1
+ // Inspired by webgpu samples at https://github.com/austinEng/webgpu-samples/blob/master/src/glslang.ts
2
+ // under BSD 3-clause license
3
+
4
+ let glslang: unknown;
5
+
6
+ /** Dynamically load the GLSL compiler */
7
+ export async function loadGlslangModule() {
8
+ if (!glslang) {
9
+ // @ts-ignore
10
+ const glslangModule = await import(/* webpackIgnore: true */ 'https://unpkg.com/@webgpu/glslang@0.0.15/dist/web-devel/glslang.js');
11
+ glslang = await glslangModule.default();
12
+ }
13
+ return glslang;
14
+ }
package/src/index.ts ADDED
@@ -0,0 +1,13 @@
1
+
2
+ // Initialize any global state
3
+ import '@luma.gl/api';
4
+ import './init'
5
+
6
+ // WEBGPU ADAPTER
7
+ export {default as WebGPUDevice} from './adapter/webgpu-device';
8
+
9
+ // WEBGPU CLASSES (typically not accessed directly)
10
+ export {default as WebGPUBuffer} from './adapter/resources/webgpu-buffer';
11
+ export {default as WebGPUTexture} from './adapter/resources/webgpu-texture';
12
+ export {default as WebGPUSampler} from './adapter/resources/webgpu-sampler';
13
+ export {default as WebGPUShader} from './adapter/resources/webgpu-shader';
package/src/init.ts ADDED
@@ -0,0 +1,4 @@
1
+ import {luma} from '@luma.gl/api';
2
+ import WebGPUDevice from './adapter/webgpu-device';
3
+
4
+ luma.registerDevices([WebGPUDevice]);