@luma.gl/webgl 9.0.0-alpha.9 → 9.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (553) hide show
  1. package/LICENSE +3 -1
  2. package/dist/adapter/converters/device-parameters.d.ts +12 -3
  3. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  4. package/dist/adapter/converters/device-parameters.js +300 -146
  5. package/dist/adapter/converters/sampler-parameters.d.ts +3 -13
  6. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  7. package/dist/adapter/converters/sampler-parameters.js +74 -219
  8. package/dist/adapter/converters/shader-formats.d.ts +9 -0
  9. package/dist/adapter/converters/shader-formats.d.ts.map +1 -0
  10. package/dist/adapter/converters/shader-formats.js +59 -0
  11. package/dist/adapter/converters/texture-formats.d.ts +41 -57
  12. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  13. package/dist/adapter/converters/texture-formats.js +490 -925
  14. package/dist/adapter/converters/vertex-formats.d.ts +9 -3
  15. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  16. package/dist/adapter/converters/vertex-formats.js +56 -33
  17. package/dist/adapter/device-helpers/webgl-device-features.d.ts +20 -0
  18. package/dist/adapter/device-helpers/webgl-device-features.d.ts.map +1 -0
  19. package/dist/adapter/device-helpers/webgl-device-features.js +98 -0
  20. package/dist/adapter/device-helpers/webgl-device-info.d.ts +5 -0
  21. package/dist/adapter/device-helpers/webgl-device-info.d.ts.map +1 -0
  22. package/dist/adapter/device-helpers/webgl-device-info.js +90 -0
  23. package/dist/adapter/device-helpers/webgl-device-limits.d.ts +35 -0
  24. package/dist/adapter/device-helpers/webgl-device-limits.d.ts.map +1 -0
  25. package/dist/adapter/device-helpers/webgl-device-limits.js +47 -0
  26. package/dist/adapter/helpers/decode-webgl-types.d.ts +26 -0
  27. package/dist/adapter/helpers/decode-webgl-types.d.ts.map +1 -0
  28. package/dist/adapter/helpers/decode-webgl-types.js +101 -0
  29. package/dist/adapter/helpers/get-shader-layout.d.ts +2 -49
  30. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  31. package/dist/adapter/helpers/get-shader-layout.js +263 -307
  32. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  33. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  34. package/dist/adapter/helpers/parse-shader-compiler-log.js +48 -33
  35. package/dist/adapter/helpers/set-uniform.d.ts +3 -2
  36. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  37. package/dist/adapter/helpers/set-uniform.js +66 -111
  38. package/dist/adapter/helpers/webgl-topology-utils.d.ts +16 -0
  39. package/dist/adapter/helpers/webgl-topology-utils.d.ts.map +1 -0
  40. package/dist/adapter/helpers/webgl-topology-utils.js +88 -0
  41. package/dist/adapter/objects/constants-to-keys.d.ts +2 -4
  42. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  43. package/dist/adapter/objects/constants-to-keys.js +18 -38
  44. package/dist/adapter/objects/webgl-renderbuffer.d.ts +15 -12
  45. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  46. package/dist/adapter/objects/webgl-renderbuffer.js +92 -91
  47. package/dist/adapter/objects/webgl-resource.d.ts +6 -31
  48. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  49. package/dist/adapter/objects/webgl-resource.js +103 -205
  50. package/dist/adapter/resources/webgl-buffer.d.ts +20 -16
  51. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  52. package/dist/adapter/resources/webgl-buffer.js +163 -155
  53. package/dist/adapter/resources/webgl-command-buffer.d.ts +15 -9
  54. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  55. package/dist/adapter/resources/webgl-command-buffer.js +283 -58
  56. package/dist/adapter/resources/webgl-command-encoder.d.ts +12 -6
  57. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  58. package/dist/adapter/resources/webgl-command-encoder.js +36 -52
  59. package/dist/adapter/resources/webgl-external-texture.js +93 -1
  60. package/dist/adapter/resources/webgl-framebuffer.d.ts +21 -29
  61. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  62. package/dist/adapter/resources/webgl-framebuffer.js +184 -261
  63. package/dist/adapter/resources/webgl-query-set.d.ts +44 -0
  64. package/dist/adapter/resources/webgl-query-set.d.ts.map +1 -0
  65. package/dist/adapter/resources/webgl-query-set.js +136 -0
  66. package/dist/adapter/resources/webgl-render-pass.d.ts +21 -4
  67. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  68. package/dist/adapter/resources/webgl-render-pass.js +140 -20
  69. package/dist/adapter/resources/webgl-render-pipeline.d.ts +44 -21
  70. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  71. package/dist/adapter/resources/webgl-render-pipeline.js +371 -413
  72. package/dist/adapter/resources/webgl-sampler.d.ts +5 -6
  73. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  74. package/dist/adapter/resources/webgl-sampler.js +46 -46
  75. package/dist/adapter/resources/webgl-shader.d.ts +16 -6
  76. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  77. package/dist/adapter/resources/webgl-shader.js +113 -72
  78. package/dist/adapter/resources/webgl-texture-view.d.ts +14 -0
  79. package/dist/adapter/resources/webgl-texture-view.d.ts.map +1 -0
  80. package/dist/adapter/resources/webgl-texture-view.js +18 -0
  81. package/dist/adapter/resources/webgl-texture.d.ts +53 -35
  82. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  83. package/dist/adapter/resources/webgl-texture.js +623 -822
  84. package/dist/adapter/resources/webgl-transform-feedback.d.ts +47 -0
  85. package/dist/adapter/resources/webgl-transform-feedback.d.ts.map +1 -0
  86. package/dist/adapter/resources/webgl-transform-feedback.js +162 -0
  87. package/dist/adapter/resources/webgl-vertex-array.d.ts +67 -0
  88. package/dist/adapter/resources/webgl-vertex-array.d.ts.map +1 -0
  89. package/dist/adapter/resources/webgl-vertex-array.js +239 -0
  90. package/dist/adapter/webgl-canvas-context.d.ts +6 -7
  91. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  92. package/dist/adapter/webgl-canvas-context.js +61 -50
  93. package/dist/adapter/webgl-device.d.ts +112 -55
  94. package/dist/adapter/webgl-device.d.ts.map +1 -1
  95. package/dist/adapter/webgl-device.js +453 -331
  96. package/dist/classic/accessor.d.ts +3 -3
  97. package/dist/classic/accessor.d.ts.map +1 -1
  98. package/dist/classic/accessor.js +135 -130
  99. package/dist/classic/clear.d.ts +22 -0
  100. package/dist/classic/clear.d.ts.map +1 -0
  101. package/dist/classic/clear.js +89 -0
  102. package/dist/classic/copy-and-blit.d.ts +62 -0
  103. package/dist/classic/copy-and-blit.d.ts.map +1 -0
  104. package/dist/classic/copy-and-blit.js +191 -0
  105. package/dist/classic/format-utils.d.ts +3 -0
  106. package/dist/classic/format-utils.d.ts.map +1 -0
  107. package/dist/classic/format-utils.js +44 -0
  108. package/dist/classic/typed-array-utils.d.ts +17 -17
  109. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  110. package/dist/classic/typed-array-utils.js +96 -102
  111. package/dist/context/debug/spector.d.ts +1 -2
  112. package/dist/context/debug/spector.d.ts.map +1 -1
  113. package/dist/context/debug/spector.js +56 -63
  114. package/dist/context/debug/webgl-developer-tools.d.ts +2 -3
  115. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  116. package/dist/context/debug/webgl-developer-tools.js +106 -102
  117. package/dist/context/helpers/create-browser-context.d.ts +35 -0
  118. package/dist/context/helpers/create-browser-context.d.ts.map +1 -0
  119. package/dist/context/helpers/create-browser-context.js +67 -0
  120. package/dist/context/helpers/webgl-context-data.d.ts +13 -0
  121. package/dist/context/helpers/webgl-context-data.d.ts.map +1 -0
  122. package/dist/context/helpers/webgl-context-data.js +21 -0
  123. package/dist/context/helpers/webgl-extensions.d.ts +4 -0
  124. package/dist/context/helpers/webgl-extensions.d.ts.map +1 -0
  125. package/dist/context/helpers/webgl-extensions.js +10 -0
  126. package/dist/context/parameters/unified-parameter-api.d.ts +4 -5
  127. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  128. package/dist/context/parameters/unified-parameter-api.js +91 -54
  129. package/dist/context/parameters/webgl-parameter-tables.d.ts +115 -106
  130. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  131. package/dist/context/parameters/webgl-parameter-tables.js +463 -423
  132. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
  133. package/dist/context/state-tracker/deep-array-equal.js +19 -18
  134. package/dist/context/state-tracker/track-context-state.d.ts +4 -4
  135. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  136. package/dist/context/state-tracker/track-context-state.js +192 -163
  137. package/dist/context/state-tracker/with-parameters.d.ts +2 -2
  138. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  139. package/dist/context/state-tracker/with-parameters.js +44 -32
  140. package/dist/dist.dev.js +6574 -0
  141. package/dist/dist.min.js +10 -0
  142. package/dist/index.cjs +5586 -0
  143. package/dist/index.cjs.map +7 -0
  144. package/dist/index.d.ts +25 -32
  145. package/dist/index.d.ts.map +1 -1
  146. package/dist/index.js +37 -28
  147. package/dist/types.d.ts +3 -1
  148. package/dist/types.d.ts.map +1 -1
  149. package/dist/types.js +3 -1
  150. package/dist.min.js +19 -0
  151. package/package.json +22 -15
  152. package/src/adapter/converters/device-parameters.ts +217 -54
  153. package/src/adapter/converters/sampler-parameters.ts +46 -126
  154. package/src/adapter/converters/shader-formats.ts +69 -0
  155. package/src/adapter/converters/texture-formats.ts +369 -340
  156. package/src/adapter/converters/vertex-formats.ts +71 -10
  157. package/src/adapter/device-helpers/webgl-device-features.ts +121 -0
  158. package/src/adapter/device-helpers/webgl-device-info.ts +111 -0
  159. package/src/adapter/device-helpers/webgl-device-limits.ts +53 -0
  160. package/src/adapter/helpers/{uniforms.ts → decode-webgl-types.ts} +38 -25
  161. package/src/adapter/helpers/get-shader-layout.ts +104 -158
  162. package/src/adapter/helpers/parse-shader-compiler-log.ts +31 -11
  163. package/src/adapter/helpers/set-uniform.ts +39 -36
  164. package/src/adapter/helpers/webgl-topology-utils.ts +110 -0
  165. package/src/adapter/objects/constants-to-keys.ts +8 -26
  166. package/src/adapter/objects/webgl-renderbuffer.ts +68 -40
  167. package/src/adapter/objects/webgl-resource.ts +16 -156
  168. package/src/adapter/resources/webgl-buffer.ts +103 -112
  169. package/src/adapter/resources/webgl-command-buffer.ts +333 -41
  170. package/src/adapter/resources/webgl-command-encoder.ts +33 -22
  171. package/src/adapter/resources/webgl-external-texture.ts +11 -8
  172. package/src/adapter/resources/webgl-framebuffer.ts +125 -165
  173. package/src/adapter/resources/webgl-query-set.ts +171 -0
  174. package/src/adapter/resources/webgl-render-pass.ts +176 -6
  175. package/src/adapter/resources/webgl-render-pipeline.ts +308 -229
  176. package/src/adapter/resources/webgl-sampler.ts +19 -18
  177. package/src/adapter/resources/webgl-shader.ts +91 -32
  178. package/src/adapter/resources/webgl-texture-view.ts +28 -0
  179. package/src/adapter/resources/webgl-texture.ts +147 -184
  180. package/src/adapter/resources/webgl-transform-feedback.ts +196 -0
  181. package/src/adapter/resources/webgl-vertex-array.ts +282 -0
  182. package/src/adapter/webgl-canvas-context.ts +23 -22
  183. package/src/adapter/webgl-device.ts +411 -196
  184. package/src/classic/accessor.ts +12 -8
  185. package/src/classic/clear.ts +118 -0
  186. package/src/classic/copy-and-blit.ts +318 -0
  187. package/src/classic/format-utils.ts +47 -0
  188. package/src/classic/typed-array-utils.ts +19 -31
  189. package/src/context/debug/spector.ts +16 -10
  190. package/src/context/debug/webgl-developer-tools.ts +52 -32
  191. package/src/context/helpers/create-browser-context.ts +116 -0
  192. package/src/context/helpers/webgl-context-data.ts +31 -0
  193. package/src/context/helpers/webgl-extensions.ts +17 -0
  194. package/src/context/parameters/unified-parameter-api.ts +11 -16
  195. package/src/context/parameters/webgl-parameter-tables.ts +171 -121
  196. package/src/context/state-tracker/deep-array-equal.ts +3 -0
  197. package/src/context/state-tracker/track-context-state.ts +35 -26
  198. package/src/context/state-tracker/with-parameters.ts +12 -3
  199. package/src/index.ts +41 -55
  200. package/src/types.ts +6 -0
  201. package/dist/adapter/converters/device-parameters.js.map +0 -1
  202. package/dist/adapter/converters/renderbuffer-formats.d.ts +0 -16
  203. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +0 -1
  204. package/dist/adapter/converters/renderbuffer-formats.js +0 -185
  205. package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
  206. package/dist/adapter/converters/sampler-parameters.js.map +0 -1
  207. package/dist/adapter/converters/texture-formats.js.map +0 -1
  208. package/dist/adapter/converters/vertex-formats.js.map +0 -1
  209. package/dist/adapter/device-helpers/device-features.d.ts +0 -9
  210. package/dist/adapter/device-helpers/device-features.d.ts.map +0 -1
  211. package/dist/adapter/device-helpers/device-features.js +0 -112
  212. package/dist/adapter/device-helpers/device-features.js.map +0 -1
  213. package/dist/adapter/device-helpers/device-limits.d.ts +0 -52
  214. package/dist/adapter/device-helpers/device-limits.d.ts.map +0 -1
  215. package/dist/adapter/device-helpers/device-limits.js +0 -91
  216. package/dist/adapter/device-helpers/device-limits.js.map +0 -1
  217. package/dist/adapter/device-helpers/get-device-info.d.ts +0 -4
  218. package/dist/adapter/device-helpers/get-device-info.d.ts.map +0 -1
  219. package/dist/adapter/device-helpers/get-device-info.js +0 -44
  220. package/dist/adapter/device-helpers/get-device-info.js.map +0 -1
  221. package/dist/adapter/device-helpers/is-old-ie.d.ts +0 -2
  222. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +0 -1
  223. package/dist/adapter/device-helpers/is-old-ie.js +0 -8
  224. package/dist/adapter/device-helpers/is-old-ie.js.map +0 -1
  225. package/dist/adapter/helpers/attribute-utils.d.ts +0 -11
  226. package/dist/adapter/helpers/attribute-utils.d.ts.map +0 -1
  227. package/dist/adapter/helpers/attribute-utils.js +0 -81
  228. package/dist/adapter/helpers/attribute-utils.js.map +0 -1
  229. package/dist/adapter/helpers/get-shader-layout.js.map +0 -1
  230. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
  231. package/dist/adapter/helpers/set-uniform.js.map +0 -1
  232. package/dist/adapter/helpers/uniforms.d.ts +0 -26
  233. package/dist/adapter/helpers/uniforms.d.ts.map +0 -1
  234. package/dist/adapter/helpers/uniforms.js +0 -99
  235. package/dist/adapter/helpers/uniforms.js.map +0 -1
  236. package/dist/adapter/objects/constants-to-keys.js.map +0 -1
  237. package/dist/adapter/objects/webgl-renderbuffer.js.map +0 -1
  238. package/dist/adapter/objects/webgl-resource.js.map +0 -1
  239. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +0 -27
  240. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +0 -1
  241. package/dist/adapter/objects/webgl-vertex-array-object.js +0 -84
  242. package/dist/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  243. package/dist/adapter/resources/webgl-buffer.js.map +0 -1
  244. package/dist/adapter/resources/webgl-command-buffer.js.map +0 -1
  245. package/dist/adapter/resources/webgl-command-encoder.js.map +0 -1
  246. package/dist/adapter/resources/webgl-external-texture.js.map +0 -1
  247. package/dist/adapter/resources/webgl-framebuffer.js.map +0 -1
  248. package/dist/adapter/resources/webgl-render-pass.js.map +0 -1
  249. package/dist/adapter/resources/webgl-render-pipeline.js.map +0 -1
  250. package/dist/adapter/resources/webgl-sampler.js.map +0 -1
  251. package/dist/adapter/resources/webgl-shader.js.map +0 -1
  252. package/dist/adapter/resources/webgl-texture.js.map +0 -1
  253. package/dist/adapter/webgl-canvas-context.js.map +0 -1
  254. package/dist/adapter/webgl-device.js.map +0 -1
  255. package/dist/bundle.d.ts +0 -2
  256. package/dist/bundle.d.ts.map +0 -1
  257. package/dist/bundle.js +0 -5
  258. package/dist/bundle.js.map +0 -1
  259. package/dist/classic/accessor.js.map +0 -1
  260. package/dist/classic/buffer.d.ts +0 -95
  261. package/dist/classic/buffer.d.ts.map +0 -1
  262. package/dist/classic/buffer.js +0 -392
  263. package/dist/classic/buffer.js.map +0 -1
  264. package/dist/classic/typed-array-utils.js.map +0 -1
  265. package/dist/context/context/context-state.d.ts +0 -18
  266. package/dist/context/context/context-state.d.ts.map +0 -1
  267. package/dist/context/context/context-state.js +0 -26
  268. package/dist/context/context/context-state.js.map +0 -1
  269. package/dist/context/context/create-browser-context.d.ts +0 -41
  270. package/dist/context/context/create-browser-context.d.ts.map +0 -1
  271. package/dist/context/context/create-browser-context.js +0 -61
  272. package/dist/context/context/create-browser-context.js.map +0 -1
  273. package/dist/context/context/create-headless-context.d.ts +0 -9
  274. package/dist/context/context/create-headless-context.d.ts.map +0 -1
  275. package/dist/context/context/create-headless-context.js +0 -43
  276. package/dist/context/context/create-headless-context.js.map +0 -1
  277. package/dist/context/context/device-pixels.d.ts +0 -25
  278. package/dist/context/context/device-pixels.d.ts.map +0 -1
  279. package/dist/context/context/device-pixels.js +0 -103
  280. package/dist/context/context/device-pixels.js.map +0 -1
  281. package/dist/context/context/webgl-checks.d.ts +0 -13
  282. package/dist/context/context/webgl-checks.d.ts.map +0 -1
  283. package/dist/context/context/webgl-checks.js +0 -34
  284. package/dist/context/context/webgl-checks.js.map +0 -1
  285. package/dist/context/debug/spector.js.map +0 -1
  286. package/dist/context/debug/webgl-developer-tools.js.map +0 -1
  287. package/dist/context/parameters/unified-parameter-api.js.map +0 -1
  288. package/dist/context/parameters/webgl-parameter-tables.js.map +0 -1
  289. package/dist/context/polyfill/get-parameter-polyfill.d.ts +0 -2
  290. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +0 -1
  291. package/dist/context/polyfill/get-parameter-polyfill.js +0 -91
  292. package/dist/context/polyfill/get-parameter-polyfill.js.map +0 -1
  293. package/dist/context/polyfill/polyfill-context.d.ts +0 -5
  294. package/dist/context/polyfill/polyfill-context.d.ts.map +0 -1
  295. package/dist/context/polyfill/polyfill-context.js +0 -91
  296. package/dist/context/polyfill/polyfill-context.js.map +0 -1
  297. package/dist/context/polyfill/polyfill-table.d.ts +0 -48
  298. package/dist/context/polyfill/polyfill-table.d.ts.map +0 -1
  299. package/dist/context/polyfill/polyfill-table.js +0 -160
  300. package/dist/context/polyfill/polyfill-table.js.map +0 -1
  301. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts +0 -2
  302. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +0 -1
  303. package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -335
  304. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
  305. package/dist/context/state-tracker/deep-array-equal.js.map +0 -1
  306. package/dist/context/state-tracker/track-context-state.js.map +0 -1
  307. package/dist/context/state-tracker/with-parameters.js.map +0 -1
  308. package/dist/es5/adapter/converters/device-parameters.js +0 -185
  309. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  310. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
  311. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  312. package/dist/es5/adapter/converters/sampler-parameters.js +0 -245
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@@ -1,392 +0,0 @@
1
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- import { assert, checkProps } from '@luma.gl/api';
3
- import GL from '@luma.gl/constants';
4
- import { assertWebGL2Context } from '../context/context/webgl-checks';
5
- import Accessor from './accessor';
6
- import { getGLTypeFromTypedArray, getTypedArrayFromGLType } from './typed-array-utils';
7
- import WebGLDevice from '../adapter/webgl-device';
8
- import WEBGLBuffer from '../adapter/resources/webgl-buffer';
9
- const DEBUG_DATA_LENGTH = 10;
10
- const DEPRECATED_PROPS = {
11
- offset: 'accessor.offset',
12
- stride: 'accessor.stride',
13
- type: 'accessor.type',
14
- size: 'accessor.size',
15
- divisor: 'accessor.divisor',
16
- normalized: 'accessor.normalized',
17
- integer: 'accessor.integer',
18
- instanced: 'accessor.divisor',
19
- isInstanced: 'accessor.divisor'
20
- };
21
- const PROP_CHECKS_INITIALIZE = {
22
- removedProps: {},
23
- replacedProps: {
24
- bytes: 'byteLength'
25
- },
26
- deprecatedProps: DEPRECATED_PROPS
27
- };
28
- const PROP_CHECKS_SET_PROPS = {
29
- removedProps: DEPRECATED_PROPS
30
- };
31
-
32
- function getWEBGLBufferProps(props) {
33
- if (ArrayBuffer.isView(props)) {
34
- return {
35
- data: props
36
- };
37
- } else if (typeof props === 'number') {
38
- return {
39
- byteLength: props
40
- };
41
- }
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-
43
- props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);
44
- const bufferProps = { ...props
45
- };
46
-
47
- if (bufferProps.offset) {
48
- bufferProps.byteOffset = bufferProps.offset;
49
- }
50
-
51
- return bufferProps;
52
- }
53
-
54
- export default class ClassicBuffer extends WEBGLBuffer {
55
- constructor(device, props = {}) {
56
- super(WebGLDevice.attach(device), getWEBGLBufferProps(props));
57
-
58
- _defineProperty(this, "usage", void 0);
59
-
60
- _defineProperty(this, "accessor", void 0);
61
-
62
- this.setAccessor(Object.assign({}, props, props.accessor));
63
-
64
- if (this.props.data) {
65
- const type = getGLTypeFromTypedArray(this.props.data);
66
- assert(type);
67
- this.setAccessor(new Accessor(this.accessor, {
68
- type
69
- }));
70
- }
71
-
72
- Object.seal(this);
73
- }
74
-
75
- destroy() {
76
- if (this.handle) {
77
- this.removeStats();
78
- this.trackDeallocatedMemory();
79
- this.gl.deleteBuffer(this.handle);
80
- this.destroyed = true;
81
- }
82
- }
83
-
84
- write(data, byteOffset) {
85
- this.subData({
86
- data,
87
- offset: byteOffset
88
- });
89
- }
90
-
91
- getElementCount(accessor = this.accessor) {
92
- return Math.round(this.byteLength / Accessor.getBytesPerElement(accessor));
93
- }
94
-
95
- getVertexCount(accessor = this.accessor) {
96
- return Math.round(this.byteLength / Accessor.getBytesPerVertex(accessor));
97
- }
98
-
99
- initialize(props = {}) {
100
- if (ArrayBuffer.isView(props)) {
101
- props = {
102
- data: props
103
- };
104
- }
105
-
106
- if (Number.isFinite(props)) {
107
- props = {
108
- byteLength: props
109
- };
110
- }
111
-
112
- props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);
113
- this.webglUsage = props.webglUsage || GL.STATIC_DRAW;
114
- this.debugData = null;
115
- this.setAccessor(Object.assign({}, props, props.accessor));
116
-
117
- if (props.data) {
118
- this._setData(props.data, props.offset, props.byteLength);
119
- } else {
120
- this._setByteLength(props.byteLength || 0);
121
- }
122
-
123
- return this;
124
- }
125
-
126
- setProps(props) {
127
- props = checkProps('Buffer', props, PROP_CHECKS_SET_PROPS);
128
-
129
- if ('accessor' in props) {
130
- this.setAccessor(props.accessor);
131
- }
132
-
133
- return this;
134
- }
135
-
136
- setAccessor(accessor) {
137
- accessor = Object.assign({}, accessor);
138
- delete accessor.buffer;
139
- this.accessor = new Accessor(accessor);
140
- return this;
141
- }
142
-
143
- reallocate(byteLength) {
144
- if (byteLength > this.byteLength) {
145
- this._setByteLength(byteLength);
146
-
147
- return true;
148
- }
149
-
150
- this.bytesUsed = byteLength;
151
- return false;
152
- }
153
-
154
- setData(props) {
155
- return this.initialize(props);
156
- }
157
-
158
- subData(options) {
159
- if (ArrayBuffer.isView(options)) {
160
- options = {
161
- data: options
162
- };
163
- }
164
-
165
- const {
166
- data,
167
- offset = 0,
168
- srcOffset = 0
169
- } = options;
170
- const byteLength = options.byteLength || options.length;
171
- assert(data);
172
- const target = this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;
173
- this.gl.bindBuffer(target, this.handle);
174
-
175
- if (srcOffset !== 0 || byteLength !== undefined) {
176
- assertWebGL2Context(this.gl);
177
- this.gl.bufferSubData(this.target, offset, data, srcOffset, byteLength);
178
- } else {
179
- this.gl.bufferSubData(target, offset, data);
180
- }
181
-
182
- this.gl.bindBuffer(target, null);
183
- this.debugData = null;
184
-
185
- this._inferType(data);
186
-
187
- return this;
188
- }
189
-
190
- copyData(options) {
191
- const {
192
- sourceBuffer,
193
- readOffset = 0,
194
- writeOffset = 0,
195
- size
196
- } = options;
197
- const {
198
- gl,
199
- gl2
200
- } = this;
201
- assertWebGL2Context(gl);
202
- gl.bindBuffer(GL.COPY_READ_BUFFER, sourceBuffer.handle);
203
- gl.bindBuffer(GL.COPY_WRITE_BUFFER, this.handle);
204
- gl2 === null || gl2 === void 0 ? void 0 : gl2.copyBufferSubData(GL.COPY_READ_BUFFER, GL.COPY_WRITE_BUFFER, readOffset, writeOffset, size);
205
- gl.bindBuffer(GL.COPY_READ_BUFFER, null);
206
- gl.bindBuffer(GL.COPY_WRITE_BUFFER, null);
207
- this.debugData = null;
208
- return this;
209
- }
210
-
211
- getData(options) {
212
- var _this$gl;
213
-
214
- let {
215
- dstData = null,
216
- length = 0
217
- } = options || {};
218
- const {
219
- srcByteOffset = 0,
220
- dstOffset = 0
221
- } = options || {};
222
- assertWebGL2Context(this.gl);
223
- const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {
224
- clamped: false
225
- });
226
-
227
- const sourceAvailableElementCount = this._getAvailableElementCount(srcByteOffset);
228
-
229
- const dstElementOffset = dstOffset;
230
- let dstAvailableElementCount;
231
- let dstElementCount;
232
-
233
- if (dstData) {
234
- dstElementCount = dstData.length;
235
- dstAvailableElementCount = dstElementCount - dstElementOffset;
236
- } else {
237
- dstAvailableElementCount = Math.min(sourceAvailableElementCount, length || sourceAvailableElementCount);
238
- dstElementCount = dstElementOffset + dstAvailableElementCount;
239
- }
240
-
241
- const copyElementCount = Math.min(sourceAvailableElementCount, dstAvailableElementCount);
242
- length = length || copyElementCount;
243
- assert(length <= copyElementCount);
244
- dstData = dstData || new ArrayType(dstElementCount);
245
- this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);
246
- (_this$gl = this.gl2) === null || _this$gl === void 0 ? void 0 : _this$gl.getBufferSubData(GL.COPY_READ_BUFFER, srcByteOffset, dstData, dstOffset, length);
247
- this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);
248
- return dstData;
249
- }
250
-
251
- bind(options) {
252
- const {
253
- target = this.target,
254
- index = this.accessor && this.accessor.index,
255
- offset = 0,
256
- size
257
- } = options || {};
258
-
259
- if (target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER) {
260
- if (size !== undefined) {
261
- var _this$gl2;
262
-
263
- (_this$gl2 = this.gl2) === null || _this$gl2 === void 0 ? void 0 : _this$gl2.bindBufferRange(target, index, this.handle, offset, size);
264
- } else {
265
- var _this$gl3;
266
-
267
- assert(offset === 0);
268
- (_this$gl3 = this.gl2) === null || _this$gl3 === void 0 ? void 0 : _this$gl3.bindBufferBase(target, index, this.handle);
269
- }
270
- } else {
271
- this.gl.bindBuffer(target, this.handle);
272
- }
273
-
274
- return this;
275
- }
276
-
277
- unbind(options) {
278
- const {
279
- target = this.target,
280
- index = this.accessor && this.accessor.index
281
- } = options || {};
282
- const isIndexedBuffer = target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER;
283
-
284
- if (isIndexedBuffer) {
285
- var _this$gl4;
286
-
287
- (_this$gl4 = this.gl2) === null || _this$gl4 === void 0 ? void 0 : _this$gl4.bindBufferBase(target, index, null);
288
- } else {
289
- this.gl.bindBuffer(target, null);
290
- }
291
-
292
- return this;
293
- }
294
-
295
- getDebugData() {
296
- if (!this.debugData) {
297
- this.debugData = this.getData({
298
- length: Math.min(DEBUG_DATA_LENGTH, this.byteLength)
299
- });
300
- return {
301
- data: this.debugData,
302
- changed: true
303
- };
304
- }
305
-
306
- return {
307
- data: this.debugData,
308
- changed: false
309
- };
310
- }
311
-
312
- invalidateDebugData() {
313
- this.debugData = null;
314
- }
315
-
316
- _setData(data, offset = 0, byteLength = data.byteLength + offset) {
317
- assert(ArrayBuffer.isView(data));
318
- this.trackDeallocatedMemory();
319
-
320
- const target = this._getTarget();
321
-
322
- this.gl.bindBuffer(target, this.handle);
323
- this.gl.bufferData(target, byteLength, this.webglUsage);
324
- this.gl.bufferSubData(target, offset, data);
325
- this.gl.bindBuffer(target, null);
326
- this.debugData = data.slice(0, DEBUG_DATA_LENGTH);
327
- this.bytesUsed = byteLength;
328
- this.byteLength = byteLength;
329
- this.trackAllocatedMemory(byteLength);
330
- const type = getGLTypeFromTypedArray(data);
331
- assert(type);
332
- this.setAccessor(new Accessor(this.accessor, {
333
- type
334
- }));
335
- return this;
336
- }
337
-
338
- _setByteLength(byteLength, webglUsage = this.webglUsage) {
339
- assert(byteLength >= 0);
340
- this.trackDeallocatedMemory();
341
- let data = byteLength;
342
-
343
- if (byteLength === 0) {
344
- data = new Float32Array(0);
345
- }
346
-
347
- const target = this._getTarget();
348
-
349
- this.gl.bindBuffer(target, this.handle);
350
- this.gl.bufferData(target, data, webglUsage);
351
- this.gl.bindBuffer(target, null);
352
- this.webglUsage = webglUsage;
353
- this.debugData = null;
354
- this.bytesUsed = byteLength;
355
- this.byteLength = byteLength;
356
- this.trackAllocatedMemory(byteLength);
357
- return this;
358
- }
359
-
360
- _getTarget() {
361
- return this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;
362
- }
363
-
364
- _getAvailableElementCount(srcByteOffset) {
365
- const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {
366
- clamped: false
367
- });
368
- const sourceElementOffset = srcByteOffset / ArrayType.BYTES_PER_ELEMENT;
369
- return this.getElementCount() - sourceElementOffset;
370
- }
371
-
372
- _inferType(data) {
373
- if (!this.accessor.type) {
374
- this.setAccessor(new Accessor(this.accessor, {
375
- type: getGLTypeFromTypedArray(data)
376
- }));
377
- }
378
- }
379
-
380
- getParameter(pname) {
381
- this.gl.bindBuffer(this.target, this.handle);
382
- const value = this.gl.getBufferParameter(this.target, pname);
383
- this.gl.bindBuffer(this.target, null);
384
- return value;
385
- }
386
-
387
- get type() {
388
- return this.accessor.type;
389
- }
390
-
391
- }
392
- //# sourceMappingURL=buffer.js.map
@@ -1 +0,0 @@
1
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type {Device, BufferProps, TypedArray} from '@luma.gl/api';\nimport {Buffer, log, assert, checkProps} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {assertWebGL2Context} from '../context/context/webgl-checks';\nimport {AccessorObject} from '../types';\nimport Accessor from './accessor';\nimport {getGLTypeFromTypedArray, getTypedArrayFromGLType} from './typed-array-utils';\n\nimport WebGLDevice from '../adapter/webgl-device';\nimport WEBGLBuffer from '../adapter/resources/webgl-buffer';\n\nconst DEBUG_DATA_LENGTH = 10;\n\n// Shared prop checks for constructor and setProps\nconst DEPRECATED_PROPS = {\n offset: 'accessor.offset',\n stride: 'accessor.stride',\n type: 'accessor.type',\n size: 'accessor.size',\n divisor: 'accessor.divisor',\n normalized: 'accessor.normalized',\n integer: 'accessor.integer',\n instanced: 'accessor.divisor',\n isInstanced: 'accessor.divisor'\n};\n\n// Prop checks for constructor\nconst PROP_CHECKS_INITIALIZE = {\n removedProps: {},\n replacedProps: {\n bytes: 'byteLength'\n },\n // new Buffer() with individual accessor props is still used in apps, emit warnings\n deprecatedProps: DEPRECATED_PROPS\n};\n\n// Prop checks for setProps\nconst PROP_CHECKS_SET_PROPS = {\n // Buffer.setProps() with individual accessor props is rare => emit errors\n removedProps: DEPRECATED_PROPS\n};\n\nfunction getWEBGLBufferProps(props: ClassicBufferProps | ArrayBufferView | number): BufferProps {\n // Signature `new Buffer(gl, new Float32Array(...)`\n if (ArrayBuffer.isView(props)) {\n return {data: props};\n }\n\n // Signature: `new Buffer(gl, 100)`\n else if (typeof props === 'number') {\n return {byteLength: props as number};\n }\n\n props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);\n const bufferProps = {...props as ClassicBufferProps};\n if (bufferProps.offset) {\n bufferProps.byteOffset = bufferProps.offset;\n }\n return bufferProps;\n}\n\n/** WebGL Buffer interface */\nexport type ClassicBufferProps = BufferProps & {\n handle?: WebGLBuffer;\n\n target?: number;\n webglUsage?: number;\n\n accessor?: AccessorObject;\n\n /** @deprecated */\n index?: number;\n /** @deprecated */\n offset?: number;\n /** @deprecated */\n size?: number;\n /** @deprecated */\n type?: number\n}\n\n/** WebGL Buffer interface */\nexport default class ClassicBuffer extends WEBGLBuffer {\n usage: number;\n accessor: Accessor;\n\n constructor(device: Device | WebGLRenderingContext, props?: ClassicBufferProps);\n constructor(device: Device | WebGLRenderingContext, data: ArrayBufferView | number[]);\n constructor(device: Device | WebGLRenderingContext, byteLength: number);\n\n constructor(device: Device | WebGLRenderingContext, props = {}) {\n super(WebGLDevice.attach(device), getWEBGLBufferProps(props));\n\n // Base class initializes\n // this.initialize(props);\n\n // Deprecated: Merge main props and accessor\n this.setAccessor(Object.assign({}, props, (props as ClassicBufferProps).accessor));\n\n // infer GL type from supplied 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Instead indexed bindings need to be made.\n if (target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER) {\n if (size !== undefined) {\n this.gl2?.bindBufferRange(target, index, this.handle, offset, size);\n } else {\n assert(offset === 0); // Make sure offset wasn't supplied\n this.gl2?.bindBufferBase(target, index, this.handle);\n }\n } else {\n this.gl.bindBuffer(target, this.handle);\n }\n\n return this;\n }\n\n unbind(options?: {target?: any; index?: any}): this {\n const {target = this.target, index = this.accessor && this.accessor.index} = options || {};\n const isIndexedBuffer = target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER;\n if (isIndexedBuffer) {\n this.gl2?.bindBufferBase(target, index, null);\n } else {\n this.gl.bindBuffer(target, null);\n }\n return this;\n }\n\n // PROTECTED METHODS (INTENDED FOR USE BY OTHER FRAMEWORK CODE ONLY)\n\n // Returns a short initial data array\n getDebugData(): {\n data: any;\n changed: boolean;\n } {\n if (!this.debugData) {\n this.debugData = this.getData({length: Math.min(DEBUG_DATA_LENGTH, this.byteLength)});\n return {data: this.debugData, changed: true};\n }\n return {data: this.debugData, changed: false};\n }\n\n invalidateDebugData() {\n this.debugData = null;\n }\n\n // PRIVATE METHODS\n\n // Allocate a new buffer and initialize to contents of typed array\n _setData(data, offset: number = 0, byteLength: number = data.byteLength + offset): this {\n assert(ArrayBuffer.isView(data));\n\n this.trackDeallocatedMemory();\n\n const target = this._getTarget();\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, byteLength, this.webglUsage);\n this.gl.bufferSubData(target, offset, data);\n this.gl.bindBuffer(target, null);\n\n this.debugData = data.slice(0, DEBUG_DATA_LENGTH);\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n this.trackAllocatedMemory(byteLength);\n\n // infer GL type from supplied typed array\n const type = getGLTypeFromTypedArray(data);\n assert(type);\n this.setAccessor(new Accessor(this.accessor, {type}));\n return this;\n }\n\n // Allocate a GPU buffer of specified size.\n _setByteLength(byteLength: number, webglUsage = this.webglUsage): this {\n assert(byteLength >= 0);\n\n this.trackDeallocatedMemory();\n\n // Workaround needed for Safari (#291):\n // gl.bufferData with size equal to 0 crashes. 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@@ -1 +0,0 @@
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arrayOrType.constructor : arrayOrType;\n switch (type) {\n case Float32Array:\n return GL.FLOAT;\n case Uint16Array:\n return GL.UNSIGNED_SHORT;\n case Uint32Array:\n return GL.UNSIGNED_INT;\n case Uint8Array:\n return GL.UNSIGNED_BYTE;\n case Uint8ClampedArray:\n return GL.UNSIGNED_BYTE;\n case Int8Array:\n return GL.BYTE;\n case Int16Array:\n return GL.SHORT;\n case Int32Array:\n return GL.INT;\n default:\n throw new Error(ERR_TYPE_DEDUCTION);\n }\n}\n\n/**\n * Converts GL constant to corresponding TYPED ARRAY\n * Used to auto deduce gl parameter types\n * @param {*} glType\n * @param {*} param1\n * @returns\n */\n// eslint-disable-next-line complexity\nexport function getTypedArrayFromGLType(\n glType: any,\n options?: {\n clamped?: boolean;\n }\n): TypedArrayConstructor {\n const {clamped = true} = options || {};\n // Sorted in some order of likelihood to reduce amount of comparisons\n switch (glType) {\n case GL.FLOAT:\n return Float32Array;\n case GL.UNSIGNED_SHORT:\n case GL.UNSIGNED_SHORT_5_6_5:\n case GL.UNSIGNED_SHORT_4_4_4_4:\n case GL.UNSIGNED_SHORT_5_5_5_1:\n return Uint16Array;\n case GL.UNSIGNED_INT:\n return Uint32Array;\n case GL.UNSIGNED_BYTE:\n return clamped ? 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@@ -1,18 +0,0 @@
1
- /**
2
- * Stores luma.gl specific state associated with a context
3
- */
4
- export interface ContextState {
5
- _canvasSizeInfo: {
6
- clientWidth: number;
7
- clientHeight: number;
8
- devicePixelRatio: number;
9
- };
10
- _polyfilled: boolean;
11
- _extensions: Record<string, any>;
12
- }
13
- /**
14
- * Gets luma.gl specific state from a context
15
- * @returns context state
16
- */
17
- export declare function getContextState(gl: WebGLRenderingContext): ContextState;
18
- //# sourceMappingURL=context-state.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,26 +0,0 @@
1
- export function getContextState(gl) {
2
- const {
3
- device,
4
- luma
5
- } = gl;
6
-
7
- if (device) {
8
- return device;
9
- }
10
-
11
- if (!luma) {
12
- const contextState = {
13
- _canvasSizeInfo: {
14
- clientWidth: 0,
15
- clientHeight: 0,
16
- devicePixelRatio: 1
17
- },
18
- _polyfilled: false,
19
- _extensions: {}
20
- };
21
- gl.luma = contextState;
22
- }
23
-
24
- throw new Error('context state without device');
25
- }
26
- //# sourceMappingURL=context-state.js.map
@@ -1 +0,0 @@
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@@ -1,41 +0,0 @@
1
- /// <reference types="offscreencanvas" />
2
- /**
3
- * ContextProps
4
- * @param webgl2 Set to false to not create a WebGL2 context (force webgl1)
5
- * @param webgl1 set to false to not create a WebGL1 context (fail if webgl2 not available)
6
- * @param onContextLost
7
- * @param onContextRestored
8
- *
9
- * BROWSER CONTEXT PARAMETERS
10
- * @param debug Instrument context (at the expense of performance).
11
- * @param alpha Default render target has an alpha buffer.
12
- * @param depth Default render target has a depth buffer of at least 16 bits.
13
- * @param stencil Default render target has a stencil buffer of at least 8 bits.
14
- * @param antialias Boolean that indicates whether or not to perform anti-aliasing.
15
- * @param premultipliedAlpha Boolean that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.
16
- * @param preserveDrawingBuffer Default render target buffers will not be automatically cleared and will preserve their values until cleared or overwritten
17
- * @param failIfMajorPerformanceCaveat Do not create if the system performance is low.
18
- */
19
- declare type ContextProps = {
20
- type?: 'webgl' | 'webgl1' | 'webgl2' | string;
21
- webgl1?: boolean;
22
- webgl2?: boolean;
23
- onContextLost?: (event: Event) => void;
24
- onContextRestored?: (event: Event) => void;
25
- alpha?: boolean;
26
- desynchronized?: boolean;
27
- antialias?: boolean;
28
- depth?: boolean;
29
- failIfMajorPerformanceCaveat?: boolean;
30
- powerPreference?: 'default' | 'high-performance' | 'low-power';
31
- premultipliedAlpha?: boolean;
32
- preserveDrawingBuffer?: boolean;
33
- };
34
- /**
35
- * Create a WebGL context for a canvas
36
- * Note calling this multiple time on the same canvas does return the same context
37
- * @param canvas A canvas element or offscreen canvas
38
- */
39
- export declare function createBrowserContext(canvas: HTMLCanvasElement | OffscreenCanvas, props: ContextProps): WebGLRenderingContext;
40
- export {};
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- //# sourceMappingURL=create-browser-context.d.ts.map
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- const DEFAULT_CONTEXT_PROPS = {
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- webgl2: true,
3
- webgl1: true,
4
- powerPreference: 'high-performance',
5
- onContextLost: () => console.error('WebGL context lost'),
6
- onContextRestored: () => console.info('WebGL context restored')
7
- };
8
- export function createBrowserContext(canvas, props) {
9
- props = { ...DEFAULT_CONTEXT_PROPS,
10
- ...props
11
- };
12
- let errorMessage = null;
13
-
14
- const onCreateError = error => errorMessage = error.statusMessage || errorMessage;
15
-
16
- canvas.addEventListener('webglcontextcreationerror', onCreateError, false);
17
- let gl = null;
18
-
19
- if (props.type === 'webgl2') {
20
- props = { ...props,
21
- webgl1: false
22
- };
23
- }
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-
25
- if (props.type === 'webgl1') {
26
- props = { ...props,
27
- webgl2: false
28
- };
29
- }
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-
31
- if (props.webgl2) {
32
- gl = gl || canvas.getContext('webgl2', props);
33
- }
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-
35
- if (props.webgl1) {
36
- gl = gl || canvas.getContext('webgl', props);
37
- }
38
-
39
- canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);
40
-
41
- if (!gl) {
42
- throw new Error("Failed to create ".concat(props.webgl2 && !props.webgl1 ? 'WebGL2' : 'WebGL', " context: ").concat(errorMessage || 'Unknown error'));
43
- }
44
-
45
- if (props.onContextLost) {
46
- const {
47
- onContextLost
48
- } = props;
49
- canvas.addEventListener('webglcontextlost', event => onContextLost(event), false);
50
- }
51
-
52
- if (props.onContextRestored) {
53
- const {
54
- onContextRestored
55
- } = props;
56
- canvas.addEventListener('webglcontextrestored', event => onContextRestored(event), false);
57
- }
58
-
59
- return gl;
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- }
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- //# sourceMappingURL=create-browser-context.js.map
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// indicates if the canvas contains an alpha buffer.\n desynchronized?: boolean; // hints the user agent to reduce the latency by desynchronizing the canvas paint cycle from the event loop\n antialias?: boolean; // indicates whether or not to perform anti-aliasing.\n depth?: boolean; // indicates that the drawing buffer has a depth buffer of at least 16 bits.\n failIfMajorPerformanceCaveat?: boolean, // indicates if a context will be created if the system performance is low or if no hardware GPU is available.\n powerPreference?: 'default' | 'high-performance' | 'low-power',\n premultipliedAlpha?: boolean, // page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.\n preserveDrawingBuffer?: boolean // buffers will not be cleared and will preserve their values until cleared or overwritten by the author.\n};\n\nconst DEFAULT_CONTEXT_PROPS: ContextProps = {\n webgl2: true, // Attempt to create a WebGL2 context\n webgl1: true, // Attempt to create a WebGL1 context (false to fail if webgl2 not available)\n powerPreference: 'high-performance', // After all, most apps are using WebGL for performance reasons\n onContextLost: () => console.error('WebGL context lost'),\n onContextRestored: () => console.info('WebGL context restored'),\n};\n\n/**\n * Create a WebGL context for a canvas\n * Note calling this multiple time on the same canvas does return the same context\n* @param canvas A canvas element or offscreen canvas\n */\n export function createBrowserContext(canvas: HTMLCanvasElement | OffscreenCanvas, props: ContextProps): WebGLRenderingContext {\n props = {...DEFAULT_CONTEXT_PROPS, ...props};\n\n // Try to extract any extra information about why context creation failed\n let errorMessage = null;\n const onCreateError = (error) => (errorMessage = error.statusMessage || errorMessage);\n canvas.addEventListener('webglcontextcreationerror', onCreateError, false);\n\n // Create the desired context\n let gl: WebGLRenderingContext | null = null;\n\n if (props.type === 'webgl2') {\n props = {...props, webgl1: false};\n }\n if (props.type === 'webgl1') {\n props = {...props, webgl2: false};\n }\n\n // Prefer webgl2 over webgl1 if both are acceptable\n if (props.webgl2) {\n gl = gl || canvas.getContext('webgl2', props) as WebGL2RenderingContext | null;\n }\n if (props.webgl1) {\n gl = gl || canvas.getContext('webgl', props) as WebGLRenderingContext | null;\n }\n\n // TODO are we removing this listener before giving it a chance to fire?\n canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);\n\n if (!gl) {\n throw new Error(\n `Failed to create ${props.webgl2 && !props.webgl1 ? 'WebGL2' : 'WebGL'} context: ${\n errorMessage || 'Unknown error'\n }`\n );\n }\n\n if (props.onContextLost) {\n // Carefully extract and wrap callbacks to prevent addEventListener from rebinding them.\n const {onContextLost} = props;\n canvas.addEventListener('webglcontextlost',(event: Event) => onContextLost(event), false);\n }\n if (props.onContextRestored) {\n // Carefully extract and wrap callbacks to prevent addEventListener from rebinding them.\n const {onContextRestored} = props;\n canvas.addEventListener('webglcontextrestored', (event: Event) => onContextRestored(event), false);\n }\n\n return gl;\n}\n\n/* TODO - can we call this asynchronously to catch the error events?\nexport async function createBrowserContextAsync(canvas: HTMLCanvasElement | OffscreenCanvas, props: ContextProps): Promise<WebGLRenderingContext> {\n props = {...DEFAULT_CONTEXT_PROPS, ...props};\n\n // Try to extract any extra information about why context creation failed\n let errorMessage = null;\n const onCreateError = (error) => (errorMessage = error.statusMessage || errorMessage);\n canvas.addEventListener('webglcontextcreationerror', onCreateError, false);\n\n const gl = createBrowserContext(canvas, props);\n\n // Give the listener a chance to fire\n await new Promise(resolve => setTimeout(resolve, 0));\n\n canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);\n\n return gl;\n}\n*/\n"],"file":"create-browser-context.js"}