@luma.gl/webgl 9.0.0-alpha.15 → 9.0.0-alpha.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (401) hide show
  1. package/dist/adapter/converters/device-parameters.d.ts.map +1 -1
  2. package/dist/adapter/converters/device-parameters.js +3 -23
  3. package/dist/adapter/converters/device-parameters.js.map +1 -1
  4. package/dist/adapter/converters/renderbuffer-formats.js +1 -5
  5. package/dist/adapter/converters/renderbuffer-formats.js.map +1 -1
  6. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -1
  7. package/dist/adapter/converters/sampler-parameters.js +3 -58
  8. package/dist/adapter/converters/sampler-parameters.js.map +1 -1
  9. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  10. package/dist/adapter/converters/texture-formats.js +10 -54
  11. package/dist/adapter/converters/texture-formats.js.map +1 -1
  12. package/dist/adapter/converters/vertex-formats.js +0 -9
  13. package/dist/adapter/converters/vertex-formats.js.map +1 -1
  14. package/dist/adapter/device-helpers/device-features.js +5 -22
  15. package/dist/adapter/device-helpers/device-features.js.map +1 -1
  16. package/dist/adapter/device-helpers/device-limits.js +1 -4
  17. package/dist/adapter/device-helpers/device-limits.js.map +1 -1
  18. package/dist/adapter/device-helpers/get-device-info.js +6 -12
  19. package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
  20. package/dist/adapter/device-helpers/is-old-ie.js +2 -1
  21. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -1
  22. package/dist/adapter/helpers/attribute-utils.js +0 -17
  23. package/dist/adapter/helpers/attribute-utils.js.map +1 -1
  24. package/dist/adapter/helpers/get-shader-info.d.ts +9 -0
  25. package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -0
  26. package/dist/adapter/helpers/get-shader-info.js +25 -0
  27. package/dist/adapter/helpers/get-shader-info.js.map +1 -0
  28. package/dist/adapter/helpers/get-shader-layout.js +9 -57
  29. package/dist/adapter/helpers/get-shader-layout.js.map +1 -1
  30. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  31. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  32. package/dist/adapter/helpers/parse-shader-compiler-log.js +0 -7
  33. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  34. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -1
  35. package/dist/adapter/helpers/set-uniform.js +0 -30
  36. package/dist/adapter/helpers/set-uniform.js.map +1 -1
  37. package/dist/adapter/helpers/uniforms.js +0 -10
  38. package/dist/adapter/helpers/uniforms.js.map +1 -1
  39. package/dist/adapter/objects/constants-to-keys.js +0 -7
  40. package/dist/adapter/objects/constants-to-keys.js.map +1 -1
  41. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  42. package/dist/adapter/objects/webgl-renderbuffer.js +4 -20
  43. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -1
  44. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -1
  45. package/dist/adapter/objects/webgl-resource.js +13 -60
  46. package/dist/adapter/objects/webgl-resource.js.map +1 -1
  47. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
  48. package/dist/adapter/objects/webgl-vertex-array-object.js +6 -16
  49. package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -1
  50. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -1
  51. package/dist/adapter/resources/webgl-buffer.js +13 -42
  52. package/dist/adapter/resources/webgl-buffer.js.map +1 -1
  53. package/dist/adapter/resources/webgl-command-buffer.js +2 -17
  54. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -1
  55. package/dist/adapter/resources/webgl-command-encoder.js +1 -14
  56. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -1
  57. package/dist/adapter/resources/webgl-external-texture.js.map +1 -1
  58. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  59. package/dist/adapter/resources/webgl-framebuffer.js +5 -65
  60. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -1
  61. package/dist/adapter/resources/webgl-render-pass.d.ts +1 -1
  62. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  63. package/dist/adapter/resources/webgl-render-pass.js +1 -8
  64. package/dist/adapter/resources/webgl-render-pass.js.map +1 -1
  65. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -1
  66. package/dist/adapter/resources/webgl-render-pipeline.js +9 -98
  67. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -1
  68. package/dist/adapter/resources/webgl-sampler.js +1 -13
  69. package/dist/adapter/resources/webgl-sampler.js.map +1 -1
  70. package/dist/adapter/resources/webgl-shader.d.ts +1 -2
  71. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  72. package/dist/adapter/resources/webgl-shader.js +3 -17
  73. package/dist/adapter/resources/webgl-shader.js.map +1 -1
  74. package/dist/adapter/resources/webgl-texture.d.ts +1 -1
  75. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  76. package/dist/adapter/resources/webgl-texture.js +44 -162
  77. package/dist/adapter/resources/webgl-texture.js.map +1 -1
  78. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -1
  79. package/dist/adapter/webgl-canvas-context.js +2 -16
  80. package/dist/adapter/webgl-canvas-context.js.map +1 -1
  81. package/dist/adapter/webgl-device.d.ts +5 -0
  82. package/dist/adapter/webgl-device.d.ts.map +1 -1
  83. package/dist/adapter/webgl-device.js +40 -107
  84. package/dist/adapter/webgl-device.js.map +1 -1
  85. package/dist/classic/accessor.js +11 -35
  86. package/dist/classic/accessor.js.map +1 -1
  87. package/dist/classic/buffer.d.ts.map +1 -1
  88. package/dist/classic/buffer.js +20 -76
  89. package/dist/classic/buffer.js.map +1 -1
  90. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  91. package/dist/classic/typed-array-utils.js +0 -20
  92. package/dist/classic/typed-array-utils.js.map +1 -1
  93. package/dist/context/context/create-browser-context.d.ts +1 -0
  94. package/dist/context/context/create-browser-context.d.ts.map +1 -1
  95. package/dist/context/context/create-browser-context.js +6 -14
  96. package/dist/context/context/create-browser-context.js.map +1 -1
  97. package/dist/context/context/create-headless-context.js +6 -7
  98. package/dist/context/context/create-headless-context.js.map +1 -1
  99. package/dist/context/context/webgl-checks.js +0 -3
  100. package/dist/context/context/webgl-checks.js.map +1 -1
  101. package/dist/context/debug/spector.d.ts +1 -0
  102. package/dist/context/debug/spector.d.ts.map +1 -1
  103. package/dist/context/debug/spector.js +6 -18
  104. package/dist/context/debug/spector.js.map +1 -1
  105. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  106. package/dist/context/debug/webgl-developer-tools.js +4 -22
  107. package/dist/context/debug/webgl-developer-tools.js.map +1 -1
  108. package/dist/context/parameters/unified-parameter-api.js +4 -15
  109. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  110. package/dist/context/parameters/webgl-parameter-tables.js +1 -20
  111. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  112. package/dist/context/polyfill/context-data.js +0 -2
  113. package/dist/context/polyfill/context-data.js.map +1 -1
  114. package/dist/context/polyfill/get-parameter-polyfill.js +1 -6
  115. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
  116. package/dist/context/polyfill/polyfill-context.js +17 -24
  117. package/dist/context/polyfill/polyfill-context.js.map +1 -1
  118. package/dist/context/polyfill/polyfill-table.d.ts.map +1 -1
  119. package/dist/context/polyfill/polyfill-table.js +3 -26
  120. package/dist/context/polyfill/polyfill-table.js.map +1 -1
  121. package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -1
  122. package/dist/context/polyfill/polyfill-vertex-array-object.js +0 -70
  123. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  124. package/dist/context/state-tracker/deep-array-equal.js +0 -4
  125. package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
  126. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  127. package/dist/context/state-tracker/track-context-state.js +14 -48
  128. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  129. package/dist/context/state-tracker/with-parameters.d.ts.map +1 -1
  130. package/dist/context/state-tracker/with-parameters.js +3 -9
  131. package/dist/context/state-tracker/with-parameters.js.map +1 -1
  132. package/dist/dist.dev.js +9205 -0
  133. package/dist/index.cjs +5948 -0
  134. package/dist/index.d.ts +0 -2
  135. package/dist/index.d.ts.map +1 -1
  136. package/dist/index.js +24 -26
  137. package/dist/index.js.map +1 -1
  138. package/dist/types/webgl.d.ts +4 -4
  139. package/dist/types/webgl.d.ts.map +1 -1
  140. package/dist/types/webgl.js.map +1 -1
  141. package/dist/types.js.map +1 -1
  142. package/dist.min.js +36 -0
  143. package/package.json +18 -9
  144. package/src/.DS_Store +0 -0
  145. package/src/adapter/.DS_Store +0 -0
  146. package/src/adapter/converters/device-parameters.ts +5 -2
  147. package/src/adapter/converters/sampler-parameters.ts +4 -2
  148. package/src/adapter/converters/texture-formats.ts +3 -1
  149. package/src/adapter/device-helpers/get-device-info.ts +8 -8
  150. package/src/adapter/helpers/get-shader-info.ts +37 -0
  151. package/src/adapter/helpers/get-shader-layout.ts +4 -4
  152. package/src/adapter/helpers/parse-shader-compiler-log.ts +2 -2
  153. package/src/adapter/helpers/set-uniform.ts +2 -0
  154. package/src/adapter/objects/webgl-renderbuffer.ts +1 -1
  155. package/src/adapter/objects/webgl-resource.ts +1 -1
  156. package/src/adapter/objects/webgl-vertex-array-object.ts +1 -1
  157. package/src/adapter/resources/webgl-buffer.ts +5 -5
  158. package/src/adapter/resources/webgl-command-encoder.ts +1 -1
  159. package/src/adapter/resources/webgl-framebuffer.ts +3 -4
  160. package/src/adapter/resources/webgl-render-pass.ts +1 -1
  161. package/src/adapter/resources/webgl-render-pipeline.ts +19 -20
  162. package/src/adapter/resources/webgl-shader.ts +3 -3
  163. package/src/adapter/resources/webgl-texture.ts +8 -9
  164. package/src/adapter/webgl-canvas-context.ts +2 -2
  165. package/src/adapter/webgl-device.ts +13 -3
  166. package/src/classic/accessor.ts +1 -1
  167. package/src/classic/buffer.ts +3 -3
  168. package/src/classic/typed-array-utils.ts +1 -1
  169. package/src/context/.DS_Store +0 -0
  170. package/src/context/context/create-browser-context.ts +4 -2
  171. package/src/context/context/create-headless-context.ts +2 -2
  172. package/src/context/debug/spector.ts +5 -4
  173. package/src/context/debug/webgl-developer-tools.ts +1 -1
  174. package/src/context/polyfill/polyfill-table.ts +1 -0
  175. package/src/context/polyfill/polyfill-vertex-array-object.ts +2 -0
  176. package/src/context/state-tracker/track-context-state.ts +6 -5
  177. package/src/context/state-tracker/with-parameters.ts +1 -1
  178. package/src/index.ts +1 -5
  179. package/src/types/webgl.ts +6 -4
  180. package/dist/bundle.d.ts +0 -2
  181. package/dist/bundle.d.ts.map +0 -1
  182. package/dist/bundle.js +0 -5
  183. package/dist/bundle.js.map +0 -1
  184. package/dist/es5/adapter/converters/device-parameters.js +0 -174
  185. package/dist/es5/adapter/converters/device-parameters.js.map +0 -1
  186. package/dist/es5/adapter/converters/renderbuffer-formats.js +0 -163
  187. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +0 -1
  188. package/dist/es5/adapter/converters/sampler-parameters.js +0 -245
  189. package/dist/es5/adapter/converters/sampler-parameters.js.map +0 -1
  190. package/dist/es5/adapter/converters/texture-formats.js +0 -1022
  191. package/dist/es5/adapter/converters/texture-formats.js.map +0 -1
  192. package/dist/es5/adapter/converters/vertex-formats.js +0 -48
  193. package/dist/es5/adapter/converters/vertex-formats.js.map +0 -1
  194. package/dist/es5/adapter/device-helpers/device-features.js +0 -155
  195. package/dist/es5/adapter/device-helpers/device-features.js.map +0 -1
  196. package/dist/es5/adapter/device-helpers/device-limits.js +0 -64
  197. package/dist/es5/adapter/device-helpers/device-limits.js.map +0 -1
  198. package/dist/es5/adapter/device-helpers/get-device-info.js +0 -59
  199. package/dist/es5/adapter/device-helpers/get-device-info.js.map +0 -1
  200. package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -16
  201. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +0 -1
  202. package/dist/es5/adapter/helpers/attribute-utils.js +0 -91
  203. package/dist/es5/adapter/helpers/attribute-utils.js.map +0 -1
  204. package/dist/es5/adapter/helpers/get-shader-layout.js +0 -389
  205. package/dist/es5/adapter/helpers/get-shader-layout.js.map +0 -1
  206. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js +0 -72
  207. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
  208. package/dist/es5/adapter/helpers/set-uniform.js +0 -125
  209. package/dist/es5/adapter/helpers/set-uniform.js.map +0 -1
  210. package/dist/es5/adapter/helpers/uniforms.js +0 -112
  211. package/dist/es5/adapter/helpers/uniforms.js.map +0 -1
  212. package/dist/es5/adapter/objects/constants-to-keys.js +0 -54
  213. package/dist/es5/adapter/objects/constants-to-keys.js.map +0 -1
  214. package/dist/es5/adapter/objects/webgl-renderbuffer.js +0 -150
  215. package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +0 -1
  216. package/dist/es5/adapter/objects/webgl-resource.js +0 -287
  217. package/dist/es5/adapter/objects/webgl-resource.js.map +0 -1
  218. package/dist/es5/adapter/objects/webgl-vertex-array-object.js +0 -137
  219. package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  220. package/dist/es5/adapter/resources/webgl-buffer.js +0 -242
  221. package/dist/es5/adapter/resources/webgl-buffer.js.map +0 -1
  222. package/dist/es5/adapter/resources/webgl-command-buffer.js +0 -96
  223. package/dist/es5/adapter/resources/webgl-command-buffer.js.map +0 -1
  224. package/dist/es5/adapter/resources/webgl-command-encoder.js +0 -98
  225. package/dist/es5/adapter/resources/webgl-command-encoder.js.map +0 -1
  226. package/dist/es5/adapter/resources/webgl-external-texture.js +0 -2
  227. package/dist/es5/adapter/resources/webgl-external-texture.js.map +0 -1
  228. package/dist/es5/adapter/resources/webgl-framebuffer.js +0 -347
  229. package/dist/es5/adapter/resources/webgl-framebuffer.js.map +0 -1
  230. package/dist/es5/adapter/resources/webgl-render-pass.js +0 -62
  231. package/dist/es5/adapter/resources/webgl-render-pass.js.map +0 -1
  232. package/dist/es5/adapter/resources/webgl-render-pipeline.js +0 -494
  233. package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +0 -1
  234. package/dist/es5/adapter/resources/webgl-sampler.js +0 -101
  235. package/dist/es5/adapter/resources/webgl-sampler.js.map +0 -1
  236. package/dist/es5/adapter/resources/webgl-shader.js +0 -150
  237. package/dist/es5/adapter/resources/webgl-shader.js.map +0 -1
  238. package/dist/es5/adapter/resources/webgl-texture.js +0 -980
  239. package/dist/es5/adapter/resources/webgl-texture.js.map +0 -1
  240. package/dist/es5/adapter/webgl-canvas-context.js +0 -96
  241. package/dist/es5/adapter/webgl-canvas-context.js.map +0 -1
  242. package/dist/es5/adapter/webgl-device.js +0 -474
  243. package/dist/es5/adapter/webgl-device.js.map +0 -1
  244. package/dist/es5/bundle.js +0 -7
  245. package/dist/es5/bundle.js.map +0 -1
  246. package/dist/es5/classic/accessor.js +0 -181
  247. package/dist/es5/classic/accessor.js.map +0 -1
  248. package/dist/es5/classic/buffer.js +0 -468
  249. package/dist/es5/classic/buffer.js.map +0 -1
  250. package/dist/es5/classic/typed-array-utils.js +0 -126
  251. package/dist/es5/classic/typed-array-utils.js.map +0 -1
  252. package/dist/es5/context/context/create-browser-context.js +0 -83
  253. package/dist/es5/context/context/create-browser-context.js.map +0 -1
  254. package/dist/es5/context/context/create-headless-context.js +0 -60
  255. package/dist/es5/context/context/create-headless-context.js.map +0 -1
  256. package/dist/es5/context/context/webgl-checks.js +0 -54
  257. package/dist/es5/context/context/webgl-checks.js.map +0 -1
  258. package/dist/es5/context/debug/spector.js +0 -133
  259. package/dist/es5/context/debug/spector.js.map +0 -1
  260. package/dist/es5/context/debug/webgl-developer-tools.js +0 -192
  261. package/dist/es5/context/debug/webgl-developer-tools.js.map +0 -1
  262. package/dist/es5/context/parameters/unified-parameter-api.js +0 -101
  263. package/dist/es5/context/parameters/unified-parameter-api.js.map +0 -1
  264. package/dist/es5/context/parameters/webgl-parameter-tables.js +0 -393
  265. package/dist/es5/context/parameters/webgl-parameter-tables.js.map +0 -1
  266. package/dist/es5/context/polyfill/context-data.js +0 -21
  267. package/dist/es5/context/polyfill/context-data.js.map +0 -1
  268. package/dist/es5/context/polyfill/get-parameter-polyfill.js +0 -81
  269. package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +0 -1
  270. package/dist/es5/context/polyfill/polyfill-context.js +0 -134
  271. package/dist/es5/context/polyfill/polyfill-context.js.map +0 -1
  272. package/dist/es5/context/polyfill/polyfill-table.js +0 -167
  273. package/dist/es5/context/polyfill/polyfill-table.js.map +0 -1
  274. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js +0 -341
  275. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
  276. package/dist/es5/context/state-tracker/deep-array-equal.js +0 -28
  277. package/dist/es5/context/state-tracker/deep-array-equal.js.map +0 -1
  278. package/dist/es5/context/state-tracker/track-context-state.js +0 -210
  279. package/dist/es5/context/state-tracker/track-context-state.js.map +0 -1
  280. package/dist/es5/context/state-tracker/with-parameters.js +0 -52
  281. package/dist/es5/context/state-tracker/with-parameters.js.map +0 -1
  282. package/dist/es5/index.js +0 -276
  283. package/dist/es5/index.js.map +0 -1
  284. package/dist/es5/init.js +0 -10
  285. package/dist/es5/init.js.map +0 -1
  286. package/dist/es5/types/webgl.js +0 -6
  287. package/dist/es5/types/webgl.js.map +0 -1
  288. package/dist/es5/types.js +0 -2
  289. package/dist/es5/types.js.map +0 -1
  290. package/dist/esm/adapter/converters/device-parameters.js +0 -157
  291. package/dist/esm/adapter/converters/device-parameters.js.map +0 -1
  292. package/dist/esm/adapter/converters/renderbuffer-formats.js +0 -185
  293. package/dist/esm/adapter/converters/renderbuffer-formats.js.map +0 -1
  294. package/dist/esm/adapter/converters/sampler-parameters.js +0 -227
  295. package/dist/esm/adapter/converters/sampler-parameters.js.map +0 -1
  296. package/dist/esm/adapter/converters/texture-formats.js +0 -945
  297. package/dist/esm/adapter/converters/texture-formats.js.map +0 -1
  298. package/dist/esm/adapter/converters/vertex-formats.js +0 -38
  299. package/dist/esm/adapter/converters/vertex-formats.js.map +0 -1
  300. package/dist/esm/adapter/device-helpers/device-features.js +0 -112
  301. package/dist/esm/adapter/device-helpers/device-features.js.map +0 -1
  302. package/dist/esm/adapter/device-helpers/device-limits.js +0 -91
  303. package/dist/esm/adapter/device-helpers/device-limits.js.map +0 -1
  304. package/dist/esm/adapter/device-helpers/get-device-info.js +0 -48
  305. package/dist/esm/adapter/device-helpers/get-device-info.js.map +0 -1
  306. package/dist/esm/adapter/device-helpers/is-old-ie.js +0 -8
  307. package/dist/esm/adapter/device-helpers/is-old-ie.js.map +0 -1
  308. package/dist/esm/adapter/helpers/attribute-utils.js +0 -81
  309. package/dist/esm/adapter/helpers/attribute-utils.js.map +0 -1
  310. package/dist/esm/adapter/helpers/get-shader-layout.js +0 -328
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  392. package/dist/esm/types/webgl.js +0 -2
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  398. package/dist/init.js +0 -4
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  400. package/src/bundle.ts +0 -4
  401. package/src/init.ts +0 -4
@@ -1,75 +1,57 @@
1
1
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
2
  import { Framebuffer, Texture, log, assert } from '@luma.gl/api';
3
3
  import GL from '@luma.gl/constants';
4
- import WebGLTexture from './webgl-texture';
5
- import Renderbuffer from '../objects/webgl-renderbuffer';
6
- import { getWebGLTextureFormat, getWebGLDepthStencilAttachment } from '../converters/texture-formats';
4
+ import WebGLTexture from "./webgl-texture.js";
5
+ import Renderbuffer from "../objects/webgl-renderbuffer.js";
6
+ import { getWebGLTextureFormat, getWebGLDepthStencilAttachment } from "../converters/texture-formats.js";
7
7
  export default class WEBGLFramebuffer extends Framebuffer {
8
8
  get texture() {
9
9
  return this.colorAttachments[0];
10
10
  }
11
-
12
11
  constructor(device, props) {
13
12
  super(device, props);
14
-
15
13
  _defineProperty(this, "device", void 0);
16
-
17
14
  _defineProperty(this, "gl", void 0);
18
-
19
15
  _defineProperty(this, "handle", void 0);
20
-
21
16
  _defineProperty(this, "colorAttachments", []);
22
-
23
17
  _defineProperty(this, "depthStencilAttachment", null);
24
-
25
18
  _defineProperty(this, "_ownResources", []);
26
-
27
19
  this.device = device;
28
20
  this.gl = device.gl;
29
21
  this.handle = this.props.handle !== undefined ? this.props.handle : this.gl.createFramebuffer();
30
-
31
22
  if (this.handle) {
32
- this.handle.__SPECTOR_Metadata = {
23
+ device.setSpectorMetadata(this.handle, {
33
24
  id: this.props.id,
34
25
  props: this.props
35
- };
26
+ });
36
27
  }
37
-
38
28
  this.colorAttachments = this._createColorAttachments();
39
29
  this.depthStencilAttachment = this._createDepthStencilAttachment();
40
30
  const prevHandle = this.gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);
41
-
42
31
  for (let i = 0; i < this.colorAttachments.length; ++i) {
43
32
  const attachment = this.colorAttachments[i];
44
33
  const attachmentPoint = GL.COLOR_ATTACHMENT0 + i;
45
-
46
34
  if (attachment) {
47
35
  this._attachOne(attachmentPoint, attachment);
48
36
  }
49
37
  }
50
-
51
38
  if (this.props.depthStencilAttachment) {
52
39
  this._attachOne(getWebGLDepthStencilAttachment(this.depthStencilAttachment.format), this.depthStencilAttachment);
53
40
  }
54
-
55
41
  this.gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);
56
-
57
42
  if (props.check !== false) {
58
43
  this._checkStatus();
59
44
  }
60
45
  }
61
-
62
46
  destroy() {
63
47
  if (this.handle !== null) {
64
48
  for (const resource of this._ownResources) {
65
49
  resource.destroy();
66
50
  }
67
-
68
51
  this.gl.deleteFramebuffer(this.handle);
69
52
  this.destroyed = true;
70
53
  }
71
54
  }
72
-
73
55
  _checkStatus() {
74
56
  const {
75
57
  gl
@@ -77,26 +59,21 @@ export default class WEBGLFramebuffer extends Framebuffer {
77
59
  const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);
78
60
  const status = gl.checkFramebufferStatus(GL.FRAMEBUFFER);
79
61
  gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);
80
-
81
62
  if (status !== gl.FRAMEBUFFER_COMPLETE) {
82
63
  throw new Error("Framebuffer ".concat(_getFrameBufferStatus(status)));
83
64
  }
84
65
  }
85
-
86
66
  _createColorAttachments() {
87
67
  return this.props.colorAttachments.map(colorAttachment => {
88
68
  if (!colorAttachment) {
89
69
  return undefined;
90
70
  }
91
-
92
71
  if (colorAttachment instanceof WebGLTexture) {
93
72
  return colorAttachment;
94
73
  }
95
-
96
74
  return this._createColorAttachment(colorAttachment, this.width, this.height);
97
75
  });
98
76
  }
99
-
100
77
  _createColorAttachment(format, width, height) {
101
78
  const texture = this.device._createTexture({
102
79
  id: "".concat(this.id, "-color"),
@@ -112,25 +89,19 @@ export default class WEBGLFramebuffer extends Framebuffer {
112
89
  addressModeV: 'clamp-to-edge'
113
90
  }
114
91
  });
115
-
116
92
  this._ownResources.push(texture);
117
-
118
93
  return texture;
119
94
  }
120
-
121
95
  _createDepthStencilAttachment() {
122
96
  if (!this.props.depthStencilAttachment) {
123
97
  return undefined;
124
98
  }
125
-
126
99
  if (this.props.depthStencilAttachment instanceof Renderbuffer) {
127
100
  return this.props.depthStencilAttachment;
128
101
  }
129
-
130
102
  if (this.props.depthStencilAttachment instanceof Texture) {
131
103
  return this.props.depthStencilAttachment;
132
104
  }
133
-
134
105
  const format = this.props.depthStencilAttachment;
135
106
  const webglFormat = getWebGLTextureFormat(this.gl, format);
136
107
  const texture = new Renderbuffer(this.device, {
@@ -139,127 +110,96 @@ export default class WEBGLFramebuffer extends Framebuffer {
139
110
  width: this.width,
140
111
  height: this.height
141
112
  });
142
-
143
113
  this._ownResources.push(texture);
144
-
145
114
  return texture;
146
115
  }
147
-
148
116
  _resizeAttachments(width, height) {
149
117
  var _this$depthStencilAtt;
150
-
151
118
  if (this.handle === null) {
152
119
  this.width = this.gl.drawingBufferWidth;
153
120
  this.height = this.gl.drawingBufferHeight;
154
121
  return this;
155
122
  }
156
-
157
123
  if (width === undefined) {
158
124
  width = this.gl.drawingBufferWidth;
159
125
  }
160
-
161
126
  if (height === undefined) {
162
127
  height = this.gl.drawingBufferHeight;
163
128
  }
164
-
165
129
  if (width !== this.width && height !== this.height) {
166
130
  log.log(2, "Resizing framebuffer ".concat(this.id, " to ").concat(width, "x").concat(height))();
167
131
  }
168
-
169
132
  for (const colorAttachment of this.colorAttachments) {
170
133
  colorAttachment.resize({
171
134
  width,
172
135
  height
173
136
  });
174
137
  }
175
-
176
138
  (_this$depthStencilAtt = this.depthStencilAttachment) === null || _this$depthStencilAtt === void 0 ? void 0 : _this$depthStencilAtt.resize({
177
139
  width,
178
140
  height
179
141
  });
180
142
  return this;
181
143
  }
182
-
183
144
  _attachOne(attachmentPoint, attachment) {
184
145
  if (attachment instanceof Renderbuffer) {
185
146
  this._attachRenderbuffer(attachmentPoint, attachment);
186
-
187
147
  return attachment;
188
148
  } else if (Array.isArray(attachment)) {
189
149
  const [texture, layer = 0, level = 0] = attachment;
190
-
191
150
  this._attachTexture(attachmentPoint, texture, layer, level);
192
-
193
151
  return texture;
194
152
  } else if (attachment instanceof WebGLTexture) {
195
153
  this._attachTexture(attachmentPoint, attachment, 0, 0);
196
-
197
154
  return attachment;
198
155
  }
199
-
200
156
  throw new Error('attach');
201
157
  }
202
-
203
158
  _attachRenderbuffer(attachment, renderbuffer) {
204
159
  this.gl.framebufferRenderbuffer(GL.FRAMEBUFFER, attachment, GL.RENDERBUFFER, renderbuffer.handle);
205
160
  }
206
-
207
161
  _attachTexture(attachment, texture, layer, level) {
208
162
  const {
209
163
  gl,
210
164
  gl2
211
165
  } = this.device;
212
166
  gl.bindTexture(texture.target, texture.handle);
213
-
214
167
  switch (texture.target) {
215
168
  case GL.TEXTURE_2D_ARRAY:
216
169
  case GL.TEXTURE_3D:
217
170
  this.device.assertWebGL2();
218
171
  gl2 === null || gl2 === void 0 ? void 0 : gl2.framebufferTextureLayer(GL.FRAMEBUFFER, attachment, texture.target, level, layer);
219
172
  break;
220
-
221
173
  case GL.TEXTURE_CUBE_MAP:
222
174
  const face = mapIndexToCubeMapFace(layer);
223
175
  gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, face, texture.handle, level);
224
176
  break;
225
-
226
177
  case GL.TEXTURE_2D:
227
178
  gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, GL.TEXTURE_2D, texture.handle, level);
228
179
  break;
229
-
230
180
  default:
231
181
  assert(false, 'Illegal texture type');
232
182
  }
233
-
234
183
  gl.bindTexture(texture.target, null);
235
184
  }
236
-
237
185
  }
238
-
239
186
  function mapIndexToCubeMapFace(layer) {
240
187
  return layer < GL.TEXTURE_CUBE_MAP_POSITIVE_X ? layer + GL.TEXTURE_CUBE_MAP_POSITIVE_X : layer;
241
188
  }
242
-
243
189
  function _getFrameBufferStatus(status) {
244
190
  switch (status) {
245
191
  case GL.FRAMEBUFFER_COMPLETE:
246
192
  return 'success';
247
-
248
193
  case GL.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
249
194
  return 'Mismatched attachments';
250
-
251
195
  case GL.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
252
196
  return 'No attachments';
253
-
254
197
  case GL.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
255
198
  return 'Height/width mismatch';
256
-
257
199
  case GL.FRAMEBUFFER_UNSUPPORTED:
258
200
  return 'Unsupported or split attachments';
259
-
260
201
  case GL.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
261
202
  return 'Samples mismatch';
262
-
263
203
  default:
264
204
  return "".concat(status);
265
205
  }
@@ -1 +1 @@
1
- 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luma.gl, MIT license\n\nimport type {FramebufferProps, ColorTextureFormat} from '@luma.gl/api';\nimport {Framebuffer, Texture, log, assert} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport WebGLDevice from '../webgl-device';\nimport WebGLTexture from './webgl-texture';\nimport Renderbuffer from '../objects/webgl-renderbuffer';\nimport {getWebGLTextureFormat, getWebGLDepthStencilAttachment} from '../converters/texture-formats';\n\nexport type TextureAttachment = [Texture, number?, number?];\nexport type Attachment = WebGLTexture | Renderbuffer | TextureAttachment;\n\n/** luma.gl Framebuffer, WebGL implementation */\nexport default class WEBGLFramebuffer extends Framebuffer {\n device: WebGLDevice;\n gl: WebGLRenderingContext;\n handle: WebGLFramebuffer;\n\n get texture() { return this.colorAttachments[0]; }\n readonly colorAttachments: WebGLTexture[] = [];\n readonly depthStencilAttachment: WebGLTexture | null = null;\n protected _ownResources: (WebGLTexture | Renderbuffer)[] = [];\n\n constructor(device: WebGLDevice, props: FramebufferProps) {\n super(device, props);\n this.device = device;\n this.gl = device.gl;\n this.handle = this.props.handle !== undefined ? this.props.handle : this.gl.createFramebuffer();\n\n if (this.handle) { // default framebuffer is null...\n // @ts-expect-error Per SPECTOR docs\n this.handle.__SPECTOR_Metadata = {id: this.props.id, props: this.props};\n }\n\n this.colorAttachments = this._createColorAttachments();\n // @ts-expect-error\n this.depthStencilAttachment = this._createDepthStencilAttachment();\n\n /** Attach from a map of attachments */\n const prevHandle = this.gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n\n // Walk the attachments\n for (let i = 0; i < this.colorAttachments.length; ++i) {\n const attachment = this.colorAttachments[i];\n const attachmentPoint = GL.COLOR_ATTACHMENT0 + i;\n if (attachment) {\n this._attachOne(attachmentPoint, attachment);\n }\n }\n\n if (this.props.depthStencilAttachment) {\n this._attachOne(getWebGLDepthStencilAttachment(this.depthStencilAttachment.format), this.depthStencilAttachment);\n }\n\n // @ts-expect-error\n this.gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n\n // @ts-expect-error\n if (props.check !== false) {\n this._checkStatus();\n }\n }\n\n override destroy(): void {\n if (this.handle !== null) {\n for (const resource of this._ownResources) {\n resource.destroy();\n }\n this.gl.deleteFramebuffer(this.handle);\n // this.handle = null;\n this.destroyed = true;\n }\n }\n\n // PRIVATE\n\n /** Check the status */\n protected _checkStatus(): void {\n const {gl} = this;\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n const status = gl.checkFramebufferStatus(GL.FRAMEBUFFER);\n // @ts-expect-error\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new Error(`Framebuffer ${_getFrameBufferStatus(status)}`);\n }\n }\n\n _createColorAttachments(): WebGLTexture[] {\n return this.props.colorAttachments.map(colorAttachment => {\n if (!colorAttachment) {\n return undefined;\n }\n if (colorAttachment instanceof WebGLTexture) {\n return colorAttachment;\n }\n // if (typeof colorAttachment === 'default') {\n // return this._createColorAttachment('rgba8unorm', this.width, this.height);\n // }\n // @ts-expect-error\n return this._createColorAttachment(colorAttachment, this.width, this.height);\n });\n }\n\n /** Create a color attachment */\n protected _createColorAttachment(format: ColorTextureFormat, width: number, height: number): WebGLTexture {\n const texture = this.device._createTexture({\n id: `${this.id}-color`,\n data: null, // reserves texture memory, but texels are undefined\n format,\n // type: GL.UNSIGNED_BYTE,\n width,\n height,\n // Note: Mipmapping can be disabled by texture resource when we resize the texture\n // to a non-power-of-two dimenstion (NPOT texture) under WebGL1. To have consistant\n // behavior we always disable mipmaps.\n mipmaps: false,\n // Set MIN and MAG filtering parameters so mipmaps are not used in sampling.\n // Use LINEAR so subpixel algos like fxaa work.\n // Set WRAP modes that support NPOT textures too.\n sampler: {\n minFilter: 'linear',\n magFilter: 'linear',\n addressModeU: 'clamp-to-edge',\n addressModeV: 'clamp-to-edge'\n },\n // parameters: {\n // [GL.TEXTURE_MIN_FILTER]: GL.LINEAR,\n // [GL.TEXTURE_MAG_FILTER]: GL.LINEAR,\n // [GL.TEXTURE_WRAP_S]: GL.CLAMP_TO_EDGE,\n // [GL.TEXTURE_WRAP_T]: GL.CLAMP_TO_EDGE\n // }\n }) as WebGLTexture;\n this._ownResources.push(texture);\n return texture;\n }\n\n /** Create a depth stencil attachment GL.DEPTH24_STENCIL8 */\n protected _createDepthStencilAttachment(): Renderbuffer | WebGLTexture {\n if (!this.props.depthStencilAttachment) {\n return undefined;\n }\n if (this.props.depthStencilAttachment instanceof Renderbuffer) {\n return this.props.depthStencilAttachment;\n }\n if (this.props.depthStencilAttachment instanceof Texture) {\n return this.props.depthStencilAttachment as unknown as WebGLTexture;\n }\n const format = this.props.depthStencilAttachment;\n const webglFormat = getWebGLTextureFormat(this.gl, format);\n\n const texture = new Renderbuffer(this.device, {\n id: `${this.id}-depth-stencil`, // TODO misleading if not depth and stencil?\n format: webglFormat,\n // dataFormat: GL.DEPTH_STENCIL,\n // type: GL.UNSIGNED_INT_24_8,\n width: this.width,\n height: this.height\n });\n this._ownResources.push(texture);\n return texture;\n }\n\n /** Attachment resize is expected to be a noop if size is same */\n protected _resizeAttachments(width: number, height: number): this {\n // for default framebuffer, just update the stored size\n if (this.handle === null) {\n // assert(width === undefined && height === undefined);\n this.width = this.gl.drawingBufferWidth;\n this.height = this.gl.drawingBufferHeight;\n return this;\n }\n if (width === undefined) {\n width = this.gl.drawingBufferWidth;\n }\n if (height === undefined) {\n height = this.gl.drawingBufferHeight;\n }\n\n if (width !== this.width && height !== this.height) {\n log.log(2, `Resizing framebuffer ${this.id} to ${width}x${height}`)();\n }\n\n for (const colorAttachment of this.colorAttachments) {\n colorAttachment.resize({width, height});\n }\n this.depthStencilAttachment?.resize({width, height});\n return this;\n }\n\n /** Attach one attachment */\n protected _attachOne(attachmentPoint: GL, attachment: Attachment): WebGLTexture | Renderbuffer {\n if (attachment instanceof Renderbuffer) {\n this._attachRenderbuffer(attachmentPoint, attachment);\n return attachment;\n } else if (Array.isArray(attachment)) {\n const [texture, layer = 0, level = 0] = attachment;\n this._attachTexture(attachmentPoint, texture as unknown as WebGLTexture, layer, level);\n return texture as unknown as WebGLTexture;\n } else if (attachment instanceof WebGLTexture) {\n this._attachTexture(attachmentPoint, attachment, 0, 0);\n return attachment;\n }\n throw new Error('attach');\n }\n\n protected _attachRenderbuffer(attachment: GL, renderbuffer: Renderbuffer): void {\n this.gl.framebufferRenderbuffer(\n GL.FRAMEBUFFER,\n attachment,\n GL.RENDERBUFFER,\n renderbuffer.handle\n );\n }\n\n /**\n * @param attachment\n * @param texture\n * @param layer = 0 - index into WebGLTextureArray and Texture3D or face for `TextureCubeMap`\n * @param level = 0 - mipmapLevel (must be 0 in WebGL1)\n */\n protected _attachTexture(attachment: GL, texture: WebGLTexture, layer: number, level: number): void {\n const {gl, gl2} = this.device;\n gl.bindTexture(texture.target, texture.handle);\n\n switch (texture.target) {\n case GL.TEXTURE_2D_ARRAY:\n case GL.TEXTURE_3D:\n this.device.assertWebGL2();\n gl2?.framebufferTextureLayer(GL.FRAMEBUFFER, attachment, texture.target, level, layer);\n break;\n\n case GL.TEXTURE_CUBE_MAP:\n // layer must be a cubemap face (or if index, converted to cube map face)\n const face = mapIndexToCubeMapFace(layer);\n gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, face, texture.handle, level);\n break;\n\n case GL.TEXTURE_2D:\n gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, GL.TEXTURE_2D, texture.handle, level);\n break;\n\n default:\n assert(false, 'Illegal texture type');\n }\n\n gl.bindTexture(texture.target, null);\n }\n}\n\n// Helper functions\n\n// Map an index to a cube map face constant\nfunction mapIndexToCubeMapFace(layer: number | GL): GL {\n // TEXTURE_CUBE_MAP_POSITIVE_X is a big value (0x8515)\n // if smaller assume layer is index, otherwise assume it is already a cube map face constant\n return layer < GL.TEXTURE_CUBE_MAP_POSITIVE_X ? layer + GL.TEXTURE_CUBE_MAP_POSITIVE_X : layer;\n}\n\n// Helper METHODS\n// Get a string describing the framebuffer error if installed\nfunction _getFrameBufferStatus(status: GL) {\n switch (status) {\n case GL.FRAMEBUFFER_COMPLETE:\n return 'success';\n case GL.FRAMEBUFFER_INCOMPLETE_ATTACHMENT:\n return 'Mismatched attachments';\n case GL.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:\n return 'No attachments';\n case GL.FRAMEBUFFER_INCOMPLETE_DIMENSIONS:\n return 'Height/width mismatch';\n case GL.FRAMEBUFFER_UNSUPPORTED:\n return 'Unsupported or split attachments';\n // WebGL2\n case GL.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:\n return 'Samples mismatch';\n // OVR_multiview2 extension\n // case GL.FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR: return 'baseViewIndex mismatch';\n default:\n return `${status}`;\n }\n}\n"],"file":"webgl-framebuffer.js"}
1
+ {"version":3,"file":"webgl-framebuffer.js","names":["Framebuffer","Texture","log","assert","GL","WebGLTexture","Renderbuffer","getWebGLTextureFormat","getWebGLDepthStencilAttachment","WEBGLFramebuffer","texture","colorAttachments","constructor","device","props","_defineProperty","gl","handle","undefined","createFramebuffer","setSpectorMetadata","id","_createColorAttachments","depthStencilAttachment","_createDepthStencilAttachment","prevHandle","bindFramebuffer","FRAMEBUFFER","i","length","attachment","attachmentPoint","COLOR_ATTACHMENT0","_attachOne","format","check","_checkStatus","destroy","resource","_ownResources","deleteFramebuffer","destroyed","status","checkFramebufferStatus","FRAMEBUFFER_COMPLETE","Error","concat","_getFrameBufferStatus","map","colorAttachment","_createColorAttachment","width","height","_createTexture","data","mipmaps","sampler","minFilter","magFilter","addressModeU","addressModeV","push","webglFormat","_resizeAttachments","_this$depthStencilAtt","drawingBufferWidth","drawingBufferHeight","resize","_attachRenderbuffer","Array","isArray","layer","level","_attachTexture","renderbuffer","framebufferRenderbuffer","RENDERBUFFER","gl2","bindTexture","target","TEXTURE_2D_ARRAY","TEXTURE_3D","assertWebGL2","framebufferTextureLayer","TEXTURE_CUBE_MAP","face","mapIndexToCubeMapFace","framebufferTexture2D","TEXTURE_2D","TEXTURE_CUBE_MAP_POSITIVE_X","FRAMEBUFFER_INCOMPLETE_ATTACHMENT","FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT","FRAMEBUFFER_INCOMPLETE_DIMENSIONS","FRAMEBUFFER_UNSUPPORTED","FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"],"sources":["../../../src/adapter/resources/webgl-framebuffer.ts"],"sourcesContent":["// luma.gl, MIT license\n\nimport type {FramebufferProps, ColorTextureFormat} from '@luma.gl/api';\nimport {Framebuffer, Texture, log, assert} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport WebGLDevice from '../webgl-device';\nimport WebGLTexture from './webgl-texture';\nimport Renderbuffer from '../objects/webgl-renderbuffer';\nimport {getWebGLTextureFormat, getWebGLDepthStencilAttachment} from '../converters/texture-formats';\n\nexport type TextureAttachment = [Texture, number?, number?];\nexport type Attachment = WebGLTexture | Renderbuffer | TextureAttachment;\n\n/** luma.gl Framebuffer, WebGL implementation */\nexport default class WEBGLFramebuffer extends Framebuffer {\n device: WebGLDevice;\n gl: WebGLRenderingContext;\n handle: WebGLFramebuffer;\n\n get texture() { return this.colorAttachments[0]; }\n readonly colorAttachments: WebGLTexture[] = [];\n readonly depthStencilAttachment: WebGLTexture | null = null;\n protected _ownResources: (WebGLTexture | Renderbuffer)[] = [];\n\n constructor(device: WebGLDevice, props: FramebufferProps) {\n super(device, props);\n this.device = device;\n this.gl = device.gl;\n this.handle = this.props.handle !== undefined ? this.props.handle : this.gl.createFramebuffer();\n\n if (this.handle) { // default framebuffer is null...\n device.setSpectorMetadata(this.handle, {id: this.props.id, props: this.props});\n }\n\n this.colorAttachments = this._createColorAttachments();\n // @ts-expect-error\n this.depthStencilAttachment = this._createDepthStencilAttachment();\n\n /** Attach from a map of attachments */\n const prevHandle = this.gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n\n // Walk the attachments\n for (let i = 0; i < this.colorAttachments.length; ++i) {\n const attachment = this.colorAttachments[i];\n const attachmentPoint = GL.COLOR_ATTACHMENT0 + i;\n if (attachment) {\n this._attachOne(attachmentPoint, attachment);\n }\n }\n\n if (this.props.depthStencilAttachment) {\n this._attachOne(getWebGLDepthStencilAttachment(this.depthStencilAttachment.format), this.depthStencilAttachment);\n }\n\n // @ts-expect-error\n this.gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n\n // @ts-expect-error\n if (props.check !== false) {\n this._checkStatus();\n }\n }\n\n override destroy(): void {\n if (this.handle !== null) {\n for (const resource of this._ownResources) {\n resource.destroy();\n }\n this.gl.deleteFramebuffer(this.handle);\n // this.handle = null;\n this.destroyed = true;\n }\n }\n\n // PRIVATE\n\n /** Check the status */\n protected _checkStatus(): void {\n const {gl} = this;\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n const status = gl.checkFramebufferStatus(GL.FRAMEBUFFER);\n // @ts-expect-error\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new Error(`Framebuffer ${_getFrameBufferStatus(status)}`);\n }\n }\n\n _createColorAttachments(): WebGLTexture[] {\n return this.props.colorAttachments.map(colorAttachment => {\n if (!colorAttachment) {\n return undefined;\n }\n if (colorAttachment instanceof WebGLTexture) {\n return colorAttachment;\n }\n // if (typeof colorAttachment === 'default') {\n // return this._createColorAttachment('rgba8unorm', this.width, this.height);\n // }\n // @ts-expect-error\n return this._createColorAttachment(colorAttachment, this.width, this.height);\n });\n }\n\n /** Create a color attachment */\n protected _createColorAttachment(format: ColorTextureFormat, width: number, height: number): WebGLTexture {\n const texture = this.device._createTexture({\n id: `${this.id}-color`,\n data: null, // reserves texture memory, but texels are undefined\n format,\n // type: GL.UNSIGNED_BYTE,\n width,\n height,\n // Note: Mipmapping can be disabled by texture resource when we resize the texture\n // to a non-power-of-two dimenstion (NPOT texture) under WebGL1. To have consistant\n // behavior we always disable mipmaps.\n mipmaps: false,\n // Set MIN and MAG filtering parameters so mipmaps are not used in sampling.\n // Use LINEAR so subpixel algos like fxaa work.\n // Set WRAP modes that support NPOT textures too.\n sampler: {\n minFilter: 'linear',\n magFilter: 'linear',\n addressModeU: 'clamp-to-edge',\n addressModeV: 'clamp-to-edge'\n },\n // parameters: {\n // [GL.TEXTURE_MIN_FILTER]: GL.LINEAR,\n // [GL.TEXTURE_MAG_FILTER]: GL.LINEAR,\n // [GL.TEXTURE_WRAP_S]: GL.CLAMP_TO_EDGE,\n // [GL.TEXTURE_WRAP_T]: GL.CLAMP_TO_EDGE\n // }\n }) ;\n this._ownResources.push(texture);\n return texture;\n }\n\n /** Create a depth stencil attachment GL.DEPTH24_STENCIL8 */\n protected _createDepthStencilAttachment(): Renderbuffer | WebGLTexture {\n if (!this.props.depthStencilAttachment) {\n return undefined;\n }\n if (this.props.depthStencilAttachment instanceof Renderbuffer) {\n return this.props.depthStencilAttachment;\n }\n if (this.props.depthStencilAttachment instanceof Texture) {\n return this.props.depthStencilAttachment as unknown as WebGLTexture;\n }\n const format = this.props.depthStencilAttachment;\n const webglFormat = getWebGLTextureFormat(this.gl, format);\n\n const texture = new Renderbuffer(this.device, {\n id: `${this.id}-depth-stencil`, // TODO misleading if not depth and stencil?\n format: webglFormat,\n // dataFormat: GL.DEPTH_STENCIL,\n // type: GL.UNSIGNED_INT_24_8,\n width: this.width,\n height: this.height\n });\n this._ownResources.push(texture);\n return texture;\n }\n\n /** Attachment resize is expected to be a noop if size is same */\n protected _resizeAttachments(width: number, height: number): this {\n // for default framebuffer, just update the stored size\n if (this.handle === null) {\n // assert(width === undefined && height === undefined);\n this.width = this.gl.drawingBufferWidth;\n this.height = this.gl.drawingBufferHeight;\n return this;\n }\n if (width === undefined) {\n width = this.gl.drawingBufferWidth;\n }\n if (height === undefined) {\n height = this.gl.drawingBufferHeight;\n }\n\n if (width !== this.width && height !== this.height) {\n log.log(2, `Resizing framebuffer ${this.id} to ${width}x${height}`)();\n }\n\n for (const colorAttachment of this.colorAttachments) {\n colorAttachment.resize({width, height});\n }\n this.depthStencilAttachment?.resize({width, height});\n return this;\n }\n\n /** Attach one attachment */\n protected _attachOne(attachmentPoint: GL, attachment: Attachment): WebGLTexture | Renderbuffer {\n if (attachment instanceof Renderbuffer) {\n this._attachRenderbuffer(attachmentPoint, attachment);\n return attachment;\n } else if (Array.isArray(attachment)) {\n const [texture, layer = 0, level = 0] = attachment;\n this._attachTexture(attachmentPoint, texture as unknown as WebGLTexture, layer, level);\n return texture as unknown as WebGLTexture;\n } else if (attachment instanceof WebGLTexture) {\n this._attachTexture(attachmentPoint, attachment, 0, 0);\n return attachment;\n }\n throw new Error('attach');\n }\n\n protected _attachRenderbuffer(attachment: GL, renderbuffer: Renderbuffer): void {\n this.gl.framebufferRenderbuffer(\n GL.FRAMEBUFFER,\n attachment,\n GL.RENDERBUFFER,\n renderbuffer.handle\n );\n }\n\n /**\n * @param attachment\n * @param texture\n * @param layer = 0 - index into WebGLTextureArray and Texture3D or face for `TextureCubeMap`\n * @param level = 0 - mipmapLevel (must be 0 in WebGL1)\n */\n protected _attachTexture(attachment: GL, texture: WebGLTexture, layer: number, level: number): void {\n const {gl, gl2} = this.device;\n gl.bindTexture(texture.target, texture.handle);\n\n switch (texture.target) {\n case GL.TEXTURE_2D_ARRAY:\n case GL.TEXTURE_3D:\n this.device.assertWebGL2();\n gl2?.framebufferTextureLayer(GL.FRAMEBUFFER, attachment, texture.target, level, layer);\n break;\n\n case GL.TEXTURE_CUBE_MAP:\n // layer must be a cubemap face (or if index, converted to cube map face)\n const face = mapIndexToCubeMapFace(layer);\n gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, face, texture.handle, level);\n break;\n\n case GL.TEXTURE_2D:\n gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, GL.TEXTURE_2D, texture.handle, level);\n break;\n\n default:\n assert(false, 'Illegal texture type');\n }\n\n gl.bindTexture(texture.target, null);\n }\n}\n\n// Helper functions\n\n// Map an index to a cube map face constant\nfunction mapIndexToCubeMapFace(layer: number | GL): GL {\n // TEXTURE_CUBE_MAP_POSITIVE_X is a big value (0x8515)\n // if smaller assume layer is index, otherwise assume it is already a cube map face constant\n return layer < GL.TEXTURE_CUBE_MAP_POSITIVE_X ? layer + GL.TEXTURE_CUBE_MAP_POSITIVE_X : layer;\n}\n\n// Helper METHODS\n// Get a string describing the framebuffer error if installed\nfunction _getFrameBufferStatus(status: GL) {\n switch (status) {\n case GL.FRAMEBUFFER_COMPLETE:\n return 'success';\n case 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@@ -3,7 +3,7 @@ import WebGLDevice from '../webgl-device';
3
3
  export default class WEBGLRenderPass extends RenderPass {
4
4
  readonly device: WebGLDevice;
5
5
  constructor(device: WebGLDevice, props: RenderPassProps);
6
- endPass(): void;
6
+ end(): void;
7
7
  pushDebugGroup(groupLabel: string): void;
8
8
  popDebugGroup(): void;
9
9
  insertDebugMarker(markerLabel: string): void;
@@ -1 +1 @@
1
- {"version":3,"file":"webgl-render-pass.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-render-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,UAAU,EAAE,eAAe,EAAC,MAAM,cAAc,CAAC;AACzD,OAAO,WAAW,MAAM,iBAAiB,CAAC;AAE1C,MAAM,CAAC,OAAO,OAAO,eAAgB,SAAQ,UAAU;IACrD,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;gBAEjB,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,eAAe;IAKvD,OAAO,IAAI,IAAI;IAEf,cAAc,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;IACxC,aAAa,IAAI,IAAI;IACrB,iBAAiB,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;CAQ7C"}
1
+ {"version":3,"file":"webgl-render-pass.d.ts","sourceRoot":"","sources":["../../../src/adapter/resources/webgl-render-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,UAAU,EAAE,eAAe,EAAC,MAAM,cAAc,CAAC;AACzD,OAAO,WAAW,MAAM,iBAAiB,CAAC;AAE1C,MAAM,CAAC,OAAO,OAAO,eAAgB,SAAQ,UAAU;IACrD,QAAQ,CAAC,MAAM,EAAE,WAAW,CAAC;gBAEjB,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,eAAe;IAKvD,GAAG,IAAI,IAAI;IAEX,cAAc,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;IACxC,aAAa,IAAI,IAAI;IACrB,iBAAiB,CAAC,WAAW,EAAE,MAAM,GAAG,IAAI;CAQ7C"}
@@ -3,19 +3,12 @@ import { RenderPass } from '@luma.gl/api';
3
3
  export default class WEBGLRenderPass extends RenderPass {
4
4
  constructor(device, props) {
5
5
  super(device, props);
6
-
7
6
  _defineProperty(this, "device", void 0);
8
-
9
7
  this.device = device;
10
8
  }
11
-
12
- endPass() {}
13
-
9
+ end() {}
14
10
  pushDebugGroup(groupLabel) {}
15
-
16
11
  popDebugGroup() {}
17
-
18
12
  insertDebugMarker(markerLabel) {}
19
-
20
13
  }
21
14
  //# sourceMappingURL=webgl-render-pass.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/adapter/resources/webgl-render-pass.ts"],"names":["RenderPass","WEBGLRenderPass","constructor","device","props","endPass","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel"],"mappings":";AAAA,SAAQA,UAAR,QAA0C,cAA1C;AAGA,eAAe,MAAMC,eAAN,SAA8BD,UAA9B,CAAyC;AAGtDE,EAAAA,WAAW,CAACC,MAAD,EAAsBC,KAAtB,EAA8C;AACvD,UAAMD,MAAN,EAAcC,KAAd;;AADuD;;AAEvD,SAAKD,MAAL,GAAcA,MAAd;AACD;;AAEDE,EAAAA,OAAO,GAAS,CAAE;;AAElBC,EAAAA,cAAc,CAACC,UAAD,EAA2B,CAAE;;AAC3CC,EAAAA,aAAa,GAAS,CAAE;;AACxBC,EAAAA,iBAAiB,CAACC,WAAD,EAA4B,CAAE;;AAZO","sourcesContent":["import {RenderPass, RenderPassProps} from '@luma.gl/api';\nimport WebGLDevice from '../webgl-device';\n\nexport default class WEBGLRenderPass extends RenderPass {\n readonly device: WebGLDevice;\n\n constructor(device: WebGLDevice, props: RenderPassProps) {\n super(device, props);\n this.device = device;\n }\n\n endPass(): void {}\n\n pushDebugGroup(groupLabel: string): void {}\n popDebugGroup(): void {}\n insertDebugMarker(markerLabel: string): void {}\n\n // writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;\n\n // beginOcclusionQuery(queryIndex: number): void;\n // endOcclusionQuery(): void;\n\n // executeBundles(bundles: Iterable<GPURenderBundle>): void;\n}\n"],"file":"webgl-render-pass.js"}
1
+ {"version":3,"file":"webgl-render-pass.js","names":["RenderPass","WEBGLRenderPass","constructor","device","props","_defineProperty","end","pushDebugGroup","groupLabel","popDebugGroup","insertDebugMarker","markerLabel"],"sources":["../../../src/adapter/resources/webgl-render-pass.ts"],"sourcesContent":["import {RenderPass, RenderPassProps} from '@luma.gl/api';\nimport WebGLDevice from '../webgl-device';\n\nexport default class WEBGLRenderPass extends RenderPass {\n readonly device: WebGLDevice;\n\n constructor(device: WebGLDevice, props: RenderPassProps) {\n super(device, props);\n this.device = device;\n }\n\n end(): void {}\n\n pushDebugGroup(groupLabel: string): void {}\n popDebugGroup(): void {}\n insertDebugMarker(markerLabel: string): void {}\n\n // writeTimestamp(querySet: GPUQuerySet, queryIndex: number): void;\n\n // beginOcclusionQuery(queryIndex: number): void;\n // endOcclusionQuery(): void;\n\n // executeBundles(bundles: Iterable<GPURenderBundle>): void;\n}\n"],"mappings":";AAAA,SAAQA,UAAU,QAAwB,cAAc;AAGxD,eAAe,MAAMC,eAAe,SAASD,UAAU,CAAC;EAGtDE,WAAWA,CAACC,MAAmB,EAAEC,KAAsB,EAAE;IACvD,KAAK,CAACD,MAAM,EAAEC,KAAK,CAAC;IAACC,eAAA;IACrB,IAAI,CAACF,MAAM,GAAGA,MAAM;EACtB;EAEAG,GAAGA,CAAA,EAAS,CAAC;EAEbC,cAAcA,CAACC,UAAkB,EAAQ,CAAC;EAC1CC,aAAaA,CAAA,EAAS,CAAC;EACvBC,iBAAiBA,CAACC,WAAmB,EAAQ,CAAC;AAQhD"}
@@ -1 +1 @@
1
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