@luma.gl/webgl 9.0.0-alpha.15 → 9.0.0-alpha.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (367) hide show
  1. package/dist/adapter/converters/device-parameters.js +199 -136
  2. package/dist/adapter/converters/renderbuffer-formats.d.ts +1 -1
  3. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +1 -1
  4. package/dist/adapter/converters/renderbuffer-formats.js +62 -176
  5. package/dist/adapter/converters/sampler-parameters.js +149 -206
  6. package/dist/adapter/converters/texture-formats.d.ts +2 -2
  7. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  8. package/dist/adapter/converters/texture-formats.js +437 -890
  9. package/dist/adapter/converters/vertex-formats.js +15 -33
  10. package/dist/adapter/device-helpers/device-features.js +119 -100
  11. package/dist/adapter/device-helpers/device-limits.d.ts +1 -1
  12. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  13. package/dist/adapter/device-helpers/device-limits.js +88 -86
  14. package/dist/adapter/device-helpers/get-device-info.js +42 -43
  15. package/dist/adapter/device-helpers/is-old-ie.js +9 -6
  16. package/dist/adapter/helpers/attribute-utils.js +50 -74
  17. package/dist/adapter/helpers/get-shader-info.d.ts +9 -0
  18. package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -0
  19. package/dist/adapter/helpers/get-shader-info.js +27 -0
  20. package/dist/adapter/helpers/get-shader-layout.js +307 -296
  21. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  22. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  23. package/dist/adapter/helpers/parse-shader-compiler-log.js +32 -33
  24. package/dist/adapter/helpers/set-uniform.js +67 -110
  25. package/dist/adapter/helpers/uniforms.js +80 -85
  26. package/dist/adapter/objects/constants-to-keys.js +33 -33
  27. package/dist/adapter/objects/webgl-renderbuffer.d.ts +1 -1
  28. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  29. package/dist/adapter/objects/webgl-renderbuffer.js +67 -86
  30. package/dist/adapter/objects/webgl-resource.js +213 -205
  31. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +1 -1
  32. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
  33. package/dist/adapter/objects/webgl-vertex-array-object.js +74 -76
  34. package/dist/adapter/resources/webgl-buffer.js +150 -147
  35. package/dist/adapter/resources/webgl-command-buffer.d.ts +5 -5
  36. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  37. package/dist/adapter/resources/webgl-command-buffer.js +39 -55
  38. package/dist/adapter/resources/webgl-command-encoder.js +25 -49
  39. package/dist/adapter/resources/webgl-external-texture.js +91 -1
  40. package/dist/adapter/resources/webgl-framebuffer.d.ts +2 -2
  41. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  42. package/dist/adapter/resources/webgl-framebuffer.js +231 -258
  43. package/dist/adapter/resources/webgl-render-pass.d.ts +1 -1
  44. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  45. package/dist/adapter/resources/webgl-render-pass.js +8 -18
  46. package/dist/adapter/resources/webgl-render-pipeline.js +316 -378
  47. package/dist/adapter/resources/webgl-sampler.js +42 -47
  48. package/dist/adapter/resources/webgl-shader.d.ts +1 -2
  49. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  50. package/dist/adapter/resources/webgl-shader.js +58 -68
  51. package/dist/adapter/resources/webgl-texture.d.ts +5 -5
  52. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  53. package/dist/adapter/resources/webgl-texture.js +661 -815
  54. package/dist/adapter/webgl-canvas-context.js +55 -49
  55. package/dist/adapter/webgl-device.js +288 -338
  56. package/dist/bundle.js +1 -2
  57. package/dist/classic/accessor.js +120 -127
  58. package/dist/classic/buffer.d.ts +1 -1
  59. package/dist/classic/buffer.d.ts.map +1 -1
  60. package/dist/classic/buffer.js +325 -356
  61. package/dist/classic/typed-array-utils.d.ts +1 -1
  62. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  63. package/dist/classic/typed-array-utils.js +91 -101
  64. package/dist/context/context/create-browser-context.d.ts +1 -2
  65. package/dist/context/context/create-browser-context.d.ts.map +1 -1
  66. package/dist/context/context/create-browser-context.js +61 -52
  67. package/dist/context/context/create-headless-context.d.ts +1 -1
  68. package/dist/context/context/create-headless-context.d.ts.map +1 -1
  69. package/dist/context/context/create-headless-context.js +26 -33
  70. package/dist/context/context/webgl-checks.js +25 -20
  71. package/dist/context/debug/spector.d.ts +1 -2
  72. package/dist/context/debug/spector.d.ts.map +1 -1
  73. package/dist/context/debug/spector.js +53 -62
  74. package/dist/context/debug/webgl-developer-tools.d.ts +1 -1
  75. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  76. package/dist/context/debug/webgl-developer-tools.js +106 -93
  77. package/dist/context/parameters/unified-parameter-api.js +91 -55
  78. package/dist/context/parameters/webgl-parameter-tables.d.ts +1 -1
  79. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  80. package/dist/context/parameters/webgl-parameter-tables.js +462 -423
  81. package/dist/context/polyfill/context-data.js +16 -12
  82. package/dist/context/polyfill/get-parameter-polyfill.js +91 -76
  83. package/dist/context/polyfill/polyfill-context.js +75 -80
  84. package/dist/context/polyfill/polyfill-table.js +133 -139
  85. package/dist/context/polyfill/polyfill-vertex-array-object.js +255 -297
  86. package/dist/context/state-tracker/deep-array-equal.js +16 -18
  87. package/dist/context/state-tracker/track-context-state.js +183 -161
  88. package/dist/context/state-tracker/with-parameters.js +43 -35
  89. package/dist/dist.min.js +1 -0
  90. package/dist/es5/adapter/converters/device-parameters.js +3 -38
  91. package/dist/es5/adapter/converters/device-parameters.js.map +1 -1
  92. package/dist/es5/adapter/converters/renderbuffer-formats.js +2 -14
  93. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +1 -1
  94. package/dist/es5/adapter/converters/sampler-parameters.js +2 -65
  95. package/dist/es5/adapter/converters/sampler-parameters.js.map +1 -1
  96. package/dist/es5/adapter/converters/texture-formats.js +9 -81
  97. package/dist/es5/adapter/converters/texture-formats.js.map +1 -1
  98. package/dist/es5/adapter/converters/vertex-formats.js +0 -12
  99. package/dist/es5/adapter/converters/vertex-formats.js.map +1 -1
  100. package/dist/es5/adapter/device-helpers/device-features.js +6 -40
  101. package/dist/es5/adapter/device-helpers/device-features.js.map +1 -1
  102. package/dist/es5/adapter/device-helpers/device-limits.js +0 -10
  103. package/dist/es5/adapter/device-helpers/device-limits.js.map +1 -1
  104. package/dist/es5/adapter/device-helpers/get-device-info.js +0 -10
  105. package/dist/es5/adapter/device-helpers/get-device-info.js.map +1 -1
  106. package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -1
  107. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +1 -1
  108. package/dist/es5/adapter/helpers/attribute-utils.js +3 -25
  109. package/dist/es5/adapter/helpers/attribute-utils.js.map +1 -1
  110. package/dist/es5/adapter/helpers/get-shader-info.js +31 -0
  111. package/dist/es5/adapter/helpers/get-shader-info.js.map +1 -0
  112. package/dist/es5/adapter/helpers/get-shader-layout.js +23 -101
  113. package/dist/es5/adapter/helpers/get-shader-layout.js.map +1 -1
  114. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js +6 -24
  115. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  116. package/dist/es5/adapter/helpers/set-uniform.js +0 -33
  117. package/dist/es5/adapter/helpers/set-uniform.js.map +1 -1
  118. package/dist/es5/adapter/helpers/uniforms.js +13 -37
  119. package/dist/es5/adapter/helpers/uniforms.js.map +1 -1
  120. package/dist/es5/adapter/objects/constants-to-keys.js +1 -12
  121. package/dist/es5/adapter/objects/constants-to-keys.js.map +1 -1
  122. package/dist/es5/adapter/objects/webgl-renderbuffer.js +5 -33
  123. package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +1 -1
  124. package/dist/es5/adapter/objects/webgl-resource.js +6 -60
  125. package/dist/es5/adapter/objects/webgl-resource.js.map +1 -1
  126. package/dist/es5/adapter/objects/webgl-vertex-array-object.js +7 -35
  127. package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +1 -1
  128. package/dist/es5/adapter/resources/webgl-buffer.js +20 -66
  129. package/dist/es5/adapter/resources/webgl-buffer.js.map +1 -1
  130. package/dist/es5/adapter/resources/webgl-command-buffer.js +6 -32
  131. package/dist/es5/adapter/resources/webgl-command-buffer.js.map +1 -1
  132. package/dist/es5/adapter/resources/webgl-command-encoder.js +0 -18
  133. package/dist/es5/adapter/resources/webgl-command-encoder.js.map +1 -1
  134. package/dist/es5/adapter/resources/webgl-external-texture.js.map +1 -1
  135. package/dist/es5/adapter/resources/webgl-framebuffer.js +10 -82
  136. package/dist/es5/adapter/resources/webgl-framebuffer.js.map +1 -1
  137. package/dist/es5/adapter/resources/webgl-render-pass.js +2 -19
  138. package/dist/es5/adapter/resources/webgl-render-pass.js.map +1 -1
  139. package/dist/es5/adapter/resources/webgl-render-pipeline.js +24 -133
  140. package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +1 -1
  141. package/dist/es5/adapter/resources/webgl-sampler.js +2 -28
  142. package/dist/es5/adapter/resources/webgl-sampler.js.map +1 -1
  143. package/dist/es5/adapter/resources/webgl-shader.js +13 -52
  144. package/dist/es5/adapter/resources/webgl-shader.js.map +1 -1
  145. package/dist/es5/adapter/resources/webgl-texture.js +137 -291
  146. package/dist/es5/adapter/resources/webgl-texture.js.map +1 -1
  147. package/dist/es5/adapter/webgl-canvas-context.js +0 -24
  148. package/dist/es5/adapter/webgl-canvas-context.js.map +1 -1
  149. package/dist/es5/adapter/webgl-device.js +40 -127
  150. package/dist/es5/adapter/webgl-device.js.map +1 -1
  151. package/dist/es5/bundle.js +0 -1
  152. package/dist/es5/bundle.js.map +1 -1
  153. package/dist/es5/classic/accessor.js +1 -31
  154. package/dist/es5/classic/accessor.js.map +1 -1
  155. package/dist/es5/classic/buffer.js +32 -102
  156. package/dist/es5/classic/buffer.js.map +1 -1
  157. package/dist/es5/classic/typed-array-utils.js +10 -37
  158. package/dist/es5/classic/typed-array-utils.js.map +1 -1
  159. package/dist/es5/context/context/create-browser-context.js +4 -21
  160. package/dist/es5/context/context/create-browser-context.js.map +1 -1
  161. package/dist/es5/context/context/create-headless-context.js +8 -21
  162. package/dist/es5/context/context/create-headless-context.js.map +1 -1
  163. package/dist/es5/context/context/webgl-checks.js +4 -14
  164. package/dist/es5/context/context/webgl-checks.js.map +1 -1
  165. package/dist/es5/context/debug/spector.js +20 -54
  166. package/dist/es5/context/debug/spector.js.map +1 -1
  167. package/dist/es5/context/debug/webgl-developer-tools.js +19 -65
  168. package/dist/es5/context/debug/webgl-developer-tools.js.map +1 -1
  169. package/dist/es5/context/parameters/unified-parameter-api.js +3 -28
  170. package/dist/es5/context/parameters/unified-parameter-api.js.map +1 -1
  171. package/dist/es5/context/parameters/webgl-parameter-tables.js +18 -65
  172. package/dist/es5/context/parameters/webgl-parameter-tables.js.map +1 -1
  173. package/dist/es5/context/polyfill/context-data.js +0 -3
  174. package/dist/es5/context/polyfill/context-data.js.map +1 -1
  175. package/dist/es5/context/polyfill/get-parameter-polyfill.js +0 -12
  176. package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +1 -1
  177. package/dist/es5/context/polyfill/polyfill-context.js +8 -33
  178. package/dist/es5/context/polyfill/polyfill-context.js.map +1 -1
  179. package/dist/es5/context/polyfill/polyfill-table.js +3 -27
  180. package/dist/es5/context/polyfill/polyfill-table.js.map +1 -1
  181. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js +0 -70
  182. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  183. package/dist/es5/context/state-tracker/deep-array-equal.js +0 -5
  184. package/dist/es5/context/state-tracker/deep-array-equal.js.map +1 -1
  185. package/dist/es5/context/state-tracker/track-context-state.js +10 -53
  186. package/dist/es5/context/state-tracker/track-context-state.js.map +1 -1
  187. package/dist/es5/context/state-tracker/with-parameters.js +1 -13
  188. package/dist/es5/context/state-tracker/with-parameters.js.map +1 -1
  189. package/dist/es5/index.js +72 -99
  190. package/dist/es5/index.js.map +1 -1
  191. package/dist/es5/init.js +0 -3
  192. package/dist/es5/init.js.map +1 -1
  193. package/dist/es5/types/webgl.js +0 -1
  194. package/dist/es5/types/webgl.js.map +1 -1
  195. package/dist/es5/types.js.map +1 -1
  196. package/dist/esm/adapter/converters/device-parameters.js +0 -20
  197. package/dist/esm/adapter/converters/device-parameters.js.map +1 -1
  198. package/dist/esm/adapter/converters/renderbuffer-formats.js +0 -4
  199. package/dist/esm/adapter/converters/renderbuffer-formats.js.map +1 -1
  200. package/dist/esm/adapter/converters/sampler-parameters.js +2 -57
  201. package/dist/esm/adapter/converters/sampler-parameters.js.map +1 -1
  202. package/dist/esm/adapter/converters/texture-formats.js +8 -52
  203. package/dist/esm/adapter/converters/texture-formats.js.map +1 -1
  204. package/dist/esm/adapter/converters/vertex-formats.js +0 -9
  205. package/dist/esm/adapter/converters/vertex-formats.js.map +1 -1
  206. package/dist/esm/adapter/device-helpers/device-features.js +2 -19
  207. package/dist/esm/adapter/device-helpers/device-features.js.map +1 -1
  208. package/dist/esm/adapter/device-helpers/device-limits.js +0 -3
  209. package/dist/esm/adapter/device-helpers/device-limits.js.map +1 -1
  210. package/dist/esm/adapter/device-helpers/get-device-info.js +0 -6
  211. package/dist/esm/adapter/device-helpers/get-device-info.js.map +1 -1
  212. package/dist/esm/adapter/device-helpers/is-old-ie.js +2 -1
  213. package/dist/esm/adapter/device-helpers/is-old-ie.js.map +1 -1
  214. package/dist/esm/adapter/helpers/attribute-utils.js +0 -17
  215. package/dist/esm/adapter/helpers/attribute-utils.js.map +1 -1
  216. package/dist/esm/adapter/helpers/get-shader-info.js +25 -0
  217. package/dist/esm/adapter/helpers/get-shader-info.js.map +1 -0
  218. package/dist/esm/adapter/helpers/get-shader-layout.js +2 -48
  219. package/dist/esm/adapter/helpers/get-shader-layout.js.map +1 -1
  220. package/dist/esm/adapter/helpers/parse-shader-compiler-log.js +0 -7
  221. package/dist/esm/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  222. package/dist/esm/adapter/helpers/set-uniform.js +0 -30
  223. package/dist/esm/adapter/helpers/set-uniform.js.map +1 -1
  224. package/dist/esm/adapter/helpers/uniforms.js +0 -10
  225. package/dist/esm/adapter/helpers/uniforms.js.map +1 -1
  226. package/dist/esm/adapter/objects/constants-to-keys.js +0 -7
  227. package/dist/esm/adapter/objects/constants-to-keys.js.map +1 -1
  228. package/dist/esm/adapter/objects/webgl-renderbuffer.js +2 -18
  229. package/dist/esm/adapter/objects/webgl-renderbuffer.js.map +1 -1
  230. package/dist/esm/adapter/objects/webgl-resource.js +10 -57
  231. package/dist/esm/adapter/objects/webgl-resource.js.map +1 -1
  232. package/dist/esm/adapter/objects/webgl-vertex-array-object.js +5 -15
  233. package/dist/esm/adapter/objects/webgl-vertex-array-object.js.map +1 -1
  234. package/dist/esm/adapter/resources/webgl-buffer.js +12 -40
  235. package/dist/esm/adapter/resources/webgl-buffer.js.map +1 -1
  236. package/dist/esm/adapter/resources/webgl-command-buffer.js +2 -17
  237. package/dist/esm/adapter/resources/webgl-command-buffer.js.map +1 -1
  238. package/dist/esm/adapter/resources/webgl-command-encoder.js +0 -12
  239. package/dist/esm/adapter/resources/webgl-command-encoder.js.map +1 -1
  240. package/dist/esm/adapter/resources/webgl-external-texture.js.map +1 -1
  241. package/dist/esm/adapter/resources/webgl-framebuffer.js +0 -60
  242. package/dist/esm/adapter/resources/webgl-framebuffer.js.map +1 -1
  243. package/dist/esm/adapter/resources/webgl-render-pass.js +1 -8
  244. package/dist/esm/adapter/resources/webgl-render-pass.js.map +1 -1
  245. package/dist/esm/adapter/resources/webgl-render-pipeline.js +0 -89
  246. package/dist/esm/adapter/resources/webgl-render-pipeline.js.map +1 -1
  247. package/dist/esm/adapter/resources/webgl-sampler.js +0 -12
  248. package/dist/esm/adapter/resources/webgl-sampler.js.map +1 -1
  249. package/dist/esm/adapter/resources/webgl-shader.js +2 -16
  250. package/dist/esm/adapter/resources/webgl-shader.js.map +1 -1
  251. package/dist/esm/adapter/resources/webgl-texture.js +36 -154
  252. package/dist/esm/adapter/resources/webgl-texture.js.map +1 -1
  253. package/dist/esm/adapter/webgl-canvas-context.js +0 -14
  254. package/dist/esm/adapter/webgl-canvas-context.js.map +1 -1
  255. package/dist/esm/adapter/webgl-device.js +19 -89
  256. package/dist/esm/adapter/webgl-device.js.map +1 -1
  257. package/dist/esm/bundle.js +0 -1
  258. package/dist/esm/bundle.js.map +1 -1
  259. package/dist/esm/classic/accessor.js +10 -34
  260. package/dist/esm/classic/accessor.js.map +1 -1
  261. package/dist/esm/classic/buffer.js +15 -71
  262. package/dist/esm/classic/buffer.js.map +1 -1
  263. package/dist/esm/classic/typed-array-utils.js +0 -20
  264. package/dist/esm/classic/typed-array-utils.js.map +1 -1
  265. package/dist/esm/context/context/create-browser-context.js +6 -14
  266. package/dist/esm/context/context/create-browser-context.js.map +1 -1
  267. package/dist/esm/context/context/create-headless-context.js +2 -6
  268. package/dist/esm/context/context/create-headless-context.js.map +1 -1
  269. package/dist/esm/context/context/webgl-checks.js +0 -3
  270. package/dist/esm/context/context/webgl-checks.js.map +1 -1
  271. package/dist/esm/context/debug/spector.js +2 -14
  272. package/dist/esm/context/debug/spector.js.map +1 -1
  273. package/dist/esm/context/debug/webgl-developer-tools.js +4 -22
  274. package/dist/esm/context/debug/webgl-developer-tools.js.map +1 -1
  275. package/dist/esm/context/parameters/unified-parameter-api.js +2 -13
  276. package/dist/esm/context/parameters/unified-parameter-api.js.map +1 -1
  277. package/dist/esm/context/parameters/webgl-parameter-tables.js +0 -19
  278. package/dist/esm/context/parameters/webgl-parameter-tables.js.map +1 -1
  279. package/dist/esm/context/polyfill/context-data.js +0 -2
  280. package/dist/esm/context/polyfill/context-data.js.map +1 -1
  281. package/dist/esm/context/polyfill/get-parameter-polyfill.js +0 -5
  282. package/dist/esm/context/polyfill/get-parameter-polyfill.js.map +1 -1
  283. package/dist/esm/context/polyfill/polyfill-context.js +14 -21
  284. package/dist/esm/context/polyfill/polyfill-context.js.map +1 -1
  285. package/dist/esm/context/polyfill/polyfill-table.js +0 -23
  286. package/dist/esm/context/polyfill/polyfill-table.js.map +1 -1
  287. package/dist/esm/context/polyfill/polyfill-vertex-array-object.js +0 -70
  288. package/dist/esm/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  289. package/dist/esm/context/state-tracker/deep-array-equal.js +0 -4
  290. package/dist/esm/context/state-tracker/deep-array-equal.js.map +1 -1
  291. package/dist/esm/context/state-tracker/track-context-state.js +11 -45
  292. package/dist/esm/context/state-tracker/track-context-state.js.map +1 -1
  293. package/dist/esm/context/state-tracker/with-parameters.js +0 -6
  294. package/dist/esm/context/state-tracker/with-parameters.js.map +1 -1
  295. package/dist/esm/index.js.map +1 -1
  296. package/dist/esm/init.js.map +1 -1
  297. package/dist/esm/types/webgl.js.map +1 -1
  298. package/dist/esm/types.js.map +1 -1
  299. package/dist/index.js +39 -25
  300. package/dist/init.js +1 -2
  301. package/dist/types/webgl.d.ts +20 -20
  302. package/dist/types/webgl.d.ts.map +1 -1
  303. package/dist/types/webgl.js +0 -1
  304. package/dist/types.d.ts +1 -1
  305. package/dist/types.d.ts.map +1 -1
  306. package/dist/types.js +0 -1
  307. package/package.json +8 -8
  308. package/src/adapter/helpers/get-shader-info.ts +37 -0
  309. package/src/adapter/helpers/parse-shader-compiler-log.ts +1 -1
  310. package/src/adapter/resources/webgl-render-pass.ts +1 -1
  311. package/src/adapter/resources/webgl-shader.ts +2 -2
  312. package/src/adapter/webgl-device.ts +1 -1
  313. package/src/context/debug/webgl-developer-tools.ts +0 -1
  314. package/src/types/webgl.ts +4 -4
  315. package/dist/adapter/converters/device-parameters.js.map +0 -1
  316. package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
  317. package/dist/adapter/converters/sampler-parameters.js.map +0 -1
  318. package/dist/adapter/converters/texture-formats.js.map +0 -1
  319. package/dist/adapter/converters/vertex-formats.js.map +0 -1
  320. package/dist/adapter/device-helpers/device-features.js.map +0 -1
  321. package/dist/adapter/device-helpers/device-limits.js.map +0 -1
  322. package/dist/adapter/device-helpers/get-device-info.js.map +0 -1
  323. package/dist/adapter/device-helpers/is-old-ie.js.map +0 -1
  324. package/dist/adapter/helpers/attribute-utils.js.map +0 -1
  325. package/dist/adapter/helpers/get-shader-layout.js.map +0 -1
  326. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
  327. package/dist/adapter/helpers/set-uniform.js.map +0 -1
  328. package/dist/adapter/helpers/uniforms.js.map +0 -1
  329. package/dist/adapter/objects/constants-to-keys.js.map +0 -1
  330. package/dist/adapter/objects/webgl-renderbuffer.js.map +0 -1
  331. package/dist/adapter/objects/webgl-resource.js.map +0 -1
  332. package/dist/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  333. package/dist/adapter/resources/webgl-buffer.js.map +0 -1
  334. package/dist/adapter/resources/webgl-command-buffer.js.map +0 -1
  335. package/dist/adapter/resources/webgl-command-encoder.js.map +0 -1
  336. package/dist/adapter/resources/webgl-external-texture.js.map +0 -1
  337. package/dist/adapter/resources/webgl-framebuffer.js.map +0 -1
  338. package/dist/adapter/resources/webgl-render-pass.js.map +0 -1
  339. package/dist/adapter/resources/webgl-render-pipeline.js.map +0 -1
  340. package/dist/adapter/resources/webgl-sampler.js.map +0 -1
  341. package/dist/adapter/resources/webgl-shader.js.map +0 -1
  342. package/dist/adapter/resources/webgl-texture.js.map +0 -1
  343. package/dist/adapter/webgl-canvas-context.js.map +0 -1
  344. package/dist/adapter/webgl-device.js.map +0 -1
  345. package/dist/bundle.js.map +0 -1
  346. package/dist/classic/accessor.js.map +0 -1
  347. package/dist/classic/buffer.js.map +0 -1
  348. package/dist/classic/typed-array-utils.js.map +0 -1
  349. package/dist/context/context/create-browser-context.js.map +0 -1
  350. package/dist/context/context/create-headless-context.js.map +0 -1
  351. package/dist/context/context/webgl-checks.js.map +0 -1
  352. package/dist/context/debug/spector.js.map +0 -1
  353. package/dist/context/debug/webgl-developer-tools.js.map +0 -1
  354. package/dist/context/parameters/unified-parameter-api.js.map +0 -1
  355. package/dist/context/parameters/webgl-parameter-tables.js.map +0 -1
  356. package/dist/context/polyfill/context-data.js.map +0 -1
  357. package/dist/context/polyfill/get-parameter-polyfill.js.map +0 -1
  358. package/dist/context/polyfill/polyfill-context.js.map +0 -1
  359. package/dist/context/polyfill/polyfill-table.js.map +0 -1
  360. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
  361. package/dist/context/state-tracker/deep-array-equal.js.map +0 -1
  362. package/dist/context/state-tracker/track-context-state.js.map +0 -1
  363. package/dist/context/state-tracker/with-parameters.js.map +0 -1
  364. package/dist/index.js.map +0 -1
  365. package/dist/init.js.map +0 -1
  366. package/dist/types/webgl.js.map +0 -1
  367. package/dist/types.js.map +0 -1
@@ -28,7 +28,6 @@ const PROP_CHECKS_INITIALIZE = {
28
28
  const PROP_CHECKS_SET_PROPS = {
29
29
  removedProps: DEPRECATED_PROPS
30
30
  };
31
-
32
31
  function getWEBGLBufferProps(props) {
33
32
  if (ArrayBuffer.isView(props)) {
34
33
  return {
@@ -39,28 +38,22 @@ function getWEBGLBufferProps(props) {
39
38
  byteLength: props
40
39
  };
41
40
  }
42
-
43
41
  props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);
44
- const bufferProps = { ...props
42
+ const bufferProps = {
43
+ ...props
45
44
  };
46
-
47
45
  if (bufferProps.offset) {
48
46
  bufferProps.byteOffset = bufferProps.offset;
49
47
  }
50
-
51
48
  return bufferProps;
52
49
  }
53
-
54
50
  export default class ClassicBuffer extends WEBGLBuffer {
55
- constructor(device, props = {}) {
51
+ constructor(device) {
52
+ let props = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
56
53
  super(WebGLDevice.attach(device), getWEBGLBufferProps(props));
57
-
58
54
  _defineProperty(this, "usage", void 0);
59
-
60
55
  _defineProperty(this, "accessor", void 0);
61
-
62
56
  this.setAccessor(Object.assign({}, props, props.accessor));
63
-
64
57
  if (this.props.data) {
65
58
  const type = getGLTypeFromTypedArray(this.props.data);
66
59
  assert(type);
@@ -68,91 +61,75 @@ export default class ClassicBuffer extends WEBGLBuffer {
68
61
  type
69
62
  }));
70
63
  }
71
-
72
64
  Object.seal(this);
73
65
  }
74
-
75
66
  write(data, byteOffset) {
76
67
  this.subData({
77
68
  data,
78
69
  offset: byteOffset
79
70
  });
80
71
  }
81
-
82
- getElementCount(accessor = this.accessor) {
72
+ getElementCount() {
73
+ let accessor = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : this.accessor;
83
74
  return Math.round(this.byteLength / Accessor.getBytesPerElement(accessor));
84
75
  }
85
-
86
- getVertexCount(accessor = this.accessor) {
76
+ getVertexCount() {
77
+ let accessor = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : this.accessor;
87
78
  return Math.round(this.byteLength / Accessor.getBytesPerVertex(accessor));
88
79
  }
89
-
90
- initialize(props = {}) {
80
+ initialize() {
81
+ let props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
91
82
  if (ArrayBuffer.isView(props)) {
92
83
  props = {
93
84
  data: props
94
85
  };
95
86
  }
96
-
97
87
  if (Number.isFinite(props)) {
98
88
  props = {
99
89
  byteLength: props
100
90
  };
101
91
  }
102
-
103
92
  props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);
104
93
  this.webglUsage = props.webglUsage || GL.STATIC_DRAW;
105
94
  this.debugData = null;
106
95
  this.setAccessor(Object.assign({}, props, props.accessor));
107
-
108
96
  if (props.data) {
109
97
  this._setData(props.data, props.offset, props.byteLength);
110
98
  } else {
111
99
  this._setByteLength(props.byteLength || 0);
112
100
  }
113
-
114
101
  return this;
115
102
  }
116
-
117
103
  setProps(props) {
118
104
  props = checkProps('Buffer', props, PROP_CHECKS_SET_PROPS);
119
-
120
105
  if ('accessor' in props) {
121
106
  this.setAccessor(props.accessor);
122
107
  }
123
-
124
108
  return this;
125
109
  }
126
-
127
110
  setAccessor(accessor) {
128
111
  accessor = Object.assign({}, accessor);
129
112
  delete accessor.buffer;
130
113
  this.accessor = new Accessor(accessor);
131
114
  return this;
132
115
  }
133
-
134
116
  reallocate(byteLength) {
135
117
  if (byteLength > this.byteLength) {
136
118
  this._setByteLength(byteLength);
137
-
138
119
  return true;
139
120
  }
140
-
141
121
  this.bytesUsed = byteLength;
142
122
  return false;
143
123
  }
144
-
145
124
  setData(props) {
146
125
  return this.initialize(props);
147
126
  }
148
-
149
127
  subData(options) {
150
128
  if (ArrayBuffer.isView(options)) {
151
129
  options = {
152
130
  data: options
153
131
  };
154
132
  }
155
-
156
133
  const {
157
134
  data,
158
135
  offset = 0,
@@ -162,22 +139,17 @@ export default class ClassicBuffer extends WEBGLBuffer {
162
139
  assert(data);
163
140
  const target = this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;
164
141
  this.gl.bindBuffer(target, this.handle);
165
-
166
142
  if (srcOffset !== 0 || byteLength !== undefined) {
167
143
  assertWebGL2Context(this.gl);
168
144
  this.gl.bufferSubData(this.target, offset, data, srcOffset, byteLength);
169
145
  } else {
170
146
  this.gl.bufferSubData(target, offset, data);
171
147
  }
172
-
173
148
  this.gl.bindBuffer(target, null);
174
149
  this.debugData = null;
175
-
176
150
  this._inferType(data);
177
-
178
151
  return this;
179
152
  }
180
-
181
153
  copyData(options) {
182
154
  const {
183
155
  sourceBuffer,
@@ -198,10 +170,8 @@ export default class ClassicBuffer extends WEBGLBuffer {
198
170
  this.debugData = null;
199
171
  return this;
200
172
  }
201
-
202
173
  getData(options) {
203
174
  var _this$gl;
204
-
205
175
  let {
206
176
  dstData = null,
207
177
  length = 0
@@ -214,13 +184,10 @@ export default class ClassicBuffer extends WEBGLBuffer {
214
184
  const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {
215
185
  clamped: false
216
186
  });
217
-
218
187
  const sourceAvailableElementCount = this._getAvailableElementCount(srcByteOffset);
219
-
220
188
  const dstElementOffset = dstOffset;
221
189
  let dstAvailableElementCount;
222
190
  let dstElementCount;
223
-
224
191
  if (dstData) {
225
192
  dstElementCount = dstData.length;
226
193
  dstAvailableElementCount = dstElementCount - dstElementOffset;
@@ -228,7 +195,6 @@ export default class ClassicBuffer extends WEBGLBuffer {
228
195
  dstAvailableElementCount = Math.min(sourceAvailableElementCount, length || sourceAvailableElementCount);
229
196
  dstElementCount = dstElementOffset + dstAvailableElementCount;
230
197
  }
231
-
232
198
  const copyElementCount = Math.min(sourceAvailableElementCount, dstAvailableElementCount);
233
199
  length = length || copyElementCount;
234
200
  assert(length <= copyElementCount);
@@ -238,7 +204,6 @@ export default class ClassicBuffer extends WEBGLBuffer {
238
204
  this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);
239
205
  return dstData;
240
206
  }
241
-
242
207
  bind(options) {
243
208
  const {
244
209
  target = this.target,
@@ -246,43 +211,34 @@ export default class ClassicBuffer extends WEBGLBuffer {
246
211
  offset = 0,
247
212
  size
248
213
  } = options || {};
249
-
250
214
  if (target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER) {
251
215
  if (size !== undefined) {
252
216
  var _this$gl2;
253
-
254
217
  (_this$gl2 = this.gl2) === null || _this$gl2 === void 0 ? void 0 : _this$gl2.bindBufferRange(target, index, this.handle, offset, size);
255
218
  } else {
256
219
  var _this$gl3;
257
-
258
220
  assert(offset === 0);
259
221
  (_this$gl3 = this.gl2) === null || _this$gl3 === void 0 ? void 0 : _this$gl3.bindBufferBase(target, index, this.handle);
260
222
  }
261
223
  } else {
262
224
  this.gl.bindBuffer(target, this.handle);
263
225
  }
264
-
265
226
  return this;
266
227
  }
267
-
268
228
  unbind(options) {
269
229
  const {
270
230
  target = this.target,
271
231
  index = this.accessor && this.accessor.index
272
232
  } = options || {};
273
233
  const isIndexedBuffer = target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER;
274
-
275
234
  if (isIndexedBuffer) {
276
235
  var _this$gl4;
277
-
278
236
  (_this$gl4 = this.gl2) === null || _this$gl4 === void 0 ? void 0 : _this$gl4.bindBufferBase(target, index, null);
279
237
  } else {
280
238
  this.gl.bindBuffer(target, null);
281
239
  }
282
-
283
240
  return this;
284
241
  }
285
-
286
242
  getDebugData() {
287
243
  if (!this.debugData) {
288
244
  this.debugData = this.getData({
@@ -293,23 +249,20 @@ export default class ClassicBuffer extends WEBGLBuffer {
293
249
  changed: true
294
250
  };
295
251
  }
296
-
297
252
  return {
298
253
  data: this.debugData,
299
254
  changed: false
300
255
  };
301
256
  }
302
-
303
257
  invalidateDebugData() {
304
258
  this.debugData = null;
305
259
  }
306
-
307
- _setData(data, offset = 0, byteLength = data.byteLength + offset) {
260
+ _setData(data) {
261
+ let offset = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 0;
262
+ let byteLength = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : data.byteLength + offset;
308
263
  assert(ArrayBuffer.isView(data));
309
264
  this.trackDeallocatedMemory();
310
-
311
265
  const target = this._getTarget();
312
-
313
266
  this.gl.bindBuffer(target, this.handle);
314
267
  this.gl.bufferData(target, byteLength, this.webglUsage);
315
268
  this.gl.bufferSubData(target, offset, data);
@@ -325,18 +278,15 @@ export default class ClassicBuffer extends WEBGLBuffer {
325
278
  }));
326
279
  return this;
327
280
  }
328
-
329
- _setByteLength(byteLength, webglUsage = this.webglUsage) {
281
+ _setByteLength(byteLength) {
282
+ let webglUsage = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : this.webglUsage;
330
283
  assert(byteLength >= 0);
331
284
  this.trackDeallocatedMemory();
332
285
  let data = byteLength;
333
-
334
286
  if (byteLength === 0) {
335
287
  data = new Float32Array(0);
336
288
  }
337
-
338
289
  const target = this._getTarget();
339
-
340
290
  this.gl.bindBuffer(target, this.handle);
341
291
  this.gl.bufferData(target, data, webglUsage);
342
292
  this.gl.bindBuffer(target, null);
@@ -347,11 +297,9 @@ export default class ClassicBuffer extends WEBGLBuffer {
347
297
  this.trackAllocatedMemory(byteLength);
348
298
  return this;
349
299
  }
350
-
351
300
  _getTarget() {
352
301
  return this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;
353
302
  }
354
-
355
303
  _getAvailableElementCount(srcByteOffset) {
356
304
  const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {
357
305
  clamped: false
@@ -359,7 +307,6 @@ export default class ClassicBuffer extends WEBGLBuffer {
359
307
  const sourceElementOffset = srcByteOffset / ArrayType.BYTES_PER_ELEMENT;
360
308
  return this.getElementCount() - sourceElementOffset;
361
309
  }
362
-
363
310
  _inferType(data) {
364
311
  if (!this.accessor.type) {
365
312
  this.setAccessor(new Accessor(this.accessor, {
@@ -367,17 +314,14 @@ export default class ClassicBuffer extends WEBGLBuffer {
367
314
  }));
368
315
  }
369
316
  }
370
-
371
317
  getParameter(pname) {
372
318
  this.gl.bindBuffer(this.target, this.handle);
373
319
  const value = this.gl.getBufferParameter(this.target, pname);
374
320
  this.gl.bindBuffer(this.target, null);
375
321
  return value;
376
322
  }
377
-
378
323
  get type() {
379
324
  return this.accessor.type;
380
325
  }
381
-
382
326
  }
383
327
  //# sourceMappingURL=buffer.js.map
@@ -1 +1 @@
1
- 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removedProps: {},\n replacedProps: {\n bytes: 'byteLength'\n },\n // new Buffer() with individual accessor props is still used in apps, emit warnings\n deprecatedProps: DEPRECATED_PROPS\n};\n\n// Prop checks for setProps\nconst PROP_CHECKS_SET_PROPS = {\n // Buffer.setProps() with individual accessor props is rare => emit errors\n removedProps: DEPRECATED_PROPS\n};\n\nfunction getWEBGLBufferProps(props: ClassicBufferProps | ArrayBufferView | number): BufferProps {\n // Signature `new Buffer(gl, new Float32Array(...)`\n if (ArrayBuffer.isView(props)) {\n return {data: props};\n }\n\n // Signature: `new Buffer(gl, 100)`\n else if (typeof props === 'number') {\n return {byteLength: props as number};\n }\n\n props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);\n const bufferProps = {...props as ClassicBufferProps};\n if (bufferProps.offset) {\n bufferProps.byteOffset = bufferProps.offset;\n }\n return bufferProps;\n}\n\n/** WebGL Buffer interface */\nexport type ClassicBufferProps 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buffer was big enough, data is intact\n reallocate(byteLength: number): boolean {\n if (byteLength > this.byteLength) {\n this._setByteLength(byteLength);\n return true;\n }\n this.bytesUsed = byteLength;\n return false;\n }\n\n // Update with new data. Reinitializes the buffer\n setData(props: ClassicBufferProps) {\n return this.initialize(props);\n }\n\n // Updates a subset of a buffer object's data store.\n // Data (Typed Array or ArrayBuffer), length is inferred unless provided\n // Offset into buffer\n // WebGL2 only: Offset into srcData\n // WebGL2 only: Number of bytes to be copied\n subData(options: TypedArray | {data: TypedArray, offset?: number; srcOffset?: number; byteLength?: number, length?: number}) {\n // Signature: buffer.subData(new Float32Array([...]))\n if (ArrayBuffer.isView(options)) {\n options = {data: options};\n }\n\n const {data, offset = 0, srcOffset = 0} = options;\n const byteLength = options.byteLength || options.length;\n\n assert(data);\n\n // Create the buffer - binding it here for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n // @ts-expect-error\n const target = this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;\n this.gl.bindBuffer(target, this.handle);\n // WebGL2: subData supports additional srcOffset and length parameters\n if (srcOffset !== 0 || byteLength !== undefined) {\n assertWebGL2Context(this.gl);\n // @ts-expect-error\n this.gl.bufferSubData(this.target, offset, data, srcOffset, byteLength);\n } else {\n this.gl.bufferSubData(target, offset, data);\n }\n this.gl.bindBuffer(target, null);\n\n // TODO - update local `data` if offsets are right\n this.debugData = null;\n\n this._inferType(data);\n\n return this;\n }\n\n /**\n * Copies part of the data of another buffer into this buffer\n * @note WEBGL2 ONLY\n */\n copyData(options: {\n sourceBuffer: any;\n readOffset?: number;\n writeOffset?: number;\n size: any;\n }): this {\n const {sourceBuffer, readOffset = 0, writeOffset = 0, size} = options;\n const {gl, gl2} = this;\n assertWebGL2Context(gl);\n\n // Use GL.COPY_READ_BUFFER+GL.COPY_WRITE_BUFFER avoid disturbing other targets and locking type\n gl.bindBuffer(GL.COPY_READ_BUFFER, sourceBuffer.handle);\n gl.bindBuffer(GL.COPY_WRITE_BUFFER, this.handle);\n gl2?.copyBufferSubData(GL.COPY_READ_BUFFER, GL.COPY_WRITE_BUFFER, readOffset, writeOffset, size);\n gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n gl.bindBuffer(GL.COPY_WRITE_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n this.debugData = null;\n\n return this;\n }\n\n /**\n * Reads data from buffer into an ArrayBufferView or SharedArrayBuffer.\n * @note WEBGL2 ONLY\n */\n override getData(options?: {\n dstData?: any;\n srcByteOffset?: number;\n dstOffset?: number;\n length?: number;\n }): any {\n let {dstData = null, length = 0} = options || {};\n const {srcByteOffset = 0, dstOffset = 0} = options || {};\n assertWebGL2Context(this.gl);\n\n const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {clamped: false});\n const sourceAvailableElementCount = this._getAvailableElementCount(srcByteOffset);\n\n const dstElementOffset = dstOffset;\n\n let dstAvailableElementCount;\n let dstElementCount;\n if (dstData) {\n dstElementCount = dstData.length;\n dstAvailableElementCount = dstElementCount - dstElementOffset;\n } else {\n // Allocate ArrayBufferView with enough size to copy all eligible data.\n dstAvailableElementCount = Math.min(\n sourceAvailableElementCount,\n length || sourceAvailableElementCount\n );\n dstElementCount = dstElementOffset + dstAvailableElementCount;\n }\n\n const copyElementCount = Math.min(sourceAvailableElementCount, dstAvailableElementCount);\n length = length || copyElementCount;\n assert(length <= copyElementCount);\n dstData = dstData || new ArrayType(dstElementCount);\n\n // Use GL.COPY_READ_BUFFER to avoid disturbing other targets and locking type\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);\n this.gl2?.getBufferSubData(GL.COPY_READ_BUFFER, srcByteOffset, dstData, dstOffset, length);\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n return dstData;\n }\n\n /**\n * Binds a buffer to a given binding point (target).\n * GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER take an index, and optionally a range.\n * - GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER need an index to affect state\n * - GL.UNIFORM_BUFFER: `offset` must be aligned to GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT.\n * - GL.UNIFORM_BUFFER: `size` must be a minimum of GL.UNIFORM_BLOCK_SIZE_DATA.\n */\n bind(options?: {target?: number; index?: any; offset?: number; size: any}): this {\n const {\n target = this.target, // target for the bind operation\n index = this.accessor && this.accessor.index, // index = index of target (indexed bind point)\n offset = 0,\n size\n } = options || {};\n // NOTE: While GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER could\n // be used as direct binding points, they will not affect transform feedback or\n // uniform buffer state. Instead indexed bindings need to be made.\n if (target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER) {\n if (size !== undefined) {\n this.gl2?.bindBufferRange(target, index, this.handle, offset, size);\n } else {\n assert(offset === 0); // Make sure offset wasn't supplied\n this.gl2?.bindBufferBase(target, index, this.handle);\n }\n } else {\n this.gl.bindBuffer(target, this.handle);\n }\n\n return this;\n }\n\n unbind(options?: {target?: any; index?: any}): this {\n const {target = this.target, index = this.accessor && this.accessor.index} = options || {};\n const isIndexedBuffer = target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER;\n if (isIndexedBuffer) {\n this.gl2?.bindBufferBase(target, index, null);\n } else {\n this.gl.bindBuffer(target, null);\n }\n return this;\n }\n\n // PROTECTED METHODS (INTENDED FOR USE BY OTHER FRAMEWORK CODE ONLY)\n\n // Returns a short initial data array\n getDebugData(): {\n data: any;\n changed: boolean;\n } {\n if (!this.debugData) {\n this.debugData = this.getData({length: Math.min(DEBUG_DATA_LENGTH, this.byteLength)});\n return {data: this.debugData, changed: true};\n }\n return {data: this.debugData, changed: false};\n }\n\n invalidateDebugData() {\n this.debugData = null;\n }\n\n // PRIVATE METHODS\n\n // Allocate a new buffer and initialize to contents of typed array\n _setData(data, offset: number = 0, byteLength: number = data.byteLength + offset): this {\n assert(ArrayBuffer.isView(data));\n\n this.trackDeallocatedMemory();\n\n const target = this._getTarget();\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, byteLength, this.webglUsage);\n this.gl.bufferSubData(target, offset, data);\n this.gl.bindBuffer(target, null);\n\n this.debugData = data.slice(0, DEBUG_DATA_LENGTH);\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n this.trackAllocatedMemory(byteLength);\n\n // infer GL type from supplied typed array\n const type = getGLTypeFromTypedArray(data);\n assert(type);\n this.setAccessor(new Accessor(this.accessor, {type}));\n return this;\n }\n\n // Allocate a GPU buffer of specified size.\n _setByteLength(byteLength: number, webglUsage = this.webglUsage): this {\n assert(byteLength >= 0);\n\n this.trackDeallocatedMemory();\n\n // Workaround needed for Safari (#291):\n // gl.bufferData with size equal to 0 crashes. Instead create zero sized array.\n let data = byteLength;\n if (byteLength === 0) {\n // @ts-expect-error\n data = new Float32Array(0);\n }\n\n const target = this._getTarget();\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, data, webglUsage);\n this.gl.bindBuffer(target, null);\n\n this.webglUsage = webglUsage;\n this.debugData = null;\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n\n this.trackAllocatedMemory(byteLength);\n\n return this;\n }\n\n // Binding a buffer for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n _getTarget() {\n // @ts-expect-error\n return this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;\n }\n\n _getAvailableElementCount(srcByteOffset: number) {\n const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {clamped: false});\n const sourceElementOffset = srcByteOffset / ArrayType.BYTES_PER_ELEMENT;\n return this.getElementCount() - sourceElementOffset;\n }\n\n // Automatically infers type from typed array passed to setData\n // Note: No longer that useful, since type is now autodeduced from the compiled shaders\n _inferType(data) {\n if (!this.accessor.type) {\n this.setAccessor(new Accessor(this.accessor, {type: getGLTypeFromTypedArray(data)}));\n }\n }\n\n // RESOURCE METHODS\n\n getParameter(pname: GL): any {\n this.gl.bindBuffer(this.target, this.handle);\n const value = this.gl.getBufferParameter(this.target, pname);\n this.gl.bindBuffer(this.target, null);\n return value;\n }\n\n // DEPRECATIONS - v7.0\n /** @deprecated Use Buffer.accessor.type */\n get type() {\n return this.accessor.type;\n }\n}\n"],"file":"buffer.js"}
1
+ {"version":3,"file":"buffer.js","names":["assert","checkProps","GL","assertWebGL2Context","Accessor","getGLTypeFromTypedArray","getTypedArrayFromGLType","WebGLDevice","WEBGLBuffer","DEBUG_DATA_LENGTH","DEPRECATED_PROPS","offset","stride","type","size","divisor","normalized","integer","instanced","isInstanced","PROP_CHECKS_INITIALIZE","removedProps","replacedProps","bytes","deprecatedProps","PROP_CHECKS_SET_PROPS","getWEBGLBufferProps","props","ArrayBuffer","isView","data","byteLength","bufferProps","byteOffset","ClassicBuffer","constructor","device","arguments","length","undefined","attach","_defineProperty","setAccessor","Object","assign","accessor","seal","write","subData","getElementCount","Math","round","getBytesPerElement","getVertexCount","getBytesPerVertex","initialize","Number","isFinite","webglUsage","STATIC_DRAW","debugData","_setData","_setByteLength","setProps","buffer","reallocate","bytesUsed","setData","options","srcOffset","target","gl","webgl2","COPY_WRITE_BUFFER","bindBuffer","handle","bufferSubData","_inferType","copyData","sourceBuffer","readOffset","writeOffset","gl2","COPY_READ_BUFFER","copyBufferSubData","getData","_this$gl","dstData","srcByteOffset","dstOffset","ArrayType","FLOAT","clamped","sourceAvailableElementCount","_getAvailableElementCount","dstElementOffset","dstAvailableElementCount","dstElementCount","min","copyElementCount","getBufferSubData","bind","index","UNIFORM_BUFFER","TRANSFORM_FEEDBACK_BUFFER","_this$gl2","bindBufferRange","_this$gl3","bindBufferBase","unbind","isIndexedBuffer","_this$gl4","getDebugData","changed","invalidateDebugData","trackDeallocatedMemory","_getTarget","bufferData","slice","trackAllocatedMemory","Float32Array","sourceElementOffset","BYTES_PER_ELEMENT","getParameter","pname","value","getBufferParameter"],"sources":["../../../src/classic/buffer.ts"],"sourcesContent":["// luma.gl, MIT license\n\nimport type {Device, BufferProps, TypedArray} from '@luma.gl/api';\nimport {assert, checkProps} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {assertWebGL2Context} from '../context/context/webgl-checks';\nimport {AccessorObject} from '../types';\nimport Accessor from './accessor';\nimport {getGLTypeFromTypedArray, getTypedArrayFromGLType} from './typed-array-utils';\n\nimport WebGLDevice from '../adapter/webgl-device';\nimport WEBGLBuffer from '../adapter/resources/webgl-buffer';\n\nconst DEBUG_DATA_LENGTH = 10;\n\n// Shared prop checks for constructor and setProps\nconst DEPRECATED_PROPS = {\n offset: 'accessor.offset',\n stride: 'accessor.stride',\n type: 'accessor.type',\n size: 'accessor.size',\n divisor: 'accessor.divisor',\n normalized: 'accessor.normalized',\n integer: 'accessor.integer',\n instanced: 'accessor.divisor',\n isInstanced: 'accessor.divisor'\n};\n\n// Prop checks for constructor\nconst PROP_CHECKS_INITIALIZE = {\n removedProps: {},\n replacedProps: {\n bytes: 'byteLength'\n },\n // new Buffer() with individual accessor props is still used in apps, emit warnings\n deprecatedProps: DEPRECATED_PROPS\n};\n\n// Prop checks for setProps\nconst PROP_CHECKS_SET_PROPS = {\n // Buffer.setProps() with individual accessor props is rare => emit errors\n removedProps: DEPRECATED_PROPS\n};\n\nfunction getWEBGLBufferProps(props: ClassicBufferProps | ArrayBufferView | number): BufferProps {\n // Signature `new Buffer(gl, new Float32Array(...)`\n if (ArrayBuffer.isView(props)) {\n return {data: props};\n }\n\n // Signature: `new Buffer(gl, 100)`\n else if (typeof props === 'number') {\n return {byteLength: props as number};\n }\n\n props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);\n const bufferProps = {...props as ClassicBufferProps};\n if (bufferProps.offset) {\n bufferProps.byteOffset = bufferProps.offset;\n }\n return bufferProps;\n}\n\n/** WebGL Buffer interface */\nexport type ClassicBufferProps = BufferProps & {\n handle?: WebGLBuffer;\n\n target?: number;\n webglUsage?: number;\n\n accessor?: AccessorObject;\n\n /** @deprecated */\n index?: number;\n /** @deprecated */\n offset?: number;\n /** @deprecated */\n size?: number;\n /** @deprecated */\n type?: number\n}\n\n/** WebGL Buffer interface */\nexport default class ClassicBuffer extends WEBGLBuffer {\n usage: number;\n accessor: Accessor;\n\n constructor(device: Device | WebGLRenderingContext, props?: ClassicBufferProps);\n constructor(device: Device | WebGLRenderingContext, data: ArrayBufferView | number[]);\n constructor(device: Device | WebGLRenderingContext, byteLength: number);\n\n constructor(device: Device | WebGLRenderingContext, props = {}) {\n super(WebGLDevice.attach(device), getWEBGLBufferProps(props));\n\n // Base class initializes\n // this.initialize(props);\n\n // Deprecated: Merge main props and accessor\n this.setAccessor(Object.assign({}, props, (props as ClassicBufferProps).accessor));\n\n // infer GL type from supplied typed array\n if (this.props.data) {\n const type = getGLTypeFromTypedArray(this.props.data as TypedArray);\n assert(type);\n this.setAccessor(new Accessor(this.accessor, {type}));\n }\n\n Object.seal(this);\n }\n\n override write(data: TypedArray, byteOffset?: number): void {\n this.subData({data, offset: byteOffset});\n }\n\n // returns number of elements in the buffer (assuming that the full buffer is used)\n getElementCount(accessor: AccessorObject = this.accessor): number {\n return Math.round(this.byteLength / Accessor.getBytesPerElement(accessor));\n }\n\n // returns number of vertices in the buffer (assuming that the full buffer is used)\n getVertexCount(accessor: AccessorObject = this.accessor): number {\n return Math.round(this.byteLength / Accessor.getBytesPerVertex(accessor));\n }\n\n // Creates and initializes the buffer object's data store.\n // Signature: `new Buffer(gl, {data: new Float32Array(...)})`\n // Signature: `new Buffer(gl, new Float32Array(...))`\n // Signature: `new Buffer(gl, 100)`\n initialize(props: ClassicBufferProps = {}): this {\n // Signature `new Buffer(gl, new Float32Array(...)`\n if (ArrayBuffer.isView(props)) {\n props = {data: props};\n }\n\n // Signature: `new Buffer(gl, 100)`\n if (Number.isFinite(props)) {\n // @ts-expect-error\n props = {byteLength: props};\n }\n\n props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);\n\n // Initialize member fields\n this.webglUsage = props.webglUsage || GL.STATIC_DRAW;\n this.debugData = null;\n\n // Deprecated: Merge main props and accessor\n this.setAccessor(Object.assign({}, props, props.accessor));\n\n // Set data: (re)initializes the buffer\n if (props.data) {\n this._setData(props.data, props.offset, props.byteLength);\n } else {\n this._setByteLength(props.byteLength || 0);\n }\n\n return this;\n }\n\n setProps(props: ClassicBufferProps): this {\n props = checkProps('Buffer', props, PROP_CHECKS_SET_PROPS);\n\n if ('accessor' in props) {\n this.setAccessor(props.accessor);\n }\n\n return this;\n }\n\n // Optionally stores an accessor with the buffer, makes it easier to use it as an attribute later\n // {type, size = 1, offset = 0, stride = 0, normalized = false, integer = false, divisor = 0}\n setAccessor(accessor: AccessorObject | Accessor): this {\n // NOTE: From luma.gl v7.0, Accessors have an optional `buffer `field\n // (mainly to support \"interleaving\")\n // To avoid confusion, ensure `buffer.accessor` does not have a `buffer.accessor.buffer` field:\n accessor = Object.assign({}, accessor);\n // @ts-expect-error\n delete accessor.buffer;\n\n // This new statement ensures that an \"accessor object\" is re-packaged as an Accessor instance\n this.accessor = new Accessor(accessor);\n return this;\n }\n\n // Allocate a bigger GPU buffer (if the current buffer is not big enough).\n // If a reallocation is triggered it clears the buffer\n // Returns:\n // `true`: buffer was reallocated, data was cleared\n // `false`: buffer was big enough, data is intact\n reallocate(byteLength: number): boolean {\n if (byteLength > this.byteLength) {\n this._setByteLength(byteLength);\n return true;\n }\n this.bytesUsed = byteLength;\n return false;\n }\n\n // Update with new data. Reinitializes the buffer\n setData(props: ClassicBufferProps) {\n return this.initialize(props);\n }\n\n // Updates a subset of a buffer object's data store.\n // Data (Typed Array or ArrayBuffer), length is inferred unless provided\n // Offset into buffer\n // WebGL2 only: Offset into srcData\n // WebGL2 only: Number of bytes to be copied\n subData(options: TypedArray | {data: TypedArray, offset?: number; srcOffset?: number; byteLength?: number, length?: number}) {\n // Signature: buffer.subData(new Float32Array([...]))\n if (ArrayBuffer.isView(options)) {\n options = {data: options};\n }\n\n const {data, offset = 0, srcOffset = 0} = options;\n const byteLength = options.byteLength || options.length;\n\n assert(data);\n\n // Create the buffer - binding it here for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n // @ts-expect-error\n const target = this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;\n this.gl.bindBuffer(target, this.handle);\n // WebGL2: subData supports additional srcOffset and length parameters\n if (srcOffset !== 0 || byteLength !== undefined) {\n assertWebGL2Context(this.gl);\n // @ts-expect-error\n this.gl.bufferSubData(this.target, offset, data, srcOffset, byteLength);\n } else {\n this.gl.bufferSubData(target, offset, data);\n }\n this.gl.bindBuffer(target, null);\n\n // TODO - update local `data` if offsets are right\n this.debugData = null;\n\n this._inferType(data);\n\n return this;\n }\n\n /**\n * Copies part of the data of another buffer into this buffer\n * @note WEBGL2 ONLY\n */\n copyData(options: {\n sourceBuffer: any;\n readOffset?: number;\n writeOffset?: number;\n size: any;\n }): this {\n const {sourceBuffer, readOffset = 0, writeOffset = 0, size} = options;\n const {gl, gl2} = this;\n assertWebGL2Context(gl);\n\n // Use GL.COPY_READ_BUFFER+GL.COPY_WRITE_BUFFER avoid disturbing other targets and locking type\n gl.bindBuffer(GL.COPY_READ_BUFFER, sourceBuffer.handle);\n gl.bindBuffer(GL.COPY_WRITE_BUFFER, this.handle);\n gl2?.copyBufferSubData(GL.COPY_READ_BUFFER, GL.COPY_WRITE_BUFFER, readOffset, writeOffset, size);\n gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n gl.bindBuffer(GL.COPY_WRITE_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n this.debugData = null;\n\n return this;\n }\n\n /**\n * Reads data from buffer into an ArrayBufferView or SharedArrayBuffer.\n * @note WEBGL2 ONLY\n */\n override getData(options?: {\n dstData?: any;\n srcByteOffset?: number;\n dstOffset?: number;\n length?: number;\n }): any {\n let {dstData = null, length = 0} = options || {};\n const {srcByteOffset = 0, dstOffset = 0} = options || {};\n assertWebGL2Context(this.gl);\n\n const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {clamped: false});\n const sourceAvailableElementCount = this._getAvailableElementCount(srcByteOffset);\n\n const dstElementOffset = dstOffset;\n\n let dstAvailableElementCount;\n let dstElementCount;\n if (dstData) {\n dstElementCount = dstData.length;\n dstAvailableElementCount = dstElementCount - dstElementOffset;\n } else {\n // Allocate ArrayBufferView with enough size to copy all eligible data.\n dstAvailableElementCount = Math.min(\n sourceAvailableElementCount,\n length || sourceAvailableElementCount\n );\n dstElementCount = dstElementOffset + dstAvailableElementCount;\n }\n\n const copyElementCount = Math.min(sourceAvailableElementCount, dstAvailableElementCount);\n length = length || copyElementCount;\n assert(length <= copyElementCount);\n dstData = dstData || new ArrayType(dstElementCount);\n\n // Use GL.COPY_READ_BUFFER to avoid disturbing other targets and locking type\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);\n this.gl2?.getBufferSubData(GL.COPY_READ_BUFFER, srcByteOffset, dstData, dstOffset, length);\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n return dstData;\n }\n\n /**\n * Binds a buffer to a given binding point (target).\n * GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER take an index, and optionally a range.\n * - GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER need an index to affect state\n * - GL.UNIFORM_BUFFER: `offset` must be aligned to GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT.\n * - GL.UNIFORM_BUFFER: `size` must be a minimum of GL.UNIFORM_BLOCK_SIZE_DATA.\n */\n bind(options?: {target?: number; index?: any; offset?: number; size: any}): this {\n const {\n target = this.target, // target for the bind operation\n index = this.accessor && this.accessor.index, // index = index of target (indexed bind point)\n offset = 0,\n size\n } = options || {};\n // NOTE: While GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER could\n // be used as direct binding points, they will not affect transform feedback or\n // uniform buffer state. Instead indexed bindings need to be made.\n if (target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER) {\n if (size !== undefined) {\n this.gl2?.bindBufferRange(target, index, this.handle, offset, size);\n } else {\n assert(offset === 0); // Make sure offset wasn't supplied\n this.gl2?.bindBufferBase(target, index, this.handle);\n }\n } else {\n this.gl.bindBuffer(target, this.handle);\n }\n\n return this;\n }\n\n unbind(options?: {target?: any; index?: any}): this {\n const {target = this.target, index = this.accessor && this.accessor.index} = options || {};\n const isIndexedBuffer = target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER;\n if (isIndexedBuffer) {\n this.gl2?.bindBufferBase(target, index, null);\n } else {\n this.gl.bindBuffer(target, null);\n }\n return this;\n }\n\n // PROTECTED METHODS (INTENDED FOR USE BY OTHER FRAMEWORK CODE ONLY)\n\n // Returns a short initial data array\n getDebugData(): {\n data: any;\n changed: boolean;\n } {\n if (!this.debugData) {\n this.debugData = this.getData({length: Math.min(DEBUG_DATA_LENGTH, this.byteLength)});\n return {data: this.debugData, changed: true};\n }\n return {data: this.debugData, changed: false};\n }\n\n invalidateDebugData() {\n this.debugData = null;\n }\n\n // PRIVATE METHODS\n\n // Allocate a new buffer and initialize to contents of typed array\n _setData(data, offset: number = 0, byteLength: number = data.byteLength + offset): this {\n assert(ArrayBuffer.isView(data));\n\n this.trackDeallocatedMemory();\n\n const target = this._getTarget();\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, byteLength, this.webglUsage);\n this.gl.bufferSubData(target, offset, data);\n this.gl.bindBuffer(target, null);\n\n this.debugData = data.slice(0, DEBUG_DATA_LENGTH);\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n this.trackAllocatedMemory(byteLength);\n\n // infer GL type from supplied typed array\n const type = getGLTypeFromTypedArray(data);\n assert(type);\n this.setAccessor(new Accessor(this.accessor, {type}));\n return this;\n }\n\n // Allocate a GPU buffer of specified size.\n _setByteLength(byteLength: number, webglUsage = this.webglUsage): this {\n assert(byteLength >= 0);\n\n this.trackDeallocatedMemory();\n\n // Workaround needed for Safari (#291):\n // gl.bufferData with size equal to 0 crashes. Instead create zero sized array.\n let data = byteLength;\n if (byteLength === 0) {\n // @ts-expect-error\n data = new Float32Array(0);\n }\n\n const target = this._getTarget();\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, data, webglUsage);\n this.gl.bindBuffer(target, null);\n\n this.webglUsage = webglUsage;\n this.debugData = null;\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n\n this.trackAllocatedMemory(byteLength);\n\n return this;\n }\n\n // Binding a buffer for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n _getTarget() {\n // @ts-expect-error\n return this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;\n }\n\n _getAvailableElementCount(srcByteOffset: number) {\n const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {clamped: false});\n const sourceElementOffset = srcByteOffset / ArrayType.BYTES_PER_ELEMENT;\n return this.getElementCount() - sourceElementOffset;\n }\n\n // Automatically infers type from typed array passed to setData\n // Note: No longer that useful, since type is now autodeduced from the compiled shaders\n _inferType(data) {\n if (!this.accessor.type) {\n this.setAccessor(new Accessor(this.accessor, {type: getGLTypeFromTypedArray(data)}));\n }\n }\n\n // RESOURCE METHODS\n\n getParameter(pname: GL): any {\n this.gl.bindBuffer(this.target, this.handle);\n const value = this.gl.getBufferParameter(this.target, pname);\n this.gl.bindBuffer(this.target, null);\n return value;\n }\n\n // DEPRECATIONS - v7.0\n /** @deprecated Use Buffer.accessor.type */\n get type() {\n return this.accessor.type;\n 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@@ -2,32 +2,23 @@ import GL from '@luma.gl/constants';
2
2
  const ERR_TYPE_DEDUCTION = 'Failed to deduce GL constant from typed array';
3
3
  export function getGLTypeFromTypedArray(arrayOrType) {
4
4
  const type = ArrayBuffer.isView(arrayOrType) ? arrayOrType.constructor : arrayOrType;
5
-
6
5
  switch (type) {
7
6
  case Float32Array:
8
7
  return GL.FLOAT;
9
-
10
8
  case Uint16Array:
11
9
  return GL.UNSIGNED_SHORT;
12
-
13
10
  case Uint32Array:
14
11
  return GL.UNSIGNED_INT;
15
-
16
12
  case Uint8Array:
17
13
  return GL.UNSIGNED_BYTE;
18
-
19
14
  case Uint8ClampedArray:
20
15
  return GL.UNSIGNED_BYTE;
21
-
22
16
  case Int8Array:
23
17
  return GL.BYTE;
24
-
25
18
  case Int16Array:
26
19
  return GL.SHORT;
27
-
28
20
  case Int32Array:
29
21
  return GL.INT;
30
-
31
22
  default:
32
23
  throw new Error(ERR_TYPE_DEDUCTION);
33
24
  }
@@ -36,32 +27,24 @@ export function getTypedArrayFromGLType(glType, options) {
36
27
  const {
37
28
  clamped = true
38
29
  } = options || {};
39
-
40
30
  switch (glType) {
41
31
  case GL.FLOAT:
42
32
  return Float32Array;
43
-
44
33
  case GL.UNSIGNED_SHORT:
45
34
  case GL.UNSIGNED_SHORT_5_6_5:
46
35
  case GL.UNSIGNED_SHORT_4_4_4_4:
47
36
  case GL.UNSIGNED_SHORT_5_5_5_1:
48
37
  return Uint16Array;
49
-
50
38
  case GL.UNSIGNED_INT:
51
39
  return Uint32Array;
52
-
53
40
  case GL.UNSIGNED_BYTE:
54
41
  return clamped ? Uint8ClampedArray : Uint8Array;
55
-
56
42
  case GL.BYTE:
57
43
  return Int8Array;
58
-
59
44
  case GL.SHORT:
60
45
  return Int16Array;
61
-
62
46
  case GL.INT:
63
47
  return Int32Array;
64
-
65
48
  default:
66
49
  throw new Error('Failed to deduce typed array type from GL constant');
67
50
  }
@@ -76,7 +59,6 @@ export function flipRows(options) {
76
59
  } = options;
77
60
  const bytesPerRow = width * bytesPerPixel;
78
61
  const tempBuffer = temp || new Uint8Array(bytesPerRow);
79
-
80
62
  for (let y = 0; y < height / 2; ++y) {
81
63
  const topOffset = y * bytesPerRow;
82
64
  const bottomOffset = (height - y - 1) * bytesPerRow;
@@ -94,7 +76,6 @@ export function scalePixels(options) {
94
76
  const newWidth = Math.round(width / 2);
95
77
  const newHeight = Math.round(height / 2);
96
78
  const newData = new Uint8Array(newWidth * newHeight * 4);
97
-
98
79
  for (let y = 0; y < newHeight; y++) {
99
80
  for (let x = 0; x < newWidth; x++) {
100
81
  for (let c = 0; c < 4; c++) {
@@ -102,7 +83,6 @@ export function scalePixels(options) {
102
83
  }
103
84
  }
104
85
  }
105
-
106
86
  return {
107
87
  data: newData,
108
88
  width: newWidth,
@@ -1 +1 @@
1
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arrayOrType.constructor : arrayOrType;\n switch (type) {\n case Float32Array:\n return GL.FLOAT;\n case Uint16Array:\n return GL.UNSIGNED_SHORT;\n case Uint32Array:\n return GL.UNSIGNED_INT;\n case Uint8Array:\n return GL.UNSIGNED_BYTE;\n case Uint8ClampedArray:\n return GL.UNSIGNED_BYTE;\n case Int8Array:\n return GL.BYTE;\n case Int16Array:\n return GL.SHORT;\n case Int32Array:\n return GL.INT;\n default:\n throw new Error(ERR_TYPE_DEDUCTION);\n }\n}\n\n/**\n * Converts GL constant to corresponding TYPED ARRAY\n * Used to auto deduce gl parameter types\n * @param {*} glType\n * @param {*} param1\n * @returns\n */\n// eslint-disable-next-line complexity\nexport function getTypedArrayFromGLType(\n glType: any,\n options?: {\n clamped?: boolean;\n }\n): TypedArrayConstructor {\n const {clamped = true} = options || {};\n // Sorted in some order of likelihood to reduce amount of comparisons\n switch (glType) {\n case GL.FLOAT:\n return Float32Array;\n case GL.UNSIGNED_SHORT:\n case GL.UNSIGNED_SHORT_5_6_5:\n case GL.UNSIGNED_SHORT_4_4_4_4:\n case GL.UNSIGNED_SHORT_5_5_5_1:\n return Uint16Array;\n case GL.UNSIGNED_INT:\n return Uint32Array;\n case GL.UNSIGNED_BYTE:\n return clamped ? 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@@ -6,56 +6,48 @@ const DEFAULT_CONTEXT_PROPS = {
6
6
  onContextRestored: () => console.info('WebGL context restored')
7
7
  };
8
8
  export function createBrowserContext(canvas, props) {
9
- props = { ...DEFAULT_CONTEXT_PROPS,
9
+ props = {
10
+ ...DEFAULT_CONTEXT_PROPS,
10
11
  ...props
11
12
  };
12
13
  let errorMessage = null;
13
-
14
14
  const onCreateError = error => errorMessage = error.statusMessage || errorMessage;
15
-
16
15
  canvas.addEventListener('webglcontextcreationerror', onCreateError, false);
17
16
  let gl = null;
18
-
19
17
  if (props.type === 'webgl2') {
20
- props = { ...props,
18
+ props = {
19
+ ...props,
21
20
  webgl1: false
22
21
  };
23
22
  }
24
-
25
23
  if (props.type === 'webgl1') {
26
- props = { ...props,
24
+ props = {
25
+ ...props,
27
26
  webgl2: false
28
27
  };
29
28
  }
30
-
31
29
  if (props.webgl2) {
32
30
  gl = gl || canvas.getContext('webgl2', props);
33
31
  }
34
-
35
32
  if (props.webgl1) {
36
33
  gl = gl || canvas.getContext('webgl', props);
37
34
  }
38
-
39
35
  canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);
40
-
41
36
  if (!gl) {
42
37
  throw new Error("Failed to create ".concat(props.webgl2 && !props.webgl1 ? 'WebGL2' : 'WebGL', " context: ").concat(errorMessage || 'Unknown error'));
43
38
  }
44
-
45
39
  if (props.onContextLost) {
46
40
  const {
47
41
  onContextLost
48
42
  } = props;
49
43
  canvas.addEventListener('webglcontextlost', event => onContextLost(event), false);
50
44
  }
51
-
52
45
  if (props.onContextRestored) {
53
46
  const {
54
47
  onContextRestored
55
48
  } = props;
56
49
  canvas.addEventListener('webglcontextrestored', event => onContextRestored(event), false);
57
50
  }
58
-
59
51
  return gl;
60
52
  }
61
53
  //# sourceMappingURL=create-browser-context.js.map