@luma.gl/webgl 9.0.0-alpha.16 → 9.0.0-alpha.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/device-parameters.js +117 -200
- package/dist/adapter/converters/device-parameters.js.map +1 -0
- package/dist/adapter/converters/renderbuffer-formats.d.ts +1 -1
- package/dist/adapter/converters/renderbuffer-formats.d.ts.map +1 -1
- package/dist/adapter/converters/renderbuffer-formats.js +172 -62
- package/dist/adapter/converters/renderbuffer-formats.js.map +1 -0
- package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/sampler-parameters.js +151 -149
- package/dist/adapter/converters/sampler-parameters.js.map +1 -0
- package/dist/adapter/converters/texture-formats.d.ts +2 -2
- package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
- package/dist/adapter/converters/texture-formats.js +847 -438
- package/dist/adapter/converters/texture-formats.js.map +1 -0
- package/dist/adapter/converters/vertex-formats.js +24 -15
- package/dist/adapter/converters/vertex-formats.js.map +1 -0
- package/dist/adapter/device-helpers/device-features.js +84 -120
- package/dist/adapter/device-helpers/device-features.js.map +1 -0
- package/dist/adapter/device-helpers/device-limits.d.ts +1 -1
- package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
- package/dist/adapter/device-helpers/device-limits.js +83 -88
- package/dist/adapter/device-helpers/device-limits.js.map +1 -0
- package/dist/adapter/device-helpers/get-device-info.js +37 -42
- package/dist/adapter/device-helpers/get-device-info.js.map +1 -0
- package/dist/adapter/device-helpers/is-old-ie.js +8 -10
- package/dist/adapter/device-helpers/is-old-ie.js.map +1 -0
- package/dist/adapter/helpers/attribute-utils.js +57 -50
- package/dist/adapter/helpers/attribute-utils.js.map +1 -0
- package/dist/adapter/helpers/get-shader-info.d.ts +1 -1
- package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -1
- package/dist/adapter/helpers/get-shader-info.js +19 -21
- package/dist/adapter/helpers/get-shader-info.js.map +1 -0
- package/dist/adapter/helpers/get-shader-layout.js +251 -310
- package/dist/adapter/helpers/get-shader-layout.js.map +1 -0
- package/dist/adapter/helpers/parse-shader-compiler-log.js +26 -32
- package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -0
- package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
- package/dist/adapter/helpers/set-uniform.js +80 -67
- package/dist/adapter/helpers/set-uniform.js.map +1 -0
- package/dist/adapter/helpers/uniforms.js +75 -80
- package/dist/adapter/helpers/uniforms.js.map +1 -0
- package/dist/adapter/objects/constants-to-keys.js +26 -33
- package/dist/adapter/objects/constants-to-keys.js.map +1 -0
- package/dist/adapter/objects/webgl-renderbuffer.d.ts +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.js +70 -67
- package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -0
- package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-resource.js +158 -213
- package/dist/adapter/objects/webgl-resource.js.map +1 -0
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.js +66 -74
- package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -0
- package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-buffer.js +118 -150
- package/dist/adapter/resources/webgl-buffer.js.map +1 -0
- package/dist/adapter/resources/webgl-command-buffer.d.ts +5 -5
- package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-command-buffer.js +41 -40
- package/dist/adapter/resources/webgl-command-buffer.js.map +1 -0
- package/dist/adapter/resources/webgl-command-encoder.js +37 -26
- package/dist/adapter/resources/webgl-command-encoder.js.map +1 -0
- package/dist/adapter/resources/webgl-external-texture.js +1 -91
- package/dist/adapter/resources/webgl-external-texture.js.map +1 -0
- package/dist/adapter/resources/webgl-framebuffer.d.ts +2 -2
- package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.js +198 -231
- package/dist/adapter/resources/webgl-framebuffer.js.map +1 -0
- package/dist/adapter/resources/webgl-render-pass.js +11 -8
- package/dist/adapter/resources/webgl-render-pass.js.map +1 -0
- package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.js +289 -316
- package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -0
- package/dist/adapter/resources/webgl-sampler.js +35 -42
- package/dist/adapter/resources/webgl-sampler.js.map +1 -0
- package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-shader.js +53 -57
- package/dist/adapter/resources/webgl-shader.js.map +1 -0
- package/dist/adapter/resources/webgl-texture.d.ts +4 -4
- package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-texture.js +697 -661
- package/dist/adapter/resources/webgl-texture.js.map +1 -0
- package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
- package/dist/adapter/webgl-canvas-context.js +35 -55
- package/dist/adapter/webgl-canvas-context.js.map +1 -0
- package/dist/adapter/webgl-device.d.ts +5 -0
- package/dist/adapter/webgl-device.d.ts.map +1 -1
- package/dist/adapter/webgl-device.js +270 -287
- package/dist/adapter/webgl-device.js.map +1 -0
- package/dist/classic/accessor.js +103 -120
- package/dist/classic/accessor.js.map +1 -0
- package/dist/classic/buffer.d.ts +1 -1
- package/dist/classic/buffer.d.ts.map +1 -1
- package/dist/classic/buffer.js +300 -325
- package/dist/classic/buffer.js.map +1 -0
- package/dist/classic/typed-array-utils.d.ts +1 -1
- package/dist/classic/typed-array-utils.d.ts.map +1 -1
- package/dist/classic/typed-array-utils.js +81 -91
- package/dist/classic/typed-array-utils.js.map +1 -0
- package/dist/context/context/create-browser-context.d.ts +3 -1
- package/dist/context/context/create-browser-context.d.ts.map +1 -1
- package/dist/context/context/create-browser-context.js +49 -66
- package/dist/context/context/create-browser-context.js.map +1 -0
- package/dist/context/context/create-headless-context.d.ts +1 -1
- package/dist/context/context/create-headless-context.d.ts.map +1 -1
- package/dist/context/context/create-headless-context.js +30 -24
- package/dist/context/context/create-headless-context.js.map +1 -0
- package/dist/context/context/webgl-checks.js +17 -25
- package/dist/context/context/webgl-checks.js.map +1 -0
- package/dist/context/debug/spector.d.ts +3 -1
- package/dist/context/debug/spector.d.ts.map +1 -1
- package/dist/context/debug/spector.js +50 -53
- package/dist/context/debug/spector.js.map +1 -0
- package/dist/context/debug/webgl-developer-tools.d.ts +1 -1
- package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
- package/dist/context/debug/webgl-developer-tools.js +76 -107
- package/dist/context/debug/webgl-developer-tools.js.map +1 -0
- package/dist/context/parameters/unified-parameter-api.js +46 -93
- package/dist/context/parameters/unified-parameter-api.js.map +1 -0
- package/dist/context/parameters/webgl-parameter-tables.d.ts +1 -1
- package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.js +404 -462
- package/dist/context/parameters/webgl-parameter-tables.js.map +1 -0
- package/dist/context/polyfill/context-data.js +10 -16
- package/dist/context/polyfill/context-data.js.map +1 -0
- package/dist/context/polyfill/get-parameter-polyfill.js +71 -91
- package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -0
- package/dist/context/polyfill/polyfill-context.js +73 -75
- package/dist/context/polyfill/polyfill-context.js.map +1 -0
- package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
- package/dist/context/polyfill/polyfill-table.js +116 -133
- package/dist/context/polyfill/polyfill-table.js.map +1 -0
- package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
- package/dist/context/polyfill/polyfill-vertex-array-object.js +227 -255
- package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -0
- package/dist/context/state-tracker/deep-array-equal.js +14 -16
- package/dist/context/state-tracker/deep-array-equal.js.map +1 -0
- package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
- package/dist/context/state-tracker/track-context-state.js +127 -183
- package/dist/context/state-tracker/track-context-state.js.map +1 -0
- package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
- package/dist/context/state-tracker/with-parameters.js +29 -43
- package/dist/context/state-tracker/with-parameters.js.map +1 -0
- package/dist/dist.dev.js +9205 -0
- package/dist/index.cjs +5948 -0
- package/dist/index.d.ts +0 -2
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +25 -41
- package/dist/index.js.map +1 -0
- package/dist/types/webgl.d.ts +16 -16
- package/dist/types/webgl.d.ts.map +1 -1
- package/dist/types/webgl.js +1 -0
- package/dist/types/webgl.js.map +1 -0
- package/dist/types.d.ts +1 -1
- package/dist/types.d.ts.map +1 -1
- package/dist/types.js +1 -0
- package/dist/types.js.map +1 -0
- package/dist.min.js +36 -0
- package/package.json +18 -9
- package/src/adapter/converters/device-parameters.ts +5 -2
- package/src/adapter/converters/sampler-parameters.ts +4 -2
- package/src/adapter/converters/texture-formats.ts +3 -1
- package/src/adapter/device-helpers/get-device-info.ts +8 -8
- package/src/adapter/helpers/get-shader-info.ts +1 -1
- package/src/adapter/helpers/get-shader-layout.ts +4 -4
- package/src/adapter/helpers/parse-shader-compiler-log.ts +1 -1
- package/src/adapter/helpers/set-uniform.ts +2 -0
- package/src/adapter/objects/webgl-renderbuffer.ts +1 -1
- package/src/adapter/objects/webgl-resource.ts +1 -1
- package/src/adapter/objects/webgl-vertex-array-object.ts +1 -1
- package/src/adapter/resources/webgl-buffer.ts +6 -6
- package/src/adapter/resources/webgl-command-encoder.ts +1 -1
- package/src/adapter/resources/webgl-framebuffer.ts +3 -4
- package/src/adapter/resources/webgl-render-pipeline.ts +19 -20
- package/src/adapter/resources/webgl-shader.ts +1 -1
- package/src/adapter/resources/webgl-texture.ts +8 -9
- package/src/adapter/webgl-canvas-context.ts +2 -2
- package/src/adapter/webgl-device.ts +12 -2
- package/src/classic/accessor.ts +1 -1
- package/src/classic/buffer.ts +3 -3
- package/src/classic/typed-array-utils.ts +1 -1
- package/src/context/context/create-browser-context.ts +4 -2
- package/src/context/context/create-headless-context.ts +2 -2
- package/src/context/debug/spector.ts +5 -4
- package/src/context/debug/webgl-developer-tools.ts +1 -0
- package/src/context/polyfill/polyfill-table.ts +1 -0
- package/src/context/polyfill/polyfill-vertex-array-object.ts +2 -0
- package/src/context/state-tracker/track-context-state.ts +6 -5
- package/src/context/state-tracker/with-parameters.ts +1 -1
- package/src/index.ts +1 -5
- package/src/types/webgl.ts +2 -0
- package/dist/bundle.d.ts +0 -2
- package/dist/bundle.d.ts.map +0 -1
- package/dist/bundle.js +0 -4
- package/dist/dist.min.js +0 -1
- package/dist/es5/adapter/converters/device-parameters.js +0 -139
- package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
- package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -151
- package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
- package/dist/es5/adapter/converters/sampler-parameters.js +0 -182
- package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
- package/dist/es5/adapter/converters/texture-formats.js +0 -950
- package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
- package/dist/es5/adapter/converters/vertex-formats.js +0 -36
- package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
- package/dist/es5/adapter/device-helpers/device-features.js +0 -121
- package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
- package/dist/es5/adapter/device-helpers/device-limits.js +0 -54
- package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
- package/dist/es5/adapter/device-helpers/get-device-info.js +0 -49
- package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
- package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -15
- package/dist/es5/adapter/device-helpers/is-old-ie.js.map +0 -1
- package/dist/es5/adapter/helpers/attribute-utils.js +0 -69
- package/dist/es5/adapter/helpers/attribute-utils.js.map +0 -1
- package/dist/es5/adapter/helpers/get-shader-info.js +0 -31
- package/dist/es5/adapter/helpers/get-shader-info.js.map +0 -1
- package/dist/es5/adapter/helpers/get-shader-layout.js +0 -311
- package/dist/es5/adapter/helpers/get-shader-layout.js.map +0 -1
- package/dist/es5/adapter/helpers/parse-shader-compiler-log.js +0 -54
- package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
- package/dist/es5/adapter/helpers/set-uniform.js +0 -92
- package/dist/es5/adapter/helpers/set-uniform.js.map +0 -1
- package/dist/es5/adapter/helpers/uniforms.js +0 -88
- package/dist/es5/adapter/helpers/uniforms.js.map +0 -1
- package/dist/es5/adapter/objects/constants-to-keys.js +0 -43
- package/dist/es5/adapter/objects/constants-to-keys.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-renderbuffer.js +0 -122
- package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-resource.js +0 -233
- package/dist/es5/adapter/objects/webgl-resource.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js +0 -109
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-buffer.js +0 -196
- package/dist/es5/adapter/resources/webgl-buffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-command-buffer.js +0 -70
- package/dist/es5/adapter/resources/webgl-command-buffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-command-encoder.js +0 -80
- package/dist/es5/adapter/resources/webgl-command-encoder.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-external-texture.js +0 -2
- package/dist/es5/adapter/resources/webgl-external-texture.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-framebuffer.js +0 -275
- package/dist/es5/adapter/resources/webgl-framebuffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-render-pass.js +0 -45
- package/dist/es5/adapter/resources/webgl-render-pass.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-render-pipeline.js +0 -385
- package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-sampler.js +0 -75
- package/dist/es5/adapter/resources/webgl-sampler.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-shader.js +0 -111
- package/dist/es5/adapter/resources/webgl-shader.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-texture.js +0 -826
- package/dist/es5/adapter/resources/webgl-texture.js.map +0 -1
- package/dist/es5/adapter/webgl-canvas-context.js +0 -72
- package/dist/es5/adapter/webgl-canvas-context.js.map +0 -1
- package/dist/es5/adapter/webgl-device.js +0 -387
- package/dist/es5/adapter/webgl-device.js.map +0 -1
- package/dist/es5/bundle.js +0 -6
- package/dist/es5/bundle.js.map +0 -1
- package/dist/es5/classic/accessor.js +0 -151
- package/dist/es5/classic/accessor.js.map +0 -1
- package/dist/es5/classic/buffer.js +0 -398
- package/dist/es5/classic/buffer.js.map +0 -1
- package/dist/es5/classic/typed-array-utils.js +0 -99
- package/dist/es5/classic/typed-array-utils.js.map +0 -1
- package/dist/es5/context/context/create-browser-context.js +0 -66
- package/dist/es5/context/context/create-browser-context.js.map +0 -1
- package/dist/es5/context/context/create-headless-context.js +0 -47
- package/dist/es5/context/context/create-headless-context.js.map +0 -1
- package/dist/es5/context/context/webgl-checks.js +0 -44
- package/dist/es5/context/context/webgl-checks.js.map +0 -1
- package/dist/es5/context/debug/spector.js +0 -99
- package/dist/es5/context/debug/spector.js.map +0 -1
- package/dist/es5/context/debug/webgl-developer-tools.js +0 -146
- package/dist/es5/context/debug/webgl-developer-tools.js.map +0 -1
- package/dist/es5/context/parameters/unified-parameter-api.js +0 -76
- package/dist/es5/context/parameters/unified-parameter-api.js.map +0 -1
- package/dist/es5/context/parameters/webgl-parameter-tables.js +0 -346
- package/dist/es5/context/parameters/webgl-parameter-tables.js.map +0 -1
- package/dist/es5/context/polyfill/context-data.js +0 -18
- package/dist/es5/context/polyfill/context-data.js.map +0 -1
- package/dist/es5/context/polyfill/get-parameter-polyfill.js +0 -69
- package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +0 -1
- package/dist/es5/context/polyfill/polyfill-context.js +0 -109
- package/dist/es5/context/polyfill/polyfill-context.js.map +0 -1
- package/dist/es5/context/polyfill/polyfill-table.js +0 -143
- package/dist/es5/context/polyfill/polyfill-table.js.map +0 -1
- package/dist/es5/context/polyfill/polyfill-vertex-array-object.js +0 -271
- package/dist/es5/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
- package/dist/es5/context/state-tracker/deep-array-equal.js +0 -23
- package/dist/es5/context/state-tracker/deep-array-equal.js.map +0 -1
- package/dist/es5/context/state-tracker/track-context-state.js +0 -167
- package/dist/es5/context/state-tracker/track-context-state.js.map +0 -1
- package/dist/es5/context/state-tracker/with-parameters.js +0 -40
- package/dist/es5/context/state-tracker/with-parameters.js.map +0 -1
- package/dist/es5/index.js +0 -249
- package/dist/es5/index.js.map +0 -1
- package/dist/es5/init.js +0 -7
- package/dist/es5/init.js.map +0 -1
- package/dist/es5/types/webgl.js +0 -5
- package/dist/es5/types/webgl.js.map +0 -1
- package/dist/es5/types.js +0 -2
- package/dist/es5/types.js.map +0 -1
- package/dist/esm/adapter/converters/device-parameters.js +0 -137
- package/dist/esm/adapter/converters/device-parameters.js.map +0 -1
- package/dist/esm/adapter/converters/renderbuffer-formats.js +0 -181
- package/dist/esm/adapter/converters/renderbuffer-formats.js.map +0 -1
- package/dist/esm/adapter/converters/sampler-parameters.js +0 -172
- package/dist/esm/adapter/converters/sampler-parameters.js.map +0 -1
- package/dist/esm/adapter/converters/texture-formats.js +0 -901
- package/dist/esm/adapter/converters/texture-formats.js.map +0 -1
- package/dist/esm/adapter/converters/vertex-formats.js +0 -29
- package/dist/esm/adapter/converters/vertex-formats.js.map +0 -1
- package/dist/esm/adapter/device-helpers/device-features.js +0 -95
- package/dist/esm/adapter/device-helpers/device-features.js.map +0 -1
- package/dist/esm/adapter/device-helpers/device-limits.js +0 -88
- package/dist/esm/adapter/device-helpers/device-limits.js.map +0 -1
- package/dist/esm/adapter/device-helpers/get-device-info.js +0 -42
- package/dist/esm/adapter/device-helpers/get-device-info.js.map +0 -1
- package/dist/esm/adapter/device-helpers/is-old-ie.js +0 -9
- package/dist/esm/adapter/device-helpers/is-old-ie.js.map +0 -1
- package/dist/esm/adapter/helpers/attribute-utils.js +0 -64
- package/dist/esm/adapter/helpers/attribute-utils.js.map +0 -1
- package/dist/esm/adapter/helpers/get-shader-info.js +0 -25
- package/dist/esm/adapter/helpers/get-shader-info.js.map +0 -1
- package/dist/esm/adapter/helpers/get-shader-layout.js +0 -282
- package/dist/esm/adapter/helpers/get-shader-layout.js.map +0 -1
- package/dist/esm/adapter/helpers/parse-shader-compiler-log.js +0 -30
- package/dist/esm/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
- package/dist/esm/adapter/helpers/set-uniform.js +0 -85
- package/dist/esm/adapter/helpers/set-uniform.js.map +0 -1
- package/dist/esm/adapter/helpers/uniforms.js +0 -89
- package/dist/esm/adapter/helpers/uniforms.js.map +0 -1
- package/dist/esm/adapter/objects/constants-to-keys.js +0 -35
- package/dist/esm/adapter/objects/constants-to-keys.js.map +0 -1
- package/dist/esm/adapter/objects/webgl-renderbuffer.js +0 -78
- package/dist/esm/adapter/objects/webgl-renderbuffer.js.map +0 -1
- package/dist/esm/adapter/objects/webgl-resource.js +0 -163
- package/dist/esm/adapter/objects/webgl-resource.js.map +0 -1
- package/dist/esm/adapter/objects/webgl-vertex-array-object.js +0 -74
- package/dist/esm/adapter/objects/webgl-vertex-array-object.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-buffer.js +0 -134
- package/dist/esm/adapter/resources/webgl-buffer.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-command-buffer.js +0 -50
- package/dist/esm/adapter/resources/webgl-command-buffer.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-command-encoder.js +0 -41
- package/dist/esm/adapter/resources/webgl-command-encoder.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-external-texture.js +0 -2
- package/dist/esm/adapter/resources/webgl-external-texture.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-framebuffer.js +0 -207
- package/dist/esm/adapter/resources/webgl-framebuffer.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-render-pass.js +0 -14
- package/dist/esm/adapter/resources/webgl-render-pass.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-render-pipeline.js +0 -311
- package/dist/esm/adapter/resources/webgl-render-pipeline.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-sampler.js +0 -42
- package/dist/esm/adapter/resources/webgl-sampler.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-shader.js +0 -62
- package/dist/esm/adapter/resources/webgl-shader.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-texture.js +0 -714
- package/dist/esm/adapter/resources/webgl-texture.js.map +0 -1
- package/dist/esm/adapter/webgl-canvas-context.js +0 -41
- package/dist/esm/adapter/webgl-canvas-context.js.map +0 -1
- package/dist/esm/adapter/webgl-device.js +0 -276
- package/dist/esm/adapter/webgl-device.js.map +0 -1
- package/dist/esm/bundle.js +0 -4
- package/dist/esm/bundle.js.map +0 -1
- package/dist/esm/classic/accessor.js +0 -120
- package/dist/esm/classic/accessor.js.map +0 -1
- package/dist/esm/classic/buffer.js +0 -327
- package/dist/esm/classic/buffer.js.map +0 -1
- package/dist/esm/classic/typed-array-utils.js +0 -92
- package/dist/esm/classic/typed-array-utils.js.map +0 -1
- package/dist/esm/context/context/create-browser-context.js +0 -53
- package/dist/esm/context/context/create-browser-context.js.map +0 -1
- package/dist/esm/context/context/create-headless-context.js +0 -39
- package/dist/esm/context/context/create-headless-context.js.map +0 -1
- package/dist/esm/context/context/webgl-checks.js +0 -31
- package/dist/esm/context/context/webgl-checks.js.map +0 -1
- package/dist/esm/context/debug/spector.js +0 -64
- package/dist/esm/context/debug/spector.js.map +0 -1
- package/dist/esm/context/debug/webgl-developer-tools.js +0 -97
- package/dist/esm/context/debug/webgl-developer-tools.js.map +0 -1
- package/dist/esm/context/parameters/unified-parameter-api.js +0 -55
- package/dist/esm/context/parameters/unified-parameter-api.js.map +0 -1
- package/dist/esm/context/parameters/webgl-parameter-tables.js +0 -427
- package/dist/esm/context/parameters/webgl-parameter-tables.js.map +0 -1
- package/dist/esm/context/polyfill/context-data.js +0 -12
- package/dist/esm/context/polyfill/context-data.js.map +0 -1
- package/dist/esm/context/polyfill/get-parameter-polyfill.js +0 -86
- package/dist/esm/context/polyfill/get-parameter-polyfill.js.map +0 -1
- package/dist/esm/context/polyfill/polyfill-context.js +0 -84
- package/dist/esm/context/polyfill/polyfill-context.js.map +0 -1
- package/dist/esm/context/polyfill/polyfill-table.js +0 -138
- package/dist/esm/context/polyfill/polyfill-table.js.map +0 -1
- package/dist/esm/context/polyfill/polyfill-vertex-array-object.js +0 -265
- package/dist/esm/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
- package/dist/esm/context/state-tracker/deep-array-equal.js +0 -17
- package/dist/esm/context/state-tracker/deep-array-equal.js.map +0 -1
- package/dist/esm/context/state-tracker/track-context-state.js +0 -148
- package/dist/esm/context/state-tracker/track-context-state.js.map +0 -1
- package/dist/esm/context/state-tracker/with-parameters.js +0 -34
- package/dist/esm/context/state-tracker/with-parameters.js.map +0 -1
- package/dist/esm/index.js +0 -27
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/init.js +0 -4
- package/dist/esm/init.js.map +0 -1
- package/dist/esm/types/webgl.js +0 -2
- package/dist/esm/types/webgl.js.map +0 -1
- package/dist/esm/types.js +0 -2
- package/dist/esm/types.js.map +0 -1
- package/dist/init.d.ts +0 -2
- package/dist/init.d.ts.map +0 -1
- package/dist/init.js +0 -3
- package/src/bundle.ts +0 -4
- package/src/init.ts +0 -4
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import GL from '@luma.gl/constants';
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import { isWebGL2 } from '../../context/context/webgl-checks';
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import Accessor from '../../classic/accessor';
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import { decodeUniformType, decodeAttributeType } from './uniforms';
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import { getVertexFormat } from '../converters/vertex-formats';
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import { isSamplerUniform } from './uniforms';
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export function getShaderLayout(gl, program) {
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var _programBindings$unif, _programBindings$vary;
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const programBindings = getProgramBindings(gl, program);
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const shaderLayout = {
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attributes: [],
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bindings: []
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};
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for (const attribute of programBindings.attributes) {
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const size = Math.min(attribute.accessor.size, 4);
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const format = getVertexFormat(attribute.accessor.type || GL.FLOAT, size);
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shaderLayout.attributes.push({
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name: attribute.name,
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location: attribute.location,
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format,
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stepMode: attribute.accessor.divisor === 1 ? 'instance' : 'vertex'
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});
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}
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for (const uniformBlock of programBindings.uniformBlocks) {
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const uniforms = uniformBlock.uniforms.map(uniform => ({
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name: uniform.name,
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format: uniform.format,
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byteOffset: uniform.byteOffset,
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byteStride: uniform.byteStride,
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arrayLength: uniform.arrayLength
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}));
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shaderLayout.bindings.push({
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type: 'uniform',
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name: uniformBlock.name,
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location: uniformBlock.location,
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visibility: (uniformBlock.vertex ? 0x1 : 0) & (uniformBlock.fragment ? 0x2 : 0),
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minBindingSize: uniformBlock.byteLength,
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uniforms
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});
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}
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let textureUnit = 0;
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for (const uniform of programBindings.uniforms) {
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if (isSamplerUniform(uniform.type)) {
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const {
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viewDimension,
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sampleType
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} = getSamplerInfo(uniform.type);
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shaderLayout.bindings.push({
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type: 'texture',
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name: uniform.name,
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location: textureUnit,
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viewDimension,
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sampleType
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});
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uniform.textureUnit = textureUnit;
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textureUnit += 1;
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}
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}
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const uniforms = ((_programBindings$unif = programBindings.uniforms) === null || _programBindings$unif === void 0 ? void 0 : _programBindings$unif.filter(uniform => uniform.location !== null)) || [];
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if (uniforms.length) {
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shaderLayout.uniforms = uniforms;
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}
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if ((_programBindings$vary = programBindings.varyings) !== null && _programBindings$vary !== void 0 && _programBindings$vary.length) {
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shaderLayout.varyings = programBindings.varyings;
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}
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return shaderLayout;
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}
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export function getProgramBindings(gl, program) {
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const config = {
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attributes: readAttributeBindings(gl, program),
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uniforms: readUniformBindings(gl, program),
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uniformBlocks: readUniformBlocks(gl, program),
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varyings: readVaryings(gl, program)
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};
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Object.seal(config);
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return config;
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}
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function readAttributeBindings(gl, program) {
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const attributes = [];
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const count = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
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for (let index = 0; index < count; index++) {
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const activeInfo = gl.getActiveAttrib(program, index);
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if (!activeInfo) {
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throw new Error('activeInfo');
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}
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const {
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name,
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type: compositeType,
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size
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} = activeInfo;
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const location = gl.getAttribLocation(program, name);
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if (location >= 0) {
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const {
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glType,
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components
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} = decodeAttributeType(compositeType);
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;
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const accessor = {
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type: glType,
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size: size * components
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};
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if (/instance/i.test(name)) {
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accessor.divisor = 1;
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}
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const attributeInfo = {
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location,
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name,
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accessor: new Accessor(accessor)
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};
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attributes.push(attributeInfo);
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}
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}
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attributes.sort((a, b) => a.location - b.location);
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return attributes;
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}
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function readVaryings(gl, program) {
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if (!isWebGL2(gl)) {
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return [];
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}
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const gl2 = gl;
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const varyings = [];
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const count = gl.getProgramParameter(program, GL.TRANSFORM_FEEDBACK_VARYINGS);
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for (let location = 0; location < count; location++) {
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const activeInfo = gl2.getTransformFeedbackVarying(program, location);
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if (!activeInfo) {
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throw new Error('activeInfo');
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}
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const {
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name,
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type: compositeType,
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size
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} = activeInfo;
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const {
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glType,
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components
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} = decodeUniformType(compositeType);
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;
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const accessor = new Accessor({
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type: glType,
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size: size * components
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});
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const varying = {
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location,
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name,
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accessor
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};
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varyings.push(varying);
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}
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varyings.sort((a, b) => a.location - b.location);
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return varyings;
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}
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function readUniformBindings(gl, program) {
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const uniforms = [];
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const uniformCount = gl.getProgramParameter(program, GL.ACTIVE_UNIFORMS);
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for (let i = 0; i < uniformCount; i++) {
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const activeInfo = gl.getActiveUniform(program, i);
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if (!activeInfo) {
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throw new Error('activeInfo');
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}
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const {
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name: rawName,
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size,
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type
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} = activeInfo;
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const {
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name,
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isArray
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} = parseUniformName(rawName);
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let webglLocation = gl.getUniformLocation(program, name);
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const uniformInfo = {
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location: webglLocation,
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name,
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size,
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type,
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isArray
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};
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uniforms.push(uniformInfo);
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if (uniformInfo.size > 1) {
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for (let j = 0; j < uniformInfo.size; j++) {
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const elementName = "".concat(name, "[").concat(j, "]");
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webglLocation = gl.getUniformLocation(program, elementName);
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const arrayElementUniformInfo = {
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...uniformInfo,
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name: elementName,
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location: webglLocation
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};
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uniforms.push(arrayElementUniformInfo);
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}
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}
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}
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return uniforms;
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}
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function readUniformBlocks(gl, program) {
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if (!isWebGL2(gl)) {
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return [];
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}
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const gl2 = gl;
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const getBlockParameter = (blockIndex, pname) => gl2.getActiveUniformBlockParameter(program, blockIndex, pname);
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const uniformBlocks = [];
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const blockCount = gl2.getProgramParameter(program, GL.ACTIVE_UNIFORM_BLOCKS);
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for (let blockIndex = 0; blockIndex < blockCount; blockIndex++) {
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const blockInfo = {
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name: gl2.getActiveUniformBlockName(program, blockIndex) || '',
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location: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_BINDING),
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byteLength: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_DATA_SIZE),
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vertex: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),
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fragment: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),
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uniformCount: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORMS),
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uniforms: []
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};
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const uniformIndices = getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) || [];
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const uniformType = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_TYPE);
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const uniformArrayLength = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_SIZE);
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const uniformOffset = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_OFFSET);
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const uniformStride = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_ARRAY_STRIDE);
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for (let i = 0; i < blockInfo.uniformCount; ++i) {
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const activeInfo = gl2.getActiveUniform(program, uniformIndices[i]);
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if (!activeInfo) {
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throw new Error('activeInfo');
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}
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blockInfo.uniforms.push({
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name: activeInfo.name,
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format: decodeUniformType(uniformType[i]).format,
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type: uniformType[i],
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arrayLength: uniformArrayLength[i],
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byteOffset: uniformOffset[i],
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byteStride: uniformStride[i]
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});
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}
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uniformBlocks.push(blockInfo);
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}
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uniformBlocks.sort((a, b) => a.location - b.location);
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return uniformBlocks;
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}
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const SAMPLER_UNIFORMS_GL_TO_GPU = {
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[GL.SAMPLER_2D]: ['2d', 'float'],
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[GL.SAMPLER_CUBE]: ['cube', 'float'],
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[GL.SAMPLER_3D]: ['3d', 'float'],
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[GL.SAMPLER_2D_SHADOW]: ['3d', 'depth'],
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{"version":3,"file":"get-shader-layout.js","names":["GL","isWebGL2","Accessor","decodeUniformType","decodeAttributeType","getVertexFormat","isSamplerUniform","getShaderLayout","gl","program","_programBindings$unif","_programBindings$vary","programBindings","getProgramBindings","shaderLayout","attributes","bindings","attribute","size","Math","min","accessor","format","type","FLOAT","push","name","location","stepMode","divisor","uniformBlock","uniformBlocks","uniforms","map","uniform","byteOffset","byteStride","arrayLength","visibility","vertex","fragment","minBindingSize","byteLength","textureUnit","viewDimension","sampleType","getSamplerInfo","filter","length","varyings","config","readAttributeBindings","readUniformBindings","readUniformBlocks","readVaryings","Object","seal","count","getProgramParameter","ACTIVE_ATTRIBUTES","index","activeInfo","getActiveAttrib","Error","compositeType","getAttribLocation","glType","components","test","attributeInfo","sort","a","b","gl2","TRANSFORM_FEEDBACK_VARYINGS","getTransformFeedbackVarying","varying","uniformCount","ACTIVE_UNIFORMS","i","getActiveUniform","rawName","isArray","parseUniformName","webglLocation","getUniformLocation","uniformInfo","j","elementName","concat","arrayElementUniformInfo","getBlockParameter","blockIndex","pname","getActiveUniformBlockParameter","blockCount","ACTIVE_UNIFORM_BLOCKS","blockInfo","getActiveUniformBlockName","UNIFORM_BLOCK_BINDING","UNIFORM_BLOCK_DATA_SIZE","UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER","UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER","UNIFORM_BLOCK_ACTIVE_UNIFORMS","uniformIndices","UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES","uniformType","getActiveUniforms","UNIFORM_TYPE","uniformArrayLength","UNIFORM_SIZE","uniformOffset","UNIFORM_OFFSET","uniformStride","UNIFORM_ARRAY_STRIDE","SAMPLER_UNIFORMS_GL_TO_GPU","SAMPLER_2D","SAMPLER_CUBE","SAMPLER_3D","SAMPLER_2D_SHADOW","SAMPLER_2D_ARRAY","SAMPLER_2D_ARRAY_SHADOW","SAMPLER_CUBE_SHADOW","INT_SAMPLER_2D","INT_SAMPLER_3D","INT_SAMPLER_CUBE","INT_SAMPLER_2D_ARRAY","UNSIGNED_INT_SAMPLER_2D","UNSIGNED_INT_SAMPLER_3D","UNSIGNED_INT_SAMPLER_CUBE","UNSIGNED_INT_SAMPLER_2D_ARRAY","sampler","UNIFORM_NAME_REGEXP","matches","match","Boolean"],"sources":["../../../../src/adapter/helpers/get-shader-layout.ts"],"sourcesContent":["// luma.gl, MIT license\n\nimport {\n ShaderLayout,\n // BindingLayout,\n UniformBinding,\n UniformBlockBinding,\n ProgramBindings,\n AttributeBinding,\n VaryingBinding,\n // AttributeLayout,\n AccessorObject\n} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {isWebGL2} from '../../context/context/webgl-checks';\nimport Accessor from '../../classic/accessor'; // TODO - should NOT depend on classic API\nimport {decodeUniformType, decodeAttributeType} from './uniforms';\nimport {getVertexFormat} from '../converters/vertex-formats';\nimport {isSamplerUniform} from './uniforms';\n\n/**\n * Extract metadata describing binding information for a program's shaders\n * Note: `linkProgram()` needs to have been called\n * (although linking does not need to have been successful).\n */\nexport function getShaderLayout(gl: WebGLRenderingContext, program: WebGLProgram): ShaderLayout {\n const programBindings = getProgramBindings(gl, program);\n\n const shaderLayout: ShaderLayout = {\n attributes: [],\n bindings: []\n };\n\n for (const attribute of programBindings.attributes) {\n // TODO - multicolumn attributes like a matrix4 can be up to 16 elts...\n const size = Math.min(attribute.accessor.size, 4);\n const format =\n // attribute.accessor.format ||\n getVertexFormat(attribute.accessor.type || GL.FLOAT, size);\n shaderLayout.attributes.push({\n name: attribute.name,\n location: attribute.location,\n format,\n stepMode: attribute.accessor.divisor === 1 ? 'instance' : 'vertex'\n });\n }\n\n // Uniform blocks\n for (const uniformBlock of programBindings.uniformBlocks) {\n const uniforms = uniformBlock.uniforms.map((uniform) => ({\n name: uniform.name,\n format: uniform.format,\n byteOffset: uniform.byteOffset,\n byteStride: uniform.byteStride,\n arrayLength: uniform.arrayLength\n }));\n shaderLayout.bindings.push({\n type: 'uniform',\n name: uniformBlock.name,\n location: uniformBlock.location,\n visibility: (uniformBlock.vertex ? 0x1 : 0) & (uniformBlock.fragment ? 0x2 : 0),\n minBindingSize: uniformBlock.byteLength,\n uniforms\n });\n }\n\n let textureUnit = 0;\n for (const uniform of programBindings.uniforms) {\n if (isSamplerUniform(uniform.type)) {\n const {viewDimension, sampleType} = getSamplerInfo(uniform.type);\n shaderLayout.bindings.push({\n type: 'texture',\n name: uniform.name,\n location: textureUnit,\n viewDimension,\n sampleType\n });\n\n // @ts-expect-error\n uniform.textureUnit = textureUnit;\n textureUnit += 1;\n }\n }\n\n const uniforms = programBindings.uniforms?.filter((uniform) => uniform.location !== null) || [];\n if (uniforms.length) {\n shaderLayout.uniforms = uniforms;\n }\n if (programBindings.varyings?.length) {\n shaderLayout.varyings = programBindings.varyings;\n }\n\n return shaderLayout;\n}\n\n/**\n * Extract metadata describing binding information for a program's shaders\n * Note: `linkProgram()` needs to have been called\n * (although linking does not need to have been successful).\n */\nexport function getProgramBindings(\n gl: WebGLRenderingContext,\n program: WebGLProgram\n): ProgramBindings {\n const config: ProgramBindings = {\n attributes: readAttributeBindings(gl, program),\n uniforms: readUniformBindings(gl, program),\n uniformBlocks: readUniformBlocks(gl, program),\n varyings: readVaryings(gl, program)\n };\n\n Object.seal(config);\n return config;\n // generateWebGPUStyleBindings(bindings);\n}\n\n/**\n * Extract info about all transform feedback varyings\n *\n * linkProgram needs to have been called, although linking does not need to have been successful\n */\nfunction readAttributeBindings(\n gl: WebGLRenderingContext,\n program: WebGLProgram\n): AttributeBinding[] {\n const attributes: AttributeBinding[] = [];\n\n const count = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);\n\n for (let index = 0; index < count; index++) {\n const activeInfo = gl.getActiveAttrib(program, index);\n if (!activeInfo) {\n throw new Error('activeInfo');\n }\n const {name, type: compositeType, size} = activeInfo;\n const location = gl.getAttribLocation(program, name);\n // Add only user provided attributes, for built-in attributes like\n // `gl_InstanceID` locaiton will be < 0\n if (location >= 0) {\n const {glType, components} = decodeAttributeType(compositeType);;\n const accessor: AccessorObject = {type: glType, size: size * components};\n // Any attribute name containing the word \"instance\" will be assumed to be instanced\n if (/instance/i.test(name)) {\n accessor.divisor = 1;\n }\n const attributeInfo = {location, name, accessor: new Accessor(accessor)}; // Base values\n attributes.push(attributeInfo);\n }\n }\n\n attributes.sort((a: AttributeBinding, b: AttributeBinding) => a.location - b.location);\n return attributes;\n}\n\n/**\n * Extract info about all transform feedback varyings\n *\n * linkProgram needs to have been called, although linking does not need to have been successful\n */\nfunction readVaryings(gl: WebGLRenderingContext, program: WebGLProgram): VaryingBinding[] {\n if (!isWebGL2(gl)) {\n return [];\n }\n const gl2 = gl as WebGL2RenderingContext;\n\n const varyings: VaryingBinding[] = [];\n\n const count = gl.getProgramParameter(program, GL.TRANSFORM_FEEDBACK_VARYINGS);\n for (let location = 0; location < count; location++) {\n const activeInfo = gl2.getTransformFeedbackVarying(program, location);\n if (!activeInfo) {\n throw new Error('activeInfo');\n }\n const {name, type: compositeType, size} = activeInfo;\n const {glType, components} = decodeUniformType(compositeType);;\n const accessor = new Accessor({type: glType, size: size * components});\n const varying = {location, name, accessor}; // Base values\n varyings.push(varying);\n }\n\n varyings.sort((a, b) => a.location - b.location);\n return varyings;\n}\n\n/**\n * Extract info about all uniforms\n *\n * Query uniform locations and build name to setter map.\n */\nfunction readUniformBindings(gl: WebGLRenderingContext, program: WebGLProgram): UniformBinding[] {\n const uniforms: UniformBinding[] = [];\n\n const uniformCount = gl.getProgramParameter(program, GL.ACTIVE_UNIFORMS);\n for (let i = 0; i < uniformCount; i++) {\n const activeInfo = gl.getActiveUniform(program, i);\n if (!activeInfo) {\n throw new Error('activeInfo');\n }\n const {name: rawName, size, type} = activeInfo;\n const {name, isArray} = parseUniformName(rawName);\n let webglLocation = gl.getUniformLocation(program, name);\n const uniformInfo = {\n // WebGL locations are uniquely typed but just numbers\n location: webglLocation as number,\n name,\n size,\n type,\n isArray\n };\n uniforms.push(uniformInfo);\n\n // Array (e.g. matrix) uniforms can occupy several 4x4 byte banks\n if (uniformInfo.size > 1) {\n for (let j = 0; j < uniformInfo.size; j++) {\n const elementName = `${name}[${j}]`;\n\n webglLocation = gl.getUniformLocation(program, elementName);\n\n const arrayElementUniformInfo = {\n ...uniformInfo,\n name: elementName,\n location: webglLocation as number\n };\n\n uniforms.push(arrayElementUniformInfo);\n }\n }\n }\n return uniforms;\n}\n\n/**\n * Extract info about all \"active\" uniform blocks\n *\n * (\"Active\" just means that unused (aka inactive) blocks may have been\n * optimized away during linking)\n */\nfunction readUniformBlocks(\n gl: WebGLRenderingContext,\n program: WebGLProgram\n): UniformBlockBinding[] {\n if (!isWebGL2(gl)) {\n return [];\n }\n const gl2 = gl as WebGL2RenderingContext;\n\n const getBlockParameter = (blockIndex: number, pname: GL): any =>\n gl2.getActiveUniformBlockParameter(program, blockIndex, pname);\n\n const uniformBlocks: UniformBlockBinding[] = [];\n\n const blockCount = gl2.getProgramParameter(program, GL.ACTIVE_UNIFORM_BLOCKS);\n for (let blockIndex = 0; blockIndex < blockCount; blockIndex++) {\n const blockInfo: UniformBlockBinding = {\n name: gl2.getActiveUniformBlockName(program, blockIndex) || '',\n location: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_BINDING),\n byteLength: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_DATA_SIZE),\n vertex: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),\n fragment: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),\n uniformCount: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORMS),\n uniforms: [] as any[]\n };\n\n const uniformIndices = getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) as number[] || [];\n\n const uniformType = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_TYPE); // Array of GLenum indicating the types of the uniforms.\n const uniformArrayLength = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_SIZE); // Array of GLuint indicating the sizes of the uniforms.\n // const uniformBlockIndex = gl2.getActiveUniforms(\n // program,\n // uniformIndices,\n // GL.UNIFORM_BLOCK_INDEX\n // ); // Array of GLint indicating the block indices of the uniforms.\n const uniformOffset = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_OFFSET); // Array of GLint indicating the uniform buffer offsets.\n const uniformStride = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_ARRAY_STRIDE); // Array of GLint indicating the strides between the elements.\n // const uniformMatrixStride = gl2.getActiveUniforms(\n // program,\n // uniformIndices,\n // GL.UNIFORM_MATRIX_STRIDE\n // ); // Array of GLint indicating the strides between columns of a column-major matrix or a row-major matrix.\n // const uniformRowMajor = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_IS_ROW_MAJOR);\n for (let i = 0; i < blockInfo.uniformCount; ++i) {\n const activeInfo = gl2.getActiveUniform(program, uniformIndices[i]);\n if (!activeInfo) {\n throw new Error('activeInfo');\n }\n \n blockInfo.uniforms.push({\n name: activeInfo.name,\n format: decodeUniformType(uniformType[i]).format,\n type: uniformType[i],\n arrayLength: uniformArrayLength[i],\n byteOffset: uniformOffset[i],\n byteStride: uniformStride[i],\n // matrixStride: uniformStride[i],\n // rowMajor: uniformRowMajor[i]\n });\n }\n\n uniformBlocks.push(blockInfo);\n }\n\n uniformBlocks.sort((a, b) => a.location - b.location);\n return uniformBlocks;\n}\n\nconst SAMPLER_UNIFORMS_GL_TO_GPU: Record<\n number,\n [\n '1d' | '2d' | '2d-array' | 'cube' | 'cube-array' | '3d',\n 'float' | 'unfilterable-float' | 'depth' | 'sint' | 'uint'\n ]\n> = {\n [GL.SAMPLER_2D]: ['2d', 'float'],\n [GL.SAMPLER_CUBE]: ['cube', 'float'],\n [GL.SAMPLER_3D]: ['3d', 'float'],\n [GL.SAMPLER_2D_SHADOW]: ['3d', 'depth'],\n [GL.SAMPLER_2D_ARRAY]: ['2d-array', 'float'],\n [GL.SAMPLER_2D_ARRAY_SHADOW]: ['2d-array', 'depth'],\n [GL.SAMPLER_CUBE_SHADOW]: ['cube', 'float'],\n [GL.INT_SAMPLER_2D]: ['2d', 'sint'],\n [GL.INT_SAMPLER_3D]: ['3d', 'sint'],\n [GL.INT_SAMPLER_CUBE]: ['cube', 'sint'],\n [GL.INT_SAMPLER_2D_ARRAY]: ['2d-array', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_2D]: ['2d', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_3D]: ['3d', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_CUBE]: ['cube', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: ['2d-array', 'uint']\n};\n\ntype SamplerInfo = | {\n viewDimension: '1d' | '2d' | '2d-array' | 'cube' | 'cube-array' | '3d';\n sampleType: 'float' | 'unfilterable-float' | 'depth' | 'sint' | 'uint';\n};\n\nfunction getSamplerInfo(type: GL): SamplerInfo {\n let sampler = SAMPLER_UNIFORMS_GL_TO_GPU[type];\n if (!sampler) {\n throw new Error('sampler');\n }\n const [viewDimension, sampleType] = sampler;\n return {viewDimension, sampleType};\n}\n\n// HELPERS\n\nfunction parseUniformName(name: string): {name: string; length: number; isArray: boolean} {\n // Shortcut to avoid redundant or bad matches\n if (name[name.length - 1] !== ']') {\n return {\n name,\n length: 1,\n isArray: false\n };\n }\n\n // if array name then clean the array brackets\n const UNIFORM_NAME_REGEXP = /([^[]*)(\\[[0-9]+\\])?/;\n const matches = name.match(UNIFORM_NAME_REGEXP);\n if (!matches || matches.length < 2) {\n throw new Error(`Failed to parse GLSL uniform name ${name}`);\n }\n\n return {\n name: matches[1],\n length: matches[2] ? 1 : 0,\n isArray: Boolean(matches[2])\n };\n}\n\n/**\n * TODO - verify this is a copy of above and delete\n * import type {TextureFormat} from '@luma.gl/api';\n* Extract info about all \"active\" uniform blocks\n * (\"Active\" just means that unused (inactive) blocks may have been optimized away during linking)\n *\n function getUniformBlockBindings(gl: WebGLRenderingContext, program): Binding[] {\n if (!isWebGL2(gl)) {\n return;\n }\n const bindings: Binding[] = [];\n const count = gl.getProgramParameter(program, gl.ACTIVE_UNIFORM_BLOCKS);\n for (let blockIndex = 0; blockIndex < count; blockIndex++) {\n const vertex = gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),\n const fragment = gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),\n const visibility = (vertex) + (fragment);\n const binding: BufferBinding = {\n location: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_BINDING),\n // name: gl.getActiveUniformBlockName(program, blockIndex),\n type: 'uniform',\n visibility,\n minBindingSize: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_DATA_SIZE),\n // uniformCount: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORMS),\n // uniformIndices: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES),\n }\n bindings.push(binding);\n }\n return bindings;\n}\n\nfunction setBindings(gl2: WebGL2RenderingContext, program: WebGLProgram, bindings: Binding[][]): void {\n for (const bindGroup of bindings) {\n for (const binding of bindGroup) {\n\n }\n }\n\n // Set up indirection table\n // this.gl2.uniformBlockBinding(this.handle, blockIndex, blockBinding);\n}\n 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@@ -1,30 +0,0 @@
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1
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-
const MESSAGE_TYPES = ['warning', 'error', 'info'];
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2
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-
export function parseShaderCompilerLog(errLog) {
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3
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-
const lines = errLog.split(/\r?\n/);
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4
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-
const messages = [];
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5
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-
for (const line of lines) {
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6
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-
if (line.length <= 1) {
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7
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-
continue;
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8
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-
}
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9
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-
const segments = line.split(':');
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10
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-
const [messageType, linePosition, lineNumber, ...rest] = segments;
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11
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-
let lineNum = parseInt(lineNumber, 10);
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12
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-
if (isNaN(lineNum)) {
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13
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-
lineNum = 0;
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14
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-
}
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15
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-
let linePos = parseInt(linePosition, 10);
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16
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-
if (isNaN(linePos)) {
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17
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-
linePos = 0;
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18
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-
}
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19
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-
const lowerCaseType = messageType.toLowerCase();
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20
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-
const type = MESSAGE_TYPES.includes(lowerCaseType) ? lowerCaseType : 'info';
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21
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-
messages.push({
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22
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-
message: rest.join(':').trim(),
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23
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-
type,
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24
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-
lineNum,
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25
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-
linePos
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26
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-
});
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27
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}
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{"version":3,"file":"parse-shader-compiler-log.js","names":["MESSAGE_TYPES","parseShaderCompilerLog","errLog","lines","split","messages","line","length","segments","messageType","linePosition","lineNumber","rest","lineNum","parseInt","isNaN","linePos","lowerCaseType","toLowerCase","type","includes","push","message","join","trim"],"sources":["../../../../src/adapter/helpers/parse-shader-compiler-log.ts"],"sourcesContent":["// luma.gl, MIT license\nimport type {CompilerMessage} from '@luma.gl/api';\n\nconst MESSAGE_TYPES = ['warning', 'error', 'info'];\n\n/**\n * Parse a WebGL-format GLSL compilation log into an array of WebGPU style message records.\n * This follows documented WebGL conventions for compilation logs.\n * Based on https://github.com/wwwtyro/gl-format-compiler-error (public domain)\n */\nexport function parseShaderCompilerLog(errLog: string) : readonly CompilerMessage[] {\n // Parse the error - note: browser and driver dependent\n const lines = errLog.split(/\\r?\\n/);\n\n const messages: CompilerMessage[] = [];\n\n for (const line of lines) {\n if (line.length <= 1) {\n continue;\n }\n\n const segments: string[] = line.split(':');\n const [messageType, linePosition, lineNumber, ...rest] = segments;\n\n let lineNum = parseInt(lineNumber, 10);\n if (isNaN(lineNum)) {\n lineNum = 0;\n }\n\n let linePos = parseInt(linePosition, 10);\n if (isNaN(linePos)) {\n linePos = 0;\n }\n\n // Ensure supported type\n const lowerCaseType = messageType.toLowerCase();\n const type = (MESSAGE_TYPES.includes(lowerCaseType) ? lowerCaseType : 'info') as 'warning' | 'error' | 'info';\n\n messages.push({\n message: rest.join(':').trim(),\n type,\n lineNum,\n linePos // TODO\n })\n }\n\n return messages;\n}\n"],"mappings":"AAGA,MAAMA,aAAa,GAAG,CAAC,SAAS,EAAE,OAAO,EAAE,MAAM,CAAC;AAOlD,OAAO,SAASC,sBAAsBA,CAACC,MAAc,EAA+B;EAElF,MAAMC,KAAK,GAAGD,MAAM,CAACE,KAAK,CAAC,OAAO,CAAC;EAEnC,MAAMC,QAA2B,GAAG,EAAE;EAEtC,KAAK,MAAMC,IAAI,IAAIH,KAAK,EAAE;IACxB,IAAIG,IAAI,CAACC,MAAM,IAAI,CAAC,EAAE;MACpB;IACF;IAEA,MAAMC,QAAkB,GAAGF,IAAI,CAACF,KAAK,CAAC,GAAG,CAAC;IAC1C,MAAM,CAACK,WAAW,EAAEC,YAAY,EAAEC,UAAU,EAAE,GAAGC,IAAI,CAAC,GAAGJ,QAAQ;IAEjE,IAAIK,OAAO,GAAGC,QAAQ,CAACH,UAAU,EAAE,EAAE,CAAC;IACtC,IAAII,KAAK,CAACF,OAAO,CAAC,EAAE;MAClBA,OAAO,GAAG,CAAC;IACb;IAEA,IAAIG,OAAO,GAAGF,QAAQ,CAACJ,YAAY,EAAE,EAAE,CAAC;IACxC,IAAIK,KAAK,CAACC,OAAO,CAAC,EAAE;MAClBA,OAAO,GAAG,CAAC;IACb;IAGA,MAAMC,aAAa,GAAGR,WAAW,CAACS,WAAW,EAAE;IAC/C,MAAMC,IAAI,GAAInB,aAAa,CAACoB,QAAQ,CAACH,aAAa,CAAC,GAAGA,aAAa,GAAG,MAAuC;IAE7GZ,QAAQ,CAACgB,IAAI,CAAC;MACZC,OAAO,EAAEV,IAAI,CAACW,IAAI,CAAC,GAAG,CAAC,CAACC,IAAI,EAAE;MAC9BL,IAAI;MACJN,OAAO;MACPG;IACF,CAAC,CAAC;EACJ;EAEA,OAAOX,QAAQ;AACjB"}
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{"version":3,"file":"set-uniform.js","names":["GL","setUniform","gl","location","type","value","gl2","SAMPLER_2D","SAMPLER_CUBE","SAMPLER_3D","SAMPLER_2D_SHADOW","SAMPLER_2D_ARRAY","SAMPLER_2D_ARRAY_SHADOW","SAMPLER_CUBE_SHADOW","INT_SAMPLER_2D","INT_SAMPLER_3D","INT_SAMPLER_CUBE","INT_SAMPLER_2D_ARRAY","UNSIGNED_INT_SAMPLER_2D","UNSIGNED_INT_SAMPLER_3D","UNSIGNED_INT_SAMPLER_CUBE","UNSIGNED_INT_SAMPLER_2D_ARRAY","uniform1i","arrayValue","FLOAT","uniform1fv","FLOAT_VEC2","uniform2fv","FLOAT_VEC3","uniform3fv","FLOAT_VEC4","uniform4fv","INT","uniform1iv","INT_VEC2","uniform2iv","INT_VEC3","uniform3iv","INT_VEC4","uniform4iv","BOOL","BOOL_VEC2","BOOL_VEC3","BOOL_VEC4","UNSIGNED_INT","uniform1uiv","UNSIGNED_INT_VEC2","uniform2uiv","UNSIGNED_INT_VEC3","uniform3uiv","UNSIGNED_INT_VEC4","uniform4uiv","FLOAT_MAT2","uniformMatrix2fv","FLOAT_MAT3","uniformMatrix3fv","FLOAT_MAT4","uniformMatrix4fv","FLOAT_MAT2x3","uniformMatrix2x3fv","FLOAT_MAT2x4","uniformMatrix2x4fv","FLOAT_MAT3x2","uniformMatrix3x2fv","FLOAT_MAT3x4","uniformMatrix3x4fv","FLOAT_MAT4x2","uniformMatrix4x2fv","FLOAT_MAT4x3","uniformMatrix4x3fv","Error"],"sources":["../../../../src/adapter/helpers/set-uniform.ts"],"sourcesContent":["// Uniforms\nimport GL from '@luma.gl/constants';\n\n/** Set a raw uniform (without type conversion and caching) */\n/* eslint-disable max-len */\nexport function setUniform(\n gl: WebGLRenderingContext,\n location: WebGLUniformLocation,\n type: GL,\n value: number | Float32Array | Int32Array | Uint32Array\n): void {\n const gl2 = gl as WebGL2RenderingContext;\n\n if (typeof value === 'number') {\n // prettier-ignore\n switch (type) {\n // WebGL1 samplers\n case GL.SAMPLER_2D:\n case GL.SAMPLER_CUBE:\n // WebGL2 samplers\n case GL.SAMPLER_3D:\n case GL.SAMPLER_2D_SHADOW:\n case GL.SAMPLER_2D_ARRAY:\n case GL.SAMPLER_2D_ARRAY_SHADOW:\n case GL.SAMPLER_CUBE_SHADOW:\n case GL.INT_SAMPLER_2D:\n case GL.INT_SAMPLER_3D:\n case GL.INT_SAMPLER_CUBE:\n case GL.INT_SAMPLER_2D_ARRAY:\n case GL.UNSIGNED_INT_SAMPLER_2D:\n case GL.UNSIGNED_INT_SAMPLER_3D:\n case GL.UNSIGNED_INT_SAMPLER_CUBE:\n case GL.UNSIGNED_INT_SAMPLER_2D_ARRAY:\n return gl.uniform1i(location, value);\n }\n }\n\n // @ts-expect-error\n if (value === true) {\n value = 1;\n }\n // @ts-expect-error\n if (value === false) {\n value = 1;\n }\n const arrayValue = (typeof value === 'number') ? [value] : value;\n\n // prettier-ignore\n switch (type) {\n case GL.FLOAT: return gl.uniform1fv(location, arrayValue);\n case GL.FLOAT_VEC2: return gl.uniform2fv(location, arrayValue);\n case GL.FLOAT_VEC3: return gl.uniform3fv(location, arrayValue);\n case GL.FLOAT_VEC4: return gl.uniform4fv(location, arrayValue);\n\n case GL.INT: return gl.uniform1iv(location, arrayValue);\n case GL.INT_VEC2: return gl.uniform2iv(location, arrayValue);\n case GL.INT_VEC3: return gl.uniform3iv(location, arrayValue);\n case GL.INT_VEC4: return gl.uniform4iv(location, arrayValue);\n\n case GL.BOOL: return gl.uniform1iv(location, arrayValue);\n case GL.BOOL_VEC2: return gl.uniform2iv(location, arrayValue);\n case GL.BOOL_VEC3: return gl.uniform3iv(location, arrayValue);\n case GL.BOOL_VEC4: return gl.uniform4iv(location, arrayValue);\n\n // WEBGL2 - unsigned integers\n case GL.UNSIGNED_INT: return gl2.uniform1uiv(location, arrayValue, 1);\n case GL.UNSIGNED_INT_VEC2: return gl2.uniform2uiv(location, arrayValue, 2);\n case GL.UNSIGNED_INT_VEC3: return gl2.uniform3uiv(location, arrayValue, 3);\n case GL.UNSIGNED_INT_VEC4: return gl2.uniform4uiv(location, arrayValue, 4);\n\n // WebGL2 - quadratic matrices\n // false: don't transpose the matrix\n case GL.FLOAT_MAT2: return gl.uniformMatrix2fv(location, false, arrayValue);\n case GL.FLOAT_MAT3: return gl.uniformMatrix3fv(location, false, arrayValue);\n case GL.FLOAT_MAT4: return gl.uniformMatrix4fv(location, false, arrayValue);\n\n // WebGL2 - rectangular matrices\n case GL.FLOAT_MAT2x3: return gl2.uniformMatrix2x3fv(location, false, arrayValue);\n case GL.FLOAT_MAT2x4: return gl2.uniformMatrix2x4fv(location, false, arrayValue);\n case GL.FLOAT_MAT3x2: return gl2.uniformMatrix3x2fv(location, false, arrayValue);\n case GL.FLOAT_MAT3x4: return gl2.uniformMatrix3x4fv(location, false, arrayValue);\n case GL.FLOAT_MAT4x2: return gl2.uniformMatrix4x2fv(location, false, arrayValue);\n case GL.FLOAT_MAT4x3: return gl2.uniformMatrix4x3fv(location, false, arrayValue);\n }\n\n throw new Error('Illegal uniform');\n}\n"],"mappings":"AACA,OAAOA,EAAE,MAAM,oBAAoB;AAInC,OAAO,SAASC,UAAUA,CACxBC,EAAyB,EACzBC,QAA8B,EAC9BC,IAAQ,EACRC,KAAuD,EACjD;EACN,MAAMC,GAAG,GAAGJ,EAA4B;EAExC,IAAI,OAAOG,KAAK,KAAK,QAAQ,EAAE;IAE7B,QAAQD,IAAI;MAEV,KAAKJ,EAAE,CAACO,UAAU;MAClB,KAAKP,EAAE,CAACQ,YAAY;MAEpB,KAAKR,EAAE,CAACS,UAAU;MAClB,KAAKT,EAAE,CAACU,iBAAiB;MACzB,KAAKV,EAAE,CAACW,gBAAgB;MACxB,KAAKX,EAAE,CAACY,uBAAuB;MAC/B,KAAKZ,EAAE,CAACa,mBAAmB;MAC3B,KAAKb,EAAE,CAACc,cAAc;MACtB,KAAKd,EAAE,CAACe,cAAc;MACtB,KAAKf,EAAE,CAACgB,gBAAgB;MACxB,KAAKhB,EAAE,CAACiB,oBAAoB;MAC5B,KAAKjB,EAAE,CAACkB,uBAAuB;MAC/B,KAAKlB,EAAE,CAACmB,uBAAuB;MAC/B,KAAKnB,EAAE,CAACoB,yBAAyB;MACjC,KAAKpB,EAAE,CAACqB,6BAA6B;QACnC,OAAOnB,EAAE,CAACoB,SAAS,CAACnB,QAAQ,EAAEE,KAAK,CAAC;IAAC;EAE3C;EAGA,IAAIA,KAAK,KAAK,IAAI,EAAE;IAClBA,KAAK,GAAG,CAAC;EACX;EAEA,IAAIA,KAAK,KAAK,KAAK,EAAE;IACnBA,KAAK,GAAG,CAAC;EACX;EACA,MAAMkB,UAAU,GAAI,OAAOlB,KAAK,KAAK,QAAQ,GAAI,CAACA,KAAK,CAAC,GAAGA,KAAK;EAGhE,QAAQD,IAAI;IACV,KAAKJ,EAAE,CAACwB,KAAK;MAAE,OAAOtB,EAAE,CAACuB,UAAU,CAACtB,QAAQ,EAAEoB,UAAU,CAAC;IACzD,KAAKvB,EAAE,CAAC0B,UAAU;MAAE,OAAOxB,EAAE,CAACyB,UAAU,CAACxB,QAAQ,EAAEoB,UAAU,CAAC;IAC9D,KAAKvB,EAAE,CAAC4B,UAAU;MAAE,OAAO1B,EAAE,CAAC2B,UAAU,CAAC1B,QAAQ,EAAEoB,UAAU,CAAC;IAC9D,KAAKvB,EAAE,CAAC8B,UAAU;MAAE,OAAO5B,EAAE,CAAC6B,UAAU,CAAC5B,QAAQ,EAAEoB,UAAU,CAAC;IAE9D,KAAKvB,EAAE,CAACgC,GAAG;MAAE,OAAO9B,EAAE,CAAC+B,UAAU,CAAC9B,QAAQ,EAAEoB,UAAU,CAAC;IACvD,KAAKvB,EAAE,CAACkC,QAAQ;MAAE,OAAOhC,EAAE,CAACiC,UAAU,CAAChC,QAAQ,EAAEoB,UAAU,CAAC;IAC5D,KAAKvB,EAAE,CAACoC,QAAQ;MAAE,OAAOlC,EAAE,CAACmC,UAAU,CAAClC,QAAQ,EAAEoB,UAAU,CAAC;IAC5D,KAAKvB,EAAE,CAACsC,QAAQ;MAAE,OAAOpC,EAAE,CAACqC,UAAU,CAACpC,QAAQ,EAAEoB,UAAU,CAAC;IAE5D,KAAKvB,EAAE,CAACwC,IAAI;MAAE,OAAOtC,EAAE,CAAC+B,UAAU,CAAC9B,QAAQ,EAAEoB,UAAU,CAAC;IACxD,KAAKvB,EAAE,CAACyC,SAAS;MAAE,OAAOvC,EAAE,CAACiC,UAAU,CAAChC,QAAQ,EAAEoB,UAAU,CAAC;IAC7D,KAAKvB,EAAE,CAAC0C,SAAS;MAAE,OAAOxC,EAAE,CAACmC,UAAU,CAAClC,QAAQ,EAAEoB,UAAU,CAAC;IAC7D,KAAKvB,EAAE,CAAC2C,SAAS;MAAE,OAAOzC,EAAE,CAACqC,UAAU,CAACpC,QAAQ,EAAEoB,UAAU,CAAC;IAG7D,KAAKvB,EAAE,CAAC4C,YAAY;MAAE,OAAOtC,GAAG,CAACuC,WAAW,CAAC1C,QAAQ,EAAEoB,UAAU,EAAE,CAAC,CAAC;IACrE,KAAKvB,EAAE,CAAC8C,iBAAiB;MAAE,OAAOxC,GAAG,CAACyC,WAAW,CAAC5C,QAAQ,EAAEoB,UAAU,EAAE,CAAC,CAAC;IAC1E,KAAKvB,EAAE,CAACgD,iBAAiB;MAAE,OAAO1C,GAAG,CAAC2C,WAAW,CAAC9C,QAAQ,EAAEoB,UAAU,EAAE,CAAC,CAAC;IAC1E,KAAKvB,EAAE,CAACkD,iBAAiB;MAAE,OAAO5C,GAAG,CAAC6C,WAAW,CAAChD,QAAQ,EAAEoB,UAAU,EAAE,CAAC,CAAC;IAI1E,KAAKvB,EAAE,CAACoD,UAAU;MAAE,OAAOlD,EAAE,CAACmD,gBAAgB,CAAClD,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAC3E,KAAKvB,EAAE,CAACsD,UAAU;MAAE,OAAOpD,EAAE,CAACqD,gBAAgB,CAACpD,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAC3E,KAAKvB,EAAE,CAACwD,UAAU;MAAE,OAAOtD,EAAE,CAACuD,gBAAgB,CAACtD,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAG3E,KAAKvB,EAAE,CAAC0D,YAAY;MAAE,OAAOpD,GAAG,CAACqD,kBAAkB,CAACxD,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAChF,KAAKvB,EAAE,CAAC4D,YAAY;MAAE,OAAOtD,GAAG,CAACuD,kBAAkB,CAAC1D,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAChF,KAAKvB,EAAE,CAAC8D,YAAY;MAAE,OAAOxD,GAAG,CAACyD,kBAAkB,CAAC5D,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAChF,KAAKvB,EAAE,CAACgE,YAAY;MAAE,OAAO1D,GAAG,CAAC2D,kBAAkB,CAAC9D,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAChF,KAAKvB,EAAE,CAACkE,YAAY;MAAE,OAAO5D,GAAG,CAAC6D,kBAAkB,CAAChE,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;IAChF,KAAKvB,EAAE,CAACoE,YAAY;MAAE,OAAO9D,GAAG,CAAC+D,kBAAkB,CAAClE,QAAQ,EAAE,KAAK,EAAEoB,UAAU,CAAC;EAAC;EAGnF,MAAM,IAAI+C,KAAK,CAAC,iBAAiB,CAAC;AACpC"}
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|
@@ -1,89 +0,0 @@
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|
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import GL from '@luma.gl/constants';
|
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2
|
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export function isSamplerUniform(type) {
|
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3
|
-
return SAMPLER_TYPES.includes(type);
|
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|
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}
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|
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const SAMPLER_TYPES = [GL.SAMPLER_2D, GL.SAMPLER_CUBE, GL.SAMPLER_3D, GL.SAMPLER_2D_SHADOW, GL.SAMPLER_2D_ARRAY, GL.SAMPLER_2D_ARRAY_SHADOW, GL.SAMPLER_CUBE_SHADOW, GL.INT_SAMPLER_2D, GL.INT_SAMPLER_3D, GL.INT_SAMPLER_CUBE, GL.INT_SAMPLER_2D_ARRAY, GL.UNSIGNED_INT_SAMPLER_2D, GL.UNSIGNED_INT_SAMPLER_3D, GL.UNSIGNED_INT_SAMPLER_CUBE, GL.UNSIGNED_INT_SAMPLER_2D_ARRAY];
|
|
6
|
-
const COMPOSITE_GL_TYPES = {
|
|
7
|
-
[GL.FLOAT]: [GL.FLOAT, 1, 'float', 'f32', 'float32'],
|
|
8
|
-
[GL.FLOAT_VEC2]: [GL.FLOAT, 2, 'vec2', 'vec2<f32>', 'float32x2'],
|
|
9
|
-
[GL.FLOAT_VEC3]: [GL.FLOAT, 3, 'vec3', 'vec3<f32>', 'float32x3'],
|
|
10
|
-
[GL.FLOAT_VEC4]: [GL.FLOAT, 4, 'vec4', 'vec4<f32>', 'float32x4'],
|
|
11
|
-
[GL.INT]: [GL.INT, 1, 'int', 'i32', 'sint32'],
|
|
12
|
-
[GL.INT_VEC2]: [GL.INT, 2, 'ivec2', 'vec2<i32>', 'sint32x2'],
|
|
13
|
-
[GL.INT_VEC3]: [GL.INT, 3, 'ivec3', 'vec3<i32>', 'sint32x3'],
|
|
14
|
-
[GL.INT_VEC4]: [GL.INT, 4, 'ivec4', 'vec4<i32>', 'sint32x4'],
|
|
15
|
-
[GL.UNSIGNED_INT]: [GL.UNSIGNED_INT, 1, 'uint', 'u32', 'uint32'],
|
|
16
|
-
[GL.UNSIGNED_INT_VEC2]: [GL.UNSIGNED_INT, 2, 'uvec2', 'vec2<u32>', 'uint32x2'],
|
|
17
|
-
[GL.UNSIGNED_INT_VEC3]: [GL.UNSIGNED_INT, 3, 'uvec3', 'vec3<u32>', 'uint32x3'],
|
|
18
|
-
[GL.UNSIGNED_INT_VEC4]: [GL.UNSIGNED_INT, 4, 'uvec4', 'vec4<u32>', 'uint32x4'],
|
|
19
|
-
[GL.BOOL]: [GL.FLOAT, 1, 'bool', 'f32', 'float32x2'],
|
|
20
|
-
[GL.BOOL_VEC2]: [GL.FLOAT, 2, 'bvec2', 'vec2<f32>'],
|
|
21
|
-
[GL.BOOL_VEC3]: [GL.FLOAT, 3, 'bvec3', 'vec3<f32>'],
|
|
22
|
-
[GL.BOOL_VEC4]: [GL.FLOAT, 4, 'bvec4', 'vec4<f32>'],
|
|
23
|
-
[GL.FLOAT_MAT2]: [GL.FLOAT, 8, 'mat2', 'mat2x2<f32>'],
|
|
24
|
-
[GL.FLOAT_MAT2x3]: [GL.FLOAT, 8, 'mat2x3', 'mat2x3<f32>'],
|
|
25
|
-
[GL.FLOAT_MAT2x4]: [GL.FLOAT, 8, 'mat2x4', 'mat2x4<f32>'],
|
|
26
|
-
[GL.FLOAT_MAT3x2]: [GL.FLOAT, 12, 'mat3x2', 'mat3x2<f32>'],
|
|
27
|
-
[GL.FLOAT_MAT3]: [GL.FLOAT, 12, 'mat3', 'mat3x3<f32>'],
|
|
28
|
-
[GL.FLOAT_MAT3x4]: [GL.FLOAT, 12, 'mat3x4', 'mat3x4<f32>'],
|
|
29
|
-
[GL.FLOAT_MAT4x2]: [GL.FLOAT, 16, 'mat4x2', 'mat4x2<f32>'],
|
|
30
|
-
[GL.FLOAT_MAT4x3]: [GL.FLOAT, 16, 'mat4x3', 'mat4x3<f32>'],
|
|
31
|
-
[GL.FLOAT_MAT4]: [GL.FLOAT, 16, 'mat4', 'mat4x4<f32>']
|
|
32
|
-
};
|
|
33
|
-
export function decodeUniformType(uniformType) {
|
|
34
|
-
const typeAndSize = COMPOSITE_GL_TYPES[uniformType];
|
|
35
|
-
if (!typeAndSize) {
|
|
36
|
-
throw new Error('uniform');
|
|
37
|
-
}
|
|
38
|
-
const [glType, components,, format] = typeAndSize;
|
|
39
|
-
return {
|
|
40
|
-
format,
|
|
41
|
-
components,
|
|
42
|
-
glType
|
|
43
|
-
};
|
|
44
|
-
}
|
|
45
|
-
export function decodeAttributeType(attributeType) {
|
|
46
|
-
const typeAndSize = COMPOSITE_GL_TYPES[attributeType];
|
|
47
|
-
if (!typeAndSize) {
|
|
48
|
-
throw new Error('attribute');
|
|
49
|
-
}
|
|
50
|
-
const [glType, components,,, format] = typeAndSize;
|
|
51
|
-
return {
|
|
52
|
-
format,
|
|
53
|
-
components,
|
|
54
|
-
glType
|
|
55
|
-
};
|
|
56
|
-
}
|
|
57
|
-
export function decomposeCompositeGLType(compositeGLType) {
|
|
58
|
-
const typeAndSize = COMPOSITE_GL_TYPES[compositeGLType];
|
|
59
|
-
if (!typeAndSize) {
|
|
60
|
-
return null;
|
|
61
|
-
}
|
|
62
|
-
const [type, components] = typeAndSize;
|
|
63
|
-
return {
|
|
64
|
-
type,
|
|
65
|
-
components
|
|
66
|
-
};
|
|
67
|
-
}
|
|
68
|
-
export function getCompositeGLType(type, components) {
|
|
69
|
-
switch (type) {
|
|
70
|
-
case GL.BYTE:
|
|
71
|
-
case GL.UNSIGNED_BYTE:
|
|
72
|
-
case GL.SHORT:
|
|
73
|
-
case GL.UNSIGNED_SHORT:
|
|
74
|
-
type = GL.FLOAT;
|
|
75
|
-
break;
|
|
76
|
-
default:
|
|
77
|
-
}
|
|
78
|
-
for (const glType in COMPOSITE_GL_TYPES) {
|
|
79
|
-
const [compType, compComponents, name] = COMPOSITE_GL_TYPES[glType];
|
|
80
|
-
if (compType === type && compComponents === components) {
|
|
81
|
-
return {
|
|
82
|
-
glType: Number(glType),
|
|
83
|
-
name
|
|
84
|
-
};
|
|
85
|
-
}
|
|
86
|
-
}
|
|
87
|
-
return null;
|
|
88
|
-
}
|
|
89
|
-
//# sourceMappingURL=uniforms.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"uniforms.js","names":["GL","isSamplerUniform","type","SAMPLER_TYPES","includes","SAMPLER_2D","SAMPLER_CUBE","SAMPLER_3D","SAMPLER_2D_SHADOW","SAMPLER_2D_ARRAY","SAMPLER_2D_ARRAY_SHADOW","SAMPLER_CUBE_SHADOW","INT_SAMPLER_2D","INT_SAMPLER_3D","INT_SAMPLER_CUBE","INT_SAMPLER_2D_ARRAY","UNSIGNED_INT_SAMPLER_2D","UNSIGNED_INT_SAMPLER_3D","UNSIGNED_INT_SAMPLER_CUBE","UNSIGNED_INT_SAMPLER_2D_ARRAY","COMPOSITE_GL_TYPES","FLOAT","FLOAT_VEC2","FLOAT_VEC3","FLOAT_VEC4","INT","INT_VEC2","INT_VEC3","INT_VEC4","UNSIGNED_INT","UNSIGNED_INT_VEC2","UNSIGNED_INT_VEC3","UNSIGNED_INT_VEC4","BOOL","BOOL_VEC2","BOOL_VEC3","BOOL_VEC4","FLOAT_MAT2","FLOAT_MAT2x3","FLOAT_MAT2x4","FLOAT_MAT3x2","FLOAT_MAT3","FLOAT_MAT3x4","FLOAT_MAT4x2","FLOAT_MAT4x3","FLOAT_MAT4","decodeUniformType","uniformType","typeAndSize","Error","glType","components","format","decodeAttributeType","attributeType","decomposeCompositeGLType","compositeGLType","getCompositeGLType","BYTE","UNSIGNED_BYTE","SHORT","UNSIGNED_SHORT","compType","compComponents","name","Number"],"sources":["../../../../src/adapter/helpers/uniforms.ts"],"sourcesContent":["import {UniformFormat, VertexFormat} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {GLUniformType, GLSamplerType, GLCompositeType, GLType} from '../../types/webgl';\n\n/** Check is uniform is of sampler type */\nexport function isSamplerUniform(type: GLUniformType): boolean {\n return SAMPLER_TYPES.includes(type as GLSamplerType);\n}\n\nconst SAMPLER_TYPES: GLSamplerType[] = [\n GL.SAMPLER_2D,\n GL.SAMPLER_CUBE,\n GL.SAMPLER_3D,\n GL.SAMPLER_2D_SHADOW,\n GL.SAMPLER_2D_ARRAY,\n GL.SAMPLER_2D_ARRAY_SHADOW,\n GL.SAMPLER_CUBE_SHADOW,\n GL.INT_SAMPLER_2D,\n GL.INT_SAMPLER_3D,\n GL.INT_SAMPLER_CUBE,\n GL.INT_SAMPLER_2D_ARRAY,\n GL.UNSIGNED_INT_SAMPLER_2D,\n GL.UNSIGNED_INT_SAMPLER_3D,\n GL.UNSIGNED_INT_SAMPLER_CUBE,\n GL.UNSIGNED_INT_SAMPLER_2D_ARRAY\n];\n\n// Composite types table\nconst COMPOSITE_GL_TYPES: Record<\n GLCompositeType,\n [GLType, number, string, UniformFormat, VertexFormat?]\n> = {\n [GL.FLOAT]: [GL.FLOAT, 1, 'float', 'f32', 'float32'],\n [GL.FLOAT_VEC2]: [GL.FLOAT, 2, 'vec2', 'vec2<f32>', 'float32x2'],\n [GL.FLOAT_VEC3]: [GL.FLOAT, 3, 'vec3', 'vec3<f32>', 'float32x3'],\n [GL.FLOAT_VEC4]: [GL.FLOAT, 4, 'vec4', 'vec4<f32>', 'float32x4'],\n\n [GL.INT]: [GL.INT, 1, 'int', 'i32', 'sint32'],\n [GL.INT_VEC2]: [GL.INT, 2, 'ivec2', 'vec2<i32>', 'sint32x2'],\n [GL.INT_VEC3]: [GL.INT, 3, 'ivec3', 'vec3<i32>', 'sint32x3'],\n [GL.INT_VEC4]: [GL.INT, 4, 'ivec4', 'vec4<i32>', 'sint32x4'],\n\n [GL.UNSIGNED_INT]: [GL.UNSIGNED_INT, 1, 'uint', 'u32', 'uint32'],\n [GL.UNSIGNED_INT_VEC2]: [GL.UNSIGNED_INT, 2, 'uvec2', 'vec2<u32>', 'uint32x2'],\n [GL.UNSIGNED_INT_VEC3]: [GL.UNSIGNED_INT, 3, 'uvec3', 'vec3<u32>', 'uint32x3'],\n [GL.UNSIGNED_INT_VEC4]: [GL.UNSIGNED_INT, 4, 'uvec4', 'vec4<u32>', 'uint32x4'],\n\n [GL.BOOL]: [GL.FLOAT, 1, 'bool', 'f32', 'float32x2'],\n [GL.BOOL_VEC2]: [GL.FLOAT, 2, 'bvec2', 'vec2<f32>'],\n [GL.BOOL_VEC3]: [GL.FLOAT, 3, 'bvec3', 'vec3<f32>'],\n [GL.BOOL_VEC4]: [GL.FLOAT, 4, 'bvec4', 'vec4<f32>'],\n\n [GL.FLOAT_MAT2]: [GL.FLOAT, 8, 'mat2', 'mat2x2<f32>'], // 4\n [GL.FLOAT_MAT2x3]: [GL.FLOAT, 8, 'mat2x3', 'mat2x3<f32>'], // 6\n [GL.FLOAT_MAT2x4]: [GL.FLOAT, 8, 'mat2x4', 'mat2x4<f32>'], // 8\n\n [GL.FLOAT_MAT3x2]: [GL.FLOAT, 12, 'mat3x2', 'mat3x2<f32>'], // 6\n [GL.FLOAT_MAT3]: [GL.FLOAT, 12, 'mat3', 'mat3x3<f32>'], // 9\n [GL.FLOAT_MAT3x4]: [GL.FLOAT, 12, 'mat3x4', 'mat3x4<f32>'], // 12\n\n [GL.FLOAT_MAT4x2]: [GL.FLOAT, 16, 'mat4x2', 'mat4x2<f32>'], // 8\n [GL.FLOAT_MAT4x3]: [GL.FLOAT, 16, 'mat4x3', 'mat4x3<f32>'], // 12\n [GL.FLOAT_MAT4]: [GL.FLOAT, 16, 'mat4', 'mat4x4<f32>'] // 16\n};\n\n/** Decomposes a composite type GL.VEC3 into a basic type (GL.FLOAT) and components (3) */\nexport function decodeUniformType(\n uniformType: GL\n): {format: UniformFormat; components: number; glType: GLType} {\n const typeAndSize = COMPOSITE_GL_TYPES[uniformType];\n if (!typeAndSize) {\n throw new Error('uniform');\n }\n const [glType, components, , format] = typeAndSize;\n return {format, components, glType};\n}\n\nexport function decodeAttributeType(attributeType: GL): {\n format: VertexFormat;\n components: number;\n glType: GLType;\n} {\n const typeAndSize = COMPOSITE_GL_TYPES[attributeType];\n if (!typeAndSize) {\n throw new Error('attribute')\n }\n const [glType, components, , , format] = typeAndSize;\n return {format, components, glType};\n}\n\n/** Decomposes a composite type GL.VEC3 into a basic type (GL.FLOAT) and components (3) */\nexport function decomposeCompositeGLType(\n compositeGLType: GLCompositeType\n): {type: GLType; components: number} | null {\n const typeAndSize = COMPOSITE_GL_TYPES[compositeGLType];\n if (!typeAndSize) {\n return null;\n }\n const [type, components] = typeAndSize;\n return {type, components};\n}\n\nexport function getCompositeGLType(type: GL, components): {glType: GLType; name: string} | null {\n switch (type) {\n case GL.BYTE:\n case GL.UNSIGNED_BYTE:\n case GL.SHORT:\n case GL.UNSIGNED_SHORT:\n type = GL.FLOAT;\n break;\n default:\n }\n\n for (const glType in COMPOSITE_GL_TYPES) {\n const [compType, compComponents, name] = COMPOSITE_GL_TYPES[glType];\n if (compType === type && compComponents === components) {\n return {glType: Number(glType), name};\n }\n }\n return null;\n}\n"],"mappings":"AACA,OAAOA,EAAE,MAAM,oBAAoB;AAInC,OAAO,SAASC,gBAAgBA,CAACC,IAAmB,EAAW;EAC7D,OAAOC,aAAa,CAACC,QAAQ,CAACF,IAAI,CAAkB;AACtD;AAEA,MAAMC,aAA8B,GAAG,CACrCH,EAAE,CAACK,UAAU,EACbL,EAAE,CAACM,YAAY,EACfN,EAAE,CAACO,UAAU,EACbP,EAAE,CAACQ,iBAAiB,EACpBR,EAAE,CAACS,gBAAgB,EACnBT,EAAE,CAACU,uBAAuB,EAC1BV,EAAE,CAACW,mBAAmB,EACtBX,EAAE,CAACY,cAAc,EACjBZ,EAAE,CAACa,cAAc,EACjBb,EAAE,CAACc,gBAAgB,EACnBd,EAAE,CAACe,oBAAoB,EACvBf,EAAE,CAACgB,uBAAuB,EAC1BhB,EAAE,CAACiB,uBAAuB,EAC1BjB,EAAE,CAACkB,yBAAyB,EAC5BlB,EAAE,CAACmB,6BAA6B,CACjC;AAGD,MAAMC,kBAGL,GAAG;EACF,CAACpB,EAAE,CAACqB,KAAK,GAAG,CAACrB,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,CAAC;EACpD,CAACrB,EAAE,CAACsB,UAAU,GAAG,CAACtB,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW,CAAC;EAChE,CAACrB,EAAE,CAACuB,UAAU,GAAG,CAACvB,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW,CAAC;EAChE,CAACrB,EAAE,CAACwB,UAAU,GAAG,CAACxB,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW,CAAC;EAEhE,CAACrB,EAAE,CAACyB,GAAG,GAAG,CAACzB,EAAE,CAACyB,GAAG,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,QAAQ,CAAC;EAC7C,CAACzB,EAAE,CAAC0B,QAAQ,GAAG,CAAC1B,EAAE,CAACyB,GAAG,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAC5D,CAACzB,EAAE,CAAC2B,QAAQ,GAAG,CAAC3B,EAAE,CAACyB,GAAG,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAC5D,CAACzB,EAAE,CAAC4B,QAAQ,GAAG,CAAC5B,EAAE,CAACyB,GAAG,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAE5D,CAACzB,EAAE,CAAC6B,YAAY,GAAG,CAAC7B,EAAE,CAAC6B,YAAY,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,QAAQ,CAAC;EAChE,CAAC7B,EAAE,CAAC8B,iBAAiB,GAAG,CAAC9B,EAAE,CAAC6B,YAAY,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAC9E,CAAC7B,EAAE,CAAC+B,iBAAiB,GAAG,CAAC/B,EAAE,CAAC6B,YAAY,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAC9E,CAAC7B,EAAE,CAACgC,iBAAiB,GAAG,CAAChC,EAAE,CAAC6B,YAAY,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,UAAU,CAAC;EAE9E,CAAC7B,EAAE,CAACiC,IAAI,GAAG,CAACjC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,CAAC;EACpD,CAACrB,EAAE,CAACkC,SAAS,GAAG,CAAClC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,CAAC;EACnD,CAACrB,EAAE,CAACmC,SAAS,GAAG,CAACnC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,CAAC;EACnD,CAACrB,EAAE,CAACoC,SAAS,GAAG,CAACpC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,CAAC;EAEnD,CAACrB,EAAE,CAACqC,UAAU,GAAG,CAACrC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,aAAa,CAAC;EACrD,CAACrB,EAAE,CAACsC,YAAY,GAAG,CAACtC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,QAAQ,EAAE,aAAa,CAAC;EACzD,CAACrB,EAAE,CAACuC,YAAY,GAAG,CAACvC,EAAE,CAACqB,KAAK,EAAE,CAAC,EAAE,QAAQ,EAAE,aAAa,CAAC;EAEzD,CAACrB,EAAE,CAACwC,YAAY,GAAG,CAACxC,EAAE,CAACqB,KAAK,EAAE,EAAE,EAAE,QAAQ,EAAE,aAAa,CAAC;EAC1D,CAACrB,EAAE,CAACyC,UAAU,GAAG,CAACzC,EAAE,CAACqB,KAAK,EAAE,EAAE,EAAE,MAAM,EAAE,aAAa,CAAC;EACtD,CAACrB,EAAE,CAAC0C,YAAY,GAAG,CAAC1C,EAAE,CAACqB,KAAK,EAAE,EAAE,EAAE,QAAQ,EAAE,aAAa,CAAC;EAE1D,CAACrB,EAAE,CAAC2C,YAAY,GAAG,CAAC3C,EAAE,CAACqB,KAAK,EAAE,EAAE,EAAE,QAAQ,EAAE,aAAa,CAAC;EAC1D,CAACrB,EAAE,CAAC4C,YAAY,GAAG,CAAC5C,EAAE,CAACqB,KAAK,EAAE,EAAE,EAAE,QAAQ,EAAE,aAAa,CAAC;EAC1D,CAACrB,EAAE,CAAC6C,UAAU,GAAG,CAAC7C,EAAE,CAACqB,KAAK,EAAE,EAAE,EAAE,MAAM,EAAE,aAAa;AACvD,CAAC;AAGD,OAAO,SAASyB,iBAAiBA,CAC/BC,WAAe,EAC8C;EAC7D,MAAMC,WAAW,GAAG5B,kBAAkB,CAAC2B,WAAW,CAAC;EACnD,IAAI,CAACC,WAAW,EAAE;IAChB,MAAM,IAAIC,KAAK,CAAC,SAAS,CAAC;EAC5B;EACA,MAAM,CAACC,MAAM,EAAEC,UAAU,GAAIC,MAAM,CAAC,GAAGJ,WAAW;EAClD,OAAO;IAACI,MAAM;IAAED,UAAU;IAAED;EAAM,CAAC;AACrC;AAEA,OAAO,SAASG,mBAAmBA,CAACC,aAAiB,EAInD;EACA,MAAMN,WAAW,GAAG5B,kBAAkB,CAACkC,aAAa,CAAC;EACrD,IAAI,CAACN,WAAW,EAAE;IAChB,MAAM,IAAIC,KAAK,CAAC,WAAW,CAAC;EAC9B;EACA,MAAM,CAACC,MAAM,EAAEC,UAAU,IAAMC,MAAM,CAAC,GAAGJ,WAAW;EACpD,OAAO;IAACI,MAAM;IAAED,UAAU;IAAED;EAAM,CAAC;AACrC;AAGA,OAAO,SAASK,wBAAwBA,CACtCC,eAAgC,EACW;EAC3C,MAAMR,WAAW,GAAG5B,kBAAkB,CAACoC,eAAe,CAAC;EACvD,IAAI,CAACR,WAAW,EAAE;IAChB,OAAO,IAAI;EACb;EACA,MAAM,CAAC9C,IAAI,EAAEiD,UAAU,CAAC,GAAGH,WAAW;EACtC,OAAO;IAAC9C,IAAI;IAAEiD;EAAU,CAAC;AAC3B;AAEA,OAAO,SAASM,kBAAkBA,CAACvD,IAAQ,EAAEiD,UAAU,EAAyC;EAC9F,QAAQjD,IAAI;IACV,KAAKF,EAAE,CAAC0D,IAAI;IACZ,KAAK1D,EAAE,CAAC2D,aAAa;IACrB,KAAK3D,EAAE,CAAC4D,KAAK;IACb,KAAK5D,EAAE,CAAC6D,cAAc;MACpB3D,IAAI,GAAGF,EAAE,CAACqB,KAAK;MACf;IACF;EAAQ;EAGV,KAAK,MAAM6B,MAAM,IAAI9B,kBAAkB,EAAE;IACvC,MAAM,CAAC0C,QAAQ,EAAEC,cAAc,EAAEC,IAAI,CAAC,GAAG5C,kBAAkB,CAAC8B,MAAM,CAAC;IACnE,IAAIY,QAAQ,KAAK5D,IAAI,IAAI6D,cAAc,KAAKZ,UAAU,EAAE;MACtD,OAAO;QAACD,MAAM,EAAEe,MAAM,CAACf,MAAM,CAAC;QAAEc;MAAI,CAAC;IACvC;EACF;EACA,OAAO,IAAI;AACb"}
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{"version":3,"file":"constants-to-keys.js","names":["assert","getKeyValue","gl","name","number","Number","isNaN","replace","value","undefined","concat","getKey","key","String","getKeyType"],"sources":["../../../../src/adapter/objects/constants-to-keys.ts"],"sourcesContent":["import {assert} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\n// Resolve a WebGL enumeration name (returns itself if already a number)\nexport function getKeyValue(gl: WebGLRenderingContext, name: string | GL): GL {\n // If not a string, return (assume number)\n if (typeof name !== 'string') {\n return name;\n }\n\n // If string converts to number, return number\n const number = Number(name);\n if (!isNaN(number)) {\n return number;\n }\n\n // Look up string, after removing any 'GL.' or 'gl.' prefix\n name = name.replace(/^.*\\./, '');\n // @ts-ignore expect-error depends on settings\n const value = gl[name];\n assert(value !== undefined, `Accessing undefined constant GL.${name}`);\n return value;\n}\n\nexport function getKey(gl: WebGLRenderingContext, value: any): string {\n // @ts-ignore expect-error depends on settings \n gl = gl.gl || gl;\n value = Number(value);\n for (const key in gl) {\n // @ts-ignore expect-error depends on settings\n if (gl[key] === value) {\n return `GL.${key}`;\n }\n }\n return String(value);\n}\n\nexport function getKeyType(gl: WebGLRenderingContext, value: any): string {\n assert(value !== undefined, 'undefined key');\n value = Number(value);\n for (const key in gl) {\n // @ts-ignore expect-error depends on settings\n if (gl[key] === value) {\n return `GL.${key}`;\n }\n }\n return String(value);\n}\n"],"mappings":"AAAA,SAAQA,MAAM,QAAO,cAAc;AAInC,OAAO,SAASC,WAAWA,CAACC,EAAyB,EAAEC,IAAiB,EAAM;EAE5E,IAAI,OAAOA,IAAI,KAAK,QAAQ,EAAE;IAC5B,OAAOA,IAAI;EACb;EAGA,MAAMC,MAAM,GAAGC,MAAM,CAACF,IAAI,CAAC;EAC3B,IAAI,CAACG,KAAK,CAACF,MAAM,CAAC,EAAE;IAClB,OAAOA,MAAM;EACf;EAGAD,IAAI,GAAGA,IAAI,CAACI,OAAO,CAAC,OAAO,EAAE,EAAE,CAAC;EAEhC,MAAMC,KAAK,GAAGN,EAAE,CAACC,IAAI,CAAC;EACtBH,MAAM,CAACQ,KAAK,KAAKC,SAAS,qCAAAC,MAAA,CAAqCP,IAAI,EAAG;EACtE,OAAOK,KAAK;AACd;AAEA,OAAO,SAASG,MAAMA,CAACT,EAAyB,EAAEM,KAAU,EAAU;EAEpEN,EAAE,GAAGA,EAAE,CAACA,EAAE,IAAIA,EAAE;EAChBM,KAAK,GAAGH,MAAM,CAACG,KAAK,CAAC;EACrB,KAAK,MAAMI,GAAG,IAAIV,EAAE,EAAE;IAEpB,IAAIA,EAAE,CAACU,GAAG,CAAC,KAAKJ,KAAK,EAAE;MACrB,aAAAE,MAAA,CAAaE,GAAG;IAClB;EACF;EACA,OAAOC,MAAM,CAACL,KAAK,CAAC;AACtB;AAEA,OAAO,SAASM,UAAUA,CAACZ,EAAyB,EAAEM,KAAU,EAAU;EACxER,MAAM,CAACQ,KAAK,KAAKC,SAAS,EAAE,eAAe,CAAC;EAC5CD,KAAK,GAAGH,MAAM,CAACG,KAAK,CAAC;EACrB,KAAK,MAAMI,GAAG,IAAIV,EAAE,EAAE;IAEpB,IAAIA,EAAE,CAACU,GAAG,CAAC,KAAKJ,KAAK,EAAE;MACrB,aAAAE,MAAA,CAAaE,GAAG;IAClB;EACF;EACA,OAAOC,MAAM,CAACL,KAAK,CAAC;AACtB"}
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