@luma.gl/webgpu 9.0.0-alpha.2

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Files changed (127) hide show
  1. package/README.md +1 -0
  2. package/dist/adapter/helpers/accessor-to-format.d.ts +1 -0
  3. package/dist/adapter/helpers/accessor-to-format.d.ts.map +1 -0
  4. package/dist/adapter/helpers/accessor-to-format.js +2 -0
  5. package/dist/adapter/helpers/accessor-to-format.js.map +1 -0
  6. package/dist/adapter/helpers/convert-texture-format.d.ts +5 -0
  7. package/dist/adapter/helpers/convert-texture-format.d.ts.map +1 -0
  8. package/dist/adapter/helpers/convert-texture-format.js +8 -0
  9. package/dist/adapter/helpers/convert-texture-format.js.map +1 -0
  10. package/dist/adapter/helpers/generate-mipmaps.d.ts +10 -0
  11. package/dist/adapter/helpers/generate-mipmaps.d.ts.map +1 -0
  12. package/dist/adapter/helpers/generate-mipmaps.js +95 -0
  13. package/dist/adapter/helpers/generate-mipmaps.js.map +1 -0
  14. package/dist/adapter/helpers/get-bind-group.d.ts +13 -0
  15. package/dist/adapter/helpers/get-bind-group.d.ts.map +1 -0
  16. package/dist/adapter/helpers/get-bind-group.js +60 -0
  17. package/dist/adapter/helpers/get-bind-group.js.map +1 -0
  18. package/dist/adapter/helpers/get-vertex-buffer-layout.d.ts +12 -0
  19. package/dist/adapter/helpers/get-vertex-buffer-layout.d.ts.map +1 -0
  20. package/dist/adapter/helpers/get-vertex-buffer-layout.js +98 -0
  21. package/dist/adapter/helpers/get-vertex-buffer-layout.js.map +1 -0
  22. package/dist/adapter/helpers/webgpu-parameters.d.ts +9 -0
  23. package/dist/adapter/helpers/webgpu-parameters.d.ts.map +1 -0
  24. package/dist/adapter/helpers/webgpu-parameters.js +134 -0
  25. package/dist/adapter/helpers/webgpu-parameters.js.map +1 -0
  26. package/dist/adapter/resources/webgpu-buffer.d.ts +18 -0
  27. package/dist/adapter/resources/webgpu-buffer.d.ts.map +1 -0
  28. package/dist/adapter/resources/webgpu-buffer.js +84 -0
  29. package/dist/adapter/resources/webgpu-buffer.js.map +1 -0
  30. package/dist/adapter/resources/webgpu-command-encoder.d.ts +45 -0
  31. package/dist/adapter/resources/webgpu-command-encoder.d.ts.map +1 -0
  32. package/dist/adapter/resources/webgpu-command-encoder.js +66 -0
  33. package/dist/adapter/resources/webgpu-command-encoder.js.map +1 -0
  34. package/dist/adapter/resources/webgpu-compute-pass.d.ts +32 -0
  35. package/dist/adapter/resources/webgpu-compute-pass.d.ts.map +1 -0
  36. package/dist/adapter/resources/webgpu-compute-pass.js +56 -0
  37. package/dist/adapter/resources/webgpu-compute-pass.js.map +1 -0
  38. package/dist/adapter/resources/webgpu-compute-pipeline.d.ts +12 -0
  39. package/dist/adapter/resources/webgpu-compute-pipeline.d.ts.map +1 -0
  40. package/dist/adapter/resources/webgpu-compute-pipeline.js +27 -0
  41. package/dist/adapter/resources/webgpu-compute-pipeline.js.map +1 -0
  42. package/dist/adapter/resources/webgpu-external-texture.d.ts +18 -0
  43. package/dist/adapter/resources/webgpu-external-texture.d.ts.map +1 -0
  44. package/dist/adapter/resources/webgpu-external-texture.js +30 -0
  45. package/dist/adapter/resources/webgpu-external-texture.js.map +1 -0
  46. package/dist/adapter/resources/webgpu-framebuffer.d.ts +29 -0
  47. package/dist/adapter/resources/webgpu-framebuffer.d.ts.map +1 -0
  48. package/dist/adapter/resources/webgpu-framebuffer.js +111 -0
  49. package/dist/adapter/resources/webgpu-framebuffer.js.map +1 -0
  50. package/dist/adapter/resources/webgpu-query.d.ts +1 -0
  51. package/dist/adapter/resources/webgpu-query.d.ts.map +1 -0
  52. package/dist/adapter/resources/webgpu-query.js +2 -0
  53. package/dist/adapter/resources/webgpu-query.js.map +1 -0
  54. package/dist/adapter/resources/webgpu-render-pass.d.ts +34 -0
  55. package/dist/adapter/resources/webgpu-render-pass.d.ts.map +1 -0
  56. package/dist/adapter/resources/webgpu-render-pass.js +92 -0
  57. package/dist/adapter/resources/webgpu-render-pass.js.map +1 -0
  58. package/dist/adapter/resources/webgpu-render-pipeline.d.ts +41 -0
  59. package/dist/adapter/resources/webgpu-render-pipeline.d.ts.map +1 -0
  60. package/dist/adapter/resources/webgpu-render-pipeline.js +148 -0
  61. package/dist/adapter/resources/webgpu-render-pipeline.js.map +1 -0
  62. package/dist/adapter/resources/webgpu-sampler.d.ts +16 -0
  63. package/dist/adapter/resources/webgpu-sampler.d.ts.map +1 -0
  64. package/dist/adapter/resources/webgpu-sampler.js +19 -0
  65. package/dist/adapter/resources/webgpu-sampler.js.map +1 -0
  66. package/dist/adapter/resources/webgpu-shader.d.ts +21 -0
  67. package/dist/adapter/resources/webgpu-shader.d.ts.map +1 -0
  68. package/dist/adapter/resources/webgpu-shader.js +64 -0
  69. package/dist/adapter/resources/webgpu-shader.js.map +1 -0
  70. package/dist/adapter/resources/webgpu-texture.d.ts +39 -0
  71. package/dist/adapter/resources/webgpu-texture.d.ts.map +1 -0
  72. package/dist/adapter/resources/webgpu-texture.js +111 -0
  73. package/dist/adapter/resources/webgpu-texture.js.map +1 -0
  74. package/dist/adapter/webgpu-canvas-context.d.ts +32 -0
  75. package/dist/adapter/webgpu-canvas-context.d.ts.map +1 -0
  76. package/dist/adapter/webgpu-canvas-context.js +95 -0
  77. package/dist/adapter/webgpu-canvas-context.js.map +1 -0
  78. package/dist/adapter/webgpu-device.d.ts +67 -0
  79. package/dist/adapter/webgpu-device.d.ts.map +1 -0
  80. package/dist/adapter/webgpu-device.js +225 -0
  81. package/dist/adapter/webgpu-device.js.map +1 -0
  82. package/dist/adapter/webgpu-types.d.ts +1 -0
  83. package/dist/adapter/webgpu-types.d.ts.map +1 -0
  84. package/dist/adapter/webgpu-types.js +2 -0
  85. package/dist/adapter/webgpu-types.js.map +1 -0
  86. package/dist/bundle.d.ts +2 -0
  87. package/dist/bundle.d.ts.map +1 -0
  88. package/dist/bundle.js +5 -0
  89. package/dist/bundle.js.map +1 -0
  90. package/dist/glsl/glsllang.d.ts +3 -0
  91. package/dist/glsl/glsllang.d.ts.map +1 -0
  92. package/dist/glsl/glsllang.js +10 -0
  93. package/dist/glsl/glsllang.js.map +1 -0
  94. package/dist/index.d.ts +8 -0
  95. package/dist/index.d.ts.map +1 -0
  96. package/dist/index.js +8 -0
  97. package/dist/index.js.map +1 -0
  98. package/dist/init.d.ts +2 -0
  99. package/dist/init.d.ts.map +1 -0
  100. package/dist/init.js +4 -0
  101. package/dist/init.js.map +1 -0
  102. package/package.json +36 -0
  103. package/src/adapter/helpers/accessor-to-format.ts +101 -0
  104. package/src/adapter/helpers/convert-texture-format.ts +10 -0
  105. package/src/adapter/helpers/generate-mipmaps.ts +107 -0
  106. package/src/adapter/helpers/get-bind-group.ts +82 -0
  107. package/src/adapter/helpers/get-vertex-buffer-layout.ts +123 -0
  108. package/src/adapter/helpers/webgpu-parameters.ts +226 -0
  109. package/src/adapter/resources/webgpu-buffer.ts +96 -0
  110. package/src/adapter/resources/webgpu-command-encoder.ts +111 -0
  111. package/src/adapter/resources/webgpu-compute-pass.ts +74 -0
  112. package/src/adapter/resources/webgpu-compute-pipeline.ts +34 -0
  113. package/src/adapter/resources/webgpu-external-texture.ts +37 -0
  114. package/src/adapter/resources/webgpu-framebuffer.ts +120 -0
  115. package/src/adapter/resources/webgpu-query.ts +43 -0
  116. package/src/adapter/resources/webgpu-render-pass.ts +128 -0
  117. package/src/adapter/resources/webgpu-render-pipeline.ts +231 -0
  118. package/src/adapter/resources/webgpu-sampler.ts +25 -0
  119. package/src/adapter/resources/webgpu-shader.ts +72 -0
  120. package/src/adapter/resources/webgpu-texture.ts +243 -0
  121. package/src/adapter/webgpu-canvas-context.ts +102 -0
  122. package/src/adapter/webgpu-device.ts +282 -0
  123. package/src/adapter/webgpu-types.ts +0 -0
  124. package/src/bundle.ts +4 -0
  125. package/src/glsl/glsllang.ts +14 -0
  126. package/src/index.ts +13 -0
  127. package/src/init.ts +4 -0
package/README.md ADDED
@@ -0,0 +1 @@
1
+ # luma.gl/webgpu
@@ -0,0 +1 @@
1
+ //# sourceMappingURL=accessor-to-format.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"accessor-to-format.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/accessor-to-format.ts"],"names":[],"mappings":""}
@@ -0,0 +1,2 @@
1
+
2
+ //# sourceMappingURL=accessor-to-format.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"names":[],"mappings":"","sourcesContent":[],"file":"accessor-to-format.js"}
@@ -0,0 +1,5 @@
1
+ /// <reference types="@webgpu/types" />
2
+ import { TextureFormat } from '@luma.gl/api';
3
+ /** Ensure a texture format is WebGPU compatible */
4
+ export declare function getWebGPUTextureFormat(format: TextureFormat): GPUTextureFormat;
5
+ //# sourceMappingURL=convert-texture-format.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"convert-texture-format.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/convert-texture-format.ts"],"names":[],"mappings":";AACA,OAAO,EAAC,aAAa,EAAC,MAAM,cAAc,CAAC;AAE3C,mDAAmD;AACnD,wBAAgB,sBAAsB,CAAC,MAAM,EAAE,aAAa,GAAG,gBAAgB,CAK9E"}
@@ -0,0 +1,8 @@
1
+ export function getWebGPUTextureFormat(format) {
2
+ if (format.includes('webgl')) {
3
+ throw new Error('webgl-only format');
4
+ }
5
+
6
+ return format;
7
+ }
8
+ //# sourceMappingURL=convert-texture-format.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/adapter/helpers/convert-texture-format.ts"],"names":["getWebGPUTextureFormat","format","includes","Error"],"mappings":"AAIA,OAAO,SAASA,sBAAT,CAAgCC,MAAhC,EAAyE;AAC9E,MAAIA,MAAM,CAACC,QAAP,CAAgB,OAAhB,CAAJ,EAA8B;AAC5B,UAAM,IAAIC,KAAJ,CAAU,mBAAV,CAAN;AACD;;AACD,SAAOF,MAAP;AACD","sourcesContent":["// luma.gl, MIT license\nimport {TextureFormat} from '@luma.gl/api';\n\n/** Ensure a texture format is WebGPU compatible */\nexport function getWebGPUTextureFormat(format: TextureFormat): GPUTextureFormat {\n if (format.includes('webgl')) {\n throw new Error('webgl-only format');\n }\n return format as GPUTextureFormat;\n}\n"],"file":"convert-texture-format.js"}
@@ -0,0 +1,10 @@
1
+ /// <reference types="@webgpu/types" />
2
+ /** WebGPU does not have built-in mipmap creation */
3
+ export declare class WebGPUMipmapGenerator {
4
+ device: GPUDevice;
5
+ mipmapSampler: GPUSampler;
6
+ mipmapPipeline: GPURenderPipeline;
7
+ constructor(device: GPUDevice, glslang: any);
8
+ generateMipmappedTexture(imageBitmap: ImageBitmap): GPUTexture;
9
+ }
10
+ //# sourceMappingURL=generate-mipmaps.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"generate-mipmaps.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/generate-mipmaps.ts"],"names":[],"mappings":";AAuBA,oDAAoD;AACpD,qBAAa,qBAAqB;IAChC,MAAM,EAAE,SAAS,CAAC;IAClB,aAAa,EAAE,UAAU,CAAC;IAC1B,cAAc,EAAE,iBAAiB,CAAC;gBAEtB,MAAM,EAAE,SAAS,EAAE,OAAO,KAAA;IAyBtC,wBAAwB,CAAC,WAAW,EAAE,WAAW;CAoDlD"}
@@ -0,0 +1,95 @@
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
+ const VS_GEN_MIPMAP = "#version 450\nconst vec2 pos[4] = vec2[4](vec2(-1.0f, 1.0f), vec2(1.0f, 1.0f), vec2(-1.0f, -1.0f), vec2(1.0f, -1.0f));\nlayout(location = 0) out vec2 vTex;\nvoid main() {\n gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);\n vTex = gl_Position / 2.0f + vec2(0.5f);\n}";
3
+ const FS_GEN_MIPMAP = "#version 450\nlayout(set = 0, binding = 0) uniform sampler imgSampler;\nlayout(set = 0, binding = 1) uniform texture2D img;\nlayout(location = 0) in vec2 vTex;\nlayout(location = 0) out vec4 outColor;\nvoid main() {\n outColor = texture(sampler2D(img, imgSampler), vTex);\n}";
4
+ export class WebGPUMipmapGenerator {
5
+ constructor(device, glslang) {
6
+ _defineProperty(this, "device", void 0);
7
+
8
+ _defineProperty(this, "mipmapSampler", void 0);
9
+
10
+ _defineProperty(this, "mipmapPipeline", void 0);
11
+
12
+ this.device = device;
13
+ this.mipmapSampler = device.createSampler({
14
+ minFilter: 'linear'
15
+ });
16
+ this.mipmapPipeline = device.createRenderPipeline({
17
+ vertexStage: {
18
+ module: device.createShaderModule({
19
+ code: glslang.compileGLSL(VS_GEN_MIPMAP, 'vertex')
20
+ }),
21
+ entryPoint: 'main'
22
+ },
23
+ fragmentStage: {
24
+ module: device.createShaderModule({
25
+ code: glslang.compileGLSL(FS_GEN_MIPMAP, 'fragment')
26
+ }),
27
+ entryPoint: 'main'
28
+ },
29
+ primitiveTopology: 'triangle-strip',
30
+ colorStates: [{
31
+ format: 'rgba8unorm'
32
+ }]
33
+ });
34
+ }
35
+
36
+ generateMipmappedTexture(imageBitmap) {
37
+ let textureSize = {
38
+ width: imageBitmap.width,
39
+ height: imageBitmap.height,
40
+ depth: 1
41
+ };
42
+ const mipLevelCount = Math.floor(Math.log2(Math.max(imageBitmap.width, imageBitmap.height))) + 1;
43
+ const texture = this.device.createTexture({
44
+ size: textureSize,
45
+ format: 'rgba8unorm',
46
+ usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.SAMPLED | GPUTextureUsage.OUTPUT_ATTACHMENT,
47
+ mipLevelCount
48
+ });
49
+ this.device.queue.copyImageBitmapToTexture({
50
+ imageBitmap
51
+ }, {
52
+ texture: srcTexture
53
+ }, textureSize);
54
+ const commandEncoder = this.device.createCommandEncoder({});
55
+
56
+ for (let i = 1; i < mipLevelCount; ++i) {
57
+ const passEncoder = commandEncoder.beginRenderPass({
58
+ colorAttachments: [{
59
+ attachment: texture.createView({
60
+ baseMipLevel: i,
61
+ mipLevelCount: 1
62
+ }),
63
+ loadValue: {
64
+ r: 1.0,
65
+ g: 0.0,
66
+ b: 0.0,
67
+ a: 0.0
68
+ }
69
+ }]
70
+ });
71
+ const bindGroup = this.device.createBindGroup({
72
+ layout: this.mipmapPipeline.getBindGroupLayout(0),
73
+ bindings: [{
74
+ binding: 0,
75
+ resource: this.mipmapSampler
76
+ }, {
77
+ binding: 1,
78
+ resource: texture.createView({
79
+ baseMipLevel: i - 1,
80
+ mipLevelCount: 1
81
+ })
82
+ }]
83
+ });
84
+ passEncoder.setPipeline(this.mipmapPipeline);
85
+ passEncoder.setBindGroup(0, bindGroup);
86
+ passEncoder.draw(4);
87
+ passEncoder.endPass();
88
+ }
89
+
90
+ this.device.queue.submit([commandEncoder.finish()]);
91
+ return texture;
92
+ }
93
+
94
+ }
95
+ //# sourceMappingURL=generate-mipmaps.js.map
@@ -0,0 +1 @@
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+ 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luma.gl, MIT license\n// Forked from Kangz/mipmapper.js under MIT license Copyright 2020 Brandon Jones\n// https://gist.github.com/Kangz/782d5f1ae502daf53910a13f55db2f83\n\n// @ts-nocheck this is written against outdated WebGPU API, needs an update pass\n\nconst VS_GEN_MIPMAP = `\\#version 450\nconst vec2 pos[4] = vec2[4](vec2(-1.0f, 1.0f), vec2(1.0f, 1.0f), vec2(-1.0f, -1.0f), vec2(1.0f, -1.0f));\nlayout(location = 0) out vec2 vTex;\nvoid main() {\n gl_Position = vec4(pos[gl_VertexIndex], 0.0, 1.0);\n vTex = gl_Position / 2.0f + vec2(0.5f);\n}`;\n\nconst FS_GEN_MIPMAP = `#version 450\nlayout(set = 0, binding = 0) uniform sampler imgSampler;\nlayout(set = 0, binding = 1) uniform texture2D img;\nlayout(location = 0) in vec2 vTex;\nlayout(location = 0) out vec4 outColor;\nvoid main() {\n outColor = texture(sampler2D(img, imgSampler), vTex);\n}`;\n\n/** WebGPU does not have built-in mipmap creation */\nexport class WebGPUMipmapGenerator {\n device: GPUDevice;\n mipmapSampler: GPUSampler;\n mipmapPipeline: GPURenderPipeline;\n\n constructor(device: GPUDevice, glslang) {\n this.device = device;\n\n this.mipmapSampler = device.createSampler({ minFilter: 'linear' });\n\n this.mipmapPipeline = device.createRenderPipeline({\n vertexStage: {\n module: device.createShaderModule({\n code: glslang.compileGLSL(VS_GEN_MIPMAP, 'vertex')\n }),\n entryPoint: 'main'\n },\n fragmentStage: {\n module: device.createShaderModule({\n code: glslang.compileGLSL(FS_GEN_MIPMAP, 'fragment')\n }),\n entryPoint: 'main'\n },\n primitiveTopology: 'triangle-strip',\n colorStates: [{\n format: 'rgba8unorm',\n }]\n });\n }\n\n generateMipmappedTexture(imageBitmap: ImageBitmap) {\n let textureSize = {\n width: imageBitmap.width,\n height: imageBitmap.height,\n depth: 1,\n }\n const mipLevelCount = Math.floor(Math.log2(Math.max(imageBitmap.width, imageBitmap.height))) + 1;\n\n // Populate the top level of the srcTexture with the imageBitmap.\n const texture = this.device.createTexture({\n size: textureSize,\n format: 'rgba8unorm',\n usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.SAMPLED | GPUTextureUsage.OUTPUT_ATTACHMENT,\n mipLevelCount\n });\n this.device.queue.copyImageBitmapToTexture({ imageBitmap }, { texture: srcTexture }, textureSize);\n\n const commandEncoder = this.device.createCommandEncoder({});\n for (let i = 1; i < mipLevelCount; ++i) {\n const passEncoder = commandEncoder.beginRenderPass({\n colorAttachments: [{\n attachment: texture.createView({\n baseMipLevel: i,\n mipLevelCount: 1\n }),\n loadValue: { r: 1.0, g: 0.0, b: 0.0, a: 0.0 },\n }],\n });\n\n const bindGroup = this.device.createBindGroup({\n layout: this.mipmapPipeline.getBindGroupLayout(0),\n bindings: [{\n binding: 0,\n resource: this.mipmapSampler,\n }, {\n binding: 1,\n resource: texture.createView({\n baseMipLevel: i - 1,\n mipLevelCount: 1\n }),\n }],\n });\n\n passEncoder.setPipeline(this.mipmapPipeline);\n passEncoder.setBindGroup(0, bindGroup);\n passEncoder.draw(4);\n passEncoder.endPass();\n }\n\n this.device.queue.submit([commandEncoder.finish()]);\n return texture;\n }\n}\n"],"file":"generate-mipmaps.js"}
@@ -0,0 +1,13 @@
1
+ /// <reference types="@webgpu/types" />
2
+ import type { ShaderLayout, BindingLayout, Binding } from '@luma.gl/api';
3
+ /**
4
+ * Create a WebGPU "bind group layout" from an array of luma.gl bindings
5
+ * @note bind groups can be automatically generated by WebGPU.
6
+ */
7
+ export declare function makeBindGroupLayout(device: GPUDevice, layout: GPUBindGroupLayout, bindings: Binding[]): GPUBindGroupLayout;
8
+ /**
9
+ * Create a WebGPU "bind group" from an array of luma.gl bindings
10
+ */
11
+ export declare function getBindGroup(device: GPUDevice, bindGroupLayout: GPUBindGroupLayout, layout: ShaderLayout, bindings: Record<string, Binding>): GPUBindGroup;
12
+ export declare function getShaderLayoutBinding(layout: ShaderLayout, bindingName: string): BindingLayout;
13
+ //# sourceMappingURL=get-bind-group.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"get-bind-group.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/get-bind-group.ts"],"names":[],"mappings":";AACA,OAAO,KAAK,EAAC,YAAY,EAAE,aAAa,EAAE,OAAO,EAAC,MAAM,cAAc,CAAC;AAMvE;;;GAGG;AACF,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,kBAAkB,EAAE,QAAQ,EAAE,OAAO,EAAE,GAAG,kBAAkB,CAM3H;AAED;;GAEG;AACH,wBAAgB,YAAY,CAC1B,MAAM,EAAE,SAAS,EACjB,eAAe,EAAE,kBAAkB,EACnC,MAAM,EAAE,YAAY,EACpB,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAChC,YAAY,CAMd;AAED,wBAAgB,sBAAsB,CAAC,MAAM,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,GAAG,aAAa,CAM/F"}
@@ -0,0 +1,60 @@
1
+ import { Buffer, Sampler, Texture, log, cast } from '@luma.gl/api';
2
+ export function makeBindGroupLayout(device, layout, bindings) {
3
+ throw new Error('not implemented');
4
+ }
5
+ export function getBindGroup(device, bindGroupLayout, layout, bindings) {
6
+ const entries = getBindGroupEntries(bindings, layout);
7
+ return device.createBindGroup({
8
+ layout: bindGroupLayout,
9
+ entries
10
+ });
11
+ }
12
+ export function getShaderLayoutBinding(layout, bindingName) {
13
+ const bindingLayout = layout.bindings.find(binding => binding.name === bindingName);
14
+
15
+ if (!bindingLayout) {
16
+ log.warn("Binding ".concat(bindingName, " not set: Not found in shader layout."))();
17
+ }
18
+
19
+ return bindingLayout;
20
+ }
21
+
22
+ function getBindGroupEntries(bindings, layout) {
23
+ const entries = [];
24
+
25
+ for (const [bindingName, value] of Object.entries(bindings)) {
26
+ const bindingLayout = getShaderLayoutBinding(layout, bindingName);
27
+
28
+ if (bindingLayout) {
29
+ entries.push(getBindGroupEntry(value, bindingLayout.location));
30
+ }
31
+ }
32
+
33
+ return entries;
34
+ }
35
+
36
+ function getBindGroupEntry(binding, index) {
37
+ if (binding instanceof Buffer) {
38
+ return {
39
+ binding: index,
40
+ resource: {
41
+ buffer: cast(binding).handle
42
+ }
43
+ };
44
+ }
45
+
46
+ if (binding instanceof Sampler) {
47
+ return {
48
+ binding: index,
49
+ resource: cast(binding).handle
50
+ };
51
+ } else if (binding instanceof Texture) {
52
+ return {
53
+ binding: index,
54
+ resource: cast(binding).handle.createView()
55
+ };
56
+ }
57
+
58
+ throw new Error('invalid binding');
59
+ }
60
+ //# sourceMappingURL=get-bind-group.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/adapter/helpers/get-bind-group.ts"],"names":["Buffer","Sampler","Texture","log","cast","makeBindGroupLayout","device","layout","bindings","Error","getBindGroup","bindGroupLayout","entries","getBindGroupEntries","createBindGroup","getShaderLayoutBinding","bindingName","bindingLayout","find","binding","name","warn","value","Object","push","getBindGroupEntry","location","index","resource","buffer","handle","createView"],"mappings":"AAEA,SAAQA,MAAR,EAAgBC,OAAhB,EAAyBC,OAAzB,EAAkCC,GAAlC,EAAuCC,IAAvC,QAAkD,cAAlD;AASC,OAAO,SAASC,mBAAT,CAA6BC,MAA7B,EAAgDC,MAAhD,EAA4EC,QAA5E,EAAqH;AAC3H,QAAM,IAAIC,KAAJ,CAAU,iBAAV,CAAN;AAKD;AAKD,OAAO,SAASC,YAAT,CACLJ,MADK,EAELK,eAFK,EAGLJ,MAHK,EAILC,QAJK,EAKS;AACd,QAAMI,OAAO,GAAGC,mBAAmB,CAACL,QAAD,EAAWD,MAAX,CAAnC;AACA,SAAOD,MAAM,CAACQ,eAAP,CAAuB;AAC5BP,IAAAA,MAAM,EAAEI,eADoB;AAE5BC,IAAAA;AAF4B,GAAvB,CAAP;AAID;AAED,OAAO,SAASG,sBAAT,CAAgCR,MAAhC,EAAsDS,WAAtD,EAA0F;AAC/F,QAAMC,aAAa,GAAGV,MAAM,CAACC,QAAP,CAAgBU,IAAhB,CAAqBC,OAAO,IAAIA,OAAO,CAACC,IAAR,KAAiBJ,WAAjD,CAAtB;;AACA,MAAI,CAACC,aAAL,EAAoB;AAClBd,IAAAA,GAAG,CAACkB,IAAJ,mBAAoBL,WAApB;AACD;;AACD,SAAOC,aAAP;AACD;;AAMD,SAASJ,mBAAT,CAA6BL,QAA7B,EAAgED,MAAhE,EAA2G;AACzG,QAAMK,OAA4B,GAAG,EAArC;;AAEA,OAAK,MAAM,CAACI,WAAD,EAAcM,KAAd,CAAX,IAAmCC,MAAM,CAACX,OAAP,CAAeJ,QAAf,CAAnC,EAA6D;AAC3D,UAAMS,aAAa,GAAGF,sBAAsB,CAACR,MAAD,EAASS,WAAT,CAA5C;;AACA,QAAIC,aAAJ,EAAmB;AACjBL,MAAAA,OAAO,CAACY,IAAR,CAAaC,iBAAiB,CAACH,KAAD,EAAQL,aAAa,CAACS,QAAtB,CAA9B;AACD;AACF;;AAED,SAAOd,OAAP;AACD;;AAED,SAASa,iBAAT,CAA2BN,OAA3B,EAA6CQ,KAA7C,EAA+E;AAC7E,MAAIR,OAAO,YAAYnB,MAAvB,EAA+B;AAC7B,WAAO;AACLmB,MAAAA,OAAO,EAAEQ,KADJ;AAELC,MAAAA,QAAQ,EAAE;AACRC,QAAAA,MAAM,EAAEzB,IAAI,CAAee,OAAf,CAAJ,CAA4BW;AAD5B;AAFL,KAAP;AAMD;;AACD,MAAIX,OAAO,YAAYlB,OAAvB,EAAgC;AAC9B,WAAO;AACLkB,MAAAA,OAAO,EAAEQ,KADJ;AAELC,MAAAA,QAAQ,EAAExB,IAAI,CAAgBe,OAAhB,CAAJ,CAA6BW;AAFlC,KAAP;AAID,GALD,MAKO,IAAIX,OAAO,YAAYjB,OAAvB,EAAgC;AACrC,WAAO;AACLiB,MAAAA,OAAO,EAAEQ,KADJ;AAELC,MAAAA,QAAQ,EAAExB,IAAI,CAAgBe,OAAhB,CAAJ,CAA6BW,MAA7B,CAAoCC,UAApC;AAFL,KAAP;AAID;;AACD,QAAM,IAAItB,KAAJ,CAAU,iBAAV,CAAN;AACD","sourcesContent":["// luma.gl, MIT license\nimport type {ShaderLayout, BindingLayout, Binding} from '@luma.gl/api';\nimport {Buffer, Sampler, Texture, log, cast} from '@luma.gl/api';\nimport type WebGPUBuffer from '../resources/webgpu-buffer';\nimport type WebGPUSampler from '../resources/webgpu-sampler';\nimport type WebGPUTexture from '../resources/webgpu-texture';\n\n/**\n * Create a WebGPU \"bind group layout\" from an array of luma.gl bindings\n * @note bind groups can be automatically generated by WebGPU.\n */\n export function makeBindGroupLayout(device: GPUDevice, layout: GPUBindGroupLayout, bindings: Binding[]): GPUBindGroupLayout {\n throw new Error('not implemented');\n // return device.createBindGroupLayout({\n // layout,\n // entries: getBindGroupEntries(bindings)\n // })\n}\n\n/**\n * Create a WebGPU \"bind group\" from an array of luma.gl bindings\n */\nexport function getBindGroup(\n device: GPUDevice,\n bindGroupLayout: GPUBindGroupLayout,\n layout: ShaderLayout,\n bindings: Record<string, Binding>\n): GPUBindGroup {\n const entries = getBindGroupEntries(bindings, layout);\n return device.createBindGroup({\n layout: bindGroupLayout,\n entries\n });\n}\n\nexport function getShaderLayoutBinding(layout: ShaderLayout, bindingName: string): BindingLayout {\n const bindingLayout = layout.bindings.find(binding => binding.name === bindingName);\n if (!bindingLayout) {\n log.warn(`Binding ${bindingName} not set: Not found in shader layout.`)();\n }\n return bindingLayout;\n}\n\n/**\n * @param bindings\n * @returns\n */\nfunction getBindGroupEntries(bindings: Record<string, Binding>, layout: ShaderLayout): GPUBindGroupEntry[] {\n const entries: GPUBindGroupEntry[] = [];\n\n for (const [bindingName, value] of Object.entries(bindings)) {\n const bindingLayout = getShaderLayoutBinding(layout, bindingName);\n if (bindingLayout) {\n entries.push(getBindGroupEntry(value, bindingLayout.location));\n }\n }\n\n return entries;\n}\n\nfunction getBindGroupEntry(binding: Binding, index: number): GPUBindGroupEntry {\n if (binding instanceof Buffer) {\n return {\n binding: index,\n resource: {\n buffer: cast<WebGPUBuffer>(binding).handle\n }\n };\n }\n if (binding instanceof Sampler) {\n return {\n binding: index,\n resource: cast<WebGPUSampler>(binding).handle\n };\n } else if (binding instanceof Texture) {\n return {\n binding: index,\n resource: cast<WebGPUTexture>(binding).handle.createView()\n };\n }\n throw new Error('invalid binding');\n}\n"],"file":"get-bind-group.js"}
@@ -0,0 +1,12 @@
1
+ /// <reference types="@webgpu/types" />
2
+ import type { ShaderLayout, BufferMapping } from '@luma.gl/api';
3
+ /**
4
+ * Build a WebGPU vertex buffer layout intended for use in a GPURenderPassDescriptor.
5
+ * Converts luma.gl attribute definitions to a WebGPU GPUVertexBufferLayout[] array
6
+ * @param layout
7
+ * @param bufferMap The buffer map is optional
8
+ * @returns WebGPU layout intended for a GPURenderPassDescriptor.
9
+ */
10
+ export declare function getVertexBufferLayout(layout: ShaderLayout, bufferMap: BufferMapping[]): GPUVertexBufferLayout[];
11
+ export declare function getBufferSlots(layout: ShaderLayout, bufferMap: BufferMapping[]): Record<string, number>;
12
+ //# sourceMappingURL=get-vertex-buffer-layout.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"get-vertex-buffer-layout.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/get-vertex-buffer-layout.ts"],"names":[],"mappings":";AAAA,OAAO,KAAK,EAAC,YAAY,EAAE,aAAa,EAAkB,MAAM,cAAc,CAAC;AAG/E;;;;;;GAMG;AACH,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,YAAY,EAAE,SAAS,EAAE,aAAa,EAAE,GAAG,qBAAqB,EAAE,CAkE/G;AAED,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,EAAE,SAAS,EAAE,aAAa,EAAE,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CA2BvG"}
@@ -0,0 +1,98 @@
1
+ import { decodeVertexFormat } from '@luma.gl/api';
2
+ export function getVertexBufferLayout(layout, bufferMap) {
3
+ const vertexBufferLayouts = [];
4
+ const usedAttributes = new Set();
5
+
6
+ for (const mapping of bufferMap) {
7
+ const vertexAttributes = [];
8
+ let stepMode = 'vertex';
9
+ let byteStride = 0;
10
+ let byteOffset = mapping.byteOffset || 0;
11
+
12
+ if ('attributes' in mapping) {
13
+ const arrayStride = mapping.byteStride;
14
+
15
+ for (const interleaved of mapping.attributes) {
16
+ const attributeLayout = findAttributeLayout(layout, interleaved.name, usedAttributes);
17
+ stepMode = attributeLayout.stepMode || 'vertex';
18
+ vertexAttributes.push({
19
+ format: attributeLayout.format,
20
+ offset: byteOffset + byteStride,
21
+ shaderLocation: attributeLayout.location
22
+ });
23
+ byteStride += decodeVertexFormat(attributeLayout.format).byteLength;
24
+ }
25
+ } else {
26
+ const attributeLayout = findAttributeLayout(layout, mapping.name, usedAttributes);
27
+ byteStride = decodeVertexFormat(attributeLayout.format).byteLength, stepMode = attributeLayout.stepMode || 'vertex';
28
+ vertexAttributes.push({
29
+ format: attributeLayout.format,
30
+ offset: byteOffset,
31
+ shaderLocation: attributeLayout.location
32
+ });
33
+ }
34
+
35
+ vertexBufferLayouts.push({
36
+ arrayStride: mapping.byteStride || byteStride,
37
+ stepMode: stepMode || 'vertex',
38
+ attributes: vertexAttributes
39
+ });
40
+ }
41
+
42
+ for (const attribute of layout.attributes) {
43
+ if (!usedAttributes.has(attribute.name)) {
44
+ vertexBufferLayouts.push({
45
+ arrayStride: decodeVertexFormat(attribute.format).byteLength,
46
+ stepMode: attribute.stepMode || 'vertex',
47
+ attributes: [{
48
+ format: attribute.format,
49
+ offset: 0,
50
+ shaderLocation: attribute.location
51
+ }]
52
+ });
53
+ }
54
+ }
55
+
56
+ return vertexBufferLayouts;
57
+ }
58
+ export function getBufferSlots(layout, bufferMap) {
59
+ const usedAttributes = new Set();
60
+ let bufferSlot = 0;
61
+ const bufferSlots = {};
62
+
63
+ for (const mapping of bufferMap) {
64
+ if ('attributes' in mapping) {
65
+ for (const interleaved of mapping.attributes) {
66
+ usedAttributes.add(interleaved.name);
67
+ }
68
+ } else {
69
+ usedAttributes.add(mapping.name);
70
+ }
71
+
72
+ bufferSlots[mapping.name] = bufferSlot++;
73
+ }
74
+
75
+ for (const attribute of layout.attributes) {
76
+ if (!usedAttributes.has(attribute.name)) {
77
+ bufferSlots[attribute.name] = bufferSlot++;
78
+ }
79
+ }
80
+
81
+ return bufferSlots;
82
+ }
83
+
84
+ function findAttributeLayout(layout, name, attributeNames) {
85
+ const attribute = layout.attributes.find(attribute => attribute.name === name);
86
+
87
+ if (!attribute) {
88
+ throw new Error("Unknown attribute ".concat(name));
89
+ }
90
+
91
+ if (attributeNames.has(name)) {
92
+ throw new Error("Duplicate attribute ".concat(name));
93
+ }
94
+
95
+ attributeNames.add(name);
96
+ return attribute;
97
+ }
98
+ //# sourceMappingURL=get-vertex-buffer-layout.js.map
@@ -0,0 +1 @@
1
+ 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type {ShaderLayout, BufferMapping, AttributeLayout} from '@luma.gl/api';\nimport {decodeVertexFormat} from '@luma.gl/api';\n\n/**\n * Build a WebGPU vertex buffer layout intended for use in a GPURenderPassDescriptor.\n * Converts luma.gl attribute definitions to a WebGPU GPUVertexBufferLayout[] array\n * @param layout\n * @param bufferMap The buffer map is optional\n * @returns WebGPU layout intended for a GPURenderPassDescriptor.\n */\nexport function getVertexBufferLayout(layout: ShaderLayout, bufferMap: BufferMapping[]): GPUVertexBufferLayout[] {\n const vertexBufferLayouts: GPUVertexBufferLayout[] = [];\n const usedAttributes = new Set<string>();\n\n // First handle any buffers mentioned in `bufferMapping`\n for (const mapping of bufferMap) {\n // Build vertex attributes for one buffer\n const vertexAttributes: GPUVertexAttribute[] = [];\n\n // TODO verify that all stepModes for one buffer are the same\n let stepMode: 'vertex' | 'instance' = 'vertex';\n let byteStride = 0;\n let byteOffset = mapping.byteOffset || 0;\n\n // interleaved mapping {..., attributes: [{...}, ...]}\n if ('attributes' in mapping) {\n const arrayStride = mapping.byteStride;\n for (const interleaved of mapping.attributes) {\n const attributeLayout = findAttributeLayout(layout, interleaved.name, usedAttributes);\n\n stepMode = attributeLayout.stepMode || 'vertex';\n vertexAttributes.push({\n format: attributeLayout.format,\n offset: byteOffset + byteStride,\n shaderLocation: attributeLayout.location\n });\n\n byteStride += decodeVertexFormat(attributeLayout.format).byteLength;\n }\n // non-interleaved mapping (just set offset and stride)\n } else {\n const attributeLayout = findAttributeLayout(layout, mapping.name, usedAttributes);\n byteStride = decodeVertexFormat(attributeLayout.format).byteLength,\n\n stepMode = attributeLayout.stepMode || 'vertex';\n vertexAttributes.push({\n format: attributeLayout.format,\n offset: byteOffset,\n shaderLocation: attributeLayout.location\n });\n }\n\n // Store all the attribute bindings for one buffer\n vertexBufferLayouts.push({\n arrayStride: mapping.byteStride || byteStride,\n stepMode: stepMode || 'vertex',\n attributes: vertexAttributes\n });\n }\n\n // Add any non-mapped attributes\n for (const attribute of layout.attributes) {\n if (!usedAttributes.has(attribute.name)) {\n vertexBufferLayouts.push({\n arrayStride: decodeVertexFormat(attribute.format).byteLength,\n stepMode: attribute.stepMode || 'vertex',\n attributes: [{\n format: attribute.format,\n offset: 0,\n shaderLocation: attribute.location\n }]\n });\n }\n }\n\n return vertexBufferLayouts;\n}\n\nexport function getBufferSlots(layout: ShaderLayout, bufferMap: BufferMapping[]): Record<string, number> {\n const usedAttributes = new Set<string>();\n let bufferSlot = 0;\n const bufferSlots: Record<string, number> = {};\n\n // First handle any buffers mentioned in `bufferMapping`\n for (const mapping of bufferMap) {\n // interleaved mapping {..., attributes: [{...}, ...]}\n if ('attributes' in mapping) {\n for (const interleaved of mapping.attributes) {\n usedAttributes.add(interleaved.name);\n }\n // non-interleaved mapping (just set offset and stride)\n } else {\n usedAttributes.add(mapping.name);\n }\n bufferSlots[mapping.name] = bufferSlot++;\n }\n\n // Add any non-mapped attributes\n for (const attribute of layout.attributes) {\n if (!usedAttributes.has(attribute.name)) {\n bufferSlots[attribute.name] = bufferSlot++;\n }\n }\n\n return bufferSlots;\n}\n\n/**\n * Looks up an attribute in the ShaderLayout.\n * @throws if name is not in ShaderLayout\n * @throws if name has already been referenced\n */\nfunction findAttributeLayout(layout: ShaderLayout, name: string, attributeNames: Set<string>): AttributeLayout {\n const attribute = layout.attributes.find(attribute => attribute.name === name);\n if (!attribute) {\n throw new Error(`Unknown attribute ${name}`);\n }\n if (attributeNames.has(name)) {\n throw new Error(`Duplicate attribute ${name}`);\n }\n attributeNames.add(name);\n return attribute;\n}\n"],"file":"get-vertex-buffer-layout.js"}
@@ -0,0 +1,9 @@
1
+ /// <reference types="@webgpu/types" />
2
+ import { Parameters } from '@luma.gl/api';
3
+ /**
4
+ * Supports for luma.gl's flat parameter space
5
+ * Populates the corresponding sub-objects in a GPURenderPipelineDescriptor
6
+ */
7
+ export declare const PARAMETER_TABLE: Record<keyof Parameters, Function>;
8
+ export declare function applyParametersToRenderPipelineDescriptor(pipelineDescriptor: GPURenderPipelineDescriptor, parameters?: Parameters): void;
9
+ //# sourceMappingURL=webgpu-parameters.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"webgpu-parameters.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/webgpu-parameters.ts"],"names":[],"mappings":";AAAA,OAAO,EAAC,UAAU,EAAC,MAAM,cAAc,CAAC;AAWxC;;;GAGG;AAEH,eAAO,MAAM,eAAe,EAAE,MAAM,CAAC,MAAM,UAAU,EAAE,QAAQ,CAqJ9D,CAAC;AA8BF,wBAAgB,yCAAyC,CACvD,kBAAkB,EAAE,2BAA2B,EAC/C,UAAU,GAAE,UAAe,GAC1B,IAAI,CAIN"}
@@ -0,0 +1,134 @@
1
+ function addDepthStencil(descriptor) {
2
+ descriptor.depthStencil = descriptor.depthStencil || {
3
+ format: 'depth24plus',
4
+ stencilFront: {},
5
+ stencilBack: {}
6
+ };
7
+ }
8
+
9
+ export const PARAMETER_TABLE = {
10
+ cullMode: (parameter, value, descriptor) => {
11
+ descriptor.primitive.cullMode = value;
12
+ },
13
+ frontFace: (parameter, value, descriptor) => {
14
+ descriptor.primitive.frontFace = value;
15
+ },
16
+ depthWriteEnabled: (parameter, value, descriptor) => {
17
+ addDepthStencil(descriptor);
18
+ descriptor.depthStencil.depthWriteEnabled = value;
19
+ },
20
+ depthCompare: (parameter, value, descriptor) => {
21
+ addDepthStencil(descriptor);
22
+ descriptor.depthStencil.depthCompare = value;
23
+ },
24
+ depthFormat: (parameter, value, descriptor) => {
25
+ addDepthStencil(descriptor);
26
+ descriptor.depthStencil.format = value;
27
+ },
28
+ depthBias: (parameter, value, descriptor) => {
29
+ addDepthStencil(descriptor);
30
+ descriptor.depthStencil.depthBias = value;
31
+ },
32
+ depthBiasSlopeScale: (parameter, value, descriptor) => {
33
+ addDepthStencil(descriptor);
34
+ descriptor.depthStencil.depthBiasSlopeScale = value;
35
+ },
36
+ depthBiasClamp: (parameter, value, descriptor) => {
37
+ addDepthStencil(descriptor);
38
+ descriptor.depthStencil.depthBiasClamp = value;
39
+ },
40
+ stencilReadMask: (parameter, value, descriptor) => {
41
+ addDepthStencil(descriptor);
42
+ descriptor.depthStencil.stencilReadMask = value;
43
+ },
44
+ stencilWriteMask: (parameter, value, descriptor) => {
45
+ addDepthStencil(descriptor);
46
+ descriptor.depthStencil.stencilWriteMask = value;
47
+ },
48
+ stencilCompare: (parameter, value, descriptor) => {
49
+ addDepthStencil(descriptor);
50
+ descriptor.depthStencil.stencilFront.compare = value;
51
+ descriptor.depthStencil.stencilBack.compare = value;
52
+ },
53
+ stencilPassOperation: (parameter, value, descriptor) => {
54
+ addDepthStencil(descriptor);
55
+ descriptor.depthStencil.stencilFront.passOp = value;
56
+ descriptor.depthStencil.stencilBack.passOp = value;
57
+ },
58
+ stencilFailOperation: (parameter, value, descriptor) => {
59
+ addDepthStencil(descriptor);
60
+ descriptor.depthStencil.stencilFront.failOp = value;
61
+ descriptor.depthStencil.stencilBack.failOp = value;
62
+ },
63
+ stencilDepthFailOperation: (parameter, value, descriptor) => {
64
+ addDepthStencil(descriptor);
65
+ descriptor.depthStencil.stencilFront.depthFailOp = value;
66
+ descriptor.depthStencil.stencilBack.depthFailOp = value;
67
+ },
68
+ sampleCount: (parameter, value, descriptor) => {
69
+ descriptor.multisample = descriptor.multisample || {};
70
+ descriptor.multisample.count = value;
71
+ },
72
+ sampleMask: (parameter, value, descriptor) => {
73
+ descriptor.multisample = descriptor.multisample || {};
74
+ descriptor.multisample.mask = value;
75
+ },
76
+ sampleAlphaToCoverageEnabled: (parameter, value, descriptor) => {
77
+ descriptor.multisample = descriptor.multisample || {};
78
+ descriptor.multisample.alphaToCoverageEnabled = value;
79
+ },
80
+ colorMask: (parameter, value, descriptor) => {
81
+ addColorState(descriptor);
82
+ const targets = descriptor.fragment.targets;
83
+ targets[0].writeMask = value;
84
+ },
85
+ blendColorOperation: (parameter, value, descriptor) => {
86
+ addColorState(descriptor);
87
+ const targets = descriptor.fragment.targets;
88
+ targets[0].blend = targets[0].blend || {};
89
+ targets[0].blend.color = targets[0].blend.color || {};
90
+ targets[0].blend.color.operation = value;
91
+ }
92
+ };
93
+ const DEFAULT_PIPELINE_DESCRIPTOR = {
94
+ primitive: {
95
+ cullMode: 'back',
96
+ topology: 'triangle-list'
97
+ },
98
+ vertex: {
99
+ module: undefined,
100
+ entryPoint: 'main'
101
+ },
102
+ fragment: {
103
+ module: undefined,
104
+ entryPoint: 'main',
105
+ targets: []
106
+ }
107
+ };
108
+ export function applyParametersToRenderPipelineDescriptor(pipelineDescriptor, parameters = {}) {
109
+ Object.assign(pipelineDescriptor, { ...DEFAULT_PIPELINE_DESCRIPTOR,
110
+ ...pipelineDescriptor
111
+ });
112
+ setParameters(pipelineDescriptor, parameters);
113
+ }
114
+
115
+ function setParameters(pipelineDescriptor, parameters) {
116
+ for (const [key, value] of Object.entries(parameters)) {
117
+ const setterFunction = PARAMETER_TABLE[key];
118
+
119
+ if (!setterFunction) {
120
+ throw new Error("Illegal parameter ".concat(key));
121
+ }
122
+
123
+ setterFunction(key, value, pipelineDescriptor);
124
+ }
125
+ }
126
+
127
+ function addColorState(descriptor) {
128
+ descriptor.fragment.targets = descriptor.fragment.targets || [];
129
+
130
+ if (descriptor.fragment.targets.length === 0) {
131
+ descriptor.fragment.targets.push({});
132
+ }
133
+ }
134
+ //# sourceMappingURL=webgpu-parameters.js.map
@@ -0,0 +1 @@
1
+ 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descriptor.depthStencil.depthWriteEnabled = value;\n },\n\n depthCompare: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n addDepthStencil(descriptor);\n descriptor.depthStencil.depthCompare = value;\n },\n\n depthFormat: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n addDepthStencil(descriptor);\n descriptor.depthStencil.format = value;\n },\n\n depthBias: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n addDepthStencil(descriptor);\n descriptor.depthStencil.depthBias = value;\n },\n\n depthBiasSlopeScale: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n addDepthStencil(descriptor);\n descriptor.depthStencil.depthBiasSlopeScale = value;\n },\n\n depthBiasClamp: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n addDepthStencil(descriptor);\n descriptor.depthStencil.depthBiasClamp = value;\n },\n\n // STENCIL\n\n stencilReadMask: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n addDepthStencil(descriptor);\n descriptor.depthStencil.stencilReadMask = value;\n },\n\n stencilWriteMask: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n addDepthStencil(descriptor);\n descriptor.depthStencil.stencilWriteMask = value;\n },\n\n stencilCompare: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n addDepthStencil(descriptor);\n descriptor.depthStencil.stencilFront.compare = value;\n descriptor.depthStencil.stencilBack.compare = value;\n },\n\n stencilPassOperation: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n addDepthStencil(descriptor);\n descriptor.depthStencil.stencilFront.passOp = value;\n descriptor.depthStencil.stencilBack.passOp = value;\n },\n\n stencilFailOperation: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n addDepthStencil(descriptor);\n descriptor.depthStencil.stencilFront.failOp = value;\n descriptor.depthStencil.stencilBack.failOp = value;\n },\n\n stencilDepthFailOperation: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n addDepthStencil(descriptor);\n descriptor.depthStencil.stencilFront.depthFailOp = value;\n descriptor.depthStencil.stencilBack.depthFailOp = value;\n },\n\n // MULTISAMPLE\n\n sampleCount: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n descriptor.multisample = descriptor.multisample || {};\n descriptor.multisample.count = value;\n },\n\n sampleMask: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n descriptor.multisample = descriptor.multisample || {};\n descriptor.multisample.mask = value;\n },\n\n sampleAlphaToCoverageEnabled: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n descriptor.multisample = descriptor.multisample || {};\n descriptor.multisample.alphaToCoverageEnabled = value;\n },\n\n // COLOR\n\n colorMask: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n addColorState(descriptor);\n const targets = descriptor.fragment.targets as GPUColorTargetState[];\n targets[0].writeMask = value;\n },\n\n blendColorOperation: (parameter: keyof Parameters, value: any, descriptor: GPURenderPipelineDescriptor) => {\n addColorState(descriptor);\n const targets = descriptor.fragment.targets as GPUColorTargetState[];\n // @ts-expect-error\n targets[0].blend = targets[0].blend || {};\n targets[0].blend.color = targets[0].blend.color || {};\n targets[0].blend.color.operation = value;\n }\n\n /*\n blendColorSrcTarget: (parameter, value, descriptor: GPURenderPipelineDescriptor) => {\n addColorState(descriptor);\n targets[0].blend = targets[0].blend || {};\n targets[0].blend.color = targets[0].blend.color || {};\n targets[0].blend.color.srcTarget = value;\n },\n\n blendColorDstTarget: (parameter, value, descriptor: GPURenderPipelineDescriptor) => {\n addColorState(descriptor);\n targets[0].blend = targets[0].blend || {};\n targets[0].blend.color = targets[0].blend.color || {};\n targets[0].blend.color.dstTarget = value;\n },\n\n blendAlphaOperation: (parameter, value, descriptor: GPURenderPipelineDescriptor) => {\n addColorState(descriptor);\n targets[0].blend = targets[0].blend || {};\n targets[0].blend.alpha = targets[0].blend.alpha || {};\n targets[0].blend.alpha.operation = value;\n },\n\n blendAlphaSrcTarget: (parameter, value, descriptor: GPURenderPipelineDescriptor) => {\n addColorState(descriptor);\n targets[0].blend = targets[0].blend || {};\n targets[0].blend.alpha = targets[0].blend.alpha || {};\n targets[0].blend.alpha.srcTarget = value;\n },\n\n blendAlphaDstTarget: (parameter, value, descriptor: GPURenderPipelineDescriptor) => {\n addColorState(descriptor);\n targets[0].blend = targets[0].blend || {};\n targets[0].blend.alpha = targets[0].blend.alpha || {};\n targets[0].blend.alpha.dstTarget = value;\n },\n */\n};\n\nconst DEFAULT_PIPELINE_DESCRIPTOR: GPURenderPipelineDescriptor = {\n // depthStencil: {\n // stencilFront: {},\n // stencilBack: {},\n // // depthWriteEnabled: true,\n // // depthCompare: 'less',\n // // format: 'depth24plus-stencil8',\n // },\n\n primitive: {\n cullMode: 'back',\n topology: 'triangle-list'\n },\n\n vertex: {\n module: undefined,\n entryPoint: 'main'\n },\n\n fragment: {\n module: undefined,\n entryPoint: 'main',\n targets: [\n // { format: props.color0Format || 'bgra8unorm' }\n ]\n }\n};\n\nexport function applyParametersToRenderPipelineDescriptor(\n pipelineDescriptor: GPURenderPipelineDescriptor,\n parameters: Parameters = {}\n): void {\n // Apply defaults\n Object.assign(pipelineDescriptor, {...DEFAULT_PIPELINE_DESCRIPTOR, ...pipelineDescriptor});\n setParameters(pipelineDescriptor, parameters);\n}\n\n// Apply any supplied parameters\nfunction setParameters(\n pipelineDescriptor: GPURenderPipelineDescriptor,\n parameters: Parameters\n): void {\n for (const [key, value] of Object.entries(parameters)) {\n const setterFunction = PARAMETER_TABLE[key as keyof Parameters];\n if (!setterFunction) {\n throw new Error(`Illegal parameter ${key}`);\n }\n setterFunction(key, value, pipelineDescriptor);\n }\n}\n\nfunction addColorState(descriptor: GPURenderPipelineDescriptor): void {\n descriptor.fragment.targets = descriptor.fragment.targets || [];\n // @ts-expect-error\n if (descriptor.fragment.targets.length === 0) {\n // @ts-expect-error\n descriptor.fragment.targets.push({});\n }\n}\n"],"file":"webgpu-parameters.js"}
@@ -0,0 +1,18 @@
1
+ /// <reference types="@webgpu/types" />
2
+ import { Buffer, BufferProps } from '@luma.gl/api';
3
+ import type WebGPUDevice from '../webgpu-device';
4
+ export default class WebGPUBuffer extends Buffer {
5
+ readonly device: WebGPUDevice;
6
+ readonly handle: GPUBuffer;
7
+ readonly byteLength: number;
8
+ constructor(device: WebGPUDevice, props: BufferProps);
9
+ protected createHandle(mapBuffer: boolean): GPUBuffer;
10
+ destroy(): void;
11
+ write(data: ArrayBufferView, byteOffset?: number): void;
12
+ readAsync(byteOffset?: number, byteLength?: number): Promise<ArrayBuffer>;
13
+ _writeMapped<TypedArray>(typedArray: TypedArray): void;
14
+ mapAsync(mode: number, offset?: number, size?: number): Promise<void>;
15
+ getMappedRange(offset?: number, size?: number): ArrayBuffer;
16
+ unmap(): void;
17
+ }
18
+ //# sourceMappingURL=webgpu-buffer.d.ts.map
@@ -0,0 +1 @@
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