@luma.gl/webgl 9.0.0-alpha.16 → 9.0.0-alpha.19

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (417) hide show
  1. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  2. package/dist/adapter/converters/device-parameters.js +117 -200
  3. package/dist/adapter/converters/device-parameters.js.map +1 -0
  4. package/dist/adapter/converters/renderbuffer-formats.d.ts +1 -1
  5. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +1 -1
  6. package/dist/adapter/converters/renderbuffer-formats.js +172 -62
  7. package/dist/adapter/converters/renderbuffer-formats.js.map +1 -0
  8. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  9. package/dist/adapter/converters/sampler-parameters.js +151 -149
  10. package/dist/adapter/converters/sampler-parameters.js.map +1 -0
  11. package/dist/adapter/converters/texture-formats.d.ts +2 -2
  12. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  13. package/dist/adapter/converters/texture-formats.js +847 -438
  14. package/dist/adapter/converters/texture-formats.js.map +1 -0
  15. package/dist/adapter/converters/vertex-formats.js +24 -15
  16. package/dist/adapter/converters/vertex-formats.js.map +1 -0
  17. package/dist/adapter/device-helpers/device-features.js +84 -120
  18. package/dist/adapter/device-helpers/device-features.js.map +1 -0
  19. package/dist/adapter/device-helpers/device-limits.d.ts +1 -1
  20. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  21. package/dist/adapter/device-helpers/device-limits.js +83 -88
  22. package/dist/adapter/device-helpers/device-limits.js.map +1 -0
  23. package/dist/adapter/device-helpers/get-device-info.js +37 -42
  24. package/dist/adapter/device-helpers/get-device-info.js.map +1 -0
  25. package/dist/adapter/device-helpers/is-old-ie.js +8 -10
  26. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -0
  27. package/dist/adapter/helpers/attribute-utils.js +57 -50
  28. package/dist/adapter/helpers/attribute-utils.js.map +1 -0
  29. package/dist/adapter/helpers/get-shader-info.d.ts +1 -1
  30. package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -1
  31. package/dist/adapter/helpers/get-shader-info.js +19 -21
  32. package/dist/adapter/helpers/get-shader-info.js.map +1 -0
  33. package/dist/adapter/helpers/get-shader-layout.js +251 -310
  34. package/dist/adapter/helpers/get-shader-layout.js.map +1 -0
  35. package/dist/adapter/helpers/parse-shader-compiler-log.js +26 -32
  36. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -0
  37. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  38. package/dist/adapter/helpers/set-uniform.js +80 -67
  39. package/dist/adapter/helpers/set-uniform.js.map +1 -0
  40. package/dist/adapter/helpers/uniforms.js +75 -80
  41. package/dist/adapter/helpers/uniforms.js.map +1 -0
  42. package/dist/adapter/objects/constants-to-keys.js +26 -33
  43. package/dist/adapter/objects/constants-to-keys.js.map +1 -0
  44. package/dist/adapter/objects/webgl-renderbuffer.d.ts +1 -1
  45. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  46. package/dist/adapter/objects/webgl-renderbuffer.js +70 -67
  47. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -0
  48. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  49. package/dist/adapter/objects/webgl-resource.js +158 -213
  50. package/dist/adapter/objects/webgl-resource.js.map +1 -0
  51. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +1 -1
  52. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
  53. package/dist/adapter/objects/webgl-vertex-array-object.js +66 -74
  54. package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -0
  55. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  56. package/dist/adapter/resources/webgl-buffer.js +118 -150
  57. package/dist/adapter/resources/webgl-buffer.js.map +1 -0
  58. package/dist/adapter/resources/webgl-command-buffer.d.ts +5 -5
  59. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  60. package/dist/adapter/resources/webgl-command-buffer.js +41 -40
  61. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -0
  62. package/dist/adapter/resources/webgl-command-encoder.js +37 -26
  63. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -0
  64. package/dist/adapter/resources/webgl-external-texture.js +1 -91
  65. package/dist/adapter/resources/webgl-external-texture.js.map +1 -0
  66. package/dist/adapter/resources/webgl-framebuffer.d.ts +2 -2
  67. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  68. package/dist/adapter/resources/webgl-framebuffer.js +198 -231
  69. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -0
  70. package/dist/adapter/resources/webgl-render-pass.js +11 -8
  71. package/dist/adapter/resources/webgl-render-pass.js.map +1 -0
  72. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  73. package/dist/adapter/resources/webgl-render-pipeline.js +289 -316
  74. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -0
  75. package/dist/adapter/resources/webgl-sampler.js +35 -42
  76. package/dist/adapter/resources/webgl-sampler.js.map +1 -0
  77. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  78. package/dist/adapter/resources/webgl-shader.js +53 -57
  79. package/dist/adapter/resources/webgl-shader.js.map +1 -0
  80. package/dist/adapter/resources/webgl-texture.d.ts +4 -4
  81. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  82. package/dist/adapter/resources/webgl-texture.js +697 -661
  83. package/dist/adapter/resources/webgl-texture.js.map +1 -0
  84. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  85. package/dist/adapter/webgl-canvas-context.js +35 -55
  86. package/dist/adapter/webgl-canvas-context.js.map +1 -0
  87. package/dist/adapter/webgl-device.d.ts +5 -0
  88. package/dist/adapter/webgl-device.d.ts.map +1 -1
  89. package/dist/adapter/webgl-device.js +270 -287
  90. package/dist/adapter/webgl-device.js.map +1 -0
  91. package/dist/classic/accessor.js +103 -120
  92. package/dist/classic/accessor.js.map +1 -0
  93. package/dist/classic/buffer.d.ts +1 -1
  94. package/dist/classic/buffer.d.ts.map +1 -1
  95. package/dist/classic/buffer.js +300 -325
  96. package/dist/classic/buffer.js.map +1 -0
  97. package/dist/classic/typed-array-utils.d.ts +1 -1
  98. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  99. package/dist/classic/typed-array-utils.js +81 -91
  100. package/dist/classic/typed-array-utils.js.map +1 -0
  101. package/dist/context/context/create-browser-context.d.ts +3 -1
  102. package/dist/context/context/create-browser-context.d.ts.map +1 -1
  103. package/dist/context/context/create-browser-context.js +49 -66
  104. package/dist/context/context/create-browser-context.js.map +1 -0
  105. package/dist/context/context/create-headless-context.d.ts +1 -1
  106. package/dist/context/context/create-headless-context.d.ts.map +1 -1
  107. package/dist/context/context/create-headless-context.js +30 -24
  108. package/dist/context/context/create-headless-context.js.map +1 -0
  109. package/dist/context/context/webgl-checks.js +17 -25
  110. package/dist/context/context/webgl-checks.js.map +1 -0
  111. package/dist/context/debug/spector.d.ts +3 -1
  112. package/dist/context/debug/spector.d.ts.map +1 -1
  113. package/dist/context/debug/spector.js +50 -53
  114. package/dist/context/debug/spector.js.map +1 -0
  115. package/dist/context/debug/webgl-developer-tools.d.ts +1 -1
  116. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  117. package/dist/context/debug/webgl-developer-tools.js +76 -107
  118. package/dist/context/debug/webgl-developer-tools.js.map +1 -0
  119. package/dist/context/parameters/unified-parameter-api.js +46 -93
  120. package/dist/context/parameters/unified-parameter-api.js.map +1 -0
  121. package/dist/context/parameters/webgl-parameter-tables.d.ts +1 -1
  122. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  123. package/dist/context/parameters/webgl-parameter-tables.js +404 -462
  124. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -0
  125. package/dist/context/polyfill/context-data.js +10 -16
  126. package/dist/context/polyfill/context-data.js.map +1 -0
  127. package/dist/context/polyfill/get-parameter-polyfill.js +71 -91
  128. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -0
  129. package/dist/context/polyfill/polyfill-context.js +73 -75
  130. package/dist/context/polyfill/polyfill-context.js.map +1 -0
  131. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
  132. package/dist/context/polyfill/polyfill-table.js +116 -133
  133. package/dist/context/polyfill/polyfill-table.js.map +1 -0
  134. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
  135. package/dist/context/polyfill/polyfill-vertex-array-object.js +227 -255
  136. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -0
  137. package/dist/context/state-tracker/deep-array-equal.js +14 -16
  138. package/dist/context/state-tracker/deep-array-equal.js.map +1 -0
  139. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  140. package/dist/context/state-tracker/track-context-state.js +127 -183
  141. package/dist/context/state-tracker/track-context-state.js.map +1 -0
  142. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  143. package/dist/context/state-tracker/with-parameters.js +29 -43
  144. package/dist/context/state-tracker/with-parameters.js.map +1 -0
  145. package/dist/dist.dev.js +9205 -0
  146. package/dist/index.cjs +5948 -0
  147. package/dist/index.d.ts +0 -2
  148. package/dist/index.d.ts.map +1 -1
  149. package/dist/index.js +25 -41
  150. package/dist/index.js.map +1 -0
  151. package/dist/types/webgl.d.ts +16 -16
  152. package/dist/types/webgl.d.ts.map +1 -1
  153. package/dist/types/webgl.js +1 -0
  154. package/dist/types/webgl.js.map +1 -0
  155. package/dist/types.d.ts +1 -1
  156. package/dist/types.d.ts.map +1 -1
  157. package/dist/types.js +1 -0
  158. package/dist/types.js.map +1 -0
  159. package/dist.min.js +36 -0
  160. package/package.json +18 -9
  161. package/src/adapter/converters/device-parameters.ts +5 -2
  162. package/src/adapter/converters/sampler-parameters.ts +4 -2
  163. package/src/adapter/converters/texture-formats.ts +3 -1
  164. package/src/adapter/device-helpers/get-device-info.ts +8 -8
  165. package/src/adapter/helpers/get-shader-info.ts +1 -1
  166. package/src/adapter/helpers/get-shader-layout.ts +4 -4
  167. package/src/adapter/helpers/parse-shader-compiler-log.ts +1 -1
  168. package/src/adapter/helpers/set-uniform.ts +2 -0
  169. package/src/adapter/objects/webgl-renderbuffer.ts +1 -1
  170. package/src/adapter/objects/webgl-resource.ts +1 -1
  171. package/src/adapter/objects/webgl-vertex-array-object.ts +1 -1
  172. package/src/adapter/resources/webgl-buffer.ts +6 -6
  173. package/src/adapter/resources/webgl-command-encoder.ts +1 -1
  174. package/src/adapter/resources/webgl-framebuffer.ts +3 -4
  175. package/src/adapter/resources/webgl-render-pipeline.ts +19 -20
  176. package/src/adapter/resources/webgl-shader.ts +1 -1
  177. package/src/adapter/resources/webgl-texture.ts +8 -9
  178. package/src/adapter/webgl-canvas-context.ts +2 -2
  179. package/src/adapter/webgl-device.ts +12 -2
  180. package/src/classic/accessor.ts +1 -1
  181. package/src/classic/buffer.ts +3 -3
  182. package/src/classic/typed-array-utils.ts +1 -1
  183. package/src/context/context/create-browser-context.ts +4 -2
  184. package/src/context/context/create-headless-context.ts +2 -2
  185. package/src/context/debug/spector.ts +5 -4
  186. package/src/context/debug/webgl-developer-tools.ts +1 -0
  187. package/src/context/polyfill/polyfill-table.ts +1 -0
  188. package/src/context/polyfill/polyfill-vertex-array-object.ts +2 -0
  189. package/src/context/state-tracker/track-context-state.ts +6 -5
  190. package/src/context/state-tracker/with-parameters.ts +1 -1
  191. package/src/index.ts +1 -5
  192. package/src/types/webgl.ts +2 -0
  193. package/dist/bundle.d.ts +0 -2
  194. package/dist/bundle.d.ts.map +0 -1
  195. package/dist/bundle.js +0 -4
  196. package/dist/dist.min.js +0 -1
  197. package/dist/es5/adapter/converters/device-parameters.js +0 -139
  198. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  199. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -151
  200. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  201. package/dist/es5/adapter/converters/sampler-parameters.js +0 -182
  202. package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
  203. package/dist/es5/adapter/converters/texture-formats.js +0 -950
  204. package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
  205. package/dist/es5/adapter/converters/vertex-formats.js +0 -36
  206. package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
  207. package/dist/es5/adapter/device-helpers/device-features.js +0 -121
  208. package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
  209. package/dist/es5/adapter/device-helpers/device-limits.js +0 -54
  210. package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
  211. package/dist/es5/adapter/device-helpers/get-device-info.js +0 -49
  212. package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
  213. package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -15
  214. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +0 -1
  215. package/dist/es5/adapter/helpers/attribute-utils.js +0 -69
  216. package/dist/es5/adapter/helpers/attribute-utils.js.map +0 -1
  217. package/dist/es5/adapter/helpers/get-shader-info.js +0 -31
  218. package/dist/es5/adapter/helpers/get-shader-info.js.map +0 -1
  219. package/dist/es5/adapter/helpers/get-shader-layout.js +0 -311
  220. package/dist/es5/adapter/helpers/get-shader-layout.js.map +0 -1
  221. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js +0 -54
  222. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
  223. package/dist/es5/adapter/helpers/set-uniform.js +0 -92
  224. package/dist/es5/adapter/helpers/set-uniform.js.map +0 -1
  225. package/dist/es5/adapter/helpers/uniforms.js +0 -88
  226. package/dist/es5/adapter/helpers/uniforms.js.map +0 -1
  227. package/dist/es5/adapter/objects/constants-to-keys.js +0 -43
  228. package/dist/es5/adapter/objects/constants-to-keys.js.map +0 -1
  229. package/dist/es5/adapter/objects/webgl-renderbuffer.js +0 -122
  230. package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +0 -1
  231. package/dist/es5/adapter/objects/webgl-resource.js +0 -233
  232. package/dist/es5/adapter/objects/webgl-resource.js.map +0 -1
  233. package/dist/es5/adapter/objects/webgl-vertex-array-object.js +0 -109
  234. package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  235. package/dist/es5/adapter/resources/webgl-buffer.js +0 -196
  236. package/dist/es5/adapter/resources/webgl-buffer.js.map +0 -1
  237. package/dist/es5/adapter/resources/webgl-command-buffer.js +0 -70
  238. package/dist/es5/adapter/resources/webgl-command-buffer.js.map +0 -1
  239. package/dist/es5/adapter/resources/webgl-command-encoder.js +0 -80
  240. package/dist/es5/adapter/resources/webgl-command-encoder.js.map +0 -1
  241. package/dist/es5/adapter/resources/webgl-external-texture.js +0 -2
  242. package/dist/es5/adapter/resources/webgl-external-texture.js.map +0 -1
  243. package/dist/es5/adapter/resources/webgl-framebuffer.js +0 -275
  244. package/dist/es5/adapter/resources/webgl-framebuffer.js.map +0 -1
  245. package/dist/es5/adapter/resources/webgl-render-pass.js +0 -45
  246. package/dist/es5/adapter/resources/webgl-render-pass.js.map +0 -1
  247. package/dist/es5/adapter/resources/webgl-render-pipeline.js +0 -385
  248. package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +0 -1
  249. package/dist/es5/adapter/resources/webgl-sampler.js +0 -75
  250. package/dist/es5/adapter/resources/webgl-sampler.js.map +0 -1
  251. package/dist/es5/adapter/resources/webgl-shader.js +0 -111
  252. package/dist/es5/adapter/resources/webgl-shader.js.map +0 -1
  253. package/dist/es5/adapter/resources/webgl-texture.js +0 -826
  254. package/dist/es5/adapter/resources/webgl-texture.js.map +0 -1
  255. package/dist/es5/adapter/webgl-canvas-context.js +0 -72
  256. package/dist/es5/adapter/webgl-canvas-context.js.map +0 -1
  257. package/dist/es5/adapter/webgl-device.js +0 -387
  258. package/dist/es5/adapter/webgl-device.js.map +0 -1
  259. package/dist/es5/bundle.js +0 -6
  260. package/dist/es5/bundle.js.map +0 -1
  261. package/dist/es5/classic/accessor.js +0 -151
  262. package/dist/es5/classic/accessor.js.map +0 -1
  263. package/dist/es5/classic/buffer.js +0 -398
  264. package/dist/es5/classic/buffer.js.map +0 -1
  265. package/dist/es5/classic/typed-array-utils.js +0 -99
  266. package/dist/es5/classic/typed-array-utils.js.map +0 -1
  267. package/dist/es5/context/context/create-browser-context.js +0 -66
  268. package/dist/es5/context/context/create-browser-context.js.map +0 -1
  269. package/dist/es5/context/context/create-headless-context.js +0 -47
  270. package/dist/es5/context/context/create-headless-context.js.map +0 -1
  271. package/dist/es5/context/context/webgl-checks.js +0 -44
  272. package/dist/es5/context/context/webgl-checks.js.map +0 -1
  273. package/dist/es5/context/debug/spector.js +0 -99
  274. package/dist/es5/context/debug/spector.js.map +0 -1
  275. package/dist/es5/context/debug/webgl-developer-tools.js +0 -146
  276. package/dist/es5/context/debug/webgl-developer-tools.js.map +0 -1
  277. package/dist/es5/context/parameters/unified-parameter-api.js +0 -76
  278. package/dist/es5/context/parameters/unified-parameter-api.js.map +0 -1
  279. package/dist/es5/context/parameters/webgl-parameter-tables.js +0 -346
  280. package/dist/es5/context/parameters/webgl-parameter-tables.js.map +0 -1
  281. package/dist/es5/context/polyfill/context-data.js +0 -18
  282. package/dist/es5/context/polyfill/context-data.js.map +0 -1
  283. package/dist/es5/context/polyfill/get-parameter-polyfill.js +0 -69
  284. package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +0 -1
  285. package/dist/es5/context/polyfill/polyfill-context.js +0 -109
  286. package/dist/es5/context/polyfill/polyfill-context.js.map +0 -1
  287. package/dist/es5/context/polyfill/polyfill-table.js +0 -143
  288. package/dist/es5/context/polyfill/polyfill-table.js.map +0 -1
  289. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js +0 -271
  290. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
  291. package/dist/es5/context/state-tracker/deep-array-equal.js +0 -23
  292. package/dist/es5/context/state-tracker/deep-array-equal.js.map +0 -1
  293. package/dist/es5/context/state-tracker/track-context-state.js +0 -167
  294. package/dist/es5/context/state-tracker/track-context-state.js.map +0 -1
  295. package/dist/es5/context/state-tracker/with-parameters.js +0 -40
  296. package/dist/es5/context/state-tracker/with-parameters.js.map +0 -1
  297. package/dist/es5/index.js +0 -249
  298. package/dist/es5/index.js.map +0 -1
  299. package/dist/es5/init.js +0 -7
  300. package/dist/es5/init.js.map +0 -1
  301. package/dist/es5/types/webgl.js +0 -5
  302. package/dist/es5/types/webgl.js.map +0 -1
  303. package/dist/es5/types.js +0 -2
  304. package/dist/es5/types.js.map +0 -1
  305. package/dist/esm/adapter/converters/device-parameters.js +0 -137
  306. package/dist/esm/adapter/converters/device-parameters.js.map +0 -1
  307. package/dist/esm/adapter/converters/renderbuffer-formats.js +0 -181
  308. package/dist/esm/adapter/converters/renderbuffer-formats.js.map +0 -1
  309. package/dist/esm/adapter/converters/sampler-parameters.js +0 -172
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'instance' : 'vertex'\n });\n }\n\n // Uniform blocks\n for (const uniformBlock of programBindings.uniformBlocks) {\n const uniforms = uniformBlock.uniforms.map((uniform) => ({\n name: uniform.name,\n format: uniform.format,\n byteOffset: uniform.byteOffset,\n byteStride: uniform.byteStride,\n arrayLength: uniform.arrayLength\n }));\n shaderLayout.bindings.push({\n type: 'uniform',\n name: uniformBlock.name,\n location: uniformBlock.location,\n visibility: (uniformBlock.vertex ? 0x1 : 0) & (uniformBlock.fragment ? 0x2 : 0),\n minBindingSize: uniformBlock.byteLength,\n uniforms\n });\n }\n\n let textureUnit = 0;\n for (const uniform of programBindings.uniforms) {\n if (isSamplerUniform(uniform.type)) {\n const {viewDimension, sampleType} = getSamplerInfo(uniform.type);\n shaderLayout.bindings.push({\n type: 'texture',\n name: uniform.name,\n location: textureUnit,\n viewDimension,\n sampleType\n });\n\n // @ts-expect-error\n uniform.textureUnit = textureUnit;\n textureUnit += 1;\n }\n }\n\n const uniforms = programBindings.uniforms?.filter((uniform) => uniform.location !== null) || [];\n if (uniforms.length) {\n shaderLayout.uniforms = uniforms;\n }\n if (programBindings.varyings?.length) {\n shaderLayout.varyings = programBindings.varyings;\n }\n\n return shaderLayout;\n}\n\n/**\n * Extract metadata describing binding information for a program's shaders\n * Note: `linkProgram()` needs to have been called\n * (although linking does not need to have been successful).\n */\nexport function getProgramBindings(\n gl: WebGLRenderingContext,\n program: WebGLProgram\n): ProgramBindings {\n const config: ProgramBindings = {\n attributes: readAttributeBindings(gl, program),\n uniforms: readUniformBindings(gl, program),\n uniformBlocks: readUniformBlocks(gl, program),\n varyings: readVaryings(gl, program)\n };\n\n Object.seal(config);\n return config;\n // generateWebGPUStyleBindings(bindings);\n}\n\n/**\n * Extract info about all transform feedback varyings\n *\n * linkProgram needs to have been called, although linking does not need to have been successful\n */\nfunction readAttributeBindings(\n gl: WebGLRenderingContext,\n program: WebGLProgram\n): AttributeBinding[] {\n const attributes: AttributeBinding[] = [];\n\n const count = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);\n\n for (let index = 0; index < count; index++) {\n const activeInfo = gl.getActiveAttrib(program, index);\n if (!activeInfo) {\n throw new Error('activeInfo');\n }\n const {name, type: compositeType, size} = activeInfo;\n const location = gl.getAttribLocation(program, name);\n // Add only user provided attributes, for built-in attributes like\n // `gl_InstanceID` locaiton will be < 0\n if (location >= 0) {\n const {glType, components} = decodeAttributeType(compositeType);\n const accessor: AccessorObject = {type: glType, size: size * components};\n // Any attribute name containing the word \"instance\" will be assumed to be instanced\n if (/instance/i.test(name)) {\n accessor.divisor = 1;\n }\n const attributeInfo = {location, name, accessor: new Accessor(accessor)}; // Base values\n attributes.push(attributeInfo);\n }\n }\n\n attributes.sort((a: AttributeBinding, b: AttributeBinding) => a.location - b.location);\n return attributes;\n}\n\n/**\n * Extract info about all transform feedback varyings\n *\n * linkProgram needs to have been called, although linking does not need to have been successful\n */\nfunction readVaryings(gl: WebGLRenderingContext, program: WebGLProgram): VaryingBinding[] {\n if (!isWebGL2(gl)) {\n return [];\n }\n const gl2 = gl as WebGL2RenderingContext;\n\n const varyings: VaryingBinding[] = [];\n\n const count = gl.getProgramParameter(program, GL.TRANSFORM_FEEDBACK_VARYINGS);\n for (let location = 0; location < count; location++) {\n const activeInfo = gl2.getTransformFeedbackVarying(program, location);\n if (!activeInfo) {\n throw new Error('activeInfo');\n }\n const {name, type: compositeType, size} = activeInfo;\n const {glType, components} = decodeUniformType(compositeType);\n const accessor = new Accessor({type: glType, size: size * components});\n const varying = {location, name, accessor}; // Base values\n varyings.push(varying);\n }\n\n varyings.sort((a, b) => a.location - b.location);\n return varyings;\n}\n\n/**\n * Extract info about all uniforms\n *\n * Query uniform locations and build name to setter map.\n */\nfunction readUniformBindings(gl: WebGLRenderingContext, program: WebGLProgram): UniformBinding[] {\n const uniforms: UniformBinding[] = [];\n\n const uniformCount = gl.getProgramParameter(program, GL.ACTIVE_UNIFORMS);\n for (let i = 0; i < uniformCount; i++) {\n const activeInfo = gl.getActiveUniform(program, i);\n if (!activeInfo) {\n throw new Error('activeInfo');\n }\n const {name: rawName, size, type} = activeInfo;\n const {name, isArray} = parseUniformName(rawName);\n let webglLocation = gl.getUniformLocation(program, name);\n const uniformInfo = {\n // WebGL locations are uniquely typed but just numbers\n location: webglLocation as number,\n name,\n size,\n type,\n isArray\n };\n uniforms.push(uniformInfo);\n\n // Array (e.g. matrix) uniforms can occupy several 4x4 byte banks\n if (uniformInfo.size > 1) {\n for (let j = 0; j < uniformInfo.size; j++) {\n const elementName = `${name}[${j}]`;\n\n webglLocation = gl.getUniformLocation(program, elementName);\n\n const arrayElementUniformInfo = {\n ...uniformInfo,\n name: elementName,\n location: webglLocation as number\n };\n\n uniforms.push(arrayElementUniformInfo);\n }\n }\n }\n return uniforms;\n}\n\n/**\n * Extract info about all \"active\" uniform blocks\n *\n * (\"Active\" just means that unused (aka inactive) blocks may have been\n * optimized away during linking)\n */\nfunction readUniformBlocks(\n gl: WebGLRenderingContext,\n program: WebGLProgram\n): UniformBlockBinding[] {\n if (!isWebGL2(gl)) {\n return [];\n }\n const gl2 = gl as WebGL2RenderingContext;\n\n const getBlockParameter = (blockIndex: number, pname: GL): any =>\n gl2.getActiveUniformBlockParameter(program, blockIndex, pname);\n\n const uniformBlocks: UniformBlockBinding[] = [];\n\n const blockCount = gl2.getProgramParameter(program, GL.ACTIVE_UNIFORM_BLOCKS);\n for (let blockIndex = 0; blockIndex < blockCount; blockIndex++) {\n const blockInfo: UniformBlockBinding = {\n name: gl2.getActiveUniformBlockName(program, blockIndex) || '',\n location: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_BINDING),\n byteLength: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_DATA_SIZE),\n vertex: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),\n fragment: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),\n uniformCount: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORMS),\n uniforms: [] as any[]\n };\n\n const uniformIndices = getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) as number[] || [];\n\n const uniformType = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_TYPE); // Array of GLenum indicating the types of the uniforms.\n const uniformArrayLength = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_SIZE); // Array of GLuint indicating the sizes of the uniforms.\n // const uniformBlockIndex = gl2.getActiveUniforms(\n // program,\n // uniformIndices,\n // GL.UNIFORM_BLOCK_INDEX\n // ); // Array of GLint indicating the block indices of the uniforms.\n const uniformOffset = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_OFFSET); // Array of GLint indicating the uniform buffer offsets.\n const uniformStride = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_ARRAY_STRIDE); // Array of GLint indicating the strides between the elements.\n // const uniformMatrixStride = gl2.getActiveUniforms(\n // program,\n // uniformIndices,\n // GL.UNIFORM_MATRIX_STRIDE\n // ); // Array of GLint indicating the strides between columns of a column-major matrix or a row-major matrix.\n // const uniformRowMajor = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_IS_ROW_MAJOR);\n for (let i = 0; i < blockInfo.uniformCount; ++i) {\n const activeInfo = gl2.getActiveUniform(program, uniformIndices[i]);\n if (!activeInfo) {\n throw new Error('activeInfo');\n }\n \n blockInfo.uniforms.push({\n name: activeInfo.name,\n format: decodeUniformType(uniformType[i]).format,\n type: uniformType[i],\n arrayLength: uniformArrayLength[i],\n byteOffset: uniformOffset[i],\n byteStride: uniformStride[i],\n // matrixStride: uniformStride[i],\n // rowMajor: uniformRowMajor[i]\n });\n }\n\n uniformBlocks.push(blockInfo);\n }\n\n uniformBlocks.sort((a, b) => a.location - b.location);\n return uniformBlocks;\n}\n\nconst SAMPLER_UNIFORMS_GL_TO_GPU: Record<\n number,\n [\n '1d' | '2d' | '2d-array' | 'cube' | 'cube-array' | '3d',\n 'float' | 'unfilterable-float' | 'depth' | 'sint' | 'uint'\n ]\n> = {\n [GL.SAMPLER_2D]: ['2d', 'float'],\n [GL.SAMPLER_CUBE]: ['cube', 'float'],\n [GL.SAMPLER_3D]: ['3d', 'float'],\n [GL.SAMPLER_2D_SHADOW]: ['3d', 'depth'],\n [GL.SAMPLER_2D_ARRAY]: ['2d-array', 'float'],\n [GL.SAMPLER_2D_ARRAY_SHADOW]: ['2d-array', 'depth'],\n [GL.SAMPLER_CUBE_SHADOW]: ['cube', 'float'],\n [GL.INT_SAMPLER_2D]: ['2d', 'sint'],\n [GL.INT_SAMPLER_3D]: ['3d', 'sint'],\n [GL.INT_SAMPLER_CUBE]: ['cube', 'sint'],\n [GL.INT_SAMPLER_2D_ARRAY]: ['2d-array', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_2D]: ['2d', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_3D]: ['3d', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_CUBE]: ['cube', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: ['2d-array', 'uint']\n};\n\ntype SamplerInfo = | {\n viewDimension: '1d' | '2d' | '2d-array' | 'cube' | 'cube-array' | '3d';\n sampleType: 'float' | 'unfilterable-float' | 'depth' | 'sint' | 'uint';\n};\n\nfunction getSamplerInfo(type: GL): SamplerInfo {\n const sampler = SAMPLER_UNIFORMS_GL_TO_GPU[type];\n if (!sampler) {\n throw new Error('sampler');\n }\n const [viewDimension, sampleType] = sampler;\n return {viewDimension, sampleType};\n}\n\n// HELPERS\n\nfunction parseUniformName(name: string): {name: string; length: number; isArray: boolean} {\n // Shortcut to avoid redundant or bad matches\n if (name[name.length - 1] !== ']') {\n return {\n name,\n length: 1,\n isArray: false\n };\n }\n\n // if array name then clean the array brackets\n const UNIFORM_NAME_REGEXP = /([^[]*)(\\[[0-9]+\\])?/;\n const matches = UNIFORM_NAME_REGEXP.exec(name);\n if (!matches || matches.length < 2) {\n throw new Error(`Failed to parse GLSL uniform name ${name}`);\n }\n\n return {\n name: matches[1],\n length: matches[2] ? 1 : 0,\n isArray: Boolean(matches[2])\n };\n}\n\n/**\n * TODO - verify this is a copy of above and delete\n * import type {TextureFormat} from '@luma.gl/api';\n* Extract info about all \"active\" uniform blocks\n * (\"Active\" just means that unused (inactive) blocks may have been optimized away during linking)\n *\n function getUniformBlockBindings(gl: WebGLRenderingContext, program): Binding[] {\n if (!isWebGL2(gl)) {\n return;\n }\n const bindings: Binding[] = [];\n const count = gl.getProgramParameter(program, gl.ACTIVE_UNIFORM_BLOCKS);\n for (let blockIndex = 0; blockIndex < count; blockIndex++) {\n const vertex = gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),\n const fragment = gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),\n const visibility = (vertex) + (fragment);\n const binding: BufferBinding = {\n location: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_BINDING),\n // name: gl.getActiveUniformBlockName(program, blockIndex),\n type: 'uniform',\n visibility,\n minBindingSize: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_DATA_SIZE),\n // uniformCount: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORMS),\n // uniformIndices: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES),\n }\n bindings.push(binding);\n }\n return bindings;\n}\n\nfunction setBindings(gl2: WebGL2RenderingContext, program: WebGLProgram, bindings: Binding[][]): void {\n for (const bindGroup of bindings) {\n for (const binding of bindGroup) {\n\n }\n }\n\n // Set up indirection table\n // this.gl2.uniformBlockBinding(this.handle, blockIndex, blockBinding);\n}\n 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@@ -1,36 +1,30 @@
1
1
  const MESSAGE_TYPES = ['warning', 'error', 'info'];
2
- /**
3
- * Parse a WebGL-format GLSL compilation log into an array of WebGPU style message records.
4
- * This follows documented WebGL conventions for compilation logs.
5
- * Based on https://github.com/wwwtyro/gl-format-compiler-error (public domain)
6
- */
7
2
  export function parseShaderCompilerLog(errLog) {
8
- // Parse the error - note: browser and driver dependent
9
- const lines = errLog.split(/\r?\n/);
10
- const messages = [];
11
- for (const line of lines) {
12
- if (line.length <= 1) {
13
- continue;
14
- }
15
- const segments = line.split(':');
16
- const [messageType, linePosition, lineNumber, ...rest] = segments;
17
- let lineNum = parseInt(lineNumber, 10);
18
- if (isNaN(lineNum)) {
19
- lineNum = 0;
20
- }
21
- let linePos = parseInt(linePosition, 10);
22
- if (isNaN(linePos)) {
23
- linePos = 0;
24
- }
25
- // Ensure supported type
26
- const lowerCaseType = messageType.toLowerCase();
27
- const type = (MESSAGE_TYPES.includes(lowerCaseType) ? lowerCaseType : 'info');
28
- messages.push({
29
- message: rest.join(':').trim(),
30
- type,
31
- lineNum,
32
- linePos // TODO
33
- });
3
+ const lines = errLog.split(/\r?\n/);
4
+ const messages = [];
5
+ for (const line of lines) {
6
+ if (line.length <= 1) {
7
+ continue;
34
8
  }
35
- return messages;
9
+ const segments = line.split(':');
10
+ const [messageType, linePosition, lineNumber, ...rest] = segments;
11
+ let lineNum = parseInt(lineNumber, 10);
12
+ if (isNaN(lineNum)) {
13
+ lineNum = 0;
14
+ }
15
+ let linePos = parseInt(linePosition, 10);
16
+ if (isNaN(linePos)) {
17
+ linePos = 0;
18
+ }
19
+ const lowerCaseType = messageType.toLowerCase();
20
+ const type = MESSAGE_TYPES.includes(lowerCaseType) ? lowerCaseType : 'info';
21
+ messages.push({
22
+ message: rest.join(':').trim(),
23
+ type,
24
+ lineNum,
25
+ linePos
26
+ });
27
+ }
28
+ return messages;
36
29
  }
30
+ //# sourceMappingURL=parse-shader-compiler-log.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"parse-shader-compiler-log.js","names":["MESSAGE_TYPES","parseShaderCompilerLog","errLog","lines","split","messages","line","length","segments","messageType","linePosition","lineNumber","rest","lineNum","parseInt","isNaN","linePos","lowerCaseType","toLowerCase","type","includes","push","message","join","trim"],"sources":["../../../src/adapter/helpers/parse-shader-compiler-log.ts"],"sourcesContent":["// luma.gl, MIT license\nimport type {CompilerMessage} from '@luma.gl/api';\n\nconst MESSAGE_TYPES = ['warning', 'error', 'info'];\n\n/**\n * Parse a WebGL-format GLSL compilation log into an array of WebGPU style message records.\n * This follows documented WebGL conventions for compilation logs.\n * Based on https://github.com/wwwtyro/gl-format-compiler-error (public domain)\n */\nexport function parseShaderCompilerLog(errLog: string) : readonly CompilerMessage[] {\n // Parse the error - note: browser and driver dependent\n const lines = errLog.split(/\\r?\\n/);\n\n const messages: CompilerMessage[] = [];\n\n for (const line of lines) {\n if (line.length <= 1) {\n continue; // eslint-disable-line no-continue\n }\n\n const segments: string[] = line.split(':');\n const [messageType, linePosition, lineNumber, ...rest] = segments;\n\n let lineNum = parseInt(lineNumber, 10);\n if (isNaN(lineNum)) {\n lineNum = 0;\n }\n\n let linePos = parseInt(linePosition, 10);\n if (isNaN(linePos)) {\n linePos = 0;\n }\n\n // Ensure supported type\n const lowerCaseType = messageType.toLowerCase();\n const type = (MESSAGE_TYPES.includes(lowerCaseType) ? lowerCaseType : 'info') as 'warning' | 'error' | 'info';\n\n messages.push({\n message: rest.join(':').trim(),\n type,\n lineNum,\n linePos // TODO\n })\n }\n\n return messages;\n}\n"],"mappings":"AAGA,MAAMA,aAAa,GAAG,CAAC,SAAS,EAAE,OAAO,EAAE,MAAM,CAAC;AAOlD,OAAO,SAASC,sBAAsBA,CAACC,MAAc,EAA+B;EAElF,MAAMC,KAAK,GAAGD,MAAM,CAACE,KAAK,CAAC,OAAO,CAAC;EAEnC,MAAMC,QAA2B,GAAG,EAAE;EAEtC,KAAK,MAAMC,IAAI,IAAIH,KAAK,EAAE;IACxB,IAAIG,IAAI,CAACC,MAAM,IAAI,CAAC,EAAE;MACpB;IACF;IAEA,MAAMC,QAAkB,GAAGF,IAAI,CAACF,KAAK,CAAC,GAAG,CAAC;IAC1C,MAAM,CAACK,WAAW,EAAEC,YAAY,EAAEC,UAAU,EAAE,GAAGC,IAAI,CAAC,GAAGJ,QAAQ;IAEjE,IAAIK,OAAO,GAAGC,QAAQ,CAACH,UAAU,EAAE,EAAE,CAAC;IACtC,IAAII,KAAK,CAACF,OAAO,CAAC,EAAE;MAClBA,OAAO,GAAG,CAAC;IACb;IAEA,IAAIG,OAAO,GAAGF,QAAQ,CAACJ,YAAY,EAAE,EAAE,CAAC;IACxC,IAAIK,KAAK,CAACC,OAAO,CAAC,EAAE;MAClBA,OAAO,GAAG,CAAC;IACb;IAGA,MAAMC,aAAa,GAAGR,WAAW,CAACS,WAAW,EAAE;IAC/C,MAAMC,IAAI,GAAInB,aAAa,CAACoB,QAAQ,CAACH,aAAa,CAAC,GAAGA,aAAa,GAAG,MAAuC;IAE7GZ,QAAQ,CAACgB,IAAI,CAAC;MACZC,OAAO,EAAEV,IAAI,CAACW,IAAI,CAAC,GAAG,CAAC,CAACC,IAAI,EAAE;MAC9BL,IAAI;MACJN,OAAO;MACPG;IACF,CAAC,CAAC;EACJ;EAEA,OAAOX,QAAQ;AACjB"}
@@ -1 +1 @@
1
- {"version":3,"file":"set-uniform.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/set-uniform.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAEpC,8DAA8D;AAE9D,wBAAgB,UAAU,CACxB,EAAE,EAAE,qBAAqB,EACzB,QAAQ,EAAE,oBAAoB,EAC9B,IAAI,EAAE,EAAE,EACR,KAAK,EAAE,MAAM,GAAG,YAAY,GAAG,UAAU,GAAG,WAAW,GACtD,IAAI,CA4EN"}
1
+ {"version":3,"file":"set-uniform.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/set-uniform.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAEpC,8DAA8D;AAE9D,wBAAgB,UAAU,CACxB,EAAE,EAAE,qBAAqB,EACzB,QAAQ,EAAE,oBAAoB,EAC9B,IAAI,EAAE,EAAE,EACR,KAAK,EAAE,MAAM,GAAG,YAAY,GAAG,UAAU,GAAG,WAAW,GACtD,IAAI,CA4EN"}
@@ -1,72 +1,85 @@
1
- // Uniforms
2
1
  import GL from '@luma.gl/constants';
3
- /** Set a raw uniform (without type conversion and caching) */
4
- /* eslint-disable max-len */
5
2
  export function setUniform(gl, location, type, value) {
6
- const gl2 = gl;
7
- if (typeof value === 'number') {
8
- // prettier-ignore
9
- switch (type) {
10
- // WebGL1 samplers
11
- case GL.SAMPLER_2D:
12
- case GL.SAMPLER_CUBE:
13
- // WebGL2 samplers
14
- case GL.SAMPLER_3D:
15
- case GL.SAMPLER_2D_SHADOW:
16
- case GL.SAMPLER_2D_ARRAY:
17
- case GL.SAMPLER_2D_ARRAY_SHADOW:
18
- case GL.SAMPLER_CUBE_SHADOW:
19
- case GL.INT_SAMPLER_2D:
20
- case GL.INT_SAMPLER_3D:
21
- case GL.INT_SAMPLER_CUBE:
22
- case GL.INT_SAMPLER_2D_ARRAY:
23
- case GL.UNSIGNED_INT_SAMPLER_2D:
24
- case GL.UNSIGNED_INT_SAMPLER_3D:
25
- case GL.UNSIGNED_INT_SAMPLER_CUBE:
26
- case GL.UNSIGNED_INT_SAMPLER_2D_ARRAY:
27
- return gl.uniform1i(location, value);
28
- }
29
- }
30
- // @ts-expect-error
31
- if (value === true) {
32
- value = 1;
33
- }
34
- // @ts-expect-error
35
- if (value === false) {
36
- value = 1;
37
- }
38
- const arrayValue = (typeof value === 'number') ? [value] : value;
39
- // prettier-ignore
3
+ const gl2 = gl;
4
+ if (typeof value === 'number') {
40
5
  switch (type) {
41
- case GL.FLOAT: return gl.uniform1fv(location, arrayValue);
42
- case GL.FLOAT_VEC2: return gl.uniform2fv(location, arrayValue);
43
- case GL.FLOAT_VEC3: return gl.uniform3fv(location, arrayValue);
44
- case GL.FLOAT_VEC4: return gl.uniform4fv(location, arrayValue);
45
- case GL.INT: return gl.uniform1iv(location, arrayValue);
46
- case GL.INT_VEC2: return gl.uniform2iv(location, arrayValue);
47
- case GL.INT_VEC3: return gl.uniform3iv(location, arrayValue);
48
- case GL.INT_VEC4: return gl.uniform4iv(location, arrayValue);
49
- case GL.BOOL: return gl.uniform1iv(location, arrayValue);
50
- case GL.BOOL_VEC2: return gl.uniform2iv(location, arrayValue);
51
- case GL.BOOL_VEC3: return gl.uniform3iv(location, arrayValue);
52
- case GL.BOOL_VEC4: return gl.uniform4iv(location, arrayValue);
53
- // WEBGL2 - unsigned integers
54
- case GL.UNSIGNED_INT: return gl2.uniform1uiv(location, arrayValue, 1);
55
- case GL.UNSIGNED_INT_VEC2: return gl2.uniform2uiv(location, arrayValue, 2);
56
- case GL.UNSIGNED_INT_VEC3: return gl2.uniform3uiv(location, arrayValue, 3);
57
- case GL.UNSIGNED_INT_VEC4: return gl2.uniform4uiv(location, arrayValue, 4);
58
- // WebGL2 - quadratic matrices
59
- // false: don't transpose the matrix
60
- case GL.FLOAT_MAT2: return gl.uniformMatrix2fv(location, false, arrayValue);
61
- case GL.FLOAT_MAT3: return gl.uniformMatrix3fv(location, false, arrayValue);
62
- case GL.FLOAT_MAT4: return gl.uniformMatrix4fv(location, false, arrayValue);
63
- // WebGL2 - rectangular matrices
64
- case GL.FLOAT_MAT2x3: return gl2.uniformMatrix2x3fv(location, false, arrayValue);
65
- case GL.FLOAT_MAT2x4: return gl2.uniformMatrix2x4fv(location, false, arrayValue);
66
- case GL.FLOAT_MAT3x2: return gl2.uniformMatrix3x2fv(location, false, arrayValue);
67
- case GL.FLOAT_MAT3x4: return gl2.uniformMatrix3x4fv(location, false, arrayValue);
68
- case GL.FLOAT_MAT4x2: return gl2.uniformMatrix4x2fv(location, false, arrayValue);
69
- case GL.FLOAT_MAT4x3: return gl2.uniformMatrix4x3fv(location, false, arrayValue);
6
+ case GL.SAMPLER_2D:
7
+ case GL.SAMPLER_CUBE:
8
+ case GL.SAMPLER_3D:
9
+ case GL.SAMPLER_2D_SHADOW:
10
+ case GL.SAMPLER_2D_ARRAY:
11
+ case GL.SAMPLER_2D_ARRAY_SHADOW:
12
+ case GL.SAMPLER_CUBE_SHADOW:
13
+ case GL.INT_SAMPLER_2D:
14
+ case GL.INT_SAMPLER_3D:
15
+ case GL.INT_SAMPLER_CUBE:
16
+ case GL.INT_SAMPLER_2D_ARRAY:
17
+ case GL.UNSIGNED_INT_SAMPLER_2D:
18
+ case GL.UNSIGNED_INT_SAMPLER_3D:
19
+ case GL.UNSIGNED_INT_SAMPLER_CUBE:
20
+ case GL.UNSIGNED_INT_SAMPLER_2D_ARRAY:
21
+ return gl.uniform1i(location, value);
70
22
  }
71
- throw new Error('Illegal uniform');
23
+ }
24
+ if (value === true) {
25
+ value = 1;
26
+ }
27
+ if (value === false) {
28
+ value = 1;
29
+ }
30
+ const arrayValue = typeof value === 'number' ? [value] : value;
31
+ switch (type) {
32
+ case GL.FLOAT:
33
+ return gl.uniform1fv(location, arrayValue);
34
+ case GL.FLOAT_VEC2:
35
+ return gl.uniform2fv(location, arrayValue);
36
+ case GL.FLOAT_VEC3:
37
+ return gl.uniform3fv(location, arrayValue);
38
+ case GL.FLOAT_VEC4:
39
+ return gl.uniform4fv(location, arrayValue);
40
+ case GL.INT:
41
+ return gl.uniform1iv(location, arrayValue);
42
+ case GL.INT_VEC2:
43
+ return gl.uniform2iv(location, arrayValue);
44
+ case GL.INT_VEC3:
45
+ return gl.uniform3iv(location, arrayValue);
46
+ case GL.INT_VEC4:
47
+ return gl.uniform4iv(location, arrayValue);
48
+ case GL.BOOL:
49
+ return gl.uniform1iv(location, arrayValue);
50
+ case GL.BOOL_VEC2:
51
+ return gl.uniform2iv(location, arrayValue);
52
+ case GL.BOOL_VEC3:
53
+ return gl.uniform3iv(location, arrayValue);
54
+ case GL.BOOL_VEC4:
55
+ return gl.uniform4iv(location, arrayValue);
56
+ case GL.UNSIGNED_INT:
57
+ return gl2.uniform1uiv(location, arrayValue, 1);
58
+ case GL.UNSIGNED_INT_VEC2:
59
+ return gl2.uniform2uiv(location, arrayValue, 2);
60
+ case GL.UNSIGNED_INT_VEC3:
61
+ return gl2.uniform3uiv(location, arrayValue, 3);
62
+ case GL.UNSIGNED_INT_VEC4:
63
+ return gl2.uniform4uiv(location, arrayValue, 4);
64
+ case GL.FLOAT_MAT2:
65
+ return gl.uniformMatrix2fv(location, false, arrayValue);
66
+ case GL.FLOAT_MAT3:
67
+ return gl.uniformMatrix3fv(location, false, arrayValue);
68
+ case GL.FLOAT_MAT4:
69
+ return gl.uniformMatrix4fv(location, false, arrayValue);
70
+ case GL.FLOAT_MAT2x3:
71
+ return gl2.uniformMatrix2x3fv(location, false, arrayValue);
72
+ case GL.FLOAT_MAT2x4:
73
+ return gl2.uniformMatrix2x4fv(location, false, arrayValue);
74
+ case GL.FLOAT_MAT3x2:
75
+ return gl2.uniformMatrix3x2fv(location, false, arrayValue);
76
+ case GL.FLOAT_MAT3x4:
77
+ return gl2.uniformMatrix3x4fv(location, false, arrayValue);
78
+ case GL.FLOAT_MAT4x2:
79
+ return gl2.uniformMatrix4x2fv(location, false, arrayValue);
80
+ case GL.FLOAT_MAT4x3:
81
+ return gl2.uniformMatrix4x3fv(location, false, arrayValue);
82
+ }
83
+ throw new Error('Illegal uniform');
72
84
  }
85
+ //# sourceMappingURL=set-uniform.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"set-uniform.js","names":["GL","setUniform","gl","location","type","value","gl2","SAMPLER_2D","SAMPLER_CUBE","SAMPLER_3D","SAMPLER_2D_SHADOW","SAMPLER_2D_ARRAY","SAMPLER_2D_ARRAY_SHADOW","SAMPLER_CUBE_SHADOW","INT_SAMPLER_2D","INT_SAMPLER_3D","INT_SAMPLER_CUBE","INT_SAMPLER_2D_ARRAY","UNSIGNED_INT_SAMPLER_2D","UNSIGNED_INT_SAMPLER_3D","UNSIGNED_INT_SAMPLER_CUBE","UNSIGNED_INT_SAMPLER_2D_ARRAY","uniform1i","arrayValue","FLOAT","uniform1fv","FLOAT_VEC2","uniform2fv","FLOAT_VEC3","uniform3fv","FLOAT_VEC4","uniform4fv","INT","uniform1iv","INT_VEC2","uniform2iv","INT_VEC3","uniform3iv","INT_VEC4","uniform4iv","BOOL","BOOL_VEC2","BOOL_VEC3","BOOL_VEC4","UNSIGNED_INT","uniform1uiv","UNSIGNED_INT_VEC2","uniform2uiv","UNSIGNED_INT_VEC3","uniform3uiv","UNSIGNED_INT_VEC4","uniform4uiv","FLOAT_MAT2","uniformMatrix2fv","FLOAT_MAT3","uniformMatrix3fv","FLOAT_MAT4","uniformMatrix4fv","FLOAT_MAT2x3","uniformMatrix2x3fv","FLOAT_MAT2x4","uniformMatrix2x4fv","FLOAT_MAT3x2","uniformMatrix3x2fv","FLOAT_MAT3x4","uniformMatrix3x4fv","FLOAT_MAT4x2","uniformMatrix4x2fv","FLOAT_MAT4x3","uniformMatrix4x3fv","Error"],"sources":["../../../src/adapter/helpers/set-uniform.ts"],"sourcesContent":["/* eslint-disable */\n\n// Uniforms\nimport GL from '@luma.gl/constants';\n\n/** Set a raw uniform (without type conversion and caching) */\n/* eslint-disable max-len */\nexport function setUniform(\n gl: WebGLRenderingContext,\n location: WebGLUniformLocation,\n type: GL,\n value: number | Float32Array | Int32Array | Uint32Array\n): void {\n const gl2 = gl as WebGL2RenderingContext;\n\n if (typeof value === 'number') {\n // prettier-ignore\n switch (type) {\n // WebGL1 samplers\n case GL.SAMPLER_2D:\n case GL.SAMPLER_CUBE:\n // WebGL2 samplers\n case GL.SAMPLER_3D:\n case GL.SAMPLER_2D_SHADOW:\n case GL.SAMPLER_2D_ARRAY:\n case GL.SAMPLER_2D_ARRAY_SHADOW:\n case GL.SAMPLER_CUBE_SHADOW:\n case GL.INT_SAMPLER_2D:\n case GL.INT_SAMPLER_3D:\n case GL.INT_SAMPLER_CUBE:\n case GL.INT_SAMPLER_2D_ARRAY:\n case GL.UNSIGNED_INT_SAMPLER_2D:\n case GL.UNSIGNED_INT_SAMPLER_3D:\n case GL.UNSIGNED_INT_SAMPLER_CUBE:\n case GL.UNSIGNED_INT_SAMPLER_2D_ARRAY:\n return gl.uniform1i(location, value);\n }\n }\n\n // @ts-expect-error\n if (value === true) {\n value = 1;\n }\n // @ts-expect-error\n if (value === false) {\n value = 1;\n }\n const arrayValue = (typeof value === 'number') ? [value] : value;\n\n // prettier-ignore\n switch (type) {\n case GL.FLOAT: return gl.uniform1fv(location, arrayValue);\n case GL.FLOAT_VEC2: return gl.uniform2fv(location, arrayValue);\n case GL.FLOAT_VEC3: return gl.uniform3fv(location, arrayValue);\n case GL.FLOAT_VEC4: return gl.uniform4fv(location, arrayValue);\n\n case GL.INT: return gl.uniform1iv(location, arrayValue);\n case GL.INT_VEC2: return gl.uniform2iv(location, arrayValue);\n case GL.INT_VEC3: return gl.uniform3iv(location, arrayValue);\n case GL.INT_VEC4: return gl.uniform4iv(location, arrayValue);\n\n case GL.BOOL: return gl.uniform1iv(location, arrayValue);\n case GL.BOOL_VEC2: return gl.uniform2iv(location, arrayValue);\n case GL.BOOL_VEC3: return gl.uniform3iv(location, arrayValue);\n case GL.BOOL_VEC4: return gl.uniform4iv(location, arrayValue);\n\n // WEBGL2 - unsigned integers\n case GL.UNSIGNED_INT: return gl2.uniform1uiv(location, arrayValue, 1);\n case GL.UNSIGNED_INT_VEC2: return gl2.uniform2uiv(location, arrayValue, 2);\n case GL.UNSIGNED_INT_VEC3: return gl2.uniform3uiv(location, arrayValue, 3);\n case GL.UNSIGNED_INT_VEC4: return gl2.uniform4uiv(location, arrayValue, 4);\n\n // WebGL2 - quadratic matrices\n // false: don't transpose the matrix\n case GL.FLOAT_MAT2: return gl.uniformMatrix2fv(location, false, arrayValue);\n case GL.FLOAT_MAT3: return gl.uniformMatrix3fv(location, false, arrayValue);\n case GL.FLOAT_MAT4: return gl.uniformMatrix4fv(location, false, arrayValue);\n\n // WebGL2 - rectangular matrices\n case GL.FLOAT_MAT2x3: return gl2.uniformMatrix2x3fv(location, false, arrayValue);\n case GL.FLOAT_MAT2x4: return gl2.uniformMatrix2x4fv(location, false, arrayValue);\n case GL.FLOAT_MAT3x2: return gl2.uniformMatrix3x2fv(location, false, arrayValue);\n case GL.FLOAT_MAT3x4: return gl2.uniformMatrix3x4fv(location, false, arrayValue);\n case GL.FLOAT_MAT4x2: return gl2.uniformMatrix4x2fv(location, false, arrayValue);\n case GL.FLOAT_MAT4x3: return gl2.uniformMatrix4x3fv(location, false, arrayValue);\n }\n\n throw new Error('Illegal uniform');\n}\n"],"mappings":"AAGA,OAAOA,EAAE,MAAM,oBAAoB;AAInC,OAAO,SAASC,UAAUA,CACxBC,EAAyB,EACzBC,QAA8B,EAC9BC,IAAQ,EACRC,KAAuD,EACjD;EACN,MAAMC,GAAG,GAAGJ,EAA4B;EAExC,IAAI,OAAOG,KAAK,KAAK,QAAQ,EAAE;IAE7B,QAAQD,IAAI;MAEV,KAAKJ,EAAE,CAACO,UAAU;MAClB,KAAKP,EAAE,CAACQ,YAAY;MAEpB,KAAKR,EAAE,CAACS,UAAU;MAClB,KAAKT,EAAE,CAACU,iBAAiB;MACzB,KAAKV,EAAE,CAACW,gBAAgB;MACxB,KAAKX,EAAE,CAACY,uBAAuB;MAC/B,KAAKZ,EAAE,CAACa,mBAAmB;MAC3B,KAAKb,EAAE,CAACc,cAAc;MACtB,KAAKd,EAAE,CAACe,cAAc;MACtB,KAAKf,EAAE,CAACgB,gBAAgB;MACxB,KAAKhB,EAAE,CAACiB,oBAAoB;MAC5B,KAAKjB,EAAE,CAACkB,uBAAuB;MAC/B,KAAKlB,EAAE,CAACmB,uBAAuB;MAC/B,KAAKnB,EAAE,CAACoB,yBAAyB;MACjC,KAAKpB,EAAE,CAACqB,6BAA6B;QACnC,OAAOnB,EAAE,CAACoB,SAAS,CAACnB,QAAQ,EAAEE,KAAK,CAAC;IAAC;EAE3C;EAGA,IAAIA,KAAK,KAAK,IAAI,EAAE;IAClBA,KAAK,GAAG,CAAC;EACX;EAEA,IAAIA,KAAK,KAAK,KAAK,EAAE;IACnBA,KAAK,GAAG,CAAC;EACX;EACA,MAAMkB,UAAU,GAAI,OAAOlB,KAAK,KAAK,QAAQ,GAAI,CAACA,KAAK,CAAC,GAAGA,KAAK;EAGhE,QAAQD,IAAI;IACV,KAAKJ,EAAE,CAACwB,KAAK;MAAE,OAAOtB,EAAE,CAACuB,UAAU,CAACtB,QAAQ,EAAEoB,UAAU,CAAC;IACzD,KAAKvB,EAAE,CAAC0B,UAAU;MAAE,OAAOxB,EAAE,CAACyB,UAAU,CAACxB,QAAQ,EAAEoB,UAAU,CAAC;IAC9D,KAAKvB,EAAE,CAAC4B,UAAU;MAAE,OAAO1B,EAAE,CAAC2B,UAAU,CAAC1B,QAAQ,EAAEoB,UAAU,CAAC;IAC9D,KAAKvB,EAAE,CAAC8B,UAAU;MAAE,OAAO5B,EAAE,CAAC6B,UAAU,CAAC5B,QAAQ,EAAEoB,UAAU,CAAC;IAE9D,KAAKvB,EAAE,CAACgC,GAAG;MAAE,OAAO9B,EAAE,CAAC+B,UAAU,CAAC9B,QAAQ,EAAEoB,UAAU,CAAC;IACvD,KAAKvB,EAAE,CAACkC,QAAQ;MAAE,OAAOhC,EAAE,CAACiC,UAAU,CAAChC,QAAQ,EAAEoB,UAAU,CAAC;IAC5D,KAAKvB,EAAE,CAACoC,QAAQ;MAAE,OAAOlC,EAAE,CAACmC,UAAU,CAAClC,QAAQ,EAAEoB,UAAU,CAAC;IAC5D,KAAKvB,EAAE,CAACsC,QAAQ;MAAE,OAAOpC,EAAE,CAACqC,UAAU,CAACpC,QAAQ,EAAEoB,UAAU,CAAC;IAE5D,KAAKvB,EAAE,CAACwC,IAAI;MAAE,OAAOtC,EAAE,CAAC+B,UAAU,CAAC9B,QAAQ,EAAEoB,UAAU,CAAC;IACxD,KAAKvB,EAAE,CAACyC,SAAS;MAAE,OAAOvC,EAAE,CAACiC,UAAU,CAAChC,QAAQ,EAAEoB,UAAU,CAAC;IAC7D,KAAKvB,EAAE,CAAC0C,SAAS;MAAE,OAAOxC,EAAE,CAACmC,UAAU,CAAClC,QAAQ,EAAEoB,UAAU,CAAC;IAC7D,KAAKvB,EAAE,CAAC2C,SAAS;MAAE,OAAOzC,EAAE,CAACqC,UAAU,CAACpC,QAAQ,EAAEoB,UAAU,CAAC;IAG7D,KAAKvB,EAAE,CAAC4C,YAAY;MAAE,OAAOtC,GAAG,CAACuC,WAAW,CAAC1C,QAAQ,EAAEoB,UAAU,EAAE,CAAC,CAAC;IACrE,KAAKvB,EAAE,CAAC8C,iBAAiB;MAAE,OAAOxC,GAAG,CAACyC,WAAW,CAAC5C,QAAQ,EAAEoB,UAAU,EAAE,CAAC,CAAC;IAC1E,KAAKvB,EAAE,CAACgD,iBAAiB;MAAE,OAAO1C,GAAG,CAAC2C,WAAW,CAAC9C,QAAQ,EAAEoB,UAAU,EAAE,CAAC,CAAC;IAC1E,KAAKvB,EAAE,CAACkD,iBAAiB;MAAE,OAAO5C,GAAG,CAAC6C,WAAW,CAAChD,QAAQ,EAAEoB,UAAU,EAAE,CAAC,CAAC;IAI1E,KAAKvB,EAAE,CAACoD,UAAU;MAAE,OAAOlD,EAAE,CAACmD,gBAAgB,CAAClD,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAC3E,KAAKvB,EAAE,CAACsD,UAAU;MAAE,OAAOpD,EAAE,CAACqD,gBAAgB,CAACpD,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAC3E,KAAKvB,EAAE,CAACwD,UAAU;MAAE,OAAOtD,EAAE,CAACuD,gBAAgB,CAACtD,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAG3E,KAAKvB,EAAE,CAAC0D,YAAY;MAAE,OAAOpD,GAAG,CAACqD,kBAAkB,CAACxD,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAChF,KAAKvB,EAAE,CAAC4D,YAAY;MAAE,OAAOtD,GAAG,CAACuD,kBAAkB,CAAC1D,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAChF,KAAKvB,EAAE,CAAC8D,YAAY;MAAE,OAAOxD,GAAG,CAACyD,kBAAkB,CAAC5D,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAChF,KAAKvB,EAAE,CAACgE,YAAY;MAAE,OAAO1D,GAAG,CAAC2D,kBAAkB,CAAC9D,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAChF,KAAKvB,EAAE,CAACkE,YAAY;MAAE,OAAO5D,GAAG,CAAC6D,kBAAkB,CAAChE,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAChF,KAAKvB,EAAE,CAACoE,YAAY;MAAE,OAAO9D,GAAG,CAAC+D,kBAAkB,CAAClE,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;EAAC;EAGnF,MAAM,IAAI+C,KAAK,CAAC,iBAAiB,CAAC;AACpC"}
@@ -1,94 +1,89 @@
1
1
  import GL from '@luma.gl/constants';
2
- /** Check is uniform is of sampler type */
3
2
  export function isSamplerUniform(type) {
4
- return SAMPLER_TYPES.includes(type);
3
+ return SAMPLER_TYPES.includes(type);
5
4
  }
6
- const SAMPLER_TYPES = [
7
- GL.SAMPLER_2D,
8
- GL.SAMPLER_CUBE,
9
- GL.SAMPLER_3D,
10
- GL.SAMPLER_2D_SHADOW,
11
- GL.SAMPLER_2D_ARRAY,
12
- GL.SAMPLER_2D_ARRAY_SHADOW,
13
- GL.SAMPLER_CUBE_SHADOW,
14
- GL.INT_SAMPLER_2D,
15
- GL.INT_SAMPLER_3D,
16
- GL.INT_SAMPLER_CUBE,
17
- GL.INT_SAMPLER_2D_ARRAY,
18
- GL.UNSIGNED_INT_SAMPLER_2D,
19
- GL.UNSIGNED_INT_SAMPLER_3D,
20
- GL.UNSIGNED_INT_SAMPLER_CUBE,
21
- GL.UNSIGNED_INT_SAMPLER_2D_ARRAY
22
- ];
23
- // Composite types table
5
+ const SAMPLER_TYPES = [GL.SAMPLER_2D, GL.SAMPLER_CUBE, GL.SAMPLER_3D, GL.SAMPLER_2D_SHADOW, GL.SAMPLER_2D_ARRAY, GL.SAMPLER_2D_ARRAY_SHADOW, GL.SAMPLER_CUBE_SHADOW, GL.INT_SAMPLER_2D, GL.INT_SAMPLER_3D, GL.INT_SAMPLER_CUBE, GL.INT_SAMPLER_2D_ARRAY, GL.UNSIGNED_INT_SAMPLER_2D, GL.UNSIGNED_INT_SAMPLER_3D, GL.UNSIGNED_INT_SAMPLER_CUBE, GL.UNSIGNED_INT_SAMPLER_2D_ARRAY];
24
6
  const COMPOSITE_GL_TYPES = {
25
- [GL.FLOAT]: [GL.FLOAT, 1, 'float', 'f32', 'float32'],
26
- [GL.FLOAT_VEC2]: [GL.FLOAT, 2, 'vec2', 'vec2<f32>', 'float32x2'],
27
- [GL.FLOAT_VEC3]: [GL.FLOAT, 3, 'vec3', 'vec3<f32>', 'float32x3'],
28
- [GL.FLOAT_VEC4]: [GL.FLOAT, 4, 'vec4', 'vec4<f32>', 'float32x4'],
29
- [GL.INT]: [GL.INT, 1, 'int', 'i32', 'sint32'],
30
- [GL.INT_VEC2]: [GL.INT, 2, 'ivec2', 'vec2<i32>', 'sint32x2'],
31
- [GL.INT_VEC3]: [GL.INT, 3, 'ivec3', 'vec3<i32>', 'sint32x3'],
32
- [GL.INT_VEC4]: [GL.INT, 4, 'ivec4', 'vec4<i32>', 'sint32x4'],
33
- [GL.UNSIGNED_INT]: [GL.UNSIGNED_INT, 1, 'uint', 'u32', 'uint32'],
34
- [GL.UNSIGNED_INT_VEC2]: [GL.UNSIGNED_INT, 2, 'uvec2', 'vec2<u32>', 'uint32x2'],
35
- [GL.UNSIGNED_INT_VEC3]: [GL.UNSIGNED_INT, 3, 'uvec3', 'vec3<u32>', 'uint32x3'],
36
- [GL.UNSIGNED_INT_VEC4]: [GL.UNSIGNED_INT, 4, 'uvec4', 'vec4<u32>', 'uint32x4'],
37
- [GL.BOOL]: [GL.FLOAT, 1, 'bool', 'f32', 'float32x2'],
38
- [GL.BOOL_VEC2]: [GL.FLOAT, 2, 'bvec2', 'vec2<f32>'],
39
- [GL.BOOL_VEC3]: [GL.FLOAT, 3, 'bvec3', 'vec3<f32>'],
40
- [GL.BOOL_VEC4]: [GL.FLOAT, 4, 'bvec4', 'vec4<f32>'],
41
- [GL.FLOAT_MAT2]: [GL.FLOAT, 8, 'mat2', 'mat2x2<f32>'],
42
- [GL.FLOAT_MAT2x3]: [GL.FLOAT, 8, 'mat2x3', 'mat2x3<f32>'],
43
- [GL.FLOAT_MAT2x4]: [GL.FLOAT, 8, 'mat2x4', 'mat2x4<f32>'],
44
- [GL.FLOAT_MAT3x2]: [GL.FLOAT, 12, 'mat3x2', 'mat3x2<f32>'],
45
- [GL.FLOAT_MAT3]: [GL.FLOAT, 12, 'mat3', 'mat3x3<f32>'],
46
- [GL.FLOAT_MAT3x4]: [GL.FLOAT, 12, 'mat3x4', 'mat3x4<f32>'],
47
- [GL.FLOAT_MAT4x2]: [GL.FLOAT, 16, 'mat4x2', 'mat4x2<f32>'],
48
- [GL.FLOAT_MAT4x3]: [GL.FLOAT, 16, 'mat4x3', 'mat4x3<f32>'],
49
- [GL.FLOAT_MAT4]: [GL.FLOAT, 16, 'mat4', 'mat4x4<f32>'] // 16
7
+ [GL.FLOAT]: [GL.FLOAT, 1, 'float', 'f32', 'float32'],
8
+ [GL.FLOAT_VEC2]: [GL.FLOAT, 2, 'vec2', 'vec2<f32>', 'float32x2'],
9
+ [GL.FLOAT_VEC3]: [GL.FLOAT, 3, 'vec3', 'vec3<f32>', 'float32x3'],
10
+ [GL.FLOAT_VEC4]: [GL.FLOAT, 4, 'vec4', 'vec4<f32>', 'float32x4'],
11
+ [GL.INT]: [GL.INT, 1, 'int', 'i32', 'sint32'],
12
+ [GL.INT_VEC2]: [GL.INT, 2, 'ivec2', 'vec2<i32>', 'sint32x2'],
13
+ [GL.INT_VEC3]: [GL.INT, 3, 'ivec3', 'vec3<i32>', 'sint32x3'],
14
+ [GL.INT_VEC4]: [GL.INT, 4, 'ivec4', 'vec4<i32>', 'sint32x4'],
15
+ [GL.UNSIGNED_INT]: [GL.UNSIGNED_INT, 1, 'uint', 'u32', 'uint32'],
16
+ [GL.UNSIGNED_INT_VEC2]: [GL.UNSIGNED_INT, 2, 'uvec2', 'vec2<u32>', 'uint32x2'],
17
+ [GL.UNSIGNED_INT_VEC3]: [GL.UNSIGNED_INT, 3, 'uvec3', 'vec3<u32>', 'uint32x3'],
18
+ [GL.UNSIGNED_INT_VEC4]: [GL.UNSIGNED_INT, 4, 'uvec4', 'vec4<u32>', 'uint32x4'],
19
+ [GL.BOOL]: [GL.FLOAT, 1, 'bool', 'f32', 'float32x2'],
20
+ [GL.BOOL_VEC2]: [GL.FLOAT, 2, 'bvec2', 'vec2<f32>'],
21
+ [GL.BOOL_VEC3]: [GL.FLOAT, 3, 'bvec3', 'vec3<f32>'],
22
+ [GL.BOOL_VEC4]: [GL.FLOAT, 4, 'bvec4', 'vec4<f32>'],
23
+ [GL.FLOAT_MAT2]: [GL.FLOAT, 8, 'mat2', 'mat2x2<f32>'],
24
+ [GL.FLOAT_MAT2x3]: [GL.FLOAT, 8, 'mat2x3', 'mat2x3<f32>'],
25
+ [GL.FLOAT_MAT2x4]: [GL.FLOAT, 8, 'mat2x4', 'mat2x4<f32>'],
26
+ [GL.FLOAT_MAT3x2]: [GL.FLOAT, 12, 'mat3x2', 'mat3x2<f32>'],
27
+ [GL.FLOAT_MAT3]: [GL.FLOAT, 12, 'mat3', 'mat3x3<f32>'],
28
+ [GL.FLOAT_MAT3x4]: [GL.FLOAT, 12, 'mat3x4', 'mat3x4<f32>'],
29
+ [GL.FLOAT_MAT4x2]: [GL.FLOAT, 16, 'mat4x2', 'mat4x2<f32>'],
30
+ [GL.FLOAT_MAT4x3]: [GL.FLOAT, 16, 'mat4x3', 'mat4x3<f32>'],
31
+ [GL.FLOAT_MAT4]: [GL.FLOAT, 16, 'mat4', 'mat4x4<f32>']
50
32
  };
51
- /** Decomposes a composite type GL.VEC3 into a basic type (GL.FLOAT) and components (3) */
52
33
  export function decodeUniformType(uniformType) {
53
- const typeAndSize = COMPOSITE_GL_TYPES[uniformType];
54
- if (!typeAndSize) {
55
- throw new Error('uniform');
56
- }
57
- const [glType, components, , format] = typeAndSize;
58
- return { format, components, glType };
34
+ const typeAndSize = COMPOSITE_GL_TYPES[uniformType];
35
+ if (!typeAndSize) {
36
+ throw new Error('uniform');
37
+ }
38
+ const [glType, components,, format] = typeAndSize;
39
+ return {
40
+ format,
41
+ components,
42
+ glType
43
+ };
59
44
  }
60
45
  export function decodeAttributeType(attributeType) {
61
- const typeAndSize = COMPOSITE_GL_TYPES[attributeType];
62
- if (!typeAndSize) {
63
- throw new Error('attribute');
64
- }
65
- const [glType, components, , , format] = typeAndSize;
66
- return { format, components, glType };
46
+ const typeAndSize = COMPOSITE_GL_TYPES[attributeType];
47
+ if (!typeAndSize) {
48
+ throw new Error('attribute');
49
+ }
50
+ const [glType, components,,, format] = typeAndSize;
51
+ return {
52
+ format,
53
+ components,
54
+ glType
55
+ };
67
56
  }
68
- /** Decomposes a composite type GL.VEC3 into a basic type (GL.FLOAT) and components (3) */
69
57
  export function decomposeCompositeGLType(compositeGLType) {
70
- const typeAndSize = COMPOSITE_GL_TYPES[compositeGLType];
71
- if (!typeAndSize) {
72
- return null;
73
- }
74
- const [type, components] = typeAndSize;
75
- return { type, components };
58
+ const typeAndSize = COMPOSITE_GL_TYPES[compositeGLType];
59
+ if (!typeAndSize) {
60
+ return null;
61
+ }
62
+ const [type, components] = typeAndSize;
63
+ return {
64
+ type,
65
+ components
66
+ };
76
67
  }
77
68
  export function getCompositeGLType(type, components) {
78
- switch (type) {
79
- case GL.BYTE:
80
- case GL.UNSIGNED_BYTE:
81
- case GL.SHORT:
82
- case GL.UNSIGNED_SHORT:
83
- type = GL.FLOAT;
84
- break;
85
- default:
86
- }
87
- for (const glType in COMPOSITE_GL_TYPES) {
88
- const [compType, compComponents, name] = COMPOSITE_GL_TYPES[glType];
89
- if (compType === type && compComponents === components) {
90
- return { glType: Number(glType), name };
91
- }
69
+ switch (type) {
70
+ case GL.BYTE:
71
+ case GL.UNSIGNED_BYTE:
72
+ case GL.SHORT:
73
+ case GL.UNSIGNED_SHORT:
74
+ type = GL.FLOAT;
75
+ break;
76
+ default:
77
+ }
78
+ for (const glType in COMPOSITE_GL_TYPES) {
79
+ const [compType, compComponents, name] = COMPOSITE_GL_TYPES[glType];
80
+ if (compType === type && compComponents === components) {
81
+ return {
82
+ glType: Number(glType),
83
+ name
84
+ };
92
85
  }
93
- return null;
86
+ }
87
+ return null;
94
88
  }
89
+ //# sourceMappingURL=uniforms.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"uniforms.js","names":["GL","isSamplerUniform","type","SAMPLER_TYPES","includes","SAMPLER_2D","SAMPLER_CUBE","SAMPLER_3D","SAMPLER_2D_SHADOW","SAMPLER_2D_ARRAY","SAMPLER_2D_ARRAY_SHADOW","SAMPLER_CUBE_SHADOW","INT_SAMPLER_2D","INT_SAMPLER_3D","INT_SAMPLER_CUBE","INT_SAMPLER_2D_ARRAY","UNSIGNED_INT_SAMPLER_2D","UNSIGNED_INT_SAMPLER_3D","UNSIGNED_INT_SAMPLER_CUBE","UNSIGNED_INT_SAMPLER_2D_ARRAY","COMPOSITE_GL_TYPES","FLOAT","FLOAT_VEC2","FLOAT_VEC3","FLOAT_VEC4","INT","INT_VEC2","INT_VEC3","INT_VEC4","UNSIGNED_INT","UNSIGNED_INT_VEC2","UNSIGNED_INT_VEC3","UNSIGNED_INT_VEC4","BOOL","BOOL_VEC2","BOOL_VEC3","BOOL_VEC4","FLOAT_MAT2","FLOAT_MAT2x3","FLOAT_MAT2x4","FLOAT_MAT3x2","FLOAT_MAT3","FLOAT_MAT3x4","FLOAT_MAT4x2","FLOAT_MAT4x3","FLOAT_MAT4","decodeUniformType","uniformType","typeAndSize","Error","glType","components","format","decodeAttributeType","attributeType","decomposeCompositeGLType","compositeGLType","getCompositeGLType","BYTE","UNSIGNED_BYTE","SHORT","UNSIGNED_SHORT","compType","compComponents","name","Number"],"sources":["../../../src/adapter/helpers/uniforms.ts"],"sourcesContent":["import {UniformFormat, VertexFormat} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {GLUniformType, GLSamplerType, GLCompositeType, GLType} from '../../types/webgl';\n\n/** Check is uniform is of sampler type */\nexport function isSamplerUniform(type: GLUniformType): boolean {\n return SAMPLER_TYPES.includes(type as GLSamplerType);\n}\n\nconst SAMPLER_TYPES: GLSamplerType[] = [\n GL.SAMPLER_2D,\n GL.SAMPLER_CUBE,\n GL.SAMPLER_3D,\n GL.SAMPLER_2D_SHADOW,\n GL.SAMPLER_2D_ARRAY,\n GL.SAMPLER_2D_ARRAY_SHADOW,\n GL.SAMPLER_CUBE_SHADOW,\n GL.INT_SAMPLER_2D,\n GL.INT_SAMPLER_3D,\n GL.INT_SAMPLER_CUBE,\n GL.INT_SAMPLER_2D_ARRAY,\n GL.UNSIGNED_INT_SAMPLER_2D,\n GL.UNSIGNED_INT_SAMPLER_3D,\n GL.UNSIGNED_INT_SAMPLER_CUBE,\n GL.UNSIGNED_INT_SAMPLER_2D_ARRAY\n];\n\n// Composite types table\nconst COMPOSITE_GL_TYPES: Record<\n GLCompositeType,\n [GLType, number, string, UniformFormat, VertexFormat?]\n> = {\n [GL.FLOAT]: [GL.FLOAT, 1, 'float', 'f32', 'float32'],\n [GL.FLOAT_VEC2]: [GL.FLOAT, 2, 'vec2', 'vec2<f32>', 'float32x2'],\n [GL.FLOAT_VEC3]: [GL.FLOAT, 3, 'vec3', 'vec3<f32>', 'float32x3'],\n [GL.FLOAT_VEC4]: [GL.FLOAT, 4, 'vec4', 'vec4<f32>', 'float32x4'],\n\n [GL.INT]: [GL.INT, 1, 'int', 'i32', 'sint32'],\n [GL.INT_VEC2]: [GL.INT, 2, 'ivec2', 'vec2<i32>', 'sint32x2'],\n [GL.INT_VEC3]: [GL.INT, 3, 'ivec3', 'vec3<i32>', 'sint32x3'],\n [GL.INT_VEC4]: [GL.INT, 4, 'ivec4', 'vec4<i32>', 'sint32x4'],\n\n [GL.UNSIGNED_INT]: [GL.UNSIGNED_INT, 1, 'uint', 'u32', 'uint32'],\n [GL.UNSIGNED_INT_VEC2]: [GL.UNSIGNED_INT, 2, 'uvec2', 'vec2<u32>', 'uint32x2'],\n [GL.UNSIGNED_INT_VEC3]: [GL.UNSIGNED_INT, 3, 'uvec3', 'vec3<u32>', 'uint32x3'],\n [GL.UNSIGNED_INT_VEC4]: [GL.UNSIGNED_INT, 4, 'uvec4', 'vec4<u32>', 'uint32x4'],\n\n [GL.BOOL]: [GL.FLOAT, 1, 'bool', 'f32', 'float32x2'],\n [GL.BOOL_VEC2]: [GL.FLOAT, 2, 'bvec2', 'vec2<f32>'],\n [GL.BOOL_VEC3]: [GL.FLOAT, 3, 'bvec3', 'vec3<f32>'],\n [GL.BOOL_VEC4]: [GL.FLOAT, 4, 'bvec4', 'vec4<f32>'],\n\n [GL.FLOAT_MAT2]: [GL.FLOAT, 8, 'mat2', 'mat2x2<f32>'], // 4\n [GL.FLOAT_MAT2x3]: [GL.FLOAT, 8, 'mat2x3', 'mat2x3<f32>'], // 6\n [GL.FLOAT_MAT2x4]: [GL.FLOAT, 8, 'mat2x4', 'mat2x4<f32>'], // 8\n\n [GL.FLOAT_MAT3x2]: [GL.FLOAT, 12, 'mat3x2', 'mat3x2<f32>'], // 6\n [GL.FLOAT_MAT3]: [GL.FLOAT, 12, 'mat3', 'mat3x3<f32>'], // 9\n [GL.FLOAT_MAT3x4]: [GL.FLOAT, 12, 'mat3x4', 'mat3x4<f32>'], // 12\n\n [GL.FLOAT_MAT4x2]: [GL.FLOAT, 16, 'mat4x2', 'mat4x2<f32>'], // 8\n [GL.FLOAT_MAT4x3]: [GL.FLOAT, 16, 'mat4x3', 'mat4x3<f32>'], // 12\n [GL.FLOAT_MAT4]: [GL.FLOAT, 16, 'mat4', 'mat4x4<f32>'] // 16\n};\n\n/** Decomposes a composite type GL.VEC3 into a basic type (GL.FLOAT) and components (3) */\nexport function decodeUniformType(\n uniformType: GL\n): {format: UniformFormat; 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name: string} | null {\n switch (type) {\n case GL.BYTE:\n case GL.UNSIGNED_BYTE:\n case GL.SHORT:\n case GL.UNSIGNED_SHORT:\n type = GL.FLOAT;\n break;\n default:\n }\n\n for (const glType in COMPOSITE_GL_TYPES) {\n const [compType, compComponents, name] = COMPOSITE_GL_TYPES[glType];\n if (compType === type && compComponents === components) {\n return {glType: Number(glType), name};\n }\n }\n return null;\n}\n"],"mappings":"AACA,OAAOA,EAAE,MAAM,oBAAoB;AAInC,OAAO,SAASC,gBAAgBA,CAACC,IAAmB,EAAW;EAC7D,OAAOC,aAAa,CAACC,QAAQ,CAACF,IAAI,CAAkB;AACtD;AAEA,MAAMC,aAA8B,GAAG,CACrCH,EAAE,CAACK,UAAU,EACbL,EAAE,CAACM,YAAY,EACfN,EAAE,CAACO,UAAU,EACbP,EAAE,CAACQ,iBAAiB,EACpBR,EAAE,CAACS,gBAAgB,EACnBT,EAAE,CAACU,uBAAuB,EAC1BV,EAAE,CAACW,mBAAmB,EACtBX,EAAE,CAACY,cAAc,EACjBZ,EAAE,CAACa,cAAc,EACjBb,EAAE,CAACc,gBAAgB,EACnBd,EAAE,CAACe,oBAAoB,EACvBf,EAAE,CAACgB,uBAAuB,EAC1BhB,EAAE,CAACiB,uBAAuB,EAC1BjB,EAAE,CAACkB,yBAAyB,EAC5BlB,EAAE,CAACmB,6BAA6B,CACjC;AAGD,MAAMC,kBAGL,GAAG;EACF,CAACpB,EAAE,CAACqB,KAAK,GAAG,CAACrB,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,CAAC;EACpD,CAACrB,EAAE,CAACsB,UAAU,GAAG,CAACtB,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW,CAAC;EAChE,CAACrB,EAAE,CAACuB,UAAU,GAAG,CAACvB,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW,CAAC;EAChE,CAACrB,EAAE,CAACwB,UAAU,GAAG,CAACxB,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW,CAAC;EAEhE,CAACrB,EAAE,CAACyB,GAAG,GAAG,CAACzB,EAAE,CAACyB,GAAG,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,QAAQ,CAAC;EAC7C,CAACzB,EAAE,CAAC0B,QAAQ,GAAG,CAAC1B,EAAE,CAACyB,GAAG,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAC5D,CAACzB,EAAE,CAAC2B,QAAQ,GAAG,CAAC3B,EAAE,CAACyB,GAAG,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAC5D,CAACzB,EAAE,CAAC4B,QAAQ,GAAG,CAAC5B,EAAE,CAACyB,GAAG,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAE5D,CAACzB,EAAE,CAAC6B,YAAY,GAAG,CAAC7B,EAAE,CAAC6B,YAAY,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,CAAC;EAChE,CAAC7B,EAAE,CAAC8B,iBAAiB,GAAG,CAAC9B,EAAE,CAAC6B,YAAY,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAC9E,CAAC7B,EAAE,CAAC+B,iBAAiB,GAAG,CAAC/B,EAAE,CAAC6B,YAAY,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAC9E,CAAC7B,EAAE,CAACgC,iBAAiB,GAAG,CAAChC,EAAE,CAAC6B,YAAY,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAE9E,CAAC7B,EAAE,CAACiC,IAAI,GAAG,CAACjC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,CAAC;EACpD,CAACrB,EAAE,CAACkC,SAAS,GAAG,CAAClC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,CAAC;EACnD,CAACrB,EAAE,CAACmC,SAAS,GAAG,CAACnC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,CAAC;EACnD,CAACrB,EAAE,CAACoC,SAAS,GAAG,CAACpC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,CAAC;EAEnD,CAACrB,EAAE,CAACqC,UAAU,GAAG,CAACrC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,aAAa,CAAC;EACrD,CAACrB,EAAE,CAACsC,YAAY,GAAG,CAACtC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,QAAQ,EAAE,aAAa,CAAC;EACzD,CAACrB,EAAE,CAACuC,YAAY,GAAG,CAACvC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,QAAQ,EAAE,aAAa,CAAC;EAEzD,CAACrB,EAAE,CAACwC,YAAY,GAAG,CAACxC,EAAE,CAACqB,KAAK,EAAE,EAAE,EAAE,QAAQ,EAAE,aAAa,CAAC;EAC1D,CAACrB,EAAE,CAACyC,UAAU,GAAG,CAACzC,EAAE,CAACqB,KAAK,EAAE,EAAE,EAAE,MAAM,EAAE,aAAa,CAAC;EACtD,CAACrB,EAAE,CAAC0C,YAAY,GAAG,CAAC1C,EAAE,CAACqB,KAAK,EAAE,EAAE,EAAE,QAAQ,EAAE,aAAa,CAAC;EAE1D,CAACrB,EAAE,CAAC2C,YAAY,GAAG,CAAC3C,EAAE,CAACqB,KAAK,EAAE,EAAE,EAAE,QAAQ,EAAE,aAAa,CAAC;EAC1D,CAACrB,EAAE,CAAC4C,YAAY,GAAG,CAAC5C,EAAE,CAACqB,KAAK,EAAE,EAAE,EAAE,QAAQ,EAAE,aAAa,CAAC;EAC1D,CAACrB,EAAE,CAAC6C,UAAU,GAAG,CAAC7C,EAAE,CAACqB,KAAK,EAAE,EAAE,EAAE,MAAM,EAAE,aAAa;AACvD,CAAC;AAGD,OAAO,SAASyB,iBAAiBA,CAC/BC,WAAe,EAC8C;EAC7D,MAAMC,WAAW,GAAG5B,kBAAkB,CAAC2B,WAAW,CAAC;EACnD,IAAI,CAACC,WAAW,EAAE;IAChB,MAAM,IAAIC,KAAK,CAAC,SAAS,CAAC;EAC5B;EACA,MAAM,CAACC,MAAM,EAAEC,UAAU,GAAIC,MAAM,CAAC,GAAGJ,WAAW;EAClD,OAAO;IAACI,MAAM;IAAED,UAAU;IAAED;EAAM,CAAC;AACrC;AAEA,OAAO,SAASG,mBAAmBA,CAACC,aAAiB,EAInD;EACA,MAAMN,WAAW,GAAG5B,kBAAkB,CAACkC,aAAa,CAAC;EACrD,IAAI,CAACN,WAAW,EAAE;IAChB,MAAM,IAAIC,KAAK,CAAC,WAAW,CAAC;EAC9B;EACA,MAAM,CAACC,MAAM,EAAEC,UAAU,IAAMC,MAAM,CAAC,GAAGJ,WAAW;EACpD,OAAO;IAACI,MAAM;IAAED,UAAU;IAAED;EAAM,CAAC;AACrC;AAGA,OAAO,SAASK,wBAAwBA,CACtCC,eAAgC,EACW;EAC3C,MAAMR,WAAW,GAAG5B,kBAAkB,CAACoC,eAAe,CAAC;EACvD,IAAI,CAACR,WAAW,EAAE;IAChB,OAAO,IAAI;EACb;EACA,MAAM,CAAC9C,IAAI,EAAEiD,UAAU,CAAC,GAAGH,WAAW;EACtC,OAAO;IAAC9C,IAAI;IAAEiD;EAAU,CAAC;AAC3B;AAEA,OAAO,SAASM,kBAAkBA,CAACvD,IAAQ,EAAEiD,UAAU,EAAyC;EAC9F,QAAQjD,IAAI;IACV,KAAKF,EAAE,CAAC0D,IAAI;IACZ,KAAK1D,EAAE,CAAC2D,aAAa;IACrB,KAAK3D,EAAE,CAAC4D,KAAK;IACb,KAAK5D,EAAE,CAAC6D,cAAc;MACpB3D,IAAI,GAAGF,EAAE,CAACqB,KAAK;MACf;IACF;EAAQ;EAGV,KAAK,MAAM6B,MAAM,IAAI9B,kBAAkB,EAAE;IACvC,MAAM,CAAC0C,QAAQ,EAAEC,cAAc,EAAEC,IAAI,CAAC,GAAG5C,kBAAkB,CAAC8B,MAAM,CAAC;IACnE,IAAIY,QAAQ,KAAK5D,IAAI,IAAI6D,cAAc,KAAKZ,UAAU,EAAE;MACtD,OAAO;QAACD,MAAM,EAAEe,MAAM,CAACf,MAAM,CAAC;QAAEc;MAAI,CAAC;IACvC;EACF;EACA,OAAO,IAAI;AACb"}
@@ -1,42 +1,35 @@
1
1
  import { assert } from '@luma.gl/api';
2
- // Resolve a WebGL enumeration name (returns itself if already a number)
3
2
  export function getKeyValue(gl, name) {
4
- // If not a string, return (assume number)
5
- if (typeof name !== 'string') {
6
- return name;
7
- }
8
- // If string converts to number, return number
9
- const number = Number(name);
10
- if (!isNaN(number)) {
11
- return number;
12
- }
13
- // Look up string, after removing any 'GL.' or 'gl.' prefix
14
- name = name.replace(/^.*\./, '');
15
- // @ts-ignore expect-error depends on settings
16
- const value = gl[name];
17
- assert(value !== undefined, `Accessing undefined constant GL.${name}`);
18
- return value;
3
+ if (typeof name !== 'string') {
4
+ return name;
5
+ }
6
+ const number = Number(name);
7
+ if (!isNaN(number)) {
8
+ return number;
9
+ }
10
+ name = name.replace(/^.*\./, '');
11
+ const value = gl[name];
12
+ assert(value !== undefined, "Accessing undefined constant GL.".concat(name));
13
+ return value;
19
14
  }
20
15
  export function getKey(gl, value) {
21
- // @ts-ignore expect-error depends on settings
22
- gl = gl.gl || gl;
23
- value = Number(value);
24
- for (const key in gl) {
25
- // @ts-ignore expect-error depends on settings
26
- if (gl[key] === value) {
27
- return `GL.${key}`;
28
- }
16
+ gl = gl.gl || gl;
17
+ value = Number(value);
18
+ for (const key in gl) {
19
+ if (gl[key] === value) {
20
+ return "GL.".concat(key);
29
21
  }
30
- return String(value);
22
+ }
23
+ return String(value);
31
24
  }
32
25
  export function getKeyType(gl, value) {
33
- assert(value !== undefined, 'undefined key');
34
- value = Number(value);
35
- for (const key in gl) {
36
- // @ts-ignore expect-error depends on settings
37
- if (gl[key] === value) {
38
- return `GL.${key}`;
39
- }
26
+ assert(value !== undefined, 'undefined key');
27
+ value = Number(value);
28
+ for (const key in gl) {
29
+ if (gl[key] === value) {
30
+ return "GL.".concat(key);
40
31
  }
41
- return String(value);
32
+ }
33
+ return String(value);
42
34
  }
35
+ //# sourceMappingURL=constants-to-keys.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"constants-to-keys.js","names":["assert","getKeyValue","gl","name","number","Number","isNaN","replace","value","undefined","concat","getKey","key","String","getKeyType"],"sources":["../../../src/adapter/objects/constants-to-keys.ts"],"sourcesContent":["import {assert} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\n// Resolve a WebGL enumeration name (returns itself if already a number)\nexport function getKeyValue(gl: WebGLRenderingContext, name: string | GL): GL {\n // If not a string, return (assume number)\n if (typeof name !== 'string') {\n return name;\n }\n\n // If string converts to number, return number\n const number = Number(name);\n if (!isNaN(number)) {\n return number;\n }\n\n // Look up string, after removing any 'GL.' or 'gl.' prefix\n name = name.replace(/^.*\\./, '');\n // @ts-ignore expect-error depends on settings\n const value = gl[name];\n assert(value !== undefined, `Accessing undefined constant GL.${name}`);\n return value;\n}\n\nexport function getKey(gl: WebGLRenderingContext, value: any): string {\n // @ts-ignore expect-error depends on settings \n gl = gl.gl || gl;\n value = Number(value);\n for (const key in gl) {\n // @ts-ignore expect-error depends on settings\n if (gl[key] === value) {\n return `GL.${key}`;\n }\n }\n return String(value);\n}\n\nexport function getKeyType(gl: WebGLRenderingContext, value: any): string {\n assert(value !== undefined, 'undefined key');\n value = Number(value);\n for (const key in gl) {\n // @ts-ignore expect-error depends on settings\n if (gl[key] === value) {\n return `GL.${key}`;\n }\n }\n return String(value);\n}\n"],"mappings":"AAAA,SAAQA,MAAM,QAAO,cAAc;AAInC,OAAO,SAASC,WAAWA,CAACC,EAAyB,EAAEC,IAAiB,EAAM;EAE5E,IAAI,OAAOA,IAAI,KAAK,QAAQ,EAAE;IAC5B,OAAOA,IAAI;EACb;EAGA,MAAMC,MAAM,GAAGC,MAAM,CAACF,IAAI,CAAC;EAC3B,IAAI,CAACG,KAAK,CAACF,MAAM,CAAC,EAAE;IAClB,OAAOA,MAAM;EACf;EAGAD,IAAI,GAAGA,IAAI,CAACI,OAAO,CAAC,OAAO,EAAE,EAAE,CAAC;EAEhC,MAAMC,KAAK,GAAGN,EAAE,CAACC,IAAI,CAAC;EACtBH,MAAM,CAACQ,KAAK,KAAKC,SAAS,qCAAAC,MAAA,CAAqCP,IAAI,EAAG;EACtE,OAAOK,KAAK;AACd;AAEA,OAAO,SAASG,MAAMA,CAACT,EAAyB,EAAEM,KAAU,EAAU;EAEpEN,EAAE,GAAGA,EAAE,CAACA,EAAE,IAAIA,EAAE;EAChBM,KAAK,GAAGH,MAAM,CAACG,KAAK,CAAC;EACrB,KAAK,MAAMI,GAAG,IAAIV,EAAE,EAAE;IAEpB,IAAIA,EAAE,CAACU,GAAG,CAAC,KAAKJ,KAAK,EAAE;MACrB,aAAAE,MAAA,CAAaE,GAAG;IAClB;EACF;EACA,OAAOC,MAAM,CAACL,KAAK,CAAC;AACtB;AAEA,OAAO,SAASM,UAAUA,CAACZ,EAAyB,EAAEM,KAAU,EAAU;EACxER,MAAM,CAACQ,KAAK,KAAKC,SAAS,EAAE,eAAe,CAAC;EAC5CD,KAAK,GAAGH,MAAM,CAACG,KAAK,CAAC;EACrB,KAAK,MAAMI,GAAG,IAAIV,EAAE,EAAE;IAEpB,IAAIA,EAAE,CAACU,GAAG,CAAC,KAAKJ,KAAK,EAAE;MACrB,aAAAE,MAAA,CAAaE,GAAG;IAClB;EACF;EACA,OAAOC,MAAM,CAACL,KAAK,CAAC;AACtB"}
@@ -1,7 +1,7 @@
1
1
  import { ResourceProps } from '@luma.gl/api';
2
2
  import WebGLDevice from '../webgl-device';
3
3
  import WebGLResource from './webgl-resource';
4
- export type RenderbufferProps = ResourceProps & {
4
+ export declare type RenderbufferProps = ResourceProps & {
5
5
  format: number;
6
6
  width?: number;
7
7
  height?: number;
@@ -1 +1 @@
1
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