@luma.gl/webgl 9.0.0-alpha.9 → 9.0.0-beta.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (553) hide show
  1. package/LICENSE +3 -1
  2. package/dist/adapter/converters/device-parameters.d.ts +12 -3
  3. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  4. package/dist/adapter/converters/device-parameters.js +300 -146
  5. package/dist/adapter/converters/sampler-parameters.d.ts +3 -13
  6. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  7. package/dist/adapter/converters/sampler-parameters.js +74 -219
  8. package/dist/adapter/converters/shader-formats.d.ts +9 -0
  9. package/dist/adapter/converters/shader-formats.d.ts.map +1 -0
  10. package/dist/adapter/converters/shader-formats.js +59 -0
  11. package/dist/adapter/converters/texture-formats.d.ts +41 -57
  12. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  13. package/dist/adapter/converters/texture-formats.js +490 -925
  14. package/dist/adapter/converters/vertex-formats.d.ts +9 -3
  15. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  16. package/dist/adapter/converters/vertex-formats.js +56 -33
  17. package/dist/adapter/device-helpers/webgl-device-features.d.ts +20 -0
  18. package/dist/adapter/device-helpers/webgl-device-features.d.ts.map +1 -0
  19. package/dist/adapter/device-helpers/webgl-device-features.js +98 -0
  20. package/dist/adapter/device-helpers/webgl-device-info.d.ts +5 -0
  21. package/dist/adapter/device-helpers/webgl-device-info.d.ts.map +1 -0
  22. package/dist/adapter/device-helpers/webgl-device-info.js +90 -0
  23. package/dist/adapter/device-helpers/webgl-device-limits.d.ts +35 -0
  24. package/dist/adapter/device-helpers/webgl-device-limits.d.ts.map +1 -0
  25. package/dist/adapter/device-helpers/webgl-device-limits.js +47 -0
  26. package/dist/adapter/helpers/decode-webgl-types.d.ts +26 -0
  27. package/dist/adapter/helpers/decode-webgl-types.d.ts.map +1 -0
  28. package/dist/adapter/helpers/decode-webgl-types.js +101 -0
  29. package/dist/adapter/helpers/get-shader-layout.d.ts +2 -49
  30. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  31. package/dist/adapter/helpers/get-shader-layout.js +263 -307
  32. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  33. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  34. package/dist/adapter/helpers/parse-shader-compiler-log.js +48 -33
  35. package/dist/adapter/helpers/set-uniform.d.ts +3 -2
  36. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  37. package/dist/adapter/helpers/set-uniform.js +66 -111
  38. package/dist/adapter/helpers/webgl-topology-utils.d.ts +16 -0
  39. package/dist/adapter/helpers/webgl-topology-utils.d.ts.map +1 -0
  40. package/dist/adapter/helpers/webgl-topology-utils.js +88 -0
  41. package/dist/adapter/objects/constants-to-keys.d.ts +2 -4
  42. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  43. package/dist/adapter/objects/constants-to-keys.js +18 -38
  44. package/dist/adapter/objects/webgl-renderbuffer.d.ts +15 -12
  45. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  46. package/dist/adapter/objects/webgl-renderbuffer.js +92 -91
  47. package/dist/adapter/objects/webgl-resource.d.ts +6 -31
  48. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  49. package/dist/adapter/objects/webgl-resource.js +103 -205
  50. package/dist/adapter/resources/webgl-buffer.d.ts +20 -16
  51. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  52. package/dist/adapter/resources/webgl-buffer.js +163 -155
  53. package/dist/adapter/resources/webgl-command-buffer.d.ts +15 -9
  54. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  55. package/dist/adapter/resources/webgl-command-buffer.js +283 -58
  56. package/dist/adapter/resources/webgl-command-encoder.d.ts +12 -6
  57. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  58. package/dist/adapter/resources/webgl-command-encoder.js +36 -52
  59. package/dist/adapter/resources/webgl-external-texture.js +93 -1
  60. package/dist/adapter/resources/webgl-framebuffer.d.ts +21 -29
  61. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  62. package/dist/adapter/resources/webgl-framebuffer.js +184 -261
  63. package/dist/adapter/resources/webgl-query-set.d.ts +44 -0
  64. package/dist/adapter/resources/webgl-query-set.d.ts.map +1 -0
  65. package/dist/adapter/resources/webgl-query-set.js +136 -0
  66. package/dist/adapter/resources/webgl-render-pass.d.ts +21 -4
  67. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  68. package/dist/adapter/resources/webgl-render-pass.js +140 -20
  69. package/dist/adapter/resources/webgl-render-pipeline.d.ts +44 -21
  70. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  71. package/dist/adapter/resources/webgl-render-pipeline.js +371 -413
  72. package/dist/adapter/resources/webgl-sampler.d.ts +5 -6
  73. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  74. package/dist/adapter/resources/webgl-sampler.js +46 -46
  75. package/dist/adapter/resources/webgl-shader.d.ts +16 -6
  76. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  77. package/dist/adapter/resources/webgl-shader.js +113 -72
  78. package/dist/adapter/resources/webgl-texture-view.d.ts +14 -0
  79. package/dist/adapter/resources/webgl-texture-view.d.ts.map +1 -0
  80. package/dist/adapter/resources/webgl-texture-view.js +18 -0
  81. package/dist/adapter/resources/webgl-texture.d.ts +53 -35
  82. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  83. package/dist/adapter/resources/webgl-texture.js +623 -822
  84. package/dist/adapter/resources/webgl-transform-feedback.d.ts +47 -0
  85. package/dist/adapter/resources/webgl-transform-feedback.d.ts.map +1 -0
  86. package/dist/adapter/resources/webgl-transform-feedback.js +162 -0
  87. package/dist/adapter/resources/webgl-vertex-array.d.ts +67 -0
  88. package/dist/adapter/resources/webgl-vertex-array.d.ts.map +1 -0
  89. package/dist/adapter/resources/webgl-vertex-array.js +239 -0
  90. package/dist/adapter/webgl-canvas-context.d.ts +6 -7
  91. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  92. package/dist/adapter/webgl-canvas-context.js +61 -50
  93. package/dist/adapter/webgl-device.d.ts +112 -55
  94. package/dist/adapter/webgl-device.d.ts.map +1 -1
  95. package/dist/adapter/webgl-device.js +453 -331
  96. package/dist/classic/accessor.d.ts +3 -3
  97. package/dist/classic/accessor.d.ts.map +1 -1
  98. package/dist/classic/accessor.js +135 -130
  99. package/dist/classic/clear.d.ts +22 -0
  100. package/dist/classic/clear.d.ts.map +1 -0
  101. package/dist/classic/clear.js +89 -0
  102. package/dist/classic/copy-and-blit.d.ts +62 -0
  103. package/dist/classic/copy-and-blit.d.ts.map +1 -0
  104. package/dist/classic/copy-and-blit.js +191 -0
  105. package/dist/classic/format-utils.d.ts +3 -0
  106. package/dist/classic/format-utils.d.ts.map +1 -0
  107. package/dist/classic/format-utils.js +44 -0
  108. package/dist/classic/typed-array-utils.d.ts +17 -17
  109. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  110. package/dist/classic/typed-array-utils.js +96 -102
  111. package/dist/context/debug/spector.d.ts +1 -2
  112. package/dist/context/debug/spector.d.ts.map +1 -1
  113. package/dist/context/debug/spector.js +56 -63
  114. package/dist/context/debug/webgl-developer-tools.d.ts +2 -3
  115. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  116. package/dist/context/debug/webgl-developer-tools.js +106 -102
  117. package/dist/context/helpers/create-browser-context.d.ts +35 -0
  118. package/dist/context/helpers/create-browser-context.d.ts.map +1 -0
  119. package/dist/context/helpers/create-browser-context.js +67 -0
  120. package/dist/context/helpers/webgl-context-data.d.ts +13 -0
  121. package/dist/context/helpers/webgl-context-data.d.ts.map +1 -0
  122. package/dist/context/helpers/webgl-context-data.js +21 -0
  123. package/dist/context/helpers/webgl-extensions.d.ts +4 -0
  124. package/dist/context/helpers/webgl-extensions.d.ts.map +1 -0
  125. package/dist/context/helpers/webgl-extensions.js +10 -0
  126. package/dist/context/parameters/unified-parameter-api.d.ts +4 -5
  127. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  128. package/dist/context/parameters/unified-parameter-api.js +91 -54
  129. package/dist/context/parameters/webgl-parameter-tables.d.ts +115 -106
  130. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  131. package/dist/context/parameters/webgl-parameter-tables.js +463 -423
  132. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
  133. package/dist/context/state-tracker/deep-array-equal.js +19 -18
  134. package/dist/context/state-tracker/track-context-state.d.ts +4 -4
  135. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  136. package/dist/context/state-tracker/track-context-state.js +192 -163
  137. package/dist/context/state-tracker/with-parameters.d.ts +2 -2
  138. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  139. package/dist/context/state-tracker/with-parameters.js +44 -32
  140. package/dist/dist.dev.js +6574 -0
  141. package/dist/dist.min.js +10 -0
  142. package/dist/index.cjs +5586 -0
  143. package/dist/index.cjs.map +7 -0
  144. package/dist/index.d.ts +25 -32
  145. package/dist/index.d.ts.map +1 -1
  146. package/dist/index.js +37 -28
  147. package/dist/types.d.ts +3 -1
  148. package/dist/types.d.ts.map +1 -1
  149. package/dist/types.js +3 -1
  150. package/dist.min.js +19 -0
  151. package/package.json +22 -15
  152. package/src/adapter/converters/device-parameters.ts +217 -54
  153. package/src/adapter/converters/sampler-parameters.ts +46 -126
  154. package/src/adapter/converters/shader-formats.ts +69 -0
  155. package/src/adapter/converters/texture-formats.ts +369 -340
  156. package/src/adapter/converters/vertex-formats.ts +71 -10
  157. package/src/adapter/device-helpers/webgl-device-features.ts +121 -0
  158. package/src/adapter/device-helpers/webgl-device-info.ts +111 -0
  159. package/src/adapter/device-helpers/webgl-device-limits.ts +53 -0
  160. package/src/adapter/helpers/{uniforms.ts → decode-webgl-types.ts} +38 -25
  161. package/src/adapter/helpers/get-shader-layout.ts +104 -158
  162. package/src/adapter/helpers/parse-shader-compiler-log.ts +31 -11
  163. package/src/adapter/helpers/set-uniform.ts +39 -36
  164. package/src/adapter/helpers/webgl-topology-utils.ts +110 -0
  165. package/src/adapter/objects/constants-to-keys.ts +8 -26
  166. package/src/adapter/objects/webgl-renderbuffer.ts +68 -40
  167. package/src/adapter/objects/webgl-resource.ts +16 -156
  168. package/src/adapter/resources/webgl-buffer.ts +103 -112
  169. package/src/adapter/resources/webgl-command-buffer.ts +333 -41
  170. package/src/adapter/resources/webgl-command-encoder.ts +33 -22
  171. package/src/adapter/resources/webgl-external-texture.ts +11 -8
  172. package/src/adapter/resources/webgl-framebuffer.ts +125 -165
  173. package/src/adapter/resources/webgl-query-set.ts +171 -0
  174. package/src/adapter/resources/webgl-render-pass.ts +176 -6
  175. package/src/adapter/resources/webgl-render-pipeline.ts +308 -229
  176. package/src/adapter/resources/webgl-sampler.ts +19 -18
  177. package/src/adapter/resources/webgl-shader.ts +91 -32
  178. package/src/adapter/resources/webgl-texture-view.ts +28 -0
  179. package/src/adapter/resources/webgl-texture.ts +147 -184
  180. package/src/adapter/resources/webgl-transform-feedback.ts +196 -0
  181. package/src/adapter/resources/webgl-vertex-array.ts +282 -0
  182. package/src/adapter/webgl-canvas-context.ts +23 -22
  183. package/src/adapter/webgl-device.ts +411 -196
  184. package/src/classic/accessor.ts +12 -8
  185. package/src/classic/clear.ts +118 -0
  186. package/src/classic/copy-and-blit.ts +318 -0
  187. package/src/classic/format-utils.ts +47 -0
  188. package/src/classic/typed-array-utils.ts +19 -31
  189. package/src/context/debug/spector.ts +16 -10
  190. package/src/context/debug/webgl-developer-tools.ts +52 -32
  191. package/src/context/helpers/create-browser-context.ts +116 -0
  192. package/src/context/helpers/webgl-context-data.ts +31 -0
  193. package/src/context/helpers/webgl-extensions.ts +17 -0
  194. package/src/context/parameters/unified-parameter-api.ts +11 -16
  195. package/src/context/parameters/webgl-parameter-tables.ts +171 -121
  196. package/src/context/state-tracker/deep-array-equal.ts +3 -0
  197. package/src/context/state-tracker/track-context-state.ts +35 -26
  198. package/src/context/state-tracker/with-parameters.ts +12 -3
  199. package/src/index.ts +41 -55
  200. package/src/types.ts +6 -0
  201. package/dist/adapter/converters/device-parameters.js.map +0 -1
  202. package/dist/adapter/converters/renderbuffer-formats.d.ts +0 -16
  203. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +0 -1
  204. package/dist/adapter/converters/renderbuffer-formats.js +0 -185
  205. package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
  206. package/dist/adapter/converters/sampler-parameters.js.map +0 -1
  207. package/dist/adapter/converters/texture-formats.js.map +0 -1
  208. package/dist/adapter/converters/vertex-formats.js.map +0 -1
  209. package/dist/adapter/device-helpers/device-features.d.ts +0 -9
  210. package/dist/adapter/device-helpers/device-features.d.ts.map +0 -1
  211. package/dist/adapter/device-helpers/device-features.js +0 -112
  212. package/dist/adapter/device-helpers/device-features.js.map +0 -1
  213. package/dist/adapter/device-helpers/device-limits.d.ts +0 -52
  214. package/dist/adapter/device-helpers/device-limits.d.ts.map +0 -1
  215. package/dist/adapter/device-helpers/device-limits.js +0 -91
  216. package/dist/adapter/device-helpers/device-limits.js.map +0 -1
  217. package/dist/adapter/device-helpers/get-device-info.d.ts +0 -4
  218. package/dist/adapter/device-helpers/get-device-info.d.ts.map +0 -1
  219. package/dist/adapter/device-helpers/get-device-info.js +0 -44
  220. package/dist/adapter/device-helpers/get-device-info.js.map +0 -1
  221. package/dist/adapter/device-helpers/is-old-ie.d.ts +0 -2
  222. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +0 -1
  223. package/dist/adapter/device-helpers/is-old-ie.js +0 -8
  224. package/dist/adapter/device-helpers/is-old-ie.js.map +0 -1
  225. package/dist/adapter/helpers/attribute-utils.d.ts +0 -11
  226. package/dist/adapter/helpers/attribute-utils.d.ts.map +0 -1
  227. package/dist/adapter/helpers/attribute-utils.js +0 -81
  228. package/dist/adapter/helpers/attribute-utils.js.map +0 -1
  229. package/dist/adapter/helpers/get-shader-layout.js.map +0 -1
  230. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
  231. package/dist/adapter/helpers/set-uniform.js.map +0 -1
  232. package/dist/adapter/helpers/uniforms.d.ts +0 -26
  233. package/dist/adapter/helpers/uniforms.d.ts.map +0 -1
  234. package/dist/adapter/helpers/uniforms.js +0 -99
  235. package/dist/adapter/helpers/uniforms.js.map +0 -1
  236. package/dist/adapter/objects/constants-to-keys.js.map +0 -1
  237. package/dist/adapter/objects/webgl-renderbuffer.js.map +0 -1
  238. package/dist/adapter/objects/webgl-resource.js.map +0 -1
  239. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +0 -27
  240. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +0 -1
  241. package/dist/adapter/objects/webgl-vertex-array-object.js +0 -84
  242. package/dist/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  243. package/dist/adapter/resources/webgl-buffer.js.map +0 -1
  244. package/dist/adapter/resources/webgl-command-buffer.js.map +0 -1
  245. package/dist/adapter/resources/webgl-command-encoder.js.map +0 -1
  246. package/dist/adapter/resources/webgl-external-texture.js.map +0 -1
  247. package/dist/adapter/resources/webgl-framebuffer.js.map +0 -1
  248. package/dist/adapter/resources/webgl-render-pass.js.map +0 -1
  249. package/dist/adapter/resources/webgl-render-pipeline.js.map +0 -1
  250. package/dist/adapter/resources/webgl-sampler.js.map +0 -1
  251. package/dist/adapter/resources/webgl-shader.js.map +0 -1
  252. package/dist/adapter/resources/webgl-texture.js.map +0 -1
  253. package/dist/adapter/webgl-canvas-context.js.map +0 -1
  254. package/dist/adapter/webgl-device.js.map +0 -1
  255. package/dist/bundle.d.ts +0 -2
  256. package/dist/bundle.d.ts.map +0 -1
  257. package/dist/bundle.js +0 -5
  258. package/dist/bundle.js.map +0 -1
  259. package/dist/classic/accessor.js.map +0 -1
  260. package/dist/classic/buffer.d.ts +0 -95
  261. package/dist/classic/buffer.d.ts.map +0 -1
  262. package/dist/classic/buffer.js +0 -392
  263. package/dist/classic/buffer.js.map +0 -1
  264. package/dist/classic/typed-array-utils.js.map +0 -1
  265. package/dist/context/context/context-state.d.ts +0 -18
  266. package/dist/context/context/context-state.d.ts.map +0 -1
  267. package/dist/context/context/context-state.js +0 -26
  268. package/dist/context/context/context-state.js.map +0 -1
  269. package/dist/context/context/create-browser-context.d.ts +0 -41
  270. package/dist/context/context/create-browser-context.d.ts.map +0 -1
  271. package/dist/context/context/create-browser-context.js +0 -61
  272. package/dist/context/context/create-browser-context.js.map +0 -1
  273. package/dist/context/context/create-headless-context.d.ts +0 -9
  274. package/dist/context/context/create-headless-context.d.ts.map +0 -1
  275. package/dist/context/context/create-headless-context.js +0 -43
  276. package/dist/context/context/create-headless-context.js.map +0 -1
  277. package/dist/context/context/device-pixels.d.ts +0 -25
  278. package/dist/context/context/device-pixels.d.ts.map +0 -1
  279. package/dist/context/context/device-pixels.js +0 -103
  280. package/dist/context/context/device-pixels.js.map +0 -1
  281. package/dist/context/context/webgl-checks.d.ts +0 -13
  282. package/dist/context/context/webgl-checks.d.ts.map +0 -1
  283. package/dist/context/context/webgl-checks.js +0 -34
  284. package/dist/context/context/webgl-checks.js.map +0 -1
  285. package/dist/context/debug/spector.js.map +0 -1
  286. package/dist/context/debug/webgl-developer-tools.js.map +0 -1
  287. package/dist/context/parameters/unified-parameter-api.js.map +0 -1
  288. package/dist/context/parameters/webgl-parameter-tables.js.map +0 -1
  289. package/dist/context/polyfill/get-parameter-polyfill.d.ts +0 -2
  290. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +0 -1
  291. package/dist/context/polyfill/get-parameter-polyfill.js +0 -91
  292. package/dist/context/polyfill/get-parameter-polyfill.js.map +0 -1
  293. package/dist/context/polyfill/polyfill-context.d.ts +0 -5
  294. package/dist/context/polyfill/polyfill-context.d.ts.map +0 -1
  295. package/dist/context/polyfill/polyfill-context.js +0 -91
  296. package/dist/context/polyfill/polyfill-context.js.map +0 -1
  297. package/dist/context/polyfill/polyfill-table.d.ts +0 -48
  298. package/dist/context/polyfill/polyfill-table.d.ts.map +0 -1
  299. package/dist/context/polyfill/polyfill-table.js +0 -160
  300. package/dist/context/polyfill/polyfill-table.js.map +0 -1
  301. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts +0 -2
  302. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +0 -1
  303. package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -335
  304. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
  305. package/dist/context/state-tracker/deep-array-equal.js.map +0 -1
  306. package/dist/context/state-tracker/track-context-state.js.map +0 -1
  307. package/dist/context/state-tracker/with-parameters.js.map +0 -1
  308. package/dist/es5/adapter/converters/device-parameters.js +0 -185
  309. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  310. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
  311. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  312. package/dist/es5/adapter/converters/sampler-parameters.js +0 -245
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package/dist/esm/index.js DELETED
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1
- import '@luma.gl/api';
2
- import './init';
3
- export { registerHeadlessGL } from './context/context/create-headless-context';
4
- export { default as WebGLDevice } from './adapter/webgl-device';
5
- export { default as WebGLCanvasContext } from './adapter/webgl-canvas-context';
6
- export { default as WEBGLResource, default as WebGLResource } from './adapter/objects/webgl-resource';
7
- export { default as WEBGLBuffer } from './adapter/resources/webgl-buffer';
8
- export { default as WEBGLTexture } from './adapter/resources/webgl-texture';
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- export { default as WEBGLShader } from './adapter/resources/webgl-shader';
10
- export { default as WEBGLSampler } from './adapter/resources/webgl-sampler';
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- export { default as WEBGLFramebuffer } from './adapter/resources/webgl-framebuffer';
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- export { default as WEBGLRenderPipeline } from './adapter/resources/webgl-render-pipeline';
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- export { default as WEBGLCommandEncoder } from './adapter/resources/webgl-command-encoder';
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- export { default as WEBGLRenderPass } from './adapter/resources/webgl-render-pass';
15
- export { default as WEBGLRenderbuffer } from './adapter/objects/webgl-renderbuffer';
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- export { default as WEBGLVertexArrayObject } from './adapter/objects/webgl-vertex-array-object';
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- export { default as Accessor } from './classic/accessor';
18
- export { default as ClassicBuffer, default as Buffer } from './classic/buffer';
19
- export { isWebGL, isWebGL2, getWebGL2Context, assertWebGLContext, assertWebGL2Context } from './context/context/webgl-checks';
20
- export { cssToDeviceRatio, cssToDevicePixels } from './context/context/device-pixels';
21
- export { setDeviceParameters, withDeviceParameters } from './adapter/converters/device-parameters';
22
- export { getParameters, setParameters, resetParameters } from './context/parameters/unified-parameter-api';
23
- export { withParameters } from './context/state-tracker/with-parameters';
24
- export { trackContextState, pushContextState, popContextState } from './context/state-tracker/track-context-state';
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- export { polyfillContext } from './context/polyfill/polyfill-context';
26
- export { getShaderLayout, getProgramBindings } from './adapter/helpers/get-shader-layout';
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- export { _checkFloat32ColorAttachment } from './adapter/converters/texture-formats';
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1
- {"version":3,"sources":["../../src/index.ts"],"names":["registerHeadlessGL","default","WebGLDevice","WebGLCanvasContext","WEBGLResource","WebGLResource","WEBGLBuffer","WEBGLTexture","WEBGLShader","WEBGLSampler","WEBGLFramebuffer","WEBGLRenderPipeline","WEBGLCommandEncoder","WEBGLRenderPass","WEBGLRenderbuffer","WEBGLVertexArrayObject","Accessor","ClassicBuffer","Buffer","isWebGL","isWebGL2","getWebGL2Context","assertWebGLContext","assertWebGL2Context","cssToDeviceRatio","cssToDevicePixels","setDeviceParameters","withDeviceParameters","getParameters","setParameters","resetParameters","withParameters","trackContextState","pushContextState","popContextState","polyfillContext","getShaderLayout","getProgramBindings","_checkFloat32ColorAttachment"],"mappings":"AAOA,OAAO,cAAP;AACA,OAAO,QAAP;AAKA,SAAQA,kBAAR,QAAiC,2CAAjC;AAGA,SAAQC,OAAO,IAAIC,WAAnB,QAAqC,wBAArC;AACA,SAAQD,OAAO,IAAIE,kBAAnB,QAA4C,gCAA5C;AAGA,SAAQF,OAAO,IAAIG,aAAnB,EAAkCH,OAAO,IAAII,aAA7C,QAAiE,kCAAjE;AACA,SAAQJ,OAAO,IAAIK,WAAnB,QAAqC,kCAArC;AACA,SAAQL,OAAO,IAAIM,YAAnB,QAAsC,mCAAtC;AAEA,SAAQN,OAAO,IAAIO,WAAnB,QAAqC,kCAArC;AACA,SAAQP,OAAO,IAAIQ,YAAnB,QAAsC,mCAAtC;AACA,SAAQR,OAAO,IAAIS,gBAAnB,QAA0C,uCAA1C;AAEA,SAAQT,OAAO,IAAIU,mBAAnB,QAA6C,2CAA7C;AAEA,SAAQV,OAAO,IAAIW,mBAAnB,QAA6C,2CAA7C;AACA,SAAQX,OAAO,IAAIY,eAAnB,QAAyC,uCAAzC;AAKA,SAAQZ,OAAO,IAAIa,iBAAnB,QAA2C,sCAA3C;AACA,SAAQb,OAAO,IAAIc,sBAAnB,QAAgD,6CAAhD;AAGA,SAAQd,OAAO,IAAIe,QAAnB,QAAkC,oBAAlC;AAGA,SAAQf,OAAO,IAAIgB,aAAnB,EAAkChB,OAAO,IAAIiB,MAA7C,QAA0D,kBAA1D;AAEA,SACEC,OADF,EAEEC,QAFF,EAGEC,gBAHF,EAIEC,kBAJF,EAKEC,mBALF,QAMO,gCANP;AASA,SAAQC,gBAAR,EAA0BC,iBAA1B,QAAkD,iCAAlD;AAIA,SAAQC,mBAAR,EAA6BC,oBAA7B,QAAwD,wCAAxD;AAGA,SACEC,aADF,EAEEC,aAFF,EAGEC,eAHF,QAIO,4CAJP;AAMA,SACEC,cADF,QAEO,yCAFP;AAKA,SACEC,iBADF,EAEEC,gBAFF,EAGEC,eAHF,QAIO,6CAJP;AAOA,SAAQC,eAAR,QAA8B,qCAA9B;AAGA,SAAQC,eAAR,EAAyBC,kBAAzB,QAAkD,qCAAlD;AACA,SAAQC,4BAAR,QAA2C,sCAA3C","sourcesContent":["// luma.gl Base WebGL wrapper library\n// Provides simple class/function wrappers around the low level webgl objects\n// These classes are intentionally close to the WebGL API\n// but make it easier to use.\n// Higher level abstractions can be built on these classes\n\n// Initialize any global state\nimport '@luma.gl/api';\nimport './init'\n\n// Types\nexport type {WebGLLimits} from './adapter/device-helpers/device-limits';\n\nexport {registerHeadlessGL} from './context/context/create-headless-context';\n\n// WebGL adapter classes\nexport {default as WebGLDevice} from './adapter/webgl-device';\nexport {default as WebGLCanvasContext} from './adapter/webgl-canvas-context';\n\n// WebGL Resource classes\nexport {default as WEBGLResource, default as WebGLResource} from './adapter/objects/webgl-resource';\nexport {default as WEBGLBuffer} from './adapter/resources/webgl-buffer';\nexport {default as WEBGLTexture} from './adapter/resources/webgl-texture';\n// export {default as WEBGLExternalTexture} from './adapter/resources/webgl-external-texture';\nexport {default as WEBGLShader} from './adapter/resources/webgl-shader';\nexport {default as WEBGLSampler} from './adapter/resources/webgl-sampler';\nexport {default as WEBGLFramebuffer} from './adapter/resources/webgl-framebuffer';\n\nexport {default as WEBGLRenderPipeline} from './adapter/resources/webgl-render-pipeline';\n// export {default as WEBGLComputePipeline} from './adapter/resources/webgl-compute-pipeline';\nexport {default as WEBGLCommandEncoder} from './adapter/resources/webgl-command-encoder';\nexport {default as WEBGLRenderPass} from './adapter/resources/webgl-render-pass';\n//export {default as WEBGLComputePass} from './adapter/resources/webgl-compute-pass';\n\n// non-api resources\nexport type {RenderbufferProps} from './adapter/objects/webgl-renderbuffer';\nexport {default as WEBGLRenderbuffer} from './adapter/objects/webgl-renderbuffer';\nexport {default as WEBGLVertexArrayObject} from './adapter/objects/webgl-vertex-array-object';\n\n// WebGL adapter classes (Legacy, will be moved to gltools)\nexport {default as Accessor} from './classic/accessor';\nexport type {AccessorObject} from './types';\nexport type {ClassicBufferProps, ClassicBufferProps as BufferProps} from './classic/buffer';\nexport {default as ClassicBuffer, default as Buffer} from './classic/buffer';\n\nexport {\n isWebGL,\n isWebGL2,\n getWebGL2Context,\n assertWebGLContext,\n assertWebGL2Context\n} from './context/context/webgl-checks';\n\n// Device ratio\nexport {cssToDeviceRatio, cssToDevicePixels} from './context/context/device-pixels';\n\n// Unified parameter API\n\nexport {setDeviceParameters, withDeviceParameters} from './adapter/converters/device-parameters';\n\nexport type {GLParameters} from './types/webgl';\nexport {\n getParameters,\n setParameters,\n resetParameters\n} from './context/parameters/unified-parameter-api';\n\nexport {\n withParameters\n} from './context/state-tracker/with-parameters';\n\n// State tracking\nexport {\n trackContextState,\n pushContextState,\n popContextState\n} from './context/state-tracker/track-context-state';\n\n// Polyfills (supports a subset of WebGL2 APIs on WebGL1 contexts)\nexport {polyfillContext} from './context/polyfill/polyfill-context';\n\n// HELPERS - EXPERIMENTAL\nexport {getShaderLayout, getProgramBindings} from './adapter/helpers/get-shader-layout';\nexport {_checkFloat32ColorAttachment} from './adapter/converters/texture-formats';\n"],"file":"index.js"}
package/dist/esm/init.js DELETED
@@ -1,4 +0,0 @@
1
- import { luma } from '@luma.gl/api';
2
- import WebGLDevice from './adapter/webgl-device';
3
- luma.registerDevices([WebGLDevice]);
4
- //# sourceMappingURL=init.js.map
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@@ -1,2 +0,0 @@
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- import GL from '@luma.gl/constants';
2
- //# sourceMappingURL=webgl.js.map
@@ -1 +0,0 @@
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- {"version":3,"sources":["../../../src/types/webgl.ts"],"names":["GL"],"mappings":"AACA,OAAOA,EAAP,MAAe,oBAAf","sourcesContent":["import type {NumberArray} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\ntype Framebuffer = any;\n\nexport type GLDrawMode =\n | GL.POINTS\n | GL.LINES\n | GL.LINE_STRIP\n | GL.LINE_LOOP\n | GL.TRIANGLES\n | GL.TRIANGLE_STRIP\n | GL.TRIANGLE_FAN;\n\nexport type GLPrimitive = GL.POINTS | GL.LINES | GL.TRIANGLES;\n\nexport type GLType =\n | GL.FLOAT\n | GL.UNSIGNED_SHORT\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_BYTE\n | GL.BYTE\n | GL.SHORT\n | GL.INT;\n\nexport type GLPackedType =\n | GL.UNSIGNED_SHORT_5_6_5\n | GL.UNSIGNED_SHORT_4_4_4_4\n | GL.UNSIGNED_SHORT_5_5_5_1;\n\nexport type GLUniformType = GLSamplerType | GLCompositeType;\n\nexport type GLSamplerType =\n | GL.SAMPLER_2D\n | GL.SAMPLER_CUBE\n | GL.SAMPLER_3D\n | GL.SAMPLER_2D_SHADOW\n | GL.SAMPLER_2D_ARRAY\n | GL.SAMPLER_2D_ARRAY_SHADOW\n | GL.SAMPLER_CUBE_SHADOW\n | GL.INT_SAMPLER_2D\n | GL.INT_SAMPLER_3D\n | GL.INT_SAMPLER_CUBE\n | GL.INT_SAMPLER_2D_ARRAY\n | GL.UNSIGNED_INT_SAMPLER_2D\n | GL.UNSIGNED_INT_SAMPLER_3D\n | GL.UNSIGNED_INT_SAMPLER_CUBE\n | GL.UNSIGNED_INT_SAMPLER_2D_ARRAY;\n\n// Composite types table\nexport type GLCompositeType =\n | GL.FLOAT\n | GL.FLOAT_VEC2\n | GL.FLOAT_VEC3\n | GL.FLOAT_VEC4\n | GL.INT\n | GL.INT_VEC2\n | GL.INT_VEC3\n | GL.INT_VEC4\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_INT_VEC2\n | GL.UNSIGNED_INT_VEC3\n | GL.UNSIGNED_INT_VEC4\n | GL.BOOL\n | GL.BOOL_VEC2\n | GL.BOOL_VEC3\n | GL.BOOL_VEC4\n | GL.FLOAT_MAT2\n | GL.FLOAT_MAT2x3\n | GL.FLOAT_MAT2x4\n | GL.FLOAT_MAT3x2\n | GL.FLOAT_MAT3\n | GL.FLOAT_MAT3x4\n | GL.FLOAT_MAT4x2\n | GL.FLOAT_MAT4x3\n | GL.FLOAT_MAT4;\n\nexport type GLFunction =\n | GL.NEVER\n | GL.LESS\n | GL.EQUAL\n | GL.LEQUAL\n | GL.GREATER\n | GL.NOTEQUAL\n | GL.GEQUAL\n | GL.ALWAYS;\n\nexport type GLBlendEquation =\n | GL.FUNC_ADD\n | GL.FUNC_SUBTRACT\n | GL.FUNC_REVERSE_SUBTRACT\n | GL.MIN_EXT\n | GL.MAX_EXT;\n\nexport type GLBlendFunction =\n | GL.ZERO\n | GL.ONE\n | GL.SRC_COLOR\n | GL.ONE_MINUS_SRC_COLOR\n | GL.DST_COLOR\n | GL.ONE_MINUS_DST_COLOR\n | GL.SRC_ALPHA\n | GL.ONE_MINUS_SRC_ALPHA\n | GL.DST_ALPHA\n | GL.ONE_MINUS_DST_ALPHA\n | GL.CONSTANT_COLOR\n | GL.ONE_MINUS_CONSTANT_COLOR\n | GL.CONSTANT_ALPHA\n | GL.ONE_MINUS_CONSTANT_ALPHA\n | GL.SRC_ALPHA_SATURATE;\n\nexport type GLStencilOp =\n | GL.KEEP\n | GL.ZERO\n | GL.REPLACE\n | GL.INCR\n | GL.INCR_WRAP\n | GL.DECR\n | GL.DECR_WRAP\n | GL.INVERT;\n\n/** Parameters for textures and samplers */\nexport type GLSamplerParameters = {\n [GL.TEXTURE_WRAP_S]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_WRAP_T]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_WRAP_R]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_MAG_FILTER]?: GL.NEAREST | GL.LINEAR;\n [GL.TEXTURE_MIN_FILTER]?:\n | GL.NEAREST\n | GL.LINEAR\n | GL.NEAREST_MIPMAP_NEAREST\n | GL.NEAREST_MIPMAP_LINEAR\n | GL.LINEAR_MIPMAP_NEAREST\n | GL.LINEAR_MIPMAP_LINEAR;\n [GL.TEXTURE_MIN_LOD]?: number;\n [GL.TEXTURE_MAX_LOD]?: number;\n [GL.TEXTURE_COMPARE_FUNC]?: number; // COMPARE_FUNC);\n [GL.TEXTURE_COMPARE_MODE]?: GL.COMPARE_REF_TO_TEXTURE;\n [GL.TEXTURE_MAX_ANISOTROPY_EXT]?: number; //\n};\n\n/**\n * All global WebGL values set by a variety of setter gl.enable ...\n */\nexport type GLValueParameters = {\n [GL.BLEND]?: boolean;\n [GL.BLEND_COLOR]?: [number, number, number, number] | NumberArray;\n [GL.BLEND_EQUATION_RGB]?: GLBlendEquation;\n [GL.BLEND_EQUATION_ALPHA]?: GLBlendEquation;\n [GL.BLEND_SRC_RGB]?: GLBlendFunction;\n [GL.BLEND_DST_RGB]?: GLBlendFunction;\n [GL.BLEND_SRC_ALPHA]?: GLBlendFunction;\n [GL.BLEND_DST_ALPHA]?: GLBlendFunction;\n [GL.COLOR_CLEAR_VALUE]?: [number, number, number, number] | NumberArray;\n [GL.COLOR_WRITEMASK]?: [boolean, boolean, boolean, boolean] | boolean[];\n [GL.CULL_FACE]?: boolean;\n [GL.CULL_FACE_MODE]?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;\n [GL.DEPTH_TEST]?: boolean;\n [GL.DEPTH_CLEAR_VALUE]?: number;\n [GL.DEPTH_FUNC]?: GLFunction;\n [GL.DEPTH_RANGE]?: [number, number] | NumberArray;\n [GL.DEPTH_WRITEMASK]?: boolean;\n [GL.DITHER]?: boolean;\n [GL.FRAGMENT_SHADER_DERIVATIVE_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n [GL.CURRENT_PROGRAM]?: WebGLProgram | null;\n [GL.FRAMEBUFFER_BINDING]?: WebGLFramebuffer | null;\n [GL.RENDERBUFFER_BINDING]?: WebGLRenderbuffer | null;\n [GL.TRANSFORM_FEEDBACK_BINDING]?: WebGLTransformFeedback | null;\n [GL.VERTEX_ARRAY_BINDING]?: WebGLVertexArrayObject | null;\n [GL.ARRAY_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.COPY_READ_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.COPY_WRITE_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.PIXEL_PACK_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.PIXEL_UNPACK_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.TEXTURE_BINDING_2D]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_2D_ARRAY]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_3D]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_CUBE_MAP]?: WebGLTexture | null;\n [GL.FRONT_FACE]?: GL.CW | GL.CCW;\n [GL.GENERATE_MIPMAP_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n [GL.LINE_WIDTH]?: number;\n [GL.POLYGON_OFFSET_FILL]?: boolean;\n [GL.POLYGON_OFFSET_FACTOR]?: number;\n [GL.POLYGON_OFFSET_UNITS]?: number;\n [GL.SAMPLE_ALPHA_TO_COVERAGE]?: boolean;\n [GL.SAMPLE_COVERAGE]?: boolean;\n [GL.RASTERIZER_DISCARD]?: boolean;\n [GL.SAMPLE_COVERAGE_VALUE]?: number;\n [GL.SAMPLE_COVERAGE_INVERT]?: boolean;\n [GL.SCISSOR_TEST]?: boolean;\n [GL.SCISSOR_BOX]?: [number, number, number, number] | NumberArray;\n [GL.STENCIL_TEST]?: boolean;\n [GL.STENCIL_CLEAR_VALUE]?: number;\n [GL.STENCIL_WRITEMASK]?: number;\n [GL.STENCIL_BACK_WRITEMASK]?: number;\n [GL.STENCIL_FUNC]?: GLFunction;\n [GL.STENCIL_REF]?: GLFunction;\n [GL.STENCIL_VALUE_MASK]?: GLFunction;\n [GL.STENCIL_BACK_FUNC]?: GLFunction;\n [GL.STENCIL_BACK_REF]?: GLFunction;\n [GL.STENCIL_BACK_VALUE_MASK]?: GLFunction;\n [GL.STENCIL_FAIL]?: GLStencilOp;\n [GL.STENCIL_PASS_DEPTH_FAIL]?: GLStencilOp;\n [GL.STENCIL_PASS_DEPTH_PASS]?: GLStencilOp;\n [GL.STENCIL_BACK_FAIL]?: GLStencilOp;\n [GL.STENCIL_BACK_PASS_DEPTH_FAIL]?: GLStencilOp;\n [GL.STENCIL_BACK_PASS_DEPTH_PASS]?: GLStencilOp;\n [GL.VIEWPORT]?: [number, number, number, number] | NumberArray;\n\n // WEBGL1 PIXEL PACK/UNPACK MODES\n [GL.PACK_ALIGNMENT]?: number;\n [GL.UNPACK_ALIGNMENT]?: number;\n [GL.UNPACK_FLIP_Y_WEBGL]?: boolean;\n [GL.UNPACK_PREMULTIPLY_ALPHA_WEBGL]?: boolean;\n [GL.UNPACK_COLORSPACE_CONVERSION_WEBGL]?: GL.NONE | GL.BROWSER_DEFAULT_WEBGL;\n\n // WEBGL2 PIXEL PACK/UNPACK MODES\n // RASTERIZER_DISCARD ...\n [GL.PACK_ROW_LENGTH]?: number;\n [GL.PACK_SKIP_PIXELS]?: number;\n [GL.PACK_SKIP_ROWS]?: number;\n [GL.READ_FRAMEBUFFER_BINDING]?: Framebuffer | null;\n [GL.UNPACK_ROW_LENGTH]?: number;\n [GL.UNPACK_IMAGE_HEIGHT]?: number;\n [GL.UNPACK_SKIP_PIXELS]?: number;\n [GL.UNPACK_SKIP_ROWS]?: number;\n [GL.UNPACK_SKIP_IMAGES]?: number;\n};\n\nexport type GLFunctionParameters = {\n // Function-style setters\n framebuffer?: Framebuffer | null;\n blend?: boolean;\n blendColor?: [number, number, number, number] | NumberArray;\n blendEquation?: GLBlendEquation | [GLBlendEquation, GLBlendEquation];\n blendFunc?:\n | [GLBlendFunction, GLBlendFunction]\n | [GLBlendFunction, GLBlendFunction, GLBlendFunction, GLBlendFunction];\n\n clearColor?: [number, number, number, number] | NumberArray;\n clearDepth?: number;\n clearStencil?: number;\n\n colorMask?: [boolean, boolean, boolean, boolean] | boolean[];\n\n cull?: boolean;\n cullFace?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;\n\n depthTest?: boolean;\n depthFunc?: GLFunction;\n depthMask?: boolean;\n depthRange?: [number, number] | NumberArray;\n\n dither?: boolean;\n\n derivativeHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n\n frontFace?: GL.CW | GL.CCW;\n\n mipmapHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n\n lineWidth?: number;\n\n polygonOffsetFill?: boolean;\n polygonOffset?: [number, number];\n\n sampleCoverage?: [number, boolean];\n\n scissorTest?: boolean;\n scissor?: [number, number, number, number] | NumberArray;\n\n stencilTest?: boolean;\n stencilMask?: number | [number, number];\n stencilFunc?:\n | [GLFunction, number, number]\n | [GLFunction, number, number, GLFunction, number, number];\n stencilOp?:\n | [GLStencilOp, GLStencilOp, GLStencilOp]\n | [GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp];\n viewport?: [number, number, number, number] | NumberArray;\n};\n\n/** WebGL style parameters object (with both GL constants and function style fields) */\nexport type GLParameters = GLValueParameters & GLFunctionParameters;\n"],"file":"webgl.js"}
package/dist/esm/types.js DELETED
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=types.js.map
@@ -1 +0,0 @@
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- {"version":3,"sources":[],"names":[],"mappings":"","sourcesContent":[],"file":"types.js"}
package/dist/index.js.map DELETED
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luma.gl Base WebGL wrapper library\n// Provides simple class/function wrappers around the low level webgl objects\n// These classes are intentionally close to the WebGL API\n// but make it easier to use.\n// Higher level abstractions can be built on these classes\n\n// Initialize any global state\nimport '@luma.gl/api';\nimport './init'\n\n// Types\nexport type {WebGLLimits} from './adapter/device-helpers/device-limits';\n\nexport {registerHeadlessGL} from './context/context/create-headless-context';\n\n// WebGL adapter classes\nexport {default as WebGLDevice} from './adapter/webgl-device';\nexport {default as WebGLCanvasContext} from './adapter/webgl-canvas-context';\n\n// WebGL Resource classes\nexport {default as WEBGLResource, default as WebGLResource} from './adapter/objects/webgl-resource';\nexport {default as WEBGLBuffer} from './adapter/resources/webgl-buffer';\nexport {default as WEBGLTexture} from './adapter/resources/webgl-texture';\n// export {default as WEBGLExternalTexture} from './adapter/resources/webgl-external-texture';\nexport {default as WEBGLShader} from './adapter/resources/webgl-shader';\nexport {default as WEBGLSampler} from './adapter/resources/webgl-sampler';\nexport {default as WEBGLFramebuffer} from './adapter/resources/webgl-framebuffer';\n\nexport {default as WEBGLRenderPipeline} from './adapter/resources/webgl-render-pipeline';\n// export {default as WEBGLComputePipeline} from './adapter/resources/webgl-compute-pipeline';\nexport {default as WEBGLCommandEncoder} from './adapter/resources/webgl-command-encoder';\nexport {default as WEBGLRenderPass} from './adapter/resources/webgl-render-pass';\n//export {default as WEBGLComputePass} from './adapter/resources/webgl-compute-pass';\n\n// non-api resources\nexport type {RenderbufferProps} from './adapter/objects/webgl-renderbuffer';\nexport {default as WEBGLRenderbuffer} from './adapter/objects/webgl-renderbuffer';\nexport {default as WEBGLVertexArrayObject} from './adapter/objects/webgl-vertex-array-object';\n\n// WebGL adapter classes (Legacy, will be moved to gltools)\nexport {default as Accessor} from './classic/accessor';\nexport type {AccessorObject} from './types';\nexport type {ClassicBufferProps, ClassicBufferProps as BufferProps} from './classic/buffer';\nexport {default as ClassicBuffer, default as Buffer} from './classic/buffer';\n\nexport {\n isWebGL,\n isWebGL2,\n getWebGL2Context,\n assertWebGLContext,\n assertWebGL2Context\n} from './context/context/webgl-checks';\n\n// Device ratio\nexport {cssToDeviceRatio, cssToDevicePixels} from './context/context/device-pixels';\n\n// Unified parameter API\n\nexport {setDeviceParameters, withDeviceParameters} from './adapter/converters/device-parameters';\n\nexport type {GLParameters} from './types/webgl';\nexport {\n getParameters,\n setParameters,\n resetParameters\n} from './context/parameters/unified-parameter-api';\n\nexport {\n withParameters\n} from './context/state-tracker/with-parameters';\n\n// State tracking\nexport {\n trackContextState,\n pushContextState,\n popContextState\n} from './context/state-tracker/track-context-state';\n\n// Polyfills (supports a subset of WebGL2 APIs on WebGL1 contexts)\nexport {polyfillContext} from './context/polyfill/polyfill-context';\n\n// HELPERS - EXPERIMENTAL\nexport {getShaderLayout, getProgramBindings} from './adapter/helpers/get-shader-layout';\nexport {_checkFloat32ColorAttachment} from './adapter/converters/texture-formats';\n"],"file":"index.js"}
package/dist/init.d.ts DELETED
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=init.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"init.d.ts","sourceRoot":"","sources":["../src/init.ts"],"names":[],"mappings":""}
package/dist/init.js DELETED
@@ -1,4 +0,0 @@
1
- import { luma } from '@luma.gl/api';
2
- import WebGLDevice from './adapter/webgl-device';
3
- luma.registerDevices([WebGLDevice]);
4
- //# sourceMappingURL=init.js.map
package/dist/init.js.map DELETED
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../src/init.ts"],"names":["luma","WebGLDevice","registerDevices"],"mappings":"AAAA,SAAQA,IAAR,QAAmB,cAAnB;AACA,OAAOC,WAAP,MAAwB,wBAAxB;AAEAD,IAAI,CAACE,eAAL,CAAqB,CAACD,WAAD,CAArB","sourcesContent":["import {luma} from '@luma.gl/api';\nimport WebGLDevice from './adapter/webgl-device';\n\nluma.registerDevices([WebGLDevice]);\n"],"file":"init.js"}
@@ -1,145 +0,0 @@
1
- import type { NumberArray } from '@luma.gl/api';
2
- import GL from '@luma.gl/constants';
3
- declare type Framebuffer = any;
4
- export declare type GLDrawMode = GL.POINTS | GL.LINES | GL.LINE_STRIP | GL.LINE_LOOP | GL.TRIANGLES | GL.TRIANGLE_STRIP | GL.TRIANGLE_FAN;
5
- export declare type GLPrimitive = GL.POINTS | GL.LINES | GL.TRIANGLES;
6
- export declare type GLType = GL.FLOAT | GL.UNSIGNED_SHORT | GL.UNSIGNED_INT | GL.UNSIGNED_BYTE | GL.BYTE | GL.SHORT | GL.INT;
7
- export declare type GLPackedType = GL.UNSIGNED_SHORT_5_6_5 | GL.UNSIGNED_SHORT_4_4_4_4 | GL.UNSIGNED_SHORT_5_5_5_1;
8
- export declare type GLUniformType = GLSamplerType | GLCompositeType;
9
- export declare type GLSamplerType = GL.SAMPLER_2D | GL.SAMPLER_CUBE | GL.SAMPLER_3D | GL.SAMPLER_2D_SHADOW | GL.SAMPLER_2D_ARRAY | GL.SAMPLER_2D_ARRAY_SHADOW | GL.SAMPLER_CUBE_SHADOW | GL.INT_SAMPLER_2D | GL.INT_SAMPLER_3D | GL.INT_SAMPLER_CUBE | GL.INT_SAMPLER_2D_ARRAY | GL.UNSIGNED_INT_SAMPLER_2D | GL.UNSIGNED_INT_SAMPLER_3D | GL.UNSIGNED_INT_SAMPLER_CUBE | GL.UNSIGNED_INT_SAMPLER_2D_ARRAY;
10
- export declare type GLCompositeType = GL.FLOAT | GL.FLOAT_VEC2 | GL.FLOAT_VEC3 | GL.FLOAT_VEC4 | GL.INT | GL.INT_VEC2 | GL.INT_VEC3 | GL.INT_VEC4 | GL.UNSIGNED_INT | GL.UNSIGNED_INT_VEC2 | GL.UNSIGNED_INT_VEC3 | GL.UNSIGNED_INT_VEC4 | GL.BOOL | GL.BOOL_VEC2 | GL.BOOL_VEC3 | GL.BOOL_VEC4 | GL.FLOAT_MAT2 | GL.FLOAT_MAT2x3 | GL.FLOAT_MAT2x4 | GL.FLOAT_MAT3x2 | GL.FLOAT_MAT3 | GL.FLOAT_MAT3x4 | GL.FLOAT_MAT4x2 | GL.FLOAT_MAT4x3 | GL.FLOAT_MAT4;
11
- export declare type GLFunction = GL.NEVER | GL.LESS | GL.EQUAL | GL.LEQUAL | GL.GREATER | GL.NOTEQUAL | GL.GEQUAL | GL.ALWAYS;
12
- export declare type GLBlendEquation = GL.FUNC_ADD | GL.FUNC_SUBTRACT | GL.FUNC_REVERSE_SUBTRACT | GL.MIN_EXT | GL.MAX_EXT;
13
- export declare type GLBlendFunction = GL.ZERO | GL.ONE | GL.SRC_COLOR | GL.ONE_MINUS_SRC_COLOR | GL.DST_COLOR | GL.ONE_MINUS_DST_COLOR | GL.SRC_ALPHA | GL.ONE_MINUS_SRC_ALPHA | GL.DST_ALPHA | GL.ONE_MINUS_DST_ALPHA | GL.CONSTANT_COLOR | GL.ONE_MINUS_CONSTANT_COLOR | GL.CONSTANT_ALPHA | GL.ONE_MINUS_CONSTANT_ALPHA | GL.SRC_ALPHA_SATURATE;
14
- export declare type GLStencilOp = GL.KEEP | GL.ZERO | GL.REPLACE | GL.INCR | GL.INCR_WRAP | GL.DECR | GL.DECR_WRAP | GL.INVERT;
15
- /** Parameters for textures and samplers */
16
- export declare type GLSamplerParameters = {
17
- [GL.TEXTURE_WRAP_S]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
18
- [GL.TEXTURE_WRAP_T]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
19
- [GL.TEXTURE_WRAP_R]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
20
- [GL.TEXTURE_MAG_FILTER]?: GL.NEAREST | GL.LINEAR;
21
- [GL.TEXTURE_MIN_FILTER]?: GL.NEAREST | GL.LINEAR | GL.NEAREST_MIPMAP_NEAREST | GL.NEAREST_MIPMAP_LINEAR | GL.LINEAR_MIPMAP_NEAREST | GL.LINEAR_MIPMAP_LINEAR;
22
- [GL.TEXTURE_MIN_LOD]?: number;
23
- [GL.TEXTURE_MAX_LOD]?: number;
24
- [GL.TEXTURE_COMPARE_FUNC]?: number;
25
- [GL.TEXTURE_COMPARE_MODE]?: GL.COMPARE_REF_TO_TEXTURE;
26
- [GL.TEXTURE_MAX_ANISOTROPY_EXT]?: number;
27
- };
28
- /**
29
- * All global WebGL values set by a variety of setter gl.enable ...
30
- */
31
- export declare type GLValueParameters = {
32
- [GL.BLEND]?: boolean;
33
- [GL.BLEND_COLOR]?: [number, number, number, number] | NumberArray;
34
- [GL.BLEND_EQUATION_RGB]?: GLBlendEquation;
35
- [GL.BLEND_EQUATION_ALPHA]?: GLBlendEquation;
36
- [GL.BLEND_SRC_RGB]?: GLBlendFunction;
37
- [GL.BLEND_DST_RGB]?: GLBlendFunction;
38
- [GL.BLEND_SRC_ALPHA]?: GLBlendFunction;
39
- [GL.BLEND_DST_ALPHA]?: GLBlendFunction;
40
- [GL.COLOR_CLEAR_VALUE]?: [number, number, number, number] | NumberArray;
41
- [GL.COLOR_WRITEMASK]?: [boolean, boolean, boolean, boolean] | boolean[];
42
- [GL.CULL_FACE]?: boolean;
43
- [GL.CULL_FACE_MODE]?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;
44
- [GL.DEPTH_TEST]?: boolean;
45
- [GL.DEPTH_CLEAR_VALUE]?: number;
46
- [GL.DEPTH_FUNC]?: GLFunction;
47
- [GL.DEPTH_RANGE]?: [number, number] | NumberArray;
48
- [GL.DEPTH_WRITEMASK]?: boolean;
49
- [GL.DITHER]?: boolean;
50
- [GL.FRAGMENT_SHADER_DERIVATIVE_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;
51
- [GL.CURRENT_PROGRAM]?: WebGLProgram | null;
52
- [GL.FRAMEBUFFER_BINDING]?: WebGLFramebuffer | null;
53
- [GL.RENDERBUFFER_BINDING]?: WebGLRenderbuffer | null;
54
- [GL.TRANSFORM_FEEDBACK_BINDING]?: WebGLTransformFeedback | null;
55
- [GL.VERTEX_ARRAY_BINDING]?: WebGLVertexArrayObject | null;
56
- [GL.ARRAY_BUFFER_BINDING]?: WebGLBuffer | null;
57
- [GL.COPY_READ_BUFFER_BINDING]?: WebGLBuffer | null;
58
- [GL.COPY_WRITE_BUFFER_BINDING]?: WebGLBuffer | null;
59
- [GL.PIXEL_PACK_BUFFER_BINDING]?: WebGLBuffer | null;
60
- [GL.PIXEL_UNPACK_BUFFER_BINDING]?: WebGLBuffer | null;
61
- [GL.TEXTURE_BINDING_2D]?: WebGLTexture | null;
62
- [GL.TEXTURE_BINDING_2D_ARRAY]?: WebGLTexture | null;
63
- [GL.TEXTURE_BINDING_3D]?: WebGLTexture | null;
64
- [GL.TEXTURE_BINDING_CUBE_MAP]?: WebGLTexture | null;
65
- [GL.FRONT_FACE]?: GL.CW | GL.CCW;
66
- [GL.GENERATE_MIPMAP_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;
67
- [GL.LINE_WIDTH]?: number;
68
- [GL.POLYGON_OFFSET_FILL]?: boolean;
69
- [GL.POLYGON_OFFSET_FACTOR]?: number;
70
- [GL.POLYGON_OFFSET_UNITS]?: number;
71
- [GL.SAMPLE_ALPHA_TO_COVERAGE]?: boolean;
72
- [GL.SAMPLE_COVERAGE]?: boolean;
73
- [GL.RASTERIZER_DISCARD]?: boolean;
74
- [GL.SAMPLE_COVERAGE_VALUE]?: number;
75
- [GL.SAMPLE_COVERAGE_INVERT]?: boolean;
76
- [GL.SCISSOR_TEST]?: boolean;
77
- [GL.SCISSOR_BOX]?: [number, number, number, number] | NumberArray;
78
- [GL.STENCIL_TEST]?: boolean;
79
- [GL.STENCIL_CLEAR_VALUE]?: number;
80
- [GL.STENCIL_WRITEMASK]?: number;
81
- [GL.STENCIL_BACK_WRITEMASK]?: number;
82
- [GL.STENCIL_FUNC]?: GLFunction;
83
- [GL.STENCIL_REF]?: GLFunction;
84
- [GL.STENCIL_VALUE_MASK]?: GLFunction;
85
- [GL.STENCIL_BACK_FUNC]?: GLFunction;
86
- [GL.STENCIL_BACK_REF]?: GLFunction;
87
- [GL.STENCIL_BACK_VALUE_MASK]?: GLFunction;
88
- [GL.STENCIL_FAIL]?: GLStencilOp;
89
- [GL.STENCIL_PASS_DEPTH_FAIL]?: GLStencilOp;
90
- [GL.STENCIL_PASS_DEPTH_PASS]?: GLStencilOp;
91
- [GL.STENCIL_BACK_FAIL]?: GLStencilOp;
92
- [GL.STENCIL_BACK_PASS_DEPTH_FAIL]?: GLStencilOp;
93
- [GL.STENCIL_BACK_PASS_DEPTH_PASS]?: GLStencilOp;
94
- [GL.VIEWPORT]?: [number, number, number, number] | NumberArray;
95
- [GL.PACK_ALIGNMENT]?: number;
96
- [GL.UNPACK_ALIGNMENT]?: number;
97
- [GL.UNPACK_FLIP_Y_WEBGL]?: boolean;
98
- [GL.UNPACK_PREMULTIPLY_ALPHA_WEBGL]?: boolean;
99
- [GL.UNPACK_COLORSPACE_CONVERSION_WEBGL]?: GL.NONE | GL.BROWSER_DEFAULT_WEBGL;
100
- [GL.PACK_ROW_LENGTH]?: number;
101
- [GL.PACK_SKIP_PIXELS]?: number;
102
- [GL.PACK_SKIP_ROWS]?: number;
103
- [GL.READ_FRAMEBUFFER_BINDING]?: Framebuffer | null;
104
- [GL.UNPACK_ROW_LENGTH]?: number;
105
- [GL.UNPACK_IMAGE_HEIGHT]?: number;
106
- [GL.UNPACK_SKIP_PIXELS]?: number;
107
- [GL.UNPACK_SKIP_ROWS]?: number;
108
- [GL.UNPACK_SKIP_IMAGES]?: number;
109
- };
110
- export declare type GLFunctionParameters = {
111
- framebuffer?: Framebuffer | null;
112
- blend?: boolean;
113
- blendColor?: [number, number, number, number] | NumberArray;
114
- blendEquation?: GLBlendEquation | [GLBlendEquation, GLBlendEquation];
115
- blendFunc?: [GLBlendFunction, GLBlendFunction] | [GLBlendFunction, GLBlendFunction, GLBlendFunction, GLBlendFunction];
116
- clearColor?: [number, number, number, number] | NumberArray;
117
- clearDepth?: number;
118
- clearStencil?: number;
119
- colorMask?: [boolean, boolean, boolean, boolean] | boolean[];
120
- cull?: boolean;
121
- cullFace?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;
122
- depthTest?: boolean;
123
- depthFunc?: GLFunction;
124
- depthMask?: boolean;
125
- depthRange?: [number, number] | NumberArray;
126
- dither?: boolean;
127
- derivativeHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;
128
- frontFace?: GL.CW | GL.CCW;
129
- mipmapHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;
130
- lineWidth?: number;
131
- polygonOffsetFill?: boolean;
132
- polygonOffset?: [number, number];
133
- sampleCoverage?: [number, boolean];
134
- scissorTest?: boolean;
135
- scissor?: [number, number, number, number] | NumberArray;
136
- stencilTest?: boolean;
137
- stencilMask?: number | [number, number];
138
- stencilFunc?: [GLFunction, number, number] | [GLFunction, number, number, GLFunction, number, number];
139
- stencilOp?: [GLStencilOp, GLStencilOp, GLStencilOp] | [GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp];
140
- viewport?: [number, number, number, number] | NumberArray;
141
- };
142
- /** WebGL style parameters object (with both GL constants and function style fields) */
143
- export declare type GLParameters = GLValueParameters & GLFunctionParameters;
144
- export {};
145
- //# sourceMappingURL=webgl.d.ts.map
@@ -1 +0,0 @@
1
- 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@@ -1,2 +0,0 @@
1
- import GL from '@luma.gl/constants';
2
- //# sourceMappingURL=webgl.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/types/webgl.ts"],"names":["GL"],"mappings":"AACA,OAAOA,EAAP,MAAe,oBAAf","sourcesContent":["import type {NumberArray} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\ntype Framebuffer = any;\n\nexport type GLDrawMode =\n | GL.POINTS\n | GL.LINES\n | GL.LINE_STRIP\n | GL.LINE_LOOP\n | GL.TRIANGLES\n | GL.TRIANGLE_STRIP\n | GL.TRIANGLE_FAN;\n\nexport type GLPrimitive = GL.POINTS | GL.LINES | GL.TRIANGLES;\n\nexport type GLType =\n | GL.FLOAT\n | GL.UNSIGNED_SHORT\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_BYTE\n | GL.BYTE\n | GL.SHORT\n | GL.INT;\n\nexport type GLPackedType =\n | GL.UNSIGNED_SHORT_5_6_5\n | GL.UNSIGNED_SHORT_4_4_4_4\n | GL.UNSIGNED_SHORT_5_5_5_1;\n\nexport type GLUniformType = GLSamplerType | GLCompositeType;\n\nexport type GLSamplerType =\n | GL.SAMPLER_2D\n | GL.SAMPLER_CUBE\n | GL.SAMPLER_3D\n | GL.SAMPLER_2D_SHADOW\n | GL.SAMPLER_2D_ARRAY\n | GL.SAMPLER_2D_ARRAY_SHADOW\n | GL.SAMPLER_CUBE_SHADOW\n | GL.INT_SAMPLER_2D\n | GL.INT_SAMPLER_3D\n | GL.INT_SAMPLER_CUBE\n | GL.INT_SAMPLER_2D_ARRAY\n | GL.UNSIGNED_INT_SAMPLER_2D\n | GL.UNSIGNED_INT_SAMPLER_3D\n | GL.UNSIGNED_INT_SAMPLER_CUBE\n | GL.UNSIGNED_INT_SAMPLER_2D_ARRAY;\n\n// Composite types table\nexport type GLCompositeType =\n | GL.FLOAT\n | GL.FLOAT_VEC2\n | GL.FLOAT_VEC3\n | GL.FLOAT_VEC4\n | GL.INT\n | GL.INT_VEC2\n | GL.INT_VEC3\n | GL.INT_VEC4\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_INT_VEC2\n | GL.UNSIGNED_INT_VEC3\n | GL.UNSIGNED_INT_VEC4\n | GL.BOOL\n | GL.BOOL_VEC2\n | GL.BOOL_VEC3\n | GL.BOOL_VEC4\n | GL.FLOAT_MAT2\n | GL.FLOAT_MAT2x3\n | GL.FLOAT_MAT2x4\n | GL.FLOAT_MAT3x2\n | GL.FLOAT_MAT3\n | GL.FLOAT_MAT3x4\n | GL.FLOAT_MAT4x2\n | GL.FLOAT_MAT4x3\n | GL.FLOAT_MAT4;\n\nexport type GLFunction =\n | GL.NEVER\n | GL.LESS\n | GL.EQUAL\n | GL.LEQUAL\n | GL.GREATER\n | GL.NOTEQUAL\n | GL.GEQUAL\n | GL.ALWAYS;\n\nexport type GLBlendEquation =\n | GL.FUNC_ADD\n | GL.FUNC_SUBTRACT\n | GL.FUNC_REVERSE_SUBTRACT\n | GL.MIN_EXT\n | GL.MAX_EXT;\n\nexport type GLBlendFunction =\n | GL.ZERO\n | GL.ONE\n | GL.SRC_COLOR\n | GL.ONE_MINUS_SRC_COLOR\n | GL.DST_COLOR\n | GL.ONE_MINUS_DST_COLOR\n | GL.SRC_ALPHA\n | GL.ONE_MINUS_SRC_ALPHA\n | GL.DST_ALPHA\n | GL.ONE_MINUS_DST_ALPHA\n | GL.CONSTANT_COLOR\n | GL.ONE_MINUS_CONSTANT_COLOR\n | GL.CONSTANT_ALPHA\n | GL.ONE_MINUS_CONSTANT_ALPHA\n | GL.SRC_ALPHA_SATURATE;\n\nexport type GLStencilOp =\n | GL.KEEP\n | GL.ZERO\n | GL.REPLACE\n | GL.INCR\n | GL.INCR_WRAP\n | GL.DECR\n | GL.DECR_WRAP\n | GL.INVERT;\n\n/** Parameters for textures and samplers */\nexport type GLSamplerParameters = {\n [GL.TEXTURE_WRAP_S]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_WRAP_T]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_WRAP_R]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_MAG_FILTER]?: GL.NEAREST | GL.LINEAR;\n [GL.TEXTURE_MIN_FILTER]?:\n | GL.NEAREST\n | GL.LINEAR\n | GL.NEAREST_MIPMAP_NEAREST\n | GL.NEAREST_MIPMAP_LINEAR\n | GL.LINEAR_MIPMAP_NEAREST\n | GL.LINEAR_MIPMAP_LINEAR;\n [GL.TEXTURE_MIN_LOD]?: number;\n [GL.TEXTURE_MAX_LOD]?: number;\n [GL.TEXTURE_COMPARE_FUNC]?: number; // COMPARE_FUNC);\n [GL.TEXTURE_COMPARE_MODE]?: GL.COMPARE_REF_TO_TEXTURE;\n [GL.TEXTURE_MAX_ANISOTROPY_EXT]?: number; //\n};\n\n/**\n * All global WebGL values set by a variety of setter gl.enable ...\n */\nexport type GLValueParameters = {\n [GL.BLEND]?: boolean;\n [GL.BLEND_COLOR]?: [number, number, number, number] | NumberArray;\n [GL.BLEND_EQUATION_RGB]?: GLBlendEquation;\n [GL.BLEND_EQUATION_ALPHA]?: GLBlendEquation;\n [GL.BLEND_SRC_RGB]?: GLBlendFunction;\n [GL.BLEND_DST_RGB]?: GLBlendFunction;\n [GL.BLEND_SRC_ALPHA]?: GLBlendFunction;\n [GL.BLEND_DST_ALPHA]?: GLBlendFunction;\n [GL.COLOR_CLEAR_VALUE]?: [number, number, number, number] | NumberArray;\n [GL.COLOR_WRITEMASK]?: [boolean, boolean, boolean, boolean] | boolean[];\n [GL.CULL_FACE]?: boolean;\n [GL.CULL_FACE_MODE]?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;\n [GL.DEPTH_TEST]?: boolean;\n [GL.DEPTH_CLEAR_VALUE]?: number;\n [GL.DEPTH_FUNC]?: GLFunction;\n [GL.DEPTH_RANGE]?: [number, number] | NumberArray;\n [GL.DEPTH_WRITEMASK]?: boolean;\n [GL.DITHER]?: boolean;\n [GL.FRAGMENT_SHADER_DERIVATIVE_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n [GL.CURRENT_PROGRAM]?: WebGLProgram | null;\n [GL.FRAMEBUFFER_BINDING]?: WebGLFramebuffer | null;\n [GL.RENDERBUFFER_BINDING]?: WebGLRenderbuffer | null;\n [GL.TRANSFORM_FEEDBACK_BINDING]?: WebGLTransformFeedback | null;\n [GL.VERTEX_ARRAY_BINDING]?: WebGLVertexArrayObject | null;\n [GL.ARRAY_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.COPY_READ_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.COPY_WRITE_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.PIXEL_PACK_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.PIXEL_UNPACK_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.TEXTURE_BINDING_2D]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_2D_ARRAY]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_3D]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_CUBE_MAP]?: WebGLTexture | null;\n [GL.FRONT_FACE]?: GL.CW | GL.CCW;\n [GL.GENERATE_MIPMAP_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n [GL.LINE_WIDTH]?: number;\n [GL.POLYGON_OFFSET_FILL]?: boolean;\n [GL.POLYGON_OFFSET_FACTOR]?: number;\n [GL.POLYGON_OFFSET_UNITS]?: number;\n [GL.SAMPLE_ALPHA_TO_COVERAGE]?: boolean;\n [GL.SAMPLE_COVERAGE]?: boolean;\n [GL.RASTERIZER_DISCARD]?: boolean;\n [GL.SAMPLE_COVERAGE_VALUE]?: number;\n [GL.SAMPLE_COVERAGE_INVERT]?: boolean;\n [GL.SCISSOR_TEST]?: boolean;\n [GL.SCISSOR_BOX]?: [number, number, number, number] | NumberArray;\n [GL.STENCIL_TEST]?: boolean;\n [GL.STENCIL_CLEAR_VALUE]?: number;\n [GL.STENCIL_WRITEMASK]?: number;\n [GL.STENCIL_BACK_WRITEMASK]?: number;\n [GL.STENCIL_FUNC]?: GLFunction;\n [GL.STENCIL_REF]?: GLFunction;\n [GL.STENCIL_VALUE_MASK]?: GLFunction;\n [GL.STENCIL_BACK_FUNC]?: GLFunction;\n [GL.STENCIL_BACK_REF]?: GLFunction;\n [GL.STENCIL_BACK_VALUE_MASK]?: GLFunction;\n [GL.STENCIL_FAIL]?: GLStencilOp;\n [GL.STENCIL_PASS_DEPTH_FAIL]?: GLStencilOp;\n [GL.STENCIL_PASS_DEPTH_PASS]?: GLStencilOp;\n [GL.STENCIL_BACK_FAIL]?: GLStencilOp;\n [GL.STENCIL_BACK_PASS_DEPTH_FAIL]?: GLStencilOp;\n [GL.STENCIL_BACK_PASS_DEPTH_PASS]?: GLStencilOp;\n [GL.VIEWPORT]?: [number, number, number, number] | NumberArray;\n\n // WEBGL1 PIXEL PACK/UNPACK MODES\n [GL.PACK_ALIGNMENT]?: number;\n [GL.UNPACK_ALIGNMENT]?: number;\n [GL.UNPACK_FLIP_Y_WEBGL]?: boolean;\n [GL.UNPACK_PREMULTIPLY_ALPHA_WEBGL]?: boolean;\n [GL.UNPACK_COLORSPACE_CONVERSION_WEBGL]?: GL.NONE | GL.BROWSER_DEFAULT_WEBGL;\n\n // WEBGL2 PIXEL PACK/UNPACK MODES\n // RASTERIZER_DISCARD ...\n [GL.PACK_ROW_LENGTH]?: number;\n [GL.PACK_SKIP_PIXELS]?: number;\n [GL.PACK_SKIP_ROWS]?: number;\n [GL.READ_FRAMEBUFFER_BINDING]?: Framebuffer | null;\n [GL.UNPACK_ROW_LENGTH]?: number;\n [GL.UNPACK_IMAGE_HEIGHT]?: number;\n [GL.UNPACK_SKIP_PIXELS]?: number;\n [GL.UNPACK_SKIP_ROWS]?: number;\n [GL.UNPACK_SKIP_IMAGES]?: number;\n};\n\nexport type GLFunctionParameters = {\n // Function-style setters\n framebuffer?: Framebuffer | null;\n blend?: boolean;\n blendColor?: [number, number, number, number] | NumberArray;\n blendEquation?: GLBlendEquation | [GLBlendEquation, GLBlendEquation];\n blendFunc?:\n | [GLBlendFunction, GLBlendFunction]\n | [GLBlendFunction, GLBlendFunction, GLBlendFunction, GLBlendFunction];\n\n clearColor?: [number, number, number, number] | NumberArray;\n clearDepth?: number;\n clearStencil?: number;\n\n colorMask?: [boolean, boolean, boolean, boolean] | boolean[];\n\n cull?: boolean;\n cullFace?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;\n\n depthTest?: boolean;\n depthFunc?: GLFunction;\n depthMask?: boolean;\n depthRange?: [number, number] | NumberArray;\n\n dither?: boolean;\n\n derivativeHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n\n frontFace?: GL.CW | GL.CCW;\n\n mipmapHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n\n lineWidth?: number;\n\n polygonOffsetFill?: boolean;\n polygonOffset?: [number, number];\n\n sampleCoverage?: [number, boolean];\n\n scissorTest?: boolean;\n scissor?: [number, number, number, number] | NumberArray;\n\n stencilTest?: boolean;\n stencilMask?: number | [number, number];\n stencilFunc?:\n | [GLFunction, number, number]\n | [GLFunction, number, number, GLFunction, number, number];\n stencilOp?:\n | [GLStencilOp, GLStencilOp, GLStencilOp]\n | [GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp];\n viewport?: [number, number, number, number] | NumberArray;\n};\n\n/** WebGL style parameters object (with both GL constants and function style fields) */\nexport type GLParameters = GLValueParameters & GLFunctionParameters;\n"],"file":"webgl.js"}
package/dist/types.js.map DELETED
@@ -1 +0,0 @@
1
- {"version":3,"sources":[],"names":[],"mappings":"","sourcesContent":[],"file":"types.js"}
@@ -1,92 +0,0 @@
1
- import GL from '@luma.gl/constants';
2
- import {isWebGL2} from '../../context/context/webgl-checks';
3
-
4
- export function isRenderbufferFormatSupported(gl: WebGLRenderingContext, format: GL): boolean {
5
- const info = RENDERBUFFER_FORMATS[format];
6
- // Unknown format
7
- if (!info) {
8
- return false;
9
- }
10
- if (info.ext) {
11
- return Boolean(gl.getExtension(info.ext));
12
- }
13
- if (info.gl2) {
14
- return isWebGL2(gl);
15
- }
16
- return true;
17
- }
18
-
19
- export function getRenderbufferFormatBytesPerPixel(format: GL): number {
20
- return RENDERBUFFER_FORMATS[format].bpp;
21
- }
22
-
23
- // Define local extension strings to optimize minification
24
- const EXT_FLOAT_WEBGL2 = 'EXT_color_buffer_float';
25
-
26
- /**
27
- * @param bpp "bytes per pixel", used for memory usage calculations.
28
- * @param gl2 requires WebGL2
29
- * @param ext requires extension
30
- */
31
- type RenderbufferFormat = {
32
- bpp: number;
33
- gl2?: boolean;
34
- ext?: string;
35
- };
36
-
37
- const RENDERBUFFER_FORMATS: Record<string, RenderbufferFormat> = {
38
- [GL.DEPTH_COMPONENT16]: {bpp: 2}, // 16 depth bits.
39
- [GL.DEPTH_COMPONENT24]: {gl2: true, bpp: 3},
40
- [GL.DEPTH_COMPONENT32F]: {gl2: true, bpp: 4},
41
-
42
- [GL.STENCIL_INDEX8]: {bpp: 1}, // 8 stencil bits.
43
-
44
- [GL.DEPTH_STENCIL]: {bpp: 4},
45
- [GL.DEPTH24_STENCIL8]: {gl2: true, bpp: 4},
46
- [GL.DEPTH32F_STENCIL8]: {gl2: true, bpp: 5},
47
-
48
- // When using a WebGL 1 context, color renderbuffer formats are limited
49
- [GL.RGBA4]: {bpp: 2},
50
- [GL.RGB565]: {bpp: 2},
51
- [GL.RGB5_A1]: {bpp: 2},
52
-
53
- // When using a WebGL 2 context, the following values are available additionally:
54
- [GL.R8]: {gl2: true, bpp: 1},
55
- [GL.R8UI]: {gl2: true, bpp: 1},
56
- [GL.R8I]: {gl2: true, bpp: 1},
57
- [GL.R16UI]: {gl2: true, bpp: 2},
58
- [GL.R16I]: {gl2: true, bpp: 2},
59
- [GL.R32UI]: {gl2: true, bpp: 4},
60
- [GL.R32I]: {gl2: true, bpp: 4},
61
- [GL.RG8]: {gl2: true, bpp: 2},
62
- [GL.RG8UI]: {gl2: true, bpp: 2},
63
- [GL.RG8I]: {gl2: true, bpp: 2},
64
- [GL.RG16UI]: {gl2: true, bpp: 4},
65
- [GL.RG16I]: {gl2: true, bpp: 4},
66
- [GL.RG32UI]: {gl2: true, bpp: 8},
67
- [GL.RG32I]: {gl2: true, bpp: 8},
68
- [GL.RGB8]: {gl2: true, bpp: 3},
69
- [GL.RGBA8]: {gl2: true, bpp: 4},
70
- // [GL.SRGB8_ALPHA8]: {gl2: true, gl1: SRGB}, // When using the EXT_sRGB WebGL1 extension
71
- [GL.RGB10_A2]: {gl2: true, bpp: 4},
72
- [GL.RGBA8UI]: {gl2: true, bpp: 4},
73
- [GL.RGBA8I]: {gl2: true, bpp: 4},
74
- [GL.RGB10_A2UI]: {gl2: true, bpp: 4},
75
- [GL.RGBA16UI]: {gl2: true, bpp: 8},
76
- [GL.RGBA16I]: {gl2: true, bpp: 8},
77
- [GL.RGBA32I]: {gl2: true, bpp: 16},
78
- [GL.RGBA32UI]: {gl2: true, bpp: 16},
79
-
80
- // When using a WebGL 2 context and the EXT_color_buffer_float WebGL2 extension
81
- [GL.R16F]: {ext: EXT_FLOAT_WEBGL2, bpp: 2},
82
- [GL.RG16F]: {ext: EXT_FLOAT_WEBGL2, bpp: 4},
83
- [GL.RGBA16F]: {ext: EXT_FLOAT_WEBGL2, bpp: 8},
84
- [GL.R32F]: {ext: EXT_FLOAT_WEBGL2, bpp: 4},
85
- [GL.RG32F]: {ext: EXT_FLOAT_WEBGL2, bpp: 8},
86
- // TODO - can't get WEBGL_color_buffer_float to work on renderbuffers
87
- [GL.RGBA32F]: {ext: EXT_FLOAT_WEBGL2, bpp: 16},
88
- // [GL.RGBA32F]: {ext: EXT_FLOAT_WEBGL2, gl1: EXT_FLOAT_WEBGL1},
89
- [GL.R11F_G11F_B10F]: {ext: EXT_FLOAT_WEBGL2, bpp: 4}
90
- };
91
-
92
- export default RENDERBUFFER_FORMATS;
@@ -1,158 +0,0 @@
1
- // Feature detection for WebGL
2
- // Provides a function that enables simple checking of which WebGL features are
3
- // available in an WebGL1 or WebGL2 environment.
4
-
5
- import {DeviceFeature} from '@luma.gl/api';
6
- import GL from '@luma.gl/constants';
7
- import {isWebGL2} from '../../context/context/webgl-checks';
8
- import {isOldIE} from './is-old-ie';
9
- import {getTextureFeatures, _checkFloat32ColorAttachment} from '../converters/texture-formats';
10
-
11
- /** Get WebGPU style feature strings */
12
- export function getDeviceFeatures(gl: WebGLRenderingContext): Set<DeviceFeature> {
13
- const features = getWebGLFeatures(gl);
14
-
15
- // texture features
16
- // features.add('texture-compression-bc');
17
- for (const textureFeature of getTextureFeatures(gl)) {
18
- features.add(textureFeature);
19
- }
20
-
21
- // TODO
22
- // features.add('depth-clip-control'); // GPUPrimitiveState.clampDepth
23
- // features.add('depth24unorm-stencil8'); // GPUTextureFormat 'depth24unorm-stencil8'.
24
- // features.add('depth32float-stencil8'); // GPUTextureFormat 'depth32float-stencil8'.
25
- // features.add('timestamp-query'); // GPUQueryType "timestamp-query"
26
- // "indirect-first-instance"
27
-
28
- return features;
29
- }
30
-
31
- /** Extract all WebGL features */
32
- export function getWebGLFeatures(gl: WebGLRenderingContext): Set<DeviceFeature> {
33
- // Enables EXT_float_blend first: https://developer.mozilla.org/en-US/docs/Web/API/EXT_float_blend
34
- gl.getExtension('EXT_color_buffer_float');
35
- gl.getExtension('WEBGL_color_buffer_float');
36
- gl.getExtension('EXT_float_blend');
37
-
38
- const features = new Set<DeviceFeature>();
39
- for (const feature of Object.keys(WEBGL_FEATURES)) {
40
- // @ts-expect-error
41
- if (isFeatureSupported(gl, feature)) {
42
- // @ts-expect-error
43
- features.add(feature);
44
- }
45
- }
46
- return features;
47
- }
48
-
49
- function isFeatureSupported(gl: WebGLRenderingContext, feature: DeviceFeature): boolean {
50
- const featureInfo = WEBGL_FEATURES[feature];
51
- if (!featureInfo) {
52
- return false;
53
- }
54
-
55
- const [webgl1Feature, webgl2Feature] = featureInfo || [];
56
-
57
- // Get extension name from table
58
- const featureDefinition = isWebGL2(gl) ? webgl2Feature : webgl1Feature;
59
-
60
- // Check if the value is dependent on checking one or more extensions
61
- if (typeof featureDefinition === 'boolean') {
62
- return featureDefinition;
63
- }
64
-
65
- switch (feature) {
66
- case 'texture-renderable-rgba32float-webgl':
67
- return isWebGL2(gl) ? Boolean(gl.getExtension(featureDefinition)) :
68
- _checkFloat32ColorAttachment(gl);
69
- case 'glsl-derivatives':
70
- return canCompileGLSLExtension(gl, featureDefinition); // TODO options
71
- case 'glsl-frag-data':
72
- return canCompileGLSLExtension(gl, featureDefinition, {behavior: 'require'}); // TODO options
73
- case 'glsl-frag-depth':
74
- return canCompileGLSLExtension(gl, featureDefinition); // TODO options
75
- default:
76
- return Boolean(gl.getExtension(featureDefinition));
77
- }
78
- }
79
-
80
- const compiledGLSLExtensions: Record<string, boolean> = {};
81
-
82
- /*
83
- * Enables feature detection in IE11 due to a bug where gl.getExtension may return true
84
- * but fail to compile when the extension is enabled in the shader. Specifically,
85
- * the OES_standard_derivatives and WEBGL_draw_buffers extensions fails to compile in IE11 even though its included
86
- * in the list of supported extensions.
87
- * opts allows user agent to be overridden for testing
88
- * Inputs :
89
- * gl : WebGL context
90
- * cap : Key of WEBGL_FEATURES object identifying the extension
91
- * opts :
92
- * behavior : behavior of extension to be tested, by defualt `enable` is used
93
- * Returns : true, if shader is compiled successfully, false otherwise
94
- */
95
- export function canCompileGLSLExtension(gl: WebGLRenderingContext, extensionName, opts: {behavior?} = {}) {
96
- if (!isOldIE(opts)) {
97
- return true;
98
- }
99
-
100
- if (extensionName in compiledGLSLExtensions) {
101
- return compiledGLSLExtensions[extensionName];
102
- }
103
-
104
- const behavior = opts.behavior || 'enable';
105
- const source = `#extension GL_${extensionName} : ${behavior}\nvoid main(void) {}`;
106
-
107
- const shader = gl.createShader(gl.VERTEX_SHADER);
108
- if (!shader) {
109
- throw new Error('shader');
110
- }
111
- gl.shaderSource(shader, source);
112
- gl.compileShader(shader);
113
- const canCompile = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
114
- gl.deleteShader(shader);
115
- compiledGLSLExtensions[extensionName] = canCompile;
116
- return canCompile;
117
- }
118
-
119
- /** Defines luma.gl "feature" names and semantics
120
- * Format: 'feature-name: [WebGL1 support, WebGL2 support] / [WebGL1 and WebGL2 support]', when support is 'string' it is the name of the extension
121
- */
122
- const WEBGL_FEATURES: Partial<Record<DeviceFeature, [boolean | string, boolean | string]>> = {
123
- 'webgl': [true, true],
124
- 'webgl2': [false, true],
125
-
126
- 'timer-query-webgl': ['EXT_disjoint_timer_query', 'EXT_disjoint_timer_query_webgl2'],
127
-
128
- // WEBGL1 SUPPORT
129
- 'vertex-array-object-webgl1': ['OES_vertex_array_object', true],
130
- 'instanced-rendering-webgl1': ['ANGLE_instanced_arrays', true],
131
- 'multiple-render-targets-webgl1': ['WEBGL_draw_buffers', true],
132
- 'index-uint32-webgl1': ['OES_element_index_uint', true],
133
- 'blend-minmax-webgl1': ['EXT_blend_minmax', true],
134
- 'texture-blend-float-webgl1': ['EXT_float_blend', 'EXT_float_blend'],
135
-
136
- // TEXTURES, RENDERBUFFERS
137
- 'texture-formats-srgb-webgl1': ['EXT_sRGB', true],
138
-
139
- // TEXTURES
140
- 'texture-formats-depth-webgl1': ['WEBGL_depth_texture', true],
141
- 'texture-formats-float32-webgl1': ['OES_texture_float', true],
142
- 'texture-formats-float16-webgl1': ['OES_texture_half_float', true],
143
-
144
- 'texture-filter-linear-float32-webgl': ['OES_texture_float_linear', 'OES_texture_float_linear'],
145
- 'texture-filter-linear-float16-webgl': ['OES_texture_half_float_linear', 'OES_texture_half_float_linear'],
146
- 'texture-filter-anisotropic-webgl': ['EXT_texture_filter_anisotropic', 'EXT_texture_filter_anisotropic'],
147
-
148
- // FRAMEBUFFERS, TEXTURES AND RENDERBUFFERS
149
- 'texture-renderable-rgba32float-webgl': ['WEBGL_color_buffer_float', 'EXT_color_buffer_float'], // Note override check
150
- 'texture-renderable-float32-webgl': [false, 'EXT_color_buffer_float'],
151
- 'texture-renderable-float16-webgl': ['EXT_color_buffer_half_float', 'EXT_color_buffer_half_float'],
152
-
153
- // GLSL extensions
154
- 'glsl-frag-data': ['WEBGL_draw_buffers', true],
155
- 'glsl-frag-depth': ['EXT_frag_depth', true],
156
- 'glsl-derivatives': ['OES_standard_derivatives', true],
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- 'glsl-texture-lod': ['EXT_shader_texture_lod', true]
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- };