@luma.gl/webgl 9.0.0-alpha.2 → 9.0.0-alpha.20
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/adapter/converters/device-parameters.d.ts +11 -1
- package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/device-parameters.js +17 -35
- package/dist/adapter/converters/device-parameters.js.map +1 -1
- package/dist/adapter/converters/renderbuffer-formats.js +1 -5
- package/dist/adapter/converters/renderbuffer-formats.js.map +1 -1
- package/dist/adapter/converters/sampler-parameters.d.ts +4 -4
- package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/sampler-parameters.js +19 -55
- package/dist/adapter/converters/sampler-parameters.js.map +1 -1
- package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
- package/dist/adapter/converters/texture-formats.js +13 -66
- package/dist/adapter/converters/texture-formats.js.map +1 -1
- package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
- package/dist/adapter/converters/vertex-formats.js +2 -8
- package/dist/adapter/converters/vertex-formats.js.map +1 -1
- package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
- package/dist/adapter/device-helpers/device-features.js +13 -20
- package/dist/adapter/device-helpers/device-features.js.map +1 -1
- package/dist/adapter/device-helpers/device-limits.js +1 -4
- package/dist/adapter/device-helpers/device-limits.js.map +1 -1
- package/dist/adapter/device-helpers/get-device-info.js +8 -10
- package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
- package/dist/adapter/device-helpers/is-old-ie.js +2 -1
- package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
- package/dist/adapter/helpers/attribute-utils.js +0 -17
- package/dist/adapter/helpers/attribute-utils.js.map +1 -1
- package/dist/adapter/helpers/get-shader-info.d.ts +9 -0
- package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -0
- package/dist/adapter/helpers/get-shader-info.js +25 -0
- package/dist/adapter/helpers/get-shader-info.js.map +1 -0
- package/dist/adapter/helpers/get-shader-layout.d.ts +1 -1
- package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
- package/dist/adapter/helpers/get-shader-layout.js +41 -67
- package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
- package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
- package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
- package/dist/adapter/helpers/parse-shader-compiler-log.js +0 -7
- package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
- package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
- package/dist/adapter/helpers/set-uniform.js +1 -31
- package/dist/adapter/helpers/set-uniform.js.map +1 -1
- package/dist/adapter/helpers/uniforms.d.ts +1 -1
- package/dist/adapter/helpers/uniforms.d.ts.map +1 -1
- package/dist/adapter/helpers/uniforms.js +4 -14
- package/dist/adapter/helpers/uniforms.js.map +1 -1
- package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
- package/dist/adapter/objects/constants-to-keys.js +0 -7
- package/dist/adapter/objects/constants-to-keys.js.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.js +5 -21
- package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
- package/dist/adapter/objects/webgl-resource.d.ts +2 -4
- package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-resource.js +14 -67
- package/dist/adapter/objects/webgl-resource.js.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.js +6 -16
- package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -1
- package/dist/adapter/resources/webgl-buffer.d.ts +1 -2
- package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-buffer.js +17 -48
- package/dist/adapter/resources/webgl-buffer.js.map +1 -1
- package/dist/adapter/resources/webgl-command-buffer.js +2 -17
- package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
- package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-command-encoder.js +1 -14
- package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
- package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.d.ts +1 -1
- package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.js +9 -67
- package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.d.ts +1 -1
- package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.js +2 -7
- package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.d.ts +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.js +50 -139
- package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
- package/dist/adapter/resources/webgl-sampler.d.ts +3 -2
- package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-sampler.js +4 -12
- package/dist/adapter/resources/webgl-sampler.js.map +1 -1
- package/dist/adapter/resources/webgl-shader.d.ts +1 -2
- package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-shader.js +7 -20
- package/dist/adapter/resources/webgl-shader.js.map +1 -1
- package/dist/adapter/resources/webgl-texture.d.ts +23 -23
- package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-texture.js +65 -182
- package/dist/adapter/resources/webgl-texture.js.map +1 -1
- package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
- package/dist/adapter/webgl-canvas-context.js +5 -18
- package/dist/adapter/webgl-canvas-context.js.map +1 -1
- package/dist/adapter/webgl-device.d.ts +45 -29
- package/dist/adapter/webgl-device.d.ts.map +1 -1
- package/dist/adapter/webgl-device.js +107 -108
- package/dist/adapter/webgl-device.js.map +1 -1
- package/dist/classic/accessor.d.ts.map +1 -1
- package/dist/classic/accessor.js +11 -35
- package/dist/classic/accessor.js.map +1 -1
- package/dist/classic/buffer.d.ts +0 -1
- package/dist/classic/buffer.d.ts.map +1 -1
- package/dist/classic/buffer.js +29 -86
- package/dist/classic/buffer.js.map +1 -1
- package/dist/classic/typed-array-utils.d.ts +1 -1
- package/dist/classic/typed-array-utils.d.ts.map +1 -1
- package/dist/classic/typed-array-utils.js +0 -20
- package/dist/classic/typed-array-utils.js.map +1 -1
- package/dist/context/context/{create-context.d.ts → create-browser-context.d.ts} +2 -1
- package/dist/context/context/create-browser-context.d.ts.map +1 -0
- package/dist/context/context/{create-context.js → create-browser-context.js} +19 -15
- package/dist/context/context/create-browser-context.js.map +1 -0
- package/dist/context/context/create-headless-context.d.ts +9 -0
- package/dist/context/context/create-headless-context.d.ts.map +1 -0
- package/dist/context/context/create-headless-context.js +42 -0
- package/dist/context/context/create-headless-context.js.map +1 -0
- package/dist/context/context/webgl-checks.js +0 -3
- package/dist/context/context/webgl-checks.js.map +1 -1
- package/dist/context/debug/spector.d.ts +1 -0
- package/dist/context/debug/spector.d.ts.map +1 -1
- package/dist/context/debug/spector.js +7 -19
- package/dist/context/debug/spector.js.map +1 -1
- package/dist/context/debug/webgl-developer-tools.d.ts +1 -1
- package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
- package/dist/context/debug/webgl-developer-tools.js +8 -32
- package/dist/context/debug/webgl-developer-tools.js.map +1 -1
- package/dist/context/parameters/unified-parameter-api.d.ts +6 -5
- package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
- package/dist/context/parameters/unified-parameter-api.js +8 -18
- package/dist/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.d.ts +103 -103
- package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.js +16 -34
- package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
- package/dist/context/polyfill/context-data.d.ts +13 -0
- package/dist/context/polyfill/context-data.d.ts.map +1 -0
- package/dist/context/polyfill/context-data.js +12 -0
- package/dist/context/polyfill/context-data.js.map +1 -0
- package/dist/context/polyfill/get-parameter-polyfill.d.ts +1 -1
- package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -1
- package/dist/context/polyfill/get-parameter-polyfill.js +1 -6
- package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
- package/dist/context/polyfill/polyfill-context.js +20 -28
- package/dist/context/polyfill/polyfill-context.js.map +1 -1
- package/dist/context/polyfill/polyfill-table.d.ts +8 -8
- package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
- package/dist/context/polyfill/polyfill-table.js +8 -30
- package/dist/context/polyfill/polyfill-table.js.map +1 -1
- package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
- package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -70
- package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
- package/dist/context/state-tracker/deep-array-equal.js +0 -4
- package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
- package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
- package/dist/context/state-tracker/track-context-state.js +15 -50
- package/dist/context/state-tracker/track-context-state.js.map +1 -1
- package/dist/context/state-tracker/with-parameters.d.ts +2 -1
- package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
- package/dist/context/state-tracker/with-parameters.js +7 -9
- package/dist/context/state-tracker/with-parameters.js.map +1 -1
- package/dist/dist.dev.js +9205 -0
- package/dist/index.cjs +5948 -0
- package/dist/index.d.ts +6 -6
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +24 -26
- package/dist/index.js.map +1 -1
- package/dist/types/webgl.d.ts +8 -7
- package/dist/types/webgl.d.ts.map +1 -1
- package/dist/types/webgl.js.map +1 -1
- package/dist/types.js.map +1 -1
- package/dist.min.js +36 -0
- package/package.json +18 -9
- package/src/adapter/converters/device-parameters.ts +44 -15
- package/src/adapter/converters/sampler-parameters.ts +18 -7
- package/src/adapter/converters/texture-formats.ts +18 -16
- package/src/adapter/converters/vertex-formats.ts +1 -0
- package/src/adapter/device-helpers/device-features.ts +9 -2
- package/src/adapter/device-helpers/device-limits.ts +1 -1
- package/src/adapter/device-helpers/get-device-info.ts +12 -8
- package/src/adapter/helpers/get-shader-info.ts +37 -0
- package/src/adapter/helpers/get-shader-layout.ts +58 -36
- package/src/adapter/helpers/parse-shader-compiler-log.ts +2 -2
- package/src/adapter/helpers/set-uniform.ts +3 -1
- package/src/adapter/helpers/uniforms.ts +21 -10
- package/src/adapter/objects/constants-to-keys.ts +4 -1
- package/src/adapter/objects/webgl-renderbuffer.ts +5 -5
- package/src/adapter/objects/webgl-resource.ts +7 -12
- package/src/adapter/objects/webgl-vertex-array-object.ts +5 -5
- package/src/adapter/resources/webgl-buffer.ts +14 -14
- package/src/adapter/resources/webgl-command-encoder.ts +5 -5
- package/src/adapter/resources/webgl-framebuffer.ts +14 -11
- package/src/adapter/resources/webgl-render-pass.ts +2 -1
- package/src/adapter/resources/webgl-render-pipeline.ts +83 -71
- package/src/adapter/resources/webgl-sampler.ts +10 -4
- package/src/adapter/resources/webgl-shader.ts +9 -8
- package/src/adapter/resources/webgl-texture.ts +51 -41
- package/src/adapter/webgl-canvas-context.ts +5 -6
- package/src/adapter/webgl-device.ts +144 -60
- package/src/classic/accessor.ts +1 -14
- package/src/classic/buffer.ts +14 -21
- package/src/classic/typed-array-utils.ts +4 -2
- package/src/context/context/{create-context.ts → create-browser-context.ts} +17 -7
- package/src/context/context/create-headless-context.ts +48 -0
- package/src/context/debug/spector.ts +6 -5
- package/src/context/debug/webgl-developer-tools.ts +13 -13
- package/src/context/parameters/unified-parameter-api.ts +17 -11
- package/src/context/parameters/webgl-parameter-tables.ts +113 -94
- package/src/context/polyfill/context-data.ts +27 -0
- package/src/context/polyfill/get-parameter-polyfill.ts +7 -6
- package/src/context/polyfill/polyfill-context.ts +6 -8
- package/src/context/polyfill/polyfill-table.ts +16 -14
- package/src/context/polyfill/polyfill-vertex-array-object.ts +2 -0
- package/src/context/state-tracker/track-context-state.ts +13 -12
- package/src/context/state-tracker/with-parameters.ts +8 -2
- package/src/index.ts +14 -12
- package/src/types/webgl.ts +10 -7
- package/dist/bundle.d.ts +0 -2
- package/dist/bundle.d.ts.map +0 -1
- package/dist/bundle.js +0 -5
- package/dist/bundle.js.map +0 -1
- package/dist/context/context/context-state.d.ts +0 -18
- package/dist/context/context/context-state.d.ts.map +0 -1
- package/dist/context/context/context-state.js +0 -26
- package/dist/context/context/context-state.js.map +0 -1
- package/dist/context/context/create-context.d.ts.map +0 -1
- package/dist/context/context/create-context.js.map +0 -1
- package/dist/context/context/device-pixels.d.ts +0 -25
- package/dist/context/context/device-pixels.d.ts.map +0 -1
- package/dist/context/context/device-pixels.js +0 -98
- package/dist/context/context/device-pixels.js.map +0 -1
- package/dist/es5/adapter/converters/device-parameters.js +0 -170
- package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
- package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
- package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
- package/dist/es5/adapter/converters/sampler-parameters.js +0 -226
- package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
- package/dist/es5/adapter/converters/texture-formats.js +0 -1031
- package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
- package/dist/es5/adapter/converters/vertex-formats.js +0 -45
- package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
- package/dist/es5/adapter/device-helpers/device-features.js +0 -144
- package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
- package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
- package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
- package/dist/es5/adapter/device-helpers/get-device-info.js +0 -55
- package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
- package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -16
- package/dist/es5/adapter/device-helpers/is-old-ie.js.map +0 -1
- package/dist/es5/adapter/helpers/attribute-utils.js +0 -91
- package/dist/es5/adapter/helpers/attribute-utils.js.map +0 -1
- package/dist/es5/adapter/helpers/get-shader-layout.js +0 -371
- package/dist/es5/adapter/helpers/get-shader-layout.js.map +0 -1
- package/dist/es5/adapter/helpers/parse-shader-compiler-log.js +0 -72
- package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
- package/dist/es5/adapter/helpers/set-uniform.js +0 -125
- package/dist/es5/adapter/helpers/set-uniform.js.map +0 -1
- package/dist/es5/adapter/helpers/uniforms.js +0 -112
- package/dist/es5/adapter/helpers/uniforms.js.map +0 -1
- package/dist/es5/adapter/objects/constants-to-keys.js +0 -54
- package/dist/es5/adapter/objects/constants-to-keys.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-renderbuffer.js +0 -150
- package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-resource.js +0 -292
- package/dist/es5/adapter/objects/webgl-resource.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js +0 -137
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-buffer.js +0 -243
- package/dist/es5/adapter/resources/webgl-buffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-command-buffer.js +0 -96
- package/dist/es5/adapter/resources/webgl-command-buffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-command-encoder.js +0 -98
- package/dist/es5/adapter/resources/webgl-command-encoder.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-external-texture.js +0 -2
- package/dist/es5/adapter/resources/webgl-external-texture.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-framebuffer.js +0 -345
- package/dist/es5/adapter/resources/webgl-framebuffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-render-pass.js +0 -61
- package/dist/es5/adapter/resources/webgl-render-pass.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-render-pipeline.js +0 -505
- package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-sampler.js +0 -96
- package/dist/es5/adapter/resources/webgl-sampler.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-shader.js +0 -149
- package/dist/es5/adapter/resources/webgl-shader.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-texture.js +0 -986
- package/dist/es5/adapter/resources/webgl-texture.js.map +0 -1
- package/dist/es5/adapter/webgl-canvas-context.js +0 -97
- package/dist/es5/adapter/webgl-canvas-context.js.map +0 -1
- package/dist/es5/adapter/webgl-device.js +0 -399
- package/dist/es5/adapter/webgl-device.js.map +0 -1
- package/dist/es5/bundle.js +0 -7
- package/dist/es5/bundle.js.map +0 -1
- package/dist/es5/classic/accessor.js +0 -181
- package/dist/es5/classic/accessor.js.map +0 -1
- package/dist/es5/classic/buffer.js +0 -470
- package/dist/es5/classic/buffer.js.map +0 -1
- package/dist/es5/classic/typed-array-utils.js +0 -126
- package/dist/es5/classic/typed-array-utils.js.map +0 -1
- package/dist/es5/context/context/context-state.js +0 -31
- package/dist/es5/context/context/context-state.js.map +0 -1
- package/dist/es5/context/context/create-context.js +0 -69
- package/dist/es5/context/context/create-context.js.map +0 -1
- package/dist/es5/context/context/device-pixels.js +0 -115
- package/dist/es5/context/context/device-pixels.js.map +0 -1
- package/dist/es5/context/context/webgl-checks.js +0 -54
- package/dist/es5/context/context/webgl-checks.js.map +0 -1
- package/dist/es5/context/debug/spector.js +0 -133
- package/dist/es5/context/debug/spector.js.map +0 -1
- package/dist/es5/context/debug/webgl-developer-tools.js +0 -198
- package/dist/es5/context/debug/webgl-developer-tools.js.map +0 -1
- package/dist/es5/context/parameters/unified-parameter-api.js +0 -97
- package/dist/es5/context/parameters/unified-parameter-api.js.map +0 -1
- package/dist/es5/context/parameters/webgl-parameter-tables.js +0 -392
- package/dist/es5/context/parameters/webgl-parameter-tables.js.map +0 -1
- package/dist/es5/context/polyfill/get-parameter-polyfill.js +0 -81
- package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +0 -1
- package/dist/es5/context/polyfill/polyfill-context.js +0 -135
- package/dist/es5/context/polyfill/polyfill-context.js.map +0 -1
- package/dist/es5/context/polyfill/polyfill-table.js +0 -166
- package/dist/es5/context/polyfill/polyfill-table.js.map +0 -1
- package/dist/es5/context/polyfill/polyfill-vertex-array-object.js +0 -341
- package/dist/es5/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
- package/dist/es5/context/state-tracker/deep-array-equal.js +0 -28
- package/dist/es5/context/state-tracker/deep-array-equal.js.map +0 -1
- package/dist/es5/context/state-tracker/track-context-state.js +0 -211
- package/dist/es5/context/state-tracker/track-context-state.js.map +0 -1
- package/dist/es5/context/state-tracker/with-parameters.js +0 -44
- package/dist/es5/context/state-tracker/with-parameters.js.map +0 -1
- package/dist/es5/index.js +0 -276
- package/dist/es5/index.js.map +0 -1
- package/dist/es5/init.js +0 -10
- package/dist/es5/init.js.map +0 -1
- package/dist/es5/types/webgl.js +0 -6
- package/dist/es5/types/webgl.js.map +0 -1
- package/dist/es5/types.js +0 -2
- package/dist/es5/types.js.map +0 -1
- package/dist/esm/adapter/converters/device-parameters.js +0 -155
- package/dist/esm/adapter/converters/device-parameters.js.map +0 -1
- package/dist/esm/adapter/converters/renderbuffer-formats.js +0 -185
- package/dist/esm/adapter/converters/renderbuffer-formats.js.map +0 -1
- package/dist/esm/adapter/converters/sampler-parameters.js +0 -208
- package/dist/esm/adapter/converters/sampler-parameters.js.map +0 -1
- package/dist/esm/adapter/converters/texture-formats.js +0 -954
- package/dist/esm/adapter/converters/texture-formats.js.map +0 -1
- package/dist/esm/adapter/converters/vertex-formats.js +0 -35
- package/dist/esm/adapter/converters/vertex-formats.js.map +0 -1
- package/dist/esm/adapter/device-helpers/device-features.js +0 -102
- package/dist/esm/adapter/device-helpers/device-features.js.map +0 -1
- package/dist/esm/adapter/device-helpers/device-limits.js +0 -91
- package/dist/esm/adapter/device-helpers/device-limits.js.map +0 -1
- package/dist/esm/adapter/device-helpers/get-device-info.js +0 -44
- package/dist/esm/adapter/device-helpers/get-device-info.js.map +0 -1
- package/dist/esm/adapter/device-helpers/is-old-ie.js +0 -8
- package/dist/esm/adapter/device-helpers/is-old-ie.js.map +0 -1
- package/dist/esm/adapter/helpers/attribute-utils.js +0 -81
- package/dist/esm/adapter/helpers/attribute-utils.js.map +0 -1
- package/dist/esm/adapter/helpers/get-shader-layout.js +0 -306
- package/dist/esm/adapter/helpers/get-shader-layout.js.map +0 -1
- package/dist/esm/adapter/helpers/parse-shader-compiler-log.js +0 -37
- package/dist/esm/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
- package/dist/esm/adapter/helpers/set-uniform.js +0 -115
- package/dist/esm/adapter/helpers/set-uniform.js.map +0 -1
- package/dist/esm/adapter/helpers/uniforms.js +0 -99
- package/dist/esm/adapter/helpers/uniforms.js.map +0 -1
- package/dist/esm/adapter/objects/constants-to-keys.js +0 -42
- package/dist/esm/adapter/objects/constants-to-keys.js.map +0 -1
- package/dist/esm/adapter/objects/webgl-renderbuffer.js +0 -94
- package/dist/esm/adapter/objects/webgl-renderbuffer.js.map +0 -1
- package/dist/esm/adapter/objects/webgl-resource.js +0 -216
- package/dist/esm/adapter/objects/webgl-resource.js.map +0 -1
- package/dist/esm/adapter/objects/webgl-vertex-array-object.js +0 -84
- package/dist/esm/adapter/objects/webgl-vertex-array-object.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-buffer.js +0 -164
- package/dist/esm/adapter/resources/webgl-buffer.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-command-buffer.js +0 -65
- package/dist/esm/adapter/resources/webgl-command-buffer.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-command-encoder.js +0 -53
- package/dist/esm/adapter/resources/webgl-command-encoder.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-external-texture.js +0 -2
- package/dist/esm/adapter/resources/webgl-external-texture.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-framebuffer.js +0 -265
- package/dist/esm/adapter/resources/webgl-framebuffer.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-render-pass.js +0 -19
- package/dist/esm/adapter/resources/webgl-render-pass.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-render-pipeline.js +0 -400
- package/dist/esm/adapter/resources/webgl-render-pipeline.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-sampler.js +0 -50
- package/dist/esm/adapter/resources/webgl-sampler.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-shader.js +0 -75
- package/dist/esm/adapter/resources/webgl-shader.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-texture.js +0 -831
- package/dist/esm/adapter/resources/webgl-texture.js.map +0 -1
- package/dist/esm/adapter/webgl-canvas-context.js +0 -54
- package/dist/esm/adapter/webgl-canvas-context.js.map +0 -1
- package/dist/esm/adapter/webgl-device.js +0 -280
- package/dist/esm/adapter/webgl-device.js.map +0 -1
- package/dist/esm/bundle.js +0 -5
- package/dist/esm/bundle.js.map +0 -1
- package/dist/esm/classic/accessor.js +0 -144
- package/dist/esm/classic/accessor.js.map +0 -1
- package/dist/esm/classic/buffer.js +0 -384
- package/dist/esm/classic/buffer.js.map +0 -1
- package/dist/esm/classic/typed-array-utils.js +0 -112
- package/dist/esm/classic/typed-array-utils.js.map +0 -1
- package/dist/esm/context/context/context-state.js +0 -26
- package/dist/esm/context/context/context-state.js.map +0 -1
- package/dist/esm/context/context/create-context.js +0 -49
- package/dist/esm/context/context/create-context.js.map +0 -1
- package/dist/esm/context/context/device-pixels.js +0 -98
- package/dist/esm/context/context/device-pixels.js.map +0 -1
- package/dist/esm/context/context/webgl-checks.js +0 -34
- package/dist/esm/context/context/webgl-checks.js.map +0 -1
- package/dist/esm/context/debug/spector.js +0 -76
- package/dist/esm/context/debug/spector.js.map +0 -1
- package/dist/esm/context/debug/webgl-developer-tools.js +0 -121
- package/dist/esm/context/debug/webgl-developer-tools.js.map +0 -1
- package/dist/esm/context/parameters/unified-parameter-api.js +0 -65
- package/dist/esm/context/parameters/unified-parameter-api.js.map +0 -1
- package/dist/esm/context/parameters/webgl-parameter-tables.js +0 -445
- package/dist/esm/context/parameters/webgl-parameter-tables.js.map +0 -1
- package/dist/esm/context/polyfill/get-parameter-polyfill.js +0 -91
- package/dist/esm/context/polyfill/get-parameter-polyfill.js.map +0 -1
- package/dist/esm/context/polyfill/polyfill-context.js +0 -92
- package/dist/esm/context/polyfill/polyfill-context.js.map +0 -1
- package/dist/esm/context/polyfill/polyfill-table.js +0 -160
- package/dist/esm/context/polyfill/polyfill-table.js.map +0 -1
- package/dist/esm/context/polyfill/polyfill-vertex-array-object.js +0 -335
- package/dist/esm/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
- package/dist/esm/context/state-tracker/deep-array-equal.js +0 -21
- package/dist/esm/context/state-tracker/deep-array-equal.js.map +0 -1
- package/dist/esm/context/state-tracker/track-context-state.js +0 -183
- package/dist/esm/context/state-tracker/track-context-state.js.map +0 -1
- package/dist/esm/context/state-tracker/with-parameters.js +0 -36
- package/dist/esm/context/state-tracker/with-parameters.js.map +0 -1
- package/dist/esm/index.js +0 -27
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/init.js +0 -4
- package/dist/esm/init.js.map +0 -1
- package/dist/esm/types/webgl.js +0 -2
- package/dist/esm/types/webgl.js.map +0 -1
- package/dist/esm/types.js +0 -2
- package/dist/esm/types.js.map +0 -1
- package/dist/init.d.ts +0 -2
- package/dist/init.d.ts.map +0 -1
- package/dist/init.js +0 -4
- package/dist/init.js.map +0 -1
- package/src/bundle.ts +0 -4
- package/src/context/context/context-state.ts +0 -41
- package/src/context/context/device-pixels.ts +0 -152
- package/src/init.ts +0 -4
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{"version":3,"
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{"version":3,"file":"webgl-command-encoder.js","names":["CommandEncoder","CommandBuffer","WEBGLCommandEncoder","constructor","device","props","_defineProperty","destroy","copyBufferToBuffer","options","commandBuffer","commands","push","name","copyBufferToTexture","copyTextureToBuffer","copyTextureToTexture","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel"],"sources":["../../../src/adapter/resources/webgl-command-encoder.ts"],"sourcesContent":["import {CommandEncoder, CommandEncoderProps} from '@luma.gl/api';\nimport type {\n CopyBufferToBufferOptions,\n CopyBufferToTextureOptions,\n CopyTextureToBufferOptions,\n CopyTextureToTextureOptions\n} from '@luma.gl/api';\n\nimport CommandBuffer from './webgl-command-buffer';\nimport WebGLDevice from '../webgl-device';\n\nexport default class WEBGLCommandEncoder extends CommandEncoder {\n readonly device: WebGLDevice;\n\n readonly commandBuffer = new CommandBuffer();\n\n constructor(device: WebGLDevice, props: CommandEncoderProps) {\n super(props);\n this.device = device;\n }\n\n override destroy(): void {}\n\n // beginRenderPass(GPURenderPassDescriptor descriptor): GPURenderPassEncoder;\n // beginComputePass(optional GPUComputePassDescriptor descriptor = {}): GPUComputePassEncoder;\n // finish(options?: {id?: string}): GPUCommandBuffer;\n\n copyBufferToBuffer(options: CopyBufferToBufferOptions): void {\n this.commandBuffer.commands.push({name: 'copy-buffer-to-buffer', options});\n }\n\n copyBufferToTexture(options: CopyBufferToTextureOptions) {\n this.commandBuffer.commands.push({name: 'copy-buffer-to-texture', options});\n }\n\n copyTextureToBuffer(options: CopyTextureToBufferOptions): void {\n this.commandBuffer.commands.push({name: 'copy-texture-to-buffer', options});\n }\n\n copyTextureToTexture(options: CopyTextureToTextureOptions): void {\n this.commandBuffer.commands.push({name: 'copy-texture-to-texture', options});\n }\n\n override pushDebugGroup(groupLabel: string): void {}\n override popDebugGroup() {}\n\n override insertDebugMarker(markerLabel: string): void {}\n\n // writeTimestamp(querySet: Query, queryIndex: number): void {}\n\n // resolveQuerySet(options: {\n // querySet: GPUQuerySet,\n // firstQuery: number,\n // queryCount: number,\n // destination: Buffer,\n // destinationOffset?: number;\n // }): void;\n}\n"],"mappings":";AAAA,SAAQA,cAAc,QAA4B,cAAc;AAAC,OAQ1DC,aAAa;AAGpB,eAAe,MAAMC,mBAAmB,SAASF,cAAc,CAAC;EAK9DG,WAAWA,CAACC,MAAmB,EAAEC,KAA0B,EAAE;IAC3D,KAAK,CAACA,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA,wBAHU,IAAIL,aAAa,EAAE;IAI1C,IAAI,CAACG,MAAM,GAAGA,MAAM;EACtB;EAESG,OAAOA,CAAA,EAAS,CAAC;EAM1BC,kBAAkBA,CAACC,OAAkC,EAAQ;IAC3D,IAAI,CAACC,aAAa,CAACC,QAAQ,CAACC,IAAI,CAAC;MAACC,IAAI,EAAE,uBAAuB;MAAEJ;IAAO,CAAC,CAAC;EAC5E;EAEAK,mBAAmBA,CAACL,OAAmC,EAAE;IACvD,IAAI,CAACC,aAAa,CAACC,QAAQ,CAACC,IAAI,CAAC;MAACC,IAAI,EAAE,wBAAwB;MAAEJ;IAAO,CAAC,CAAC;EAC7E;EAEAM,mBAAmBA,CAACN,OAAmC,EAAQ;IAC7D,IAAI,CAACC,aAAa,CAACC,QAAQ,CAACC,IAAI,CAAC;MAACC,IAAI,EAAE,wBAAwB;MAAEJ;IAAO,CAAC,CAAC;EAC7E;EAEAO,oBAAoBA,CAACP,OAAoC,EAAQ;IAC/D,IAAI,CAACC,aAAa,CAACC,QAAQ,CAACC,IAAI,CAAC;MAACC,IAAI,EAAE,yBAAyB;MAAEJ;IAAO,CAAC,CAAC;EAC9E;EAESQ,cAAcA,CAACC,UAAkB,EAAQ,CAAC;EAC1CC,aAAaA,CAAA,EAAG,CAAC;EAEjBC,iBAAiBA,CAACC,WAAmB,EAAQ,CAAC;AAWzD"}
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{"version":3,"file":"webgl-external-texture.js","names":[],"sources":["../../../src/adapter/resources/webgl-external-texture.ts"],"sourcesContent":["/*\nexport default class WEBGLExternalTexture extends WEBGLTexture {\n readonly device: WebGLDevice;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext | null;\n readonly handle: WebGLTexture;\n\n data;\n\n width: number = undefined;\n height: number = undefined;\n depth: number = undefined;\n\n format = undefined;\n type = undefined;\n dataFormat = undefined;\n border = undefined;\n mipmaps: boolean = undefined;\n\n textureUnit: number = undefined;\n\n sampler: WEBGLSampler;\n\n // Program.draw() checks the loaded flag of all textures to avoid\n // Textures that are still loading from promises\n // Set to true as soon as texture has been initialized with valid data\n loaded = false;\n _video;\n\n readonly target: GL;\n // target cannot be modified by bind:\n // textures are special because when you first bind them to a target,\n // they get special information. When you first bind a texture as a\n // GL_TEXTURE_2D, you are actually setting special state in the texture.\n // You are saying that this texture is a 2D texture.\n // And it will always be a 2D texture; this state cannot be changed ever.\n // If you have a texture that was first bound as a GL_TEXTURE_2D,\n // you must always bind it as a GL_TEXTURE_2D;\n // attempting to bind it as GL_TEXTURE_3D will give rise to an error\n // (while run-time).\n\n static isSupported(device: WebGLDevice, options?: TextureSupportOptions): boolean {\n const {format, linearFiltering} = options;\n let supported = true;\n if (format) {\n supported = supported && isFormatSupported(device.gl, format);\n supported = supported && (!linearFiltering || isTextureFormatFilterable(device.gl, format));\n }\n return supported;\n }\n\n // eslint-disable-next-line max-statements\n constructor(device: Device | WebGLRenderingContext, props: TextureProps) {\n super(WebGLDevice.attach(device), {id: uid('texture'), ...props});\n\n this.target = getWebGLTextureTarget(props);\n\n this.device = WebGLDevice.attach(device);\n this.gl = this.device.gl;\n this.gl2 = this.device.gl2;\n this.handle = this.props.handle || this.gl.createTexture();\n\n let data = props.data;\n\n const isVideo = typeof HTMLVideoElement !== 'undefined' && data instanceof HTMLVideoElement;\n // @ts-expect-error\n if (isVideo && data.readyState < HTMLVideoElement.HAVE_METADATA) {\n this._video = null; // Declare member before the object is sealed\n data.addEventListener('loadeddata', () => this.initialize(props));\n return this;\n }\n\n update(): this {\n if (this._video) {\n const {video, parameters, lastTime} = this._video;\n // @ts-expect-error\n if (lastTime === video.currentTime || video.readyState < HTMLVideoElement.HAVE_CURRENT_DATA) {\n return;\n }\n this.setSubImageData({\n data: video,\n parameters\n });\n if (this.mipmaps) {\n this.generateMipmap();\n }\n this._video.lastTime = video.currentTime;\n }\n }\n\n\n*/"],"mappings":""}
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{"version":3,"file":"webgl-framebuffer.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-framebuffer.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAC,gBAAgB,EAAE,kBAAkB,EAAC,MAAM,cAAc,CAAC;AACvE,OAAO,EAAC,WAAW,EAAE,OAAO,EAAc,MAAM,cAAc,CAAC;AAC/D,OAAO,EAAE,MAAM,oBAAoB,CAAC;AACpC,OAAO,WAAW,MAAM,iBAAiB,CAAC;AAC1C,OAAO,YAAY,MAAM,iBAAiB,CAAC;AAC3C,OAAO,YAAY,MAAM,+BAA+B,CAAC;AAGzD,oBAAY,iBAAiB,GAAG,CAAC,OAAO,EAAE,MAAM,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC;AAC5D,oBAAY,UAAU,GAAG,YAAY,GAAG,YAAY,GAAG,iBAAiB,CAAC;AAEzE,iDAAiD;AACjD,MAAM,CAAC,OAAO,OAAO,gBAAiB,SAAQ,WAAW;IACvD,MAAM,EAAE,WAAW,CAAC;IACpB,EAAE,EAAE,qBAAqB,CAAC;IAC1B,MAAM,EAAE,gBAAgB,CAAC;IAEzB,IAAI,OAAO,iBAAuC;IAClD,QAAQ,CAAC,gBAAgB,EAAE,YAAY,EAAE,CAAM;IAC/C,QAAQ,CAAC,sBAAsB,EAAE,YAAY,GAAG,IAAI,CAAQ;IAC5D,SAAS,CAAC,aAAa,EAAE,CAAC,YAAY,GAAG,YAAY,CAAC,EAAE,CAAM;gBAElD,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,gBAAgB;IAuC/C,OAAO,IAAI,IAAI;IAaxB,uBAAuB;IACvB,SAAS,CAAC,YAAY,IAAI,IAAI;IAW9B,uBAAuB,IAAI,YAAY,EAAE;IAgBzC,gCAAgC;IAChC,SAAS,CAAC,sBAAsB,CAAC,MAAM,EAAE,kBAAkB,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,YAAY;IAgCzG,4DAA4D;IAC5D,SAAS,CAAC,6BAA6B,IAAI,YAAY,GAAG,YAAY;IAyBtE,iEAAiE;IACjE,SAAS,CAAC,kBAAkB,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;IA0BjE,4BAA4B;IAC5B,SAAS,CAAC,UAAU,CAAC,eAAe,EAAE,EAAE,EAAE,UAAU,EAAE,UAAU,GAAG,YAAY,GAAG,YAAY;IAe9F,SAAS,CAAC,mBAAmB,CAAC,UAAU,EAAE,EAAE,EAAE,YAAY,EAAE,YAAY,GAAG,IAAI;IAS/E;;;;;OAKG;IACH,SAAS,CAAC,cAAc,CAAC,UAAU,EAAE,EAAE,EAAE,OAAO,EAAE,YAAY,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;CA2BpG"}
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return this.colorAttachments[0];
|
|
10
10
|
}
|
|
11
|
-
|
|
12
11
|
constructor(device, props) {
|
|
13
12
|
super(device, props);
|
|
14
|
-
|
|
15
13
|
_defineProperty(this, "device", void 0);
|
|
16
|
-
|
|
17
14
|
_defineProperty(this, "gl", void 0);
|
|
18
|
-
|
|
19
15
|
_defineProperty(this, "handle", void 0);
|
|
20
|
-
|
|
21
16
|
_defineProperty(this, "colorAttachments", []);
|
|
22
|
-
|
|
23
|
-
_defineProperty(this, "depthStencilAttachment", undefined);
|
|
24
|
-
|
|
17
|
+
_defineProperty(this, "depthStencilAttachment", null);
|
|
25
18
|
_defineProperty(this, "_ownResources", []);
|
|
26
|
-
|
|
27
19
|
this.device = device;
|
|
28
20
|
this.gl = device.gl;
|
|
29
21
|
this.handle = this.props.handle !== undefined ? this.props.handle : this.gl.createFramebuffer();
|
|
30
|
-
|
|
31
22
|
if (this.handle) {
|
|
32
|
-
this.handle
|
|
23
|
+
device.setSpectorMetadata(this.handle, {
|
|
33
24
|
id: this.props.id,
|
|
34
25
|
props: this.props
|
|
35
|
-
};
|
|
26
|
+
});
|
|
36
27
|
}
|
|
37
|
-
|
|
38
28
|
this.colorAttachments = this._createColorAttachments();
|
|
39
29
|
this.depthStencilAttachment = this._createDepthStencilAttachment();
|
|
40
30
|
const prevHandle = this.gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);
|
|
41
|
-
|
|
42
31
|
for (let i = 0; i < this.colorAttachments.length; ++i) {
|
|
43
32
|
const attachment = this.colorAttachments[i];
|
|
44
33
|
const attachmentPoint = GL.COLOR_ATTACHMENT0 + i;
|
|
45
|
-
|
|
46
34
|
if (attachment) {
|
|
47
35
|
this._attachOne(attachmentPoint, attachment);
|
|
48
36
|
}
|
|
49
37
|
}
|
|
50
|
-
|
|
51
38
|
if (this.props.depthStencilAttachment) {
|
|
52
39
|
this._attachOne(getWebGLDepthStencilAttachment(this.depthStencilAttachment.format), this.depthStencilAttachment);
|
|
53
40
|
}
|
|
54
|
-
|
|
55
41
|
this.gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);
|
|
56
|
-
|
|
57
42
|
if (props.check !== false) {
|
|
58
43
|
this._checkStatus();
|
|
59
44
|
}
|
|
60
45
|
}
|
|
61
|
-
|
|
62
46
|
destroy() {
|
|
63
47
|
if (this.handle !== null) {
|
|
64
48
|
for (const resource of this._ownResources) {
|
|
65
49
|
resource.destroy();
|
|
66
50
|
}
|
|
67
|
-
|
|
68
51
|
this.gl.deleteFramebuffer(this.handle);
|
|
69
|
-
this.
|
|
52
|
+
this.destroyed = true;
|
|
70
53
|
}
|
|
71
54
|
}
|
|
72
|
-
|
|
73
55
|
_checkStatus() {
|
|
74
56
|
const {
|
|
75
57
|
gl
|
|
@@ -77,26 +59,21 @@ export default class WEBGLFramebuffer extends Framebuffer {
|
|
|
77
59
|
const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);
|
|
78
60
|
const status = gl.checkFramebufferStatus(GL.FRAMEBUFFER);
|
|
79
61
|
gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);
|
|
80
|
-
|
|
81
62
|
if (status !== gl.FRAMEBUFFER_COMPLETE) {
|
|
82
63
|
throw new Error("Framebuffer ".concat(_getFrameBufferStatus(status)));
|
|
83
64
|
}
|
|
84
65
|
}
|
|
85
|
-
|
|
86
66
|
_createColorAttachments() {
|
|
87
67
|
return this.props.colorAttachments.map(colorAttachment => {
|
|
88
68
|
if (!colorAttachment) {
|
|
89
69
|
return undefined;
|
|
90
70
|
}
|
|
91
|
-
|
|
92
71
|
if (colorAttachment instanceof WebGLTexture) {
|
|
93
72
|
return colorAttachment;
|
|
94
73
|
}
|
|
95
|
-
|
|
96
74
|
return this._createColorAttachment(colorAttachment, this.width, this.height);
|
|
97
75
|
});
|
|
98
76
|
}
|
|
99
|
-
|
|
100
77
|
_createColorAttachment(format, width, height) {
|
|
101
78
|
const texture = this.device._createTexture({
|
|
102
79
|
id: "".concat(this.id, "-color"),
|
|
@@ -112,25 +89,19 @@ export default class WEBGLFramebuffer extends Framebuffer {
|
|
|
112
89
|
addressModeV: 'clamp-to-edge'
|
|
113
90
|
}
|
|
114
91
|
});
|
|
115
|
-
|
|
116
92
|
this._ownResources.push(texture);
|
|
117
|
-
|
|
118
93
|
return texture;
|
|
119
94
|
}
|
|
120
|
-
|
|
121
95
|
_createDepthStencilAttachment() {
|
|
122
96
|
if (!this.props.depthStencilAttachment) {
|
|
123
97
|
return undefined;
|
|
124
98
|
}
|
|
125
|
-
|
|
126
99
|
if (this.props.depthStencilAttachment instanceof Renderbuffer) {
|
|
127
100
|
return this.props.depthStencilAttachment;
|
|
128
101
|
}
|
|
129
|
-
|
|
130
102
|
if (this.props.depthStencilAttachment instanceof Texture) {
|
|
131
103
|
return this.props.depthStencilAttachment;
|
|
132
104
|
}
|
|
133
|
-
|
|
134
105
|
const format = this.props.depthStencilAttachment;
|
|
135
106
|
const webglFormat = getWebGLTextureFormat(this.gl, format);
|
|
136
107
|
const texture = new Renderbuffer(this.device, {
|
|
@@ -139,125 +110,96 @@ export default class WEBGLFramebuffer extends Framebuffer {
|
|
|
139
110
|
width: this.width,
|
|
140
111
|
height: this.height
|
|
141
112
|
});
|
|
142
|
-
|
|
143
113
|
this._ownResources.push(texture);
|
|
144
|
-
|
|
145
114
|
return texture;
|
|
146
115
|
}
|
|
147
|
-
|
|
148
116
|
_resizeAttachments(width, height) {
|
|
149
117
|
var _this$depthStencilAtt;
|
|
150
|
-
|
|
151
118
|
if (this.handle === null) {
|
|
152
119
|
this.width = this.gl.drawingBufferWidth;
|
|
153
120
|
this.height = this.gl.drawingBufferHeight;
|
|
154
121
|
return this;
|
|
155
122
|
}
|
|
156
|
-
|
|
157
123
|
if (width === undefined) {
|
|
158
124
|
width = this.gl.drawingBufferWidth;
|
|
159
125
|
}
|
|
160
|
-
|
|
161
126
|
if (height === undefined) {
|
|
162
127
|
height = this.gl.drawingBufferHeight;
|
|
163
128
|
}
|
|
164
|
-
|
|
165
129
|
if (width !== this.width && height !== this.height) {
|
|
166
130
|
log.log(2, "Resizing framebuffer ".concat(this.id, " to ").concat(width, "x").concat(height))();
|
|
167
131
|
}
|
|
168
|
-
|
|
169
132
|
for (const colorAttachment of this.colorAttachments) {
|
|
170
133
|
colorAttachment.resize({
|
|
171
134
|
width,
|
|
172
135
|
height
|
|
173
136
|
});
|
|
174
137
|
}
|
|
175
|
-
|
|
176
138
|
(_this$depthStencilAtt = this.depthStencilAttachment) === null || _this$depthStencilAtt === void 0 ? void 0 : _this$depthStencilAtt.resize({
|
|
177
139
|
width,
|
|
178
140
|
height
|
|
179
141
|
});
|
|
180
142
|
return this;
|
|
181
143
|
}
|
|
182
|
-
|
|
183
144
|
_attachOne(attachmentPoint, attachment) {
|
|
184
145
|
if (attachment instanceof Renderbuffer) {
|
|
185
146
|
this._attachRenderbuffer(attachmentPoint, attachment);
|
|
186
|
-
|
|
187
147
|
return attachment;
|
|
188
148
|
} else if (Array.isArray(attachment)) {
|
|
189
149
|
const [texture, layer = 0, level = 0] = attachment;
|
|
190
|
-
|
|
191
150
|
this._attachTexture(attachmentPoint, texture, layer, level);
|
|
192
|
-
|
|
193
151
|
return texture;
|
|
194
152
|
} else if (attachment instanceof WebGLTexture) {
|
|
195
153
|
this._attachTexture(attachmentPoint, attachment, 0, 0);
|
|
196
|
-
|
|
197
154
|
return attachment;
|
|
198
155
|
}
|
|
156
|
+
throw new Error('attach');
|
|
199
157
|
}
|
|
200
|
-
|
|
201
158
|
_attachRenderbuffer(attachment, renderbuffer) {
|
|
202
159
|
this.gl.framebufferRenderbuffer(GL.FRAMEBUFFER, attachment, GL.RENDERBUFFER, renderbuffer.handle);
|
|
203
160
|
}
|
|
204
|
-
|
|
205
161
|
_attachTexture(attachment, texture, layer, level) {
|
|
206
162
|
const {
|
|
207
163
|
gl,
|
|
208
164
|
gl2
|
|
209
165
|
} = this.device;
|
|
210
166
|
gl.bindTexture(texture.target, texture.handle);
|
|
211
|
-
|
|
212
167
|
switch (texture.target) {
|
|
213
168
|
case GL.TEXTURE_2D_ARRAY:
|
|
214
169
|
case GL.TEXTURE_3D:
|
|
215
170
|
this.device.assertWebGL2();
|
|
216
|
-
gl2.framebufferTextureLayer(GL.FRAMEBUFFER, attachment, texture.target, level, layer);
|
|
171
|
+
gl2 === null || gl2 === void 0 ? void 0 : gl2.framebufferTextureLayer(GL.FRAMEBUFFER, attachment, texture.target, level, layer);
|
|
217
172
|
break;
|
|
218
|
-
|
|
219
173
|
case GL.TEXTURE_CUBE_MAP:
|
|
220
174
|
const face = mapIndexToCubeMapFace(layer);
|
|
221
175
|
gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, face, texture.handle, level);
|
|
222
176
|
break;
|
|
223
|
-
|
|
224
177
|
case GL.TEXTURE_2D:
|
|
225
178
|
gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, GL.TEXTURE_2D, texture.handle, level);
|
|
226
179
|
break;
|
|
227
|
-
|
|
228
180
|
default:
|
|
229
181
|
assert(false, 'Illegal texture type');
|
|
230
182
|
}
|
|
231
|
-
|
|
232
183
|
gl.bindTexture(texture.target, null);
|
|
233
184
|
}
|
|
234
|
-
|
|
235
185
|
}
|
|
236
|
-
|
|
237
186
|
function mapIndexToCubeMapFace(layer) {
|
|
238
187
|
return layer < GL.TEXTURE_CUBE_MAP_POSITIVE_X ? layer + GL.TEXTURE_CUBE_MAP_POSITIVE_X : layer;
|
|
239
188
|
}
|
|
240
|
-
|
|
241
189
|
function _getFrameBufferStatus(status) {
|
|
242
190
|
switch (status) {
|
|
243
191
|
case GL.FRAMEBUFFER_COMPLETE:
|
|
244
192
|
return 'success';
|
|
245
|
-
|
|
246
193
|
case GL.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
|
|
247
194
|
return 'Mismatched attachments';
|
|
248
|
-
|
|
249
195
|
case GL.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
|
|
250
196
|
return 'No attachments';
|
|
251
|
-
|
|
252
197
|
case GL.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
|
|
253
198
|
return 'Height/width mismatch';
|
|
254
|
-
|
|
255
199
|
case GL.FRAMEBUFFER_UNSUPPORTED:
|
|
256
200
|
return 'Unsupported or split attachments';
|
|
257
|
-
|
|
258
201
|
case GL.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
|
|
259
202
|
return 'Samples mismatch';
|
|
260
|
-
|
|
261
203
|
default:
|
|
262
204
|
return "".concat(status);
|
|
263
205
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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Renderbuffer)[] = [];\n\n constructor(device: WebGLDevice, props: FramebufferProps) {\n super(device, props);\n this.device = device;\n this.gl = device.gl;\n this.handle = this.props.handle !== undefined ? this.props.handle : this.gl.createFramebuffer();\n\n if (this.handle) { // default framebuffer is null...\n // @ts-expect-error Per SPECTOR docs\n this.handle.__SPECTOR_Metadata = {id: this.props.id, props: this.props};\n }\n\n this.colorAttachments = this._createColorAttachments();\n // @ts-expect-error\n this.depthStencilAttachment = this._createDepthStencilAttachment();\n\n /** Attach from a map of attachments */\n const prevHandle = this.gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n\n // Walk the attachments\n for (let i = 0; i < this.colorAttachments.length; ++i) {\n const attachment = this.colorAttachments[i];\n const attachmentPoint = GL.COLOR_ATTACHMENT0 + i;\n if (attachment) {\n this._attachOne(attachmentPoint, attachment);\n }\n }\n\n if (this.props.depthStencilAttachment) {\n this._attachOne(getWebGLDepthStencilAttachment(this.depthStencilAttachment.format), this.depthStencilAttachment);\n }\n\n // @ts-expect-error\n this.gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n\n // @ts-expect-error\n if (props.check !== false) {\n this._checkStatus();\n }\n }\n\n destroy() {\n if (this.handle !== null) {\n for (const resource of this._ownResources) {\n resource.destroy();\n }\n this.gl.deleteFramebuffer(this.handle);\n this.handle = null;\n }\n }\n\n // PRIVATE\n\n /** Check the status */\n protected _checkStatus(): void {\n const {gl} = this;\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n const status = gl.checkFramebufferStatus(GL.FRAMEBUFFER);\n // @ts-expect-error\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new Error(`Framebuffer ${_getFrameBufferStatus(status)}`);\n }\n }\n\n _createColorAttachments(): WebGLTexture[] {\n 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To have consistant\n // behavior we always disable mipmaps.\n mipmaps: false,\n // Set MIN and MAG filtering parameters so mipmaps are not used in sampling.\n // Use LINEAR so subpixel algos like fxaa work.\n // Set WRAP modes that support NPOT textures too.\n sampler: {\n minFilter: 'linear',\n magFilter: 'linear',\n addressModeU: 'clamp-to-edge',\n addressModeV: 'clamp-to-edge'\n },\n // parameters: {\n // [GL.TEXTURE_MIN_FILTER]: GL.LINEAR,\n // [GL.TEXTURE_MAG_FILTER]: GL.LINEAR,\n // [GL.TEXTURE_WRAP_S]: GL.CLAMP_TO_EDGE,\n // [GL.TEXTURE_WRAP_T]: GL.CLAMP_TO_EDGE\n // }\n }) as WebGLTexture;\n this._ownResources.push(texture);\n return texture;\n }\n\n /** Create a depth stencil attachment GL.DEPTH24_STENCIL8 */\n protected _createDepthStencilAttachment(): Renderbuffer | WebGLTexture {\n if (!this.props.depthStencilAttachment) {\n return undefined;\n }\n if (this.props.depthStencilAttachment instanceof Renderbuffer) {\n return this.props.depthStencilAttachment;\n }\n if (this.props.depthStencilAttachment instanceof Texture) {\n return this.props.depthStencilAttachment as unknown as WebGLTexture;\n }\n const format = this.props.depthStencilAttachment;\n const webglFormat = getWebGLTextureFormat(this.gl, format);\n\n const texture = new Renderbuffer(this.device, {\n id: `${this.id}-depth-stencil`, // TODO misleading if not depth and stencil?\n format: webglFormat,\n // dataFormat: GL.DEPTH_STENCIL,\n // type: GL.UNSIGNED_INT_24_8,\n width: this.width,\n height: this.height\n });\n this._ownResources.push(texture);\n return texture;\n }\n\n /** Attachment resize is expected to be a noop if size is same */\n protected _resizeAttachments(width: number, height: number): this {\n // for default framebuffer, just update the stored size\n if (this.handle === null) {\n // assert(width === undefined && height === undefined);\n this.width = this.gl.drawingBufferWidth;\n this.height = this.gl.drawingBufferHeight;\n return this;\n }\n if (width === undefined) {\n width = this.gl.drawingBufferWidth;\n }\n if (height === undefined) {\n height = this.gl.drawingBufferHeight;\n }\n\n if (width !== this.width && height !== this.height) {\n log.log(2, `Resizing framebuffer ${this.id} to ${width}x${height}`)();\n }\n\n for (const colorAttachment of this.colorAttachments) {\n colorAttachment.resize({width, height});\n }\n this.depthStencilAttachment?.resize({width, height});\n return this;\n }\n\n /** Attach one attachment */\n protected _attachOne(attachmentPoint: GL, attachment: Attachment): WebGLTexture | Renderbuffer {\n if (attachment instanceof Renderbuffer) {\n this._attachRenderbuffer(attachmentPoint, attachment);\n return attachment;\n } else if (Array.isArray(attachment)) {\n const [texture, layer = 0, level = 0] = attachment;\n this._attachTexture(attachmentPoint, texture as unknown as WebGLTexture, layer, level);\n return texture as unknown as WebGLTexture;\n } else if (attachment instanceof WebGLTexture) {\n this._attachTexture(attachmentPoint, attachment, 0, 0);\n return attachment;\n }\n }\n\n protected _attachRenderbuffer(attachment: GL, renderbuffer: Renderbuffer): void {\n this.gl.framebufferRenderbuffer(\n GL.FRAMEBUFFER,\n attachment,\n GL.RENDERBUFFER,\n renderbuffer.handle\n );\n }\n\n /**\n * @param attachment\n * @param texture\n * @param layer = 0 - index into WebGLTextureArray and Texture3D or face for `TextureCubeMap`\n * @param level = 0 - mipmapLevel (must be 0 in WebGL1)\n */\n protected _attachTexture(attachment: GL, texture: WebGLTexture, layer: number, level: number): void {\n const {gl, gl2} = this.device;\n gl.bindTexture(texture.target, texture.handle);\n\n switch (texture.target) {\n case GL.TEXTURE_2D_ARRAY:\n case GL.TEXTURE_3D:\n this.device.assertWebGL2();\n gl2.framebufferTextureLayer(GL.FRAMEBUFFER, attachment, texture.target, level, layer);\n break;\n\n case GL.TEXTURE_CUBE_MAP:\n // layer must be a cubemap face (or if index, converted to cube map face)\n const face = mapIndexToCubeMapFace(layer);\n gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, face, texture.handle, level);\n break;\n\n case GL.TEXTURE_2D:\n gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, GL.TEXTURE_2D, texture.handle, level);\n break;\n\n default:\n assert(false, 'Illegal texture type');\n }\n\n gl.bindTexture(texture.target, null);\n }\n}\n\n// Helper functions\n\n// Map an index to a cube map face constant\nfunction mapIndexToCubeMapFace(layer) {\n // TEXTURE_CUBE_MAP_POSITIVE_X is a big value (0x8515)\n // if smaller assume layer is index, otherwise assume it is already a cube map face constant\n return layer < GL.TEXTURE_CUBE_MAP_POSITIVE_X ? layer + GL.TEXTURE_CUBE_MAP_POSITIVE_X : layer;\n}\n\n// Helper METHODS\n// Get a string describing the framebuffer error if installed\nfunction _getFrameBufferStatus(status) {\n switch (status) {\n case GL.FRAMEBUFFER_COMPLETE:\n return 'success';\n case GL.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n return 'Mismatched attachments';\n case GL.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n return 'No attachments';\n case GL.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n return 'Height/width mismatch';\n case GL.FRAMEBUFFER_UNSUPPORTED:\n return 'Unsupported or split attachments';\n // WebGL2\n case GL.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:\n return 'Samples mismatch';\n // OVR_multiview2 extension\n // case GL.FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR: return 'baseViewIndex mismatch';\n default:\n return `${status}`;\n }\n}\n"],"file":"webgl-framebuffer.js"}
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+
{"version":3,"file":"webgl-framebuffer.js","names":["Framebuffer","Texture","log","assert","GL","WebGLTexture","Renderbuffer","getWebGLTextureFormat","getWebGLDepthStencilAttachment","WEBGLFramebuffer","texture","colorAttachments","constructor","device","props","_defineProperty","gl","handle","undefined","createFramebuffer","setSpectorMetadata","id","_createColorAttachments","depthStencilAttachment","_createDepthStencilAttachment","prevHandle","bindFramebuffer","FRAMEBUFFER","i","length","attachment","attachmentPoint","COLOR_ATTACHMENT0","_attachOne","format","check","_checkStatus","destroy","resource","_ownResources","deleteFramebuffer","destroyed","status","checkFramebufferStatus","FRAMEBUFFER_COMPLETE","Error","concat","_getFrameBufferStatus","map","colorAttachment","_createColorAttachment","width","height","_createTexture","data","mipmaps","sampler","minFilter","magFilter","addressModeU","addressModeV","push","webglFormat","_resizeAttachments","_this$depthStencilAtt","drawingBufferWidth","drawingBufferHeight","resize","_attachRenderbuffer","Array","isArray","layer","level","_attachTexture","renderbuffer","framebufferRenderbuffer","RENDERBUFFER","gl2","bindTexture","target","TEXTURE_2D_ARRAY","TEXTURE_3D","assertWebGL2","framebufferTextureLayer","TEXTURE_CUBE_MAP","face","mapIndexToCubeMapFace","framebufferTexture2D","TEXTURE_2D","TEXTURE_CUBE_MAP_POSITIVE_X","FRAMEBUFFER_INCOMPLETE_ATTACHMENT","FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT","FRAMEBUFFER_INCOMPLETE_DIMENSIONS","FRAMEBUFFER_UNSUPPORTED","FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"],"sources":["../../../src/adapter/resources/webgl-framebuffer.ts"],"sourcesContent":["// luma.gl, MIT license\n\nimport type {FramebufferProps, ColorTextureFormat} from '@luma.gl/api';\nimport {Framebuffer, Texture, log, assert} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport WebGLDevice from '../webgl-device';\nimport WebGLTexture from './webgl-texture';\nimport Renderbuffer from '../objects/webgl-renderbuffer';\nimport {getWebGLTextureFormat, getWebGLDepthStencilAttachment} from '../converters/texture-formats';\n\nexport type TextureAttachment = [Texture, number?, number?];\nexport type Attachment = WebGLTexture | Renderbuffer | TextureAttachment;\n\n/** luma.gl Framebuffer, WebGL implementation */\nexport default class WEBGLFramebuffer extends Framebuffer {\n device: WebGLDevice;\n gl: WebGLRenderingContext;\n handle: WebGLFramebuffer;\n\n get texture() { return this.colorAttachments[0]; }\n readonly colorAttachments: WebGLTexture[] = [];\n readonly depthStencilAttachment: WebGLTexture | null = null;\n protected _ownResources: (WebGLTexture | Renderbuffer)[] = [];\n\n constructor(device: WebGLDevice, props: FramebufferProps) {\n super(device, props);\n this.device = device;\n this.gl = device.gl;\n this.handle = this.props.handle !== undefined ? this.props.handle : this.gl.createFramebuffer();\n\n if (this.handle) { // default framebuffer is null...\n device.setSpectorMetadata(this.handle, {id: this.props.id, props: this.props});\n }\n\n this.colorAttachments = this._createColorAttachments();\n // @ts-expect-error\n this.depthStencilAttachment = this._createDepthStencilAttachment();\n\n /** Attach from a map of attachments */\n const prevHandle = this.gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n\n // Walk the attachments\n for (let i = 0; i < this.colorAttachments.length; ++i) {\n const attachment = this.colorAttachments[i];\n const attachmentPoint = GL.COLOR_ATTACHMENT0 + i;\n if (attachment) {\n this._attachOne(attachmentPoint, attachment);\n }\n }\n\n if (this.props.depthStencilAttachment) {\n this._attachOne(getWebGLDepthStencilAttachment(this.depthStencilAttachment.format), this.depthStencilAttachment);\n }\n\n // @ts-expect-error\n this.gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n\n // @ts-expect-error\n if (props.check !== false) {\n this._checkStatus();\n }\n }\n\n override destroy(): void {\n if (this.handle !== null) {\n for (const resource of this._ownResources) {\n resource.destroy();\n }\n this.gl.deleteFramebuffer(this.handle);\n // this.handle = null;\n this.destroyed = true;\n }\n }\n\n // PRIVATE\n\n /** Check the status */\n protected _checkStatus(): void {\n const {gl} = this;\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n const status = gl.checkFramebufferStatus(GL.FRAMEBUFFER);\n // @ts-expect-error\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new Error(`Framebuffer ${_getFrameBufferStatus(status)}`);\n }\n }\n\n _createColorAttachments(): WebGLTexture[] {\n return this.props.colorAttachments.map(colorAttachment => {\n if (!colorAttachment) {\n return undefined;\n }\n if (colorAttachment instanceof WebGLTexture) {\n return colorAttachment;\n }\n // if (typeof colorAttachment === 'default') {\n // return this._createColorAttachment('rgba8unorm', this.width, this.height);\n // }\n // @ts-expect-error\n return this._createColorAttachment(colorAttachment, this.width, this.height);\n });\n }\n\n /** Create a color attachment */\n protected _createColorAttachment(format: ColorTextureFormat, width: number, height: number): WebGLTexture {\n const texture = this.device._createTexture({\n id: `${this.id}-color`,\n data: null, // reserves texture memory, but texels are undefined\n format,\n // type: GL.UNSIGNED_BYTE,\n width,\n height,\n // Note: Mipmapping can be disabled by texture resource when we resize the texture\n // to a non-power-of-two dimenstion (NPOT texture) under WebGL1. To have consistant\n // behavior we always disable mipmaps.\n mipmaps: false,\n // Set MIN and MAG filtering parameters so mipmaps are not used in sampling.\n // Use LINEAR so subpixel algos like fxaa work.\n // Set WRAP modes that support NPOT textures too.\n sampler: {\n minFilter: 'linear',\n magFilter: 'linear',\n addressModeU: 'clamp-to-edge',\n addressModeV: 'clamp-to-edge'\n },\n // parameters: {\n // [GL.TEXTURE_MIN_FILTER]: GL.LINEAR,\n // [GL.TEXTURE_MAG_FILTER]: GL.LINEAR,\n // [GL.TEXTURE_WRAP_S]: GL.CLAMP_TO_EDGE,\n // [GL.TEXTURE_WRAP_T]: GL.CLAMP_TO_EDGE\n // }\n }) ;\n this._ownResources.push(texture);\n return texture;\n }\n\n /** Create a depth stencil attachment GL.DEPTH24_STENCIL8 */\n protected _createDepthStencilAttachment(): Renderbuffer | WebGLTexture {\n if (!this.props.depthStencilAttachment) {\n return undefined;\n }\n if (this.props.depthStencilAttachment instanceof Renderbuffer) {\n return this.props.depthStencilAttachment;\n }\n if (this.props.depthStencilAttachment instanceof Texture) {\n return this.props.depthStencilAttachment as unknown as WebGLTexture;\n }\n const format = this.props.depthStencilAttachment;\n const webglFormat = getWebGLTextureFormat(this.gl, format);\n\n const texture = new Renderbuffer(this.device, {\n id: `${this.id}-depth-stencil`, // TODO misleading if not depth and stencil?\n format: webglFormat,\n // dataFormat: GL.DEPTH_STENCIL,\n // type: GL.UNSIGNED_INT_24_8,\n width: this.width,\n height: this.height\n });\n this._ownResources.push(texture);\n return texture;\n }\n\n /** Attachment resize is expected to be a noop if size is same */\n protected _resizeAttachments(width: number, height: number): this {\n // for default framebuffer, just update the stored size\n if (this.handle === null) {\n // assert(width === undefined && height === undefined);\n this.width = this.gl.drawingBufferWidth;\n this.height = this.gl.drawingBufferHeight;\n return this;\n }\n if (width === undefined) {\n width = this.gl.drawingBufferWidth;\n }\n if (height === undefined) {\n height = this.gl.drawingBufferHeight;\n }\n\n if (width !== this.width && height !== this.height) {\n log.log(2, `Resizing framebuffer ${this.id} to ${width}x${height}`)();\n }\n\n for (const colorAttachment of this.colorAttachments) {\n colorAttachment.resize({width, height});\n }\n this.depthStencilAttachment?.resize({width, height});\n return this;\n }\n\n /** Attach one attachment */\n protected _attachOne(attachmentPoint: GL, attachment: Attachment): WebGLTexture | Renderbuffer {\n if (attachment instanceof Renderbuffer) {\n this._attachRenderbuffer(attachmentPoint, attachment);\n return attachment;\n } else if (Array.isArray(attachment)) {\n const [texture, layer = 0, level = 0] = attachment;\n this._attachTexture(attachmentPoint, texture as unknown as WebGLTexture, layer, level);\n return texture as unknown as WebGLTexture;\n } else if (attachment instanceof WebGLTexture) {\n this._attachTexture(attachmentPoint, attachment, 0, 0);\n return attachment;\n }\n throw new Error('attach');\n }\n\n protected _attachRenderbuffer(attachment: GL, renderbuffer: Renderbuffer): void {\n this.gl.framebufferRenderbuffer(\n GL.FRAMEBUFFER,\n attachment,\n GL.RENDERBUFFER,\n renderbuffer.handle\n );\n }\n\n /**\n * @param attachment\n * @param texture\n * @param layer = 0 - index into WebGLTextureArray and Texture3D or face for `TextureCubeMap`\n * @param level = 0 - mipmapLevel (must be 0 in WebGL1)\n */\n protected _attachTexture(attachment: GL, texture: WebGLTexture, layer: number, level: number): void {\n const {gl, gl2} = this.device;\n gl.bindTexture(texture.target, texture.handle);\n\n switch (texture.target) {\n case GL.TEXTURE_2D_ARRAY:\n case GL.TEXTURE_3D:\n this.device.assertWebGL2();\n gl2?.framebufferTextureLayer(GL.FRAMEBUFFER, attachment, texture.target, level, layer);\n break;\n\n case GL.TEXTURE_CUBE_MAP:\n // layer must be a cubemap face (or if index, converted to cube map face)\n const face = mapIndexToCubeMapFace(layer);\n gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, face, texture.handle, level);\n break;\n\n case GL.TEXTURE_2D:\n gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, GL.TEXTURE_2D, texture.handle, level);\n break;\n\n default:\n assert(false, 'Illegal texture type');\n }\n\n gl.bindTexture(texture.target, null);\n }\n}\n\n// Helper functions\n\n// Map an index to a cube map face constant\nfunction mapIndexToCubeMapFace(layer: number | GL): GL {\n // TEXTURE_CUBE_MAP_POSITIVE_X is a big value (0x8515)\n // if smaller assume layer is index, otherwise assume it is already a cube map face constant\n return layer < GL.TEXTURE_CUBE_MAP_POSITIVE_X ? layer + GL.TEXTURE_CUBE_MAP_POSITIVE_X : layer;\n}\n\n// Helper METHODS\n// Get a string describing the framebuffer error if installed\nfunction _getFrameBufferStatus(status: GL) {\n switch (status) {\n case GL.FRAMEBUFFER_COMPLETE:\n return 'success';\n case GL.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n return 'Mismatched attachments';\n case GL.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n return 'No attachments';\n case GL.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n return 'Height/width mismatch';\n case GL.FRAMEBUFFER_UNSUPPORTED:\n return 'Unsupported or split attachments';\n // WebGL2\n case GL.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:\n return 'Samples mismatch';\n // OVR_multiview2 extension\n // case GL.FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR: return 'baseViewIndex mismatch';\n default:\n return `${status}`;\n 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|
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@@ -3,7 +3,7 @@ import WebGLDevice from '../webgl-device';
|
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3
3
|
export default class WEBGLRenderPass extends RenderPass {
|
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4
4
|
readonly device: WebGLDevice;
|
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5
5
|
constructor(device: WebGLDevice, props: RenderPassProps);
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6
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-
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6
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+
end(): void;
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7
7
|
pushDebugGroup(groupLabel: string): void;
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8
8
|
popDebugGroup(): void;
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9
9
|
insertDebugMarker(markerLabel: string): void;
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"webgl-render-pass.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-render-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,UAAU,EAAE,eAAe,EAAC,MAAM,cAAc,CAAC;AACzD,OAAO,WAAW,MAAM,iBAAiB,CAAC;AAE1C,MAAM,CAAC,OAAO,OAAO,eAAgB,SAAQ,UAAU;IACrD,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;gBAEjB,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,eAAe;
|
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1
|
+
{"version":3,"file":"webgl-render-pass.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-render-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,UAAU,EAAE,eAAe,EAAC,MAAM,cAAc,CAAC;AACzD,OAAO,WAAW,MAAM,iBAAiB,CAAC;AAE1C,MAAM,CAAC,OAAO,OAAO,eAAgB,SAAQ,UAAU;IACrD,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;gBAEjB,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,eAAe;IAKvD,GAAG,IAAI,IAAI;IAEX,cAAc,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;IACxC,aAAa,IAAI,IAAI;IACrB,iBAAiB,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;CAQ7C"}
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@@ -3,17 +3,12 @@ import { RenderPass } from '@luma.gl/api';
|
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3
3
|
export default class WEBGLRenderPass extends RenderPass {
|
|
4
4
|
constructor(device, props) {
|
|
5
5
|
super(device, props);
|
|
6
|
-
|
|
7
6
|
_defineProperty(this, "device", void 0);
|
|
7
|
+
this.device = device;
|
|
8
8
|
}
|
|
9
|
-
|
|
10
|
-
endPass() {}
|
|
11
|
-
|
|
9
|
+
end() {}
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12
10
|
pushDebugGroup(groupLabel) {}
|
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13
|
-
|
|
14
11
|
popDebugGroup() {}
|
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15
|
-
|
|
16
12
|
insertDebugMarker(markerLabel) {}
|
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17
|
-
|
|
18
13
|
}
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19
14
|
//# sourceMappingURL=webgl-render-pass.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"
|
|
1
|
+
{"version":3,"file":"webgl-render-pass.js","names":["RenderPass","WEBGLRenderPass","constructor","device","props","_defineProperty","end","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel"],"sources":["../../../src/adapter/resources/webgl-render-pass.ts"],"sourcesContent":["import {RenderPass, RenderPassProps} from '@luma.gl/api';\nimport WebGLDevice from '../webgl-device';\n\nexport default class WEBGLRenderPass extends RenderPass {\n readonly device: WebGLDevice;\n\n constructor(device: WebGLDevice, props: RenderPassProps) {\n super(device, props);\n this.device = device;\n }\n\n end(): void {}\n\n pushDebugGroup(groupLabel: string): void {}\n popDebugGroup(): void {}\n insertDebugMarker(markerLabel: string): void {}\n\n // writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;\n\n // beginOcclusionQuery(queryIndex: number): void;\n // endOcclusionQuery(): void;\n\n // executeBundles(bundles: Iterable<GPURenderBundle>): void;\n}\n"],"mappings":";AAAA,SAAQA,UAAU,QAAwB,cAAc;AAGxD,eAAe,MAAMC,eAAe,SAASD,UAAU,CAAC;EAGtDE,WAAWA,CAACC,MAAmB,EAAEC,KAAsB,EAAE;IACvD,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAACC,eAAA;IACrB,IAAI,CAACF,MAAM,GAAGA,MAAM;EACtB;EAEAG,GAAGA,CAAA,EAAS,CAAC;EAEbC,cAAcA,CAACC,UAAkB,EAAQ,CAAC;EAC1CC,aAAaA,CAAA,EAAS,CAAC;EACvBC,iBAAiBA,CAACC,WAAmB,EAAQ,CAAC;AAQhD"}
|
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@@ -10,7 +10,7 @@ export default class WEBGLRenderPipeline extends RenderPipeline {
|
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|
10
10
|
vs: WEBGLShader;
|
|
11
11
|
fs: WEBGLShader;
|
|
12
12
|
layout: ShaderLayout;
|
|
13
|
-
varyings: string[];
|
|
13
|
+
varyings: string[] | null;
|
|
14
14
|
vertexArrayObject: WEBGLVertexArrayObject;
|
|
15
15
|
_indexBuffer?: Buffer;
|
|
16
16
|
uniforms: Record<string, any>;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgl-render-pipeline.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-render-pipeline.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,mBAAmB,
|
|
1
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+
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