@luma.gl/webgpu 9.0.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (127) hide show
  1. package/README.md +1 -0
  2. package/dist/adapter/helpers/accessor-to-format.d.ts +1 -0
  3. package/dist/adapter/helpers/accessor-to-format.d.ts.map +1 -0
  4. package/dist/adapter/helpers/accessor-to-format.js +2 -0
  5. package/dist/adapter/helpers/accessor-to-format.js.map +1 -0
  6. package/dist/adapter/helpers/convert-texture-format.d.ts +5 -0
  7. package/dist/adapter/helpers/convert-texture-format.d.ts.map +1 -0
  8. package/dist/adapter/helpers/convert-texture-format.js +8 -0
  9. package/dist/adapter/helpers/convert-texture-format.js.map +1 -0
  10. package/dist/adapter/helpers/generate-mipmaps.d.ts +10 -0
  11. package/dist/adapter/helpers/generate-mipmaps.d.ts.map +1 -0
  12. package/dist/adapter/helpers/generate-mipmaps.js +95 -0
  13. package/dist/adapter/helpers/generate-mipmaps.js.map +1 -0
  14. package/dist/adapter/helpers/get-bind-group.d.ts +13 -0
  15. package/dist/adapter/helpers/get-bind-group.d.ts.map +1 -0
  16. package/dist/adapter/helpers/get-bind-group.js +60 -0
  17. package/dist/adapter/helpers/get-bind-group.js.map +1 -0
  18. package/dist/adapter/helpers/get-vertex-buffer-layout.d.ts +12 -0
  19. package/dist/adapter/helpers/get-vertex-buffer-layout.d.ts.map +1 -0
  20. package/dist/adapter/helpers/get-vertex-buffer-layout.js +98 -0
  21. package/dist/adapter/helpers/get-vertex-buffer-layout.js.map +1 -0
  22. package/dist/adapter/helpers/webgpu-parameters.d.ts +9 -0
  23. package/dist/adapter/helpers/webgpu-parameters.d.ts.map +1 -0
  24. package/dist/adapter/helpers/webgpu-parameters.js +134 -0
  25. package/dist/adapter/helpers/webgpu-parameters.js.map +1 -0
  26. package/dist/adapter/resources/webgpu-buffer.d.ts +18 -0
  27. package/dist/adapter/resources/webgpu-buffer.d.ts.map +1 -0
  28. package/dist/adapter/resources/webgpu-buffer.js +84 -0
  29. package/dist/adapter/resources/webgpu-buffer.js.map +1 -0
  30. package/dist/adapter/resources/webgpu-command-encoder.d.ts +45 -0
  31. package/dist/adapter/resources/webgpu-command-encoder.d.ts.map +1 -0
  32. package/dist/adapter/resources/webgpu-command-encoder.js +66 -0
  33. package/dist/adapter/resources/webgpu-command-encoder.js.map +1 -0
  34. package/dist/adapter/resources/webgpu-compute-pass.d.ts +32 -0
  35. package/dist/adapter/resources/webgpu-compute-pass.d.ts.map +1 -0
  36. package/dist/adapter/resources/webgpu-compute-pass.js +56 -0
  37. package/dist/adapter/resources/webgpu-compute-pass.js.map +1 -0
  38. package/dist/adapter/resources/webgpu-compute-pipeline.d.ts +12 -0
  39. package/dist/adapter/resources/webgpu-compute-pipeline.d.ts.map +1 -0
  40. package/dist/adapter/resources/webgpu-compute-pipeline.js +27 -0
  41. package/dist/adapter/resources/webgpu-compute-pipeline.js.map +1 -0
  42. package/dist/adapter/resources/webgpu-external-texture.d.ts +18 -0
  43. package/dist/adapter/resources/webgpu-external-texture.d.ts.map +1 -0
  44. package/dist/adapter/resources/webgpu-external-texture.js +30 -0
  45. package/dist/adapter/resources/webgpu-external-texture.js.map +1 -0
  46. package/dist/adapter/resources/webgpu-framebuffer.d.ts +29 -0
  47. package/dist/adapter/resources/webgpu-framebuffer.d.ts.map +1 -0
  48. package/dist/adapter/resources/webgpu-framebuffer.js +111 -0
  49. package/dist/adapter/resources/webgpu-framebuffer.js.map +1 -0
  50. package/dist/adapter/resources/webgpu-query.d.ts +1 -0
  51. package/dist/adapter/resources/webgpu-query.d.ts.map +1 -0
  52. package/dist/adapter/resources/webgpu-query.js +2 -0
  53. package/dist/adapter/resources/webgpu-query.js.map +1 -0
  54. package/dist/adapter/resources/webgpu-render-pass.d.ts +34 -0
  55. package/dist/adapter/resources/webgpu-render-pass.d.ts.map +1 -0
  56. package/dist/adapter/resources/webgpu-render-pass.js +92 -0
  57. package/dist/adapter/resources/webgpu-render-pass.js.map +1 -0
  58. package/dist/adapter/resources/webgpu-render-pipeline.d.ts +41 -0
  59. package/dist/adapter/resources/webgpu-render-pipeline.d.ts.map +1 -0
  60. package/dist/adapter/resources/webgpu-render-pipeline.js +148 -0
  61. package/dist/adapter/resources/webgpu-render-pipeline.js.map +1 -0
  62. package/dist/adapter/resources/webgpu-sampler.d.ts +16 -0
  63. package/dist/adapter/resources/webgpu-sampler.d.ts.map +1 -0
  64. package/dist/adapter/resources/webgpu-sampler.js +19 -0
  65. package/dist/adapter/resources/webgpu-sampler.js.map +1 -0
  66. package/dist/adapter/resources/webgpu-shader.d.ts +21 -0
  67. package/dist/adapter/resources/webgpu-shader.d.ts.map +1 -0
  68. package/dist/adapter/resources/webgpu-shader.js +64 -0
  69. package/dist/adapter/resources/webgpu-shader.js.map +1 -0
  70. package/dist/adapter/resources/webgpu-texture.d.ts +39 -0
  71. package/dist/adapter/resources/webgpu-texture.d.ts.map +1 -0
  72. package/dist/adapter/resources/webgpu-texture.js +111 -0
  73. package/dist/adapter/resources/webgpu-texture.js.map +1 -0
  74. package/dist/adapter/webgpu-canvas-context.d.ts +32 -0
  75. package/dist/adapter/webgpu-canvas-context.d.ts.map +1 -0
  76. package/dist/adapter/webgpu-canvas-context.js +95 -0
  77. package/dist/adapter/webgpu-canvas-context.js.map +1 -0
  78. package/dist/adapter/webgpu-device.d.ts +67 -0
  79. package/dist/adapter/webgpu-device.d.ts.map +1 -0
  80. package/dist/adapter/webgpu-device.js +225 -0
  81. package/dist/adapter/webgpu-device.js.map +1 -0
  82. package/dist/adapter/webgpu-types.d.ts +1 -0
  83. package/dist/adapter/webgpu-types.d.ts.map +1 -0
  84. package/dist/adapter/webgpu-types.js +2 -0
  85. package/dist/adapter/webgpu-types.js.map +1 -0
  86. package/dist/bundle.d.ts +2 -0
  87. package/dist/bundle.d.ts.map +1 -0
  88. package/dist/bundle.js +5 -0
  89. package/dist/bundle.js.map +1 -0
  90. package/dist/glsl/glsllang.d.ts +3 -0
  91. package/dist/glsl/glsllang.d.ts.map +1 -0
  92. package/dist/glsl/glsllang.js +10 -0
  93. package/dist/glsl/glsllang.js.map +1 -0
  94. package/dist/index.d.ts +8 -0
  95. package/dist/index.d.ts.map +1 -0
  96. package/dist/index.js +8 -0
  97. package/dist/index.js.map +1 -0
  98. package/dist/init.d.ts +2 -0
  99. package/dist/init.d.ts.map +1 -0
  100. package/dist/init.js +4 -0
  101. package/dist/init.js.map +1 -0
  102. package/package.json +36 -0
  103. package/src/adapter/helpers/accessor-to-format.ts +101 -0
  104. package/src/adapter/helpers/convert-texture-format.ts +10 -0
  105. package/src/adapter/helpers/generate-mipmaps.ts +107 -0
  106. package/src/adapter/helpers/get-bind-group.ts +82 -0
  107. package/src/adapter/helpers/get-vertex-buffer-layout.ts +123 -0
  108. package/src/adapter/helpers/webgpu-parameters.ts +226 -0
  109. package/src/adapter/resources/webgpu-buffer.ts +96 -0
  110. package/src/adapter/resources/webgpu-command-encoder.ts +111 -0
  111. package/src/adapter/resources/webgpu-compute-pass.ts +74 -0
  112. package/src/adapter/resources/webgpu-compute-pipeline.ts +34 -0
  113. package/src/adapter/resources/webgpu-external-texture.ts +37 -0
  114. package/src/adapter/resources/webgpu-framebuffer.ts +120 -0
  115. package/src/adapter/resources/webgpu-query.ts +43 -0
  116. package/src/adapter/resources/webgpu-render-pass.ts +128 -0
  117. package/src/adapter/resources/webgpu-render-pipeline.ts +231 -0
  118. package/src/adapter/resources/webgpu-sampler.ts +25 -0
  119. package/src/adapter/resources/webgpu-shader.ts +72 -0
  120. package/src/adapter/resources/webgpu-texture.ts +243 -0
  121. package/src/adapter/webgpu-canvas-context.ts +102 -0
  122. package/src/adapter/webgpu-device.ts +282 -0
  123. package/src/adapter/webgpu-types.ts +0 -0
  124. package/src/bundle.ts +4 -0
  125. package/src/glsl/glsllang.ts +14 -0
  126. package/src/index.ts +13 -0
  127. package/src/init.ts +4 -0
@@ -0,0 +1,43 @@
1
+ /*
2
+ import {Resource, Query, QueryProps} from '@luma.gl/api';
3
+ import WebGPUDevice from '../webgpu-device';
4
+
5
+ export type WebGPUQueryProps = QueryProps & {
6
+ handle?: any;
7
+ };
8
+
9
+ const DEFAULT_QUERY_PROPS: Required<WebGPUQueryProps> = {
10
+ id: undefined,
11
+ handle: undefined,
12
+ userData: undefined,
13
+ type: 'timestamp',
14
+ count: 1,
15
+ pipelineStatistics: []
16
+ };
17
+
18
+ /**
19
+ * Immutable
20
+ *
21
+ class WebGPUQuery extends Resource<WebGPUQueryProps> implements Query {
22
+ readonly device: WebGPUDevice;
23
+ readonly handle: GPUQuerySet;
24
+
25
+ constructor(device: WebGPUDevice, props: WebGPUQueryProps) {
26
+ super(device, props, DEFAULT_QUERY_PROPS);
27
+ this.handle = this.props.handle as GPUQuerySet || this.createHandle();
28
+ this.handle.label = this.props.id;
29
+ }
30
+
31
+ protected createHandle() {
32
+ return this.device.handle.createQuerySet({
33
+ type: this.props.type,
34
+ count: this.props.count,
35
+ pipelineStatistics: this.props.pipelineStatistics
36
+ });
37
+ }
38
+
39
+ destroy() {
40
+ this.handle.destroy();
41
+ }
42
+ }
43
+ */
@@ -0,0 +1,128 @@
1
+ import type {RenderPassProps, RenderPassParameters, Binding} from '@luma.gl/api';
2
+ import {Buffer, RenderPass, RenderPipeline, cast, log} from '@luma.gl/api';
3
+ import WebGPUDevice from '../webgpu-device';
4
+ import WebGPUBuffer from './webgpu-buffer';
5
+ // import WebGPUCommandEncoder from './webgpu-command-encoder';
6
+ import WebGPURenderPipeline from './webgpu-render-pipeline';
7
+
8
+ export default class WebGPURenderPass extends RenderPass {
9
+ readonly device: WebGPUDevice;
10
+ readonly handle: GPURenderPassEncoder;
11
+
12
+ /** Active pipeline */
13
+ pipeline: WebGPURenderPipeline | null = null;
14
+
15
+ constructor(device: WebGPUDevice, props: RenderPassProps = {}) {
16
+ super(device, props);
17
+ this.device = device;
18
+ const framebuffer = props.framebuffer || device.canvasContext.getCurrentFramebuffer();
19
+ // @ts-expect-error
20
+ const renderPassDescriptor = framebuffer.renderPassDescriptor;
21
+ this.handle = this.props.handle || device.commandEncoder.beginRenderPass(renderPassDescriptor);
22
+ this.handle.label = this.props.id;
23
+ }
24
+
25
+ destroy() {}
26
+
27
+ endPass(): void {
28
+ this.handle.endPass();
29
+ }
30
+
31
+ setPipeline(pipeline: RenderPipeline): void {
32
+ this.pipeline = cast<WebGPURenderPipeline>(pipeline);
33
+ this.handle.setPipeline(this.pipeline.handle);
34
+ }
35
+
36
+ /** Sets an array of bindings (uniform buffers, samplers, textures, ...) */
37
+ setBindings(bindings: Record<string, Binding>): void {
38
+ this.pipeline.setBindings(bindings);
39
+ this.handle.setBindGroup(0, this.pipeline._getBindGroup());
40
+ }
41
+
42
+ setIndexBuffer(
43
+ buffer: Buffer,
44
+ indexFormat: GPUIndexFormat,
45
+ offset: number = 0,
46
+ size?: number
47
+ ): void {
48
+ this.handle.setIndexBuffer(cast<WebGPUBuffer>(buffer).handle, indexFormat, offset, size);
49
+ }
50
+
51
+ setVertexBuffer(slot: number, buffer: Buffer, offset: number = 0): void {
52
+ this.handle.setVertexBuffer(slot, cast<WebGPUBuffer>(buffer).handle, offset);
53
+ }
54
+
55
+ draw(options: {
56
+ vertexCount?: number;
57
+ indexCount?: number;
58
+ instanceCount?: number;
59
+ firstVertex?: number;
60
+ firstIndex?: number;
61
+ firstInstance?: number;
62
+ baseVertex?: number;
63
+ }): void {
64
+ if (options.indexCount) {
65
+ this.handle.drawIndexed(
66
+ options.indexCount,
67
+ options.instanceCount,
68
+ options.firstIndex,
69
+ options.baseVertex,
70
+ options.firstInstance
71
+ );
72
+ } else {
73
+ this.handle.draw(
74
+ options.vertexCount,
75
+ options.instanceCount,
76
+ options.firstIndex,
77
+ options.firstInstance
78
+ );
79
+ }
80
+ }
81
+
82
+ drawIndirect(): void {
83
+ // drawIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): void;
84
+ // drawIndexedIndirect(indirectBuffer: GPUBuffer, indirectOffset: number): void;
85
+ }
86
+
87
+ setParameters(parameters: RenderPassParameters): void {
88
+ const {blendConstant, stencilReference, scissorRect, viewport} = parameters;
89
+ if (blendConstant) {
90
+ this.handle.setBlendConstant(blendConstant);
91
+ }
92
+ if (stencilReference) {
93
+ this.handle.setStencilReference(stencilReference);
94
+ }
95
+ if (scissorRect) {
96
+ this.handle.setScissorRect(scissorRect[0], scissorRect[1], scissorRect[2], scissorRect[3]);
97
+ }
98
+ // TODO - explain how 3 dimensions vs 2 in WebGL works.
99
+ if (viewport) {
100
+ this.handle.setViewport(
101
+ viewport[0],
102
+ viewport[1],
103
+ viewport[2],
104
+ viewport[3],
105
+ viewport[4],
106
+ viewport[5]
107
+ );
108
+ }
109
+ }
110
+
111
+ pushDebugGroup(groupLabel: string): void {
112
+ this.handle.pushDebugGroup(groupLabel);
113
+ }
114
+ popDebugGroup(): void {
115
+ this.handle.popDebugGroup();
116
+ }
117
+ insertDebugMarker(markerLabel: string): void {
118
+ this.handle.insertDebugMarker(markerLabel);
119
+ }
120
+
121
+ // writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;
122
+ // beginOcclusionQuery(queryIndex: number): void;
123
+ // endOcclusionQuery(): void;
124
+ // beginPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;
125
+ // endPipelineStatisticsQuery(querySet: GPUQuerySet, queryIndex: number): void;
126
+
127
+ // executeBundles(bundles: Iterable<GPURenderBundle>): void;
128
+ }
@@ -0,0 +1,231 @@
1
+ import type {Binding, RenderPass} from '@luma.gl/api';
2
+ import {Buffer, RenderPipeline, RenderPipelineProps, cast, log, isObjectEmpty} from '@luma.gl/api';
3
+ import {applyParametersToRenderPipelineDescriptor} from '../helpers/webgpu-parameters';
4
+ import {getWebGPUTextureFormat} from '../helpers/convert-texture-format';
5
+ import {getBindGroup} from '../helpers/get-bind-group';
6
+ import {getVertexBufferLayout, getBufferSlots} from '../helpers/get-vertex-buffer-layout';
7
+ // import {convertAttributesVertexBufferToLayout} from '../helpers/get-vertex-buffer-layout';
8
+ // import {mapAccessorToWebGPUFormat} from './helpers/accessor-to-format';
9
+ // import type {BufferAccessors} from './webgpu-pipeline';
10
+
11
+ import type WebGPUDevice from '../webgpu-device';
12
+ import type WebGPUBuffer from './webgpu-buffer';
13
+ import type WebGPUShader from './webgpu-shader';
14
+ import type WebGPURenderPass from './webgpu-render-pass';
15
+
16
+ // RENDER PIPELINE
17
+
18
+ /** Creates a new render pipeline when parameters change */
19
+ export default class WebGPURenderPipeline extends RenderPipeline {
20
+ device: WebGPUDevice;
21
+ handle: GPURenderPipeline;
22
+
23
+ private _bufferSlots: Record<string, number>;
24
+ private _buffers: Buffer[];
25
+ private _indexBuffer: WebGPUBuffer;
26
+ // private _firstIndex: number;
27
+ // private _lastIndex: number;
28
+
29
+ /** For internal use to create BindGroups */
30
+ private _bindGroupLayout: GPUBindGroupLayout;
31
+ private _bindGroup: GPUBindGroup = null;
32
+
33
+ constructor(device: WebGPUDevice, props: RenderPipelineProps) {
34
+ super(device, props);
35
+ this.device = device;
36
+ this.handle = (this.props.handle as GPURenderPipeline) || this.createHandle();
37
+ this.handle.label = this.props.id;
38
+
39
+ this._bufferSlots = getBufferSlots(this.props.layout, this.props.bufferMap);
40
+ this._buffers = new Array<Buffer>(Object.keys(this._bufferSlots).length).fill(null);
41
+ this._bindGroupLayout = this.handle.getBindGroupLayout(0);
42
+ }
43
+
44
+ protected createHandle(): GPURenderPipeline {
45
+ const descriptor = this._getRenderPipelineDescriptor();
46
+ const renderPipeline = this.device.handle.createRenderPipeline(descriptor);
47
+ log.groupCollapsed(1, `new WebGPRenderPipeline(${this.id})`)();
48
+ log.log(1, JSON.stringify(descriptor, null, 2))();
49
+ log.groupEnd(1)();
50
+ return renderPipeline;
51
+ }
52
+
53
+ destroy() {
54
+ // WebGPURenderPipeline has no destroy method.
55
+ }
56
+
57
+ setIndexBuffer(indexBuffer: Buffer): void {
58
+ this._indexBuffer = cast<WebGPUBuffer>(indexBuffer);
59
+ }
60
+
61
+ setAttributes(attributes: Record<string, Buffer>): void {
62
+ for (const [name, buffer] of Object.entries(attributes)) {
63
+ const bufferIndex = this._bufferSlots[name];
64
+ if (bufferIndex >= 0) {
65
+ this._buffers[bufferIndex] = buffer;
66
+ } else {
67
+ throw new Error(
68
+ `Setting attribute '${name}' not listed in shader layout for program ${this.id}`
69
+ );
70
+ }
71
+ }
72
+ // for (let i = 0; i < this._bufferSlots.length; ++i) {
73
+ // const bufferName = this._bufferSlots[i];
74
+ // if (attributes[bufferName]) {
75
+ // this.handle
76
+ // }
77
+ // }
78
+ }
79
+
80
+ /** Set the bindings */
81
+ setBindings(bindings: Record<string, Binding>): void {
82
+ if (!isObjectEmpty(this.props.bindings)) {
83
+ Object.assign(this.props.bindings, bindings);
84
+ // Set up the bindings
85
+ this._bindGroup = getBindGroup(
86
+ this.device.handle,
87
+ this._bindGroupLayout,
88
+ this.props.layout,
89
+ this.props.bindings
90
+ );
91
+ }
92
+ }
93
+
94
+ setUniforms(uniforms: Record<string, any>): void {
95
+ if (!isObjectEmpty(uniforms)) {
96
+ throw new Error('WebGPU does not support uniforms');
97
+ }
98
+ }
99
+
100
+ _getBuffers() {
101
+ return this._buffers;
102
+ }
103
+
104
+ /** Return a bind group created by setBindings */
105
+ _getBindGroup() {
106
+ // assert(this._bindGroup);
107
+ return this._bindGroup;
108
+ }
109
+
110
+ /** Populate the complex WebGPU GPURenderPipelineDescriptor */
111
+ protected _getRenderPipelineDescriptor() {
112
+ // Set up the vertex stage
113
+ const vertex: GPUVertexState = {
114
+ module: cast<WebGPUShader>(this.props.vs).handle,
115
+ entryPoint: this.props.vsEntryPoint || 'main',
116
+ buffers: getVertexBufferLayout(this.props.layout, this.props.bufferMap)
117
+ };
118
+
119
+ // Set up the fragment stage
120
+ let fragment: GPUFragmentState | undefined;
121
+ if (this.props.fs) {
122
+ fragment = {
123
+ module: cast<WebGPUShader>(this.props.fs).handle,
124
+ entryPoint: this.props.fsEntryPoint || 'main',
125
+ targets: [
126
+ {
127
+ format: getWebGPUTextureFormat(this.device.canvasContext.format)
128
+ }
129
+ ]
130
+ };
131
+ }
132
+
133
+ // Create a partially populated descriptor
134
+ let descriptor: GPURenderPipelineDescriptor = {
135
+ vertex,
136
+ fragment,
137
+ primitive: {
138
+ topology: this.props.topology
139
+ }
140
+ };
141
+
142
+ // Set parameters on the descriptor
143
+ applyParametersToRenderPipelineDescriptor(descriptor, this.props.parameters);
144
+
145
+ return descriptor;
146
+ }
147
+
148
+ draw(options: {
149
+ renderPass?: RenderPass;
150
+ vertexCount?: number;
151
+ indexCount?: number;
152
+ instanceCount?: number;
153
+ firstVertex?: number;
154
+ firstIndex?: number;
155
+ firstInstance?: number;
156
+ baseVertex?: number;
157
+ }): void {
158
+ const webgpuRenderPass =
159
+ cast<WebGPURenderPass>(options.renderPass) || this.device.getDefaultRenderPass();
160
+
161
+ // Set pipeline
162
+ webgpuRenderPass.handle.setPipeline(this.handle);
163
+
164
+ // Set bindings (uniform buffers, textures etc)
165
+ if (this._getBindGroup()) {
166
+ webgpuRenderPass.handle.setBindGroup(0, this._getBindGroup());
167
+ }
168
+
169
+ // Set attributes
170
+ this._setAttributeBuffers(webgpuRenderPass);
171
+
172
+ // Draw
173
+ if (options.indexCount) {
174
+ webgpuRenderPass.handle.drawIndexed(
175
+ options.indexCount,
176
+ options.instanceCount,
177
+ options.firstIndex,
178
+ options.baseVertex,
179
+ options.firstInstance
180
+ );
181
+ } else {
182
+ webgpuRenderPass.handle.draw(
183
+ options.vertexCount,
184
+ options.instanceCount,
185
+ options.firstIndex,
186
+ options.firstInstance
187
+ );
188
+ }
189
+ }
190
+
191
+ _setAttributeBuffers(webgpuRenderPass: WebGPURenderPass) {
192
+ if (this._indexBuffer) {
193
+ webgpuRenderPass.handle.setIndexBuffer(this._indexBuffer.handle, this._indexBuffer.props.indexType);
194
+ }
195
+
196
+ const buffers = this._getBuffers();
197
+ for (let i = 0; i < buffers.length; ++i) {
198
+ const buffer = cast<WebGPUBuffer>(buffers[i]);
199
+ if (!buffer) {
200
+ const attribute = this.props.layout.attributes.find(
201
+ (attribute) => attribute.location === i
202
+ );
203
+ throw new Error(
204
+ `No buffer provided for attribute '${attribute?.name || ''}' in Model '${this.props.id}'`
205
+ );
206
+ }
207
+ webgpuRenderPass.handle.setVertexBuffer(i, buffer.handle);
208
+ }
209
+
210
+ // TODO - HANDLE buffer maps
211
+ /*
212
+ for (const [bufferName, attributeMapping] of Object.entries(this.props.bufferMap)) {
213
+ const buffer = cast<WebGPUBuffer>(this.props.attributes[bufferName]);
214
+ if (!buffer) {
215
+ log.warn(`Missing buffer for buffer map ${bufferName}`)();
216
+ continue;
217
+ }
218
+
219
+ if ('location' in attributeMapping) {
220
+ // @ts-expect-error TODO model must not depend on webgpu
221
+ renderPass.handle.setVertexBuffer(layout.location, buffer.handle);
222
+ } else {
223
+ for (const [bufferName, mapping] of Object.entries(attributeMapping)) {
224
+ // @ts-expect-error TODO model must not depend on webgpu
225
+ renderPass.handle.setVertexBuffer(field.location, buffer.handle);
226
+ }
227
+ }
228
+ }
229
+ */
230
+ }
231
+ }
@@ -0,0 +1,25 @@
1
+ import {Sampler, SamplerProps} from '@luma.gl/api';
2
+ import type WebGPUDevice from '../webgpu-device';
3
+
4
+ export type WebGPUSamplerProps = SamplerProps & {
5
+ handle?: GPUSampler;
6
+ }
7
+
8
+ /**
9
+ *
10
+ */
11
+ export default class WebGPUSampler extends Sampler {
12
+ readonly device: WebGPUDevice;
13
+ readonly handle: GPUSampler;
14
+
15
+ constructor(device: WebGPUDevice, props: WebGPUSamplerProps) {
16
+ super(device, props);
17
+ this.device = device;
18
+ this.handle = this.handle || this.device.handle.createSampler(this.props);
19
+ this.handle.label = this.props.id;
20
+ }
21
+
22
+ destroy(): void {
23
+ // this.handle.destroy();
24
+ }
25
+ }
@@ -0,0 +1,72 @@
1
+ import type {ShaderProps, CompilerMessage} from '@luma.gl/api';
2
+ import {Shader, log} from '@luma.gl/api';
3
+ import type WebGPUDevice from '../webgpu-device';
4
+
5
+ export type WebGPUShaderProps = ShaderProps & {
6
+ handle?: GPUShaderModule;
7
+ };
8
+
9
+ /**
10
+ * Immutable shader
11
+ */
12
+ export default class WebGPUShader extends Shader {
13
+ readonly device: WebGPUDevice;
14
+ readonly handle: GPUShaderModule;
15
+
16
+ constructor(device: WebGPUDevice, props: WebGPUShaderProps) {
17
+ super(device, props);
18
+ this.device = device;
19
+
20
+ this.device.handle.pushErrorScope('validation');
21
+
22
+ this.handle = this.props.handle || this.createHandle();
23
+ this.handle.label = this.props.id;
24
+
25
+ this._checkCompilationError(this.device.handle.popErrorScope());
26
+ }
27
+
28
+ async _checkCompilationError(errorScope: Promise<GPUError>): Promise<void> {
29
+ const error = await errorScope as GPUValidationError;
30
+ if (error) {
31
+ const shaderLog = await this.compilationInfo();
32
+ log.error(`Shader compilation error: ${error.message}`, shaderLog)();
33
+ // Note: Even though this error is asynchronous and thrown after the constructor completes,
34
+ // it will result in a useful stack trace leading back to the constructor
35
+ throw new Error(`Shader compilation error: ${error.message}`);
36
+ }
37
+ }
38
+
39
+ destroy() {
40
+ // this.handle.destroy();
41
+ }
42
+
43
+ protected createHandle(): GPUShaderModule {
44
+ const {source} = this.props;
45
+
46
+ let language = this.props.language;
47
+ // Compile from src
48
+ if (!language) {
49
+ // wgsl uses C++ "auto" style arrow notation
50
+ language = source.includes('->') ? 'wgsl' : 'glsl';
51
+ }
52
+
53
+ switch(language) {
54
+ case 'wgsl':
55
+ return this.device.handle.createShaderModule({code: source});
56
+ case 'glsl':
57
+ return this.device.handle.createShaderModule({
58
+ code: source,
59
+ // @ts-expect-error
60
+ transform: (glsl) => this.device.glslang.compileGLSL(glsl, type)
61
+ });
62
+ default:
63
+ throw new Error(language);
64
+ }
65
+ }
66
+
67
+ /** Returns compilation info for this shader */
68
+ async compilationInfo(): Promise<readonly CompilerMessage[]> {
69
+ const compilationInfo = await this.handle.compilationInfo();
70
+ return compilationInfo.messages;
71
+ }
72
+ }