@luma.gl/webgl 9.0.0-alpha.2 → 9.0.0-alpha.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (454) hide show
  1. package/dist/adapter/converters/device-parameters.d.ts +11 -1
  2. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  3. package/dist/adapter/converters/device-parameters.js +17 -35
  4. package/dist/adapter/converters/device-parameters.js.map +1 -1
  5. package/dist/adapter/converters/renderbuffer-formats.js +1 -5
  6. package/dist/adapter/converters/renderbuffer-formats.js.map +1 -1
  7. package/dist/adapter/converters/sampler-parameters.d.ts +4 -4
  8. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  9. package/dist/adapter/converters/sampler-parameters.js +19 -55
  10. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  11. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  12. package/dist/adapter/converters/texture-formats.js +13 -66
  13. package/dist/adapter/converters/texture-formats.js.map +1 -1
  14. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  15. package/dist/adapter/converters/vertex-formats.js +2 -8
  16. package/dist/adapter/converters/vertex-formats.js.map +1 -1
  17. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
  18. package/dist/adapter/device-helpers/device-features.js +13 -20
  19. package/dist/adapter/device-helpers/device-features.js.map +1 -1
  20. package/dist/adapter/device-helpers/device-limits.js +1 -4
  21. package/dist/adapter/device-helpers/device-limits.js.map +1 -1
  22. package/dist/adapter/device-helpers/get-device-info.js +8 -10
  23. package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
  24. package/dist/adapter/device-helpers/is-old-ie.js +2 -1
  25. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
  26. package/dist/adapter/helpers/attribute-utils.js +0 -17
  27. package/dist/adapter/helpers/attribute-utils.js.map +1 -1
  28. package/dist/adapter/helpers/get-shader-info.d.ts +9 -0
  29. package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -0
  30. package/dist/adapter/helpers/get-shader-info.js +25 -0
  31. package/dist/adapter/helpers/get-shader-info.js.map +1 -0
  32. package/dist/adapter/helpers/get-shader-layout.d.ts +1 -1
  33. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  34. package/dist/adapter/helpers/get-shader-layout.js +41 -67
  35. package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
  36. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  37. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  38. package/dist/adapter/helpers/parse-shader-compiler-log.js +0 -7
  39. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  40. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  41. package/dist/adapter/helpers/set-uniform.js +1 -31
  42. package/dist/adapter/helpers/set-uniform.js.map +1 -1
  43. package/dist/adapter/helpers/uniforms.d.ts +1 -1
  44. package/dist/adapter/helpers/uniforms.d.ts.map +1 -1
  45. package/dist/adapter/helpers/uniforms.js +4 -14
  46. package/dist/adapter/helpers/uniforms.js.map +1 -1
  47. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  48. package/dist/adapter/objects/constants-to-keys.js +0 -7
  49. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  50. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  51. package/dist/adapter/objects/webgl-renderbuffer.js +5 -21
  52. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  53. package/dist/adapter/objects/webgl-resource.d.ts +2 -4
  54. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  55. package/dist/adapter/objects/webgl-resource.js +14 -67
  56. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  57. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +1 -1
  58. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
  59. package/dist/adapter/objects/webgl-vertex-array-object.js +6 -16
  60. package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -1
  61. package/dist/adapter/resources/webgl-buffer.d.ts +1 -2
  62. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  63. package/dist/adapter/resources/webgl-buffer.js +17 -48
  64. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  65. package/dist/adapter/resources/webgl-command-buffer.js +2 -17
  66. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  67. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  68. package/dist/adapter/resources/webgl-command-encoder.js +1 -14
  69. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  70. package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
  71. package/dist/adapter/resources/webgl-framebuffer.d.ts +1 -1
  72. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  73. package/dist/adapter/resources/webgl-framebuffer.js +9 -67
  74. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  75. package/dist/adapter/resources/webgl-render-pass.d.ts +1 -1
  76. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  77. package/dist/adapter/resources/webgl-render-pass.js +2 -7
  78. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  79. package/dist/adapter/resources/webgl-render-pipeline.d.ts +1 -1
  80. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  81. package/dist/adapter/resources/webgl-render-pipeline.js +50 -139
  82. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  83. package/dist/adapter/resources/webgl-sampler.d.ts +3 -2
  84. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  85. package/dist/adapter/resources/webgl-sampler.js +4 -12
  86. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  87. package/dist/adapter/resources/webgl-shader.d.ts +1 -2
  88. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  89. package/dist/adapter/resources/webgl-shader.js +7 -20
  90. package/dist/adapter/resources/webgl-shader.js.map +1 -1
  91. package/dist/adapter/resources/webgl-texture.d.ts +23 -23
  92. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  93. package/dist/adapter/resources/webgl-texture.js +65 -182
  94. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  95. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  96. package/dist/adapter/webgl-canvas-context.js +5 -18
  97. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  98. package/dist/adapter/webgl-device.d.ts +45 -29
  99. package/dist/adapter/webgl-device.d.ts.map +1 -1
  100. package/dist/adapter/webgl-device.js +107 -108
  101. package/dist/adapter/webgl-device.js.map +1 -1
  102. package/dist/classic/accessor.d.ts.map +1 -1
  103. package/dist/classic/accessor.js +11 -35
  104. package/dist/classic/accessor.js.map +1 -1
  105. package/dist/classic/buffer.d.ts +0 -1
  106. package/dist/classic/buffer.d.ts.map +1 -1
  107. package/dist/classic/buffer.js +29 -86
  108. package/dist/classic/buffer.js.map +1 -1
  109. package/dist/classic/typed-array-utils.d.ts +1 -1
  110. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  111. package/dist/classic/typed-array-utils.js +0 -20
  112. package/dist/classic/typed-array-utils.js.map +1 -1
  113. package/dist/context/context/{create-context.d.ts → create-browser-context.d.ts} +2 -1
  114. package/dist/context/context/create-browser-context.d.ts.map +1 -0
  115. package/dist/context/context/{create-context.js → create-browser-context.js} +19 -15
  116. package/dist/context/context/create-browser-context.js.map +1 -0
  117. package/dist/context/context/create-headless-context.d.ts +9 -0
  118. package/dist/context/context/create-headless-context.d.ts.map +1 -0
  119. package/dist/context/context/create-headless-context.js +42 -0
  120. package/dist/context/context/create-headless-context.js.map +1 -0
  121. package/dist/context/context/webgl-checks.js +0 -3
  122. package/dist/context/context/webgl-checks.js.map +1 -1
  123. package/dist/context/debug/spector.d.ts +1 -0
  124. package/dist/context/debug/spector.d.ts.map +1 -1
  125. package/dist/context/debug/spector.js +7 -19
  126. package/dist/context/debug/spector.js.map +1 -1
  127. package/dist/context/debug/webgl-developer-tools.d.ts +1 -1
  128. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  129. package/dist/context/debug/webgl-developer-tools.js +8 -32
  130. package/dist/context/debug/webgl-developer-tools.js.map +1 -1
  131. package/dist/context/parameters/unified-parameter-api.d.ts +6 -5
  132. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  133. package/dist/context/parameters/unified-parameter-api.js +8 -18
  134. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  135. package/dist/context/parameters/webgl-parameter-tables.d.ts +103 -103
  136. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  137. package/dist/context/parameters/webgl-parameter-tables.js +16 -34
  138. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  139. package/dist/context/polyfill/context-data.d.ts +13 -0
  140. package/dist/context/polyfill/context-data.d.ts.map +1 -0
  141. package/dist/context/polyfill/context-data.js +12 -0
  142. package/dist/context/polyfill/context-data.js.map +1 -0
  143. package/dist/context/polyfill/get-parameter-polyfill.d.ts +1 -1
  144. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -1
  145. package/dist/context/polyfill/get-parameter-polyfill.js +1 -6
  146. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
  147. package/dist/context/polyfill/polyfill-context.js +20 -28
  148. package/dist/context/polyfill/polyfill-context.js.map +1 -1
  149. package/dist/context/polyfill/polyfill-table.d.ts +8 -8
  150. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
  151. package/dist/context/polyfill/polyfill-table.js +8 -30
  152. package/dist/context/polyfill/polyfill-table.js.map +1 -1
  153. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
  154. package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -70
  155. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  156. package/dist/context/state-tracker/deep-array-equal.js +0 -4
  157. package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
  158. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  159. package/dist/context/state-tracker/track-context-state.js +15 -50
  160. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  161. package/dist/context/state-tracker/with-parameters.d.ts +2 -1
  162. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  163. package/dist/context/state-tracker/with-parameters.js +7 -9
  164. package/dist/context/state-tracker/with-parameters.js.map +1 -1
  165. package/dist/dist.dev.js +9205 -0
  166. package/dist/index.cjs +5948 -0
  167. package/dist/index.d.ts +6 -6
  168. package/dist/index.d.ts.map +1 -1
  169. package/dist/index.js +24 -26
  170. package/dist/index.js.map +1 -1
  171. package/dist/types/webgl.d.ts +8 -7
  172. package/dist/types/webgl.d.ts.map +1 -1
  173. package/dist/types/webgl.js.map +1 -1
  174. package/dist/types.js.map +1 -1
  175. package/dist.min.js +36 -0
  176. package/package.json +18 -9
  177. package/src/adapter/converters/device-parameters.ts +44 -15
  178. package/src/adapter/converters/sampler-parameters.ts +18 -7
  179. package/src/adapter/converters/texture-formats.ts +18 -16
  180. package/src/adapter/converters/vertex-formats.ts +1 -0
  181. package/src/adapter/device-helpers/device-features.ts +9 -2
  182. package/src/adapter/device-helpers/device-limits.ts +1 -1
  183. package/src/adapter/device-helpers/get-device-info.ts +12 -8
  184. package/src/adapter/helpers/get-shader-info.ts +37 -0
  185. package/src/adapter/helpers/get-shader-layout.ts +58 -36
  186. package/src/adapter/helpers/parse-shader-compiler-log.ts +2 -2
  187. package/src/adapter/helpers/set-uniform.ts +3 -1
  188. package/src/adapter/helpers/uniforms.ts +21 -10
  189. package/src/adapter/objects/constants-to-keys.ts +4 -1
  190. package/src/adapter/objects/webgl-renderbuffer.ts +5 -5
  191. package/src/adapter/objects/webgl-resource.ts +7 -12
  192. package/src/adapter/objects/webgl-vertex-array-object.ts +5 -5
  193. package/src/adapter/resources/webgl-buffer.ts +14 -14
  194. package/src/adapter/resources/webgl-command-encoder.ts +5 -5
  195. package/src/adapter/resources/webgl-framebuffer.ts +14 -11
  196. package/src/adapter/resources/webgl-render-pass.ts +2 -1
  197. package/src/adapter/resources/webgl-render-pipeline.ts +83 -71
  198. package/src/adapter/resources/webgl-sampler.ts +10 -4
  199. package/src/adapter/resources/webgl-shader.ts +9 -8
  200. package/src/adapter/resources/webgl-texture.ts +51 -41
  201. package/src/adapter/webgl-canvas-context.ts +5 -6
  202. package/src/adapter/webgl-device.ts +144 -60
  203. package/src/classic/accessor.ts +1 -14
  204. package/src/classic/buffer.ts +14 -21
  205. package/src/classic/typed-array-utils.ts +4 -2
  206. package/src/context/context/{create-context.ts → create-browser-context.ts} +17 -7
  207. package/src/context/context/create-headless-context.ts +48 -0
  208. package/src/context/debug/spector.ts +6 -5
  209. package/src/context/debug/webgl-developer-tools.ts +13 -13
  210. package/src/context/parameters/unified-parameter-api.ts +17 -11
  211. package/src/context/parameters/webgl-parameter-tables.ts +113 -94
  212. package/src/context/polyfill/context-data.ts +27 -0
  213. package/src/context/polyfill/get-parameter-polyfill.ts +7 -6
  214. package/src/context/polyfill/polyfill-context.ts +6 -8
  215. package/src/context/polyfill/polyfill-table.ts +16 -14
  216. package/src/context/polyfill/polyfill-vertex-array-object.ts +2 -0
  217. package/src/context/state-tracker/track-context-state.ts +13 -12
  218. package/src/context/state-tracker/with-parameters.ts +8 -2
  219. package/src/index.ts +14 -12
  220. package/src/types/webgl.ts +10 -7
  221. package/dist/bundle.d.ts +0 -2
  222. package/dist/bundle.d.ts.map +0 -1
  223. package/dist/bundle.js +0 -5
  224. package/dist/bundle.js.map +0 -1
  225. package/dist/context/context/context-state.d.ts +0 -18
  226. package/dist/context/context/context-state.d.ts.map +0 -1
  227. package/dist/context/context/context-state.js +0 -26
  228. package/dist/context/context/context-state.js.map +0 -1
  229. package/dist/context/context/create-context.d.ts.map +0 -1
  230. package/dist/context/context/create-context.js.map +0 -1
  231. package/dist/context/context/device-pixels.d.ts +0 -25
  232. package/dist/context/context/device-pixels.d.ts.map +0 -1
  233. package/dist/context/context/device-pixels.js +0 -98
  234. package/dist/context/context/device-pixels.js.map +0 -1
  235. package/dist/es5/adapter/converters/device-parameters.js +0 -170
  236. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  237. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
  238. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  239. package/dist/es5/adapter/converters/sampler-parameters.js +0 -226
  240. package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
  241. package/dist/es5/adapter/converters/texture-formats.js +0 -1031
  242. package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
  243. package/dist/es5/adapter/converters/vertex-formats.js +0 -45
  244. package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
  245. package/dist/es5/adapter/device-helpers/device-features.js +0 -144
  246. package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
  247. package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
  248. package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
  249. package/dist/es5/adapter/device-helpers/get-device-info.js +0 -55
  250. package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
  251. package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -16
  252. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +0 -1
  253. package/dist/es5/adapter/helpers/attribute-utils.js +0 -91
  254. package/dist/es5/adapter/helpers/attribute-utils.js.map +0 -1
  255. package/dist/es5/adapter/helpers/get-shader-layout.js +0 -371
  256. package/dist/es5/adapter/helpers/get-shader-layout.js.map +0 -1
  257. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js +0 -72
  258. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
  259. package/dist/es5/adapter/helpers/set-uniform.js +0 -125
  260. package/dist/es5/adapter/helpers/set-uniform.js.map +0 -1
  261. package/dist/es5/adapter/helpers/uniforms.js +0 -112
  262. package/dist/es5/adapter/helpers/uniforms.js.map +0 -1
  263. package/dist/es5/adapter/objects/constants-to-keys.js +0 -54
  264. package/dist/es5/adapter/objects/constants-to-keys.js.map +0 -1
  265. package/dist/es5/adapter/objects/webgl-renderbuffer.js +0 -150
  266. package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +0 -1
  267. package/dist/es5/adapter/objects/webgl-resource.js +0 -292
  268. package/dist/es5/adapter/objects/webgl-resource.js.map +0 -1
  269. package/dist/es5/adapter/objects/webgl-vertex-array-object.js +0 -137
  270. package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  271. package/dist/es5/adapter/resources/webgl-buffer.js +0 -243
  272. package/dist/es5/adapter/resources/webgl-buffer.js.map +0 -1
  273. package/dist/es5/adapter/resources/webgl-command-buffer.js +0 -96
  274. package/dist/es5/adapter/resources/webgl-command-buffer.js.map +0 -1
  275. package/dist/es5/adapter/resources/webgl-command-encoder.js +0 -98
  276. package/dist/es5/adapter/resources/webgl-command-encoder.js.map +0 -1
  277. package/dist/es5/adapter/resources/webgl-external-texture.js +0 -2
  278. package/dist/es5/adapter/resources/webgl-external-texture.js.map +0 -1
  279. package/dist/es5/adapter/resources/webgl-framebuffer.js +0 -345
  280. package/dist/es5/adapter/resources/webgl-framebuffer.js.map +0 -1
  281. package/dist/es5/adapter/resources/webgl-render-pass.js +0 -61
  282. package/dist/es5/adapter/resources/webgl-render-pass.js.map +0 -1
  283. package/dist/es5/adapter/resources/webgl-render-pipeline.js +0 -505
  284. package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +0 -1
  285. package/dist/es5/adapter/resources/webgl-sampler.js +0 -96
  286. package/dist/es5/adapter/resources/webgl-sampler.js.map +0 -1
  287. package/dist/es5/adapter/resources/webgl-shader.js +0 -149
  288. package/dist/es5/adapter/resources/webgl-shader.js.map +0 -1
  289. package/dist/es5/adapter/resources/webgl-texture.js +0 -986
  290. package/dist/es5/adapter/resources/webgl-texture.js.map +0 -1
  291. package/dist/es5/adapter/webgl-canvas-context.js +0 -97
  292. package/dist/es5/adapter/webgl-canvas-context.js.map +0 -1
  293. package/dist/es5/adapter/webgl-device.js +0 -399
  294. package/dist/es5/adapter/webgl-device.js.map +0 -1
  295. package/dist/es5/bundle.js +0 -7
  296. package/dist/es5/bundle.js.map +0 -1
  297. package/dist/es5/classic/accessor.js +0 -181
  298. package/dist/es5/classic/accessor.js.map +0 -1
  299. package/dist/es5/classic/buffer.js +0 -470
  300. package/dist/es5/classic/buffer.js.map +0 -1
  301. package/dist/es5/classic/typed-array-utils.js +0 -126
  302. package/dist/es5/classic/typed-array-utils.js.map +0 -1
  303. package/dist/es5/context/context/context-state.js +0 -31
  304. package/dist/es5/context/context/context-state.js.map +0 -1
  305. package/dist/es5/context/context/create-context.js +0 -69
  306. package/dist/es5/context/context/create-context.js.map +0 -1
  307. package/dist/es5/context/context/device-pixels.js +0 -115
  308. package/dist/es5/context/context/device-pixels.js.map +0 -1
  309. package/dist/es5/context/context/webgl-checks.js +0 -54
  310. package/dist/es5/context/context/webgl-checks.js.map +0 -1
  311. package/dist/es5/context/debug/spector.js +0 -133
  312. package/dist/es5/context/debug/spector.js.map +0 -1
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@@ -1,53 +1,40 @@
1
1
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
2
  import { CommandEncoder } from '@luma.gl/api';
3
- import CommandBuffer from './webgl-command-buffer';
3
+ import CommandBuffer from "./webgl-command-buffer.js";
4
4
  export default class WEBGLCommandEncoder extends CommandEncoder {
5
5
  constructor(device, props) {
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  super(props);
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-
8
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  _defineProperty(this, "device", void 0);
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-
10
8
  _defineProperty(this, "commandBuffer", new CommandBuffer());
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-
12
9
  this.device = device;
13
10
  }
14
-
15
11
  destroy() {}
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-
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12
  copyBufferToBuffer(options) {
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  this.commandBuffer.commands.push({
19
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  name: 'copy-buffer-to-buffer',
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  options
21
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  });
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  }
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-
24
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  copyBufferToTexture(options) {
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  this.commandBuffer.commands.push({
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  name: 'copy-buffer-to-texture',
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  options
28
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  });
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  }
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-
31
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  copyTextureToBuffer(options) {
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  this.commandBuffer.commands.push({
33
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  name: 'copy-texture-to-buffer',
34
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  options
35
28
  });
36
29
  }
37
-
38
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  copyTextureToTexture(options) {
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  this.commandBuffer.commands.push({
40
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  name: 'copy-texture-to-texture',
41
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  options
42
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  });
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  }
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-
45
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  pushDebugGroup(groupLabel) {}
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-
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  popDebugGroup() {}
48
-
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  insertDebugMarker(markerLabel) {}
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-
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  }
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- ;
53
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  //# sourceMappingURL=webgl-command-encoder.js.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"webgl-command-encoder.js","names":["CommandEncoder","CommandBuffer","WEBGLCommandEncoder","constructor","device","props","_defineProperty","destroy","copyBufferToBuffer","options","commandBuffer","commands","push","name","copyBufferToTexture","copyTextureToBuffer","copyTextureToTexture","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel"],"sources":["../../../src/adapter/resources/webgl-command-encoder.ts"],"sourcesContent":["import {CommandEncoder, CommandEncoderProps} from '@luma.gl/api';\nimport type {\n CopyBufferToBufferOptions,\n CopyBufferToTextureOptions,\n CopyTextureToBufferOptions,\n CopyTextureToTextureOptions\n} from '@luma.gl/api';\n\nimport CommandBuffer from './webgl-command-buffer';\nimport WebGLDevice from '../webgl-device';\n\nexport default class WEBGLCommandEncoder extends CommandEncoder {\n readonly device: WebGLDevice;\n\n readonly commandBuffer = new CommandBuffer();\n\n constructor(device: WebGLDevice, props: CommandEncoderProps) {\n super(props);\n this.device = device;\n }\n\n override destroy(): void {}\n\n // beginRenderPass(GPURenderPassDescriptor descriptor): GPURenderPassEncoder;\n // beginComputePass(optional GPUComputePassDescriptor descriptor = {}): GPUComputePassEncoder;\n // finish(options?: {id?: string}): GPUCommandBuffer;\n\n copyBufferToBuffer(options: CopyBufferToBufferOptions): void {\n this.commandBuffer.commands.push({name: 'copy-buffer-to-buffer', options});\n }\n\n copyBufferToTexture(options: CopyBufferToTextureOptions) {\n this.commandBuffer.commands.push({name: 'copy-buffer-to-texture', options});\n }\n\n copyTextureToBuffer(options: CopyTextureToBufferOptions): void {\n this.commandBuffer.commands.push({name: 'copy-texture-to-buffer', options});\n }\n\n copyTextureToTexture(options: CopyTextureToTextureOptions): void {\n this.commandBuffer.commands.push({name: 'copy-texture-to-texture', options});\n }\n\n override pushDebugGroup(groupLabel: string): void {}\n override popDebugGroup() {}\n\n override insertDebugMarker(markerLabel: string): void {}\n\n // writeTimestamp(querySet: Query, queryIndex: number): void {}\n\n // resolveQuerySet(options: {\n // querySet: GPUQuerySet,\n // firstQuery: number,\n // queryCount: number,\n // destination: Buffer,\n // destinationOffset?: number;\n // }): void;\n}\n"],"mappings":";AAAA,SAAQA,cAAc,QAA4B,cAAc;AAAC,OAQ1DC,aAAa;AAGpB,eAAe,MAAMC,mBAAmB,SAASF,cAAc,CAAC;EAK9DG,WAAWA,CAACC,MAAmB,EAAEC,KAA0B,EAAE;IAC3D,KAAK,CAACA,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA,wBAHU,IAAIL,aAAa,EAAE;IAI1C,IAAI,CAACG,MAAM,GAAGA,MAAM;EACtB;EAESG,OAAOA,CAAA,EAAS,CAAC;EAM1BC,kBAAkBA,CAACC,OAAkC,EAAQ;IAC3D,IAAI,CAACC,aAAa,CAACC,QAAQ,CAACC,IAAI,CAAC;MAACC,IAAI,EAAE,uBAAuB;MAAEJ;IAAO,CAAC,CAAC;EAC5E;EAEAK,mBAAmBA,CAACL,OAAmC,EAAE;IACvD,IAAI,CAACC,aAAa,CAACC,QAAQ,CAACC,IAAI,CAAC;MAACC,IAAI,EAAE,wBAAwB;MAAEJ;IAAO,CAAC,CAAC;EAC7E;EAEAM,mBAAmBA,CAACN,OAAmC,EAAQ;IAC7D,IAAI,CAACC,aAAa,CAACC,QAAQ,CAACC,IAAI,CAAC;MAACC,IAAI,EAAE,wBAAwB;MAAEJ;IAAO,CAAC,CAAC;EAC7E;EAEAO,oBAAoBA,CAACP,OAAoC,EAAQ;IAC/D,IAAI,CAACC,aAAa,CAACC,QAAQ,CAACC,IAAI,CAAC;MAACC,IAAI,EAAE,yBAAyB;MAAEJ;IAAO,CAAC,CAAC;EAC9E;EAESQ,cAAcA,CAACC,UAAkB,EAAQ,CAAC;EAC1CC,aAAaA,CAAA,EAAG,CAAC;EAEjBC,iBAAiBA,CAACC,WAAmB,EAAQ,CAAC;AAWzD"}
@@ -1 +1 @@
1
- {"version":3,"sources":[],"names":[],"mappings":"","sourcesContent":[],"file":"webgl-external-texture.js"}
1
+ {"version":3,"file":"webgl-external-texture.js","names":[],"sources":["../../../src/adapter/resources/webgl-external-texture.ts"],"sourcesContent":["/*\nexport default class WEBGLExternalTexture extends WEBGLTexture {\n readonly device: WebGLDevice;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext | null;\n readonly handle: WebGLTexture;\n\n data;\n\n width: number = undefined;\n height: number = undefined;\n depth: number = undefined;\n\n format = undefined;\n type = undefined;\n dataFormat = undefined;\n border = undefined;\n mipmaps: boolean = undefined;\n\n textureUnit: number = undefined;\n\n sampler: WEBGLSampler;\n\n // Program.draw() checks the loaded flag of all textures to avoid\n // Textures that are still loading from promises\n // Set to true as soon as texture has been initialized with valid data\n loaded = false;\n _video;\n\n readonly target: GL;\n // target cannot be modified by bind:\n // textures are special because when you first bind them to a target,\n // they get special information. When you first bind a texture as a\n // GL_TEXTURE_2D, you are actually setting special state in the texture.\n // You are saying that this texture is a 2D texture.\n // And it will always be a 2D texture; this state cannot be changed ever.\n // If you have a texture that was first bound as a GL_TEXTURE_2D,\n // you must always bind it as a GL_TEXTURE_2D;\n // attempting to bind it as GL_TEXTURE_3D will give rise to an error\n // (while run-time).\n\n static isSupported(device: WebGLDevice, options?: TextureSupportOptions): boolean {\n const {format, linearFiltering} = options;\n let supported = true;\n if (format) {\n supported = supported && isFormatSupported(device.gl, format);\n supported = supported && (!linearFiltering || isTextureFormatFilterable(device.gl, format));\n }\n return supported;\n }\n\n // eslint-disable-next-line max-statements\n constructor(device: Device | WebGLRenderingContext, props: TextureProps) {\n super(WebGLDevice.attach(device), {id: uid('texture'), ...props});\n\n this.target = getWebGLTextureTarget(props);\n\n this.device = WebGLDevice.attach(device);\n this.gl = this.device.gl;\n this.gl2 = this.device.gl2;\n this.handle = this.props.handle || this.gl.createTexture();\n\n let data = props.data;\n\n const isVideo = typeof HTMLVideoElement !== 'undefined' && data instanceof HTMLVideoElement;\n // @ts-expect-error\n if (isVideo && data.readyState < HTMLVideoElement.HAVE_METADATA) {\n this._video = null; // Declare member before the object is sealed\n data.addEventListener('loadeddata', () => this.initialize(props));\n return this;\n }\n\n update(): this {\n if (this._video) {\n const {video, parameters, lastTime} = this._video;\n // @ts-expect-error\n if (lastTime === video.currentTime || video.readyState < HTMLVideoElement.HAVE_CURRENT_DATA) {\n return;\n }\n this.setSubImageData({\n data: video,\n parameters\n });\n if (this.mipmaps) {\n this.generateMipmap();\n }\n this._video.lastTime = video.currentTime;\n }\n }\n\n\n*/"],"mappings":""}
@@ -13,7 +13,7 @@ export default class WEBGLFramebuffer extends Framebuffer {
13
13
  handle: WebGLFramebuffer;
14
14
  get texture(): WebGLTexture;
15
15
  readonly colorAttachments: WebGLTexture[];
16
- readonly depthStencilAttachment: WebGLTexture | undefined;
16
+ readonly depthStencilAttachment: WebGLTexture | null;
17
17
  protected _ownResources: (WebGLTexture | Renderbuffer)[];
18
18
  constructor(device: WebGLDevice, props: FramebufferProps);
19
19
  destroy(): void;
@@ -1 +1 @@
1
- {"version":3,"file":"webgl-framebuffer.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-framebuffer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,gBAAgB,EAA6B,kBAAkB,EAAC,MAAM,cAAc,CAAC;AAClG,OAAO,EAAC,WAAW,EAAE,OAAO,EAAc,MAAM,cAAc,CAAC;AAC/D,OAAO,EAAE,MAAM,oBAAoB,CAAC;AACpC,OAAO,WAAW,MAAM,iBAAiB,CAAC;AAC1C,OAAO,YAAY,MAAM,iBAAiB,CAAC;AAC3C,OAAO,YAAY,MAAM,+BAA+B,CAAC;AAGzD,oBAAY,iBAAiB,GAAG,CAAC,OAAO,EAAE,MAAM,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC;AAC5D,oBAAY,UAAU,GAAG,YAAY,GAAG,YAAY,GAAG,iBAAiB,CAAC;AAEzE,iDAAiD;AACjD,MAAM,CAAC,OAAO,OAAO,gBAAiB,SAAQ,WAAW;IACvD,MAAM,EAAE,WAAW,CAAC;IACpB,EAAE,EAAE,qBAAqB,CAAC;IAC1B,MAAM,EAAE,gBAAgB,CAAC;IAEzB,IAAI,OAAO,iBAAuC;IAClD,QAAQ,CAAC,gBAAgB,EAAE,YAAY,EAAE,CAAM;IAC/C,QAAQ,CAAC,sBAAsB,EAAE,YAAY,GAAG,SAAS,CAAa;IACtE,SAAS,CAAC,aAAa,EAAE,CAAC,YAAY,GAAG,YAAY,CAAC,EAAE,CAAM;gBAElD,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,gBAAgB;IAwCxD,OAAO;IAYP,uBAAuB;IACvB,SAAS,CAAC,YAAY,IAAI,IAAI;IAW9B,uBAAuB,IAAI,YAAY,EAAE;IAgBzC,gCAAgC;IAChC,SAAS,CAAC,sBAAsB,CAAC,MAAM,EAAE,kBAAkB,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,YAAY;IAgCzG,4DAA4D;IAC5D,SAAS,CAAC,6BAA6B,IAAI,YAAY,GAAG,YAAY;IAyBtE,iEAAiE;IACjE,SAAS,CAAC,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;IA0BjE,4BAA4B;IAC5B,SAAS,CAAC,UAAU,CAAC,eAAe,EAAE,EAAE,EAAE,UAAU,EAAE,UAAU,GAAG,YAAY,GAAG,YAAY;IAc9F,SAAS,CAAC,mBAAmB,CAAC,UAAU,EAAE,EAAE,EAAE,YAAY,EAAE,YAAY,GAAG,IAAI;IAS/E;;;;;OAKG;IACF,SAAS,CAAC,cAAc,CAAC,UAAU,EAAE,EAAE,EAAE,OAAO,EAAE,YAAY,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;CA2BrG"}
1
+ {"version":3,"file":"webgl-framebuffer.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-framebuffer.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAC,gBAAgB,EAAE,kBAAkB,EAAC,MAAM,cAAc,CAAC;AACvE,OAAO,EAAC,WAAW,EAAE,OAAO,EAAc,MAAM,cAAc,CAAC;AAC/D,OAAO,EAAE,MAAM,oBAAoB,CAAC;AACpC,OAAO,WAAW,MAAM,iBAAiB,CAAC;AAC1C,OAAO,YAAY,MAAM,iBAAiB,CAAC;AAC3C,OAAO,YAAY,MAAM,+BAA+B,CAAC;AAGzD,oBAAY,iBAAiB,GAAG,CAAC,OAAO,EAAE,MAAM,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC;AAC5D,oBAAY,UAAU,GAAG,YAAY,GAAG,YAAY,GAAG,iBAAiB,CAAC;AAEzE,iDAAiD;AACjD,MAAM,CAAC,OAAO,OAAO,gBAAiB,SAAQ,WAAW;IACvD,MAAM,EAAE,WAAW,CAAC;IACpB,EAAE,EAAE,qBAAqB,CAAC;IAC1B,MAAM,EAAE,gBAAgB,CAAC;IAEzB,IAAI,OAAO,iBAAuC;IAClD,QAAQ,CAAC,gBAAgB,EAAE,YAAY,EAAE,CAAM;IAC/C,QAAQ,CAAC,sBAAsB,EAAE,YAAY,GAAG,IAAI,CAAQ;IAC5D,SAAS,CAAC,aAAa,EAAE,CAAC,YAAY,GAAG,YAAY,CAAC,EAAE,CAAM;gBAElD,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,gBAAgB;IAuC/C,OAAO,IAAI,IAAI;IAaxB,uBAAuB;IACvB,SAAS,CAAC,YAAY,IAAI,IAAI;IAW9B,uBAAuB,IAAI,YAAY,EAAE;IAgBzC,gCAAgC;IAChC,SAAS,CAAC,sBAAsB,CAAC,MAAM,EAAE,kBAAkB,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,YAAY;IAgCzG,4DAA4D;IAC5D,SAAS,CAAC,6BAA6B,IAAI,YAAY,GAAG,YAAY;IAyBtE,iEAAiE;IACjE,SAAS,CAAC,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;IA0BjE,4BAA4B;IAC5B,SAAS,CAAC,UAAU,CAAC,eAAe,EAAE,EAAE,EAAE,UAAU,EAAE,UAAU,GAAG,YAAY,GAAG,YAAY;IAe9F,SAAS,CAAC,mBAAmB,CAAC,UAAU,EAAE,EAAE,EAAE,YAAY,EAAE,YAAY,GAAG,IAAI;IAS/E;;;;;OAKG;IACH,SAAS,CAAC,cAAc,CAAC,UAAU,EAAE,EAAE,EAAE,OAAO,EAAE,YAAY,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;CA2BpG"}
@@ -1,75 +1,57 @@
1
1
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
2
  import { Framebuffer, Texture, log, assert } from '@luma.gl/api';
3
3
  import GL from '@luma.gl/constants';
4
- import WebGLTexture from './webgl-texture';
5
- import Renderbuffer from '../objects/webgl-renderbuffer';
6
- import { getWebGLTextureFormat, getWebGLDepthStencilAttachment } from '../converters/texture-formats';
4
+ import WebGLTexture from "./webgl-texture.js";
5
+ import Renderbuffer from "../objects/webgl-renderbuffer.js";
6
+ import { getWebGLTextureFormat, getWebGLDepthStencilAttachment } from "../converters/texture-formats.js";
7
7
  export default class WEBGLFramebuffer extends Framebuffer {
8
8
  get texture() {
9
9
  return this.colorAttachments[0];
10
10
  }
11
-
12
11
  constructor(device, props) {
13
12
  super(device, props);
14
-
15
13
  _defineProperty(this, "device", void 0);
16
-
17
14
  _defineProperty(this, "gl", void 0);
18
-
19
15
  _defineProperty(this, "handle", void 0);
20
-
21
16
  _defineProperty(this, "colorAttachments", []);
22
-
23
- _defineProperty(this, "depthStencilAttachment", undefined);
24
-
17
+ _defineProperty(this, "depthStencilAttachment", null);
25
18
  _defineProperty(this, "_ownResources", []);
26
-
27
19
  this.device = device;
28
20
  this.gl = device.gl;
29
21
  this.handle = this.props.handle !== undefined ? this.props.handle : this.gl.createFramebuffer();
30
-
31
22
  if (this.handle) {
32
- this.handle.__SPECTOR_Metadata = {
23
+ device.setSpectorMetadata(this.handle, {
33
24
  id: this.props.id,
34
25
  props: this.props
35
- };
26
+ });
36
27
  }
37
-
38
28
  this.colorAttachments = this._createColorAttachments();
39
29
  this.depthStencilAttachment = this._createDepthStencilAttachment();
40
30
  const prevHandle = this.gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);
41
-
42
31
  for (let i = 0; i < this.colorAttachments.length; ++i) {
43
32
  const attachment = this.colorAttachments[i];
44
33
  const attachmentPoint = GL.COLOR_ATTACHMENT0 + i;
45
-
46
34
  if (attachment) {
47
35
  this._attachOne(attachmentPoint, attachment);
48
36
  }
49
37
  }
50
-
51
38
  if (this.props.depthStencilAttachment) {
52
39
  this._attachOne(getWebGLDepthStencilAttachment(this.depthStencilAttachment.format), this.depthStencilAttachment);
53
40
  }
54
-
55
41
  this.gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);
56
-
57
42
  if (props.check !== false) {
58
43
  this._checkStatus();
59
44
  }
60
45
  }
61
-
62
46
  destroy() {
63
47
  if (this.handle !== null) {
64
48
  for (const resource of this._ownResources) {
65
49
  resource.destroy();
66
50
  }
67
-
68
51
  this.gl.deleteFramebuffer(this.handle);
69
- this.handle = null;
52
+ this.destroyed = true;
70
53
  }
71
54
  }
72
-
73
55
  _checkStatus() {
74
56
  const {
75
57
  gl
@@ -77,26 +59,21 @@ export default class WEBGLFramebuffer extends Framebuffer {
77
59
  const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);
78
60
  const status = gl.checkFramebufferStatus(GL.FRAMEBUFFER);
79
61
  gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);
80
-
81
62
  if (status !== gl.FRAMEBUFFER_COMPLETE) {
82
63
  throw new Error("Framebuffer ".concat(_getFrameBufferStatus(status)));
83
64
  }
84
65
  }
85
-
86
66
  _createColorAttachments() {
87
67
  return this.props.colorAttachments.map(colorAttachment => {
88
68
  if (!colorAttachment) {
89
69
  return undefined;
90
70
  }
91
-
92
71
  if (colorAttachment instanceof WebGLTexture) {
93
72
  return colorAttachment;
94
73
  }
95
-
96
74
  return this._createColorAttachment(colorAttachment, this.width, this.height);
97
75
  });
98
76
  }
99
-
100
77
  _createColorAttachment(format, width, height) {
101
78
  const texture = this.device._createTexture({
102
79
  id: "".concat(this.id, "-color"),
@@ -112,25 +89,19 @@ export default class WEBGLFramebuffer extends Framebuffer {
112
89
  addressModeV: 'clamp-to-edge'
113
90
  }
114
91
  });
115
-
116
92
  this._ownResources.push(texture);
117
-
118
93
  return texture;
119
94
  }
120
-
121
95
  _createDepthStencilAttachment() {
122
96
  if (!this.props.depthStencilAttachment) {
123
97
  return undefined;
124
98
  }
125
-
126
99
  if (this.props.depthStencilAttachment instanceof Renderbuffer) {
127
100
  return this.props.depthStencilAttachment;
128
101
  }
129
-
130
102
  if (this.props.depthStencilAttachment instanceof Texture) {
131
103
  return this.props.depthStencilAttachment;
132
104
  }
133
-
134
105
  const format = this.props.depthStencilAttachment;
135
106
  const webglFormat = getWebGLTextureFormat(this.gl, format);
136
107
  const texture = new Renderbuffer(this.device, {
@@ -139,125 +110,96 @@ export default class WEBGLFramebuffer extends Framebuffer {
139
110
  width: this.width,
140
111
  height: this.height
141
112
  });
142
-
143
113
  this._ownResources.push(texture);
144
-
145
114
  return texture;
146
115
  }
147
-
148
116
  _resizeAttachments(width, height) {
149
117
  var _this$depthStencilAtt;
150
-
151
118
  if (this.handle === null) {
152
119
  this.width = this.gl.drawingBufferWidth;
153
120
  this.height = this.gl.drawingBufferHeight;
154
121
  return this;
155
122
  }
156
-
157
123
  if (width === undefined) {
158
124
  width = this.gl.drawingBufferWidth;
159
125
  }
160
-
161
126
  if (height === undefined) {
162
127
  height = this.gl.drawingBufferHeight;
163
128
  }
164
-
165
129
  if (width !== this.width && height !== this.height) {
166
130
  log.log(2, "Resizing framebuffer ".concat(this.id, " to ").concat(width, "x").concat(height))();
167
131
  }
168
-
169
132
  for (const colorAttachment of this.colorAttachments) {
170
133
  colorAttachment.resize({
171
134
  width,
172
135
  height
173
136
  });
174
137
  }
175
-
176
138
  (_this$depthStencilAtt = this.depthStencilAttachment) === null || _this$depthStencilAtt === void 0 ? void 0 : _this$depthStencilAtt.resize({
177
139
  width,
178
140
  height
179
141
  });
180
142
  return this;
181
143
  }
182
-
183
144
  _attachOne(attachmentPoint, attachment) {
184
145
  if (attachment instanceof Renderbuffer) {
185
146
  this._attachRenderbuffer(attachmentPoint, attachment);
186
-
187
147
  return attachment;
188
148
  } else if (Array.isArray(attachment)) {
189
149
  const [texture, layer = 0, level = 0] = attachment;
190
-
191
150
  this._attachTexture(attachmentPoint, texture, layer, level);
192
-
193
151
  return texture;
194
152
  } else if (attachment instanceof WebGLTexture) {
195
153
  this._attachTexture(attachmentPoint, attachment, 0, 0);
196
-
197
154
  return attachment;
198
155
  }
156
+ throw new Error('attach');
199
157
  }
200
-
201
158
  _attachRenderbuffer(attachment, renderbuffer) {
202
159
  this.gl.framebufferRenderbuffer(GL.FRAMEBUFFER, attachment, GL.RENDERBUFFER, renderbuffer.handle);
203
160
  }
204
-
205
161
  _attachTexture(attachment, texture, layer, level) {
206
162
  const {
207
163
  gl,
208
164
  gl2
209
165
  } = this.device;
210
166
  gl.bindTexture(texture.target, texture.handle);
211
-
212
167
  switch (texture.target) {
213
168
  case GL.TEXTURE_2D_ARRAY:
214
169
  case GL.TEXTURE_3D:
215
170
  this.device.assertWebGL2();
216
- gl2.framebufferTextureLayer(GL.FRAMEBUFFER, attachment, texture.target, level, layer);
171
+ gl2 === null || gl2 === void 0 ? void 0 : gl2.framebufferTextureLayer(GL.FRAMEBUFFER, attachment, texture.target, level, layer);
217
172
  break;
218
-
219
173
  case GL.TEXTURE_CUBE_MAP:
220
174
  const face = mapIndexToCubeMapFace(layer);
221
175
  gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, face, texture.handle, level);
222
176
  break;
223
-
224
177
  case GL.TEXTURE_2D:
225
178
  gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, GL.TEXTURE_2D, texture.handle, level);
226
179
  break;
227
-
228
180
  default:
229
181
  assert(false, 'Illegal texture type');
230
182
  }
231
-
232
183
  gl.bindTexture(texture.target, null);
233
184
  }
234
-
235
185
  }
236
-
237
186
  function mapIndexToCubeMapFace(layer) {
238
187
  return layer < GL.TEXTURE_CUBE_MAP_POSITIVE_X ? layer + GL.TEXTURE_CUBE_MAP_POSITIVE_X : layer;
239
188
  }
240
-
241
189
  function _getFrameBufferStatus(status) {
242
190
  switch (status) {
243
191
  case GL.FRAMEBUFFER_COMPLETE:
244
192
  return 'success';
245
-
246
193
  case GL.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
247
194
  return 'Mismatched attachments';
248
-
249
195
  case GL.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
250
196
  return 'No attachments';
251
-
252
197
  case GL.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
253
198
  return 'Height/width mismatch';
254
-
255
199
  case GL.FRAMEBUFFER_UNSUPPORTED:
256
200
  return 'Unsupported or split attachments';
257
-
258
201
  case GL.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
259
202
  return 'Samples mismatch';
260
-
261
203
  default:
262
204
  return "".concat(status);
263
205
  }
@@ -1 +1 @@
1
- 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type {FramebufferProps, DepthStencilTextureFormat, ColorTextureFormat} from '@luma.gl/api';\nimport {Framebuffer, Texture, log, assert} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport WebGLDevice from '../webgl-device';\nimport WebGLTexture from './webgl-texture';\nimport Renderbuffer from '../objects/webgl-renderbuffer';\nimport {getWebGLTextureFormat, getWebGLDepthStencilAttachment} from '../converters/texture-formats';\n\nexport type TextureAttachment = [Texture, number?, number?];\nexport type Attachment = WebGLTexture | Renderbuffer | TextureAttachment;\n\n/** luma.gl Framebuffer, WebGL implementation */\nexport default class WEBGLFramebuffer extends Framebuffer {\n device: WebGLDevice;\n gl: WebGLRenderingContext;\n handle: WebGLFramebuffer;\n\n get texture() { return this.colorAttachments[0]; }\n readonly colorAttachments: WebGLTexture[] = [];\n readonly depthStencilAttachment: WebGLTexture | undefined = undefined;\n protected _ownResources: (WebGLTexture | Renderbuffer)[] = [];\n\n constructor(device: WebGLDevice, props: FramebufferProps) {\n super(device, props);\n this.device = device;\n this.gl = device.gl;\n this.handle = this.props.handle !== undefined ? this.props.handle : this.gl.createFramebuffer();\n\n if (this.handle) { // default framebuffer is null...\n // @ts-expect-error Per SPECTOR docs\n this.handle.__SPECTOR_Metadata = {id: this.props.id, props: this.props};\n }\n\n this.colorAttachments = this._createColorAttachments();\n // @ts-expect-error\n this.depthStencilAttachment = this._createDepthStencilAttachment();\n\n /** Attach from a map of attachments */\n const prevHandle = this.gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n\n // Walk the attachments\n for (let i = 0; i < this.colorAttachments.length; ++i) {\n const attachment = this.colorAttachments[i];\n const attachmentPoint = GL.COLOR_ATTACHMENT0 + i;\n if (attachment) {\n this._attachOne(attachmentPoint, attachment);\n }\n }\n\n if (this.props.depthStencilAttachment) {\n this._attachOne(getWebGLDepthStencilAttachment(this.depthStencilAttachment.format), this.depthStencilAttachment);\n }\n\n // @ts-expect-error\n this.gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n\n // @ts-expect-error\n if (props.check !== false) {\n this._checkStatus();\n }\n }\n\n destroy() {\n if (this.handle !== null) {\n for (const resource of this._ownResources) {\n resource.destroy();\n }\n this.gl.deleteFramebuffer(this.handle);\n this.handle = null;\n }\n }\n\n // PRIVATE\n\n /** Check the status */\n protected _checkStatus(): void {\n const {gl} = this;\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n const status = gl.checkFramebufferStatus(GL.FRAMEBUFFER);\n // @ts-expect-error\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new Error(`Framebuffer ${_getFrameBufferStatus(status)}`);\n }\n }\n\n _createColorAttachments(): WebGLTexture[] {\n return this.props.colorAttachments.map(colorAttachment => {\n if (!colorAttachment) {\n return undefined;\n }\n if (colorAttachment instanceof WebGLTexture) {\n return colorAttachment;\n }\n // if (typeof colorAttachment === 'default') {\n // return this._createColorAttachment('rgba8unorm', this.width, this.height);\n // }\n // @ts-expect-error\n return this._createColorAttachment(colorAttachment, this.width, this.height);\n });\n }\n\n /** Create a color attachment */\n protected _createColorAttachment(format: ColorTextureFormat, width: number, height: number): WebGLTexture {\n const texture = this.device._createTexture({\n id: `${this.id}-color`,\n data: null, // reserves texture memory, but texels are undefined\n format,\n // type: GL.UNSIGNED_BYTE,\n width,\n height,\n // Note: Mipmapping can be disabled by texture resource when we resize the texture\n // to a non-power-of-two dimenstion (NPOT texture) under WebGL1. To have consistant\n // behavior we always disable mipmaps.\n mipmaps: false,\n // Set MIN and MAG filtering parameters so mipmaps are not used in sampling.\n // Use LINEAR so subpixel algos like fxaa work.\n // Set WRAP modes that support NPOT textures too.\n sampler: {\n minFilter: 'linear',\n magFilter: 'linear',\n addressModeU: 'clamp-to-edge',\n addressModeV: 'clamp-to-edge'\n },\n // parameters: {\n // [GL.TEXTURE_MIN_FILTER]: GL.LINEAR,\n // [GL.TEXTURE_MAG_FILTER]: GL.LINEAR,\n // [GL.TEXTURE_WRAP_S]: GL.CLAMP_TO_EDGE,\n // [GL.TEXTURE_WRAP_T]: GL.CLAMP_TO_EDGE\n // }\n }) as WebGLTexture;\n this._ownResources.push(texture);\n return texture;\n }\n\n /** Create a depth stencil attachment GL.DEPTH24_STENCIL8 */\n protected _createDepthStencilAttachment(): Renderbuffer | WebGLTexture {\n if (!this.props.depthStencilAttachment) {\n return undefined;\n }\n if (this.props.depthStencilAttachment instanceof Renderbuffer) {\n return this.props.depthStencilAttachment;\n }\n if (this.props.depthStencilAttachment instanceof Texture) {\n return this.props.depthStencilAttachment as unknown as WebGLTexture;\n }\n const format = this.props.depthStencilAttachment;\n const webglFormat = getWebGLTextureFormat(this.gl, format);\n\n const texture = new Renderbuffer(this.device, {\n id: `${this.id}-depth-stencil`, // TODO misleading if not depth and stencil?\n format: webglFormat,\n // dataFormat: GL.DEPTH_STENCIL,\n // type: GL.UNSIGNED_INT_24_8,\n width: this.width,\n height: this.height\n });\n this._ownResources.push(texture);\n return texture;\n }\n\n /** Attachment resize is expected to be a noop if size is same */\n protected _resizeAttachments(width: number, height: number): this {\n // for default framebuffer, just update the stored size\n if (this.handle === null) {\n // assert(width === undefined && height === undefined);\n this.width = this.gl.drawingBufferWidth;\n this.height = this.gl.drawingBufferHeight;\n return this;\n }\n if (width === undefined) {\n width = this.gl.drawingBufferWidth;\n }\n if (height === undefined) {\n height = this.gl.drawingBufferHeight;\n }\n\n if (width !== this.width && height !== this.height) {\n log.log(2, `Resizing framebuffer ${this.id} to ${width}x${height}`)();\n }\n\n for (const colorAttachment of this.colorAttachments) {\n colorAttachment.resize({width, height});\n }\n this.depthStencilAttachment?.resize({width, height});\n return this;\n }\n\n /** Attach one attachment */\n protected _attachOne(attachmentPoint: GL, attachment: Attachment): WebGLTexture | Renderbuffer {\n if (attachment instanceof Renderbuffer) {\n this._attachRenderbuffer(attachmentPoint, attachment);\n return attachment;\n } else if (Array.isArray(attachment)) {\n const [texture, layer = 0, level = 0] = attachment;\n this._attachTexture(attachmentPoint, texture as unknown as WebGLTexture, layer, level);\n return texture as unknown as WebGLTexture;\n } else if (attachment instanceof WebGLTexture) {\n this._attachTexture(attachmentPoint, attachment, 0, 0);\n return attachment;\n }\n }\n\n protected _attachRenderbuffer(attachment: GL, renderbuffer: Renderbuffer): void {\n this.gl.framebufferRenderbuffer(\n GL.FRAMEBUFFER,\n attachment,\n GL.RENDERBUFFER,\n renderbuffer.handle\n );\n }\n\n /**\n * @param attachment\n * @param texture\n * @param layer = 0 - index into WebGLTextureArray and Texture3D or face for `TextureCubeMap`\n * @param level = 0 - mipmapLevel (must be 0 in WebGL1)\n */\n protected _attachTexture(attachment: GL, texture: WebGLTexture, layer: number, level: number): void {\n const {gl, gl2} = this.device;\n gl.bindTexture(texture.target, texture.handle);\n\n switch (texture.target) {\n case GL.TEXTURE_2D_ARRAY:\n case GL.TEXTURE_3D:\n this.device.assertWebGL2();\n gl2.framebufferTextureLayer(GL.FRAMEBUFFER, attachment, texture.target, level, layer);\n break;\n\n case GL.TEXTURE_CUBE_MAP:\n // layer must be a cubemap face (or if index, converted to cube map face)\n const face = mapIndexToCubeMapFace(layer);\n gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, face, texture.handle, level);\n break;\n\n case GL.TEXTURE_2D:\n gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, GL.TEXTURE_2D, texture.handle, level);\n break;\n\n default:\n assert(false, 'Illegal texture type');\n }\n\n gl.bindTexture(texture.target, null);\n }\n}\n\n// Helper functions\n\n// Map an index to a cube map face constant\nfunction mapIndexToCubeMapFace(layer) {\n // TEXTURE_CUBE_MAP_POSITIVE_X is a big value (0x8515)\n // if smaller assume layer is index, otherwise assume it is already a cube map face constant\n return layer < GL.TEXTURE_CUBE_MAP_POSITIVE_X ? layer + GL.TEXTURE_CUBE_MAP_POSITIVE_X : layer;\n}\n\n// Helper METHODS\n// Get a string describing the framebuffer error if installed\nfunction _getFrameBufferStatus(status) {\n switch (status) {\n case GL.FRAMEBUFFER_COMPLETE:\n return 'success';\n case GL.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n return 'Mismatched attachments';\n case GL.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n return 'No attachments';\n case GL.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n return 'Height/width mismatch';\n case GL.FRAMEBUFFER_UNSUPPORTED:\n return 'Unsupported or split attachments';\n // WebGL2\n case GL.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:\n return 'Samples mismatch';\n // OVR_multiview2 extension\n // case GL.FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR: return 'baseViewIndex mismatch';\n default:\n return `${status}`;\n }\n}\n"],"file":"webgl-framebuffer.js"}
1
+ {"version":3,"file":"webgl-framebuffer.js","names":["Framebuffer","Texture","log","assert","GL","WebGLTexture","Renderbuffer","getWebGLTextureFormat","getWebGLDepthStencilAttachment","WEBGLFramebuffer","texture","colorAttachments","constructor","device","props","_defineProperty","gl","handle","undefined","createFramebuffer","setSpectorMetadata","id","_createColorAttachments","depthStencilAttachment","_createDepthStencilAttachment","prevHandle","bindFramebuffer","FRAMEBUFFER","i","length","attachment","attachmentPoint","COLOR_ATTACHMENT0","_attachOne","format","check","_checkStatus","destroy","resource","_ownResources","deleteFramebuffer","destroyed","status","checkFramebufferStatus","FRAMEBUFFER_COMPLETE","Error","concat","_getFrameBufferStatus","map","colorAttachment","_createColorAttachment","width","height","_createTexture","data","mipmaps","sampler","minFilter","magFilter","addressModeU","addressModeV","push","webglFormat","_resizeAttachments","_this$depthStencilAtt","drawingBufferWidth","drawingBufferHeight","resize","_attachRenderbuffer","Array","isArray","layer","level","_attachTexture","renderbuffer","framebufferRenderbuffer","RENDERBUFFER","gl2","bindTexture","target","TEXTURE_2D_ARRAY","TEXTURE_3D","assertWebGL2","framebufferTextureLayer","TEXTURE_CUBE_MAP","face","mapIndexToCubeMapFace","framebufferTexture2D","TEXTURE_2D","TEXTURE_CUBE_MAP_POSITIVE_X","FRAMEBUFFER_INCOMPLETE_ATTACHMENT","FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT","FRAMEBUFFER_INCOMPLETE_DIMENSIONS","FRAMEBUFFER_UNSUPPORTED","FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"],"sources":["../../../src/adapter/resources/webgl-framebuffer.ts"],"sourcesContent":["// luma.gl, MIT license\n\nimport type {FramebufferProps, ColorTextureFormat} from '@luma.gl/api';\nimport {Framebuffer, Texture, log, assert} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport WebGLDevice from '../webgl-device';\nimport WebGLTexture from './webgl-texture';\nimport Renderbuffer from '../objects/webgl-renderbuffer';\nimport {getWebGLTextureFormat, getWebGLDepthStencilAttachment} from '../converters/texture-formats';\n\nexport type TextureAttachment = [Texture, number?, number?];\nexport type Attachment = WebGLTexture | Renderbuffer | TextureAttachment;\n\n/** luma.gl Framebuffer, WebGL implementation */\nexport default class WEBGLFramebuffer extends Framebuffer {\n device: WebGLDevice;\n gl: WebGLRenderingContext;\n handle: WebGLFramebuffer;\n\n get texture() { return this.colorAttachments[0]; }\n readonly colorAttachments: WebGLTexture[] = [];\n readonly depthStencilAttachment: WebGLTexture | null = null;\n protected _ownResources: (WebGLTexture | Renderbuffer)[] = [];\n\n constructor(device: WebGLDevice, props: FramebufferProps) {\n super(device, props);\n this.device = device;\n this.gl = device.gl;\n this.handle = this.props.handle !== undefined ? this.props.handle : this.gl.createFramebuffer();\n\n if (this.handle) { // default framebuffer is null...\n device.setSpectorMetadata(this.handle, {id: this.props.id, props: this.props});\n }\n\n this.colorAttachments = this._createColorAttachments();\n // @ts-expect-error\n this.depthStencilAttachment = this._createDepthStencilAttachment();\n\n /** Attach from a map of attachments */\n const prevHandle = this.gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n\n // Walk the attachments\n for (let i = 0; i < this.colorAttachments.length; ++i) {\n const attachment = this.colorAttachments[i];\n const attachmentPoint = GL.COLOR_ATTACHMENT0 + i;\n if (attachment) {\n this._attachOne(attachmentPoint, attachment);\n }\n }\n\n if (this.props.depthStencilAttachment) {\n this._attachOne(getWebGLDepthStencilAttachment(this.depthStencilAttachment.format), this.depthStencilAttachment);\n }\n\n // @ts-expect-error\n this.gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n\n // @ts-expect-error\n if (props.check !== false) {\n this._checkStatus();\n }\n }\n\n override destroy(): void {\n if (this.handle !== null) {\n for (const resource of this._ownResources) {\n resource.destroy();\n }\n this.gl.deleteFramebuffer(this.handle);\n // this.handle = null;\n this.destroyed = true;\n }\n }\n\n // PRIVATE\n\n /** Check the status */\n protected _checkStatus(): void {\n const {gl} = this;\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n const status = gl.checkFramebufferStatus(GL.FRAMEBUFFER);\n // @ts-expect-error\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new Error(`Framebuffer ${_getFrameBufferStatus(status)}`);\n }\n }\n\n _createColorAttachments(): WebGLTexture[] {\n return this.props.colorAttachments.map(colorAttachment => {\n if (!colorAttachment) {\n return undefined;\n }\n if (colorAttachment instanceof WebGLTexture) {\n return colorAttachment;\n }\n // if (typeof colorAttachment === 'default') {\n // return this._createColorAttachment('rgba8unorm', this.width, this.height);\n // }\n // @ts-expect-error\n return this._createColorAttachment(colorAttachment, this.width, this.height);\n });\n }\n\n /** Create a color attachment */\n protected _createColorAttachment(format: ColorTextureFormat, width: number, height: number): WebGLTexture {\n const texture = this.device._createTexture({\n id: `${this.id}-color`,\n data: null, // reserves texture memory, but texels are undefined\n format,\n // type: GL.UNSIGNED_BYTE,\n width,\n height,\n // Note: Mipmapping can be disabled by texture resource when we resize the texture\n // to a non-power-of-two dimenstion (NPOT texture) under WebGL1. To have consistant\n // behavior we always disable mipmaps.\n mipmaps: false,\n // Set MIN and MAG filtering parameters so mipmaps are not used in sampling.\n // Use LINEAR so subpixel algos like fxaa work.\n // Set WRAP modes that support NPOT textures too.\n sampler: {\n minFilter: 'linear',\n magFilter: 'linear',\n addressModeU: 'clamp-to-edge',\n addressModeV: 'clamp-to-edge'\n },\n // parameters: {\n // [GL.TEXTURE_MIN_FILTER]: GL.LINEAR,\n // [GL.TEXTURE_MAG_FILTER]: GL.LINEAR,\n // [GL.TEXTURE_WRAP_S]: GL.CLAMP_TO_EDGE,\n // [GL.TEXTURE_WRAP_T]: GL.CLAMP_TO_EDGE\n // }\n }) ;\n this._ownResources.push(texture);\n return texture;\n }\n\n /** Create a depth stencil attachment GL.DEPTH24_STENCIL8 */\n protected _createDepthStencilAttachment(): Renderbuffer | WebGLTexture {\n if (!this.props.depthStencilAttachment) {\n return undefined;\n }\n if (this.props.depthStencilAttachment instanceof Renderbuffer) {\n return this.props.depthStencilAttachment;\n }\n if (this.props.depthStencilAttachment instanceof Texture) {\n return this.props.depthStencilAttachment as unknown as WebGLTexture;\n }\n const format = this.props.depthStencilAttachment;\n const webglFormat = getWebGLTextureFormat(this.gl, format);\n\n const texture = new Renderbuffer(this.device, {\n id: `${this.id}-depth-stencil`, // TODO misleading if not depth and stencil?\n format: webglFormat,\n // dataFormat: GL.DEPTH_STENCIL,\n // type: GL.UNSIGNED_INT_24_8,\n width: this.width,\n height: this.height\n });\n this._ownResources.push(texture);\n return texture;\n }\n\n /** Attachment resize is expected to be a noop if size is same */\n protected _resizeAttachments(width: number, height: number): this {\n // for default framebuffer, just update the stored size\n if (this.handle === null) {\n // assert(width === undefined && height === undefined);\n this.width = this.gl.drawingBufferWidth;\n this.height = this.gl.drawingBufferHeight;\n return this;\n }\n if (width === undefined) {\n width = this.gl.drawingBufferWidth;\n }\n if (height === undefined) {\n height = this.gl.drawingBufferHeight;\n }\n\n if (width !== this.width && height !== this.height) {\n log.log(2, `Resizing framebuffer ${this.id} to ${width}x${height}`)();\n }\n\n for (const colorAttachment of this.colorAttachments) {\n colorAttachment.resize({width, height});\n }\n this.depthStencilAttachment?.resize({width, height});\n return this;\n }\n\n /** Attach one attachment */\n protected _attachOne(attachmentPoint: GL, attachment: Attachment): WebGLTexture | Renderbuffer {\n if (attachment instanceof Renderbuffer) {\n this._attachRenderbuffer(attachmentPoint, attachment);\n return attachment;\n } else if (Array.isArray(attachment)) {\n const [texture, layer = 0, level = 0] = attachment;\n this._attachTexture(attachmentPoint, texture as unknown as WebGLTexture, layer, level);\n return texture as unknown as WebGLTexture;\n } else if (attachment instanceof WebGLTexture) {\n this._attachTexture(attachmentPoint, attachment, 0, 0);\n return attachment;\n }\n throw new Error('attach');\n }\n\n protected _attachRenderbuffer(attachment: GL, renderbuffer: Renderbuffer): void {\n this.gl.framebufferRenderbuffer(\n GL.FRAMEBUFFER,\n attachment,\n GL.RENDERBUFFER,\n renderbuffer.handle\n );\n }\n\n /**\n * @param attachment\n * @param texture\n * @param layer = 0 - index into WebGLTextureArray and Texture3D or face for `TextureCubeMap`\n * @param level = 0 - mipmapLevel (must be 0 in WebGL1)\n */\n protected _attachTexture(attachment: GL, texture: WebGLTexture, layer: number, level: number): void {\n const {gl, gl2} = this.device;\n gl.bindTexture(texture.target, texture.handle);\n\n switch (texture.target) {\n case GL.TEXTURE_2D_ARRAY:\n case GL.TEXTURE_3D:\n this.device.assertWebGL2();\n gl2?.framebufferTextureLayer(GL.FRAMEBUFFER, attachment, texture.target, level, layer);\n break;\n\n case GL.TEXTURE_CUBE_MAP:\n // layer must be a cubemap face (or if index, converted to cube map face)\n const face = mapIndexToCubeMapFace(layer);\n gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, face, texture.handle, level);\n break;\n\n case GL.TEXTURE_2D:\n gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, GL.TEXTURE_2D, texture.handle, level);\n break;\n\n default:\n assert(false, 'Illegal texture type');\n }\n\n gl.bindTexture(texture.target, null);\n }\n}\n\n// Helper functions\n\n// Map an index to a cube map face constant\nfunction mapIndexToCubeMapFace(layer: number | GL): GL {\n // TEXTURE_CUBE_MAP_POSITIVE_X is a big value (0x8515)\n // if smaller assume layer is index, otherwise assume it is already a cube map face constant\n return layer < GL.TEXTURE_CUBE_MAP_POSITIVE_X ? layer + GL.TEXTURE_CUBE_MAP_POSITIVE_X : layer;\n}\n\n// Helper METHODS\n// Get a string describing the framebuffer error if installed\nfunction _getFrameBufferStatus(status: GL) {\n switch (status) {\n case GL.FRAMEBUFFER_COMPLETE:\n return 'success';\n case 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@@ -3,7 +3,7 @@ import WebGLDevice from '../webgl-device';
3
3
  export default class WEBGLRenderPass extends RenderPass {
4
4
  readonly device: WebGLDevice;
5
5
  constructor(device: WebGLDevice, props: RenderPassProps);
6
- endPass(): void;
6
+ end(): void;
7
7
  pushDebugGroup(groupLabel: string): void;
8
8
  popDebugGroup(): void;
9
9
  insertDebugMarker(markerLabel: string): void;
@@ -1 +1 @@
1
- {"version":3,"file":"webgl-render-pass.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-render-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,UAAU,EAAE,eAAe,EAAC,MAAM,cAAc,CAAC;AACzD,OAAO,WAAW,MAAM,iBAAiB,CAAC;AAE1C,MAAM,CAAC,OAAO,OAAO,eAAgB,SAAQ,UAAU;IACrD,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;gBAEjB,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,eAAe;IAIvD,OAAO,IAAI,IAAI;IAEf,cAAc,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;IACxC,aAAa,IAAI,IAAI;IACrB,iBAAiB,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;CAQ7C"}
1
+ {"version":3,"file":"webgl-render-pass.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-render-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,UAAU,EAAE,eAAe,EAAC,MAAM,cAAc,CAAC;AACzD,OAAO,WAAW,MAAM,iBAAiB,CAAC;AAE1C,MAAM,CAAC,OAAO,OAAO,eAAgB,SAAQ,UAAU;IACrD,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;gBAEjB,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,eAAe;IAKvD,GAAG,IAAI,IAAI;IAEX,cAAc,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;IACxC,aAAa,IAAI,IAAI;IACrB,iBAAiB,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;CAQ7C"}
@@ -3,17 +3,12 @@ import { RenderPass } from '@luma.gl/api';
3
3
  export default class WEBGLRenderPass extends RenderPass {
4
4
  constructor(device, props) {
5
5
  super(device, props);
6
-
7
6
  _defineProperty(this, "device", void 0);
7
+ this.device = device;
8
8
  }
9
-
10
- endPass() {}
11
-
9
+ end() {}
12
10
  pushDebugGroup(groupLabel) {}
13
-
14
11
  popDebugGroup() {}
15
-
16
12
  insertDebugMarker(markerLabel) {}
17
-
18
13
  }
19
14
  //# sourceMappingURL=webgl-render-pass.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/adapter/resources/webgl-render-pass.ts"],"names":["RenderPass","WEBGLRenderPass","constructor","device","props","endPass","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel"],"mappings":";AAAA,SAAQA,UAAR,QAA0C,cAA1C;AAGA,eAAe,MAAMC,eAAN,SAA8BD,UAA9B,CAAyC;AAGtDE,EAAAA,WAAW,CAACC,MAAD,EAAsBC,KAAtB,EAA8C;AACvD,UAAMD,MAAN,EAAcC,KAAd;;AADuD;AAExD;;AAEDC,EAAAA,OAAO,GAAS,CAAE;;AAElBC,EAAAA,cAAc,CAACC,UAAD,EAA2B,CAAE;;AAC3CC,EAAAA,aAAa,GAAS,CAAE;;AACxBC,EAAAA,iBAAiB,CAACC,WAAD,EAA4B,CAAE;;AAXO","sourcesContent":["import {RenderPass, RenderPassProps} from '@luma.gl/api';\nimport WebGLDevice from '../webgl-device';\n\nexport default class WEBGLRenderPass extends RenderPass {\n readonly device: WebGLDevice;\n\n constructor(device: WebGLDevice, props: RenderPassProps) {\n super(device, props);\n }\n\n endPass(): void {}\n\n pushDebugGroup(groupLabel: string): void {}\n popDebugGroup(): void {}\n insertDebugMarker(markerLabel: string): void {}\n\n // writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;\n\n // beginOcclusionQuery(queryIndex: number): void;\n // endOcclusionQuery(): void;\n\n // executeBundles(bundles: Iterable<GPURenderBundle>): void;\n}\n"],"file":"webgl-render-pass.js"}
1
+ {"version":3,"file":"webgl-render-pass.js","names":["RenderPass","WEBGLRenderPass","constructor","device","props","_defineProperty","end","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel"],"sources":["../../../src/adapter/resources/webgl-render-pass.ts"],"sourcesContent":["import {RenderPass, RenderPassProps} from '@luma.gl/api';\nimport WebGLDevice from '../webgl-device';\n\nexport default class WEBGLRenderPass extends RenderPass {\n readonly device: WebGLDevice;\n\n constructor(device: WebGLDevice, props: RenderPassProps) {\n super(device, props);\n this.device = device;\n }\n\n end(): void {}\n\n pushDebugGroup(groupLabel: string): void {}\n popDebugGroup(): void {}\n insertDebugMarker(markerLabel: string): void {}\n\n // writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;\n\n // beginOcclusionQuery(queryIndex: number): void;\n // endOcclusionQuery(): void;\n\n // executeBundles(bundles: Iterable<GPURenderBundle>): void;\n}\n"],"mappings":";AAAA,SAAQA,UAAU,QAAwB,cAAc;AAGxD,eAAe,MAAMC,eAAe,SAASD,UAAU,CAAC;EAGtDE,WAAWA,CAACC,MAAmB,EAAEC,KAAsB,EAAE;IACvD,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAACC,eAAA;IACrB,IAAI,CAACF,MAAM,GAAGA,MAAM;EACtB;EAEAG,GAAGA,CAAA,EAAS,CAAC;EAEbC,cAAcA,CAACC,UAAkB,EAAQ,CAAC;EAC1CC,aAAaA,CAAA,EAAS,CAAC;EACvBC,iBAAiBA,CAACC,WAAmB,EAAQ,CAAC;AAQhD"}
@@ -10,7 +10,7 @@ export default class WEBGLRenderPipeline extends RenderPipeline {
10
10
  vs: WEBGLShader;
11
11
  fs: WEBGLShader;
12
12
  layout: ShaderLayout;
13
- varyings: string[];
13
+ varyings: string[] | null;
14
14
  vertexArrayObject: WEBGLVertexArrayObject;
15
15
  _indexBuffer?: Buffer;
16
16
  uniforms: Record<string, any>;
@@ -1 +1 @@
1
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