@luma.gl/webgl 8.6.0-alpha.3 → 9.0.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -67
- package/dist/adapter/converters/device-parameters.d.ts +17 -0
- package/dist/adapter/converters/device-parameters.d.ts.map +1 -0
- package/dist/{esm/adapter/converters/set-device-parameters.js → adapter/converters/device-parameters.js} +36 -5
- package/dist/adapter/converters/device-parameters.js.map +1 -0
- package/dist/{classes → adapter/converters}/renderbuffer-formats.d.ts +0 -0
- package/dist/adapter/converters/renderbuffer-formats.d.ts.map +1 -0
- package/dist/{esm/classes → adapter/converters}/renderbuffer-formats.js +1 -1
- package/dist/adapter/converters/renderbuffer-formats.js.map +1 -0
- package/dist/adapter/converters/sampler-parameters.d.ts +19 -0
- package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -0
- package/dist/adapter/converters/sampler-parameters.js +208 -0
- package/dist/adapter/converters/sampler-parameters.js.map +1 -0
- package/dist/adapter/converters/texture-formats.d.ts +93 -0
- package/dist/adapter/converters/texture-formats.d.ts.map +1 -0
- package/dist/adapter/converters/texture-formats.js +954 -0
- package/dist/adapter/converters/texture-formats.js.map +1 -0
- package/dist/adapter/converters/vertex-formats.d.ts +4 -0
- package/dist/adapter/converters/vertex-formats.d.ts.map +1 -0
- package/dist/adapter/converters/vertex-formats.js +35 -0
- package/dist/adapter/converters/vertex-formats.js.map +1 -0
- package/dist/adapter/device-helpers/device-features.d.ts +3 -6
- package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
- package/dist/adapter/device-helpers/device-features.js +27 -48
- package/dist/adapter/device-helpers/device-features.js.map +1 -1
- package/dist/adapter/device-helpers/device-limits.d.ts +1 -0
- package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
- package/dist/adapter/device-helpers/device-limits.js +1 -0
- package/dist/adapter/device-helpers/device-limits.js.map +1 -1
- package/dist/adapter/device-helpers/get-device-info.js +7 -7
- package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
- package/dist/adapter/helpers/attribute-utils.d.ts +11 -0
- package/dist/adapter/helpers/attribute-utils.d.ts.map +1 -0
- package/dist/adapter/helpers/attribute-utils.js +81 -0
- package/dist/adapter/helpers/attribute-utils.js.map +1 -0
- package/dist/adapter/helpers/get-shader-layout.d.ts +55 -0
- package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -0
- package/dist/adapter/helpers/get-shader-layout.js +306 -0
- package/dist/adapter/helpers/get-shader-layout.js.map +1 -0
- package/dist/{webgl-utils → adapter/helpers}/parse-shader-compiler-log.d.ts +0 -0
- package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -0
- package/dist/{esm/webgl-utils → adapter/helpers}/parse-shader-compiler-log.js +0 -0
- package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -0
- package/dist/adapter/helpers/set-uniform.d.ts +4 -0
- package/dist/adapter/helpers/set-uniform.d.ts.map +1 -0
- package/dist/adapter/helpers/set-uniform.js +115 -0
- package/dist/adapter/helpers/set-uniform.js.map +1 -0
- package/dist/adapter/helpers/uniforms.d.ts +26 -0
- package/dist/adapter/helpers/uniforms.d.ts.map +1 -0
- package/dist/adapter/helpers/uniforms.js +99 -0
- package/dist/adapter/helpers/uniforms.js.map +1 -0
- package/dist/adapter/objects/constants-to-keys.d.ts +5 -0
- package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -0
- package/dist/{esm/webgl-utils → adapter/objects}/constants-to-keys.js +1 -0
- package/dist/adapter/objects/constants-to-keys.js.map +1 -0
- package/dist/adapter/objects/webgl-renderbuffer.d.ts +40 -0
- package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -0
- package/dist/{esm/classes/renderbuffer.js → adapter/objects/webgl-renderbuffer.js} +38 -72
- package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -0
- package/dist/{classes → adapter/objects}/webgl-resource.d.ts +15 -14
- package/dist/adapter/objects/webgl-resource.d.ts.map +1 -0
- package/dist/{esm/classes → adapter/objects}/webgl-resource.js +7 -3
- package/dist/adapter/objects/webgl-resource.js.map +1 -0
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts +27 -0
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -0
- package/dist/adapter/objects/webgl-vertex-array-object.js +84 -0
- package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -0
- package/dist/adapter/resources/webgl-buffer.d.ts +27 -0
- package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -0
- package/dist/adapter/resources/webgl-buffer.js +164 -0
- package/dist/adapter/resources/webgl-buffer.js.map +1 -0
- package/dist/adapter/resources/webgl-command-buffer.d.ts +25 -0
- package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -0
- package/dist/adapter/resources/webgl-command-buffer.js +65 -0
- package/dist/adapter/resources/webgl-command-buffer.js.map +1 -0
- package/dist/adapter/resources/webgl-command-encoder.d.ts +18 -0
- package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -0
- package/dist/adapter/resources/webgl-command-encoder.js +53 -0
- package/dist/adapter/resources/webgl-command-encoder.js.map +1 -0
- package/dist/adapter/resources/webgl-external-texture.d.ts +1 -0
- package/dist/adapter/resources/webgl-external-texture.d.ts.map +1 -0
- package/dist/adapter/resources/webgl-external-texture.js +2 -0
- package/dist/{es5/helpers/program-bindings.js.map → adapter/resources/webgl-external-texture.js.map} +1 -1
- package/dist/adapter/resources/webgl-framebuffer.d.ts +40 -0
- package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -0
- package/dist/adapter/resources/webgl-framebuffer.js +265 -0
- package/dist/adapter/resources/webgl-framebuffer.js.map +1 -0
- package/dist/adapter/resources/webgl-render-pass.d.ts +11 -0
- package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -0
- package/dist/adapter/resources/webgl-render-pass.js +19 -0
- package/dist/adapter/resources/webgl-render-pass.js.map +1 -0
- package/dist/adapter/resources/webgl-render-pipeline.d.ts +55 -0
- package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -0
- package/dist/adapter/resources/webgl-render-pipeline.js +400 -0
- package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -0
- package/dist/adapter/resources/webgl-sampler.d.ts +20 -0
- package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -0
- package/dist/adapter/resources/webgl-sampler.js +50 -0
- package/dist/adapter/resources/webgl-sampler.js.map +1 -0
- package/dist/adapter/{webgl-shader.d.ts → resources/webgl-shader.d.ts} +3 -6
- package/dist/adapter/resources/webgl-shader.d.ts.map +1 -0
- package/dist/adapter/{webgl-shader.js → resources/webgl-shader.js} +13 -20
- package/dist/adapter/resources/webgl-shader.js.map +1 -0
- package/dist/adapter/resources/webgl-texture.d.ts +193 -0
- package/dist/adapter/resources/webgl-texture.d.ts.map +1 -0
- package/dist/{esm/classes/texture.js → adapter/resources/webgl-texture.js} +274 -229
- package/dist/adapter/resources/webgl-texture.js.map +1 -0
- package/dist/adapter/webgl-canvas-context.d.ts +36 -0
- package/dist/adapter/webgl-canvas-context.d.ts.map +1 -0
- package/dist/adapter/webgl-canvas-context.js +54 -0
- package/dist/adapter/webgl-canvas-context.js.map +1 -0
- package/dist/adapter/webgl-device.d.ts +58 -77
- package/dist/adapter/webgl-device.d.ts.map +1 -1
- package/dist/adapter/webgl-device.js +185 -113
- package/dist/adapter/webgl-device.js.map +1 -1
- package/dist/classic/accessor.d.ts +32 -0
- package/dist/classic/accessor.d.ts.map +1 -0
- package/dist/{classes → classic}/accessor.js +33 -1
- package/dist/classic/accessor.js.map +1 -0
- package/dist/{classes/webgl-buffer.d.ts → classic/buffer.d.ts} +28 -33
- package/dist/classic/buffer.d.ts.map +1 -0
- package/dist/{esm/classes/webgl-buffer.js → classic/buffer.js} +53 -51
- package/dist/classic/buffer.js.map +1 -0
- package/dist/{webgl-utils → classic}/typed-array-utils.d.ts +3 -2
- package/dist/classic/typed-array-utils.d.ts.map +1 -0
- package/dist/{esm/webgl-utils → classic}/typed-array-utils.js +0 -0
- package/dist/classic/typed-array-utils.js.map +1 -0
- package/dist/context/context/context-state.d.ts.map +1 -1
- package/dist/context/context/context-state.js +1 -1
- package/dist/context/context/context-state.js.map +1 -1
- package/dist/context/context/create-context.d.ts +1 -0
- package/dist/context/context/create-context.d.ts.map +1 -1
- package/dist/context/context/create-context.js +12 -0
- package/dist/context/context/create-context.js.map +1 -1
- package/dist/context/context/device-pixels.d.ts +1 -1
- package/dist/context/context/device-pixels.d.ts.map +1 -1
- package/dist/context/context/device-pixels.js.map +1 -1
- package/dist/context/debug/spector.d.ts +18 -0
- package/dist/context/debug/spector.d.ts.map +1 -0
- package/dist/context/debug/spector.js +76 -0
- package/dist/context/debug/spector.js.map +1 -0
- package/dist/context/debug/webgl-developer-tools.d.ts +19 -0
- package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -0
- package/dist/context/debug/webgl-developer-tools.js +121 -0
- package/dist/context/debug/webgl-developer-tools.js.map +1 -0
- package/dist/context/parameters/unified-parameter-api.d.ts +3 -2
- package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
- package/dist/context/parameters/unified-parameter-api.js +4 -4
- package/dist/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.d.ts +40 -36
- package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
- package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
- package/dist/context/polyfill/polyfill-context.js +4 -3
- package/dist/context/polyfill/polyfill-context.js.map +1 -1
- package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
- package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
- package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
- package/dist/context/state-tracker/track-context-state.js +25 -11
- package/dist/context/state-tracker/track-context-state.js.map +1 -1
- package/dist/es5/adapter/converters/{set-device-parameters.js → device-parameters.js} +37 -5
- package/dist/es5/adapter/converters/device-parameters.js.map +1 -0
- package/dist/es5/{classes → adapter/converters}/renderbuffer-formats.js +1 -1
- package/dist/es5/adapter/converters/renderbuffer-formats.js.map +1 -0
- package/dist/es5/adapter/converters/sampler-parameters.js +226 -0
- package/dist/es5/adapter/converters/sampler-parameters.js.map +1 -0
- package/dist/es5/adapter/converters/texture-formats.js +1031 -0
- package/dist/es5/adapter/converters/texture-formats.js.map +1 -0
- package/dist/es5/adapter/converters/vertex-formats.js +45 -0
- package/dist/es5/adapter/converters/vertex-formats.js.map +1 -0
- package/dist/es5/adapter/device-helpers/device-features.js +46 -54
- package/dist/es5/adapter/device-helpers/device-features.js.map +1 -1
- package/dist/es5/adapter/device-helpers/device-limits.js +1 -1
- package/dist/es5/adapter/device-helpers/device-limits.js.map +1 -1
- package/dist/es5/adapter/device-helpers/get-device-info.js +7 -7
- package/dist/es5/adapter/device-helpers/get-device-info.js.map +1 -1
- package/dist/es5/adapter/helpers/attribute-utils.js +91 -0
- package/dist/es5/adapter/helpers/attribute-utils.js.map +1 -0
- package/dist/es5/{helpers/get-program-bindings.js → adapter/helpers/get-shader-layout.js} +184 -87
- package/dist/es5/adapter/helpers/get-shader-layout.js.map +1 -0
- package/dist/es5/{webgl-utils → adapter/helpers}/parse-shader-compiler-log.js +0 -0
- package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +1 -0
- package/dist/es5/adapter/helpers/set-uniform.js +125 -0
- package/dist/es5/adapter/helpers/set-uniform.js.map +1 -0
- package/dist/es5/adapter/helpers/uniforms.js +112 -0
- package/dist/es5/adapter/helpers/uniforms.js.map +1 -0
- package/dist/es5/{webgl-utils → adapter/objects}/constants-to-keys.js +1 -0
- package/dist/es5/adapter/objects/constants-to-keys.js.map +1 -0
- package/dist/es5/{classes/renderbuffer.js → adapter/objects/webgl-renderbuffer.js} +48 -98
- package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +1 -0
- package/dist/es5/{classes → adapter/objects}/webgl-resource.js +8 -3
- package/dist/es5/adapter/objects/webgl-resource.js.map +1 -0
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js +137 -0
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +1 -0
- package/dist/es5/adapter/resources/webgl-buffer.js +243 -0
- package/dist/es5/adapter/resources/webgl-buffer.js.map +1 -0
- package/dist/es5/adapter/resources/webgl-command-buffer.js +96 -0
- package/dist/es5/adapter/resources/webgl-command-buffer.js.map +1 -0
- package/dist/es5/adapter/resources/webgl-command-encoder.js +98 -0
- package/dist/es5/adapter/resources/webgl-command-encoder.js.map +1 -0
- package/dist/es5/adapter/resources/webgl-external-texture.js +2 -0
- package/dist/{esm/helpers/program-bindings.js.map → es5/adapter/resources/webgl-external-texture.js.map} +1 -1
- package/dist/es5/adapter/resources/webgl-framebuffer.js +345 -0
- package/dist/es5/adapter/resources/webgl-framebuffer.js.map +1 -0
- package/dist/es5/{classes/texture-2d.js → adapter/resources/webgl-render-pass.js} +25 -45
- package/dist/es5/adapter/resources/webgl-render-pass.js.map +1 -0
- package/dist/es5/adapter/resources/webgl-render-pipeline.js +505 -0
- package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +1 -0
- package/dist/es5/adapter/resources/webgl-sampler.js +96 -0
- package/dist/es5/adapter/resources/webgl-sampler.js.map +1 -0
- package/dist/es5/adapter/{webgl-shader.js → resources/webgl-shader.js} +12 -18
- package/dist/es5/adapter/resources/webgl-shader.js.map +1 -0
- package/dist/es5/{classes/texture.js → adapter/resources/webgl-texture.js} +336 -260
- package/dist/es5/adapter/resources/webgl-texture.js.map +1 -0
- package/dist/es5/adapter/webgl-canvas-context.js +97 -0
- package/dist/es5/adapter/webgl-canvas-context.js.map +1 -0
- package/dist/es5/adapter/webgl-device.js +255 -135
- package/dist/es5/adapter/webgl-device.js.map +1 -1
- package/dist/es5/{classes → classic}/accessor.js +25 -1
- package/dist/es5/classic/accessor.js.map +1 -0
- package/dist/es5/{classes/webgl-buffer.js → classic/buffer.js} +74 -66
- package/dist/es5/classic/buffer.js.map +1 -0
- package/dist/es5/{webgl-utils → classic}/typed-array-utils.js +0 -0
- package/dist/es5/classic/typed-array-utils.js.map +1 -0
- package/dist/es5/context/context/context-state.js +1 -1
- package/dist/es5/context/context/context-state.js.map +1 -1
- package/dist/es5/context/context/create-context.js +12 -0
- package/dist/es5/context/context/create-context.js.map +1 -1
- package/dist/es5/context/context/device-pixels.js.map +1 -1
- package/dist/es5/context/debug/spector.js +133 -0
- package/dist/es5/context/debug/spector.js.map +1 -0
- package/dist/es5/context/debug/webgl-developer-tools.js +198 -0
- package/dist/es5/context/debug/webgl-developer-tools.js.map +1 -0
- package/dist/es5/context/parameters/unified-parameter-api.js +7 -5
- package/dist/es5/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/es5/context/parameters/webgl-parameter-tables.js.map +1 -1
- package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +1 -1
- package/dist/es5/context/polyfill/polyfill-context.js +4 -3
- package/dist/es5/context/polyfill/polyfill-context.js.map +1 -1
- package/dist/es5/context/state-tracker/deep-array-equal.js.map +1 -1
- package/dist/es5/context/state-tracker/track-context-state.js +26 -11
- package/dist/es5/context/state-tracker/track-context-state.js.map +1 -1
- package/dist/es5/index.js +66 -238
- package/dist/es5/index.js.map +1 -1
- package/dist/es5/init.js +1 -41
- package/dist/es5/init.js.map +1 -1
- package/dist/es5/{context/parameters/webgl-parameters.js → types/webgl.js} +1 -1
- package/dist/es5/types/webgl.js.map +1 -0
- package/dist/{adapter/converters/set-device-parameters.js → esm/adapter/converters/device-parameters.js} +36 -5
- package/dist/esm/adapter/converters/device-parameters.js.map +1 -0
- package/dist/{classes → esm/adapter/converters}/renderbuffer-formats.js +1 -1
- package/dist/esm/adapter/converters/renderbuffer-formats.js.map +1 -0
- package/dist/esm/adapter/converters/sampler-parameters.js +208 -0
- package/dist/esm/adapter/converters/sampler-parameters.js.map +1 -0
- package/dist/esm/adapter/converters/texture-formats.js +954 -0
- package/dist/esm/adapter/converters/texture-formats.js.map +1 -0
- package/dist/esm/adapter/converters/vertex-formats.js +35 -0
- package/dist/esm/adapter/converters/vertex-formats.js.map +1 -0
- package/dist/esm/adapter/device-helpers/device-features.js +27 -48
- package/dist/esm/adapter/device-helpers/device-features.js.map +1 -1
- package/dist/esm/adapter/device-helpers/device-limits.js +1 -0
- package/dist/esm/adapter/device-helpers/device-limits.js.map +1 -1
- package/dist/esm/adapter/device-helpers/get-device-info.js +7 -7
- package/dist/esm/adapter/device-helpers/get-device-info.js.map +1 -1
- package/dist/esm/adapter/helpers/attribute-utils.js +81 -0
- package/dist/esm/adapter/helpers/attribute-utils.js.map +1 -0
- package/dist/esm/adapter/helpers/get-shader-layout.js +306 -0
- package/dist/esm/adapter/helpers/get-shader-layout.js.map +1 -0
- package/dist/{webgl-utils → esm/adapter/helpers}/parse-shader-compiler-log.js +0 -0
- package/dist/esm/adapter/helpers/parse-shader-compiler-log.js.map +1 -0
- package/dist/esm/adapter/helpers/set-uniform.js +115 -0
- package/dist/esm/adapter/helpers/set-uniform.js.map +1 -0
- package/dist/esm/adapter/helpers/uniforms.js +99 -0
- package/dist/esm/adapter/helpers/uniforms.js.map +1 -0
- package/dist/{webgl-utils → esm/adapter/objects}/constants-to-keys.js +1 -0
- package/dist/esm/adapter/objects/constants-to-keys.js.map +1 -0
- package/dist/{classes/renderbuffer.js → esm/adapter/objects/webgl-renderbuffer.js} +38 -72
- package/dist/esm/adapter/objects/webgl-renderbuffer.js.map +1 -0
- package/dist/{classes → esm/adapter/objects}/webgl-resource.js +7 -3
- package/dist/esm/adapter/objects/webgl-resource.js.map +1 -0
- package/dist/esm/adapter/objects/webgl-vertex-array-object.js +84 -0
- package/dist/esm/adapter/objects/webgl-vertex-array-object.js.map +1 -0
- package/dist/esm/adapter/resources/webgl-buffer.js +164 -0
- package/dist/esm/adapter/resources/webgl-buffer.js.map +1 -0
- package/dist/esm/adapter/resources/webgl-command-buffer.js +65 -0
- package/dist/esm/adapter/resources/webgl-command-buffer.js.map +1 -0
- package/dist/esm/adapter/resources/webgl-command-encoder.js +53 -0
- package/dist/esm/adapter/resources/webgl-command-encoder.js.map +1 -0
- package/dist/esm/adapter/resources/webgl-external-texture.js +2 -0
- package/dist/{helpers/program-bindings.js.map → esm/adapter/resources/webgl-external-texture.js.map} +1 -1
- package/dist/esm/adapter/resources/webgl-framebuffer.js +265 -0
- package/dist/esm/adapter/resources/webgl-framebuffer.js.map +1 -0
- package/dist/esm/adapter/resources/webgl-render-pass.js +19 -0
- package/dist/esm/adapter/resources/webgl-render-pass.js.map +1 -0
- package/dist/esm/adapter/resources/webgl-render-pipeline.js +400 -0
- package/dist/esm/adapter/resources/webgl-render-pipeline.js.map +1 -0
- package/dist/esm/adapter/resources/webgl-sampler.js +50 -0
- package/dist/esm/adapter/resources/webgl-sampler.js.map +1 -0
- package/dist/esm/adapter/{webgl-shader.js → resources/webgl-shader.js} +13 -20
- package/dist/esm/adapter/resources/webgl-shader.js.map +1 -0
- package/dist/{classes/texture.js → esm/adapter/resources/webgl-texture.js} +274 -229
- package/dist/esm/adapter/resources/webgl-texture.js.map +1 -0
- package/dist/esm/adapter/webgl-canvas-context.js +54 -0
- package/dist/esm/adapter/webgl-canvas-context.js.map +1 -0
- package/dist/esm/adapter/webgl-device.js +185 -113
- package/dist/esm/adapter/webgl-device.js.map +1 -1
- package/dist/esm/{classes → classic}/accessor.js +33 -1
- package/dist/esm/classic/accessor.js.map +1 -0
- package/dist/{classes/webgl-buffer.js → esm/classic/buffer.js} +53 -51
- package/dist/esm/classic/buffer.js.map +1 -0
- package/dist/{webgl-utils → esm/classic}/typed-array-utils.js +0 -0
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height?: number; useDevicePixels?: boolean | number}): void {\n // Resize browser context .\n if (this.gl.canvas) {\n const devicePixelRatio = getDevicePixelRatio(options?.useDevicePixels);\n setDevicePixelRatio(this.gl, devicePixelRatio, options);\n return;\n }\n\n // Resize headless gl context\n const ext = this.gl.getExtension('STACKGL_resize_drawingbuffer');\n if (ext && options && `width` in options && `height` in options) {\n ext.resize(options.width, options.height);\n }\n }\n\n _createBuffer(props: BufferProps): WEBGLBuffer {\n return new WEBGLBuffer(this.gl, props);\n }\n\n createTexture(props: Texture2DProps): Texture2D {\n return new Texture2D(this, props);\n }\n\n createShader(props: ShaderProps): WEBGLShader {\n return new WEBGLShader(this, props);\n }\n\n /**\n * Offscreen Canvas Support: Commit the frame\n * https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/commit\n * Chrome's offscreen canvas does not require gl.commit\n */\n commit(): void {\n // @ts-expect-error gl.commit is not officially part of WebGLRenderingContext\n if (this.offScreen && this.gl.commit) {\n // @ts-expect-error gl.commit is not officially part of WebGLRenderingContext\n this.gl.commit();\n }\n }\n\n // PRIVATE METHODS\n\n /**\n * Creates a context giving access to the WebGL API\n */\n _createContext(options?: WebGLDeviceProps): WebGLRenderingContext {\n const {width, height, canvas} = this.props;\n // Get or create a canvas\n const targetCanvas = getCanvas({canvas, width, height});\n // Create a WebGL context in the canvas\n return createBrowserContext(targetCanvas, options);\n }\n}\n\n/*\nimport {\n isWebGL, isWebGL2,\n createGLContext,\n instrumentGLContext,\n getContextDebugInfo,\n resizeGLContext\n} from '@luma.gl/gltools';\n\n// prettier-ignore\nimport {\n Device, DeviceInfo, DeviceLimits,\n Buffer, BufferProps\n} from '@luma.gl/api';\n\nimport {getWebGLDeviceInfo} from '../converters/webgl-device-info';\nimport {getWebGLLimits} from '../converters/webgl-limits';\nimport {getWebGLFeatures} from '../converters/webgl-features';\n\nexport default class WEBGLDevice implements Device {\n readonly handle: WebGLRenderingContext;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext | null;\n readonly canvas: HTMLCanvasElement;\n\n static isSupported(options: {canvas?: HTMLCanvasElement}): boolean {\n const {canvas} = options;\n let gl;\n try {\n gl = canvas && canvas.getContext(\"webgl\");\n gl = gl && canvas && canvas.getContext(\"experimental-webgl\");\n } catch (x) {\n gl = null;\n }\n return Boolean(gl);\n }\n\n constructor(props = {}) {\n const {canvas, swapChainFormat = \"bgra8unorm\"} = props;\n\n const gl = createGLContext(props);\n this.handle =\n this.gl = gl;\n this.gl2 = gl instanceof WebGL2RenderingContext ? gl : null;\n this.canvas = canvas;\n }\n\n resize(width, height) {\n resizeGLContext(this.gl);\n }\n\n getInfo(): DeviceInfo {\n return getWebGLDeviceInfo(this.gl);\n }\n\n getLimits(): DeviceLimits {\n return getWebGLLimits(this.gl, this.gl2);\n }\n\n getFeatures(): string[] {\n return getWebGLFeatures(this.gl);\n }\n\n createBuffer(props: WebGPUBufferProps): WEBGLBuffer {\n return new WEBGLBuffer(this.gl2 || this.gl, props);\n }\n\n createTexture(props: WebGPUTextureProps): WEBGLTexture {\n return new WEBGLTexture(this, props);\n }\n\n createSampler(props: WebGPUSamplerProps): WEBGLSampler {\n return new WEBGLSampler(this, props);\n }\n\n createShader(props: WebGPUShaderProps): WEBGLShader {\n return new WEBGLShader(this, props);\n }\n\n createRenderPipeline(props: WebGPURenderPipelineProps): WEBGLPipeline {\n return new WEBGLRenderPipeline(this, props);\n }\n\n createComputePipeline(props: WebGPUComputePipelineProps): WebGPUPipeline {\n return new WebGPUComputePipeline(this, props);\n }\n\n\n // PRIVATE\n\n _startFrame() {}\n\n _endFrame() {}\n}\n*/\n"],"file":"webgl-device.js"}
|
|
1
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+
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LOG_LEVEL = 1;\n\nlet counter = 0;\n\n/** WebGPU style Device API for a WebGL context */\nexport default class WebGLDevice extends Device implements ContextState {\n // Public API\n\n static type: string = 'webgl';\n\n static isSupported(): boolean {\n return typeof WebGLRenderingContext !== 'undefined';\n }\n\n readonly info: DeviceInfo;\n readonly canvasContext: WebGLCanvasContext;\n readonly lost: Promise<{reason: 'destroyed'; message: string}>;\n readonly handle: WebGLRenderingContext;\n\n get features(): Set<DeviceFeature> {\n this._features = this._features || getDeviceFeatures(this.gl);\n return this._features;\n }\n\n get limits(): DeviceLimits {\n this._limits = this._limits || getDeviceLimits(this.gl);\n return this._limits;\n }\n\n // WebGL specific API\n\n /** WebGL1 typed context. Can always be used. */\n readonly gl: WebGLRenderingContext;\n /** WebGL2 typed context. Need to check isWebGL2 or isWebGL1 before using. */\n readonly gl2: WebGL2RenderingContext;\n readonly debug: boolean = false;\n\n /** `true` if this is a WebGL1 context. @note `false` if WebGL2 */\n readonly isWebGL1: boolean;\n /** `true` if this is a WebGL2 context. @note `false` if WebGL1 */\n readonly isWebGL2: boolean;\n\n get webglLimits(): WebGLLimits {\n this._webglLimits = this._webglLimits || getWebGLLimits(this.gl);\n return this._webglLimits;\n }\n\n private _features: Set<DeviceFeature>;\n private _limits: DeviceLimits;\n private _webglLimits: WebGLLimits;\n\n /** State used by luma.gl classes: TODO - move to canvasContext*/\n readonly _canvasSizeInfo = {clientWidth: 0, clientHeight: 0, devicePixelRatio: 1};\n /** State used by luma.gl classes */\n readonly _extensions: Record<string, any> = {};\n _polyfilled: boolean = false;\n\n /** Instance of Spector.js (if initialized) */\n spector;\n\n /**\n * Get a device instance from a GL context\n * Creates and instruments the device if not already created\n * @param gl\n * @returns\n */\n static attach(gl: Device | WebGLRenderingContext | WebGL2RenderingContext): WebGLDevice {\n if (gl instanceof WebGLDevice) {\n return gl;\n }\n // @ts-expect-error\n if (gl?.device instanceof Device) {\n // @ts-expect-error\n return gl.device as WebGLDevice;\n }\n if (!isWebGL(gl)) {\n throw new Error('Invalid WebGLRenderingContext');\n }\n return new WebGLDevice({gl: gl as WebGLRenderingContext});\n }\n\n static async create(props?: DeviceProps): Promise<WebGLDevice> {\n log.groupCollapsed(LOG_LEVEL, 'WebGLDevice created');\n\n // Wait for page to load. Only wait when props. canvas is string\n // to avoid setting page onload callback unless necessary\n if (typeof props.canvas === 'string') {\n await CanvasContext.pageLoaded;\n }\n\n // Load webgl and spector debug scripts from CDN if requested\n if (props.debug) {\n await loadWebGLDeveloperTools();\n }\n // @ts-expect-error spector not on props\n if (props.spector) {\n await loadSpectorJS();\n }\n\n log.probe(LOG_LEVEL, 'DOM is loaded')();\n return new WebGLDevice(props);\n }\n\n constructor(props: DeviceProps) {\n super(props);\n\n // If attaching to an already attached context, return the attached device\n // @ts-expect-error device is attached to context\n const device: WebGLDevice | undefined = props.gl?.device;\n if (device) {\n log.warn(`WebGL context already attached to device ${device.id}`);\n return device;\n }\n\n // Create and instrument context\n this.canvasContext = new WebGLCanvasContext(this, props);\n\n this.handle = props.gl || createBrowserContext(this.canvasContext.canvas, props);\n this.gl = this.handle;\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.isWebGL2 = isWebGL2(this.gl);\n this.isWebGL1 = !this.isWebGL2;\n\n // luma Device fields\n this.info = getDeviceInfo(this.gl);\n\n // @ts-expect-error Link webgl context back to device\n this.gl.device = this;\n // @ts-expect-error Annotate webgl context to handle \n this.gl._version = this.isWebGL2 ? 2 : 1;\n\n // Add subset of WebGL2 methods to WebGL1 context\n polyfillContext(this.gl);\n // Install context state tracking\n trackContextState(this.gl, {copyState: false, log: (...args: any[]) => log.log(1, ...args)()});\n\n // DEBUG contexts: Add debug instrumentation to the context, force log level to at least 1\n if (isBrowser() && props.debug) {\n this.gl = makeDebugContext(this.gl, {...props, webgl2: this.isWebGL2, throwOnError: true});\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.debug = true;\n log.level = Math.max(log.level, 1);\n log.warn('WebGL debug mode activated. Performance reduced.')();\n }\n\n // @ts-expect-error spector not on props\n if (isBrowser() && props.spector) {\n const canvas = this.handle.canvas || (props.canvas as HTMLCanvasElement);\n this.spector = initializeSpectorJS({...this.props, canvas});\n }\n\n // Log some debug info about the newly created context\n const message = `\\\nCreated ${this.info.type}${this.debug ? ' debug' : ''} context: \\\n${this.info.vendor}, ${this.info.renderer} for canvas: ${this.canvasContext.id}`;\n log.probe(LOG_LEVEL, message)();\n\n log.groupEnd(LOG_LEVEL)();\n }\n\n /**\n * Destroys the context\n * @note Has no effect for browser contexts, there is no browser API for destroying contexts\n */\n destroy() {\n let ext = this.gl.getExtension('STACKGL_destroy_context');\n if (ext) {\n ext.destroy();\n }\n // ext = this.gl.getExtension('WEBGL_lose_context');\n // if (ext) {\n // // TODO - disconnect context lost callbacks?\n // ext.loseContext();\n // }\n }\n\n get isLost(): boolean {\n return this.gl.isContextLost();\n }\n\n getSize(): [number, number] {\n return [this.gl.drawingBufferWidth, this.gl.drawingBufferHeight];\n }\n\n isTextureFormatSupported(format: TextureFormat): boolean {\n return isTextureFormatSupported(this.gl, format);\n }\n\n isTextureFormatFilterable(format: TextureFormat): boolean {\n return isTextureFormatFilterable(this.gl, format);\n }\n\n isTextureFormatRenderable(format: TextureFormat): boolean {\n return isTextureFormatRenderable(this.gl, format);\n }\n\n // WEBGL SPECIFIC METHODS\n\n /** Returns a WebGL2RenderingContext or throws an error */\n assertWebGL2(): WebGL2RenderingContext {\n assert(this.isWebGL2, 'Requires WebGL2');\n return this.gl2;\n }\n\n // IMPLEMENTATION OF ABSTRACT DEVICE\n\n createCanvasContext(props?: CanvasContextProps): CanvasContext {\n throw new Error('WebGL only supports a single canvas');\n }\n\n _createBuffer(props: BufferProps): WEBGLBuffer {\n return new ClassicBuffer(this, props);\n }\n\n _createTexture(props: TextureProps): WEBGLTexture {\n return new WEBGLTexture(this, props);\n }\n\n createExternalTexture(props: ExternalTextureProps): ExternalTexture {\n throw new Error('createExternalTexture() not implemented'); // return new Program(props);\n }\n\n createSampler(props: SamplerProps): WEBGLSampler {\n return new WEBGLSampler(this, props);\n }\n\n createShader(props: ShaderProps): WEBGLShader {\n return new WEBGLShader(this, props);\n }\n\n createFramebuffer(props: FramebufferProps): WEBGLFramebuffer {\n return new WEBGLFramebuffer(this, props);\n }\n\n createRenderPipeline(props: RenderPipelineProps): WEBGLRenderPipeline {\n return new WEBGLRenderPipeline(this, props);\n }\n\n beginRenderPass(props: RenderPassProps): WEBGLRenderPass {\n return new WEBGLRenderPass(this, props);\n }\n\n createComputePipeline(props?: ComputePipelineProps): ComputePipeline {\n throw new Error('ComputePipeline not supported in WebGL');\n }\n\n beginComputePass(props: ComputePassProps): ComputePass {\n throw new Error('compute shaders not supported in WebGL');\n }\n\n private renderPass: WEBGLRenderPass;\n\n getDefaultRenderPass(): WEBGLRenderPass {\n this.renderPass =\n this.renderPass ||\n this.beginRenderPass({\n framebuffer: this.canvasContext.getCurrentFramebuffer()\n });\n return this.renderPass;\n }\n\n /**\n * Offscreen Canvas Support: Commit the frame\n * https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/commit\n * Chrome's offscreen canvas does not require gl.commit\n */\n submit(): void {\n this.renderPass.endPass();\n this.renderPass = null;\n // this.canvasContext.commit();\n }\n}\n\n/** Check if supplied parameter is a WebGLRenderingContext */\nfunction isWebGL(gl: any): boolean {\n if (typeof WebGLRenderingContext !== 'undefined' && gl instanceof WebGLRenderingContext) {\n return true;\n }\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && Number.isFinite(gl._version));\n}\n\n\n/** Check if supplied parameter is a WebGL2RenderingContext */\nfunction isWebGL2(gl: any): boolean {\n if (typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext) {\n return true;\n }\n // Look for debug contexts, headless gl etc\n return Boolean(gl && gl._version === 2);\n}\n"],"file":"webgl-device.js"}
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@@ -1,6 +1,7 @@
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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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import { assert, checkProps } from '@luma.gl/api';
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import { getTypedArrayFromGLType } from '
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import { getTypedArrayFromGLType } from './typed-array-utils';
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const DEFAULT_ACCESSOR_VALUES = {
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@@ -33,6 +34,24 @@ export default class Accessor {
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constructor(...accessors) {
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_defineProperty(this, "offset", void 0);
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_defineProperty(this, "stride", void 0);
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_defineProperty(this, "type", void 0);
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_defineProperty(this, "size", void 0);
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_defineProperty(this, "normalized", void 0);
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_defineProperty(this, "integer", void 0);
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_defineProperty(this, "buffer", void 0);
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_defineProperty(this, "index", void 0);
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accessors.forEach(accessor => this._assign(accessor));
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}
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@@ -72,6 +91,10 @@ export default class Accessor {
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this.stride = props.stride;
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}
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if (props.normalize !== undefined) {
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@@ -104,6 +127,15 @@ export default class Accessor {
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if (this.offset === undefined) delete this.offset;
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{assert, checkProps, Buffer, AccessorObject} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {getTypedArrayFromGLType} from './typed-array-utils';\n\n// export interface AccessorObject {\n// offset?: number;\n// stride?: number;\n// type?: number;\n// size?: number;\n// divisor?: number;\n// normalized?: boolean;\n// integer?: boolean;\n\n// buffer?: Buffer;\n// index?: number;\n// }\n\nconst DEFAULT_ACCESSOR_VALUES = {\n offset: 0,\n stride: 0,\n type: GL.FLOAT,\n size: 1,\n divisor: 0,\n normalized: false,\n integer: false\n};\n\nconst PROP_CHECKS = {\n deprecatedProps: {\n instanced: 'divisor',\n isInstanced: 'divisor'\n }\n};\n\nexport default class Accessor implements AccessorObject {\n offset?: number;\n stride?: number;\n type?: number;\n size?: number;\n divisor?: number;\n normalized?: boolean;\n integer?: boolean;\n\n buffer?: Buffer;\n index?: number;\n\n static getBytesPerElement(accessor: Accessor | AccessorObject): number {\n // TODO: using `FLOAT` when type is not specified,\n // ensure this assumption is valid or force API to specify type.\n const ArrayType = getTypedArrayFromGLType(accessor.type || GL.FLOAT);\n return ArrayType.BYTES_PER_ELEMENT;\n }\n\n static getBytesPerVertex(accessor: AccessorObject): number {\n assert(accessor.size);\n // TODO: using `FLOAT` when type is not specified,\n // ensure this assumption is valid or force API to specify type.\n const ArrayType = getTypedArrayFromGLType(accessor.type || GL.FLOAT);\n return ArrayType.BYTES_PER_ELEMENT * accessor.size;\n }\n\n // Combines (merges) a list of accessors. On top of default values\n // Usually [programAccessor, bufferAccessor, appAccessor]\n // All props will be set in the returned object.\n // TODO check for conflicts between values in the supplied accessors\n static resolve(...accessors: AccessorObject[]): Accessor {\n return new Accessor(...[DEFAULT_ACCESSOR_VALUES, ...accessors]); // Default values\n }\n\n constructor(...accessors: AccessorObject[]) {\n accessors.forEach((accessor) => this._assign(accessor)); // Merge in sequence\n Object.freeze(this);\n }\n\n toString(): string {\n return JSON.stringify(this);\n }\n\n // ACCESSORS\n\n // TODO - remove>\n get BYTES_PER_ELEMENT(): number {\n return Accessor.getBytesPerElement(this);\n }\n\n get BYTES_PER_VERTEX(): number {\n return Accessor.getBytesPerVertex(this);\n }\n\n // PRIVATE\n\n // eslint-disable-next-line complexity, max-statements\n _assign(props: AccessorObject = {}): this {\n props = checkProps('Accessor', props, PROP_CHECKS);\n\n if (props.type !== undefined) {\n this.type = props.type;\n\n // Auto-deduce integer type?\n if (props.type === GL.INT || props.type === GL.UNSIGNED_INT) {\n this.integer = true;\n }\n }\n if (props.size !== undefined) {\n this.size = props.size;\n }\n if (props.offset !== undefined) {\n this.offset = props.offset;\n }\n if (props.stride !== undefined) {\n this.stride = props.stride;\n }\n // @ts-expect-error\n if (props.normalize !== undefined) {\n // @ts-expect-error\n this.normalized = props.normalize;\n }\n if (props.normalized !== undefined) {\n this.normalized = props.normalized;\n }\n if (props.integer !== undefined) {\n this.integer = props.integer;\n }\n\n // INSTANCE DIVISOR\n if (props.divisor !== undefined) {\n this.divisor = props.divisor;\n }\n\n // Buffer is optional\n if (props.buffer !== undefined) {\n this.buffer = props.buffer;\n }\n\n // The binding index (for binding e.g. Transform feedbacks and Uniform buffers)\n // TODO - should this be part of accessor?\n if (props.index !== undefined) {\n if (typeof props.index === 'boolean') {\n this.index = props.index ? 1 : 0;\n } else {\n this.index = props.index;\n }\n }\n\n // DEPRECATED\n // @ts-expect-error\n if (props.instanced !== undefined) {\n // @ts-expect-error\n this.divisor = props.instanced ? 1 : 0;\n }\n // @ts-expect-error\n if (props.isInstanced !== undefined) {\n // @ts-expect-error\n this.divisor = props.isInstanced ? 1 : 0;\n }\n\n if (this.offset === undefined) delete this.offset;\n if (this.stride === undefined) delete this.stride;\n if (this.type === undefined) delete this.type;\n if (this.size === undefined) delete this.size;\n if (this.divisor === undefined) delete this.divisor;\n if (this.normalized === undefined) delete this.normalized;\n if (this.integer === undefined) delete this.integer;\n \n if (this.buffer === undefined) delete this.buffer;\n if (this.index === undefined) delete this.index;\n \n return this;\n }\n}\n\n// TEST EXPORTS\nexport {DEFAULT_ACCESSOR_VALUES};\n"],"file":"accessor.js"}
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import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
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import {
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import { Buffer } from '@luma.gl/api';
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import GL from '@luma.gl/constants';
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import {
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import { assertWebGL2Context } from '../context/context/webgl-checks';
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import Accessor from './accessor';
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import { getGLTypeFromTypedArray, getTypedArrayFromGLType } from '
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import { getGLTypeFromTypedArray, getTypedArrayFromGLType } from './typed-array-utils';
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import WebGLDevice from '../adapter/webgl-device';
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import WEBGLBuffer from '../adapter/resources/webgl-buffer';
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get bytes() {
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//# sourceMappingURL=
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//# sourceMappingURL=buffer.js.map
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@@ -0,0 +1 @@
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|
+
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type {Device, BufferProps, TypedArray} from '@luma.gl/api';\nimport {Buffer, log, assert, checkProps} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {assertWebGL2Context} from '../context/context/webgl-checks';\nimport {AccessorObject} from '../types';\nimport Accessor from './accessor';\nimport {getGLTypeFromTypedArray, getTypedArrayFromGLType} from './typed-array-utils';\n\nimport WebGLDevice from '../adapter/webgl-device';\nimport WEBGLBuffer from '../adapter/resources/webgl-buffer';\n\nconst DEBUG_DATA_LENGTH = 10;\n\n// Shared prop checks for constructor and setProps\nconst DEPRECATED_PROPS = {\n offset: 'accessor.offset',\n stride: 'accessor.stride',\n type: 'accessor.type',\n size: 'accessor.size',\n divisor: 'accessor.divisor',\n normalized: 'accessor.normalized',\n integer: 'accessor.integer',\n instanced: 'accessor.divisor',\n isInstanced: 'accessor.divisor'\n};\n\n// Prop checks for constructor\nconst PROP_CHECKS_INITIALIZE = {\n removedProps: {},\n replacedProps: {\n bytes: 'byteLength'\n },\n // new Buffer() with individual accessor props is still used in apps, emit warnings\n deprecatedProps: DEPRECATED_PROPS\n};\n\n// Prop checks for setProps\nconst PROP_CHECKS_SET_PROPS = {\n // Buffer.setProps() with individual accessor props is rare => emit errors\n removedProps: DEPRECATED_PROPS\n};\n\nfunction getWEBGLBufferProps(props: ClassicBufferProps | ArrayBufferView | number): BufferProps {\n // Signature `new Buffer(gl, new Float32Array(...)`\n if (ArrayBuffer.isView(props)) {\n return {data: props};\n }\n\n // Signature: `new Buffer(gl, 100)`\n else if (typeof props === 'number') {\n return {byteLength: props as number};\n }\n\n props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);\n const bufferProps = {...props as ClassicBufferProps};\n if (bufferProps.offset) {\n bufferProps.byteOffset = bufferProps.offset;\n }\n return bufferProps;\n}\n\n/** WebGL Buffer interface */\nexport type ClassicBufferProps = BufferProps & {\n handle?: WebGLBuffer;\n\n target?: number;\n webglUsage?: number;\n\n accessor?: AccessorObject;\n\n /** @deprecated */\n index?: number;\n /** @deprecated */\n offset?: number;\n /** @deprecated */\n size?: number;\n /** @deprecated */\n type?: number\n}\n\n/** WebGL Buffer interface */\nexport default class ClassicBuffer extends WEBGLBuffer {\n usage: number;\n accessor: Accessor;\n\n constructor(device: Device | WebGLRenderingContext, props?: ClassicBufferProps);\n constructor(device: Device | WebGLRenderingContext, data: ArrayBufferView | number[]);\n constructor(device: Device | WebGLRenderingContext, byteLength: number);\n\n constructor(device: Device | WebGLRenderingContext, props = {}) {\n super(WebGLDevice.attach(device), getWEBGLBufferProps(props));\n\n // Base class initializes\n // this.initialize(props);\n\n // Deprecated: Merge main props and accessor\n this.setAccessor(Object.assign({}, props, (props as ClassicBufferProps).accessor));\n\n // infer GL type from supplied 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}\n\n setProps(props: ClassicBufferProps): this {\n props = checkProps('Buffer', props, PROP_CHECKS_SET_PROPS);\n\n if ('accessor' in props) {\n this.setAccessor(props.accessor);\n }\n\n return this;\n }\n\n // Optionally stores an accessor with the buffer, makes it easier to use it as an attribute later\n // {type, size = 1, offset = 0, stride = 0, normalized = false, integer = false, divisor = 0}\n setAccessor(accessor: AccessorObject | Accessor): this {\n // NOTE: From luma.gl v7.0, Accessors have an optional `buffer `field\n // (mainly to support \"interleaving\")\n // To avoid confusion, ensure `buffer.accessor` does not have a `buffer.accessor.buffer` field:\n accessor = Object.assign({}, accessor);\n // @ts-expect-error\n delete accessor.buffer;\n\n // This new statement ensures that an \"accessor object\" is re-packaged as an Accessor instance\n this.accessor = new Accessor(accessor);\n return this;\n }\n\n // Allocate a bigger GPU buffer (if the current buffer is not big enough).\n // If a reallocation is triggered it clears the buffer\n // Returns:\n // `true`: buffer was reallocated, data was cleared\n // `false`: buffer was big enough, data is intact\n reallocate(byteLength: number): boolean {\n if (byteLength > this.byteLength) {\n this._setByteLength(byteLength);\n return true;\n }\n this.bytesUsed = byteLength;\n return false;\n }\n\n // Update with new data. Reinitializes the buffer\n setData(props: ClassicBufferProps) {\n return this.initialize(props);\n }\n\n // Updates a subset of a buffer object's data store.\n // Data (Typed Array or ArrayBuffer), length is inferred unless provided\n // Offset into buffer\n // WebGL2 only: Offset into srcData\n // WebGL2 only: Number of bytes to be copied\n subData(options: TypedArray | {data: TypedArray, offset?: number; srcOffset?: number; byteLength?: number, length?: number}) {\n // Signature: buffer.subData(new Float32Array([...]))\n if (ArrayBuffer.isView(options)) {\n options = {data: options};\n }\n\n const {data, offset = 0, srcOffset = 0} = options;\n const byteLength = options.byteLength || options.length;\n\n assert(data);\n\n // Create the buffer - binding it here for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n // @ts-expect-error\n const target = this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;\n this.gl.bindBuffer(target, this.handle);\n // WebGL2: subData supports additional srcOffset and length parameters\n if (srcOffset !== 0 || byteLength !== undefined) {\n assertWebGL2Context(this.gl);\n // @ts-expect-error\n this.gl.bufferSubData(this.target, offset, data, srcOffset, byteLength);\n } else {\n this.gl.bufferSubData(target, offset, data);\n }\n this.gl.bindBuffer(target, null);\n\n // TODO - update local `data` if offsets are right\n this.debugData = null;\n\n this._inferType(data);\n\n return this;\n }\n\n /**\n * Copies part of the data of another buffer into this buffer\n * @note WEBGL2 ONLY\n */\n copyData(options: {\n sourceBuffer: any;\n readOffset?: number;\n writeOffset?: number;\n size: any;\n }): this {\n const {sourceBuffer, readOffset = 0, writeOffset = 0, size} = options;\n const {gl, gl2} = this;\n assertWebGL2Context(gl);\n\n // Use GL.COPY_READ_BUFFER+GL.COPY_WRITE_BUFFER avoid disturbing other targets and locking type\n gl.bindBuffer(GL.COPY_READ_BUFFER, sourceBuffer.handle);\n gl.bindBuffer(GL.COPY_WRITE_BUFFER, this.handle);\n gl2.copyBufferSubData(GL.COPY_READ_BUFFER, GL.COPY_WRITE_BUFFER, readOffset, writeOffset, size);\n gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n gl.bindBuffer(GL.COPY_WRITE_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n this.debugData = null;\n\n return this;\n }\n\n /**\n * Reads data from buffer into an ArrayBufferView or SharedArrayBuffer.\n * @note WEBGL2 ONLY\n */\n getData(options?: {\n dstData?: any;\n srcByteOffset?: number;\n dstOffset?: number;\n length?: number;\n }): any {\n let {dstData = null, length = 0} = options || {};\n const {srcByteOffset = 0, dstOffset = 0} = options || {};\n assertWebGL2Context(this.gl);\n\n const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {clamped: false});\n const sourceAvailableElementCount = this._getAvailableElementCount(srcByteOffset);\n\n const dstElementOffset = dstOffset;\n\n let dstAvailableElementCount;\n let dstElementCount;\n if (dstData) {\n dstElementCount = dstData.length;\n dstAvailableElementCount = dstElementCount - dstElementOffset;\n } else {\n // Allocate ArrayBufferView with enough size to copy all eligible data.\n dstAvailableElementCount = Math.min(\n sourceAvailableElementCount,\n length || sourceAvailableElementCount\n );\n dstElementCount = dstElementOffset + dstAvailableElementCount;\n }\n\n const copyElementCount = Math.min(sourceAvailableElementCount, dstAvailableElementCount);\n length = length || copyElementCount;\n assert(length <= copyElementCount);\n dstData = dstData || new ArrayType(dstElementCount);\n\n // Use GL.COPY_READ_BUFFER to avoid disturbing other targets and locking type\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);\n this.gl2.getBufferSubData(GL.COPY_READ_BUFFER, srcByteOffset, dstData, dstOffset, length);\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n return dstData;\n }\n\n /**\n * Binds a buffer to a given binding point (target).\n * GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER take an index, and optionally a range.\n * - GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER need an index to affect state\n * - GL.UNIFORM_BUFFER: `offset` must be aligned to GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT.\n * - GL.UNIFORM_BUFFER: `size` must be a minimum of GL.UNIFORM_BLOCK_SIZE_DATA.\n */\n bind(options?: {target?: number; index?: any; offset?: number; size: any}): this {\n const {\n target = this.target, // target for the bind operation\n index = this.accessor && this.accessor.index, // index = index of target (indexed bind point)\n offset = 0,\n size\n } = options || {};\n // NOTE: While GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER could\n // be used as direct binding points, they will not affect transform feedback or\n // uniform buffer state. Instead indexed bindings need to be made.\n if (target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER) {\n if (size !== undefined) {\n this.gl2.bindBufferRange(target, index, this.handle, offset, size);\n } else {\n assert(offset === 0); // Make sure offset wasn't supplied\n this.gl2.bindBufferBase(target, index, this.handle);\n }\n } else {\n this.gl.bindBuffer(target, this.handle);\n }\n\n return this;\n }\n\n unbind(options?: {target?: any; index?: any}): this {\n const {target = this.target, index = this.accessor && this.accessor.index} = options || {};\n const isIndexedBuffer = target === GL.UNIFORM_BUFFER || target === GL.TRANSFORM_FEEDBACK_BUFFER;\n if (isIndexedBuffer) {\n this.gl2.bindBufferBase(target, index, null);\n } else {\n this.gl.bindBuffer(target, null);\n }\n return this;\n }\n\n // PROTECTED METHODS (INTENDED FOR USE BY OTHER FRAMEWORK CODE ONLY)\n\n // Returns a short initial data array\n getDebugData(): {\n data: any;\n changed: boolean;\n } {\n if (!this.debugData) {\n this.debugData = this.getData({length: Math.min(DEBUG_DATA_LENGTH, this.byteLength)});\n return {data: this.debugData, changed: true};\n }\n return {data: this.debugData, changed: false};\n }\n\n invalidateDebugData() {\n this.debugData = null;\n }\n\n // PRIVATE METHODS\n\n // Allocate a new buffer and initialize to contents of typed array\n _setData(data, offset: number = 0, byteLength: number = data.byteLength + offset): this {\n assert(ArrayBuffer.isView(data));\n\n this.trackDeallocatedMemory();\n\n const target = this._getTarget();\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, byteLength, this.webglUsage);\n this.gl.bufferSubData(target, offset, data);\n this.gl.bindBuffer(target, null);\n\n this.debugData = data.slice(0, DEBUG_DATA_LENGTH);\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n this.trackAllocatedMemory(byteLength);\n\n // infer GL type from supplied typed array\n const type = getGLTypeFromTypedArray(data);\n assert(type);\n this.setAccessor(new Accessor(this.accessor, {type}));\n return this;\n }\n\n // Allocate a GPU buffer of specified size.\n _setByteLength(byteLength: number, webglUsage = this.webglUsage): this {\n assert(byteLength >= 0);\n\n this.trackDeallocatedMemory();\n\n // Workaround needed for Safari (#291):\n // gl.bufferData with size equal to 0 crashes. Instead create zero sized array.\n let data = byteLength;\n if (byteLength === 0) {\n // @ts-expect-error\n data = new Float32Array(0);\n }\n\n const target = this._getTarget();\n this.gl.bindBuffer(target, this.handle);\n this.gl.bufferData(target, data, webglUsage);\n this.gl.bindBuffer(target, null);\n\n this.webglUsage = webglUsage;\n this.debugData = null;\n this.bytesUsed = byteLength;\n this.byteLength = byteLength;\n\n this.trackAllocatedMemory(byteLength);\n\n return this;\n }\n\n // Binding a buffer for the first time locks the type\n // In WebGL2, use GL.COPY_WRITE_BUFFER to avoid locking the type\n _getTarget() {\n // @ts-expect-error\n return this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;\n }\n\n _getAvailableElementCount(srcByteOffset: number) {\n const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {clamped: false});\n const sourceElementOffset = srcByteOffset / ArrayType.BYTES_PER_ELEMENT;\n return this.getElementCount() - sourceElementOffset;\n }\n\n // Automatically infers type from typed array passed to setData\n // Note: No longer that useful, since type is now autodeduced from the compiled shaders\n _inferType(data) {\n if (!this.accessor.type) {\n this.setAccessor(new Accessor(this.accessor, {type: getGLTypeFromTypedArray(data)}));\n }\n }\n\n // RESOURCE METHODS\n\n getParameter(pname: GL): any {\n this.gl.bindBuffer(this.target, this.handle);\n const value = this.gl.getBufferParameter(this.target, pname);\n this.gl.bindBuffer(this.target, null);\n return value;\n }\n\n // DEPRECATIONS - v7.0\n /** @deprecated Use Buffer.accessor.type */\n get type() {\n return this.accessor.type;\n }\n}\n"],"file":"buffer.js"}
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@@ -0,0 +1 @@
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{"version":3,"sources":["../../../src/classic/typed-array-utils.ts"],"names":["GL","ERR_TYPE_DEDUCTION","getGLTypeFromTypedArray","arrayOrType","type","ArrayBuffer","isView","constructor","Float32Array","FLOAT","Uint16Array","UNSIGNED_SHORT","Uint32Array","UNSIGNED_INT","Uint8Array","UNSIGNED_BYTE","Uint8ClampedArray","Int8Array","BYTE","Int16Array","SHORT","Int32Array","INT","Error","getTypedArrayFromGLType","glType","options","clamped","UNSIGNED_SHORT_5_6_5","UNSIGNED_SHORT_4_4_4_4","UNSIGNED_SHORT_5_5_5_1","flipRows","data","width","height","bytesPerPixel","temp","bytesPerRow","tempBuffer","y","topOffset","bottomOffset","set","subarray","copyWithin","scalePixels","newWidth","Math","round","newHeight","newData","x","c"],"mappings":"AACA,OAAOA,EAAP,MAAe,oBAAf;AAGA,MAAMC,kBAAkB,GAAG,+CAA3B;AAkBA,OAAO,SAASC,uBAAT,CAAiCC,WAAjC,EAAkE;AAEvE,QAAMC,IAAI,GAAGC,WAAW,CAACC,MAAZ,CAAmBH,WAAnB,IAAkCA,WAAW,CAACI,WAA9C,GAA4DJ,WAAzE;;AACA,UAAQC,IAAR;AACE,SAAKI,YAAL;AACE,aAAOR,EAAE,CAACS,KAAV;;AACF,SAAKC,WAAL;AACE,aAAOV,EAAE,CAACW,cAAV;;AACF,SAAKC,WAAL;AACE,aAAOZ,EAAE,CAACa,YAAV;;AACF,SAAKC,UAAL;AACE,aAAOd,EAAE,CAACe,aAAV;;AACF,SAAKC,iBAAL;AACE,aAAOhB,EAAE,CAACe,aAAV;;AACF,SAAKE,SAAL;AACE,aAAOjB,EAAE,CAACkB,IAAV;;AACF,SAAKC,UAAL;AACE,aAAOnB,EAAE,CAACoB,KAAV;;AACF,SAAKC,UAAL;AACE,aAAOrB,EAAE,CAACsB,GAAV;;AACF;AACE,YAAM,IAAIC,KAAJ,CAAUtB,kBAAV,CAAN;AAlBJ;AAoBD;AAUD,OAAO,SAASuB,uBAAT,CACLC,MADK,EAELC,OAFK,EAKkB;AACvB,QAAM;AAACC,IAAAA,OAAO,GAAG;AAAX,MAAmBD,OAAO,IAAI,EAApC;;AAEA,UAAQD,MAAR;AACE,SAAKzB,EAAE,CAACS,KAAR;AACE,aAAOD,YAAP;;AACF,SAAKR,EAAE,CAACW,cAAR;AACA,SAAKX,EAAE,CAAC4B,oBAAR;AACA,SAAK5B,EAAE,CAAC6B,sBAAR;AACA,SAAK7B,EAAE,CAAC8B,sBAAR;AACE,aAAOpB,WAAP;;AACF,SAAKV,EAAE,CAACa,YAAR;AACE,aAAOD,WAAP;;AACF,SAAKZ,EAAE,CAACe,aAAR;AACE,aAAOY,OAAO,GAAGX,iBAAH,GAAuBF,UAArC;;AACF,SAAKd,EAAE,CAACkB,IAAR;AACE,aAAOD,SAAP;;AACF,SAAKjB,EAAE,CAACoB,KAAR;AACE,aAAOD,UAAP;;AACF,SAAKnB,EAAE,CAACsB,GAAR;AACE,aAAOD,UAAP;;AACF;AACE,YAAM,IAAIE,KAAJ,CAAU,oDAAV,CAAN;AAnBJ;AAqBD;AAQA,OAAO,SAASQ,QAAT,CAAkBL,OAAlB,EAMC;AACP,QAAM;AAACM,IAAAA,IAAD;AAAOC,IAAAA,KAAP;AAAcC,IAAAA,MAAd;AAAsBC,IAAAA,aAAa,GAAG,CAAtC;AAAyCC,IAAAA;AAAzC,MAAiDV,OAAvD;AACA,QAAMW,WAAW,GAAGJ,KAAK,GAAGE,aAA5B;AAGA,QAAMG,UAAU,GAAGF,IAAI,IAAI,IAAItB,UAAJ,CAAeuB,WAAf,CAA3B;;AACA,OAAK,IAAIE,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGL,MAAM,GAAG,CAA7B,EAAgC,EAAEK,CAAlC,EAAqC;AACnC,UAAMC,SAAS,GAAGD,CAAC,GAAGF,WAAtB;AACA,UAAMI,YAAY,GAAG,CAACP,MAAM,GAAGK,CAAT,GAAa,CAAd,IAAmBF,WAAxC;AAEAC,IAAAA,UAAU,CAACI,GAAX,CAAeV,IAAI,CAACW,QAAL,CAAcH,SAAd,EAAyBA,SAAS,GAAGH,WAArC,CAAf;AAEAL,IAAAA,IAAI,CAACY,UAAL,CAAgBJ,SAAhB,EAA2BC,YAA3B,EAAyCA,YAAY,GAAGJ,WAAxD;AAEAL,IAAAA,IAAI,CAACU,GAAL,CAASJ,UAAT,EAAqBG,YAArB;AACD;AACF;AAGD,OAAO,SAASI,WAAT,CAAqBnB,OAArB,EAQL;AACA,QAAM;AAACM,IAAAA,IAAD;AAAOC,IAAAA,KAAP;AAAcC,IAAAA;AAAd,MAAwBR,OAA9B;AACA,QAAMoB,QAAQ,GAAGC,IAAI,CAACC,KAAL,CAAWf,KAAK,GAAG,CAAnB,CAAjB;AACA,QAAMgB,SAAS,GAAGF,IAAI,CAACC,KAAL,CAAWd,MAAM,GAAG,CAApB,CAAlB;AACA,QAAMgB,OAAO,GAAG,IAAIpC,UAAJ,CAAegC,QAAQ,GAAGG,SAAX,GAAuB,CAAtC,CAAhB;;AACA,OAAK,IAAIV,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGU,SAApB,EAA+BV,CAAC,EAAhC,EAAoC;AAClC,SAAK,IAAIY,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGL,QAApB,EAA8BK,CAAC,EAA/B,EAAmC;AACjC,WAAK,IAAIC,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAG,CAApB,EAAuBA,CAAC,EAAxB,EAA4B;AAC1BF,QAAAA,OAAO,CAAC,CAACX,CAAC,GAAGO,QAAJ,GAAeK,CAAhB,IAAqB,CAArB,GAAyBC,CAA1B,CAAP,GAAsCpB,IAAI,CAAC,CAACO,CAAC,GAAG,CAAJ,GAAQN,KAAR,GAAgBkB,CAAC,GAAG,CAArB,IAA0B,CAA1B,GAA8BC,CAA/B,CAA1C;AACD;AACF;AACF;;AACD,SAAO;AAACpB,IAAAA,IAAI,EAAEkB,OAAP;AAAgBjB,IAAAA,KAAK,EAAEa,QAAvB;AAAiCZ,IAAAA,MAAM,EAAEe;AAAzC,GAAP;AACD","sourcesContent":["import {TypedArray} from '@luma.gl/api/types';\nimport GL from '@luma.gl/constants';\nimport {GLType} from '../types/webgl'\n\nconst ERR_TYPE_DEDUCTION = 'Failed to deduce GL constant from typed array';\n\ntype TypedArrayConstructor =\n | Float32ArrayConstructor\n | Uint16ArrayConstructor\n | Uint32ArrayConstructor\n | Uint8ArrayConstructor\n | Uint8ClampedArrayConstructor\n | Int8ArrayConstructor\n | Int16ArrayConstructor\n | Int32ArrayConstructor;\n\n/**\n * Converts TYPED ARRAYS to corresponding GL constant\n * Used to auto deduce gl parameter types\n * @param {*} arrayOrType\n * @returns\n */\nexport function getGLTypeFromTypedArray(arrayOrType: TypedArray): GLType {\n // If typed array, look up constructor\n const type = ArrayBuffer.isView(arrayOrType) ? arrayOrType.constructor : arrayOrType;\n switch (type) {\n case Float32Array:\n return GL.FLOAT;\n case Uint16Array:\n return GL.UNSIGNED_SHORT;\n case Uint32Array:\n return GL.UNSIGNED_INT;\n case Uint8Array:\n return GL.UNSIGNED_BYTE;\n case Uint8ClampedArray:\n return GL.UNSIGNED_BYTE;\n case Int8Array:\n return GL.BYTE;\n case Int16Array:\n return GL.SHORT;\n case Int32Array:\n return GL.INT;\n default:\n throw new Error(ERR_TYPE_DEDUCTION);\n }\n}\n\n/**\n * Converts GL constant to corresponding TYPED ARRAY\n * Used to auto deduce gl parameter types\n * @param {*} glType\n * @param {*} param1\n * @returns\n */\n// eslint-disable-next-line complexity\nexport function getTypedArrayFromGLType(\n glType: any,\n options?: {\n clamped?: boolean;\n }\n): TypedArrayConstructor {\n const {clamped = true} = options || {};\n // Sorted in some order of likelihood to reduce amount of comparisons\n switch (glType) {\n case GL.FLOAT:\n return Float32Array;\n case GL.UNSIGNED_SHORT:\n case GL.UNSIGNED_SHORT_5_6_5:\n case GL.UNSIGNED_SHORT_4_4_4_4:\n case GL.UNSIGNED_SHORT_5_5_5_1:\n return Uint16Array;\n case GL.UNSIGNED_INT:\n return Uint32Array;\n case GL.UNSIGNED_BYTE:\n return clamped ? Uint8ClampedArray : Uint8Array;\n case GL.BYTE:\n return Int8Array;\n case GL.SHORT:\n return Int16Array;\n case GL.INT:\n return Int32Array;\n default:\n throw new Error('Failed to deduce typed array type from GL constant');\n }\n}\n\n/**\n * Flip rows (can be used on arrays returned from `Framebuffer.readPixels`)\n * https: *stackoverflow.com/questions/41969562/\n * how-can-i-flip-the-result-of-webglrenderingcontext-readpixels\n * @param {*} param0\n */\n export function flipRows(options: {\n data: any;\n width: any;\n height: any;\n bytesPerPixel?: number;\n temp?: any;\n}): void {\n const {data, width, height, bytesPerPixel = 4, temp} = options;\n const bytesPerRow = width * bytesPerPixel;\n\n // make a temp buffer to hold one row\n const tempBuffer = temp || new Uint8Array(bytesPerRow);\n for (let y = 0; y < height / 2; ++y) {\n const topOffset = y * bytesPerRow;\n const bottomOffset = (height - y - 1) * bytesPerRow;\n // make copy of a row on the top half\n tempBuffer.set(data.subarray(topOffset, topOffset + bytesPerRow));\n // copy a row from the bottom half to the top\n data.copyWithin(topOffset, bottomOffset, bottomOffset + bytesPerRow);\n // copy the copy of the top half row to the bottom half\n data.set(tempBuffer, bottomOffset);\n }\n}\n\n\nexport function scalePixels(options: {\n data: any;\n width: any;\n height: any;\n}): {\n data: Uint8Array;\n width: number;\n height: number;\n} {\n const {data, width, height} = options;\n const newWidth = Math.round(width / 2);\n const newHeight = Math.round(height / 2);\n const newData = new Uint8Array(newWidth * newHeight * 4);\n for (let y = 0; y < newHeight; y++) {\n for (let x = 0; x < newWidth; x++) {\n for (let c = 0; c < 4; c++) {\n newData[(y * newWidth + x) * 4 + c] = data[(y * 2 * width + x * 2) * 4 + c];\n }\n }\n }\n return {data: newData, width: newWidth, height: newHeight};\n}\n"],"file":"typed-array-utils.js"}
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@@ -1 +1 @@
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1
|
-
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|
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1
|
+
{"version":3,"sources":["../../../../src/context/context/context-state.ts"],"names":["getContextState","gl","device","luma","contextState","_canvasSizeInfo","clientWidth","clientHeight","devicePixelRatio","_polyfilled","_extensions","Error"],"mappings":"AAiBA,OAAO,SAASA,eAAT,CAAyBC,EAAzB,EAAkE;AAEvE,QAAM;AAACC,IAAAA,MAAD;AAASC,IAAAA;AAAT,MAAiBF,EAAvB;;AACA,MAAIC,MAAJ,EAAY;AACV,WAAOA,MAAP;AACD;;AACD,MAAI,CAACC,IAAL,EAAW;AACT,UAAMC,YAA0B,GAAG;AACjCC,MAAAA,eAAe,EAAE;AACfC,QAAAA,WAAW,EAAE,CADE;AAEfC,QAAAA,YAAY,EAAE,CAFC;AAGfC,QAAAA,gBAAgB,EAAE;AAHH,OADgB;AAMjCC,MAAAA,WAAW,EAAE,KANoB;AAOjCC,MAAAA,WAAW,EAAE;AAPoB,KAAnC;AAUAT,IAAAA,EAAE,CAACE,IAAH,GAAUC,YAAV;AACD;;AACD,QAAM,IAAIO,KAAJ,CAAU,8BAAV,CAAN;AAID","sourcesContent":["/**\n * Stores luma.gl specific state associated with a context\n */\nexport interface ContextState {\n _canvasSizeInfo: {\n clientWidth: number;\n clientHeight: number;\n devicePixelRatio: number;\n };\n _polyfilled: boolean;\n _extensions: Record<string, any>;\n}\n\n/**\n * Gets luma.gl specific state from a context\n * @returns context state\n */\nexport function getContextState(gl: WebGLRenderingContext): ContextState {\n // @ts-expect-error\n const {device, luma} = gl;\n if (device) {\n return device as ContextState;\n }\n if (!luma) {\n const contextState: ContextState = {\n _canvasSizeInfo: {\n clientWidth: 0,\n clientHeight: 0,\n devicePixelRatio: 1,\n },\n _polyfilled: false,\n _extensions: {}\n };\n // @ts-expect-error\n gl.luma = contextState;\n }\n throw new Error('context state without device');\n\n // // @ts-expect-error\n // return gl.luma;\n}\n"],"file":"context-state.js"}
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@@ -16,6 +16,18 @@ export function createBrowserContext(canvas, props) {
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16
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canvas.addEventListener('webglcontextcreationerror', onCreateError, false);
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let gl = null;
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18
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if (props.type === 'webgl2') {
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props = { ...props,
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webgl1: false
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};
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}
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props = { ...props,
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}
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{"version":3,"sources":["../../../../src/context/context/device-pixels.ts"],"names":["log","getContextState","cssToDeviceRatio","gl","state","canvas","clientWidth","_canvasSizeInfo","drawingBufferWidth","cssToDevicePixels","cssPixel","yInvert","ratio","width","height","drawingBufferHeight","scalePixels","getDevicePixelRatio","useDevicePixels","windowRatio","window","devicePixelRatio","Number","isFinite","setDevicePixelRatio","options","clientHeight","contextState","cachedSize","clampedPixelRatio","canvasWidth","Math","floor","canvasHeight","warn","min","Object","assign","pixel","x","scaleX","y","scaleY","t","xHigh","yHigh","max","r","round"],"mappings":"AAAA,SAAQA,GAAR,QAAkB,cAAlB;AACA,SAAQC,eAAR,QAA8B,iBAA9B;AAKA,OAAO,SAASC,gBAAT,CAA0BC,EAA1B,EAA6D;AAClE,QAAMC,KAAK,GAAGH,eAAe,CAACE,EAAD,CAA7B;;AAEA,MAAIA,EAAE,CAACE,MAAH,IAAaD,KAAjB,EAAwB;AAGtB,UAAM;AAACE,MAAAA;AAAD,QAAgBF,KAAK,CAACG,eAA5B;AACA,WAAOD,WAAW,GAAGH,EAAE,CAACK,kBAAH,GAAwBF,WAA3B,GAAyC,CAA3D;AACD;;AAED,SAAO,CAAP;AACD;AAKA,OAAO,SAASG,iBAAT,CACNN,EADM,EAENO,QAFM,EAGNC,OAAgB,GAAG,IAHb,EASN;AACA,QAAMC,KAAK,GAAGV,gBAAgB,CAACC,EAAD,CAA9B;AACA,QAAMU,KAAK,GAAGV,EAAE,CAACK,kBAAjB;AACA,QAAMM,MAAM,GAAGX,EAAE,CAACY,mBAAlB;AACA,SAAOC,WAAW,CAACN,QAAD,EAAWE,KAAX,EAAkBC,KAAlB,EAAyBC,MAAzB,EAAiCH,OAAjC,CAAlB;AACD;AAQA,OAAO,SAASM,mBAAT,CAA6BC,eAA7B,EAAwE;AAC9E,QAAMC,WAAW,GAAG,OAAOC,MAAP,KAAkB,WAAlB,GAAgC,CAAhC,GAAoCA,MAAM,CAACC,gBAAP,IAA2B,CAAnF;;AACA,MAAIC,MAAM,CAACC,QAAP,CAAgBL,eAAhB,CAAJ,EAAsC;AAEpC,WAAOA,eAAe,IAAI,CAAnB,GAAuB,CAAvB,GAA2BA,eAAlC;AACD;;AACD,SAAOA,eAAe,GAAGC,WAAH,GAAiB,CAAvC;AACD;AAGD,OAAO,SAASK,mBAAT,CAA6BrB,EAA7B,EAAwDkB,gBAAxD,EAAkFI,OAA0C,GAAG,EAA/H,EAAmI;AAExI,MAAInB,WAAW,GAAG,WAAWmB,OAAX,GAAqBA,OAAO,CAACZ,KAA7B,GAAqCV,EAAE,CAACE,MAAH,CAAUC,WAAjE;AACA,MAAIoB,YAAY,GAAG,YAAYD,OAAZ,GAAsBA,OAAO,CAACX,MAA9B,GAAuCX,EAAE,CAACE,MAAH,CAAUqB,YAApE;;AAEA,MAAI,CAACpB,WAAD,IAAgB,CAACoB,YAArB,EAAmC;AACjC1B,IAAAA,GAAG,CAACA,GAAJ,CAAQ,CAAR,EAAW,sCAAX;AAEAqB,IAAAA,gBAAgB,GAAG,CAAnB;AACAf,IAAAA,WAAW,GAAGH,EAAE,CAACE,MAAH,CAAUQ,KAAV,IAAmB,CAAjC;AACAa,IAAAA,YAAY,GAAGvB,EAAE,CAACE,MAAH,CAAUS,MAAV,IAAoB,CAAnC;AACD;;AAED,QAAMa,YAAY,GAAG1B,eAAe,CAACE,EAAD,CAApC;AACA,QAAMyB,UAAU,GAAGD,YAAY,CAACpB,eAAhC;;AAEA,MACEqB,UAAU,CAACtB,WAAX,KAA2BA,WAA3B,IACAsB,UAAU,CAACF,YAAX,KAA4BA,YAD5B,IAEAE,UAAU,CAACP,gBAAX,KAAgCA,gBAHlC,EAIE;AACA,QAAIQ,iBAAiB,GAAGR,gBAAxB;AAEA,UAAMS,WAAW,GAAGC,IAAI,CAACC,KAAL,CAAW1B,WAAW,GAAGuB,iBAAzB,CAApB;AACA,UAAMI,YAAY,GAAGF,IAAI,CAACC,KAAL,CAAWN,YAAY,GAAGG,iBAA1B,CAArB;AACA1B,IAAAA,EAAE,CAACE,MAAH,CAAUQ,KAAV,GAAkBiB,WAAlB;AACA3B,IAAAA,EAAE,CAACE,MAAH,CAAUS,MAAV,GAAmBmB,YAAnB;;AAKA,QAAI9B,EAAE,CAACK,kBAAH,KAA0BsB,WAA1B,IAAyC3B,EAAE,CAACY,mBAAH,KAA2BkB,YAAxE,EAAsF;AACpFjC,MAAAA,GAAG,CAACkC,IAAJ;AACAL,MAAAA,iBAAiB,GAAGE,IAAI,CAACI,GAAL,CAClBhC,EAAE,CAACK,kBAAH,GAAwBF,WADN,EAElBH,EAAE,CAACY,mBAAH,GAAyBW,YAFP,CAApB;AAKAvB,MAAAA,EAAE,CAACE,MAAH,CAAUQ,KAAV,GAAkBkB,IAAI,CAACC,KAAL,CAAW1B,WAAW,GAAGuB,iBAAzB,CAAlB;AACA1B,MAAAA,EAAE,CAACE,MAAH,CAAUS,MAAV,GAAmBiB,IAAI,CAACC,KAAL,CAAWN,YAAY,GAAGG,iBAA1B,CAAnB;AACD;;AAEDO,IAAAA,MAAM,CAACC,MAAP,CAAcV,YAAY,CAACpB,eAA3B,EAA4C;AAACD,MAAAA,WAAD;AAAcoB,MAAAA,YAAd;AAA4BL,MAAAA;AAA5B,KAA5C;AACD;AACF;;AAKD,SAASL,WAAT,CAAqBsB,KAArB,EAAsC1B,KAAtC,EAAqDC,KAArD,EAAoEC,MAApE,EAAoFH,OAApF,EAKE;AACA,QAAM4B,CAAC,GAAGC,MAAM,CAACF,KAAK,CAAC,CAAD,CAAN,EAAW1B,KAAX,EAAkBC,KAAlB,CAAhB;AACA,MAAI4B,CAAC,GAAGC,MAAM,CAACJ,KAAK,CAAC,CAAD,CAAN,EAAW1B,KAAX,EAAkBE,MAAlB,EAA0BH,OAA1B,CAAd;AAIA,MAAIgC,CAAC,GAAGH,MAAM,CAACF,KAAK,CAAC,CAAD,CAAL,GAAW,CAAZ,EAAe1B,KAAf,EAAsBC,KAAtB,CAAd;AAEA,QAAM+B,KAAK,GAAGD,CAAC,KAAK9B,KAAK,GAAG,CAAd,GAAkB8B,CAAlB,GAAsBA,CAAC,GAAG,CAAxC;AAEAA,EAAAA,CAAC,GAAGD,MAAM,CAACJ,KAAK,CAAC,CAAD,CAAL,GAAW,CAAZ,EAAe1B,KAAf,EAAsBE,MAAtB,EAA8BH,OAA9B,CAAV;AACA,MAAIkC,KAAJ;;AACA,MAAIlC,OAAJ,EAAa;AAEXgC,IAAAA,CAAC,GAAGA,CAAC,KAAK,CAAN,GAAUA,CAAV,GAAcA,CAAC,GAAG,CAAtB;AAEAE,IAAAA,KAAK,GAAGJ,CAAR;AACAA,IAAAA,CAAC,GAAGE,CAAJ;AACD,GAND,MAMO;AAELE,IAAAA,KAAK,GAAGF,CAAC,KAAK7B,MAAM,GAAG,CAAf,GAAmB6B,CAAnB,GAAuBA,CAAC,GAAG,CAAnC;AAED;;AACD,SAAO;AACLJ,IAAAA,CADK;AAELE,IAAAA,CAFK;AAIL5B,IAAAA,KAAK,EAAEkB,IAAI,CAACe,GAAL,CAASF,KAAK,GAAGL,CAAR,GAAY,CAArB,EAAwB,CAAxB,CAJF;AAKLzB,IAAAA,MAAM,EAAEiB,IAAI,CAACe,GAAL,CAASD,KAAK,GAAGJ,CAAR,GAAY,CAArB,EAAwB,CAAxB;AALH,GAAP;AAOD;;AAED,SAASD,MAAT,CAAgBD,CAAhB,EAA2B3B,KAA3B,EAA0CC,KAA1C,EAAiE;AAE/D,QAAMkC,CAAC,GAAGhB,IAAI,CAACI,GAAL,CAASJ,IAAI,CAACiB,KAAL,CAAWT,CAAC,GAAG3B,KAAf,CAAT,EAAgCC,KAAK,GAAG,CAAxC,CAAV;AACA,SAAOkC,CAAP;AACD;;AAED,SAASL,MAAT,CAAgBD,CAAhB,EAA2B7B,KAA3B,EAA0CE,MAA1C,EAA0DH,OAA1D,EAAoF;AAElF,SAAOA,OAAO,GACVoB,IAAI,CAACe,GAAL,CAAS,CAAT,EAAYhC,MAAM,GAAG,CAAT,GAAaiB,IAAI,CAACiB,KAAL,CAAWP,CAAC,GAAG7B,KAAf,CAAzB,CADU,GAEVmB,IAAI,CAACI,GAAL,CAASJ,IAAI,CAACiB,KAAL,CAAWP,CAAC,GAAG7B,KAAf,CAAT,EAAgCE,MAAM,GAAG,CAAzC,CAFJ;AAGD","sourcesContent":["import {log} from '@luma.gl/api';\nimport {getContextState} from './context-state';\n\n/**\n * Returns multiplier need to convert CSS size to Device size\n */\nexport function cssToDeviceRatio(gl: WebGLRenderingContext): number {\n const state = getContextState(gl);\n\n if (gl.canvas && state) {\n // For headless gl we might have used custom width and height\n // hence use cached clientWidth\n const {clientWidth} = state._canvasSizeInfo;\n return clientWidth ? gl.drawingBufferWidth / clientWidth : 1;\n }\n // use default device pixel ratio\n return 1;\n}\n\n/**\n * Maps CSS pixel position to device pixel position\n */\n export function cssToDevicePixels(\n gl: WebGLRenderingContext,\n cssPixel: number[],\n yInvert: boolean = true\n): {\n x: number;\n y: number;\n width: number;\n height: number;\n} {\n const ratio = cssToDeviceRatio(gl);\n const width = gl.drawingBufferWidth;\n const height = gl.drawingBufferHeight;\n return scalePixels(cssPixel, ratio, width, height, yInvert);\n}\n\n/**\n * Calulates device pixel ratio, used during context creation\n *\n * @param useDevicePixels - boolean or a number\n * @return - device pixel ratio\n */\n export function getDevicePixelRatio(useDevicePixels: boolean | number): number {\n const windowRatio = typeof window === 'undefined' ? 1 : window.devicePixelRatio || 1;\n if (Number.isFinite(useDevicePixels)) {\n // @ts-expect-error Can no longer be boolean after previous line\n return useDevicePixels <= 0 ? 1 : useDevicePixels;\n }\n return useDevicePixels ? windowRatio : 1;\n}\n\n// use devicePixelRatio to set canvas width and height\nexport function setDevicePixelRatio(gl: WebGLRenderingContext, devicePixelRatio: number, options: {width?: number, height?: number} = {}) {\n // NOTE: if options.width and options.height not used remove in v8\n let clientWidth = 'width' in options ? options.width : gl.canvas.clientWidth;\n let clientHeight = 'height' in options ? options.height : gl.canvas.clientHeight;\n\n if (!clientWidth || !clientHeight) {\n log.log(1, 'Canvas clientWidth/clientHeight is 0')();\n // by forcing devicePixel ratio to 1, we do not scale gl.canvas.width and height in each frame.\n devicePixelRatio = 1;\n clientWidth = gl.canvas.width || 1;\n clientHeight = gl.canvas.height || 1;\n }\n\n const contextState = getContextState(gl);\n const cachedSize = contextState._canvasSizeInfo;\n // Check if canvas needs to be resized\n if (\n cachedSize.clientWidth !== clientWidth ||\n cachedSize.clientHeight !== clientHeight ||\n cachedSize.devicePixelRatio !== devicePixelRatio\n ) {\n let clampedPixelRatio = devicePixelRatio;\n\n const canvasWidth = Math.floor(clientWidth * clampedPixelRatio);\n const canvasHeight = Math.floor(clientHeight * clampedPixelRatio);\n gl.canvas.width = canvasWidth;\n gl.canvas.height = canvasHeight;\n\n // Note: when devicePixelRatio is too high, it is possible we might hit system limit for\n // drawing buffer width and hight, in those cases they get clamped and resulting aspect ration may not be maintained\n // for those cases, reduce devicePixelRatio.\n if (gl.drawingBufferWidth !== canvasWidth || gl.drawingBufferHeight !== canvasHeight) {\n log.warn(`Device pixel ratio clamped`)();\n clampedPixelRatio = Math.min(\n gl.drawingBufferWidth / clientWidth,\n gl.drawingBufferHeight / clientHeight\n );\n\n gl.canvas.width = Math.floor(clientWidth * clampedPixelRatio);\n gl.canvas.height = Math.floor(clientHeight * clampedPixelRatio);\n }\n\n Object.assign(contextState._canvasSizeInfo, {clientWidth, clientHeight, devicePixelRatio});\n }\n}\n\n\n// PRIVATE\n\nfunction scalePixels(pixel: number[], ratio: number, width: number, height: number, yInvert: boolean): {\n x: number;\n y: number;\n width: number;\n height: number;\n} {\n const x = scaleX(pixel[0], ratio, width);\n let y = scaleY(pixel[1], ratio, height, yInvert);\n\n // Find boundaries of next pixel to provide valid range of device pixel locaitons\n\n let t = scaleX(pixel[0] + 1, ratio, width);\n // If next pixel's position is clamped to boundary, use it as is, otherwise subtract 1 for current pixel boundary\n const xHigh = t === width - 1 ? t : t - 1;\n\n t = scaleY(pixel[1] + 1, ratio, height, yInvert);\n let yHigh;\n if (yInvert) {\n // If next pixel's position is clamped to boundary, use it as is, otherwise clamp it to valid range\n t = t === 0 ? t : t + 1;\n // swap y and yHigh\n yHigh = y;\n y = t;\n } else {\n // If next pixel's position is clamped to boundary, use it as is, otherwise clamp it to valid range\n yHigh = t === height - 1 ? t : t - 1;\n // y remains same\n }\n return {\n x,\n y,\n // when ratio < 1, current css pixel and next css pixel may point to same device pixel, set width/height to 1 in those cases.\n width: Math.max(xHigh - x + 1, 1),\n height: Math.max(yHigh - y + 1, 1)\n };\n}\n\nfunction scaleX(x: number, ratio: number, width: number): number {\n // since we are rounding to nearest, when ratio > 1, edge pixels may point to out of bounds value, clamp to the limit\n const r = Math.min(Math.round(x * ratio), width - 1);\n return r;\n}\n\nfunction scaleY(y: number, ratio: number, height: number, yInvert: boolean): number {\n // since we are rounding to nearest, when ratio > 1, edge pixels may point to out of bounds value, clamp to the limit\n return yInvert\n ? Math.max(0, height - 1 - Math.round(y * ratio))\n : Math.min(Math.round(y * ratio), height - 1);\n}\n"],"file":"device-pixels.js"}
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