@luma.gl/webgpu 9.0.0-alpha.2

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Files changed (127) hide show
  1. package/README.md +1 -0
  2. package/dist/adapter/helpers/accessor-to-format.d.ts +1 -0
  3. package/dist/adapter/helpers/accessor-to-format.d.ts.map +1 -0
  4. package/dist/adapter/helpers/accessor-to-format.js +2 -0
  5. package/dist/adapter/helpers/accessor-to-format.js.map +1 -0
  6. package/dist/adapter/helpers/convert-texture-format.d.ts +5 -0
  7. package/dist/adapter/helpers/convert-texture-format.d.ts.map +1 -0
  8. package/dist/adapter/helpers/convert-texture-format.js +8 -0
  9. package/dist/adapter/helpers/convert-texture-format.js.map +1 -0
  10. package/dist/adapter/helpers/generate-mipmaps.d.ts +10 -0
  11. package/dist/adapter/helpers/generate-mipmaps.d.ts.map +1 -0
  12. package/dist/adapter/helpers/generate-mipmaps.js +95 -0
  13. package/dist/adapter/helpers/generate-mipmaps.js.map +1 -0
  14. package/dist/adapter/helpers/get-bind-group.d.ts +13 -0
  15. package/dist/adapter/helpers/get-bind-group.d.ts.map +1 -0
  16. package/dist/adapter/helpers/get-bind-group.js +60 -0
  17. package/dist/adapter/helpers/get-bind-group.js.map +1 -0
  18. package/dist/adapter/helpers/get-vertex-buffer-layout.d.ts +12 -0
  19. package/dist/adapter/helpers/get-vertex-buffer-layout.d.ts.map +1 -0
  20. package/dist/adapter/helpers/get-vertex-buffer-layout.js +98 -0
  21. package/dist/adapter/helpers/get-vertex-buffer-layout.js.map +1 -0
  22. package/dist/adapter/helpers/webgpu-parameters.d.ts +9 -0
  23. package/dist/adapter/helpers/webgpu-parameters.d.ts.map +1 -0
  24. package/dist/adapter/helpers/webgpu-parameters.js +134 -0
  25. package/dist/adapter/helpers/webgpu-parameters.js.map +1 -0
  26. package/dist/adapter/resources/webgpu-buffer.d.ts +18 -0
  27. package/dist/adapter/resources/webgpu-buffer.d.ts.map +1 -0
  28. package/dist/adapter/resources/webgpu-buffer.js +84 -0
  29. package/dist/adapter/resources/webgpu-buffer.js.map +1 -0
  30. package/dist/adapter/resources/webgpu-command-encoder.d.ts +45 -0
  31. package/dist/adapter/resources/webgpu-command-encoder.d.ts.map +1 -0
  32. package/dist/adapter/resources/webgpu-command-encoder.js +66 -0
  33. package/dist/adapter/resources/webgpu-command-encoder.js.map +1 -0
  34. package/dist/adapter/resources/webgpu-compute-pass.d.ts +32 -0
  35. package/dist/adapter/resources/webgpu-compute-pass.d.ts.map +1 -0
  36. package/dist/adapter/resources/webgpu-compute-pass.js +56 -0
  37. package/dist/adapter/resources/webgpu-compute-pass.js.map +1 -0
  38. package/dist/adapter/resources/webgpu-compute-pipeline.d.ts +12 -0
  39. package/dist/adapter/resources/webgpu-compute-pipeline.d.ts.map +1 -0
  40. package/dist/adapter/resources/webgpu-compute-pipeline.js +27 -0
  41. package/dist/adapter/resources/webgpu-compute-pipeline.js.map +1 -0
  42. package/dist/adapter/resources/webgpu-external-texture.d.ts +18 -0
  43. package/dist/adapter/resources/webgpu-external-texture.d.ts.map +1 -0
  44. package/dist/adapter/resources/webgpu-external-texture.js +30 -0
  45. package/dist/adapter/resources/webgpu-external-texture.js.map +1 -0
  46. package/dist/adapter/resources/webgpu-framebuffer.d.ts +29 -0
  47. package/dist/adapter/resources/webgpu-framebuffer.d.ts.map +1 -0
  48. package/dist/adapter/resources/webgpu-framebuffer.js +111 -0
  49. package/dist/adapter/resources/webgpu-framebuffer.js.map +1 -0
  50. package/dist/adapter/resources/webgpu-query.d.ts +1 -0
  51. package/dist/adapter/resources/webgpu-query.d.ts.map +1 -0
  52. package/dist/adapter/resources/webgpu-query.js +2 -0
  53. package/dist/adapter/resources/webgpu-query.js.map +1 -0
  54. package/dist/adapter/resources/webgpu-render-pass.d.ts +34 -0
  55. package/dist/adapter/resources/webgpu-render-pass.d.ts.map +1 -0
  56. package/dist/adapter/resources/webgpu-render-pass.js +92 -0
  57. package/dist/adapter/resources/webgpu-render-pass.js.map +1 -0
  58. package/dist/adapter/resources/webgpu-render-pipeline.d.ts +41 -0
  59. package/dist/adapter/resources/webgpu-render-pipeline.d.ts.map +1 -0
  60. package/dist/adapter/resources/webgpu-render-pipeline.js +148 -0
  61. package/dist/adapter/resources/webgpu-render-pipeline.js.map +1 -0
  62. package/dist/adapter/resources/webgpu-sampler.d.ts +16 -0
  63. package/dist/adapter/resources/webgpu-sampler.d.ts.map +1 -0
  64. package/dist/adapter/resources/webgpu-sampler.js +19 -0
  65. package/dist/adapter/resources/webgpu-sampler.js.map +1 -0
  66. package/dist/adapter/resources/webgpu-shader.d.ts +21 -0
  67. package/dist/adapter/resources/webgpu-shader.d.ts.map +1 -0
  68. package/dist/adapter/resources/webgpu-shader.js +64 -0
  69. package/dist/adapter/resources/webgpu-shader.js.map +1 -0
  70. package/dist/adapter/resources/webgpu-texture.d.ts +39 -0
  71. package/dist/adapter/resources/webgpu-texture.d.ts.map +1 -0
  72. package/dist/adapter/resources/webgpu-texture.js +111 -0
  73. package/dist/adapter/resources/webgpu-texture.js.map +1 -0
  74. package/dist/adapter/webgpu-canvas-context.d.ts +32 -0
  75. package/dist/adapter/webgpu-canvas-context.d.ts.map +1 -0
  76. package/dist/adapter/webgpu-canvas-context.js +95 -0
  77. package/dist/adapter/webgpu-canvas-context.js.map +1 -0
  78. package/dist/adapter/webgpu-device.d.ts +67 -0
  79. package/dist/adapter/webgpu-device.d.ts.map +1 -0
  80. package/dist/adapter/webgpu-device.js +225 -0
  81. package/dist/adapter/webgpu-device.js.map +1 -0
  82. package/dist/adapter/webgpu-types.d.ts +1 -0
  83. package/dist/adapter/webgpu-types.d.ts.map +1 -0
  84. package/dist/adapter/webgpu-types.js +2 -0
  85. package/dist/adapter/webgpu-types.js.map +1 -0
  86. package/dist/bundle.d.ts +2 -0
  87. package/dist/bundle.d.ts.map +1 -0
  88. package/dist/bundle.js +5 -0
  89. package/dist/bundle.js.map +1 -0
  90. package/dist/glsl/glsllang.d.ts +3 -0
  91. package/dist/glsl/glsllang.d.ts.map +1 -0
  92. package/dist/glsl/glsllang.js +10 -0
  93. package/dist/glsl/glsllang.js.map +1 -0
  94. package/dist/index.d.ts +8 -0
  95. package/dist/index.d.ts.map +1 -0
  96. package/dist/index.js +8 -0
  97. package/dist/index.js.map +1 -0
  98. package/dist/init.d.ts +2 -0
  99. package/dist/init.d.ts.map +1 -0
  100. package/dist/init.js +4 -0
  101. package/dist/init.js.map +1 -0
  102. package/package.json +36 -0
  103. package/src/adapter/helpers/accessor-to-format.ts +101 -0
  104. package/src/adapter/helpers/convert-texture-format.ts +10 -0
  105. package/src/adapter/helpers/generate-mipmaps.ts +107 -0
  106. package/src/adapter/helpers/get-bind-group.ts +82 -0
  107. package/src/adapter/helpers/get-vertex-buffer-layout.ts +123 -0
  108. package/src/adapter/helpers/webgpu-parameters.ts +226 -0
  109. package/src/adapter/resources/webgpu-buffer.ts +96 -0
  110. package/src/adapter/resources/webgpu-command-encoder.ts +111 -0
  111. package/src/adapter/resources/webgpu-compute-pass.ts +74 -0
  112. package/src/adapter/resources/webgpu-compute-pipeline.ts +34 -0
  113. package/src/adapter/resources/webgpu-external-texture.ts +37 -0
  114. package/src/adapter/resources/webgpu-framebuffer.ts +120 -0
  115. package/src/adapter/resources/webgpu-query.ts +43 -0
  116. package/src/adapter/resources/webgpu-render-pass.ts +128 -0
  117. package/src/adapter/resources/webgpu-render-pipeline.ts +231 -0
  118. package/src/adapter/resources/webgpu-sampler.ts +25 -0
  119. package/src/adapter/resources/webgpu-shader.ts +72 -0
  120. package/src/adapter/resources/webgpu-texture.ts +243 -0
  121. package/src/adapter/webgpu-canvas-context.ts +102 -0
  122. package/src/adapter/webgpu-device.ts +282 -0
  123. package/src/adapter/webgpu-types.ts +0 -0
  124. package/src/bundle.ts +4 -0
  125. package/src/glsl/glsllang.ts +14 -0
  126. package/src/index.ts +13 -0
  127. package/src/init.ts +4 -0
@@ -0,0 +1,3 @@
1
+ /** Dynamically load the GLSL compiler */
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+ export declare function loadGlslangModule(): Promise<unknown>;
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+ //# sourceMappingURL=glsllang.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"glsllang.d.ts","sourceRoot":"","sources":["../../src/glsl/glsllang.ts"],"names":[],"mappings":"AAKA,yCAAyC;AACzC,wBAAsB,iBAAiB,qBAOtC"}
@@ -0,0 +1,10 @@
1
+ let glslang;
2
+ export async function loadGlslangModule() {
3
+ if (!glslang) {
4
+ const glslangModule = await import('https://unpkg.com/@webgpu/glslang@0.0.15/dist/web-devel/glslang.js');
5
+ glslang = await glslangModule.default();
6
+ }
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+
8
+ return glslang;
9
+ }
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+ //# sourceMappingURL=glsllang.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/glsl/glsllang.ts"],"names":["glslang","loadGlslangModule","glslangModule","default"],"mappings":"AAGA,IAAIA,OAAJ;AAGA,OAAO,eAAeC,iBAAf,GAAmC;AACxC,MAAI,CAACD,OAAL,EAAc;AAEZ,UAAME,aAAa,GAAG,MAAM,OAAiC,oEAAjC,CAA5B;AACAF,IAAAA,OAAO,GAAG,MAAME,aAAa,CAACC,OAAd,EAAhB;AACD;;AACD,SAAOH,OAAP;AACD","sourcesContent":["// Inspired by webgpu samples at https://github.com/austinEng/webgpu-samples/blob/master/src/glslang.ts\n// under BSD 3-clause license\n\nlet glslang: unknown;\n\n/** Dynamically load the GLSL compiler */\nexport async function loadGlslangModule() {\n if (!glslang) {\n // @ts-ignore\n const glslangModule = await import(/* webpackIgnore: true */ 'https://unpkg.com/@webgpu/glslang@0.0.15/dist/web-devel/glslang.js');\n glslang = await glslangModule.default();\n }\n return glslang;\n}\n"],"file":"glsllang.js"}
@@ -0,0 +1,8 @@
1
+ import '@luma.gl/api';
2
+ import './init';
3
+ export { default as WebGPUDevice } from './adapter/webgpu-device';
4
+ export { default as WebGPUBuffer } from './adapter/resources/webgpu-buffer';
5
+ export { default as WebGPUTexture } from './adapter/resources/webgpu-texture';
6
+ export { default as WebGPUSampler } from './adapter/resources/webgpu-sampler';
7
+ export { default as WebGPUShader } from './adapter/resources/webgpu-shader';
8
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAEA,OAAO,cAAc,CAAC;AACtB,OAAO,QAAQ,CAAA;AAGf,OAAO,EAAC,OAAO,IAAI,YAAY,EAAC,MAAM,yBAAyB,CAAC;AAGhE,OAAO,EAAC,OAAO,IAAI,YAAY,EAAC,MAAM,mCAAmC,CAAC;AAC1E,OAAO,EAAC,OAAO,IAAI,aAAa,EAAC,MAAM,oCAAoC,CAAC;AAC5E,OAAO,EAAC,OAAO,IAAI,aAAa,EAAC,MAAM,oCAAoC,CAAC;AAC5E,OAAO,EAAC,OAAO,IAAI,YAAY,EAAC,MAAM,mCAAmC,CAAC"}
package/dist/index.js ADDED
@@ -0,0 +1,8 @@
1
+ import '@luma.gl/api';
2
+ import './init';
3
+ export { default as WebGPUDevice } from './adapter/webgpu-device';
4
+ export { default as WebGPUBuffer } from './adapter/resources/webgpu-buffer';
5
+ export { default as WebGPUTexture } from './adapter/resources/webgpu-texture';
6
+ export { default as WebGPUSampler } from './adapter/resources/webgpu-sampler';
7
+ export { default as WebGPUShader } from './adapter/resources/webgpu-shader';
8
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/index.ts"],"names":["default","WebGPUDevice","WebGPUBuffer","WebGPUTexture","WebGPUSampler","WebGPUShader"],"mappings":"AAEA,OAAO,cAAP;AACA,OAAO,QAAP;AAGA,SAAQA,OAAO,IAAIC,YAAnB,QAAsC,yBAAtC;AAGA,SAAQD,OAAO,IAAIE,YAAnB,QAAsC,mCAAtC;AACA,SAAQF,OAAO,IAAIG,aAAnB,QAAuC,oCAAvC;AACA,SAAQH,OAAO,IAAII,aAAnB,QAAuC,oCAAvC;AACA,SAAQJ,OAAO,IAAIK,YAAnB,QAAsC,mCAAtC","sourcesContent":["\n// Initialize any global state\nimport '@luma.gl/api';\nimport './init'\n\n// WEBGPU ADAPTER\nexport {default as WebGPUDevice} from './adapter/webgpu-device';\n\n// WEBGPU CLASSES (typically not accessed directly)\nexport {default as WebGPUBuffer} from './adapter/resources/webgpu-buffer';\nexport {default as WebGPUTexture} from './adapter/resources/webgpu-texture';\nexport {default as WebGPUSampler} from './adapter/resources/webgpu-sampler';\nexport {default as WebGPUShader} from './adapter/resources/webgpu-shader';\n"],"file":"index.js"}
package/dist/init.d.ts ADDED
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=init.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"init.d.ts","sourceRoot":"","sources":["../src/init.ts"],"names":[],"mappings":""}
package/dist/init.js ADDED
@@ -0,0 +1,4 @@
1
+ import { luma } from '@luma.gl/api';
2
+ import WebGPUDevice from './adapter/webgpu-device';
3
+ luma.registerDevices([WebGPUDevice]);
4
+ //# sourceMappingURL=init.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/init.ts"],"names":["luma","WebGPUDevice","registerDevices"],"mappings":"AAAA,SAAQA,IAAR,QAAmB,cAAnB;AACA,OAAOC,YAAP,MAAyB,yBAAzB;AAEAD,IAAI,CAACE,eAAL,CAAqB,CAACD,YAAD,CAArB","sourcesContent":["import {luma} from '@luma.gl/api';\nimport WebGPUDevice from './adapter/webgpu-device';\n\nluma.registerDevices([WebGPUDevice]);\n"],"file":"init.js"}
package/package.json ADDED
@@ -0,0 +1,36 @@
1
+ {
2
+ "name": "@luma.gl/webgpu",
3
+ "version": "9.0.0-alpha.2",
4
+ "description": "WebGPU adapter for the luma.gl API",
5
+ "license": "MIT",
6
+ "repository": {
7
+ "type": "git",
8
+ "url": "https://github.com/visgl/luma.gl"
9
+ },
10
+ "keywords": [
11
+ "webgpu",
12
+ "visualization",
13
+ "animation",
14
+ "3d"
15
+ ],
16
+ "types": "src/index.ts",
17
+ "main": "dist/index.js",
18
+ "module": "dist/index.js",
19
+ "files": [
20
+ "src",
21
+ "dist",
22
+ "README.md"
23
+ ],
24
+ "sideEffects": false,
25
+ "scripts": {
26
+ "pre-build": "npm run build-bundle && npm run build-bundle -- --env.dev",
27
+ "build-bundle": "webpack --display=minimal --config ../../scripts/bundle.config.js"
28
+ },
29
+ "dependencies": {
30
+ "@babel/runtime": "^7.0.0",
31
+ "@luma.gl/api": "9.0.0-alpha.2",
32
+ "@webgpu/types": "^0.1.9",
33
+ "probe.gl": "^3.2.1"
34
+ },
35
+ "gitHead": "81e93840f31f0e32f86dfea6b576acf2c2d9caec"
36
+ }
@@ -0,0 +1,101 @@
1
+ /*
2
+ import {assert} from '@luma.gl/api';
3
+ import GL from '@luma.gl/constants';
4
+
5
+ type Accessor = Record<string, any>;
6
+
7
+ const FORMAT_TO_ACCESSOR: Record<GPUVertexFormat, Accessor> = {
8
+ uchar2: {type: 'uchar', size: 2},
9
+ uchar4: {type: 'uchar', size: 4},
10
+ char2: {type: 'char', size: 2},
11
+ char4: {type: 'char', size: 4},
12
+ uchar2norm: {type: 'uchar', size: 2, normalized: true},
13
+ uchar4norm: {type: 'uchar', size: 4, normalized: true},
14
+ char2norm: {type: 'char', size: 2, normalized: true},
15
+ char4norm: {type: 'char', size: 4, normalized: true},
16
+ ushort2: {type: 'ushort', size: 2},
17
+ ushort4: {type: 'ushort', size: 4},
18
+ short2: {type: 'short', size: 2},
19
+ short4: {type: 'short', size: 4},
20
+ ushort2norm: {type: 'ushort', size: 2, normalized: true},
21
+ ushort4norm: {type: 'ushort', size: 4, normalized: true},
22
+ short2norm: {type: 'short', size: 1, normalized: true},
23
+ short4norm: {type: 'short', size: 1, normalized: true},
24
+ half2: {type: 'half', size: 2},
25
+ half4: {type: 'half', size: 4},
26
+ float: {type: 'float', size: 1},
27
+ float2: {type: 'float', size: 2},
28
+ float3: {type: 'float', size: 3},
29
+ float4: {type: 'float', size: 4},
30
+ uint: {type: 'uint', size: 1, integer: true},
31
+ uint2: {type: 'uint', size: 2, integer: true},
32
+ uint3: {type: 'uint', size: 3, integer: true},
33
+ uint4: {type: 'uint', size: 4, integer: true},
34
+ int: {type: 'int', size: 1, integer: true},
35
+ int2: {type: 'int', size: 2, integer: true},
36
+ int3: {type: 'int', size: 3, integer: true},
37
+ int4: {type: 'int', size: 4, integer: true}
38
+ };
39
+
40
+ /**
41
+ * Convert from WebGPU attribute format strings to accessor {type, size, normalized, integer}
42
+ * @param {*} format
43
+ *
44
+ export function mapWebGPUFormatToAccessor(format) {
45
+ const accessorDefinition = FORMAT_TO_ACCESSOR[format];
46
+ assert(accessorDefinition, 'invalid attribute format');
47
+ return Object.freeze(accessorDefinition);
48
+ }
49
+
50
+ /**
51
+ * Convert from accessor {type, size, normalized, integer} to WebGPU attribute format strings
52
+ * @param {*} format
53
+ *
54
+ export function mapAccessorToWebGPUFormat(accessor) {
55
+ const {type = GL.FLOAT, size = 1, normalized = false, integer = false} = accessor;
56
+ assert(size >=1 && size <=4);
57
+ // `norm` suffix (uchar4norm)
58
+ const norm = normalized ? 'norm' : '';
59
+ // size 1 is ommitted in format names (float vs float2)
60
+ const count = size === 1 ? '' : size;
61
+ switch (type) {
62
+ case GL.UNSIGNED_BYTE:
63
+ switch (size) {
64
+ case 2:
65
+ case 4:
66
+ return `uchar${count}${norm}`;
67
+ }
68
+ case GL.BYTE:
69
+ switch (size) {
70
+ case 2:
71
+ case 4:
72
+ return `char${count}${norm}`;
73
+ }
74
+ case GL.UNSIGNED_SHORT:
75
+ switch (size) {
76
+ case 2:
77
+ case 4:
78
+ return `ushort${count}${norm}`;
79
+ }
80
+ case GL.SHORT:
81
+ switch (size) {
82
+ case 2:
83
+ case 4:
84
+ return `short${count}${norm}`;
85
+ }
86
+ case GL.HALF_FLOAT:
87
+ switch (size) {
88
+ case 2:
89
+ case 4:
90
+ return `half${count}`;
91
+ }
92
+ case GL.FLOAT:
93
+ return `float${count}`;
94
+ case GL.UNSIGNED_INT:
95
+ return `uint${count}`;
96
+ case GL.INT:
97
+ return `int${count}`;
98
+ }
99
+ throw new Error('illegal accessor');
100
+ }
101
+ */
@@ -0,0 +1,10 @@
1
+ // luma.gl, MIT license
2
+ import {TextureFormat} from '@luma.gl/api';
3
+
4
+ /** Ensure a texture format is WebGPU compatible */
5
+ export function getWebGPUTextureFormat(format: TextureFormat): GPUTextureFormat {
6
+ if (format.includes('webgl')) {
7
+ throw new Error('webgl-only format');
8
+ }
9
+ return format as GPUTextureFormat;
10
+ }
@@ -0,0 +1,107 @@
1
+ // luma.gl, MIT license
2
+ // Forked from Kangz/mipmapper.js under MIT license Copyright 2020 Brandon Jones
3
+ // https://gist.github.com/Kangz/782d5f1ae502daf53910a13f55db2f83
4
+
5
+ // @ts-nocheck this is written against outdated WebGPU API, needs an update pass
6
+
7
+ const VS_GEN_MIPMAP = `\#version 450
8
+ const vec2 pos[4] = vec2[4](vec2(-1.0f, 1.0f), vec2(1.0f, 1.0f), vec2(-1.0f, -1.0f), vec2(1.0f, -1.0f));
9
+ layout(location = 0) out vec2 vTex;
10
+ void main() {
11
+ gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);
12
+ vTex = gl_Position / 2.0f + vec2(0.5f);
13
+ }`;
14
+
15
+ const FS_GEN_MIPMAP = `#version 450
16
+ layout(set = 0, binding = 0) uniform sampler imgSampler;
17
+ layout(set = 0, binding = 1) uniform texture2D img;
18
+ layout(location = 0) in vec2 vTex;
19
+ layout(location = 0) out vec4 outColor;
20
+ void main() {
21
+ outColor = texture(sampler2D(img, imgSampler), vTex);
22
+ }`;
23
+
24
+ /** WebGPU does not have built-in mipmap creation */
25
+ export class WebGPUMipmapGenerator {
26
+ device: GPUDevice;
27
+ mipmapSampler: GPUSampler;
28
+ mipmapPipeline: GPURenderPipeline;
29
+
30
+ constructor(device: GPUDevice, glslang) {
31
+ this.device = device;
32
+
33
+ this.mipmapSampler = device.createSampler({ minFilter: 'linear' });
34
+
35
+ this.mipmapPipeline = device.createRenderPipeline({
36
+ vertexStage: {
37
+ module: device.createShaderModule({
38
+ code: glslang.compileGLSL(VS_GEN_MIPMAP, 'vertex')
39
+ }),
40
+ entryPoint: 'main'
41
+ },
42
+ fragmentStage: {
43
+ module: device.createShaderModule({
44
+ code: glslang.compileGLSL(FS_GEN_MIPMAP, 'fragment')
45
+ }),
46
+ entryPoint: 'main'
47
+ },
48
+ primitiveTopology: 'triangle-strip',
49
+ colorStates: [{
50
+ format: 'rgba8unorm',
51
+ }]
52
+ });
53
+ }
54
+
55
+ generateMipmappedTexture(imageBitmap: ImageBitmap) {
56
+ let textureSize = {
57
+ width: imageBitmap.width,
58
+ height: imageBitmap.height,
59
+ depth: 1,
60
+ }
61
+ const mipLevelCount = Math.floor(Math.log2(Math.max(imageBitmap.width, imageBitmap.height))) + 1;
62
+
63
+ // Populate the top level of the srcTexture with the imageBitmap.
64
+ const texture = this.device.createTexture({
65
+ size: textureSize,
66
+ format: 'rgba8unorm',
67
+ usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.SAMPLED | GPUTextureUsage.OUTPUT_ATTACHMENT,
68
+ mipLevelCount
69
+ });
70
+ this.device.queue.copyImageBitmapToTexture({ imageBitmap }, { texture: srcTexture }, textureSize);
71
+
72
+ const commandEncoder = this.device.createCommandEncoder({});
73
+ for (let i = 1; i < mipLevelCount; ++i) {
74
+ const passEncoder = commandEncoder.beginRenderPass({
75
+ colorAttachments: [{
76
+ attachment: texture.createView({
77
+ baseMipLevel: i,
78
+ mipLevelCount: 1
79
+ }),
80
+ loadValue: { r: 1.0, g: 0.0, b: 0.0, a: 0.0 },
81
+ }],
82
+ });
83
+
84
+ const bindGroup = this.device.createBindGroup({
85
+ layout: this.mipmapPipeline.getBindGroupLayout(0),
86
+ bindings: [{
87
+ binding: 0,
88
+ resource: this.mipmapSampler,
89
+ }, {
90
+ binding: 1,
91
+ resource: texture.createView({
92
+ baseMipLevel: i - 1,
93
+ mipLevelCount: 1
94
+ }),
95
+ }],
96
+ });
97
+
98
+ passEncoder.setPipeline(this.mipmapPipeline);
99
+ passEncoder.setBindGroup(0, bindGroup);
100
+ passEncoder.draw(4);
101
+ passEncoder.endPass();
102
+ }
103
+
104
+ this.device.queue.submit([commandEncoder.finish()]);
105
+ return texture;
106
+ }
107
+ }
@@ -0,0 +1,82 @@
1
+ // luma.gl, MIT license
2
+ import type {ShaderLayout, BindingLayout, Binding} from '@luma.gl/api';
3
+ import {Buffer, Sampler, Texture, log, cast} from '@luma.gl/api';
4
+ import type WebGPUBuffer from '../resources/webgpu-buffer';
5
+ import type WebGPUSampler from '../resources/webgpu-sampler';
6
+ import type WebGPUTexture from '../resources/webgpu-texture';
7
+
8
+ /**
9
+ * Create a WebGPU "bind group layout" from an array of luma.gl bindings
10
+ * @note bind groups can be automatically generated by WebGPU.
11
+ */
12
+ export function makeBindGroupLayout(device: GPUDevice, layout: GPUBindGroupLayout, bindings: Binding[]): GPUBindGroupLayout {
13
+ throw new Error('not implemented');
14
+ // return device.createBindGroupLayout({
15
+ // layout,
16
+ // entries: getBindGroupEntries(bindings)
17
+ // })
18
+ }
19
+
20
+ /**
21
+ * Create a WebGPU "bind group" from an array of luma.gl bindings
22
+ */
23
+ export function getBindGroup(
24
+ device: GPUDevice,
25
+ bindGroupLayout: GPUBindGroupLayout,
26
+ layout: ShaderLayout,
27
+ bindings: Record<string, Binding>
28
+ ): GPUBindGroup {
29
+ const entries = getBindGroupEntries(bindings, layout);
30
+ return device.createBindGroup({
31
+ layout: bindGroupLayout,
32
+ entries
33
+ });
34
+ }
35
+
36
+ export function getShaderLayoutBinding(layout: ShaderLayout, bindingName: string): BindingLayout {
37
+ const bindingLayout = layout.bindings.find(binding => binding.name === bindingName);
38
+ if (!bindingLayout) {
39
+ log.warn(`Binding ${bindingName} not set: Not found in shader layout.`)();
40
+ }
41
+ return bindingLayout;
42
+ }
43
+
44
+ /**
45
+ * @param bindings
46
+ * @returns
47
+ */
48
+ function getBindGroupEntries(bindings: Record<string, Binding>, layout: ShaderLayout): GPUBindGroupEntry[] {
49
+ const entries: GPUBindGroupEntry[] = [];
50
+
51
+ for (const [bindingName, value] of Object.entries(bindings)) {
52
+ const bindingLayout = getShaderLayoutBinding(layout, bindingName);
53
+ if (bindingLayout) {
54
+ entries.push(getBindGroupEntry(value, bindingLayout.location));
55
+ }
56
+ }
57
+
58
+ return entries;
59
+ }
60
+
61
+ function getBindGroupEntry(binding: Binding, index: number): GPUBindGroupEntry {
62
+ if (binding instanceof Buffer) {
63
+ return {
64
+ binding: index,
65
+ resource: {
66
+ buffer: cast<WebGPUBuffer>(binding).handle
67
+ }
68
+ };
69
+ }
70
+ if (binding instanceof Sampler) {
71
+ return {
72
+ binding: index,
73
+ resource: cast<WebGPUSampler>(binding).handle
74
+ };
75
+ } else if (binding instanceof Texture) {
76
+ return {
77
+ binding: index,
78
+ resource: cast<WebGPUTexture>(binding).handle.createView()
79
+ };
80
+ }
81
+ throw new Error('invalid binding');
82
+ }
@@ -0,0 +1,123 @@
1
+ import type {ShaderLayout, BufferMapping, AttributeLayout} from '@luma.gl/api';
2
+ import {decodeVertexFormat} from '@luma.gl/api';
3
+
4
+ /**
5
+ * Build a WebGPU vertex buffer layout intended for use in a GPURenderPassDescriptor.
6
+ * Converts luma.gl attribute definitions to a WebGPU GPUVertexBufferLayout[] array
7
+ * @param layout
8
+ * @param bufferMap The buffer map is optional
9
+ * @returns WebGPU layout intended for a GPURenderPassDescriptor.
10
+ */
11
+ export function getVertexBufferLayout(layout: ShaderLayout, bufferMap: BufferMapping[]): GPUVertexBufferLayout[] {
12
+ const vertexBufferLayouts: GPUVertexBufferLayout[] = [];
13
+ const usedAttributes = new Set<string>();
14
+
15
+ // First handle any buffers mentioned in `bufferMapping`
16
+ for (const mapping of bufferMap) {
17
+ // Build vertex attributes for one buffer
18
+ const vertexAttributes: GPUVertexAttribute[] = [];
19
+
20
+ // TODO verify that all stepModes for one buffer are the same
21
+ let stepMode: 'vertex' | 'instance' = 'vertex';
22
+ let byteStride = 0;
23
+ let byteOffset = mapping.byteOffset || 0;
24
+
25
+ // interleaved mapping {..., attributes: [{...}, ...]}
26
+ if ('attributes' in mapping) {
27
+ const arrayStride = mapping.byteStride;
28
+ for (const interleaved of mapping.attributes) {
29
+ const attributeLayout = findAttributeLayout(layout, interleaved.name, usedAttributes);
30
+
31
+ stepMode = attributeLayout.stepMode || 'vertex';
32
+ vertexAttributes.push({
33
+ format: attributeLayout.format,
34
+ offset: byteOffset + byteStride,
35
+ shaderLocation: attributeLayout.location
36
+ });
37
+
38
+ byteStride += decodeVertexFormat(attributeLayout.format).byteLength;
39
+ }
40
+ // non-interleaved mapping (just set offset and stride)
41
+ } else {
42
+ const attributeLayout = findAttributeLayout(layout, mapping.name, usedAttributes);
43
+ byteStride = decodeVertexFormat(attributeLayout.format).byteLength,
44
+
45
+ stepMode = attributeLayout.stepMode || 'vertex';
46
+ vertexAttributes.push({
47
+ format: attributeLayout.format,
48
+ offset: byteOffset,
49
+ shaderLocation: attributeLayout.location
50
+ });
51
+ }
52
+
53
+ // Store all the attribute bindings for one buffer
54
+ vertexBufferLayouts.push({
55
+ arrayStride: mapping.byteStride || byteStride,
56
+ stepMode: stepMode || 'vertex',
57
+ attributes: vertexAttributes
58
+ });
59
+ }
60
+
61
+ // Add any non-mapped attributes
62
+ for (const attribute of layout.attributes) {
63
+ if (!usedAttributes.has(attribute.name)) {
64
+ vertexBufferLayouts.push({
65
+ arrayStride: decodeVertexFormat(attribute.format).byteLength,
66
+ stepMode: attribute.stepMode || 'vertex',
67
+ attributes: [{
68
+ format: attribute.format,
69
+ offset: 0,
70
+ shaderLocation: attribute.location
71
+ }]
72
+ });
73
+ }
74
+ }
75
+
76
+ return vertexBufferLayouts;
77
+ }
78
+
79
+ export function getBufferSlots(layout: ShaderLayout, bufferMap: BufferMapping[]): Record<string, number> {
80
+ const usedAttributes = new Set<string>();
81
+ let bufferSlot = 0;
82
+ const bufferSlots: Record<string, number> = {};
83
+
84
+ // First handle any buffers mentioned in `bufferMapping`
85
+ for (const mapping of bufferMap) {
86
+ // interleaved mapping {..., attributes: [{...}, ...]}
87
+ if ('attributes' in mapping) {
88
+ for (const interleaved of mapping.attributes) {
89
+ usedAttributes.add(interleaved.name);
90
+ }
91
+ // non-interleaved mapping (just set offset and stride)
92
+ } else {
93
+ usedAttributes.add(mapping.name);
94
+ }
95
+ bufferSlots[mapping.name] = bufferSlot++;
96
+ }
97
+
98
+ // Add any non-mapped attributes
99
+ for (const attribute of layout.attributes) {
100
+ if (!usedAttributes.has(attribute.name)) {
101
+ bufferSlots[attribute.name] = bufferSlot++;
102
+ }
103
+ }
104
+
105
+ return bufferSlots;
106
+ }
107
+
108
+ /**
109
+ * Looks up an attribute in the ShaderLayout.
110
+ * @throws if name is not in ShaderLayout
111
+ * @throws if name has already been referenced
112
+ */
113
+ function findAttributeLayout(layout: ShaderLayout, name: string, attributeNames: Set<string>): AttributeLayout {
114
+ const attribute = layout.attributes.find(attribute => attribute.name === name);
115
+ if (!attribute) {
116
+ throw new Error(`Unknown attribute ${name}`);
117
+ }
118
+ if (attributeNames.has(name)) {
119
+ throw new Error(`Duplicate attribute ${name}`);
120
+ }
121
+ attributeNames.add(name);
122
+ return attribute;
123
+ }