@luma.gl/webgl 9.0.0-alpha.2 → 9.0.0-alpha.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (454) hide show
  1. package/dist/adapter/converters/device-parameters.d.ts +11 -1
  2. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  3. package/dist/adapter/converters/device-parameters.js +17 -35
  4. package/dist/adapter/converters/device-parameters.js.map +1 -1
  5. package/dist/adapter/converters/renderbuffer-formats.js +1 -5
  6. package/dist/adapter/converters/renderbuffer-formats.js.map +1 -1
  7. package/dist/adapter/converters/sampler-parameters.d.ts +4 -4
  8. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  9. package/dist/adapter/converters/sampler-parameters.js +19 -55
  10. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  11. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  12. package/dist/adapter/converters/texture-formats.js +13 -66
  13. package/dist/adapter/converters/texture-formats.js.map +1 -1
  14. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -1
  15. package/dist/adapter/converters/vertex-formats.js +2 -8
  16. package/dist/adapter/converters/vertex-formats.js.map +1 -1
  17. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
  18. package/dist/adapter/device-helpers/device-features.js +13 -20
  19. package/dist/adapter/device-helpers/device-features.js.map +1 -1
  20. package/dist/adapter/device-helpers/device-limits.js +1 -4
  21. package/dist/adapter/device-helpers/device-limits.js.map +1 -1
  22. package/dist/adapter/device-helpers/get-device-info.js +8 -10
  23. package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
  24. package/dist/adapter/device-helpers/is-old-ie.js +2 -1
  25. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
  26. package/dist/adapter/helpers/attribute-utils.js +0 -17
  27. package/dist/adapter/helpers/attribute-utils.js.map +1 -1
  28. package/dist/adapter/helpers/get-shader-info.d.ts +9 -0
  29. package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -0
  30. package/dist/adapter/helpers/get-shader-info.js +25 -0
  31. package/dist/adapter/helpers/get-shader-info.js.map +1 -0
  32. package/dist/adapter/helpers/get-shader-layout.d.ts +1 -1
  33. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -1
  34. package/dist/adapter/helpers/get-shader-layout.js +41 -67
  35. package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
  36. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  37. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  38. package/dist/adapter/helpers/parse-shader-compiler-log.js +0 -7
  39. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  40. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  41. package/dist/adapter/helpers/set-uniform.js +1 -31
  42. package/dist/adapter/helpers/set-uniform.js.map +1 -1
  43. package/dist/adapter/helpers/uniforms.d.ts +1 -1
  44. package/dist/adapter/helpers/uniforms.d.ts.map +1 -1
  45. package/dist/adapter/helpers/uniforms.js +4 -14
  46. package/dist/adapter/helpers/uniforms.js.map +1 -1
  47. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -1
  48. package/dist/adapter/objects/constants-to-keys.js +0 -7
  49. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  50. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  51. package/dist/adapter/objects/webgl-renderbuffer.js +5 -21
  52. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  53. package/dist/adapter/objects/webgl-resource.d.ts +2 -4
  54. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  55. package/dist/adapter/objects/webgl-resource.js +14 -67
  56. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  57. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +1 -1
  58. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
  59. package/dist/adapter/objects/webgl-vertex-array-object.js +6 -16
  60. package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -1
  61. package/dist/adapter/resources/webgl-buffer.d.ts +1 -2
  62. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  63. package/dist/adapter/resources/webgl-buffer.js +17 -48
  64. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  65. package/dist/adapter/resources/webgl-command-buffer.js +2 -17
  66. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  67. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -1
  68. package/dist/adapter/resources/webgl-command-encoder.js +1 -14
  69. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  70. package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
  71. package/dist/adapter/resources/webgl-framebuffer.d.ts +1 -1
  72. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  73. package/dist/adapter/resources/webgl-framebuffer.js +9 -67
  74. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  75. package/dist/adapter/resources/webgl-render-pass.d.ts +1 -1
  76. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  77. package/dist/adapter/resources/webgl-render-pass.js +2 -7
  78. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  79. package/dist/adapter/resources/webgl-render-pipeline.d.ts +1 -1
  80. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  81. package/dist/adapter/resources/webgl-render-pipeline.js +50 -139
  82. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  83. package/dist/adapter/resources/webgl-sampler.d.ts +3 -2
  84. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -1
  85. package/dist/adapter/resources/webgl-sampler.js +4 -12
  86. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  87. package/dist/adapter/resources/webgl-shader.d.ts +1 -2
  88. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  89. package/dist/adapter/resources/webgl-shader.js +7 -20
  90. package/dist/adapter/resources/webgl-shader.js.map +1 -1
  91. package/dist/adapter/resources/webgl-texture.d.ts +23 -23
  92. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  93. package/dist/adapter/resources/webgl-texture.js +65 -182
  94. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  95. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  96. package/dist/adapter/webgl-canvas-context.js +5 -18
  97. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  98. package/dist/adapter/webgl-device.d.ts +45 -29
  99. package/dist/adapter/webgl-device.d.ts.map +1 -1
  100. package/dist/adapter/webgl-device.js +107 -108
  101. package/dist/adapter/webgl-device.js.map +1 -1
  102. package/dist/classic/accessor.d.ts.map +1 -1
  103. package/dist/classic/accessor.js +11 -35
  104. package/dist/classic/accessor.js.map +1 -1
  105. package/dist/classic/buffer.d.ts +0 -1
  106. package/dist/classic/buffer.d.ts.map +1 -1
  107. package/dist/classic/buffer.js +29 -86
  108. package/dist/classic/buffer.js.map +1 -1
  109. package/dist/classic/typed-array-utils.d.ts +1 -1
  110. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  111. package/dist/classic/typed-array-utils.js +0 -20
  112. package/dist/classic/typed-array-utils.js.map +1 -1
  113. package/dist/context/context/{create-context.d.ts → create-browser-context.d.ts} +2 -1
  114. package/dist/context/context/create-browser-context.d.ts.map +1 -0
  115. package/dist/context/context/{create-context.js → create-browser-context.js} +19 -15
  116. package/dist/context/context/create-browser-context.js.map +1 -0
  117. package/dist/context/context/create-headless-context.d.ts +9 -0
  118. package/dist/context/context/create-headless-context.d.ts.map +1 -0
  119. package/dist/context/context/create-headless-context.js +42 -0
  120. package/dist/context/context/create-headless-context.js.map +1 -0
  121. package/dist/context/context/webgl-checks.js +0 -3
  122. package/dist/context/context/webgl-checks.js.map +1 -1
  123. package/dist/context/debug/spector.d.ts +1 -0
  124. package/dist/context/debug/spector.d.ts.map +1 -1
  125. package/dist/context/debug/spector.js +7 -19
  126. package/dist/context/debug/spector.js.map +1 -1
  127. package/dist/context/debug/webgl-developer-tools.d.ts +1 -1
  128. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  129. package/dist/context/debug/webgl-developer-tools.js +8 -32
  130. package/dist/context/debug/webgl-developer-tools.js.map +1 -1
  131. package/dist/context/parameters/unified-parameter-api.d.ts +6 -5
  132. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  133. package/dist/context/parameters/unified-parameter-api.js +8 -18
  134. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  135. package/dist/context/parameters/webgl-parameter-tables.d.ts +103 -103
  136. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  137. package/dist/context/parameters/webgl-parameter-tables.js +16 -34
  138. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  139. package/dist/context/polyfill/context-data.d.ts +13 -0
  140. package/dist/context/polyfill/context-data.d.ts.map +1 -0
  141. package/dist/context/polyfill/context-data.js +12 -0
  142. package/dist/context/polyfill/context-data.js.map +1 -0
  143. package/dist/context/polyfill/get-parameter-polyfill.d.ts +1 -1
  144. package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -1
  145. package/dist/context/polyfill/get-parameter-polyfill.js +1 -6
  146. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
  147. package/dist/context/polyfill/polyfill-context.js +20 -28
  148. package/dist/context/polyfill/polyfill-context.js.map +1 -1
  149. package/dist/context/polyfill/polyfill-table.d.ts +8 -8
  150. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
  151. package/dist/context/polyfill/polyfill-table.js +8 -30
  152. package/dist/context/polyfill/polyfill-table.js.map +1 -1
  153. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
  154. package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -70
  155. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  156. package/dist/context/state-tracker/deep-array-equal.js +0 -4
  157. package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
  158. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  159. package/dist/context/state-tracker/track-context-state.js +15 -50
  160. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  161. package/dist/context/state-tracker/with-parameters.d.ts +2 -1
  162. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  163. package/dist/context/state-tracker/with-parameters.js +7 -9
  164. package/dist/context/state-tracker/with-parameters.js.map +1 -1
  165. package/dist/dist.dev.js +9205 -0
  166. package/dist/index.cjs +5948 -0
  167. package/dist/index.d.ts +6 -6
  168. package/dist/index.d.ts.map +1 -1
  169. package/dist/index.js +24 -26
  170. package/dist/index.js.map +1 -1
  171. package/dist/types/webgl.d.ts +8 -7
  172. package/dist/types/webgl.d.ts.map +1 -1
  173. package/dist/types/webgl.js.map +1 -1
  174. package/dist/types.js.map +1 -1
  175. package/dist.min.js +36 -0
  176. package/package.json +18 -9
  177. package/src/adapter/converters/device-parameters.ts +44 -15
  178. package/src/adapter/converters/sampler-parameters.ts +18 -7
  179. package/src/adapter/converters/texture-formats.ts +18 -16
  180. package/src/adapter/converters/vertex-formats.ts +1 -0
  181. package/src/adapter/device-helpers/device-features.ts +9 -2
  182. package/src/adapter/device-helpers/device-limits.ts +1 -1
  183. package/src/adapter/device-helpers/get-device-info.ts +12 -8
  184. package/src/adapter/helpers/get-shader-info.ts +37 -0
  185. package/src/adapter/helpers/get-shader-layout.ts +58 -36
  186. package/src/adapter/helpers/parse-shader-compiler-log.ts +2 -2
  187. package/src/adapter/helpers/set-uniform.ts +3 -1
  188. package/src/adapter/helpers/uniforms.ts +21 -10
  189. package/src/adapter/objects/constants-to-keys.ts +4 -1
  190. package/src/adapter/objects/webgl-renderbuffer.ts +5 -5
  191. package/src/adapter/objects/webgl-resource.ts +7 -12
  192. package/src/adapter/objects/webgl-vertex-array-object.ts +5 -5
  193. package/src/adapter/resources/webgl-buffer.ts +14 -14
  194. package/src/adapter/resources/webgl-command-encoder.ts +5 -5
  195. package/src/adapter/resources/webgl-framebuffer.ts +14 -11
  196. package/src/adapter/resources/webgl-render-pass.ts +2 -1
  197. package/src/adapter/resources/webgl-render-pipeline.ts +83 -71
  198. package/src/adapter/resources/webgl-sampler.ts +10 -4
  199. package/src/adapter/resources/webgl-shader.ts +9 -8
  200. package/src/adapter/resources/webgl-texture.ts +51 -41
  201. package/src/adapter/webgl-canvas-context.ts +5 -6
  202. package/src/adapter/webgl-device.ts +144 -60
  203. package/src/classic/accessor.ts +1 -14
  204. package/src/classic/buffer.ts +14 -21
  205. package/src/classic/typed-array-utils.ts +4 -2
  206. package/src/context/context/{create-context.ts → create-browser-context.ts} +17 -7
  207. package/src/context/context/create-headless-context.ts +48 -0
  208. package/src/context/debug/spector.ts +6 -5
  209. package/src/context/debug/webgl-developer-tools.ts +13 -13
  210. package/src/context/parameters/unified-parameter-api.ts +17 -11
  211. package/src/context/parameters/webgl-parameter-tables.ts +113 -94
  212. package/src/context/polyfill/context-data.ts +27 -0
  213. package/src/context/polyfill/get-parameter-polyfill.ts +7 -6
  214. package/src/context/polyfill/polyfill-context.ts +6 -8
  215. package/src/context/polyfill/polyfill-table.ts +16 -14
  216. package/src/context/polyfill/polyfill-vertex-array-object.ts +2 -0
  217. package/src/context/state-tracker/track-context-state.ts +13 -12
  218. package/src/context/state-tracker/with-parameters.ts +8 -2
  219. package/src/index.ts +14 -12
  220. package/src/types/webgl.ts +10 -7
  221. package/dist/bundle.d.ts +0 -2
  222. package/dist/bundle.d.ts.map +0 -1
  223. package/dist/bundle.js +0 -5
  224. package/dist/bundle.js.map +0 -1
  225. package/dist/context/context/context-state.d.ts +0 -18
  226. package/dist/context/context/context-state.d.ts.map +0 -1
  227. package/dist/context/context/context-state.js +0 -26
  228. package/dist/context/context/context-state.js.map +0 -1
  229. package/dist/context/context/create-context.d.ts.map +0 -1
  230. package/dist/context/context/create-context.js.map +0 -1
  231. package/dist/context/context/device-pixels.d.ts +0 -25
  232. package/dist/context/context/device-pixels.d.ts.map +0 -1
  233. package/dist/context/context/device-pixels.js +0 -98
  234. package/dist/context/context/device-pixels.js.map +0 -1
  235. package/dist/es5/adapter/converters/device-parameters.js +0 -170
  236. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  237. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
  238. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  239. package/dist/es5/adapter/converters/sampler-parameters.js +0 -226
  240. package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
  241. package/dist/es5/adapter/converters/texture-formats.js +0 -1031
  242. package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
  243. package/dist/es5/adapter/converters/vertex-formats.js +0 -45
  244. package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
  245. package/dist/es5/adapter/device-helpers/device-features.js +0 -144
  246. package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
  247. package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
  248. package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
  249. package/dist/es5/adapter/device-helpers/get-device-info.js +0 -55
  250. package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
  251. package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -16
  252. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +0 -1
  253. package/dist/es5/adapter/helpers/attribute-utils.js +0 -91
  254. package/dist/es5/adapter/helpers/attribute-utils.js.map +0 -1
  255. package/dist/es5/adapter/helpers/get-shader-layout.js +0 -371
  256. package/dist/es5/adapter/helpers/get-shader-layout.js.map +0 -1
  257. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js +0 -72
  258. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
  259. package/dist/es5/adapter/helpers/set-uniform.js +0 -125
  260. package/dist/es5/adapter/helpers/set-uniform.js.map +0 -1
  261. package/dist/es5/adapter/helpers/uniforms.js +0 -112
  262. package/dist/es5/adapter/helpers/uniforms.js.map +0 -1
  263. package/dist/es5/adapter/objects/constants-to-keys.js +0 -54
  264. package/dist/es5/adapter/objects/constants-to-keys.js.map +0 -1
  265. package/dist/es5/adapter/objects/webgl-renderbuffer.js +0 -150
  266. package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +0 -1
  267. package/dist/es5/adapter/objects/webgl-resource.js +0 -292
  268. package/dist/es5/adapter/objects/webgl-resource.js.map +0 -1
  269. package/dist/es5/adapter/objects/webgl-vertex-array-object.js +0 -137
  270. package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  271. package/dist/es5/adapter/resources/webgl-buffer.js +0 -243
  272. package/dist/es5/adapter/resources/webgl-buffer.js.map +0 -1
  273. package/dist/es5/adapter/resources/webgl-command-buffer.js +0 -96
  274. package/dist/es5/adapter/resources/webgl-command-buffer.js.map +0 -1
  275. package/dist/es5/adapter/resources/webgl-command-encoder.js +0 -98
  276. package/dist/es5/adapter/resources/webgl-command-encoder.js.map +0 -1
  277. package/dist/es5/adapter/resources/webgl-external-texture.js +0 -2
  278. package/dist/es5/adapter/resources/webgl-external-texture.js.map +0 -1
  279. package/dist/es5/adapter/resources/webgl-framebuffer.js +0 -345
  280. package/dist/es5/adapter/resources/webgl-framebuffer.js.map +0 -1
  281. package/dist/es5/adapter/resources/webgl-render-pass.js +0 -61
  282. package/dist/es5/adapter/resources/webgl-render-pass.js.map +0 -1
  283. package/dist/es5/adapter/resources/webgl-render-pipeline.js +0 -505
  284. package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +0 -1
  285. package/dist/es5/adapter/resources/webgl-sampler.js +0 -96
  286. package/dist/es5/adapter/resources/webgl-sampler.js.map +0 -1
  287. package/dist/es5/adapter/resources/webgl-shader.js +0 -149
  288. package/dist/es5/adapter/resources/webgl-shader.js.map +0 -1
  289. package/dist/es5/adapter/resources/webgl-texture.js +0 -986
  290. package/dist/es5/adapter/resources/webgl-texture.js.map +0 -1
  291. package/dist/es5/adapter/webgl-canvas-context.js +0 -97
  292. package/dist/es5/adapter/webgl-canvas-context.js.map +0 -1
  293. package/dist/es5/adapter/webgl-device.js +0 -399
  294. package/dist/es5/adapter/webgl-device.js.map +0 -1
  295. package/dist/es5/bundle.js +0 -7
  296. package/dist/es5/bundle.js.map +0 -1
  297. package/dist/es5/classic/accessor.js +0 -181
  298. package/dist/es5/classic/accessor.js.map +0 -1
  299. package/dist/es5/classic/buffer.js +0 -470
  300. package/dist/es5/classic/buffer.js.map +0 -1
  301. package/dist/es5/classic/typed-array-utils.js +0 -126
  302. package/dist/es5/classic/typed-array-utils.js.map +0 -1
  303. package/dist/es5/context/context/context-state.js +0 -31
  304. package/dist/es5/context/context/context-state.js.map +0 -1
  305. package/dist/es5/context/context/create-context.js +0 -69
  306. package/dist/es5/context/context/create-context.js.map +0 -1
  307. package/dist/es5/context/context/device-pixels.js +0 -115
  308. package/dist/es5/context/context/device-pixels.js.map +0 -1
  309. package/dist/es5/context/context/webgl-checks.js +0 -54
  310. package/dist/es5/context/context/webgl-checks.js.map +0 -1
  311. package/dist/es5/context/debug/spector.js +0 -133
  312. package/dist/es5/context/debug/spector.js.map +0 -1
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@@ -1,13 +1,11 @@
1
- import { isWebGL2 } from '../../context/context/webgl-checks';
2
- import { isOldIE } from './is-old-ie';
3
- import { getTextureFeatures, _checkFloat32ColorAttachment } from '../converters/texture-formats';
1
+ import { isWebGL2 } from "../../context/context/webgl-checks.js";
2
+ import { isOldIE } from "./is-old-ie.js";
3
+ import { getTextureFeatures, _checkFloat32ColorAttachment } from "../converters/texture-formats.js";
4
4
  export function getDeviceFeatures(gl) {
5
5
  const features = getWebGLFeatures(gl);
6
-
7
6
  for (const textureFeature of getTextureFeatures(gl)) {
8
7
  features.add(textureFeature);
9
8
  }
10
-
11
9
  return features;
12
10
  }
13
11
  export function getWebGLFeatures(gl) {
@@ -15,58 +13,53 @@ export function getWebGLFeatures(gl) {
15
13
  gl.getExtension('WEBGL_color_buffer_float');
16
14
  gl.getExtension('EXT_float_blend');
17
15
  const features = new Set();
18
-
19
16
  for (const feature of Object.keys(WEBGL_FEATURES)) {
20
17
  if (isFeatureSupported(gl, feature)) {
21
18
  features.add(feature);
22
19
  }
23
20
  }
24
-
25
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  return features;
26
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  }
27
-
28
23
  function isFeatureSupported(gl, feature) {
29
- const [webgl1Feature, webgl2Feature] = WEBGL_FEATURES[feature];
30
- ;
24
+ const featureInfo = WEBGL_FEATURES[feature];
25
+ if (!featureInfo) {
26
+ return false;
27
+ }
28
+ const [webgl1Feature, webgl2Feature] = featureInfo || [];
31
29
  const featureDefinition = isWebGL2(gl) ? webgl2Feature : webgl1Feature;
32
-
33
30
  if (typeof featureDefinition === 'boolean') {
34
31
  return featureDefinition;
35
32
  }
36
-
37
33
  switch (feature) {
38
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  case 'texture-renderable-rgba32float-webgl':
39
35
  return isWebGL2(gl) ? Boolean(gl.getExtension(featureDefinition)) : _checkFloat32ColorAttachment(gl);
40
-
41
36
  case 'glsl-derivatives':
42
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  return canCompileGLSLExtension(gl, featureDefinition);
43
-
44
38
  case 'glsl-frag-data':
45
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  return canCompileGLSLExtension(gl, featureDefinition, {
46
40
  behavior: 'require'
47
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  });
48
-
49
42
  case 'glsl-frag-depth':
50
43
  return canCompileGLSLExtension(gl, featureDefinition);
51
-
52
44
  default:
53
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  return Boolean(gl.getExtension(featureDefinition));
54
46
  }
55
47
  }
56
-
57
48
  const compiledGLSLExtensions = {};
58
- export function canCompileGLSLExtension(gl, extensionName, opts = {}) {
49
+ export function canCompileGLSLExtension(gl, extensionName) {
50
+ let opts = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
59
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  if (!isOldIE(opts)) {
60
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  return true;
61
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  }
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-
63
54
  if (extensionName in compiledGLSLExtensions) {
64
55
  return compiledGLSLExtensions[extensionName];
65
56
  }
66
-
67
57
  const behavior = opts.behavior || 'enable';
68
58
  const source = "#extension GL_".concat(extensionName, " : ").concat(behavior, "\nvoid main(void) {}");
69
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  const shader = gl.createShader(gl.VERTEX_SHADER);
60
+ if (!shader) {
61
+ throw new Error('shader');
62
+ }
70
63
  gl.shaderSource(shader, source);
71
64
  gl.compileShader(shader);
72
65
  const canCompile = gl.getShaderParameter(shader, gl.COMPILE_STATUS);
@@ -1 +1 @@
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\n for (const textureFeature of getTextureFeatures(gl)) {\n features.add(textureFeature);\n }\n\n // TODO\n // features.add('depth-clip-control'); // GPUPrimitiveState.clampDepth\n // features.add('depth24unorm-stencil8'); // GPUTextureFormat 'depth24unorm-stencil8'.\n // features.add('depth32float-stencil8'); // GPUTextureFormat 'depth32float-stencil8'.\n // features.add('timestamp-query'); // GPUQueryType \"timestamp-query\"\n // \"indirect-first-instance\"\n\n return features;\n}\n\n/** Extract all WebGL features */\nexport function getWebGLFeatures(gl: WebGLRenderingContext): Set<DeviceFeature> {\n // Enables EXT_float_blend first: https://developer.mozilla.org/en-US/docs/Web/API/EXT_float_blend\n gl.getExtension('EXT_color_buffer_float');\n gl.getExtension('WEBGL_color_buffer_float');\n gl.getExtension('EXT_float_blend');\n\n const features = new Set<DeviceFeature>();\n for (const feature of Object.keys(WEBGL_FEATURES)) {\n // @ts-expect-error\n if (isFeatureSupported(gl, feature)) {\n // @ts-expect-error\n features.add(feature);\n }\n }\n return features;\n}\n\nfunction isFeatureSupported(gl: WebGLRenderingContext, feature: DeviceFeature): boolean {\n const [webgl1Feature, webgl2Feature] = WEBGL_FEATURES[feature];;\n\n // Get extension name from table\n const featureDefinition = isWebGL2(gl) ? webgl2Feature : webgl1Feature;\n\n // Check if the value is dependent on checking one or more extensions\n if (typeof featureDefinition === 'boolean') {\n return featureDefinition;\n }\n\n switch (feature) {\n case 'texture-renderable-rgba32float-webgl':\n return isWebGL2(gl) ? Boolean(gl.getExtension(featureDefinition)) :\n _checkFloat32ColorAttachment(gl);\n case 'glsl-derivatives':\n return canCompileGLSLExtension(gl, featureDefinition); // TODO options\n case 'glsl-frag-data':\n return canCompileGLSLExtension(gl, featureDefinition, {behavior: 'require'}); // TODO options\n case 'glsl-frag-depth':\n return canCompileGLSLExtension(gl, featureDefinition); // TODO options\n default:\n return Boolean(gl.getExtension(featureDefinition));\n }\n}\n\nconst compiledGLSLExtensions: Record<string, boolean> = {};\n\n/*\n * Enables feature detection in IE11 due to a bug where gl.getExtension may return true\n * but fail to compile when the extension is enabled in the shader. Specifically,\n * the OES_standard_derivatives and WEBGL_draw_buffers extensions fails to compile in IE11 even though its included\n * in the list of supported extensions.\n * opts allows user agent to be overridden for testing\n * Inputs :\n * gl : WebGL context\n * cap : Key of WEBGL_FEATURES object identifying the extension\n * opts :\n * behavior : behavior of extension to be tested, by defualt `enable` is used\n * Returns : true, if shader is compiled successfully, false otherwise\n */\nexport function canCompileGLSLExtension(gl: WebGLRenderingContext, extensionName, opts: {behavior?} = {}) {\n if (!isOldIE(opts)) {\n return true;\n }\n\n if (extensionName in compiledGLSLExtensions) {\n return compiledGLSLExtensions[extensionName];\n }\n\n const behavior = opts.behavior || 'enable';\n const source = `#extension GL_${extensionName} : ${behavior}\\nvoid main(void) {}`;\n\n const shader = gl.createShader(gl.VERTEX_SHADER);\n gl.shaderSource(shader, source);\n gl.compileShader(shader);\n const canCompile = gl.getShaderParameter(shader, gl.COMPILE_STATUS);\n gl.deleteShader(shader);\n compiledGLSLExtensions[extensionName] = canCompile;\n return canCompile;\n}\n\n/** Defines luma.gl \"feature\" names and semantics\n * Format: 'feature-name: [WebGL1 support, WebGL2 support] / [WebGL1 and WebGL2 support]', when support is 'string' it is the name of the extension\n */\nconst WEBGL_FEATURES: Partial<Record<DeviceFeature, [boolean | string, boolean | string]>> = {\n 'webgl': [true, true],\n 'webgl2': [false, true],\n\n 'timer-query-webgl': ['EXT_disjoint_timer_query', 'EXT_disjoint_timer_query_webgl2'],\n\n // WEBGL1 SUPPORT\n 'vertex-array-object-webgl1': ['OES_vertex_array_object', true],\n 'instanced-rendering-webgl1': ['ANGLE_instanced_arrays', true],\n 'multiple-render-targets-webgl1': ['WEBGL_draw_buffers', true],\n 'index-uint32-webgl1': ['OES_element_index_uint', true],\n 'blend-minmax-webgl1': ['EXT_blend_minmax', true],\n 'texture-blend-float-webgl1': ['EXT_float_blend', 'EXT_float_blend'],\n\n // TEXTURES, RENDERBUFFERS\n 'texture-formats-srgb-webgl1': ['EXT_sRGB', true],\n\n // TEXTURES\n 'texture-formats-depth-webgl1': ['WEBGL_depth_texture', true],\n 'texture-formats-float32-webgl1': ['OES_texture_float', true],\n 'texture-formats-float16-webgl1': ['OES_texture_half_float', true],\n\n 'texture-filter-linear-float32-webgl': ['OES_texture_float_linear', 'OES_texture_float_linear'],\n 'texture-filter-linear-float16-webgl': ['OES_texture_half_float_linear', 'OES_texture_half_float_linear'],\n 'texture-filter-anisotropic-webgl': ['EXT_texture_filter_anisotropic', 'EXT_texture_filter_anisotropic'],\n\n // FRAMEBUFFERS, TEXTURES AND RENDERBUFFERS\n 'texture-renderable-rgba32float-webgl': ['WEBGL_color_buffer_float', 'EXT_color_buffer_float'], // Note override check\n 'texture-renderable-float32-webgl': [false, 'EXT_color_buffer_float'],\n 'texture-renderable-float16-webgl': ['EXT_color_buffer_half_float', 'EXT_color_buffer_half_float'],\n\n // GLSL extensions\n 'glsl-frag-data': ['WEBGL_draw_buffers', true],\n 'glsl-frag-depth': ['EXT_frag_depth', true],\n 'glsl-derivatives': ['OES_standard_derivatives', true],\n 'glsl-texture-lod': ['EXT_shader_texture_lod', true]\n};\n"],"file":"device-features.js"}
1
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Boolean(gl.getExtension(featureDefinition)) :\n _checkFloat32ColorAttachment(gl);\n case 'glsl-derivatives':\n return canCompileGLSLExtension(gl, featureDefinition); // TODO options\n case 'glsl-frag-data':\n return canCompileGLSLExtension(gl, featureDefinition, {behavior: 'require'}); // TODO options\n case 'glsl-frag-depth':\n return canCompileGLSLExtension(gl, featureDefinition); // TODO options\n default:\n return Boolean(gl.getExtension(featureDefinition));\n }\n}\n\nconst compiledGLSLExtensions: Record<string, boolean> = {};\n\n/*\n * Enables feature detection in IE11 due to a bug where gl.getExtension may return true\n * but fail to compile when the extension is enabled in the shader. Specifically,\n * the OES_standard_derivatives and WEBGL_draw_buffers extensions fails to compile in IE11 even though its included\n * in the list of supported extensions.\n * opts allows user agent to be overridden for testing\n * Inputs :\n * gl : WebGL context\n * cap : Key of WEBGL_FEATURES object identifying the extension\n * opts :\n * behavior : behavior of extension to be tested, by defualt `enable` is used\n * Returns : true, if shader is compiled successfully, false otherwise\n */\nexport function canCompileGLSLExtension(gl: WebGLRenderingContext, extensionName, opts: {behavior?} = {}) {\n if (!isOldIE(opts)) {\n return true;\n }\n\n if (extensionName in compiledGLSLExtensions) {\n return compiledGLSLExtensions[extensionName];\n }\n\n const behavior = opts.behavior || 'enable';\n const source = `#extension GL_${extensionName} : ${behavior}\\nvoid main(void) {}`;\n\n const shader = gl.createShader(gl.VERTEX_SHADER);\n if (!shader) {\n throw new Error('shader');\n }\n gl.shaderSource(shader, source);\n gl.compileShader(shader);\n const canCompile = gl.getShaderParameter(shader, gl.COMPILE_STATUS);\n gl.deleteShader(shader);\n compiledGLSLExtensions[extensionName] = canCompile;\n return canCompile;\n}\n\n/** Defines luma.gl \"feature\" names and semantics\n * Format: 'feature-name: [WebGL1 support, WebGL2 support] / [WebGL1 and WebGL2 support]', when support is 'string' it is the name of the extension\n */\nconst WEBGL_FEATURES: Partial<Record<DeviceFeature, [boolean | string, boolean | string]>> = {\n 'webgl': [true, true],\n 'webgl2': [false, true],\n\n 'timer-query-webgl': ['EXT_disjoint_timer_query', 'EXT_disjoint_timer_query_webgl2'],\n\n // WEBGL1 SUPPORT\n 'vertex-array-object-webgl1': ['OES_vertex_array_object', true],\n 'instanced-rendering-webgl1': ['ANGLE_instanced_arrays', true],\n 'multiple-render-targets-webgl1': ['WEBGL_draw_buffers', true],\n 'index-uint32-webgl1': ['OES_element_index_uint', true],\n 'blend-minmax-webgl1': ['EXT_blend_minmax', true],\n 'texture-blend-float-webgl1': ['EXT_float_blend', 'EXT_float_blend'],\n\n // TEXTURES, RENDERBUFFERS\n 'texture-formats-srgb-webgl1': ['EXT_sRGB', true],\n\n // TEXTURES\n 'texture-formats-depth-webgl1': ['WEBGL_depth_texture', true],\n 'texture-formats-float32-webgl1': ['OES_texture_float', true],\n 'texture-formats-float16-webgl1': ['OES_texture_half_float', true],\n\n 'texture-filter-linear-float32-webgl': ['OES_texture_float_linear', 'OES_texture_float_linear'],\n 'texture-filter-linear-float16-webgl': ['OES_texture_half_float_linear', 'OES_texture_half_float_linear'],\n 'texture-filter-anisotropic-webgl': ['EXT_texture_filter_anisotropic', 'EXT_texture_filter_anisotropic'],\n\n // FRAMEBUFFERS, TEXTURES AND RENDERBUFFERS\n 'texture-renderable-rgba32float-webgl': ['WEBGL_color_buffer_float', 'EXT_color_buffer_float'], // Note override check\n 'texture-renderable-float32-webgl': [false, 'EXT_color_buffer_float'],\n 'texture-renderable-float16-webgl': 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@@ -1,5 +1,5 @@
1
1
  import GL from '@luma.gl/constants';
2
- import { getWebGL2Context } from '../../context/context/webgl-checks';
2
+ import { getWebGL2Context } from "../../context/context/webgl-checks.js";
3
3
  export function getDeviceLimits(gl) {
4
4
  const gl2 = getWebGL2Context(gl);
5
5
  return {
@@ -33,15 +33,12 @@ export function getDeviceLimits(gl) {
33
33
  }
34
34
  export function getWebGLLimits(gl) {
35
35
  const gl2 = getWebGL2Context(gl);
36
-
37
36
  function get(pname) {
38
37
  return gl.getParameter(pname);
39
38
  }
40
-
41
39
  function get2(pname, defaultValue) {
42
40
  return gl2 ? gl2.getParameter(pname) : defaultValue || 0;
43
41
  }
44
-
45
42
  return {
46
43
  [GL.ALIASED_LINE_WIDTH_RANGE]: get(GL.ALIASED_LINE_WIDTH_RANGE),
47
44
  [GL.ALIASED_POINT_SIZE_RANGE]: get(GL.ALIASED_POINT_SIZE_RANGE),
@@ -1 +1 @@
1
- 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luma.gl, MIT license\nimport type {DeviceLimits} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {getWebGL2Context} from '../../context/context/webgl-checks';\n\n/** Populate a WebGPU style device limits */\nexport function getDeviceLimits(gl: WebGLRenderingContext): DeviceLimits {\n const gl2: WebGL2RenderingContext = getWebGL2Context(gl);\n return {\n maxTextureDimension1D: 0, // WebGL does not support 1D textures\n maxTextureDimension2D: gl.getParameter(GL.MAX_TEXTURE_SIZE),\n maxTextureDimension3D: gl2 ? gl2.getParameter(GL.MAX_3D_TEXTURE_SIZE) : 0,\n maxTextureArrayLayers: gl2 ? gl2.getParameter(GL.MAX_ARRAY_TEXTURE_LAYERS) : 0,\n maxBindGroups: 1, // TBD\n maxDynamicUniformBuffersPerPipelineLayout: 0, // TBD\n maxDynamicStorageBuffersPerPipelineLayout: 0, // TBD\n maxSampledTexturesPerShaderStage: gl.getParameter(GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS), // TBD\n maxSamplersPerShaderStage: gl.getParameter(GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS),\n maxStorageBuffersPerShaderStage: 0, // TBD\n maxStorageTexturesPerShaderStage: 0, // TBD\n maxUniformBuffersPerShaderStage: gl2 ? gl2.getParameter(GL.MAX_UNIFORM_BUFFER_BINDINGS) : 0,\n maxUniformBufferBindingSize: gl2 ? gl2.getParameter(GL.MAX_UNIFORM_BLOCK_SIZE) : 0,\n maxStorageBufferBindingSize: 0,\n minUniformBufferOffsetAlignment: gl2 ? gl2.getParameter(GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT) : 0,\n minStorageBufferOffsetAlignment: 0, // TBD\n maxVertexBuffers: 0,\n maxVertexAttributes: gl.getParameter(GL.MAX_VERTEX_ATTRIBS),\n maxVertexBufferArrayStride: 2048, // TBD, this is just the default value from WebGPU\n maxInterStageShaderComponents: gl2 ? gl2.getParameter(GL.MAX_VARYING_COMPONENTS) : 0,\n maxComputeWorkgroupStorageSize: 0, // WebGL does not support compute shaders\n maxComputeInvocationsPerWorkgroup: 0, // WebGL does not support compute shaders\n maxComputeWorkgroupSizeX: 0, // WebGL does not support compute shaders\n maxComputeWorkgroupSizeY: 0, // WebGL does not support compute shaders\n maxComputeWorkgroupSizeZ: 0, // WebGL does not support compute shaders\n maxComputeWorkgroupsPerDimension: 0, // WebGL does not support compute shaders\n }\n}\n\n/** WebGL context limits */\nexport type WebGLLimits = {\n [GL.ALIASED_LINE_WIDTH_RANGE]: [number, number];\n [GL.ALIASED_POINT_SIZE_RANGE]: [number, number];\n [GL.MAX_TEXTURE_SIZE]: number;\n [GL.MAX_CUBE_MAP_TEXTURE_SIZE]: number;\n [GL.MAX_TEXTURE_IMAGE_UNITS]: number;\n [GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS]: number;\n [GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS]: number;\n [GL.MAX_RENDERBUFFER_SIZE]: number;\n [GL.MAX_VARYING_VECTORS]: number;\n [GL.MAX_VERTEX_ATTRIBS]: number;\n [GL.MAX_VERTEX_UNIFORM_VECTORS]: number;\n [GL.MAX_FRAGMENT_UNIFORM_VECTORS]: number;\n [GL.MAX_VIEWPORT_DIMS]: [number, number];\n\n // Extensions\n [GL.MAX_TEXTURE_MAX_ANISOTROPY_EXT]: number;\n\n // WebGL2 Limits\n [GL.MAX_3D_TEXTURE_SIZE]: number;\n [GL.MAX_ARRAY_TEXTURE_LAYERS]: number;\n [GL.MAX_CLIENT_WAIT_TIMEOUT_WEBGL]: number;\n [GL.MAX_COLOR_ATTACHMENTS]: number;\n [GL.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS]: number;\n [GL.MAX_COMBINED_UNIFORM_BLOCKS]: number;\n [GL.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS]: number;\n [GL.MAX_DRAW_BUFFERS]: number;\n [GL.MAX_ELEMENT_INDEX]: number;\n [GL.MAX_ELEMENTS_INDICES]: number;\n [GL.MAX_ELEMENTS_VERTICES]: number;\n [GL.MAX_FRAGMENT_INPUT_COMPONENTS]: number;\n [GL.MAX_FRAGMENT_UNIFORM_BLOCKS]: number;\n [GL.MAX_FRAGMENT_UNIFORM_COMPONENTS]: number;\n [GL.MAX_SAMPLES]: number;\n [GL.MAX_SERVER_WAIT_TIMEOUT]: number;\n [GL.MAX_TEXTURE_LOD_BIAS]: number;\n [GL.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS]: number;\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS]: number;\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS]: number;\n [GL.MAX_UNIFORM_BLOCK_SIZE]: number;\n [GL.MAX_UNIFORM_BUFFER_BINDINGS]: number;\n [GL.MAX_VARYING_COMPONENTS]: number;\n [GL.MAX_VERTEX_OUTPUT_COMPONENTS]: number;\n [GL.MAX_VERTEX_UNIFORM_BLOCKS]: number;\n [GL.MAX_VERTEX_UNIFORM_COMPONENTS]: number;\n [GL.MIN_PROGRAM_TEXEL_OFFSET]: number;\n [GL.MAX_PROGRAM_TEXEL_OFFSET]: number;\n [GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT]: number;\n};\n\n\nexport function getWebGLLimits(gl: WebGLRenderingContext): WebGLLimits {\n const gl2 = getWebGL2Context(gl);\n function get<T = number>(pname: number): T {\n return gl.getParameter(pname) as T;\n }\n function get2(pname: number, defaultValue?: number): number;\n function get2<T>(pname: number, defaultValue: T): T;\n function get2<T>(pname: number, defaultValue: T): T {\n return gl2 ? gl2.getParameter(pname) as T : (defaultValue || 0) as T;\n }\n // function getMaxAnistropy() {\n // const extension = gl.getExtension('EXT_texture_filter_anisotropic');\n // }\n return {\n [GL.ALIASED_LINE_WIDTH_RANGE]: get(GL.ALIASED_LINE_WIDTH_RANGE),\n [GL.ALIASED_POINT_SIZE_RANGE]: get(GL.ALIASED_POINT_SIZE_RANGE),\n [GL.MAX_TEXTURE_SIZE]: get(GL.MAX_TEXTURE_SIZE),\n [GL.MAX_CUBE_MAP_TEXTURE_SIZE]: get(GL.MAX_CUBE_MAP_TEXTURE_SIZE), // GLint\n [GL.MAX_TEXTURE_IMAGE_UNITS]: get(GL.MAX_TEXTURE_IMAGE_UNITS), // GLint\n [GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS]: get(GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS), // GLint\n [GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS]: get(GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS), // GLint\n [GL.MAX_RENDERBUFFER_SIZE]: get(GL.MAX_RENDERBUFFER_SIZE), // GLint\n [GL.MAX_VARYING_VECTORS]: get(GL.MAX_VARYING_VECTORS), // GLint\n [GL.MAX_VERTEX_ATTRIBS]: get(GL.MAX_VERTEX_ATTRIBS), // GLint\n [GL.MAX_VERTEX_UNIFORM_VECTORS]: get(GL.MAX_VERTEX_UNIFORM_VECTORS), // GLint\n [GL.MAX_FRAGMENT_UNIFORM_VECTORS]: get(GL.MAX_FRAGMENT_UNIFORM_VECTORS), // GLint\n [GL.MAX_VIEWPORT_DIMS]: get(GL.MAX_VIEWPORT_DIMS),\n\n // Extensions\n [GL.MAX_TEXTURE_MAX_ANISOTROPY_EXT]: get(GL.MAX_TEXTURE_MAX_ANISOTROPY_EXT), // getMaxAnistropy(),\n\n // WebGL2 Limits\n [GL.MAX_3D_TEXTURE_SIZE]: get2(GL.MAX_3D_TEXTURE_SIZE), // GLint\n [GL.MAX_ARRAY_TEXTURE_LAYERS]: get2(GL.MAX_ARRAY_TEXTURE_LAYERS), // GLint\n [GL.MAX_CLIENT_WAIT_TIMEOUT_WEBGL]: get2(GL.MAX_CLIENT_WAIT_TIMEOUT_WEBGL), // GLint64\n [GL.MAX_COLOR_ATTACHMENTS]: get2(GL.MAX_COLOR_ATTACHMENTS), // GLint\n [GL.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS]: get2(GL.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS), // GLint64\n [GL.MAX_COMBINED_UNIFORM_BLOCKS]: get2(GL.MAX_COMBINED_UNIFORM_BLOCKS), // GLint\n [GL.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS]: get2(GL.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS), // GLint64\n [GL.MAX_DRAW_BUFFERS]: get2(GL.MAX_DRAW_BUFFERS), // GLint\n [GL.MAX_ELEMENT_INDEX]: get2(GL.MAX_ELEMENT_INDEX), // GLint64\n [GL.MAX_ELEMENTS_INDICES]: get2(GL.MAX_ELEMENTS_INDICES), // GLint\n [GL.MAX_ELEMENTS_VERTICES]: get2(GL.MAX_ELEMENTS_VERTICES), // GLint\n [GL.MAX_FRAGMENT_INPUT_COMPONENTS]: get2(GL.MAX_FRAGMENT_INPUT_COMPONENTS), // GLint\n [GL.MAX_FRAGMENT_UNIFORM_BLOCKS]: get2(GL.MAX_FRAGMENT_UNIFORM_BLOCKS), // GLint\n [GL.MAX_FRAGMENT_UNIFORM_COMPONENTS]: get2(GL.MAX_FRAGMENT_UNIFORM_COMPONENTS), // GLint\n [GL.MAX_SAMPLES]: get2(GL.MAX_SAMPLES), // GLint\n [GL.MAX_SERVER_WAIT_TIMEOUT]: get2(GL.MAX_SERVER_WAIT_TIMEOUT), // GLint64\n [GL.MAX_TEXTURE_LOD_BIAS]: get2(GL.MAX_TEXTURE_LOD_BIAS), // GLfloat\n [GL.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS]: get2(GL.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS), // GLint\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS]: get2(GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS), // GLint\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS]: get2(GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS), // GLint\n [GL.MAX_UNIFORM_BLOCK_SIZE]: get2(GL.MAX_UNIFORM_BLOCK_SIZE), // GLint64\n [GL.MAX_UNIFORM_BUFFER_BINDINGS]: get2(GL.MAX_UNIFORM_BUFFER_BINDINGS), // GLint\n [GL.MAX_VARYING_COMPONENTS]: get2(GL.MAX_VARYING_COMPONENTS), // GLint\n [GL.MAX_VERTEX_OUTPUT_COMPONENTS]: get2(GL.MAX_VERTEX_OUTPUT_COMPONENTS), // GLint\n [GL.MAX_VERTEX_UNIFORM_BLOCKS]: get2(GL.MAX_VERTEX_UNIFORM_BLOCKS), // GLint\n [GL.MAX_VERTEX_UNIFORM_COMPONENTS]: get2(GL.MAX_VERTEX_UNIFORM_COMPONENTS), // GLint\n [GL.MIN_PROGRAM_TEXEL_OFFSET]: get2(GL.MIN_PROGRAM_TEXEL_OFFSET), // GLint\n [GL.MAX_PROGRAM_TEXEL_OFFSET]: get2(GL.MAX_PROGRAM_TEXEL_OFFSET), // GLint\n [GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT]: get2(GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT) // GLint\n };\n}\n"],"file":"device-limits.js"}
1
+ {"version":3,"file":"device-limits.js","names":["GL","getWebGL2Context","getDeviceLimits","gl","gl2","maxTextureDimension1D","maxTextureDimension2D","getParameter","MAX_TEXTURE_SIZE","maxTextureDimension3D","MAX_3D_TEXTURE_SIZE","maxTextureArrayLayers","MAX_ARRAY_TEXTURE_LAYERS","maxBindGroups","maxDynamicUniformBuffersPerPipelineLayout","maxDynamicStorageBuffersPerPipelineLayout","maxSampledTexturesPerShaderStage","MAX_VERTEX_TEXTURE_IMAGE_UNITS","maxSamplersPerShaderStage","MAX_COMBINED_TEXTURE_IMAGE_UNITS","maxStorageBuffersPerShaderStage","maxStorageTexturesPerShaderStage","maxUniformBuffersPerShaderStage","MAX_UNIFORM_BUFFER_BINDINGS","maxUniformBufferBindingSize","MAX_UNIFORM_BLOCK_SIZE","maxStorageBufferBindingSize","minUniformBufferOffsetAlignment","UNIFORM_BUFFER_OFFSET_ALIGNMENT","minStorageBufferOffsetAlignment","maxVertexBuffers","maxVertexAttributes","MAX_VERTEX_ATTRIBS","maxVertexBufferArrayStride","maxInterStageShaderComponents","MAX_VARYING_COMPONENTS","maxComputeWorkgroupStorageSize","maxComputeInvocationsPerWorkgroup","maxComputeWorkgroupSizeX","maxComputeWorkgroupSizeY","maxComputeWorkgroupSizeZ","maxComputeWorkgroupsPerDimension","getWebGLLimits","get","pname","get2","defaultValue","ALIASED_LINE_WIDTH_RANGE","ALIASED_POINT_SIZE_RANGE","MAX_CUBE_MAP_TEXTURE_SIZE","MAX_TEXTURE_IMAGE_UNITS","MAX_RENDERBUFFER_SIZE","MAX_VARYING_VECTORS","MAX_VERTEX_UNIFORM_VECTORS","MAX_FRAGMENT_UNIFORM_VECTORS","MAX_VIEWPORT_DIMS","MAX_TEXTURE_MAX_ANISOTROPY_EXT","MAX_CLIENT_WAIT_TIMEOUT_WEBGL","MAX_COLOR_ATTACHMENTS","MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS","MAX_COMBINED_UNIFORM_BLOCKS","MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS","MAX_DRAW_BUFFERS","MAX_ELEMENT_INDEX","MAX_ELEMENTS_INDICES","MAX_ELEMENTS_VERTICES","MAX_FRAGMENT_INPUT_COMPONENTS","MAX_FRAGMENT_UNIFORM_BLOCKS","MAX_FRAGMENT_UNIFORM_COMPONENTS","MAX_SAMPLES","MAX_SERVER_WAIT_TIMEOUT","MAX_TEXTURE_LOD_BIAS","MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS","MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS","MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS","MAX_VERTEX_OUTPUT_COMPONENTS","MAX_VERTEX_UNIFORM_BLOCKS","MAX_VERTEX_UNIFORM_COMPONENTS","MIN_PROGRAM_TEXEL_OFFSET","MAX_PROGRAM_TEXEL_OFFSET"],"sources":["../../../src/adapter/device-helpers/device-limits.ts"],"sourcesContent":["// luma.gl, MIT license\nimport type {DeviceLimits} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {getWebGL2Context} from '../../context/context/webgl-checks';\n\n/** Populate a WebGPU style device limits */\nexport function getDeviceLimits(gl: WebGLRenderingContext): DeviceLimits {\n const gl2: WebGL2RenderingContext | null = getWebGL2Context(gl);\n return {\n maxTextureDimension1D: 0, // WebGL does not support 1D textures\n maxTextureDimension2D: gl.getParameter(GL.MAX_TEXTURE_SIZE),\n maxTextureDimension3D: gl2 ? gl2.getParameter(GL.MAX_3D_TEXTURE_SIZE) : 0,\n maxTextureArrayLayers: gl2 ? gl2.getParameter(GL.MAX_ARRAY_TEXTURE_LAYERS) : 0,\n maxBindGroups: 1, // TBD\n maxDynamicUniformBuffersPerPipelineLayout: 0, // TBD\n maxDynamicStorageBuffersPerPipelineLayout: 0, // TBD\n maxSampledTexturesPerShaderStage: gl.getParameter(GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS), // TBD\n maxSamplersPerShaderStage: gl.getParameter(GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS),\n maxStorageBuffersPerShaderStage: 0, // TBD\n maxStorageTexturesPerShaderStage: 0, // TBD\n maxUniformBuffersPerShaderStage: gl2 ? gl2.getParameter(GL.MAX_UNIFORM_BUFFER_BINDINGS) : 0,\n maxUniformBufferBindingSize: gl2 ? gl2.getParameter(GL.MAX_UNIFORM_BLOCK_SIZE) : 0,\n maxStorageBufferBindingSize: 0,\n minUniformBufferOffsetAlignment: gl2 ? gl2.getParameter(GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT) : 0,\n minStorageBufferOffsetAlignment: 0, // TBD\n maxVertexBuffers: 0,\n maxVertexAttributes: gl.getParameter(GL.MAX_VERTEX_ATTRIBS),\n maxVertexBufferArrayStride: 2048, // TBD, this is just the default value from WebGPU\n maxInterStageShaderComponents: gl2 ? gl2.getParameter(GL.MAX_VARYING_COMPONENTS) : 0,\n maxComputeWorkgroupStorageSize: 0, // WebGL does not support compute shaders\n maxComputeInvocationsPerWorkgroup: 0, // WebGL does not support compute shaders\n maxComputeWorkgroupSizeX: 0, // WebGL does not support compute shaders\n maxComputeWorkgroupSizeY: 0, // WebGL does not support compute shaders\n maxComputeWorkgroupSizeZ: 0, // WebGL does not support compute shaders\n maxComputeWorkgroupsPerDimension: 0, // WebGL does not support compute shaders\n }\n}\n\n/** WebGL context limits */\nexport type WebGLLimits = {\n [GL.ALIASED_LINE_WIDTH_RANGE]: [number, number];\n [GL.ALIASED_POINT_SIZE_RANGE]: [number, number];\n [GL.MAX_TEXTURE_SIZE]: number;\n [GL.MAX_CUBE_MAP_TEXTURE_SIZE]: number;\n [GL.MAX_TEXTURE_IMAGE_UNITS]: number;\n [GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS]: number;\n [GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS]: number;\n [GL.MAX_RENDERBUFFER_SIZE]: number;\n [GL.MAX_VARYING_VECTORS]: number;\n [GL.MAX_VERTEX_ATTRIBS]: number;\n [GL.MAX_VERTEX_UNIFORM_VECTORS]: number;\n [GL.MAX_FRAGMENT_UNIFORM_VECTORS]: number;\n [GL.MAX_VIEWPORT_DIMS]: [number, number];\n\n // Extensions\n [GL.MAX_TEXTURE_MAX_ANISOTROPY_EXT]: number;\n\n // WebGL2 Limits\n [GL.MAX_3D_TEXTURE_SIZE]: number;\n [GL.MAX_ARRAY_TEXTURE_LAYERS]: number;\n [GL.MAX_CLIENT_WAIT_TIMEOUT_WEBGL]: number;\n [GL.MAX_COLOR_ATTACHMENTS]: number;\n [GL.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS]: number;\n [GL.MAX_COMBINED_UNIFORM_BLOCKS]: number;\n [GL.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS]: number;\n [GL.MAX_DRAW_BUFFERS]: number;\n [GL.MAX_ELEMENT_INDEX]: number;\n [GL.MAX_ELEMENTS_INDICES]: number;\n [GL.MAX_ELEMENTS_VERTICES]: number;\n [GL.MAX_FRAGMENT_INPUT_COMPONENTS]: number;\n [GL.MAX_FRAGMENT_UNIFORM_BLOCKS]: number;\n [GL.MAX_FRAGMENT_UNIFORM_COMPONENTS]: number;\n [GL.MAX_SAMPLES]: number;\n [GL.MAX_SERVER_WAIT_TIMEOUT]: number;\n [GL.MAX_TEXTURE_LOD_BIAS]: number;\n [GL.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS]: number;\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS]: number;\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS]: number;\n [GL.MAX_UNIFORM_BLOCK_SIZE]: number;\n [GL.MAX_UNIFORM_BUFFER_BINDINGS]: number;\n [GL.MAX_VARYING_COMPONENTS]: number;\n [GL.MAX_VERTEX_OUTPUT_COMPONENTS]: number;\n [GL.MAX_VERTEX_UNIFORM_BLOCKS]: number;\n [GL.MAX_VERTEX_UNIFORM_COMPONENTS]: number;\n [GL.MIN_PROGRAM_TEXEL_OFFSET]: number;\n [GL.MAX_PROGRAM_TEXEL_OFFSET]: number;\n [GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT]: number;\n};\n\n\nexport function getWebGLLimits(gl: WebGLRenderingContext): WebGLLimits {\n const gl2 = getWebGL2Context(gl);\n function get<T = number>(pname: number): T {\n return gl.getParameter(pname) as T;\n }\n function get2(pname: number, defaultValue?: number): number;\n function get2<T>(pname: number, defaultValue: T): T;\n function get2<T>(pname: number, defaultValue: T): T {\n return gl2 ? gl2.getParameter(pname) as T : (defaultValue || 0) as T;\n }\n // function getMaxAnistropy() {\n // const extension = gl.getExtension('EXT_texture_filter_anisotropic');\n // }\n return {\n [GL.ALIASED_LINE_WIDTH_RANGE]: get(GL.ALIASED_LINE_WIDTH_RANGE),\n [GL.ALIASED_POINT_SIZE_RANGE]: get(GL.ALIASED_POINT_SIZE_RANGE),\n [GL.MAX_TEXTURE_SIZE]: get(GL.MAX_TEXTURE_SIZE),\n [GL.MAX_CUBE_MAP_TEXTURE_SIZE]: get(GL.MAX_CUBE_MAP_TEXTURE_SIZE), // GLint\n [GL.MAX_TEXTURE_IMAGE_UNITS]: get(GL.MAX_TEXTURE_IMAGE_UNITS), // GLint\n [GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS]: get(GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS), // GLint\n [GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS]: get(GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS), // GLint\n [GL.MAX_RENDERBUFFER_SIZE]: get(GL.MAX_RENDERBUFFER_SIZE), // GLint\n [GL.MAX_VARYING_VECTORS]: get(GL.MAX_VARYING_VECTORS), // GLint\n [GL.MAX_VERTEX_ATTRIBS]: get(GL.MAX_VERTEX_ATTRIBS), // GLint\n [GL.MAX_VERTEX_UNIFORM_VECTORS]: get(GL.MAX_VERTEX_UNIFORM_VECTORS), // GLint\n [GL.MAX_FRAGMENT_UNIFORM_VECTORS]: get(GL.MAX_FRAGMENT_UNIFORM_VECTORS), // GLint\n [GL.MAX_VIEWPORT_DIMS]: get(GL.MAX_VIEWPORT_DIMS),\n\n // Extensions\n [GL.MAX_TEXTURE_MAX_ANISOTROPY_EXT]: get(GL.MAX_TEXTURE_MAX_ANISOTROPY_EXT), // getMaxAnistropy(),\n\n // WebGL2 Limits\n [GL.MAX_3D_TEXTURE_SIZE]: get2(GL.MAX_3D_TEXTURE_SIZE), // GLint\n [GL.MAX_ARRAY_TEXTURE_LAYERS]: get2(GL.MAX_ARRAY_TEXTURE_LAYERS), // GLint\n [GL.MAX_CLIENT_WAIT_TIMEOUT_WEBGL]: get2(GL.MAX_CLIENT_WAIT_TIMEOUT_WEBGL), // GLint64\n [GL.MAX_COLOR_ATTACHMENTS]: get2(GL.MAX_COLOR_ATTACHMENTS), // GLint\n [GL.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS]: get2(GL.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS), // GLint64\n [GL.MAX_COMBINED_UNIFORM_BLOCKS]: get2(GL.MAX_COMBINED_UNIFORM_BLOCKS), // GLint\n [GL.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS]: get2(GL.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS), // GLint64\n [GL.MAX_DRAW_BUFFERS]: get2(GL.MAX_DRAW_BUFFERS), // GLint\n [GL.MAX_ELEMENT_INDEX]: get2(GL.MAX_ELEMENT_INDEX), // GLint64\n [GL.MAX_ELEMENTS_INDICES]: get2(GL.MAX_ELEMENTS_INDICES), // GLint\n [GL.MAX_ELEMENTS_VERTICES]: get2(GL.MAX_ELEMENTS_VERTICES), // GLint\n [GL.MAX_FRAGMENT_INPUT_COMPONENTS]: get2(GL.MAX_FRAGMENT_INPUT_COMPONENTS), // GLint\n [GL.MAX_FRAGMENT_UNIFORM_BLOCKS]: get2(GL.MAX_FRAGMENT_UNIFORM_BLOCKS), // GLint\n [GL.MAX_FRAGMENT_UNIFORM_COMPONENTS]: get2(GL.MAX_FRAGMENT_UNIFORM_COMPONENTS), // GLint\n [GL.MAX_SAMPLES]: get2(GL.MAX_SAMPLES), // GLint\n [GL.MAX_SERVER_WAIT_TIMEOUT]: get2(GL.MAX_SERVER_WAIT_TIMEOUT), // GLint64\n [GL.MAX_TEXTURE_LOD_BIAS]: get2(GL.MAX_TEXTURE_LOD_BIAS), // GLfloat\n [GL.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS]: get2(GL.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS), // GLint\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS]: get2(GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS), // GLint\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS]: get2(GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS), // GLint\n [GL.MAX_UNIFORM_BLOCK_SIZE]: get2(GL.MAX_UNIFORM_BLOCK_SIZE), // GLint64\n [GL.MAX_UNIFORM_BUFFER_BINDINGS]: get2(GL.MAX_UNIFORM_BUFFER_BINDINGS), // GLint\n [GL.MAX_VARYING_COMPONENTS]: get2(GL.MAX_VARYING_COMPONENTS), // GLint\n [GL.MAX_VERTEX_OUTPUT_COMPONENTS]: get2(GL.MAX_VERTEX_OUTPUT_COMPONENTS), // GLint\n [GL.MAX_VERTEX_UNIFORM_BLOCKS]: get2(GL.MAX_VERTEX_UNIFORM_BLOCKS), // GLint\n [GL.MAX_VERTEX_UNIFORM_COMPONENTS]: get2(GL.MAX_VERTEX_UNIFORM_COMPONENTS), // GLint\n [GL.MIN_PROGRAM_TEXEL_OFFSET]: get2(GL.MIN_PROGRAM_TEXEL_OFFSET), // GLint\n [GL.MAX_PROGRAM_TEXEL_OFFSET]: get2(GL.MAX_PROGRAM_TEXEL_OFFSET), // GLint\n [GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT]: get2(GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT) // GLint\n 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@@ -1,5 +1,5 @@
1
1
  import GL from '@luma.gl/constants';
2
- import { isWebGL2 } from '../../context/context/webgl-checks';
2
+ import { isWebGL2 } from "../../context/context/webgl-checks.js";
3
3
  export function getDeviceInfo(gl) {
4
4
  const vendorMasked = gl.getParameter(GL.VENDOR);
5
5
  const rendererMasked = gl.getParameter(GL.RENDERER);
@@ -21,24 +21,22 @@ export function getDeviceInfo(gl) {
21
21
  }
22
22
  };
23
23
  }
24
-
25
24
  function identifyGPUVendor(vendor, renderer) {
26
- if (vendor.match(/NVIDIA/i) || renderer.match(/NVIDIA/i)) {
25
+ if (/NVIDIA/i.exec(vendor) || /NVIDIA/i.exec(renderer)) {
27
26
  return 'nvidia';
28
27
  }
29
-
30
- if (vendor.match(/INTEL/i) || renderer.match(/INTEL/i)) {
28
+ if (/INTEL/i.exec(vendor) || /INTEL/i.exec(renderer)) {
31
29
  return 'intel';
32
30
  }
33
-
34
- if (vendor.match(/Apple/i) || renderer.match(/Apple/i)) {
31
+ if (/Apple/i.exec(vendor) || /Apple/i.exec(renderer)) {
35
32
  return 'apple';
36
33
  }
37
-
38
- if (vendor.match(/AMD/i) || renderer.match(/AMD/i) || vendor.match(/ATI/i) || renderer.match(/ATI/i)) {
34
+ if (/AMD/i.exec(vendor) || /AMD/i.exec(renderer) || /ATI/i.exec(vendor) || /ATI/i.exec(renderer)) {
39
35
  return 'amd';
40
36
  }
41
-
37
+ if (/SwiftShader/i.exec(vendor) || /SwiftShader/i.exec(renderer)) {
38
+ return 'software';
39
+ }
42
40
  return 'unknown';
43
41
  }
44
42
  //# sourceMappingURL=get-device-info.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/adapter/device-helpers/get-device-info.ts"],"names":["GL","isWebGL2","getDeviceInfo","gl","vendorMasked","getParameter","VENDOR","rendererMasked","RENDERER","ext","getExtension","vendorUnmasked","UNMASKED_VENDOR_WEBGL","rendererUnmasked","UNMASKED_RENDERER_WEBGL","vendor","renderer","gpu","identifyGPUVendor","type","version","VERSION","shadingLanguages","shadingLanguageVersions","SHADING_LANGUAGE_VERSION","match"],"mappings":"AACA,OAAOA,EAAP,MAAe,oBAAf;AACA,SAAQC,QAAR,QAAuB,oCAAvB;AAGA,OAAO,SAASC,aAAT,CAAuBC,EAAvB,EAA8D;AACnE,QAAMC,YAAY,GAAGD,EAAE,CAACE,YAAH,CAAgBL,EAAE,CAACM,MAAnB,CAArB;AACA,QAAMC,cAAc,GAAGJ,EAAE,CAACE,YAAH,CAAgBL,EAAE,CAACQ,QAAnB,CAAvB;AAGA,QAAMC,GAAG,GAAGN,EAAE,CAACO,YAAH,CAAgB,2BAAhB,CAAZ;AACA,QAAMC,cAAc,GAAGR,EAAE,CAACE,YAAH,CAAgBI,GAAG,GAAGA,GAAG,CAACG,qBAAP,GAA+BZ,EAAE,CAACM,MAArD,CAAvB;AACA,QAAMO,gBAAgB,GAAGV,EAAE,CAACE,YAAH,CAAgBI,GAAG,GAAGA,GAAG,CAACK,uBAAP,GAAiCd,EAAE,CAACQ,QAAvD,CAAzB;AACA,QAAMO,MAAM,GAAGJ,cAAc,IAAIP,YAAjC;AACA,QAAMY,QAAQ,GAAGH,gBAAgB,IAAIN,cAArC;AACA,QAAMU,GAAG,GAAGC,iBAAiB,CAACH,MAAD,EAASC,QAAT,CAA7B;AACA,SAAO;AACLG,IAAAA,IAAI,EAAElB,QAAQ,CAACE,EAAD,CAAR,GAAe,QAAf,GAA0B,OAD3B;AAELc,IAAAA,GAFK;AAGLF,IAAAA,MAAM,EAAEJ,cAAc,IAAIP,YAHrB;AAILY,IAAAA,QAAQ,EAAEH,gBAAgB,IAAIN,cAJzB;AAKLa,IAAAA,OAAO,EAAEjB,EAAE,CAACE,YAAH,CAAgBL,EAAE,CAACqB,OAAnB,CALJ;AAMLC,IAAAA,gBAAgB,EAAE,CAAC,MAAD,CANb;AAOLC,IAAAA,uBAAuB,EAAE;AACvB,cAAQpB,EAAE,CAACE,YAAH,CAAgBL,EAAE,CAACwB,wBAAnB;AADe;AAPpB,GAAP;AAWD;;AAED,SAASN,iBAAT,CAA2BH,MAA3B,EAA2CC,QAA3C,EAA+G;AAC7G,MAAID,MAAM,CAACU,KAAP,CAAa,SAAb,KAA2BT,QAAQ,CAACS,KAAT,CAAe,SAAf,CAA/B,EAA0D;AACxD,WAAO,QAAP;AACD;;AACD,MAAIV,MAAM,CAACU,KAAP,CAAa,QAAb,KAA0BT,QAAQ,CAACS,KAAT,CAAe,QAAf,CAA9B,EAAwD;AACtD,WAAO,OAAP;AACD;;AACD,MAAIV,MAAM,CAACU,KAAP,CAAa,QAAb,KAA0BT,QAAQ,CAACS,KAAT,CAAe,QAAf,CAA9B,EAAwD;AACtD,WAAO,OAAP;AACD;;AACD,MACEV,MAAM,CAACU,KAAP,CAAa,MAAb,KACAT,QAAQ,CAACS,KAAT,CAAe,MAAf,CADA,IAEAV,MAAM,CAACU,KAAP,CAAa,MAAb,CAFA,IAGAT,QAAQ,CAACS,KAAT,CAAe,MAAf,CAJF,EAKE;AACA,WAAO,KAAP;AACD;;AACD,SAAO,SAAP;AACD","sourcesContent":["import {DeviceInfo} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {isWebGL2} from '../../context/context/webgl-checks';\n\n/** @returns strings identifying the GPU vendor and driver. */\nexport function getDeviceInfo(gl: WebGLRenderingContext): DeviceInfo {\n const vendorMasked = gl.getParameter(GL.VENDOR);\n const rendererMasked = gl.getParameter(GL.RENDERER);\n // Get unmasked strings if available\n // https://www.khronos.org/registry/webgl/extensions/WEBGL_debug_renderer_info/\n const ext = gl.getExtension('WEBGL_debug_renderer_info');\n const vendorUnmasked = gl.getParameter(ext ? ext.UNMASKED_VENDOR_WEBGL : GL.VENDOR);\n const rendererUnmasked = gl.getParameter(ext ? ext.UNMASKED_RENDERER_WEBGL : GL.RENDERER);\n const vendor = vendorUnmasked || vendorMasked;\n const renderer = rendererUnmasked || rendererMasked;\n const gpu = identifyGPUVendor(vendor, renderer);\n return {\n type: isWebGL2(gl) ? 'webgl2' : 'webgl',\n gpu,\n vendor: vendorUnmasked || vendorMasked,\n renderer: rendererUnmasked || rendererMasked,\n version: gl.getParameter(GL.VERSION),\n shadingLanguages: ['glsl'],\n shadingLanguageVersions: {\n 'glsl': gl.getParameter(GL.SHADING_LANGUAGE_VERSION) as string\n }\n };\n}\n\nfunction identifyGPUVendor(vendor: string, renderer: string): 'nvidia' | 'intel' | 'apple' | 'amd' | 'unknown' {\n if (vendor.match(/NVIDIA/i) || renderer.match(/NVIDIA/i)) {\n return 'nvidia';\n }\n if (vendor.match(/INTEL/i) || renderer.match(/INTEL/i)) {\n return 'intel';\n }\n if (vendor.match(/Apple/i) || renderer.match(/Apple/i)) {\n return 'apple';\n }\n if (\n vendor.match(/AMD/i) ||\n renderer.match(/AMD/i) ||\n vendor.match(/ATI/i) ||\n renderer.match(/ATI/i)\n ) {\n return 'amd';\n }\n return 'unknown';\n}\n"],"file":"get-device-info.js"}
1
+ {"version":3,"file":"get-device-info.js","names":["GL","isWebGL2","getDeviceInfo","gl","vendorMasked","getParameter","VENDOR","rendererMasked","RENDERER","ext","getExtension","vendorUnmasked","UNMASKED_VENDOR_WEBGL","rendererUnmasked","UNMASKED_RENDERER_WEBGL","vendor","renderer","gpu","identifyGPUVendor","type","version","VERSION","shadingLanguages","shadingLanguageVersions","SHADING_LANGUAGE_VERSION","exec"],"sources":["../../../src/adapter/device-helpers/get-device-info.ts"],"sourcesContent":["import {DeviceInfo} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {isWebGL2} from '../../context/context/webgl-checks';\n\n/** @returns strings identifying the GPU vendor and driver. */\nexport function getDeviceInfo(gl: WebGLRenderingContext): DeviceInfo {\n const vendorMasked = gl.getParameter(GL.VENDOR);\n const rendererMasked = gl.getParameter(GL.RENDERER);\n // Get unmasked strings if available\n // https://www.khronos.org/registry/webgl/extensions/WEBGL_debug_renderer_info/\n const ext = gl.getExtension('WEBGL_debug_renderer_info');\n const vendorUnmasked = gl.getParameter(ext ? ext.UNMASKED_VENDOR_WEBGL : GL.VENDOR);\n const rendererUnmasked = gl.getParameter(ext ? ext.UNMASKED_RENDERER_WEBGL : GL.RENDERER);\n const vendor = vendorUnmasked || vendorMasked;\n const renderer = rendererUnmasked || rendererMasked;\n const gpu = identifyGPUVendor(vendor, renderer);\n return {\n type: isWebGL2(gl) ? 'webgl2' : 'webgl',\n gpu,\n vendor: vendorUnmasked || vendorMasked,\n renderer: rendererUnmasked || rendererMasked,\n version: gl.getParameter(GL.VERSION),\n shadingLanguages: ['glsl'],\n shadingLanguageVersions: {\n 'glsl': gl.getParameter(GL.SHADING_LANGUAGE_VERSION) as string\n }\n };\n}\n\nfunction identifyGPUVendor(vendor: string, renderer: string): 'nvidia' | 'intel' | 'apple' | 'amd' | 'software' | 'unknown' {\n if ((/NVIDIA/i.exec(vendor)) || (/NVIDIA/i.exec(renderer))) {\n return 'nvidia';\n }\n if ((/INTEL/i.exec(vendor)) || (/INTEL/i.exec(renderer))) {\n return 'intel';\n }\n if ((/Apple/i.exec(vendor)) || (/Apple/i.exec(renderer))) {\n return 'apple';\n }\n if (\n (/AMD/i.exec(vendor)) ||\n (/AMD/i.exec(renderer)) ||\n (/ATI/i.exec(vendor)) ||\n (/ATI/i.exec(renderer))\n ) {\n return 'amd';\n }\n if ((/SwiftShader/i.exec(vendor)) || (/SwiftShader/i.exec(renderer))) {\n return 'software';\n }\n \n return 'unknown';\n}\n"],"mappings":"AACA,OAAOA,EAAE,MAAM,oBAAoB;AAAC,SAC5BC,QAAQ;AAGhB,OAAO,SAASC,aAAaA,CAACC,EAAyB,EAAc;EACnE,MAAMC,YAAY,GAAGD,EAAE,CAACE,YAAY,CAACL,EAAE,CAACM,MAAM,CAAC;EAC/C,MAAMC,cAAc,GAAGJ,EAAE,CAACE,YAAY,CAACL,EAAE,CAACQ,QAAQ,CAAC;EAGnD,MAAMC,GAAG,GAAGN,EAAE,CAACO,YAAY,CAAC,2BAA2B,CAAC;EACxD,MAAMC,cAAc,GAAGR,EAAE,CAACE,YAAY,CAACI,GAAG,GAAGA,GAAG,CAACG,qBAAqB,GAAGZ,EAAE,CAACM,MAAM,CAAC;EACnF,MAAMO,gBAAgB,GAAGV,EAAE,CAACE,YAAY,CAACI,GAAG,GAAGA,GAAG,CAACK,uBAAuB,GAAGd,EAAE,CAACQ,QAAQ,CAAC;EACzF,MAAMO,MAAM,GAAGJ,cAAc,IAAIP,YAAY;EAC7C,MAAMY,QAAQ,GAAGH,gBAAgB,IAAIN,cAAc;EACnD,MAAMU,GAAG,GAAGC,iBAAiB,CAACH,MAAM,EAAEC,QAAQ,CAAC;EAC/C,OAAO;IACLG,IAAI,EAAElB,QAAQ,CAACE,EAAE,CAAC,GAAG,QAAQ,GAAG,OAAO;IACvCc,GAAG;IACHF,MAAM,EAAEJ,cAAc,IAAIP,YAAY;IACtCY,QAAQ,EAAEH,gBAAgB,IAAIN,cAAc;IAC5Ca,OAAO,EAAEjB,EAAE,CAACE,YAAY,CAACL,EAAE,CAACqB,OAAO,CAAC;IACpCC,gBAAgB,EAAE,CAAC,MAAM,CAAC;IAC1BC,uBAAuB,EAAE;MACvB,MAAM,EAAEpB,EAAE,CAACE,YAAY,CAACL,EAAE,CAACwB,wBAAwB;IACrD;EACF,CAAC;AACH;AAEA,SAASN,iBAAiBA,CAACH,MAAc,EAAEC,QAAgB,EAAiE;EAC1H,IAAK,SAAS,CAACS,IAAI,CAACV,MAAM,CAAC,IAAM,SAAS,CAACU,IAAI,CAACT,QAAQ,CAAE,EAAE;IAC1D,OAAO,QAAQ;EACjB;EACA,IAAK,QAAQ,CAACS,IAAI,CAACV,MAAM,CAAC,IAAM,QAAQ,CAACU,IAAI,CAACT,QAAQ,CAAE,EAAE;IACxD,OAAO,OAAO;EAChB;EACA,IAAK,QAAQ,CAACS,IAAI,CAACV,MAAM,CAAC,IAAM,QAAQ,CAACU,IAAI,CAACT,QAAQ,CAAE,EAAE;IACxD,OAAO,OAAO;EAChB;EACA,IACG,MAAM,CAACS,IAAI,CAACV,MAAM,CAAC,IACnB,MAAM,CAACU,IAAI,CAACT,QAAQ,CAAE,IACtB,MAAM,CAACS,IAAI,CAACV,MAAM,CAAE,IACpB,MAAM,CAACU,IAAI,CAACT,QAAQ,CAAE,EACvB;IACA,OAAO,KAAK;EACd;EACA,IAAK,cAAc,CAACS,IAAI,CAACV,MAAM,CAAC,IAAM,cAAc,CAACU,IAAI,CAACT,QAAQ,CAAE,EAAE;IACpE,OAAO,UAAU;EACnB;EAEA,OAAO,SAAS;AAClB"}
@@ -1,4 +1,5 @@
1
- export function isOldIE(opts = {}) {
1
+ export function isOldIE() {
2
+ let opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
2
3
  const navigator = typeof window !== 'undefined' ? window.navigator || {} : {};
3
4
  const userAgent = opts.userAgent || navigator.userAgent || '';
4
5
  const isMSIE = userAgent.indexOf('MSIE ') !== -1;
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/adapter/device-helpers/is-old-ie.ts"],"names":["isOldIE","opts","navigator","window","userAgent","isMSIE","indexOf","isTrident"],"mappings":"AACA,OAAO,SAASA,OAAT,CAAiBC,IAAI,GAAG,EAAxB,EAA4B;AACjC,QAAMC,SAAS,GAAG,OAAOC,MAAP,KAAkB,WAAlB,GAAgCA,MAAM,CAACD,SAAP,IAAoB,EAApD,GAAyD,EAA3E;AAEA,QAAME,SAAS,GAAGH,IAAI,CAACG,SAAL,IAAkBF,SAAS,CAACE,SAA5B,IAAyC,EAA3D;AAGA,QAAMC,MAAM,GAAGD,SAAS,CAACE,OAAV,CAAkB,OAAlB,MAA+B,CAAC,CAA/C;AACA,QAAMC,SAAS,GAAGH,SAAS,CAACE,OAAV,CAAkB,UAAlB,MAAkC,CAAC,CAArD;AACA,SAAOD,MAAM,IAAIE,SAAjB;AACD","sourcesContent":["// opts allows user agent to be overridden for testing\nexport function isOldIE(opts = {}) {\n const navigator = typeof window !== 'undefined' ? window.navigator || {} : {};\n // @ts-expect-error\n const userAgent = opts.userAgent || navigator.userAgent || '';\n // We only care about older versions of IE (IE 11 and below). Newer versions of IE (Edge)\n // have much better web standards support.\n const isMSIE = userAgent.indexOf('MSIE ') !== -1;\n const isTrident = userAgent.indexOf('Trident/') !== -1;\n return isMSIE || isTrident;\n}\n"],"file":"is-old-ie.js"}
1
+ {"version":3,"file":"is-old-ie.js","names":["isOldIE","opts","arguments","length","undefined","navigator","window","userAgent","isMSIE","indexOf","isTrident"],"sources":["../../../src/adapter/device-helpers/is-old-ie.ts"],"sourcesContent":["// opts allows user agent to be overridden for testing\nexport function isOldIE(opts = {}) {\n const navigator = typeof window !== 'undefined' ? window.navigator || {} : {};\n // @ts-expect-error\n const userAgent = opts.userAgent || navigator.userAgent || '';\n // We only care about older versions of IE (IE 11 and below). Newer versions of IE (Edge)\n // have much better web standards support.\n const isMSIE = userAgent.indexOf('MSIE ') !== -1;\n const isTrident = userAgent.indexOf('Trident/') !== -1;\n return isMSIE || isTrident;\n}\n"],"mappings":"AACA,OAAO,SAASA,OAAOA,CAAA,EAAY;EAAA,IAAXC,IAAI,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC;EAC/B,MAAMG,SAAS,GAAG,OAAOC,MAAM,KAAK,WAAW,GAAGA,MAAM,CAACD,SAAS,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;EAE7E,MAAME,SAAS,GAAGN,IAAI,CAACM,SAAS,IAAIF,SAAS,CAACE,SAAS,IAAI,EAAE;EAG7D,MAAMC,MAAM,GAAGD,SAAS,CAACE,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;EAChD,MAAMC,SAAS,GAAGH,SAAS,CAACE,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;EACtD,OAAOD,MAAM,IAAIE,SAAS;AAC5B"}
@@ -3,25 +3,18 @@ export function getPrimitiveDrawMode(drawMode) {
3
3
  switch (drawMode) {
4
4
  case GL.POINTS:
5
5
  return GL.POINTS;
6
-
7
6
  case GL.LINES:
8
7
  return GL.LINES;
9
-
10
8
  case GL.LINE_STRIP:
11
9
  return GL.LINES;
12
-
13
10
  case GL.LINE_LOOP:
14
11
  return GL.LINES;
15
-
16
12
  case GL.TRIANGLES:
17
13
  return GL.TRIANGLES;
18
-
19
14
  case GL.TRIANGLE_STRIP:
20
15
  return GL.TRIANGLES;
21
-
22
16
  case GL.TRIANGLE_FAN:
23
17
  return GL.TRIANGLES;
24
-
25
18
  default:
26
19
  throw new Error('drawMode');
27
20
  }
@@ -31,25 +24,19 @@ export function getPrimitiveCount(options) {
31
24
  drawMode,
32
25
  vertexCount
33
26
  } = options;
34
-
35
27
  switch (drawMode) {
36
28
  case GL.POINTS:
37
29
  case GL.LINE_LOOP:
38
30
  return vertexCount;
39
-
40
31
  case GL.LINES:
41
32
  return vertexCount / 2;
42
-
43
33
  case GL.LINE_STRIP:
44
34
  return vertexCount - 1;
45
-
46
35
  case GL.TRIANGLES:
47
36
  return vertexCount / 3;
48
-
49
37
  case GL.TRIANGLE_STRIP:
50
38
  case GL.TRIANGLE_FAN:
51
39
  return vertexCount - 2;
52
-
53
40
  default:
54
41
  throw new Error('drawMode');
55
42
  }
@@ -63,17 +50,13 @@ export function getVertexCount(options) {
63
50
  drawMode,
64
51
  vertexCount
65
52
  });
66
-
67
53
  switch (getPrimitiveDrawMode(drawMode)) {
68
54
  case GL.POINTS:
69
55
  return primitiveCount;
70
-
71
56
  case GL.LINES:
72
57
  return primitiveCount * 2;
73
-
74
58
  case GL.TRIANGLES:
75
59
  return primitiveCount * 3;
76
-
77
60
  default:
78
61
  throw new Error('drawMode');
79
62
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/adapter/helpers/attribute-utils.ts"],"names":["GL","getPrimitiveDrawMode","drawMode","POINTS","LINES","LINE_STRIP","LINE_LOOP","TRIANGLES","TRIANGLE_STRIP","TRIANGLE_FAN","Error","getPrimitiveCount","options","vertexCount","getVertexCount","primitiveCount"],"mappings":"AAAA,OAAOA,EAAP,MAAe,oBAAf;AAIA,OAAO,SAASC,oBAAT,CAA8BC,QAA9B,EAAiE;AACtE,UAAQA,QAAR;AACE,SAAKF,EAAE,CAACG,MAAR;AACE,aAAOH,EAAE,CAACG,MAAV;;AACF,SAAKH,EAAE,CAACI,KAAR;AACE,aAAOJ,EAAE,CAACI,KAAV;;AACF,SAAKJ,EAAE,CAACK,UAAR;AACE,aAAOL,EAAE,CAACI,KAAV;;AACF,SAAKJ,EAAE,CAACM,SAAR;AACE,aAAON,EAAE,CAACI,KAAV;;AACF,SAAKJ,EAAE,CAACO,SAAR;AACE,aAAOP,EAAE,CAACO,SAAV;;AACF,SAAKP,EAAE,CAACQ,cAAR;AACE,aAAOR,EAAE,CAACO,SAAV;;AACF,SAAKP,EAAE,CAACS,YAAR;AACE,aAAOT,EAAE,CAACO,SAAV;;AACF;AACE,YAAM,IAAIG,KAAJ,CAAU,UAAV,CAAN;AAhBJ;AAkBD;AAGD,OAAO,SAASC,iBAAT,CAA2BC,OAA3B,EAAyF;AAC9F,QAAM;AAACV,IAAAA,QAAD;AAAWW,IAAAA;AAAX,MAA0BD,OAAhC;;AACA,UAAQV,QAAR;AACE,SAAKF,EAAE,CAACG,MAAR;AACA,SAAKH,EAAE,CAACM,SAAR;AACE,aAAOO,WAAP;;AACF,SAAKb,EAAE,CAACI,KAAR;AACE,aAAOS,WAAW,GAAG,CAArB;;AACF,SAAKb,EAAE,CAACK,UAAR;AACE,aAAOQ,WAAW,GAAG,CAArB;;AACF,SAAKb,EAAE,CAACO,SAAR;AACE,aAAOM,WAAW,GAAG,CAArB;;AACF,SAAKb,EAAE,CAACQ,cAAR;AACA,SAAKR,EAAE,CAACS,YAAR;AACE,aAAOI,WAAW,GAAG,CAArB;;AACF;AACE,YAAM,IAAIH,KAAJ,CAAU,UAAV,CAAN;AAdJ;AAgBD;AAGD,OAAO,SAASI,cAAT,CAAwBF,OAAxB,EAAsF;AAC3F,QAAM;AAACV,IAAAA,QAAD;AAAWW,IAAAA;AAAX,MAA0BD,OAAhC;AACA,QAAMG,cAAc,GAAGJ,iBAAiB,CAAC;AAACT,IAAAA,QAAD;AAAWW,IAAAA;AAAX,GAAD,CAAxC;;AACA,UAAQZ,oBAAoB,CAACC,QAAD,CAA5B;AACE,SAAKF,EAAE,CAACG,MAAR;AACE,aAAOY,cAAP;;AACF,SAAKf,EAAE,CAACI,KAAR;AACE,aAAOW,cAAc,GAAG,CAAxB;;AACF,SAAKf,EAAE,CAACO,SAAR;AACE,aAAOQ,cAAc,GAAG,CAAxB;;AACF;AACE,YAAM,IAAIL,KAAJ,CAAU,UAAV,CAAN;AARJ;AAUD","sourcesContent":["import GL from '@luma.gl/constants';\nimport {GLDrawMode, GLPrimitive} from '../../types/webgl';\n\n// Counts the number of complete primitives given a number of vertices and a drawMode\nexport function getPrimitiveDrawMode(drawMode: GLDrawMode): GLPrimitive {\n switch (drawMode) {\n case GL.POINTS:\n return GL.POINTS;\n case GL.LINES:\n return GL.LINES;\n case GL.LINE_STRIP:\n return GL.LINES;\n case GL.LINE_LOOP:\n return GL.LINES;\n case GL.TRIANGLES:\n return GL.TRIANGLES;\n case GL.TRIANGLE_STRIP:\n return GL.TRIANGLES;\n case GL.TRIANGLE_FAN:\n return GL.TRIANGLES;\n default:\n throw new Error('drawMode');\n }\n}\n\n// Counts the number of complete \"primitives\" given a number of vertices and a drawMode\nexport function getPrimitiveCount(options: {drawMode: GLDrawMode, vertexCount: number}): number {\n const {drawMode, vertexCount} = options;\n switch (drawMode) {\n case GL.POINTS:\n case GL.LINE_LOOP:\n return vertexCount;\n case GL.LINES:\n return vertexCount / 2;\n case GL.LINE_STRIP:\n return vertexCount - 1;\n case GL.TRIANGLES:\n return vertexCount / 3;\n case GL.TRIANGLE_STRIP:\n case GL.TRIANGLE_FAN:\n return vertexCount - 2;\n default:\n throw new Error('drawMode');\n }\n}\n\n// Counts the number of vertices after splitting the vertex stream into separate \"primitives\"\nexport function getVertexCount(options: {drawMode: GLDrawMode, vertexCount: number}): number {\n const {drawMode, vertexCount} = options;\n const primitiveCount = getPrimitiveCount({drawMode, vertexCount});\n switch (getPrimitiveDrawMode(drawMode)) {\n case GL.POINTS:\n return primitiveCount;\n case GL.LINES:\n return primitiveCount * 2;\n case GL.TRIANGLES:\n return primitiveCount * 3;\n default:\n throw new Error('drawMode');\n }\n}\n"],"file":"attribute-utils.js"}
1
+ {"version":3,"file":"attribute-utils.js","names":["GL","getPrimitiveDrawMode","drawMode","POINTS","LINES","LINE_STRIP","LINE_LOOP","TRIANGLES","TRIANGLE_STRIP","TRIANGLE_FAN","Error","getPrimitiveCount","options","vertexCount","getVertexCount","primitiveCount"],"sources":["../../../src/adapter/helpers/attribute-utils.ts"],"sourcesContent":["import GL from '@luma.gl/constants';\nimport {GLDrawMode, GLPrimitive} from '../../types/webgl';\n\n// Counts the number of complete primitives given a number of vertices and a drawMode\nexport function getPrimitiveDrawMode(drawMode: GLDrawMode): GLPrimitive {\n switch (drawMode) {\n case GL.POINTS:\n return GL.POINTS;\n case GL.LINES:\n return GL.LINES;\n case GL.LINE_STRIP:\n return GL.LINES;\n case GL.LINE_LOOP:\n return GL.LINES;\n case GL.TRIANGLES:\n return GL.TRIANGLES;\n case GL.TRIANGLE_STRIP:\n return GL.TRIANGLES;\n case GL.TRIANGLE_FAN:\n return GL.TRIANGLES;\n default:\n throw new Error('drawMode');\n }\n}\n\n// Counts the number of complete \"primitives\" given a number of vertices and a drawMode\nexport function getPrimitiveCount(options: {drawMode: GLDrawMode, vertexCount: number}): number {\n const {drawMode, vertexCount} = options;\n switch (drawMode) {\n case GL.POINTS:\n case GL.LINE_LOOP:\n return vertexCount;\n case GL.LINES:\n return vertexCount / 2;\n case GL.LINE_STRIP:\n return vertexCount - 1;\n case GL.TRIANGLES:\n return vertexCount / 3;\n case GL.TRIANGLE_STRIP:\n case GL.TRIANGLE_FAN:\n return vertexCount - 2;\n default:\n throw new Error('drawMode');\n }\n}\n\n// Counts the number of vertices after splitting the vertex stream into separate \"primitives\"\nexport function getVertexCount(options: {drawMode: GLDrawMode, vertexCount: number}): number {\n const {drawMode, vertexCount} = options;\n const primitiveCount = getPrimitiveCount({drawMode, vertexCount});\n switch (getPrimitiveDrawMode(drawMode)) {\n case GL.POINTS:\n return primitiveCount;\n case GL.LINES:\n return primitiveCount * 2;\n case GL.TRIANGLES:\n return primitiveCount * 3;\n default:\n throw new Error('drawMode');\n }\n}\n"],"mappings":"AAAA,OAAOA,EAAE,MAAM,oBAAoB;AAInC,OAAO,SAASC,oBAAoBA,CAACC,QAAoB,EAAe;EACtE,QAAQA,QAAQ;IACd,KAAKF,EAAE,CAACG,MAAM;MACZ,OAAOH,EAAE,CAACG,MAAM;IAClB,KAAKH,EAAE,CAACI,KAAK;MACX,OAAOJ,EAAE,CAACI,KAAK;IACjB,KAAKJ,EAAE,CAACK,UAAU;MAChB,OAAOL,EAAE,CAACI,KAAK;IACjB,KAAKJ,EAAE,CAACM,SAAS;MACf,OAAON,EAAE,CAACI,KAAK;IACjB,KAAKJ,EAAE,CAACO,SAAS;MACf,OAAOP,EAAE,CAACO,SAAS;IACrB,KAAKP,EAAE,CAACQ,cAAc;MACpB,OAAOR,EAAE,CAACO,SAAS;IACrB,KAAKP,EAAE,CAACS,YAAY;MAClB,OAAOT,EAAE,CAACO,SAAS;IACrB;MACE,MAAM,IAAIG,KAAK,CAAC,UAAU,CAAC;EAAC;AAElC;AAGA,OAAO,SAASC,iBAAiBA,CAACC,OAAoD,EAAU;EAC9F,MAAM;IAACV,QAAQ;IAAEW;EAAW,CAAC,GAAGD,OAAO;EACvC,QAAQV,QAAQ;IACd,KAAKF,EAAE,CAACG,MAAM;IACd,KAAKH,EAAE,CAACM,SAAS;MACf,OAAOO,WAAW;IACpB,KAAKb,EAAE,CAACI,KAAK;MACX,OAAOS,WAAW,GAAG,CAAC;IACxB,KAAKb,EAAE,CAACK,UAAU;MAChB,OAAOQ,WAAW,GAAG,CAAC;IACxB,KAAKb,EAAE,CAACO,SAAS;MACf,OAAOM,WAAW,GAAG,CAAC;IACxB,KAAKb,EAAE,CAACQ,cAAc;IACtB,KAAKR,EAAE,CAACS,YAAY;MAClB,OAAOI,WAAW,GAAG,CAAC;IACxB;MACE,MAAM,IAAIH,KAAK,CAAC,UAAU,CAAC;EAAC;AAElC;AAGA,OAAO,SAASI,cAAcA,CAACF,OAAoD,EAAU;EAC3F,MAAM;IAACV,QAAQ;IAAEW;EAAW,CAAC,GAAGD,OAAO;EACvC,MAAMG,cAAc,GAAGJ,iBAAiB,CAAC;IAACT,QAAQ;IAAEW;EAAW,CAAC,CAAC;EACjE,QAAQZ,oBAAoB,CAACC,QAAQ,CAAC;IACpC,KAAKF,EAAE,CAACG,MAAM;MACZ,OAAOY,cAAc;IACvB,KAAKf,EAAE,CAACI,KAAK;MACX,OAAOW,cAAc,GAAG,CAAC;IAC3B,KAAKf,EAAE,CAACO,SAAS;MACf,OAAOQ,cAAc,GAAG,CAAC;IAC3B;MACE,MAAM,IAAIL,KAAK,CAAC,UAAU,CAAC;EAAC;AAElC"}
@@ -0,0 +1,9 @@
1
+ /** Information extracted from shader source code */
2
+ export declare type ShaderInfo = {
3
+ name: string;
4
+ language: 'glsl' | 'wgsl';
5
+ version: number;
6
+ };
7
+ /** Extracts information from shader source code */
8
+ export declare function getShaderInfo(source: string, defaultName?: string): ShaderInfo;
9
+ //# sourceMappingURL=get-shader-info.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"get-shader-info.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/get-shader-info.ts"],"names":[],"mappings":"AAEA,oDAAoD;AACpD,oBAAY,UAAU,GAAG;IACvB,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,MAAM,GAAG,MAAM,CAAC;IAC1B,OAAO,EAAE,MAAM,CAAC;CACjB,CAAC;AAEF,mDAAmD;AACnD,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,EAAE,WAAW,CAAC,EAAE,MAAM,GAAG,UAAU,CAM9E"}
@@ -0,0 +1,25 @@
1
+ export function getShaderInfo(source, defaultName) {
2
+ return {
3
+ name: getShaderName(source, defaultName),
4
+ language: 'glsl',
5
+ version: getShaderVersion(source)
6
+ };
7
+ }
8
+ function getShaderName(shader) {
9
+ let defaultName = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 'unnamed';
10
+ const SHADER_NAME_REGEXP = /#define[\s*]SHADER_NAME[\s*]([A-Za-z0-9_-]+)[\s*]/;
11
+ const match = SHADER_NAME_REGEXP.exec(shader);
12
+ return match ? match[1] : defaultName;
13
+ }
14
+ function getShaderVersion(source) {
15
+ let version = 100;
16
+ const words = source.match(/[^\s]+/g);
17
+ if (words && words.length >= 2 && words[0] === '#version') {
18
+ const v = parseInt(words[1], 10);
19
+ if (Number.isFinite(v)) {
20
+ version = v;
21
+ }
22
+ }
23
+ return version;
24
+ }
25
+ //# sourceMappingURL=get-shader-info.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"get-shader-info.js","names":["getShaderInfo","source","defaultName","name","getShaderName","language","version","getShaderVersion","shader","arguments","length","undefined","SHADER_NAME_REGEXP","match","exec","words","v","parseInt","Number","isFinite"],"sources":["../../../src/adapter/helpers/get-shader-info.ts"],"sourcesContent":["// luma.gl, MIT license\n\n/** Information extracted from shader source code */\nexport type ShaderInfo = {\n name: string;\n language: 'glsl' | 'wgsl';\n version: number;\n};\n\n/** Extracts information from shader source code */\nexport function getShaderInfo(source: string, defaultName?: string): ShaderInfo {\n return {\n name: getShaderName(source, defaultName),\n language: 'glsl',\n version: getShaderVersion(source)\n };\n}\n\n/** Extracts GLSLIFY style naming of shaders: `#define SHADER_NAME ...` */\nfunction getShaderName(shader: string, defaultName: string = 'unnamed'): string {\n const SHADER_NAME_REGEXP = /#define[\\s*]SHADER_NAME[\\s*]([A-Za-z0-9_-]+)[\\s*]/;\n const match = SHADER_NAME_REGEXP.exec(shader);\n return match ? match[1] : defaultName;\n}\n\n/** returns GLSL shader version of given shader string */\nfunction getShaderVersion(source: string): number {\n let version = 100;\n const words = source.match(/[^\\s]+/g);\n if (words && words.length >= 2 && words[0] === '#version') {\n const v = parseInt(words[1], 10);\n if (Number.isFinite(v)) {\n version = v;\n }\n }\n return version;\n}\n"],"mappings":"AAUA,OAAO,SAASA,aAAaA,CAACC,MAAc,EAAEC,WAAoB,EAAc;EAC9E,OAAO;IACLC,IAAI,EAAEC,aAAa,CAACH,MAAM,EAAEC,WAAW,CAAC;IACxCG,QAAQ,EAAE,MAAM;IAChBC,OAAO,EAAEC,gBAAgB,CAACN,MAAM;EAClC,CAAC;AACH;AAGA,SAASG,aAAaA,CAACI,MAAc,EAA2C;EAAA,IAAzCN,WAAmB,GAAAO,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,SAAS;EACpE,MAAMG,kBAAkB,GAAG,mDAAmD;EAC9E,MAAMC,KAAK,GAAGD,kBAAkB,CAACE,IAAI,CAACN,MAAM,CAAC;EAC7C,OAAOK,KAAK,GAAGA,KAAK,CAAC,CAAC,CAAC,GAAGX,WAAW;AACvC;AAGA,SAASK,gBAAgBA,CAACN,MAAc,EAAU;EAChD,IAAIK,OAAO,GAAG,GAAG;EACjB,MAAMS,KAAK,GAAGd,MAAM,CAACY,KAAK,CAAC,SAAS,CAAC;EACrC,IAAIE,KAAK,IAAIA,KAAK,CAACL,MAAM,IAAI,CAAC,IAAIK,KAAK,CAAC,CAAC,CAAC,KAAK,UAAU,EAAE;IACzD,MAAMC,CAAC,GAAGC,QAAQ,CAACF,KAAK,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;IAChC,IAAIG,MAAM,CAACC,QAAQ,CAACH,CAAC,CAAC,EAAE;MACtBV,OAAO,GAAGU,CAAC;IACb;EACF;EACA,OAAOV,OAAO;AAChB"}
@@ -17,7 +17,7 @@ export declare function getProgramBindings(gl: WebGLRenderingContext, program: W
17
17
  * Extract info about all "active" uniform blocks
18
18
  * ("Active" just means that unused (inactive) blocks may have been optimized away during linking)
19
19
  *
20
- function getUniformBlockBindings(gl, program): Binding[] {
20
+ function getUniformBlockBindings(gl: WebGLRenderingContext, program): Binding[] {
21
21
  if (!isWebGL2(gl)) {
22
22
  return;
23
23
  }
@@ -1 +1 @@
1
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