@luma.gl/webgl 9.0.0-alpha.15 → 9.0.0-alpha.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (367) hide show
  1. package/dist/adapter/converters/device-parameters.js +199 -136
  2. package/dist/adapter/converters/renderbuffer-formats.d.ts +1 -1
  3. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +1 -1
  4. package/dist/adapter/converters/renderbuffer-formats.js +62 -176
  5. package/dist/adapter/converters/sampler-parameters.js +149 -206
  6. package/dist/adapter/converters/texture-formats.d.ts +2 -2
  7. package/dist/adapter/converters/texture-formats.d.ts.map +1 -1
  8. package/dist/adapter/converters/texture-formats.js +437 -890
  9. package/dist/adapter/converters/vertex-formats.js +15 -33
  10. package/dist/adapter/device-helpers/device-features.js +119 -100
  11. package/dist/adapter/device-helpers/device-limits.d.ts +1 -1
  12. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  13. package/dist/adapter/device-helpers/device-limits.js +88 -86
  14. package/dist/adapter/device-helpers/get-device-info.js +42 -43
  15. package/dist/adapter/device-helpers/is-old-ie.js +9 -6
  16. package/dist/adapter/helpers/attribute-utils.js +50 -74
  17. package/dist/adapter/helpers/get-shader-info.d.ts +9 -0
  18. package/dist/adapter/helpers/get-shader-info.d.ts.map +1 -0
  19. package/dist/adapter/helpers/get-shader-info.js +27 -0
  20. package/dist/adapter/helpers/get-shader-layout.js +307 -296
  21. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts +1 -1
  22. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -1
  23. package/dist/adapter/helpers/parse-shader-compiler-log.js +32 -33
  24. package/dist/adapter/helpers/set-uniform.js +67 -110
  25. package/dist/adapter/helpers/uniforms.js +80 -85
  26. package/dist/adapter/objects/constants-to-keys.js +33 -33
  27. package/dist/adapter/objects/webgl-renderbuffer.d.ts +1 -1
  28. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -1
  29. package/dist/adapter/objects/webgl-renderbuffer.js +67 -86
  30. package/dist/adapter/objects/webgl-resource.js +213 -205
  31. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +1 -1
  32. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -1
  33. package/dist/adapter/objects/webgl-vertex-array-object.js +74 -76
  34. package/dist/adapter/resources/webgl-buffer.js +150 -147
  35. package/dist/adapter/resources/webgl-command-buffer.d.ts +5 -5
  36. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -1
  37. package/dist/adapter/resources/webgl-command-buffer.js +39 -55
  38. package/dist/adapter/resources/webgl-command-encoder.js +25 -49
  39. package/dist/adapter/resources/webgl-external-texture.js +91 -1
  40. package/dist/adapter/resources/webgl-framebuffer.d.ts +2 -2
  41. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -1
  42. package/dist/adapter/resources/webgl-framebuffer.js +231 -258
  43. package/dist/adapter/resources/webgl-render-pass.d.ts +1 -1
  44. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -1
  45. package/dist/adapter/resources/webgl-render-pass.js +8 -18
  46. package/dist/adapter/resources/webgl-render-pipeline.js +316 -378
  47. package/dist/adapter/resources/webgl-sampler.js +42 -47
  48. package/dist/adapter/resources/webgl-shader.d.ts +1 -2
  49. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -1
  50. package/dist/adapter/resources/webgl-shader.js +58 -68
  51. package/dist/adapter/resources/webgl-texture.d.ts +5 -5
  52. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -1
  53. package/dist/adapter/resources/webgl-texture.js +661 -815
  54. package/dist/adapter/webgl-canvas-context.js +55 -49
  55. package/dist/adapter/webgl-device.js +288 -338
  56. package/dist/bundle.js +1 -2
  57. package/dist/classic/accessor.js +120 -127
  58. package/dist/classic/buffer.d.ts +1 -1
  59. package/dist/classic/buffer.d.ts.map +1 -1
  60. package/dist/classic/buffer.js +325 -356
  61. package/dist/classic/typed-array-utils.d.ts +1 -1
  62. package/dist/classic/typed-array-utils.d.ts.map +1 -1
  63. package/dist/classic/typed-array-utils.js +91 -101
  64. package/dist/context/context/create-browser-context.d.ts +1 -2
  65. package/dist/context/context/create-browser-context.d.ts.map +1 -1
  66. package/dist/context/context/create-browser-context.js +61 -52
  67. package/dist/context/context/create-headless-context.d.ts +1 -1
  68. package/dist/context/context/create-headless-context.d.ts.map +1 -1
  69. package/dist/context/context/create-headless-context.js +26 -33
  70. package/dist/context/context/webgl-checks.js +25 -20
  71. package/dist/context/debug/spector.d.ts +1 -2
  72. package/dist/context/debug/spector.d.ts.map +1 -1
  73. package/dist/context/debug/spector.js +53 -62
  74. package/dist/context/debug/webgl-developer-tools.d.ts +1 -1
  75. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -1
  76. package/dist/context/debug/webgl-developer-tools.js +106 -93
  77. package/dist/context/parameters/unified-parameter-api.js +91 -55
  78. package/dist/context/parameters/webgl-parameter-tables.d.ts +1 -1
  79. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  80. package/dist/context/parameters/webgl-parameter-tables.js +462 -423
  81. package/dist/context/polyfill/context-data.js +16 -12
  82. package/dist/context/polyfill/get-parameter-polyfill.js +91 -76
  83. package/dist/context/polyfill/polyfill-context.js +75 -80
  84. package/dist/context/polyfill/polyfill-table.js +133 -139
  85. package/dist/context/polyfill/polyfill-vertex-array-object.js +255 -297
  86. package/dist/context/state-tracker/deep-array-equal.js +16 -18
  87. package/dist/context/state-tracker/track-context-state.js +183 -161
  88. package/dist/context/state-tracker/with-parameters.js +43 -35
  89. package/dist/dist.min.js +1 -0
  90. package/dist/es5/adapter/converters/device-parameters.js +3 -38
  91. package/dist/es5/adapter/converters/device-parameters.js.map +1 -1
  92. package/dist/es5/adapter/converters/renderbuffer-formats.js +2 -14
  93. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +1 -1
  94. package/dist/es5/adapter/converters/sampler-parameters.js +2 -65
  95. package/dist/es5/adapter/converters/sampler-parameters.js.map +1 -1
  96. package/dist/es5/adapter/converters/texture-formats.js +9 -81
  97. package/dist/es5/adapter/converters/texture-formats.js.map +1 -1
  98. package/dist/es5/adapter/converters/vertex-formats.js +0 -12
  99. package/dist/es5/adapter/converters/vertex-formats.js.map +1 -1
  100. package/dist/es5/adapter/device-helpers/device-features.js +6 -40
  101. package/dist/es5/adapter/device-helpers/device-features.js.map +1 -1
  102. package/dist/es5/adapter/device-helpers/device-limits.js +0 -10
  103. package/dist/es5/adapter/device-helpers/device-limits.js.map +1 -1
  104. package/dist/es5/adapter/device-helpers/get-device-info.js +0 -10
  105. package/dist/es5/adapter/device-helpers/get-device-info.js.map +1 -1
  106. package/dist/es5/adapter/device-helpers/is-old-ie.js +0 -1
  107. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +1 -1
  108. package/dist/es5/adapter/helpers/attribute-utils.js +3 -25
  109. package/dist/es5/adapter/helpers/attribute-utils.js.map +1 -1
  110. package/dist/es5/adapter/helpers/get-shader-info.js +31 -0
  111. package/dist/es5/adapter/helpers/get-shader-info.js.map +1 -0
  112. package/dist/es5/adapter/helpers/get-shader-layout.js +23 -101
  113. package/dist/es5/adapter/helpers/get-shader-layout.js.map +1 -1
  114. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js +6 -24
  115. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  116. package/dist/es5/adapter/helpers/set-uniform.js +0 -33
  117. package/dist/es5/adapter/helpers/set-uniform.js.map +1 -1
  118. package/dist/es5/adapter/helpers/uniforms.js +13 -37
  119. package/dist/es5/adapter/helpers/uniforms.js.map +1 -1
  120. package/dist/es5/adapter/objects/constants-to-keys.js +1 -12
  121. package/dist/es5/adapter/objects/constants-to-keys.js.map +1 -1
  122. package/dist/es5/adapter/objects/webgl-renderbuffer.js +5 -33
  123. package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +1 -1
  124. package/dist/es5/adapter/objects/webgl-resource.js +6 -60
  125. package/dist/es5/adapter/objects/webgl-resource.js.map +1 -1
  126. package/dist/es5/adapter/objects/webgl-vertex-array-object.js +7 -35
  127. package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +1 -1
  128. package/dist/es5/adapter/resources/webgl-buffer.js +20 -66
  129. package/dist/es5/adapter/resources/webgl-buffer.js.map +1 -1
  130. package/dist/es5/adapter/resources/webgl-command-buffer.js +6 -32
  131. package/dist/es5/adapter/resources/webgl-command-buffer.js.map +1 -1
  132. package/dist/es5/adapter/resources/webgl-command-encoder.js +0 -18
  133. package/dist/es5/adapter/resources/webgl-command-encoder.js.map +1 -1
  134. package/dist/es5/adapter/resources/webgl-external-texture.js.map +1 -1
  135. package/dist/es5/adapter/resources/webgl-framebuffer.js +10 -82
  136. package/dist/es5/adapter/resources/webgl-framebuffer.js.map +1 -1
  137. package/dist/es5/adapter/resources/webgl-render-pass.js +2 -19
  138. package/dist/es5/adapter/resources/webgl-render-pass.js.map +1 -1
  139. package/dist/es5/adapter/resources/webgl-render-pipeline.js +24 -133
  140. package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +1 -1
  141. package/dist/es5/adapter/resources/webgl-sampler.js +2 -28
  142. package/dist/es5/adapter/resources/webgl-sampler.js.map +1 -1
  143. package/dist/es5/adapter/resources/webgl-shader.js +13 -52
  144. package/dist/es5/adapter/resources/webgl-shader.js.map +1 -1
  145. package/dist/es5/adapter/resources/webgl-texture.js +137 -291
  146. package/dist/es5/adapter/resources/webgl-texture.js.map +1 -1
  147. package/dist/es5/adapter/webgl-canvas-context.js +0 -24
  148. package/dist/es5/adapter/webgl-canvas-context.js.map +1 -1
  149. package/dist/es5/adapter/webgl-device.js +40 -127
  150. package/dist/es5/adapter/webgl-device.js.map +1 -1
  151. package/dist/es5/bundle.js +0 -1
  152. package/dist/es5/bundle.js.map +1 -1
  153. package/dist/es5/classic/accessor.js +1 -31
  154. package/dist/es5/classic/accessor.js.map +1 -1
  155. package/dist/es5/classic/buffer.js +32 -102
  156. package/dist/es5/classic/buffer.js.map +1 -1
  157. package/dist/es5/classic/typed-array-utils.js +10 -37
  158. package/dist/es5/classic/typed-array-utils.js.map +1 -1
  159. package/dist/es5/context/context/create-browser-context.js +4 -21
  160. package/dist/es5/context/context/create-browser-context.js.map +1 -1
  161. package/dist/es5/context/context/create-headless-context.js +8 -21
  162. package/dist/es5/context/context/create-headless-context.js.map +1 -1
  163. package/dist/es5/context/context/webgl-checks.js +4 -14
  164. package/dist/es5/context/context/webgl-checks.js.map +1 -1
  165. package/dist/es5/context/debug/spector.js +20 -54
  166. package/dist/es5/context/debug/spector.js.map +1 -1
  167. package/dist/es5/context/debug/webgl-developer-tools.js +19 -65
  168. package/dist/es5/context/debug/webgl-developer-tools.js.map +1 -1
  169. package/dist/es5/context/parameters/unified-parameter-api.js +3 -28
  170. package/dist/es5/context/parameters/unified-parameter-api.js.map +1 -1
  171. package/dist/es5/context/parameters/webgl-parameter-tables.js +18 -65
  172. package/dist/es5/context/parameters/webgl-parameter-tables.js.map +1 -1
  173. package/dist/es5/context/polyfill/context-data.js +0 -3
  174. package/dist/es5/context/polyfill/context-data.js.map +1 -1
  175. package/dist/es5/context/polyfill/get-parameter-polyfill.js +0 -12
  176. package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +1 -1
  177. package/dist/es5/context/polyfill/polyfill-context.js +8 -33
  178. package/dist/es5/context/polyfill/polyfill-context.js.map +1 -1
  179. package/dist/es5/context/polyfill/polyfill-table.js +3 -27
  180. package/dist/es5/context/polyfill/polyfill-table.js.map +1 -1
  181. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js +0 -70
  182. package/dist/es5/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  183. package/dist/es5/context/state-tracker/deep-array-equal.js +0 -5
  184. package/dist/es5/context/state-tracker/deep-array-equal.js.map +1 -1
  185. package/dist/es5/context/state-tracker/track-context-state.js +10 -53
  186. package/dist/es5/context/state-tracker/track-context-state.js.map +1 -1
  187. package/dist/es5/context/state-tracker/with-parameters.js +1 -13
  188. package/dist/es5/context/state-tracker/with-parameters.js.map +1 -1
  189. package/dist/es5/index.js +72 -99
  190. package/dist/es5/index.js.map +1 -1
  191. package/dist/es5/init.js +0 -3
  192. package/dist/es5/init.js.map +1 -1
  193. package/dist/es5/types/webgl.js +0 -1
  194. package/dist/es5/types/webgl.js.map +1 -1
  195. package/dist/es5/types.js.map +1 -1
  196. package/dist/esm/adapter/converters/device-parameters.js +0 -20
  197. package/dist/esm/adapter/converters/device-parameters.js.map +1 -1
  198. package/dist/esm/adapter/converters/renderbuffer-formats.js +0 -4
  199. package/dist/esm/adapter/converters/renderbuffer-formats.js.map +1 -1
  200. package/dist/esm/adapter/converters/sampler-parameters.js +2 -57
  201. package/dist/esm/adapter/converters/sampler-parameters.js.map +1 -1
  202. package/dist/esm/adapter/converters/texture-formats.js +8 -52
  203. package/dist/esm/adapter/converters/texture-formats.js.map +1 -1
  204. package/dist/esm/adapter/converters/vertex-formats.js +0 -9
  205. package/dist/esm/adapter/converters/vertex-formats.js.map +1 -1
  206. package/dist/esm/adapter/device-helpers/device-features.js +2 -19
  207. package/dist/esm/adapter/device-helpers/device-features.js.map +1 -1
  208. package/dist/esm/adapter/device-helpers/device-limits.js +0 -3
  209. package/dist/esm/adapter/device-helpers/device-limits.js.map +1 -1
  210. package/dist/esm/adapter/device-helpers/get-device-info.js +0 -6
  211. package/dist/esm/adapter/device-helpers/get-device-info.js.map +1 -1
  212. package/dist/esm/adapter/device-helpers/is-old-ie.js +2 -1
  213. package/dist/esm/adapter/device-helpers/is-old-ie.js.map +1 -1
  214. package/dist/esm/adapter/helpers/attribute-utils.js +0 -17
  215. package/dist/esm/adapter/helpers/attribute-utils.js.map +1 -1
  216. package/dist/esm/adapter/helpers/get-shader-info.js +25 -0
  217. package/dist/esm/adapter/helpers/get-shader-info.js.map +1 -0
  218. package/dist/esm/adapter/helpers/get-shader-layout.js +2 -48
  219. package/dist/esm/adapter/helpers/get-shader-layout.js.map +1 -1
  220. package/dist/esm/adapter/helpers/parse-shader-compiler-log.js +0 -7
  221. package/dist/esm/adapter/helpers/parse-shader-compiler-log.js.map +1 -1
  222. package/dist/esm/adapter/helpers/set-uniform.js +0 -30
  223. package/dist/esm/adapter/helpers/set-uniform.js.map +1 -1
  224. package/dist/esm/adapter/helpers/uniforms.js +0 -10
  225. package/dist/esm/adapter/helpers/uniforms.js.map +1 -1
  226. package/dist/esm/adapter/objects/constants-to-keys.js +0 -7
  227. package/dist/esm/adapter/objects/constants-to-keys.js.map +1 -1
  228. package/dist/esm/adapter/objects/webgl-renderbuffer.js +2 -18
  229. package/dist/esm/adapter/objects/webgl-renderbuffer.js.map +1 -1
  230. package/dist/esm/adapter/objects/webgl-resource.js +10 -57
  231. package/dist/esm/adapter/objects/webgl-resource.js.map +1 -1
  232. package/dist/esm/adapter/objects/webgl-vertex-array-object.js +5 -15
  233. package/dist/esm/adapter/objects/webgl-vertex-array-object.js.map +1 -1
  234. package/dist/esm/adapter/resources/webgl-buffer.js +12 -40
  235. package/dist/esm/adapter/resources/webgl-buffer.js.map +1 -1
  236. package/dist/esm/adapter/resources/webgl-command-buffer.js +2 -17
  237. package/dist/esm/adapter/resources/webgl-command-buffer.js.map +1 -1
  238. package/dist/esm/adapter/resources/webgl-command-encoder.js +0 -12
  239. package/dist/esm/adapter/resources/webgl-command-encoder.js.map +1 -1
  240. package/dist/esm/adapter/resources/webgl-external-texture.js.map +1 -1
  241. package/dist/esm/adapter/resources/webgl-framebuffer.js +0 -60
  242. package/dist/esm/adapter/resources/webgl-framebuffer.js.map +1 -1
  243. package/dist/esm/adapter/resources/webgl-render-pass.js +1 -8
  244. package/dist/esm/adapter/resources/webgl-render-pass.js.map +1 -1
  245. package/dist/esm/adapter/resources/webgl-render-pipeline.js +0 -89
  246. package/dist/esm/adapter/resources/webgl-render-pipeline.js.map +1 -1
  247. package/dist/esm/adapter/resources/webgl-sampler.js +0 -12
  248. package/dist/esm/adapter/resources/webgl-sampler.js.map +1 -1
  249. package/dist/esm/adapter/resources/webgl-shader.js +2 -16
  250. package/dist/esm/adapter/resources/webgl-shader.js.map +1 -1
  251. package/dist/esm/adapter/resources/webgl-texture.js +36 -154
  252. package/dist/esm/adapter/resources/webgl-texture.js.map +1 -1
  253. package/dist/esm/adapter/webgl-canvas-context.js +0 -14
  254. package/dist/esm/adapter/webgl-canvas-context.js.map +1 -1
  255. package/dist/esm/adapter/webgl-device.js +19 -89
  256. package/dist/esm/adapter/webgl-device.js.map +1 -1
  257. package/dist/esm/bundle.js +0 -1
  258. package/dist/esm/bundle.js.map +1 -1
  259. package/dist/esm/classic/accessor.js +10 -34
  260. package/dist/esm/classic/accessor.js.map +1 -1
  261. package/dist/esm/classic/buffer.js +15 -71
  262. package/dist/esm/classic/buffer.js.map +1 -1
  263. package/dist/esm/classic/typed-array-utils.js +0 -20
  264. package/dist/esm/classic/typed-array-utils.js.map +1 -1
  265. package/dist/esm/context/context/create-browser-context.js +6 -14
  266. package/dist/esm/context/context/create-browser-context.js.map +1 -1
  267. package/dist/esm/context/context/create-headless-context.js +2 -6
  268. package/dist/esm/context/context/create-headless-context.js.map +1 -1
  269. package/dist/esm/context/context/webgl-checks.js +0 -3
  270. package/dist/esm/context/context/webgl-checks.js.map +1 -1
  271. package/dist/esm/context/debug/spector.js +2 -14
  272. package/dist/esm/context/debug/spector.js.map +1 -1
  273. package/dist/esm/context/debug/webgl-developer-tools.js +4 -22
  274. package/dist/esm/context/debug/webgl-developer-tools.js.map +1 -1
  275. package/dist/esm/context/parameters/unified-parameter-api.js +2 -13
  276. package/dist/esm/context/parameters/unified-parameter-api.js.map +1 -1
  277. package/dist/esm/context/parameters/webgl-parameter-tables.js +0 -19
  278. package/dist/esm/context/parameters/webgl-parameter-tables.js.map +1 -1
  279. package/dist/esm/context/polyfill/context-data.js +0 -2
  280. package/dist/esm/context/polyfill/context-data.js.map +1 -1
  281. package/dist/esm/context/polyfill/get-parameter-polyfill.js +0 -5
  282. package/dist/esm/context/polyfill/get-parameter-polyfill.js.map +1 -1
  283. package/dist/esm/context/polyfill/polyfill-context.js +14 -21
  284. package/dist/esm/context/polyfill/polyfill-context.js.map +1 -1
  285. package/dist/esm/context/polyfill/polyfill-table.js +0 -23
  286. package/dist/esm/context/polyfill/polyfill-table.js.map +1 -1
  287. package/dist/esm/context/polyfill/polyfill-vertex-array-object.js +0 -70
  288. package/dist/esm/context/polyfill/polyfill-vertex-array-object.js.map +1 -1
  289. package/dist/esm/context/state-tracker/deep-array-equal.js +0 -4
  290. package/dist/esm/context/state-tracker/deep-array-equal.js.map +1 -1
  291. package/dist/esm/context/state-tracker/track-context-state.js +11 -45
  292. package/dist/esm/context/state-tracker/track-context-state.js.map +1 -1
  293. package/dist/esm/context/state-tracker/with-parameters.js +0 -6
  294. package/dist/esm/context/state-tracker/with-parameters.js.map +1 -1
  295. package/dist/esm/index.js.map +1 -1
  296. package/dist/esm/init.js.map +1 -1
  297. package/dist/esm/types/webgl.js.map +1 -1
  298. package/dist/esm/types.js.map +1 -1
  299. package/dist/index.js +39 -25
  300. package/dist/init.js +1 -2
  301. package/dist/types/webgl.d.ts +20 -20
  302. package/dist/types/webgl.d.ts.map +1 -1
  303. package/dist/types/webgl.js +0 -1
  304. package/dist/types.d.ts +1 -1
  305. package/dist/types.d.ts.map +1 -1
  306. package/dist/types.js +0 -1
  307. package/package.json +8 -8
  308. package/src/adapter/helpers/get-shader-info.ts +37 -0
  309. package/src/adapter/helpers/parse-shader-compiler-log.ts +1 -1
  310. package/src/adapter/resources/webgl-render-pass.ts +1 -1
  311. package/src/adapter/resources/webgl-shader.ts +2 -2
  312. package/src/adapter/webgl-device.ts +1 -1
  313. package/src/context/debug/webgl-developer-tools.ts +0 -1
  314. package/src/types/webgl.ts +4 -4
  315. package/dist/adapter/converters/device-parameters.js.map +0 -1
  316. package/dist/adapter/converters/renderbuffer-formats.js.map +0 -1
  317. package/dist/adapter/converters/sampler-parameters.js.map +0 -1
  318. package/dist/adapter/converters/texture-formats.js.map +0 -1
  319. package/dist/adapter/converters/vertex-formats.js.map +0 -1
  320. package/dist/adapter/device-helpers/device-features.js.map +0 -1
  321. package/dist/adapter/device-helpers/device-limits.js.map +0 -1
  322. package/dist/adapter/device-helpers/get-device-info.js.map +0 -1
  323. package/dist/adapter/device-helpers/is-old-ie.js.map +0 -1
  324. package/dist/adapter/helpers/attribute-utils.js.map +0 -1
  325. package/dist/adapter/helpers/get-shader-layout.js.map +0 -1
  326. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +0 -1
  327. package/dist/adapter/helpers/set-uniform.js.map +0 -1
  328. package/dist/adapter/helpers/uniforms.js.map +0 -1
  329. package/dist/adapter/objects/constants-to-keys.js.map +0 -1
  330. package/dist/adapter/objects/webgl-renderbuffer.js.map +0 -1
  331. package/dist/adapter/objects/webgl-resource.js.map +0 -1
  332. package/dist/adapter/objects/webgl-vertex-array-object.js.map +0 -1
  333. package/dist/adapter/resources/webgl-buffer.js.map +0 -1
  334. package/dist/adapter/resources/webgl-command-buffer.js.map +0 -1
  335. package/dist/adapter/resources/webgl-command-encoder.js.map +0 -1
  336. package/dist/adapter/resources/webgl-external-texture.js.map +0 -1
  337. package/dist/adapter/resources/webgl-framebuffer.js.map +0 -1
  338. package/dist/adapter/resources/webgl-render-pass.js.map +0 -1
  339. package/dist/adapter/resources/webgl-render-pipeline.js.map +0 -1
  340. package/dist/adapter/resources/webgl-sampler.js.map +0 -1
  341. package/dist/adapter/resources/webgl-shader.js.map +0 -1
  342. package/dist/adapter/resources/webgl-texture.js.map +0 -1
  343. package/dist/adapter/webgl-canvas-context.js.map +0 -1
  344. package/dist/adapter/webgl-device.js.map +0 -1
  345. package/dist/bundle.js.map +0 -1
  346. package/dist/classic/accessor.js.map +0 -1
  347. package/dist/classic/buffer.js.map +0 -1
  348. package/dist/classic/typed-array-utils.js.map +0 -1
  349. package/dist/context/context/create-browser-context.js.map +0 -1
  350. package/dist/context/context/create-headless-context.js.map +0 -1
  351. package/dist/context/context/webgl-checks.js.map +0 -1
  352. package/dist/context/debug/spector.js.map +0 -1
  353. package/dist/context/debug/webgl-developer-tools.js.map +0 -1
  354. package/dist/context/parameters/unified-parameter-api.js.map +0 -1
  355. package/dist/context/parameters/webgl-parameter-tables.js.map +0 -1
  356. package/dist/context/polyfill/context-data.js.map +0 -1
  357. package/dist/context/polyfill/get-parameter-polyfill.js.map +0 -1
  358. package/dist/context/polyfill/polyfill-context.js.map +0 -1
  359. package/dist/context/polyfill/polyfill-table.js.map +0 -1
  360. package/dist/context/polyfill/polyfill-vertex-array-object.js.map +0 -1
  361. package/dist/context/state-tracker/deep-array-equal.js.map +0 -1
  362. package/dist/context/state-tracker/track-context-state.js.map +0 -1
  363. package/dist/context/state-tracker/with-parameters.js.map +0 -1
  364. package/dist/index.js.map +0 -1
  365. package/dist/init.js.map +0 -1
  366. package/dist/types/webgl.js.map +0 -1
  367. package/dist/types.js.map +0 -1
@@ -1,383 +1,352 @@
1
- import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
1
+ // luma.gl, MIT license
2
2
  import { assert, checkProps } from '@luma.gl/api';
3
3
  import GL from '@luma.gl/constants';
4
- import { assertWebGL2Context } from '../context/context/webgl-checks';
5
- import Accessor from './accessor';
6
- import { getGLTypeFromTypedArray, getTypedArrayFromGLType } from './typed-array-utils';
7
- import WebGLDevice from '../adapter/webgl-device';
8
- import WEBGLBuffer from '../adapter/resources/webgl-buffer';
4
+ import { assertWebGL2Context } from '../context/context/webgl-checks.js';
5
+ import Accessor from './accessor.js';
6
+ import { getGLTypeFromTypedArray, getTypedArrayFromGLType } from './typed-array-utils.js';
7
+ import WebGLDevice from '../adapter/webgl-device.js';
8
+ import WEBGLBuffer from '../adapter/resources/webgl-buffer.js';
9
9
  const DEBUG_DATA_LENGTH = 10;
10
+ // Shared prop checks for constructor and setProps
10
11
  const DEPRECATED_PROPS = {
11
- offset: 'accessor.offset',
12
- stride: 'accessor.stride',
13
- type: 'accessor.type',
14
- size: 'accessor.size',
15
- divisor: 'accessor.divisor',
16
- normalized: 'accessor.normalized',
17
- integer: 'accessor.integer',
18
- instanced: 'accessor.divisor',
19
- isInstanced: 'accessor.divisor'
12
+ offset: 'accessor.offset',
13
+ stride: 'accessor.stride',
14
+ type: 'accessor.type',
15
+ size: 'accessor.size',
16
+ divisor: 'accessor.divisor',
17
+ normalized: 'accessor.normalized',
18
+ integer: 'accessor.integer',
19
+ instanced: 'accessor.divisor',
20
+ isInstanced: 'accessor.divisor'
20
21
  };
22
+ // Prop checks for constructor
21
23
  const PROP_CHECKS_INITIALIZE = {
22
- removedProps: {},
23
- replacedProps: {
24
- bytes: 'byteLength'
25
- },
26
- deprecatedProps: DEPRECATED_PROPS
24
+ removedProps: {},
25
+ replacedProps: {
26
+ bytes: 'byteLength'
27
+ },
28
+ // new Buffer() with individual accessor props is still used in apps, emit warnings
29
+ deprecatedProps: DEPRECATED_PROPS
27
30
  };
31
+ // Prop checks for setProps
28
32
  const PROP_CHECKS_SET_PROPS = {
29
- removedProps: DEPRECATED_PROPS
33
+ // Buffer.setProps() with individual accessor props is rare => emit errors
34
+ removedProps: DEPRECATED_PROPS
30
35
  };
31
-
32
36
  function getWEBGLBufferProps(props) {
33
- if (ArrayBuffer.isView(props)) {
34
- return {
35
- data: props
36
- };
37
- } else if (typeof props === 'number') {
38
- return {
39
- byteLength: props
40
- };
41
- }
42
-
43
- props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);
44
- const bufferProps = { ...props
45
- };
46
-
47
- if (bufferProps.offset) {
48
- bufferProps.byteOffset = bufferProps.offset;
49
- }
50
-
51
- return bufferProps;
37
+ // Signature `new Buffer(gl, new Float32Array(...)`
38
+ if (ArrayBuffer.isView(props)) {
39
+ return { data: props };
40
+ }
41
+ // Signature: `new Buffer(gl, 100)`
42
+ else if (typeof props === 'number') {
43
+ return { byteLength: props };
44
+ }
45
+ props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);
46
+ const bufferProps = { ...props };
47
+ if (bufferProps.offset) {
48
+ bufferProps.byteOffset = bufferProps.offset;
49
+ }
50
+ return bufferProps;
52
51
  }
53
-
52
+ /** WebGL Buffer interface */
54
53
  export default class ClassicBuffer extends WEBGLBuffer {
55
- constructor(device, props = {}) {
56
- super(WebGLDevice.attach(device), getWEBGLBufferProps(props));
57
-
58
- _defineProperty(this, "usage", void 0);
59
-
60
- _defineProperty(this, "accessor", void 0);
61
-
62
- this.setAccessor(Object.assign({}, props, props.accessor));
63
-
64
- if (this.props.data) {
65
- const type = getGLTypeFromTypedArray(this.props.data);
66
- assert(type);
67
- this.setAccessor(new Accessor(this.accessor, {
68
- type
69
- }));
54
+ constructor(device, props = {}) {
55
+ super(WebGLDevice.attach(device), getWEBGLBufferProps(props));
56
+ // Base class initializes
57
+ // this.initialize(props);
58
+ // Deprecated: Merge main props and accessor
59
+ this.setAccessor(Object.assign({}, props, props.accessor));
60
+ // infer GL type from supplied typed array
61
+ if (this.props.data) {
62
+ const type = getGLTypeFromTypedArray(this.props.data);
63
+ assert(type);
64
+ this.setAccessor(new Accessor(this.accessor, { type }));
65
+ }
66
+ Object.seal(this);
70
67
  }
71
-
72
- Object.seal(this);
73
- }
74
-
75
- write(data, byteOffset) {
76
- this.subData({
77
- data,
78
- offset: byteOffset
79
- });
80
- }
81
-
82
- getElementCount(accessor = this.accessor) {
83
- return Math.round(this.byteLength / Accessor.getBytesPerElement(accessor));
84
- }
85
-
86
- getVertexCount(accessor = this.accessor) {
87
- return Math.round(this.byteLength / Accessor.getBytesPerVertex(accessor));
88
- }
89
-
90
- initialize(props = {}) {
91
- if (ArrayBuffer.isView(props)) {
92
- props = {
93
- data: props
94
- };
68
+ write(data, byteOffset) {
69
+ this.subData({ data, offset: byteOffset });
95
70
  }
96
-
97
- if (Number.isFinite(props)) {
98
- props = {
99
- byteLength: props
100
- };
71
+ // returns number of elements in the buffer (assuming that the full buffer is used)
72
+ getElementCount(accessor = this.accessor) {
73
+ return Math.round(this.byteLength / Accessor.getBytesPerElement(accessor));
101
74
  }
102
-
103
- props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);
104
- this.webglUsage = props.webglUsage || GL.STATIC_DRAW;
105
- this.debugData = null;
106
- this.setAccessor(Object.assign({}, props, props.accessor));
107
-
108
- if (props.data) {
109
- this._setData(props.data, props.offset, props.byteLength);
110
- } else {
111
- this._setByteLength(props.byteLength || 0);
75
+ // returns number of vertices in the buffer (assuming that the full buffer is used)
76
+ getVertexCount(accessor = this.accessor) {
77
+ return Math.round(this.byteLength / Accessor.getBytesPerVertex(accessor));
78
+ }
79
+ // Creates and initializes the buffer object's data store.
80
+ // Signature: `new Buffer(gl, {data: new Float32Array(...)})`
81
+ // Signature: `new Buffer(gl, new Float32Array(...))`
82
+ // Signature: `new Buffer(gl, 100)`
83
+ initialize(props = {}) {
84
+ // Signature `new Buffer(gl, new Float32Array(...)`
85
+ if (ArrayBuffer.isView(props)) {
86
+ props = { data: props };
87
+ }
88
+ // Signature: `new Buffer(gl, 100)`
89
+ if (Number.isFinite(props)) {
90
+ // @ts-expect-error
91
+ props = { byteLength: props };
92
+ }
93
+ props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);
94
+ // Initialize member fields
95
+ this.webglUsage = props.webglUsage || GL.STATIC_DRAW;
96
+ this.debugData = null;
97
+ // Deprecated: Merge main props and accessor
98
+ this.setAccessor(Object.assign({}, props, props.accessor));
99
+ // Set data: (re)initializes the buffer
100
+ if (props.data) {
101
+ this._setData(props.data, props.offset, props.byteLength);
102
+ }
103
+ else {
104
+ this._setByteLength(props.byteLength || 0);
105
+ }
106
+ return this;
107
+ }
108
+ setProps(props) {
109
+ props = checkProps('Buffer', props, PROP_CHECKS_SET_PROPS);
110
+ if ('accessor' in props) {
111
+ this.setAccessor(props.accessor);
112
+ }
113
+ return this;
114
+ }
115
+ // Optionally stores an accessor with the buffer, makes it easier to use it as an attribute later
116
+ // {type, size = 1, offset = 0, stride = 0, normalized = false, integer = false, divisor = 0}
117
+ setAccessor(accessor) {
118
+ // NOTE: From luma.gl v7.0, Accessors have an optional `buffer `field
119
+ // (mainly to support "interleaving")
120
+ // To avoid confusion, ensure `buffer.accessor` does not have a `buffer.accessor.buffer` field:
121
+ accessor = Object.assign({}, accessor);
122
+ // @ts-expect-error
123
+ delete accessor.buffer;
124
+ // This new statement ensures that an "accessor object" is re-packaged as an Accessor instance
125
+ this.accessor = new Accessor(accessor);
126
+ return this;
127
+ }
128
+ // Allocate a bigger GPU buffer (if the current buffer is not big enough).
129
+ // If a reallocation is triggered it clears the buffer
130
+ // Returns:
131
+ // `true`: buffer was reallocated, data was cleared
132
+ // `false`: buffer was big enough, data is intact
133
+ reallocate(byteLength) {
134
+ if (byteLength > this.byteLength) {
135
+ this._setByteLength(byteLength);
136
+ return true;
137
+ }
138
+ this.bytesUsed = byteLength;
139
+ return false;
140
+ }
141
+ // Update with new data. Reinitializes the buffer
142
+ setData(props) {
143
+ return this.initialize(props);
144
+ }
145
+ // Updates a subset of a buffer object's data store.
146
+ // Data (Typed Array or ArrayBuffer), length is inferred unless provided
147
+ // Offset into buffer
148
+ // WebGL2 only: Offset into srcData
149
+ // WebGL2 only: Number of bytes to be copied
150
+ subData(options) {
151
+ // Signature: buffer.subData(new Float32Array([...]))
152
+ if (ArrayBuffer.isView(options)) {
153
+ options = { data: options };
154
+ }
155
+ const { data, offset = 0, srcOffset = 0 } = options;
156
+ const byteLength = options.byteLength || options.length;
157
+ assert(data);
158
+ // Create the buffer - binding it here for the first time locks the type
159
+ // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type
160
+ // @ts-expect-error
161
+ const target = this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;
162
+ this.gl.bindBuffer(target, this.handle);
163
+ // WebGL2: subData supports additional srcOffset and length parameters
164
+ if (srcOffset !== 0 || byteLength !== undefined) {
165
+ assertWebGL2Context(this.gl);
166
+ // @ts-expect-error
167
+ this.gl.bufferSubData(this.target, offset, data, srcOffset, byteLength);
168
+ }
169
+ else {
170
+ this.gl.bufferSubData(target, offset, data);
171
+ }
172
+ this.gl.bindBuffer(target, null);
173
+ // TODO - update local `data` if offsets are right
174
+ this.debugData = null;
175
+ this._inferType(data);
176
+ return this;
177
+ }
178
+ /**
179
+ * Copies part of the data of another buffer into this buffer
180
+ * @note WEBGL2 ONLY
181
+ */
182
+ copyData(options) {
183
+ const { sourceBuffer, readOffset = 0, writeOffset = 0, size } = options;
184
+ const { gl, gl2 } = this;
185
+ assertWebGL2Context(gl);
186
+ // Use GL.COPY_READ_BUFFER+GL.COPY_WRITE_BUFFER avoid disturbing other targets and locking type
187
+ gl.bindBuffer(GL.COPY_READ_BUFFER, sourceBuffer.handle);
188
+ gl.bindBuffer(GL.COPY_WRITE_BUFFER, this.handle);
189
+ gl2?.copyBufferSubData(GL.COPY_READ_BUFFER, GL.COPY_WRITE_BUFFER, readOffset, writeOffset, size);
190
+ gl.bindBuffer(GL.COPY_READ_BUFFER, null);
191
+ gl.bindBuffer(GL.COPY_WRITE_BUFFER, null);
192
+ // TODO - update local `data` if offsets are 0
193
+ this.debugData = null;
194
+ return this;
195
+ }
196
+ /**
197
+ * Reads data from buffer into an ArrayBufferView or SharedArrayBuffer.
198
+ * @note WEBGL2 ONLY
199
+ */
200
+ getData(options) {
201
+ let { dstData = null, length = 0 } = options || {};
202
+ const { srcByteOffset = 0, dstOffset = 0 } = options || {};
203
+ assertWebGL2Context(this.gl);
204
+ const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, { clamped: false });
205
+ const sourceAvailableElementCount = this._getAvailableElementCount(srcByteOffset);
206
+ const dstElementOffset = dstOffset;
207
+ let dstAvailableElementCount;
208
+ let dstElementCount;
209
+ if (dstData) {
210
+ dstElementCount = dstData.length;
211
+ dstAvailableElementCount = dstElementCount - dstElementOffset;
212
+ }
213
+ else {
214
+ // Allocate ArrayBufferView with enough size to copy all eligible data.
215
+ dstAvailableElementCount = Math.min(sourceAvailableElementCount, length || sourceAvailableElementCount);
216
+ dstElementCount = dstElementOffset + dstAvailableElementCount;
217
+ }
218
+ const copyElementCount = Math.min(sourceAvailableElementCount, dstAvailableElementCount);
219
+ length = length || copyElementCount;
220
+ assert(length <= copyElementCount);
221
+ dstData = dstData || new ArrayType(dstElementCount);
222
+ // Use GL.COPY_READ_BUFFER to avoid disturbing other targets and locking type
223
+ this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);
224
+ this.gl2?.getBufferSubData(GL.COPY_READ_BUFFER, srcByteOffset, dstData, dstOffset, length);
225
+ this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);
226
+ // TODO - update local `data` if offsets are 0
227
+ return dstData;
228
+ }
229
+ /**
230
+ * Binds a buffer to a given binding point (target).
231
+ * GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER take an index, and optionally a range.
232
+ * - GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER need an index to affect state
233
+ * - GL.UNIFORM_BUFFER: `offset` must be aligned to GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT.
234
+ * - GL.UNIFORM_BUFFER: `size` must be a minimum of GL.UNIFORM_BLOCK_SIZE_DATA.
235
+ */
236
+ bind(options) {
237
+ const { target = this.target, // target for the bind operation
238
+ index = this.accessor && this.accessor.index, // index = index of target (indexed bind point)
239
+ offset = 0, size } = options || {};
240
+ // NOTE: While GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER could
241
+ // be used as direct binding points, they will not affect transform feedback or
242
+ // uniform buffer state. Instead indexed bindings need to be made.
243
+ if (target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER) {
244
+ if (size !== undefined) {
245
+ this.gl2?.bindBufferRange(target, index, this.handle, offset, size);
246
+ }
247
+ else {
248
+ assert(offset === 0); // Make sure offset wasn't supplied
249
+ this.gl2?.bindBufferBase(target, index, this.handle);
250
+ }
251
+ }
252
+ else {
253
+ this.gl.bindBuffer(target, this.handle);
254
+ }
255
+ return this;
112
256
  }
113
-
114
- return this;
115
- }
116
-
117
- setProps(props) {
118
- props = checkProps('Buffer', props, PROP_CHECKS_SET_PROPS);
119
-
120
- if ('accessor' in props) {
121
- this.setAccessor(props.accessor);
257
+ unbind(options) {
258
+ const { target = this.target, index = this.accessor && this.accessor.index } = options || {};
259
+ const isIndexedBuffer = target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER;
260
+ if (isIndexedBuffer) {
261
+ this.gl2?.bindBufferBase(target, index, null);
262
+ }
263
+ else {
264
+ this.gl.bindBuffer(target, null);
265
+ }
266
+ return this;
122
267
  }
123
-
124
- return this;
125
- }
126
-
127
- setAccessor(accessor) {
128
- accessor = Object.assign({}, accessor);
129
- delete accessor.buffer;
130
- this.accessor = new Accessor(accessor);
131
- return this;
132
- }
133
-
134
- reallocate(byteLength) {
135
- if (byteLength > this.byteLength) {
136
- this._setByteLength(byteLength);
137
-
138
- return true;
268
+ // PROTECTED METHODS (INTENDED FOR USE BY OTHER FRAMEWORK CODE ONLY)
269
+ // Returns a short initial data array
270
+ getDebugData() {
271
+ if (!this.debugData) {
272
+ this.debugData = this.getData({ length: Math.min(DEBUG_DATA_LENGTH, this.byteLength) });
273
+ return { data: this.debugData, changed: true };
274
+ }
275
+ return { data: this.debugData, changed: false };
139
276
  }
140
-
141
- this.bytesUsed = byteLength;
142
- return false;
143
- }
144
-
145
- setData(props) {
146
- return this.initialize(props);
147
- }
148
-
149
- subData(options) {
150
- if (ArrayBuffer.isView(options)) {
151
- options = {
152
- data: options
153
- };
277
+ invalidateDebugData() {
278
+ this.debugData = null;
154
279
  }
155
-
156
- const {
157
- data,
158
- offset = 0,
159
- srcOffset = 0
160
- } = options;
161
- const byteLength = options.byteLength || options.length;
162
- assert(data);
163
- const target = this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;
164
- this.gl.bindBuffer(target, this.handle);
165
-
166
- if (srcOffset !== 0 || byteLength !== undefined) {
167
- assertWebGL2Context(this.gl);
168
- this.gl.bufferSubData(this.target, offset, data, srcOffset, byteLength);
169
- } else {
170
- this.gl.bufferSubData(target, offset, data);
280
+ // PRIVATE METHODS
281
+ // Allocate a new buffer and initialize to contents of typed array
282
+ _setData(data, offset = 0, byteLength = data.byteLength + offset) {
283
+ assert(ArrayBuffer.isView(data));
284
+ this.trackDeallocatedMemory();
285
+ const target = this._getTarget();
286
+ this.gl.bindBuffer(target, this.handle);
287
+ this.gl.bufferData(target, byteLength, this.webglUsage);
288
+ this.gl.bufferSubData(target, offset, data);
289
+ this.gl.bindBuffer(target, null);
290
+ this.debugData = data.slice(0, DEBUG_DATA_LENGTH);
291
+ this.bytesUsed = byteLength;
292
+ this.byteLength = byteLength;
293
+ this.trackAllocatedMemory(byteLength);
294
+ // infer GL type from supplied typed array
295
+ const type = getGLTypeFromTypedArray(data);
296
+ assert(type);
297
+ this.setAccessor(new Accessor(this.accessor, { type }));
298
+ return this;
171
299
  }
172
-
173
- this.gl.bindBuffer(target, null);
174
- this.debugData = null;
175
-
176
- this._inferType(data);
177
-
178
- return this;
179
- }
180
-
181
- copyData(options) {
182
- const {
183
- sourceBuffer,
184
- readOffset = 0,
185
- writeOffset = 0,
186
- size
187
- } = options;
188
- const {
189
- gl,
190
- gl2
191
- } = this;
192
- assertWebGL2Context(gl);
193
- gl.bindBuffer(GL.COPY_READ_BUFFER, sourceBuffer.handle);
194
- gl.bindBuffer(GL.COPY_WRITE_BUFFER, this.handle);
195
- gl2 === null || gl2 === void 0 ? void 0 : gl2.copyBufferSubData(GL.COPY_READ_BUFFER, GL.COPY_WRITE_BUFFER, readOffset, writeOffset, size);
196
- gl.bindBuffer(GL.COPY_READ_BUFFER, null);
197
- gl.bindBuffer(GL.COPY_WRITE_BUFFER, null);
198
- this.debugData = null;
199
- return this;
200
- }
201
-
202
- getData(options) {
203
- var _this$gl;
204
-
205
- let {
206
- dstData = null,
207
- length = 0
208
- } = options || {};
209
- const {
210
- srcByteOffset = 0,
211
- dstOffset = 0
212
- } = options || {};
213
- assertWebGL2Context(this.gl);
214
- const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {
215
- clamped: false
216
- });
217
-
218
- const sourceAvailableElementCount = this._getAvailableElementCount(srcByteOffset);
219
-
220
- const dstElementOffset = dstOffset;
221
- let dstAvailableElementCount;
222
- let dstElementCount;
223
-
224
- if (dstData) {
225
- dstElementCount = dstData.length;
226
- dstAvailableElementCount = dstElementCount - dstElementOffset;
227
- } else {
228
- dstAvailableElementCount = Math.min(sourceAvailableElementCount, length || sourceAvailableElementCount);
229
- dstElementCount = dstElementOffset + dstAvailableElementCount;
300
+ // Allocate a GPU buffer of specified size.
301
+ _setByteLength(byteLength, webglUsage = this.webglUsage) {
302
+ assert(byteLength >= 0);
303
+ this.trackDeallocatedMemory();
304
+ // Workaround needed for Safari (#291):
305
+ // gl.bufferData with size equal to 0 crashes. Instead create zero sized array.
306
+ let data = byteLength;
307
+ if (byteLength === 0) {
308
+ // @ts-expect-error
309
+ data = new Float32Array(0);
310
+ }
311
+ const target = this._getTarget();
312
+ this.gl.bindBuffer(target, this.handle);
313
+ this.gl.bufferData(target, data, webglUsage);
314
+ this.gl.bindBuffer(target, null);
315
+ this.webglUsage = webglUsage;
316
+ this.debugData = null;
317
+ this.bytesUsed = byteLength;
318
+ this.byteLength = byteLength;
319
+ this.trackAllocatedMemory(byteLength);
320
+ return this;
230
321
  }
231
-
232
- const copyElementCount = Math.min(sourceAvailableElementCount, dstAvailableElementCount);
233
- length = length || copyElementCount;
234
- assert(length <= copyElementCount);
235
- dstData = dstData || new ArrayType(dstElementCount);
236
- this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);
237
- (_this$gl = this.gl2) === null || _this$gl === void 0 ? void 0 : _this$gl.getBufferSubData(GL.COPY_READ_BUFFER, srcByteOffset, dstData, dstOffset, length);
238
- this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);
239
- return dstData;
240
- }
241
-
242
- bind(options) {
243
- const {
244
- target = this.target,
245
- index = this.accessor && this.accessor.index,
246
- offset = 0,
247
- size
248
- } = options || {};
249
-
250
- if (target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER) {
251
- if (size !== undefined) {
252
- var _this$gl2;
253
-
254
- (_this$gl2 = this.gl2) === null || _this$gl2 === void 0 ? void 0 : _this$gl2.bindBufferRange(target, index, this.handle, offset, size);
255
- } else {
256
- var _this$gl3;
257
-
258
- assert(offset === 0);
259
- (_this$gl3 = this.gl2) === null || _this$gl3 === void 0 ? void 0 : _this$gl3.bindBufferBase(target, index, this.handle);
260
- }
261
- } else {
262
- this.gl.bindBuffer(target, this.handle);
322
+ // Binding a buffer for the first time locks the type
323
+ // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type
324
+ _getTarget() {
325
+ // @ts-expect-error
326
+ return this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;
263
327
  }
264
-
265
- return this;
266
- }
267
-
268
- unbind(options) {
269
- const {
270
- target = this.target,
271
- index = this.accessor && this.accessor.index
272
- } = options || {};
273
- const isIndexedBuffer = target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER;
274
-
275
- if (isIndexedBuffer) {
276
- var _this$gl4;
277
-
278
- (_this$gl4 = this.gl2) === null || _this$gl4 === void 0 ? void 0 : _this$gl4.bindBufferBase(target, index, null);
279
- } else {
280
- this.gl.bindBuffer(target, null);
328
+ _getAvailableElementCount(srcByteOffset) {
329
+ const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, { clamped: false });
330
+ const sourceElementOffset = srcByteOffset / ArrayType.BYTES_PER_ELEMENT;
331
+ return this.getElementCount() - sourceElementOffset;
281
332
  }
282
-
283
- return this;
284
- }
285
-
286
- getDebugData() {
287
- if (!this.debugData) {
288
- this.debugData = this.getData({
289
- length: Math.min(DEBUG_DATA_LENGTH, this.byteLength)
290
- });
291
- return {
292
- data: this.debugData,
293
- changed: true
294
- };
333
+ // Automatically infers type from typed array passed to setData
334
+ // Note: No longer that useful, since type is now autodeduced from the compiled shaders
335
+ _inferType(data) {
336
+ if (!this.accessor.type) {
337
+ this.setAccessor(new Accessor(this.accessor, { type: getGLTypeFromTypedArray(data) }));
338
+ }
295
339
  }
296
-
297
- return {
298
- data: this.debugData,
299
- changed: false
300
- };
301
- }
302
-
303
- invalidateDebugData() {
304
- this.debugData = null;
305
- }
306
-
307
- _setData(data, offset = 0, byteLength = data.byteLength + offset) {
308
- assert(ArrayBuffer.isView(data));
309
- this.trackDeallocatedMemory();
310
-
311
- const target = this._getTarget();
312
-
313
- this.gl.bindBuffer(target, this.handle);
314
- this.gl.bufferData(target, byteLength, this.webglUsage);
315
- this.gl.bufferSubData(target, offset, data);
316
- this.gl.bindBuffer(target, null);
317
- this.debugData = data.slice(0, DEBUG_DATA_LENGTH);
318
- this.bytesUsed = byteLength;
319
- this.byteLength = byteLength;
320
- this.trackAllocatedMemory(byteLength);
321
- const type = getGLTypeFromTypedArray(data);
322
- assert(type);
323
- this.setAccessor(new Accessor(this.accessor, {
324
- type
325
- }));
326
- return this;
327
- }
328
-
329
- _setByteLength(byteLength, webglUsage = this.webglUsage) {
330
- assert(byteLength >= 0);
331
- this.trackDeallocatedMemory();
332
- let data = byteLength;
333
-
334
- if (byteLength === 0) {
335
- data = new Float32Array(0);
340
+ // RESOURCE METHODS
341
+ getParameter(pname) {
342
+ this.gl.bindBuffer(this.target, this.handle);
343
+ const value = this.gl.getBufferParameter(this.target, pname);
344
+ this.gl.bindBuffer(this.target, null);
345
+ return value;
336
346
  }
337
-
338
- const target = this._getTarget();
339
-
340
- this.gl.bindBuffer(target, this.handle);
341
- this.gl.bufferData(target, data, webglUsage);
342
- this.gl.bindBuffer(target, null);
343
- this.webglUsage = webglUsage;
344
- this.debugData = null;
345
- this.bytesUsed = byteLength;
346
- this.byteLength = byteLength;
347
- this.trackAllocatedMemory(byteLength);
348
- return this;
349
- }
350
-
351
- _getTarget() {
352
- return this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;
353
- }
354
-
355
- _getAvailableElementCount(srcByteOffset) {
356
- const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {
357
- clamped: false
358
- });
359
- const sourceElementOffset = srcByteOffset / ArrayType.BYTES_PER_ELEMENT;
360
- return this.getElementCount() - sourceElementOffset;
361
- }
362
-
363
- _inferType(data) {
364
- if (!this.accessor.type) {
365
- this.setAccessor(new Accessor(this.accessor, {
366
- type: getGLTypeFromTypedArray(data)
367
- }));
347
+ // DEPRECATIONS - v7.0
348
+ /** @deprecated Use Buffer.accessor.type */
349
+ get type() {
350
+ return this.accessor.type;
368
351
  }
369
- }
370
-
371
- getParameter(pname) {
372
- this.gl.bindBuffer(this.target, this.handle);
373
- const value = this.gl.getBufferParameter(this.target, pname);
374
- this.gl.bindBuffer(this.target, null);
375
- return value;
376
- }
377
-
378
- get type() {
379
- return this.accessor.type;
380
- }
381
-
382
352
  }
383
- //# sourceMappingURL=buffer.js.map