@luma.gl/webgpu 9.0.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -0
- package/dist/adapter/helpers/accessor-to-format.d.ts +1 -0
- package/dist/adapter/helpers/accessor-to-format.d.ts.map +1 -0
- package/dist/adapter/helpers/accessor-to-format.js +2 -0
- package/dist/adapter/helpers/accessor-to-format.js.map +1 -0
- package/dist/adapter/helpers/convert-texture-format.d.ts +5 -0
- package/dist/adapter/helpers/convert-texture-format.d.ts.map +1 -0
- package/dist/adapter/helpers/convert-texture-format.js +8 -0
- package/dist/adapter/helpers/convert-texture-format.js.map +1 -0
- package/dist/adapter/helpers/generate-mipmaps.d.ts +10 -0
- package/dist/adapter/helpers/generate-mipmaps.d.ts.map +1 -0
- package/dist/adapter/helpers/generate-mipmaps.js +95 -0
- package/dist/adapter/helpers/generate-mipmaps.js.map +1 -0
- package/dist/adapter/helpers/get-bind-group.d.ts +13 -0
- package/dist/adapter/helpers/get-bind-group.d.ts.map +1 -0
- package/dist/adapter/helpers/get-bind-group.js +60 -0
- package/dist/adapter/helpers/get-bind-group.js.map +1 -0
- package/dist/adapter/helpers/get-vertex-buffer-layout.d.ts +12 -0
- package/dist/adapter/helpers/get-vertex-buffer-layout.d.ts.map +1 -0
- package/dist/adapter/helpers/get-vertex-buffer-layout.js +98 -0
- package/dist/adapter/helpers/get-vertex-buffer-layout.js.map +1 -0
- package/dist/adapter/helpers/webgpu-parameters.d.ts +9 -0
- package/dist/adapter/helpers/webgpu-parameters.d.ts.map +1 -0
- package/dist/adapter/helpers/webgpu-parameters.js +134 -0
- package/dist/adapter/helpers/webgpu-parameters.js.map +1 -0
- package/dist/adapter/resources/webgpu-buffer.d.ts +18 -0
- package/dist/adapter/resources/webgpu-buffer.d.ts.map +1 -0
- package/dist/adapter/resources/webgpu-buffer.js +84 -0
- package/dist/adapter/resources/webgpu-buffer.js.map +1 -0
- package/dist/adapter/resources/webgpu-command-encoder.d.ts +45 -0
- package/dist/adapter/resources/webgpu-command-encoder.d.ts.map +1 -0
- package/dist/adapter/resources/webgpu-command-encoder.js +66 -0
- package/dist/adapter/resources/webgpu-command-encoder.js.map +1 -0
- package/dist/adapter/resources/webgpu-compute-pass.d.ts +32 -0
- package/dist/adapter/resources/webgpu-compute-pass.d.ts.map +1 -0
- package/dist/adapter/resources/webgpu-compute-pass.js +56 -0
- package/dist/adapter/resources/webgpu-compute-pass.js.map +1 -0
- package/dist/adapter/resources/webgpu-compute-pipeline.d.ts +12 -0
- package/dist/adapter/resources/webgpu-compute-pipeline.d.ts.map +1 -0
- package/dist/adapter/resources/webgpu-compute-pipeline.js +27 -0
- package/dist/adapter/resources/webgpu-compute-pipeline.js.map +1 -0
- package/dist/adapter/resources/webgpu-external-texture.d.ts +18 -0
- package/dist/adapter/resources/webgpu-external-texture.d.ts.map +1 -0
- package/dist/adapter/resources/webgpu-external-texture.js +30 -0
- package/dist/adapter/resources/webgpu-external-texture.js.map +1 -0
- package/dist/adapter/resources/webgpu-framebuffer.d.ts +29 -0
- package/dist/adapter/resources/webgpu-framebuffer.d.ts.map +1 -0
- package/dist/adapter/resources/webgpu-framebuffer.js +111 -0
- package/dist/adapter/resources/webgpu-framebuffer.js.map +1 -0
- package/dist/adapter/resources/webgpu-query.d.ts +1 -0
- package/dist/adapter/resources/webgpu-query.d.ts.map +1 -0
- package/dist/adapter/resources/webgpu-query.js +2 -0
- package/dist/adapter/resources/webgpu-query.js.map +1 -0
- package/dist/adapter/resources/webgpu-render-pass.d.ts +34 -0
- package/dist/adapter/resources/webgpu-render-pass.d.ts.map +1 -0
- package/dist/adapter/resources/webgpu-render-pass.js +92 -0
- package/dist/adapter/resources/webgpu-render-pass.js.map +1 -0
- package/dist/adapter/resources/webgpu-render-pipeline.d.ts +41 -0
- package/dist/adapter/resources/webgpu-render-pipeline.d.ts.map +1 -0
- package/dist/adapter/resources/webgpu-render-pipeline.js +148 -0
- package/dist/adapter/resources/webgpu-render-pipeline.js.map +1 -0
- package/dist/adapter/resources/webgpu-sampler.d.ts +16 -0
- package/dist/adapter/resources/webgpu-sampler.d.ts.map +1 -0
- package/dist/adapter/resources/webgpu-sampler.js +19 -0
- package/dist/adapter/resources/webgpu-sampler.js.map +1 -0
- package/dist/adapter/resources/webgpu-shader.d.ts +21 -0
- package/dist/adapter/resources/webgpu-shader.d.ts.map +1 -0
- package/dist/adapter/resources/webgpu-shader.js +64 -0
- package/dist/adapter/resources/webgpu-shader.js.map +1 -0
- package/dist/adapter/resources/webgpu-texture.d.ts +39 -0
- package/dist/adapter/resources/webgpu-texture.d.ts.map +1 -0
- package/dist/adapter/resources/webgpu-texture.js +111 -0
- package/dist/adapter/resources/webgpu-texture.js.map +1 -0
- package/dist/adapter/webgpu-canvas-context.d.ts +32 -0
- package/dist/adapter/webgpu-canvas-context.d.ts.map +1 -0
- package/dist/adapter/webgpu-canvas-context.js +95 -0
- package/dist/adapter/webgpu-canvas-context.js.map +1 -0
- package/dist/adapter/webgpu-device.d.ts +67 -0
- package/dist/adapter/webgpu-device.d.ts.map +1 -0
- package/dist/adapter/webgpu-device.js +225 -0
- package/dist/adapter/webgpu-device.js.map +1 -0
- package/dist/adapter/webgpu-types.d.ts +1 -0
- package/dist/adapter/webgpu-types.d.ts.map +1 -0
- package/dist/adapter/webgpu-types.js +2 -0
- package/dist/adapter/webgpu-types.js.map +1 -0
- package/dist/bundle.d.ts +2 -0
- package/dist/bundle.d.ts.map +1 -0
- package/dist/bundle.js +5 -0
- package/dist/bundle.js.map +1 -0
- package/dist/glsl/glsllang.d.ts +3 -0
- package/dist/glsl/glsllang.d.ts.map +1 -0
- package/dist/glsl/glsllang.js +10 -0
- package/dist/glsl/glsllang.js.map +1 -0
- package/dist/index.d.ts +8 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +8 -0
- package/dist/index.js.map +1 -0
- package/dist/init.d.ts +2 -0
- package/dist/init.d.ts.map +1 -0
- package/dist/init.js +4 -0
- package/dist/init.js.map +1 -0
- package/package.json +36 -0
- package/src/adapter/helpers/accessor-to-format.ts +101 -0
- package/src/adapter/helpers/convert-texture-format.ts +10 -0
- package/src/adapter/helpers/generate-mipmaps.ts +107 -0
- package/src/adapter/helpers/get-bind-group.ts +82 -0
- package/src/adapter/helpers/get-vertex-buffer-layout.ts +123 -0
- package/src/adapter/helpers/webgpu-parameters.ts +226 -0
- package/src/adapter/resources/webgpu-buffer.ts +96 -0
- package/src/adapter/resources/webgpu-command-encoder.ts +111 -0
- package/src/adapter/resources/webgpu-compute-pass.ts +74 -0
- package/src/adapter/resources/webgpu-compute-pipeline.ts +34 -0
- package/src/adapter/resources/webgpu-external-texture.ts +37 -0
- package/src/adapter/resources/webgpu-framebuffer.ts +120 -0
- package/src/adapter/resources/webgpu-query.ts +43 -0
- package/src/adapter/resources/webgpu-render-pass.ts +128 -0
- package/src/adapter/resources/webgpu-render-pipeline.ts +231 -0
- package/src/adapter/resources/webgpu-sampler.ts +25 -0
- package/src/adapter/resources/webgpu-shader.ts +72 -0
- package/src/adapter/resources/webgpu-texture.ts +243 -0
- package/src/adapter/webgpu-canvas-context.ts +102 -0
- package/src/adapter/webgpu-device.ts +282 -0
- package/src/adapter/webgpu-types.ts +0 -0
- package/src/bundle.ts +4 -0
- package/src/glsl/glsllang.ts +14 -0
- package/src/index.ts +13 -0
- package/src/init.ts +4 -0
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/*
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import {Resource, Query, QueryProps} from '@luma.gl/api';
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import WebGPUDevice from '../webgpu-device';
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export type WebGPUQueryProps = QueryProps & {
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handle?: any;
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};
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const DEFAULT_QUERY_PROPS: Required<WebGPUQueryProps> = {
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id: undefined,
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handle: undefined,
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userData: undefined,
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type: 'timestamp',
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count: 1,
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pipelineStatistics: []
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};
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/**
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* Immutable
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*
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class WebGPUQuery extends Resource<WebGPUQueryProps> implements Query {
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readonly device: WebGPUDevice;
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readonly handle: GPUQuerySet;
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constructor(device: WebGPUDevice, props: WebGPUQueryProps) {
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super(device, props, DEFAULT_QUERY_PROPS);
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this.handle = this.props.handle as GPUQuerySet || this.createHandle();
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this.handle.label = this.props.id;
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}
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protected createHandle() {
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return this.device.handle.createQuerySet({
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type: this.props.type,
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count: this.props.count,
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pipelineStatistics: this.props.pipelineStatistics
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});
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}
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destroy() {
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this.handle.destroy();
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}
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}
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*/
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import type {RenderPassProps, RenderPassParameters, Binding} from '@luma.gl/api';
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import {Buffer, RenderPass, RenderPipeline, cast, log} from '@luma.gl/api';
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import WebGPUDevice from '../webgpu-device';
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import WebGPUBuffer from './webgpu-buffer';
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// import WebGPUCommandEncoder from './webgpu-command-encoder';
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import WebGPURenderPipeline from './webgpu-render-pipeline';
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export default class WebGPURenderPass extends RenderPass {
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readonly device: WebGPUDevice;
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readonly handle: GPURenderPassEncoder;
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/** Active pipeline */
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pipeline: WebGPURenderPipeline | null = null;
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constructor(device: WebGPUDevice, props: RenderPassProps = {}) {
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super(device, props);
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this.device = device;
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const framebuffer = props.framebuffer || device.canvasContext.getCurrentFramebuffer();
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// @ts-expect-error
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const renderPassDescriptor = framebuffer.renderPassDescriptor;
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this.handle = this.props.handle || device.commandEncoder.beginRenderPass(renderPassDescriptor);
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this.handle.label = this.props.id;
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}
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destroy() {}
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endPass(): void {
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this.handle.endPass();
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}
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setPipeline(pipeline: RenderPipeline): void {
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this.pipeline = cast<WebGPURenderPipeline>(pipeline);
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this.handle.setPipeline(this.pipeline.handle);
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}
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/** Sets an array of bindings (uniform buffers, samplers, textures, ...) */
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setBindings(bindings: Record<string, Binding>): void {
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this.pipeline.setBindings(bindings);
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this.handle.setBindGroup(0, this.pipeline._getBindGroup());
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}
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setIndexBuffer(
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buffer: Buffer,
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indexFormat: GPUIndexFormat,
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offset: number = 0,
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size?: number
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): void {
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this.handle.setIndexBuffer(cast<WebGPUBuffer>(buffer).handle, indexFormat, offset, size);
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}
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setVertexBuffer(slot: number, buffer: Buffer, offset: number = 0): void {
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this.handle.setVertexBuffer(slot, cast<WebGPUBuffer>(buffer).handle, offset);
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}
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draw(options: {
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vertexCount?: number;
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indexCount?: number;
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instanceCount?: number;
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firstVertex?: number;
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firstIndex?: number;
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firstInstance?: number;
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baseVertex?: number;
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}): void {
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if (options.indexCount) {
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this.handle.drawIndexed(
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options.indexCount,
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options.instanceCount,
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options.firstIndex,
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options.baseVertex,
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options.firstInstance
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);
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} else {
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this.handle.draw(
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options.vertexCount,
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options.instanceCount,
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options.firstIndex,
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options.firstInstance
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);
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}
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}
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drawIndirect(): void {
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// drawIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): void;
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// drawIndexedIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): void;
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}
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setParameters(parameters: RenderPassParameters): void {
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const {blendConstant, stencilReference, scissorRect, viewport} = parameters;
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if (blendConstant) {
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this.handle.setBlendConstant(blendConstant);
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}
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if (stencilReference) {
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this.handle.setStencilReference(stencilReference);
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}
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if (scissorRect) {
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this.handle.setScissorRect(scissorRect[0], scissorRect[1], scissorRect[2], scissorRect[3]);
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}
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// TODO - explain how 3 dimensions vs 2 in WebGL works.
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if (viewport) {
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this.handle.setViewport(
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viewport[0],
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viewport[1],
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viewport[2],
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viewport[3],
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viewport[4],
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viewport[5]
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);
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}
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}
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pushDebugGroup(groupLabel: string): void {
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this.handle.pushDebugGroup(groupLabel);
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}
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popDebugGroup(): void {
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this.handle.popDebugGroup();
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}
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insertDebugMarker(markerLabel: string): void {
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this.handle.insertDebugMarker(markerLabel);
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}
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// writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;
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// beginOcclusionQuery(queryIndex: number): void;
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// endOcclusionQuery(): void;
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// beginPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;
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// endPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;
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// executeBundles(bundles: Iterable<GPURenderBundle>): void;
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}
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import type {Binding, RenderPass} from '@luma.gl/api';
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import {Buffer, RenderPipeline, RenderPipelineProps, cast, log, isObjectEmpty} from '@luma.gl/api';
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import {applyParametersToRenderPipelineDescriptor} from '../helpers/webgpu-parameters';
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import {getWebGPUTextureFormat} from '../helpers/convert-texture-format';
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import {getBindGroup} from '../helpers/get-bind-group';
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import {getVertexBufferLayout, getBufferSlots} from '../helpers/get-vertex-buffer-layout';
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// import {convertAttributesVertexBufferToLayout} from '../helpers/get-vertex-buffer-layout';
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// import {mapAccessorToWebGPUFormat} from './helpers/accessor-to-format';
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// import type {BufferAccessors} from './webgpu-pipeline';
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import type WebGPUDevice from '../webgpu-device';
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import type WebGPUBuffer from './webgpu-buffer';
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import type WebGPUShader from './webgpu-shader';
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import type WebGPURenderPass from './webgpu-render-pass';
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// RENDER PIPELINE
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/** Creates a new render pipeline when parameters change */
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export default class WebGPURenderPipeline extends RenderPipeline {
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device: WebGPUDevice;
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handle: GPURenderPipeline;
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private _bufferSlots: Record<string, number>;
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private _buffers: Buffer[];
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private _indexBuffer: WebGPUBuffer;
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// private _firstIndex: number;
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// private _lastIndex: number;
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/** For internal use to create BindGroups */
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private _bindGroupLayout: GPUBindGroupLayout;
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private _bindGroup: GPUBindGroup = null;
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constructor(device: WebGPUDevice, props: RenderPipelineProps) {
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super(device, props);
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this.device = device;
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this.handle = (this.props.handle as GPURenderPipeline) || this.createHandle();
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this.handle.label = this.props.id;
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this._bufferSlots = getBufferSlots(this.props.layout, this.props.bufferMap);
|
|
40
|
+
this._buffers = new Array<Buffer>(Object.keys(this._bufferSlots).length).fill(null);
|
|
41
|
+
this._bindGroupLayout = this.handle.getBindGroupLayout(0);
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
protected createHandle(): GPURenderPipeline {
|
|
45
|
+
const descriptor = this._getRenderPipelineDescriptor();
|
|
46
|
+
const renderPipeline = this.device.handle.createRenderPipeline(descriptor);
|
|
47
|
+
log.groupCollapsed(1, `new WebGPRenderPipeline(${this.id})`)();
|
|
48
|
+
log.log(1, JSON.stringify(descriptor, null, 2))();
|
|
49
|
+
log.groupEnd(1)();
|
|
50
|
+
return renderPipeline;
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
destroy() {
|
|
54
|
+
// WebGPURenderPipeline has no destroy method.
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
setIndexBuffer(indexBuffer: Buffer): void {
|
|
58
|
+
this._indexBuffer = cast<WebGPUBuffer>(indexBuffer);
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
setAttributes(attributes: Record<string, Buffer>): void {
|
|
62
|
+
for (const [name, buffer] of Object.entries(attributes)) {
|
|
63
|
+
const bufferIndex = this._bufferSlots[name];
|
|
64
|
+
if (bufferIndex >= 0) {
|
|
65
|
+
this._buffers[bufferIndex] = buffer;
|
|
66
|
+
} else {
|
|
67
|
+
throw new Error(
|
|
68
|
+
`Setting attribute '${name}' not listed in shader layout for program ${this.id}`
|
|
69
|
+
);
|
|
70
|
+
}
|
|
71
|
+
}
|
|
72
|
+
// for (let i = 0; i < this._bufferSlots.length; ++i) {
|
|
73
|
+
// const bufferName = this._bufferSlots[i];
|
|
74
|
+
// if (attributes[bufferName]) {
|
|
75
|
+
// this.handle
|
|
76
|
+
// }
|
|
77
|
+
// }
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
/** Set the bindings */
|
|
81
|
+
setBindings(bindings: Record<string, Binding>): void {
|
|
82
|
+
if (!isObjectEmpty(this.props.bindings)) {
|
|
83
|
+
Object.assign(this.props.bindings, bindings);
|
|
84
|
+
// Set up the bindings
|
|
85
|
+
this._bindGroup = getBindGroup(
|
|
86
|
+
this.device.handle,
|
|
87
|
+
this._bindGroupLayout,
|
|
88
|
+
this.props.layout,
|
|
89
|
+
this.props.bindings
|
|
90
|
+
);
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
setUniforms(uniforms: Record<string, any>): void {
|
|
95
|
+
if (!isObjectEmpty(uniforms)) {
|
|
96
|
+
throw new Error('WebGPU does not support uniforms');
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
_getBuffers() {
|
|
101
|
+
return this._buffers;
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
/** Return a bind group created by setBindings */
|
|
105
|
+
_getBindGroup() {
|
|
106
|
+
// assert(this._bindGroup);
|
|
107
|
+
return this._bindGroup;
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
/** Populate the complex WebGPU GPURenderPipelineDescriptor */
|
|
111
|
+
protected _getRenderPipelineDescriptor() {
|
|
112
|
+
// Set up the vertex stage
|
|
113
|
+
const vertex: GPUVertexState = {
|
|
114
|
+
module: cast<WebGPUShader>(this.props.vs).handle,
|
|
115
|
+
entryPoint: this.props.vsEntryPoint || 'main',
|
|
116
|
+
buffers: getVertexBufferLayout(this.props.layout, this.props.bufferMap)
|
|
117
|
+
};
|
|
118
|
+
|
|
119
|
+
// Set up the fragment stage
|
|
120
|
+
let fragment: GPUFragmentState | undefined;
|
|
121
|
+
if (this.props.fs) {
|
|
122
|
+
fragment = {
|
|
123
|
+
module: cast<WebGPUShader>(this.props.fs).handle,
|
|
124
|
+
entryPoint: this.props.fsEntryPoint || 'main',
|
|
125
|
+
targets: [
|
|
126
|
+
{
|
|
127
|
+
format: getWebGPUTextureFormat(this.device.canvasContext.format)
|
|
128
|
+
}
|
|
129
|
+
]
|
|
130
|
+
};
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
// Create a partially populated descriptor
|
|
134
|
+
let descriptor: GPURenderPipelineDescriptor = {
|
|
135
|
+
vertex,
|
|
136
|
+
fragment,
|
|
137
|
+
primitive: {
|
|
138
|
+
topology: this.props.topology
|
|
139
|
+
}
|
|
140
|
+
};
|
|
141
|
+
|
|
142
|
+
// Set parameters on the descriptor
|
|
143
|
+
applyParametersToRenderPipelineDescriptor(descriptor, this.props.parameters);
|
|
144
|
+
|
|
145
|
+
return descriptor;
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
draw(options: {
|
|
149
|
+
renderPass?: RenderPass;
|
|
150
|
+
vertexCount?: number;
|
|
151
|
+
indexCount?: number;
|
|
152
|
+
instanceCount?: number;
|
|
153
|
+
firstVertex?: number;
|
|
154
|
+
firstIndex?: number;
|
|
155
|
+
firstInstance?: number;
|
|
156
|
+
baseVertex?: number;
|
|
157
|
+
}): void {
|
|
158
|
+
const webgpuRenderPass =
|
|
159
|
+
cast<WebGPURenderPass>(options.renderPass) || this.device.getDefaultRenderPass();
|
|
160
|
+
|
|
161
|
+
// Set pipeline
|
|
162
|
+
webgpuRenderPass.handle.setPipeline(this.handle);
|
|
163
|
+
|
|
164
|
+
// Set bindings (uniform buffers, textures etc)
|
|
165
|
+
if (this._getBindGroup()) {
|
|
166
|
+
webgpuRenderPass.handle.setBindGroup(0, this._getBindGroup());
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
// Set attributes
|
|
170
|
+
this._setAttributeBuffers(webgpuRenderPass);
|
|
171
|
+
|
|
172
|
+
// Draw
|
|
173
|
+
if (options.indexCount) {
|
|
174
|
+
webgpuRenderPass.handle.drawIndexed(
|
|
175
|
+
options.indexCount,
|
|
176
|
+
options.instanceCount,
|
|
177
|
+
options.firstIndex,
|
|
178
|
+
options.baseVertex,
|
|
179
|
+
options.firstInstance
|
|
180
|
+
);
|
|
181
|
+
} else {
|
|
182
|
+
webgpuRenderPass.handle.draw(
|
|
183
|
+
options.vertexCount,
|
|
184
|
+
options.instanceCount,
|
|
185
|
+
options.firstIndex,
|
|
186
|
+
options.firstInstance
|
|
187
|
+
);
|
|
188
|
+
}
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
_setAttributeBuffers(webgpuRenderPass: WebGPURenderPass) {
|
|
192
|
+
if (this._indexBuffer) {
|
|
193
|
+
webgpuRenderPass.handle.setIndexBuffer(this._indexBuffer.handle, this._indexBuffer.props.indexType);
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
const buffers = this._getBuffers();
|
|
197
|
+
for (let i = 0; i < buffers.length; ++i) {
|
|
198
|
+
const buffer = cast<WebGPUBuffer>(buffers[i]);
|
|
199
|
+
if (!buffer) {
|
|
200
|
+
const attribute = this.props.layout.attributes.find(
|
|
201
|
+
(attribute) => attribute.location === i
|
|
202
|
+
);
|
|
203
|
+
throw new Error(
|
|
204
|
+
`No buffer provided for attribute '${attribute?.name || ''}' in Model '${this.props.id}'`
|
|
205
|
+
);
|
|
206
|
+
}
|
|
207
|
+
webgpuRenderPass.handle.setVertexBuffer(i, buffer.handle);
|
|
208
|
+
}
|
|
209
|
+
|
|
210
|
+
// TODO - HANDLE buffer maps
|
|
211
|
+
/*
|
|
212
|
+
for (const [bufferName, attributeMapping] of Object.entries(this.props.bufferMap)) {
|
|
213
|
+
const buffer = cast<WebGPUBuffer>(this.props.attributes[bufferName]);
|
|
214
|
+
if (!buffer) {
|
|
215
|
+
log.warn(`Missing buffer for buffer map ${bufferName}`)();
|
|
216
|
+
continue;
|
|
217
|
+
}
|
|
218
|
+
|
|
219
|
+
if ('location' in attributeMapping) {
|
|
220
|
+
// @ts-expect-error TODO model must not depend on webgpu
|
|
221
|
+
renderPass.handle.setVertexBuffer(layout.location, buffer.handle);
|
|
222
|
+
} else {
|
|
223
|
+
for (const [bufferName, mapping] of Object.entries(attributeMapping)) {
|
|
224
|
+
// @ts-expect-error TODO model must not depend on webgpu
|
|
225
|
+
renderPass.handle.setVertexBuffer(field.location, buffer.handle);
|
|
226
|
+
}
|
|
227
|
+
}
|
|
228
|
+
}
|
|
229
|
+
*/
|
|
230
|
+
}
|
|
231
|
+
}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import {Sampler, SamplerProps} from '@luma.gl/api';
|
|
2
|
+
import type WebGPUDevice from '../webgpu-device';
|
|
3
|
+
|
|
4
|
+
export type WebGPUSamplerProps = SamplerProps & {
|
|
5
|
+
handle?: GPUSampler;
|
|
6
|
+
}
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
*
|
|
10
|
+
*/
|
|
11
|
+
export default class WebGPUSampler extends Sampler {
|
|
12
|
+
readonly device: WebGPUDevice;
|
|
13
|
+
readonly handle: GPUSampler;
|
|
14
|
+
|
|
15
|
+
constructor(device: WebGPUDevice, props: WebGPUSamplerProps) {
|
|
16
|
+
super(device, props);
|
|
17
|
+
this.device = device;
|
|
18
|
+
this.handle = this.handle || this.device.handle.createSampler(this.props);
|
|
19
|
+
this.handle.label = this.props.id;
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
destroy(): void {
|
|
23
|
+
// this.handle.destroy();
|
|
24
|
+
}
|
|
25
|
+
}
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
import type {ShaderProps, CompilerMessage} from '@luma.gl/api';
|
|
2
|
+
import {Shader, log} from '@luma.gl/api';
|
|
3
|
+
import type WebGPUDevice from '../webgpu-device';
|
|
4
|
+
|
|
5
|
+
export type WebGPUShaderProps = ShaderProps & {
|
|
6
|
+
handle?: GPUShaderModule;
|
|
7
|
+
};
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* Immutable shader
|
|
11
|
+
*/
|
|
12
|
+
export default class WebGPUShader extends Shader {
|
|
13
|
+
readonly device: WebGPUDevice;
|
|
14
|
+
readonly handle: GPUShaderModule;
|
|
15
|
+
|
|
16
|
+
constructor(device: WebGPUDevice, props: WebGPUShaderProps) {
|
|
17
|
+
super(device, props);
|
|
18
|
+
this.device = device;
|
|
19
|
+
|
|
20
|
+
this.device.handle.pushErrorScope('validation');
|
|
21
|
+
|
|
22
|
+
this.handle = this.props.handle || this.createHandle();
|
|
23
|
+
this.handle.label = this.props.id;
|
|
24
|
+
|
|
25
|
+
this._checkCompilationError(this.device.handle.popErrorScope());
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
async _checkCompilationError(errorScope: Promise<GPUError>): Promise<void> {
|
|
29
|
+
const error = await errorScope as GPUValidationError;
|
|
30
|
+
if (error) {
|
|
31
|
+
const shaderLog = await this.compilationInfo();
|
|
32
|
+
log.error(`Shader compilation error: ${error.message}`, shaderLog)();
|
|
33
|
+
// Note: Even though this error is asynchronous and thrown after the constructor completes,
|
|
34
|
+
// it will result in a useful stack trace leading back to the constructor
|
|
35
|
+
throw new Error(`Shader compilation error: ${error.message}`);
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
destroy() {
|
|
40
|
+
// this.handle.destroy();
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
protected createHandle(): GPUShaderModule {
|
|
44
|
+
const {source} = this.props;
|
|
45
|
+
|
|
46
|
+
let language = this.props.language;
|
|
47
|
+
// Compile from src
|
|
48
|
+
if (!language) {
|
|
49
|
+
// wgsl uses C++ "auto" style arrow notation
|
|
50
|
+
language = source.includes('->') ? 'wgsl' : 'glsl';
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
switch(language) {
|
|
54
|
+
case 'wgsl':
|
|
55
|
+
return this.device.handle.createShaderModule({code: source});
|
|
56
|
+
case 'glsl':
|
|
57
|
+
return this.device.handle.createShaderModule({
|
|
58
|
+
code: source,
|
|
59
|
+
// @ts-expect-error
|
|
60
|
+
transform: (glsl) => this.device.glslang.compileGLSL(glsl, type)
|
|
61
|
+
});
|
|
62
|
+
default:
|
|
63
|
+
throw new Error(language);
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
/** Returns compilation info for this shader */
|
|
68
|
+
async compilationInfo(): Promise<readonly CompilerMessage[]> {
|
|
69
|
+
const compilationInfo = await this.handle.compilationInfo();
|
|
70
|
+
return compilationInfo.messages;
|
|
71
|
+
}
|
|
72
|
+
}
|