@luma.gl/webgl 9.0.0-alpha.15 → 9.0.0-alpha.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (401) hide show
  1. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  2. package/dist/adapter/converters/device-parameters.js +3 -23
  3. package/dist/adapter/converters/device-parameters.js.map +1 -1
  4. package/dist/adapter/converters/renderbuffer-formats.js +1 -5
  5. package/dist/adapter/converters/renderbuffer-formats.js.map +1 -1
  6. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  7. package/dist/adapter/converters/sampler-parameters.js +3 -58
  8. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  9. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  10. package/dist/adapter/converters/texture-formats.js +10 -54
  11. package/dist/adapter/converters/texture-formats.js.map +1 -1
  12. package/dist/adapter/converters/vertex-formats.js +0 -9
  13. package/dist/adapter/converters/vertex-formats.js.map +1 -1
  14. package/dist/adapter/device-helpers/device-features.js +5 -22
  15. package/dist/adapter/device-helpers/device-features.js.map +1 -1
  16. package/dist/adapter/device-helpers/device-limits.js +1 -4
  17. package/dist/adapter/device-helpers/device-limits.js.map +1 -1
  18. package/dist/adapter/device-helpers/get-device-info.js +6 -12
  19. package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
  20. package/dist/adapter/device-helpers/is-old-ie.js +2 -1
  21. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
  22. package/dist/adapter/helpers/attribute-utils.js +0 -17
  23. package/dist/adapter/helpers/attribute-utils.js.map +1 -1
  24. package/dist/adapter/helpers/get-shader-info.d.ts +9 -0
  25. package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -0
  26. package/dist/adapter/helpers/get-shader-info.js +25 -0
  27. package/dist/adapter/helpers/get-shader-info.js.map +1 -0
  28. package/dist/adapter/helpers/get-shader-layout.js +9 -57
  29. package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
  30. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  31. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  32. package/dist/adapter/helpers/parse-shader-compiler-log.js +0 -7
  33. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  34. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  35. package/dist/adapter/helpers/set-uniform.js +0 -30
  36. package/dist/adapter/helpers/set-uniform.js.map +1 -1
  37. package/dist/adapter/helpers/uniforms.js +0 -10
  38. package/dist/adapter/helpers/uniforms.js.map +1 -1
  39. package/dist/adapter/objects/constants-to-keys.js +0 -7
  40. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  41. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  42. package/dist/adapter/objects/webgl-renderbuffer.js +4 -20
  43. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  44. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  45. package/dist/adapter/objects/webgl-resource.js +13 -60
  46. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  47. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
  48. package/dist/adapter/objects/webgl-vertex-array-object.js +6 -16
  49. package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -1
  50. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  51. package/dist/adapter/resources/webgl-buffer.js +13 -42
  52. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  53. package/dist/adapter/resources/webgl-command-buffer.js +2 -17
  54. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  55. package/dist/adapter/resources/webgl-command-encoder.js +1 -14
  56. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  57. package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
  58. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  59. package/dist/adapter/resources/webgl-framebuffer.js +5 -65
  60. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  61. package/dist/adapter/resources/webgl-render-pass.d.ts +1 -1
  62. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  63. package/dist/adapter/resources/webgl-render-pass.js +1 -8
  64. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  65. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  66. package/dist/adapter/resources/webgl-render-pipeline.js +9 -98
  67. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  68. package/dist/adapter/resources/webgl-sampler.js +1 -13
  69. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  70. package/dist/adapter/resources/webgl-shader.d.ts +1 -2
  71. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  72. package/dist/adapter/resources/webgl-shader.js +3 -17
  73. package/dist/adapter/resources/webgl-shader.js.map +1 -1
  74. package/dist/adapter/resources/webgl-texture.d.ts +1 -1
  75. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  76. package/dist/adapter/resources/webgl-texture.js +44 -162
  77. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  78. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  79. package/dist/adapter/webgl-canvas-context.js +2 -16
  80. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  81. package/dist/adapter/webgl-device.d.ts +5 -0
  82. package/dist/adapter/webgl-device.d.ts.map +1 -1
  83. package/dist/adapter/webgl-device.js +40 -107
  84. package/dist/adapter/webgl-device.js.map +1 -1
  85. package/dist/classic/accessor.js +11 -35
  86. package/dist/classic/accessor.js.map +1 -1
  87. package/dist/classic/buffer.d.ts.map +1 -1
  88. package/dist/classic/buffer.js +20 -76
  89. package/dist/classic/buffer.js.map +1 -1
  90. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  91. package/dist/classic/typed-array-utils.js +0 -20
  92. package/dist/classic/typed-array-utils.js.map +1 -1
  93. package/dist/context/context/create-browser-context.d.ts +1 -0
  94. package/dist/context/context/create-browser-context.d.ts.map +1 -1
  95. package/dist/context/context/create-browser-context.js +6 -14
  96. package/dist/context/context/create-browser-context.js.map +1 -1
  97. package/dist/context/context/create-headless-context.js +6 -7
  98. package/dist/context/context/create-headless-context.js.map +1 -1
  99. package/dist/context/context/webgl-checks.js +0 -3
  100. package/dist/context/context/webgl-checks.js.map +1 -1
  101. package/dist/context/debug/spector.d.ts +1 -0
  102. package/dist/context/debug/spector.d.ts.map +1 -1
  103. package/dist/context/debug/spector.js +6 -18
  104. package/dist/context/debug/spector.js.map +1 -1
  105. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  106. package/dist/context/debug/webgl-developer-tools.js +4 -22
  107. package/dist/context/debug/webgl-developer-tools.js.map +1 -1
  108. package/dist/context/parameters/unified-parameter-api.js +4 -15
  109. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  110. package/dist/context/parameters/webgl-parameter-tables.js +1 -20
  111. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  112. package/dist/context/polyfill/context-data.js +0 -2
  113. package/dist/context/polyfill/context-data.js.map +1 -1
  114. package/dist/context/polyfill/get-parameter-polyfill.js +1 -6
  115. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
  116. package/dist/context/polyfill/polyfill-context.js +17 -24
  117. package/dist/context/polyfill/polyfill-context.js.map +1 -1
  118. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
  119. package/dist/context/polyfill/polyfill-table.js +3 -26
  120. package/dist/context/polyfill/polyfill-table.js.map +1 -1
  121. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
  122. package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -70
  123. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  124. package/dist/context/state-tracker/deep-array-equal.js +0 -4
  125. package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
  126. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  127. package/dist/context/state-tracker/track-context-state.js +14 -48
  128. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  129. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  130. package/dist/context/state-tracker/with-parameters.js +3 -9
  131. package/dist/context/state-tracker/with-parameters.js.map +1 -1
  132. package/dist/dist.dev.js +9205 -0
  133. package/dist/index.cjs +5948 -0
  134. package/dist/index.d.ts +0 -2
  135. package/dist/index.d.ts.map +1 -1
  136. package/dist/index.js +24 -26
  137. package/dist/index.js.map +1 -1
  138. package/dist/types/webgl.d.ts +4 -4
  139. package/dist/types/webgl.d.ts.map +1 -1
  140. package/dist/types/webgl.js.map +1 -1
  141. package/dist/types.js.map +1 -1
  142. package/dist.min.js +36 -0
  143. package/package.json +18 -9
  144. package/src/.DS_Store +0 -0
  145. package/src/adapter/.DS_Store +0 -0
  146. package/src/adapter/converters/device-parameters.ts +5 -2
  147. package/src/adapter/converters/sampler-parameters.ts +4 -2
  148. package/src/adapter/converters/texture-formats.ts +3 -1
  149. package/src/adapter/device-helpers/get-device-info.ts +8 -8
  150. package/src/adapter/helpers/get-shader-info.ts +37 -0
  151. package/src/adapter/helpers/get-shader-layout.ts +4 -4
  152. package/src/adapter/helpers/parse-shader-compiler-log.ts +2 -2
  153. package/src/adapter/helpers/set-uniform.ts +2 -0
  154. package/src/adapter/objects/webgl-renderbuffer.ts +1 -1
  155. package/src/adapter/objects/webgl-resource.ts +1 -1
  156. package/src/adapter/objects/webgl-vertex-array-object.ts +1 -1
  157. package/src/adapter/resources/webgl-buffer.ts +5 -5
  158. package/src/adapter/resources/webgl-command-encoder.ts +1 -1
  159. package/src/adapter/resources/webgl-framebuffer.ts +3 -4
  160. package/src/adapter/resources/webgl-render-pass.ts +1 -1
  161. package/src/adapter/resources/webgl-render-pipeline.ts +19 -20
  162. package/src/adapter/resources/webgl-shader.ts +3 -3
  163. package/src/adapter/resources/webgl-texture.ts +8 -9
  164. package/src/adapter/webgl-canvas-context.ts +2 -2
  165. package/src/adapter/webgl-device.ts +13 -3
  166. package/src/classic/accessor.ts +1 -1
  167. package/src/classic/buffer.ts +3 -3
  168. package/src/classic/typed-array-utils.ts +1 -1
  169. package/src/context/.DS_Store +0 -0
  170. package/src/context/context/create-browser-context.ts +4 -2
  171. package/src/context/context/create-headless-context.ts +2 -2
  172. package/src/context/debug/spector.ts +5 -4
  173. package/src/context/debug/webgl-developer-tools.ts +1 -1
  174. package/src/context/polyfill/polyfill-table.ts +1 -0
  175. package/src/context/polyfill/polyfill-vertex-array-object.ts +2 -0
  176. package/src/context/state-tracker/track-context-state.ts +6 -5
  177. package/src/context/state-tracker/with-parameters.ts +1 -1
  178. package/src/index.ts +1 -5
  179. package/src/types/webgl.ts +6 -4
  180. package/dist/bundle.d.ts +0 -2
  181. package/dist/bundle.d.ts.map +0 -1
  182. package/dist/bundle.js +0 -5
  183. package/dist/bundle.js.map +0 -1
  184. package/dist/es5/adapter/converters/device-parameters.js +0 -174
  185. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  186. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
  187. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  188. package/dist/es5/adapter/converters/sampler-parameters.js +0 -245
  189. package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
  190. package/dist/es5/adapter/converters/texture-formats.js +0 -1022
  191. package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
  192. package/dist/es5/adapter/converters/vertex-formats.js +0 -48
  193. package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
  194. package/dist/es5/adapter/device-helpers/device-features.js +0 -155
  195. package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
  196. package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
  197. package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
  198. package/dist/es5/adapter/device-helpers/get-device-info.js +0 -59
  199. package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
  200. package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -16
  201. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +0 -1
  202. package/dist/es5/adapter/helpers/attribute-utils.js +0 -91
  203. package/dist/es5/adapter/helpers/attribute-utils.js.map +0 -1
  204. package/dist/es5/adapter/helpers/get-shader-layout.js +0 -389
  205. package/dist/es5/adapter/helpers/get-shader-layout.js.map +0 -1
  206. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js +0 -72
  207. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
  208. package/dist/es5/adapter/helpers/set-uniform.js +0 -125
  209. package/dist/es5/adapter/helpers/set-uniform.js.map +0 -1
  210. package/dist/es5/adapter/helpers/uniforms.js +0 -112
  211. package/dist/es5/adapter/helpers/uniforms.js.map +0 -1
  212. package/dist/es5/adapter/objects/constants-to-keys.js +0 -54
  213. package/dist/es5/adapter/objects/constants-to-keys.js.map +0 -1
  214. package/dist/es5/adapter/objects/webgl-renderbuffer.js +0 -150
  215. package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +0 -1
  216. package/dist/es5/adapter/objects/webgl-resource.js +0 -287
  217. package/dist/es5/adapter/objects/webgl-resource.js.map +0 -1
  218. package/dist/es5/adapter/objects/webgl-vertex-array-object.js +0 -137
  219. package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  220. package/dist/es5/adapter/resources/webgl-buffer.js +0 -242
  221. package/dist/es5/adapter/resources/webgl-buffer.js.map +0 -1
  222. package/dist/es5/adapter/resources/webgl-command-buffer.js +0 -96
  223. package/dist/es5/adapter/resources/webgl-command-buffer.js.map +0 -1
  224. package/dist/es5/adapter/resources/webgl-command-encoder.js +0 -98
  225. package/dist/es5/adapter/resources/webgl-command-encoder.js.map +0 -1
  226. package/dist/es5/adapter/resources/webgl-external-texture.js +0 -2
  227. package/dist/es5/adapter/resources/webgl-external-texture.js.map +0 -1
  228. package/dist/es5/adapter/resources/webgl-framebuffer.js +0 -347
  229. package/dist/es5/adapter/resources/webgl-framebuffer.js.map +0 -1
  230. package/dist/es5/adapter/resources/webgl-render-pass.js +0 -62
  231. package/dist/es5/adapter/resources/webgl-render-pass.js.map +0 -1
  232. package/dist/es5/adapter/resources/webgl-render-pipeline.js +0 -494
  233. package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +0 -1
  234. package/dist/es5/adapter/resources/webgl-sampler.js +0 -101
  235. package/dist/es5/adapter/resources/webgl-sampler.js.map +0 -1
  236. package/dist/es5/adapter/resources/webgl-shader.js +0 -150
  237. package/dist/es5/adapter/resources/webgl-shader.js.map +0 -1
  238. package/dist/es5/adapter/resources/webgl-texture.js +0 -980
  239. package/dist/es5/adapter/resources/webgl-texture.js.map +0 -1
  240. package/dist/es5/adapter/webgl-canvas-context.js +0 -96
  241. package/dist/es5/adapter/webgl-canvas-context.js.map +0 -1
  242. package/dist/es5/adapter/webgl-device.js +0 -474
  243. package/dist/es5/adapter/webgl-device.js.map +0 -1
  244. package/dist/es5/bundle.js +0 -7
  245. package/dist/es5/bundle.js.map +0 -1
  246. package/dist/es5/classic/accessor.js +0 -181
  247. package/dist/es5/classic/accessor.js.map +0 -1
  248. package/dist/es5/classic/buffer.js +0 -468
  249. package/dist/es5/classic/buffer.js.map +0 -1
  250. package/dist/es5/classic/typed-array-utils.js +0 -126
  251. package/dist/es5/classic/typed-array-utils.js.map +0 -1
  252. package/dist/es5/context/context/create-browser-context.js +0 -83
  253. package/dist/es5/context/context/create-browser-context.js.map +0 -1
  254. package/dist/es5/context/context/create-headless-context.js +0 -60
  255. package/dist/es5/context/context/create-headless-context.js.map +0 -1
  256. package/dist/es5/context/context/webgl-checks.js +0 -54
  257. package/dist/es5/context/context/webgl-checks.js.map +0 -1
  258. package/dist/es5/context/debug/spector.js +0 -133
  259. package/dist/es5/context/debug/spector.js.map +0 -1
  260. package/dist/es5/context/debug/webgl-developer-tools.js +0 -192
  261. package/dist/es5/context/debug/webgl-developer-tools.js.map +0 -1
  262. package/dist/es5/context/parameters/unified-parameter-api.js +0 -101
  263. package/dist/es5/context/parameters/unified-parameter-api.js.map +0 -1
  264. package/dist/es5/context/parameters/webgl-parameter-tables.js +0 -393
  265. package/dist/es5/context/parameters/webgl-parameter-tables.js.map +0 -1
  266. package/dist/es5/context/polyfill/context-data.js +0 -21
  267. package/dist/es5/context/polyfill/context-data.js.map +0 -1
  268. package/dist/es5/context/polyfill/get-parameter-polyfill.js +0 -81
  269. package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +0 -1
  270. package/dist/es5/context/polyfill/polyfill-context.js +0 -134
  271. package/dist/es5/context/polyfill/polyfill-context.js.map +0 -1
  272. package/dist/es5/context/polyfill/polyfill-table.js +0 -167
  273. package/dist/es5/context/polyfill/polyfill-table.js.map +0 -1
  274. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js +0 -341
  275. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
  276. package/dist/es5/context/state-tracker/deep-array-equal.js +0 -28
  277. package/dist/es5/context/state-tracker/deep-array-equal.js.map +0 -1
  278. package/dist/es5/context/state-tracker/track-context-state.js +0 -210
  279. package/dist/es5/context/state-tracker/track-context-state.js.map +0 -1
  280. package/dist/es5/context/state-tracker/with-parameters.js +0 -52
  281. package/dist/es5/context/state-tracker/with-parameters.js.map +0 -1
  282. package/dist/es5/index.js +0 -276
  283. package/dist/es5/index.js.map +0 -1
  284. package/dist/es5/init.js +0 -10
  285. package/dist/es5/init.js.map +0 -1
  286. package/dist/es5/types/webgl.js +0 -6
  287. package/dist/es5/types/webgl.js.map +0 -1
  288. package/dist/es5/types.js +0 -2
  289. package/dist/es5/types.js.map +0 -1
  290. package/dist/esm/adapter/converters/device-parameters.js +0 -157
  291. package/dist/esm/adapter/converters/device-parameters.js.map +0 -1
  292. package/dist/esm/adapter/converters/renderbuffer-formats.js +0 -185
  293. package/dist/esm/adapter/converters/renderbuffer-formats.js.map +0 -1
  294. package/dist/esm/adapter/converters/sampler-parameters.js +0 -227
  295. package/dist/esm/adapter/converters/sampler-parameters.js.map +0 -1
  296. package/dist/esm/adapter/converters/texture-formats.js +0 -945
  297. package/dist/esm/adapter/converters/texture-formats.js.map +0 -1
  298. package/dist/esm/adapter/converters/vertex-formats.js +0 -38
  299. package/dist/esm/adapter/converters/vertex-formats.js.map +0 -1
  300. package/dist/esm/adapter/device-helpers/device-features.js +0 -112
  301. package/dist/esm/adapter/device-helpers/device-features.js.map +0 -1
  302. package/dist/esm/adapter/device-helpers/device-limits.js +0 -91
  303. package/dist/esm/adapter/device-helpers/device-limits.js.map +0 -1
  304. package/dist/esm/adapter/device-helpers/get-device-info.js +0 -48
  305. package/dist/esm/adapter/device-helpers/get-device-info.js.map +0 -1
  306. package/dist/esm/adapter/device-helpers/is-old-ie.js +0 -8
  307. package/dist/esm/adapter/device-helpers/is-old-ie.js.map +0 -1
  308. package/dist/esm/adapter/helpers/attribute-utils.js +0 -81
  309. package/dist/esm/adapter/helpers/attribute-utils.js.map +0 -1
  310. package/dist/esm/adapter/helpers/get-shader-layout.js +0 -328
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@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../../src/adapter/helpers/attribute-utils.ts"],"names":["GL","getPrimitiveDrawMode","drawMode","POINTS","LINES","LINE_STRIP","LINE_LOOP","TRIANGLES","TRIANGLE_STRIP","TRIANGLE_FAN","Error","getPrimitiveCount","options","vertexCount","getVertexCount","primitiveCount"],"mappings":"AAAA,OAAOA,EAAP,MAAe,oBAAf;AAIA,OAAO,SAASC,oBAAT,CAA8BC,QAA9B,EAAiE;AACtE,UAAQA,QAAR;AACE,SAAKF,EAAE,CAACG,MAAR;AACE,aAAOH,EAAE,CAACG,MAAV;;AACF,SAAKH,EAAE,CAACI,KAAR;AACE,aAAOJ,EAAE,CAACI,KAAV;;AACF,SAAKJ,EAAE,CAACK,UAAR;AACE,aAAOL,EAAE,CAACI,KAAV;;AACF,SAAKJ,EAAE,CAACM,SAAR;AACE,aAAON,EAAE,CAACI,KAAV;;AACF,SAAKJ,EAAE,CAACO,SAAR;AACE,aAAOP,EAAE,CAACO,SAAV;;AACF,SAAKP,EAAE,CAACQ,cAAR;AACE,aAAOR,EAAE,CAACO,SAAV;;AACF,SAAKP,EAAE,CAACS,YAAR;AACE,aAAOT,EAAE,CAACO,SAAV;;AACF;AACE,YAAM,IAAIG,KAAJ,CAAU,UAAV,CAAN;AAhBJ;AAkBD;AAGD,OAAO,SAASC,iBAAT,CAA2BC,OAA3B,EAAyF;AAC9F,QAAM;AAACV,IAAAA,QAAD;AAAWW,IAAAA;AAAX,MAA0BD,OAAhC;;AACA,UAAQV,QAAR;AACE,SAAKF,EAAE,CAACG,MAAR;AACA,SAAKH,EAAE,CAACM,SAAR;AACE,aAAOO,WAAP;;AACF,SAAKb,EAAE,CAACI,KAAR;AACE,aAAOS,WAAW,GAAG,CAArB;;AACF,SAAKb,EAAE,CAACK,UAAR;AACE,aAAOQ,WAAW,GAAG,CAArB;;AACF,SAAKb,EAAE,CAACO,SAAR;AACE,aAAOM,WAAW,GAAG,CAArB;;AACF,SAAKb,EAAE,CAACQ,cAAR;AACA,SAAKR,EAAE,CAACS,YAAR;AACE,aAAOI,WAAW,GAAG,CAArB;;AACF;AACE,YAAM,IAAIH,KAAJ,CAAU,UAAV,CAAN;AAdJ;AAgBD;AAGD,OAAO,SAASI,cAAT,CAAwBF,OAAxB,EAAsF;AAC3F,QAAM;AAACV,IAAAA,QAAD;AAAWW,IAAAA;AAAX,MAA0BD,OAAhC;AACA,QAAMG,cAAc,GAAGJ,iBAAiB,CAAC;AAACT,IAAAA,QAAD;AAAWW,IAAAA;AAAX,GAAD,CAAxC;;AACA,UAAQZ,oBAAoB,CAACC,QAAD,CAA5B;AACE,SAAKF,EAAE,CAACG,MAAR;AACE,aAAOY,cAAP;;AACF,SAAKf,EAAE,CAACI,KAAR;AACE,aAAOW,cAAc,GAAG,CAAxB;;AACF,SAAKf,EAAE,CAACO,SAAR;AACE,aAAOQ,cAAc,GAAG,CAAxB;;AACF;AACE,YAAM,IAAIL,KAAJ,CAAU,UAAV,CAAN;AARJ;AAUD","sourcesContent":["import GL from '@luma.gl/constants';\nimport {GLDrawMode, GLPrimitive} from '../../types/webgl';\n\n// Counts the number of complete primitives given a number of vertices and a drawMode\nexport function getPrimitiveDrawMode(drawMode: GLDrawMode): GLPrimitive {\n switch (drawMode) {\n case GL.POINTS:\n return GL.POINTS;\n case GL.LINES:\n return GL.LINES;\n case GL.LINE_STRIP:\n return GL.LINES;\n case GL.LINE_LOOP:\n return GL.LINES;\n case GL.TRIANGLES:\n return GL.TRIANGLES;\n case GL.TRIANGLE_STRIP:\n return GL.TRIANGLES;\n case GL.TRIANGLE_FAN:\n return GL.TRIANGLES;\n default:\n throw new Error('drawMode');\n }\n}\n\n// Counts the number of complete \"primitives\" given a number of vertices and a drawMode\nexport function getPrimitiveCount(options: {drawMode: GLDrawMode, vertexCount: number}): number {\n const {drawMode, vertexCount} = options;\n switch (drawMode) {\n case GL.POINTS:\n case GL.LINE_LOOP:\n return vertexCount;\n case GL.LINES:\n return vertexCount / 2;\n case GL.LINE_STRIP:\n return vertexCount - 1;\n case GL.TRIANGLES:\n return vertexCount / 3;\n case GL.TRIANGLE_STRIP:\n case GL.TRIANGLE_FAN:\n return vertexCount - 2;\n default:\n throw new Error('drawMode');\n }\n}\n\n// Counts the number of vertices after splitting the vertex stream into separate \"primitives\"\nexport function getVertexCount(options: {drawMode: GLDrawMode, vertexCount: number}): number {\n const {drawMode, vertexCount} = options;\n const primitiveCount = getPrimitiveCount({drawMode, vertexCount});\n switch (getPrimitiveDrawMode(drawMode)) {\n case GL.POINTS:\n return primitiveCount;\n case GL.LINES:\n return primitiveCount * 2;\n case GL.TRIANGLES:\n return primitiveCount * 3;\n default:\n throw new Error('drawMode');\n }\n}\n"],"file":"attribute-utils.js"}
@@ -1,328 +0,0 @@
1
- import GL from '@luma.gl/constants';
2
- import { isWebGL2 } from '../../context/context/webgl-checks';
3
- import Accessor from '../../classic/accessor';
4
- import { decodeUniformType, decodeAttributeType } from './uniforms';
5
- import { getVertexFormat } from '../converters/vertex-formats';
6
- import { isSamplerUniform } from './uniforms';
7
- export function getShaderLayout(gl, program) {
8
- var _programBindings$unif, _programBindings$vary;
9
-
10
- const programBindings = getProgramBindings(gl, program);
11
- const shaderLayout = {
12
- attributes: [],
13
- bindings: []
14
- };
15
-
16
- for (const attribute of programBindings.attributes) {
17
- const size = Math.min(attribute.accessor.size, 4);
18
- const format = getVertexFormat(attribute.accessor.type || GL.FLOAT, size);
19
- shaderLayout.attributes.push({
20
- name: attribute.name,
21
- location: attribute.location,
22
- format,
23
- stepMode: attribute.accessor.divisor === 1 ? 'instance' : 'vertex'
24
- });
25
- }
26
-
27
- for (const uniformBlock of programBindings.uniformBlocks) {
28
- const uniforms = uniformBlock.uniforms.map(uniform => ({
29
- name: uniform.name,
30
- format: uniform.format,
31
- byteOffset: uniform.byteOffset,
32
- byteStride: uniform.byteStride,
33
- arrayLength: uniform.arrayLength
34
- }));
35
- shaderLayout.bindings.push({
36
- type: 'uniform',
37
- name: uniformBlock.name,
38
- location: uniformBlock.location,
39
- visibility: (uniformBlock.vertex ? 0x1 : 0) & (uniformBlock.fragment ? 0x2 : 0),
40
- minBindingSize: uniformBlock.byteLength,
41
- uniforms
42
- });
43
- }
44
-
45
- let textureUnit = 0;
46
-
47
- for (const uniform of programBindings.uniforms) {
48
- if (isSamplerUniform(uniform.type)) {
49
- const {
50
- viewDimension,
51
- sampleType
52
- } = getSamplerInfo(uniform.type);
53
- shaderLayout.bindings.push({
54
- type: 'texture',
55
- name: uniform.name,
56
- location: textureUnit,
57
- viewDimension,
58
- sampleType
59
- });
60
- uniform.textureUnit = textureUnit;
61
- textureUnit += 1;
62
- }
63
- }
64
-
65
- const uniforms = ((_programBindings$unif = programBindings.uniforms) === null || _programBindings$unif === void 0 ? void 0 : _programBindings$unif.filter(uniform => uniform.location !== null)) || [];
66
-
67
- if (uniforms.length) {
68
- shaderLayout.uniforms = uniforms;
69
- }
70
-
71
- if ((_programBindings$vary = programBindings.varyings) !== null && _programBindings$vary !== void 0 && _programBindings$vary.length) {
72
- shaderLayout.varyings = programBindings.varyings;
73
- }
74
-
75
- return shaderLayout;
76
- }
77
- export function getProgramBindings(gl, program) {
78
- const config = {
79
- attributes: readAttributeBindings(gl, program),
80
- uniforms: readUniformBindings(gl, program),
81
- uniformBlocks: readUniformBlocks(gl, program),
82
- varyings: readVaryings(gl, program)
83
- };
84
- Object.seal(config);
85
- return config;
86
- }
87
-
88
- function readAttributeBindings(gl, program) {
89
- const attributes = [];
90
- const count = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
91
-
92
- for (let index = 0; index < count; index++) {
93
- const activeInfo = gl.getActiveAttrib(program, index);
94
-
95
- if (!activeInfo) {
96
- throw new Error('activeInfo');
97
- }
98
-
99
- const {
100
- name,
101
- type: compositeType,
102
- size
103
- } = activeInfo;
104
- const location = gl.getAttribLocation(program, name);
105
-
106
- if (location >= 0) {
107
- const {
108
- glType,
109
- components
110
- } = decodeAttributeType(compositeType);
111
- ;
112
- const accessor = {
113
- type: glType,
114
- size: size * components
115
- };
116
-
117
- if (/instance/i.test(name)) {
118
- accessor.divisor = 1;
119
- }
120
-
121
- const attributeInfo = {
122
- location,
123
- name,
124
- accessor: new Accessor(accessor)
125
- };
126
- attributes.push(attributeInfo);
127
- }
128
- }
129
-
130
- attributes.sort((a, b) => a.location - b.location);
131
- return attributes;
132
- }
133
-
134
- function readVaryings(gl, program) {
135
- if (!isWebGL2(gl)) {
136
- return [];
137
- }
138
-
139
- const gl2 = gl;
140
- const varyings = [];
141
- const count = gl.getProgramParameter(program, GL.TRANSFORM_FEEDBACK_VARYINGS);
142
-
143
- for (let location = 0; location < count; location++) {
144
- const activeInfo = gl2.getTransformFeedbackVarying(program, location);
145
-
146
- if (!activeInfo) {
147
- throw new Error('activeInfo');
148
- }
149
-
150
- const {
151
- name,
152
- type: compositeType,
153
- size
154
- } = activeInfo;
155
- const {
156
- glType,
157
- components
158
- } = decodeUniformType(compositeType);
159
- ;
160
- const accessor = new Accessor({
161
- type: glType,
162
- size: size * components
163
- });
164
- const varying = {
165
- location,
166
- name,
167
- accessor
168
- };
169
- varyings.push(varying);
170
- }
171
-
172
- varyings.sort((a, b) => a.location - b.location);
173
- return varyings;
174
- }
175
-
176
- function readUniformBindings(gl, program) {
177
- const uniforms = [];
178
- const uniformCount = gl.getProgramParameter(program, GL.ACTIVE_UNIFORMS);
179
-
180
- for (let i = 0; i < uniformCount; i++) {
181
- const activeInfo = gl.getActiveUniform(program, i);
182
-
183
- if (!activeInfo) {
184
- throw new Error('activeInfo');
185
- }
186
-
187
- const {
188
- name: rawName,
189
- size,
190
- type
191
- } = activeInfo;
192
- const {
193
- name,
194
- isArray
195
- } = parseUniformName(rawName);
196
- let webglLocation = gl.getUniformLocation(program, name);
197
- const uniformInfo = {
198
- location: webglLocation,
199
- name,
200
- size,
201
- type,
202
- isArray
203
- };
204
- uniforms.push(uniformInfo);
205
-
206
- if (uniformInfo.size > 1) {
207
- for (let j = 0; j < uniformInfo.size; j++) {
208
- const elementName = "".concat(name, "[").concat(j, "]");
209
- webglLocation = gl.getUniformLocation(program, elementName);
210
- const arrayElementUniformInfo = { ...uniformInfo,
211
- name: elementName,
212
- location: webglLocation
213
- };
214
- uniforms.push(arrayElementUniformInfo);
215
- }
216
- }
217
- }
218
-
219
- return uniforms;
220
- }
221
-
222
- function readUniformBlocks(gl, program) {
223
- if (!isWebGL2(gl)) {
224
- return [];
225
- }
226
-
227
- const gl2 = gl;
228
-
229
- const getBlockParameter = (blockIndex, pname) => gl2.getActiveUniformBlockParameter(program, blockIndex, pname);
230
-
231
- const uniformBlocks = [];
232
- const blockCount = gl2.getProgramParameter(program, GL.ACTIVE_UNIFORM_BLOCKS);
233
-
234
- for (let blockIndex = 0; blockIndex < blockCount; blockIndex++) {
235
- const blockInfo = {
236
- name: gl2.getActiveUniformBlockName(program, blockIndex) || '',
237
- location: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_BINDING),
238
- byteLength: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_DATA_SIZE),
239
- vertex: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),
240
- fragment: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),
241
- uniformCount: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORMS),
242
- uniforms: []
243
- };
244
- const uniformIndices = getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) || [];
245
- const uniformType = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_TYPE);
246
- const uniformArrayLength = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_SIZE);
247
- const uniformOffset = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_OFFSET);
248
- const uniformStride = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_ARRAY_STRIDE);
249
-
250
- for (let i = 0; i < blockInfo.uniformCount; ++i) {
251
- const activeInfo = gl2.getActiveUniform(program, uniformIndices[i]);
252
-
253
- if (!activeInfo) {
254
- throw new Error('activeInfo');
255
- }
256
-
257
- blockInfo.uniforms.push({
258
- name: activeInfo.name,
259
- format: decodeUniformType(uniformType[i]).format,
260
- type: uniformType[i],
261
- arrayLength: uniformArrayLength[i],
262
- byteOffset: uniformOffset[i],
263
- byteStride: uniformStride[i]
264
- });
265
- }
266
-
267
- uniformBlocks.push(blockInfo);
268
- }
269
-
270
- uniformBlocks.sort((a, b) => a.location - b.location);
271
- return uniformBlocks;
272
- }
273
-
274
- const SAMPLER_UNIFORMS_GL_TO_GPU = {
275
- [GL.SAMPLER_2D]: ['2d', 'float'],
276
- [GL.SAMPLER_CUBE]: ['cube', 'float'],
277
- [GL.SAMPLER_3D]: ['3d', 'float'],
278
- [GL.SAMPLER_2D_SHADOW]: ['3d', 'depth'],
279
- [GL.SAMPLER_2D_ARRAY]: ['2d-array', 'float'],
280
- [GL.SAMPLER_2D_ARRAY_SHADOW]: ['2d-array', 'depth'],
281
- [GL.SAMPLER_CUBE_SHADOW]: ['cube', 'float'],
282
- [GL.INT_SAMPLER_2D]: ['2d', 'sint'],
283
- [GL.INT_SAMPLER_3D]: ['3d', 'sint'],
284
- [GL.INT_SAMPLER_CUBE]: ['cube', 'sint'],
285
- [GL.INT_SAMPLER_2D_ARRAY]: ['2d-array', 'uint'],
286
- [GL.UNSIGNED_INT_SAMPLER_2D]: ['2d', 'uint'],
287
- [GL.UNSIGNED_INT_SAMPLER_3D]: ['3d', 'uint'],
288
- [GL.UNSIGNED_INT_SAMPLER_CUBE]: ['cube', 'uint'],
289
- [GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: ['2d-array', 'uint']
290
- };
291
-
292
- function getSamplerInfo(type) {
293
- let sampler = SAMPLER_UNIFORMS_GL_TO_GPU[type];
294
-
295
- if (!sampler) {
296
- throw new Error('sampler');
297
- }
298
-
299
- const [viewDimension, sampleType] = sampler;
300
- return {
301
- viewDimension,
302
- sampleType
303
- };
304
- }
305
-
306
- function parseUniformName(name) {
307
- if (name[name.length - 1] !== ']') {
308
- return {
309
- name,
310
- length: 1,
311
- isArray: false
312
- };
313
- }
314
-
315
- const UNIFORM_NAME_REGEXP = /([^[]*)(\[[0-9]+\])?/;
316
- const matches = name.match(UNIFORM_NAME_REGEXP);
317
-
318
- if (!matches || matches.length < 2) {
319
- throw new Error("Failed to parse GLSL uniform name ".concat(name));
320
- }
321
-
322
- return {
323
- name: matches[1],
324
- length: matches[2] ? 1 : 0,
325
- isArray: Boolean(matches[2])
326
- };
327
- }
328
- //# sourceMappingURL=get-shader-layout.js.map
@@ -1 +0,0 @@
1
- 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luma.gl, MIT license\n\nimport {\n ShaderLayout,\n // BindingLayout,\n UniformBinding,\n UniformBlockBinding,\n ProgramBindings,\n AttributeBinding,\n VaryingBinding,\n // AttributeLayout,\n AccessorObject\n} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {isWebGL2} from '../../context/context/webgl-checks';\nimport Accessor from '../../classic/accessor'; // TODO - should NOT depend on classic API\nimport {decodeUniformType, decodeAttributeType} from './uniforms';\nimport {getVertexFormat} from '../converters/vertex-formats';\nimport {isSamplerUniform} from './uniforms';\n\n/**\n * Extract metadata describing binding information for a program's shaders\n * Note: `linkProgram()` needs to have been called\n * (although linking does not need to have been successful).\n */\nexport function getShaderLayout(gl: WebGLRenderingContext, program: WebGLProgram): ShaderLayout {\n const programBindings = getProgramBindings(gl, program);\n\n const shaderLayout: ShaderLayout = {\n attributes: [],\n bindings: []\n };\n\n for (const attribute of programBindings.attributes) {\n // TODO - multicolumn attributes like a matrix4 can be up to 16 elts...\n const size = Math.min(attribute.accessor.size, 4);\n const format =\n // attribute.accessor.format ||\n getVertexFormat(attribute.accessor.type || GL.FLOAT, size);\n shaderLayout.attributes.push({\n name: attribute.name,\n location: attribute.location,\n format,\n stepMode: attribute.accessor.divisor === 1 ? 'instance' : 'vertex'\n });\n }\n\n // Uniform blocks\n for (const uniformBlock of programBindings.uniformBlocks) {\n const uniforms = uniformBlock.uniforms.map((uniform) => ({\n name: uniform.name,\n format: uniform.format,\n byteOffset: uniform.byteOffset,\n byteStride: uniform.byteStride,\n arrayLength: uniform.arrayLength\n }));\n shaderLayout.bindings.push({\n type: 'uniform',\n name: uniformBlock.name,\n location: uniformBlock.location,\n visibility: (uniformBlock.vertex ? 0x1 : 0) & (uniformBlock.fragment ? 0x2 : 0),\n minBindingSize: uniformBlock.byteLength,\n uniforms\n });\n }\n\n let textureUnit = 0;\n for (const uniform of programBindings.uniforms) {\n if (isSamplerUniform(uniform.type)) {\n const {viewDimension, sampleType} = getSamplerInfo(uniform.type);\n shaderLayout.bindings.push({\n type: 'texture',\n name: uniform.name,\n location: textureUnit,\n viewDimension,\n sampleType\n });\n\n // @ts-expect-error\n uniform.textureUnit = textureUnit;\n textureUnit += 1;\n }\n }\n\n const uniforms = programBindings.uniforms?.filter((uniform) => uniform.location !== null) || [];\n if (uniforms.length) {\n shaderLayout.uniforms = uniforms;\n }\n if (programBindings.varyings?.length) {\n shaderLayout.varyings = programBindings.varyings;\n }\n\n return shaderLayout;\n}\n\n/**\n * Extract metadata describing binding information for a program's shaders\n * Note: `linkProgram()` needs to have been called\n * (although linking does not need to have been successful).\n */\nexport function getProgramBindings(\n gl: WebGLRenderingContext,\n program: WebGLProgram\n): ProgramBindings {\n const config: ProgramBindings = {\n attributes: readAttributeBindings(gl, program),\n uniforms: readUniformBindings(gl, program),\n uniformBlocks: readUniformBlocks(gl, program),\n varyings: readVaryings(gl, program)\n };\n\n Object.seal(config);\n return config;\n // generateWebGPUStyleBindings(bindings);\n}\n\n/**\n * Extract info about all transform feedback varyings\n *\n * linkProgram needs to have been called, although linking does not need to have been successful\n */\nfunction readAttributeBindings(\n gl: WebGLRenderingContext,\n program: WebGLProgram\n): AttributeBinding[] {\n const attributes: AttributeBinding[] = [];\n\n const count = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);\n\n for (let index = 0; index < count; index++) {\n const activeInfo = gl.getActiveAttrib(program, index);\n if (!activeInfo) {\n throw new Error('activeInfo');\n }\n const {name, type: compositeType, size} = activeInfo;\n const location = gl.getAttribLocation(program, name);\n // Add only user provided attributes, for built-in attributes like\n // `gl_InstanceID` locaiton will be < 0\n if (location >= 0) {\n const {glType, components} = decodeAttributeType(compositeType);;\n const accessor: AccessorObject = {type: glType, size: size * components};\n // Any attribute name containing the word \"instance\" will be assumed to be instanced\n if (/instance/i.test(name)) {\n accessor.divisor = 1;\n }\n const attributeInfo = {location, name, accessor: new Accessor(accessor)}; // Base values\n attributes.push(attributeInfo);\n }\n }\n\n attributes.sort((a: AttributeBinding, b: AttributeBinding) => a.location - b.location);\n return attributes;\n}\n\n/**\n * Extract info about all transform feedback varyings\n *\n * linkProgram needs to have been called, although linking does not need to have been successful\n */\nfunction readVaryings(gl: WebGLRenderingContext, program: WebGLProgram): VaryingBinding[] {\n if (!isWebGL2(gl)) {\n return [];\n }\n const gl2 = gl as WebGL2RenderingContext;\n\n const varyings: VaryingBinding[] = [];\n\n const count = gl.getProgramParameter(program, GL.TRANSFORM_FEEDBACK_VARYINGS);\n for (let location = 0; location < count; location++) {\n const activeInfo = gl2.getTransformFeedbackVarying(program, location);\n if (!activeInfo) {\n throw new Error('activeInfo');\n }\n const {name, type: compositeType, size} = activeInfo;\n const {glType, components} = decodeUniformType(compositeType);;\n const accessor = new Accessor({type: glType, size: size * components});\n const varying = {location, name, accessor}; // Base values\n varyings.push(varying);\n }\n\n varyings.sort((a, b) => a.location - b.location);\n return varyings;\n}\n\n/**\n * Extract info about all uniforms\n *\n * Query uniform locations and build name to setter map.\n */\nfunction readUniformBindings(gl: WebGLRenderingContext, program: WebGLProgram): UniformBinding[] {\n const uniforms: UniformBinding[] = [];\n\n const uniformCount = gl.getProgramParameter(program, GL.ACTIVE_UNIFORMS);\n for (let i = 0; i < uniformCount; i++) {\n const activeInfo = gl.getActiveUniform(program, i);\n if (!activeInfo) {\n throw new Error('activeInfo');\n }\n const {name: rawName, size, type} = activeInfo;\n const {name, isArray} = parseUniformName(rawName);\n let webglLocation = gl.getUniformLocation(program, name);\n const uniformInfo = {\n // WebGL locations are uniquely typed but just numbers\n location: webglLocation as number,\n name,\n size,\n type,\n isArray\n };\n uniforms.push(uniformInfo);\n\n // Array (e.g. matrix) uniforms can occupy several 4x4 byte banks\n if (uniformInfo.size > 1) {\n for (let j = 0; j < uniformInfo.size; j++) {\n const elementName = `${name}[${j}]`;\n\n webglLocation = gl.getUniformLocation(program, elementName);\n\n const arrayElementUniformInfo = {\n ...uniformInfo,\n name: elementName,\n location: webglLocation as number\n };\n\n uniforms.push(arrayElementUniformInfo);\n }\n }\n }\n return uniforms;\n}\n\n/**\n * Extract info about all \"active\" uniform blocks\n *\n * (\"Active\" just means that unused (aka inactive) blocks may have been\n * optimized away during linking)\n */\nfunction readUniformBlocks(\n gl: WebGLRenderingContext,\n program: WebGLProgram\n): UniformBlockBinding[] {\n if (!isWebGL2(gl)) {\n return [];\n }\n const gl2 = gl as WebGL2RenderingContext;\n\n const getBlockParameter = (blockIndex: number, pname: GL): any =>\n gl2.getActiveUniformBlockParameter(program, blockIndex, pname);\n\n const uniformBlocks: UniformBlockBinding[] = [];\n\n const blockCount = gl2.getProgramParameter(program, GL.ACTIVE_UNIFORM_BLOCKS);\n for (let blockIndex = 0; blockIndex < blockCount; blockIndex++) {\n const blockInfo: UniformBlockBinding = {\n name: gl2.getActiveUniformBlockName(program, blockIndex) || '',\n location: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_BINDING),\n byteLength: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_DATA_SIZE),\n vertex: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),\n fragment: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),\n uniformCount: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORMS),\n uniforms: [] as any[]\n };\n\n const uniformIndices = getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) as number[] || [];\n\n const uniformType = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_TYPE); // Array of GLenum indicating the types of the uniforms.\n const uniformArrayLength = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_SIZE); // Array of GLuint indicating the sizes of the uniforms.\n // const uniformBlockIndex = gl2.getActiveUniforms(\n // program,\n // uniformIndices,\n // GL.UNIFORM_BLOCK_INDEX\n // ); // Array of GLint indicating the block indices of the uniforms.\n const uniformOffset = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_OFFSET); // Array of GLint indicating the uniform buffer offsets.\n const uniformStride = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_ARRAY_STRIDE); // Array of GLint indicating the strides between the elements.\n // const uniformMatrixStride = gl2.getActiveUniforms(\n // program,\n // uniformIndices,\n // GL.UNIFORM_MATRIX_STRIDE\n // ); // Array of GLint indicating the strides between columns of a column-major matrix or a row-major matrix.\n // const uniformRowMajor = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_IS_ROW_MAJOR);\n for (let i = 0; i < blockInfo.uniformCount; ++i) {\n const activeInfo = gl2.getActiveUniform(program, uniformIndices[i]);\n if (!activeInfo) {\n throw new Error('activeInfo');\n }\n \n blockInfo.uniforms.push({\n name: activeInfo.name,\n format: decodeUniformType(uniformType[i]).format,\n type: uniformType[i],\n arrayLength: uniformArrayLength[i],\n byteOffset: uniformOffset[i],\n byteStride: uniformStride[i],\n // matrixStride: uniformStride[i],\n // rowMajor: uniformRowMajor[i]\n });\n }\n\n uniformBlocks.push(blockInfo);\n }\n\n uniformBlocks.sort((a, b) => a.location - b.location);\n return uniformBlocks;\n}\n\nconst SAMPLER_UNIFORMS_GL_TO_GPU: Record<\n number,\n [\n '1d' | '2d' | '2d-array' | 'cube' | 'cube-array' | '3d',\n 'float' | 'unfilterable-float' | 'depth' | 'sint' | 'uint'\n ]\n> = {\n [GL.SAMPLER_2D]: ['2d', 'float'],\n [GL.SAMPLER_CUBE]: ['cube', 'float'],\n [GL.SAMPLER_3D]: ['3d', 'float'],\n [GL.SAMPLER_2D_SHADOW]: ['3d', 'depth'],\n [GL.SAMPLER_2D_ARRAY]: ['2d-array', 'float'],\n [GL.SAMPLER_2D_ARRAY_SHADOW]: ['2d-array', 'depth'],\n [GL.SAMPLER_CUBE_SHADOW]: ['cube', 'float'],\n [GL.INT_SAMPLER_2D]: ['2d', 'sint'],\n [GL.INT_SAMPLER_3D]: ['3d', 'sint'],\n [GL.INT_SAMPLER_CUBE]: ['cube', 'sint'],\n [GL.INT_SAMPLER_2D_ARRAY]: ['2d-array', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_2D]: ['2d', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_3D]: ['3d', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_CUBE]: ['cube', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: ['2d-array', 'uint']\n};\n\ntype SamplerInfo = | {\n viewDimension: '1d' | '2d' | '2d-array' | 'cube' | 'cube-array' | '3d';\n sampleType: 'float' | 'unfilterable-float' | 'depth' | 'sint' | 'uint';\n};\n\nfunction getSamplerInfo(type: GL): SamplerInfo {\n let sampler = SAMPLER_UNIFORMS_GL_TO_GPU[type];\n if (!sampler) {\n throw new Error('sampler');\n }\n const [viewDimension, sampleType] = sampler;\n return {viewDimension, sampleType};\n}\n\n// HELPERS\n\nfunction parseUniformName(name: string): {name: string; length: number; isArray: boolean} {\n // Shortcut to avoid redundant or bad matches\n if (name[name.length - 1] !== ']') {\n return {\n name,\n length: 1,\n isArray: false\n };\n }\n\n // if array name then clean the array brackets\n const UNIFORM_NAME_REGEXP = /([^[]*)(\\[[0-9]+\\])?/;\n const matches = name.match(UNIFORM_NAME_REGEXP);\n if (!matches || matches.length < 2) {\n throw new Error(`Failed to parse GLSL uniform name ${name}`);\n }\n\n return {\n name: matches[1],\n length: matches[2] ? 1 : 0,\n isArray: Boolean(matches[2])\n };\n}\n\n/**\n * TODO - verify this is a copy of above and delete\n * import type {TextureFormat} from '@luma.gl/api';\n* Extract info about all \"active\" uniform blocks\n * (\"Active\" just means that unused (inactive) blocks may have been optimized away during linking)\n *\n function getUniformBlockBindings(gl: WebGLRenderingContext, program): Binding[] {\n if (!isWebGL2(gl)) {\n return;\n }\n const bindings: Binding[] = [];\n const count = gl.getProgramParameter(program, gl.ACTIVE_UNIFORM_BLOCKS);\n for (let blockIndex = 0; blockIndex < count; blockIndex++) {\n const vertex = gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),\n const fragment = gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),\n const visibility = (vertex) + (fragment);\n const binding: BufferBinding = {\n location: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_BINDING),\n // name: gl.getActiveUniformBlockName(program, blockIndex),\n type: 'uniform',\n visibility,\n minBindingSize: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_DATA_SIZE),\n // uniformCount: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORMS),\n // uniformIndices: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES),\n }\n bindings.push(binding);\n }\n return bindings;\n}\n\nfunction setBindings(gl2: WebGL2RenderingContext, program: WebGLProgram, bindings: Binding[][]): void {\n for (const bindGroup of bindings) {\n for (const binding of bindGroup) {\n\n }\n }\n\n // Set up indirection table\n // this.gl2.uniformBlockBinding(this.handle, blockIndex, blockBinding);\n}\n */\n"],"file":"get-shader-layout.js"}
@@ -1,37 +0,0 @@
1
- const MESSAGE_TYPES = ['warning', 'error', 'info'];
2
- export function parseShaderCompilerLog(errLog) {
3
- const lines = errLog.split(/\r?\n/);
4
- const messages = [];
5
-
6
- for (const line of lines) {
7
- if (line.length <= 1) {
8
- continue;
9
- }
10
-
11
- const segments = line.split(':');
12
- const [messageType, linePosition, lineNumber, ...rest] = segments;
13
- let lineNum = parseInt(lineNumber, 10);
14
-
15
- if (isNaN(lineNum)) {
16
- lineNum = 0;
17
- }
18
-
19
- let linePos = parseInt(linePosition, 10);
20
-
21
- if (isNaN(linePos)) {
22
- linePos = 0;
23
- }
24
-
25
- const lowerCaseType = messageType.toLowerCase();
26
- const type = MESSAGE_TYPES.includes(lowerCaseType) ? lowerCaseType : 'info';
27
- messages.push({
28
- message: rest.join(':').trim(),
29
- type,
30
- lineNum,
31
- linePos
32
- });
33
- }
34
-
35
- return messages;
36
- }
37
- //# sourceMappingURL=parse-shader-compiler-log.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../../src/adapter/helpers/parse-shader-compiler-log.ts"],"names":["MESSAGE_TYPES","parseShaderCompilerLog","errLog","lines","split","messages","line","length","segments","messageType","linePosition","lineNumber","rest","lineNum","parseInt","isNaN","linePos","lowerCaseType","toLowerCase","type","includes","push","message","join","trim"],"mappings":"AAGA,MAAMA,aAAa,GAAG,CAAC,SAAD,EAAY,OAAZ,EAAqB,MAArB,CAAtB;AAOA,OAAO,SAASC,sBAAT,CAAgCC,MAAhC,EAA6E;AAElF,QAAMC,KAAK,GAAGD,MAAM,CAACE,KAAP,CAAa,OAAb,CAAd;AAEA,QAAMC,QAA2B,GAAG,EAApC;;AAEA,OAAK,MAAMC,IAAX,IAAmBH,KAAnB,EAA0B;AACxB,QAAIG,IAAI,CAACC,MAAL,IAAe,CAAnB,EAAsB;AACpB;AACD;;AAED,UAAMC,QAAkB,GAAGF,IAAI,CAACF,KAAL,CAAW,GAAX,CAA3B;AACA,UAAM,CAACK,WAAD,EAAcC,YAAd,EAA4BC,UAA5B,EAAwC,GAAGC,IAA3C,IAAmDJ,QAAzD;AAEA,QAAIK,OAAO,GAAGC,QAAQ,CAACH,UAAD,EAAa,EAAb,CAAtB;;AACA,QAAII,KAAK,CAACF,OAAD,CAAT,EAAoB;AAClBA,MAAAA,OAAO,GAAG,CAAV;AACD;;AAED,QAAIG,OAAO,GAAGF,QAAQ,CAACJ,YAAD,EAAe,EAAf,CAAtB;;AACA,QAAIK,KAAK,CAACC,OAAD,CAAT,EAAoB;AAClBA,MAAAA,OAAO,GAAG,CAAV;AACD;;AAGD,UAAMC,aAAa,GAAGR,WAAW,CAACS,WAAZ,EAAtB;AACA,UAAMC,IAAI,GAAInB,aAAa,CAACoB,QAAd,CAAuBH,aAAvB,IAAwCA,aAAxC,GAAwD,MAAtE;AAEAZ,IAAAA,QAAQ,CAACgB,IAAT,CAAc;AACZC,MAAAA,OAAO,EAAEV,IAAI,CAACW,IAAL,CAAU,GAAV,EAAeC,IAAf,EADG;AAEZL,MAAAA,IAFY;AAGZN,MAAAA,OAHY;AAIZG,MAAAA;AAJY,KAAd;AAMD;;AAED,SAAOX,QAAP;AACD","sourcesContent":["// luma.gl, MIT license\nimport type {CompilerMessage} from '@luma.gl/shadertools';\n\nconst MESSAGE_TYPES = ['warning', 'error', 'info'];\n\n/**\n * Parse a WebGL-format GLSL compilation log into an array of WebGPU style message records.\n * This follows documented WebGL conventions for compilation logs.\n * Based on https://github.com/wwwtyro/gl-format-compiler-error (public domain)\n */\nexport function parseShaderCompilerLog(errLog: string) : readonly CompilerMessage[] {\n // Parse the error - note: browser and driver dependent\n const lines = errLog.split(/\\r?\\n/);\n\n const messages: CompilerMessage[] = [];\n\n for (const line of lines) {\n if (line.length <= 1) {\n continue;\n }\n\n const segments: string[] = line.split(':');\n const [messageType, linePosition, lineNumber, ...rest] = segments;\n\n let lineNum = parseInt(lineNumber, 10);\n if (isNaN(lineNum)) {\n lineNum = 0;\n }\n\n let linePos = parseInt(linePosition, 10);\n if (isNaN(linePos)) {\n linePos = 0;\n }\n\n // Ensure supported type\n const lowerCaseType = messageType.toLowerCase();\n const type = (MESSAGE_TYPES.includes(lowerCaseType) ? lowerCaseType : 'info') as 'warning' | 'error' | 'info';\n\n messages.push({\n message: rest.join(':').trim(),\n type,\n lineNum,\n linePos // TODO\n })\n }\n\n return messages;\n}\n"],"file":"parse-shader-compiler-log.js"}
@@ -1,115 +0,0 @@
1
- import GL from '@luma.gl/constants';
2
- export function setUniform(gl, location, type, value) {
3
- const gl2 = gl;
4
-
5
- if (typeof value === 'number') {
6
- switch (type) {
7
- case GL.SAMPLER_2D:
8
- case GL.SAMPLER_CUBE:
9
- case GL.SAMPLER_3D:
10
- case GL.SAMPLER_2D_SHADOW:
11
- case GL.SAMPLER_2D_ARRAY:
12
- case GL.SAMPLER_2D_ARRAY_SHADOW:
13
- case GL.SAMPLER_CUBE_SHADOW:
14
- case GL.INT_SAMPLER_2D:
15
- case GL.INT_SAMPLER_3D:
16
- case GL.INT_SAMPLER_CUBE:
17
- case GL.INT_SAMPLER_2D_ARRAY:
18
- case GL.UNSIGNED_INT_SAMPLER_2D:
19
- case GL.UNSIGNED_INT_SAMPLER_3D:
20
- case GL.UNSIGNED_INT_SAMPLER_CUBE:
21
- case GL.UNSIGNED_INT_SAMPLER_2D_ARRAY:
22
- return gl.uniform1i(location, value);
23
- }
24
- }
25
-
26
- if (value === true) {
27
- value = 1;
28
- }
29
-
30
- if (value === false) {
31
- value = 1;
32
- }
33
-
34
- const arrayValue = typeof value === 'number' ? [value] : value;
35
-
36
- switch (type) {
37
- case GL.FLOAT:
38
- return gl.uniform1fv(location, arrayValue);
39
-
40
- case GL.FLOAT_VEC2:
41
- return gl.uniform2fv(location, arrayValue);
42
-
43
- case GL.FLOAT_VEC3:
44
- return gl.uniform3fv(location, arrayValue);
45
-
46
- case GL.FLOAT_VEC4:
47
- return gl.uniform4fv(location, arrayValue);
48
-
49
- case GL.INT:
50
- return gl.uniform1iv(location, arrayValue);
51
-
52
- case GL.INT_VEC2:
53
- return gl.uniform2iv(location, arrayValue);
54
-
55
- case GL.INT_VEC3:
56
- return gl.uniform3iv(location, arrayValue);
57
-
58
- case GL.INT_VEC4:
59
- return gl.uniform4iv(location, arrayValue);
60
-
61
- case GL.BOOL:
62
- return gl.uniform1iv(location, arrayValue);
63
-
64
- case GL.BOOL_VEC2:
65
- return gl.uniform2iv(location, arrayValue);
66
-
67
- case GL.BOOL_VEC3:
68
- return gl.uniform3iv(location, arrayValue);
69
-
70
- case GL.BOOL_VEC4:
71
- return gl.uniform4iv(location, arrayValue);
72
-
73
- case GL.UNSIGNED_INT:
74
- return gl2.uniform1uiv(location, arrayValue, 1);
75
-
76
- case GL.UNSIGNED_INT_VEC2:
77
- return gl2.uniform2uiv(location, arrayValue, 2);
78
-
79
- case GL.UNSIGNED_INT_VEC3:
80
- return gl2.uniform3uiv(location, arrayValue, 3);
81
-
82
- case GL.UNSIGNED_INT_VEC4:
83
- return gl2.uniform4uiv(location, arrayValue, 4);
84
-
85
- case GL.FLOAT_MAT2:
86
- return gl.uniformMatrix2fv(location, false, arrayValue);
87
-
88
- case GL.FLOAT_MAT3:
89
- return gl.uniformMatrix3fv(location, false, arrayValue);
90
-
91
- case GL.FLOAT_MAT4:
92
- return gl.uniformMatrix4fv(location, false, arrayValue);
93
-
94
- case GL.FLOAT_MAT2x3:
95
- return gl2.uniformMatrix2x3fv(location, false, arrayValue);
96
-
97
- case GL.FLOAT_MAT2x4:
98
- return gl2.uniformMatrix2x4fv(location, false, arrayValue);
99
-
100
- case GL.FLOAT_MAT3x2:
101
- return gl2.uniformMatrix3x2fv(location, false, arrayValue);
102
-
103
- case GL.FLOAT_MAT3x4:
104
- return gl2.uniformMatrix3x4fv(location, false, arrayValue);
105
-
106
- case GL.FLOAT_MAT4x2:
107
- return gl2.uniformMatrix4x2fv(location, false, arrayValue);
108
-
109
- case GL.FLOAT_MAT4x3:
110
- return gl2.uniformMatrix4x3fv(location, false, arrayValue);
111
- }
112
-
113
- throw new Error('Illegal uniform');
114
- }
115
- //# sourceMappingURL=set-uniform.js.map
@@ -1 +0,0 @@
1
- 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Uniforms\nimport GL from '@luma.gl/constants';\n\n/** Set a raw uniform (without type conversion and caching) */\n/* eslint-disable max-len */\nexport function setUniform(\n gl: WebGLRenderingContext,\n location: WebGLUniformLocation,\n type: GL,\n value: number | Float32Array | Int32Array | Uint32Array\n): void {\n const gl2 = gl as WebGL2RenderingContext;\n\n if (typeof value === 'number') {\n // prettier-ignore\n switch (type) {\n // WebGL1 samplers\n case GL.SAMPLER_2D:\n case GL.SAMPLER_CUBE:\n // WebGL2 samplers\n case GL.SAMPLER_3D:\n case GL.SAMPLER_2D_SHADOW:\n case GL.SAMPLER_2D_ARRAY:\n case GL.SAMPLER_2D_ARRAY_SHADOW:\n case GL.SAMPLER_CUBE_SHADOW:\n case GL.INT_SAMPLER_2D:\n case GL.INT_SAMPLER_3D:\n case GL.INT_SAMPLER_CUBE:\n case GL.INT_SAMPLER_2D_ARRAY:\n case GL.UNSIGNED_INT_SAMPLER_2D:\n case GL.UNSIGNED_INT_SAMPLER_3D:\n case GL.UNSIGNED_INT_SAMPLER_CUBE:\n case GL.UNSIGNED_INT_SAMPLER_2D_ARRAY:\n return gl.uniform1i(location, value);\n }\n }\n\n // @ts-expect-error\n if (value === true) {\n value = 1;\n }\n // @ts-expect-error\n if (value === false) {\n value = 1;\n }\n const arrayValue = (typeof value === 'number') ? [value] : value;\n\n // prettier-ignore\n switch (type) {\n case GL.FLOAT: return gl.uniform1fv(location, arrayValue);\n case GL.FLOAT_VEC2: return gl.uniform2fv(location, arrayValue);\n case GL.FLOAT_VEC3: return gl.uniform3fv(location, arrayValue);\n case GL.FLOAT_VEC4: return gl.uniform4fv(location, arrayValue);\n\n case GL.INT: return gl.uniform1iv(location, arrayValue);\n case GL.INT_VEC2: return gl.uniform2iv(location, arrayValue);\n case GL.INT_VEC3: return gl.uniform3iv(location, arrayValue);\n case GL.INT_VEC4: return gl.uniform4iv(location, arrayValue);\n\n case GL.BOOL: return gl.uniform1iv(location, arrayValue);\n case GL.BOOL_VEC2: return gl.uniform2iv(location, arrayValue);\n case GL.BOOL_VEC3: return gl.uniform3iv(location, arrayValue);\n case GL.BOOL_VEC4: return gl.uniform4iv(location, arrayValue);\n\n // WEBGL2 - unsigned integers\n case GL.UNSIGNED_INT: return gl2.uniform1uiv(location, arrayValue, 1);\n case GL.UNSIGNED_INT_VEC2: return gl2.uniform2uiv(location, arrayValue, 2);\n case GL.UNSIGNED_INT_VEC3: return gl2.uniform3uiv(location, arrayValue, 3);\n case GL.UNSIGNED_INT_VEC4: return gl2.uniform4uiv(location, arrayValue, 4);\n\n // WebGL2 - quadratic matrices\n // false: don't transpose the matrix\n case GL.FLOAT_MAT2: return gl.uniformMatrix2fv(location, false, arrayValue);\n case GL.FLOAT_MAT3: return gl.uniformMatrix3fv(location, false, arrayValue);\n case GL.FLOAT_MAT4: return gl.uniformMatrix4fv(location, false, arrayValue);\n\n // WebGL2 - rectangular matrices\n case GL.FLOAT_MAT2x3: return gl2.uniformMatrix2x3fv(location, false, arrayValue);\n case GL.FLOAT_MAT2x4: return gl2.uniformMatrix2x4fv(location, false, arrayValue);\n case GL.FLOAT_MAT3x2: return gl2.uniformMatrix3x2fv(location, false, arrayValue);\n case GL.FLOAT_MAT3x4: return gl2.uniformMatrix3x4fv(location, false, arrayValue);\n case GL.FLOAT_MAT4x2: return gl2.uniformMatrix4x2fv(location, false, arrayValue);\n case GL.FLOAT_MAT4x3: return gl2.uniformMatrix4x3fv(location, false, arrayValue);\n }\n\n throw new Error('Illegal uniform');\n}\n"],"file":"set-uniform.js"}