@luma.gl/webgl 9.0.0-alpha.16 → 9.0.0-alpha.19

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (417) hide show
  1. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  2. package/dist/adapter/converters/device-parameters.js +117 -200
  3. package/dist/adapter/converters/device-parameters.js.map +1 -0
  4. package/dist/adapter/converters/renderbuffer-formats.d.ts +1 -1
  5. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +1 -1
  6. package/dist/adapter/converters/renderbuffer-formats.js +172 -62
  7. package/dist/adapter/converters/renderbuffer-formats.js.map +1 -0
  8. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  9. package/dist/adapter/converters/sampler-parameters.js +151 -149
  10. package/dist/adapter/converters/sampler-parameters.js.map +1 -0
  11. package/dist/adapter/converters/texture-formats.d.ts +2 -2
  12. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  13. package/dist/adapter/converters/texture-formats.js +847 -438
  14. package/dist/adapter/converters/texture-formats.js.map +1 -0
  15. package/dist/adapter/converters/vertex-formats.js +24 -15
  16. package/dist/adapter/converters/vertex-formats.js.map +1 -0
  17. package/dist/adapter/device-helpers/device-features.js +84 -120
  18. package/dist/adapter/device-helpers/device-features.js.map +1 -0
  19. package/dist/adapter/device-helpers/device-limits.d.ts +1 -1
  20. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  21. package/dist/adapter/device-helpers/device-limits.js +83 -88
  22. package/dist/adapter/device-helpers/device-limits.js.map +1 -0
  23. package/dist/adapter/device-helpers/get-device-info.js +37 -42
  24. package/dist/adapter/device-helpers/get-device-info.js.map +1 -0
  25. package/dist/adapter/device-helpers/is-old-ie.js +8 -10
  26. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -0
  27. package/dist/adapter/helpers/attribute-utils.js +57 -50
  28. package/dist/adapter/helpers/attribute-utils.js.map +1 -0
  29. package/dist/adapter/helpers/get-shader-info.d.ts +1 -1
  30. package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -1
  31. package/dist/adapter/helpers/get-shader-info.js +19 -21
  32. package/dist/adapter/helpers/get-shader-info.js.map +1 -0
  33. package/dist/adapter/helpers/get-shader-layout.js +251 -310
  34. package/dist/adapter/helpers/get-shader-layout.js.map +1 -0
  35. package/dist/adapter/helpers/parse-shader-compiler-log.js +26 -32
  36. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -0
  37. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  38. package/dist/adapter/helpers/set-uniform.js +80 -67
  39. package/dist/adapter/helpers/set-uniform.js.map +1 -0
  40. package/dist/adapter/helpers/uniforms.js +75 -80
  41. package/dist/adapter/helpers/uniforms.js.map +1 -0
  42. package/dist/adapter/objects/constants-to-keys.js +26 -33
  43. package/dist/adapter/objects/constants-to-keys.js.map +1 -0
  44. package/dist/adapter/objects/webgl-renderbuffer.d.ts +1 -1
  45. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  46. package/dist/adapter/objects/webgl-renderbuffer.js +70 -67
  47. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -0
  48. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  49. package/dist/adapter/objects/webgl-resource.js +158 -213
  50. package/dist/adapter/objects/webgl-resource.js.map +1 -0
  51. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +1 -1
  52. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
  53. package/dist/adapter/objects/webgl-vertex-array-object.js +66 -74
  54. package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -0
  55. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  56. package/dist/adapter/resources/webgl-buffer.js +118 -150
  57. package/dist/adapter/resources/webgl-buffer.js.map +1 -0
  58. package/dist/adapter/resources/webgl-command-buffer.d.ts +5 -5
  59. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  60. package/dist/adapter/resources/webgl-command-buffer.js +41 -40
  61. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -0
  62. package/dist/adapter/resources/webgl-command-encoder.js +37 -26
  63. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -0
  64. package/dist/adapter/resources/webgl-external-texture.js +1 -91
  65. package/dist/adapter/resources/webgl-external-texture.js.map +1 -0
  66. package/dist/adapter/resources/webgl-framebuffer.d.ts +2 -2
  67. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  68. package/dist/adapter/resources/webgl-framebuffer.js +198 -231
  69. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -0
  70. package/dist/adapter/resources/webgl-render-pass.js +11 -8
  71. package/dist/adapter/resources/webgl-render-pass.js.map +1 -0
  72. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  73. package/dist/adapter/resources/webgl-render-pipeline.js +289 -316
  74. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -0
  75. package/dist/adapter/resources/webgl-sampler.js +35 -42
  76. package/dist/adapter/resources/webgl-sampler.js.map +1 -0
  77. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  78. package/dist/adapter/resources/webgl-shader.js +53 -57
  79. package/dist/adapter/resources/webgl-shader.js.map +1 -0
  80. package/dist/adapter/resources/webgl-texture.d.ts +4 -4
  81. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  82. package/dist/adapter/resources/webgl-texture.js +697 -661
  83. package/dist/adapter/resources/webgl-texture.js.map +1 -0
  84. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  85. package/dist/adapter/webgl-canvas-context.js +35 -55
  86. package/dist/adapter/webgl-canvas-context.js.map +1 -0
  87. package/dist/adapter/webgl-device.d.ts +5 -0
  88. package/dist/adapter/webgl-device.d.ts.map +1 -1
  89. package/dist/adapter/webgl-device.js +270 -287
  90. package/dist/adapter/webgl-device.js.map +1 -0
  91. package/dist/classic/accessor.js +103 -120
  92. package/dist/classic/accessor.js.map +1 -0
  93. package/dist/classic/buffer.d.ts +1 -1
  94. package/dist/classic/buffer.d.ts.map +1 -1
  95. package/dist/classic/buffer.js +300 -325
  96. package/dist/classic/buffer.js.map +1 -0
  97. package/dist/classic/typed-array-utils.d.ts +1 -1
  98. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  99. package/dist/classic/typed-array-utils.js +81 -91
  100. package/dist/classic/typed-array-utils.js.map +1 -0
  101. package/dist/context/context/create-browser-context.d.ts +3 -1
  102. package/dist/context/context/create-browser-context.d.ts.map +1 -1
  103. package/dist/context/context/create-browser-context.js +49 -66
  104. package/dist/context/context/create-browser-context.js.map +1 -0
  105. package/dist/context/context/create-headless-context.d.ts +1 -1
  106. package/dist/context/context/create-headless-context.d.ts.map +1 -1
  107. package/dist/context/context/create-headless-context.js +30 -24
  108. package/dist/context/context/create-headless-context.js.map +1 -0
  109. package/dist/context/context/webgl-checks.js +17 -25
  110. package/dist/context/context/webgl-checks.js.map +1 -0
  111. package/dist/context/debug/spector.d.ts +3 -1
  112. package/dist/context/debug/spector.d.ts.map +1 -1
  113. package/dist/context/debug/spector.js +50 -53
  114. package/dist/context/debug/spector.js.map +1 -0
  115. package/dist/context/debug/webgl-developer-tools.d.ts +1 -1
  116. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  117. package/dist/context/debug/webgl-developer-tools.js +76 -107
  118. package/dist/context/debug/webgl-developer-tools.js.map +1 -0
  119. package/dist/context/parameters/unified-parameter-api.js +46 -93
  120. package/dist/context/parameters/unified-parameter-api.js.map +1 -0
  121. package/dist/context/parameters/webgl-parameter-tables.d.ts +1 -1
  122. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  123. package/dist/context/parameters/webgl-parameter-tables.js +404 -462
  124. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -0
  125. package/dist/context/polyfill/context-data.js +10 -16
  126. package/dist/context/polyfill/context-data.js.map +1 -0
  127. package/dist/context/polyfill/get-parameter-polyfill.js +71 -91
  128. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -0
  129. package/dist/context/polyfill/polyfill-context.js +73 -75
  130. package/dist/context/polyfill/polyfill-context.js.map +1 -0
  131. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
  132. package/dist/context/polyfill/polyfill-table.js +116 -133
  133. package/dist/context/polyfill/polyfill-table.js.map +1 -0
  134. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
  135. package/dist/context/polyfill/polyfill-vertex-array-object.js +227 -255
  136. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -0
  137. package/dist/context/state-tracker/deep-array-equal.js +14 -16
  138. package/dist/context/state-tracker/deep-array-equal.js.map +1 -0
  139. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  140. package/dist/context/state-tracker/track-context-state.js +127 -183
  141. package/dist/context/state-tracker/track-context-state.js.map +1 -0
  142. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  143. package/dist/context/state-tracker/with-parameters.js +29 -43
  144. package/dist/context/state-tracker/with-parameters.js.map +1 -0
  145. package/dist/dist.dev.js +9205 -0
  146. package/dist/index.cjs +5948 -0
  147. package/dist/index.d.ts +0 -2
  148. package/dist/index.d.ts.map +1 -1
  149. package/dist/index.js +25 -41
  150. package/dist/index.js.map +1 -0
  151. package/dist/types/webgl.d.ts +16 -16
  152. package/dist/types/webgl.d.ts.map +1 -1
  153. package/dist/types/webgl.js +1 -0
  154. package/dist/types/webgl.js.map +1 -0
  155. package/dist/types.d.ts +1 -1
  156. package/dist/types.d.ts.map +1 -1
  157. package/dist/types.js +1 -0
  158. package/dist/types.js.map +1 -0
  159. package/dist.min.js +36 -0
  160. package/package.json +18 -9
  161. package/src/adapter/converters/device-parameters.ts +5 -2
  162. package/src/adapter/converters/sampler-parameters.ts +4 -2
  163. package/src/adapter/converters/texture-formats.ts +3 -1
  164. package/src/adapter/device-helpers/get-device-info.ts +8 -8
  165. package/src/adapter/helpers/get-shader-info.ts +1 -1
  166. package/src/adapter/helpers/get-shader-layout.ts +4 -4
  167. package/src/adapter/helpers/parse-shader-compiler-log.ts +1 -1
  168. package/src/adapter/helpers/set-uniform.ts +2 -0
  169. package/src/adapter/objects/webgl-renderbuffer.ts +1 -1
  170. package/src/adapter/objects/webgl-resource.ts +1 -1
  171. package/src/adapter/objects/webgl-vertex-array-object.ts +1 -1
  172. package/src/adapter/resources/webgl-buffer.ts +6 -6
  173. package/src/adapter/resources/webgl-command-encoder.ts +1 -1
  174. package/src/adapter/resources/webgl-framebuffer.ts +3 -4
  175. package/src/adapter/resources/webgl-render-pipeline.ts +19 -20
  176. package/src/adapter/resources/webgl-shader.ts +1 -1
  177. package/src/adapter/resources/webgl-texture.ts +8 -9
  178. package/src/adapter/webgl-canvas-context.ts +2 -2
  179. package/src/adapter/webgl-device.ts +12 -2
  180. package/src/classic/accessor.ts +1 -1
  181. package/src/classic/buffer.ts +3 -3
  182. package/src/classic/typed-array-utils.ts +1 -1
  183. package/src/context/context/create-browser-context.ts +4 -2
  184. package/src/context/context/create-headless-context.ts +2 -2
  185. package/src/context/debug/spector.ts +5 -4
  186. package/src/context/debug/webgl-developer-tools.ts +1 -0
  187. package/src/context/polyfill/polyfill-table.ts +1 -0
  188. package/src/context/polyfill/polyfill-vertex-array-object.ts +2 -0
  189. package/src/context/state-tracker/track-context-state.ts +6 -5
  190. package/src/context/state-tracker/with-parameters.ts +1 -1
  191. package/src/index.ts +1 -5
  192. package/src/types/webgl.ts +2 -0
  193. package/dist/bundle.d.ts +0 -2
  194. package/dist/bundle.d.ts.map +0 -1
  195. package/dist/bundle.js +0 -4
  196. package/dist/dist.min.js +0 -1
  197. package/dist/es5/adapter/converters/device-parameters.js +0 -139
  198. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  199. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -151
  200. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  201. package/dist/es5/adapter/converters/sampler-parameters.js +0 -182
  202. package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
  203. package/dist/es5/adapter/converters/texture-formats.js +0 -950
  204. package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
  205. package/dist/es5/adapter/converters/vertex-formats.js +0 -36
  206. package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
  207. package/dist/es5/adapter/device-helpers/device-features.js +0 -121
  208. package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
  209. package/dist/es5/adapter/device-helpers/device-limits.js +0 -54
  210. package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
  211. package/dist/es5/adapter/device-helpers/get-device-info.js +0 -49
  212. package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
  213. package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -15
  214. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +0 -1
  215. package/dist/es5/adapter/helpers/attribute-utils.js +0 -69
  216. package/dist/es5/adapter/helpers/attribute-utils.js.map +0 -1
  217. package/dist/es5/adapter/helpers/get-shader-info.js +0 -31
  218. package/dist/es5/adapter/helpers/get-shader-info.js.map +0 -1
  219. package/dist/es5/adapter/helpers/get-shader-layout.js +0 -311
  220. package/dist/es5/adapter/helpers/get-shader-layout.js.map +0 -1
  221. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js +0 -54
  222. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
  223. package/dist/es5/adapter/helpers/set-uniform.js +0 -92
  224. package/dist/es5/adapter/helpers/set-uniform.js.map +0 -1
  225. package/dist/es5/adapter/helpers/uniforms.js +0 -88
  226. package/dist/es5/adapter/helpers/uniforms.js.map +0 -1
  227. package/dist/es5/adapter/objects/constants-to-keys.js +0 -43
  228. package/dist/es5/adapter/objects/constants-to-keys.js.map +0 -1
  229. package/dist/es5/adapter/objects/webgl-renderbuffer.js +0 -122
  230. package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +0 -1
  231. package/dist/es5/adapter/objects/webgl-resource.js +0 -233
  232. package/dist/es5/adapter/objects/webgl-resource.js.map +0 -1
  233. package/dist/es5/adapter/objects/webgl-vertex-array-object.js +0 -109
  234. package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  235. package/dist/es5/adapter/resources/webgl-buffer.js +0 -196
  236. package/dist/es5/adapter/resources/webgl-buffer.js.map +0 -1
  237. package/dist/es5/adapter/resources/webgl-command-buffer.js +0 -70
  238. package/dist/es5/adapter/resources/webgl-command-buffer.js.map +0 -1
  239. package/dist/es5/adapter/resources/webgl-command-encoder.js +0 -80
  240. package/dist/es5/adapter/resources/webgl-command-encoder.js.map +0 -1
  241. package/dist/es5/adapter/resources/webgl-external-texture.js +0 -2
  242. package/dist/es5/adapter/resources/webgl-external-texture.js.map +0 -1
  243. package/dist/es5/adapter/resources/webgl-framebuffer.js +0 -275
  244. package/dist/es5/adapter/resources/webgl-framebuffer.js.map +0 -1
  245. package/dist/es5/adapter/resources/webgl-render-pass.js +0 -45
  246. package/dist/es5/adapter/resources/webgl-render-pass.js.map +0 -1
  247. package/dist/es5/adapter/resources/webgl-render-pipeline.js +0 -385
  248. package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +0 -1
  249. package/dist/es5/adapter/resources/webgl-sampler.js +0 -75
  250. package/dist/es5/adapter/resources/webgl-sampler.js.map +0 -1
  251. package/dist/es5/adapter/resources/webgl-shader.js +0 -111
  252. package/dist/es5/adapter/resources/webgl-shader.js.map +0 -1
  253. package/dist/es5/adapter/resources/webgl-texture.js +0 -826
  254. package/dist/es5/adapter/resources/webgl-texture.js.map +0 -1
  255. package/dist/es5/adapter/webgl-canvas-context.js +0 -72
  256. package/dist/es5/adapter/webgl-canvas-context.js.map +0 -1
  257. package/dist/es5/adapter/webgl-device.js +0 -387
  258. package/dist/es5/adapter/webgl-device.js.map +0 -1
  259. package/dist/es5/bundle.js +0 -6
  260. package/dist/es5/bundle.js.map +0 -1
  261. package/dist/es5/classic/accessor.js +0 -151
  262. package/dist/es5/classic/accessor.js.map +0 -1
  263. package/dist/es5/classic/buffer.js +0 -398
  264. package/dist/es5/classic/buffer.js.map +0 -1
  265. package/dist/es5/classic/typed-array-utils.js +0 -99
  266. package/dist/es5/classic/typed-array-utils.js.map +0 -1
  267. package/dist/es5/context/context/create-browser-context.js +0 -66
  268. package/dist/es5/context/context/create-browser-context.js.map +0 -1
  269. package/dist/es5/context/context/create-headless-context.js +0 -47
  270. package/dist/es5/context/context/create-headless-context.js.map +0 -1
  271. package/dist/es5/context/context/webgl-checks.js +0 -44
  272. package/dist/es5/context/context/webgl-checks.js.map +0 -1
  273. package/dist/es5/context/debug/spector.js +0 -99
  274. package/dist/es5/context/debug/spector.js.map +0 -1
  275. package/dist/es5/context/debug/webgl-developer-tools.js +0 -146
  276. package/dist/es5/context/debug/webgl-developer-tools.js.map +0 -1
  277. package/dist/es5/context/parameters/unified-parameter-api.js +0 -76
  278. package/dist/es5/context/parameters/unified-parameter-api.js.map +0 -1
  279. package/dist/es5/context/parameters/webgl-parameter-tables.js +0 -346
  280. package/dist/es5/context/parameters/webgl-parameter-tables.js.map +0 -1
  281. package/dist/es5/context/polyfill/context-data.js +0 -18
  282. package/dist/es5/context/polyfill/context-data.js.map +0 -1
  283. package/dist/es5/context/polyfill/get-parameter-polyfill.js +0 -69
  284. package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +0 -1
  285. package/dist/es5/context/polyfill/polyfill-context.js +0 -109
  286. package/dist/es5/context/polyfill/polyfill-context.js.map +0 -1
  287. package/dist/es5/context/polyfill/polyfill-table.js +0 -143
  288. package/dist/es5/context/polyfill/polyfill-table.js.map +0 -1
  289. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js +0 -271
  290. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
  291. package/dist/es5/context/state-tracker/deep-array-equal.js +0 -23
  292. package/dist/es5/context/state-tracker/deep-array-equal.js.map +0 -1
  293. package/dist/es5/context/state-tracker/track-context-state.js +0 -167
  294. package/dist/es5/context/state-tracker/track-context-state.js.map +0 -1
  295. package/dist/es5/context/state-tracker/with-parameters.js +0 -40
  296. package/dist/es5/context/state-tracker/with-parameters.js.map +0 -1
  297. package/dist/es5/index.js +0 -249
  298. package/dist/es5/index.js.map +0 -1
  299. package/dist/es5/init.js +0 -7
  300. package/dist/es5/init.js.map +0 -1
  301. package/dist/es5/types/webgl.js +0 -5
  302. package/dist/es5/types/webgl.js.map +0 -1
  303. package/dist/es5/types.js +0 -2
  304. package/dist/es5/types.js.map +0 -1
  305. package/dist/esm/adapter/converters/device-parameters.js +0 -137
  306. package/dist/esm/adapter/converters/device-parameters.js.map +0 -1
  307. package/dist/esm/adapter/converters/renderbuffer-formats.js +0 -181
  308. package/dist/esm/adapter/converters/renderbuffer-formats.js.map +0 -1
  309. package/dist/esm/adapter/converters/sampler-parameters.js +0 -172
  310. package/dist/esm/adapter/converters/sampler-parameters.js.map +0 -1
  311. package/dist/esm/adapter/converters/texture-formats.js +0 -901
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  417. package/src/init.ts +0 -4
@@ -1,352 +1,327 @@
1
- // luma.gl, MIT license
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
2
  import { assert, checkProps } from '@luma.gl/api';
3
3
  import GL from '@luma.gl/constants';
4
- import { assertWebGL2Context } from '../context/context/webgl-checks.js';
5
- import Accessor from './accessor.js';
6
- import { getGLTypeFromTypedArray, getTypedArrayFromGLType } from './typed-array-utils.js';
7
- import WebGLDevice from '../adapter/webgl-device.js';
8
- import WEBGLBuffer from '../adapter/resources/webgl-buffer.js';
4
+ import { assertWebGL2Context } from "../context/context/webgl-checks.js";
5
+ import Accessor from "./accessor.js";
6
+ import { getGLTypeFromTypedArray, getTypedArrayFromGLType } from "./typed-array-utils.js";
7
+ import WebGLDevice from "../adapter/webgl-device.js";
8
+ import WEBGLBuffer from "../adapter/resources/webgl-buffer.js";
9
9
  const DEBUG_DATA_LENGTH = 10;
10
- // Shared prop checks for constructor and setProps
11
10
  const DEPRECATED_PROPS = {
12
- offset: 'accessor.offset',
13
- stride: 'accessor.stride',
14
- type: 'accessor.type',
15
- size: 'accessor.size',
16
- divisor: 'accessor.divisor',
17
- normalized: 'accessor.normalized',
18
- integer: 'accessor.integer',
19
- instanced: 'accessor.divisor',
20
- isInstanced: 'accessor.divisor'
11
+ offset: 'accessor.offset',
12
+ stride: 'accessor.stride',
13
+ type: 'accessor.type',
14
+ size: 'accessor.size',
15
+ divisor: 'accessor.divisor',
16
+ normalized: 'accessor.normalized',
17
+ integer: 'accessor.integer',
18
+ instanced: 'accessor.divisor',
19
+ isInstanced: 'accessor.divisor'
21
20
  };
22
- // Prop checks for constructor
23
21
  const PROP_CHECKS_INITIALIZE = {
24
- removedProps: {},
25
- replacedProps: {
26
- bytes: 'byteLength'
27
- },
28
- // new Buffer() with individual accessor props is still used in apps, emit warnings
29
- deprecatedProps: DEPRECATED_PROPS
22
+ removedProps: {},
23
+ replacedProps: {
24
+ bytes: 'byteLength'
25
+ },
26
+ deprecatedProps: DEPRECATED_PROPS
30
27
  };
31
- // Prop checks for setProps
32
28
  const PROP_CHECKS_SET_PROPS = {
33
- // Buffer.setProps() with individual accessor props is rare => emit errors
34
- removedProps: DEPRECATED_PROPS
29
+ removedProps: DEPRECATED_PROPS
35
30
  };
36
31
  function getWEBGLBufferProps(props) {
37
- // Signature `new Buffer(gl, new Float32Array(...)`
38
- if (ArrayBuffer.isView(props)) {
39
- return { data: props };
40
- }
41
- // Signature: `new Buffer(gl, 100)`
42
- else if (typeof props === 'number') {
43
- return { byteLength: props };
44
- }
45
- props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);
46
- const bufferProps = { ...props };
47
- if (bufferProps.offset) {
48
- bufferProps.byteOffset = bufferProps.offset;
49
- }
50
- return bufferProps;
32
+ if (ArrayBuffer.isView(props)) {
33
+ return {
34
+ data: props
35
+ };
36
+ } else if (typeof props === 'number') {
37
+ return {
38
+ byteLength: props
39
+ };
40
+ }
41
+ props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);
42
+ const bufferProps = {
43
+ ...props
44
+ };
45
+ if (bufferProps.offset) {
46
+ bufferProps.byteOffset = bufferProps.offset;
47
+ }
48
+ return bufferProps;
51
49
  }
52
- /** WebGL Buffer interface */
53
50
  export default class ClassicBuffer extends WEBGLBuffer {
54
- constructor(device, props = {}) {
55
- super(WebGLDevice.attach(device), getWEBGLBufferProps(props));
56
- // Base class initializes
57
- // this.initialize(props);
58
- // Deprecated: Merge main props and accessor
59
- this.setAccessor(Object.assign({}, props, props.accessor));
60
- // infer GL type from supplied typed array
61
- if (this.props.data) {
62
- const type = getGLTypeFromTypedArray(this.props.data);
63
- assert(type);
64
- this.setAccessor(new Accessor(this.accessor, { type }));
65
- }
66
- Object.seal(this);
67
- }
68
- write(data, byteOffset) {
69
- this.subData({ data, offset: byteOffset });
70
- }
71
- // returns number of elements in the buffer (assuming that the full buffer is used)
72
- getElementCount(accessor = this.accessor) {
73
- return Math.round(this.byteLength / Accessor.getBytesPerElement(accessor));
74
- }
75
- // returns number of vertices in the buffer (assuming that the full buffer is used)
76
- getVertexCount(accessor = this.accessor) {
77
- return Math.round(this.byteLength / Accessor.getBytesPerVertex(accessor));
51
+ constructor(device) {
52
+ let props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
53
+ super(WebGLDevice.attach(device), getWEBGLBufferProps(props));
54
+ _defineProperty(this, "usage", void 0);
55
+ _defineProperty(this, "accessor", void 0);
56
+ this.setAccessor(Object.assign({}, props, props.accessor));
57
+ if (this.props.data) {
58
+ const type = getGLTypeFromTypedArray(this.props.data);
59
+ assert(type);
60
+ this.setAccessor(new Accessor(this.accessor, {
61
+ type
62
+ }));
78
63
  }
79
- // Creates and initializes the buffer object's data store.
80
- // Signature: `new Buffer(gl, {data: new Float32Array(...)})`
81
- // Signature: `new Buffer(gl, new Float32Array(...))`
82
- // Signature: `new Buffer(gl, 100)`
83
- initialize(props = {}) {
84
- // Signature `new Buffer(gl, new Float32Array(...)`
85
- if (ArrayBuffer.isView(props)) {
86
- props = { data: props };
87
- }
88
- // Signature: `new Buffer(gl, 100)`
89
- if (Number.isFinite(props)) {
90
- // @ts-expect-error
91
- props = { byteLength: props };
92
- }
93
- props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);
94
- // Initialize member fields
95
- this.webglUsage = props.webglUsage || GL.STATIC_DRAW;
96
- this.debugData = null;
97
- // Deprecated: Merge main props and accessor
98
- this.setAccessor(Object.assign({}, props, props.accessor));
99
- // Set data: (re)initializes the buffer
100
- if (props.data) {
101
- this._setData(props.data, props.offset, props.byteLength);
102
- }
103
- else {
104
- this._setByteLength(props.byteLength || 0);
105
- }
106
- return this;
107
- }
108
- setProps(props) {
109
- props = checkProps('Buffer', props, PROP_CHECKS_SET_PROPS);
110
- if ('accessor' in props) {
111
- this.setAccessor(props.accessor);
112
- }
113
- return this;
114
- }
115
- // Optionally stores an accessor with the buffer, makes it easier to use it as an attribute later
116
- // {type, size = 1, offset = 0, stride = 0, normalized = false, integer = false, divisor = 0}
117
- setAccessor(accessor) {
118
- // NOTE: From luma.gl v7.0, Accessors have an optional `buffer `field
119
- // (mainly to support "interleaving")
120
- // To avoid confusion, ensure `buffer.accessor` does not have a `buffer.accessor.buffer` field:
121
- accessor = Object.assign({}, accessor);
122
- // @ts-expect-error
123
- delete accessor.buffer;
124
- // This new statement ensures that an "accessor object" is re-packaged as an Accessor instance
125
- this.accessor = new Accessor(accessor);
126
- return this;
127
- }
128
- // Allocate a bigger GPU buffer (if the current buffer is not big enough).
129
- // If a reallocation is triggered it clears the buffer
130
- // Returns:
131
- // `true`: buffer was reallocated, data was cleared
132
- // `false`: buffer was big enough, data is intact
133
- reallocate(byteLength) {
134
- if (byteLength > this.byteLength) {
135
- this._setByteLength(byteLength);
136
- return true;
137
- }
138
- this.bytesUsed = byteLength;
139
- return false;
140
- }
141
- // Update with new data. Reinitializes the buffer
142
- setData(props) {
143
- return this.initialize(props);
144
- }
145
- // Updates a subset of a buffer object's data store.
146
- // Data (Typed Array or ArrayBuffer), length is inferred unless provided
147
- // Offset into buffer
148
- // WebGL2 only: Offset into srcData
149
- // WebGL2 only: Number of bytes to be copied
150
- subData(options) {
151
- // Signature: buffer.subData(new Float32Array([...]))
152
- if (ArrayBuffer.isView(options)) {
153
- options = { data: options };
154
- }
155
- const { data, offset = 0, srcOffset = 0 } = options;
156
- const byteLength = options.byteLength || options.length;
157
- assert(data);
158
- // Create the buffer - binding it here for the first time locks the type
159
- // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type
160
- // @ts-expect-error
161
- const target = this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;
162
- this.gl.bindBuffer(target, this.handle);
163
- // WebGL2: subData supports additional srcOffset and length parameters
164
- if (srcOffset !== 0 || byteLength !== undefined) {
165
- assertWebGL2Context(this.gl);
166
- // @ts-expect-error
167
- this.gl.bufferSubData(this.target, offset, data, srcOffset, byteLength);
168
- }
169
- else {
170
- this.gl.bufferSubData(target, offset, data);
171
- }
172
- this.gl.bindBuffer(target, null);
173
- // TODO - update local `data` if offsets are right
174
- this.debugData = null;
175
- this._inferType(data);
176
- return this;
177
- }
178
- /**
179
- * Copies part of the data of another buffer into this buffer
180
- * @note WEBGL2 ONLY
181
- */
182
- copyData(options) {
183
- const { sourceBuffer, readOffset = 0, writeOffset = 0, size } = options;
184
- const { gl, gl2 } = this;
185
- assertWebGL2Context(gl);
186
- // Use GL.COPY_READ_BUFFER+GL.COPY_WRITE_BUFFER avoid disturbing other targets and locking type
187
- gl.bindBuffer(GL.COPY_READ_BUFFER, sourceBuffer.handle);
188
- gl.bindBuffer(GL.COPY_WRITE_BUFFER, this.handle);
189
- gl2?.copyBufferSubData(GL.COPY_READ_BUFFER, GL.COPY_WRITE_BUFFER, readOffset, writeOffset, size);
190
- gl.bindBuffer(GL.COPY_READ_BUFFER, null);
191
- gl.bindBuffer(GL.COPY_WRITE_BUFFER, null);
192
- // TODO - update local `data` if offsets are 0
193
- this.debugData = null;
194
- return this;
64
+ Object.seal(this);
65
+ }
66
+ write(data, byteOffset) {
67
+ this.subData({
68
+ data,
69
+ offset: byteOffset
70
+ });
71
+ }
72
+ getElementCount() {
73
+ let accessor = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : this.accessor;
74
+ return Math.round(this.byteLength / Accessor.getBytesPerElement(accessor));
75
+ }
76
+ getVertexCount() {
77
+ let accessor = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : this.accessor;
78
+ return Math.round(this.byteLength / Accessor.getBytesPerVertex(accessor));
79
+ }
80
+ initialize() {
81
+ let props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
82
+ if (ArrayBuffer.isView(props)) {
83
+ props = {
84
+ data: props
85
+ };
195
86
  }
196
- /**
197
- * Reads data from buffer into an ArrayBufferView or SharedArrayBuffer.
198
- * @note WEBGL2 ONLY
199
- */
200
- getData(options) {
201
- let { dstData = null, length = 0 } = options || {};
202
- const { srcByteOffset = 0, dstOffset = 0 } = options || {};
203
- assertWebGL2Context(this.gl);
204
- const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, { clamped: false });
205
- const sourceAvailableElementCount = this._getAvailableElementCount(srcByteOffset);
206
- const dstElementOffset = dstOffset;
207
- let dstAvailableElementCount;
208
- let dstElementCount;
209
- if (dstData) {
210
- dstElementCount = dstData.length;
211
- dstAvailableElementCount = dstElementCount - dstElementOffset;
212
- }
213
- else {
214
- // Allocate ArrayBufferView with enough size to copy all eligible data.
215
- dstAvailableElementCount = Math.min(sourceAvailableElementCount, length || sourceAvailableElementCount);
216
- dstElementCount = dstElementOffset + dstAvailableElementCount;
217
- }
218
- const copyElementCount = Math.min(sourceAvailableElementCount, dstAvailableElementCount);
219
- length = length || copyElementCount;
220
- assert(length <= copyElementCount);
221
- dstData = dstData || new ArrayType(dstElementCount);
222
- // Use GL.COPY_READ_BUFFER to avoid disturbing other targets and locking type
223
- this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);
224
- this.gl2?.getBufferSubData(GL.COPY_READ_BUFFER, srcByteOffset, dstData, dstOffset, length);
225
- this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);
226
- // TODO - update local `data` if offsets are 0
227
- return dstData;
87
+ if (Number.isFinite(props)) {
88
+ props = {
89
+ byteLength: props
90
+ };
228
91
  }
229
- /**
230
- * Binds a buffer to a given binding point (target).
231
- * GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER take an index, and optionally a range.
232
- * - GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER need an index to affect state
233
- * - GL.UNIFORM_BUFFER: `offset` must be aligned to GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT.
234
- * - GL.UNIFORM_BUFFER: `size` must be a minimum of GL.UNIFORM_BLOCK_SIZE_DATA.
235
- */
236
- bind(options) {
237
- const { target = this.target, // target for the bind operation
238
- index = this.accessor && this.accessor.index, // index = index of target (indexed bind point)
239
- offset = 0, size } = options || {};
240
- // NOTE: While GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER could
241
- // be used as direct binding points, they will not affect transform feedback or
242
- // uniform buffer state. Instead indexed bindings need to be made.
243
- if (target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER) {
244
- if (size !== undefined) {
245
- this.gl2?.bindBufferRange(target, index, this.handle, offset, size);
246
- }
247
- else {
248
- assert(offset === 0); // Make sure offset wasn't supplied
249
- this.gl2?.bindBufferBase(target, index, this.handle);
250
- }
251
- }
252
- else {
253
- this.gl.bindBuffer(target, this.handle);
254
- }
255
- return this;
92
+ props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);
93
+ this.webglUsage = props.webglUsage || GL.STATIC_DRAW;
94
+ this.debugData = null;
95
+ this.setAccessor(Object.assign({}, props, props.accessor));
96
+ if (props.data) {
97
+ this._setData(props.data, props.offset, props.byteLength);
98
+ } else {
99
+ this._setByteLength(props.byteLength || 0);
256
100
  }
257
- unbind(options) {
258
- const { target = this.target, index = this.accessor && this.accessor.index } = options || {};
259
- const isIndexedBuffer = target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER;
260
- if (isIndexedBuffer) {
261
- this.gl2?.bindBufferBase(target, index, null);
262
- }
263
- else {
264
- this.gl.bindBuffer(target, null);
265
- }
266
- return this;
101
+ return this;
102
+ }
103
+ setProps(props) {
104
+ props = checkProps('Buffer', props, PROP_CHECKS_SET_PROPS);
105
+ if ('accessor' in props) {
106
+ this.setAccessor(props.accessor);
267
107
  }
268
- // PROTECTED METHODS (INTENDED FOR USE BY OTHER FRAMEWORK CODE ONLY)
269
- // Returns a short initial data array
270
- getDebugData() {
271
- if (!this.debugData) {
272
- this.debugData = this.getData({ length: Math.min(DEBUG_DATA_LENGTH, this.byteLength) });
273
- return { data: this.debugData, changed: true };
274
- }
275
- return { data: this.debugData, changed: false };
108
+ return this;
109
+ }
110
+ setAccessor(accessor) {
111
+ accessor = Object.assign({}, accessor);
112
+ delete accessor.buffer;
113
+ this.accessor = new Accessor(accessor);
114
+ return this;
115
+ }
116
+ reallocate(byteLength) {
117
+ if (byteLength > this.byteLength) {
118
+ this._setByteLength(byteLength);
119
+ return true;
276
120
  }
277
- invalidateDebugData() {
278
- this.debugData = null;
121
+ this.bytesUsed = byteLength;
122
+ return false;
123
+ }
124
+ setData(props) {
125
+ return this.initialize(props);
126
+ }
127
+ subData(options) {
128
+ if (ArrayBuffer.isView(options)) {
129
+ options = {
130
+ data: options
131
+ };
279
132
  }
280
- // PRIVATE METHODS
281
- // Allocate a new buffer and initialize to contents of typed array
282
- _setData(data, offset = 0, byteLength = data.byteLength + offset) {
283
- assert(ArrayBuffer.isView(data));
284
- this.trackDeallocatedMemory();
285
- const target = this._getTarget();
286
- this.gl.bindBuffer(target, this.handle);
287
- this.gl.bufferData(target, byteLength, this.webglUsage);
288
- this.gl.bufferSubData(target, offset, data);
289
- this.gl.bindBuffer(target, null);
290
- this.debugData = data.slice(0, DEBUG_DATA_LENGTH);
291
- this.bytesUsed = byteLength;
292
- this.byteLength = byteLength;
293
- this.trackAllocatedMemory(byteLength);
294
- // infer GL type from supplied typed array
295
- const type = getGLTypeFromTypedArray(data);
296
- assert(type);
297
- this.setAccessor(new Accessor(this.accessor, { type }));
298
- return this;
133
+ const {
134
+ data,
135
+ offset = 0,
136
+ srcOffset = 0
137
+ } = options;
138
+ const byteLength = options.byteLength || options.length;
139
+ assert(data);
140
+ const target = this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;
141
+ this.gl.bindBuffer(target, this.handle);
142
+ if (srcOffset !== 0 || byteLength !== undefined) {
143
+ assertWebGL2Context(this.gl);
144
+ this.gl.bufferSubData(this.target, offset, data, srcOffset, byteLength);
145
+ } else {
146
+ this.gl.bufferSubData(target, offset, data);
299
147
  }
300
- // Allocate a GPU buffer of specified size.
301
- _setByteLength(byteLength, webglUsage = this.webglUsage) {
302
- assert(byteLength >= 0);
303
- this.trackDeallocatedMemory();
304
- // Workaround needed for Safari (#291):
305
- // gl.bufferData with size equal to 0 crashes. Instead create zero sized array.
306
- let data = byteLength;
307
- if (byteLength === 0) {
308
- // @ts-expect-error
309
- data = new Float32Array(0);
310
- }
311
- const target = this._getTarget();
312
- this.gl.bindBuffer(target, this.handle);
313
- this.gl.bufferData(target, data, webglUsage);
314
- this.gl.bindBuffer(target, null);
315
- this.webglUsage = webglUsage;
316
- this.debugData = null;
317
- this.bytesUsed = byteLength;
318
- this.byteLength = byteLength;
319
- this.trackAllocatedMemory(byteLength);
320
- return this;
148
+ this.gl.bindBuffer(target, null);
149
+ this.debugData = null;
150
+ this._inferType(data);
151
+ return this;
152
+ }
153
+ copyData(options) {
154
+ const {
155
+ sourceBuffer,
156
+ readOffset = 0,
157
+ writeOffset = 0,
158
+ size
159
+ } = options;
160
+ const {
161
+ gl,
162
+ gl2
163
+ } = this;
164
+ assertWebGL2Context(gl);
165
+ gl.bindBuffer(GL.COPY_READ_BUFFER, sourceBuffer.handle);
166
+ gl.bindBuffer(GL.COPY_WRITE_BUFFER, this.handle);
167
+ gl2 === null || gl2 === void 0 ? void 0 : gl2.copyBufferSubData(GL.COPY_READ_BUFFER, GL.COPY_WRITE_BUFFER, readOffset, writeOffset, size);
168
+ gl.bindBuffer(GL.COPY_READ_BUFFER, null);
169
+ gl.bindBuffer(GL.COPY_WRITE_BUFFER, null);
170
+ this.debugData = null;
171
+ return this;
172
+ }
173
+ getData(options) {
174
+ var _this$gl;
175
+ let {
176
+ dstData = null,
177
+ length = 0
178
+ } = options || {};
179
+ const {
180
+ srcByteOffset = 0,
181
+ dstOffset = 0
182
+ } = options || {};
183
+ assertWebGL2Context(this.gl);
184
+ const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {
185
+ clamped: false
186
+ });
187
+ const sourceAvailableElementCount = this._getAvailableElementCount(srcByteOffset);
188
+ const dstElementOffset = dstOffset;
189
+ let dstAvailableElementCount;
190
+ let dstElementCount;
191
+ if (dstData) {
192
+ dstElementCount = dstData.length;
193
+ dstAvailableElementCount = dstElementCount - dstElementOffset;
194
+ } else {
195
+ dstAvailableElementCount = Math.min(sourceAvailableElementCount, length || sourceAvailableElementCount);
196
+ dstElementCount = dstElementOffset + dstAvailableElementCount;
321
197
  }
322
- // Binding a buffer for the first time locks the type
323
- // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type
324
- _getTarget() {
325
- // @ts-expect-error
326
- return this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;
198
+ const copyElementCount = Math.min(sourceAvailableElementCount, dstAvailableElementCount);
199
+ length = length || copyElementCount;
200
+ assert(length <= copyElementCount);
201
+ dstData = dstData || new ArrayType(dstElementCount);
202
+ this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);
203
+ (_this$gl = this.gl2) === null || _this$gl === void 0 ? void 0 : _this$gl.getBufferSubData(GL.COPY_READ_BUFFER, srcByteOffset, dstData, dstOffset, length);
204
+ this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);
205
+ return dstData;
206
+ }
207
+ bind(options) {
208
+ const {
209
+ target = this.target,
210
+ index = this.accessor && this.accessor.index,
211
+ offset = 0,
212
+ size
213
+ } = options || {};
214
+ if (target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER) {
215
+ if (size !== undefined) {
216
+ var _this$gl2;
217
+ (_this$gl2 = this.gl2) === null || _this$gl2 === void 0 ? void 0 : _this$gl2.bindBufferRange(target, index, this.handle, offset, size);
218
+ } else {
219
+ var _this$gl3;
220
+ assert(offset === 0);
221
+ (_this$gl3 = this.gl2) === null || _this$gl3 === void 0 ? void 0 : _this$gl3.bindBufferBase(target, index, this.handle);
222
+ }
223
+ } else {
224
+ this.gl.bindBuffer(target, this.handle);
327
225
  }
328
- _getAvailableElementCount(srcByteOffset) {
329
- const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, { clamped: false });
330
- const sourceElementOffset = srcByteOffset / ArrayType.BYTES_PER_ELEMENT;
331
- return this.getElementCount() - sourceElementOffset;
226
+ return this;
227
+ }
228
+ unbind(options) {
229
+ const {
230
+ target = this.target,
231
+ index = this.accessor && this.accessor.index
232
+ } = options || {};
233
+ const isIndexedBuffer = target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER;
234
+ if (isIndexedBuffer) {
235
+ var _this$gl4;
236
+ (_this$gl4 = this.gl2) === null || _this$gl4 === void 0 ? void 0 : _this$gl4.bindBufferBase(target, index, null);
237
+ } else {
238
+ this.gl.bindBuffer(target, null);
332
239
  }
333
- // Automatically infers type from typed array passed to setData
334
- // Note: No longer that useful, since type is now autodeduced from the compiled shaders
335
- _inferType(data) {
336
- if (!this.accessor.type) {
337
- this.setAccessor(new Accessor(this.accessor, { type: getGLTypeFromTypedArray(data) }));
338
- }
240
+ return this;
241
+ }
242
+ getDebugData() {
243
+ if (!this.debugData) {
244
+ this.debugData = this.getData({
245
+ length: Math.min(DEBUG_DATA_LENGTH, this.byteLength)
246
+ });
247
+ return {
248
+ data: this.debugData,
249
+ changed: true
250
+ };
339
251
  }
340
- // RESOURCE METHODS
341
- getParameter(pname) {
342
- this.gl.bindBuffer(this.target, this.handle);
343
- const value = this.gl.getBufferParameter(this.target, pname);
344
- this.gl.bindBuffer(this.target, null);
345
- return value;
252
+ return {
253
+ data: this.debugData,
254
+ changed: false
255
+ };
256
+ }
257
+ invalidateDebugData() {
258
+ this.debugData = null;
259
+ }
260
+ _setData(data) {
261
+ let offset = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
262
+ let byteLength = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : data.byteLength + offset;
263
+ assert(ArrayBuffer.isView(data));
264
+ this.trackDeallocatedMemory();
265
+ const target = this._getTarget();
266
+ this.gl.bindBuffer(target, this.handle);
267
+ this.gl.bufferData(target, byteLength, this.webglUsage);
268
+ this.gl.bufferSubData(target, offset, data);
269
+ this.gl.bindBuffer(target, null);
270
+ this.debugData = data.slice(0, DEBUG_DATA_LENGTH);
271
+ this.bytesUsed = byteLength;
272
+ this.byteLength = byteLength;
273
+ this.trackAllocatedMemory(byteLength);
274
+ const type = getGLTypeFromTypedArray(data);
275
+ assert(type);
276
+ this.setAccessor(new Accessor(this.accessor, {
277
+ type
278
+ }));
279
+ return this;
280
+ }
281
+ _setByteLength(byteLength) {
282
+ let webglUsage = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.webglUsage;
283
+ assert(byteLength >= 0);
284
+ this.trackDeallocatedMemory();
285
+ let data = byteLength;
286
+ if (byteLength === 0) {
287
+ data = new Float32Array(0);
346
288
  }
347
- // DEPRECATIONS - v7.0
348
- /** @deprecated Use Buffer.accessor.type */
349
- get type() {
350
- return this.accessor.type;
289
+ const target = this._getTarget();
290
+ this.gl.bindBuffer(target, this.handle);
291
+ this.gl.bufferData(target, data, webglUsage);
292
+ this.gl.bindBuffer(target, null);
293
+ this.webglUsage = webglUsage;
294
+ this.debugData = null;
295
+ this.bytesUsed = byteLength;
296
+ this.byteLength = byteLength;
297
+ this.trackAllocatedMemory(byteLength);
298
+ return this;
299
+ }
300
+ _getTarget() {
301
+ return this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;
302
+ }
303
+ _getAvailableElementCount(srcByteOffset) {
304
+ const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {
305
+ clamped: false
306
+ });
307
+ const sourceElementOffset = srcByteOffset / ArrayType.BYTES_PER_ELEMENT;
308
+ return this.getElementCount() - sourceElementOffset;
309
+ }
310
+ _inferType(data) {
311
+ if (!this.accessor.type) {
312
+ this.setAccessor(new Accessor(this.accessor, {
313
+ type: getGLTypeFromTypedArray(data)
314
+ }));
351
315
  }
316
+ }
317
+ getParameter(pname) {
318
+ this.gl.bindBuffer(this.target, this.handle);
319
+ const value = this.gl.getBufferParameter(this.target, pname);
320
+ this.gl.bindBuffer(this.target, null);
321
+ return value;
322
+ }
323
+ get type() {
324
+ return this.accessor.type;
325
+ }
352
326
  }
327
+ //# sourceMappingURL=buffer.js.map