@luma.gl/webgl 9.0.0-alpha.15 → 9.0.0-alpha.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (367) hide show
  1. package/dist/adapter/converters/device-parameters.js +199 -136
  2. package/dist/adapter/converters/renderbuffer-formats.d.ts +1 -1
  3. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +1 -1
  4. package/dist/adapter/converters/renderbuffer-formats.js +62 -176
  5. package/dist/adapter/converters/sampler-parameters.js +149 -206
  6. package/dist/adapter/converters/texture-formats.d.ts +2 -2
  7. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  8. package/dist/adapter/converters/texture-formats.js +437 -890
  9. package/dist/adapter/converters/vertex-formats.js +15 -33
  10. package/dist/adapter/device-helpers/device-features.js +119 -100
  11. package/dist/adapter/device-helpers/device-limits.d.ts +1 -1
  12. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  13. package/dist/adapter/device-helpers/device-limits.js +88 -86
  14. package/dist/adapter/device-helpers/get-device-info.js +42 -43
  15. package/dist/adapter/device-helpers/is-old-ie.js +9 -6
  16. package/dist/adapter/helpers/attribute-utils.js +50 -74
  17. package/dist/adapter/helpers/get-shader-info.d.ts +9 -0
  18. package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -0
  19. package/dist/adapter/helpers/get-shader-info.js +27 -0
  20. package/dist/adapter/helpers/get-shader-layout.js +307 -296
  21. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  22. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  23. package/dist/adapter/helpers/parse-shader-compiler-log.js +32 -33
  24. package/dist/adapter/helpers/set-uniform.js +67 -110
  25. package/dist/adapter/helpers/uniforms.js +80 -85
  26. package/dist/adapter/objects/constants-to-keys.js +33 -33
  27. package/dist/adapter/objects/webgl-renderbuffer.d.ts +1 -1
  28. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  29. package/dist/adapter/objects/webgl-renderbuffer.js +67 -86
  30. package/dist/adapter/objects/webgl-resource.js +213 -205
  31. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +1 -1
  32. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
  33. package/dist/adapter/objects/webgl-vertex-array-object.js +74 -76
  34. package/dist/adapter/resources/webgl-buffer.js +150 -147
  35. package/dist/adapter/resources/webgl-command-buffer.d.ts +5 -5
  36. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  37. package/dist/adapter/resources/webgl-command-buffer.js +39 -55
  38. package/dist/adapter/resources/webgl-command-encoder.js +25 -49
  39. package/dist/adapter/resources/webgl-external-texture.js +91 -1
  40. package/dist/adapter/resources/webgl-framebuffer.d.ts +2 -2
  41. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  42. package/dist/adapter/resources/webgl-framebuffer.js +231 -258
  43. package/dist/adapter/resources/webgl-render-pass.d.ts +1 -1
  44. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  45. package/dist/adapter/resources/webgl-render-pass.js +8 -18
  46. package/dist/adapter/resources/webgl-render-pipeline.js +316 -378
  47. package/dist/adapter/resources/webgl-sampler.js +42 -47
  48. package/dist/adapter/resources/webgl-shader.d.ts +1 -2
  49. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  50. package/dist/adapter/resources/webgl-shader.js +58 -68
  51. package/dist/adapter/resources/webgl-texture.d.ts +5 -5
  52. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  53. package/dist/adapter/resources/webgl-texture.js +661 -815
  54. package/dist/adapter/webgl-canvas-context.js +55 -49
  55. package/dist/adapter/webgl-device.js +288 -338
  56. package/dist/bundle.js +1 -2
  57. package/dist/classic/accessor.js +120 -127
  58. package/dist/classic/buffer.d.ts +1 -1
  59. package/dist/classic/buffer.d.ts.map +1 -1
  60. package/dist/classic/buffer.js +325 -356
  61. package/dist/classic/typed-array-utils.d.ts +1 -1
  62. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  63. package/dist/classic/typed-array-utils.js +91 -101
  64. package/dist/context/context/create-browser-context.d.ts +1 -2
  65. package/dist/context/context/create-browser-context.d.ts.map +1 -1
  66. package/dist/context/context/create-browser-context.js +61 -52
  67. package/dist/context/context/create-headless-context.d.ts +1 -1
  68. package/dist/context/context/create-headless-context.d.ts.map +1 -1
  69. package/dist/context/context/create-headless-context.js +26 -33
  70. package/dist/context/context/webgl-checks.js +25 -20
  71. package/dist/context/debug/spector.d.ts +1 -2
  72. package/dist/context/debug/spector.d.ts.map +1 -1
  73. package/dist/context/debug/spector.js +53 -62
  74. package/dist/context/debug/webgl-developer-tools.d.ts +1 -1
  75. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  76. package/dist/context/debug/webgl-developer-tools.js +106 -93
  77. package/dist/context/parameters/unified-parameter-api.js +91 -55
  78. package/dist/context/parameters/webgl-parameter-tables.d.ts +1 -1
  79. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  80. package/dist/context/parameters/webgl-parameter-tables.js +462 -423
  81. package/dist/context/polyfill/context-data.js +16 -12
  82. package/dist/context/polyfill/get-parameter-polyfill.js +91 -76
  83. package/dist/context/polyfill/polyfill-context.js +75 -80
  84. package/dist/context/polyfill/polyfill-table.js +133 -139
  85. package/dist/context/polyfill/polyfill-vertex-array-object.js +255 -297
  86. package/dist/context/state-tracker/deep-array-equal.js +16 -18
  87. package/dist/context/state-tracker/track-context-state.js +183 -161
  88. package/dist/context/state-tracker/with-parameters.js +43 -35
  89. package/dist/dist.min.js +1 -0
  90. package/dist/es5/adapter/converters/device-parameters.js +3 -38
  91. package/dist/es5/adapter/converters/device-parameters.js.map +1 -1
  92. package/dist/es5/adapter/converters/renderbuffer-formats.js +2 -14
  93. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +1 -1
  94. package/dist/es5/adapter/converters/sampler-parameters.js +2 -65
  95. package/dist/es5/adapter/converters/sampler-parameters.js.map +1 -1
  96. package/dist/es5/adapter/converters/texture-formats.js +9 -81
  97. package/dist/es5/adapter/converters/texture-formats.js.map +1 -1
  98. package/dist/es5/adapter/converters/vertex-formats.js +0 -12
  99. package/dist/es5/adapter/converters/vertex-formats.js.map +1 -1
  100. package/dist/es5/adapter/device-helpers/device-features.js +6 -40
  101. package/dist/es5/adapter/device-helpers/device-features.js.map +1 -1
  102. package/dist/es5/adapter/device-helpers/device-limits.js +0 -10
  103. package/dist/es5/adapter/device-helpers/device-limits.js.map +1 -1
  104. package/dist/es5/adapter/device-helpers/get-device-info.js +0 -10
  105. package/dist/es5/adapter/device-helpers/get-device-info.js.map +1 -1
  106. package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -1
  107. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +1 -1
  108. package/dist/es5/adapter/helpers/attribute-utils.js +3 -25
  109. package/dist/es5/adapter/helpers/attribute-utils.js.map +1 -1
  110. package/dist/es5/adapter/helpers/get-shader-info.js +31 -0
  111. package/dist/es5/adapter/helpers/get-shader-info.js.map +1 -0
  112. package/dist/es5/adapter/helpers/get-shader-layout.js +23 -101
  113. package/dist/es5/adapter/helpers/get-shader-layout.js.map +1 -1
  114. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js +6 -24
  115. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  116. package/dist/es5/adapter/helpers/set-uniform.js +0 -33
  117. package/dist/es5/adapter/helpers/set-uniform.js.map +1 -1
  118. package/dist/es5/adapter/helpers/uniforms.js +13 -37
  119. package/dist/es5/adapter/helpers/uniforms.js.map +1 -1
  120. package/dist/es5/adapter/objects/constants-to-keys.js +1 -12
  121. package/dist/es5/adapter/objects/constants-to-keys.js.map +1 -1
  122. package/dist/es5/adapter/objects/webgl-renderbuffer.js +5 -33
  123. package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +1 -1
  124. package/dist/es5/adapter/objects/webgl-resource.js +6 -60
  125. package/dist/es5/adapter/objects/webgl-resource.js.map +1 -1
  126. package/dist/es5/adapter/objects/webgl-vertex-array-object.js +7 -35
  127. package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +1 -1
  128. package/dist/es5/adapter/resources/webgl-buffer.js +20 -66
  129. package/dist/es5/adapter/resources/webgl-buffer.js.map +1 -1
  130. package/dist/es5/adapter/resources/webgl-command-buffer.js +6 -32
  131. package/dist/es5/adapter/resources/webgl-command-buffer.js.map +1 -1
  132. package/dist/es5/adapter/resources/webgl-command-encoder.js +0 -18
  133. package/dist/es5/adapter/resources/webgl-command-encoder.js.map +1 -1
  134. package/dist/es5/adapter/resources/webgl-external-texture.js.map +1 -1
  135. package/dist/es5/adapter/resources/webgl-framebuffer.js +10 -82
  136. package/dist/es5/adapter/resources/webgl-framebuffer.js.map +1 -1
  137. package/dist/es5/adapter/resources/webgl-render-pass.js +2 -19
  138. package/dist/es5/adapter/resources/webgl-render-pass.js.map +1 -1
  139. package/dist/es5/adapter/resources/webgl-render-pipeline.js +24 -133
  140. package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +1 -1
  141. package/dist/es5/adapter/resources/webgl-sampler.js +2 -28
  142. package/dist/es5/adapter/resources/webgl-sampler.js.map +1 -1
  143. package/dist/es5/adapter/resources/webgl-shader.js +13 -52
  144. package/dist/es5/adapter/resources/webgl-shader.js.map +1 -1
  145. package/dist/es5/adapter/resources/webgl-texture.js +137 -291
  146. package/dist/es5/adapter/resources/webgl-texture.js.map +1 -1
  147. package/dist/es5/adapter/webgl-canvas-context.js +0 -24
  148. package/dist/es5/adapter/webgl-canvas-context.js.map +1 -1
  149. package/dist/es5/adapter/webgl-device.js +40 -127
  150. package/dist/es5/adapter/webgl-device.js.map +1 -1
  151. package/dist/es5/bundle.js +0 -1
  152. package/dist/es5/bundle.js.map +1 -1
  153. package/dist/es5/classic/accessor.js +1 -31
  154. package/dist/es5/classic/accessor.js.map +1 -1
  155. package/dist/es5/classic/buffer.js +32 -102
  156. package/dist/es5/classic/buffer.js.map +1 -1
  157. package/dist/es5/classic/typed-array-utils.js +10 -37
  158. package/dist/es5/classic/typed-array-utils.js.map +1 -1
  159. package/dist/es5/context/context/create-browser-context.js +4 -21
  160. package/dist/es5/context/context/create-browser-context.js.map +1 -1
  161. package/dist/es5/context/context/create-headless-context.js +8 -21
  162. package/dist/es5/context/context/create-headless-context.js.map +1 -1
  163. package/dist/es5/context/context/webgl-checks.js +4 -14
  164. package/dist/es5/context/context/webgl-checks.js.map +1 -1
  165. package/dist/es5/context/debug/spector.js +20 -54
  166. package/dist/es5/context/debug/spector.js.map +1 -1
  167. package/dist/es5/context/debug/webgl-developer-tools.js +19 -65
  168. package/dist/es5/context/debug/webgl-developer-tools.js.map +1 -1
  169. package/dist/es5/context/parameters/unified-parameter-api.js +3 -28
  170. package/dist/es5/context/parameters/unified-parameter-api.js.map +1 -1
  171. package/dist/es5/context/parameters/webgl-parameter-tables.js +18 -65
  172. package/dist/es5/context/parameters/webgl-parameter-tables.js.map +1 -1
  173. package/dist/es5/context/polyfill/context-data.js +0 -3
  174. package/dist/es5/context/polyfill/context-data.js.map +1 -1
  175. package/dist/es5/context/polyfill/get-parameter-polyfill.js +0 -12
  176. package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +1 -1
  177. package/dist/es5/context/polyfill/polyfill-context.js +8 -33
  178. package/dist/es5/context/polyfill/polyfill-context.js.map +1 -1
  179. package/dist/es5/context/polyfill/polyfill-table.js +3 -27
  180. package/dist/es5/context/polyfill/polyfill-table.js.map +1 -1
  181. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js +0 -70
  182. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  183. package/dist/es5/context/state-tracker/deep-array-equal.js +0 -5
  184. package/dist/es5/context/state-tracker/deep-array-equal.js.map +1 -1
  185. package/dist/es5/context/state-tracker/track-context-state.js +10 -53
  186. package/dist/es5/context/state-tracker/track-context-state.js.map +1 -1
  187. package/dist/es5/context/state-tracker/with-parameters.js +1 -13
  188. package/dist/es5/context/state-tracker/with-parameters.js.map +1 -1
  189. package/dist/es5/index.js +72 -99
  190. package/dist/es5/index.js.map +1 -1
  191. package/dist/es5/init.js +0 -3
  192. package/dist/es5/init.js.map +1 -1
  193. package/dist/es5/types/webgl.js +0 -1
  194. package/dist/es5/types/webgl.js.map +1 -1
  195. package/dist/es5/types.js.map +1 -1
  196. package/dist/esm/adapter/converters/device-parameters.js +0 -20
  197. package/dist/esm/adapter/converters/device-parameters.js.map +1 -1
  198. package/dist/esm/adapter/converters/renderbuffer-formats.js +0 -4
  199. package/dist/esm/adapter/converters/renderbuffer-formats.js.map +1 -1
  200. package/dist/esm/adapter/converters/sampler-parameters.js +2 -57
  201. package/dist/esm/adapter/converters/sampler-parameters.js.map +1 -1
  202. package/dist/esm/adapter/converters/texture-formats.js +8 -52
  203. package/dist/esm/adapter/converters/texture-formats.js.map +1 -1
  204. package/dist/esm/adapter/converters/vertex-formats.js +0 -9
  205. package/dist/esm/adapter/converters/vertex-formats.js.map +1 -1
  206. package/dist/esm/adapter/device-helpers/device-features.js +2 -19
  207. package/dist/esm/adapter/device-helpers/device-features.js.map +1 -1
  208. package/dist/esm/adapter/device-helpers/device-limits.js +0 -3
  209. package/dist/esm/adapter/device-helpers/device-limits.js.map +1 -1
  210. package/dist/esm/adapter/device-helpers/get-device-info.js +0 -6
  211. package/dist/esm/adapter/device-helpers/get-device-info.js.map +1 -1
  212. package/dist/esm/adapter/device-helpers/is-old-ie.js +2 -1
  213. package/dist/esm/adapter/device-helpers/is-old-ie.js.map +1 -1
  214. package/dist/esm/adapter/helpers/attribute-utils.js +0 -17
  215. package/dist/esm/adapter/helpers/attribute-utils.js.map +1 -1
  216. package/dist/esm/adapter/helpers/get-shader-info.js +25 -0
  217. package/dist/esm/adapter/helpers/get-shader-info.js.map +1 -0
  218. package/dist/esm/adapter/helpers/get-shader-layout.js +2 -48
  219. package/dist/esm/adapter/helpers/get-shader-layout.js.map +1 -1
  220. package/dist/esm/adapter/helpers/parse-shader-compiler-log.js +0 -7
  221. package/dist/esm/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  222. package/dist/esm/adapter/helpers/set-uniform.js +0 -30
  223. package/dist/esm/adapter/helpers/set-uniform.js.map +1 -1
  224. package/dist/esm/adapter/helpers/uniforms.js +0 -10
  225. package/dist/esm/adapter/helpers/uniforms.js.map +1 -1
  226. package/dist/esm/adapter/objects/constants-to-keys.js +0 -7
  227. package/dist/esm/adapter/objects/constants-to-keys.js.map +1 -1
  228. package/dist/esm/adapter/objects/webgl-renderbuffer.js +2 -18
  229. package/dist/esm/adapter/objects/webgl-renderbuffer.js.map +1 -1
  230. package/dist/esm/adapter/objects/webgl-resource.js +10 -57
  231. package/dist/esm/adapter/objects/webgl-resource.js.map +1 -1
  232. package/dist/esm/adapter/objects/webgl-vertex-array-object.js +5 -15
  233. package/dist/esm/adapter/objects/webgl-vertex-array-object.js.map +1 -1
  234. package/dist/esm/adapter/resources/webgl-buffer.js +12 -40
  235. package/dist/esm/adapter/resources/webgl-buffer.js.map +1 -1
  236. package/dist/esm/adapter/resources/webgl-command-buffer.js +2 -17
  237. package/dist/esm/adapter/resources/webgl-command-buffer.js.map +1 -1
  238. package/dist/esm/adapter/resources/webgl-command-encoder.js +0 -12
  239. package/dist/esm/adapter/resources/webgl-command-encoder.js.map +1 -1
  240. package/dist/esm/adapter/resources/webgl-external-texture.js.map +1 -1
  241. package/dist/esm/adapter/resources/webgl-framebuffer.js +0 -60
  242. package/dist/esm/adapter/resources/webgl-framebuffer.js.map +1 -1
  243. package/dist/esm/adapter/resources/webgl-render-pass.js +1 -8
  244. package/dist/esm/adapter/resources/webgl-render-pass.js.map +1 -1
  245. package/dist/esm/adapter/resources/webgl-render-pipeline.js +0 -89
  246. package/dist/esm/adapter/resources/webgl-render-pipeline.js.map +1 -1
  247. package/dist/esm/adapter/resources/webgl-sampler.js +0 -12
  248. package/dist/esm/adapter/resources/webgl-sampler.js.map +1 -1
  249. package/dist/esm/adapter/resources/webgl-shader.js +2 -16
  250. package/dist/esm/adapter/resources/webgl-shader.js.map +1 -1
  251. package/dist/esm/adapter/resources/webgl-texture.js +36 -154
  252. package/dist/esm/adapter/resources/webgl-texture.js.map +1 -1
  253. package/dist/esm/adapter/webgl-canvas-context.js +0 -14
  254. package/dist/esm/adapter/webgl-canvas-context.js.map +1 -1
  255. package/dist/esm/adapter/webgl-device.js +19 -89
  256. package/dist/esm/adapter/webgl-device.js.map +1 -1
  257. package/dist/esm/bundle.js +0 -1
  258. package/dist/esm/bundle.js.map +1 -1
  259. package/dist/esm/classic/accessor.js +10 -34
  260. package/dist/esm/classic/accessor.js.map +1 -1
  261. package/dist/esm/classic/buffer.js +15 -71
  262. package/dist/esm/classic/buffer.js.map +1 -1
  263. package/dist/esm/classic/typed-array-utils.js +0 -20
  264. package/dist/esm/classic/typed-array-utils.js.map +1 -1
  265. package/dist/esm/context/context/create-browser-context.js +6 -14
  266. package/dist/esm/context/context/create-browser-context.js.map +1 -1
  267. package/dist/esm/context/context/create-headless-context.js +2 -6
  268. package/dist/esm/context/context/create-headless-context.js.map +1 -1
  269. package/dist/esm/context/context/webgl-checks.js +0 -3
  270. package/dist/esm/context/context/webgl-checks.js.map +1 -1
  271. package/dist/esm/context/debug/spector.js +2 -14
  272. package/dist/esm/context/debug/spector.js.map +1 -1
  273. package/dist/esm/context/debug/webgl-developer-tools.js +4 -22
  274. package/dist/esm/context/debug/webgl-developer-tools.js.map +1 -1
  275. package/dist/esm/context/parameters/unified-parameter-api.js +2 -13
  276. package/dist/esm/context/parameters/unified-parameter-api.js.map +1 -1
  277. package/dist/esm/context/parameters/webgl-parameter-tables.js +0 -19
  278. package/dist/esm/context/parameters/webgl-parameter-tables.js.map +1 -1
  279. package/dist/esm/context/polyfill/context-data.js +0 -2
  280. package/dist/esm/context/polyfill/context-data.js.map +1 -1
  281. package/dist/esm/context/polyfill/get-parameter-polyfill.js +0 -5
  282. package/dist/esm/context/polyfill/get-parameter-polyfill.js.map +1 -1
  283. package/dist/esm/context/polyfill/polyfill-context.js +14 -21
  284. package/dist/esm/context/polyfill/polyfill-context.js.map +1 -1
  285. package/dist/esm/context/polyfill/polyfill-table.js +0 -23
  286. package/dist/esm/context/polyfill/polyfill-table.js.map +1 -1
  287. package/dist/esm/context/polyfill/polyfill-vertex-array-object.js +0 -70
  288. package/dist/esm/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  289. package/dist/esm/context/state-tracker/deep-array-equal.js +0 -4
  290. package/dist/esm/context/state-tracker/deep-array-equal.js.map +1 -1
  291. package/dist/esm/context/state-tracker/track-context-state.js +11 -45
  292. package/dist/esm/context/state-tracker/track-context-state.js.map +1 -1
  293. package/dist/esm/context/state-tracker/with-parameters.js +0 -6
  294. package/dist/esm/context/state-tracker/with-parameters.js.map +1 -1
  295. package/dist/esm/index.js.map +1 -1
  296. package/dist/esm/init.js.map +1 -1
  297. package/dist/esm/types/webgl.js.map +1 -1
  298. package/dist/esm/types.js.map +1 -1
  299. package/dist/index.js +39 -25
  300. package/dist/init.js +1 -2
  301. package/dist/types/webgl.d.ts +20 -20
  302. package/dist/types/webgl.d.ts.map +1 -1
  303. package/dist/types/webgl.js +0 -1
  304. package/dist/types.d.ts +1 -1
  305. package/dist/types.d.ts.map +1 -1
  306. package/dist/types.js +0 -1
  307. package/package.json +8 -8
  308. package/src/adapter/helpers/get-shader-info.ts +37 -0
  309. package/src/adapter/helpers/parse-shader-compiler-log.ts +1 -1
  310. package/src/adapter/resources/webgl-render-pass.ts +1 -1
  311. package/src/adapter/resources/webgl-shader.ts +2 -2
  312. package/src/adapter/webgl-device.ts +1 -1
  313. package/src/context/debug/webgl-developer-tools.ts +0 -1
  314. package/src/types/webgl.ts +4 -4
  315. package/dist/adapter/converters/device-parameters.js.map +0 -1
  316. package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
  317. package/dist/adapter/converters/sampler-parameters.js.map +0 -1
  318. package/dist/adapter/converters/texture-formats.js.map +0 -1
  319. package/dist/adapter/converters/vertex-formats.js.map +0 -1
  320. package/dist/adapter/device-helpers/device-features.js.map +0 -1
  321. package/dist/adapter/device-helpers/device-limits.js.map +0 -1
  322. package/dist/adapter/device-helpers/get-device-info.js.map +0 -1
  323. package/dist/adapter/device-helpers/is-old-ie.js.map +0 -1
  324. package/dist/adapter/helpers/attribute-utils.js.map +0 -1
  325. package/dist/adapter/helpers/get-shader-layout.js.map +0 -1
  326. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
  327. package/dist/adapter/helpers/set-uniform.js.map +0 -1
  328. package/dist/adapter/helpers/uniforms.js.map +0 -1
  329. package/dist/adapter/objects/constants-to-keys.js.map +0 -1
  330. package/dist/adapter/objects/webgl-renderbuffer.js.map +0 -1
  331. package/dist/adapter/objects/webgl-resource.js.map +0 -1
  332. package/dist/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  333. package/dist/adapter/resources/webgl-buffer.js.map +0 -1
  334. package/dist/adapter/resources/webgl-command-buffer.js.map +0 -1
  335. package/dist/adapter/resources/webgl-command-encoder.js.map +0 -1
  336. package/dist/adapter/resources/webgl-external-texture.js.map +0 -1
  337. package/dist/adapter/resources/webgl-framebuffer.js.map +0 -1
  338. package/dist/adapter/resources/webgl-render-pass.js.map +0 -1
  339. package/dist/adapter/resources/webgl-render-pipeline.js.map +0 -1
  340. package/dist/adapter/resources/webgl-sampler.js.map +0 -1
  341. package/dist/adapter/resources/webgl-shader.js.map +0 -1
  342. package/dist/adapter/resources/webgl-texture.js.map +0 -1
  343. package/dist/adapter/webgl-canvas-context.js.map +0 -1
  344. package/dist/adapter/webgl-device.js.map +0 -1
  345. package/dist/bundle.js.map +0 -1
  346. package/dist/classic/accessor.js.map +0 -1
  347. package/dist/classic/buffer.js.map +0 -1
  348. package/dist/classic/typed-array-utils.js.map +0 -1
  349. package/dist/context/context/create-browser-context.js.map +0 -1
  350. package/dist/context/context/create-headless-context.js.map +0 -1
  351. package/dist/context/context/webgl-checks.js.map +0 -1
  352. package/dist/context/debug/spector.js.map +0 -1
  353. package/dist/context/debug/webgl-developer-tools.js.map +0 -1
  354. package/dist/context/parameters/unified-parameter-api.js.map +0 -1
  355. package/dist/context/parameters/webgl-parameter-tables.js.map +0 -1
  356. package/dist/context/polyfill/context-data.js.map +0 -1
  357. package/dist/context/polyfill/get-parameter-polyfill.js.map +0 -1
  358. package/dist/context/polyfill/polyfill-context.js.map +0 -1
  359. package/dist/context/polyfill/polyfill-table.js.map +0 -1
  360. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
  361. package/dist/context/state-tracker/deep-array-equal.js.map +0 -1
  362. package/dist/context/state-tracker/track-context-state.js.map +0 -1
  363. package/dist/context/state-tracker/with-parameters.js.map +0 -1
  364. package/dist/index.js.map +0 -1
  365. package/dist/init.js.map +0 -1
  366. package/dist/types/webgl.js.map +0 -1
  367. package/dist/types.js.map +0 -1
@@ -3,112 +3,90 @@ import { assert } from '@luma.gl/api';
3
3
  import { GL_PARAMETER_DEFAULTS, GL_HOOKED_SETTERS, NON_CACHE_PARAMETERS } from '../parameters/webgl-parameter-tables';
4
4
  import { setParameters, getParameters } from '../parameters/unified-parameter-api';
5
5
  import { deepArrayEqual } from './deep-array-equal';
6
-
7
6
  class GLState {
8
- constructor(gl, {
9
- copyState = false,
10
- log = () => {}
11
- } = {}) {
7
+ constructor(gl) {
8
+ let {
9
+ copyState = false,
10
+ log = () => {}
11
+ } = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
12
12
  _defineProperty(this, "gl", void 0);
13
-
14
13
  _defineProperty(this, "program", null);
15
-
16
14
  _defineProperty(this, "stateStack", []);
17
-
18
15
  _defineProperty(this, "enable", true);
19
-
20
16
  _defineProperty(this, "cache", void 0);
21
-
22
17
  _defineProperty(this, "log", void 0);
23
-
24
18
  this.gl = gl;
25
19
  this.cache = copyState ? getParameters(gl) : Object.assign({}, GL_PARAMETER_DEFAULTS);
26
20
  this.log = log;
27
21
  this._updateCache = this._updateCache.bind(this);
28
22
  Object.seal(this);
29
23
  }
30
-
31
- push(values = {}) {
24
+ push() {
25
+ let values = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
32
26
  this.stateStack.push({});
33
27
  }
34
-
35
28
  pop() {
36
29
  assert(this.stateStack.length > 0);
37
30
  const oldValues = this.stateStack[this.stateStack.length - 1];
38
31
  setParameters(this.gl, oldValues);
39
32
  this.stateStack.pop();
40
33
  }
41
-
42
34
  _updateCache(values) {
43
35
  let valueChanged = false;
44
36
  let oldValue;
45
37
  const oldValues = this.stateStack.length > 0 ? this.stateStack[this.stateStack.length - 1] : null;
46
-
47
38
  for (const key in values) {
48
39
  assert(key !== undefined);
49
40
  const value = values[key];
50
41
  const cached = this.cache[key];
51
-
52
42
  if (!deepArrayEqual(value, cached)) {
53
43
  valueChanged = true;
54
44
  oldValue = cached;
55
-
56
45
  if (oldValues && !(key in oldValues)) {
57
46
  oldValues[key] = cached;
58
47
  }
59
-
60
48
  this.cache[key] = value;
61
49
  }
62
50
  }
63
-
64
51
  return {
65
52
  valueChanged,
66
53
  oldValue
67
54
  };
68
55
  }
69
-
70
56
  }
71
-
72
57
  function getContextState(gl) {
73
58
  return gl.state;
74
59
  }
75
-
76
60
  export function trackContextState(gl, options) {
77
61
  const {
78
62
  enable = true,
79
63
  copyState
80
64
  } = options;
81
65
  assert(copyState !== undefined);
82
-
83
66
  if (!gl.state) {
84
67
  gl.state = new GLState(gl, {
85
68
  copyState
86
69
  });
87
70
  installProgramSpy(gl);
88
-
89
71
  for (const key in GL_HOOKED_SETTERS) {
90
72
  const setter = GL_HOOKED_SETTERS[key];
91
73
  installSetterSpy(gl, key, setter);
92
74
  }
93
-
94
75
  installGetterOverride(gl, 'getParameter');
95
76
  installGetterOverride(gl, 'isEnabled');
96
77
  }
97
-
98
78
  const glState = getContextState(gl);
99
79
  glState.enable = enable;
100
80
  return gl;
101
81
  }
102
82
  export function pushContextState(gl) {
103
83
  let glState = getContextState(gl);
104
-
105
84
  if (!glState) {
106
85
  trackContextState(gl, {
107
86
  copyState: false
108
87
  });
109
88
  glState = getContextState(gl);
110
89
  }
111
-
112
90
  glState.push();
113
91
  }
114
92
  export function popContextState(gl) {
@@ -116,63 +94,51 @@ export function popContextState(gl) {
116
94
  assert(glState);
117
95
  glState.pop();
118
96
  }
119
-
120
97
  function installGetterOverride(gl, functionName) {
121
98
  const originalGetterFunc = gl[functionName].bind(gl);
122
-
123
99
  gl[functionName] = function get(pname) {
124
100
  if (pname === undefined || NON_CACHE_PARAMETERS.has(pname)) {
125
101
  return originalGetterFunc(pname);
126
102
  }
127
-
128
103
  const glState = getContextState(gl);
129
-
130
104
  if (!(pname in glState.cache)) {
131
105
  glState.cache[pname] = originalGetterFunc(pname);
132
106
  }
133
-
134
107
  return glState.enable ? glState.cache[pname] : originalGetterFunc(pname);
135
108
  };
136
-
137
109
  Object.defineProperty(gl[functionName], 'name', {
138
110
  value: "".concat(functionName, "-from-cache"),
139
111
  configurable: false
140
112
  });
141
113
  }
142
-
143
114
  function installSetterSpy(gl, functionName, setter) {
144
115
  if (!gl[functionName]) {
145
116
  return;
146
117
  }
147
-
148
118
  const originalSetterFunc = gl[functionName].bind(gl);
149
-
150
- gl[functionName] = function set(...params) {
119
+ gl[functionName] = function set() {
151
120
  const glState = getContextState(gl);
121
+ for (var _len = arguments.length, params = new Array(_len), _key = 0; _key < _len; _key++) {
122
+ params[_key] = arguments[_key];
123
+ }
152
124
  const {
153
125
  valueChanged,
154
126
  oldValue
155
127
  } = setter(glState._updateCache, ...params);
156
-
157
128
  if (valueChanged) {
158
129
  originalSetterFunc(...params);
159
130
  }
160
-
161
131
  return oldValue;
162
132
  };
163
-
164
133
  Object.defineProperty(gl[functionName], 'name', {
165
134
  value: "".concat(functionName, "-to-cache"),
166
135
  configurable: false
167
136
  });
168
137
  }
169
-
170
138
  function installProgramSpy(gl) {
171
139
  const originalUseProgram = gl.useProgram.bind(gl);
172
-
173
140
  gl.useProgram = function useProgramLuma(handle) {
174
141
  const glState = getContextState(gl);
175
-
176
142
  if (glState.program !== handle) {
177
143
  originalUseProgram(handle);
178
144
  glState.program = handle;
@@ -1 +1 @@
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GL_PARAMETER_DEFAULTS);\n this.log = log;\n\n this._updateCache = this._updateCache.bind(this);\n Object.seal(this);\n }\n\n push(values = {}) {\n this.stateStack.push({});\n }\n\n pop() {\n assert(this.stateStack.length > 0);\n // Use the saved values in the state stack to restore parameters\n const oldValues = this.stateStack[this.stateStack.length - 1];\n setParameters(this.gl, oldValues);\n // Don't pop until we have reset parameters (to make sure other \"stack frames\" are not affected)\n this.stateStack.pop();\n }\n\n /**\n // interceptor for context set functions - update our cache and our stack\n // values (Object) - the key values for this setter\n * @param values\n * @returns\n */\n _updateCache(values: {[key: number | string]: any}) {\n let valueChanged = false;\n let oldValue; // = undefined\n\n const oldValues: {[key: number | string]: any} | null = this.stateStack.length > 0 ? this.stateStack[this.stateStack.length - 1] : null;\n\n for (const key in values) {\n assert(key !== undefined);\n const value = values[key];\n const cached = this.cache[key];\n // Check that value hasn't already been shadowed\n if (!deepArrayEqual(value, cached)) {\n valueChanged = true;\n oldValue = cached;\n\n // First, save current value being shadowed\n // If a state stack frame is active, save the current parameter values for pop\n // but first check that value hasn't already been shadowed and saved\n if (oldValues && !(key in oldValues)) {\n oldValues[key] = cached;\n }\n\n // Save current value being shadowed\n this.cache[key] = value;\n }\n }\n\n return {valueChanged, oldValue};\n }\n}\n\nfunction getContextState(gl: WebGLRenderingContext): GLState {\n // @ts-expect-error\n return gl.state as GLState;\n}\n\n// PUBLIC API\n\n/**\n * Initialize WebGL state caching on a context\n * can be called multiple times to enable/disable\n *\n * @note After calling this function, context state will be cached\n * gl.state.push() and gl.state.pop() will be available for saving,\n * temporarily modifying, and then restoring state.\n */\n export function trackContextState(\n gl: WebGLRenderingContext,\n options?: {\n enable?: boolean;\n copyState?: boolean;\n log?: any;\n }\n): WebGLRenderingContext {\n const {enable = true, copyState} = options;\n assert(copyState !== undefined);\n // @ts-expect-error\n if (!gl.state) {\n // @ts-ignore\n // const {polyfillContext} = global_;\n // if (polyfillContext) {\n // polyfillContext(gl);\n // }\n\n // Create a state cache\n // @ts-expect-error\n gl.state = new GLState(gl, {copyState});\n\n installProgramSpy(gl);\n\n // intercept all setter functions in the table\n for (const key in GL_HOOKED_SETTERS) {\n const setter = GL_HOOKED_SETTERS[key];\n installSetterSpy(gl, key, setter);\n }\n\n // intercept all getter functions in the table\n installGetterOverride(gl, 'getParameter');\n installGetterOverride(gl, 'isEnabled');\n }\n\n const glState = getContextState(gl);\n glState.enable = enable;\n\n return gl;\n}\n\n/**\n * Saves current WebGL context state onto an internal per-context stack\n */\n export function pushContextState(gl: WebGLRenderingContext): void {\n let glState = getContextState(gl);\n if (!glState) {\n trackContextState(gl, {copyState: false});\n glState = getContextState(gl);\n }\n glState.push();\n}\n\n\n/**\n * Restores previously saved WebGL context state\n */\nexport function popContextState(gl: WebGLRenderingContext): void {\n const glState = getContextState(gl);\n assert(glState);\n glState.pop();\n}\n\n// HELPER FUNCTIONS - INSTALL GET/SET INTERCEPTORS (SPYS) ON THE CONTEXT\n\n/**\n// Overrides a WebGLRenderingContext state \"getter\" function\n// to return values directly from cache\n * @param gl\n * @param functionName\n */\nfunction installGetterOverride(gl: WebGLRenderingContext, functionName: string) {\n // Get the original function from the WebGLRenderingContext\n const originalGetterFunc = gl[functionName].bind(gl);\n\n // Wrap it with a spy so that we can update our state cache when it gets called\n gl[functionName] = function get(pname) {\n if (pname === undefined || NON_CACHE_PARAMETERS.has(pname)) {\n // Invalid or blacklisted parameter, do not cache\n return originalGetterFunc(pname);\n }\n\n const glState = getContextState(gl);\n if (!(pname in glState.cache)) {\n // WebGL limits are not prepopulated in the cache, call the original getter when first queried.\n glState.cache[pname] = originalGetterFunc(pname);\n }\n\n // Optionally call the original function to do a \"hard\" query from the WebGLRenderingContext\n return glState.enable\n ? // Call the getter the params so that it can e.g. serve from a cache\n glState.cache[pname]\n : // Optionally call the original function to do a \"hard\" query from the WebGLRenderingContext\n originalGetterFunc(pname);\n };\n\n // Set the name of this anonymous function to help in debugging and profiling\n Object.defineProperty(gl[functionName], 'name', {\n value: `${functionName}-from-cache`,\n configurable: false\n });\n}\n\n/**\n// Overrides a WebGLRenderingContext state \"setter\" function\n// to call a setter spy before the actual setter. Allows us to keep a cache\n// updated with a copy of the WebGL context state.\n * @param gl\n * @param functionName\n * @param setter\n * @returns\n */\nfunction installSetterSpy(gl: WebGLRenderingContext, functionName: string, setter) {\n // Get the original function from the WebGLRenderingContext\n if (!gl[functionName]) {\n // This could happen if we try to intercept WebGL2 method on a WebGL1 context\n return;\n }\n\n const originalSetterFunc = gl[functionName].bind(gl);\n\n // Wrap it with a spy so that we can update our state cache when it gets called\n gl[functionName] = function set(...params) {\n // Update the value\n // Call the setter with the state cache and the params so that it can store the parameters\n const glState = getContextState(gl);\n const {valueChanged, oldValue} = setter(glState._updateCache, ...params);\n\n // Call the original WebGLRenderingContext func to make sure the context actually gets updated\n if (valueChanged) {\n originalSetterFunc(...params);\n }\n\n // Note: if the original function fails to set the value, our state cache will be bad\n // No solution for this at the moment, but assuming that this is unlikely to be a real problem\n // We could call the setter after the originalSetterFunc. Concern is that this would\n // cause different behavior in debug mode, where originalSetterFunc can throw exceptions\n\n return oldValue;\n };\n\n // Set the name of this anonymous function to help in debugging and profiling\n Object.defineProperty(gl[functionName], 'name', {\n value: `${functionName}-to-cache`,\n configurable: false\n });\n}\n\nfunction installProgramSpy(gl: WebGLRenderingContext): void {\n const originalUseProgram = gl.useProgram.bind(gl);\n\n gl.useProgram = function useProgramLuma(handle) {\n const glState = getContextState(gl);\n if (glState.program !== handle) {\n originalUseProgram(handle);\n glState.program = handle;\n }\n };\n}\n"],"file":"track-context-state.js"}
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getParameters(gl) : Object.assign({}, GL_PARAMETER_DEFAULTS);\n this.log = log;\n\n this._updateCache = this._updateCache.bind(this);\n Object.seal(this);\n }\n\n push(values = {}) {\n this.stateStack.push({});\n }\n\n pop() {\n assert(this.stateStack.length > 0);\n // Use the saved values in the state stack to restore parameters\n const oldValues = this.stateStack[this.stateStack.length - 1];\n setParameters(this.gl, oldValues);\n // Don't pop until we have reset parameters (to make sure other \"stack frames\" are not affected)\n this.stateStack.pop();\n }\n\n /**\n // interceptor for context set functions - update our cache and our stack\n // values (Object) - the key values for this setter\n * @param values\n * @returns\n */\n _updateCache(values: {[key: number | string]: any}) {\n let valueChanged = false;\n let oldValue; // = undefined\n\n const oldValues: {[key: number | string]: any} | null = this.stateStack.length > 0 ? this.stateStack[this.stateStack.length - 1] : null;\n\n for (const key in values) {\n assert(key !== undefined);\n const value = values[key];\n const cached = this.cache[key];\n // Check that value hasn't already been shadowed\n if (!deepArrayEqual(value, cached)) {\n valueChanged = true;\n oldValue = cached;\n\n // First, save current value being shadowed\n // If a state stack frame is active, save the current parameter values for pop\n // but first check that value hasn't already been shadowed and saved\n if (oldValues && !(key in oldValues)) {\n oldValues[key] = cached;\n }\n\n // Save current value being shadowed\n this.cache[key] = value;\n }\n }\n\n return {valueChanged, oldValue};\n }\n}\n\nfunction getContextState(gl: WebGLRenderingContext): GLState {\n // @ts-expect-error\n return gl.state as GLState;\n}\n\n// PUBLIC API\n\n/**\n * Initialize WebGL state caching on a context\n * can be called multiple times to enable/disable\n *\n * @note After calling this function, context state will be cached\n * gl.state.push() and gl.state.pop() will be available for saving,\n * temporarily modifying, and then restoring state.\n */\n export function trackContextState(\n gl: WebGLRenderingContext,\n options?: {\n enable?: boolean;\n copyState?: boolean;\n log?: any;\n }\n): WebGLRenderingContext {\n const {enable = true, copyState} = options;\n assert(copyState !== undefined);\n // @ts-expect-error\n if (!gl.state) {\n // @ts-ignore\n // const {polyfillContext} = global_;\n // if (polyfillContext) {\n // polyfillContext(gl);\n // }\n\n // Create a state cache\n // @ts-expect-error\n gl.state = new GLState(gl, {copyState});\n\n installProgramSpy(gl);\n\n // intercept all setter functions in the table\n for (const key in GL_HOOKED_SETTERS) {\n const setter = GL_HOOKED_SETTERS[key];\n installSetterSpy(gl, key, setter);\n }\n\n // intercept all getter functions in the table\n installGetterOverride(gl, 'getParameter');\n installGetterOverride(gl, 'isEnabled');\n }\n\n const glState = getContextState(gl);\n glState.enable = enable;\n\n return gl;\n}\n\n/**\n * Saves current WebGL context state onto an internal per-context stack\n */\n export function pushContextState(gl: WebGLRenderingContext): void {\n let glState = getContextState(gl);\n if (!glState) {\n trackContextState(gl, {copyState: false});\n glState = getContextState(gl);\n }\n glState.push();\n}\n\n\n/**\n * Restores previously saved WebGL context state\n */\nexport function popContextState(gl: WebGLRenderingContext): void {\n const glState = getContextState(gl);\n assert(glState);\n glState.pop();\n}\n\n// HELPER FUNCTIONS - INSTALL GET/SET INTERCEPTORS (SPYS) ON THE CONTEXT\n\n/**\n// Overrides a WebGLRenderingContext state \"getter\" function\n// to return values directly from cache\n * @param gl\n * @param functionName\n */\nfunction installGetterOverride(gl: WebGLRenderingContext, functionName: string) {\n // Get the original function from the WebGLRenderingContext\n const originalGetterFunc = gl[functionName].bind(gl);\n\n // Wrap it with a spy so that we can update our state cache when it gets called\n gl[functionName] = function get(pname) {\n if (pname === undefined || NON_CACHE_PARAMETERS.has(pname)) {\n // Invalid or blacklisted parameter, do not cache\n return originalGetterFunc(pname);\n }\n\n const glState = getContextState(gl);\n if (!(pname in glState.cache)) {\n // WebGL limits are not prepopulated in the cache, call the original getter when first queried.\n glState.cache[pname] = originalGetterFunc(pname);\n }\n\n // Optionally call the original function to do a \"hard\" query from the WebGLRenderingContext\n return glState.enable\n ? 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Allows us to keep a cache\n// updated with a copy of the WebGL context state.\n * @param gl\n * @param functionName\n * @param setter\n * @returns\n */\nfunction installSetterSpy(gl: WebGLRenderingContext, functionName: string, setter) {\n // Get the original function from the WebGLRenderingContext\n if (!gl[functionName]) {\n // This could happen if we try to intercept WebGL2 method on a WebGL1 context\n return;\n }\n\n const originalSetterFunc = gl[functionName].bind(gl);\n\n // Wrap it with a spy so that we can update our state cache when it gets called\n gl[functionName] = function set(...params) {\n // Update the value\n // Call the setter with the state cache and the params so that it can store the parameters\n const glState = getContextState(gl);\n const {valueChanged, oldValue} = setter(glState._updateCache, ...params);\n\n // Call the original WebGLRenderingContext func to make sure the context actually gets updated\n if (valueChanged) {\n originalSetterFunc(...params);\n }\n\n // Note: if the original function fails to set the value, our state cache will be bad\n // No solution for this at the moment, but assuming that this is unlikely to be a real problem\n // We could call the setter after the originalSetterFunc. Concern is that this would\n // cause different behavior in debug mode, where originalSetterFunc can throw exceptions\n\n return oldValue;\n };\n\n // Set the name of this anonymous function to help in debugging and profiling\n Object.defineProperty(gl[functionName], 'name', {\n value: `${functionName}-to-cache`,\n configurable: false\n });\n}\n\nfunction installProgramSpy(gl: WebGLRenderingContext): void {\n const originalUseProgram = gl.useProgram.bind(gl);\n\n gl.useProgram = function useProgramLuma(handle) {\n const glState = getContextState(gl);\n if (glState.program !== handle) {\n originalUseProgram(handle);\n glState.program = handle;\n }\n 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@@ -4,18 +4,15 @@ import { pushContextState, popContextState } from './track-context-state';
4
4
  export function withParameters(device, parameters, func) {
5
5
  const webglDevice = WebGLDevice.attach(device);
6
6
  const gl = webglDevice.gl;
7
-
8
7
  if (isObjectEmpty(parameters)) {
9
8
  return func(device);
10
9
  }
11
-
12
10
  const {
13
11
  nocatch = true
14
12
  } = parameters;
15
13
  pushContextState(gl);
16
14
  setParameters(gl, parameters);
17
15
  let value;
18
-
19
16
  if (nocatch) {
20
17
  value = func(gl);
21
18
  popContextState(gl);
@@ -26,15 +23,12 @@ export function withParameters(device, parameters, func) {
26
23
  popContextState(gl);
27
24
  }
28
25
  }
29
-
30
26
  return value;
31
27
  }
32
-
33
28
  function isObjectEmpty(object) {
34
29
  for (const key in object) {
35
30
  return false;
36
31
  }
37
-
38
32
  return true;
39
33
  }
40
34
  //# sourceMappingURL=with-parameters.js.map
@@ -1 +1 @@
1
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{"version":3,"sources":["../../src/index.ts"],"names":["registerHeadlessGL","default","WebGLDevice","WebGLCanvasContext","WEBGLResource","WebGLResource","WEBGLBuffer","WEBGLTexture","WEBGLShader","WEBGLSampler","WEBGLFramebuffer","WEBGLRenderPipeline","WEBGLCommandEncoder","WEBGLRenderPass","WEBGLRenderbuffer","WEBGLVertexArrayObject","Accessor","ClassicBuffer","Buffer","isWebGL","isWebGL2","getWebGL2Context","assertWebGLContext","assertWebGL2Context","setDeviceParameters","withDeviceParameters","getParameters","setParameters","resetParameters","withParameters","trackContextState","pushContextState","popContextState","polyfillContext","getShaderLayout","getProgramBindings","_checkFloat32ColorAttachment"],"mappings":"AAOA,OAAO,cAAP;AACA,OAAO,QAAP;AAKA,SAAQA,kBAAR,QAAiC,2CAAjC;AAGA,SAAQC,OAAO,IAAIC,WAAnB,QAAqC,wBAArC;AACA,SAAQD,OAAO,IAAIE,kBAAnB,QAA4C,gCAA5C;AAGA,SAAQF,OAAO,IAAIG,aAAnB,EAAkCH,OAAO,IAAII,aAA7C,QAAiE,kCAAjE;AACA,SAAQJ,OAAO,IAAIK,WAAnB,QAAqC,kCAArC;AACA,SAAQL,OAAO,IAAIM,YAAnB,QAAsC,mCAAtC;AAEA,SAAQN,OAAO,IAAIO,WAAnB,QAAqC,kCAArC;AACA,SAAQP,OAAO,IAAIQ,YAAnB,QAAsC,mCAAtC;AACA,SAAQR,OAAO,IAAIS,gBAAnB,QAA0C,uCAA1C;AAEA,SAAQT,OAAO,IAAIU,mBAAnB,QAA6C,2CAA7C;AAEA,SAAQV,OAAO,IAAIW,mBAAnB,QAA6C,2CAA7C;AACA,SAAQX,OAAO,IAAIY,eAAnB,QAAyC,uCAAzC;AAKA,SAAQZ,OAAO,IAAIa,iBAAnB,QAA2C,sCAA3C;AACA,SAAQb,OAAO,IAAIc,sBAAnB,QAAgD,6CAAhD;AAGA,SAAQd,OAAO,IAAIe,QAAnB,QAAkC,oBAAlC;AAGA,SAAQf,OAAO,IAAIgB,aAAnB,EAAkChB,OAAO,IAAIiB,MAA7C,QAA0D,kBAA1D;AAEA,SACEC,OADF,EAEEC,QAFF,EAGEC,gBAHF,EAIEC,kBAJF,EAKEC,mBALF,QAMO,gCANP;AAUA,SAAQC,mBAAR,EAA6BC,oBAA7B,QAAwD,wCAAxD;AAGA,SACEC,aADF,EAEEC,aAFF,EAGEC,eAHF,QAIO,4CAJP;AAMA,SACEC,cADF,QAEO,yCAFP;AAKA,SACEC,iBADF,EAEEC,gBAFF,EAGEC,eAHF,QAIO,6CAJP;AAOA,SAAQC,eAAR,QAA8B,qCAA9B;AAGA,SAAQC,eAAR,EAAyBC,kBAAzB,QAAkD,qCAAlD;AACA,SAAQC,4BAAR,QAA2C,sCAA3C","sourcesContent":["// luma.gl Base WebGL wrapper library\n// Provides simple class/function wrappers around the low level webgl objects\n// These classes are intentionally close to the WebGL API\n// but make it easier to use.\n// Higher level abstractions can be built on these classes\n\n// Initialize any global state\nimport '@luma.gl/api';\nimport './init'\n\n// Types\nexport type {WebGLLimits} from './adapter/device-helpers/device-limits';\n\nexport {registerHeadlessGL} from './context/context/create-headless-context';\n\n// WebGL adapter classes\nexport {default as WebGLDevice} from './adapter/webgl-device';\nexport {default as WebGLCanvasContext} from './adapter/webgl-canvas-context';\n\n// WebGL Resource classes\nexport {default as WEBGLResource, default as WebGLResource} from './adapter/objects/webgl-resource';\nexport {default as WEBGLBuffer} from './adapter/resources/webgl-buffer';\nexport {default as WEBGLTexture} from './adapter/resources/webgl-texture';\n// export {default as WEBGLExternalTexture} from './adapter/resources/webgl-external-texture';\nexport {default as WEBGLShader} from './adapter/resources/webgl-shader';\nexport {default as WEBGLSampler} from './adapter/resources/webgl-sampler';\nexport {default as WEBGLFramebuffer} from './adapter/resources/webgl-framebuffer';\n\nexport {default as WEBGLRenderPipeline} from './adapter/resources/webgl-render-pipeline';\n// export {default as WEBGLComputePipeline} from './adapter/resources/webgl-compute-pipeline';\nexport {default as WEBGLCommandEncoder} from './adapter/resources/webgl-command-encoder';\nexport {default as WEBGLRenderPass} from './adapter/resources/webgl-render-pass';\n//export {default as WEBGLComputePass} from './adapter/resources/webgl-compute-pass';\n\n// non-api resources\nexport type {RenderbufferProps} from './adapter/objects/webgl-renderbuffer';\nexport {default as WEBGLRenderbuffer} from './adapter/objects/webgl-renderbuffer';\nexport {default as WEBGLVertexArrayObject} from './adapter/objects/webgl-vertex-array-object';\n\n// WebGL adapter classes (Legacy, will be moved to gltools)\nexport {default as Accessor} from './classic/accessor';\nexport type {AccessorObject} from './types';\nexport type {ClassicBufferProps, ClassicBufferProps as BufferProps} from './classic/buffer';\nexport {default as ClassicBuffer, default as Buffer} from './classic/buffer';\n\nexport {\n isWebGL,\n isWebGL2,\n getWebGL2Context,\n assertWebGLContext,\n assertWebGL2Context\n} from './context/context/webgl-checks';\n\n// Unified parameter API\n\nexport {setDeviceParameters, withDeviceParameters} from './adapter/converters/device-parameters';\n\nexport type {GLParameters} from './types/webgl';\nexport {\n getParameters,\n setParameters,\n resetParameters\n} from './context/parameters/unified-parameter-api';\n\nexport {\n withParameters\n} from './context/state-tracker/with-parameters';\n\n// State tracking\nexport {\n trackContextState,\n pushContextState,\n popContextState\n} from './context/state-tracker/track-context-state';\n\n// Polyfills (supports a subset of WebGL2 APIs on WebGL1 contexts)\nexport {polyfillContext} from './context/polyfill/polyfill-context';\n\n// HELPERS - EXPERIMENTAL\nexport {getShaderLayout, getProgramBindings} from './adapter/helpers/get-shader-layout';\nexport {_checkFloat32ColorAttachment} from './adapter/converters/texture-formats';\n"],"file":"index.js"}
1
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- {"version":3,"sources":["../../src/init.ts"],"names":["luma","WebGLDevice","registerDevices"],"mappings":"AAAA,SAAQA,IAAR,QAAmB,cAAnB;AACA,OAAOC,WAAP,MAAwB,wBAAxB;AAEAD,IAAI,CAACE,eAAL,CAAqB,CAACD,WAAD,CAArB","sourcesContent":["import {luma} from '@luma.gl/api';\nimport WebGLDevice from './adapter/webgl-device';\n\nluma.registerDevices([WebGLDevice]);\n"],"file":"init.js"}
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+ {"version":3,"file":"init.js","names":["luma","WebGLDevice","registerDevices"],"sources":["../../src/init.ts"],"sourcesContent":["import {luma} from '@luma.gl/api';\nimport WebGLDevice from './adapter/webgl-device';\n\nluma.registerDevices([WebGLDevice]);\n"],"mappings":"AAAA,SAAQA,IAAI,QAAO,cAAc;AACjC,OAAOC,WAAW,MAAM,wBAAwB;AAEhDD,IAAI,CAACE,eAAe,CAAC,CAACD,WAAW,CAAC,CAAC"}
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GL.INT_SAMPLER_3D\n | GL.INT_SAMPLER_CUBE\n | GL.INT_SAMPLER_2D_ARRAY\n | GL.UNSIGNED_INT_SAMPLER_2D\n | GL.UNSIGNED_INT_SAMPLER_3D\n | GL.UNSIGNED_INT_SAMPLER_CUBE\n | GL.UNSIGNED_INT_SAMPLER_2D_ARRAY;\n\n// Composite types table\nexport type GLCompositeType =\n | GL.FLOAT\n | GL.FLOAT_VEC2\n | GL.FLOAT_VEC3\n | GL.FLOAT_VEC4\n | GL.INT\n | GL.INT_VEC2\n | GL.INT_VEC3\n | GL.INT_VEC4\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_INT_VEC2\n | GL.UNSIGNED_INT_VEC3\n | GL.UNSIGNED_INT_VEC4\n | GL.BOOL\n | GL.BOOL_VEC2\n | GL.BOOL_VEC3\n | GL.BOOL_VEC4\n | GL.FLOAT_MAT2\n | GL.FLOAT_MAT2x3\n | GL.FLOAT_MAT2x4\n | GL.FLOAT_MAT3x2\n | GL.FLOAT_MAT3\n | GL.FLOAT_MAT3x4\n | GL.FLOAT_MAT4x2\n | GL.FLOAT_MAT4x3\n | GL.FLOAT_MAT4;\n\nexport type GLFunction =\n | GL.NEVER\n | GL.LESS\n | GL.EQUAL\n | GL.LEQUAL\n | GL.GREATER\n | GL.NOTEQUAL\n | GL.GEQUAL\n | GL.ALWAYS;\n\nexport type GLBlendEquation =\n | GL.FUNC_ADD\n | GL.FUNC_SUBTRACT\n | GL.FUNC_REVERSE_SUBTRACT\n | GL.MIN_EXT\n | GL.MAX_EXT;\n\nexport type GLBlendFunction =\n | GL.ZERO\n | GL.ONE\n | GL.SRC_COLOR\n | GL.ONE_MINUS_SRC_COLOR\n | GL.DST_COLOR\n | GL.ONE_MINUS_DST_COLOR\n | GL.SRC_ALPHA\n | GL.ONE_MINUS_SRC_ALPHA\n | GL.DST_ALPHA\n | GL.ONE_MINUS_DST_ALPHA\n | GL.CONSTANT_COLOR\n | GL.ONE_MINUS_CONSTANT_COLOR\n | GL.CONSTANT_ALPHA\n | GL.ONE_MINUS_CONSTANT_ALPHA\n | GL.SRC_ALPHA_SATURATE;\n\nexport type GLStencilOp =\n | GL.KEEP\n | GL.ZERO\n | GL.REPLACE\n | GL.INCR\n | GL.INCR_WRAP\n | GL.DECR\n | GL.DECR_WRAP\n | GL.INVERT;\n\n/** Parameters for textures and samplers */\nexport type GLSamplerParameters = {\n [GL.TEXTURE_WRAP_S]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_WRAP_T]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_WRAP_R]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_MAG_FILTER]?: GL.NEAREST | GL.LINEAR;\n [GL.TEXTURE_MIN_FILTER]?:\n | GL.NEAREST\n | GL.LINEAR\n | GL.NEAREST_MIPMAP_NEAREST\n | GL.NEAREST_MIPMAP_LINEAR\n | GL.LINEAR_MIPMAP_NEAREST\n | GL.LINEAR_MIPMAP_LINEAR;\n [GL.TEXTURE_MIN_LOD]?: number;\n [GL.TEXTURE_MAX_LOD]?: number;\n [GL.TEXTURE_COMPARE_FUNC]?: number; // COMPARE_FUNC);\n [GL.TEXTURE_COMPARE_MODE]?: GL.COMPARE_REF_TO_TEXTURE;\n [GL.TEXTURE_MAX_ANISOTROPY_EXT]?: number; //\n};\n\n/**\n * All global WebGL values set by a variety of setter gl.enable ...\n */\nexport type GLValueParameters = {\n [GL.BLEND]?: boolean;\n [GL.BLEND_COLOR]?: [number, number, number, number] | NumberArray;\n [GL.BLEND_EQUATION_RGB]?: GLBlendEquation;\n [GL.BLEND_EQUATION_ALPHA]?: GLBlendEquation;\n [GL.BLEND_SRC_RGB]?: GLBlendFunction;\n [GL.BLEND_DST_RGB]?: GLBlendFunction;\n [GL.BLEND_SRC_ALPHA]?: GLBlendFunction;\n [GL.BLEND_DST_ALPHA]?: GLBlendFunction;\n [GL.COLOR_CLEAR_VALUE]?: [number, number, number, number] | NumberArray;\n [GL.COLOR_WRITEMASK]?: [boolean, boolean, boolean, boolean] | boolean[];\n [GL.CULL_FACE]?: boolean;\n [GL.CULL_FACE_MODE]?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;\n [GL.DEPTH_TEST]?: boolean;\n [GL.DEPTH_CLEAR_VALUE]?: number;\n [GL.DEPTH_FUNC]?: GLFunction;\n [GL.DEPTH_RANGE]?: [number, number] | NumberArray;\n [GL.DEPTH_WRITEMASK]?: boolean;\n [GL.DITHER]?: boolean;\n [GL.FRAGMENT_SHADER_DERIVATIVE_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n [GL.CURRENT_PROGRAM]?: WebGLProgram | null;\n [GL.FRAMEBUFFER_BINDING]?: WebGLFramebuffer | null;\n [GL.RENDERBUFFER_BINDING]?: WebGLRenderbuffer | null;\n [GL.TRANSFORM_FEEDBACK_BINDING]?: WebGLTransformFeedback | null;\n [GL.VERTEX_ARRAY_BINDING]?: WebGLVertexArrayObject | null;\n [GL.ARRAY_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.COPY_READ_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.COPY_WRITE_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.PIXEL_PACK_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.PIXEL_UNPACK_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.TEXTURE_BINDING_2D]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_2D_ARRAY]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_3D]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_CUBE_MAP]?: WebGLTexture | null;\n [GL.FRONT_FACE]?: GL.CW | GL.CCW;\n [GL.GENERATE_MIPMAP_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n [GL.LINE_WIDTH]?: number;\n [GL.POLYGON_OFFSET_FILL]?: boolean;\n [GL.POLYGON_OFFSET_FACTOR]?: number;\n [GL.POLYGON_OFFSET_UNITS]?: number;\n [GL.SAMPLE_ALPHA_TO_COVERAGE]?: boolean;\n [GL.SAMPLE_COVERAGE]?: boolean;\n [GL.RASTERIZER_DISCARD]?: boolean;\n [GL.SAMPLE_COVERAGE_VALUE]?: number;\n [GL.SAMPLE_COVERAGE_INVERT]?: boolean;\n [GL.SCISSOR_TEST]?: boolean;\n [GL.SCISSOR_BOX]?: [number, number, number, number] | NumberArray;\n [GL.STENCIL_TEST]?: boolean;\n [GL.STENCIL_CLEAR_VALUE]?: number;\n [GL.STENCIL_WRITEMASK]?: number;\n [GL.STENCIL_BACK_WRITEMASK]?: number;\n [GL.STENCIL_FUNC]?: GLFunction;\n [GL.STENCIL_REF]?: GLFunction;\n [GL.STENCIL_VALUE_MASK]?: GLFunction;\n [GL.STENCIL_BACK_FUNC]?: GLFunction;\n [GL.STENCIL_BACK_REF]?: GLFunction;\n [GL.STENCIL_BACK_VALUE_MASK]?: GLFunction;\n [GL.STENCIL_FAIL]?: GLStencilOp;\n [GL.STENCIL_PASS_DEPTH_FAIL]?: GLStencilOp;\n [GL.STENCIL_PASS_DEPTH_PASS]?: GLStencilOp;\n [GL.STENCIL_BACK_FAIL]?: GLStencilOp;\n [GL.STENCIL_BACK_PASS_DEPTH_FAIL]?: GLStencilOp;\n [GL.STENCIL_BACK_PASS_DEPTH_PASS]?: GLStencilOp;\n [GL.VIEWPORT]?: [number, number, number, number] | NumberArray;\n\n // WEBGL1 PIXEL PACK/UNPACK MODES\n [GL.PACK_ALIGNMENT]?: number;\n [GL.UNPACK_ALIGNMENT]?: number;\n [GL.UNPACK_FLIP_Y_WEBGL]?: boolean;\n [GL.UNPACK_PREMULTIPLY_ALPHA_WEBGL]?: boolean;\n [GL.UNPACK_COLORSPACE_CONVERSION_WEBGL]?: GL.NONE | GL.BROWSER_DEFAULT_WEBGL;\n\n // WEBGL2 PIXEL PACK/UNPACK MODES\n // RASTERIZER_DISCARD ...\n [GL.PACK_ROW_LENGTH]?: number;\n [GL.PACK_SKIP_PIXELS]?: number;\n [GL.PACK_SKIP_ROWS]?: number;\n [GL.READ_FRAMEBUFFER_BINDING]?: Framebuffer | null;\n [GL.UNPACK_ROW_LENGTH]?: number;\n [GL.UNPACK_IMAGE_HEIGHT]?: number;\n [GL.UNPACK_SKIP_PIXELS]?: number;\n [GL.UNPACK_SKIP_ROWS]?: number;\n [GL.UNPACK_SKIP_IMAGES]?: number;\n};\n\nexport type GLFunctionParameters = {\n // Function-style setters\n framebuffer?: Framebuffer | null;\n blend?: boolean;\n blendColor?: [number, number, number, number] | NumberArray;\n blendEquation?: GLBlendEquation | [GLBlendEquation, GLBlendEquation];\n blendFunc?:\n | [GLBlendFunction, GLBlendFunction]\n | [GLBlendFunction, GLBlendFunction, GLBlendFunction, GLBlendFunction];\n\n clearColor?: [number, number, number, number] | NumberArray;\n clearDepth?: number;\n clearStencil?: number;\n\n colorMask?: [boolean, boolean, boolean, boolean] | boolean[];\n\n cull?: boolean;\n cullFace?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;\n\n depthTest?: boolean;\n depthFunc?: GLFunction;\n depthMask?: boolean;\n depthRange?: [number, number] | NumberArray;\n\n dither?: boolean;\n\n derivativeHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n\n frontFace?: GL.CW | GL.CCW;\n\n mipmapHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n\n lineWidth?: number;\n\n polygonOffsetFill?: boolean;\n polygonOffset?: [number, number];\n\n sampleCoverage?: [number, boolean];\n\n scissorTest?: boolean;\n scissor?: [number, number, number, number] | NumberArray;\n\n stencilTest?: boolean;\n stencilMask?: number | [number, number];\n stencilFunc?:\n | [GLFunction, number, number]\n | [GLFunction, number, number, GLFunction, number, number];\n stencilOp?:\n | [GLStencilOp, GLStencilOp, GLStencilOp]\n | [GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp];\n viewport?: [number, number, number, number] | NumberArray;\n};\n\n/** WebGL style parameters object (with both GL constants and function style fields) */\nexport type GLParameters = GLValueParameters & GLFunctionParameters;\n"],"file":"webgl.js"}
1
+ {"version":3,"file":"webgl.js","names":["GL"],"sources":["../../../src/types/webgl.ts"],"sourcesContent":["import type {NumberArray} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\n\ntype Framebuffer = any;\n\nexport type GLDrawMode =\n | GL.POINTS\n | GL.LINES\n | GL.LINE_STRIP\n | GL.LINE_LOOP\n | GL.TRIANGLES\n | GL.TRIANGLE_STRIP\n | GL.TRIANGLE_FAN;\n\nexport type GLPrimitive = GL.POINTS | GL.LINES | GL.TRIANGLES;\n\nexport type GLType =\n | GL.FLOAT\n | GL.UNSIGNED_SHORT\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_BYTE\n | GL.BYTE\n | GL.SHORT\n | GL.INT;\n\nexport type GLPackedType =\n | GL.UNSIGNED_SHORT_5_6_5\n | GL.UNSIGNED_SHORT_4_4_4_4\n | GL.UNSIGNED_SHORT_5_5_5_1;\n\nexport type GLUniformType = GLSamplerType | GLCompositeType;\n\nexport type GLSamplerType =\n | GL.SAMPLER_2D\n | GL.SAMPLER_CUBE\n | GL.SAMPLER_3D\n | GL.SAMPLER_2D_SHADOW\n | GL.SAMPLER_2D_ARRAY\n | GL.SAMPLER_2D_ARRAY_SHADOW\n | GL.SAMPLER_CUBE_SHADOW\n | GL.INT_SAMPLER_2D\n | GL.INT_SAMPLER_3D\n | GL.INT_SAMPLER_CUBE\n | GL.INT_SAMPLER_2D_ARRAY\n | GL.UNSIGNED_INT_SAMPLER_2D\n | GL.UNSIGNED_INT_SAMPLER_3D\n | GL.UNSIGNED_INT_SAMPLER_CUBE\n | GL.UNSIGNED_INT_SAMPLER_2D_ARRAY;\n\n// Composite types table\nexport type GLCompositeType =\n | GL.FLOAT\n | GL.FLOAT_VEC2\n | GL.FLOAT_VEC3\n | GL.FLOAT_VEC4\n | GL.INT\n | GL.INT_VEC2\n | GL.INT_VEC3\n | GL.INT_VEC4\n | GL.UNSIGNED_INT\n | GL.UNSIGNED_INT_VEC2\n | GL.UNSIGNED_INT_VEC3\n | GL.UNSIGNED_INT_VEC4\n | GL.BOOL\n | GL.BOOL_VEC2\n | GL.BOOL_VEC3\n | GL.BOOL_VEC4\n | GL.FLOAT_MAT2\n | GL.FLOAT_MAT2x3\n | GL.FLOAT_MAT2x4\n | GL.FLOAT_MAT3x2\n | GL.FLOAT_MAT3\n | GL.FLOAT_MAT3x4\n | GL.FLOAT_MAT4x2\n | GL.FLOAT_MAT4x3\n | GL.FLOAT_MAT4;\n\nexport type GLFunction =\n | GL.NEVER\n | GL.LESS\n | GL.EQUAL\n | GL.LEQUAL\n | GL.GREATER\n | GL.NOTEQUAL\n | GL.GEQUAL\n | GL.ALWAYS;\n\nexport type GLBlendEquation =\n | GL.FUNC_ADD\n | GL.FUNC_SUBTRACT\n | GL.FUNC_REVERSE_SUBTRACT\n | GL.MIN_EXT\n | GL.MAX_EXT;\n\nexport type GLBlendFunction =\n | GL.ZERO\n | GL.ONE\n | GL.SRC_COLOR\n | GL.ONE_MINUS_SRC_COLOR\n | GL.DST_COLOR\n | GL.ONE_MINUS_DST_COLOR\n | GL.SRC_ALPHA\n | GL.ONE_MINUS_SRC_ALPHA\n | GL.DST_ALPHA\n | GL.ONE_MINUS_DST_ALPHA\n | GL.CONSTANT_COLOR\n | GL.ONE_MINUS_CONSTANT_COLOR\n | GL.CONSTANT_ALPHA\n | GL.ONE_MINUS_CONSTANT_ALPHA\n | GL.SRC_ALPHA_SATURATE;\n\nexport type GLStencilOp =\n | GL.KEEP\n | GL.ZERO\n | GL.REPLACE\n | GL.INCR\n | GL.INCR_WRAP\n | GL.DECR\n | GL.DECR_WRAP\n | GL.INVERT;\n\n/** Parameters for textures and samplers */\nexport type GLSamplerParameters = {\n [GL.TEXTURE_WRAP_S]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_WRAP_T]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_WRAP_R]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;\n [GL.TEXTURE_MAG_FILTER]?: GL.NEAREST | GL.LINEAR;\n [GL.TEXTURE_MIN_FILTER]?:\n | GL.NEAREST\n | GL.LINEAR\n | GL.NEAREST_MIPMAP_NEAREST\n | GL.NEAREST_MIPMAP_LINEAR\n | GL.LINEAR_MIPMAP_NEAREST\n | GL.LINEAR_MIPMAP_LINEAR;\n [GL.TEXTURE_MIN_LOD]?: number;\n [GL.TEXTURE_MAX_LOD]?: number;\n [GL.TEXTURE_COMPARE_FUNC]?: number; // COMPARE_FUNC);\n [GL.TEXTURE_COMPARE_MODE]?: GL.COMPARE_REF_TO_TEXTURE;\n [GL.TEXTURE_MAX_ANISOTROPY_EXT]?: number; //\n};\n\n/**\n * All global WebGL values set by a variety of setter gl.enable ...\n */\nexport type GLValueParameters = {\n [GL.BLEND]?: boolean;\n [GL.BLEND_COLOR]?: [number, number, number, number] | NumberArray;\n [GL.BLEND_EQUATION_RGB]?: GLBlendEquation;\n [GL.BLEND_EQUATION_ALPHA]?: GLBlendEquation;\n [GL.BLEND_SRC_RGB]?: GLBlendFunction;\n [GL.BLEND_DST_RGB]?: GLBlendFunction;\n [GL.BLEND_SRC_ALPHA]?: GLBlendFunction;\n [GL.BLEND_DST_ALPHA]?: GLBlendFunction;\n [GL.COLOR_CLEAR_VALUE]?: [number, number, number, number] | NumberArray;\n [GL.COLOR_WRITEMASK]?: [boolean, boolean, boolean, boolean] | boolean[];\n [GL.CULL_FACE]?: boolean;\n [GL.CULL_FACE_MODE]?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;\n [GL.DEPTH_TEST]?: boolean;\n [GL.DEPTH_CLEAR_VALUE]?: number;\n [GL.DEPTH_FUNC]?: GLFunction;\n [GL.DEPTH_RANGE]?: [number, number] | NumberArray;\n [GL.DEPTH_WRITEMASK]?: boolean;\n [GL.DITHER]?: boolean;\n [GL.FRAGMENT_SHADER_DERIVATIVE_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n [GL.CURRENT_PROGRAM]?: WebGLProgram | null;\n [GL.FRAMEBUFFER_BINDING]?: WebGLFramebuffer | null;\n [GL.RENDERBUFFER_BINDING]?: WebGLRenderbuffer | null;\n [GL.TRANSFORM_FEEDBACK_BINDING]?: WebGLTransformFeedback | null;\n [GL.VERTEX_ARRAY_BINDING]?: WebGLVertexArrayObject | null;\n [GL.ARRAY_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.COPY_READ_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.COPY_WRITE_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.PIXEL_PACK_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.PIXEL_UNPACK_BUFFER_BINDING]?: WebGLBuffer | null;\n [GL.TEXTURE_BINDING_2D]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_2D_ARRAY]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_3D]?: WebGLTexture | null;\n [GL.TEXTURE_BINDING_CUBE_MAP]?: WebGLTexture | null;\n [GL.FRONT_FACE]?: GL.CW | GL.CCW;\n [GL.GENERATE_MIPMAP_HINT]?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n [GL.LINE_WIDTH]?: number;\n [GL.POLYGON_OFFSET_FILL]?: boolean;\n [GL.POLYGON_OFFSET_FACTOR]?: number;\n [GL.POLYGON_OFFSET_UNITS]?: number;\n [GL.SAMPLE_ALPHA_TO_COVERAGE]?: boolean;\n [GL.SAMPLE_COVERAGE]?: boolean;\n [GL.RASTERIZER_DISCARD]?: boolean;\n [GL.SAMPLE_COVERAGE_VALUE]?: number;\n [GL.SAMPLE_COVERAGE_INVERT]?: boolean;\n [GL.SCISSOR_TEST]?: boolean;\n [GL.SCISSOR_BOX]?: [number, number, number, number] | NumberArray;\n [GL.STENCIL_TEST]?: boolean;\n [GL.STENCIL_CLEAR_VALUE]?: number;\n [GL.STENCIL_WRITEMASK]?: number;\n [GL.STENCIL_BACK_WRITEMASK]?: number;\n [GL.STENCIL_FUNC]?: GLFunction;\n [GL.STENCIL_REF]?: number;\n [GL.STENCIL_VALUE_MASK]?: number;\n [GL.STENCIL_BACK_FUNC]?: GLFunction;\n [GL.STENCIL_BACK_REF]?: number;\n [GL.STENCIL_BACK_VALUE_MASK]?: number;\n [GL.STENCIL_FAIL]?: GLStencilOp;\n [GL.STENCIL_PASS_DEPTH_FAIL]?: GLStencilOp;\n [GL.STENCIL_PASS_DEPTH_PASS]?: GLStencilOp;\n [GL.STENCIL_BACK_FAIL]?: GLStencilOp;\n [GL.STENCIL_BACK_PASS_DEPTH_FAIL]?: GLStencilOp;\n [GL.STENCIL_BACK_PASS_DEPTH_PASS]?: GLStencilOp;\n [GL.VIEWPORT]?: [number, number, number, number] | NumberArray;\n\n // WEBGL1 PIXEL PACK/UNPACK MODES\n [GL.PACK_ALIGNMENT]?: number;\n [GL.UNPACK_ALIGNMENT]?: number;\n [GL.UNPACK_FLIP_Y_WEBGL]?: boolean;\n [GL.UNPACK_PREMULTIPLY_ALPHA_WEBGL]?: boolean;\n [GL.UNPACK_COLORSPACE_CONVERSION_WEBGL]?: GL.NONE | GL.BROWSER_DEFAULT_WEBGL;\n\n // WEBGL2 PIXEL PACK/UNPACK MODES\n // RASTERIZER_DISCARD ...\n [GL.PACK_ROW_LENGTH]?: number;\n [GL.PACK_SKIP_PIXELS]?: number;\n [GL.PACK_SKIP_ROWS]?: number;\n [GL.READ_FRAMEBUFFER_BINDING]?: Framebuffer | null;\n [GL.UNPACK_ROW_LENGTH]?: number;\n [GL.UNPACK_IMAGE_HEIGHT]?: number;\n [GL.UNPACK_SKIP_PIXELS]?: number;\n [GL.UNPACK_SKIP_ROWS]?: number;\n [GL.UNPACK_SKIP_IMAGES]?: number;\n};\n\nexport type GLFunctionParameters = {\n // Function-style setters\n framebuffer?: Framebuffer | null;\n blend?: boolean;\n blendColor?: [number, number, number, number] | NumberArray;\n blendEquation?: GLBlendEquation | [GLBlendEquation, GLBlendEquation];\n blendFunc?:\n | [GLBlendFunction, GLBlendFunction]\n | [GLBlendFunction, GLBlendFunction, GLBlendFunction, GLBlendFunction];\n\n clearColor?: [number, number, number, number] | NumberArray;\n clearDepth?: number;\n clearStencil?: number;\n\n colorMask?: [boolean, boolean, boolean, boolean] | boolean[];\n\n cull?: boolean;\n cullFace?: GL.FRONT | GL.BACK | GL.FRONT_AND_BACK;\n\n depthTest?: boolean;\n depthFunc?: GLFunction;\n depthMask?: boolean;\n depthRange?: [number, number] | NumberArray;\n\n dither?: boolean;\n\n derivativeHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n\n frontFace?: GL.CW | GL.CCW;\n\n mipmapHint?: GL.FASTEST | GL.NICEST | GL.DONT_CARE;\n\n lineWidth?: number;\n\n polygonOffsetFill?: boolean;\n polygonOffset?: [number, number];\n\n sampleCoverage?: [number, boolean];\n\n scissorTest?: boolean;\n scissor?: [number, number, number, number] | NumberArray;\n\n stencilTest?: boolean;\n stencilMask?: number | [number, number];\n stencilFunc?:\n | [GLFunction, number, number]\n | [GLFunction, number, number, GLFunction, number, number];\n stencilOp?:\n | [GLStencilOp, GLStencilOp, GLStencilOp]\n | [GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp, GLStencilOp];\n viewport?: [number, number, number, number] | NumberArray;\n};\n\n/** WebGL style parameters object (with both GL constants and function style fields) */\nexport type GLParameters = GLValueParameters & GLFunctionParameters;\n"],"mappings":"AACA,OAAOA,EAAE,MAAM,oBAAoB"}
@@ -1 +1 @@
1
- {"version":3,"sources":[],"names":[],"mappings":"","sourcesContent":[],"file":"types.js"}
1
+ {"version":3,"file":"types.js","names":[],"sources":["../../src/types.ts"],"sourcesContent":["export type AccessorObject = {\n size?: number;\n index?: number;\n type?: number;\n divisor?: number;\n offset?: number;\n stride?: number;\n};\n"],"mappings":""}
package/dist/index.js CHANGED
@@ -1,27 +1,41 @@
1
+ // luma.gl Base WebGL wrapper library
2
+ // Provides simple class/function wrappers around the low level webgl objects
3
+ // These classes are intentionally close to the WebGL API
4
+ // but make it easier to use.
5
+ // Higher level abstractions can be built on these classes
6
+ // Initialize any global state
1
7
  import '@luma.gl/api';
2
8
  import './init';
3
- export { registerHeadlessGL } from './context/context/create-headless-context';
4
- export { default as WebGLDevice } from './adapter/webgl-device';
5
- export { default as WebGLCanvasContext } from './adapter/webgl-canvas-context';
6
- export { default as WEBGLResource, default as WebGLResource } from './adapter/objects/webgl-resource';
7
- export { default as WEBGLBuffer } from './adapter/resources/webgl-buffer';
8
- export { default as WEBGLTexture } from './adapter/resources/webgl-texture';
9
- export { default as WEBGLShader } from './adapter/resources/webgl-shader';
10
- export { default as WEBGLSampler } from './adapter/resources/webgl-sampler';
11
- export { default as WEBGLFramebuffer } from './adapter/resources/webgl-framebuffer';
12
- export { default as WEBGLRenderPipeline } from './adapter/resources/webgl-render-pipeline';
13
- export { default as WEBGLCommandEncoder } from './adapter/resources/webgl-command-encoder';
14
- export { default as WEBGLRenderPass } from './adapter/resources/webgl-render-pass';
15
- export { default as WEBGLRenderbuffer } from './adapter/objects/webgl-renderbuffer';
16
- export { default as WEBGLVertexArrayObject } from './adapter/objects/webgl-vertex-array-object';
17
- export { default as Accessor } from './classic/accessor';
18
- export { default as ClassicBuffer, default as Buffer } from './classic/buffer';
19
- export { isWebGL, isWebGL2, getWebGL2Context, assertWebGLContext, assertWebGL2Context } from './context/context/webgl-checks';
20
- export { setDeviceParameters, withDeviceParameters } from './adapter/converters/device-parameters';
21
- export { getParameters, setParameters, resetParameters } from './context/parameters/unified-parameter-api';
22
- export { withParameters } from './context/state-tracker/with-parameters';
23
- export { trackContextState, pushContextState, popContextState } from './context/state-tracker/track-context-state';
24
- export { polyfillContext } from './context/polyfill/polyfill-context';
25
- export { getShaderLayout, getProgramBindings } from './adapter/helpers/get-shader-layout';
26
- export { _checkFloat32ColorAttachment } from './adapter/converters/texture-formats';
27
- //# sourceMappingURL=index.js.map
9
+ export { registerHeadlessGL } from './context/context/create-headless-context.js';
10
+ // WebGL adapter classes
11
+ export { default as WebGLDevice } from './adapter/webgl-device.js';
12
+ export { default as WebGLCanvasContext } from './adapter/webgl-canvas-context.js';
13
+ // WebGL Resource classes
14
+ export { default as WEBGLResource, default as WebGLResource } from './adapter/objects/webgl-resource.js';
15
+ export { default as WEBGLBuffer } from './adapter/resources/webgl-buffer.js';
16
+ export { default as WEBGLTexture } from './adapter/resources/webgl-texture.js';
17
+ // export {default as WEBGLExternalTexture} from './adapter/resources/webgl-external-texture.js';
18
+ export { default as WEBGLShader } from './adapter/resources/webgl-shader.js';
19
+ export { default as WEBGLSampler } from './adapter/resources/webgl-sampler.js';
20
+ export { default as WEBGLFramebuffer } from './adapter/resources/webgl-framebuffer.js';
21
+ export { default as WEBGLRenderPipeline } from './adapter/resources/webgl-render-pipeline.js';
22
+ // export {default as WEBGLComputePipeline} from './adapter/resources/webgl-compute-pipeline.js';
23
+ export { default as WEBGLCommandEncoder } from './adapter/resources/webgl-command-encoder.js';
24
+ export { default as WEBGLRenderPass } from './adapter/resources/webgl-render-pass.js';
25
+ export { default as WEBGLRenderbuffer } from './adapter/objects/webgl-renderbuffer.js';
26
+ export { default as WEBGLVertexArrayObject } from './adapter/objects/webgl-vertex-array-object.js';
27
+ // WebGL adapter classes (Legacy, will be moved to gltools)
28
+ export { default as Accessor } from './classic/accessor.js';
29
+ export { default as ClassicBuffer, default as Buffer } from './classic/buffer.js';
30
+ export { isWebGL, isWebGL2, getWebGL2Context, assertWebGLContext, assertWebGL2Context } from './context/context/webgl-checks.js';
31
+ // Unified parameter API
32
+ export { setDeviceParameters, withDeviceParameters } from './adapter/converters/device-parameters.js';
33
+ export { getParameters, setParameters, resetParameters } from './context/parameters/unified-parameter-api.js';
34
+ export { withParameters } from './context/state-tracker/with-parameters.js';
35
+ // State tracking
36
+ export { trackContextState, pushContextState, popContextState } from './context/state-tracker/track-context-state.js';
37
+ // Polyfills (supports a subset of WebGL2 APIs on WebGL1 contexts)
38
+ export { polyfillContext } from './context/polyfill/polyfill-context.js';
39
+ // HELPERS - EXPERIMENTAL
40
+ export { getShaderLayout, getProgramBindings } from './adapter/helpers/get-shader-layout.js';
41
+ export { _checkFloat32ColorAttachment } from './adapter/converters/texture-formats.js';
package/dist/init.js CHANGED
@@ -1,4 +1,3 @@
1
1
  import { luma } from '@luma.gl/api';
2
- import WebGLDevice from './adapter/webgl-device';
2
+ import WebGLDevice from './adapter/webgl-device.js';
3
3
  luma.registerDevices([WebGLDevice]);
4
- //# sourceMappingURL=init.js.map
@@ -1,19 +1,19 @@
1
1
  import type { NumberArray } from '@luma.gl/api';
2
2
  import GL from '@luma.gl/constants';
3
- declare type Framebuffer = any;
4
- export declare type GLDrawMode = GL.POINTS | GL.LINES | GL.LINE_STRIP | GL.LINE_LOOP | GL.TRIANGLES | GL.TRIANGLE_STRIP | GL.TRIANGLE_FAN;
5
- export declare type GLPrimitive = GL.POINTS | GL.LINES | GL.TRIANGLES;
6
- export declare type GLType = GL.FLOAT | GL.UNSIGNED_SHORT | GL.UNSIGNED_INT | GL.UNSIGNED_BYTE | GL.BYTE | GL.SHORT | GL.INT;
7
- export declare type GLPackedType = GL.UNSIGNED_SHORT_5_6_5 | GL.UNSIGNED_SHORT_4_4_4_4 | GL.UNSIGNED_SHORT_5_5_5_1;
8
- export declare type GLUniformType = GLSamplerType | GLCompositeType;
9
- export declare type GLSamplerType = GL.SAMPLER_2D | GL.SAMPLER_CUBE | GL.SAMPLER_3D | GL.SAMPLER_2D_SHADOW | GL.SAMPLER_2D_ARRAY | GL.SAMPLER_2D_ARRAY_SHADOW | GL.SAMPLER_CUBE_SHADOW | GL.INT_SAMPLER_2D | GL.INT_SAMPLER_3D | GL.INT_SAMPLER_CUBE | GL.INT_SAMPLER_2D_ARRAY | GL.UNSIGNED_INT_SAMPLER_2D | GL.UNSIGNED_INT_SAMPLER_3D | GL.UNSIGNED_INT_SAMPLER_CUBE | GL.UNSIGNED_INT_SAMPLER_2D_ARRAY;
10
- export declare type GLCompositeType = GL.FLOAT | GL.FLOAT_VEC2 | GL.FLOAT_VEC3 | GL.FLOAT_VEC4 | GL.INT | GL.INT_VEC2 | GL.INT_VEC3 | GL.INT_VEC4 | GL.UNSIGNED_INT | GL.UNSIGNED_INT_VEC2 | GL.UNSIGNED_INT_VEC3 | GL.UNSIGNED_INT_VEC4 | GL.BOOL | GL.BOOL_VEC2 | GL.BOOL_VEC3 | GL.BOOL_VEC4 | GL.FLOAT_MAT2 | GL.FLOAT_MAT2x3 | GL.FLOAT_MAT2x4 | GL.FLOAT_MAT3x2 | GL.FLOAT_MAT3 | GL.FLOAT_MAT3x4 | GL.FLOAT_MAT4x2 | GL.FLOAT_MAT4x3 | GL.FLOAT_MAT4;
11
- export declare type GLFunction = GL.NEVER | GL.LESS | GL.EQUAL | GL.LEQUAL | GL.GREATER | GL.NOTEQUAL | GL.GEQUAL | GL.ALWAYS;
12
- export declare type GLBlendEquation = GL.FUNC_ADD | GL.FUNC_SUBTRACT | GL.FUNC_REVERSE_SUBTRACT | GL.MIN_EXT | GL.MAX_EXT;
13
- export declare type GLBlendFunction = GL.ZERO | GL.ONE | GL.SRC_COLOR | GL.ONE_MINUS_SRC_COLOR | GL.DST_COLOR | GL.ONE_MINUS_DST_COLOR | GL.SRC_ALPHA | GL.ONE_MINUS_SRC_ALPHA | GL.DST_ALPHA | GL.ONE_MINUS_DST_ALPHA | GL.CONSTANT_COLOR | GL.ONE_MINUS_CONSTANT_COLOR | GL.CONSTANT_ALPHA | GL.ONE_MINUS_CONSTANT_ALPHA | GL.SRC_ALPHA_SATURATE;
14
- export declare type GLStencilOp = GL.KEEP | GL.ZERO | GL.REPLACE | GL.INCR | GL.INCR_WRAP | GL.DECR | GL.DECR_WRAP | GL.INVERT;
3
+ type Framebuffer = any;
4
+ export type GLDrawMode = GL.POINTS | GL.LINES | GL.LINE_STRIP | GL.LINE_LOOP | GL.TRIANGLES | GL.TRIANGLE_STRIP | GL.TRIANGLE_FAN;
5
+ export type GLPrimitive = GL.POINTS | GL.LINES | GL.TRIANGLES;
6
+ export type GLType = GL.FLOAT | GL.UNSIGNED_SHORT | GL.UNSIGNED_INT | GL.UNSIGNED_BYTE | GL.BYTE | GL.SHORT | GL.INT;
7
+ export type GLPackedType = GL.UNSIGNED_SHORT_5_6_5 | GL.UNSIGNED_SHORT_4_4_4_4 | GL.UNSIGNED_SHORT_5_5_5_1;
8
+ export type GLUniformType = GLSamplerType | GLCompositeType;
9
+ export type GLSamplerType = GL.SAMPLER_2D | GL.SAMPLER_CUBE | GL.SAMPLER_3D | GL.SAMPLER_2D_SHADOW | GL.SAMPLER_2D_ARRAY | GL.SAMPLER_2D_ARRAY_SHADOW | GL.SAMPLER_CUBE_SHADOW | GL.INT_SAMPLER_2D | GL.INT_SAMPLER_3D | GL.INT_SAMPLER_CUBE | GL.INT_SAMPLER_2D_ARRAY | GL.UNSIGNED_INT_SAMPLER_2D | GL.UNSIGNED_INT_SAMPLER_3D | GL.UNSIGNED_INT_SAMPLER_CUBE | GL.UNSIGNED_INT_SAMPLER_2D_ARRAY;
10
+ export type GLCompositeType = GL.FLOAT | GL.FLOAT_VEC2 | GL.FLOAT_VEC3 | GL.FLOAT_VEC4 | GL.INT | GL.INT_VEC2 | GL.INT_VEC3 | GL.INT_VEC4 | GL.UNSIGNED_INT | GL.UNSIGNED_INT_VEC2 | GL.UNSIGNED_INT_VEC3 | GL.UNSIGNED_INT_VEC4 | GL.BOOL | GL.BOOL_VEC2 | GL.BOOL_VEC3 | GL.BOOL_VEC4 | GL.FLOAT_MAT2 | GL.FLOAT_MAT2x3 | GL.FLOAT_MAT2x4 | GL.FLOAT_MAT3x2 | GL.FLOAT_MAT3 | GL.FLOAT_MAT3x4 | GL.FLOAT_MAT4x2 | GL.FLOAT_MAT4x3 | GL.FLOAT_MAT4;
11
+ export type GLFunction = GL.NEVER | GL.LESS | GL.EQUAL | GL.LEQUAL | GL.GREATER | GL.NOTEQUAL | GL.GEQUAL | GL.ALWAYS;
12
+ export type GLBlendEquation = GL.FUNC_ADD | GL.FUNC_SUBTRACT | GL.FUNC_REVERSE_SUBTRACT | GL.MIN_EXT | GL.MAX_EXT;
13
+ export type GLBlendFunction = GL.ZERO | GL.ONE | GL.SRC_COLOR | GL.ONE_MINUS_SRC_COLOR | GL.DST_COLOR | GL.ONE_MINUS_DST_COLOR | GL.SRC_ALPHA | GL.ONE_MINUS_SRC_ALPHA | GL.DST_ALPHA | GL.ONE_MINUS_DST_ALPHA | GL.CONSTANT_COLOR | GL.ONE_MINUS_CONSTANT_COLOR | GL.CONSTANT_ALPHA | GL.ONE_MINUS_CONSTANT_ALPHA | GL.SRC_ALPHA_SATURATE;
14
+ export type GLStencilOp = GL.KEEP | GL.ZERO | GL.REPLACE | GL.INCR | GL.INCR_WRAP | GL.DECR | GL.DECR_WRAP | GL.INVERT;
15
15
  /** Parameters for textures and samplers */
16
- export declare type GLSamplerParameters = {
16
+ export type GLSamplerParameters = {
17
17
  [GL.TEXTURE_WRAP_S]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
18
18
  [GL.TEXTURE_WRAP_T]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
19
19
  [GL.TEXTURE_WRAP_R]?: GL.CLAMP_TO_EDGE | GL.REPEAT | GL.MIRRORED_REPEAT;
@@ -28,7 +28,7 @@ export declare type GLSamplerParameters = {
28
28
  /**
29
29
  * All global WebGL values set by a variety of setter gl.enable ...
30
30
  */
31
- export declare type GLValueParameters = {
31
+ export type GLValueParameters = {
32
32
  [GL.BLEND]?: boolean;
33
33
  [GL.BLEND_COLOR]?: [number, number, number, number] | NumberArray;
34
34
  [GL.BLEND_EQUATION_RGB]?: GLBlendEquation;
@@ -80,11 +80,11 @@ export declare type GLValueParameters = {
80
80
  [GL.STENCIL_WRITEMASK]?: number;
81
81
  [GL.STENCIL_BACK_WRITEMASK]?: number;
82
82
  [GL.STENCIL_FUNC]?: GLFunction;
83
- [GL.STENCIL_REF]?: GLFunction;
84
- [GL.STENCIL_VALUE_MASK]?: GLFunction;
83
+ [GL.STENCIL_REF]?: number;
84
+ [GL.STENCIL_VALUE_MASK]?: number;
85
85
  [GL.STENCIL_BACK_FUNC]?: GLFunction;
86
- [GL.STENCIL_BACK_REF]?: GLFunction;
87
- [GL.STENCIL_BACK_VALUE_MASK]?: GLFunction;
86
+ [GL.STENCIL_BACK_REF]?: number;
87
+ [GL.STENCIL_BACK_VALUE_MASK]?: number;
88
88
  [GL.STENCIL_FAIL]?: GLStencilOp;
89
89
  [GL.STENCIL_PASS_DEPTH_FAIL]?: GLStencilOp;
90
90
  [GL.STENCIL_PASS_DEPTH_PASS]?: GLStencilOp;
@@ -107,7 +107,7 @@ export declare type GLValueParameters = {
107
107
  [GL.UNPACK_SKIP_ROWS]?: number;
108
108
  [GL.UNPACK_SKIP_IMAGES]?: number;
109
109
  };
110
- export declare type GLFunctionParameters = {
110
+ export type GLFunctionParameters = {
111
111
  framebuffer?: Framebuffer | null;
112
112
  blend?: boolean;
113
113
  blendColor?: [number, number, number, number] | NumberArray;
@@ -140,6 +140,6 @@ export declare type GLFunctionParameters = {
140
140
  viewport?: [number, number, number, number] | NumberArray;
141
141
  };
142
142
  /** WebGL style parameters object (with both GL constants and function style fields) */
143
- export declare type GLParameters = GLValueParameters & GLFunctionParameters;
143
+ export type GLParameters = GLValueParameters & GLFunctionParameters;
144
144
  export {};
145
145
  //# sourceMappingURL=webgl.d.ts.map
@@ -1 +1 @@
1
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1
+ 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@@ -1,2 +1 @@
1
1
  import GL from '@luma.gl/constants';
2
- //# sourceMappingURL=webgl.js.map
package/dist/types.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- export declare type AccessorObject = {
1
+ export type AccessorObject = {
2
2
  size?: number;
3
3
  index?: number;
4
4
  type?: number;