@luma.gl/webgl 9.0.0-alpha.2 → 9.0.0-alpha.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (454) hide show
  1. package/dist/adapter/converters/device-parameters.d.ts +11 -1
  2. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  3. package/dist/adapter/converters/device-parameters.js +17 -35
  4. package/dist/adapter/converters/device-parameters.js.map +1 -1
  5. package/dist/adapter/converters/renderbuffer-formats.js +1 -5
  6. package/dist/adapter/converters/renderbuffer-formats.js.map +1 -1
  7. package/dist/adapter/converters/sampler-parameters.d.ts +4 -4
  8. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  9. package/dist/adapter/converters/sampler-parameters.js +19 -55
  10. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  11. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  12. package/dist/adapter/converters/texture-formats.js +13 -66
  13. package/dist/adapter/converters/texture-formats.js.map +1 -1
  14. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  15. package/dist/adapter/converters/vertex-formats.js +2 -8
  16. package/dist/adapter/converters/vertex-formats.js.map +1 -1
  17. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
  18. package/dist/adapter/device-helpers/device-features.js +13 -20
  19. package/dist/adapter/device-helpers/device-features.js.map +1 -1
  20. package/dist/adapter/device-helpers/device-limits.js +1 -4
  21. package/dist/adapter/device-helpers/device-limits.js.map +1 -1
  22. package/dist/adapter/device-helpers/get-device-info.js +8 -10
  23. package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
  24. package/dist/adapter/device-helpers/is-old-ie.js +2 -1
  25. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
  26. package/dist/adapter/helpers/attribute-utils.js +0 -17
  27. package/dist/adapter/helpers/attribute-utils.js.map +1 -1
  28. package/dist/adapter/helpers/get-shader-info.d.ts +9 -0
  29. package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -0
  30. package/dist/adapter/helpers/get-shader-info.js +25 -0
  31. package/dist/adapter/helpers/get-shader-info.js.map +1 -0
  32. package/dist/adapter/helpers/get-shader-layout.d.ts +1 -1
  33. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  34. package/dist/adapter/helpers/get-shader-layout.js +41 -67
  35. package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
  36. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  37. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  38. package/dist/adapter/helpers/parse-shader-compiler-log.js +0 -7
  39. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  40. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  41. package/dist/adapter/helpers/set-uniform.js +1 -31
  42. package/dist/adapter/helpers/set-uniform.js.map +1 -1
  43. package/dist/adapter/helpers/uniforms.d.ts +1 -1
  44. package/dist/adapter/helpers/uniforms.d.ts.map +1 -1
  45. package/dist/adapter/helpers/uniforms.js +4 -14
  46. package/dist/adapter/helpers/uniforms.js.map +1 -1
  47. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  48. package/dist/adapter/objects/constants-to-keys.js +0 -7
  49. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  50. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  51. package/dist/adapter/objects/webgl-renderbuffer.js +5 -21
  52. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  53. package/dist/adapter/objects/webgl-resource.d.ts +2 -4
  54. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  55. package/dist/adapter/objects/webgl-resource.js +14 -67
  56. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  57. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +1 -1
  58. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
  59. package/dist/adapter/objects/webgl-vertex-array-object.js +6 -16
  60. package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -1
  61. package/dist/adapter/resources/webgl-buffer.d.ts +1 -2
  62. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  63. package/dist/adapter/resources/webgl-buffer.js +17 -48
  64. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  65. package/dist/adapter/resources/webgl-command-buffer.js +2 -17
  66. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  67. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  68. package/dist/adapter/resources/webgl-command-encoder.js +1 -14
  69. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  70. package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
  71. package/dist/adapter/resources/webgl-framebuffer.d.ts +1 -1
  72. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  73. package/dist/adapter/resources/webgl-framebuffer.js +9 -67
  74. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  75. package/dist/adapter/resources/webgl-render-pass.d.ts +1 -1
  76. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  77. package/dist/adapter/resources/webgl-render-pass.js +2 -7
  78. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  79. package/dist/adapter/resources/webgl-render-pipeline.d.ts +1 -1
  80. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  81. package/dist/adapter/resources/webgl-render-pipeline.js +50 -139
  82. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  83. package/dist/adapter/resources/webgl-sampler.d.ts +3 -2
  84. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  85. package/dist/adapter/resources/webgl-sampler.js +4 -12
  86. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  87. package/dist/adapter/resources/webgl-shader.d.ts +1 -2
  88. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  89. package/dist/adapter/resources/webgl-shader.js +7 -20
  90. package/dist/adapter/resources/webgl-shader.js.map +1 -1
  91. package/dist/adapter/resources/webgl-texture.d.ts +23 -23
  92. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  93. package/dist/adapter/resources/webgl-texture.js +65 -182
  94. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  95. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  96. package/dist/adapter/webgl-canvas-context.js +5 -18
  97. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  98. package/dist/adapter/webgl-device.d.ts +45 -29
  99. package/dist/adapter/webgl-device.d.ts.map +1 -1
  100. package/dist/adapter/webgl-device.js +107 -108
  101. package/dist/adapter/webgl-device.js.map +1 -1
  102. package/dist/classic/accessor.d.ts.map +1 -1
  103. package/dist/classic/accessor.js +11 -35
  104. package/dist/classic/accessor.js.map +1 -1
  105. package/dist/classic/buffer.d.ts +0 -1
  106. package/dist/classic/buffer.d.ts.map +1 -1
  107. package/dist/classic/buffer.js +29 -86
  108. package/dist/classic/buffer.js.map +1 -1
  109. package/dist/classic/typed-array-utils.d.ts +1 -1
  110. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  111. package/dist/classic/typed-array-utils.js +0 -20
  112. package/dist/classic/typed-array-utils.js.map +1 -1
  113. package/dist/context/context/{create-context.d.ts → create-browser-context.d.ts} +2 -1
  114. package/dist/context/context/create-browser-context.d.ts.map +1 -0
  115. package/dist/context/context/{create-context.js → create-browser-context.js} +19 -15
  116. package/dist/context/context/create-browser-context.js.map +1 -0
  117. package/dist/context/context/create-headless-context.d.ts +9 -0
  118. package/dist/context/context/create-headless-context.d.ts.map +1 -0
  119. package/dist/context/context/create-headless-context.js +42 -0
  120. package/dist/context/context/create-headless-context.js.map +1 -0
  121. package/dist/context/context/webgl-checks.js +0 -3
  122. package/dist/context/context/webgl-checks.js.map +1 -1
  123. package/dist/context/debug/spector.d.ts +1 -0
  124. package/dist/context/debug/spector.d.ts.map +1 -1
  125. package/dist/context/debug/spector.js +7 -19
  126. package/dist/context/debug/spector.js.map +1 -1
  127. package/dist/context/debug/webgl-developer-tools.d.ts +1 -1
  128. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  129. package/dist/context/debug/webgl-developer-tools.js +8 -32
  130. package/dist/context/debug/webgl-developer-tools.js.map +1 -1
  131. package/dist/context/parameters/unified-parameter-api.d.ts +6 -5
  132. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  133. package/dist/context/parameters/unified-parameter-api.js +8 -18
  134. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  135. package/dist/context/parameters/webgl-parameter-tables.d.ts +103 -103
  136. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  137. package/dist/context/parameters/webgl-parameter-tables.js +16 -34
  138. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  139. package/dist/context/polyfill/context-data.d.ts +13 -0
  140. package/dist/context/polyfill/context-data.d.ts.map +1 -0
  141. package/dist/context/polyfill/context-data.js +12 -0
  142. package/dist/context/polyfill/context-data.js.map +1 -0
  143. package/dist/context/polyfill/get-parameter-polyfill.d.ts +1 -1
  144. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -1
  145. package/dist/context/polyfill/get-parameter-polyfill.js +1 -6
  146. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
  147. package/dist/context/polyfill/polyfill-context.js +20 -28
  148. package/dist/context/polyfill/polyfill-context.js.map +1 -1
  149. package/dist/context/polyfill/polyfill-table.d.ts +8 -8
  150. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
  151. package/dist/context/polyfill/polyfill-table.js +8 -30
  152. package/dist/context/polyfill/polyfill-table.js.map +1 -1
  153. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
  154. package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -70
  155. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  156. package/dist/context/state-tracker/deep-array-equal.js +0 -4
  157. package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
  158. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  159. package/dist/context/state-tracker/track-context-state.js +15 -50
  160. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  161. package/dist/context/state-tracker/with-parameters.d.ts +2 -1
  162. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  163. package/dist/context/state-tracker/with-parameters.js +7 -9
  164. package/dist/context/state-tracker/with-parameters.js.map +1 -1
  165. package/dist/dist.dev.js +9205 -0
  166. package/dist/index.cjs +5948 -0
  167. package/dist/index.d.ts +6 -6
  168. package/dist/index.d.ts.map +1 -1
  169. package/dist/index.js +24 -26
  170. package/dist/index.js.map +1 -1
  171. package/dist/types/webgl.d.ts +8 -7
  172. package/dist/types/webgl.d.ts.map +1 -1
  173. package/dist/types/webgl.js.map +1 -1
  174. package/dist/types.js.map +1 -1
  175. package/dist.min.js +36 -0
  176. package/package.json +18 -9
  177. package/src/adapter/converters/device-parameters.ts +44 -15
  178. package/src/adapter/converters/sampler-parameters.ts +18 -7
  179. package/src/adapter/converters/texture-formats.ts +18 -16
  180. package/src/adapter/converters/vertex-formats.ts +1 -0
  181. package/src/adapter/device-helpers/device-features.ts +9 -2
  182. package/src/adapter/device-helpers/device-limits.ts +1 -1
  183. package/src/adapter/device-helpers/get-device-info.ts +12 -8
  184. package/src/adapter/helpers/get-shader-info.ts +37 -0
  185. package/src/adapter/helpers/get-shader-layout.ts +58 -36
  186. package/src/adapter/helpers/parse-shader-compiler-log.ts +2 -2
  187. package/src/adapter/helpers/set-uniform.ts +3 -1
  188. package/src/adapter/helpers/uniforms.ts +21 -10
  189. package/src/adapter/objects/constants-to-keys.ts +4 -1
  190. package/src/adapter/objects/webgl-renderbuffer.ts +5 -5
  191. package/src/adapter/objects/webgl-resource.ts +7 -12
  192. package/src/adapter/objects/webgl-vertex-array-object.ts +5 -5
  193. package/src/adapter/resources/webgl-buffer.ts +14 -14
  194. package/src/adapter/resources/webgl-command-encoder.ts +5 -5
  195. package/src/adapter/resources/webgl-framebuffer.ts +14 -11
  196. package/src/adapter/resources/webgl-render-pass.ts +2 -1
  197. package/src/adapter/resources/webgl-render-pipeline.ts +83 -71
  198. package/src/adapter/resources/webgl-sampler.ts +10 -4
  199. package/src/adapter/resources/webgl-shader.ts +9 -8
  200. package/src/adapter/resources/webgl-texture.ts +51 -41
  201. package/src/adapter/webgl-canvas-context.ts +5 -6
  202. package/src/adapter/webgl-device.ts +144 -60
  203. package/src/classic/accessor.ts +1 -14
  204. package/src/classic/buffer.ts +14 -21
  205. package/src/classic/typed-array-utils.ts +4 -2
  206. package/src/context/context/{create-context.ts → create-browser-context.ts} +17 -7
  207. package/src/context/context/create-headless-context.ts +48 -0
  208. package/src/context/debug/spector.ts +6 -5
  209. package/src/context/debug/webgl-developer-tools.ts +13 -13
  210. package/src/context/parameters/unified-parameter-api.ts +17 -11
  211. package/src/context/parameters/webgl-parameter-tables.ts +113 -94
  212. package/src/context/polyfill/context-data.ts +27 -0
  213. package/src/context/polyfill/get-parameter-polyfill.ts +7 -6
  214. package/src/context/polyfill/polyfill-context.ts +6 -8
  215. package/src/context/polyfill/polyfill-table.ts +16 -14
  216. package/src/context/polyfill/polyfill-vertex-array-object.ts +2 -0
  217. package/src/context/state-tracker/track-context-state.ts +13 -12
  218. package/src/context/state-tracker/with-parameters.ts +8 -2
  219. package/src/index.ts +14 -12
  220. package/src/types/webgl.ts +10 -7
  221. package/dist/bundle.d.ts +0 -2
  222. package/dist/bundle.d.ts.map +0 -1
  223. package/dist/bundle.js +0 -5
  224. package/dist/bundle.js.map +0 -1
  225. package/dist/context/context/context-state.d.ts +0 -18
  226. package/dist/context/context/context-state.d.ts.map +0 -1
  227. package/dist/context/context/context-state.js +0 -26
  228. package/dist/context/context/context-state.js.map +0 -1
  229. package/dist/context/context/create-context.d.ts.map +0 -1
  230. package/dist/context/context/create-context.js.map +0 -1
  231. package/dist/context/context/device-pixels.d.ts +0 -25
  232. package/dist/context/context/device-pixels.d.ts.map +0 -1
  233. package/dist/context/context/device-pixels.js +0 -98
  234. package/dist/context/context/device-pixels.js.map +0 -1
  235. package/dist/es5/adapter/converters/device-parameters.js +0 -170
  236. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  237. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
  238. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  239. package/dist/es5/adapter/converters/sampler-parameters.js +0 -226
  240. package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
  241. package/dist/es5/adapter/converters/texture-formats.js +0 -1031
  242. package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
  243. package/dist/es5/adapter/converters/vertex-formats.js +0 -45
  244. package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
  245. package/dist/es5/adapter/device-helpers/device-features.js +0 -144
  246. package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
  247. package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
  248. package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
  249. package/dist/es5/adapter/device-helpers/get-device-info.js +0 -55
  250. package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
  251. package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -16
  252. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +0 -1
  253. package/dist/es5/adapter/helpers/attribute-utils.js +0 -91
  254. package/dist/es5/adapter/helpers/attribute-utils.js.map +0 -1
  255. package/dist/es5/adapter/helpers/get-shader-layout.js +0 -371
  256. package/dist/es5/adapter/helpers/get-shader-layout.js.map +0 -1
  257. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js +0 -72
  258. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
  259. package/dist/es5/adapter/helpers/set-uniform.js +0 -125
  260. package/dist/es5/adapter/helpers/set-uniform.js.map +0 -1
  261. package/dist/es5/adapter/helpers/uniforms.js +0 -112
  262. package/dist/es5/adapter/helpers/uniforms.js.map +0 -1
  263. package/dist/es5/adapter/objects/constants-to-keys.js +0 -54
  264. package/dist/es5/adapter/objects/constants-to-keys.js.map +0 -1
  265. package/dist/es5/adapter/objects/webgl-renderbuffer.js +0 -150
  266. package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +0 -1
  267. package/dist/es5/adapter/objects/webgl-resource.js +0 -292
  268. package/dist/es5/adapter/objects/webgl-resource.js.map +0 -1
  269. package/dist/es5/adapter/objects/webgl-vertex-array-object.js +0 -137
  270. package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  271. package/dist/es5/adapter/resources/webgl-buffer.js +0 -243
  272. package/dist/es5/adapter/resources/webgl-buffer.js.map +0 -1
  273. package/dist/es5/adapter/resources/webgl-command-buffer.js +0 -96
  274. package/dist/es5/adapter/resources/webgl-command-buffer.js.map +0 -1
  275. package/dist/es5/adapter/resources/webgl-command-encoder.js +0 -98
  276. package/dist/es5/adapter/resources/webgl-command-encoder.js.map +0 -1
  277. package/dist/es5/adapter/resources/webgl-external-texture.js +0 -2
  278. package/dist/es5/adapter/resources/webgl-external-texture.js.map +0 -1
  279. package/dist/es5/adapter/resources/webgl-framebuffer.js +0 -345
  280. package/dist/es5/adapter/resources/webgl-framebuffer.js.map +0 -1
  281. package/dist/es5/adapter/resources/webgl-render-pass.js +0 -61
  282. package/dist/es5/adapter/resources/webgl-render-pass.js.map +0 -1
  283. package/dist/es5/adapter/resources/webgl-render-pipeline.js +0 -505
  284. package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +0 -1
  285. package/dist/es5/adapter/resources/webgl-sampler.js +0 -96
  286. package/dist/es5/adapter/resources/webgl-sampler.js.map +0 -1
  287. package/dist/es5/adapter/resources/webgl-shader.js +0 -149
  288. package/dist/es5/adapter/resources/webgl-shader.js.map +0 -1
  289. package/dist/es5/adapter/resources/webgl-texture.js +0 -986
  290. package/dist/es5/adapter/resources/webgl-texture.js.map +0 -1
  291. package/dist/es5/adapter/webgl-canvas-context.js +0 -97
  292. package/dist/es5/adapter/webgl-canvas-context.js.map +0 -1
  293. package/dist/es5/adapter/webgl-device.js +0 -399
  294. package/dist/es5/adapter/webgl-device.js.map +0 -1
  295. package/dist/es5/bundle.js +0 -7
  296. package/dist/es5/bundle.js.map +0 -1
  297. package/dist/es5/classic/accessor.js +0 -181
  298. package/dist/es5/classic/accessor.js.map +0 -1
  299. package/dist/es5/classic/buffer.js +0 -470
  300. package/dist/es5/classic/buffer.js.map +0 -1
  301. package/dist/es5/classic/typed-array-utils.js +0 -126
  302. package/dist/es5/classic/typed-array-utils.js.map +0 -1
  303. package/dist/es5/context/context/context-state.js +0 -31
  304. package/dist/es5/context/context/context-state.js.map +0 -1
  305. package/dist/es5/context/context/create-context.js +0 -69
  306. package/dist/es5/context/context/create-context.js.map +0 -1
  307. package/dist/es5/context/context/device-pixels.js +0 -115
  308. package/dist/es5/context/context/device-pixels.js.map +0 -1
  309. package/dist/es5/context/context/webgl-checks.js +0 -54
  310. package/dist/es5/context/context/webgl-checks.js.map +0 -1
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luma.gl, MIT license\nimport {Resource, assert, uid, stubRemovedMethods} from '@luma.gl/api';\nimport type {Device, ResourceProps} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {isWebGL2, assertWebGLContext} from '../../context/context/webgl-checks';\nimport WebGLDevice from '../webgl-device';\n\n// Requires full GL enum to be bundled... Make these bindings dependent on dynamic import (debug)?\nimport {getKey, getKeyValue} from './constants-to-keys';\n\nconst ERR_RESOURCE_METHOD_UNDEFINED = 'Resource subclass must define virtual methods';\n\n/**\n * Base class for WebGL object wrappers\n */\n export default abstract class WebGLResource<Props> extends Resource<Props> {\n id: string;\n userData: any;\n readonly device: WebGLDevice;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext;\n private _handle: any;\n\n private _bound = false;\n // Only meaningful for resources that allocate GPU memory\n byteLength = 0;\n\n constructor(device: Device, props: Props, defaultProps: Required<Props>) {\n super(device, props, defaultProps);\n\n this.device = WebGLDevice.attach(device);\n const gl = this.device.gl;\n\n assertWebGLContext(gl);\n\n // extends \n // @ts-expect-error\n const {id, userData = {}} = props || {};\n this.gl = gl;\n this.gl2 = gl as WebGL2RenderingContext;\n this.id = id || uid(this.constructor.name);\n this.userData = userData;\n\n // Set the handle\n // If handle was provided, use it, otherwise create a new handle\n\n // TODO - Stores the handle with context loss information\n // this.glCount = glGetContextLossCount(this.gl);\n\n // Default VertexArray needs to be created with null handle, so compare against undefined\n // @ts-expect-error\n this._handle = props?.handle;\n if (this._handle === undefined) {\n this._handle = this._createHandle();\n }\n\n this.byteLength = 0;\n }\n\n toString(): string {\n return `${this.constructor.name}(${this.id})`;\n }\n\n get handle() {\n // TODO - Add context loss handling\n // Will regenerate and reinitialize the handle if necessary\n // const glCount = glGetContextLossCount(this.gl);\n // if (this.glCount !== glCount) {\n // this._handle = this._createHandle(this.props);\n // this._glCount = glCount;\n // // Reinitialize object\n // this.initialize(this.props);\n // }\n return this._handle;\n }\n\n destroy(): void {\n this.delete();\n }\n\n delete({deleteChildren = false} = {}) {\n // Delete this object, and get refs to any children\n // @ts-expect-error\n const children = this._handle && this._deleteHandle(this._handle);\n if (this._handle) {\n this.removeStats();\n }\n this._handle = null;\n\n // Optionally, recursively delete the children\n // @ts-expect-error\n if (children && deleteChildren) {\n // @ts-expect-error\n children.filter(Boolean).forEach((child) => child.delete());\n }\n\n return this;\n }\n\n bind(funcOrHandle = this.handle) {\n if (typeof funcOrHandle !== 'function') {\n this._bindHandle(funcOrHandle);\n return this;\n }\n\n let value;\n\n if (!this._bound) {\n this._bindHandle(this.handle);\n this._bound = true;\n\n value = funcOrHandle();\n\n this._bound = false;\n this._bindHandle(null);\n } else {\n value = funcOrHandle();\n }\n\n return value;\n }\n\n unbind() {\n this.bind(null);\n }\n\n /**\n * Query a Resource parameter\n *\n * @param name\n * @return param\n */\n getParameter(pname: number, props = {}): any {\n pname = getKeyValue(this.gl, pname);\n assert(pname);\n\n // @ts-expect-error\n const parameters = this.constructor.PARAMETERS || {};\n\n // Use parameter definitions to handle unsupported parameters\n const parameter = parameters[pname];\n if (parameter) {\n const isWebgl2 = isWebGL2(this.gl);\n\n // Check if we can query for this parameter\n const parameterAvailable =\n (!('webgl2' in parameter) || isWebgl2) &&\n (!('extension' in parameter) || this.gl.getExtension(parameter.extension));\n\n if (!parameterAvailable) {\n const webgl1Default = parameter.webgl1;\n const webgl2Default = 'webgl2' in parameter ? parameter.webgl2 : parameter.webgl1;\n const defaultValue = isWebgl2 ? webgl2Default : webgl1Default;\n return defaultValue;\n }\n }\n\n // If unknown parameter - Could be a valid parameter not covered by PARAMS\n // Attempt to query for it and let WebGL report errors\n return this._getParameter(pname, props);\n }\n\n // Many resources support a getParameter call -\n // getParameters will get all parameters - slow but useful for debugging\n // eslint-disable-next-line complexity\n getParameters(options: {parameters?, keys?} = {}) {\n const {parameters, keys} = options;\n\n // Get parameter definitions for this Resource\n // @ts-expect-error\n const PARAMETERS = this.constructor.PARAMETERS || {};\n\n const isWebgl2 = isWebGL2(this.gl);\n\n const values: Record<string, any> = {};\n\n // Query all parameters if no list provided\n const parameterKeys = parameters || Object.keys(PARAMETERS);\n\n // WEBGL limits\n for (const pname of parameterKeys) {\n const parameter = PARAMETERS[pname];\n\n // Check if this parameter is available on this platform\n const parameterAvailable =\n parameter &&\n (!('webgl2' in parameter) || isWebgl2) &&\n (!('extension' in parameter) || this.gl.getExtension(parameter.extension));\n\n if (parameterAvailable) {\n const key = keys ? getKey(this.gl, pname) : pname;\n values[key] = this.getParameter(pname, options);\n if (keys && parameter.type === 'GLenum') {\n values[key] = getKey(this.gl, values[key]);\n }\n }\n }\n\n return values;\n }\n\n /**\n * Update a Resource setting\n *\n * @todo - cache parameter to avoid issuing WebGL calls?\n *\n * @param pname - parameter (GL constant, value or key)\n * @param value {GLint|GLfloat|GLenum} \n * @return returns self to enable chaining\n */\n setParameter(pname: GL | string, value: any): this {\n pname = getKeyValue(this.gl, pname);\n assert(pname);\n\n // @ts-expect-error\n const parameters = this.constructor.PARAMETERS || {};\n\n const parameter = parameters[pname];\n if (parameter) {\n const isWebgl2 = isWebGL2(this.gl);\n\n // Check if this parameter is available on this platform\n const parameterAvailable =\n (!('webgl2' in parameter) || isWebgl2) &&\n (!('extension' in parameter) || this.gl.getExtension(parameter.extension));\n\n if (!parameterAvailable) {\n throw new Error('Parameter not available on this platform');\n }\n\n // Handle string keys\n if (parameter.type === 'GLenum') {\n // @ts-expect-error\n value = getKeyValue(value);\n }\n }\n\n // If unknown parameter - Could be a valid parameter not covered by PARAMS\n // attempt to set it and let WebGL report errors\n this._setParameter(pname, value);\n return this;\n }\n\n /*\n * Batch update resource parameters\n * Assumes the subclass supports a setParameter call\n */\n setParameters(parameters: Record<GL, any>) {\n for (const pname in parameters) {\n this.setParameter(pname, parameters[pname]);\n }\n return this;\n }\n\n // Install stubs for removed methods\n stubRemovedMethods(className: string, version: string, methodNames: string[]) {\n return stubRemovedMethods(this, className, version, methodNames);\n }\n\n // PUBLIC VIRTUAL METHODS\n initialize(props: ResourceProps) {}\n\n // PROTECTED METHODS - These must be overridden by subclass\n _createHandle() {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _deleteHandle() {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _bindHandle(handle: any) {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _getOptsFromHandle() {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _getParameter(pname: GL, props: Record<string, any>): number {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _setParameter(pname: GL | string, value: any) {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n // PRIVATE METHODS\n\n /*\n _addStats() {\n const name = this.constructor.name;\n const stats = lumaStats.get('Resource Counts');\n\n stats.get('Resources Created').incrementCount();\n stats.get(`${name}s Created`).incrementCount();\n stats.get(`${name}s Active`).incrementCount();\n }\n\n _removeStats() {\n const name = this.constructor.name;\n const stats = lumaStats.get('Resource Counts');\n\n stats.get(`${name}s Active`).decrementCount();\n }\n\n trackAllocatedMemory(bytes, name = this.constructor.name) {\n const stats = lumaStats.get('Memory Usage');\n\n stats.get('GPU Memory').addCount(bytes);\n stats.get(`${name} Memory`).addCount(bytes);\n this.byteLength = bytes;\n }\n\n trackDeallocatedMemory(name = this.constructor.name) {\n const stats = lumaStats.get('Memory Usage');\n\n stats.get('GPU Memory').subtractCount(this.byteLength);\n stats.get(`${name} Memory`).subtractCount(this.byteLength);\n this.byteLength = 0;\n }\n */\n}\n"],"file":"webgl-resource.js"}
1
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Make these bindings dependent on dynamic import (debug)?\nimport {getKey, getKeyValue} from './constants-to-keys';\n\nconst ERR_RESOURCE_METHOD_UNDEFINED = 'Resource subclass must define virtual methods';\n\n/**\n * Base class for WebGL object wrappers\n */\nexport default abstract class WebGLResource<Props extends ResourceProps> extends Resource<Props> {\n readonly device: WebGLDevice;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext;\n private _handle: any;\n\n private _bound = false;\n // Only meaningful for resources that allocate GPU memory\n byteLength = 0;\n\n constructor(device: Device, props: Props, defaultProps: Required<Props>) {\n super(device, props, defaultProps);\n\n this.device = WebGLDevice.attach(device);\n const gl = this.device.gl;\n\n assertWebGLContext(gl);\n\n // extends \n const {id} = props || {};\n this.gl = gl;\n this.gl2 = gl as WebGL2RenderingContext;\n this.id = id || uid(this.constructor.name);\n\n // Set the handle\n // If handle was provided, use it, otherwise create a new handle\n\n // TODO - Stores the handle with context loss information\n // this.glCount = glGetContextLossCount(this.gl);\n\n // Default VertexArray needs to be created with null handle, so compare against undefined\n this._handle = props?.handle;\n if (this._handle === undefined) {\n this._handle = this._createHandle();\n }\n\n this.byteLength = 0;\n }\n\n override toString(): string {\n return `${this.constructor.name}(${this.id})`;\n }\n\n get handle() {\n // TODO - Add context loss handling\n // Will regenerate and reinitialize the handle if necessary\n // const glCount = glGetContextLossCount(this.gl);\n // if (this.glCount !== glCount) {\n // this._handle = this._createHandle(this.props);\n // this._glCount = glCount;\n // // Reinitialize object\n // this.initialize(this.props);\n // }\n return this._handle;\n }\n\n override destroy(): void {\n this.delete();\n }\n\n override delete({deleteChildren = false} = {}) {\n // Delete this object, and get refs to any children\n // @ts-expect-error\n const children = this._handle && this._deleteHandle(this._handle);\n if (this._handle) {\n this.removeStats();\n }\n this._handle = null;\n\n // Optionally, recursively delete the children\n // @ts-expect-error\n if (children && deleteChildren) {\n // @ts-expect-error\n children.filter(Boolean).forEach((child) => child.delete());\n }\n\n return this;\n }\n\n bind(funcOrHandle = this.handle) {\n if (typeof funcOrHandle !== 'function') {\n this._bindHandle(funcOrHandle);\n return this;\n }\n\n let value;\n\n if (!this._bound) {\n this._bindHandle(this.handle);\n this._bound = true;\n\n value = funcOrHandle();\n\n this._bound = false;\n this._bindHandle(null);\n } else {\n value = funcOrHandle();\n }\n\n return value;\n }\n\n unbind() {\n this.bind(null);\n }\n\n /**\n * Query a Resource parameter\n *\n * @param name\n * @return param\n */\n getParameter(pname: number, props: any = {}): any {\n pname = getKeyValue(this.gl, pname);\n assert(pname);\n\n // @ts-expect-error\n const parameters = this.constructor.PARAMETERS || {};\n\n // Use parameter definitions to handle unsupported parameters\n const parameter = parameters[pname];\n if (parameter) {\n const isWebgl2 = isWebGL2(this.gl);\n\n // Check if we can query for this parameter\n const parameterAvailable =\n (!('webgl2' in parameter) || isWebgl2) &&\n (!('extension' in parameter) || this.gl.getExtension(parameter.extension));\n\n if (!parameterAvailable) {\n const webgl1Default = parameter.webgl1;\n const webgl2Default = 'webgl2' in parameter ? parameter.webgl2 : parameter.webgl1;\n const defaultValue = isWebgl2 ? webgl2Default : webgl1Default;\n return defaultValue;\n }\n }\n\n // If unknown parameter - Could be a valid parameter not covered by PARAMS\n // Attempt to query for it and let WebGL report errors\n return this._getParameter(pname, props);\n }\n\n // Many resources support a getParameter call -\n // getParameters will get all parameters - slow but useful for debugging\n // eslint-disable-next-line complexity\n getParameters(options: {parameters?: any, keys?: any} = {}) {\n const {parameters, keys} = options;\n\n // Get parameter definitions for this Resource\n // @ts-expect-error\n const PARAMETERS = this.constructor.PARAMETERS || {};\n\n const isWebgl2 = isWebGL2(this.gl);\n\n const values: Record<string, any> = {};\n\n // Query all parameters if no list provided\n const parameterKeys = parameters || Object.keys(PARAMETERS);\n\n // WEBGL limits\n for (const pname of parameterKeys) {\n const parameter = PARAMETERS[pname];\n\n // Check if this parameter is available on this platform\n const parameterAvailable =\n parameter &&\n (!('webgl2' in parameter) || isWebgl2) &&\n (!('extension' in parameter) || this.gl.getExtension(parameter.extension));\n\n if (parameterAvailable) {\n const key = keys ? getKey(this.gl, pname) : pname;\n values[key] = this.getParameter(pname, options);\n if (keys && parameter.type === 'GLenum') {\n values[key] = getKey(this.gl, values[key]);\n }\n }\n }\n\n return values;\n }\n\n /**\n * Update a Resource setting\n *\n * @todo - cache parameter to avoid issuing WebGL calls?\n *\n * @param pname - parameter (GL constant, value or key)\n * @param value {GLint|GLfloat|GLenum} \n * @return returns self to enable chaining\n */\n setParameter(pname: GL | string, value: any): this {\n pname = getKeyValue(this.gl, pname);\n assert(pname);\n\n // @ts-expect-error\n const parameters = this.constructor.PARAMETERS || {};\n\n const parameter = parameters[pname];\n if (parameter) {\n const isWebgl2 = isWebGL2(this.gl);\n\n // Check if this parameter is available on this platform\n const parameterAvailable =\n (!('webgl2' in parameter) || isWebgl2) &&\n (!('extension' in parameter) || this.gl.getExtension(parameter.extension));\n\n if (!parameterAvailable) {\n throw new Error('Parameter not available on this platform');\n }\n\n // Handle string keys\n if (parameter.type === 'GLenum') {\n // @ts-expect-error\n value = getKeyValue(value);\n }\n }\n\n // If unknown parameter - Could be a valid parameter not covered by PARAMS\n // attempt to set it and let WebGL report errors\n this._setParameter(pname, value);\n return this;\n }\n\n /*\n * Batch update resource parameters\n * Assumes the subclass supports a setParameter call\n */\n setParameters(parameters: Record<GL, any>) {\n for (const pname in parameters) {\n this.setParameter(pname, parameters[pname]);\n }\n return this;\n }\n\n // Install stubs for removed methods\n stubRemovedMethods(className: string, version: string, methodNames: string[]) {\n return stubRemovedMethods(this, className, version, methodNames);\n }\n\n // PUBLIC VIRTUAL METHODS\n initialize(props: ResourceProps) {}\n\n // PROTECTED METHODS - These must be overridden by subclass\n _createHandle() {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _deleteHandle() {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _bindHandle(handle: any) {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _getOptsFromHandle() {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _getParameter(pname: GL, props: Record<string, any>): number {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n _setParameter(pname: GL | string, value: any) {\n throw new Error(ERR_RESOURCE_METHOD_UNDEFINED);\n }\n\n // PRIVATE METHODS\n\n /*\n _addStats() {\n const name = this.constructor.name;\n const stats = lumaStats.get('Resource Counts');\n\n stats.get('Resources Created').incrementCount();\n stats.get(`${name}s Created`).incrementCount();\n stats.get(`${name}s Active`).incrementCount();\n }\n\n _removeStats() {\n const name = this.constructor.name;\n const stats = lumaStats.get('Resource Counts');\n\n stats.get(`${name}s Active`).decrementCount();\n }\n\n trackAllocatedMemory(bytes, name = this.constructor.name) {\n const stats = lumaStats.get('Memory Usage');\n\n stats.get('GPU Memory').addCount(bytes);\n stats.get(`${name} Memory`).addCount(bytes);\n this.byteLength = bytes;\n }\n\n trackDeallocatedMemory(name = this.constructor.name) {\n const stats = lumaStats.get('Memory Usage');\n\n stats.get('GPU Memory').subtractCount(this.byteLength);\n stats.get(`${name} Memory`).subtractCount(this.byteLength);\n this.byteLength = 0;\n }\n 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@@ -13,7 +13,7 @@ export default class WEBGLVertexArrayObject extends WebGLResource<VertexArrayObj
13
13
  _createHandle(): WebGLVertexArrayObject;
14
14
  _deleteHandle(): void;
15
15
  _bindHandle(handle: WEBGLVertexArrayObject): void;
16
- setElementBuffer(elementBuffer?: Buffer, opts?: {}): this;
16
+ setElementBuffer(elementBuffer?: Buffer | null, opts?: {}): this;
17
17
  /** Set a location in vertex attributes array to a buffer, enables the location, sets divisor */
18
18
  setBuffer(location: number, buffer: Buffer, accessor: any): this;
19
19
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"webgl-vertex-array-object.d.ts","sourceRoot":"","sources":["../../../src/adapter/objects/webgl-vertex-array-object.ts"],"names":[],"mappings":"AAAA,OAAO,EAAS,aAAa,EAAC,MAAM,cAAc,CAAC;AAInD,OAAO,WAAW,MAAM,iBAAiB,CAAC;AAC1C,OAAO,aAAa,MAAM,kBAAkB,CAAC;AAE7C,OAAO,MAAM,MAAM,2BAA2B,CAAC;AAI/C;;GAEG;AACH,oBAAY,sBAAsB,GAAG,aAAa,GAAG,EACpD,CAAC;AAEF,gCAAgC;AAChC,MAAM,CAAC,OAAO,OAAO,sBAAuB,SAAQ,aAAa,CAAC,sBAAsB,CAAC;IACvF,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,MAAM,CAEjC;gBAEW,MAAM,EAAE,WAAW,EAAE,KAAK,CAAC,EAAE,sBAAsB;IAK/D,aAAa;IAIb,aAAa,IAAI,IAAI;IAOrB,WAAW,CAAC,MAAM,EAAE,sBAAsB,GAAG,IAAI;IAMjD,gBAAgB,CAAC,aAAa,GAAE,MAAa,EAAE,IAAI,KAAK;IAWxD,gGAAgG;IAChG,SAAS,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,GAAG,GAAG,IAAI;IAgChE;;;;;OAKG;IACH,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,UAAO,GAAG,IAAI;CAe9C"}
1
+ {"version":3,"file":"webgl-vertex-array-object.d.ts","sourceRoot":"","sources":["../../../src/adapter/objects/webgl-vertex-array-object.ts"],"names":[],"mappings":"AAAA,OAAO,EAAS,aAAa,EAAC,MAAM,cAAc,CAAC;AAInD,OAAO,WAAW,MAAM,iBAAiB,CAAC;AAC1C,OAAO,aAAa,MAAM,kBAAkB,CAAC;AAE7C,OAAO,MAAM,MAAM,2BAA2B,CAAC;AAI/C;;GAEG;AACH,oBAAY,sBAAsB,GAAG,aAAa,GAAG,EACpD,CAAC;AAEF,gCAAgC;AAChC,MAAM,CAAC,OAAO,OAAO,sBAAuB,SAAQ,aAAa,CAAC,sBAAsB,CAAC;IACvF,IAAa,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,MAAM,CAE1C;gBAEW,MAAM,EAAE,WAAW,EAAE,KAAK,CAAC,EAAE,sBAAsB;IAKtD,aAAa;IAIb,aAAa,IAAI,IAAI;IAOrB,WAAW,CAAC,MAAM,EAAE,sBAAsB,GAAG,IAAI;IAM1D,gBAAgB,CAAC,aAAa,GAAE,MAAM,GAAG,IAAW,EAAE,IAAI,KAAK;IAW/D,gGAAgG;IAChG,SAAS,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,GAAG,GAAG,IAAI;IAgChE;;;;;OAKG;IACH,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,UAAO,GAAG,IAAI;CAe9C"}
@@ -1,43 +1,38 @@
1
1
  import { assert } from '@luma.gl/api';
2
2
  import GL from '@luma.gl/constants';
3
3
  import { getBrowser } from '@probe.gl/env';
4
- import WebGLResource from './webgl-resource';
4
+ import WebGLResource from "./webgl-resource.js";
5
5
  const ERR_ELEMENTS = 'elements must be GL.ELEMENT_ARRAY_BUFFER';
6
6
  export default class WEBGLVertexArrayObject extends WebGLResource {
7
7
  get [Symbol.toStringTag]() {
8
8
  return 'BaseVertexArrayObject';
9
9
  }
10
-
11
10
  constructor(device, props) {
12
11
  super(device, props, {});
13
12
  }
14
-
15
13
  _createHandle() {
16
14
  return this.gl2.createVertexArray();
17
15
  }
18
-
19
16
  _deleteHandle() {
20
17
  this.gl2.deleteVertexArray(this.handle);
21
18
  return [this.elements];
22
19
  }
23
-
24
20
  _bindHandle(handle) {
25
21
  this.gl2.bindVertexArray(handle);
26
22
  }
27
-
28
- setElementBuffer(elementBuffer = null, opts = {}) {
23
+ setElementBuffer() {
24
+ let elementBuffer = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : null;
25
+ let opts = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
29
26
  assert(!elementBuffer || elementBuffer.target === GL.ELEMENT_ARRAY_BUFFER, ERR_ELEMENTS);
30
27
  this.bind(() => {
31
28
  this.gl.bindBuffer(GL.ELEMENT_ARRAY_BUFFER, elementBuffer ? elementBuffer.handle : null);
32
29
  });
33
30
  return this;
34
31
  }
35
-
36
32
  setBuffer(location, buffer, accessor) {
37
33
  if (buffer.target === GL.ELEMENT_ARRAY_BUFFER) {
38
34
  return this.setElementBuffer(buffer, accessor);
39
35
  }
40
-
41
36
  const {
42
37
  size,
43
38
  type,
@@ -54,31 +49,26 @@ export default class WEBGLVertexArrayObject extends WebGLResource {
54
49
  location = Number(location);
55
50
  this.bind(() => {
56
51
  gl.bindBuffer(gl.ARRAY_BUFFER, buffer.handle);
57
-
58
52
  if (integer) {
59
53
  this.device.assertWebGL2();
60
54
  gl2.vertexAttribIPointer(location, size, type, stride, offset);
61
55
  } else {
62
56
  gl.vertexAttribPointer(location, size, type, normalized, stride, offset);
63
57
  }
64
-
65
58
  gl.enableVertexAttribArray(location);
66
59
  gl2.vertexAttribDivisor(location, divisor || 0);
67
60
  });
68
61
  return this;
69
62
  }
70
-
71
- enable(location, enable = true) {
63
+ enable(location) {
64
+ let enable = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : true;
72
65
  const canDisableAttributeZero = this.device.isWebGL2 || getBrowser() === 'Chrome';
73
66
  const canDisableAttribute = canDisableAttributeZero || location !== 0;
74
-
75
67
  if (enable || canDisableAttribute) {
76
68
  location = Number(location);
77
69
  this.bind(() => enable ? this.gl.enableVertexAttribArray(location) : this.gl.disableVertexAttribArray(location));
78
70
  }
79
-
80
71
  return this;
81
72
  }
82
-
83
73
  }
84
74
  //# sourceMappingURL=webgl-vertex-array-object.js.map
@@ -1 +1 @@
1
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Constants not supported\n setElementBuffer(elementBuffer: Buffer = null, opts = {}) {\n assert(!elementBuffer || elementBuffer.target === GL.ELEMENT_ARRAY_BUFFER, ERR_ELEMENTS);\n\n // The GL.ELEMENT_ARRAY_BUFFER_BINDING is stored on the VertexArrayObject...\n this.bind(() => {\n this.gl.bindBuffer(GL.ELEMENT_ARRAY_BUFFER, elementBuffer ? elementBuffer.handle : null);\n });\n\n return this;\n }\n\n /** Set a location in vertex attributes array to a buffer, enables the location, sets divisor */\n setBuffer(location: number, buffer: Buffer, accessor: any): this {\n // Check target\n if (buffer.target === GL.ELEMENT_ARRAY_BUFFER) {\n return this.setElementBuffer(buffer, accessor);\n }\n\n const {size, type, stride, offset, normalized, integer, divisor} = accessor;\n\n const {gl, gl2} = this;\n location = Number(location);\n\n this.bind(() => {\n // A non-zero buffer object must be bound to the GL_ARRAY_BUFFER target\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer.handle);\n\n // WebGL2 supports *integer* data formats, i.e. GPU will see integer values\n if (integer) {\n this.device.assertWebGL2();\n gl2.vertexAttribIPointer(location, size, type, stride, offset);\n } else {\n // Attaches ARRAY_BUFFER with specified buffer format to location\n gl.vertexAttribPointer(location, size, type, normalized, stride, offset);\n }\n gl.enableVertexAttribArray(location);\n gl2.vertexAttribDivisor(location, divisor || 0);\n\n // NOTE We don't unbind buffer here, typically another buffer will be bound just after\n });\n\n return this;\n }\n\n /**\n * Enabling an attribute location makes it reference the currently bound buffer\n * Disabling an attribute location makes it reference the global constant value\n * TODO - handle single values for size 1 attributes?\n * TODO - convert classic arrays based on known type?\n */\n enable(location: number, enable = true): this {\n // Attribute 0 cannot be disabled in most desktop OpenGL based browsers...\n const canDisableAttributeZero = this.device.isWebGL2 || getBrowser() === 'Chrome';\n const canDisableAttribute = canDisableAttributeZero || location !== 0;\n\n if (enable || canDisableAttribute) {\n location = Number(location);\n this.bind(() =>\n enable\n ? this.gl.enableVertexAttribArray(location)\n : this.gl.disableVertexAttribArray(location)\n );\n }\n return this;\n }\n}\n"],"file":"webgl-vertex-array-object.js"}
1
+ {"version":3,"file":"webgl-vertex-array-object.js","names":["assert","GL","getBrowser","WebGLResource","ERR_ELEMENTS","WEBGLVertexArrayObject","Symbol","toStringTag","constructor","device","props","_createHandle","gl2","createVertexArray","_deleteHandle","deleteVertexArray","handle","elements","_bindHandle","bindVertexArray","setElementBuffer","elementBuffer","arguments","length","undefined","opts","target","ELEMENT_ARRAY_BUFFER","bind","gl","bindBuffer","setBuffer","location","buffer","accessor","size","type","stride","offset","normalized","integer","divisor","Number","ARRAY_BUFFER","assertWebGL2","vertexAttribIPointer","vertexAttribPointer","enableVertexAttribArray","vertexAttribDivisor","enable","canDisableAttributeZero","isWebGL2","canDisableAttribute","disableVertexAttribArray"],"sources":["../../../src/adapter/objects/webgl-vertex-array-object.ts"],"sourcesContent":["import {assert, ResourceProps} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {getBrowser} from '@probe.gl/env';\n\nimport WebGLDevice from '../webgl-device';\nimport WebGLResource from './webgl-resource';\n\nimport Buffer from '../resources/webgl-buffer';\n\nconst ERR_ELEMENTS = 'elements must be GL.ELEMENT_ARRAY_BUFFER';\n\n/**\n * VertexArrayObject properties\n */\nexport type VertexArrayObjectProps = ResourceProps & {\n};\n\n/** VertexArrayObject wrapper */\nexport default class WEBGLVertexArrayObject extends WebGLResource<VertexArrayObjectProps> {\n override get [Symbol.toStringTag](): string {\n return 'BaseVertexArrayObject';\n }\n\n constructor(device: WebGLDevice, props?: VertexArrayObjectProps) {\n // @ts-expect-error\n super(device, props, {});\n }\n\n override _createHandle() {\n return this.gl2.createVertexArray();\n }\n\n override _deleteHandle(): void {\n this.gl2.deleteVertexArray(this.handle);\n // @ts-expect-error\n return [this.elements];\n // return [this.elements, ...this.buffers];\n }\n\n override _bindHandle(handle: WEBGLVertexArrayObject): void {\n this.gl2.bindVertexArray(handle);\n }\n\n // Set (bind) an elements buffer, for indexed rendering.\n // Must be a Buffer bound to GL.ELEMENT_ARRAY_BUFFER. Constants not supported\n setElementBuffer(elementBuffer: Buffer | null = null, opts = {}) {\n assert(!elementBuffer || elementBuffer.target === GL.ELEMENT_ARRAY_BUFFER, ERR_ELEMENTS);\n\n // The GL.ELEMENT_ARRAY_BUFFER_BINDING is stored on the VertexArrayObject...\n this.bind(() => {\n this.gl.bindBuffer(GL.ELEMENT_ARRAY_BUFFER, elementBuffer ? elementBuffer.handle : null);\n });\n\n return this;\n }\n\n /** Set a location in vertex attributes array to a buffer, enables the location, sets divisor */\n setBuffer(location: number, buffer: Buffer, accessor: any): this {\n // Check target\n if (buffer.target === GL.ELEMENT_ARRAY_BUFFER) {\n return this.setElementBuffer(buffer, accessor);\n }\n\n const {size, type, stride, offset, normalized, integer, divisor} = accessor;\n\n const {gl, gl2} = this;\n location = Number(location);\n\n this.bind(() => {\n // A non-zero buffer object must be bound to the GL_ARRAY_BUFFER target\n gl.bindBuffer(gl.ARRAY_BUFFER, buffer.handle);\n\n // WebGL2 supports *integer* data formats, i.e. GPU will see integer values\n if (integer) {\n this.device.assertWebGL2();\n gl2.vertexAttribIPointer(location, size, type, stride, offset);\n } else {\n // Attaches ARRAY_BUFFER with specified buffer format to location\n gl.vertexAttribPointer(location, size, type, normalized, stride, offset);\n }\n gl.enableVertexAttribArray(location);\n gl2.vertexAttribDivisor(location, divisor || 0);\n\n // NOTE We don't unbind buffer here, typically another buffer will be bound just after\n });\n\n return this;\n }\n\n /**\n * Enabling an attribute location makes it reference the currently bound buffer\n * Disabling an attribute location makes it reference the global constant value\n * TODO - handle single values for size 1 attributes?\n * TODO - convert classic arrays based on known type?\n */\n enable(location: number, enable = true): this {\n // Attribute 0 cannot be disabled in most desktop OpenGL based browsers...\n const canDisableAttributeZero = this.device.isWebGL2 || getBrowser() === 'Chrome';\n const canDisableAttribute = canDisableAttributeZero || location !== 0;\n\n if (enable || canDisableAttribute) {\n location = Number(location);\n this.bind(() =>\n enable\n ? this.gl.enableVertexAttribArray(location)\n : this.gl.disableVertexAttribArray(location)\n );\n }\n return this;\n }\n}\n"],"mappings":"AAAA,SAAQA,MAAM,QAAsB,cAAc;AAClD,OAAOC,EAAE,MAAM,oBAAoB;AACnC,SAAQC,UAAU,QAAO,eAAe;AAAC,OAGlCC,aAAa;AAIpB,MAAMC,YAAY,GAAG,0CAA0C;AAS/D,eAAe,MAAMC,sBAAsB,SAASF,aAAa,CAAyB;EACxF,KAAcG,MAAM,CAACC,WAAW,IAAY;IAC1C,OAAO,uBAAuB;EAChC;EAEAC,WAAWA,CAACC,MAAmB,EAAEC,KAA8B,EAAE;IAE/D,KAAK,CAACD,MAAM,EAAEC,KAAK,EAAE,CAAC,CAAC,CAAC;EAC1B;EAESC,aAAaA,CAAA,EAAG;IACvB,OAAO,IAAI,CAACC,GAAG,CAACC,iBAAiB,EAAE;EACrC;EAESC,aAAaA,CAAA,EAAS;IAC7B,IAAI,CAACF,GAAG,CAACG,iBAAiB,CAAC,IAAI,CAACC,MAAM,CAAC;IAEvC,OAAO,CAAC,IAAI,CAACC,QAAQ,CAAC;EAExB;EAESC,WAAWA,CAACF,MAA8B,EAAQ;IACzD,IAAI,CAACJ,GAAG,CAACO,eAAe,CAACH,MAAM,CAAC;EAClC;EAIAI,gBAAgBA,CAAA,EAAiD;IAAA,IAAhDC,aAA4B,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,IAAI;IAAA,IAAEG,IAAI,GAAAH,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC;IAC7DtB,MAAM,CAAC,CAACqB,aAAa,IAAIA,aAAa,CAACK,MAAM,KAAKzB,EAAE,CAAC0B,oBAAoB,EAAEvB,YAAY,CAAC;IAGxF,IAAI,CAACwB,IAAI,CAAC,MAAM;MACd,IAAI,CAACC,EAAE,CAACC,UAAU,CAAC7B,EAAE,CAAC0B,oBAAoB,EAAEN,aAAa,GAAGA,aAAa,CAACL,MAAM,GAAG,IAAI,CAAC;IAC1F,CAAC,CAAC;IAEF,OAAO,IAAI;EACb;EAGAe,SAASA,CAACC,QAAgB,EAAEC,MAAc,EAAEC,QAAa,EAAQ;IAE/D,IAAID,MAAM,CAACP,MAAM,KAAKzB,EAAE,CAAC0B,oBAAoB,EAAE;MAC7C,OAAO,IAAI,CAACP,gBAAgB,CAACa,MAAM,EAAEC,QAAQ,CAAC;IAChD;IAEA,MAAM;MAACC,IAAI;MAAEC,IAAI;MAAEC,MAAM;MAAEC,MAAM;MAAEC,UAAU;MAAEC,OAAO;MAAEC;IAAO,CAAC,GAAGP,QAAQ;IAE3E,MAAM;MAACL,EAAE;MAAEjB;IAAG,CAAC,GAAG,IAAI;IACtBoB,QAAQ,GAAGU,MAAM,CAACV,QAAQ,CAAC;IAE3B,IAAI,CAACJ,IAAI,CAAC,MAAM;MAEdC,EAAE,CAACC,UAAU,CAACD,EAAE,CAACc,YAAY,EAAEV,MAAM,CAACjB,MAAM,CAAC;MAG7C,IAAIwB,OAAO,EAAE;QACX,IAAI,CAAC/B,MAAM,CAACmC,YAAY,EAAE;QAC1BhC,GAAG,CAACiC,oBAAoB,CAACb,QAAQ,EAAEG,IAAI,EAAEC,IAAI,EAAEC,MAAM,EAAEC,MAAM,CAAC;MAChE,CAAC,MAAM;QAELT,EAAE,CAACiB,mBAAmB,CAACd,QAAQ,EAAEG,IAAI,EAAEC,IAAI,EAAEG,UAAU,EAAEF,MAAM,EAAEC,MAAM,CAAC;MAC1E;MACAT,EAAE,CAACkB,uBAAuB,CAACf,QAAQ,CAAC;MACpCpB,GAAG,CAACoC,mBAAmB,CAAChB,QAAQ,EAAES,OAAO,IAAI,CAAC,CAAC;IAGjD,CAAC,CAAC;IAEF,OAAO,IAAI;EACb;EAQAQ,MAAMA,CAACjB,QAAgB,EAAuB;IAAA,IAArBiB,MAAM,GAAA3B,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,IAAI;IAEpC,MAAM4B,uBAAuB,GAAG,IAAI,CAACzC,MAAM,CAAC0C,QAAQ,IAAIjD,UAAU,EAAE,KAAK,QAAQ;IACjF,MAAMkD,mBAAmB,GAAGF,uBAAuB,IAAIlB,QAAQ,KAAK,CAAC;IAErE,IAAIiB,MAAM,IAAIG,mBAAmB,EAAE;MACjCpB,QAAQ,GAAGU,MAAM,CAACV,QAAQ,CAAC;MAC3B,IAAI,CAACJ,IAAI,CAAC,MACRqB,MAAM,GACF,IAAI,CAACpB,EAAE,CAACkB,uBAAuB,CAACf,QAAQ,CAAC,GACzC,IAAI,CAACH,EAAE,CAACwB,wBAAwB,CAACrB,QAAQ,CAAC,CAC/C;IACH;IACA,OAAO,IAAI;EACb;AACF"}
@@ -10,9 +10,8 @@ export default class WEBGLBuffer extends Buffer {
10
10
  readonly target: number;
11
11
  byteLength: number;
12
12
  bytesUsed: number;
13
- debugData: ArrayBuffer;
13
+ debugData: ArrayBuffer | null;
14
14
  webglUsage: number;
15
- accessor: {};
16
15
  constructor(device: WebGLDevice, props?: BufferProps);
17
16
  _initWithData(data: any, byteOffset?: number, byteLength?: number): this;
18
17
  _initWithByteLength(byteLength: number): this;
@@ -1 +1 @@
1
- {"version":3,"file":"webgl-buffer.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-buffer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,WAAW,EAAC,MAAM,cAAc,CAAC;AAC9C,OAAO,EAAC,MAAM,EAAS,MAAM,cAAc,CAAC;AAE5C,OAAO,WAAW,MAAM,iBAAiB,CAAC;AAI1C,6BAA6B;AAC7B,MAAM,CAAC,OAAO,OAAO,WAAY,SAAQ,MAAM;IAC7C,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,QAAQ,CAAC,EAAE,EAAE,qBAAqB,CAAC;IACnC,QAAQ,CAAC,GAAG,EAAE,sBAAsB,GAAG,IAAI,CAAC;IAC5C,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IAExB,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,WAAW,CAAC;IAEvB,UAAU,EAAE,MAAM,CAAC;IAEnB,QAAQ,EAAE,EAAE,CAAC;gBAED,MAAM,EAAE,WAAW,EAAE,KAAK,GAAE,WAAgB;IAqCxD,aAAa,CAAC,IAAI,KAAA,EAAE,UAAU,GAAE,MAAU,EAAE,UAAU,GAAE,MAAqC,GAAG,IAAI;IAmBpG,mBAAmB,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;IAwB7C,OAAO,IAAI,IAAI;IAUf,KAAK,CAAC,IAAI,EAAE,eAAe,EAAE,UAAU,GAAE,MAAU,GAAG,IAAI;IAuB1D,gCAAgC;IAC1B,SAAS,CACb,UAAU,GAAE,MAAU,EACtB,UAAU,CAAC,EAAE,MAAM,GAClB,OAAO,CAAC,WAAW,CAAC;IAmBvB,oBAAoB;IAIpB,eAAe;IAKf,cAAc;CAIf"}
1
+ {"version":3,"file":"webgl-buffer.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-buffer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,WAAW,EAAC,MAAM,cAAc,CAAC;AAC9C,OAAO,EAAC,MAAM,EAAS,MAAM,cAAc,CAAC;AAE5C,OAAO,WAAW,MAAM,iBAAiB,CAAC;AAI1C,6BAA6B;AAC7B,MAAM,CAAC,OAAO,OAAO,WAAY,SAAQ,MAAM;IAC7C,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,QAAQ,CAAC,EAAE,EAAE,qBAAqB,CAAC;IACnC,QAAQ,CAAC,GAAG,EAAE,sBAAsB,GAAG,IAAI,CAAC;IAC5C,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IAExB,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,WAAW,GAAG,IAAI,CAAQ;IAErC,UAAU,EAAE,MAAM,CAAC;gBAKP,MAAM,EAAE,WAAW,EAAE,KAAK,GAAE,WAAgB;IAoCxD,aAAa,CAAC,IAAI,KAAA,EAAE,UAAU,GAAE,MAAU,EAAE,UAAU,GAAE,MAAqC,GAAG,IAAI;IAmBpG,mBAAmB,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;IAwBpC,OAAO,IAAI,IAAI;IAUf,KAAK,CAAC,IAAI,EAAE,eAAe,EAAE,UAAU,GAAE,MAAU,GAAG,IAAI;IAuBnE,gCAAgC;IACjB,SAAS,CACtB,UAAU,GAAE,MAAU,EACtB,UAAU,CAAC,EAAE,MAAM,GAClB,OAAO,CAAC,WAAW,CAAC;IAmBvB,oBAAoB;IAIpB,eAAe;IAKf,cAAc;CAIf"}
@@ -3,53 +3,41 @@ import { Buffer, assert } from '@luma.gl/api';
3
3
  import GL from '@luma.gl/constants';
4
4
  const DEBUG_DATA_LENGTH = 10;
5
5
  export default class WEBGLBuffer extends Buffer {
6
- constructor(device, props = {}) {
6
+ constructor(device) {
7
+ let props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
7
8
  super(device, props);
8
-
9
9
  _defineProperty(this, "device", void 0);
10
-
11
10
  _defineProperty(this, "gl", void 0);
12
-
13
11
  _defineProperty(this, "gl2", void 0);
14
-
15
12
  _defineProperty(this, "handle", void 0);
16
-
17
13
  _defineProperty(this, "target", void 0);
18
-
19
14
  _defineProperty(this, "byteLength", void 0);
20
-
21
15
  _defineProperty(this, "bytesUsed", void 0);
22
-
23
- _defineProperty(this, "debugData", void 0);
24
-
16
+ _defineProperty(this, "debugData", null);
25
17
  _defineProperty(this, "webglUsage", void 0);
26
-
27
- _defineProperty(this, "accessor", void 0);
28
-
29
18
  this.device = device;
30
19
  this.gl = this.device.gl;
31
20
  this.gl2 = this.device.gl2;
32
21
  const handle = typeof props === 'object' ? props.handle : undefined;
33
22
  this.handle = handle || this.gl.createBuffer();
34
- this.handle.__SPECTOR_Metadata = { ...this.props,
23
+ device.setSpectorMetadata(this.handle, {
24
+ ...this.props,
35
25
  data: typeof this.props.data
36
- };
26
+ });
37
27
  this.target = this.props.target || getWebGLTarget(this.props.usage);
38
28
  this.webglUsage = this.props.webglUsage || getWebGLUsage(this.props.usage);
39
29
  this.debugData = null;
40
-
41
30
  if (props.data) {
42
31
  this._initWithData(props.data, props.byteOffset, props.byteLength);
43
32
  } else {
44
33
  this._initWithByteLength(props.byteLength || 0);
45
34
  }
46
35
  }
47
-
48
- _initWithData(data, byteOffset = 0, byteLength = data.byteLength + byteOffset) {
36
+ _initWithData(data) {
37
+ let byteOffset = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
38
+ let byteLength = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : data.byteLength + byteOffset;
49
39
  assert(ArrayBuffer.isView(data));
50
-
51
40
  const target = this._getWriteTarget();
52
-
53
41
  this.gl.bindBuffer(target, this.handle);
54
42
  this.gl.bufferData(target, byteLength, this.webglUsage);
55
43
  this.gl.bufferSubData(target, byteOffset, data);
@@ -60,17 +48,13 @@ export default class WEBGLBuffer extends Buffer {
60
48
  this.trackAllocatedMemory(byteLength);
61
49
  return this;
62
50
  }
63
-
64
51
  _initWithByteLength(byteLength) {
65
52
  assert(byteLength >= 0);
66
53
  let data = byteLength;
67
-
68
54
  if (byteLength === 0) {
69
55
  data = new Float32Array(0);
70
56
  }
71
-
72
57
  const target = this._getWriteTarget();
73
-
74
58
  this.gl.bindBuffer(target, this.handle);
75
59
  this.gl.bufferData(target, data, this.webglUsage);
76
60
  this.gl.bindBuffer(target, null);
@@ -79,33 +63,31 @@ export default class WEBGLBuffer extends Buffer {
79
63
  this.byteLength = byteLength;
80
64
  return this;
81
65
  }
82
-
83
66
  destroy() {
84
- if (this.handle) {
67
+ if (!this.destroyed && this.handle) {
85
68
  this.removeStats();
86
69
  this.trackDeallocatedMemory();
87
70
  this.gl.deleteBuffer(this.handle);
88
- this.handle = null;
71
+ this.destroyed = true;
89
72
  }
90
73
  }
91
-
92
- write(data, byteOffset = 0) {
74
+ write(data) {
75
+ let byteOffset = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
93
76
  const srcOffset = 0;
94
77
  const byteLength = data.byteLength;
95
78
  const target = this.device.isWebGL2 ? GL.COPY_WRITE_BUFFER : this.target;
96
79
  this.gl.bindBuffer(target, this.handle);
97
-
98
80
  if (srcOffset !== 0 || byteLength !== undefined) {
99
81
  this.device.assertWebGL2();
100
- this.gl.bufferSubData(this.target, offset, data, srcOffset, byteLength);
82
+ this.gl.bufferSubData(this.target, byteOffset, data, srcOffset, byteLength);
101
83
  } else {
102
84
  this.gl.bufferSubData(target, byteOffset, data);
103
85
  }
104
-
105
86
  this.gl.bindBuffer(target, null);
106
87
  }
107
-
108
- async readAsync(byteOffset = 0, byteLength) {
88
+ async readAsync() {
89
+ let byteOffset = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;
90
+ let byteLength = arguments.length > 1 ? arguments[1] : undefined;
109
91
  this.device.assertWebGL2();
110
92
  const data = new Uint8Array(byteLength);
111
93
  const dstOffset = 0;
@@ -114,51 +96,38 @@ export default class WEBGLBuffer extends Buffer {
114
96
  this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);
115
97
  return data;
116
98
  }
117
-
118
99
  _invalidateDebugData() {
119
100
  this.debugData = null;
120
101
  }
121
-
122
102
  _getWriteTarget() {
123
103
  return this.target;
124
104
  }
125
-
126
105
  _getReadTarget() {
127
106
  return this.target;
128
- return this.device.isWebGL2 ? GL.COPY_READ_BUFFER : this.target;
129
107
  }
130
-
131
108
  }
132
-
133
109
  function getWebGLTarget(usage) {
134
110
  if (usage & Buffer.INDEX) {
135
111
  return GL.ELEMENT_ARRAY_BUFFER;
136
112
  }
137
-
138
113
  if (usage & Buffer.VERTEX) {
139
114
  return GL.ARRAY_BUFFER;
140
115
  }
141
-
142
116
  if (usage & Buffer.UNIFORM) {
143
117
  return GL.UNIFORM_BUFFER;
144
118
  }
145
-
146
119
  return GL.ARRAY_BUFFER;
147
120
  }
148
-
149
121
  function getWebGLUsage(usage) {
150
122
  if (usage & Buffer.INDEX) {
151
123
  return GL.STATIC_DRAW;
152
124
  }
153
-
154
125
  if (usage & Buffer.VERTEX) {
155
126
  return GL.STATIC_DRAW;
156
127
  }
157
-
158
128
  if (usage & Buffer.UNIFORM) {
159
129
  return GL.DYNAMIC_DRAW;
160
130
  }
161
-
162
131
  return GL.DYNAMIC_DRAW;
163
132
  }
164
133
  //# sourceMappingURL=webgl-buffer.js.map
@@ -1 +1 @@
1
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type {BufferProps} from '@luma.gl/api';\nimport {Buffer, assert} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport WebGLDevice from '../webgl-device';\n\nconst DEBUG_DATA_LENGTH = 10;\n\n/** WebGL Buffer interface */\nexport default class WEBGLBuffer extends Buffer {\n readonly device: WebGLDevice;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext | null;\n readonly handle: WebGLBuffer;\n readonly target: number;\n\n byteLength: number;\n bytesUsed: number;\n debugData: ArrayBuffer;\n\n webglUsage: number;\n\n accessor: {};\n\n constructor(device: WebGLDevice, props: BufferProps = {}) {\n super(device, props);\n\n this.device = device;\n this.gl = this.device.gl;\n this.gl2 = this.device.gl2;\n\n const handle = typeof props === 'object' ? (props as BufferProps).handle : undefined;\n this.handle = handle || this.gl.createBuffer();\n // @ts-expect-error Add metadata for spector\n this.handle.__SPECTOR_Metadata = {...this.props, data: typeof this.props.data}; // {name: this.props.id};\n\n // In WebGL1, need to make sure we use GL.ELEMENT_ARRAY_BUFFER when initializing element buffers\n // otherwise buffer type will lock to generic (non-element) buffer\n // In WebGL2, we can use GL.COPY_READ_BUFFER which avoids locking the type here\n // @ts-expect-error Hack - Checking for subclass prop\n this.target = this.props.target || getWebGLTarget(this.props.usage);\n // @ts-expect-error Hack - Checking for subclass prop\n this.webglUsage = this.props.webglUsage || getWebGLUsage(this.props.usage);\n this.debugData = null;\n\n // Set data: (re)initializes the buffer\n if (props.data) {\n this._initWithData(props.data, props.byteOffset, props.byteLength);\n } else {\n this._initWithByteLength(props.byteLength || 0);\n }\n\n // Deprecated: Merge main props and accessor\n // this.accessor = {...props.accessor};\n\n // Object.seal(this);\n }\n\n // PRIVATE METHODS\n\n // Allocate a new buffer and initialize to contents of typed array\n _initWithData(data, byteOffset: number = 0, byteLength: number = data.byteLength + byteOffset): this {\n assert(ArrayBuffer.isView(data));\n\n const target = this._getWriteTarget();\n\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, byteLength, this.webglUsage);\n this.gl.bufferSubData(target, byteOffset, data);\n this.gl.bindBuffer(target, null);\n\n this.debugData = data.slice(0, DEBUG_DATA_LENGTH);\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n this.trackAllocatedMemory(byteLength);\n\n return this;\n }\n\n // Allocate a GPU buffer of specified size.\n _initWithByteLength(byteLength: number): this {\n assert(byteLength >= 0);\n\n // Workaround needed for Safari (#291):\n // gl.bufferData with size equal to 0 crashes. Instead create zero sized array.\n let data = byteLength;\n if (byteLength === 0) {\n // @ts-expect-error\n data = new Float32Array(0);\n }\n\n const target = this._getWriteTarget();\n\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, data, this.webglUsage);\n this.gl.bindBuffer(target, null);\n\n this.debugData = null;\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n\n return this;\n }\n\n destroy(): void {\n if (this.handle) {\n this.removeStats();\n this.trackDeallocatedMemory();\n this.gl.deleteBuffer(this.handle);\n // @ts-expect-error\n this.handle = null;\n }\n }\n\n write(data: ArrayBufferView, byteOffset: number = 0): void {\n const srcOffset = 0;\n const byteLength = data.byteLength;\n\n // Create the buffer - binding it here for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n const target = this.device.isWebGL2 ? GL.COPY_WRITE_BUFFER : this.target;\n this.gl.bindBuffer(target, this.handle);\n // WebGL2: subData supports additional srcOffset and length parameters\n if (srcOffset !== 0 || byteLength !== undefined) {\n this.device.assertWebGL2();\n\n // @ts-expect-error\n this.gl.bufferSubData(this.target, offset, data, srcOffset, byteLength);\n } else {\n this.gl.bufferSubData(target, byteOffset, data);\n }\n this.gl.bindBuffer(target, null);\n\n // TODO - update local `data` if offsets are right\n // this.debugData = data.slice(byteOffset, 40);\n }\n\n /** Read data from the buffer */\n async readAsync(\n byteOffset: number = 0,\n byteLength?: number\n ): Promise<ArrayBuffer> {\n this.device.assertWebGL2();\n\n const data = new Uint8Array(byteLength);\n const dstOffset = 0;\n\n // Use GL.COPY_READ_BUFFER to avoid disturbing other targets and locking type\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);\n this.gl2.getBufferSubData(GL.COPY_READ_BUFFER, byteOffset, data, dstOffset, byteLength);\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n // this.debugData = null;\n\n return data;\n }\n\n // PROTECTED METHODS (INTENDED FOR USE BY OTHER FRAMEWORK CODE ONLY)\n\n _invalidateDebugData() {\n this.debugData = null;\n }\n\n _getWriteTarget() {\n return this.target;\n // return this.device.isWebGL2 ? GL.COPY_WRITE_BUFFER : this.target;\n }\n\n _getReadTarget() {\n return this.target;\n return this.device.isWebGL2 ? GL.COPY_READ_BUFFER : this.target;\n }\n}\n\n// static MAP_READ = 0x01;\n// static MAP_WRITE = 0x02;\n// static COPY_SRC = 0x0004;\n// static COPY_DST = 0x0008;\n// static INDEX = 0x0010;\n// static VERTEX = 0x0020;\n// static UNIFORM = 0x0040;\n// static STORAGE = 0x0080;\n// static INDIRECT = 0x0100;\n// static QUERY_RESOLVE = 0x0200;\n\nfunction getWebGLTarget(usage: number): GL {\n if (usage & Buffer.INDEX) {\n return GL.ELEMENT_ARRAY_BUFFER;\n }\n if (usage & Buffer.VERTEX) {\n return GL.ARRAY_BUFFER;\n }\n if (usage & Buffer.UNIFORM) {\n return GL.UNIFORM_BUFFER;\n }\n\n // gl.COPY_READ_BUFFER: Buffer for copying from one buffer object to another.\n // gl.COPY_WRITE_BUFFER: Buffer for copying from one buffer object to another.\n // gl.TRANSFORM_FEEDBACK_BUFFER: Buffer for transform feedback operations.\n // gl.PIXEL_PACK_BUFFER: Buffer used for pixel transfer operations.\n // gl.PIXEL_UNPACK_BUFFER: Buffer used for pixel transfer operations.\n\n // Binding a buffer for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n return GL.ARRAY_BUFFER;\n}\n\nfunction getWebGLUsage(usage: number): GL {\n if (usage & Buffer.INDEX) {\n return GL.STATIC_DRAW;\n }\n if (usage & Buffer.VERTEX) {\n return GL.STATIC_DRAW;\n }\n if (usage & Buffer.UNIFORM) {\n return GL.DYNAMIC_DRAW;\n }\n return GL.DYNAMIC_DRAW;\n}\n"],"file":"webgl-buffer.js"}
1
+ {"version":3,"file":"webgl-buffer.js","names":["Buffer","assert","GL","DEBUG_DATA_LENGTH","WEBGLBuffer","constructor","device","props","arguments","length","undefined","_defineProperty","gl","gl2","handle","createBuffer","setSpectorMetadata","data","target","getWebGLTarget","usage","webglUsage","getWebGLUsage","debugData","_initWithData","byteOffset","byteLength","_initWithByteLength","ArrayBuffer","isView","_getWriteTarget","bindBuffer","bufferData","bufferSubData","slice","bytesUsed","trackAllocatedMemory","Float32Array","destroy","destroyed","removeStats","trackDeallocatedMemory","deleteBuffer","write","srcOffset","isWebGL2","COPY_WRITE_BUFFER","assertWebGL2","readAsync","Uint8Array","dstOffset","COPY_READ_BUFFER","getBufferSubData","_invalidateDebugData","_getReadTarget","INDEX","ELEMENT_ARRAY_BUFFER","VERTEX","ARRAY_BUFFER","UNIFORM","UNIFORM_BUFFER","STATIC_DRAW","DYNAMIC_DRAW"],"sources":["../../../src/adapter/resources/webgl-buffer.ts"],"sourcesContent":["import type {BufferProps} from '@luma.gl/api';\nimport {Buffer, assert} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport WebGLDevice from '../webgl-device';\n\nconst DEBUG_DATA_LENGTH = 10;\n\n/** WebGL Buffer interface */\nexport default class WEBGLBuffer extends Buffer {\n readonly device: WebGLDevice;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext | null;\n readonly handle: WebGLBuffer;\n readonly target: number;\n\n byteLength: number;\n bytesUsed: number;\n debugData: ArrayBuffer | null = null;\n\n webglUsage: number;\n\n // accessor: {};\n\n \n constructor(device: WebGLDevice, props: BufferProps = {}) {\n super(device, props);\n\n this.device = device;\n this.gl = this.device.gl;\n this.gl2 = this.device.gl2;\n\n const handle = typeof props === 'object' ? (props ).handle : undefined;\n this.handle = handle || this.gl.createBuffer();\n device.setSpectorMetadata(this.handle, {...this.props, data: typeof this.props.data});\n\n // In WebGL1, need to make sure we use GL.ELEMENT_ARRAY_BUFFER when initializing element buffers\n // otherwise buffer type will lock to generic (non-element) buffer\n // In WebGL2, we can use GL.COPY_READ_BUFFER which avoids locking the type here\n // @ts-expect-error Hack - Checking for subclass prop\n this.target = this.props.target || getWebGLTarget(this.props.usage);\n // @ts-expect-error Hack - Checking for subclass prop\n this.webglUsage = this.props.webglUsage || getWebGLUsage(this.props.usage);\n this.debugData = null;\n\n // Set data: (re)initializes the buffer\n if (props.data) {\n this._initWithData(props.data, props.byteOffset, props.byteLength);\n } else {\n this._initWithByteLength(props.byteLength || 0);\n }\n\n // Deprecated: Merge main props and accessor\n // this.accessor = {...props.accessor};\n\n // Object.seal(this);\n }\n\n // PRIVATE METHODS\n\n // Allocate a new buffer and initialize to contents of typed array\n _initWithData(data, byteOffset: number = 0, byteLength: number = data.byteLength + byteOffset): this {\n assert(ArrayBuffer.isView(data));\n\n const target = this._getWriteTarget();\n\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, byteLength, this.webglUsage);\n this.gl.bufferSubData(target, byteOffset, data);\n this.gl.bindBuffer(target, null);\n\n this.debugData = data.slice(0, DEBUG_DATA_LENGTH);\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n this.trackAllocatedMemory(byteLength);\n\n return this;\n }\n\n // Allocate a GPU buffer of specified size.\n _initWithByteLength(byteLength: number): this {\n assert(byteLength >= 0);\n\n // Workaround needed for Safari (#291):\n // gl.bufferData with size equal to 0 crashes. Instead create zero sized array.\n let data = byteLength;\n if (byteLength === 0) {\n // @ts-expect-error\n data = new Float32Array(0);\n }\n\n const target = this._getWriteTarget();\n\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, data, this.webglUsage);\n this.gl.bindBuffer(target, null);\n\n this.debugData = null;\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n\n return this;\n }\n\n override destroy(): void {\n if (!this.destroyed && this.handle) {\n this.removeStats();\n this.trackDeallocatedMemory();\n this.gl.deleteBuffer(this.handle);\n this.destroyed = true;\n // this.handle = null;\n }\n }\n\n override write(data: ArrayBufferView, byteOffset: number = 0): void {\n const srcOffset = 0;\n const byteLength = data.byteLength;\n\n // Create the buffer - binding it here for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n const target = this.device.isWebGL2 ? GL.COPY_WRITE_BUFFER : this.target;\n this.gl.bindBuffer(target, this.handle);\n // WebGL2: subData supports additional srcOffset and length parameters\n if (srcOffset !== 0 || byteLength !== undefined) {\n this.device.assertWebGL2();\n\n // @ts-expect-error\n this.gl.bufferSubData(this.target, byteOffset, data, srcOffset, byteLength);\n } else {\n this.gl.bufferSubData(target, byteOffset, data);\n }\n this.gl.bindBuffer(target, null);\n\n // TODO - update local `data` if offsets are right\n // this.debugData = data.slice(byteOffset, 40);\n }\n\n /** Read data from the buffer */\n override async readAsync(\n byteOffset: number = 0,\n byteLength?: number\n ): Promise<ArrayBuffer> {\n this.device.assertWebGL2();\n\n const data = new Uint8Array(byteLength);\n const dstOffset = 0;\n\n // Use GL.COPY_READ_BUFFER to avoid disturbing other targets and locking type\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);\n this.gl2.getBufferSubData(GL.COPY_READ_BUFFER, byteOffset, data, dstOffset, byteLength);\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n // this.debugData = null;\n\n return data;\n }\n\n // PROTECTED METHODS (INTENDED FOR USE BY OTHER FRAMEWORK CODE ONLY)\n\n _invalidateDebugData() {\n this.debugData = null;\n }\n\n _getWriteTarget() {\n return this.target;\n // return this.device.isWebGL2 ? GL.COPY_WRITE_BUFFER : this.target;\n }\n\n _getReadTarget() {\n return this.target;\n // return this.device.isWebGL2 ? GL.COPY_READ_BUFFER : this.target;\n }\n}\n\n// static MAP_READ = 0x01;\n// static MAP_WRITE = 0x02;\n// static COPY_SRC = 0x0004;\n// static COPY_DST = 0x0008;\n// static INDEX = 0x0010;\n// static VERTEX = 0x0020;\n// static UNIFORM = 0x0040;\n// static STORAGE = 0x0080;\n// static INDIRECT = 0x0100;\n// static QUERY_RESOLVE = 0x0200;\n\nfunction getWebGLTarget(usage: number): GL {\n if (usage & Buffer.INDEX) {\n return GL.ELEMENT_ARRAY_BUFFER;\n }\n if (usage & Buffer.VERTEX) {\n return GL.ARRAY_BUFFER;\n }\n if (usage & Buffer.UNIFORM) {\n return GL.UNIFORM_BUFFER;\n }\n\n // gl.COPY_READ_BUFFER: Buffer for copying from one buffer object to another.\n // gl.COPY_WRITE_BUFFER: Buffer for copying from one buffer object to another.\n // gl.TRANSFORM_FEEDBACK_BUFFER: Buffer for transform feedback operations.\n // gl.PIXEL_PACK_BUFFER: Buffer used for pixel transfer operations.\n // gl.PIXEL_UNPACK_BUFFER: Buffer used for pixel transfer operations.\n\n // Binding a buffer for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n return GL.ARRAY_BUFFER;\n}\n\nfunction getWebGLUsage(usage: number): GL {\n if (usage & Buffer.INDEX) {\n return GL.STATIC_DRAW;\n }\n if (usage & Buffer.VERTEX) {\n return GL.STATIC_DRAW;\n }\n if (usage & Buffer.UNIFORM) {\n return GL.DYNAMIC_DRAW;\n }\n return 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@@ -1,52 +1,40 @@
1
1
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
2
  import GL from '@luma.gl/constants';
3
-
4
3
  function cast(value) {
5
4
  return value;
6
5
  }
7
-
8
6
  export default class CommandBuffer {
9
7
  constructor() {
10
8
  _defineProperty(this, "commands", []);
11
9
  }
12
-
13
10
  }
14
- export function submitCommands(device, commands = []) {
11
+ export function submitCommands(device) {
12
+ let commands = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : [];
15
13
  for (const command of commands) {
16
14
  switch (command.name) {
17
15
  case 'copy-buffer-to-buffer':
18
16
  _copyBufferToBuffer(device, command.options);
19
-
20
17
  break;
21
-
22
18
  case 'copy-buffer-to-texture':
23
19
  _copyBufferToTexture(device, command.options);
24
-
25
20
  break;
26
-
27
21
  case 'copy-texture-to-buffer':
28
22
  _copyTextureToBuffer(device, command.options);
29
-
30
23
  break;
31
-
32
24
  case 'copy-texture-to-texture':
33
25
  _copyTextureToTexture(device, command.options);
34
-
35
26
  break;
36
27
  }
37
28
  }
38
29
  }
39
-
40
30
  function _copyBufferToBuffer(device, options) {
41
31
  const source = cast(options.source);
42
32
  const destination = cast(options.destination);
43
33
  const {
44
34
  gl2
45
35
  } = device;
46
-
47
36
  if (gl2) {
48
37
  var _options$sourceOffset, _options$destinationO;
49
-
50
38
  gl2.bindBuffer(GL.COPY_READ_BUFFER, source.handle);
51
39
  gl2.bindBuffer(GL.COPY_WRITE_BUFFER, destination.handle);
52
40
  gl2.copyBufferSubData(GL.COPY_READ_BUFFER, GL.COPY_WRITE_BUFFER, (_options$sourceOffset = options.sourceOffset) !== null && _options$sourceOffset !== void 0 ? _options$sourceOffset : 0, (_options$destinationO = options.destinationOffset) !== null && _options$destinationO !== void 0 ? _options$destinationO : 0, options.size);
@@ -56,10 +44,7 @@ function _copyBufferToBuffer(device, options) {
56
44
  throw new Error('copyBufferToBuffer not implemented in WebGL1');
57
45
  }
58
46
  }
59
-
60
47
  function _copyBufferToTexture(device, options) {}
61
-
62
48
  function _copyTextureToBuffer(device, options) {}
63
-
64
49
  function _copyTextureToTexture(device, options) {}
65
50
  //# sourceMappingURL=webgl-command-buffer.js.map
@@ -1 +1 @@
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