@luma.gl/webgl 9.0.0-alpha.9 → 9.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (553) hide show
  1. package/LICENSE +3 -1
  2. package/dist/adapter/converters/device-parameters.d.ts +12 -3
  3. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  4. package/dist/adapter/converters/device-parameters.js +300 -146
  5. package/dist/adapter/converters/sampler-parameters.d.ts +3 -13
  6. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  7. package/dist/adapter/converters/sampler-parameters.js +74 -219
  8. package/dist/adapter/converters/shader-formats.d.ts +9 -0
  9. package/dist/adapter/converters/shader-formats.d.ts.map +1 -0
  10. package/dist/adapter/converters/shader-formats.js +59 -0
  11. package/dist/adapter/converters/texture-formats.d.ts +41 -57
  12. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  13. package/dist/adapter/converters/texture-formats.js +490 -925
  14. package/dist/adapter/converters/vertex-formats.d.ts +9 -3
  15. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  16. package/dist/adapter/converters/vertex-formats.js +56 -33
  17. package/dist/adapter/device-helpers/webgl-device-features.d.ts +20 -0
  18. package/dist/adapter/device-helpers/webgl-device-features.d.ts.map +1 -0
  19. package/dist/adapter/device-helpers/webgl-device-features.js +98 -0
  20. package/dist/adapter/device-helpers/webgl-device-info.d.ts +5 -0
  21. package/dist/adapter/device-helpers/webgl-device-info.d.ts.map +1 -0
  22. package/dist/adapter/device-helpers/webgl-device-info.js +90 -0
  23. package/dist/adapter/device-helpers/webgl-device-limits.d.ts +35 -0
  24. package/dist/adapter/device-helpers/webgl-device-limits.d.ts.map +1 -0
  25. package/dist/adapter/device-helpers/webgl-device-limits.js +47 -0
  26. package/dist/adapter/helpers/decode-webgl-types.d.ts +26 -0
  27. package/dist/adapter/helpers/decode-webgl-types.d.ts.map +1 -0
  28. package/dist/adapter/helpers/decode-webgl-types.js +101 -0
  29. package/dist/adapter/helpers/get-shader-layout.d.ts +2 -49
  30. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  31. package/dist/adapter/helpers/get-shader-layout.js +263 -307
  32. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  33. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  34. package/dist/adapter/helpers/parse-shader-compiler-log.js +48 -33
  35. package/dist/adapter/helpers/set-uniform.d.ts +3 -2
  36. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  37. package/dist/adapter/helpers/set-uniform.js +66 -111
  38. package/dist/adapter/helpers/webgl-topology-utils.d.ts +16 -0
  39. package/dist/adapter/helpers/webgl-topology-utils.d.ts.map +1 -0
  40. package/dist/adapter/helpers/webgl-topology-utils.js +88 -0
  41. package/dist/adapter/objects/constants-to-keys.d.ts +2 -4
  42. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  43. package/dist/adapter/objects/constants-to-keys.js +18 -38
  44. package/dist/adapter/objects/webgl-renderbuffer.d.ts +15 -12
  45. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  46. package/dist/adapter/objects/webgl-renderbuffer.js +92 -91
  47. package/dist/adapter/objects/webgl-resource.d.ts +6 -31
  48. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  49. package/dist/adapter/objects/webgl-resource.js +103 -205
  50. package/dist/adapter/resources/webgl-buffer.d.ts +20 -16
  51. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  52. package/dist/adapter/resources/webgl-buffer.js +163 -155
  53. package/dist/adapter/resources/webgl-command-buffer.d.ts +15 -9
  54. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  55. package/dist/adapter/resources/webgl-command-buffer.js +283 -58
  56. package/dist/adapter/resources/webgl-command-encoder.d.ts +12 -6
  57. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  58. package/dist/adapter/resources/webgl-command-encoder.js +36 -52
  59. package/dist/adapter/resources/webgl-external-texture.js +93 -1
  60. package/dist/adapter/resources/webgl-framebuffer.d.ts +21 -29
  61. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  62. package/dist/adapter/resources/webgl-framebuffer.js +184 -261
  63. package/dist/adapter/resources/webgl-query-set.d.ts +44 -0
  64. package/dist/adapter/resources/webgl-query-set.d.ts.map +1 -0
  65. package/dist/adapter/resources/webgl-query-set.js +136 -0
  66. package/dist/adapter/resources/webgl-render-pass.d.ts +21 -4
  67. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  68. package/dist/adapter/resources/webgl-render-pass.js +140 -20
  69. package/dist/adapter/resources/webgl-render-pipeline.d.ts +44 -21
  70. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  71. package/dist/adapter/resources/webgl-render-pipeline.js +371 -413
  72. package/dist/adapter/resources/webgl-sampler.d.ts +5 -6
  73. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  74. package/dist/adapter/resources/webgl-sampler.js +46 -46
  75. package/dist/adapter/resources/webgl-shader.d.ts +16 -6
  76. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  77. package/dist/adapter/resources/webgl-shader.js +113 -72
  78. package/dist/adapter/resources/webgl-texture-view.d.ts +14 -0
  79. package/dist/adapter/resources/webgl-texture-view.d.ts.map +1 -0
  80. package/dist/adapter/resources/webgl-texture-view.js +18 -0
  81. package/dist/adapter/resources/webgl-texture.d.ts +53 -35
  82. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  83. package/dist/adapter/resources/webgl-texture.js +623 -822
  84. package/dist/adapter/resources/webgl-transform-feedback.d.ts +47 -0
  85. package/dist/adapter/resources/webgl-transform-feedback.d.ts.map +1 -0
  86. package/dist/adapter/resources/webgl-transform-feedback.js +162 -0
  87. package/dist/adapter/resources/webgl-vertex-array.d.ts +67 -0
  88. package/dist/adapter/resources/webgl-vertex-array.d.ts.map +1 -0
  89. package/dist/adapter/resources/webgl-vertex-array.js +239 -0
  90. package/dist/adapter/webgl-canvas-context.d.ts +6 -7
  91. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  92. package/dist/adapter/webgl-canvas-context.js +61 -50
  93. package/dist/adapter/webgl-device.d.ts +112 -55
  94. package/dist/adapter/webgl-device.d.ts.map +1 -1
  95. package/dist/adapter/webgl-device.js +453 -331
  96. package/dist/classic/accessor.d.ts +3 -3
  97. package/dist/classic/accessor.d.ts.map +1 -1
  98. package/dist/classic/accessor.js +135 -130
  99. package/dist/classic/clear.d.ts +22 -0
  100. package/dist/classic/clear.d.ts.map +1 -0
  101. package/dist/classic/clear.js +89 -0
  102. package/dist/classic/copy-and-blit.d.ts +62 -0
  103. package/dist/classic/copy-and-blit.d.ts.map +1 -0
  104. package/dist/classic/copy-and-blit.js +191 -0
  105. package/dist/classic/format-utils.d.ts +3 -0
  106. package/dist/classic/format-utils.d.ts.map +1 -0
  107. package/dist/classic/format-utils.js +44 -0
  108. package/dist/classic/typed-array-utils.d.ts +17 -17
  109. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  110. package/dist/classic/typed-array-utils.js +96 -102
  111. package/dist/context/debug/spector.d.ts +1 -2
  112. package/dist/context/debug/spector.d.ts.map +1 -1
  113. package/dist/context/debug/spector.js +56 -63
  114. package/dist/context/debug/webgl-developer-tools.d.ts +2 -3
  115. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  116. package/dist/context/debug/webgl-developer-tools.js +106 -102
  117. package/dist/context/helpers/create-browser-context.d.ts +35 -0
  118. package/dist/context/helpers/create-browser-context.d.ts.map +1 -0
  119. package/dist/context/helpers/create-browser-context.js +67 -0
  120. package/dist/context/helpers/webgl-context-data.d.ts +13 -0
  121. package/dist/context/helpers/webgl-context-data.d.ts.map +1 -0
  122. package/dist/context/helpers/webgl-context-data.js +21 -0
  123. package/dist/context/helpers/webgl-extensions.d.ts +4 -0
  124. package/dist/context/helpers/webgl-extensions.d.ts.map +1 -0
  125. package/dist/context/helpers/webgl-extensions.js +10 -0
  126. package/dist/context/parameters/unified-parameter-api.d.ts +4 -5
  127. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  128. package/dist/context/parameters/unified-parameter-api.js +91 -54
  129. package/dist/context/parameters/webgl-parameter-tables.d.ts +115 -106
  130. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  131. package/dist/context/parameters/webgl-parameter-tables.js +463 -423
  132. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
  133. package/dist/context/state-tracker/deep-array-equal.js +19 -18
  134. package/dist/context/state-tracker/track-context-state.d.ts +4 -4
  135. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  136. package/dist/context/state-tracker/track-context-state.js +192 -163
  137. package/dist/context/state-tracker/with-parameters.d.ts +2 -2
  138. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  139. package/dist/context/state-tracker/with-parameters.js +44 -32
  140. package/dist/dist.dev.js +6574 -0
  141. package/dist/dist.min.js +10 -0
  142. package/dist/index.cjs +5586 -0
  143. package/dist/index.cjs.map +7 -0
  144. package/dist/index.d.ts +25 -32
  145. package/dist/index.d.ts.map +1 -1
  146. package/dist/index.js +37 -28
  147. package/dist/types.d.ts +3 -1
  148. package/dist/types.d.ts.map +1 -1
  149. package/dist/types.js +3 -1
  150. package/dist.min.js +19 -0
  151. package/package.json +22 -15
  152. package/src/adapter/converters/device-parameters.ts +217 -54
  153. package/src/adapter/converters/sampler-parameters.ts +46 -126
  154. package/src/adapter/converters/shader-formats.ts +69 -0
  155. package/src/adapter/converters/texture-formats.ts +369 -340
  156. package/src/adapter/converters/vertex-formats.ts +71 -10
  157. package/src/adapter/device-helpers/webgl-device-features.ts +121 -0
  158. package/src/adapter/device-helpers/webgl-device-info.ts +111 -0
  159. package/src/adapter/device-helpers/webgl-device-limits.ts +53 -0
  160. package/src/adapter/helpers/{uniforms.ts → decode-webgl-types.ts} +38 -25
  161. package/src/adapter/helpers/get-shader-layout.ts +104 -158
  162. package/src/adapter/helpers/parse-shader-compiler-log.ts +31 -11
  163. package/src/adapter/helpers/set-uniform.ts +39 -36
  164. package/src/adapter/helpers/webgl-topology-utils.ts +110 -0
  165. package/src/adapter/objects/constants-to-keys.ts +8 -26
  166. package/src/adapter/objects/webgl-renderbuffer.ts +68 -40
  167. package/src/adapter/objects/webgl-resource.ts +16 -156
  168. package/src/adapter/resources/webgl-buffer.ts +103 -112
  169. package/src/adapter/resources/webgl-command-buffer.ts +333 -41
  170. package/src/adapter/resources/webgl-command-encoder.ts +33 -22
  171. package/src/adapter/resources/webgl-external-texture.ts +11 -8
  172. package/src/adapter/resources/webgl-framebuffer.ts +125 -165
  173. package/src/adapter/resources/webgl-query-set.ts +171 -0
  174. package/src/adapter/resources/webgl-render-pass.ts +176 -6
  175. package/src/adapter/resources/webgl-render-pipeline.ts +308 -229
  176. package/src/adapter/resources/webgl-sampler.ts +19 -18
  177. package/src/adapter/resources/webgl-shader.ts +91 -32
  178. package/src/adapter/resources/webgl-texture-view.ts +28 -0
  179. package/src/adapter/resources/webgl-texture.ts +147 -184
  180. package/src/adapter/resources/webgl-transform-feedback.ts +196 -0
  181. package/src/adapter/resources/webgl-vertex-array.ts +282 -0
  182. package/src/adapter/webgl-canvas-context.ts +23 -22
  183. package/src/adapter/webgl-device.ts +411 -196
  184. package/src/classic/accessor.ts +12 -8
  185. package/src/classic/clear.ts +118 -0
  186. package/src/classic/copy-and-blit.ts +318 -0
  187. package/src/classic/format-utils.ts +47 -0
  188. package/src/classic/typed-array-utils.ts +19 -31
  189. package/src/context/debug/spector.ts +16 -10
  190. package/src/context/debug/webgl-developer-tools.ts +52 -32
  191. package/src/context/helpers/create-browser-context.ts +116 -0
  192. package/src/context/helpers/webgl-context-data.ts +31 -0
  193. package/src/context/helpers/webgl-extensions.ts +17 -0
  194. package/src/context/parameters/unified-parameter-api.ts +11 -16
  195. package/src/context/parameters/webgl-parameter-tables.ts +171 -121
  196. package/src/context/state-tracker/deep-array-equal.ts +3 -0
  197. package/src/context/state-tracker/track-context-state.ts +35 -26
  198. package/src/context/state-tracker/with-parameters.ts +12 -3
  199. package/src/index.ts +41 -55
  200. package/src/types.ts +6 -0
  201. package/dist/adapter/converters/device-parameters.js.map +0 -1
  202. package/dist/adapter/converters/renderbuffer-formats.d.ts +0 -16
  203. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +0 -1
  204. package/dist/adapter/converters/renderbuffer-formats.js +0 -185
  205. package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
  206. package/dist/adapter/converters/sampler-parameters.js.map +0 -1
  207. package/dist/adapter/converters/texture-formats.js.map +0 -1
  208. package/dist/adapter/converters/vertex-formats.js.map +0 -1
  209. package/dist/adapter/device-helpers/device-features.d.ts +0 -9
  210. package/dist/adapter/device-helpers/device-features.d.ts.map +0 -1
  211. package/dist/adapter/device-helpers/device-features.js +0 -112
  212. package/dist/adapter/device-helpers/device-features.js.map +0 -1
  213. package/dist/adapter/device-helpers/device-limits.d.ts +0 -52
  214. package/dist/adapter/device-helpers/device-limits.d.ts.map +0 -1
  215. package/dist/adapter/device-helpers/device-limits.js +0 -91
  216. package/dist/adapter/device-helpers/device-limits.js.map +0 -1
  217. package/dist/adapter/device-helpers/get-device-info.d.ts +0 -4
  218. package/dist/adapter/device-helpers/get-device-info.d.ts.map +0 -1
  219. package/dist/adapter/device-helpers/get-device-info.js +0 -44
  220. package/dist/adapter/device-helpers/get-device-info.js.map +0 -1
  221. package/dist/adapter/device-helpers/is-old-ie.d.ts +0 -2
  222. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +0 -1
  223. package/dist/adapter/device-helpers/is-old-ie.js +0 -8
  224. package/dist/adapter/device-helpers/is-old-ie.js.map +0 -1
  225. package/dist/adapter/helpers/attribute-utils.d.ts +0 -11
  226. package/dist/adapter/helpers/attribute-utils.d.ts.map +0 -1
  227. package/dist/adapter/helpers/attribute-utils.js +0 -81
  228. package/dist/adapter/helpers/attribute-utils.js.map +0 -1
  229. package/dist/adapter/helpers/get-shader-layout.js.map +0 -1
  230. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
  231. package/dist/adapter/helpers/set-uniform.js.map +0 -1
  232. package/dist/adapter/helpers/uniforms.d.ts +0 -26
  233. package/dist/adapter/helpers/uniforms.d.ts.map +0 -1
  234. package/dist/adapter/helpers/uniforms.js +0 -99
  235. package/dist/adapter/helpers/uniforms.js.map +0 -1
  236. package/dist/adapter/objects/constants-to-keys.js.map +0 -1
  237. package/dist/adapter/objects/webgl-renderbuffer.js.map +0 -1
  238. package/dist/adapter/objects/webgl-resource.js.map +0 -1
  239. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +0 -27
  240. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +0 -1
  241. package/dist/adapter/objects/webgl-vertex-array-object.js +0 -84
  242. package/dist/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  243. package/dist/adapter/resources/webgl-buffer.js.map +0 -1
  244. package/dist/adapter/resources/webgl-command-buffer.js.map +0 -1
  245. package/dist/adapter/resources/webgl-command-encoder.js.map +0 -1
  246. package/dist/adapter/resources/webgl-external-texture.js.map +0 -1
  247. package/dist/adapter/resources/webgl-framebuffer.js.map +0 -1
  248. package/dist/adapter/resources/webgl-render-pass.js.map +0 -1
  249. package/dist/adapter/resources/webgl-render-pipeline.js.map +0 -1
  250. package/dist/adapter/resources/webgl-sampler.js.map +0 -1
  251. package/dist/adapter/resources/webgl-shader.js.map +0 -1
  252. package/dist/adapter/resources/webgl-texture.js.map +0 -1
  253. package/dist/adapter/webgl-canvas-context.js.map +0 -1
  254. package/dist/adapter/webgl-device.js.map +0 -1
  255. package/dist/bundle.d.ts +0 -2
  256. package/dist/bundle.d.ts.map +0 -1
  257. package/dist/bundle.js +0 -5
  258. package/dist/bundle.js.map +0 -1
  259. package/dist/classic/accessor.js.map +0 -1
  260. package/dist/classic/buffer.d.ts +0 -95
  261. package/dist/classic/buffer.d.ts.map +0 -1
  262. package/dist/classic/buffer.js +0 -392
  263. package/dist/classic/buffer.js.map +0 -1
  264. package/dist/classic/typed-array-utils.js.map +0 -1
  265. package/dist/context/context/context-state.d.ts +0 -18
  266. package/dist/context/context/context-state.d.ts.map +0 -1
  267. package/dist/context/context/context-state.js +0 -26
  268. package/dist/context/context/context-state.js.map +0 -1
  269. package/dist/context/context/create-browser-context.d.ts +0 -41
  270. package/dist/context/context/create-browser-context.d.ts.map +0 -1
  271. package/dist/context/context/create-browser-context.js +0 -61
  272. package/dist/context/context/create-browser-context.js.map +0 -1
  273. package/dist/context/context/create-headless-context.d.ts +0 -9
  274. package/dist/context/context/create-headless-context.d.ts.map +0 -1
  275. package/dist/context/context/create-headless-context.js +0 -43
  276. package/dist/context/context/create-headless-context.js.map +0 -1
  277. package/dist/context/context/device-pixels.d.ts +0 -25
  278. package/dist/context/context/device-pixels.d.ts.map +0 -1
  279. package/dist/context/context/device-pixels.js +0 -103
  280. package/dist/context/context/device-pixels.js.map +0 -1
  281. package/dist/context/context/webgl-checks.d.ts +0 -13
  282. package/dist/context/context/webgl-checks.d.ts.map +0 -1
  283. package/dist/context/context/webgl-checks.js +0 -34
  284. package/dist/context/context/webgl-checks.js.map +0 -1
  285. package/dist/context/debug/spector.js.map +0 -1
  286. package/dist/context/debug/webgl-developer-tools.js.map +0 -1
  287. package/dist/context/parameters/unified-parameter-api.js.map +0 -1
  288. package/dist/context/parameters/webgl-parameter-tables.js.map +0 -1
  289. package/dist/context/polyfill/get-parameter-polyfill.d.ts +0 -2
  290. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +0 -1
  291. package/dist/context/polyfill/get-parameter-polyfill.js +0 -91
  292. package/dist/context/polyfill/get-parameter-polyfill.js.map +0 -1
  293. package/dist/context/polyfill/polyfill-context.d.ts +0 -5
  294. package/dist/context/polyfill/polyfill-context.d.ts.map +0 -1
  295. package/dist/context/polyfill/polyfill-context.js +0 -91
  296. package/dist/context/polyfill/polyfill-context.js.map +0 -1
  297. package/dist/context/polyfill/polyfill-table.d.ts +0 -48
  298. package/dist/context/polyfill/polyfill-table.d.ts.map +0 -1
  299. package/dist/context/polyfill/polyfill-table.js +0 -160
  300. package/dist/context/polyfill/polyfill-table.js.map +0 -1
  301. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts +0 -2
  302. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +0 -1
  303. package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -335
  304. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
  305. package/dist/context/state-tracker/deep-array-equal.js.map +0 -1
  306. package/dist/context/state-tracker/track-context-state.js.map +0 -1
  307. package/dist/context/state-tracker/with-parameters.js.map +0 -1
  308. package/dist/es5/adapter/converters/device-parameters.js +0 -185
  309. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  310. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
  311. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  312. package/dist/es5/adapter/converters/sampler-parameters.js +0 -245
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@@ -1,474 +0,0 @@
1
- import type {Device, BufferProps, TypedArray} from '@luma.gl/api';
2
- import {Buffer, log, assert, checkProps} from '@luma.gl/api';
3
- import GL from '@luma.gl/constants';
4
- import {assertWebGL2Context} from '../context/context/webgl-checks';
5
- import {AccessorObject} from '../types';
6
- import Accessor from './accessor';
7
- import {getGLTypeFromTypedArray, getTypedArrayFromGLType} from './typed-array-utils';
8
-
9
- import WebGLDevice from '../adapter/webgl-device';
10
- import WEBGLBuffer from '../adapter/resources/webgl-buffer';
11
-
12
- const DEBUG_DATA_LENGTH = 10;
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-
14
- // Shared prop checks for constructor and setProps
15
- const DEPRECATED_PROPS = {
16
- offset: 'accessor.offset',
17
- stride: 'accessor.stride',
18
- type: 'accessor.type',
19
- size: 'accessor.size',
20
- divisor: 'accessor.divisor',
21
- normalized: 'accessor.normalized',
22
- integer: 'accessor.integer',
23
- instanced: 'accessor.divisor',
24
- isInstanced: 'accessor.divisor'
25
- };
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-
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- // Prop checks for constructor
28
- const PROP_CHECKS_INITIALIZE = {
29
- removedProps: {},
30
- replacedProps: {
31
- bytes: 'byteLength'
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- },
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- // new Buffer() with individual accessor props is still used in apps, emit warnings
34
- deprecatedProps: DEPRECATED_PROPS
35
- };
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-
37
- // Prop checks for setProps
38
- const PROP_CHECKS_SET_PROPS = {
39
- // Buffer.setProps() with individual accessor props is rare => emit errors
40
- removedProps: DEPRECATED_PROPS
41
- };
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-
43
- function getWEBGLBufferProps(props: ClassicBufferProps | ArrayBufferView | number): BufferProps {
44
- // Signature `new Buffer(gl, new Float32Array(...)`
45
- if (ArrayBuffer.isView(props)) {
46
- return {data: props};
47
- }
48
-
49
- // Signature: `new Buffer(gl, 100)`
50
- else if (typeof props === 'number') {
51
- return {byteLength: props as number};
52
- }
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-
54
- props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);
55
- const bufferProps = {...props as ClassicBufferProps};
56
- if (bufferProps.offset) {
57
- bufferProps.byteOffset = bufferProps.offset;
58
- }
59
- return bufferProps;
60
- }
61
-
62
- /** WebGL Buffer interface */
63
- export type ClassicBufferProps = BufferProps & {
64
- handle?: WebGLBuffer;
65
-
66
- target?: number;
67
- webglUsage?: number;
68
-
69
- accessor?: AccessorObject;
70
-
71
- /** @deprecated */
72
- index?: number;
73
- /** @deprecated */
74
- offset?: number;
75
- /** @deprecated */
76
- size?: number;
77
- /** @deprecated */
78
- type?: number
79
- }
80
-
81
- /** WebGL Buffer interface */
82
- export default class ClassicBuffer extends WEBGLBuffer {
83
- usage: number;
84
- accessor: Accessor;
85
-
86
- constructor(device: Device | WebGLRenderingContext, props?: ClassicBufferProps);
87
- constructor(device: Device | WebGLRenderingContext, data: ArrayBufferView | number[]);
88
- constructor(device: Device | WebGLRenderingContext, byteLength: number);
89
-
90
- constructor(device: Device | WebGLRenderingContext, props = {}) {
91
- super(WebGLDevice.attach(device), getWEBGLBufferProps(props));
92
-
93
- // Base class initializes
94
- // this.initialize(props);
95
-
96
- // Deprecated: Merge main props and accessor
97
- this.setAccessor(Object.assign({}, props, (props as ClassicBufferProps).accessor));
98
-
99
- // infer GL type from supplied typed array
100
- if (this.props.data) {
101
- const type = getGLTypeFromTypedArray(this.props.data as TypedArray);
102
- assert(type);
103
- this.setAccessor(new Accessor(this.accessor, {type}));
104
- }
105
-
106
- Object.seal(this);
107
- }
108
-
109
- destroy(): void {
110
- if (this.handle) {
111
- this.removeStats();
112
- this.trackDeallocatedMemory();
113
- this.gl.deleteBuffer(this.handle);
114
- // this.handle = null;
115
- this.destroyed = true;
116
- }
117
- }
118
-
119
- write(data: TypedArray, byteOffset?: number): void {
120
- this.subData({data, offset: byteOffset});
121
- }
122
- // returns number of elements in the buffer (assuming that the full buffer is used)
123
- getElementCount(accessor: AccessorObject = this.accessor): number {
124
- return Math.round(this.byteLength / Accessor.getBytesPerElement(accessor));
125
- }
126
-
127
- // returns number of vertices in the buffer (assuming that the full buffer is used)
128
- getVertexCount(accessor: AccessorObject = this.accessor): number {
129
- return Math.round(this.byteLength / Accessor.getBytesPerVertex(accessor));
130
- }
131
-
132
- // Creates and initializes the buffer object's data store.
133
- // Signature: `new Buffer(gl, {data: new Float32Array(...)})`
134
- // Signature: `new Buffer(gl, new Float32Array(...))`
135
- // Signature: `new Buffer(gl, 100)`
136
- initialize(props: ClassicBufferProps = {}): this {
137
- // Signature `new Buffer(gl, new Float32Array(...)`
138
- if (ArrayBuffer.isView(props)) {
139
- props = {data: props};
140
- }
141
-
142
- // Signature: `new Buffer(gl, 100)`
143
- if (Number.isFinite(props)) {
144
- // @ts-expect-error
145
- props = {byteLength: props};
146
- }
147
-
148
- props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);
149
-
150
- // Initialize member fields
151
- this.webglUsage = props.webglUsage || GL.STATIC_DRAW;
152
- this.debugData = null;
153
-
154
- // Deprecated: Merge main props and accessor
155
- this.setAccessor(Object.assign({}, props, props.accessor));
156
-
157
- // Set data: (re)initializes the buffer
158
- if (props.data) {
159
- this._setData(props.data, props.offset, props.byteLength);
160
- } else {
161
- this._setByteLength(props.byteLength || 0);
162
- }
163
-
164
- return this;
165
- }
166
-
167
- setProps(props: ClassicBufferProps): this {
168
- props = checkProps('Buffer', props, PROP_CHECKS_SET_PROPS);
169
-
170
- if ('accessor' in props) {
171
- this.setAccessor(props.accessor);
172
- }
173
-
174
- return this;
175
- }
176
-
177
- // Optionally stores an accessor with the buffer, makes it easier to use it as an attribute later
178
- // {type, size = 1, offset = 0, stride = 0, normalized = false, integer = false, divisor = 0}
179
- setAccessor(accessor: AccessorObject | Accessor): this {
180
- // NOTE: From luma.gl v7.0, Accessors have an optional `buffer `field
181
- // (mainly to support "interleaving")
182
- // To avoid confusion, ensure `buffer.accessor` does not have a `buffer.accessor.buffer` field:
183
- accessor = Object.assign({}, accessor);
184
- // @ts-expect-error
185
- delete accessor.buffer;
186
-
187
- // This new statement ensures that an "accessor object" is re-packaged as an Accessor instance
188
- this.accessor = new Accessor(accessor);
189
- return this;
190
- }
191
-
192
- // Allocate a bigger GPU buffer (if the current buffer is not big enough).
193
- // If a reallocation is triggered it clears the buffer
194
- // Returns:
195
- // `true`: buffer was reallocated, data was cleared
196
- // `false`: buffer was big enough, data is intact
197
- reallocate(byteLength: number): boolean {
198
- if (byteLength > this.byteLength) {
199
- this._setByteLength(byteLength);
200
- return true;
201
- }
202
- this.bytesUsed = byteLength;
203
- return false;
204
- }
205
-
206
- // Update with new data. Reinitializes the buffer
207
- setData(props: ClassicBufferProps) {
208
- return this.initialize(props);
209
- }
210
-
211
- // Updates a subset of a buffer object's data store.
212
- // Data (Typed Array or ArrayBuffer), length is inferred unless provided
213
- // Offset into buffer
214
- // WebGL2 only: Offset into srcData
215
- // WebGL2 only: Number of bytes to be copied
216
- subData(options: TypedArray | {data: TypedArray, offset?: number; srcOffset?: number; byteLength?: number, length?: number}) {
217
- // Signature: buffer.subData(new Float32Array([...]))
218
- if (ArrayBuffer.isView(options)) {
219
- options = {data: options};
220
- }
221
-
222
- const {data, offset = 0, srcOffset = 0} = options;
223
- const byteLength = options.byteLength || options.length;
224
-
225
- assert(data);
226
-
227
- // Create the buffer - binding it here for the first time locks the type
228
- // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type
229
- // @ts-expect-error
230
- const target = this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;
231
- this.gl.bindBuffer(target, this.handle);
232
- // WebGL2: subData supports additional srcOffset and length parameters
233
- if (srcOffset !== 0 || byteLength !== undefined) {
234
- assertWebGL2Context(this.gl);
235
- // @ts-expect-error
236
- this.gl.bufferSubData(this.target, offset, data, srcOffset, byteLength);
237
- } else {
238
- this.gl.bufferSubData(target, offset, data);
239
- }
240
- this.gl.bindBuffer(target, null);
241
-
242
- // TODO - update local `data` if offsets are right
243
- this.debugData = null;
244
-
245
- this._inferType(data);
246
-
247
- return this;
248
- }
249
-
250
- /**
251
- * Copies part of the data of another buffer into this buffer
252
- * @note WEBGL2 ONLY
253
- */
254
- copyData(options: {
255
- sourceBuffer: any;
256
- readOffset?: number;
257
- writeOffset?: number;
258
- size: any;
259
- }): this {
260
- const {sourceBuffer, readOffset = 0, writeOffset = 0, size} = options;
261
- const {gl, gl2} = this;
262
- assertWebGL2Context(gl);
263
-
264
- // Use GL.COPY_READ_BUFFER+GL.COPY_WRITE_BUFFER avoid disturbing other targets and locking type
265
- gl.bindBuffer(GL.COPY_READ_BUFFER, sourceBuffer.handle);
266
- gl.bindBuffer(GL.COPY_WRITE_BUFFER, this.handle);
267
- gl2?.copyBufferSubData(GL.COPY_READ_BUFFER, GL.COPY_WRITE_BUFFER, readOffset, writeOffset, size);
268
- gl.bindBuffer(GL.COPY_READ_BUFFER, null);
269
- gl.bindBuffer(GL.COPY_WRITE_BUFFER, null);
270
-
271
- // TODO - update local `data` if offsets are 0
272
- this.debugData = null;
273
-
274
- return this;
275
- }
276
-
277
- /**
278
- * Reads data from buffer into an ArrayBufferView or SharedArrayBuffer.
279
- * @note WEBGL2 ONLY
280
- */
281
- getData(options?: {
282
- dstData?: any;
283
- srcByteOffset?: number;
284
- dstOffset?: number;
285
- length?: number;
286
- }): any {
287
- let {dstData = null, length = 0} = options || {};
288
- const {srcByteOffset = 0, dstOffset = 0} = options || {};
289
- assertWebGL2Context(this.gl);
290
-
291
- const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {clamped: false});
292
- const sourceAvailableElementCount = this._getAvailableElementCount(srcByteOffset);
293
-
294
- const dstElementOffset = dstOffset;
295
-
296
- let dstAvailableElementCount;
297
- let dstElementCount;
298
- if (dstData) {
299
- dstElementCount = dstData.length;
300
- dstAvailableElementCount = dstElementCount - dstElementOffset;
301
- } else {
302
- // Allocate ArrayBufferView with enough size to copy all eligible data.
303
- dstAvailableElementCount = Math.min(
304
- sourceAvailableElementCount,
305
- length || sourceAvailableElementCount
306
- );
307
- dstElementCount = dstElementOffset + dstAvailableElementCount;
308
- }
309
-
310
- const copyElementCount = Math.min(sourceAvailableElementCount, dstAvailableElementCount);
311
- length = length || copyElementCount;
312
- assert(length <= copyElementCount);
313
- dstData = dstData || new ArrayType(dstElementCount);
314
-
315
- // Use GL.COPY_READ_BUFFER to avoid disturbing other targets and locking type
316
- this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);
317
- this.gl2?.getBufferSubData(GL.COPY_READ_BUFFER, srcByteOffset, dstData, dstOffset, length);
318
- this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);
319
-
320
- // TODO - update local `data` if offsets are 0
321
- return dstData;
322
- }
323
-
324
- /**
325
- * Binds a buffer to a given binding point (target).
326
- * GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER take an index, and optionally a range.
327
- * - GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER need an index to affect state
328
- * - GL.UNIFORM_BUFFER: `offset` must be aligned to GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT.
329
- * - GL.UNIFORM_BUFFER: `size` must be a minimum of GL.UNIFORM_BLOCK_SIZE_DATA.
330
- */
331
- bind(options?: {target?: number; index?: any; offset?: number; size: any}): this {
332
- const {
333
- target = this.target, // target for the bind operation
334
- index = this.accessor && this.accessor.index, // index = index of target (indexed bind point)
335
- offset = 0,
336
- size
337
- } = options || {};
338
- // NOTE: While GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER could
339
- // be used as direct binding points, they will not affect transform feedback or
340
- // uniform buffer state. Instead indexed bindings need to be made.
341
- if (target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER) {
342
- if (size !== undefined) {
343
- this.gl2?.bindBufferRange(target, index, this.handle, offset, size);
344
- } else {
345
- assert(offset === 0); // Make sure offset wasn't supplied
346
- this.gl2?.bindBufferBase(target, index, this.handle);
347
- }
348
- } else {
349
- this.gl.bindBuffer(target, this.handle);
350
- }
351
-
352
- return this;
353
- }
354
-
355
- unbind(options?: {target?: any; index?: any}): this {
356
- const {target = this.target, index = this.accessor && this.accessor.index} = options || {};
357
- const isIndexedBuffer = target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER;
358
- if (isIndexedBuffer) {
359
- this.gl2?.bindBufferBase(target, index, null);
360
- } else {
361
- this.gl.bindBuffer(target, null);
362
- }
363
- return this;
364
- }
365
-
366
- // PROTECTED METHODS (INTENDED FOR USE BY OTHER FRAMEWORK CODE ONLY)
367
-
368
- // Returns a short initial data array
369
- getDebugData(): {
370
- data: any;
371
- changed: boolean;
372
- } {
373
- if (!this.debugData) {
374
- this.debugData = this.getData({length: Math.min(DEBUG_DATA_LENGTH, this.byteLength)});
375
- return {data: this.debugData, changed: true};
376
- }
377
- return {data: this.debugData, changed: false};
378
- }
379
-
380
- invalidateDebugData() {
381
- this.debugData = null;
382
- }
383
-
384
- // PRIVATE METHODS
385
-
386
- // Allocate a new buffer and initialize to contents of typed array
387
- _setData(data, offset: number = 0, byteLength: number = data.byteLength + offset): this {
388
- assert(ArrayBuffer.isView(data));
389
-
390
- this.trackDeallocatedMemory();
391
-
392
- const target = this._getTarget();
393
- this.gl.bindBuffer(target, this.handle);
394
- this.gl.bufferData(target, byteLength, this.webglUsage);
395
- this.gl.bufferSubData(target, offset, data);
396
- this.gl.bindBuffer(target, null);
397
-
398
- this.debugData = data.slice(0, DEBUG_DATA_LENGTH);
399
- this.bytesUsed = byteLength;
400
- this.byteLength = byteLength;
401
- this.trackAllocatedMemory(byteLength);
402
-
403
- // infer GL type from supplied typed array
404
- const type = getGLTypeFromTypedArray(data);
405
- assert(type);
406
- this.setAccessor(new Accessor(this.accessor, {type}));
407
- return this;
408
- }
409
-
410
- // Allocate a GPU buffer of specified size.
411
- _setByteLength(byteLength: number, webglUsage = this.webglUsage): this {
412
- assert(byteLength >= 0);
413
-
414
- this.trackDeallocatedMemory();
415
-
416
- // Workaround needed for Safari (#291):
417
- // gl.bufferData with size equal to 0 crashes. Instead create zero sized array.
418
- let data = byteLength;
419
- if (byteLength === 0) {
420
- // @ts-expect-error
421
- data = new Float32Array(0);
422
- }
423
-
424
- const target = this._getTarget();
425
- this.gl.bindBuffer(target, this.handle);
426
- this.gl.bufferData(target, data, webglUsage);
427
- this.gl.bindBuffer(target, null);
428
-
429
- this.webglUsage = webglUsage;
430
- this.debugData = null;
431
- this.bytesUsed = byteLength;
432
- this.byteLength = byteLength;
433
-
434
- this.trackAllocatedMemory(byteLength);
435
-
436
- return this;
437
- }
438
-
439
- // Binding a buffer for the first time locks the type
440
- // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type
441
- _getTarget() {
442
- // @ts-expect-error
443
- return this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;
444
- }
445
-
446
- _getAvailableElementCount(srcByteOffset: number) {
447
- const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {clamped: false});
448
- const sourceElementOffset = srcByteOffset / ArrayType.BYTES_PER_ELEMENT;
449
- return this.getElementCount() - sourceElementOffset;
450
- }
451
-
452
- // Automatically infers type from typed array passed to setData
453
- // Note: No longer that useful, since type is now autodeduced from the compiled shaders
454
- _inferType(data) {
455
- if (!this.accessor.type) {
456
- this.setAccessor(new Accessor(this.accessor, {type: getGLTypeFromTypedArray(data)}));
457
- }
458
- }
459
-
460
- // RESOURCE METHODS
461
-
462
- getParameter(pname: GL): any {
463
- this.gl.bindBuffer(this.target, this.handle);
464
- const value = this.gl.getBufferParameter(this.target, pname);
465
- this.gl.bindBuffer(this.target, null);
466
- return value;
467
- }
468
-
469
- // DEPRECATIONS - v7.0
470
- /** @deprecated Use Buffer.accessor.type */
471
- get type() {
472
- return this.accessor.type;
473
- }
474
- }
@@ -1,41 +0,0 @@
1
- /**
2
- * Stores luma.gl specific state associated with a context
3
- */
4
- export interface ContextState {
5
- _canvasSizeInfo: {
6
- clientWidth: number;
7
- clientHeight: number;
8
- devicePixelRatio: number;
9
- };
10
- _polyfilled: boolean;
11
- _extensions: Record<string, any>;
12
- }
13
-
14
- /**
15
- * Gets luma.gl specific state from a context
16
- * @returns context state
17
- */
18
- export function getContextState(gl: WebGLRenderingContext): ContextState {
19
- // @ts-expect-error
20
- const {device, luma} = gl;
21
- if (device) {
22
- return device as ContextState;
23
- }
24
- if (!luma) {
25
- const contextState: ContextState = {
26
- _canvasSizeInfo: {
27
- clientWidth: 0,
28
- clientHeight: 0,
29
- devicePixelRatio: 1,
30
- },
31
- _polyfilled: false,
32
- _extensions: {}
33
- };
34
- // @ts-expect-error
35
- gl.luma = contextState;
36
- }
37
- throw new Error('context state without device');
38
-
39
- // // @ts-expect-error
40
- // return gl.luma;
41
- }
@@ -1,118 +0,0 @@
1
- // luma.gl, MIT license
2
-
3
- /**
4
- * ContextProps
5
- * @param webgl2 Set to false to not create a WebGL2 context (force webgl1)
6
- * @param webgl1 set to false to not create a WebGL1 context (fail if webgl2 not available)
7
- * @param onContextLost
8
- * @param onContextRestored
9
- *
10
- * BROWSER CONTEXT PARAMETERS
11
- * @param debug Instrument context (at the expense of performance).
12
- * @param alpha Default render target has an alpha buffer.
13
- * @param depth Default render target has a depth buffer of at least 16 bits.
14
- * @param stencil Default render target has a stencil buffer of at least 8 bits.
15
- * @param antialias Boolean that indicates whether or not to perform anti-aliasing.
16
- * @param premultipliedAlpha Boolean that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.
17
- * @param preserveDrawingBuffer Default render target buffers will not be automatically cleared and will preserve their values until cleared or overwritten
18
- * @param failIfMajorPerformanceCaveat Do not create if the system performance is low.
19
- */
20
- type ContextProps = {
21
- type?: 'webgl' | 'webgl1' | 'webgl2' | string;
22
- webgl1?: boolean;
23
- webgl2?: boolean;
24
- onContextLost?: (event: Event) => void;
25
- onContextRestored?: (event: Event) => void;
26
- alpha?: boolean; // indicates if the canvas contains an alpha buffer.
27
- desynchronized?: boolean; // hints the user agent to reduce the latency by desynchronizing the canvas paint cycle from the event loop
28
- antialias?: boolean; // indicates whether or not to perform anti-aliasing.
29
- depth?: boolean; // indicates that the drawing buffer has a depth buffer of at least 16 bits.
30
- failIfMajorPerformanceCaveat?: boolean, // indicates if a context will be created if the system performance is low or if no hardware GPU is available.
31
- powerPreference?: 'default' | 'high-performance' | 'low-power',
32
- premultipliedAlpha?: boolean, // page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.
33
- preserveDrawingBuffer?: boolean // buffers will not be cleared and will preserve their values until cleared or overwritten by the author.
34
- };
35
-
36
- const DEFAULT_CONTEXT_PROPS: ContextProps = {
37
- webgl2: true, // Attempt to create a WebGL2 context
38
- webgl1: true, // Attempt to create a WebGL1 context (false to fail if webgl2 not available)
39
- powerPreference: 'high-performance', // After all, most apps are using WebGL for performance reasons
40
- onContextLost: () => console.error('WebGL context lost'),
41
- onContextRestored: () => console.info('WebGL context restored'),
42
- };
43
-
44
- /**
45
- * Create a WebGL context for a canvas
46
- * Note calling this multiple time on the same canvas does return the same context
47
- * @param canvas A canvas element or offscreen canvas
48
- */
49
- export function createBrowserContext(canvas: HTMLCanvasElement | OffscreenCanvas, props: ContextProps): WebGLRenderingContext {
50
- props = {...DEFAULT_CONTEXT_PROPS, ...props};
51
-
52
- // Try to extract any extra information about why context creation failed
53
- let errorMessage = null;
54
- const onCreateError = (error) => (errorMessage = error.statusMessage || errorMessage);
55
- canvas.addEventListener('webglcontextcreationerror', onCreateError, false);
56
-
57
- // Create the desired context
58
- let gl: WebGLRenderingContext | null = null;
59
-
60
- if (props.type === 'webgl2') {
61
- props = {...props, webgl1: false};
62
- }
63
- if (props.type === 'webgl1') {
64
- props = {...props, webgl2: false};
65
- }
66
-
67
- // Prefer webgl2 over webgl1 if both are acceptable
68
- if (props.webgl2) {
69
- gl = gl || canvas.getContext('webgl2', props) as WebGL2RenderingContext | null;
70
- }
71
- if (props.webgl1) {
72
- gl = gl || canvas.getContext('webgl', props) as WebGLRenderingContext | null;
73
- }
74
-
75
- // TODO are we removing this listener before giving it a chance to fire?
76
- canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);
77
-
78
- if (!gl) {
79
- throw new Error(
80
- `Failed to create ${props.webgl2 && !props.webgl1 ? 'WebGL2' : 'WebGL'} context: ${
81
- errorMessage || 'Unknown error'
82
- }`
83
- );
84
- }
85
-
86
- if (props.onContextLost) {
87
- // Carefully extract and wrap callbacks to prevent addEventListener from rebinding them.
88
- const {onContextLost} = props;
89
- canvas.addEventListener('webglcontextlost',(event: Event) => onContextLost(event), false);
90
- }
91
- if (props.onContextRestored) {
92
- // Carefully extract and wrap callbacks to prevent addEventListener from rebinding them.
93
- const {onContextRestored} = props;
94
- canvas.addEventListener('webglcontextrestored', (event: Event) => onContextRestored(event), false);
95
- }
96
-
97
- return gl;
98
- }
99
-
100
- /* TODO - can we call this asynchronously to catch the error events?
101
- export async function createBrowserContextAsync(canvas: HTMLCanvasElement | OffscreenCanvas, props: ContextProps): Promise<WebGLRenderingContext> {
102
- props = {...DEFAULT_CONTEXT_PROPS, ...props};
103
-
104
- // Try to extract any extra information about why context creation failed
105
- let errorMessage = null;
106
- const onCreateError = (error) => (errorMessage = error.statusMessage || errorMessage);
107
- canvas.addEventListener('webglcontextcreationerror', onCreateError, false);
108
-
109
- const gl = createBrowserContext(canvas, props);
110
-
111
- // Give the listener a chance to fire
112
- await new Promise(resolve => setTimeout(resolve, 0));
113
-
114
- canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);
115
-
116
- return gl;
117
- }
118
- */
@@ -1,48 +0,0 @@
1
- const ERR_HEADLESSGL_FAILED =
2
- 'Failed to create WebGL context in Node.js, headless gl returned null';
3
-
4
- const ERR_HEADLESSGL_LOAD = `\
5
- luma.gl: loaded under Node.js without headless gl installed, meaning that WebGL \
6
- contexts can not be created. This may not be an error. For example, this is a \
7
- typical configuration for isorender applications running on the server.`;
8
-
9
- const CONTEXT_DEFAULTS = {
10
- width: 1,
11
- height: 1,
12
- debug: true,
13
- throwOnError: false
14
- };
15
-
16
- /** Duck typing for the main headless gl export, a function to create contexts */
17
- export type HeadlessGL = (width: number, height: number, options: Record<string, unknown>) => WebGLRenderingContext;
18
-
19
- let headlessGL: HeadlessGL | null = null;
20
-
21
- /** By importing `gl` and registering it with this function, contexts can be created under Node.js */
22
- export function registerHeadlessGL(headlessgl: HeadlessGL) {
23
- headlessGL = headlessgl;
24
- }
25
-
26
- /** @returns true if headless gl is registered */
27
- export function isHeadlessGLRegistered(): boolean {
28
- return headlessGL !== null;
29
- }
30
-
31
- /** Create headless gl context (for running under Node.js) */
32
- export function createHeadlessContext(options?: Record<string, any>): WebGLRenderingContext {
33
- options = {...CONTEXT_DEFAULTS, ...options};
34
-
35
- const {width, height, webgl1, webgl2} = options;
36
-
37
- if (webgl2 && !webgl1) {
38
- throw new Error('headless-gl does not support WebGL2');
39
- }
40
- if (!headlessGL) {
41
- throw new Error(ERR_HEADLESSGL_LOAD);
42
- }
43
- const gl = headlessGL(width, height, options);
44
- if (!gl) {
45
- throw new Error(ERR_HEADLESSGL_FAILED);
46
- }
47
- return gl;
48
- }