@luma.gl/webgl 9.0.0-alpha.16 → 9.0.0-alpha.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/device-parameters.js +117 -200
- package/dist/adapter/converters/device-parameters.js.map +1 -0
- package/dist/adapter/converters/renderbuffer-formats.d.ts +1 -1
- package/dist/adapter/converters/renderbuffer-formats.d.ts.map +1 -1
- package/dist/adapter/converters/renderbuffer-formats.js +172 -62
- package/dist/adapter/converters/renderbuffer-formats.js.map +1 -0
- package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/sampler-parameters.js +151 -149
- package/dist/adapter/converters/sampler-parameters.js.map +1 -0
- package/dist/adapter/converters/texture-formats.d.ts +2 -2
- package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
- package/dist/adapter/converters/texture-formats.js +847 -438
- package/dist/adapter/converters/texture-formats.js.map +1 -0
- package/dist/adapter/converters/vertex-formats.js +24 -15
- package/dist/adapter/converters/vertex-formats.js.map +1 -0
- package/dist/adapter/device-helpers/device-features.js +84 -120
- package/dist/adapter/device-helpers/device-features.js.map +1 -0
- package/dist/adapter/device-helpers/device-limits.d.ts +1 -1
- package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
- package/dist/adapter/device-helpers/device-limits.js +83 -88
- package/dist/adapter/device-helpers/device-limits.js.map +1 -0
- package/dist/adapter/device-helpers/get-device-info.js +37 -42
- package/dist/adapter/device-helpers/get-device-info.js.map +1 -0
- package/dist/adapter/device-helpers/is-old-ie.js +8 -10
- package/dist/adapter/device-helpers/is-old-ie.js.map +1 -0
- package/dist/adapter/helpers/attribute-utils.js +57 -50
- package/dist/adapter/helpers/attribute-utils.js.map +1 -0
- package/dist/adapter/helpers/get-shader-info.d.ts +1 -1
- package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -1
- package/dist/adapter/helpers/get-shader-info.js +19 -21
- package/dist/adapter/helpers/get-shader-info.js.map +1 -0
- package/dist/adapter/helpers/get-shader-layout.js +251 -310
- package/dist/adapter/helpers/get-shader-layout.js.map +1 -0
- package/dist/adapter/helpers/parse-shader-compiler-log.js +26 -32
- package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -0
- package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
- package/dist/adapter/helpers/set-uniform.js +80 -67
- package/dist/adapter/helpers/set-uniform.js.map +1 -0
- package/dist/adapter/helpers/uniforms.js +75 -80
- package/dist/adapter/helpers/uniforms.js.map +1 -0
- package/dist/adapter/objects/constants-to-keys.js +26 -33
- package/dist/adapter/objects/constants-to-keys.js.map +1 -0
- package/dist/adapter/objects/webgl-renderbuffer.d.ts +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.js +70 -67
- package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -0
- package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-resource.js +158 -213
- package/dist/adapter/objects/webgl-resource.js.map +1 -0
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.js +66 -74
- package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -0
- package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-buffer.js +118 -150
- package/dist/adapter/resources/webgl-buffer.js.map +1 -0
- package/dist/adapter/resources/webgl-command-buffer.d.ts +5 -5
- package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-command-buffer.js +41 -40
- package/dist/adapter/resources/webgl-command-buffer.js.map +1 -0
- package/dist/adapter/resources/webgl-command-encoder.js +37 -26
- package/dist/adapter/resources/webgl-command-encoder.js.map +1 -0
- package/dist/adapter/resources/webgl-external-texture.js +1 -91
- package/dist/adapter/resources/webgl-external-texture.js.map +1 -0
- package/dist/adapter/resources/webgl-framebuffer.d.ts +2 -2
- package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.js +198 -231
- package/dist/adapter/resources/webgl-framebuffer.js.map +1 -0
- package/dist/adapter/resources/webgl-render-pass.js +11 -8
- package/dist/adapter/resources/webgl-render-pass.js.map +1 -0
- package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.js +289 -316
- package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -0
- package/dist/adapter/resources/webgl-sampler.js +35 -42
- package/dist/adapter/resources/webgl-sampler.js.map +1 -0
- package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-shader.js +53 -57
- package/dist/adapter/resources/webgl-shader.js.map +1 -0
- package/dist/adapter/resources/webgl-texture.d.ts +4 -4
- package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-texture.js +697 -661
- package/dist/adapter/resources/webgl-texture.js.map +1 -0
- package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
- package/dist/adapter/webgl-canvas-context.js +35 -55
- package/dist/adapter/webgl-canvas-context.js.map +1 -0
- package/dist/adapter/webgl-device.d.ts +5 -0
- package/dist/adapter/webgl-device.d.ts.map +1 -1
- package/dist/adapter/webgl-device.js +270 -287
- package/dist/adapter/webgl-device.js.map +1 -0
- package/dist/classic/accessor.js +103 -120
- package/dist/classic/accessor.js.map +1 -0
- package/dist/classic/buffer.d.ts +1 -1
- package/dist/classic/buffer.d.ts.map +1 -1
- package/dist/classic/buffer.js +300 -325
- package/dist/classic/buffer.js.map +1 -0
- package/dist/classic/typed-array-utils.d.ts +1 -1
- package/dist/classic/typed-array-utils.d.ts.map +1 -1
- package/dist/classic/typed-array-utils.js +81 -91
- package/dist/classic/typed-array-utils.js.map +1 -0
- package/dist/context/context/create-browser-context.d.ts +3 -1
- package/dist/context/context/create-browser-context.d.ts.map +1 -1
- package/dist/context/context/create-browser-context.js +49 -66
- package/dist/context/context/create-browser-context.js.map +1 -0
- package/dist/context/context/create-headless-context.d.ts +1 -1
- package/dist/context/context/create-headless-context.d.ts.map +1 -1
- package/dist/context/context/create-headless-context.js +30 -24
- package/dist/context/context/create-headless-context.js.map +1 -0
- package/dist/context/context/webgl-checks.js +17 -25
- package/dist/context/context/webgl-checks.js.map +1 -0
- package/dist/context/debug/spector.d.ts +3 -1
- package/dist/context/debug/spector.d.ts.map +1 -1
- package/dist/context/debug/spector.js +50 -53
- package/dist/context/debug/spector.js.map +1 -0
- package/dist/context/debug/webgl-developer-tools.d.ts +1 -1
- package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
- package/dist/context/debug/webgl-developer-tools.js +76 -107
- package/dist/context/debug/webgl-developer-tools.js.map +1 -0
- package/dist/context/parameters/unified-parameter-api.js +46 -93
- package/dist/context/parameters/unified-parameter-api.js.map +1 -0
- package/dist/context/parameters/webgl-parameter-tables.d.ts +1 -1
- package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.js +404 -462
- package/dist/context/parameters/webgl-parameter-tables.js.map +1 -0
- package/dist/context/polyfill/context-data.js +10 -16
- package/dist/context/polyfill/context-data.js.map +1 -0
- package/dist/context/polyfill/get-parameter-polyfill.js +71 -91
- package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -0
- package/dist/context/polyfill/polyfill-context.js +73 -75
- package/dist/context/polyfill/polyfill-context.js.map +1 -0
- package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
- package/dist/context/polyfill/polyfill-table.js +116 -133
- package/dist/context/polyfill/polyfill-table.js.map +1 -0
- package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
- package/dist/context/polyfill/polyfill-vertex-array-object.js +227 -255
- package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -0
- package/dist/context/state-tracker/deep-array-equal.js +14 -16
- package/dist/context/state-tracker/deep-array-equal.js.map +1 -0
- package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
- package/dist/context/state-tracker/track-context-state.js +127 -183
- package/dist/context/state-tracker/track-context-state.js.map +1 -0
- package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
- package/dist/context/state-tracker/with-parameters.js +29 -43
- package/dist/context/state-tracker/with-parameters.js.map +1 -0
- package/dist/dist.dev.js +9205 -0
- package/dist/index.cjs +5948 -0
- package/dist/index.d.ts +0 -2
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +25 -41
- package/dist/index.js.map +1 -0
- package/dist/types/webgl.d.ts +16 -16
- package/dist/types/webgl.d.ts.map +1 -1
- package/dist/types/webgl.js +1 -0
- package/dist/types/webgl.js.map +1 -0
- package/dist/types.d.ts +1 -1
- package/dist/types.d.ts.map +1 -1
- package/dist/types.js +1 -0
- package/dist/types.js.map +1 -0
- package/dist.min.js +36 -0
- package/package.json +18 -9
- package/src/adapter/converters/device-parameters.ts +5 -2
- package/src/adapter/converters/sampler-parameters.ts +4 -2
- package/src/adapter/converters/texture-formats.ts +3 -1
- package/src/adapter/device-helpers/get-device-info.ts +8 -8
- package/src/adapter/helpers/get-shader-info.ts +1 -1
- package/src/adapter/helpers/get-shader-layout.ts +4 -4
- package/src/adapter/helpers/parse-shader-compiler-log.ts +1 -1
- package/src/adapter/helpers/set-uniform.ts +2 -0
- package/src/adapter/objects/webgl-renderbuffer.ts +1 -1
- package/src/adapter/objects/webgl-resource.ts +1 -1
- package/src/adapter/objects/webgl-vertex-array-object.ts +1 -1
- package/src/adapter/resources/webgl-buffer.ts +6 -6
- package/src/adapter/resources/webgl-command-encoder.ts +1 -1
- package/src/adapter/resources/webgl-framebuffer.ts +3 -4
- package/src/adapter/resources/webgl-render-pipeline.ts +19 -20
- package/src/adapter/resources/webgl-shader.ts +1 -1
- package/src/adapter/resources/webgl-texture.ts +8 -9
- package/src/adapter/webgl-canvas-context.ts +2 -2
- package/src/adapter/webgl-device.ts +12 -2
- package/src/classic/accessor.ts +1 -1
- package/src/classic/buffer.ts +3 -3
- package/src/classic/typed-array-utils.ts +1 -1
- package/src/context/context/create-browser-context.ts +4 -2
- package/src/context/context/create-headless-context.ts +2 -2
- package/src/context/debug/spector.ts +5 -4
- package/src/context/debug/webgl-developer-tools.ts +1 -0
- package/src/context/polyfill/polyfill-table.ts +1 -0
- package/src/context/polyfill/polyfill-vertex-array-object.ts +2 -0
- package/src/context/state-tracker/track-context-state.ts +6 -5
- package/src/context/state-tracker/with-parameters.ts +1 -1
- package/src/index.ts +1 -5
- package/src/types/webgl.ts +2 -0
- package/dist/bundle.d.ts +0 -2
- package/dist/bundle.d.ts.map +0 -1
- package/dist/bundle.js +0 -4
- package/dist/dist.min.js +0 -1
- package/dist/es5/adapter/converters/device-parameters.js +0 -139
- package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
- package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -151
- package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
- package/dist/es5/adapter/converters/sampler-parameters.js +0 -182
- package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
- package/dist/es5/adapter/converters/texture-formats.js +0 -950
- package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
- package/dist/es5/adapter/converters/vertex-formats.js +0 -36
- package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
- package/dist/es5/adapter/device-helpers/device-features.js +0 -121
- package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
- package/dist/es5/adapter/device-helpers/device-limits.js +0 -54
- package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
- package/dist/es5/adapter/device-helpers/get-device-info.js +0 -49
- package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
- package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -15
- package/dist/es5/adapter/device-helpers/is-old-ie.js.map +0 -1
- package/dist/es5/adapter/helpers/attribute-utils.js +0 -69
- package/dist/es5/adapter/helpers/attribute-utils.js.map +0 -1
- package/dist/es5/adapter/helpers/get-shader-info.js +0 -31
- package/dist/es5/adapter/helpers/get-shader-info.js.map +0 -1
- package/dist/es5/adapter/helpers/get-shader-layout.js +0 -311
- package/dist/es5/adapter/helpers/get-shader-layout.js.map +0 -1
- package/dist/es5/adapter/helpers/parse-shader-compiler-log.js +0 -54
- package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
- package/dist/es5/adapter/helpers/set-uniform.js +0 -92
- package/dist/es5/adapter/helpers/set-uniform.js.map +0 -1
- package/dist/es5/adapter/helpers/uniforms.js +0 -88
- package/dist/es5/adapter/helpers/uniforms.js.map +0 -1
- package/dist/es5/adapter/objects/constants-to-keys.js +0 -43
- package/dist/es5/adapter/objects/constants-to-keys.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-renderbuffer.js +0 -122
- package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-resource.js +0 -233
- package/dist/es5/adapter/objects/webgl-resource.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js +0 -109
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-buffer.js +0 -196
- package/dist/es5/adapter/resources/webgl-buffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-command-buffer.js +0 -70
- package/dist/es5/adapter/resources/webgl-command-buffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-command-encoder.js +0 -80
- package/dist/es5/adapter/resources/webgl-command-encoder.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-external-texture.js +0 -2
- package/dist/es5/adapter/resources/webgl-external-texture.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-framebuffer.js +0 -275
- package/dist/es5/adapter/resources/webgl-framebuffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-render-pass.js +0 -45
- package/dist/es5/adapter/resources/webgl-render-pass.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-render-pipeline.js +0 -385
- package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-sampler.js +0 -75
- package/dist/es5/adapter/resources/webgl-sampler.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-shader.js +0 -111
- package/dist/es5/adapter/resources/webgl-shader.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-texture.js +0 -826
- package/dist/es5/adapter/resources/webgl-texture.js.map +0 -1
- package/dist/es5/adapter/webgl-canvas-context.js +0 -72
- package/dist/es5/adapter/webgl-canvas-context.js.map +0 -1
- package/dist/es5/adapter/webgl-device.js +0 -387
- package/dist/es5/adapter/webgl-device.js.map +0 -1
- package/dist/es5/bundle.js +0 -6
- package/dist/es5/bundle.js.map +0 -1
- package/dist/es5/classic/accessor.js +0 -151
- package/dist/es5/classic/accessor.js.map +0 -1
- package/dist/es5/classic/buffer.js +0 -398
- package/dist/es5/classic/buffer.js.map +0 -1
- package/dist/es5/classic/typed-array-utils.js +0 -99
- package/dist/es5/classic/typed-array-utils.js.map +0 -1
- package/dist/es5/context/context/create-browser-context.js +0 -66
- package/dist/es5/context/context/create-browser-context.js.map +0 -1
- package/dist/es5/context/context/create-headless-context.js +0 -47
- package/dist/es5/context/context/create-headless-context.js.map +0 -1
- package/dist/es5/context/context/webgl-checks.js +0 -44
- package/dist/es5/context/context/webgl-checks.js.map +0 -1
- package/dist/es5/context/debug/spector.js +0 -99
- package/dist/es5/context/debug/spector.js.map +0 -1
- package/dist/es5/context/debug/webgl-developer-tools.js +0 -146
- package/dist/es5/context/debug/webgl-developer-tools.js.map +0 -1
- package/dist/es5/context/parameters/unified-parameter-api.js +0 -76
- package/dist/es5/context/parameters/unified-parameter-api.js.map +0 -1
- package/dist/es5/context/parameters/webgl-parameter-tables.js +0 -346
- package/dist/es5/context/parameters/webgl-parameter-tables.js.map +0 -1
- package/dist/es5/context/polyfill/context-data.js +0 -18
- package/dist/es5/context/polyfill/context-data.js.map +0 -1
- package/dist/es5/context/polyfill/get-parameter-polyfill.js +0 -69
- package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +0 -1
- package/dist/es5/context/polyfill/polyfill-context.js +0 -109
- package/dist/es5/context/polyfill/polyfill-context.js.map +0 -1
- package/dist/es5/context/polyfill/polyfill-table.js +0 -143
- package/dist/es5/context/polyfill/polyfill-table.js.map +0 -1
- package/dist/es5/context/polyfill/polyfill-vertex-array-object.js +0 -271
- package/dist/es5/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
- package/dist/es5/context/state-tracker/deep-array-equal.js +0 -23
- package/dist/es5/context/state-tracker/deep-array-equal.js.map +0 -1
- package/dist/es5/context/state-tracker/track-context-state.js +0 -167
- package/dist/es5/context/state-tracker/track-context-state.js.map +0 -1
- package/dist/es5/context/state-tracker/with-parameters.js +0 -40
- package/dist/es5/context/state-tracker/with-parameters.js.map +0 -1
- package/dist/es5/index.js +0 -249
- package/dist/es5/index.js.map +0 -1
- package/dist/es5/init.js +0 -7
- package/dist/es5/init.js.map +0 -1
- package/dist/es5/types/webgl.js +0 -5
- package/dist/es5/types/webgl.js.map +0 -1
- package/dist/es5/types.js +0 -2
- package/dist/es5/types.js.map +0 -1
- package/dist/esm/adapter/converters/device-parameters.js +0 -137
- package/dist/esm/adapter/converters/device-parameters.js.map +0 -1
- package/dist/esm/adapter/converters/renderbuffer-formats.js +0 -181
- package/dist/esm/adapter/converters/renderbuffer-formats.js.map +0 -1
- package/dist/esm/adapter/converters/sampler-parameters.js +0 -172
- package/dist/esm/adapter/converters/sampler-parameters.js.map +0 -1
- package/dist/esm/adapter/converters/texture-formats.js +0 -901
- package/dist/esm/adapter/converters/texture-formats.js.map +0 -1
- package/dist/esm/adapter/converters/vertex-formats.js +0 -29
- package/dist/esm/adapter/converters/vertex-formats.js.map +0 -1
- package/dist/esm/adapter/device-helpers/device-features.js +0 -95
- package/dist/esm/adapter/device-helpers/device-features.js.map +0 -1
- package/dist/esm/adapter/device-helpers/device-limits.js +0 -88
- package/dist/esm/adapter/device-helpers/device-limits.js.map +0 -1
- package/dist/esm/adapter/device-helpers/get-device-info.js +0 -42
- package/dist/esm/adapter/device-helpers/get-device-info.js.map +0 -1
- package/dist/esm/adapter/device-helpers/is-old-ie.js +0 -9
- package/dist/esm/adapter/device-helpers/is-old-ie.js.map +0 -1
- package/dist/esm/adapter/helpers/attribute-utils.js +0 -64
- package/dist/esm/adapter/helpers/attribute-utils.js.map +0 -1
- package/dist/esm/adapter/helpers/get-shader-info.js +0 -25
- package/dist/esm/adapter/helpers/get-shader-info.js.map +0 -1
- package/dist/esm/adapter/helpers/get-shader-layout.js +0 -282
- package/dist/esm/adapter/helpers/get-shader-layout.js.map +0 -1
- package/dist/esm/adapter/helpers/parse-shader-compiler-log.js +0 -30
- package/dist/esm/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
- package/dist/esm/adapter/helpers/set-uniform.js +0 -85
- package/dist/esm/adapter/helpers/set-uniform.js.map +0 -1
- package/dist/esm/adapter/helpers/uniforms.js +0 -89
- package/dist/esm/adapter/helpers/uniforms.js.map +0 -1
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'instance' : 'vertex'\n });\n }\n\n // Uniform blocks\n for (const uniformBlock of programBindings.uniformBlocks) {\n const uniforms = uniformBlock.uniforms.map((uniform) => ({\n name: uniform.name,\n format: uniform.format,\n byteOffset: uniform.byteOffset,\n byteStride: uniform.byteStride,\n arrayLength: uniform.arrayLength\n }));\n shaderLayout.bindings.push({\n type: 'uniform',\n name: uniformBlock.name,\n location: uniformBlock.location,\n visibility: (uniformBlock.vertex ? 0x1 : 0) & (uniformBlock.fragment ? 0x2 : 0),\n minBindingSize: uniformBlock.byteLength,\n uniforms\n });\n }\n\n let textureUnit = 0;\n for (const uniform of programBindings.uniforms) {\n if (isSamplerUniform(uniform.type)) {\n const {viewDimension, sampleType} = getSamplerInfo(uniform.type);\n shaderLayout.bindings.push({\n type: 'texture',\n name: uniform.name,\n location: textureUnit,\n viewDimension,\n sampleType\n });\n\n // @ts-expect-error\n uniform.textureUnit = textureUnit;\n textureUnit += 1;\n }\n }\n\n const uniforms = programBindings.uniforms?.filter((uniform) => uniform.location !== null) || [];\n if (uniforms.length) {\n shaderLayout.uniforms = uniforms;\n }\n if (programBindings.varyings?.length) {\n shaderLayout.varyings = programBindings.varyings;\n }\n\n return shaderLayout;\n}\n\n/**\n * Extract metadata describing binding information for a program's shaders\n * Note: `linkProgram()` needs to have been called\n * (although linking does not need to have been successful).\n */\nexport function getProgramBindings(\n gl: WebGLRenderingContext,\n program: WebGLProgram\n): ProgramBindings {\n const config: ProgramBindings = {\n attributes: readAttributeBindings(gl, program),\n uniforms: readUniformBindings(gl, program),\n uniformBlocks: readUniformBlocks(gl, program),\n varyings: readVaryings(gl, program)\n };\n\n Object.seal(config);\n return config;\n // generateWebGPUStyleBindings(bindings);\n}\n\n/**\n * Extract info about all transform feedback varyings\n *\n * linkProgram needs to have been called, although linking does not need to have been successful\n */\nfunction readAttributeBindings(\n gl: WebGLRenderingContext,\n program: WebGLProgram\n): AttributeBinding[] {\n const attributes: AttributeBinding[] = [];\n\n const count = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);\n\n for (let index = 0; index < count; index++) {\n const activeInfo = gl.getActiveAttrib(program, index);\n if (!activeInfo) {\n throw new Error('activeInfo');\n }\n const {name, type: compositeType, size} = activeInfo;\n const location = gl.getAttribLocation(program, name);\n // Add only user provided attributes, for built-in attributes like\n // `gl_InstanceID` locaiton will be < 0\n if (location >= 0) {\n const {glType, components} = decodeAttributeType(compositeType);\n const accessor: AccessorObject = {type: glType, size: size * components};\n // Any attribute name containing the word \"instance\" will be assumed to be instanced\n if (/instance/i.test(name)) {\n accessor.divisor = 1;\n }\n const attributeInfo = {location, name, accessor: new Accessor(accessor)}; // Base values\n attributes.push(attributeInfo);\n }\n }\n\n attributes.sort((a: AttributeBinding, b: AttributeBinding) => a.location - b.location);\n return attributes;\n}\n\n/**\n * Extract info about all transform feedback varyings\n *\n * linkProgram needs to have been called, although linking does not need to have been successful\n */\nfunction readVaryings(gl: WebGLRenderingContext, program: WebGLProgram): VaryingBinding[] {\n if (!isWebGL2(gl)) {\n return [];\n }\n const gl2 = gl as WebGL2RenderingContext;\n\n const varyings: VaryingBinding[] = [];\n\n const count = gl.getProgramParameter(program, GL.TRANSFORM_FEEDBACK_VARYINGS);\n for (let location = 0; location < count; location++) {\n const activeInfo = gl2.getTransformFeedbackVarying(program, location);\n if (!activeInfo) {\n throw new Error('activeInfo');\n }\n const {name, type: compositeType, size} = activeInfo;\n const {glType, components} = decodeUniformType(compositeType);\n const accessor = new Accessor({type: glType, size: size * components});\n const varying = {location, name, accessor}; // Base values\n varyings.push(varying);\n }\n\n varyings.sort((a, b) => a.location - b.location);\n return varyings;\n}\n\n/**\n * Extract info about all uniforms\n *\n * Query uniform locations and build name to setter map.\n */\nfunction readUniformBindings(gl: WebGLRenderingContext, program: WebGLProgram): UniformBinding[] {\n const uniforms: UniformBinding[] = [];\n\n const uniformCount = gl.getProgramParameter(program, GL.ACTIVE_UNIFORMS);\n for (let i = 0; i < uniformCount; i++) {\n const activeInfo = gl.getActiveUniform(program, i);\n if (!activeInfo) {\n throw new Error('activeInfo');\n }\n const {name: rawName, size, type} = activeInfo;\n const {name, isArray} = parseUniformName(rawName);\n let webglLocation = gl.getUniformLocation(program, name);\n const uniformInfo = {\n // WebGL locations are uniquely typed but just numbers\n location: webglLocation as number,\n name,\n size,\n type,\n isArray\n };\n uniforms.push(uniformInfo);\n\n // Array (e.g. matrix) uniforms can occupy several 4x4 byte banks\n if (uniformInfo.size > 1) {\n for (let j = 0; j < uniformInfo.size; j++) {\n const elementName = `${name}[${j}]`;\n\n webglLocation = gl.getUniformLocation(program, elementName);\n\n const arrayElementUniformInfo = {\n ...uniformInfo,\n name: elementName,\n location: webglLocation as number\n };\n\n uniforms.push(arrayElementUniformInfo);\n }\n }\n }\n return uniforms;\n}\n\n/**\n * Extract info about all \"active\" uniform blocks\n *\n * (\"Active\" just means that unused (aka inactive) blocks may have been\n * optimized away during linking)\n */\nfunction readUniformBlocks(\n gl: WebGLRenderingContext,\n program: WebGLProgram\n): UniformBlockBinding[] {\n if (!isWebGL2(gl)) {\n return [];\n }\n const gl2 = gl as WebGL2RenderingContext;\n\n const getBlockParameter = (blockIndex: number, pname: GL): any =>\n gl2.getActiveUniformBlockParameter(program, blockIndex, pname);\n\n const uniformBlocks: UniformBlockBinding[] = [];\n\n const blockCount = gl2.getProgramParameter(program, GL.ACTIVE_UNIFORM_BLOCKS);\n for (let blockIndex = 0; blockIndex < blockCount; blockIndex++) {\n const blockInfo: UniformBlockBinding = {\n name: gl2.getActiveUniformBlockName(program, blockIndex) || '',\n location: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_BINDING),\n byteLength: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_DATA_SIZE),\n vertex: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),\n fragment: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),\n uniformCount: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORMS),\n uniforms: [] as any[]\n };\n\n const uniformIndices = getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) as number[] || [];\n\n const uniformType = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_TYPE); // Array of GLenum indicating the types of the uniforms.\n const uniformArrayLength = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_SIZE); // Array of GLuint indicating the sizes of the uniforms.\n // const uniformBlockIndex = gl2.getActiveUniforms(\n // program,\n // uniformIndices,\n // GL.UNIFORM_BLOCK_INDEX\n // ); // Array of GLint indicating the block indices of the uniforms.\n const uniformOffset = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_OFFSET); // Array of GLint indicating the uniform buffer offsets.\n const uniformStride = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_ARRAY_STRIDE); // Array of GLint indicating the strides between the elements.\n // const uniformMatrixStride = gl2.getActiveUniforms(\n // program,\n // uniformIndices,\n // GL.UNIFORM_MATRIX_STRIDE\n // ); // Array of GLint indicating the strides between columns of a column-major matrix or a row-major matrix.\n // const uniformRowMajor = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_IS_ROW_MAJOR);\n for (let i = 0; i < blockInfo.uniformCount; ++i) {\n const activeInfo = gl2.getActiveUniform(program, uniformIndices[i]);\n if (!activeInfo) {\n throw new Error('activeInfo');\n }\n \n blockInfo.uniforms.push({\n name: activeInfo.name,\n format: decodeUniformType(uniformType[i]).format,\n type: uniformType[i],\n arrayLength: uniformArrayLength[i],\n byteOffset: uniformOffset[i],\n byteStride: uniformStride[i],\n // matrixStride: uniformStride[i],\n // rowMajor: uniformRowMajor[i]\n });\n }\n\n uniformBlocks.push(blockInfo);\n }\n\n uniformBlocks.sort((a, b) => a.location - b.location);\n return uniformBlocks;\n}\n\nconst SAMPLER_UNIFORMS_GL_TO_GPU: Record<\n number,\n [\n '1d' | '2d' | '2d-array' | 'cube' | 'cube-array' | '3d',\n 'float' | 'unfilterable-float' | 'depth' | 'sint' | 'uint'\n ]\n> = {\n [GL.SAMPLER_2D]: ['2d', 'float'],\n [GL.SAMPLER_CUBE]: ['cube', 'float'],\n [GL.SAMPLER_3D]: ['3d', 'float'],\n [GL.SAMPLER_2D_SHADOW]: ['3d', 'depth'],\n [GL.SAMPLER_2D_ARRAY]: ['2d-array', 'float'],\n [GL.SAMPLER_2D_ARRAY_SHADOW]: ['2d-array', 'depth'],\n [GL.SAMPLER_CUBE_SHADOW]: ['cube', 'float'],\n [GL.INT_SAMPLER_2D]: ['2d', 'sint'],\n [GL.INT_SAMPLER_3D]: ['3d', 'sint'],\n [GL.INT_SAMPLER_CUBE]: ['cube', 'sint'],\n [GL.INT_SAMPLER_2D_ARRAY]: ['2d-array', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_2D]: ['2d', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_3D]: ['3d', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_CUBE]: ['cube', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: ['2d-array', 'uint']\n};\n\ntype SamplerInfo = | {\n viewDimension: '1d' | '2d' | '2d-array' | 'cube' | 'cube-array' | '3d';\n sampleType: 'float' | 'unfilterable-float' | 'depth' | 'sint' | 'uint';\n};\n\nfunction getSamplerInfo(type: GL): SamplerInfo {\n const sampler = SAMPLER_UNIFORMS_GL_TO_GPU[type];\n if (!sampler) {\n throw new Error('sampler');\n }\n const [viewDimension, sampleType] = sampler;\n return {viewDimension, sampleType};\n}\n\n// HELPERS\n\nfunction parseUniformName(name: string): {name: string; length: number; isArray: boolean} {\n // Shortcut to avoid redundant or bad matches\n if (name[name.length - 1] !== ']') {\n return {\n name,\n length: 1,\n isArray: false\n };\n }\n\n // if array name then clean the array brackets\n const UNIFORM_NAME_REGEXP = /([^[]*)(\\[[0-9]+\\])?/;\n const matches = UNIFORM_NAME_REGEXP.exec(name);\n if (!matches || matches.length < 2) {\n throw new Error(`Failed to parse GLSL uniform name ${name}`);\n }\n\n return {\n name: matches[1],\n length: matches[2] ? 1 : 0,\n isArray: Boolean(matches[2])\n };\n}\n\n/**\n * TODO - verify this is a copy of above and delete\n * import type {TextureFormat} from '@luma.gl/api';\n* Extract info about all \"active\" uniform blocks\n * (\"Active\" just means that unused (inactive) blocks may have been optimized away during linking)\n *\n function getUniformBlockBindings(gl: WebGLRenderingContext, program): Binding[] {\n if (!isWebGL2(gl)) {\n return;\n }\n const bindings: Binding[] = [];\n const count = gl.getProgramParameter(program, gl.ACTIVE_UNIFORM_BLOCKS);\n for (let blockIndex = 0; blockIndex < count; blockIndex++) {\n const vertex = gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),\n const fragment = gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),\n const visibility = (vertex) + (fragment);\n const binding: BufferBinding = {\n location: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_BINDING),\n // name: gl.getActiveUniformBlockName(program, blockIndex),\n type: 'uniform',\n visibility,\n minBindingSize: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_DATA_SIZE),\n // uniformCount: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORMS),\n // uniformIndices: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES),\n }\n bindings.push(binding);\n }\n return bindings;\n}\n\nfunction setBindings(gl2: WebGL2RenderingContext, program: WebGLProgram, bindings: Binding[][]): void {\n for (const bindGroup of bindings) {\n for (const binding of bindGroup) {\n\n }\n }\n\n // Set up indirection table\n // this.gl2.uniformBlockBinding(this.handle, blockIndex, blockBinding);\n}\n 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@@ -1,36 +1,30 @@
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1
1
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const MESSAGE_TYPES = ['warning', 'error', 'info'];
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2
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-
/**
|
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3
|
-
* Parse a WebGL-format GLSL compilation log into an array of WebGPU style message records.
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4
|
-
* This follows documented WebGL conventions for compilation logs.
|
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5
|
-
* Based on https://github.com/wwwtyro/gl-format-compiler-error (public domain)
|
|
6
|
-
*/
|
|
7
2
|
export function parseShaderCompilerLog(errLog) {
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
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12
|
-
|
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13
|
-
continue;
|
|
14
|
-
}
|
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15
|
-
const segments = line.split(':');
|
|
16
|
-
const [messageType, linePosition, lineNumber, ...rest] = segments;
|
|
17
|
-
let lineNum = parseInt(lineNumber, 10);
|
|
18
|
-
if (isNaN(lineNum)) {
|
|
19
|
-
lineNum = 0;
|
|
20
|
-
}
|
|
21
|
-
let linePos = parseInt(linePosition, 10);
|
|
22
|
-
if (isNaN(linePos)) {
|
|
23
|
-
linePos = 0;
|
|
24
|
-
}
|
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25
|
-
// Ensure supported type
|
|
26
|
-
const lowerCaseType = messageType.toLowerCase();
|
|
27
|
-
const type = (MESSAGE_TYPES.includes(lowerCaseType) ? lowerCaseType : 'info');
|
|
28
|
-
messages.push({
|
|
29
|
-
message: rest.join(':').trim(),
|
|
30
|
-
type,
|
|
31
|
-
lineNum,
|
|
32
|
-
linePos // TODO
|
|
33
|
-
});
|
|
3
|
+
const lines = errLog.split(/\r?\n/);
|
|
4
|
+
const messages = [];
|
|
5
|
+
for (const line of lines) {
|
|
6
|
+
if (line.length <= 1) {
|
|
7
|
+
continue;
|
|
34
8
|
}
|
|
35
|
-
|
|
9
|
+
const segments = line.split(':');
|
|
10
|
+
const [messageType, linePosition, lineNumber, ...rest] = segments;
|
|
11
|
+
let lineNum = parseInt(lineNumber, 10);
|
|
12
|
+
if (isNaN(lineNum)) {
|
|
13
|
+
lineNum = 0;
|
|
14
|
+
}
|
|
15
|
+
let linePos = parseInt(linePosition, 10);
|
|
16
|
+
if (isNaN(linePos)) {
|
|
17
|
+
linePos = 0;
|
|
18
|
+
}
|
|
19
|
+
const lowerCaseType = messageType.toLowerCase();
|
|
20
|
+
const type = MESSAGE_TYPES.includes(lowerCaseType) ? lowerCaseType : 'info';
|
|
21
|
+
messages.push({
|
|
22
|
+
message: rest.join(':').trim(),
|
|
23
|
+
type,
|
|
24
|
+
lineNum,
|
|
25
|
+
linePos
|
|
26
|
+
});
|
|
27
|
+
}
|
|
28
|
+
return messages;
|
|
36
29
|
}
|
|
30
|
+
//# sourceMappingURL=parse-shader-compiler-log.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"parse-shader-compiler-log.js","names":["MESSAGE_TYPES","parseShaderCompilerLog","errLog","lines","split","messages","line","length","segments","messageType","linePosition","lineNumber","rest","lineNum","parseInt","isNaN","linePos","lowerCaseType","toLowerCase","type","includes","push","message","join","trim"],"sources":["../../../src/adapter/helpers/parse-shader-compiler-log.ts"],"sourcesContent":["// luma.gl, MIT license\nimport type {CompilerMessage} from '@luma.gl/api';\n\nconst MESSAGE_TYPES = ['warning', 'error', 'info'];\n\n/**\n * Parse a WebGL-format GLSL compilation log into an array of WebGPU style message records.\n * This follows documented WebGL conventions for compilation logs.\n * Based on https://github.com/wwwtyro/gl-format-compiler-error (public domain)\n */\nexport function parseShaderCompilerLog(errLog: string) : readonly CompilerMessage[] {\n // Parse the error - note: browser and driver dependent\n const lines = errLog.split(/\\r?\\n/);\n\n const messages: CompilerMessage[] = [];\n\n for (const line of lines) {\n if (line.length <= 1) {\n continue; // eslint-disable-line no-continue\n }\n\n const segments: string[] = line.split(':');\n const [messageType, linePosition, lineNumber, ...rest] = segments;\n\n let lineNum = parseInt(lineNumber, 10);\n if (isNaN(lineNum)) {\n lineNum = 0;\n }\n\n let linePos = parseInt(linePosition, 10);\n if (isNaN(linePos)) {\n linePos = 0;\n }\n\n // Ensure supported type\n const lowerCaseType = messageType.toLowerCase();\n const type = (MESSAGE_TYPES.includes(lowerCaseType) ? lowerCaseType : 'info') as 'warning' | 'error' | 'info';\n\n messages.push({\n message: rest.join(':').trim(),\n type,\n lineNum,\n linePos // TODO\n })\n }\n\n return messages;\n}\n"],"mappings":"AAGA,MAAMA,aAAa,GAAG,CAAC,SAAS,EAAE,OAAO,EAAE,MAAM,CAAC;AAOlD,OAAO,SAASC,sBAAsBA,CAACC,MAAc,EAA+B;EAElF,MAAMC,KAAK,GAAGD,MAAM,CAACE,KAAK,CAAC,OAAO,CAAC;EAEnC,MAAMC,QAA2B,GAAG,EAAE;EAEtC,KAAK,MAAMC,IAAI,IAAIH,KAAK,EAAE;IACxB,IAAIG,IAAI,CAACC,MAAM,IAAI,CAAC,EAAE;MACpB;IACF;IAEA,MAAMC,QAAkB,GAAGF,IAAI,CAACF,KAAK,CAAC,GAAG,CAAC;IAC1C,MAAM,CAACK,WAAW,EAAEC,YAAY,EAAEC,UAAU,EAAE,GAAGC,IAAI,CAAC,GAAGJ,QAAQ;IAEjE,IAAIK,OAAO,GAAGC,QAAQ,CAACH,UAAU,EAAE,EAAE,CAAC;IACtC,IAAII,KAAK,CAACF,OAAO,CAAC,EAAE;MAClBA,OAAO,GAAG,CAAC;IACb;IAEA,IAAIG,OAAO,GAAGF,QAAQ,CAACJ,YAAY,EAAE,EAAE,CAAC;IACxC,IAAIK,KAAK,CAACC,OAAO,CAAC,EAAE;MAClBA,OAAO,GAAG,CAAC;IACb;IAGA,MAAMC,aAAa,GAAGR,WAAW,CAACS,WAAW,EAAE;IAC/C,MAAMC,IAAI,GAAInB,aAAa,CAACoB,QAAQ,CAACH,aAAa,CAAC,GAAGA,aAAa,GAAG,MAAuC;IAE7GZ,QAAQ,CAACgB,IAAI,CAAC;MACZC,OAAO,EAAEV,IAAI,CAACW,IAAI,CAAC,GAAG,CAAC,CAACC,IAAI,EAAE;MAC9BL,IAAI;MACJN,OAAO;MACPG;IACF,CAAC,CAAC;EACJ;EAEA,OAAOX,QAAQ;AACjB"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"set-uniform.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/set-uniform.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"set-uniform.d.ts","sourceRoot":"","sources":["../../../src/adapter/helpers/set-uniform.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAEpC,8DAA8D;AAE9D,wBAAgB,UAAU,CACxB,EAAE,EAAE,qBAAqB,EACzB,QAAQ,EAAE,oBAAoB,EAC9B,IAAI,EAAE,EAAE,EACR,KAAK,EAAE,MAAM,GAAG,YAAY,GAAG,UAAU,GAAG,WAAW,GACtD,IAAI,CA4EN"}
|
|
@@ -1,72 +1,85 @@
|
|
|
1
|
-
// Uniforms
|
|
2
1
|
import GL from '@luma.gl/constants';
|
|
3
|
-
/** Set a raw uniform (without type conversion and caching) */
|
|
4
|
-
/* eslint-disable max-len */
|
|
5
2
|
export function setUniform(gl, location, type, value) {
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
// prettier-ignore
|
|
9
|
-
switch (type) {
|
|
10
|
-
// WebGL1 samplers
|
|
11
|
-
case GL.SAMPLER_2D:
|
|
12
|
-
case GL.SAMPLER_CUBE:
|
|
13
|
-
// WebGL2 samplers
|
|
14
|
-
case GL.SAMPLER_3D:
|
|
15
|
-
case GL.SAMPLER_2D_SHADOW:
|
|
16
|
-
case GL.SAMPLER_2D_ARRAY:
|
|
17
|
-
case GL.SAMPLER_2D_ARRAY_SHADOW:
|
|
18
|
-
case GL.SAMPLER_CUBE_SHADOW:
|
|
19
|
-
case GL.INT_SAMPLER_2D:
|
|
20
|
-
case GL.INT_SAMPLER_3D:
|
|
21
|
-
case GL.INT_SAMPLER_CUBE:
|
|
22
|
-
case GL.INT_SAMPLER_2D_ARRAY:
|
|
23
|
-
case GL.UNSIGNED_INT_SAMPLER_2D:
|
|
24
|
-
case GL.UNSIGNED_INT_SAMPLER_3D:
|
|
25
|
-
case GL.UNSIGNED_INT_SAMPLER_CUBE:
|
|
26
|
-
case GL.UNSIGNED_INT_SAMPLER_2D_ARRAY:
|
|
27
|
-
return gl.uniform1i(location, value);
|
|
28
|
-
}
|
|
29
|
-
}
|
|
30
|
-
// @ts-expect-error
|
|
31
|
-
if (value === true) {
|
|
32
|
-
value = 1;
|
|
33
|
-
}
|
|
34
|
-
// @ts-expect-error
|
|
35
|
-
if (value === false) {
|
|
36
|
-
value = 1;
|
|
37
|
-
}
|
|
38
|
-
const arrayValue = (typeof value === 'number') ? [value] : value;
|
|
39
|
-
// prettier-ignore
|
|
3
|
+
const gl2 = gl;
|
|
4
|
+
if (typeof value === 'number') {
|
|
40
5
|
switch (type) {
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
case GL.UNSIGNED_INT_VEC4: return gl2.uniform4uiv(location, arrayValue, 4);
|
|
58
|
-
// WebGL2 - quadratic matrices
|
|
59
|
-
// false: don't transpose the matrix
|
|
60
|
-
case GL.FLOAT_MAT2: return gl.uniformMatrix2fv(location, false, arrayValue);
|
|
61
|
-
case GL.FLOAT_MAT3: return gl.uniformMatrix3fv(location, false, arrayValue);
|
|
62
|
-
case GL.FLOAT_MAT4: return gl.uniformMatrix4fv(location, false, arrayValue);
|
|
63
|
-
// WebGL2 - rectangular matrices
|
|
64
|
-
case GL.FLOAT_MAT2x3: return gl2.uniformMatrix2x3fv(location, false, arrayValue);
|
|
65
|
-
case GL.FLOAT_MAT2x4: return gl2.uniformMatrix2x4fv(location, false, arrayValue);
|
|
66
|
-
case GL.FLOAT_MAT3x2: return gl2.uniformMatrix3x2fv(location, false, arrayValue);
|
|
67
|
-
case GL.FLOAT_MAT3x4: return gl2.uniformMatrix3x4fv(location, false, arrayValue);
|
|
68
|
-
case GL.FLOAT_MAT4x2: return gl2.uniformMatrix4x2fv(location, false, arrayValue);
|
|
69
|
-
case GL.FLOAT_MAT4x3: return gl2.uniformMatrix4x3fv(location, false, arrayValue);
|
|
6
|
+
case GL.SAMPLER_2D:
|
|
7
|
+
case GL.SAMPLER_CUBE:
|
|
8
|
+
case GL.SAMPLER_3D:
|
|
9
|
+
case GL.SAMPLER_2D_SHADOW:
|
|
10
|
+
case GL.SAMPLER_2D_ARRAY:
|
|
11
|
+
case GL.SAMPLER_2D_ARRAY_SHADOW:
|
|
12
|
+
case GL.SAMPLER_CUBE_SHADOW:
|
|
13
|
+
case GL.INT_SAMPLER_2D:
|
|
14
|
+
case GL.INT_SAMPLER_3D:
|
|
15
|
+
case GL.INT_SAMPLER_CUBE:
|
|
16
|
+
case GL.INT_SAMPLER_2D_ARRAY:
|
|
17
|
+
case GL.UNSIGNED_INT_SAMPLER_2D:
|
|
18
|
+
case GL.UNSIGNED_INT_SAMPLER_3D:
|
|
19
|
+
case GL.UNSIGNED_INT_SAMPLER_CUBE:
|
|
20
|
+
case GL.UNSIGNED_INT_SAMPLER_2D_ARRAY:
|
|
21
|
+
return gl.uniform1i(location, value);
|
|
70
22
|
}
|
|
71
|
-
|
|
23
|
+
}
|
|
24
|
+
if (value === true) {
|
|
25
|
+
value = 1;
|
|
26
|
+
}
|
|
27
|
+
if (value === false) {
|
|
28
|
+
value = 1;
|
|
29
|
+
}
|
|
30
|
+
const arrayValue = typeof value === 'number' ? [value] : value;
|
|
31
|
+
switch (type) {
|
|
32
|
+
case GL.FLOAT:
|
|
33
|
+
return gl.uniform1fv(location, arrayValue);
|
|
34
|
+
case GL.FLOAT_VEC2:
|
|
35
|
+
return gl.uniform2fv(location, arrayValue);
|
|
36
|
+
case GL.FLOAT_VEC3:
|
|
37
|
+
return gl.uniform3fv(location, arrayValue);
|
|
38
|
+
case GL.FLOAT_VEC4:
|
|
39
|
+
return gl.uniform4fv(location, arrayValue);
|
|
40
|
+
case GL.INT:
|
|
41
|
+
return gl.uniform1iv(location, arrayValue);
|
|
42
|
+
case GL.INT_VEC2:
|
|
43
|
+
return gl.uniform2iv(location, arrayValue);
|
|
44
|
+
case GL.INT_VEC3:
|
|
45
|
+
return gl.uniform3iv(location, arrayValue);
|
|
46
|
+
case GL.INT_VEC4:
|
|
47
|
+
return gl.uniform4iv(location, arrayValue);
|
|
48
|
+
case GL.BOOL:
|
|
49
|
+
return gl.uniform1iv(location, arrayValue);
|
|
50
|
+
case GL.BOOL_VEC2:
|
|
51
|
+
return gl.uniform2iv(location, arrayValue);
|
|
52
|
+
case GL.BOOL_VEC3:
|
|
53
|
+
return gl.uniform3iv(location, arrayValue);
|
|
54
|
+
case GL.BOOL_VEC4:
|
|
55
|
+
return gl.uniform4iv(location, arrayValue);
|
|
56
|
+
case GL.UNSIGNED_INT:
|
|
57
|
+
return gl2.uniform1uiv(location, arrayValue, 1);
|
|
58
|
+
case GL.UNSIGNED_INT_VEC2:
|
|
59
|
+
return gl2.uniform2uiv(location, arrayValue, 2);
|
|
60
|
+
case GL.UNSIGNED_INT_VEC3:
|
|
61
|
+
return gl2.uniform3uiv(location, arrayValue, 3);
|
|
62
|
+
case GL.UNSIGNED_INT_VEC4:
|
|
63
|
+
return gl2.uniform4uiv(location, arrayValue, 4);
|
|
64
|
+
case GL.FLOAT_MAT2:
|
|
65
|
+
return gl.uniformMatrix2fv(location, false, arrayValue);
|
|
66
|
+
case GL.FLOAT_MAT3:
|
|
67
|
+
return gl.uniformMatrix3fv(location, false, arrayValue);
|
|
68
|
+
case GL.FLOAT_MAT4:
|
|
69
|
+
return gl.uniformMatrix4fv(location, false, arrayValue);
|
|
70
|
+
case GL.FLOAT_MAT2x3:
|
|
71
|
+
return gl2.uniformMatrix2x3fv(location, false, arrayValue);
|
|
72
|
+
case GL.FLOAT_MAT2x4:
|
|
73
|
+
return gl2.uniformMatrix2x4fv(location, false, arrayValue);
|
|
74
|
+
case GL.FLOAT_MAT3x2:
|
|
75
|
+
return gl2.uniformMatrix3x2fv(location, false, arrayValue);
|
|
76
|
+
case GL.FLOAT_MAT3x4:
|
|
77
|
+
return gl2.uniformMatrix3x4fv(location, false, arrayValue);
|
|
78
|
+
case GL.FLOAT_MAT4x2:
|
|
79
|
+
return gl2.uniformMatrix4x2fv(location, false, arrayValue);
|
|
80
|
+
case GL.FLOAT_MAT4x3:
|
|
81
|
+
return gl2.uniformMatrix4x3fv(location, false, arrayValue);
|
|
82
|
+
}
|
|
83
|
+
throw new Error('Illegal uniform');
|
|
72
84
|
}
|
|
85
|
+
//# sourceMappingURL=set-uniform.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"set-uniform.js","names":["GL","setUniform","gl","location","type","value","gl2","SAMPLER_2D","SAMPLER_CUBE","SAMPLER_3D","SAMPLER_2D_SHADOW","SAMPLER_2D_ARRAY","SAMPLER_2D_ARRAY_SHADOW","SAMPLER_CUBE_SHADOW","INT_SAMPLER_2D","INT_SAMPLER_3D","INT_SAMPLER_CUBE","INT_SAMPLER_2D_ARRAY","UNSIGNED_INT_SAMPLER_2D","UNSIGNED_INT_SAMPLER_3D","UNSIGNED_INT_SAMPLER_CUBE","UNSIGNED_INT_SAMPLER_2D_ARRAY","uniform1i","arrayValue","FLOAT","uniform1fv","FLOAT_VEC2","uniform2fv","FLOAT_VEC3","uniform3fv","FLOAT_VEC4","uniform4fv","INT","uniform1iv","INT_VEC2","uniform2iv","INT_VEC3","uniform3iv","INT_VEC4","uniform4iv","BOOL","BOOL_VEC2","BOOL_VEC3","BOOL_VEC4","UNSIGNED_INT","uniform1uiv","UNSIGNED_INT_VEC2","uniform2uiv","UNSIGNED_INT_VEC3","uniform3uiv","UNSIGNED_INT_VEC4","uniform4uiv","FLOAT_MAT2","uniformMatrix2fv","FLOAT_MAT3","uniformMatrix3fv","FLOAT_MAT4","uniformMatrix4fv","FLOAT_MAT2x3","uniformMatrix2x3fv","FLOAT_MAT2x4","uniformMatrix2x4fv","FLOAT_MAT3x2","uniformMatrix3x2fv","FLOAT_MAT3x4","uniformMatrix3x4fv","FLOAT_MAT4x2","uniformMatrix4x2fv","FLOAT_MAT4x3","uniformMatrix4x3fv","Error"],"sources":["../../../src/adapter/helpers/set-uniform.ts"],"sourcesContent":["/* eslint-disable */\n\n// Uniforms\nimport GL from '@luma.gl/constants';\n\n/** Set a raw uniform (without type conversion and caching) */\n/* eslint-disable max-len */\nexport function setUniform(\n gl: WebGLRenderingContext,\n location: WebGLUniformLocation,\n type: GL,\n value: number | Float32Array | Int32Array | Uint32Array\n): void {\n const gl2 = gl as WebGL2RenderingContext;\n\n if (typeof value === 'number') {\n // prettier-ignore\n switch (type) {\n // WebGL1 samplers\n case GL.SAMPLER_2D:\n case GL.SAMPLER_CUBE:\n // WebGL2 samplers\n case GL.SAMPLER_3D:\n case GL.SAMPLER_2D_SHADOW:\n case GL.SAMPLER_2D_ARRAY:\n case GL.SAMPLER_2D_ARRAY_SHADOW:\n case GL.SAMPLER_CUBE_SHADOW:\n case GL.INT_SAMPLER_2D:\n case GL.INT_SAMPLER_3D:\n case GL.INT_SAMPLER_CUBE:\n case GL.INT_SAMPLER_2D_ARRAY:\n case GL.UNSIGNED_INT_SAMPLER_2D:\n case GL.UNSIGNED_INT_SAMPLER_3D:\n case GL.UNSIGNED_INT_SAMPLER_CUBE:\n case GL.UNSIGNED_INT_SAMPLER_2D_ARRAY:\n return gl.uniform1i(location, value);\n }\n }\n\n // @ts-expect-error\n if (value === true) {\n value = 1;\n }\n // @ts-expect-error\n if (value === false) {\n value = 1;\n }\n const arrayValue = (typeof value === 'number') ? [value] : value;\n\n // prettier-ignore\n switch (type) {\n case GL.FLOAT: return gl.uniform1fv(location, arrayValue);\n case GL.FLOAT_VEC2: return gl.uniform2fv(location, arrayValue);\n case GL.FLOAT_VEC3: return gl.uniform3fv(location, arrayValue);\n case GL.FLOAT_VEC4: return gl.uniform4fv(location, arrayValue);\n\n case GL.INT: return gl.uniform1iv(location, arrayValue);\n case GL.INT_VEC2: return gl.uniform2iv(location, arrayValue);\n case GL.INT_VEC3: return gl.uniform3iv(location, arrayValue);\n case GL.INT_VEC4: return gl.uniform4iv(location, arrayValue);\n\n case GL.BOOL: return gl.uniform1iv(location, arrayValue);\n case GL.BOOL_VEC2: return gl.uniform2iv(location, arrayValue);\n case GL.BOOL_VEC3: return gl.uniform3iv(location, arrayValue);\n case GL.BOOL_VEC4: return gl.uniform4iv(location, arrayValue);\n\n // WEBGL2 - unsigned integers\n case GL.UNSIGNED_INT: return gl2.uniform1uiv(location, arrayValue, 1);\n case GL.UNSIGNED_INT_VEC2: return gl2.uniform2uiv(location, arrayValue, 2);\n case GL.UNSIGNED_INT_VEC3: return gl2.uniform3uiv(location, arrayValue, 3);\n case GL.UNSIGNED_INT_VEC4: return gl2.uniform4uiv(location, arrayValue, 4);\n\n // WebGL2 - quadratic matrices\n // false: don't transpose the matrix\n case GL.FLOAT_MAT2: return gl.uniformMatrix2fv(location, false, arrayValue);\n case GL.FLOAT_MAT3: return gl.uniformMatrix3fv(location, false, arrayValue);\n case GL.FLOAT_MAT4: return gl.uniformMatrix4fv(location, false, arrayValue);\n\n // WebGL2 - rectangular matrices\n case GL.FLOAT_MAT2x3: return gl2.uniformMatrix2x3fv(location, false, arrayValue);\n case GL.FLOAT_MAT2x4: return gl2.uniformMatrix2x4fv(location, false, arrayValue);\n case GL.FLOAT_MAT3x2: return gl2.uniformMatrix3x2fv(location, false, arrayValue);\n case GL.FLOAT_MAT3x4: return gl2.uniformMatrix3x4fv(location, false, arrayValue);\n case GL.FLOAT_MAT4x2: return gl2.uniformMatrix4x2fv(location, false, arrayValue);\n case GL.FLOAT_MAT4x3: return gl2.uniformMatrix4x3fv(location, false, arrayValue);\n }\n\n throw new Error('Illegal uniform');\n}\n"],"mappings":"AAGA,OAAOA,EAAE,MAAM,oBAAoB;AAInC,OAAO,SAASC,UAAUA,CACxBC,EAAyB,EACzBC,QAA8B,EAC9BC,IAAQ,EACRC,KAAuD,EACjD;EACN,MAAMC,GAAG,GAAGJ,EAA4B;EAExC,IAAI,OAAOG,KAAK,KAAK,QAAQ,EAAE;IAE7B,QAAQD,IAAI;MAEV,KAAKJ,EAAE,CAACO,UAAU;MAClB,KAAKP,EAAE,CAACQ,YAAY;MAEpB,KAAKR,EAAE,CAACS,UAAU;MAClB,KAAKT,EAAE,CAACU,iBAAiB;MACzB,KAAKV,EAAE,CAACW,gBAAgB;MACxB,KAAKX,EAAE,CAACY,uBAAuB;MAC/B,KAAKZ,EAAE,CAACa,mBAAmB;MAC3B,KAAKb,EAAE,CAACc,cAAc;MACtB,KAAKd,EAAE,CAACe,cAAc;MACtB,KAAKf,EAAE,CAACgB,gBAAgB;MACxB,KAAKhB,EAAE,CAACiB,oBAAoB;MAC5B,KAAKjB,EAAE,CAACkB,uBAAuB;MAC/B,KAAKlB,EAAE,CAACmB,uBAAuB;MAC/B,KAAKnB,EAAE,CAACoB,yBAAyB;MACjC,KAAKpB,EAAE,CAACqB,6BAA6B;QACnC,OAAOnB,EAAE,CAACoB,SAAS,CAACnB,QAAQ,EAAEE,KAAK,CAAC;IAAC;EAE3C;EAGA,IAAIA,KAAK,KAAK,IAAI,EAAE;IAClBA,KAAK,GAAG,CAAC;EACX;EAEA,IAAIA,KAAK,KAAK,KAAK,EAAE;IACnBA,KAAK,GAAG,CAAC;EACX;EACA,MAAMkB,UAAU,GAAI,OAAOlB,KAAK,KAAK,QAAQ,GAAI,CAACA,KAAK,CAAC,GAAGA,KAAK;EAGhE,QAAQD,IAAI;IACV,KAAKJ,EAAE,CAACwB,KAAK;MAAE,OAAOtB,EAAE,CAACuB,UAAU,CAACtB,QAAQ,EAAEoB,UAAU,CAAC;IACzD,KAAKvB,EAAE,CAAC0B,UAAU;MAAE,OAAOxB,EAAE,CAACyB,UAAU,CAACxB,QAAQ,EAAEoB,UAAU,CAAC;IAC9D,KAAKvB,EAAE,CAAC4B,UAAU;MAAE,OAAO1B,EAAE,CAAC2B,UAAU,CAAC1B,QAAQ,EAAEoB,UAAU,CAAC;IAC9D,KAAKvB,EAAE,CAAC8B,UAAU;MAAE,OAAO5B,EAAE,CAAC6B,UAAU,CAAC5B,QAAQ,EAAEoB,UAAU,CAAC;IAE9D,KAAKvB,EAAE,CAACgC,GAAG;MAAE,OAAO9B,EAAE,CAAC+B,UAAU,CAAC9B,QAAQ,EAAEoB,UAAU,CAAC;IACvD,KAAKvB,EAAE,CAACkC,QAAQ;MAAE,OAAOhC,EAAE,CAACiC,UAAU,CAAChC,QAAQ,EAAEoB,UAAU,CAAC;IAC5D,KAAKvB,EAAE,CAACoC,QAAQ;MAAE,OAAOlC,EAAE,CAACmC,UAAU,CAAClC,QAAQ,EAAEoB,UAAU,CAAC;IAC5D,KAAKvB,EAAE,CAACsC,QAAQ;MAAE,OAAOpC,EAAE,CAACqC,UAAU,CAACpC,QAAQ,EAAEoB,UAAU,CAAC;IAE5D,KAAKvB,EAAE,CAACwC,IAAI;MAAE,OAAOtC,EAAE,CAAC+B,UAAU,CAAC9B,QAAQ,EAAEoB,UAAU,CAAC;IACxD,KAAKvB,EAAE,CAACyC,SAAS;MAAE,OAAOvC,EAAE,CAACiC,UAAU,CAAChC,QAAQ,EAAEoB,UAAU,CAAC;IAC7D,KAAKvB,EAAE,CAAC0C,SAAS;MAAE,OAAOxC,EAAE,CAACmC,UAAU,CAAClC,QAAQ,EAAEoB,UAAU,CAAC;IAC7D,KAAKvB,EAAE,CAAC2C,SAAS;MAAE,OAAOzC,EAAE,CAACqC,UAAU,CAACpC,QAAQ,EAAEoB,UAAU,CAAC;IAG7D,KAAKvB,EAAE,CAAC4C,YAAY;MAAE,OAAOtC,GAAG,CAACuC,WAAW,CAAC1C,QAAQ,EAAEoB,UAAU,EAAE,CAAC,CAAC;IACrE,KAAKvB,EAAE,CAAC8C,iBAAiB;MAAE,OAAOxC,GAAG,CAACyC,WAAW,CAAC5C,QAAQ,EAAEoB,UAAU,EAAE,CAAC,CAAC;IAC1E,KAAKvB,EAAE,CAACgD,iBAAiB;MAAE,OAAO1C,GAAG,CAAC2C,WAAW,CAAC9C,QAAQ,EAAEoB,UAAU,EAAE,CAAC,CAAC;IAC1E,KAAKvB,EAAE,CAACkD,iBAAiB;MAAE,OAAO5C,GAAG,CAAC6C,WAAW,CAAChD,QAAQ,EAAEoB,UAAU,EAAE,CAAC,CAAC;IAI1E,KAAKvB,EAAE,CAACoD,UAAU;MAAE,OAAOlD,EAAE,CAACmD,gBAAgB,CAAClD,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAC3E,KAAKvB,EAAE,CAACsD,UAAU;MAAE,OAAOpD,EAAE,CAACqD,gBAAgB,CAACpD,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAC3E,KAAKvB,EAAE,CAACwD,UAAU;MAAE,OAAOtD,EAAE,CAACuD,gBAAgB,CAACtD,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAG3E,KAAKvB,EAAE,CAAC0D,YAAY;MAAE,OAAOpD,GAAG,CAACqD,kBAAkB,CAACxD,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAChF,KAAKvB,EAAE,CAAC4D,YAAY;MAAE,OAAOtD,GAAG,CAACuD,kBAAkB,CAAC1D,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAChF,KAAKvB,EAAE,CAAC8D,YAAY;MAAE,OAAOxD,GAAG,CAACyD,kBAAkB,CAAC5D,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAChF,KAAKvB,EAAE,CAACgE,YAAY;MAAE,OAAO1D,GAAG,CAAC2D,kBAAkB,CAAC9D,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAChF,KAAKvB,EAAE,CAACkE,YAAY;MAAE,OAAO5D,GAAG,CAAC6D,kBAAkB,CAAChE,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAChF,KAAKvB,EAAE,CAACoE,YAAY;MAAE,OAAO9D,GAAG,CAAC+D,kBAAkB,CAAClE,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;EAAC;EAGnF,MAAM,IAAI+C,KAAK,CAAC,iBAAiB,CAAC;AACpC"}
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import GL from '@luma.gl/constants';
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/** Check is uniform is of sampler type */
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export function isSamplerUniform(type) {
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return SAMPLER_TYPES.includes(type);
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}
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const SAMPLER_TYPES = [
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GL.SAMPLER_2D,
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GL.SAMPLER_CUBE,
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GL.SAMPLER_3D,
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GL.SAMPLER_2D_SHADOW,
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GL.SAMPLER_2D_ARRAY,
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GL.SAMPLER_2D_ARRAY_SHADOW,
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GL.SAMPLER_CUBE_SHADOW,
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GL.INT_SAMPLER_2D,
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GL.INT_SAMPLER_3D,
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GL.INT_SAMPLER_CUBE,
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GL.INT_SAMPLER_2D_ARRAY,
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GL.UNSIGNED_INT_SAMPLER_2D,
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GL.UNSIGNED_INT_SAMPLER_3D,
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GL.UNSIGNED_INT_SAMPLER_CUBE,
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GL.UNSIGNED_INT_SAMPLER_2D_ARRAY
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];
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// Composite types table
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const SAMPLER_TYPES = [GL.SAMPLER_2D, GL.SAMPLER_CUBE, GL.SAMPLER_3D, GL.SAMPLER_2D_SHADOW, GL.SAMPLER_2D_ARRAY, GL.SAMPLER_2D_ARRAY_SHADOW, GL.SAMPLER_CUBE_SHADOW, GL.INT_SAMPLER_2D, GL.INT_SAMPLER_3D, GL.INT_SAMPLER_CUBE, GL.INT_SAMPLER_2D_ARRAY, GL.UNSIGNED_INT_SAMPLER_2D, GL.UNSIGNED_INT_SAMPLER_3D, GL.UNSIGNED_INT_SAMPLER_CUBE, GL.UNSIGNED_INT_SAMPLER_2D_ARRAY];
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const COMPOSITE_GL_TYPES = {
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[GL.FLOAT]: [GL.FLOAT, 1, 'float', 'f32', 'float32'],
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[GL.FLOAT_VEC2]: [GL.FLOAT, 2, 'vec2', 'vec2<f32>', 'float32x2'],
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[GL.FLOAT_VEC3]: [GL.FLOAT, 3, 'vec3', 'vec3<f32>', 'float32x3'],
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[GL.FLOAT_VEC4]: [GL.FLOAT, 4, 'vec4', 'vec4<f32>', 'float32x4'],
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[GL.INT]: [GL.INT, 1, 'int', 'i32', 'sint32'],
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[GL.INT_VEC2]: [GL.INT, 2, 'ivec2', 'vec2<i32>', 'sint32x2'],
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[GL.INT_VEC3]: [GL.INT, 3, 'ivec3', 'vec3<i32>', 'sint32x3'],
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[GL.INT_VEC4]: [GL.INT, 4, 'ivec4', 'vec4<i32>', 'sint32x4'],
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[GL.UNSIGNED_INT]: [GL.UNSIGNED_INT, 1, 'uint', 'u32', 'uint32'],
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[GL.UNSIGNED_INT_VEC2]: [GL.UNSIGNED_INT, 2, 'uvec2', 'vec2<u32>', 'uint32x2'],
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[GL.UNSIGNED_INT_VEC3]: [GL.UNSIGNED_INT, 3, 'uvec3', 'vec3<u32>', 'uint32x3'],
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[GL.UNSIGNED_INT_VEC4]: [GL.UNSIGNED_INT, 4, 'uvec4', 'vec4<u32>', 'uint32x4'],
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[GL.BOOL]: [GL.FLOAT, 1, 'bool', 'f32', 'float32x2'],
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[GL.BOOL_VEC2]: [GL.FLOAT, 2, 'bvec2', 'vec2<f32>'],
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[GL.BOOL_VEC3]: [GL.FLOAT, 3, 'bvec3', 'vec3<f32>'],
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[GL.BOOL_VEC4]: [GL.FLOAT, 4, 'bvec4', 'vec4<f32>'],
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[GL.FLOAT_MAT2]: [GL.FLOAT, 8, 'mat2', 'mat2x2<f32>'],
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[GL.FLOAT_MAT2x3]: [GL.FLOAT, 8, 'mat2x3', 'mat2x3<f32>'],
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[GL.FLOAT_MAT2x4]: [GL.FLOAT, 8, 'mat2x4', 'mat2x4<f32>'],
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[GL.FLOAT_MAT3x2]: [GL.FLOAT, 12, 'mat3x2', 'mat3x2<f32>'],
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[GL.FLOAT_MAT3]: [GL.FLOAT, 12, 'mat3', 'mat3x3<f32>'],
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[GL.FLOAT_MAT3x4]: [GL.FLOAT, 12, 'mat3x4', 'mat3x4<f32>'],
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[GL.FLOAT_MAT4x2]: [GL.FLOAT, 16, 'mat4x2', 'mat4x2<f32>'],
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[GL.FLOAT_MAT4x3]: [GL.FLOAT, 16, 'mat4x3', 'mat4x3<f32>'],
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[GL.FLOAT_MAT4]: [GL.FLOAT, 16, 'mat4', 'mat4x4<f32>']
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};
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/** Decomposes a composite type GL.VEC3 into a basic type (GL.FLOAT) and components (3) */
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export function decodeUniformType(uniformType) {
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const typeAndSize = COMPOSITE_GL_TYPES[uniformType];
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if (!typeAndSize) {
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throw new Error('uniform');
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}
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const [glType, components,, format] = typeAndSize;
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return {
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format,
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components,
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glType
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};
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}
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export function decodeAttributeType(attributeType) {
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const typeAndSize = COMPOSITE_GL_TYPES[attributeType];
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if (!typeAndSize) {
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throw new Error('attribute');
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}
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const [glType, components,,, format] = typeAndSize;
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return {
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format,
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components,
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glType
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};
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}
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/** Decomposes a composite type GL.VEC3 into a basic type (GL.FLOAT) and components (3) */
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export function decomposeCompositeGLType(compositeGLType) {
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const typeAndSize = COMPOSITE_GL_TYPES[compositeGLType];
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if (!typeAndSize) {
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return null;
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}
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const [type, components] = typeAndSize;
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return {
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type,
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components
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};
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}
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export function getCompositeGLType(type, components) {
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switch (type) {
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case GL.BYTE:
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case GL.UNSIGNED_BYTE:
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case GL.SHORT:
|
|
73
|
+
case GL.UNSIGNED_SHORT:
|
|
74
|
+
type = GL.FLOAT;
|
|
75
|
+
break;
|
|
76
|
+
default:
|
|
77
|
+
}
|
|
78
|
+
for (const glType in COMPOSITE_GL_TYPES) {
|
|
79
|
+
const [compType, compComponents, name] = COMPOSITE_GL_TYPES[glType];
|
|
80
|
+
if (compType === type && compComponents === components) {
|
|
81
|
+
return {
|
|
82
|
+
glType: Number(glType),
|
|
83
|
+
name
|
|
84
|
+
};
|
|
92
85
|
}
|
|
93
|
-
|
|
86
|
+
}
|
|
87
|
+
return null;
|
|
94
88
|
}
|
|
89
|
+
//# sourceMappingURL=uniforms.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"uniforms.js","names":["GL","isSamplerUniform","type","SAMPLER_TYPES","includes","SAMPLER_2D","SAMPLER_CUBE","SAMPLER_3D","SAMPLER_2D_SHADOW","SAMPLER_2D_ARRAY","SAMPLER_2D_ARRAY_SHADOW","SAMPLER_CUBE_SHADOW","INT_SAMPLER_2D","INT_SAMPLER_3D","INT_SAMPLER_CUBE","INT_SAMPLER_2D_ARRAY","UNSIGNED_INT_SAMPLER_2D","UNSIGNED_INT_SAMPLER_3D","UNSIGNED_INT_SAMPLER_CUBE","UNSIGNED_INT_SAMPLER_2D_ARRAY","COMPOSITE_GL_TYPES","FLOAT","FLOAT_VEC2","FLOAT_VEC3","FLOAT_VEC4","INT","INT_VEC2","INT_VEC3","INT_VEC4","UNSIGNED_INT","UNSIGNED_INT_VEC2","UNSIGNED_INT_VEC3","UNSIGNED_INT_VEC4","BOOL","BOOL_VEC2","BOOL_VEC3","BOOL_VEC4","FLOAT_MAT2","FLOAT_MAT2x3","FLOAT_MAT2x4","FLOAT_MAT3x2","FLOAT_MAT3","FLOAT_MAT3x4","FLOAT_MAT4x2","FLOAT_MAT4x3","FLOAT_MAT4","decodeUniformType","uniformType","typeAndSize","Error","glType","components","format","decodeAttributeType","attributeType","decomposeCompositeGLType","compositeGLType","getCompositeGLType","BYTE","UNSIGNED_BYTE","SHORT","UNSIGNED_SHORT","compType","compComponents","name","Number"],"sources":["../../../src/adapter/helpers/uniforms.ts"],"sourcesContent":["import {UniformFormat, VertexFormat} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {GLUniformType, GLSamplerType, GLCompositeType, GLType} from '../../types/webgl';\n\n/** Check is uniform is of sampler type */\nexport function isSamplerUniform(type: GLUniformType): boolean {\n return SAMPLER_TYPES.includes(type as GLSamplerType);\n}\n\nconst SAMPLER_TYPES: GLSamplerType[] = [\n GL.SAMPLER_2D,\n GL.SAMPLER_CUBE,\n GL.SAMPLER_3D,\n GL.SAMPLER_2D_SHADOW,\n GL.SAMPLER_2D_ARRAY,\n GL.SAMPLER_2D_ARRAY_SHADOW,\n GL.SAMPLER_CUBE_SHADOW,\n GL.INT_SAMPLER_2D,\n GL.INT_SAMPLER_3D,\n GL.INT_SAMPLER_CUBE,\n GL.INT_SAMPLER_2D_ARRAY,\n GL.UNSIGNED_INT_SAMPLER_2D,\n GL.UNSIGNED_INT_SAMPLER_3D,\n GL.UNSIGNED_INT_SAMPLER_CUBE,\n GL.UNSIGNED_INT_SAMPLER_2D_ARRAY\n];\n\n// Composite types table\nconst COMPOSITE_GL_TYPES: Record<\n GLCompositeType,\n [GLType, number, string, UniformFormat, VertexFormat?]\n> = {\n [GL.FLOAT]: [GL.FLOAT, 1, 'float', 'f32', 'float32'],\n [GL.FLOAT_VEC2]: [GL.FLOAT, 2, 'vec2', 'vec2<f32>', 'float32x2'],\n [GL.FLOAT_VEC3]: [GL.FLOAT, 3, 'vec3', 'vec3<f32>', 'float32x3'],\n [GL.FLOAT_VEC4]: [GL.FLOAT, 4, 'vec4', 'vec4<f32>', 'float32x4'],\n\n [GL.INT]: [GL.INT, 1, 'int', 'i32', 'sint32'],\n [GL.INT_VEC2]: [GL.INT, 2, 'ivec2', 'vec2<i32>', 'sint32x2'],\n [GL.INT_VEC3]: [GL.INT, 3, 'ivec3', 'vec3<i32>', 'sint32x3'],\n [GL.INT_VEC4]: [GL.INT, 4, 'ivec4', 'vec4<i32>', 'sint32x4'],\n\n [GL.UNSIGNED_INT]: [GL.UNSIGNED_INT, 1, 'uint', 'u32', 'uint32'],\n [GL.UNSIGNED_INT_VEC2]: [GL.UNSIGNED_INT, 2, 'uvec2', 'vec2<u32>', 'uint32x2'],\n [GL.UNSIGNED_INT_VEC3]: [GL.UNSIGNED_INT, 3, 'uvec3', 'vec3<u32>', 'uint32x3'],\n [GL.UNSIGNED_INT_VEC4]: [GL.UNSIGNED_INT, 4, 'uvec4', 'vec4<u32>', 'uint32x4'],\n\n [GL.BOOL]: [GL.FLOAT, 1, 'bool', 'f32', 'float32x2'],\n [GL.BOOL_VEC2]: [GL.FLOAT, 2, 'bvec2', 'vec2<f32>'],\n [GL.BOOL_VEC3]: [GL.FLOAT, 3, 'bvec3', 'vec3<f32>'],\n [GL.BOOL_VEC4]: [GL.FLOAT, 4, 'bvec4', 'vec4<f32>'],\n\n [GL.FLOAT_MAT2]: [GL.FLOAT, 8, 'mat2', 'mat2x2<f32>'], // 4\n [GL.FLOAT_MAT2x3]: [GL.FLOAT, 8, 'mat2x3', 'mat2x3<f32>'], // 6\n [GL.FLOAT_MAT2x4]: [GL.FLOAT, 8, 'mat2x4', 'mat2x4<f32>'], // 8\n\n [GL.FLOAT_MAT3x2]: [GL.FLOAT, 12, 'mat3x2', 'mat3x2<f32>'], // 6\n [GL.FLOAT_MAT3]: [GL.FLOAT, 12, 'mat3', 'mat3x3<f32>'], // 9\n [GL.FLOAT_MAT3x4]: [GL.FLOAT, 12, 'mat3x4', 'mat3x4<f32>'], // 12\n\n [GL.FLOAT_MAT4x2]: [GL.FLOAT, 16, 'mat4x2', 'mat4x2<f32>'], // 8\n [GL.FLOAT_MAT4x3]: [GL.FLOAT, 16, 'mat4x3', 'mat4x3<f32>'], // 12\n [GL.FLOAT_MAT4]: [GL.FLOAT, 16, 'mat4', 'mat4x4<f32>'] // 16\n};\n\n/** Decomposes a composite type GL.VEC3 into a basic type (GL.FLOAT) and components (3) */\nexport function decodeUniformType(\n uniformType: GL\n): {format: UniformFormat; components: number; glType: GLType} {\n const typeAndSize = COMPOSITE_GL_TYPES[uniformType];\n if (!typeAndSize) {\n throw new Error('uniform');\n }\n const [glType, components, , format] = typeAndSize;\n return {format, components, glType};\n}\n\nexport function decodeAttributeType(attributeType: GL): {\n format: VertexFormat;\n components: number;\n glType: GLType;\n} {\n const typeAndSize = COMPOSITE_GL_TYPES[attributeType];\n if (!typeAndSize) {\n throw new Error('attribute')\n }\n const [glType, components, , , format] = typeAndSize;\n return {format, components, glType};\n}\n\n/** Decomposes a composite type GL.VEC3 into a basic type (GL.FLOAT) and components (3) */\nexport function decomposeCompositeGLType(\n compositeGLType: GLCompositeType\n): {type: GLType; components: number} | null {\n const typeAndSize = COMPOSITE_GL_TYPES[compositeGLType];\n if (!typeAndSize) {\n return null;\n }\n const [type, components] = typeAndSize;\n return {type, components};\n}\n\nexport function getCompositeGLType(type: GL, components): {glType: GLType; name: string} | null {\n switch (type) {\n case GL.BYTE:\n case GL.UNSIGNED_BYTE:\n case GL.SHORT:\n case GL.UNSIGNED_SHORT:\n type = GL.FLOAT;\n break;\n default:\n }\n\n for (const glType in COMPOSITE_GL_TYPES) {\n const [compType, compComponents, name] = COMPOSITE_GL_TYPES[glType];\n if (compType === type && compComponents === components) {\n return {glType: Number(glType), name};\n }\n }\n return null;\n}\n"],"mappings":"AACA,OAAOA,EAAE,MAAM,oBAAoB;AAInC,OAAO,SAASC,gBAAgBA,CAACC,IAAmB,EAAW;EAC7D,OAAOC,aAAa,CAACC,QAAQ,CAACF,IAAI,CAAkB;AACtD;AAEA,MAAMC,aAA8B,GAAG,CACrCH,EAAE,CAACK,UAAU,EACbL,EAAE,CAACM,YAAY,EACfN,EAAE,CAACO,UAAU,EACbP,EAAE,CAACQ,iBAAiB,EACpBR,EAAE,CAACS,gBAAgB,EACnBT,EAAE,CAACU,uBAAuB,EAC1BV,EAAE,CAACW,mBAAmB,EACtBX,EAAE,CAACY,cAAc,EACjBZ,EAAE,CAACa,cAAc,EACjBb,EAAE,CAACc,gBAAgB,EACnBd,EAAE,CAACe,oBAAoB,EACvBf,EAAE,CAACgB,uBAAuB,EAC1BhB,EAAE,CAACiB,uBAAuB,EAC1BjB,EAAE,CAACkB,yBAAyB,EAC5BlB,EAAE,CAACmB,6BAA6B,CACjC;AAGD,MAAMC,kBAGL,GAAG;EACF,CAACpB,EAAE,CAACqB,KAAK,GAAG,CAACrB,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,CAAC;EACpD,CAACrB,EAAE,CAACsB,UAAU,GAAG,CAACtB,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW,CAAC;EAChE,CAACrB,EAAE,CAACuB,UAAU,GAAG,CAACvB,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW,CAAC;EAChE,CAACrB,EAAE,CAACwB,UAAU,GAAG,CAACxB,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW,CAAC;EAEhE,CAACrB,EAAE,CAACyB,GAAG,GAAG,CAACzB,EAAE,CAACyB,GAAG,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,QAAQ,CAAC;EAC7C,CAACzB,EAAE,CAAC0B,QAAQ,GAAG,CAAC1B,EAAE,CAACyB,GAAG,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAC5D,CAACzB,EAAE,CAAC2B,QAAQ,GAAG,CAAC3B,EAAE,CAACyB,GAAG,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAC5D,CAACzB,EAAE,CAAC4B,QAAQ,GAAG,CAAC5B,EAAE,CAACyB,GAAG,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAE5D,CAACzB,EAAE,CAAC6B,YAAY,GAAG,CAAC7B,EAAE,CAAC6B,YAAY,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,CAAC;EAChE,CAAC7B,EAAE,CAAC8B,iBAAiB,GAAG,CAAC9B,EAAE,CAAC6B,YAAY,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAC9E,CAAC7B,EAAE,CAAC+B,iBAAiB,GAAG,CAAC/B,EAAE,CAAC6B,YAAY,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAC9E,CAAC7B,EAAE,CAACgC,iBAAiB,GAAG,CAAChC,EAAE,CAAC6B,YAAY,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAE9E,CAAC7B,EAAE,CAACiC,IAAI,GAAG,CAACjC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,CAAC;EACpD,CAACrB,EAAE,CAACkC,SAAS,GAAG,CAAClC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,CAAC;EACnD,CAACrB,EAAE,CAACmC,SAAS,GAAG,CAACnC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,CAAC;EACnD,CAACrB,EAAE,CAACoC,SAAS,GAAG,CAACpC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,CAAC;EAEnD,CAACrB,EAAE,CAACqC,UAAU,GAAG,CAACrC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,aAAa,CAAC;EACrD,CAACrB,EAAE,CAACsC,YAAY,GAAG,CAACtC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,QAAQ,EAAE,aAAa,CAAC;EACzD,CAACrB,EAAE,CAACuC,YAAY,GAAG,CAACvC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,QAAQ,EAAE,aAAa,CAAC;EAEzD,CAACrB,EAAE,CAACwC,YAAY,GAAG,CAACxC,EAAE,CAACqB,KAAK,EAAE,EAAE,EAAE,QAAQ,EAAE,aAAa,CAAC;EAC1D,CAACrB,EAAE,CAACyC,UAAU,GAAG,CAACzC,EAAE,CAACqB,KAAK,EAAE,EAAE,EAAE,MAAM,EAAE,aAAa,CAAC;EACtD,CAACrB,EAAE,CAAC0C,YAAY,GAAG,CAAC1C,EAAE,CAACqB,KAAK,EAAE,EAAE,EAAE,QAAQ,EAAE,aAAa,CAAC;EAE1D,CAACrB,EAAE,CAAC2C,YAAY,GAAG,CAAC3C,EAAE,CAACqB,KAAK,EAAE,EAAE,EAAE,QAAQ,EAAE,aAAa,CAAC;EAC1D,CAACrB,EAAE,CAAC4C,YAAY,GAAG,CAAC5C,EAAE,CAACqB,KAAK,EAAE,EAAE,EAAE,QAAQ,EAAE,aAAa,CAAC;EAC1D,CAACrB,EAAE,CAAC6C,UAAU,GAAG,CAAC7C,EAAE,CAACqB,KAAK,EAAE,EAAE,EAAE,MAAM,EAAE,aAAa;AACvD,CAAC;AAGD,OAAO,SAASyB,iBAAiBA,CAC/BC,WAAe,EAC8C;EAC7D,MAAMC,WAAW,GAAG5B,kBAAkB,CAAC2B,WAAW,CAAC;EACnD,IAAI,CAACC,WAAW,EAAE;IAChB,MAAM,IAAIC,KAAK,CAAC,SAAS,CAAC;EAC5B;EACA,MAAM,CAACC,MAAM,EAAEC,UAAU,GAAIC,MAAM,CAAC,GAAGJ,WAAW;EAClD,OAAO;IAACI,MAAM;IAAED,UAAU;IAAED;EAAM,CAAC;AACrC;AAEA,OAAO,SAASG,mBAAmBA,CAACC,aAAiB,EAInD;EACA,MAAMN,WAAW,GAAG5B,kBAAkB,CAACkC,aAAa,CAAC;EACrD,IAAI,CAACN,WAAW,EAAE;IAChB,MAAM,IAAIC,KAAK,CAAC,WAAW,CAAC;EAC9B;EACA,MAAM,CAACC,MAAM,EAAEC,UAAU,IAAMC,MAAM,CAAC,GAAGJ,WAAW;EACpD,OAAO;IAACI,MAAM;IAAED,UAAU;IAAED;EAAM,CAAC;AACrC;AAGA,OAAO,SAASK,wBAAwBA,CACtCC,eAAgC,EACW;EAC3C,MAAMR,WAAW,GAAG5B,kBAAkB,CAACoC,eAAe,CAAC;EACvD,IAAI,CAACR,WAAW,EAAE;IAChB,OAAO,IAAI;EACb;EACA,MAAM,CAAC9C,IAAI,EAAEiD,UAAU,CAAC,GAAGH,WAAW;EACtC,OAAO;IAAC9C,IAAI;IAAEiD;EAAU,CAAC;AAC3B;AAEA,OAAO,SAASM,kBAAkBA,CAACvD,IAAQ,EAAEiD,UAAU,EAAyC;EAC9F,QAAQjD,IAAI;IACV,KAAKF,EAAE,CAAC0D,IAAI;IACZ,KAAK1D,EAAE,CAAC2D,aAAa;IACrB,KAAK3D,EAAE,CAAC4D,KAAK;IACb,KAAK5D,EAAE,CAAC6D,cAAc;MACpB3D,IAAI,GAAGF,EAAE,CAACqB,KAAK;MACf;IACF;EAAQ;EAGV,KAAK,MAAM6B,MAAM,IAAI9B,kBAAkB,EAAE;IACvC,MAAM,CAAC0C,QAAQ,EAAEC,cAAc,EAAEC,IAAI,CAAC,GAAG5C,kBAAkB,CAAC8B,MAAM,CAAC;IACnE,IAAIY,QAAQ,KAAK5D,IAAI,IAAI6D,cAAc,KAAKZ,UAAU,EAAE;MACtD,OAAO;QAACD,MAAM,EAAEe,MAAM,CAACf,MAAM,CAAC;QAAEc;MAAI,CAAC;IACvC;EACF;EACA,OAAO,IAAI;AACb"}
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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+
{"version":3,"file":"constants-to-keys.js","names":["assert","getKeyValue","gl","name","number","Number","isNaN","replace","value","undefined","concat","getKey","key","String","getKeyType"],"sources":["../../../src/adapter/objects/constants-to-keys.ts"],"sourcesContent":["import {assert} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\n// Resolve a WebGL enumeration name (returns itself if already a number)\nexport function getKeyValue(gl: WebGLRenderingContext, name: string | GL): GL {\n // If not a string, return (assume number)\n if (typeof name !== 'string') {\n return name;\n }\n\n // If string converts to number, return number\n const number = Number(name);\n if (!isNaN(number)) {\n return number;\n }\n\n // Look up string, after removing any 'GL.' or 'gl.' prefix\n name = name.replace(/^.*\\./, '');\n // @ts-ignore expect-error depends on settings\n const value = gl[name];\n assert(value !== undefined, `Accessing undefined constant GL.${name}`);\n return value;\n}\n\nexport function getKey(gl: WebGLRenderingContext, value: any): string {\n // @ts-ignore expect-error depends on settings \n gl = gl.gl || gl;\n value = Number(value);\n for (const key in gl) {\n // @ts-ignore expect-error depends on settings\n if (gl[key] === value) {\n return `GL.${key}`;\n }\n }\n return String(value);\n}\n\nexport function getKeyType(gl: WebGLRenderingContext, value: any): string {\n assert(value !== undefined, 'undefined key');\n value = Number(value);\n for (const key in gl) {\n // @ts-ignore expect-error depends on settings\n if (gl[key] === value) {\n return `GL.${key}`;\n }\n }\n return String(value);\n}\n"],"mappings":"AAAA,SAAQA,MAAM,QAAO,cAAc;AAInC,OAAO,SAASC,WAAWA,CAACC,EAAyB,EAAEC,IAAiB,EAAM;EAE5E,IAAI,OAAOA,IAAI,KAAK,QAAQ,EAAE;IAC5B,OAAOA,IAAI;EACb;EAGA,MAAMC,MAAM,GAAGC,MAAM,CAACF,IAAI,CAAC;EAC3B,IAAI,CAACG,KAAK,CAACF,MAAM,CAAC,EAAE;IAClB,OAAOA,MAAM;EACf;EAGAD,IAAI,GAAGA,IAAI,CAACI,OAAO,CAAC,OAAO,EAAE,EAAE,CAAC;EAEhC,MAAMC,KAAK,GAAGN,EAAE,CAACC,IAAI,CAAC;EACtBH,MAAM,CAACQ,KAAK,KAAKC,SAAS,qCAAAC,MAAA,CAAqCP,IAAI,EAAG;EACtE,OAAOK,KAAK;AACd;AAEA,OAAO,SAASG,MAAMA,CAACT,EAAyB,EAAEM,KAAU,EAAU;EAEpEN,EAAE,GAAGA,EAAE,CAACA,EAAE,IAAIA,EAAE;EAChBM,KAAK,GAAGH,MAAM,CAACG,KAAK,CAAC;EACrB,KAAK,MAAMI,GAAG,IAAIV,EAAE,EAAE;IAEpB,IAAIA,EAAE,CAACU,GAAG,CAAC,KAAKJ,KAAK,EAAE;MACrB,aAAAE,MAAA,CAAaE,GAAG;IAClB;EACF;EACA,OAAOC,MAAM,CAACL,KAAK,CAAC;AACtB;AAEA,OAAO,SAASM,UAAUA,CAACZ,EAAyB,EAAEM,KAAU,EAAU;EACxER,MAAM,CAACQ,KAAK,KAAKC,SAAS,EAAE,eAAe,CAAC;EAC5CD,KAAK,GAAGH,MAAM,CAACG,KAAK,CAAC;EACrB,KAAK,MAAMI,GAAG,IAAIV,EAAE,EAAE;IAEpB,IAAIA,EAAE,CAACU,GAAG,CAAC,KAAKJ,KAAK,EAAE;MACrB,aAAAE,MAAA,CAAaE,GAAG;IAClB;EACF;EACA,OAAOC,MAAM,CAACL,KAAK,CAAC;AACtB"}
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@@ -1,7 +1,7 @@
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1
1
|
import { ResourceProps } from '@luma.gl/api';
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2
2
|
import WebGLDevice from '../webgl-device';
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3
3
|
import WebGLResource from './webgl-resource';
|
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4
|
-
export type RenderbufferProps = ResourceProps & {
|
|
4
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+
export declare type RenderbufferProps = ResourceProps & {
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5
5
|
format: number;
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6
6
|
width?: number;
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7
7
|
height?: number;
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@@ -1 +1 @@
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|
1
|
-
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|
|
1
|
+
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