@luma.gl/webgl 9.0.0-alpha.9 → 9.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (553) hide show
  1. package/LICENSE +3 -1
  2. package/dist/adapter/converters/device-parameters.d.ts +12 -3
  3. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  4. package/dist/adapter/converters/device-parameters.js +300 -146
  5. package/dist/adapter/converters/sampler-parameters.d.ts +3 -13
  6. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  7. package/dist/adapter/converters/sampler-parameters.js +74 -219
  8. package/dist/adapter/converters/shader-formats.d.ts +9 -0
  9. package/dist/adapter/converters/shader-formats.d.ts.map +1 -0
  10. package/dist/adapter/converters/shader-formats.js +59 -0
  11. package/dist/adapter/converters/texture-formats.d.ts +41 -57
  12. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  13. package/dist/adapter/converters/texture-formats.js +490 -925
  14. package/dist/adapter/converters/vertex-formats.d.ts +9 -3
  15. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  16. package/dist/adapter/converters/vertex-formats.js +56 -33
  17. package/dist/adapter/device-helpers/webgl-device-features.d.ts +20 -0
  18. package/dist/adapter/device-helpers/webgl-device-features.d.ts.map +1 -0
  19. package/dist/adapter/device-helpers/webgl-device-features.js +98 -0
  20. package/dist/adapter/device-helpers/webgl-device-info.d.ts +5 -0
  21. package/dist/adapter/device-helpers/webgl-device-info.d.ts.map +1 -0
  22. package/dist/adapter/device-helpers/webgl-device-info.js +90 -0
  23. package/dist/adapter/device-helpers/webgl-device-limits.d.ts +35 -0
  24. package/dist/adapter/device-helpers/webgl-device-limits.d.ts.map +1 -0
  25. package/dist/adapter/device-helpers/webgl-device-limits.js +47 -0
  26. package/dist/adapter/helpers/decode-webgl-types.d.ts +26 -0
  27. package/dist/adapter/helpers/decode-webgl-types.d.ts.map +1 -0
  28. package/dist/adapter/helpers/decode-webgl-types.js +101 -0
  29. package/dist/adapter/helpers/get-shader-layout.d.ts +2 -49
  30. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  31. package/dist/adapter/helpers/get-shader-layout.js +263 -307
  32. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  33. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  34. package/dist/adapter/helpers/parse-shader-compiler-log.js +48 -33
  35. package/dist/adapter/helpers/set-uniform.d.ts +3 -2
  36. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  37. package/dist/adapter/helpers/set-uniform.js +66 -111
  38. package/dist/adapter/helpers/webgl-topology-utils.d.ts +16 -0
  39. package/dist/adapter/helpers/webgl-topology-utils.d.ts.map +1 -0
  40. package/dist/adapter/helpers/webgl-topology-utils.js +88 -0
  41. package/dist/adapter/objects/constants-to-keys.d.ts +2 -4
  42. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  43. package/dist/adapter/objects/constants-to-keys.js +18 -38
  44. package/dist/adapter/objects/webgl-renderbuffer.d.ts +15 -12
  45. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  46. package/dist/adapter/objects/webgl-renderbuffer.js +92 -91
  47. package/dist/adapter/objects/webgl-resource.d.ts +6 -31
  48. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  49. package/dist/adapter/objects/webgl-resource.js +103 -205
  50. package/dist/adapter/resources/webgl-buffer.d.ts +20 -16
  51. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  52. package/dist/adapter/resources/webgl-buffer.js +163 -155
  53. package/dist/adapter/resources/webgl-command-buffer.d.ts +15 -9
  54. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  55. package/dist/adapter/resources/webgl-command-buffer.js +283 -58
  56. package/dist/adapter/resources/webgl-command-encoder.d.ts +12 -6
  57. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  58. package/dist/adapter/resources/webgl-command-encoder.js +36 -52
  59. package/dist/adapter/resources/webgl-external-texture.js +93 -1
  60. package/dist/adapter/resources/webgl-framebuffer.d.ts +21 -29
  61. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  62. package/dist/adapter/resources/webgl-framebuffer.js +184 -261
  63. package/dist/adapter/resources/webgl-query-set.d.ts +44 -0
  64. package/dist/adapter/resources/webgl-query-set.d.ts.map +1 -0
  65. package/dist/adapter/resources/webgl-query-set.js +136 -0
  66. package/dist/adapter/resources/webgl-render-pass.d.ts +21 -4
  67. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  68. package/dist/adapter/resources/webgl-render-pass.js +140 -20
  69. package/dist/adapter/resources/webgl-render-pipeline.d.ts +44 -21
  70. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  71. package/dist/adapter/resources/webgl-render-pipeline.js +371 -413
  72. package/dist/adapter/resources/webgl-sampler.d.ts +5 -6
  73. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  74. package/dist/adapter/resources/webgl-sampler.js +46 -46
  75. package/dist/adapter/resources/webgl-shader.d.ts +16 -6
  76. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  77. package/dist/adapter/resources/webgl-shader.js +113 -72
  78. package/dist/adapter/resources/webgl-texture-view.d.ts +14 -0
  79. package/dist/adapter/resources/webgl-texture-view.d.ts.map +1 -0
  80. package/dist/adapter/resources/webgl-texture-view.js +18 -0
  81. package/dist/adapter/resources/webgl-texture.d.ts +53 -35
  82. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  83. package/dist/adapter/resources/webgl-texture.js +623 -822
  84. package/dist/adapter/resources/webgl-transform-feedback.d.ts +47 -0
  85. package/dist/adapter/resources/webgl-transform-feedback.d.ts.map +1 -0
  86. package/dist/adapter/resources/webgl-transform-feedback.js +162 -0
  87. package/dist/adapter/resources/webgl-vertex-array.d.ts +67 -0
  88. package/dist/adapter/resources/webgl-vertex-array.d.ts.map +1 -0
  89. package/dist/adapter/resources/webgl-vertex-array.js +239 -0
  90. package/dist/adapter/webgl-canvas-context.d.ts +6 -7
  91. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  92. package/dist/adapter/webgl-canvas-context.js +61 -50
  93. package/dist/adapter/webgl-device.d.ts +112 -55
  94. package/dist/adapter/webgl-device.d.ts.map +1 -1
  95. package/dist/adapter/webgl-device.js +453 -331
  96. package/dist/classic/accessor.d.ts +3 -3
  97. package/dist/classic/accessor.d.ts.map +1 -1
  98. package/dist/classic/accessor.js +135 -130
  99. package/dist/classic/clear.d.ts +22 -0
  100. package/dist/classic/clear.d.ts.map +1 -0
  101. package/dist/classic/clear.js +89 -0
  102. package/dist/classic/copy-and-blit.d.ts +62 -0
  103. package/dist/classic/copy-and-blit.d.ts.map +1 -0
  104. package/dist/classic/copy-and-blit.js +191 -0
  105. package/dist/classic/format-utils.d.ts +3 -0
  106. package/dist/classic/format-utils.d.ts.map +1 -0
  107. package/dist/classic/format-utils.js +44 -0
  108. package/dist/classic/typed-array-utils.d.ts +17 -17
  109. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  110. package/dist/classic/typed-array-utils.js +96 -102
  111. package/dist/context/debug/spector.d.ts +1 -2
  112. package/dist/context/debug/spector.d.ts.map +1 -1
  113. package/dist/context/debug/spector.js +56 -63
  114. package/dist/context/debug/webgl-developer-tools.d.ts +2 -3
  115. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  116. package/dist/context/debug/webgl-developer-tools.js +106 -102
  117. package/dist/context/helpers/create-browser-context.d.ts +35 -0
  118. package/dist/context/helpers/create-browser-context.d.ts.map +1 -0
  119. package/dist/context/helpers/create-browser-context.js +67 -0
  120. package/dist/context/helpers/webgl-context-data.d.ts +13 -0
  121. package/dist/context/helpers/webgl-context-data.d.ts.map +1 -0
  122. package/dist/context/helpers/webgl-context-data.js +21 -0
  123. package/dist/context/helpers/webgl-extensions.d.ts +4 -0
  124. package/dist/context/helpers/webgl-extensions.d.ts.map +1 -0
  125. package/dist/context/helpers/webgl-extensions.js +10 -0
  126. package/dist/context/parameters/unified-parameter-api.d.ts +4 -5
  127. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  128. package/dist/context/parameters/unified-parameter-api.js +91 -54
  129. package/dist/context/parameters/webgl-parameter-tables.d.ts +115 -106
  130. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  131. package/dist/context/parameters/webgl-parameter-tables.js +463 -423
  132. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
  133. package/dist/context/state-tracker/deep-array-equal.js +19 -18
  134. package/dist/context/state-tracker/track-context-state.d.ts +4 -4
  135. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  136. package/dist/context/state-tracker/track-context-state.js +192 -163
  137. package/dist/context/state-tracker/with-parameters.d.ts +2 -2
  138. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  139. package/dist/context/state-tracker/with-parameters.js +44 -32
  140. package/dist/dist.dev.js +6574 -0
  141. package/dist/dist.min.js +10 -0
  142. package/dist/index.cjs +5586 -0
  143. package/dist/index.cjs.map +7 -0
  144. package/dist/index.d.ts +25 -32
  145. package/dist/index.d.ts.map +1 -1
  146. package/dist/index.js +37 -28
  147. package/dist/types.d.ts +3 -1
  148. package/dist/types.d.ts.map +1 -1
  149. package/dist/types.js +3 -1
  150. package/dist.min.js +19 -0
  151. package/package.json +22 -15
  152. package/src/adapter/converters/device-parameters.ts +217 -54
  153. package/src/adapter/converters/sampler-parameters.ts +46 -126
  154. package/src/adapter/converters/shader-formats.ts +69 -0
  155. package/src/adapter/converters/texture-formats.ts +369 -340
  156. package/src/adapter/converters/vertex-formats.ts +71 -10
  157. package/src/adapter/device-helpers/webgl-device-features.ts +121 -0
  158. package/src/adapter/device-helpers/webgl-device-info.ts +111 -0
  159. package/src/adapter/device-helpers/webgl-device-limits.ts +53 -0
  160. package/src/adapter/helpers/{uniforms.ts → decode-webgl-types.ts} +38 -25
  161. package/src/adapter/helpers/get-shader-layout.ts +104 -158
  162. package/src/adapter/helpers/parse-shader-compiler-log.ts +31 -11
  163. package/src/adapter/helpers/set-uniform.ts +39 -36
  164. package/src/adapter/helpers/webgl-topology-utils.ts +110 -0
  165. package/src/adapter/objects/constants-to-keys.ts +8 -26
  166. package/src/adapter/objects/webgl-renderbuffer.ts +68 -40
  167. package/src/adapter/objects/webgl-resource.ts +16 -156
  168. package/src/adapter/resources/webgl-buffer.ts +103 -112
  169. package/src/adapter/resources/webgl-command-buffer.ts +333 -41
  170. package/src/adapter/resources/webgl-command-encoder.ts +33 -22
  171. package/src/adapter/resources/webgl-external-texture.ts +11 -8
  172. package/src/adapter/resources/webgl-framebuffer.ts +125 -165
  173. package/src/adapter/resources/webgl-query-set.ts +171 -0
  174. package/src/adapter/resources/webgl-render-pass.ts +176 -6
  175. package/src/adapter/resources/webgl-render-pipeline.ts +308 -229
  176. package/src/adapter/resources/webgl-sampler.ts +19 -18
  177. package/src/adapter/resources/webgl-shader.ts +91 -32
  178. package/src/adapter/resources/webgl-texture-view.ts +28 -0
  179. package/src/adapter/resources/webgl-texture.ts +147 -184
  180. package/src/adapter/resources/webgl-transform-feedback.ts +196 -0
  181. package/src/adapter/resources/webgl-vertex-array.ts +282 -0
  182. package/src/adapter/webgl-canvas-context.ts +23 -22
  183. package/src/adapter/webgl-device.ts +411 -196
  184. package/src/classic/accessor.ts +12 -8
  185. package/src/classic/clear.ts +118 -0
  186. package/src/classic/copy-and-blit.ts +318 -0
  187. package/src/classic/format-utils.ts +47 -0
  188. package/src/classic/typed-array-utils.ts +19 -31
  189. package/src/context/debug/spector.ts +16 -10
  190. package/src/context/debug/webgl-developer-tools.ts +52 -32
  191. package/src/context/helpers/create-browser-context.ts +116 -0
  192. package/src/context/helpers/webgl-context-data.ts +31 -0
  193. package/src/context/helpers/webgl-extensions.ts +17 -0
  194. package/src/context/parameters/unified-parameter-api.ts +11 -16
  195. package/src/context/parameters/webgl-parameter-tables.ts +171 -121
  196. package/src/context/state-tracker/deep-array-equal.ts +3 -0
  197. package/src/context/state-tracker/track-context-state.ts +35 -26
  198. package/src/context/state-tracker/with-parameters.ts +12 -3
  199. package/src/index.ts +41 -55
  200. package/src/types.ts +6 -0
  201. package/dist/adapter/converters/device-parameters.js.map +0 -1
  202. package/dist/adapter/converters/renderbuffer-formats.d.ts +0 -16
  203. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +0 -1
  204. package/dist/adapter/converters/renderbuffer-formats.js +0 -185
  205. package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
  206. package/dist/adapter/converters/sampler-parameters.js.map +0 -1
  207. package/dist/adapter/converters/texture-formats.js.map +0 -1
  208. package/dist/adapter/converters/vertex-formats.js.map +0 -1
  209. package/dist/adapter/device-helpers/device-features.d.ts +0 -9
  210. package/dist/adapter/device-helpers/device-features.d.ts.map +0 -1
  211. package/dist/adapter/device-helpers/device-features.js +0 -112
  212. package/dist/adapter/device-helpers/device-features.js.map +0 -1
  213. package/dist/adapter/device-helpers/device-limits.d.ts +0 -52
  214. package/dist/adapter/device-helpers/device-limits.d.ts.map +0 -1
  215. package/dist/adapter/device-helpers/device-limits.js +0 -91
  216. package/dist/adapter/device-helpers/device-limits.js.map +0 -1
  217. package/dist/adapter/device-helpers/get-device-info.d.ts +0 -4
  218. package/dist/adapter/device-helpers/get-device-info.d.ts.map +0 -1
  219. package/dist/adapter/device-helpers/get-device-info.js +0 -44
  220. package/dist/adapter/device-helpers/get-device-info.js.map +0 -1
  221. package/dist/adapter/device-helpers/is-old-ie.d.ts +0 -2
  222. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +0 -1
  223. package/dist/adapter/device-helpers/is-old-ie.js +0 -8
  224. package/dist/adapter/device-helpers/is-old-ie.js.map +0 -1
  225. package/dist/adapter/helpers/attribute-utils.d.ts +0 -11
  226. package/dist/adapter/helpers/attribute-utils.d.ts.map +0 -1
  227. package/dist/adapter/helpers/attribute-utils.js +0 -81
  228. package/dist/adapter/helpers/attribute-utils.js.map +0 -1
  229. package/dist/adapter/helpers/get-shader-layout.js.map +0 -1
  230. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
  231. package/dist/adapter/helpers/set-uniform.js.map +0 -1
  232. package/dist/adapter/helpers/uniforms.d.ts +0 -26
  233. package/dist/adapter/helpers/uniforms.d.ts.map +0 -1
  234. package/dist/adapter/helpers/uniforms.js +0 -99
  235. package/dist/adapter/helpers/uniforms.js.map +0 -1
  236. package/dist/adapter/objects/constants-to-keys.js.map +0 -1
  237. package/dist/adapter/objects/webgl-renderbuffer.js.map +0 -1
  238. package/dist/adapter/objects/webgl-resource.js.map +0 -1
  239. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +0 -27
  240. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +0 -1
  241. package/dist/adapter/objects/webgl-vertex-array-object.js +0 -84
  242. package/dist/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  243. package/dist/adapter/resources/webgl-buffer.js.map +0 -1
  244. package/dist/adapter/resources/webgl-command-buffer.js.map +0 -1
  245. package/dist/adapter/resources/webgl-command-encoder.js.map +0 -1
  246. package/dist/adapter/resources/webgl-external-texture.js.map +0 -1
  247. package/dist/adapter/resources/webgl-framebuffer.js.map +0 -1
  248. package/dist/adapter/resources/webgl-render-pass.js.map +0 -1
  249. package/dist/adapter/resources/webgl-render-pipeline.js.map +0 -1
  250. package/dist/adapter/resources/webgl-sampler.js.map +0 -1
  251. package/dist/adapter/resources/webgl-shader.js.map +0 -1
  252. package/dist/adapter/resources/webgl-texture.js.map +0 -1
  253. package/dist/adapter/webgl-canvas-context.js.map +0 -1
  254. package/dist/adapter/webgl-device.js.map +0 -1
  255. package/dist/bundle.d.ts +0 -2
  256. package/dist/bundle.d.ts.map +0 -1
  257. package/dist/bundle.js +0 -5
  258. package/dist/bundle.js.map +0 -1
  259. package/dist/classic/accessor.js.map +0 -1
  260. package/dist/classic/buffer.d.ts +0 -95
  261. package/dist/classic/buffer.d.ts.map +0 -1
  262. package/dist/classic/buffer.js +0 -392
  263. package/dist/classic/buffer.js.map +0 -1
  264. package/dist/classic/typed-array-utils.js.map +0 -1
  265. package/dist/context/context/context-state.d.ts +0 -18
  266. package/dist/context/context/context-state.d.ts.map +0 -1
  267. package/dist/context/context/context-state.js +0 -26
  268. package/dist/context/context/context-state.js.map +0 -1
  269. package/dist/context/context/create-browser-context.d.ts +0 -41
  270. package/dist/context/context/create-browser-context.d.ts.map +0 -1
  271. package/dist/context/context/create-browser-context.js +0 -61
  272. package/dist/context/context/create-browser-context.js.map +0 -1
  273. package/dist/context/context/create-headless-context.d.ts +0 -9
  274. package/dist/context/context/create-headless-context.d.ts.map +0 -1
  275. package/dist/context/context/create-headless-context.js +0 -43
  276. package/dist/context/context/create-headless-context.js.map +0 -1
  277. package/dist/context/context/device-pixels.d.ts +0 -25
  278. package/dist/context/context/device-pixels.d.ts.map +0 -1
  279. package/dist/context/context/device-pixels.js +0 -103
  280. package/dist/context/context/device-pixels.js.map +0 -1
  281. package/dist/context/context/webgl-checks.d.ts +0 -13
  282. package/dist/context/context/webgl-checks.d.ts.map +0 -1
  283. package/dist/context/context/webgl-checks.js +0 -34
  284. package/dist/context/context/webgl-checks.js.map +0 -1
  285. package/dist/context/debug/spector.js.map +0 -1
  286. package/dist/context/debug/webgl-developer-tools.js.map +0 -1
  287. package/dist/context/parameters/unified-parameter-api.js.map +0 -1
  288. package/dist/context/parameters/webgl-parameter-tables.js.map +0 -1
  289. package/dist/context/polyfill/get-parameter-polyfill.d.ts +0 -2
  290. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +0 -1
  291. package/dist/context/polyfill/get-parameter-polyfill.js +0 -91
  292. package/dist/context/polyfill/get-parameter-polyfill.js.map +0 -1
  293. package/dist/context/polyfill/polyfill-context.d.ts +0 -5
  294. package/dist/context/polyfill/polyfill-context.d.ts.map +0 -1
  295. package/dist/context/polyfill/polyfill-context.js +0 -91
  296. package/dist/context/polyfill/polyfill-context.js.map +0 -1
  297. package/dist/context/polyfill/polyfill-table.d.ts +0 -48
  298. package/dist/context/polyfill/polyfill-table.d.ts.map +0 -1
  299. package/dist/context/polyfill/polyfill-table.js +0 -160
  300. package/dist/context/polyfill/polyfill-table.js.map +0 -1
  301. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts +0 -2
  302. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +0 -1
  303. package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -335
  304. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
  305. package/dist/context/state-tracker/deep-array-equal.js.map +0 -1
  306. package/dist/context/state-tracker/track-context-state.js.map +0 -1
  307. package/dist/context/state-tracker/with-parameters.js.map +0 -1
  308. package/dist/es5/adapter/converters/device-parameters.js +0 -185
  309. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  310. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
  311. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  312. package/dist/es5/adapter/converters/sampler-parameters.js +0 -245
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@@ -1,330 +1,286 @@
1
- import GL from '@luma.gl/constants';
2
- import { isWebGL2 } from '../../context/context/webgl-checks';
3
- import Accessor from '../../classic/accessor';
4
- import { decodeUniformType, decodeAttributeType } from './uniforms';
5
- import { getVertexFormat } from '../converters/vertex-formats';
6
- import { isSamplerUniform } from './uniforms';
1
+ // luma.gl
2
+ // SPDX-License-Identifier: MIT
3
+ // Copyright (c) vis.gl contributors
4
+ import { GL } from '@luma.gl/constants';
5
+ import { Accessor } from "../../classic/accessor.js"; // TODO - should NOT depend on classic API
6
+ import { decodeGLUniformType, decodeGLAttributeType, isSamplerUniform } from "./decode-webgl-types.js";
7
+ /**
8
+ * Extract metadata describing binding information for a program's shaders
9
+ * Note: `linkProgram()` needs to have been called
10
+ * (although linking does not need to have been successful).
11
+ */
7
12
  export function getShaderLayout(gl, program) {
8
- var _programBindings$unif, _programBindings$vary;
9
-
10
- const programBindings = getProgramBindings(gl, program);
11
- const shaderLayout = {
12
- attributes: [],
13
- bindings: []
14
- };
15
-
16
- for (const attribute of programBindings.attributes) {
17
- const format = getVertexFormat(attribute.accessor.type || GL.FLOAT, attribute.accessor.size);
18
- shaderLayout.attributes.push({
19
- name: attribute.name,
20
- location: attribute.location,
21
- format,
22
- stepMode: attribute.accessor.divisor === 1 ? 'instance' : 'vertex'
23
- });
24
- }
25
-
26
- for (const uniformBlock of programBindings.uniformBlocks) {
27
- const uniforms = uniformBlock.uniforms.map(uniform => ({
28
- name: uniform.name,
29
- format: uniform.format,
30
- byteOffset: uniform.byteOffset,
31
- byteStride: uniform.byteStride,
32
- arrayLength: uniform.arrayLength
33
- }));
34
- shaderLayout.bindings.push({
35
- type: 'uniform',
36
- name: uniformBlock.name,
37
- location: uniformBlock.location,
38
- visibility: (uniformBlock.vertex ? 0x1 : 0) & (uniformBlock.fragment ? 0x2 : 0),
39
- minBindingSize: uniformBlock.byteLength,
40
- uniforms
41
- });
42
- }
43
-
44
- let textureUnit = 0;
45
-
46
- for (const uniform of programBindings.uniforms) {
47
- if (isSamplerUniform(uniform.type)) {
48
- const {
49
- viewDimension,
50
- sampleType
51
- } = getSamplerInfo(uniform.type);
52
- shaderLayout.bindings.push({
53
- type: 'texture',
54
- name: uniform.name,
55
- location: textureUnit,
56
- viewDimension,
57
- sampleType
58
- });
59
- uniform.textureUnit = textureUnit;
60
- textureUnit += 1;
13
+ const shaderLayout = {
14
+ attributes: [],
15
+ bindings: []
16
+ };
17
+ shaderLayout.attributes = readAttributeDeclarations(gl, program);
18
+ // Uniform blocks
19
+ const uniformBlocks = readUniformBlocks(gl, program);
20
+ for (const uniformBlock of uniformBlocks) {
21
+ const uniforms = uniformBlock.uniforms.map(uniform => ({
22
+ name: uniform.name,
23
+ format: uniform.format,
24
+ byteOffset: uniform.byteOffset,
25
+ byteStride: uniform.byteStride,
26
+ arrayLength: uniform.arrayLength
27
+ }));
28
+ shaderLayout.bindings.push({
29
+ type: 'uniform',
30
+ name: uniformBlock.name,
31
+ location: uniformBlock.location,
32
+ visibility: (uniformBlock.vertex ? 0x1 : 0) & (uniformBlock.fragment ? 0x2 : 0),
33
+ minBindingSize: uniformBlock.byteLength,
34
+ uniforms
35
+ });
61
36
  }
62
- }
63
-
64
- const uniforms = ((_programBindings$unif = programBindings.uniforms) === null || _programBindings$unif === void 0 ? void 0 : _programBindings$unif.filter(uniform => uniform.location !== null)) || [];
65
-
66
- if (uniforms.length) {
67
- shaderLayout.uniforms = uniforms;
68
- }
69
-
70
- if ((_programBindings$vary = programBindings.varyings) !== null && _programBindings$vary !== void 0 && _programBindings$vary.length) {
71
- shaderLayout.varyings = programBindings.varyings;
72
- }
73
-
74
- return shaderLayout;
75
- }
76
- export function getProgramBindings(gl, program) {
77
- const config = {
78
- attributes: readAttributeBindings(gl, program),
79
- uniforms: readUniformBindings(gl, program),
80
- uniformBlocks: readUniformBlocks(gl, program),
81
- varyings: readVaryings(gl, program)
82
- };
83
- Object.seal(config);
84
- return config;
85
- }
86
-
87
- function readAttributeBindings(gl, program) {
88
- const attributes = [];
89
- const count = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
90
-
91
- for (let index = 0; index < count; index++) {
92
- const activeInfo = gl.getActiveAttrib(program, index);
93
-
94
- if (!activeInfo) {
95
- throw new Error('activeInfo');
37
+ const uniforms = readUniformBindings(gl, program);
38
+ let textureUnit = 0;
39
+ for (const uniform of uniforms) {
40
+ if (isSamplerUniform(uniform.type)) {
41
+ const { viewDimension, sampleType } = getSamplerInfo(uniform.type);
42
+ shaderLayout.bindings.push({
43
+ type: 'texture',
44
+ name: uniform.name,
45
+ location: textureUnit,
46
+ viewDimension,
47
+ sampleType
48
+ });
49
+ // @ts-expect-error
50
+ uniform.textureUnit = textureUnit;
51
+ textureUnit += 1;
52
+ }
96
53
  }
97
-
98
- const {
99
- name,
100
- type: compositeType,
101
- size
102
- } = activeInfo;
103
- const location = gl.getAttribLocation(program, name);
104
-
105
- if (location >= 0) {
106
- const {
107
- glType,
108
- components
109
- } = decodeAttributeType(compositeType);
110
- ;
111
- const accessor = {
112
- type: glType,
113
- size: size * components
114
- };
115
-
116
- if (/instance/i.test(name)) {
117
- accessor.divisor = 1;
118
- }
119
-
120
- const attributeInfo = {
121
- location,
122
- name,
123
- accessor: new Accessor(accessor)
124
- };
125
- attributes.push(attributeInfo);
54
+ if (uniforms.length) {
55
+ shaderLayout.uniforms = uniforms;
126
56
  }
127
- }
128
-
129
- attributes.sort((a, b) => a.location - b.location);
130
- return attributes;
57
+ // Varyings
58
+ const varyings = readVaryings(gl, program);
59
+ // Note - samplers are always in unform bindings, even if uniform blocks are used
60
+ if (varyings?.length) {
61
+ shaderLayout.varyings = varyings;
62
+ }
63
+ return shaderLayout;
64
+ }
65
+ // HELPERS
66
+ /**
67
+ * Extract info about all transform feedback varyings
68
+ *
69
+ * linkProgram needs to have been called, although linking does not need to have been successful
70
+ */
71
+ function readAttributeDeclarations(gl, program) {
72
+ const attributes = [];
73
+ const count = gl.getProgramParameter(program, 35721);
74
+ for (let index = 0; index < count; index++) {
75
+ const activeInfo = gl.getActiveAttrib(program, index);
76
+ if (!activeInfo) {
77
+ throw new Error('activeInfo');
78
+ }
79
+ const { name, type: compositeType /* , size*/ } = activeInfo;
80
+ const location = gl.getAttribLocation(program, name);
81
+ // Add only user provided attributes, for built-in attributes like `gl_InstanceID` location will be < 0
82
+ if (location >= 0) {
83
+ const { attributeType } = decodeGLAttributeType(compositeType);
84
+ // Whether an attribute is instanced is essentially fixed by the structure of the shader code,
85
+ // so it is arguably a static property of the shader.
86
+ // There is no hint in the shader declarations
87
+ // Heuristic: Any attribute name containing the word "instance" will be assumed to be instanced
88
+ const stepMode = /instance/i.test(name) ? 'instance' : 'vertex';
89
+ attributes.push({
90
+ name,
91
+ location,
92
+ stepMode,
93
+ type: attributeType
94
+ // size - for arrays, size is the number of elements in the array
95
+ });
96
+ }
97
+ }
98
+ // Sort by declaration order
99
+ attributes.sort((a, b) => a.location - b.location);
100
+ return attributes;
131
101
  }
132
-
102
+ /**
103
+ * Extract info about all transform feedback varyings
104
+ *
105
+ * linkProgram needs to have been called, although linking does not need to have been successful
106
+ */
133
107
  function readVaryings(gl, program) {
134
- if (!isWebGL2(gl)) {
135
- return [];
136
- }
137
-
138
- const gl2 = gl;
139
- const varyings = [];
140
- const count = gl.getProgramParameter(program, GL.TRANSFORM_FEEDBACK_VARYINGS);
141
-
142
- for (let location = 0; location < count; location++) {
143
- const activeInfo = gl2.getTransformFeedbackVarying(program, location);
144
-
145
- if (!activeInfo) {
146
- throw new Error('activeInfo');
108
+ const varyings = [];
109
+ const count = gl.getProgramParameter(program, 35971);
110
+ for (let location = 0; location < count; location++) {
111
+ const activeInfo = gl.getTransformFeedbackVarying(program, location);
112
+ if (!activeInfo) {
113
+ throw new Error('activeInfo');
114
+ }
115
+ const { name, type: compositeType, size } = activeInfo;
116
+ const { glType, components } = decodeGLUniformType(compositeType);
117
+ const accessor = new Accessor({ type: glType, size: size * components });
118
+ const varying = { location, name, accessor }; // Base values
119
+ varyings.push(varying);
147
120
  }
148
-
149
- const {
150
- name,
151
- type: compositeType,
152
- size
153
- } = activeInfo;
154
- const {
155
- glType,
156
- components
157
- } = decodeUniformType(compositeType);
158
- ;
159
- const accessor = new Accessor({
160
- type: glType,
161
- size: size * components
162
- });
163
- const varying = {
164
- location,
165
- name,
166
- accessor
167
- };
168
- varyings.push(varying);
169
- }
170
-
171
- varyings.sort((a, b) => a.location - b.location);
172
- return varyings;
121
+ varyings.sort((a, b) => a.location - b.location);
122
+ return varyings;
173
123
  }
174
-
124
+ /**
125
+ * Extract info about all uniforms
126
+ *
127
+ * Query uniform locations and build name to setter map.
128
+ */
175
129
  function readUniformBindings(gl, program) {
176
- const uniforms = [];
177
- const uniformCount = gl.getProgramParameter(program, GL.ACTIVE_UNIFORMS);
178
-
179
- for (let i = 0; i < uniformCount; i++) {
180
- const activeInfo = gl.getActiveUniform(program, i);
181
-
182
- if (!activeInfo) {
183
- throw new Error('activeInfo');
184
- }
185
-
186
- const {
187
- name: rawName,
188
- size,
189
- type
190
- } = activeInfo;
191
- const {
192
- name,
193
- isArray
194
- } = parseUniformName(rawName);
195
- let webglLocation = gl.getUniformLocation(program, name);
196
- const uniformInfo = {
197
- location: webglLocation,
198
- name,
199
- size,
200
- type,
201
- isArray
202
- };
203
- uniforms.push(uniformInfo);
204
-
205
- if (uniformInfo.size > 1) {
206
- for (let j = 0; j < uniformInfo.size; j++) {
207
- const elementName = "".concat(name, "[").concat(j, "]");
208
- webglLocation = gl.getUniformLocation(program, elementName);
209
- const arrayElementUniformInfo = { ...uniformInfo,
210
- name: elementName,
211
- location: webglLocation
130
+ const uniforms = [];
131
+ const uniformCount = gl.getProgramParameter(program, 35718);
132
+ for (let i = 0; i < uniformCount; i++) {
133
+ const activeInfo = gl.getActiveUniform(program, i);
134
+ if (!activeInfo) {
135
+ throw new Error('activeInfo');
136
+ }
137
+ const { name: rawName, size, type } = activeInfo;
138
+ const { name, isArray } = parseUniformName(rawName);
139
+ let webglLocation = gl.getUniformLocation(program, name);
140
+ const uniformInfo = {
141
+ // WebGL locations are uniquely typed but just numbers
142
+ location: webglLocation,
143
+ name,
144
+ size,
145
+ type,
146
+ isArray
212
147
  };
213
- uniforms.push(arrayElementUniformInfo);
214
- }
148
+ uniforms.push(uniformInfo);
149
+ // Array (e.g. matrix) uniforms can occupy several 4x4 byte banks
150
+ if (uniformInfo.size > 1) {
151
+ for (let j = 0; j < uniformInfo.size; j++) {
152
+ const elementName = `${name}[${j}]`;
153
+ webglLocation = gl.getUniformLocation(program, elementName);
154
+ const arrayElementUniformInfo = {
155
+ ...uniformInfo,
156
+ name: elementName,
157
+ location: webglLocation
158
+ };
159
+ uniforms.push(arrayElementUniformInfo);
160
+ }
161
+ }
215
162
  }
216
- }
217
-
218
- return uniforms;
163
+ return uniforms;
219
164
  }
220
-
165
+ /**
166
+ * Extract info about all "active" uniform blocks
167
+ * @note In WebGL, "active" just means that unused (inactive) blocks may have been optimized away during linking)
168
+ */
221
169
  function readUniformBlocks(gl, program) {
222
- if (!isWebGL2(gl)) {
223
- return [];
224
- }
225
-
226
- const gl2 = gl;
227
-
228
- const getBlockParameter = (blockIndex, pname) => gl2.getActiveUniformBlockParameter(program, blockIndex, pname);
229
-
230
- const uniformBlocks = [];
231
- const blockCount = gl2.getProgramParameter(program, GL.ACTIVE_UNIFORM_BLOCKS);
232
-
233
- for (let blockIndex = 0; blockIndex < blockCount; blockIndex++) {
234
- const blockInfo = {
235
- name: gl2.getActiveUniformBlockName(program, blockIndex) || '',
236
- location: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_BINDING),
237
- byteLength: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_DATA_SIZE),
238
- vertex: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),
239
- fragment: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),
240
- uniformCount: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORMS),
241
- uniforms: []
242
- };
243
- const uniformIndices = getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) || [];
244
- const uniformType = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_TYPE);
245
- const uniformArrayLength = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_SIZE);
246
- const uniformBlockIndex = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_BLOCK_INDEX);
247
- const uniformOffset = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_OFFSET);
248
- const uniformStride = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_ARRAY_STRIDE);
249
- const uniformMatrixStride = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_MATRIX_STRIDE);
250
- const uniformRowMajor = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_IS_ROW_MAJOR);
251
-
252
- for (let i = 0; i < blockInfo.uniformCount; ++i) {
253
- const activeInfo = gl2.getActiveUniform(program, uniformIndices[i]);
254
-
255
- if (!activeInfo) {
256
- throw new Error('activeInfo');
257
- }
258
-
259
- blockInfo.uniforms.push({
260
- name: activeInfo.name,
261
- format: decodeUniformType(uniformType[i]).format,
262
- type: uniformType[i],
263
- arrayLength: uniformArrayLength[i],
264
- byteOffset: uniformOffset[i],
265
- byteStride: uniformStride[i]
266
- });
170
+ const getBlockParameter = (blockIndex, pname) => gl.getActiveUniformBlockParameter(program, blockIndex, pname);
171
+ const uniformBlocks = [];
172
+ const blockCount = gl.getProgramParameter(program, 35382);
173
+ for (let blockIndex = 0; blockIndex < blockCount; blockIndex++) {
174
+ const blockInfo = {
175
+ name: gl.getActiveUniformBlockName(program, blockIndex) || '',
176
+ location: getBlockParameter(blockIndex, 35391),
177
+ byteLength: getBlockParameter(blockIndex, 35392),
178
+ vertex: getBlockParameter(blockIndex, 35396),
179
+ fragment: getBlockParameter(blockIndex, 35398),
180
+ uniformCount: getBlockParameter(blockIndex, 35394),
181
+ uniforms: []
182
+ };
183
+ const uniformIndices = getBlockParameter(blockIndex, 35395) || [];
184
+ const uniformType = gl.getActiveUniforms(program, uniformIndices, 35383); // Array of GLenum indicating the types of the uniforms.
185
+ const uniformArrayLength = gl.getActiveUniforms(program, uniformIndices, 35384); // Array of GLuint indicating the sizes of the uniforms.
186
+ // const uniformBlockIndex = gl.getActiveUniforms(
187
+ // program,
188
+ // uniformIndices,
189
+ // GL.UNIFORM_BLOCK_INDEX
190
+ // ); // Array of GLint indicating the block indices of the uniforms.
191
+ const uniformOffset = gl.getActiveUniforms(program, uniformIndices, 35387); // Array of GLint indicating the uniform buffer offsets.
192
+ const uniformStride = gl.getActiveUniforms(program, uniformIndices, 35388); // Array of GLint indicating the strides between the elements.
193
+ // const uniformMatrixStride = gl.getActiveUniforms(
194
+ // program,
195
+ // uniformIndices,
196
+ // GL.UNIFORM_MATRIX_STRIDE
197
+ // ); // Array of GLint indicating the strides between columns of a column-major matrix or a row-major matrix.
198
+ // const uniformRowMajor = gl.getActiveUniforms(program, uniformIndices, GL.UNIFORM_IS_ROW_MAJOR);
199
+ for (let i = 0; i < blockInfo.uniformCount; ++i) {
200
+ const activeInfo = gl.getActiveUniform(program, uniformIndices[i]);
201
+ if (!activeInfo) {
202
+ throw new Error('activeInfo');
203
+ }
204
+ blockInfo.uniforms.push({
205
+ name: activeInfo.name,
206
+ format: decodeGLUniformType(uniformType[i]).format,
207
+ type: uniformType[i],
208
+ arrayLength: uniformArrayLength[i],
209
+ byteOffset: uniformOffset[i],
210
+ byteStride: uniformStride[i]
211
+ // matrixStride: uniformStride[i],
212
+ // rowMajor: uniformRowMajor[i]
213
+ });
214
+ }
215
+ uniformBlocks.push(blockInfo);
267
216
  }
268
-
269
- uniformBlocks.push(blockInfo);
270
- }
271
-
272
- uniformBlocks.sort((a, b) => a.location - b.location);
273
- return uniformBlocks;
217
+ uniformBlocks.sort((a, b) => a.location - b.location);
218
+ return uniformBlocks;
274
219
  }
275
-
220
+ /**
221
+ * TOOD - compare with a above, confirm copy, then delete
222
+ const bindings: Binding[] = [];
223
+ const count = gl.getProgramParameter(program, gl.ACTIVE_UNIFORM_BLOCKS);
224
+ for (let blockIndex = 0; blockIndex < count; blockIndex++) {
225
+ const vertex = gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),
226
+ const fragment = gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),
227
+ const visibility = (vertex) + (fragment);
228
+ const binding: BufferBinding = {
229
+ location: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_BINDING),
230
+ // name: gl.getActiveUniformBlockName(program, blockIndex),
231
+ type: 'uniform',
232
+ visibility,
233
+ minBindingSize: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_DATA_SIZE),
234
+ // uniformCount: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORMS),
235
+ // uniformIndices: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES),
236
+ }
237
+ bindings.push(binding);
238
+ }
239
+ */
276
240
  const SAMPLER_UNIFORMS_GL_TO_GPU = {
277
- [GL.SAMPLER_2D]: ['2d', 'float'],
278
- [GL.SAMPLER_CUBE]: ['cube', 'float'],
279
- [GL.SAMPLER_3D]: ['3d', 'float'],
280
- [GL.SAMPLER_2D_SHADOW]: ['3d', 'depth'],
281
- [GL.SAMPLER_2D_ARRAY]: ['2d-array', 'float'],
282
- [GL.SAMPLER_2D_ARRAY_SHADOW]: ['2d-array', 'depth'],
283
- [GL.SAMPLER_CUBE_SHADOW]: ['cube', 'float'],
284
- [GL.INT_SAMPLER_2D]: ['2d', 'sint'],
285
- [GL.INT_SAMPLER_3D]: ['3d', 'sint'],
286
- [GL.INT_SAMPLER_CUBE]: ['cube', 'sint'],
287
- [GL.INT_SAMPLER_2D_ARRAY]: ['2d-array', 'uint'],
288
- [GL.UNSIGNED_INT_SAMPLER_2D]: ['2d', 'uint'],
289
- [GL.UNSIGNED_INT_SAMPLER_3D]: ['3d', 'uint'],
290
- [GL.UNSIGNED_INT_SAMPLER_CUBE]: ['cube', 'uint'],
291
- [GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: ['2d-array', 'uint']
241
+ [35678]: ['2d', 'float'],
242
+ [35680]: ['cube', 'float'],
243
+ [35679]: ['3d', 'float'],
244
+ [35682]: ['3d', 'depth'],
245
+ [36289]: ['2d-array', 'float'],
246
+ [36292]: ['2d-array', 'depth'],
247
+ [36293]: ['cube', 'float'],
248
+ [36298]: ['2d', 'sint'],
249
+ [36299]: ['3d', 'sint'],
250
+ [36300]: ['cube', 'sint'],
251
+ [36303]: ['2d-array', 'uint'],
252
+ [36306]: ['2d', 'uint'],
253
+ [36307]: ['3d', 'uint'],
254
+ [36308]: ['cube', 'uint'],
255
+ [36311]: ['2d-array', 'uint']
292
256
  };
293
-
294
257
  function getSamplerInfo(type) {
295
- let sampler = SAMPLER_UNIFORMS_GL_TO_GPU[type];
296
-
297
- if (!sampler) {
298
- throw new Error('sampler');
299
- }
300
-
301
- const [viewDimension, sampleType] = sampler;
302
- return {
303
- viewDimension,
304
- sampleType
305
- };
258
+ const sampler = SAMPLER_UNIFORMS_GL_TO_GPU[type];
259
+ if (!sampler) {
260
+ throw new Error('sampler');
261
+ }
262
+ const [viewDimension, sampleType] = sampler;
263
+ return { viewDimension, sampleType };
306
264
  }
307
-
265
+ // HELPERS
308
266
  function parseUniformName(name) {
309
- if (name[name.length - 1] !== ']') {
267
+ // Shortcut to avoid redundant or bad matches
268
+ if (name[name.length - 1] !== ']') {
269
+ return {
270
+ name,
271
+ length: 1,
272
+ isArray: false
273
+ };
274
+ }
275
+ // if array name then clean the array brackets
276
+ const UNIFORM_NAME_REGEXP = /([^[]*)(\[[0-9]+\])?/;
277
+ const matches = UNIFORM_NAME_REGEXP.exec(name);
278
+ if (!matches || matches.length < 2) {
279
+ throw new Error(`Failed to parse GLSL uniform name ${name}`);
280
+ }
310
281
  return {
311
- name,
312
- length: 1,
313
- isArray: false
282
+ name: matches[1],
283
+ length: matches[2] ? 1 : 0,
284
+ isArray: Boolean(matches[2])
314
285
  };
315
- }
316
-
317
- const UNIFORM_NAME_REGEXP = /([^[]*)(\[[0-9]+\])?/;
318
- const matches = name.match(UNIFORM_NAME_REGEXP);
319
-
320
- if (!matches || matches.length < 2) {
321
- throw new Error("Failed to parse GLSL uniform name ".concat(name));
322
- }
323
-
324
- return {
325
- name: matches[1],
326
- length: matches[2] ? 1 : 0,
327
- isArray: Boolean(matches[2])
328
- };
329
286
  }
330
- //# sourceMappingURL=get-shader-layout.js.map
@@ -1,4 +1,4 @@
1
- import type { CompilerMessage } from '@luma.gl/shadertools';
1
+ import type { CompilerMessage } from '@luma.gl/core';
2
2
  /**
3
3
  * Parse a WebGL-format GLSL compilation log into an array of WebGPU style message records.
4
4
  * This follows documented WebGL conventions for compilation logs.
@@ -1 +1 @@
1
- {"version":3,"file":"parse-shader-compiler-log.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/parse-shader-compiler-log.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAC,eAAe,EAAC,MAAM,sBAAsB,CAAC;AAI1D;;;;GAIG;AACH,wBAAgB,sBAAsB,CAAC,MAAM,EAAE,MAAM,GAAI,SAAS,eAAe,EAAE,CAqClF"}
1
+ {"version":3,"file":"parse-shader-compiler-log.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/parse-shader-compiler-log.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAC,eAAe,EAAC,MAAM,eAAe,CAAC;AAEnD;;;;GAIG;AACH,wBAAgB,sBAAsB,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS,eAAe,EAAE,CA8CjF"}