@luma.gl/webgl 9.0.0-alpha.15 → 9.0.0-alpha.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/device-parameters.js +3 -23
- package/dist/adapter/converters/device-parameters.js.map +1 -1
- package/dist/adapter/converters/renderbuffer-formats.js +1 -5
- package/dist/adapter/converters/renderbuffer-formats.js.map +1 -1
- package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
- package/dist/adapter/converters/sampler-parameters.js +3 -58
- package/dist/adapter/converters/sampler-parameters.js.map +1 -1
- package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
- package/dist/adapter/converters/texture-formats.js +10 -54
- package/dist/adapter/converters/texture-formats.js.map +1 -1
- package/dist/adapter/converters/vertex-formats.js +0 -9
- package/dist/adapter/converters/vertex-formats.js.map +1 -1
- package/dist/adapter/device-helpers/device-features.js +5 -22
- package/dist/adapter/device-helpers/device-features.js.map +1 -1
- package/dist/adapter/device-helpers/device-limits.js +1 -4
- package/dist/adapter/device-helpers/device-limits.js.map +1 -1
- package/dist/adapter/device-helpers/get-device-info.js +6 -12
- package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
- package/dist/adapter/device-helpers/is-old-ie.js +2 -1
- package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
- package/dist/adapter/helpers/attribute-utils.js +0 -17
- package/dist/adapter/helpers/attribute-utils.js.map +1 -1
- package/dist/adapter/helpers/get-shader-info.d.ts +9 -0
- package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -0
- package/dist/adapter/helpers/get-shader-info.js +25 -0
- package/dist/adapter/helpers/get-shader-info.js.map +1 -0
- package/dist/adapter/helpers/get-shader-layout.js +9 -57
- package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
- package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
- package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
- package/dist/adapter/helpers/parse-shader-compiler-log.js +0 -7
- package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
- package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
- package/dist/adapter/helpers/set-uniform.js +0 -30
- package/dist/adapter/helpers/set-uniform.js.map +1 -1
- package/dist/adapter/helpers/uniforms.js +0 -10
- package/dist/adapter/helpers/uniforms.js.map +1 -1
- package/dist/adapter/objects/constants-to-keys.js +0 -7
- package/dist/adapter/objects/constants-to-keys.js.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-renderbuffer.js +4 -20
- package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
- package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-resource.js +13 -60
- package/dist/adapter/objects/webgl-resource.js.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
- package/dist/adapter/objects/webgl-vertex-array-object.js +6 -16
- package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -1
- package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-buffer.js +13 -42
- package/dist/adapter/resources/webgl-buffer.js.map +1 -1
- package/dist/adapter/resources/webgl-command-buffer.js +2 -17
- package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
- package/dist/adapter/resources/webgl-command-encoder.js +1 -14
- package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
- package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-framebuffer.js +5 -65
- package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.d.ts +1 -1
- package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pass.js +1 -8
- package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-render-pipeline.js +9 -98
- package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
- package/dist/adapter/resources/webgl-sampler.js +1 -13
- package/dist/adapter/resources/webgl-sampler.js.map +1 -1
- package/dist/adapter/resources/webgl-shader.d.ts +1 -2
- package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-shader.js +3 -17
- package/dist/adapter/resources/webgl-shader.js.map +1 -1
- package/dist/adapter/resources/webgl-texture.d.ts +1 -1
- package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
- package/dist/adapter/resources/webgl-texture.js +44 -162
- package/dist/adapter/resources/webgl-texture.js.map +1 -1
- package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
- package/dist/adapter/webgl-canvas-context.js +2 -16
- package/dist/adapter/webgl-canvas-context.js.map +1 -1
- package/dist/adapter/webgl-device.d.ts +5 -0
- package/dist/adapter/webgl-device.d.ts.map +1 -1
- package/dist/adapter/webgl-device.js +40 -107
- package/dist/adapter/webgl-device.js.map +1 -1
- package/dist/classic/accessor.js +11 -35
- package/dist/classic/accessor.js.map +1 -1
- package/dist/classic/buffer.d.ts.map +1 -1
- package/dist/classic/buffer.js +20 -76
- package/dist/classic/buffer.js.map +1 -1
- package/dist/classic/typed-array-utils.d.ts.map +1 -1
- package/dist/classic/typed-array-utils.js +0 -20
- package/dist/classic/typed-array-utils.js.map +1 -1
- package/dist/context/context/create-browser-context.d.ts +1 -0
- package/dist/context/context/create-browser-context.d.ts.map +1 -1
- package/dist/context/context/create-browser-context.js +6 -14
- package/dist/context/context/create-browser-context.js.map +1 -1
- package/dist/context/context/create-headless-context.js +6 -7
- package/dist/context/context/create-headless-context.js.map +1 -1
- package/dist/context/context/webgl-checks.js +0 -3
- package/dist/context/context/webgl-checks.js.map +1 -1
- package/dist/context/debug/spector.d.ts +1 -0
- package/dist/context/debug/spector.d.ts.map +1 -1
- package/dist/context/debug/spector.js +6 -18
- package/dist/context/debug/spector.js.map +1 -1
- package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
- package/dist/context/debug/webgl-developer-tools.js +4 -22
- package/dist/context/debug/webgl-developer-tools.js.map +1 -1
- package/dist/context/parameters/unified-parameter-api.js +4 -15
- package/dist/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.js +1 -20
- package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
- package/dist/context/polyfill/context-data.js +0 -2
- package/dist/context/polyfill/context-data.js.map +1 -1
- package/dist/context/polyfill/get-parameter-polyfill.js +1 -6
- package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
- package/dist/context/polyfill/polyfill-context.js +17 -24
- package/dist/context/polyfill/polyfill-context.js.map +1 -1
- package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
- package/dist/context/polyfill/polyfill-table.js +3 -26
- package/dist/context/polyfill/polyfill-table.js.map +1 -1
- package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
- package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -70
- package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
- package/dist/context/state-tracker/deep-array-equal.js +0 -4
- package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
- package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
- package/dist/context/state-tracker/track-context-state.js +14 -48
- package/dist/context/state-tracker/track-context-state.js.map +1 -1
- package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
- package/dist/context/state-tracker/with-parameters.js +3 -9
- package/dist/context/state-tracker/with-parameters.js.map +1 -1
- package/dist/dist.dev.js +9205 -0
- package/dist/index.cjs +5948 -0
- package/dist/index.d.ts +0 -2
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +24 -26
- package/dist/index.js.map +1 -1
- package/dist/types/webgl.d.ts +4 -4
- package/dist/types/webgl.d.ts.map +1 -1
- package/dist/types/webgl.js.map +1 -1
- package/dist/types.js.map +1 -1
- package/dist.min.js +36 -0
- package/package.json +18 -9
- package/src/.DS_Store +0 -0
- package/src/adapter/.DS_Store +0 -0
- package/src/adapter/converters/device-parameters.ts +5 -2
- package/src/adapter/converters/sampler-parameters.ts +4 -2
- package/src/adapter/converters/texture-formats.ts +3 -1
- package/src/adapter/device-helpers/get-device-info.ts +8 -8
- package/src/adapter/helpers/get-shader-info.ts +37 -0
- package/src/adapter/helpers/get-shader-layout.ts +4 -4
- package/src/adapter/helpers/parse-shader-compiler-log.ts +2 -2
- package/src/adapter/helpers/set-uniform.ts +2 -0
- package/src/adapter/objects/webgl-renderbuffer.ts +1 -1
- package/src/adapter/objects/webgl-resource.ts +1 -1
- package/src/adapter/objects/webgl-vertex-array-object.ts +1 -1
- package/src/adapter/resources/webgl-buffer.ts +5 -5
- package/src/adapter/resources/webgl-command-encoder.ts +1 -1
- package/src/adapter/resources/webgl-framebuffer.ts +3 -4
- package/src/adapter/resources/webgl-render-pass.ts +1 -1
- package/src/adapter/resources/webgl-render-pipeline.ts +19 -20
- package/src/adapter/resources/webgl-shader.ts +3 -3
- package/src/adapter/resources/webgl-texture.ts +8 -9
- package/src/adapter/webgl-canvas-context.ts +2 -2
- package/src/adapter/webgl-device.ts +13 -3
- package/src/classic/accessor.ts +1 -1
- package/src/classic/buffer.ts +3 -3
- package/src/classic/typed-array-utils.ts +1 -1
- package/src/context/.DS_Store +0 -0
- package/src/context/context/create-browser-context.ts +4 -2
- package/src/context/context/create-headless-context.ts +2 -2
- package/src/context/debug/spector.ts +5 -4
- package/src/context/debug/webgl-developer-tools.ts +1 -1
- package/src/context/polyfill/polyfill-table.ts +1 -0
- package/src/context/polyfill/polyfill-vertex-array-object.ts +2 -0
- package/src/context/state-tracker/track-context-state.ts +6 -5
- package/src/context/state-tracker/with-parameters.ts +1 -1
- package/src/index.ts +1 -5
- package/src/types/webgl.ts +6 -4
- package/dist/bundle.d.ts +0 -2
- package/dist/bundle.d.ts.map +0 -1
- package/dist/bundle.js +0 -5
- package/dist/bundle.js.map +0 -1
- package/dist/es5/adapter/converters/device-parameters.js +0 -174
- package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
- package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
- package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
- package/dist/es5/adapter/converters/sampler-parameters.js +0 -245
- package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
- package/dist/es5/adapter/converters/texture-formats.js +0 -1022
- package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
- package/dist/es5/adapter/converters/vertex-formats.js +0 -48
- package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
- package/dist/es5/adapter/device-helpers/device-features.js +0 -155
- package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
- package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
- package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
- package/dist/es5/adapter/device-helpers/get-device-info.js +0 -59
- package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
- package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -16
- package/dist/es5/adapter/device-helpers/is-old-ie.js.map +0 -1
- package/dist/es5/adapter/helpers/attribute-utils.js +0 -91
- package/dist/es5/adapter/helpers/attribute-utils.js.map +0 -1
- package/dist/es5/adapter/helpers/get-shader-layout.js +0 -389
- package/dist/es5/adapter/helpers/get-shader-layout.js.map +0 -1
- package/dist/es5/adapter/helpers/parse-shader-compiler-log.js +0 -72
- package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
- package/dist/es5/adapter/helpers/set-uniform.js +0 -125
- package/dist/es5/adapter/helpers/set-uniform.js.map +0 -1
- package/dist/es5/adapter/helpers/uniforms.js +0 -112
- package/dist/es5/adapter/helpers/uniforms.js.map +0 -1
- package/dist/es5/adapter/objects/constants-to-keys.js +0 -54
- package/dist/es5/adapter/objects/constants-to-keys.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-renderbuffer.js +0 -150
- package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-resource.js +0 -287
- package/dist/es5/adapter/objects/webgl-resource.js.map +0 -1
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js +0 -137
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-buffer.js +0 -242
- package/dist/es5/adapter/resources/webgl-buffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-command-buffer.js +0 -96
- package/dist/es5/adapter/resources/webgl-command-buffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-command-encoder.js +0 -98
- package/dist/es5/adapter/resources/webgl-command-encoder.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-external-texture.js +0 -2
- package/dist/es5/adapter/resources/webgl-external-texture.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-framebuffer.js +0 -347
- package/dist/es5/adapter/resources/webgl-framebuffer.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-render-pass.js +0 -62
- package/dist/es5/adapter/resources/webgl-render-pass.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-render-pipeline.js +0 -494
- package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-sampler.js +0 -101
- package/dist/es5/adapter/resources/webgl-sampler.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-shader.js +0 -150
- package/dist/es5/adapter/resources/webgl-shader.js.map +0 -1
- package/dist/es5/adapter/resources/webgl-texture.js +0 -980
- package/dist/es5/adapter/resources/webgl-texture.js.map +0 -1
- package/dist/es5/adapter/webgl-canvas-context.js +0 -96
- package/dist/es5/adapter/webgl-canvas-context.js.map +0 -1
- package/dist/es5/adapter/webgl-device.js +0 -474
- package/dist/es5/adapter/webgl-device.js.map +0 -1
- package/dist/es5/bundle.js +0 -7
- package/dist/es5/bundle.js.map +0 -1
- package/dist/es5/classic/accessor.js +0 -181
- package/dist/es5/classic/accessor.js.map +0 -1
- package/dist/es5/classic/buffer.js +0 -468
- package/dist/es5/classic/buffer.js.map +0 -1
- package/dist/es5/classic/typed-array-utils.js +0 -126
- package/dist/es5/classic/typed-array-utils.js.map +0 -1
- package/dist/es5/context/context/create-browser-context.js +0 -83
- package/dist/es5/context/context/create-browser-context.js.map +0 -1
- package/dist/es5/context/context/create-headless-context.js +0 -60
- package/dist/es5/context/context/create-headless-context.js.map +0 -1
- package/dist/es5/context/context/webgl-checks.js +0 -54
- package/dist/es5/context/context/webgl-checks.js.map +0 -1
- package/dist/es5/context/debug/spector.js +0 -133
- package/dist/es5/context/debug/spector.js.map +0 -1
- package/dist/es5/context/debug/webgl-developer-tools.js +0 -192
- package/dist/es5/context/debug/webgl-developer-tools.js.map +0 -1
- package/dist/es5/context/parameters/unified-parameter-api.js +0 -101
- package/dist/es5/context/parameters/unified-parameter-api.js.map +0 -1
- package/dist/es5/context/parameters/webgl-parameter-tables.js +0 -393
- package/dist/es5/context/parameters/webgl-parameter-tables.js.map +0 -1
- package/dist/es5/context/polyfill/context-data.js +0 -21
- package/dist/es5/context/polyfill/context-data.js.map +0 -1
- package/dist/es5/context/polyfill/get-parameter-polyfill.js +0 -81
- package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +0 -1
- package/dist/es5/context/polyfill/polyfill-context.js +0 -134
- package/dist/es5/context/polyfill/polyfill-context.js.map +0 -1
- package/dist/es5/context/polyfill/polyfill-table.js +0 -167
- package/dist/es5/context/polyfill/polyfill-table.js.map +0 -1
- package/dist/es5/context/polyfill/polyfill-vertex-array-object.js +0 -341
- package/dist/es5/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
- package/dist/es5/context/state-tracker/deep-array-equal.js +0 -28
- package/dist/es5/context/state-tracker/deep-array-equal.js.map +0 -1
- package/dist/es5/context/state-tracker/track-context-state.js +0 -210
- package/dist/es5/context/state-tracker/track-context-state.js.map +0 -1
- package/dist/es5/context/state-tracker/with-parameters.js +0 -52
- package/dist/es5/context/state-tracker/with-parameters.js.map +0 -1
- package/dist/es5/index.js +0 -276
- package/dist/es5/index.js.map +0 -1
- package/dist/es5/init.js +0 -10
- package/dist/es5/init.js.map +0 -1
- package/dist/es5/types/webgl.js +0 -6
- package/dist/es5/types/webgl.js.map +0 -1
- package/dist/es5/types.js +0 -2
- package/dist/es5/types.js.map +0 -1
- package/dist/esm/adapter/converters/device-parameters.js +0 -157
- package/dist/esm/adapter/converters/device-parameters.js.map +0 -1
- package/dist/esm/adapter/converters/renderbuffer-formats.js +0 -185
- package/dist/esm/adapter/converters/renderbuffer-formats.js.map +0 -1
- package/dist/esm/adapter/converters/sampler-parameters.js +0 -227
- package/dist/esm/adapter/converters/sampler-parameters.js.map +0 -1
- package/dist/esm/adapter/converters/texture-formats.js +0 -945
- package/dist/esm/adapter/converters/texture-formats.js.map +0 -1
- package/dist/esm/adapter/converters/vertex-formats.js +0 -38
- package/dist/esm/adapter/converters/vertex-formats.js.map +0 -1
- package/dist/esm/adapter/device-helpers/device-features.js +0 -112
- package/dist/esm/adapter/device-helpers/device-features.js.map +0 -1
- package/dist/esm/adapter/device-helpers/device-limits.js +0 -91
- package/dist/esm/adapter/device-helpers/device-limits.js.map +0 -1
- package/dist/esm/adapter/device-helpers/get-device-info.js +0 -48
- package/dist/esm/adapter/device-helpers/get-device-info.js.map +0 -1
- package/dist/esm/adapter/device-helpers/is-old-ie.js +0 -8
- package/dist/esm/adapter/device-helpers/is-old-ie.js.map +0 -1
- package/dist/esm/adapter/helpers/attribute-utils.js +0 -81
- package/dist/esm/adapter/helpers/attribute-utils.js.map +0 -1
- package/dist/esm/adapter/helpers/get-shader-layout.js +0 -328
- package/dist/esm/adapter/helpers/get-shader-layout.js.map +0 -1
- package/dist/esm/adapter/helpers/parse-shader-compiler-log.js +0 -37
- package/dist/esm/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
- package/dist/esm/adapter/helpers/set-uniform.js +0 -115
- package/dist/esm/adapter/helpers/set-uniform.js.map +0 -1
- package/dist/esm/adapter/helpers/uniforms.js +0 -99
- package/dist/esm/adapter/helpers/uniforms.js.map +0 -1
- package/dist/esm/adapter/objects/constants-to-keys.js +0 -42
- package/dist/esm/adapter/objects/constants-to-keys.js.map +0 -1
- package/dist/esm/adapter/objects/webgl-renderbuffer.js +0 -94
- package/dist/esm/adapter/objects/webgl-renderbuffer.js.map +0 -1
- package/dist/esm/adapter/objects/webgl-resource.js +0 -210
- package/dist/esm/adapter/objects/webgl-resource.js.map +0 -1
- package/dist/esm/adapter/objects/webgl-vertex-array-object.js +0 -84
- package/dist/esm/adapter/objects/webgl-vertex-array-object.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-buffer.js +0 -162
- package/dist/esm/adapter/resources/webgl-buffer.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-command-buffer.js +0 -65
- package/dist/esm/adapter/resources/webgl-command-buffer.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-command-encoder.js +0 -53
- package/dist/esm/adapter/resources/webgl-command-encoder.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-external-texture.js +0 -2
- package/dist/esm/adapter/resources/webgl-external-texture.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-framebuffer.js +0 -267
- package/dist/esm/adapter/resources/webgl-framebuffer.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-render-pass.js +0 -21
- package/dist/esm/adapter/resources/webgl-render-pass.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-render-pipeline.js +0 -400
- package/dist/esm/adapter/resources/webgl-render-pipeline.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-sampler.js +0 -54
- package/dist/esm/adapter/resources/webgl-sampler.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-shader.js +0 -76
- package/dist/esm/adapter/resources/webgl-shader.js.map +0 -1
- package/dist/esm/adapter/resources/webgl-texture.js +0 -832
- package/dist/esm/adapter/resources/webgl-texture.js.map +0 -1
- package/dist/esm/adapter/webgl-canvas-context.js +0 -55
- package/dist/esm/adapter/webgl-canvas-context.js.map +0 -1
- package/dist/esm/adapter/webgl-device.js +0 -346
- package/dist/esm/adapter/webgl-device.js.map +0 -1
- package/dist/esm/bundle.js +0 -5
- package/dist/esm/bundle.js.map +0 -1
- package/dist/esm/classic/accessor.js +0 -144
- package/dist/esm/classic/accessor.js.map +0 -1
- package/dist/esm/classic/buffer.js +0 -383
- package/dist/esm/classic/buffer.js.map +0 -1
- package/dist/esm/classic/typed-array-utils.js +0 -112
- package/dist/esm/classic/typed-array-utils.js.map +0 -1
- package/dist/esm/context/context/create-browser-context.js +0 -61
- package/dist/esm/context/context/create-browser-context.js.map +0 -1
- package/dist/esm/context/context/create-headless-context.js +0 -43
- package/dist/esm/context/context/create-headless-context.js.map +0 -1
- package/dist/esm/context/context/webgl-checks.js +0 -34
- package/dist/esm/context/context/webgl-checks.js.map +0 -1
- package/dist/esm/context/debug/spector.js +0 -76
- package/dist/esm/context/debug/spector.js.map +0 -1
- package/dist/esm/context/debug/webgl-developer-tools.js +0 -115
- package/dist/esm/context/debug/webgl-developer-tools.js.map +0 -1
- package/dist/esm/context/parameters/unified-parameter-api.js +0 -66
- package/dist/esm/context/parameters/unified-parameter-api.js.map +0 -1
- package/dist/esm/context/parameters/webgl-parameter-tables.js +0 -446
- package/dist/esm/context/parameters/webgl-parameter-tables.js.map +0 -1
- package/dist/esm/context/polyfill/context-data.js +0 -14
- package/dist/esm/context/polyfill/context-data.js.map +0 -1
- package/dist/esm/context/polyfill/get-parameter-polyfill.js +0 -91
- package/dist/esm/context/polyfill/get-parameter-polyfill.js.map +0 -1
- package/dist/esm/context/polyfill/polyfill-context.js +0 -91
- package/dist/esm/context/polyfill/polyfill-context.js.map +0 -1
- package/dist/esm/context/polyfill/polyfill-table.js +0 -161
- package/dist/esm/context/polyfill/polyfill-table.js.map +0 -1
- package/dist/esm/context/polyfill/polyfill-vertex-array-object.js +0 -335
- package/dist/esm/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
- package/dist/esm/context/state-tracker/deep-array-equal.js +0 -21
- package/dist/esm/context/state-tracker/deep-array-equal.js.map +0 -1
- package/dist/esm/context/state-tracker/track-context-state.js +0 -182
- package/dist/esm/context/state-tracker/track-context-state.js.map +0 -1
- package/dist/esm/context/state-tracker/with-parameters.js +0 -40
- package/dist/esm/context/state-tracker/with-parameters.js.map +0 -1
- package/dist/esm/index.js +0 -27
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/init.js +0 -4
- package/dist/esm/init.js.map +0 -1
- package/dist/esm/types/webgl.js +0 -2
- package/dist/esm/types/webgl.js.map +0 -1
- package/dist/esm/types.js +0 -2
- package/dist/esm/types.js.map +0 -1
- package/dist/init.d.ts +0 -2
- package/dist/init.d.ts.map +0 -1
- package/dist/init.js +0 -4
- package/dist/init.js.map +0 -1
- package/src/bundle.ts +0 -4
- package/src/init.ts +0 -4
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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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import { RenderPipeline, cast, log, decodeVertexFormat } from '@luma.gl/api';
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import GL from '@luma.gl/constants';
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import { getWebGLDataType } from
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import { getShaderLayout } from
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import { withDeviceParameters, withGLParameters } from
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import { setUniform } from
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import WEBGLBuffer from
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import WEBGLTexture from
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import WEBGLVertexArrayObject from
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import { getWebGLDataType } from "../converters/texture-formats.js";
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import { getShaderLayout } from "../helpers/get-shader-layout.js";
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import { withDeviceParameters, withGLParameters } from "../converters/device-parameters.js";
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import { setUniform } from "../helpers/set-uniform.js";
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import WEBGLBuffer from "./webgl-buffer.js";
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import WEBGLTexture from "./webgl-texture.js";
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import WEBGLVertexArrayObject from "../objects/webgl-vertex-array-object.js";
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const LOG_PROGRAM_PERF_PRIORITY = 4;
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export default class WEBGLRenderPipeline extends RenderPipeline {
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constructor(device, props) {
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super(device, props);
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_defineProperty(this, "device", void 0);
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_defineProperty(this, "handle", void 0);
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_defineProperty(this, "vs", void 0);
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_defineProperty(this, "fs", void 0);
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_defineProperty(this, "layout", void 0);
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_defineProperty(this, "varyings", null);
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_defineProperty(this, "vertexArrayObject", void 0);
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_defineProperty(this, "_indexBuffer", void 0);
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_defineProperty(this, "uniforms", {});
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_defineProperty(this, "bindings", {});
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_defineProperty(this, "_textureUniforms", {});
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_defineProperty(this, "_textureIndexCounter", 0);
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_defineProperty(this, "_uniformCount", 0);
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_defineProperty(this, "_uniformSetters", {});
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this.device = device;
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this.handle = this.props.handle || this.device.gl.createProgram();
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this.handle
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this.device.setSpectorMetadata(this.handle, {
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id: this.props.id
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};
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});
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this.vs = cast(props.vs);
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this.fs = cast(props.fs);
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const {
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varyings,
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bufferMode = GL.SEPARATE_ATTRIBS
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} = props;
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if (varyings && varyings.length > 0) {
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var _this$device$gl;
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this.device.assertWebGL2();
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this.varyings = varyings;
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(_this$device$gl = this.device.gl2) === null || _this$device$gl === void 0 ? void 0 : _this$device$gl.transformFeedbackVaryings(this.handle, varyings, bufferMode);
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}
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this._compileAndLink();
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this.layout = props.layout || getShaderLayout(this.device.gl, this.handle);
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this.vertexArrayObject = new WEBGLVertexArrayObject(this.device);
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}
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destroy() {
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if (this.handle) {
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this.device.gl.deleteProgram(this.handle);
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this.destroyed = true;
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}
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}
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setIndexBuffer(indexBuffer) {
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const webglBuffer = cast(indexBuffer);
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this.vertexArrayObject.setElementBuffer(webglBuffer);
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this._indexBuffer = indexBuffer;
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}
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setAttributes(attributes) {
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for (const [name, buffer] of Object.entries(attributes)) {
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const webglBuffer = cast(buffer);
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const attribute = getAttributeLayout(this.layout, name);
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if (!attribute) {
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log.warn("Ignoring buffer supplied for unknown attribute \"".concat(name, "\" in pipeline \"").concat(this.id, "\" (buffer \"").concat(buffer.id, "\")"))();
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continue;
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}
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const decoded = decodeVertexFormat(attribute.format);
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const {
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type: typeString,
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});
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}
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}
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setBindings(bindings) {
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for (const [name, value] of Object.entries(bindings)) {
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const binding = this.layout.bindings.find(binding => binding.name === name);
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if (!binding) {
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log.warn("Unknown binding ".concat(name, " in render pipeline ").concat(this.id))();
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continue;
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}
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if (!value) {
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log.warn("Unsetting binding ".concat(name, " in render pipeline ").concat(this.id))();
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}
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switch (binding.type) {
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case 'uniform':
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if (!(value instanceof WEBGLBuffer) && !(value.buffer instanceof WEBGLBuffer)) {
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throw new Error('buffer value');
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}
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break;
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case 'texture':
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if (!(value instanceof WEBGLTexture)) {
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throw new Error('texture value');
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}
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break;
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case 'sampler':
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log.warn("Ignoring sampler ".concat(name))();
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break;
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default:
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throw new Error(binding.type);
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}
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this.bindings[name] = value;
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}
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}
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setUniforms(uniforms) {
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Object.assign(this.uniforms, uniforms);
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}
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draw(options) {
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var _this$_indexBuffer;
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const {
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renderPass = this.device.getDefaultRenderPass(),
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vertexCount,
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@@ -169,43 +132,34 @@ export default class WEBGLRenderPipeline extends RenderPipeline {
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const isIndexed = Boolean(this._indexBuffer);
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const indexType = ((_this$_indexBuffer = this._indexBuffer) === null || _this$_indexBuffer === void 0 ? void 0 : _this$_indexBuffer.props.indexType) === 'uint16' ? GL.UNSIGNED_SHORT : GL.UNSIGNED_INT;
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const isInstanced = Number(options.instanceCount) > 0;
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if (!this._areTexturesRenderable() || options.vertexCount === 0) {
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return false;
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}
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this.device.gl.useProgram(this.handle);
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this.vertexArrayObject.bind(() => {
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const primitiveMode = getGLPrimitive(this.props.topology);
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const transformFeedback = null;
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if (transformFeedback) {
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transformFeedback.begin(primitiveMode);
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}
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this._applyBindings();
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this._applyUniforms();
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withDeviceParameters(this.device, this.props.parameters, () => {
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withGLParameters(this.device, {
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framebuffer: renderPass.props.framebuffer
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}, () => {
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if (isIndexed && isInstanced) {
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var _this$device$gl2;
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(_this$device$gl2 = this.device.gl2) === null || _this$device$gl2 === void 0 ? void 0 : _this$device$gl2.drawElementsInstanced(drawMode, vertexCount || 0, indexType, firstVertex, instanceCount || 0);
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} else if (isIndexed) {
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this.device.gl.drawElements(drawMode, vertexCount || 0, indexType, firstVertex);
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} else if (isInstanced) {
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var _this$device$gl3;
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(_this$device$gl3 = this.device.gl2) === null || _this$device$gl3 === void 0 ? void 0 : _this$device$gl3.drawArraysInstanced(drawMode, firstVertex, vertexCount || 0, instanceCount || 0);
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} else {
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this.device.gl.drawArrays(drawMode, firstVertex, vertexCount || 0);
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}
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});
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if (transformFeedback) {
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transformFeedback.end();
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}
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@@ -213,7 +167,6 @@ export default class WEBGLRenderPipeline extends RenderPipeline {
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});
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return true;
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}
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_compileAndLink() {
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const {
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gl
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@@ -223,103 +176,80 @@ export default class WEBGLRenderPipeline extends RenderPipeline {
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log.time(LOG_PROGRAM_PERF_PRIORITY, "linkProgram for ".concat(this.id))();
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gl.linkProgram(this.handle);
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log.timeEnd(LOG_PROGRAM_PERF_PRIORITY, "linkProgram for ".concat(this.id))();
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if (gl.debug || log.level > 0) {
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const linked = gl.getProgramParameter(this.handle, gl.LINK_STATUS);
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if (!linked) {
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throw new Error("Error linking: ".concat(gl.getProgramInfoLog(this.handle)));
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}
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gl.validateProgram(this.handle);
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const validated = gl.getProgramParameter(this.handle, gl.VALIDATE_STATUS);
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if (!validated) {
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throw new Error("Error validating: ".concat(gl.getProgramInfoLog(this.handle)));
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}
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}
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}
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-
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_areTexturesRenderable() {
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let texturesRenderable = true;
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for (const [, texture] of Object.entries(this._textureUniforms)) {
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texture.update();
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texturesRenderable = texturesRenderable && texture.loaded;
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}
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for (const [, texture] of Object.entries(this.bindings)) {
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if (texture.loaded !== undefined) {
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texturesRenderable = texturesRenderable && texture.loaded;
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}
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}
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return texturesRenderable;
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}
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_applyBindings() {
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this.device.gl.useProgram(this.handle);
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const {
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gl2
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} = this.device;
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if (!gl2) {
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210
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throw new Error('bindings');
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}
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let textureUnit = 0;
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let uniformBufferIndex = 0;
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for (const binding of this.layout.bindings) {
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const value = this.bindings[binding.name];
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if (!value) {
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217
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throw new Error("No value for binding ".concat(binding.name, " in ").concat(this.id));
|
|
278
218
|
}
|
|
279
|
-
|
|
280
219
|
switch (binding.type) {
|
|
281
220
|
case 'uniform':
|
|
282
221
|
const {
|
|
283
222
|
name
|
|
284
223
|
} = binding;
|
|
285
224
|
const location = gl2.getUniformBlockIndex(this.handle, name);
|
|
286
|
-
|
|
287
225
|
if (location === GL.INVALID_INDEX) {
|
|
288
226
|
throw new Error("Invalid uniform block name ".concat(name));
|
|
289
227
|
}
|
|
290
|
-
|
|
291
228
|
gl2.uniformBlockBinding(this.handle, uniformBufferIndex, location);
|
|
292
|
-
|
|
293
229
|
if (value instanceof WEBGLBuffer) {
|
|
294
230
|
gl2.bindBufferBase(GL.UNIFORM_BUFFER, uniformBufferIndex, value.handle);
|
|
295
231
|
} else {
|
|
296
232
|
gl2.bindBufferRange(GL.UNIFORM_BUFFER, uniformBufferIndex, value.buffer.handle, value.offset || 0, value.size || value.buffer.byteLength - value.offset);
|
|
297
233
|
}
|
|
298
|
-
|
|
299
234
|
uniformBufferIndex += 1;
|
|
300
235
|
break;
|
|
301
|
-
|
|
302
236
|
case 'texture':
|
|
303
237
|
if (!(value instanceof WEBGLTexture)) {
|
|
304
238
|
throw new Error('texture');
|
|
305
239
|
}
|
|
306
|
-
|
|
307
240
|
const texture = value;
|
|
308
241
|
gl2.activeTexture(GL.TEXTURE0 + textureUnit);
|
|
309
242
|
gl2.bindTexture(texture.target, texture.handle);
|
|
310
243
|
textureUnit += 1;
|
|
311
244
|
break;
|
|
312
|
-
|
|
313
245
|
case 'sampler':
|
|
314
246
|
break;
|
|
315
|
-
|
|
316
247
|
case 'storage':
|
|
317
248
|
case 'read-only-storage':
|
|
318
249
|
throw new Error("binding type '".concat(binding.type, "' not supported in WebGL"));
|
|
319
250
|
}
|
|
320
251
|
}
|
|
321
252
|
}
|
|
322
|
-
|
|
323
253
|
_applyUniforms() {
|
|
324
254
|
for (const uniformLayout of this.layout.uniforms || []) {
|
|
325
255
|
const {
|
|
@@ -329,71 +259,52 @@ export default class WEBGLRenderPipeline extends RenderPipeline {
|
|
|
329
259
|
textureUnit
|
|
330
260
|
} = uniformLayout;
|
|
331
261
|
const value = this.uniforms[name] || textureUnit;
|
|
332
|
-
|
|
333
262
|
if (value !== undefined) {
|
|
334
263
|
setUniform(this.device.gl, location, type, value);
|
|
335
264
|
}
|
|
336
265
|
}
|
|
337
266
|
}
|
|
338
|
-
|
|
339
267
|
}
|
|
340
|
-
|
|
341
268
|
function getDrawMode(topology) {
|
|
342
269
|
switch (topology) {
|
|
343
270
|
case 'point-list':
|
|
344
271
|
return GL.POINTS;
|
|
345
|
-
|
|
346
272
|
case 'line-list':
|
|
347
273
|
return GL.LINES;
|
|
348
|
-
|
|
349
274
|
case 'line-strip':
|
|
350
275
|
return GL.LINE_STRIP;
|
|
351
|
-
|
|
352
276
|
case 'line-loop':
|
|
353
277
|
return GL.LINE_LOOP;
|
|
354
|
-
|
|
355
278
|
case 'triangle-list':
|
|
356
279
|
return GL.TRIANGLES;
|
|
357
|
-
|
|
358
280
|
case 'triangle-strip':
|
|
359
281
|
return GL.TRIANGLE_STRIP;
|
|
360
|
-
|
|
361
282
|
case 'triangle-fan':
|
|
362
283
|
return GL.TRIANGLE_FAN;
|
|
363
|
-
|
|
364
284
|
default:
|
|
365
285
|
throw new Error(topology);
|
|
366
286
|
}
|
|
367
287
|
}
|
|
368
|
-
|
|
369
288
|
function getGLPrimitive(topology) {
|
|
370
289
|
switch (topology) {
|
|
371
290
|
case 'point-list':
|
|
372
291
|
return GL.POINTS;
|
|
373
|
-
|
|
374
292
|
case 'line-list':
|
|
375
293
|
return GL.LINES;
|
|
376
|
-
|
|
377
294
|
case 'line-strip':
|
|
378
295
|
return GL.LINES;
|
|
379
|
-
|
|
380
296
|
case 'line-loop':
|
|
381
297
|
return GL.LINES;
|
|
382
|
-
|
|
383
298
|
case 'triangle-list':
|
|
384
299
|
return GL.TRIANGLES;
|
|
385
|
-
|
|
386
300
|
case 'triangle-strip':
|
|
387
301
|
return GL.TRIANGLES;
|
|
388
|
-
|
|
389
302
|
case 'triangle-fan':
|
|
390
303
|
return GL.TRIANGLES;
|
|
391
|
-
|
|
392
304
|
default:
|
|
393
305
|
throw new Error(topology);
|
|
394
306
|
}
|
|
395
307
|
}
|
|
396
|
-
|
|
397
308
|
function getAttributeLayout(layout, name) {
|
|
398
309
|
return layout.attributes.find(binding => binding.name === name) || null;
|
|
399
310
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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type {\n RenderPipelineProps,\n RenderPass,\n Buffer,\n Binding,\n ShaderLayout,\n PrimitiveTopology,\n // BindingLayout,\n AttributeLayout\n} from '@luma.gl/api';\nimport {RenderPipeline, cast, log, decodeVertexFormat} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\nimport {getWebGLDataType} from '../converters/texture-formats';\nimport {getShaderLayout} from '../helpers/get-shader-layout';\nimport {withDeviceParameters, withGLParameters} from '../converters/device-parameters';\nimport {setUniform} from '../helpers/set-uniform';\n// import {copyUniform, checkUniformValues} from '../../classes/uniforms';\n\nimport WebGLDevice from '../webgl-device';\nimport WEBGLBuffer from './webgl-buffer';\nimport WEBGLShader from './webgl-shader';\nimport WEBGLTexture from './webgl-texture';\nimport WEBGLVertexArrayObject from '../objects/webgl-vertex-array-object';\n\nconst LOG_PROGRAM_PERF_PRIORITY = 4;\n\n/** Creates a new render pipeline */\nexport default class WEBGLRenderPipeline extends RenderPipeline {\n device: WebGLDevice;\n handle: WebGLProgram;\n vs: WEBGLShader;\n fs: WEBGLShader;\n layout: ShaderLayout;\n\n // configuration: ProgramConfiguration;\n // Experimental flag to avoid deleting Program object while it is cached\n varyings: string[] | null = null;\n vertexArrayObject: WEBGLVertexArrayObject;\n _indexBuffer?: Buffer;\n uniforms: Record<string, any> = {};\n bindings: Record<string, any> = {};\n _textureUniforms: Record<string, any> = {};\n _textureIndexCounter: number = 0;\n _uniformCount: number = 0;\n _uniformSetters: Record<string, Function> = {}; // TODO are these used?\n\n constructor(device: WebGLDevice, props: RenderPipelineProps) {\n super(device, props);\n this.device = device;\n this.handle = this.props.handle || this.device.gl.createProgram();\n // @ts-expect-error\n this.handle.__SPECTOR_Metadata = {id: this.props.id};\n\n // Create shaders if needed\n this.vs = cast<WEBGLShader>(props.vs);\n this.fs = cast<WEBGLShader>(props.fs);\n // assert(this.vs.stage === 'vertex');\n // assert(this.fs.stage === 'fragment');\n\n // Setup varyings if supplied\n // @ts-expect-error WebGL only\n const {varyings, bufferMode = GL.SEPARATE_ATTRIBS} = props;\n if (varyings && varyings.length > 0) {\n this.device.assertWebGL2();\n this.varyings = varyings;\n this.device.gl2?.transformFeedbackVaryings(this.handle, varyings, bufferMode);\n }\n\n this._compileAndLink();\n\n this.layout = props.layout || getShaderLayout(this.device.gl, this.handle);\n this.vertexArrayObject = new WEBGLVertexArrayObject(this.device);\n }\n\n override destroy(): void {\n if (this.handle) {\n this.device.gl.deleteProgram(this.handle);\n // this.handle = null;\n this.destroyed = true;\n }\n }\n\n setIndexBuffer(indexBuffer: Buffer): void {\n const webglBuffer = cast<WEBGLBuffer>(indexBuffer);\n this.vertexArrayObject.setElementBuffer(webglBuffer);\n this._indexBuffer = indexBuffer;\n }\n\n /** @todo needed for portable model */\n setAttributes(attributes: Record<string, Buffer>): void {\n for (const [name, buffer] of Object.entries(attributes)) {\n const webglBuffer = cast<WEBGLBuffer>(buffer);\n const attribute = getAttributeLayout(this.layout, name);\n if (!attribute) {\n log.warn(`Ignoring buffer supplied for unknown attribute \"${name}\" in pipeline \"${this.id}\" (buffer \"${buffer.id}\")`)();\n continue;\n }\n const decoded = decodeVertexFormat(attribute.format);\n const {type: typeString, components: size, byteLength: stride, normalized, integer} = decoded;\n const divisor = attribute.stepMode === 'instance' ? 1 : 0;\n const type = getWebGLDataType(typeString);\n this.vertexArrayObject.setBuffer(attribute.location, webglBuffer, {\n size,\n type,\n stride,\n offset: 0,\n normalized,\n integer,\n divisor\n });\n }\n }\n\n /** @todo needed for portable model */\n setBindings(bindings: Record<string, Binding>): void {\n // if (log.priority >= 2) {\n // checkUniformValues(uniforms, this.id, this._uniformSetters);\n // }\n\n for (const [name, value] of Object.entries(bindings)) {\n const binding = this.layout.bindings.find((binding) => binding.name === name);\n if (!binding) {\n log.warn(`Unknown binding ${name} in render pipeline ${this.id}`)();\n continue;\n }\n if (!value) {\n log.warn(`Unsetting binding ${name} in render pipeline ${this.id}`)();\n }\n switch (binding.type) {\n case 'uniform':\n // @ts-expect-error\n if (!(value instanceof WEBGLBuffer) && !(value.buffer instanceof WEBGLBuffer)) {\n throw new Error('buffer value');\n }\n break;\n case 'texture':\n if (!(value instanceof WEBGLTexture)) {\n throw new Error('texture value');\n }\n break;\n case 'sampler':\n log.warn(`Ignoring sampler ${name}`)();\n break;\n default:\n throw new Error(binding.type);\n }\n\n this.bindings[name] = value;\n }\n }\n\n setUniforms(uniforms: Record<string, any>) {\n // TODO - check against layout\n Object.assign(this.uniforms, uniforms);\n }\n\n /** @todo needed for portable model\n * @note The WebGL API is offers many ways to draw things\n * This function unifies those ways into a single call using common parameters with sane defaults\n */\n draw(options: {\n renderPass?: RenderPass;\n vertexCount?: number;\n indexCount?: number;\n instanceCount?: number;\n firstVertex?: number;\n firstIndex?: number;\n firstInstance?: number;\n baseVertex?: number;\n }): boolean {\n const {\n renderPass = this.device.getDefaultRenderPass(),\n vertexCount,\n // indexCount,\n instanceCount,\n firstVertex = 0,\n // firstIndex,\n // firstInstance,\n // baseVertex\n } = options;\n\n const drawMode = getDrawMode(this.props.topology);\n const isIndexed: boolean = Boolean(this._indexBuffer);\n const indexType = this._indexBuffer?.props.indexType === 'uint16' ? GL.UNSIGNED_SHORT : GL.UNSIGNED_INT;\n const isInstanced: boolean = Number(options.instanceCount) > 0;\n\n // Avoid WebGL draw call when not rendering any data or values are incomplete\n // Note: async textures set as uniforms might still be loading.\n // Now that all uniforms have been updated, check if any texture\n // in the uniforms is not yet initialized, then we don't draw\n if (!this._areTexturesRenderable() || options.vertexCount === 0) {\n // (isInstanced && instanceCount === 0)\n return false;\n }\n\n this.device.gl.useProgram(this.handle);\n\n this.vertexArrayObject.bind(() => {\n const primitiveMode = getGLPrimitive(this.props.topology);\n const transformFeedback: any = null;\n if (transformFeedback) {\n transformFeedback.begin(primitiveMode);\n }\n\n // We have to apply bindings before every draw call since other draw calls will overwrite\n this._applyBindings();\n this._applyUniforms();\n\n // TODO - double context push/pop\n withDeviceParameters(this.device, this.props.parameters, () => {\n withGLParameters(this.device, {framebuffer: renderPass.props.framebuffer}, () => {\n // TODO - Use polyfilled WebGL2RenderingContext instead of ANGLE extension\n if (isIndexed && isInstanced) {\n // ANGLE_instanced_arrays extension\n this.device.gl2?.drawElementsInstanced(\n drawMode,\n vertexCount || 0, // indexCount?\n indexType,\n firstVertex,\n instanceCount || 0\n );\n // } else if (isIndexed && this.device.isWebGL2 && !isNaN(start) && !isNaN(end)) {\n // this.device.gl2.drawRangeElements(drawMode, start, end, vertexCount, indexType, offset);\n } else if (isIndexed) {\n this.device.gl.drawElements(drawMode, vertexCount || 0, indexType, firstVertex); // indexCount?\n } else if (isInstanced) {\n this.device.gl2?.drawArraysInstanced(drawMode, firstVertex, vertexCount || 0, instanceCount || 0);\n } else {\n this.device.gl.drawArrays(drawMode, firstVertex, vertexCount || 0);\n }\n });\n\n if (transformFeedback) {\n transformFeedback.end();\n }\n });\n });\n\n return true;\n }\n\n // setAttributes(attributes: Record<string, Buffer>): void {}\n // setBindings(bindings: Record<string, Binding>): void {}\n\n protected _compileAndLink() {\n const {gl} = this.device;\n gl.attachShader(this.handle, this.vs.handle);\n gl.attachShader(this.handle, this.fs.handle);\n log.time(LOG_PROGRAM_PERF_PRIORITY, `linkProgram for ${this.id}`)();\n gl.linkProgram(this.handle);\n log.timeEnd(LOG_PROGRAM_PERF_PRIORITY, `linkProgram for ${this.id}`)();\n\n // Avoid checking program linking error in production\n // @ts-expect-error\n if (gl.debug || log.level > 0) {\n const linked = gl.getProgramParameter(this.handle, gl.LINK_STATUS);\n if (!linked) {\n throw new Error(`Error linking: ${gl.getProgramInfoLog(this.handle)}`);\n }\n\n gl.validateProgram(this.handle);\n const validated = gl.getProgramParameter(this.handle, gl.VALIDATE_STATUS);\n if (!validated) {\n throw new Error(`Error validating: ${gl.getProgramInfoLog(this.handle)}`);\n }\n }\n }\n\n // PRIVATE METHODS\n\n /**\n * Checks if all texture-values uniforms are renderable (i.e. loaded)\n * Update a texture if needed (e.g. from video)\n * Note: This is currently done before every draw call\n */\n _areTexturesRenderable() {\n let texturesRenderable = true;\n\n for (const [, texture] of Object.entries(this._textureUniforms)) {\n texture.update();\n texturesRenderable = texturesRenderable && texture.loaded;\n }\n\n for (const [, texture] of Object.entries(this.bindings)) {\n // texture.update();\n if (texture.loaded !== undefined) {\n texturesRenderable = texturesRenderable && texture.loaded;\n }\n }\n\n return texturesRenderable;\n }\n\n /** Apply any bindings */\n _applyBindings() {\n this.device.gl.useProgram(this.handle);\n\n const {gl2} = this.device;\n if (!gl2) {\n throw new Error('bindings');\n }\n\n let textureUnit = 0;\n let uniformBufferIndex = 0;\n for (const binding of this.layout.bindings) {\n const value = this.bindings[binding.name];\n if (!value) {\n throw new Error(`No value for binding ${binding.name} in ${this.id}`);\n }\n switch (binding.type) {\n case 'uniform':\n // Set buffer\n const {name} = binding;\n const location = gl2.getUniformBlockIndex(this.handle, name);\n if (location === GL.INVALID_INDEX) {\n throw new Error(`Invalid uniform block name ${name}`);\n }\n gl2.uniformBlockBinding(this.handle, uniformBufferIndex, location);\n // console.debug(binding, location);\n if (value instanceof WEBGLBuffer) {\n gl2.bindBufferBase(GL.UNIFORM_BUFFER, uniformBufferIndex, value.handle);\n } else {\n gl2.bindBufferRange(\n GL.UNIFORM_BUFFER,\n uniformBufferIndex,\n value.buffer.handle,\n value.offset || 0,\n value.size || value.buffer.byteLength - value.offset\n );\n }\n uniformBufferIndex += 1;\n break;\n\n case 'texture':\n if (!(value instanceof WEBGLTexture)) {\n throw new Error('texture');\n }\n const texture: WEBGLTexture = value;\n gl2.activeTexture(GL.TEXTURE0 + textureUnit);\n gl2.bindTexture(texture.target, texture.handle);\n // gl2.bindSampler(textureUnit, sampler.handle);\n textureUnit += 1;\n break;\n\n case 'sampler':\n // ignore\n break;\n\n case 'storage':\n case 'read-only-storage':\n throw new Error(`binding type '${binding.type}' not supported in WebGL`);\n }\n }\n }\n\n _applyUniforms() {\n for (const uniformLayout of this.layout.uniforms || []) {\n const {name, location, type, textureUnit} = uniformLayout;\n const value = this.uniforms[name] || textureUnit;\n if (value !== undefined) {\n setUniform(this.device.gl, location, type, value);\n }\n }\n }\n}\n\n/** Get the primitive type for transform feedback */\nfunction getDrawMode(\n topology: PrimitiveTopology\n): GL.POINTS | GL.LINES | GL.LINE_STRIP | GL.LINE_LOOP | GL.TRIANGLES | GL.TRIANGLE_STRIP | GL.TRIANGLE_FAN {\n // prettier-ignore\n switch (topology) {\n case 'point-list': return GL.POINTS;\n case 'line-list': return GL.LINES;\n case 'line-strip': return GL.LINE_STRIP;\n case 'line-loop': return GL.LINE_LOOP;\n case 'triangle-list': return GL.TRIANGLES;\n case 'triangle-strip': return GL.TRIANGLE_STRIP;\n case 'triangle-fan': return GL.TRIANGLE_FAN;\n default: throw new Error(topology);\n }\n}\n\n/** Get the primitive type for transform feedback */\nfunction getGLPrimitive(topology: PrimitiveTopology): GL.POINTS | GL.LINES | GL.TRIANGLES {\n // prettier-ignore\n switch (topology) {\n case 'point-list': return GL.POINTS;\n case 'line-list': return GL.LINES;\n case 'line-strip': return GL.LINES;\n case 'line-loop': return GL.LINES;\n case 'triangle-list': return GL.TRIANGLES;\n case 'triangle-strip': return GL.TRIANGLES;\n case 'triangle-fan': return GL.TRIANGLES;\n default: throw new Error(topology);\n }\n}\n\n// function getAttributesByLocation(\n// attributes: Record<string, Buffer>,\n// layout: ShaderLayout\n// ): Record<number, Buffer> {\n// const byLocation: Record<number, Buffer> = {};\n// for (const [name, buffer] of Object.entries(attributes)) {\n// const attribute = getAttributeLayout(layout, name);\n// if (attribute) {\n// byLocation[attribute.location] = buffer;\n// }\n// }\n// return byLocation;\n// }\n\nfunction getAttributeLayout(layout: ShaderLayout, name: string): AttributeLayout | null {\n return layout.attributes.find((binding) => binding.name === name) || null;\n}\n\n/* TODO\nfunction getBindingLayout(layout: ShaderLayout, name: string): BindingLayout {\n const binding = layout.bindings.find((binding) => binding.name === name);\n if (!binding) {\n throw new Error(`Unknown binding ${name}`);\n }\n return binding;\n}\n*/\n"],"file":"webgl-render-pipeline.js"}
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1
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{"version":3,"file":"webgl-render-pipeline.js","names":["RenderPipeline","cast","log","decodeVertexFormat","GL","getWebGLDataType","getShaderLayout","withDeviceParameters","withGLParameters","setUniform","WEBGLBuffer","WEBGLTexture","WEBGLVertexArrayObject","LOG_PROGRAM_PERF_PRIORITY","WEBGLRenderPipeline","constructor","device","props","_defineProperty","handle","gl","createProgram","setSpectorMetadata","id","vs","fs","varyings","bufferMode","SEPARATE_ATTRIBS","length","_this$device$gl","assertWebGL2","gl2","transformFeedbackVaryings","_compileAndLink","layout","vertexArrayObject","destroy","deleteProgram","destroyed","setIndexBuffer","indexBuffer","webglBuffer","setElementBuffer","_indexBuffer","setAttributes","attributes","name","buffer","Object","entries","attribute","getAttributeLayout","warn","concat","decoded","format","type","typeString","components","size","byteLength","stride","normalized","integer","divisor","stepMode","setBuffer","location","offset","setBindings","bindings","value","binding","find","Error","setUniforms","uniforms","assign","draw","options","_this$_indexBuffer","renderPass","getDefaultRenderPass","vertexCount","instanceCount","firstVertex","drawMode","getDrawMode","topology","isIndexed","Boolean","indexType","UNSIGNED_SHORT","UNSIGNED_INT","isInstanced","Number","_areTexturesRenderable","useProgram","bind","primitiveMode","getGLPrimitive","transformFeedback","begin","_applyBindings","_applyUniforms","parameters","framebuffer","_this$device$gl2","drawElementsInstanced","drawElements","_this$device$gl3","drawArraysInstanced","drawArrays","end","attachShader","time","linkProgram","timeEnd","debug","level","linked","getProgramParameter","LINK_STATUS","getProgramInfoLog","validateProgram","validated","VALIDATE_STATUS","texturesRenderable","texture","_textureUniforms","update","loaded","undefined","textureUnit","uniformBufferIndex","getUniformBlockIndex","INVALID_INDEX","uniformBlockBinding","bindBufferBase","UNIFORM_BUFFER","bindBufferRange","activeTexture","TEXTURE0","bindTexture","target","uniformLayout","POINTS","LINES","LINE_STRIP","LINE_LOOP","TRIANGLES","TRIANGLE_STRIP","TRIANGLE_FAN"],"sources":["../../../src/adapter/resources/webgl-render-pipeline.ts"],"sourcesContent":["import type {\n RenderPipelineProps,\n RenderPass,\n Buffer,\n Binding,\n ShaderLayout,\n PrimitiveTopology,\n // BindingLayout,\n AttributeLayout\n} from '@luma.gl/api';\nimport {RenderPipeline, cast, log, decodeVertexFormat} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\nimport {getWebGLDataType} from '../converters/texture-formats';\nimport {getShaderLayout} from '../helpers/get-shader-layout';\nimport {withDeviceParameters, withGLParameters} from '../converters/device-parameters';\nimport {setUniform} from '../helpers/set-uniform';\n// import {copyUniform, checkUniformValues} from '../../classes/uniforms';\n\nimport WebGLDevice from '../webgl-device';\nimport WEBGLBuffer from './webgl-buffer';\nimport WEBGLShader from './webgl-shader';\nimport WEBGLTexture from './webgl-texture';\nimport WEBGLVertexArrayObject from '../objects/webgl-vertex-array-object';\n\nconst LOG_PROGRAM_PERF_PRIORITY = 4;\n\n/** Creates a new render pipeline */\nexport default class WEBGLRenderPipeline extends RenderPipeline {\n device: WebGLDevice;\n handle: WebGLProgram;\n vs: WEBGLShader;\n fs: WEBGLShader;\n layout: ShaderLayout;\n\n // configuration: ProgramConfiguration;\n // Experimental flag to avoid deleting Program object while it is cached\n varyings: string[] | null = null;\n vertexArrayObject: WEBGLVertexArrayObject;\n _indexBuffer?: Buffer;\n uniforms: Record<string, any> = {};\n bindings: Record<string, any> = {};\n _textureUniforms: Record<string, any> = {};\n _textureIndexCounter: number = 0;\n _uniformCount: number = 0;\n _uniformSetters: Record<string, Function> = {}; // TODO are these used?\n\n constructor(device: WebGLDevice, props: RenderPipelineProps) {\n super(device, props);\n this.device = device;\n this.handle = this.props.handle || this.device.gl.createProgram();\n this.device.setSpectorMetadata(this.handle, {id: this.props.id});\n\n // Create shaders if needed\n this.vs = cast<WEBGLShader>(props.vs);\n this.fs = cast<WEBGLShader>(props.fs);\n // assert(this.vs.stage === 'vertex');\n // assert(this.fs.stage === 'fragment');\n\n // Setup varyings if supplied\n // @ts-expect-error WebGL only\n const {varyings, bufferMode = GL.SEPARATE_ATTRIBS} = props;\n if (varyings && varyings.length > 0) {\n this.device.assertWebGL2();\n this.varyings = varyings;\n this.device.gl2?.transformFeedbackVaryings(this.handle, varyings, bufferMode);\n }\n\n this._compileAndLink();\n\n this.layout = props.layout || getShaderLayout(this.device.gl, this.handle);\n this.vertexArrayObject = new WEBGLVertexArrayObject(this.device);\n }\n\n override destroy(): void {\n if (this.handle) {\n this.device.gl.deleteProgram(this.handle);\n // this.handle = null;\n this.destroyed = true;\n }\n }\n\n setIndexBuffer(indexBuffer: Buffer): void {\n const webglBuffer = cast<WEBGLBuffer>(indexBuffer);\n this.vertexArrayObject.setElementBuffer(webglBuffer);\n this._indexBuffer = indexBuffer;\n }\n\n /** @todo needed for portable model */\n setAttributes(attributes: Record<string, Buffer>): void {\n for (const [name, buffer] of Object.entries(attributes)) {\n const webglBuffer = cast<WEBGLBuffer>(buffer);\n const attribute = getAttributeLayout(this.layout, name);\n if (!attribute) {\n log.warn(`Ignoring buffer supplied for unknown attribute \"${name}\" in pipeline \"${this.id}\" (buffer \"${buffer.id}\")`)();\n continue; // eslint-disable-line no-continue\n }\n const decoded = decodeVertexFormat(attribute.format);\n const {type: typeString, components: size, byteLength: stride, normalized, integer} = decoded;\n const divisor = attribute.stepMode === 'instance' ? 1 : 0;\n const type = getWebGLDataType(typeString);\n this.vertexArrayObject.setBuffer(attribute.location, webglBuffer, {\n size,\n type,\n stride,\n offset: 0,\n normalized,\n integer,\n divisor\n });\n }\n }\n\n /** @todo needed for portable model */\n setBindings(bindings: Record<string, Binding>): void {\n // if (log.priority >= 2) {\n // checkUniformValues(uniforms, this.id, this._uniformSetters);\n // }\n\n for (const [name, value] of Object.entries(bindings)) {\n const binding = this.layout.bindings.find((binding) => binding.name === name);\n if (!binding) {\n log.warn(`Unknown binding ${name} in render pipeline ${this.id}`)();\n continue; // eslint-disable-line no-continue\n }\n if (!value) {\n log.warn(`Unsetting binding ${name} in render pipeline ${this.id}`)();\n }\n switch (binding.type) {\n case 'uniform':\n // @ts-expect-error\n if (!(value instanceof WEBGLBuffer) && !(value.buffer instanceof WEBGLBuffer)) {\n throw new Error('buffer value');\n }\n break;\n case 'texture':\n if (!(value instanceof WEBGLTexture)) {\n throw new Error('texture value');\n }\n break;\n case 'sampler':\n log.warn(`Ignoring sampler ${name}`)();\n break;\n default:\n throw new Error(binding.type);\n }\n\n this.bindings[name] = value;\n }\n }\n\n setUniforms(uniforms: Record<string, any>) {\n // TODO - check against layout\n Object.assign(this.uniforms, uniforms);\n }\n\n /** @todo needed for portable model\n * @note The WebGL API is offers many ways to draw things\n * This function unifies those ways into a single call using common parameters with sane defaults\n */\n draw(options: {\n renderPass?: RenderPass;\n vertexCount?: number;\n indexCount?: number;\n instanceCount?: number;\n firstVertex?: number;\n firstIndex?: number;\n firstInstance?: number;\n baseVertex?: number;\n }): boolean {\n const {\n renderPass = this.device.getDefaultRenderPass(),\n vertexCount,\n // indexCount,\n instanceCount,\n firstVertex = 0,\n // firstIndex,\n // firstInstance,\n // baseVertex\n } = options;\n\n const drawMode = getDrawMode(this.props.topology);\n const isIndexed: boolean = Boolean(this._indexBuffer);\n const indexType = this._indexBuffer?.props.indexType === 'uint16' ? GL.UNSIGNED_SHORT : GL.UNSIGNED_INT;\n const isInstanced: boolean = Number(options.instanceCount) > 0;\n\n // Avoid WebGL draw call when not rendering any data or values are incomplete\n // Note: async textures set as uniforms might still be loading.\n // Now that all uniforms have been updated, check if any texture\n // in the uniforms is not yet initialized, then we don't draw\n if (!this._areTexturesRenderable() || options.vertexCount === 0) {\n // (isInstanced && instanceCount === 0)\n return false;\n }\n\n this.device.gl.useProgram(this.handle);\n\n this.vertexArrayObject.bind(() => {\n const primitiveMode = getGLPrimitive(this.props.topology);\n const transformFeedback: any = null;\n if (transformFeedback) {\n transformFeedback.begin(primitiveMode);\n }\n\n // We have to apply bindings before every draw call since other draw calls will overwrite\n this._applyBindings();\n this._applyUniforms();\n\n // TODO - double context push/pop\n withDeviceParameters(this.device, 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Error(`No value for binding ${binding.name} in ${this.id}`);\n }\n switch (binding.type) {\n case 'uniform':\n // Set buffer\n const {name} = binding;\n const location = gl2.getUniformBlockIndex(this.handle, name);\n if (location === GL.INVALID_INDEX) {\n throw new Error(`Invalid uniform block name ${name}`);\n }\n gl2.uniformBlockBinding(this.handle, uniformBufferIndex, location);\n // console.debug(binding, location);\n if (value instanceof WEBGLBuffer) {\n gl2.bindBufferBase(GL.UNIFORM_BUFFER, uniformBufferIndex, value.handle);\n } else {\n gl2.bindBufferRange(\n GL.UNIFORM_BUFFER,\n uniformBufferIndex,\n value.buffer.handle,\n value.offset || 0,\n value.size || value.buffer.byteLength - value.offset\n );\n }\n uniformBufferIndex += 1;\n break;\n\n case 'texture':\n if (!(value instanceof WEBGLTexture)) {\n throw new Error('texture');\n }\n const texture: WEBGLTexture = value;\n gl2.activeTexture(GL.TEXTURE0 + textureUnit);\n gl2.bindTexture(texture.target, texture.handle);\n // 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@@ -1,54 +1,42 @@
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1
1
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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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2
2
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import { Sampler } from '@luma.gl/api';
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3
3
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import GL from '@luma.gl/constants';
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4
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-
import { convertSamplerParametersToWebGL } from
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4
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+
import { convertSamplerParametersToWebGL } from "../converters/sampler-parameters.js";
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5
5
|
export default class WEBGLSampler extends Sampler {
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6
6
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constructor(device, props) {
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7
7
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super(device, props);
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8
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-
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9
8
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_defineProperty(this, "device", void 0);
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10
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-
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11
9
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_defineProperty(this, "handle", void 0);
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12
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-
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13
10
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_defineProperty(this, "parameters", void 0);
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14
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-
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15
11
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this.device = device;
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|
16
12
|
this.parameters = convertSamplerParametersToWebGL(props);
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17
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-
|
|
18
13
|
if (this.device.isWebGL2) {
|
|
19
14
|
this.handle = this.handle || this.device.gl2.createSampler();
|
|
20
|
-
|
|
21
15
|
this._setSamplerParameters(this.parameters);
|
|
22
16
|
}
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23
17
|
}
|
|
24
|
-
|
|
25
18
|
destroy() {
|
|
26
19
|
if (this.handle) {
|
|
27
20
|
this.device.gl2.deleteSampler(this.handle);
|
|
28
21
|
this.handle = undefined;
|
|
29
22
|
}
|
|
30
23
|
}
|
|
31
|
-
|
|
32
24
|
toString() {
|
|
33
25
|
return "Sampler(".concat(this.id, ",").concat(JSON.stringify(this.props), ")");
|
|
34
26
|
}
|
|
35
|
-
|
|
36
27
|
_setSamplerParameters(parameters) {
|
|
37
28
|
for (const [pname, value] of Object.entries(parameters)) {
|
|
38
29
|
const param = Number(pname);
|
|
39
|
-
|
|
40
30
|
switch (param) {
|
|
41
31
|
case GL.TEXTURE_MIN_LOD:
|
|
42
32
|
case GL.TEXTURE_MAX_LOD:
|
|
43
33
|
this.device.gl2.samplerParameterf(this.handle, param, value);
|
|
44
34
|
break;
|
|
45
|
-
|
|
46
35
|
default:
|
|
47
36
|
this.device.gl2.samplerParameteri(this.handle, param, value);
|
|
48
37
|
break;
|
|
49
38
|
}
|
|
50
39
|
}
|
|
51
40
|
}
|
|
52
|
-
|
|
53
41
|
}
|
|
54
42
|
//# sourceMappingURL=webgl-sampler.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"
|
|
1
|
+
{"version":3,"file":"webgl-sampler.js","names":["Sampler","GL","convertSamplerParametersToWebGL","WEBGLSampler","constructor","device","props","_defineProperty","parameters","isWebGL2","handle","gl2","createSampler","_setSamplerParameters","destroy","deleteSampler","undefined","toString","concat","id","JSON","stringify","pname","value","Object","entries","param","Number","TEXTURE_MIN_LOD","TEXTURE_MAX_LOD","samplerParameterf","samplerParameteri"],"sources":["../../../src/adapter/resources/webgl-sampler.ts"],"sourcesContent":["// luma.gl, MIT license\n\nimport {Sampler, SamplerProps} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport type {GLSamplerParameters} from '../../types/webgl';\nimport {convertSamplerParametersToWebGL} from '../converters/sampler-parameters';\nimport type WebGLDevice from '../webgl-device';\n\n/**\n * Sampler object -\n * Under WebGL2 we create an actual WebGL sampler\n * Under WebGL1, we just store the sampler parameters\n * so that they can be set directly on the texture\n * https://github.com/WebGLSamples/WebGL2Samples/blob/master/samples/sampler_object.html\n */\nexport default class WEBGLSampler extends Sampler {\n readonly device: WebGLDevice;\n readonly handle: WebGLSampler;\n readonly parameters: GLSamplerParameters;\n\n constructor(device: WebGLDevice, props: SamplerProps) {\n super(device, props);\n this.device = device;\n this.parameters = convertSamplerParametersToWebGL(props);\n if (this.device.isWebGL2) {\n this.handle = this.handle || this.device.gl2.createSampler();\n this._setSamplerParameters(this.parameters);\n }\n }\n\n override destroy(): void {\n if (this.handle) {\n this.device.gl2.deleteSampler(this.handle);\n // @ts-expect-error\n this.handle = undefined;\n }\n }\n\n override toString(): string {\n return `Sampler(${this.id},${JSON.stringify(this.props)})`;\n }\n\n /** Set sampler parameters on the sampler */\n private _setSamplerParameters(parameters: GLSamplerParameters): void {\n for (const [pname, value] of Object.entries(parameters)) {\n // Apparently there are integer/float conversion issues requires two parameter setting functions in JavaScript.\n // For now, pick the float version for parameters specified as GLfloat.\n const param = Number(pname);\n switch (param) {\n case GL.TEXTURE_MIN_LOD:\n case GL.TEXTURE_MAX_LOD:\n this.device.gl2.samplerParameterf(this.handle, param, value);\n break;\n default:\n this.device.gl2.samplerParameteri(this.handle, param, value);\n break;\n }\n }\n }\n}\n"],"mappings":";AAEA,SAAQA,OAAO,QAAqB,cAAc;AAClD,OAAOC,EAAE,MAAM,oBAAoB;AAAC,SAE5BC,+BAA+B;AAUvC,eAAe,MAAMC,YAAY,SAASH,OAAO,CAAC;EAKhDI,WAAWA,CAACC,MAAmB,EAAEC,KAAmB,EAAE;IACpD,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAACC,eAAA;IAAAA,eAAA;IAAAA,eAAA;IACrB,IAAI,CAACF,MAAM,GAAGA,MAAM;IACpB,IAAI,CAACG,UAAU,GAAGN,+BAA+B,CAACI,KAAK,CAAC;IACxD,IAAI,IAAI,CAACD,MAAM,CAACI,QAAQ,EAAE;MACxB,IAAI,CAACC,MAAM,GAAG,IAAI,CAACA,MAAM,IAAI,IAAI,CAACL,MAAM,CAACM,GAAG,CAACC,aAAa,EAAE;MAC5D,IAAI,CAACC,qBAAqB,CAAC,IAAI,CAACL,UAAU,CAAC;IAC7C;EACF;EAESM,OAAOA,CAAA,EAAS;IACvB,IAAI,IAAI,CAACJ,MAAM,EAAE;MACf,IAAI,CAACL,MAAM,CAACM,GAAG,CAACI,aAAa,CAAC,IAAI,CAACL,MAAM,CAAC;MAE1C,IAAI,CAACA,MAAM,GAAGM,SAAS;IACzB;EACF;EAESC,QAAQA,CAAA,EAAW;IAC1B,kBAAAC,MAAA,CAAkB,IAAI,CAACC,EAAE,OAAAD,MAAA,CAAIE,IAAI,CAACC,SAAS,CAAC,IAAI,CAACf,KAAK,CAAC;EACzD;EAGQO,qBAAqBA,CAACL,UAA+B,EAAQ;IACnE,KAAK,MAAM,CAACc,KAAK,EAAEC,KAAK,CAAC,IAAIC,MAAM,CAACC,OAAO,CAACjB,UAAU,CAAC,EAAE;MAGvD,MAAMkB,KAAK,GAAGC,MAAM,CAACL,KAAK,CAAC;MAC3B,QAAQI,KAAK;QACX,KAAKzB,EAAE,CAAC2B,eAAe;QACvB,KAAK3B,EAAE,CAAC4B,eAAe;UACrB,IAAI,CAACxB,MAAM,CAACM,GAAG,CAACmB,iBAAiB,CAAC,IAAI,CAACpB,MAAM,EAAEgB,KAAK,EAAEH,KAAK,CAAC;UAC5D;QACF;UACE,IAAI,CAAClB,MAAM,CAACM,GAAG,CAACoB,iBAAiB,CAAC,IAAI,CAACrB,MAAM,EAAEgB,KAAK,EAAEH,KAAK,CAAC;UAC5D;MAAM;IAEZ;EACF;AACF"}
|
|
@@ -1,5 +1,4 @@
|
|
|
1
|
-
import { Shader, ShaderProps } from '@luma.gl/api';
|
|
2
|
-
import { CompilerMessage } from '@luma.gl/shadertools';
|
|
1
|
+
import { Shader, ShaderProps, CompilerMessage } from '@luma.gl/api';
|
|
3
2
|
import WebGLDevice from '../webgl-device';
|
|
4
3
|
/**
|
|
5
4
|
* An immutable compiled shader program that execute portions of the GPU Pipeline
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgl-shader.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-shader.ts"],"names":[],"mappings":"AACA,OAAO,EAAW,MAAM,EAAE,WAAW,
|
|
1
|
+
{"version":3,"file":"webgl-shader.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-shader.ts"],"names":[],"mappings":"AACA,OAAO,EAAW,MAAM,EAAE,WAAW,EAAE,eAAe,EAAoB,MAAM,cAAc,CAAC;AAI/F,OAAO,WAAW,MAAM,iBAAiB,CAAC;AAE1C;;GAEG;AACH,MAAM,CAAC,OAAO,OAAO,WAAY,SAAQ,MAAM;IAC7C,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;IAC7B,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;gBAEjB,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,WAAW;IAgB1C,OAAO,IAAI,IAAI;IASlB,eAAe,IAAI,OAAO,CAAC,SAAS,eAAe,EAAE,CAAC;IAO5D,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;CAuB/B"}
|