@luma.gl/webgl 9.0.0-alpha.15 → 9.0.0-alpha.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (401) hide show
  1. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  2. package/dist/adapter/converters/device-parameters.js +3 -23
  3. package/dist/adapter/converters/device-parameters.js.map +1 -1
  4. package/dist/adapter/converters/renderbuffer-formats.js +1 -5
  5. package/dist/adapter/converters/renderbuffer-formats.js.map +1 -1
  6. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  7. package/dist/adapter/converters/sampler-parameters.js +3 -58
  8. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  9. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  10. package/dist/adapter/converters/texture-formats.js +10 -54
  11. package/dist/adapter/converters/texture-formats.js.map +1 -1
  12. package/dist/adapter/converters/vertex-formats.js +0 -9
  13. package/dist/adapter/converters/vertex-formats.js.map +1 -1
  14. package/dist/adapter/device-helpers/device-features.js +5 -22
  15. package/dist/adapter/device-helpers/device-features.js.map +1 -1
  16. package/dist/adapter/device-helpers/device-limits.js +1 -4
  17. package/dist/adapter/device-helpers/device-limits.js.map +1 -1
  18. package/dist/adapter/device-helpers/get-device-info.js +6 -12
  19. package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
  20. package/dist/adapter/device-helpers/is-old-ie.js +2 -1
  21. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
  22. package/dist/adapter/helpers/attribute-utils.js +0 -17
  23. package/dist/adapter/helpers/attribute-utils.js.map +1 -1
  24. package/dist/adapter/helpers/get-shader-info.d.ts +9 -0
  25. package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -0
  26. package/dist/adapter/helpers/get-shader-info.js +25 -0
  27. package/dist/adapter/helpers/get-shader-info.js.map +1 -0
  28. package/dist/adapter/helpers/get-shader-layout.js +9 -57
  29. package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
  30. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  31. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  32. package/dist/adapter/helpers/parse-shader-compiler-log.js +0 -7
  33. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  34. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  35. package/dist/adapter/helpers/set-uniform.js +0 -30
  36. package/dist/adapter/helpers/set-uniform.js.map +1 -1
  37. package/dist/adapter/helpers/uniforms.js +0 -10
  38. package/dist/adapter/helpers/uniforms.js.map +1 -1
  39. package/dist/adapter/objects/constants-to-keys.js +0 -7
  40. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  41. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  42. package/dist/adapter/objects/webgl-renderbuffer.js +4 -20
  43. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  44. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  45. package/dist/adapter/objects/webgl-resource.js +13 -60
  46. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  47. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
  48. package/dist/adapter/objects/webgl-vertex-array-object.js +6 -16
  49. package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -1
  50. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  51. package/dist/adapter/resources/webgl-buffer.js +13 -42
  52. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  53. package/dist/adapter/resources/webgl-command-buffer.js +2 -17
  54. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  55. package/dist/adapter/resources/webgl-command-encoder.js +1 -14
  56. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  57. package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
  58. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  59. package/dist/adapter/resources/webgl-framebuffer.js +5 -65
  60. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  61. package/dist/adapter/resources/webgl-render-pass.d.ts +1 -1
  62. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  63. package/dist/adapter/resources/webgl-render-pass.js +1 -8
  64. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  65. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  66. package/dist/adapter/resources/webgl-render-pipeline.js +9 -98
  67. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  68. package/dist/adapter/resources/webgl-sampler.js +1 -13
  69. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  70. package/dist/adapter/resources/webgl-shader.d.ts +1 -2
  71. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  72. package/dist/adapter/resources/webgl-shader.js +3 -17
  73. package/dist/adapter/resources/webgl-shader.js.map +1 -1
  74. package/dist/adapter/resources/webgl-texture.d.ts +1 -1
  75. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  76. package/dist/adapter/resources/webgl-texture.js +44 -162
  77. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  78. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  79. package/dist/adapter/webgl-canvas-context.js +2 -16
  80. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  81. package/dist/adapter/webgl-device.d.ts +5 -0
  82. package/dist/adapter/webgl-device.d.ts.map +1 -1
  83. package/dist/adapter/webgl-device.js +40 -107
  84. package/dist/adapter/webgl-device.js.map +1 -1
  85. package/dist/classic/accessor.js +11 -35
  86. package/dist/classic/accessor.js.map +1 -1
  87. package/dist/classic/buffer.d.ts.map +1 -1
  88. package/dist/classic/buffer.js +20 -76
  89. package/dist/classic/buffer.js.map +1 -1
  90. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  91. package/dist/classic/typed-array-utils.js +0 -20
  92. package/dist/classic/typed-array-utils.js.map +1 -1
  93. package/dist/context/context/create-browser-context.d.ts +1 -0
  94. package/dist/context/context/create-browser-context.d.ts.map +1 -1
  95. package/dist/context/context/create-browser-context.js +6 -14
  96. package/dist/context/context/create-browser-context.js.map +1 -1
  97. package/dist/context/context/create-headless-context.js +6 -7
  98. package/dist/context/context/create-headless-context.js.map +1 -1
  99. package/dist/context/context/webgl-checks.js +0 -3
  100. package/dist/context/context/webgl-checks.js.map +1 -1
  101. package/dist/context/debug/spector.d.ts +1 -0
  102. package/dist/context/debug/spector.d.ts.map +1 -1
  103. package/dist/context/debug/spector.js +6 -18
  104. package/dist/context/debug/spector.js.map +1 -1
  105. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  106. package/dist/context/debug/webgl-developer-tools.js +4 -22
  107. package/dist/context/debug/webgl-developer-tools.js.map +1 -1
  108. package/dist/context/parameters/unified-parameter-api.js +4 -15
  109. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  110. package/dist/context/parameters/webgl-parameter-tables.js +1 -20
  111. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  112. package/dist/context/polyfill/context-data.js +0 -2
  113. package/dist/context/polyfill/context-data.js.map +1 -1
  114. package/dist/context/polyfill/get-parameter-polyfill.js +1 -6
  115. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
  116. package/dist/context/polyfill/polyfill-context.js +17 -24
  117. package/dist/context/polyfill/polyfill-context.js.map +1 -1
  118. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
  119. package/dist/context/polyfill/polyfill-table.js +3 -26
  120. package/dist/context/polyfill/polyfill-table.js.map +1 -1
  121. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
  122. package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -70
  123. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  124. package/dist/context/state-tracker/deep-array-equal.js +0 -4
  125. package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
  126. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  127. package/dist/context/state-tracker/track-context-state.js +14 -48
  128. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  129. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  130. package/dist/context/state-tracker/with-parameters.js +3 -9
  131. package/dist/context/state-tracker/with-parameters.js.map +1 -1
  132. package/dist/dist.dev.js +9205 -0
  133. package/dist/index.cjs +5948 -0
  134. package/dist/index.d.ts +0 -2
  135. package/dist/index.d.ts.map +1 -1
  136. package/dist/index.js +24 -26
  137. package/dist/index.js.map +1 -1
  138. package/dist/types/webgl.d.ts +4 -4
  139. package/dist/types/webgl.d.ts.map +1 -1
  140. package/dist/types/webgl.js.map +1 -1
  141. package/dist/types.js.map +1 -1
  142. package/dist.min.js +36 -0
  143. package/package.json +18 -9
  144. package/src/.DS_Store +0 -0
  145. package/src/adapter/.DS_Store +0 -0
  146. package/src/adapter/converters/device-parameters.ts +5 -2
  147. package/src/adapter/converters/sampler-parameters.ts +4 -2
  148. package/src/adapter/converters/texture-formats.ts +3 -1
  149. package/src/adapter/device-helpers/get-device-info.ts +8 -8
  150. package/src/adapter/helpers/get-shader-info.ts +37 -0
  151. package/src/adapter/helpers/get-shader-layout.ts +4 -4
  152. package/src/adapter/helpers/parse-shader-compiler-log.ts +2 -2
  153. package/src/adapter/helpers/set-uniform.ts +2 -0
  154. package/src/adapter/objects/webgl-renderbuffer.ts +1 -1
  155. package/src/adapter/objects/webgl-resource.ts +1 -1
  156. package/src/adapter/objects/webgl-vertex-array-object.ts +1 -1
  157. package/src/adapter/resources/webgl-buffer.ts +5 -5
  158. package/src/adapter/resources/webgl-command-encoder.ts +1 -1
  159. package/src/adapter/resources/webgl-framebuffer.ts +3 -4
  160. package/src/adapter/resources/webgl-render-pass.ts +1 -1
  161. package/src/adapter/resources/webgl-render-pipeline.ts +19 -20
  162. package/src/adapter/resources/webgl-shader.ts +3 -3
  163. package/src/adapter/resources/webgl-texture.ts +8 -9
  164. package/src/adapter/webgl-canvas-context.ts +2 -2
  165. package/src/adapter/webgl-device.ts +13 -3
  166. package/src/classic/accessor.ts +1 -1
  167. package/src/classic/buffer.ts +3 -3
  168. package/src/classic/typed-array-utils.ts +1 -1
  169. package/src/context/.DS_Store +0 -0
  170. package/src/context/context/create-browser-context.ts +4 -2
  171. package/src/context/context/create-headless-context.ts +2 -2
  172. package/src/context/debug/spector.ts +5 -4
  173. package/src/context/debug/webgl-developer-tools.ts +1 -1
  174. package/src/context/polyfill/polyfill-table.ts +1 -0
  175. package/src/context/polyfill/polyfill-vertex-array-object.ts +2 -0
  176. package/src/context/state-tracker/track-context-state.ts +6 -5
  177. package/src/context/state-tracker/with-parameters.ts +1 -1
  178. package/src/index.ts +1 -5
  179. package/src/types/webgl.ts +6 -4
  180. package/dist/bundle.d.ts +0 -2
  181. package/dist/bundle.d.ts.map +0 -1
  182. package/dist/bundle.js +0 -5
  183. package/dist/bundle.js.map +0 -1
  184. package/dist/es5/adapter/converters/device-parameters.js +0 -174
  185. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  186. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
  187. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  188. package/dist/es5/adapter/converters/sampler-parameters.js +0 -245
  189. package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
  190. package/dist/es5/adapter/converters/texture-formats.js +0 -1022
  191. package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
  192. package/dist/es5/adapter/converters/vertex-formats.js +0 -48
  193. package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
  194. package/dist/es5/adapter/device-helpers/device-features.js +0 -155
  195. package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
  196. package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
  197. package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
  198. package/dist/es5/adapter/device-helpers/get-device-info.js +0 -59
  199. package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
  200. package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -16
  201. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +0 -1
  202. package/dist/es5/adapter/helpers/attribute-utils.js +0 -91
  203. package/dist/es5/adapter/helpers/attribute-utils.js.map +0 -1
  204. package/dist/es5/adapter/helpers/get-shader-layout.js +0 -389
  205. package/dist/es5/adapter/helpers/get-shader-layout.js.map +0 -1
  206. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js +0 -72
  207. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
  208. package/dist/es5/adapter/helpers/set-uniform.js +0 -125
  209. package/dist/es5/adapter/helpers/set-uniform.js.map +0 -1
  210. package/dist/es5/adapter/helpers/uniforms.js +0 -112
  211. package/dist/es5/adapter/helpers/uniforms.js.map +0 -1
  212. package/dist/es5/adapter/objects/constants-to-keys.js +0 -54
  213. package/dist/es5/adapter/objects/constants-to-keys.js.map +0 -1
  214. package/dist/es5/adapter/objects/webgl-renderbuffer.js +0 -150
  215. package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +0 -1
  216. package/dist/es5/adapter/objects/webgl-resource.js +0 -287
  217. package/dist/es5/adapter/objects/webgl-resource.js.map +0 -1
  218. package/dist/es5/adapter/objects/webgl-vertex-array-object.js +0 -137
  219. package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  220. package/dist/es5/adapter/resources/webgl-buffer.js +0 -242
  221. package/dist/es5/adapter/resources/webgl-buffer.js.map +0 -1
  222. package/dist/es5/adapter/resources/webgl-command-buffer.js +0 -96
  223. package/dist/es5/adapter/resources/webgl-command-buffer.js.map +0 -1
  224. package/dist/es5/adapter/resources/webgl-command-encoder.js +0 -98
  225. package/dist/es5/adapter/resources/webgl-command-encoder.js.map +0 -1
  226. package/dist/es5/adapter/resources/webgl-external-texture.js +0 -2
  227. package/dist/es5/adapter/resources/webgl-external-texture.js.map +0 -1
  228. package/dist/es5/adapter/resources/webgl-framebuffer.js +0 -347
  229. package/dist/es5/adapter/resources/webgl-framebuffer.js.map +0 -1
  230. package/dist/es5/adapter/resources/webgl-render-pass.js +0 -62
  231. package/dist/es5/adapter/resources/webgl-render-pass.js.map +0 -1
  232. package/dist/es5/adapter/resources/webgl-render-pipeline.js +0 -494
  233. package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +0 -1
  234. package/dist/es5/adapter/resources/webgl-sampler.js +0 -101
  235. package/dist/es5/adapter/resources/webgl-sampler.js.map +0 -1
  236. package/dist/es5/adapter/resources/webgl-shader.js +0 -150
  237. package/dist/es5/adapter/resources/webgl-shader.js.map +0 -1
  238. package/dist/es5/adapter/resources/webgl-texture.js +0 -980
  239. package/dist/es5/adapter/resources/webgl-texture.js.map +0 -1
  240. package/dist/es5/adapter/webgl-canvas-context.js +0 -96
  241. package/dist/es5/adapter/webgl-canvas-context.js.map +0 -1
  242. package/dist/es5/adapter/webgl-device.js +0 -474
  243. package/dist/es5/adapter/webgl-device.js.map +0 -1
  244. package/dist/es5/bundle.js +0 -7
  245. package/dist/es5/bundle.js.map +0 -1
  246. package/dist/es5/classic/accessor.js +0 -181
  247. package/dist/es5/classic/accessor.js.map +0 -1
  248. package/dist/es5/classic/buffer.js +0 -468
  249. package/dist/es5/classic/buffer.js.map +0 -1
  250. package/dist/es5/classic/typed-array-utils.js +0 -126
  251. package/dist/es5/classic/typed-array-utils.js.map +0 -1
  252. package/dist/es5/context/context/create-browser-context.js +0 -83
  253. package/dist/es5/context/context/create-browser-context.js.map +0 -1
  254. package/dist/es5/context/context/create-headless-context.js +0 -60
  255. package/dist/es5/context/context/create-headless-context.js.map +0 -1
  256. package/dist/es5/context/context/webgl-checks.js +0 -54
  257. package/dist/es5/context/context/webgl-checks.js.map +0 -1
  258. package/dist/es5/context/debug/spector.js +0 -133
  259. package/dist/es5/context/debug/spector.js.map +0 -1
  260. package/dist/es5/context/debug/webgl-developer-tools.js +0 -192
  261. package/dist/es5/context/debug/webgl-developer-tools.js.map +0 -1
  262. package/dist/es5/context/parameters/unified-parameter-api.js +0 -101
  263. package/dist/es5/context/parameters/unified-parameter-api.js.map +0 -1
  264. package/dist/es5/context/parameters/webgl-parameter-tables.js +0 -393
  265. package/dist/es5/context/parameters/webgl-parameter-tables.js.map +0 -1
  266. package/dist/es5/context/polyfill/context-data.js +0 -21
  267. package/dist/es5/context/polyfill/context-data.js.map +0 -1
  268. package/dist/es5/context/polyfill/get-parameter-polyfill.js +0 -81
  269. package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +0 -1
  270. package/dist/es5/context/polyfill/polyfill-context.js +0 -134
  271. package/dist/es5/context/polyfill/polyfill-context.js.map +0 -1
  272. package/dist/es5/context/polyfill/polyfill-table.js +0 -167
  273. package/dist/es5/context/polyfill/polyfill-table.js.map +0 -1
  274. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js +0 -341
  275. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
  276. package/dist/es5/context/state-tracker/deep-array-equal.js +0 -28
  277. package/dist/es5/context/state-tracker/deep-array-equal.js.map +0 -1
  278. package/dist/es5/context/state-tracker/track-context-state.js +0 -210
  279. package/dist/es5/context/state-tracker/track-context-state.js.map +0 -1
  280. package/dist/es5/context/state-tracker/with-parameters.js +0 -52
  281. package/dist/es5/context/state-tracker/with-parameters.js.map +0 -1
  282. package/dist/es5/index.js +0 -276
  283. package/dist/es5/index.js.map +0 -1
  284. package/dist/es5/init.js +0 -10
  285. package/dist/es5/init.js.map +0 -1
  286. package/dist/es5/types/webgl.js +0 -6
  287. package/dist/es5/types/webgl.js.map +0 -1
  288. package/dist/es5/types.js +0 -2
  289. package/dist/es5/types.js.map +0 -1
  290. package/dist/esm/adapter/converters/device-parameters.js +0 -157
  291. package/dist/esm/adapter/converters/device-parameters.js.map +0 -1
  292. package/dist/esm/adapter/converters/renderbuffer-formats.js +0 -185
  293. package/dist/esm/adapter/converters/renderbuffer-formats.js.map +0 -1
  294. package/dist/esm/adapter/converters/sampler-parameters.js +0 -227
  295. package/dist/esm/adapter/converters/sampler-parameters.js.map +0 -1
  296. package/dist/esm/adapter/converters/texture-formats.js +0 -945
  297. package/dist/esm/adapter/converters/texture-formats.js.map +0 -1
  298. package/dist/esm/adapter/converters/vertex-formats.js +0 -38
  299. package/dist/esm/adapter/converters/vertex-formats.js.map +0 -1
  300. package/dist/esm/adapter/device-helpers/device-features.js +0 -112
  301. package/dist/esm/adapter/device-helpers/device-features.js.map +0 -1
  302. package/dist/esm/adapter/device-helpers/device-limits.js +0 -91
  303. package/dist/esm/adapter/device-helpers/device-limits.js.map +0 -1
  304. package/dist/esm/adapter/device-helpers/get-device-info.js +0 -48
  305. package/dist/esm/adapter/device-helpers/get-device-info.js.map +0 -1
  306. package/dist/esm/adapter/device-helpers/is-old-ie.js +0 -8
  307. package/dist/esm/adapter/device-helpers/is-old-ie.js.map +0 -1
  308. package/dist/esm/adapter/helpers/attribute-utils.js +0 -81
  309. package/dist/esm/adapter/helpers/attribute-utils.js.map +0 -1
  310. package/dist/esm/adapter/helpers/get-shader-layout.js +0 -328
  311. package/dist/esm/adapter/helpers/get-shader-layout.js.map +0 -1
  312. package/dist/esm/adapter/helpers/parse-shader-compiler-log.js +0 -37
  313. package/dist/esm/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
  314. package/dist/esm/adapter/helpers/set-uniform.js +0 -115
  315. package/dist/esm/adapter/helpers/set-uniform.js.map +0 -1
  316. package/dist/esm/adapter/helpers/uniforms.js +0 -99
  317. package/dist/esm/adapter/helpers/uniforms.js.map +0 -1
  318. package/dist/esm/adapter/objects/constants-to-keys.js +0 -42
  319. package/dist/esm/adapter/objects/constants-to-keys.js.map +0 -1
  320. package/dist/esm/adapter/objects/webgl-renderbuffer.js +0 -94
  321. package/dist/esm/adapter/objects/webgl-renderbuffer.js.map +0 -1
  322. package/dist/esm/adapter/objects/webgl-resource.js +0 -210
  323. package/dist/esm/adapter/objects/webgl-resource.js.map +0 -1
  324. package/dist/esm/adapter/objects/webgl-vertex-array-object.js +0 -84
  325. package/dist/esm/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  326. package/dist/esm/adapter/resources/webgl-buffer.js +0 -162
  327. package/dist/esm/adapter/resources/webgl-buffer.js.map +0 -1
  328. package/dist/esm/adapter/resources/webgl-command-buffer.js +0 -65
  329. package/dist/esm/adapter/resources/webgl-command-buffer.js.map +0 -1
  330. package/dist/esm/adapter/resources/webgl-command-encoder.js +0 -53
  331. package/dist/esm/adapter/resources/webgl-command-encoder.js.map +0 -1
  332. package/dist/esm/adapter/resources/webgl-external-texture.js +0 -2
  333. package/dist/esm/adapter/resources/webgl-external-texture.js.map +0 -1
  334. package/dist/esm/adapter/resources/webgl-framebuffer.js +0 -267
  335. package/dist/esm/adapter/resources/webgl-framebuffer.js.map +0 -1
  336. package/dist/esm/adapter/resources/webgl-render-pass.js +0 -21
  337. package/dist/esm/adapter/resources/webgl-render-pass.js.map +0 -1
  338. package/dist/esm/adapter/resources/webgl-render-pipeline.js +0 -400
  339. package/dist/esm/adapter/resources/webgl-render-pipeline.js.map +0 -1
  340. package/dist/esm/adapter/resources/webgl-sampler.js +0 -54
  341. package/dist/esm/adapter/resources/webgl-sampler.js.map +0 -1
  342. package/dist/esm/adapter/resources/webgl-shader.js +0 -76
  343. package/dist/esm/adapter/resources/webgl-shader.js.map +0 -1
  344. package/dist/esm/adapter/resources/webgl-texture.js +0 -832
  345. package/dist/esm/adapter/resources/webgl-texture.js.map +0 -1
  346. package/dist/esm/adapter/webgl-canvas-context.js +0 -55
  347. package/dist/esm/adapter/webgl-canvas-context.js.map +0 -1
  348. package/dist/esm/adapter/webgl-device.js +0 -346
  349. package/dist/esm/adapter/webgl-device.js.map +0 -1
  350. package/dist/esm/bundle.js +0 -5
  351. package/dist/esm/bundle.js.map +0 -1
  352. package/dist/esm/classic/accessor.js +0 -144
  353. package/dist/esm/classic/accessor.js.map +0 -1
  354. package/dist/esm/classic/buffer.js +0 -383
  355. package/dist/esm/classic/buffer.js.map +0 -1
  356. package/dist/esm/classic/typed-array-utils.js +0 -112
  357. package/dist/esm/classic/typed-array-utils.js.map +0 -1
  358. package/dist/esm/context/context/create-browser-context.js +0 -61
  359. package/dist/esm/context/context/create-browser-context.js.map +0 -1
  360. package/dist/esm/context/context/create-headless-context.js +0 -43
  361. package/dist/esm/context/context/create-headless-context.js.map +0 -1
  362. package/dist/esm/context/context/webgl-checks.js +0 -34
  363. package/dist/esm/context/context/webgl-checks.js.map +0 -1
  364. package/dist/esm/context/debug/spector.js +0 -76
  365. package/dist/esm/context/debug/spector.js.map +0 -1
  366. package/dist/esm/context/debug/webgl-developer-tools.js +0 -115
  367. package/dist/esm/context/debug/webgl-developer-tools.js.map +0 -1
  368. package/dist/esm/context/parameters/unified-parameter-api.js +0 -66
  369. package/dist/esm/context/parameters/unified-parameter-api.js.map +0 -1
  370. package/dist/esm/context/parameters/webgl-parameter-tables.js +0 -446
  371. package/dist/esm/context/parameters/webgl-parameter-tables.js.map +0 -1
  372. package/dist/esm/context/polyfill/context-data.js +0 -14
  373. package/dist/esm/context/polyfill/context-data.js.map +0 -1
  374. package/dist/esm/context/polyfill/get-parameter-polyfill.js +0 -91
  375. package/dist/esm/context/polyfill/get-parameter-polyfill.js.map +0 -1
  376. package/dist/esm/context/polyfill/polyfill-context.js +0 -91
  377. package/dist/esm/context/polyfill/polyfill-context.js.map +0 -1
  378. package/dist/esm/context/polyfill/polyfill-table.js +0 -161
  379. package/dist/esm/context/polyfill/polyfill-table.js.map +0 -1
  380. package/dist/esm/context/polyfill/polyfill-vertex-array-object.js +0 -335
  381. package/dist/esm/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
  382. package/dist/esm/context/state-tracker/deep-array-equal.js +0 -21
  383. package/dist/esm/context/state-tracker/deep-array-equal.js.map +0 -1
  384. package/dist/esm/context/state-tracker/track-context-state.js +0 -182
  385. package/dist/esm/context/state-tracker/track-context-state.js.map +0 -1
  386. package/dist/esm/context/state-tracker/with-parameters.js +0 -40
  387. package/dist/esm/context/state-tracker/with-parameters.js.map +0 -1
  388. package/dist/esm/index.js +0 -27
  389. package/dist/esm/index.js.map +0 -1
  390. package/dist/esm/init.js +0 -4
  391. package/dist/esm/init.js.map +0 -1
  392. package/dist/esm/types/webgl.js +0 -2
  393. package/dist/esm/types/webgl.js.map +0 -1
  394. package/dist/esm/types.js +0 -2
  395. package/dist/esm/types.js.map +0 -1
  396. package/dist/init.d.ts +0 -2
  397. package/dist/init.d.ts.map +0 -1
  398. package/dist/init.js +0 -4
  399. package/dist/init.js.map +0 -1
  400. package/src/bundle.ts +0 -4
  401. package/src/init.ts +0 -4
@@ -1,161 +1,124 @@
1
1
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
2
  import { Device, CanvasContext, log, uid } from '@luma.gl/api';
3
3
  import { isBrowser } from '@probe.gl/env';
4
- import { polyfillContext } from '../context/polyfill/polyfill-context';
5
- import { popContextState, pushContextState, trackContextState } from '../context/state-tracker/track-context-state';
6
- import { createBrowserContext } from '../context/context/create-browser-context';
7
- import { createHeadlessContext, isHeadlessGLRegistered } from '../context/context/create-headless-context';
8
- import { getDeviceInfo } from './device-helpers/get-device-info';
9
- import { getDeviceFeatures } from './device-helpers/device-features';
10
- import { getDeviceLimits, getWebGLLimits } from './device-helpers/device-limits';
11
- import WebGLCanvasContext from './webgl-canvas-context';
12
- import { loadSpectorJS, initializeSpectorJS } from '../context/debug/spector';
13
- import { loadWebGLDeveloperTools, makeDebugContext } from '../context/debug/webgl-developer-tools';
14
- import { isTextureFormatSupported, isTextureFormatRenderable, isTextureFormatFilterable } from './converters/texture-formats';
15
- import ClassicBuffer from '../classic/buffer';
16
- import WEBGLShader from './resources/webgl-shader';
17
- import WEBGLSampler from './resources/webgl-sampler';
18
- import WEBGLTexture from './resources/webgl-texture';
19
- import WEBGLFramebuffer from './resources/webgl-framebuffer';
20
- import WEBGLRenderPass from './resources/webgl-render-pass';
21
- import WEBGLRenderPipeline from './resources/webgl-render-pipeline';
4
+ import { polyfillContext } from "../context/polyfill/polyfill-context.js";
5
+ import { popContextState, pushContextState, trackContextState } from "../context/state-tracker/track-context-state.js";
6
+ import { createBrowserContext } from "../context/context/create-browser-context.js";
7
+ import { createHeadlessContext, isHeadlessGLRegistered } from "../context/context/create-headless-context.js";
8
+ import { getDeviceInfo } from "./device-helpers/get-device-info.js";
9
+ import { getDeviceFeatures } from "./device-helpers/device-features.js";
10
+ import { getDeviceLimits, getWebGLLimits } from "./device-helpers/device-limits.js";
11
+ import WebGLCanvasContext from "./webgl-canvas-context.js";
12
+ import { loadSpectorJS, initializeSpectorJS } from "../context/debug/spector.js";
13
+ import { loadWebGLDeveloperTools, makeDebugContext } from "../context/debug/webgl-developer-tools.js";
14
+ import { isTextureFormatSupported, isTextureFormatRenderable, isTextureFormatFilterable } from "./converters/texture-formats.js";
15
+ import ClassicBuffer from "../classic/buffer.js";
16
+ import WEBGLShader from "./resources/webgl-shader.js";
17
+ import WEBGLSampler from "./resources/webgl-sampler.js";
18
+ import WEBGLTexture from "./resources/webgl-texture.js";
19
+ import WEBGLFramebuffer from "./resources/webgl-framebuffer.js";
20
+ import WEBGLRenderPass from "./resources/webgl-render-pass.js";
21
+ import WEBGLRenderPipeline from "./resources/webgl-render-pipeline.js";
22
22
  const LOG_LEVEL = 1;
23
23
  export default class WebGLDevice extends Device {
24
24
  static isSupported() {
25
25
  return typeof WebGLRenderingContext !== 'undefined' || isHeadlessGLRegistered();
26
26
  }
27
-
28
27
  get features() {
29
28
  this._features = this._features || getDeviceFeatures(this.gl);
30
29
  return this._features;
31
30
  }
32
-
33
31
  get limits() {
34
32
  this._limits = this._limits || getDeviceLimits(this.gl);
35
33
  return this._limits;
36
34
  }
37
-
38
35
  static attach(gl) {
39
36
  if (gl instanceof WebGLDevice) {
40
37
  return gl;
41
38
  }
42
-
43
39
  if ((gl === null || gl === void 0 ? void 0 : gl.device) instanceof Device) {
44
40
  return gl.device;
45
41
  }
46
-
47
42
  if (!isWebGL(gl)) {
48
43
  throw new Error('Invalid WebGLRenderingContext');
49
44
  }
50
-
51
45
  return new WebGLDevice({
52
46
  gl: gl
53
47
  });
54
48
  }
55
-
56
- static async create(props = {}) {
49
+ static async create() {
50
+ let props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
57
51
  log.groupCollapsed(LOG_LEVEL, 'WebGLDevice created');
58
-
59
52
  if (typeof props.canvas === 'string') {
60
53
  await CanvasContext.pageLoaded;
61
54
  }
62
-
63
55
  if (props.debug) {
64
56
  await loadWebGLDeveloperTools();
65
57
  }
66
-
67
58
  if (props.spector) {
68
59
  await loadSpectorJS();
69
60
  }
70
-
71
61
  log.probe(LOG_LEVEL + 1, 'DOM is loaded')();
72
-
73
62
  if (props.gl && props.gl.device) {
74
63
  return WebGLDevice.attach(props.gl);
75
64
  }
76
-
77
65
  return new WebGLDevice(props);
78
66
  }
79
-
80
67
  constructor(props) {
81
68
  var _props$gl;
82
-
83
- super({ ...props,
69
+ super({
70
+ ...props,
84
71
  id: props.id || uid('webgl-device')
85
72
  });
86
-
87
73
  _defineProperty(this, "info", void 0);
88
-
89
74
  _defineProperty(this, "canvasContext", void 0);
90
-
91
75
  _defineProperty(this, "handle", void 0);
92
-
93
76
  _defineProperty(this, "lost", void 0);
94
-
95
77
  _defineProperty(this, "_resolveContextLost", void 0);
96
-
97
78
  _defineProperty(this, "_features", void 0);
98
-
99
79
  _defineProperty(this, "_limits", void 0);
100
-
101
80
  _defineProperty(this, "renderPass", null);
102
-
103
81
  _defineProperty(this, "gl", void 0);
104
-
105
82
  _defineProperty(this, "gl2", null);
106
-
107
83
  _defineProperty(this, "debug", false);
108
-
109
84
  _defineProperty(this, "isWebGL1", void 0);
110
-
111
85
  _defineProperty(this, "isWebGL2", void 0);
112
-
113
86
  _defineProperty(this, "_canvasSizeInfo", {
114
87
  clientWidth: 0,
115
88
  clientHeight: 0,
116
89
  devicePixelRatio: 1
117
90
  });
118
-
119
91
  _defineProperty(this, "_extensions", {});
120
-
121
92
  _defineProperty(this, "_polyfilled", false);
122
-
123
93
  _defineProperty(this, "spector", void 0);
124
-
125
94
  _defineProperty(this, "_webglLimits", void 0);
126
-
127
95
  const device = (_props$gl = props.gl) === null || _props$gl === void 0 ? void 0 : _props$gl.device;
128
-
129
96
  if (device) {
130
97
  throw new Error("WebGL context already attached to device ".concat(device.id));
131
98
  }
132
-
133
99
  this.canvasContext = new WebGLCanvasContext(this, props);
134
100
  this.lost = new Promise(resolve => {
135
101
  this._resolveContextLost = resolve;
136
102
  });
137
-
138
103
  const onContextLost = event => {
139
104
  var _this$_resolveContext;
140
-
141
105
  return (_this$_resolveContext = this._resolveContextLost) === null || _this$_resolveContext === void 0 ? void 0 : _this$_resolveContext.call(this, {
142
106
  reason: 'destroyed',
143
107
  message: 'Computer entered sleep mode, or too many apps or browser tabs are using the GPU.'
144
108
  });
145
109
  };
146
-
147
110
  let gl = props.gl || null;
148
- gl = gl || (isBrowser() ? createBrowserContext(this.canvasContext.canvas, { ...props,
111
+ gl = gl || (isBrowser() ? createBrowserContext(this.canvasContext.canvas, {
112
+ ...props,
149
113
  onContextLost
150
114
  }) : null);
151
- gl = gl || (!isBrowser() ? createHeadlessContext({ ...props,
115
+ gl = gl || (!isBrowser() ? createHeadlessContext({
116
+ ...props,
152
117
  onContextLost
153
118
  }) : null);
154
-
155
119
  if (!gl) {
156
120
  throw new Error('WebGL context creation failed');
157
121
  }
158
-
159
122
  this.handle = gl;
160
123
  this.gl = this.handle;
161
124
  this.gl2 = this.gl;
@@ -172,11 +135,16 @@ export default class WebGLDevice extends Device {
172
135
  trackContextState(this.gl, {
173
136
  enable,
174
137
  copyState,
175
- log: (...args) => log.log(1, ...args)()
138
+ log: function () {
139
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
140
+ args[_key] = arguments[_key];
141
+ }
142
+ return log.log(1, ...args)();
143
+ }
176
144
  });
177
-
178
145
  if (isBrowser() && props.debug) {
179
- this.gl = makeDebugContext(this.gl, { ...props,
146
+ this.gl = makeDebugContext(this.gl, {
147
+ ...props,
180
148
  webgl2: this.isWebGL2,
181
149
  throwOnError: true
182
150
  });
@@ -185,162 +153,127 @@ export default class WebGLDevice extends Device {
185
153
  log.level = Math.max(log.level, 1);
186
154
  log.warn('WebGL debug mode activated. Performance reduced.')();
187
155
  }
188
-
189
156
  if (isBrowser() && props.spector) {
190
157
  const canvas = this.handle.canvas || props.canvas;
191
- this.spector = initializeSpectorJS({ ...this.props,
158
+ this.spector = initializeSpectorJS({
159
+ ...this.props,
192
160
  canvas
193
161
  });
194
162
  }
195
-
196
163
  const message = "Created ".concat(this.info.type).concat(this.debug ? ' debug' : '', " context: ").concat(this.info.vendor, ", ").concat(this.info.renderer, " for canvas: ").concat(this.canvasContext.id);
197
164
  log.probe(LOG_LEVEL, message)();
198
165
  log.groupEnd(LOG_LEVEL)();
199
166
  }
200
-
201
167
  destroy() {
202
168
  const ext = this.gl.getExtension('STACKGL_destroy_context');
203
-
204
169
  if (ext) {
205
170
  ext.destroy();
206
171
  }
207
172
  }
208
-
209
173
  get isLost() {
210
174
  return this.gl.isContextLost();
211
175
  }
212
-
213
176
  getSize() {
214
177
  return [this.gl.drawingBufferWidth, this.gl.drawingBufferHeight];
215
178
  }
216
-
217
179
  isTextureFormatSupported(format) {
218
180
  return isTextureFormatSupported(this.gl, format);
219
181
  }
220
-
221
182
  isTextureFormatFilterable(format) {
222
183
  return isTextureFormatFilterable(this.gl, format);
223
184
  }
224
-
225
185
  isTextureFormatRenderable(format) {
226
186
  return isTextureFormatRenderable(this.gl, format);
227
187
  }
228
-
229
188
  assertWebGL2() {
230
189
  if (!this.gl2) {
231
190
  throw new Error('Requires WebGL2');
232
191
  }
233
-
234
192
  return this.gl2;
235
193
  }
236
-
237
194
  createCanvasContext(props) {
238
195
  throw new Error('WebGL only supports a single canvas');
239
196
  }
240
-
241
197
  _createBuffer(props) {
242
198
  return new ClassicBuffer(this, props);
243
199
  }
244
-
245
200
  _createTexture(props) {
246
201
  return new WEBGLTexture(this, props);
247
202
  }
248
-
249
203
  createExternalTexture(props) {
250
204
  throw new Error('createExternalTexture() not implemented');
251
205
  }
252
-
253
206
  createSampler(props) {
254
207
  return new WEBGLSampler(this, props);
255
208
  }
256
-
257
209
  createShader(props) {
258
210
  return new WEBGLShader(this, props);
259
211
  }
260
-
261
212
  createFramebuffer(props) {
262
213
  return new WEBGLFramebuffer(this, props);
263
214
  }
264
-
265
215
  createRenderPipeline(props) {
266
216
  return new WEBGLRenderPipeline(this, props);
267
217
  }
268
-
269
218
  beginRenderPass(props) {
270
219
  return new WEBGLRenderPass(this, props);
271
220
  }
272
-
273
221
  createComputePipeline(props) {
274
222
  throw new Error('ComputePipeline not supported in WebGL');
275
223
  }
276
-
277
224
  beginComputePass(props) {
278
225
  throw new Error('compute shaders not supported in WebGL');
279
226
  }
280
-
281
227
  getDefaultRenderPass() {
282
228
  this.renderPass = this.renderPass || this.beginRenderPass({
283
229
  framebuffer: this.canvasContext.getCurrentFramebuffer()
284
230
  });
285
231
  return this.renderPass;
286
232
  }
287
-
288
233
  submit() {
289
234
  var _this$renderPass;
290
-
291
- (_this$renderPass = this.renderPass) === null || _this$renderPass === void 0 ? void 0 : _this$renderPass.endPass();
235
+ (_this$renderPass = this.renderPass) === null || _this$renderPass === void 0 ? void 0 : _this$renderPass.end();
292
236
  this.renderPass = null;
293
237
  }
294
-
295
238
  get webglLimits() {
296
239
  this._webglLimits = this._webglLimits || getWebGLLimits(this.gl);
297
240
  return this._webglLimits;
298
241
  }
299
-
300
242
  loseDevice() {
301
243
  var _this$_resolveContext2;
302
-
303
244
  const ext = this.gl.getExtension('WEBGL_lose_context');
304
-
305
245
  if (ext) {
306
246
  ext.loseContext();
307
247
  }
308
-
309
248
  (_this$_resolveContext2 = this._resolveContextLost) === null || _this$_resolveContext2 === void 0 ? void 0 : _this$_resolveContext2.call(this, {
310
249
  reason: 'destroyed',
311
250
  message: 'Application triggered context loss'
312
251
  });
313
252
  }
314
-
315
253
  pushState() {
316
254
  pushContextState(this.gl);
317
255
  }
318
-
319
256
  popState() {
320
257
  popContextState(this.gl);
321
258
  }
322
-
259
+ setSpectorMetadata(handle, props) {
260
+ handle.__SPECTOR_Metadata = props;
261
+ }
323
262
  }
324
-
325
263
  _defineProperty(WebGLDevice, "type", 'webgl');
326
-
327
264
  function isWebGL(gl) {
328
265
  if (typeof WebGLRenderingContext !== 'undefined' && gl instanceof WebGLRenderingContext) {
329
266
  return true;
330
267
  }
331
-
332
268
  if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {
333
269
  return true;
334
270
  }
335
-
336
271
  return Boolean(gl && Number.isFinite(gl._version));
337
272
  }
338
-
339
273
  function isWebGL2(gl) {
340
274
  if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {
341
275
  return true;
342
276
  }
343
-
344
277
  return Boolean(gl && gl._version === 2);
345
278
  }
346
279
  //# sourceMappingURL=webgl-device.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/adapter/webgl-device.ts"],"names":["Device","CanvasContext","log","uid","isBrowser","polyfillContext","popContextState","pushContextState","trackContextState","createBrowserContext","createHeadlessContext","isHeadlessGLRegistered","getDeviceInfo","getDeviceFeatures","getDeviceLimits","getWebGLLimits","WebGLCanvasContext","loadSpectorJS","initializeSpectorJS","loadWebGLDeveloperTools","makeDebugContext","isTextureFormatSupported","isTextureFormatRenderable","isTextureFormatFilterable","ClassicBuffer","WEBGLShader","WEBGLSampler","WEBGLTexture","WEBGLFramebuffer","WEBGLRenderPass","WEBGLRenderPipeline","LOG_LEVEL","WebGLDevice","isSupported","WebGLRenderingContext","features","_features","gl","limits","_limits","attach","device","isWebGL","Error","create","props","groupCollapsed","canvas","pageLoaded","debug","spector","probe","constructor","id","clientWidth","clientHeight","devicePixelRatio","canvasContext","lost","Promise","resolve","_resolveContextLost","onContextLost","event","reason","message","handle","gl2","isWebGL2","isWebGL1","info","_version","enable","copyState","args","webgl2","throwOnError","level","Math","max","warn","type","vendor","renderer","groupEnd","destroy","ext","getExtension","isLost","isContextLost","getSize","drawingBufferWidth","drawingBufferHeight","format","assertWebGL2","createCanvasContext","_createBuffer","_createTexture","createExternalTexture","createSampler","createShader","createFramebuffer","createRenderPipeline","beginRenderPass","createComputePipeline","beginComputePass","getDefaultRenderPass","renderPass","framebuffer","getCurrentFramebuffer","submit","endPass","webglLimits","_webglLimits","loseDevice","loseContext","pushState","popState","WebGL2RenderingContext","Boolean","Number","isFinite"],"mappings":";AASA,SAAQA,MAAR,EAAgBC,aAAhB,EAA+BC,GAA/B,EAAoCC,GAApC,QAA8C,cAA9C;AACA,SAAQC,SAAR,QAAwB,eAAxB;AACA,SAAQC,eAAR,QAA8B,sCAA9B;AACA,SAAQC,eAAR,EAAyBC,gBAAzB,EAA2CC,iBAA3C,QAAmE,8CAAnE;AACA,SAAQC,oBAAR,QAAmC,2CAAnC;AACA,SACEC,qBADF,EAEEC,sBAFF,QAGO,4CAHP;AAIA,SAAQC,aAAR,QAA4B,kCAA5B;AACA,SAAQC,iBAAR,QAAgC,kCAAhC;AACA,SAAQC,eAAR,EAAyBC,cAAzB,QAA2D,gCAA3D;AACA,OAAOC,kBAAP,MAA+B,wBAA/B;AACA,SAAQC,aAAR,EAAuBC,mBAAvB,QAAiD,0BAAjD;AACA,SAAQC,uBAAR,EAAiCC,gBAAjC,QAAwD,wCAAxD;AACA,SACEC,wBADF,EAEEC,yBAFF,EAGEC,yBAHF,QAIO,8BAJP;AA0BA,OAAOC,aAAP,MAA0B,mBAA1B;AAEA,OAAOC,WAAP,MAAwB,0BAAxB;AACA,OAAOC,YAAP,MAAyB,2BAAzB;AACA,OAAOC,YAAP,MAAyB,2BAAzB;AACA,OAAOC,gBAAP,MAA6B,+BAA7B;AACA,OAAOC,eAAP,MAA4B,+BAA5B;AACA,OAAOC,mBAAP,MAAgC,mCAAhC;AAEA,MAAMC,SAAS,GAAG,CAAlB;AAGA,eAAe,MAAMC,WAAN,SAA0BhC,MAA1B,CAAiC;AAO5B,SAAXiC,WAAW,GAAY;AAC5B,WAAO,OAAOC,qBAAP,KAAiC,WAAjC,IAAgDvB,sBAAsB,EAA7E;AACD;;AAOW,MAARwB,QAAQ,GAAuB;AACjC,SAAKC,SAAL,GAAiB,KAAKA,SAAL,IAAkBvB,iBAAiB,CAAC,KAAKwB,EAAN,CAApD;AACA,WAAO,KAAKD,SAAZ;AACD;;AAES,MAANE,MAAM,GAAiB;AACzB,SAAKC,OAAL,GAAe,KAAKA,OAAL,IAAgBzB,eAAe,CAAC,KAAKuB,EAAN,CAA9C;AACA,WAAO,KAAKE,OAAZ;AACD;;AAkBY,SAANC,MAAM,CAACH,EAAD,EAA2E;AACtF,QAAIA,EAAE,YAAYL,WAAlB,EAA+B;AAC7B,aAAOK,EAAP;AACD;;AAED,QAAI,CAAAA,EAAE,SAAF,IAAAA,EAAE,WAAF,YAAAA,EAAE,CAAEI,MAAJ,aAAsBzC,MAA1B,EAAkC;AAEhC,aAAOqC,EAAE,CAACI,MAAV;AACD;;AACD,QAAI,CAACC,OAAO,CAACL,EAAD,CAAZ,EAAkB;AAChB,YAAM,IAAIM,KAAJ,CAAU,+BAAV,CAAN;AACD;;AACD,WAAO,IAAIX,WAAJ,CAAgB;AAACK,MAAAA,EAAE,EAAEA;AAAL,KAAhB,CAAP;AACD;;AAEkB,eAANO,MAAM,CAACC,KAAkB,GAAG,EAAtB,EAAgD;AACjE3C,IAAAA,GAAG,CAAC4C,cAAJ,CAAmBf,SAAnB,EAA8B,qBAA9B;;AAIA,QAAI,OAAOc,KAAK,CAACE,MAAb,KAAwB,QAA5B,EAAsC;AACpC,YAAM9C,aAAa,CAAC+C,UAApB;AACD;;AAGD,QAAIH,KAAK,CAACI,KAAV,EAAiB;AACf,YAAM9B,uBAAuB,EAA7B;AACD;;AAED,QAAI0B,KAAK,CAACK,OAAV,EAAmB;AACjB,YAAMjC,aAAa,EAAnB;AACD;;AAEDf,IAAAA,GAAG,CAACiD,KAAJ,CAAUpB,SAAS,GAAG,CAAtB,EAAyB,eAAzB;;AAGA,QAAIc,KAAK,CAACR,EAAN,IAAYQ,KAAK,CAACR,EAAN,CAASI,MAAzB,EAAiC;AAC/B,aAAOT,WAAW,CAACQ,MAAZ,CAAmBK,KAAK,CAACR,EAAzB,CAAP;AACD;;AAED,WAAO,IAAIL,WAAJ,CAAgBa,KAAhB,CAAP;AACD;;AAMDO,EAAAA,WAAW,CAACP,KAAD,EAAqB;AAAA;;AAC9B,UAAM,EAAC,GAAGA,KAAJ;AAAWQ,MAAAA,EAAE,EAAER,KAAK,CAACQ,EAAN,IAAYlD,GAAG,CAAC,cAAD;AAA9B,KAAN;;AAD8B;;AAAA;;AAAA;;AAAA;;AAAA;;AAAA;;AAAA;;AAAA,wCA0Ka,IA1Kb;;AAAA;;AAAA,iCAuMc,IAvMd;;AAAA,mCAwMN,KAxMM;;AAAA;;AAAA;;AAAA,6CAgNL;AAACmD,MAAAA,WAAW,EAAE,CAAd;AAAiBC,MAAAA,YAAY,EAAE,CAA/B;AAAkCC,MAAAA,gBAAgB,EAAE;AAApD,KAhNK;;AAAA,yCAmNY,EAnNZ;;AAAA,yCAoNT,KApNS;;AAAA;;AAAA;;AAK9B,UAAMf,MAA+B,gBAAGI,KAAK,CAACR,EAAT,8CAAG,UAAUI,MAAlD;;AACA,QAAIA,MAAJ,EAAY;AACV,YAAM,IAAIE,KAAJ,oDAAsDF,MAAM,CAACY,EAA7D,EAAN;AACD;;AAGD,SAAKI,aAAL,GAAqB,IAAIzC,kBAAJ,CAAuB,IAAvB,EAA6B6B,KAA7B,CAArB;AAEA,SAAKa,IAAL,GAAY,IAAIC,OAAJ,CAAqDC,OAAD,IAAa;AAC3E,WAAKC,mBAAL,GAA2BD,OAA3B;AACD,KAFW,CAAZ;;AAIA,UAAME,aAAa,GAAIC,KAAD;AAAA;;AAAA,sCACpB,KAAKF,mBADe,0DACpB,iCAA2B;AACzBG,QAAAA,MAAM,EAAE,WADiB;AAEzBC,QAAAA,OAAO,EAAE;AAFgB,OAA3B,CADoB;AAAA,KAAtB;;AAMA,QAAI5B,EAAyD,GAAGQ,KAAK,CAACR,EAAN,IAAY,IAA5E;AACAA,IAAAA,EAAE,GACAA,EAAE,KACDjC,SAAS,KAAKK,oBAAoB,CAAC,KAAKgD,aAAL,CAAmBV,MAApB,EAA4B,EAAC,GAAGF,KAAJ;AAAWiB,MAAAA;AAAX,KAA5B,CAAzB,GAAkF,IAD1F,CADJ;AAGAzB,IAAAA,EAAE,GAAGA,EAAE,KAAK,CAACjC,SAAS,EAAV,GAAeM,qBAAqB,CAAC,EAAC,GAAGmC,KAAJ;AAAWiB,MAAAA;AAAX,KAAD,CAApC,GAAkE,IAAvE,CAAP;;AAEA,QAAI,CAACzB,EAAL,EAAS;AACP,YAAM,IAAIM,KAAJ,CAAU,+BAAV,CAAN;AACD;;AAED,SAAKuB,MAAL,GAAc7B,EAAd;AACA,SAAKA,EAAL,GAAU,KAAK6B,MAAf;AACA,SAAKC,GAAL,GAAW,KAAK9B,EAAhB;AACA,SAAK+B,QAAL,GAAgBA,QAAQ,CAAC,KAAK/B,EAAN,CAAxB;AACA,SAAKgC,QAAL,GAAgB,CAAC,KAAKD,QAAtB;AAGA,SAAKE,IAAL,GAAY1D,aAAa,CAAC,KAAKyB,EAAN,CAAzB;AAGA,SAAKA,EAAL,CAAQI,MAAR,GAAiB,IAAjB;AAEA,SAAKJ,EAAL,CAAQkC,QAAR,GAAmB,KAAKH,QAAL,GAAgB,CAAhB,GAAoB,CAAvC;AAGA/D,IAAAA,eAAe,CAAC,KAAKgC,EAAN,CAAf;AAIA,UAAM;AAACmC,MAAAA,MAAM,GAAG,IAAV;AAAgBC,MAAAA,SAAS,GAAG;AAA5B,QAAqC5B,KAA3C;AACArC,IAAAA,iBAAiB,CAAC,KAAK6B,EAAN,EAAU;AACzBmC,MAAAA,MADyB;AAEzBC,MAAAA,SAFyB;AAGzBvE,MAAAA,GAAG,EAAE,CAAC,GAAGwE,IAAJ,KAAoBxE,GAAG,CAACA,GAAJ,CAAQ,CAAR,EAAW,GAAGwE,IAAd;AAHA,KAAV,CAAjB;;AAOA,QAAItE,SAAS,MAAMyC,KAAK,CAACI,KAAzB,EAAgC;AAC9B,WAAKZ,EAAL,GAAUjB,gBAAgB,CAAC,KAAKiB,EAAN,EAAU,EAAC,GAAGQ,KAAJ;AAAW8B,QAAAA,MAAM,EAAE,KAAKP,QAAxB;AAAkCQ,QAAAA,YAAY,EAAE;AAAhD,OAAV,CAA1B;AACA,WAAKT,GAAL,GAAW,KAAK9B,EAAhB;AACA,WAAKY,KAAL,GAAa,IAAb;AACA/C,MAAAA,GAAG,CAAC2E,KAAJ,GAAYC,IAAI,CAACC,GAAL,CAAS7E,GAAG,CAAC2E,KAAb,EAAoB,CAApB,CAAZ;AACA3E,MAAAA,GAAG,CAAC8E,IAAJ,CAAS,kDAAT;AACD;;AAGD,QAAI5E,SAAS,MAAMyC,KAAK,CAACK,OAAzB,EAAkC;AAChC,YAAMH,MAAM,GAAG,KAAKmB,MAAL,CAAYnB,MAAZ,IAAuBF,KAAK,CAACE,MAA5C;AACA,WAAKG,OAAL,GAAehC,mBAAmB,CAAC,EAAC,GAAG,KAAK2B,KAAT;AAAgBE,QAAAA;AAAhB,OAAD,CAAlC;AACD;;AAGD,UAAMkB,OAAO,qBACP,KAAKK,IAAL,CAAUW,IADH,SACU,KAAKhC,KAAL,GAAa,QAAb,GAAwB,EADlC,uBAEf,KAAKqB,IAAL,CAAUY,MAFK,eAEM,KAAKZ,IAAL,CAAUa,QAFhB,0BAEwC,KAAK1B,aAAL,CAAmBJ,EAF3D,CAAb;AAGAnD,IAAAA,GAAG,CAACiD,KAAJ,CAAUpB,SAAV,EAAqBkC,OAArB;AAEA/D,IAAAA,GAAG,CAACkF,QAAJ,CAAarD,SAAb;AACD;;AAMDsD,EAAAA,OAAO,GAAS;AACd,UAAMC,GAAG,GAAG,KAAKjD,EAAL,CAAQkD,YAAR,CAAqB,yBAArB,CAAZ;;AACA,QAAID,GAAJ,EAAS;AACPA,MAAAA,GAAG,CAACD,OAAJ;AACD;AACF;;AAES,MAANG,MAAM,GAAY;AACpB,WAAO,KAAKnD,EAAL,CAAQoD,aAAR,EAAP;AACD;;AAEDC,EAAAA,OAAO,GAAqB;AAC1B,WAAO,CAAC,KAAKrD,EAAL,CAAQsD,kBAAT,EAA6B,KAAKtD,EAAL,CAAQuD,mBAArC,CAAP;AACD;;AAEDvE,EAAAA,wBAAwB,CAACwE,MAAD,EAAiC;AACvD,WAAOxE,wBAAwB,CAAC,KAAKgB,EAAN,EAAUwD,MAAV,CAA/B;AACD;;AAEDtE,EAAAA,yBAAyB,CAACsE,MAAD,EAAiC;AACxD,WAAOtE,yBAAyB,CAAC,KAAKc,EAAN,EAAUwD,MAAV,CAAhC;AACD;;AAEDvE,EAAAA,yBAAyB,CAACuE,MAAD,EAAiC;AACxD,WAAOvE,yBAAyB,CAAC,KAAKe,EAAN,EAAUwD,MAAV,CAAhC;AACD;;AAKDC,EAAAA,YAAY,GAA2B;AACrC,QAAI,CAAC,KAAK3B,GAAV,EAAe;AACb,YAAM,IAAIxB,KAAJ,CAAU,iBAAV,CAAN;AACD;;AACD,WAAO,KAAKwB,GAAZ;AACD;;AAID4B,EAAAA,mBAAmB,CAAClD,KAAD,EAA4C;AAC7D,UAAM,IAAIF,KAAJ,CAAU,qCAAV,CAAN;AACD;;AAEDqD,EAAAA,aAAa,CAACnD,KAAD,EAAkC;AAC7C,WAAO,IAAIrB,aAAJ,CAAkB,IAAlB,EAAwBqB,KAAxB,CAAP;AACD;;AAEDoD,EAAAA,cAAc,CAACpD,KAAD,EAAoC;AAChD,WAAO,IAAIlB,YAAJ,CAAiB,IAAjB,EAAuBkB,KAAvB,CAAP;AACD;;AAEDqD,EAAAA,qBAAqB,CAACrD,KAAD,EAA+C;AAClE,UAAM,IAAIF,KAAJ,CAAU,yCAAV,CAAN;AACD;;AAEDwD,EAAAA,aAAa,CAACtD,KAAD,EAAoC;AAC/C,WAAO,IAAInB,YAAJ,CAAiB,IAAjB,EAAuBmB,KAAvB,CAAP;AACD;;AAEDuD,EAAAA,YAAY,CAACvD,KAAD,EAAkC;AAC5C,WAAO,IAAIpB,WAAJ,CAAgB,IAAhB,EAAsBoB,KAAtB,CAAP;AACD;;AAEDwD,EAAAA,iBAAiB,CAACxD,KAAD,EAA4C;AAC3D,WAAO,IAAIjB,gBAAJ,CAAqB,IAArB,EAA2BiB,KAA3B,CAAP;AACD;;AAEDyD,EAAAA,oBAAoB,CAACzD,KAAD,EAAkD;AACpE,WAAO,IAAIf,mBAAJ,CAAwB,IAAxB,EAA8Be,KAA9B,CAAP;AACD;;AAED0D,EAAAA,eAAe,CAAC1D,KAAD,EAA0C;AACvD,WAAO,IAAIhB,eAAJ,CAAoB,IAApB,EAA0BgB,KAA1B,CAAP;AACD;;AAED2D,EAAAA,qBAAqB,CAAC3D,KAAD,EAAgD;AACnE,UAAM,IAAIF,KAAJ,CAAU,wCAAV,CAAN;AACD;;AAED8D,EAAAA,gBAAgB,CAAC5D,KAAD,EAAuC;AACrD,UAAM,IAAIF,KAAJ,CAAU,wCAAV,CAAN;AACD;;AAID+D,EAAAA,oBAAoB,GAAoB;AACtC,SAAKC,UAAL,GACE,KAAKA,UAAL,IACA,KAAKJ,eAAL,CAAqB;AACnBK,MAAAA,WAAW,EAAE,KAAKnD,aAAL,CAAmBoD,qBAAnB;AADM,KAArB,CAFF;AAKA,WAAO,KAAKF,UAAZ;AACD;;AAODG,EAAAA,MAAM,GAAS;AAAA;;AACb,6BAAKH,UAAL,sEAAiBI,OAAjB;AACA,SAAKJ,UAAL,GAAkB,IAAlB;AAED;;AA8Bc,MAAXK,WAAW,GAAiB;AAC9B,SAAKC,YAAL,GAAoB,KAAKA,YAAL,IAAqBlG,cAAc,CAAC,KAAKsB,EAAN,CAAvD;AACA,WAAO,KAAK4E,YAAZ;AACD;;AAOAC,EAAAA,UAAU,GAAS;AAAA;;AAClB,UAAM5B,GAAG,GAAG,KAAKjD,EAAL,CAAQkD,YAAR,CAAqB,oBAArB,CAAZ;;AACA,QAAID,GAAJ,EAAS;AACPA,MAAAA,GAAG,CAAC6B,WAAJ;AACD;;AAED,mCAAKtD,mBAAL,6FAA2B;AACzBG,MAAAA,MAAM,EAAE,WADiB;AAEzBC,MAAAA,OAAO,EAAE;AAFgB,KAA3B;AAID;;AAGDmD,EAAAA,SAAS,GAAS;AAChB7G,IAAAA,gBAAgB,CAAC,KAAK8B,EAAN,CAAhB;AACD;;AAGDgF,EAAAA,QAAQ,GAAS;AACf/G,IAAAA,eAAe,CAAC,KAAK+B,EAAN,CAAf;AACD;;AAnV6C;;gBAA3BL,W,UAKG,O;;AAkVxB,SAASU,OAAT,CAAiBL,EAAjB,EAAmC;AACjC,MAAI,OAAOH,qBAAP,KAAiC,WAAjC,IAAgDG,EAAE,YAAYH,qBAAlE,EAAyF;AACvF,WAAO,IAAP;AACD;;AACD,MAAI,OAAOoF,sBAAP,KAAkC,WAAlC,IAAiDjF,EAAE,YAAYiF,sBAAnE,EAA2F;AACzF,WAAO,IAAP;AACD;;AAED,SAAOC,OAAO,CAAClF,EAAE,IAAImF,MAAM,CAACC,QAAP,CAAgBpF,EAAE,CAACkC,QAAnB,CAAP,CAAd;AACD;;AAGD,SAASH,QAAT,CAAkB/B,EAAlB,EAAoC;AAClC,MAAI,OAAOiF,sBAAP,KAAkC,WAAlC,IAAiDjF,EAAE,YAAYiF,sBAAnE,EAA2F;AACzF,WAAO,IAAP;AACD;;AAED,SAAOC,OAAO,CAAClF,EAAE,IAAIA,EAAE,CAACkC,QAAH,KAAgB,CAAvB,CAAd;AACD","sourcesContent":["// luma.gl, MIT license\nimport type {\n DeviceProps,\n DeviceInfo,\n DeviceLimits,\n DeviceFeature,\n CanvasContextProps,\n TextureFormat\n} from '@luma.gl/api';\nimport {Device, CanvasContext, log, uid} from '@luma.gl/api';\nimport {isBrowser} from '@probe.gl/env';\nimport {polyfillContext} from '../context/polyfill/polyfill-context';\nimport {popContextState, pushContextState, trackContextState} from '../context/state-tracker/track-context-state';\nimport {createBrowserContext} from '../context/context/create-browser-context';\nimport {\n createHeadlessContext,\n isHeadlessGLRegistered\n} from '../context/context/create-headless-context';\nimport {getDeviceInfo} from './device-helpers/get-device-info';\nimport {getDeviceFeatures} from './device-helpers/device-features';\nimport {getDeviceLimits, getWebGLLimits, WebGLLimits} from './device-helpers/device-limits';\nimport WebGLCanvasContext from './webgl-canvas-context';\nimport {loadSpectorJS, initializeSpectorJS} from '../context/debug/spector';\nimport {loadWebGLDeveloperTools, makeDebugContext} from '../context/debug/webgl-developer-tools';\nimport {\n isTextureFormatSupported,\n isTextureFormatRenderable,\n isTextureFormatFilterable\n} from './converters/texture-formats';\n\n// WebGL classes\nimport type {\n BufferProps,\n ShaderProps,\n // Sampler,\n SamplerProps,\n TextureProps,\n ExternalTexture,\n ExternalTextureProps,\n FramebufferProps,\n // RenderPipeline,\n RenderPipelineProps,\n ComputePipeline,\n ComputePipelineProps,\n // RenderPass,\n RenderPassProps,\n ComputePass,\n ComputePassProps\n} from '@luma.gl/api';\n\nimport ClassicBuffer from '../classic/buffer';\nimport WEBGLBuffer from './resources/webgl-buffer';\nimport WEBGLShader from './resources/webgl-shader';\nimport WEBGLSampler from './resources/webgl-sampler';\nimport WEBGLTexture from './resources/webgl-texture';\nimport WEBGLFramebuffer from './resources/webgl-framebuffer';\nimport WEBGLRenderPass from './resources/webgl-render-pass';\nimport WEBGLRenderPipeline from './resources/webgl-render-pipeline';\n\nconst LOG_LEVEL = 1;\n\n/** WebGPU style Device API for a WebGL context */\nexport default class WebGLDevice extends Device {\n //\n // Public `Device` API\n //\n\n static type: string = 'webgl';\n\n static isSupported(): boolean {\n return typeof WebGLRenderingContext !== 'undefined' || isHeadlessGLRegistered();\n }\n\n readonly info: DeviceInfo;\n readonly canvasContext: WebGLCanvasContext;\n\n readonly handle: WebGLRenderingContext;\n\n get features(): Set<DeviceFeature> {\n this._features = this._features || getDeviceFeatures(this.gl);\n return this._features;\n }\n\n get limits(): DeviceLimits {\n this._limits = this._limits || getDeviceLimits(this.gl);\n return this._limits;\n }\n\n readonly lost: Promise<{reason: 'destroyed'; message: string}>;\n\n private _resolveContextLost?: (value: {reason: 'destroyed'; message: string}) => void;\n private _features?: Set<DeviceFeature>;\n private _limits?: DeviceLimits;\n\n //\n // Static methods, expected to be present by `luma.createDevice()`\n //\n\n /**\n * Get a device instance from a GL context\n * Creates and instruments the device if not already created\n * @param gl\n * @returns\n */\n static attach(gl: Device | WebGLRenderingContext | WebGL2RenderingContext): WebGLDevice {\n if (gl instanceof WebGLDevice) {\n return gl;\n }\n // @ts-expect-error\n if (gl?.device instanceof Device) {\n // @ts-expect-error\n return gl.device as WebGLDevice;\n }\n if (!isWebGL(gl)) {\n throw new Error('Invalid WebGLRenderingContext');\n }\n return new WebGLDevice({gl: gl as WebGLRenderingContext});\n }\n\n static async create(props: DeviceProps = {}): Promise<WebGLDevice> {\n log.groupCollapsed(LOG_LEVEL, 'WebGLDevice created');\n\n // Wait for page to load. Only wait when props. canvas is string\n // to avoid setting page onload callback unless necessary\n if (typeof props.canvas === 'string') {\n await CanvasContext.pageLoaded;\n }\n\n // Load webgl and spector debug scripts from CDN if requested\n if (props.debug) {\n await loadWebGLDeveloperTools();\n }\n // @ts-expect-error spector not on props\n if (props.spector) {\n await loadSpectorJS();\n }\n\n log.probe(LOG_LEVEL + 1, 'DOM is loaded')();\n\n // @ts-expect-error\n if (props.gl && props.gl.device) {\n return WebGLDevice.attach(props.gl);\n }\n\n return new WebGLDevice(props);\n }\n\n //\n // Public API\n //\n\n constructor(props: DeviceProps) {\n super({...props, id: props.id || uid('webgl-device')});\n\n // If attaching to an already attached context, return the attached device\n // @ts-expect-error device is attached to context\n const device: WebGLDevice | undefined = props.gl?.device;\n if (device) {\n throw new Error(`WebGL context already attached to device ${device.id}`);\n }\n\n // Create and instrument context\n this.canvasContext = new WebGLCanvasContext(this, props);\n\n this.lost = new Promise<{reason: 'destroyed'; message: string}>((resolve) => {\n this._resolveContextLost = resolve;\n });\n\n const onContextLost = (event: Event) =>\n this._resolveContextLost?.({\n reason: 'destroyed',\n message: 'Computer entered sleep mode, or too many apps or browser tabs are using the GPU.'\n });\n\n let gl: WebGLRenderingContext | WebGL2RenderingContext | null = props.gl || null;\n gl =\n gl ||\n (isBrowser() ? createBrowserContext(this.canvasContext.canvas, {...props, onContextLost}) : null);\n gl = gl || (!isBrowser() ? createHeadlessContext({...props, onContextLost}) : null);\n\n if (!gl) {\n throw new Error('WebGL context creation failed');\n }\n\n this.handle = gl;\n this.gl = this.handle;\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.isWebGL2 = isWebGL2(this.gl);\n this.isWebGL1 = !this.isWebGL2;\n\n // luma Device fields\n this.info = getDeviceInfo(this.gl);\n\n // @ts-expect-error Link webgl context back to device\n this.gl.device = this;\n // @ts-expect-error Annotate webgl context to handle\n this.gl._version = this.isWebGL2 ? 2 : 1;\n\n // Add subset of WebGL2 methods to WebGL1 context\n polyfillContext(this.gl);\n\n // Install context state tracking\n // @ts-expect-error - hidden parameters\n const {enable = true, copyState = false} = props;\n trackContextState(this.gl, {\n enable,\n copyState,\n log: (...args: any[]) => log.log(1, ...args)()\n });\n\n // DEBUG contexts: Add debug instrumentation to the context, force log level to at least 1\n if (isBrowser() && props.debug) {\n this.gl = makeDebugContext(this.gl, {...props, webgl2: this.isWebGL2, throwOnError: true});\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.debug = true;\n log.level = Math.max(log.level, 1);\n log.warn('WebGL debug mode activated. Performance reduced.')();\n }\n\n // @ts-expect-error spector not on props\n if (isBrowser() && props.spector) {\n const canvas = this.handle.canvas || (props.canvas as HTMLCanvasElement);\n this.spector = initializeSpectorJS({...this.props, canvas});\n }\n\n // Log some debug info about the newly created context\n const message = `\\\nCreated ${this.info.type}${this.debug ? ' debug' : ''} context: \\\n${this.info.vendor}, ${this.info.renderer} for canvas: ${this.canvasContext.id}`;\n log.probe(LOG_LEVEL, message)();\n\n log.groupEnd(LOG_LEVEL)();\n }\n\n /**\n * Destroys the context\n * @note Has no effect for browser contexts, there is no browser API for destroying contexts\n */\n destroy(): void {\n const ext = this.gl.getExtension('STACKGL_destroy_context');\n if (ext) {\n ext.destroy();\n }\n }\n\n get isLost(): boolean {\n return this.gl.isContextLost();\n }\n\n getSize(): [number, number] {\n return [this.gl.drawingBufferWidth, this.gl.drawingBufferHeight];\n }\n\n isTextureFormatSupported(format: TextureFormat): boolean {\n return isTextureFormatSupported(this.gl, format);\n }\n\n isTextureFormatFilterable(format: TextureFormat): boolean {\n return isTextureFormatFilterable(this.gl, format);\n }\n\n isTextureFormatRenderable(format: TextureFormat): boolean {\n return isTextureFormatRenderable(this.gl, format);\n }\n\n // WEBGL SPECIFIC METHODS\n\n /** Returns a WebGL2RenderingContext or throws an error */\n assertWebGL2(): WebGL2RenderingContext {\n if (!this.gl2) {\n throw new Error('Requires WebGL2');\n }\n return this.gl2;\n }\n\n // IMPLEMENTATION OF ABSTRACT DEVICE\n\n createCanvasContext(props?: CanvasContextProps): CanvasContext {\n throw new Error('WebGL only supports a single canvas');\n }\n\n _createBuffer(props: BufferProps): WEBGLBuffer {\n return new ClassicBuffer(this, props);\n }\n\n _createTexture(props: TextureProps): WEBGLTexture {\n return new WEBGLTexture(this, props);\n }\n\n createExternalTexture(props: ExternalTextureProps): ExternalTexture {\n throw new Error('createExternalTexture() not implemented'); // return new Program(props);\n }\n\n createSampler(props: SamplerProps): WEBGLSampler {\n return new WEBGLSampler(this, props);\n }\n\n createShader(props: ShaderProps): WEBGLShader {\n return new WEBGLShader(this, props);\n }\n\n createFramebuffer(props: FramebufferProps): WEBGLFramebuffer {\n return new WEBGLFramebuffer(this, props);\n }\n\n createRenderPipeline(props: RenderPipelineProps): WEBGLRenderPipeline {\n return new WEBGLRenderPipeline(this, props);\n }\n\n beginRenderPass(props: RenderPassProps): WEBGLRenderPass {\n return new WEBGLRenderPass(this, props);\n }\n\n createComputePipeline(props?: ComputePipelineProps): ComputePipeline {\n throw new Error('ComputePipeline not supported in WebGL');\n }\n\n beginComputePass(props: ComputePassProps): ComputePass {\n throw new Error('compute shaders not supported in WebGL');\n }\n\n private renderPass: WEBGLRenderPass | null = null;\n\n getDefaultRenderPass(): WEBGLRenderPass {\n this.renderPass =\n this.renderPass ||\n this.beginRenderPass({\n framebuffer: this.canvasContext.getCurrentFramebuffer()\n });\n return this.renderPass;\n }\n\n /**\n * Offscreen Canvas Support: Commit the frame\n * https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/commit\n * Chrome's offscreen canvas does not require gl.commit\n */\n submit(): void {\n this.renderPass?.endPass();\n this.renderPass = null;\n // this.canvasContext.commit();\n }\n\n //\n // WebGL-only API (not part of `Device` API)\n //\n\n /** WebGL1 typed context. Can always be used. */\n readonly gl: WebGLRenderingContext;\n /** WebGL2 typed context. Need to check isWebGL2 or isWebGL1 before using. */\n readonly gl2: WebGL2RenderingContext | null = null;\n readonly debug: boolean = false;\n\n /** `true` if this is a WebGL1 context. @note `false` if WebGL2 */\n readonly isWebGL1: boolean;\n /** `true` if this is a WebGL2 context. @note `false` if WebGL1 */\n readonly isWebGL2: boolean;\n\n /** State used by luma.gl classes: TODO - move to canvasContext*/\n readonly _canvasSizeInfo = {clientWidth: 0, clientHeight: 0, devicePixelRatio: 1};\n\n /** State used by luma.gl classes - TODO - not used? */\n readonly _extensions: Record<string, any> = {};\n _polyfilled: boolean = false;\n\n /** Instance of Spector.js (if initialized) */\n spector;\n\n private _webglLimits?: WebGLLimits;\n\n /** Return WebGL specific limits */\n get webglLimits() : WebGLLimits {\n this._webglLimits = this._webglLimits || getWebGLLimits(this.gl);\n return this._webglLimits;\n }\n\n /**\n * Loses the context\n * @note Triggers context loss, mainly for testing\n * @todo Promote to `Device` API?\n */\n loseDevice(): void {\n const ext = this.gl.getExtension('WEBGL_lose_context');\n if (ext) {\n ext.loseContext();\n }\n // loseContext should trigger context loss callback but \n this._resolveContextLost?.({\n reason: 'destroyed',\n message: 'Application triggered context loss'\n });\n }\n\n /** Save current WebGL context state onto an internal stack */\n pushState(): void {\n pushContextState(this.gl);\n }\n\n /** Restores previously saved context state */\n popState(): void {\n popContextState(this.gl);\n }\n}\n\n/** Check if supplied parameter is a WebGLRenderingContext */\nfunction isWebGL(gl: any): boolean {\n if (typeof WebGLRenderingContext !== 'undefined' && gl instanceof WebGLRenderingContext) {\n return true;\n }\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && Number.isFinite(gl._version));\n}\n\n/** Check if supplied parameter is a WebGL2RenderingContext */\nfunction isWebGL2(gl: any): boolean {\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && gl._version === 2);\n}\n"],"file":"webgl-device.js"}
1
+ {"version":3,"file":"webgl-device.js","names":["Device","CanvasContext","log","uid","isBrowser","polyfillContext","popContextState","pushContextState","trackContextState","createBrowserContext","createHeadlessContext","isHeadlessGLRegistered","getDeviceInfo","getDeviceFeatures","getDeviceLimits","getWebGLLimits","WebGLCanvasContext","loadSpectorJS","initializeSpectorJS","loadWebGLDeveloperTools","makeDebugContext","isTextureFormatSupported","isTextureFormatRenderable","isTextureFormatFilterable","ClassicBuffer","WEBGLShader","WEBGLSampler","WEBGLTexture","WEBGLFramebuffer","WEBGLRenderPass","WEBGLRenderPipeline","LOG_LEVEL","WebGLDevice","isSupported","WebGLRenderingContext","features","_features","gl","limits","_limits","attach","device","isWebGL","Error","create","props","arguments","length","undefined","groupCollapsed","canvas","pageLoaded","debug","spector","probe","constructor","_props$gl","id","_defineProperty","clientWidth","clientHeight","devicePixelRatio","concat","canvasContext","lost","Promise","resolve","_resolveContextLost","onContextLost","event","_this$_resolveContext","call","reason","message","handle","gl2","isWebGL2","isWebGL1","info","_version","enable","copyState","_len","args","Array","_key","webgl2","throwOnError","level","Math","max","warn","type","vendor","renderer","groupEnd","destroy","ext","getExtension","isLost","isContextLost","getSize","drawingBufferWidth","drawingBufferHeight","format","assertWebGL2","createCanvasContext","_createBuffer","_createTexture","createExternalTexture","createSampler","createShader","createFramebuffer","createRenderPipeline","beginRenderPass","createComputePipeline","beginComputePass","getDefaultRenderPass","renderPass","framebuffer","getCurrentFramebuffer","submit","_this$renderPass","end","webglLimits","_webglLimits","loseDevice","_this$_resolveContext2","loseContext","pushState","popState","setSpectorMetadata","__SPECTOR_Metadata","WebGL2RenderingContext","Boolean","Number","isFinite"],"sources":["../../src/adapter/webgl-device.ts"],"sourcesContent":["// luma.gl, MIT license\nimport type {\n DeviceProps,\n DeviceInfo,\n DeviceLimits,\n DeviceFeature,\n CanvasContextProps,\n TextureFormat\n} from '@luma.gl/api';\nimport {Device, CanvasContext, log, uid} from '@luma.gl/api';\nimport {isBrowser} from '@probe.gl/env';\nimport {polyfillContext} from '../context/polyfill/polyfill-context';\nimport {popContextState, pushContextState, trackContextState} from '../context/state-tracker/track-context-state';\nimport {createBrowserContext} from '../context/context/create-browser-context';\nimport {\n createHeadlessContext,\n isHeadlessGLRegistered\n} from '../context/context/create-headless-context';\nimport {getDeviceInfo} from './device-helpers/get-device-info';\nimport {getDeviceFeatures} from './device-helpers/device-features';\nimport {getDeviceLimits, getWebGLLimits, WebGLLimits} from './device-helpers/device-limits';\nimport WebGLCanvasContext from './webgl-canvas-context';\nimport {loadSpectorJS, initializeSpectorJS} from '../context/debug/spector';\nimport {loadWebGLDeveloperTools, makeDebugContext} from '../context/debug/webgl-developer-tools';\nimport {\n isTextureFormatSupported,\n isTextureFormatRenderable,\n isTextureFormatFilterable\n} from './converters/texture-formats';\n\n// WebGL classes\nimport type {\n BufferProps,\n ShaderProps,\n // Sampler,\n SamplerProps,\n TextureProps,\n ExternalTexture,\n ExternalTextureProps,\n FramebufferProps,\n // RenderPipeline,\n RenderPipelineProps,\n ComputePipeline,\n ComputePipelineProps,\n // RenderPass,\n RenderPassProps,\n ComputePass,\n ComputePassProps\n} from '@luma.gl/api';\n\nimport ClassicBuffer from '../classic/buffer';\nimport WEBGLBuffer from './resources/webgl-buffer';\nimport WEBGLShader from './resources/webgl-shader';\nimport WEBGLSampler from './resources/webgl-sampler';\nimport WEBGLTexture from './resources/webgl-texture';\nimport WEBGLFramebuffer from './resources/webgl-framebuffer';\nimport WEBGLRenderPass from './resources/webgl-render-pass';\nimport WEBGLRenderPipeline from './resources/webgl-render-pipeline';\n\nconst LOG_LEVEL = 1;\n\n/** WebGPU style Device API for a WebGL context */\nexport default class WebGLDevice extends Device {\n //\n // Public `Device` API\n //\n\n static type: string = 'webgl';\n\n static isSupported(): boolean {\n return typeof WebGLRenderingContext !== 'undefined' || isHeadlessGLRegistered();\n }\n\n readonly info: DeviceInfo;\n readonly canvasContext: WebGLCanvasContext;\n\n readonly handle: WebGLRenderingContext;\n\n get features(): Set<DeviceFeature> {\n this._features = this._features || getDeviceFeatures(this.gl);\n return this._features;\n }\n\n get limits(): DeviceLimits {\n this._limits = this._limits || getDeviceLimits(this.gl);\n return this._limits;\n }\n\n readonly lost: Promise<{reason: 'destroyed'; message: string}>;\n\n private _resolveContextLost?: (value: {reason: 'destroyed'; message: string}) => void;\n private _features?: Set<DeviceFeature>;\n private _limits?: DeviceLimits;\n\n //\n // Static methods, expected to be present by `luma.createDevice()`\n //\n\n /**\n * Get a device instance from a GL context\n * Creates and instruments the device if not already created\n * @param gl\n * @returns\n */\n static attach(gl: Device | WebGLRenderingContext | WebGL2RenderingContext): WebGLDevice {\n if (gl instanceof WebGLDevice) {\n return gl;\n }\n // @ts-expect-error\n if (gl?.device instanceof Device) {\n // @ts-expect-error\n return gl.device as WebGLDevice;\n }\n if (!isWebGL(gl)) {\n throw new Error('Invalid WebGLRenderingContext');\n }\n return new WebGLDevice({gl: gl as WebGLRenderingContext});\n }\n\n static async create(props: DeviceProps = {}): Promise<WebGLDevice> {\n log.groupCollapsed(LOG_LEVEL, 'WebGLDevice created');\n\n // Wait for page to load. Only wait when props. canvas is string\n // to avoid setting page onload callback unless necessary\n if (typeof props.canvas === 'string') {\n await CanvasContext.pageLoaded;\n }\n\n // Load webgl and spector debug scripts from CDN if requested\n if (props.debug) {\n await loadWebGLDeveloperTools();\n }\n // @ts-expect-error spector not on props\n if (props.spector) {\n await loadSpectorJS();\n }\n\n log.probe(LOG_LEVEL + 1, 'DOM is loaded')();\n\n // @ts-expect-error\n if (props.gl && props.gl.device) {\n return WebGLDevice.attach(props.gl);\n }\n\n return new WebGLDevice(props);\n }\n\n //\n // Public API\n //\n\n constructor(props: DeviceProps) {\n super({...props, id: props.id || uid('webgl-device')});\n\n // If attaching to an already attached context, return the attached device\n // @ts-expect-error device is attached to context\n const device: WebGLDevice | undefined = props.gl?.device;\n if (device) {\n throw new Error(`WebGL context already attached to device ${device.id}`);\n }\n\n // Create and instrument context\n this.canvasContext = new WebGLCanvasContext(this, props);\n\n this.lost = new Promise<{reason: 'destroyed'; message: string}>((resolve) => {\n this._resolveContextLost = resolve;\n });\n\n const onContextLost = (event: Event) =>\n this._resolveContextLost?.({\n reason: 'destroyed',\n message: 'Computer entered sleep mode, or too many apps or browser tabs are using the GPU.'\n });\n\n let gl: WebGLRenderingContext | WebGL2RenderingContext | null = props.gl || null;\n gl =\n gl ||\n (isBrowser() ? createBrowserContext(this.canvasContext.canvas, {...props, onContextLost}) : null);\n gl = gl || (!isBrowser() ? createHeadlessContext({...props, onContextLost}) : null);\n\n if (!gl) {\n throw new Error('WebGL context creation failed');\n }\n\n this.handle = gl;\n this.gl = this.handle;\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.isWebGL2 = isWebGL2(this.gl);\n this.isWebGL1 = !this.isWebGL2;\n\n // luma Device fields\n this.info = getDeviceInfo(this.gl);\n\n // @ts-expect-error Link webgl context back to device\n this.gl.device = this;\n // @ts-expect-error Annotate webgl context to handle\n this.gl._version = this.isWebGL2 ? 2 : 1;\n\n // Add subset of WebGL2 methods to WebGL1 context\n polyfillContext(this.gl);\n\n // Install context state tracking\n // @ts-expect-error - hidden parameters\n const {enable = true, copyState = false} = props;\n trackContextState(this.gl, {\n enable,\n copyState,\n log: (...args: any[]) => log.log(1, ...args)()\n });\n\n // DEBUG contexts: Add debug instrumentation to the context, force log level to at least 1\n if (isBrowser() && props.debug) {\n this.gl = makeDebugContext(this.gl, {...props, webgl2: this.isWebGL2, throwOnError: true});\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.debug = true;\n log.level = Math.max(log.level, 1);\n log.warn('WebGL debug mode activated. Performance reduced.')();\n }\n\n // @ts-expect-error spector not on props\n if (isBrowser() && props.spector) {\n const canvas = this.handle.canvas || (props.canvas as HTMLCanvasElement);\n this.spector = initializeSpectorJS({...this.props, canvas});\n }\n\n // Log some debug info about the newly created context\n const message = `\\\nCreated ${this.info.type}${this.debug ? ' debug' : ''} context: \\\n${this.info.vendor}, ${this.info.renderer} for canvas: ${this.canvasContext.id}`;\n log.probe(LOG_LEVEL, message)();\n\n log.groupEnd(LOG_LEVEL)();\n }\n\n /**\n * Destroys the context\n * @note Has no effect for browser contexts, there is no browser API for destroying contexts\n */\n destroy(): void {\n const ext = this.gl.getExtension('STACKGL_destroy_context');\n if (ext) {\n ext.destroy();\n }\n }\n\n get isLost(): boolean {\n return this.gl.isContextLost();\n }\n\n getSize(): [number, number] {\n return [this.gl.drawingBufferWidth, this.gl.drawingBufferHeight];\n }\n\n isTextureFormatSupported(format: TextureFormat): boolean {\n return isTextureFormatSupported(this.gl, format);\n }\n\n isTextureFormatFilterable(format: TextureFormat): boolean {\n return isTextureFormatFilterable(this.gl, format);\n }\n\n isTextureFormatRenderable(format: TextureFormat): boolean {\n return isTextureFormatRenderable(this.gl, format);\n }\n\n // WEBGL SPECIFIC METHODS\n\n /** Returns a WebGL2RenderingContext or throws an error */\n assertWebGL2(): WebGL2RenderingContext {\n if (!this.gl2) {\n throw new Error('Requires WebGL2');\n }\n return this.gl2;\n }\n\n // IMPLEMENTATION OF ABSTRACT DEVICE\n\n createCanvasContext(props?: CanvasContextProps): CanvasContext {\n throw new Error('WebGL only supports a single canvas');\n }\n\n _createBuffer(props: BufferProps): WEBGLBuffer {\n return new ClassicBuffer(this, props);\n }\n\n _createTexture(props: TextureProps): WEBGLTexture {\n return new WEBGLTexture(this, props);\n }\n\n createExternalTexture(props: ExternalTextureProps): ExternalTexture {\n throw new Error('createExternalTexture() not implemented'); // return new Program(props);\n }\n\n createSampler(props: SamplerProps): WEBGLSampler {\n return new WEBGLSampler(this, props);\n }\n\n createShader(props: ShaderProps): WEBGLShader {\n return new WEBGLShader(this, props);\n }\n\n createFramebuffer(props: FramebufferProps): WEBGLFramebuffer {\n return new WEBGLFramebuffer(this, props);\n }\n\n createRenderPipeline(props: RenderPipelineProps): WEBGLRenderPipeline {\n return new WEBGLRenderPipeline(this, props);\n }\n\n beginRenderPass(props: RenderPassProps): WEBGLRenderPass {\n return new WEBGLRenderPass(this, props);\n }\n\n createComputePipeline(props?: ComputePipelineProps): ComputePipeline {\n throw new Error('ComputePipeline not supported in WebGL');\n }\n\n beginComputePass(props: ComputePassProps): ComputePass {\n throw new Error('compute shaders not supported in WebGL');\n }\n\n private renderPass: WEBGLRenderPass | null = null;\n\n getDefaultRenderPass(): WEBGLRenderPass {\n this.renderPass =\n this.renderPass ||\n this.beginRenderPass({\n framebuffer: this.canvasContext.getCurrentFramebuffer()\n });\n return this.renderPass;\n }\n\n /**\n * Offscreen Canvas Support: Commit the frame\n * https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/commit\n * Chrome's offscreen canvas does not require gl.commit\n */\n submit(): void {\n this.renderPass?.end();\n this.renderPass = null;\n // this.canvasContext.commit();\n }\n\n //\n // WebGL-only API (not part of `Device` API)\n //\n\n /** WebGL1 typed context. Can always be used. */\n readonly gl: WebGLRenderingContext;\n /** WebGL2 typed context. Need to check isWebGL2 or isWebGL1 before using. */\n readonly gl2: WebGL2RenderingContext | null = null;\n readonly debug: boolean = false;\n\n /** `true` if this is a WebGL1 context. @note `false` if WebGL2 */\n readonly isWebGL1: boolean;\n /** `true` if this is a WebGL2 context. @note `false` if WebGL1 */\n readonly isWebGL2: boolean;\n\n /** State used by luma.gl classes: TODO - move to canvasContext*/\n readonly _canvasSizeInfo = {clientWidth: 0, clientHeight: 0, devicePixelRatio: 1};\n\n /** State used by luma.gl classes - TODO - not used? */\n readonly _extensions: Record<string, any> = {};\n _polyfilled: boolean = false;\n\n /** Instance of Spector.js (if initialized) */\n spector;\n\n private _webglLimits?: WebGLLimits;\n\n /** Return WebGL specific limits */\n get webglLimits() : WebGLLimits {\n this._webglLimits = this._webglLimits || getWebGLLimits(this.gl);\n return this._webglLimits;\n }\n\n /**\n * Loses the context\n * @note Triggers context loss, mainly for testing\n * @todo Promote to `Device` API?\n */\n loseDevice(): void {\n const ext = this.gl.getExtension('WEBGL_lose_context');\n if (ext) {\n ext.loseContext();\n }\n // loseContext should trigger context loss callback but \n this._resolveContextLost?.({\n reason: 'destroyed',\n message: 'Application triggered context loss'\n });\n }\n\n /** Save current WebGL context state onto an internal stack */\n pushState(): void {\n pushContextState(this.gl);\n }\n\n /** Restores previously saved context state */\n popState(): void {\n popContextState(this.gl);\n }\n\n /** \n * Storing data on a special field on WebGLObjects makes that data visible in SPECTOR chrome debug extension \n * luma.gl ids and props can be inspected\n */\n setSpectorMetadata(handle: unknown, props: Record<string, unknown>) {\n // @ts-expect-error\n // eslint-disable-next-line camelcase\n handle.__SPECTOR_Metadata = props;\n }\n}\n\n/** Check if supplied parameter is a WebGLRenderingContext */\nfunction isWebGL(gl: any): boolean {\n if (typeof WebGLRenderingContext !== 'undefined' && gl instanceof WebGLRenderingContext) {\n return true;\n }\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && Number.isFinite(gl._version));\n}\n\n/** Check if supplied parameter is a WebGL2RenderingContext */\nfunction isWebGL2(gl: any): boolean {\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && gl._version === 2);\n}\n"],"mappings":";AASA,SAAQA,MAAM,EAAEC,aAAa,EAAEC,GAAG,EAAEC,GAAG,QAAO,cAAc;AAC5D,SAAQC,SAAS,QAAO,eAAe;AAAC,SAChCC,eAAe;AAAA,SACfC,eAAe,EAAEC,gBAAgB,EAAEC,iBAAiB;AAAA,SACpDC,oBAAoB;AAAA,SAE1BC,qBAAqB,EACrBC,sBAAsB;AAAA,SAEhBC,aAAa;AAAA,SACbC,iBAAiB;AAAA,SACjBC,eAAe,EAAEC,cAAc;AAAA,OAChCC,kBAAkB;AAAA,SACjBC,aAAa,EAAEC,mBAAmB;AAAA,SAClCC,uBAAuB,EAAEC,gBAAgB;AAAA,SAE/CC,wBAAwB,EACxBC,yBAAyB,EACzBC,yBAAyB;AAAA,OAuBpBC,aAAa;AAAA,OAEbC,WAAW;AAAA,OACXC,YAAY;AAAA,OACZC,YAAY;AAAA,OACZC,gBAAgB;AAAA,OAChBC,eAAe;AAAA,OACfC,mBAAmB;AAE1B,MAAMC,SAAS,GAAG,CAAC;AAGnB,eAAe,MAAMC,WAAW,SAAShC,MAAM,CAAC;EAO9C,OAAOiC,WAAWA,CAAA,EAAY;IAC5B,OAAO,OAAOC,qBAAqB,KAAK,WAAW,IAAIvB,sBAAsB,EAAE;EACjF;EAOA,IAAIwB,QAAQA,CAAA,EAAuB;IACjC,IAAI,CAACC,SAAS,GAAG,IAAI,CAACA,SAAS,IAAIvB,iBAAiB,CAAC,IAAI,CAACwB,EAAE,CAAC;IAC7D,OAAO,IAAI,CAACD,SAAS;EACvB;EAEA,IAAIE,MAAMA,CAAA,EAAiB;IACzB,IAAI,CAACC,OAAO,GAAG,IAAI,CAACA,OAAO,IAAIzB,eAAe,CAAC,IAAI,CAACuB,EAAE,CAAC;IACvD,OAAO,IAAI,CAACE,OAAO;EACrB;EAkBA,OAAOC,MAAMA,CAACH,EAA2D,EAAe;IACtF,IAAIA,EAAE,YAAYL,WAAW,EAAE;MAC7B,OAAOK,EAAE;IACX;IAEA,IAAI,CAAAA,EAAE,aAAFA,EAAE,uBAAFA,EAAE,CAAEI,MAAM,aAAYzC,MAAM,EAAE;MAEhC,OAAOqC,EAAE,CAACI,MAAM;IAClB;IACA,IAAI,CAACC,OAAO,CAACL,EAAE,CAAC,EAAE;MAChB,MAAM,IAAIM,KAAK,CAAC,+BAA+B,CAAC;IAClD;IACA,OAAO,IAAIX,WAAW,CAAC;MAACK,EAAE,EAAEA;IAA2B,CAAC,CAAC;EAC3D;EAEA,aAAaO,MAAMA,CAAA,EAAgD;IAAA,IAA/CC,KAAkB,GAAAC,SAAA,CAAAC,MAAA,QAAAD,SAAA,QAAAE,SAAA,GAAAF,SAAA,MAAG,CAAC,CAAC;IACzC5C,GAAG,CAAC+C,cAAc,CAAClB,SAAS,EAAE,qBAAqB,CAAC;IAIpD,IAAI,OAAOc,KAAK,CAACK,MAAM,KAAK,QAAQ,EAAE;MACpC,MAAMjD,aAAa,CAACkD,UAAU;IAChC;IAGA,IAAIN,KAAK,CAACO,KAAK,EAAE;MACf,MAAMjC,uBAAuB,EAAE;IACjC;IAEA,IAAI0B,KAAK,CAACQ,OAAO,EAAE;MACjB,MAAMpC,aAAa,EAAE;IACvB;IAEAf,GAAG,CAACoD,KAAK,CAACvB,SAAS,GAAG,CAAC,EAAE,eAAe,CAAC,EAAE;IAG3C,IAAIc,KAAK,CAACR,EAAE,IAAIQ,KAAK,CAACR,EAAE,CAACI,MAAM,EAAE;MAC/B,OAAOT,WAAW,CAACQ,MAAM,CAACK,KAAK,CAACR,EAAE,CAAC;IACrC;IAEA,OAAO,IAAIL,WAAW,CAACa,KAAK,CAAC;EAC/B;EAMAU,WAAWA,CAACV,KAAkB,EAAE;IAAA,IAAAW,SAAA;IAC9B,KAAK,CAAC;MAAC,GAAGX,KAAK;MAAEY,EAAE,EAAEZ,KAAK,CAACY,EAAE,IAAItD,GAAG,CAAC,cAAc;IAAC,CAAC,CAAC;IAACuD,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA,qBAyKZ,IAAI;IAAAA,eAAA;IAAAA,eAAA,cA6BH,IAAI;IAAAA,eAAA,gBACxB,KAAK;IAAAA,eAAA;IAAAA,eAAA;IAAAA,eAAA,0BAQJ;MAACC,WAAW,EAAE,CAAC;MAAEC,YAAY,EAAE,CAAC;MAAEC,gBAAgB,EAAE;IAAC,CAAC;IAAAH,eAAA,sBAGrC,CAAC,CAAC;IAAAA,eAAA,sBACvB,KAAK;IAAAA,eAAA;IAAAA,eAAA;IA/M1B,MAAMjB,MAA+B,IAAAe,SAAA,GAAGX,KAAK,CAACR,EAAE,cAAAmB,SAAA,uBAARA,SAAA,CAAUf,MAAM;IACxD,IAAIA,MAAM,EAAE;MACV,MAAM,IAAIE,KAAK,6CAAAmB,MAAA,CAA6CrB,MAAM,CAACgB,EAAE,EAAG;IAC1E;IAGA,IAAI,CAACM,aAAa,GAAG,IAAI/C,kBAAkB,CAAC,IAAI,EAAE6B,KAAK,CAAC;IAExD,IAAI,CAACmB,IAAI,GAAG,IAAIC,OAAO,CAA0CC,OAAO,IAAK;MAC3E,IAAI,CAACC,mBAAmB,GAAGD,OAAO;IACpC,CAAC,CAAC;IAEF,MAAME,aAAa,GAAIC,KAAY;MAAA,IAAAC,qBAAA;MAAA,QAAAA,qBAAA,GACjC,IAAI,CAACH,mBAAmB,cAAAG,qBAAA,uBAAxBA,qBAAA,CAAAC,IAAA,KAAI,EAAuB;QACzBC,MAAM,EAAE,WAAW;QACnBC,OAAO,EAAE;MACX,CAAC,CAAC;IAAA;IAEJ,IAAIpC,EAAyD,GAAGQ,KAAK,CAACR,EAAE,IAAI,IAAI;IAChFA,EAAE,GACAA,EAAE,KACDjC,SAAS,EAAE,GAAGK,oBAAoB,CAAC,IAAI,CAACsD,aAAa,CAACb,MAAM,EAAE;MAAC,GAAGL,KAAK;MAAEuB;IAAa,CAAC,CAAC,GAAG,IAAI,CAAC;IACnG/B,EAAE,GAAGA,EAAE,KAAK,CAACjC,SAAS,EAAE,GAAGM,qBAAqB,CAAC;MAAC,GAAGmC,KAAK;MAAEuB;IAAa,CAAC,CAAC,GAAG,IAAI,CAAC;IAEnF,IAAI,CAAC/B,EAAE,EAAE;MACP,MAAM,IAAIM,KAAK,CAAC,+BAA+B,CAAC;IAClD;IAEA,IAAI,CAAC+B,MAAM,GAAGrC,EAAE;IAChB,IAAI,CAACA,EAAE,GAAG,IAAI,CAACqC,MAAM;IACrB,IAAI,CAACC,GAAG,GAAG,IAAI,CAACtC,EAA4B;IAC5C,IAAI,CAACuC,QAAQ,GAAGA,QAAQ,CAAC,IAAI,CAACvC,EAAE,CAAC;IACjC,IAAI,CAACwC,QAAQ,GAAG,CAAC,IAAI,CAACD,QAAQ;IAG9B,IAAI,CAACE,IAAI,GAAGlE,aAAa,CAAC,IAAI,CAACyB,EAAE,CAAC;IAGlC,IAAI,CAACA,EAAE,CAACI,MAAM,GAAG,IAAI;IAErB,IAAI,CAACJ,EAAE,CAAC0C,QAAQ,GAAG,IAAI,CAACH,QAAQ,GAAG,CAAC,GAAG,CAAC;IAGxCvE,eAAe,CAAC,IAAI,CAACgC,EAAE,CAAC;IAIxB,MAAM;MAAC2C,MAAM,GAAG,IAAI;MAAEC,SAAS,GAAG;IAAK,CAAC,GAAGpC,KAAK;IAChDrC,iBAAiB,CAAC,IAAI,CAAC6B,EAAE,EAAE;MACzB2C,MAAM;MACNC,SAAS;MACT/E,GAAG,EAAE,SAAAA,CAAA;QAAA,SAAAgF,IAAA,GAAApC,SAAA,CAAAC,MAAA,EAAIoC,IAAI,OAAAC,KAAA,CAAAF,IAAA,GAAAG,IAAA,MAAAA,IAAA,GAAAH,IAAA,EAAAG,IAAA;UAAJF,IAAI,CAAAE,IAAA,IAAAvC,SAAA,CAAAuC,IAAA;QAAA;QAAA,OAAYnF,GAAG,CAACA,GAAG,CAAC,CAAC,EAAE,GAAGiF,IAAI,CAAC,EAAE;MAAA;IAChD,CAAC,CAAC;IAGF,IAAI/E,SAAS,EAAE,IAAIyC,KAAK,CAACO,KAAK,EAAE;MAC9B,IAAI,CAACf,EAAE,GAAGjB,gBAAgB,CAAC,IAAI,CAACiB,EAAE,EAAE;QAAC,GAAGQ,KAAK;QAAEyC,MAAM,EAAE,IAAI,CAACV,QAAQ;QAAEW,YAAY,EAAE;MAAI,CAAC,CAAC;MAC1F,IAAI,CAACZ,GAAG,GAAG,IAAI,CAACtC,EAA4B;MAC5C,IAAI,CAACe,KAAK,GAAG,IAAI;MACjBlD,GAAG,CAACsF,KAAK,GAAGC,IAAI,CAACC,GAAG,CAACxF,GAAG,CAACsF,KAAK,EAAE,CAAC,CAAC;MAClCtF,GAAG,CAACyF,IAAI,CAAC,kDAAkD,CAAC,EAAE;IAChE;IAGA,IAAIvF,SAAS,EAAE,IAAIyC,KAAK,CAACQ,OAAO,EAAE;MAChC,MAAMH,MAAM,GAAG,IAAI,CAACwB,MAAM,CAACxB,MAAM,IAAKL,KAAK,CAACK,MAA4B;MACxE,IAAI,CAACG,OAAO,GAAGnC,mBAAmB,CAAC;QAAC,GAAG,IAAI,CAAC2B,KAAK;QAAEK;MAAM,CAAC,CAAC;IAC7D;IAGA,MAAMuB,OAAO,cAAAX,MAAA,CACP,IAAI,CAACgB,IAAI,CAACc,IAAI,EAAA9B,MAAA,CAAG,IAAI,CAACV,KAAK,GAAG,QAAQ,GAAG,EAAE,gBAAAU,MAAA,CACnD,IAAI,CAACgB,IAAI,CAACe,MAAM,QAAA/B,MAAA,CAAK,IAAI,CAACgB,IAAI,CAACgB,QAAQ,mBAAAhC,MAAA,CAAgB,IAAI,CAACC,aAAa,CAACN,EAAE,CAAE;IAC5EvD,GAAG,CAACoD,KAAK,CAACvB,SAAS,EAAE0C,OAAO,CAAC,EAAE;IAE/BvE,GAAG,CAAC6F,QAAQ,CAAChE,SAAS,CAAC,EAAE;EAC3B;EAMAiE,OAAOA,CAAA,EAAS;IACd,MAAMC,GAAG,GAAG,IAAI,CAAC5D,EAAE,CAAC6D,YAAY,CAAC,yBAAyB,CAAC;IAC3D,IAAID,GAAG,EAAE;MACPA,GAAG,CAACD,OAAO,EAAE;IACf;EACF;EAEA,IAAIG,MAAMA,CAAA,EAAY;IACpB,OAAO,IAAI,CAAC9D,EAAE,CAAC+D,aAAa,EAAE;EAChC;EAEAC,OAAOA,CAAA,EAAqB;IAC1B,OAAO,CAAC,IAAI,CAAChE,EAAE,CAACiE,kBAAkB,EAAE,IAAI,CAACjE,EAAE,CAACkE,mBAAmB,CAAC;EAClE;EAEAlF,wBAAwBA,CAACmF,MAAqB,EAAW;IACvD,OAAOnF,wBAAwB,CAAC,IAAI,CAACgB,EAAE,EAAEmE,MAAM,CAAC;EAClD;EAEAjF,yBAAyBA,CAACiF,MAAqB,EAAW;IACxD,OAAOjF,yBAAyB,CAAC,IAAI,CAACc,EAAE,EAAEmE,MAAM,CAAC;EACnD;EAEAlF,yBAAyBA,CAACkF,MAAqB,EAAW;IACxD,OAAOlF,yBAAyB,CAAC,IAAI,CAACe,EAAE,EAAEmE,MAAM,CAAC;EACnD;EAKAC,YAAYA,CAAA,EAA2B;IACrC,IAAI,CAAC,IAAI,CAAC9B,GAAG,EAAE;MACb,MAAM,IAAIhC,KAAK,CAAC,iBAAiB,CAAC;IACpC;IACA,OAAO,IAAI,CAACgC,GAAG;EACjB;EAIA+B,mBAAmBA,CAAC7D,KAA0B,EAAiB;IAC7D,MAAM,IAAIF,KAAK,CAAC,qCAAqC,CAAC;EACxD;EAEAgE,aAAaA,CAAC9D,KAAkB,EAAe;IAC7C,OAAO,IAAIrB,aAAa,CAAC,IAAI,EAAEqB,KAAK,CAAC;EACvC;EAEA+D,cAAcA,CAAC/D,KAAmB,EAAgB;IAChD,OAAO,IAAIlB,YAAY,CAAC,IAAI,EAAEkB,KAAK,CAAC;EACtC;EAEAgE,qBAAqBA,CAAChE,KAA2B,EAAmB;IAClE,MAAM,IAAIF,KAAK,CAAC,yCAAyC,CAAC;EAC5D;EAEAmE,aAAaA,CAACjE,KAAmB,EAAgB;IAC/C,OAAO,IAAInB,YAAY,CAAC,IAAI,EAAEmB,KAAK,CAAC;EACtC;EAEAkE,YAAYA,CAAClE,KAAkB,EAAe;IAC5C,OAAO,IAAIpB,WAAW,CAAC,IAAI,EAAEoB,KAAK,CAAC;EACrC;EAEAmE,iBAAiBA,CAACnE,KAAuB,EAAoB;IAC3D,OAAO,IAAIjB,gBAAgB,CAAC,IAAI,EAAEiB,KAAK,CAAC;EAC1C;EAEAoE,oBAAoBA,CAACpE,KAA0B,EAAuB;IACpE,OAAO,IAAIf,mBAAmB,CAAC,IAAI,EAAEe,KAAK,CAAC;EAC7C;EAEAqE,eAAeA,CAACrE,KAAsB,EAAmB;IACvD,OAAO,IAAIhB,eAAe,CAAC,IAAI,EAAEgB,KAAK,CAAC;EACzC;EAEAsE,qBAAqBA,CAACtE,KAA4B,EAAmB;IACnE,MAAM,IAAIF,KAAK,CAAC,wCAAwC,CAAC;EAC3D;EAEAyE,gBAAgBA,CAACvE,KAAuB,EAAe;IACrD,MAAM,IAAIF,KAAK,CAAC,wCAAwC,CAAC;EAC3D;EAIA0E,oBAAoBA,CAAA,EAAoB;IACtC,IAAI,CAACC,UAAU,GACb,IAAI,CAACA,UAAU,IACf,IAAI,CAACJ,eAAe,CAAC;MACnBK,WAAW,EAAE,IAAI,CAACxD,aAAa,CAACyD,qBAAqB;IACvD,CAAC,CAAC;IACJ,OAAO,IAAI,CAACF,UAAU;EACxB;EAOAG,MAAMA,CAAA,EAAS;IAAA,IAAAC,gBAAA;IACb,CAAAA,gBAAA,OAAI,CAACJ,UAAU,cAAAI,gBAAA,uBAAfA,gBAAA,CAAiBC,GAAG,EAAE;IACtB,IAAI,CAACL,UAAU,GAAG,IAAI;EAExB;EA8BA,IAAIM,WAAWA,CAAA,EAAiB;IAC9B,IAAI,CAACC,YAAY,GAAG,IAAI,CAACA,YAAY,IAAI9G,cAAc,CAAC,IAAI,CAACsB,EAAE,CAAC;IAChE,OAAO,IAAI,CAACwF,YAAY;EAC1B;EAOAC,UAAUA,CAAA,EAAS;IAAA,IAAAC,sBAAA;IACjB,MAAM9B,GAAG,GAAG,IAAI,CAAC5D,EAAE,CAAC6D,YAAY,CAAC,oBAAoB,CAAC;IACtD,IAAID,GAAG,EAAE;MACPA,GAAG,CAAC+B,WAAW,EAAE;IACnB;IAEA,CAAAD,sBAAA,OAAI,CAAC5D,mBAAmB,cAAA4D,sBAAA,uBAAxBA,sBAAA,CAAAxD,IAAA,KAAI,EAAuB;MACzBC,MAAM,EAAE,WAAW;MACnBC,OAAO,EAAE;IACX,CAAC,CAAC;EACJ;EAGAwD,SAASA,CAAA,EAAS;IAChB1H,gBAAgB,CAAC,IAAI,CAAC8B,EAAE,CAAC;EAC3B;EAGA6F,QAAQA,CAAA,EAAS;IACf5H,eAAe,CAAC,IAAI,CAAC+B,EAAE,CAAC;EAC1B;EAMA8F,kBAAkBA,CAACzD,MAAe,EAAE7B,KAA8B,EAAE;IAGlE6B,MAAM,CAAC0D,kBAAkB,GAAGvF,KAAK;EACnC;AACF;AAACa,eAAA,CA9VoB1B,WAAW,UAKR,OAAO;AA4V/B,SAASU,OAAOA,CAACL,EAAO,EAAW;EACjC,IAAI,OAAOH,qBAAqB,KAAK,WAAW,IAAIG,EAAE,YAAYH,qBAAqB,EAAE;IACvF,OAAO,IAAI;EACb;EACA,IAAI,OAAOmG,sBAAsB,KAAK,WAAW,IAAIhG,EAAE,YAAYgG,sBAAsB,EAAE;IACzF,OAAO,IAAI;EACb;EAEA,OAAOC,OAAO,CAACjG,EAAE,IAAIkG,MAAM,CAACC,QAAQ,CAACnG,EAAE,CAAC0C,QAAQ,CAAC,CAAC;AACpD;AAGA,SAASH,QAAQA,CAACvC,EAAO,EAAW;EAClC,IAAI,OAAOgG,sBAAsB,KAAK,WAAW,IAAIhG,EAAE,YAAYgG,sBAAsB,EAAE;IACzF,OAAO,IAAI;EACb;EAEA,OAAOC,OAAO,CAACjG,EAAE,IAAIA,EAAE,CAAC0C,QAAQ,KAAK,CAAC,CAAC;AACzC"}
@@ -1,7 +1,7 @@
1
1
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
2
  import { assert, checkProps } from '@luma.gl/api';
3
3
  import GL from '@luma.gl/constants';
4
- import { getTypedArrayFromGLType } from './typed-array-utils';
4
+ import { getTypedArrayFromGLType } from "./typed-array-utils.js";
5
5
  const DEFAULT_ACCESSOR_VALUES = {
6
6
  offset: 0,
7
7
  stride: 0,
@@ -22,95 +22,75 @@ export default class Accessor {
22
22
  const ArrayType = getTypedArrayFromGLType(accessor.type || GL.FLOAT);
23
23
  return ArrayType.BYTES_PER_ELEMENT;
24
24
  }
25
-
26
25
  static getBytesPerVertex(accessor) {
27
26
  assert(accessor.size);
28
27
  const ArrayType = getTypedArrayFromGLType(accessor.type || GL.FLOAT);
29
28
  return ArrayType.BYTES_PER_ELEMENT * accessor.size;
30
29
  }
31
-
32
- static resolve(...accessors) {
30
+ static resolve() {
31
+ for (var _len = arguments.length, accessors = new Array(_len), _key = 0; _key < _len; _key++) {
32
+ accessors[_key] = arguments[_key];
33
+ }
33
34
  return new Accessor(...[DEFAULT_ACCESSOR_VALUES, ...accessors]);
34
35
  }
35
-
36
- constructor(...accessors) {
36
+ constructor() {
37
37
  _defineProperty(this, "offset", void 0);
38
-
39
38
  _defineProperty(this, "stride", void 0);
40
-
41
39
  _defineProperty(this, "type", void 0);
42
-
43
40
  _defineProperty(this, "size", void 0);
44
-
45
41
  _defineProperty(this, "divisor", void 0);
46
-
47
42
  _defineProperty(this, "normalized", void 0);
48
-
49
43
  _defineProperty(this, "integer", void 0);
50
-
51
44
  _defineProperty(this, "buffer", void 0);
52
-
53
45
  _defineProperty(this, "index", void 0);
54
-
46
+ for (var _len2 = arguments.length, accessors = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
47
+ accessors[_key2] = arguments[_key2];
48
+ }
55
49
  accessors.forEach(accessor => this._assign(accessor));
56
50
  Object.freeze(this);
57
51
  }
58
-
59
52
  toString() {
60
53
  return JSON.stringify(this);
61
54
  }
62
-
63
55
  get BYTES_PER_ELEMENT() {
64
56
  return Accessor.getBytesPerElement(this);
65
57
  }
66
-
67
58
  get BYTES_PER_VERTEX() {
68
59
  return Accessor.getBytesPerVertex(this);
69
60
  }
70
-
71
- _assign(props = {}) {
61
+ _assign() {
62
+ let props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
72
63
  props = checkProps('Accessor', props, PROP_CHECKS);
73
-
74
64
  if (props.type !== undefined) {
75
65
  this.type = props.type;
76
-
77
66
  if (props.type === GL.INT || props.type === GL.UNSIGNED_INT) {
78
67
  this.integer = true;
79
68
  }
80
69
  }
81
-
82
70
  if (props.size !== undefined) {
83
71
  this.size = props.size;
84
72
  }
85
-
86
73
  if (props.offset !== undefined) {
87
74
  this.offset = props.offset;
88
75
  }
89
-
90
76
  if (props.stride !== undefined) {
91
77
  this.stride = props.stride;
92
78
  }
93
-
94
79
  if (props.normalize !== undefined) {
95
80
  this.normalized = props.normalize;
96
81
  }
97
-
98
82
  if (props.normalized !== undefined) {
99
83
  this.normalized = props.normalized;
100
84
  }
101
-
102
85
  if (props.integer !== undefined) {
103
86
  this.integer = props.integer;
104
87
  }
105
-
106
88
  if (props.divisor !== undefined) {
107
89
  this.divisor = props.divisor;
108
90
  }
109
-
110
91
  if (props.buffer !== undefined) {
111
92
  this.buffer = props.buffer;
112
93
  }
113
-
114
94
  if (props.index !== undefined) {
115
95
  if (typeof props.index === 'boolean') {
116
96
  this.index = props.index ? 1 : 0;
@@ -118,15 +98,12 @@ export default class Accessor {
118
98
  this.index = props.index;
119
99
  }
120
100
  }
121
-
122
101
  if (props.instanced !== undefined) {
123
102
  this.divisor = props.instanced ? 1 : 0;
124
103
  }
125
-
126
104
  if (props.isInstanced !== undefined) {
127
105
  this.divisor = props.isInstanced ? 1 : 0;
128
106
  }
129
-
130
107
  if (this.offset === undefined) delete this.offset;
131
108
  if (this.stride === undefined) delete this.stride;
132
109
  if (this.type === undefined) delete this.type;
@@ -138,7 +115,6 @@ export default class Accessor {
138
115
  if (this.index === undefined) delete this.index;
139
116
  return this;
140
117
  }
141
-
142
118
  }
143
119
  export { DEFAULT_ACCESSOR_VALUES };
144
120
  //# sourceMappingURL=accessor.js.map