@luma.gl/webgl 8.6.0-alpha.3 → 9.0.0-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (731) hide show
  1. package/README.md +3 -67
  2. package/dist/adapter/converters/device-parameters.d.ts +17 -0
  3. package/dist/adapter/converters/device-parameters.d.ts.map +1 -0
  4. package/dist/{esm/adapter/converters/set-device-parameters.js → adapter/converters/device-parameters.js} +36 -5
  5. package/dist/adapter/converters/device-parameters.js.map +1 -0
  6. package/dist/{classes → adapter/converters}/renderbuffer-formats.d.ts +0 -0
  7. package/dist/adapter/converters/renderbuffer-formats.d.ts.map +1 -0
  8. package/dist/{esm/classes → adapter/converters}/renderbuffer-formats.js +1 -1
  9. package/dist/adapter/converters/renderbuffer-formats.js.map +1 -0
  10. package/dist/adapter/converters/sampler-parameters.d.ts +19 -0
  11. package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -0
  12. package/dist/adapter/converters/sampler-parameters.js +208 -0
  13. package/dist/adapter/converters/sampler-parameters.js.map +1 -0
  14. package/dist/adapter/converters/texture-formats.d.ts +93 -0
  15. package/dist/adapter/converters/texture-formats.d.ts.map +1 -0
  16. package/dist/adapter/converters/texture-formats.js +954 -0
  17. package/dist/adapter/converters/texture-formats.js.map +1 -0
  18. package/dist/adapter/converters/vertex-formats.d.ts +4 -0
  19. package/dist/adapter/converters/vertex-formats.d.ts.map +1 -0
  20. package/dist/adapter/converters/vertex-formats.js +35 -0
  21. package/dist/adapter/converters/vertex-formats.js.map +1 -0
  22. package/dist/adapter/device-helpers/device-features.d.ts +3 -6
  23. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
  24. package/dist/adapter/device-helpers/device-features.js +27 -48
  25. package/dist/adapter/device-helpers/device-features.js.map +1 -1
  26. package/dist/adapter/device-helpers/device-limits.d.ts +1 -0
  27. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
  28. package/dist/adapter/device-helpers/device-limits.js +1 -0
  29. package/dist/adapter/device-helpers/device-limits.js.map +1 -1
  30. package/dist/adapter/device-helpers/get-device-info.js +7 -7
  31. package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
  32. package/dist/adapter/helpers/attribute-utils.d.ts +11 -0
  33. package/dist/adapter/helpers/attribute-utils.d.ts.map +1 -0
  34. package/dist/adapter/helpers/attribute-utils.js +81 -0
  35. package/dist/adapter/helpers/attribute-utils.js.map +1 -0
  36. package/dist/adapter/helpers/get-shader-layout.d.ts +55 -0
  37. package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -0
  38. package/dist/adapter/helpers/get-shader-layout.js +306 -0
  39. package/dist/adapter/helpers/get-shader-layout.js.map +1 -0
  40. package/dist/{webgl-utils → adapter/helpers}/parse-shader-compiler-log.d.ts +0 -0
  41. package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -0
  42. package/dist/{esm/webgl-utils → adapter/helpers}/parse-shader-compiler-log.js +0 -0
  43. package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -0
  44. package/dist/adapter/helpers/set-uniform.d.ts +4 -0
  45. package/dist/adapter/helpers/set-uniform.d.ts.map +1 -0
  46. package/dist/adapter/helpers/set-uniform.js +115 -0
  47. package/dist/adapter/helpers/set-uniform.js.map +1 -0
  48. package/dist/adapter/helpers/uniforms.d.ts +26 -0
  49. package/dist/adapter/helpers/uniforms.d.ts.map +1 -0
  50. package/dist/adapter/helpers/uniforms.js +99 -0
  51. package/dist/adapter/helpers/uniforms.js.map +1 -0
  52. package/dist/adapter/objects/constants-to-keys.d.ts +5 -0
  53. package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -0
  54. package/dist/{esm/webgl-utils → adapter/objects}/constants-to-keys.js +1 -0
  55. package/dist/adapter/objects/constants-to-keys.js.map +1 -0
  56. package/dist/adapter/objects/webgl-renderbuffer.d.ts +40 -0
  57. package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -0
  58. package/dist/{esm/classes/renderbuffer.js → adapter/objects/webgl-renderbuffer.js} +38 -72
  59. package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -0
  60. package/dist/{classes → adapter/objects}/webgl-resource.d.ts +15 -14
  61. package/dist/adapter/objects/webgl-resource.d.ts.map +1 -0
  62. package/dist/{esm/classes → adapter/objects}/webgl-resource.js +7 -3
  63. package/dist/adapter/objects/webgl-resource.js.map +1 -0
  64. package/dist/adapter/objects/webgl-vertex-array-object.d.ts +27 -0
  65. package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -0
  66. package/dist/adapter/objects/webgl-vertex-array-object.js +84 -0
  67. package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -0
  68. package/dist/adapter/resources/webgl-buffer.d.ts +27 -0
  69. package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -0
  70. package/dist/adapter/resources/webgl-buffer.js +164 -0
  71. package/dist/adapter/resources/webgl-buffer.js.map +1 -0
  72. package/dist/adapter/resources/webgl-command-buffer.d.ts +25 -0
  73. package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -0
  74. package/dist/adapter/resources/webgl-command-buffer.js +65 -0
  75. package/dist/adapter/resources/webgl-command-buffer.js.map +1 -0
  76. package/dist/adapter/resources/webgl-command-encoder.d.ts +18 -0
  77. package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -0
  78. package/dist/adapter/resources/webgl-command-encoder.js +53 -0
  79. package/dist/adapter/resources/webgl-command-encoder.js.map +1 -0
  80. package/dist/adapter/resources/webgl-external-texture.d.ts +1 -0
  81. package/dist/adapter/resources/webgl-external-texture.d.ts.map +1 -0
  82. package/dist/adapter/resources/webgl-external-texture.js +2 -0
  83. package/dist/{es5/helpers/program-bindings.js.map → adapter/resources/webgl-external-texture.js.map} +1 -1
  84. package/dist/adapter/resources/webgl-framebuffer.d.ts +40 -0
  85. package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -0
  86. package/dist/adapter/resources/webgl-framebuffer.js +265 -0
  87. package/dist/adapter/resources/webgl-framebuffer.js.map +1 -0
  88. package/dist/adapter/resources/webgl-render-pass.d.ts +11 -0
  89. package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -0
  90. package/dist/adapter/resources/webgl-render-pass.js +19 -0
  91. package/dist/adapter/resources/webgl-render-pass.js.map +1 -0
  92. package/dist/adapter/resources/webgl-render-pipeline.d.ts +55 -0
  93. package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -0
  94. package/dist/adapter/resources/webgl-render-pipeline.js +400 -0
  95. package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -0
  96. package/dist/adapter/resources/webgl-sampler.d.ts +20 -0
  97. package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -0
  98. package/dist/adapter/resources/webgl-sampler.js +50 -0
  99. package/dist/adapter/resources/webgl-sampler.js.map +1 -0
  100. package/dist/adapter/{webgl-shader.d.ts → resources/webgl-shader.d.ts} +3 -6
  101. package/dist/adapter/resources/webgl-shader.d.ts.map +1 -0
  102. package/dist/adapter/{webgl-shader.js → resources/webgl-shader.js} +13 -20
  103. package/dist/adapter/resources/webgl-shader.js.map +1 -0
  104. package/dist/adapter/resources/webgl-texture.d.ts +193 -0
  105. package/dist/adapter/resources/webgl-texture.d.ts.map +1 -0
  106. package/dist/{esm/classes/texture.js → adapter/resources/webgl-texture.js} +274 -229
  107. package/dist/adapter/resources/webgl-texture.js.map +1 -0
  108. package/dist/adapter/webgl-canvas-context.d.ts +36 -0
  109. package/dist/adapter/webgl-canvas-context.d.ts.map +1 -0
  110. package/dist/adapter/webgl-canvas-context.js +54 -0
  111. package/dist/adapter/webgl-canvas-context.js.map +1 -0
  112. package/dist/adapter/webgl-device.d.ts +58 -77
  113. package/dist/adapter/webgl-device.d.ts.map +1 -1
  114. package/dist/adapter/webgl-device.js +185 -113
  115. package/dist/adapter/webgl-device.js.map +1 -1
  116. package/dist/classic/accessor.d.ts +32 -0
  117. package/dist/classic/accessor.d.ts.map +1 -0
  118. package/dist/{classes → classic}/accessor.js +33 -1
  119. package/dist/classic/accessor.js.map +1 -0
  120. package/dist/{classes/webgl-buffer.d.ts → classic/buffer.d.ts} +28 -33
  121. package/dist/classic/buffer.d.ts.map +1 -0
  122. package/dist/{esm/classes/webgl-buffer.js → classic/buffer.js} +53 -51
  123. package/dist/classic/buffer.js.map +1 -0
  124. package/dist/{webgl-utils → classic}/typed-array-utils.d.ts +3 -2
  125. package/dist/classic/typed-array-utils.d.ts.map +1 -0
  126. package/dist/{esm/webgl-utils → classic}/typed-array-utils.js +0 -0
  127. package/dist/classic/typed-array-utils.js.map +1 -0
  128. package/dist/context/context/context-state.d.ts.map +1 -1
  129. package/dist/context/context/context-state.js +1 -1
  130. package/dist/context/context/context-state.js.map +1 -1
  131. package/dist/context/context/create-context.d.ts +1 -0
  132. package/dist/context/context/create-context.d.ts.map +1 -1
  133. package/dist/context/context/create-context.js +12 -0
  134. package/dist/context/context/create-context.js.map +1 -1
  135. package/dist/context/context/device-pixels.d.ts +1 -1
  136. package/dist/context/context/device-pixels.d.ts.map +1 -1
  137. package/dist/context/context/device-pixels.js.map +1 -1
  138. package/dist/context/debug/spector.d.ts +18 -0
  139. package/dist/context/debug/spector.d.ts.map +1 -0
  140. package/dist/context/debug/spector.js +76 -0
  141. package/dist/context/debug/spector.js.map +1 -0
  142. package/dist/context/debug/webgl-developer-tools.d.ts +19 -0
  143. package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -0
  144. package/dist/context/debug/webgl-developer-tools.js +121 -0
  145. package/dist/context/debug/webgl-developer-tools.js.map +1 -0
  146. package/dist/context/parameters/unified-parameter-api.d.ts +3 -2
  147. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  148. package/dist/context/parameters/unified-parameter-api.js +4 -4
  149. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  150. package/dist/context/parameters/webgl-parameter-tables.d.ts +40 -36
  151. package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
  152. package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
  153. package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
  154. package/dist/context/polyfill/polyfill-context.js +4 -3
  155. package/dist/context/polyfill/polyfill-context.js.map +1 -1
  156. package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
  157. package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
  158. package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
  159. package/dist/context/state-tracker/track-context-state.js +25 -11
  160. package/dist/context/state-tracker/track-context-state.js.map +1 -1
  161. package/dist/es5/adapter/converters/{set-device-parameters.js → device-parameters.js} +37 -5
  162. package/dist/es5/adapter/converters/device-parameters.js.map +1 -0
  163. package/dist/es5/{classes → adapter/converters}/renderbuffer-formats.js +1 -1
  164. package/dist/es5/adapter/converters/renderbuffer-formats.js.map +1 -0
  165. package/dist/es5/adapter/converters/sampler-parameters.js +226 -0
  166. package/dist/es5/adapter/converters/sampler-parameters.js.map +1 -0
  167. package/dist/es5/adapter/converters/texture-formats.js +1031 -0
  168. package/dist/es5/adapter/converters/texture-formats.js.map +1 -0
  169. package/dist/es5/adapter/converters/vertex-formats.js +45 -0
  170. package/dist/es5/adapter/converters/vertex-formats.js.map +1 -0
  171. package/dist/es5/adapter/device-helpers/device-features.js +46 -54
  172. package/dist/es5/adapter/device-helpers/device-features.js.map +1 -1
  173. package/dist/es5/adapter/device-helpers/device-limits.js +1 -1
  174. package/dist/es5/adapter/device-helpers/device-limits.js.map +1 -1
  175. package/dist/es5/adapter/device-helpers/get-device-info.js +7 -7
  176. package/dist/es5/adapter/device-helpers/get-device-info.js.map +1 -1
  177. package/dist/es5/adapter/helpers/attribute-utils.js +91 -0
  178. package/dist/es5/adapter/helpers/attribute-utils.js.map +1 -0
  179. package/dist/es5/{helpers/get-program-bindings.js → adapter/helpers/get-shader-layout.js} +184 -87
  180. package/dist/es5/adapter/helpers/get-shader-layout.js.map +1 -0
  181. package/dist/es5/{webgl-utils → adapter/helpers}/parse-shader-compiler-log.js +0 -0
  182. package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +1 -0
  183. package/dist/es5/adapter/helpers/set-uniform.js +125 -0
  184. package/dist/es5/adapter/helpers/set-uniform.js.map +1 -0
  185. package/dist/es5/adapter/helpers/uniforms.js +112 -0
  186. package/dist/es5/adapter/helpers/uniforms.js.map +1 -0
  187. package/dist/es5/{webgl-utils → adapter/objects}/constants-to-keys.js +1 -0
  188. package/dist/es5/adapter/objects/constants-to-keys.js.map +1 -0
  189. package/dist/es5/{classes/renderbuffer.js → adapter/objects/webgl-renderbuffer.js} +48 -98
  190. package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +1 -0
  191. package/dist/es5/{classes → adapter/objects}/webgl-resource.js +8 -3
  192. package/dist/es5/adapter/objects/webgl-resource.js.map +1 -0
  193. package/dist/es5/adapter/objects/webgl-vertex-array-object.js +137 -0
  194. package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +1 -0
  195. package/dist/es5/adapter/resources/webgl-buffer.js +243 -0
  196. package/dist/es5/adapter/resources/webgl-buffer.js.map +1 -0
  197. package/dist/es5/adapter/resources/webgl-command-buffer.js +96 -0
  198. package/dist/es5/adapter/resources/webgl-command-buffer.js.map +1 -0
  199. package/dist/es5/adapter/resources/webgl-command-encoder.js +98 -0
  200. package/dist/es5/adapter/resources/webgl-command-encoder.js.map +1 -0
  201. package/dist/es5/adapter/resources/webgl-external-texture.js +2 -0
  202. package/dist/{esm/helpers/program-bindings.js.map → es5/adapter/resources/webgl-external-texture.js.map} +1 -1
  203. package/dist/es5/adapter/resources/webgl-framebuffer.js +345 -0
  204. package/dist/es5/adapter/resources/webgl-framebuffer.js.map +1 -0
  205. package/dist/es5/{classes/texture-2d.js → adapter/resources/webgl-render-pass.js} +25 -45
  206. package/dist/es5/adapter/resources/webgl-render-pass.js.map +1 -0
  207. package/dist/es5/adapter/resources/webgl-render-pipeline.js +505 -0
  208. package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +1 -0
  209. package/dist/es5/adapter/resources/webgl-sampler.js +96 -0
  210. package/dist/es5/adapter/resources/webgl-sampler.js.map +1 -0
  211. package/dist/es5/adapter/{webgl-shader.js → resources/webgl-shader.js} +12 -18
  212. package/dist/es5/adapter/resources/webgl-shader.js.map +1 -0
  213. package/dist/es5/{classes/texture.js → adapter/resources/webgl-texture.js} +336 -260
  214. package/dist/es5/adapter/resources/webgl-texture.js.map +1 -0
  215. package/dist/es5/adapter/webgl-canvas-context.js +97 -0
  216. package/dist/es5/adapter/webgl-canvas-context.js.map +1 -0
  217. package/dist/es5/adapter/webgl-device.js +255 -135
  218. package/dist/es5/adapter/webgl-device.js.map +1 -1
  219. package/dist/es5/{classes → classic}/accessor.js +25 -1
  220. package/dist/es5/classic/accessor.js.map +1 -0
  221. package/dist/es5/{classes/webgl-buffer.js → classic/buffer.js} +74 -66
  222. package/dist/es5/classic/buffer.js.map +1 -0
  223. package/dist/es5/{webgl-utils → classic}/typed-array-utils.js +0 -0
  224. package/dist/es5/classic/typed-array-utils.js.map +1 -0
  225. package/dist/es5/context/context/context-state.js +1 -1
  226. package/dist/es5/context/context/context-state.js.map +1 -1
  227. package/dist/es5/context/context/create-context.js +12 -0
  228. package/dist/es5/context/context/create-context.js.map +1 -1
  229. package/dist/es5/context/context/device-pixels.js.map +1 -1
  230. package/dist/es5/context/debug/spector.js +133 -0
  231. package/dist/es5/context/debug/spector.js.map +1 -0
  232. package/dist/es5/context/debug/webgl-developer-tools.js +198 -0
  233. package/dist/es5/context/debug/webgl-developer-tools.js.map +1 -0
  234. package/dist/es5/context/parameters/unified-parameter-api.js +7 -5
  235. package/dist/es5/context/parameters/unified-parameter-api.js.map +1 -1
  236. package/dist/es5/context/parameters/webgl-parameter-tables.js.map +1 -1
  237. package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +1 -1
  238. package/dist/es5/context/polyfill/polyfill-context.js +4 -3
  239. package/dist/es5/context/polyfill/polyfill-context.js.map +1 -1
  240. package/dist/es5/context/state-tracker/deep-array-equal.js.map +1 -1
  241. package/dist/es5/context/state-tracker/track-context-state.js +26 -11
  242. package/dist/es5/context/state-tracker/track-context-state.js.map +1 -1
  243. package/dist/es5/index.js +66 -238
  244. package/dist/es5/index.js.map +1 -1
  245. package/dist/es5/init.js +1 -41
  246. package/dist/es5/init.js.map +1 -1
  247. package/dist/es5/{context/parameters/webgl-parameters.js → types/webgl.js} +1 -1
  248. package/dist/es5/types/webgl.js.map +1 -0
  249. package/dist/{adapter/converters/set-device-parameters.js → esm/adapter/converters/device-parameters.js} +36 -5
  250. package/dist/esm/adapter/converters/device-parameters.js.map +1 -0
  251. package/dist/{classes → esm/adapter/converters}/renderbuffer-formats.js +1 -1
  252. package/dist/esm/adapter/converters/renderbuffer-formats.js.map +1 -0
  253. package/dist/esm/adapter/converters/sampler-parameters.js +208 -0
  254. package/dist/esm/adapter/converters/sampler-parameters.js.map +1 -0
  255. package/dist/esm/adapter/converters/texture-formats.js +954 -0
  256. package/dist/esm/adapter/converters/texture-formats.js.map +1 -0
  257. package/dist/esm/adapter/converters/vertex-formats.js +35 -0
  258. package/dist/esm/adapter/converters/vertex-formats.js.map +1 -0
  259. package/dist/esm/adapter/device-helpers/device-features.js +27 -48
  260. package/dist/esm/adapter/device-helpers/device-features.js.map +1 -1
  261. package/dist/esm/adapter/device-helpers/device-limits.js +1 -0
  262. package/dist/esm/adapter/device-helpers/device-limits.js.map +1 -1
  263. package/dist/esm/adapter/device-helpers/get-device-info.js +7 -7
  264. package/dist/esm/adapter/device-helpers/get-device-info.js.map +1 -1
  265. package/dist/esm/adapter/helpers/attribute-utils.js +81 -0
  266. package/dist/esm/adapter/helpers/attribute-utils.js.map +1 -0
  267. package/dist/esm/adapter/helpers/get-shader-layout.js +306 -0
  268. package/dist/esm/adapter/helpers/get-shader-layout.js.map +1 -0
  269. package/dist/{webgl-utils → esm/adapter/helpers}/parse-shader-compiler-log.js +0 -0
  270. package/dist/esm/adapter/helpers/parse-shader-compiler-log.js.map +1 -0
  271. package/dist/esm/adapter/helpers/set-uniform.js +115 -0
  272. package/dist/esm/adapter/helpers/set-uniform.js.map +1 -0
  273. package/dist/esm/adapter/helpers/uniforms.js +99 -0
  274. package/dist/esm/adapter/helpers/uniforms.js.map +1 -0
  275. package/dist/{webgl-utils → esm/adapter/objects}/constants-to-keys.js +1 -0
  276. package/dist/esm/adapter/objects/constants-to-keys.js.map +1 -0
  277. package/dist/{classes/renderbuffer.js → esm/adapter/objects/webgl-renderbuffer.js} +38 -72
  278. package/dist/esm/adapter/objects/webgl-renderbuffer.js.map +1 -0
  279. package/dist/{classes → esm/adapter/objects}/webgl-resource.js +7 -3
  280. package/dist/esm/adapter/objects/webgl-resource.js.map +1 -0
  281. package/dist/esm/adapter/objects/webgl-vertex-array-object.js +84 -0
  282. package/dist/esm/adapter/objects/webgl-vertex-array-object.js.map +1 -0
  283. package/dist/esm/adapter/resources/webgl-buffer.js +164 -0
  284. package/dist/esm/adapter/resources/webgl-buffer.js.map +1 -0
  285. package/dist/esm/adapter/resources/webgl-command-buffer.js +65 -0
  286. package/dist/esm/adapter/resources/webgl-command-buffer.js.map +1 -0
  287. package/dist/esm/adapter/resources/webgl-command-encoder.js +53 -0
  288. package/dist/esm/adapter/resources/webgl-command-encoder.js.map +1 -0
  289. package/dist/esm/adapter/resources/webgl-external-texture.js +2 -0
  290. package/dist/{helpers/program-bindings.js.map → esm/adapter/resources/webgl-external-texture.js.map} +1 -1
  291. package/dist/esm/adapter/resources/webgl-framebuffer.js +265 -0
  292. package/dist/esm/adapter/resources/webgl-framebuffer.js.map +1 -0
  293. package/dist/esm/adapter/resources/webgl-render-pass.js +19 -0
  294. package/dist/esm/adapter/resources/webgl-render-pass.js.map +1 -0
  295. package/dist/esm/adapter/resources/webgl-render-pipeline.js +400 -0
  296. package/dist/esm/adapter/resources/webgl-render-pipeline.js.map +1 -0
  297. package/dist/esm/adapter/resources/webgl-sampler.js +50 -0
  298. package/dist/esm/adapter/resources/webgl-sampler.js.map +1 -0
  299. package/dist/esm/adapter/{webgl-shader.js → resources/webgl-shader.js} +13 -20
  300. package/dist/esm/adapter/resources/webgl-shader.js.map +1 -0
  301. package/dist/{classes/texture.js → esm/adapter/resources/webgl-texture.js} +274 -229
  302. package/dist/esm/adapter/resources/webgl-texture.js.map +1 -0
  303. package/dist/esm/adapter/webgl-canvas-context.js +54 -0
  304. package/dist/esm/adapter/webgl-canvas-context.js.map +1 -0
  305. package/dist/esm/adapter/webgl-device.js +185 -113
  306. package/dist/esm/adapter/webgl-device.js.map +1 -1
  307. package/dist/esm/{classes → classic}/accessor.js +33 -1
  308. package/dist/esm/classic/accessor.js.map +1 -0
  309. package/dist/{classes/webgl-buffer.js → esm/classic/buffer.js} +53 -51
  310. package/dist/esm/classic/buffer.js.map +1 -0
  311. package/dist/{webgl-utils → esm/classic}/typed-array-utils.js +0 -0
  312. package/dist/esm/classic/typed-array-utils.js.map +1 -0
  313. package/dist/esm/context/context/context-state.js +1 -1
  314. package/dist/esm/context/context/context-state.js.map +1 -1
  315. package/dist/esm/context/context/create-context.js +12 -0
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  317. package/dist/esm/context/context/device-pixels.js.map +1 -1
  318. package/dist/esm/context/debug/spector.js +76 -0
  319. package/dist/esm/context/debug/spector.js.map +1 -0
  320. package/dist/esm/context/debug/webgl-developer-tools.js +121 -0
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  324. package/dist/esm/context/parameters/webgl-parameter-tables.js.map +1 -1
  325. package/dist/esm/context/polyfill/get-parameter-polyfill.js.map +1 -1
  326. package/dist/esm/context/polyfill/polyfill-context.js +4 -3
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  328. package/dist/esm/context/state-tracker/deep-array-equal.js.map +1 -1
  329. package/dist/esm/context/state-tracker/track-context-state.js +25 -11
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  333. package/dist/esm/init.js +2 -31
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  335. package/dist/esm/types/webgl.js +2 -0
  336. package/dist/esm/types/webgl.js.map +1 -0
  337. package/dist/index.d.ts +22 -43
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  347. package/dist/types/webgl.js +2 -0
  348. package/dist/types/webgl.js.map +1 -0
  349. package/package.json +5 -5
  350. package/src/adapter/converters/{set-device-parameters.ts → device-parameters.ts} +52 -9
  351. package/src/{classes → adapter/converters}/renderbuffer-formats.ts +1 -1
  352. package/src/adapter/converters/sampler-parameters.ts +175 -0
  353. package/src/adapter/converters/texture-formats.ts +633 -0
  354. package/src/adapter/converters/vertex-formats.ts +22 -0
  355. package/src/adapter/device-helpers/device-features.ts +46 -123
  356. package/src/adapter/device-helpers/device-limits.ts +5 -2
  357. package/src/adapter/device-helpers/get-device-info.ts +8 -8
  358. package/src/adapter/helpers/attribute-utils.ts +61 -0
  359. package/src/adapter/helpers/get-shader-layout.ts +388 -0
  360. package/src/{webgl-utils → adapter/helpers}/parse-shader-compiler-log.ts +0 -0
  361. package/src/adapter/helpers/set-uniform.ts +87 -0
  362. package/src/adapter/helpers/uniforms.ts +110 -0
  363. package/src/{webgl-utils → adapter/objects}/constants-to-keys.ts +6 -3
  364. package/src/adapter/objects/webgl-renderbuffer.ts +104 -0
  365. package/src/{classes → adapter/objects}/webgl-resource.ts +23 -17
  366. package/src/adapter/objects/webgl-vertex-array-object.ts +111 -0
  367. package/src/adapter/resources/webgl-buffer.ts +219 -0
  368. package/src/adapter/resources/webgl-command-buffer.ts +94 -0
  369. package/src/adapter/resources/webgl-command-encoder.ts +58 -0
  370. package/src/adapter/resources/webgl-external-texture.ts +92 -0
  371. package/src/adapter/resources/webgl-framebuffer.ts +279 -0
  372. package/src/adapter/resources/webgl-render-pass.ts +23 -0
  373. package/src/adapter/resources/webgl-render-pipeline.ts +413 -0
  374. package/src/adapter/resources/webgl-sampler.ts +54 -0
  375. package/src/adapter/{webgl-shader.ts → resources/webgl-shader.ts} +14 -20
  376. package/src/adapter/resources/webgl-texture.ts +1023 -0
  377. package/src/adapter/webgl-canvas-context.ts +74 -0
  378. package/src/adapter/webgl-device.ts +229 -285
  379. package/{dist/esm/classes/accessor.ts.disabled → src/classic/accessor.ts} +50 -36
  380. package/src/{classes/webgl-buffer.ts → classic/buffer.ts} +69 -77
  381. package/src/{webgl-utils → classic}/typed-array-utils.ts +3 -1
  382. package/src/context/context/context-state.ts +4 -2
  383. package/src/context/context/create-context.ts +28 -1
  384. package/src/context/context/device-pixels.ts +9 -4
  385. package/src/context/debug/spector.ts +92 -0
  386. package/src/context/debug/webgl-developer-tools.ts +162 -0
  387. package/src/context/parameters/unified-parameter-api.ts +6 -4
  388. package/src/context/parameters/webgl-parameter-tables.ts +38 -36
  389. package/src/context/polyfill/get-parameter-polyfill.ts +1 -1
  390. package/src/context/polyfill/polyfill-context.ts +4 -3
  391. package/src/context/state-tracker/deep-array-equal.ts +1 -1
  392. package/src/context/state-tracker/track-context-state.ts +27 -20
  393. package/src/index.ts +33 -91
  394. package/src/init.ts +2 -46
  395. package/src/types/webgl.ts +283 -0
  396. package/dist/adapter/converters/set-device-parameters.d.ts +0 -5
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  619. package/dist/esm/classes/vertex-array-object.js.map +0 -1
  620. package/dist/esm/classes/vertex-array.js +0 -408
  621. package/dist/esm/classes/vertex-array.js.map +0 -1
  622. package/dist/esm/classes/webgl-buffer.js.map +0 -1
  623. package/dist/esm/classes/webgl-resource.js.map +0 -1
  624. package/dist/esm/context/context/get-canvas.js +0 -31
  625. package/dist/esm/context/context/get-canvas.js.map +0 -1
  626. package/dist/esm/context/context/resize-context.js +0 -15
  627. package/dist/esm/context/context/resize-context.js.map +0 -1
  628. package/dist/esm/context/parameters/webgl-parameters.js +0 -2
  629. package/dist/esm/context/parameters/webgl-parameters.js.map +0 -1
  630. package/dist/esm/debug/debug-program-configuration.js +0 -40
  631. package/dist/esm/debug/debug-program-configuration.js.map +0 -1
  632. package/dist/esm/debug/debug-uniforms.js +0 -108
  633. package/dist/esm/debug/debug-uniforms.js.map +0 -1
  634. package/dist/esm/debug/debug-vertex-array.js +0 -118
  635. package/dist/esm/debug/debug-vertex-array.js.map +0 -1
  636. package/dist/esm/helpers/get-program-bindings.js +0 -228
  637. package/dist/esm/helpers/get-program-bindings.js.map +0 -1
  638. package/dist/esm/helpers/program-bindings.js +0 -2
  639. package/dist/esm/types/accessor.d.ts +0 -29
  640. package/dist/esm/webgl-utils/attribute-utils.js +0 -182
  641. package/dist/esm/webgl-utils/attribute-utils.js.map +0 -1
  642. package/dist/esm/webgl-utils/constants-to-keys.js.map +0 -1
  643. package/dist/esm/webgl-utils/format-utils.js +0 -45
  644. package/dist/esm/webgl-utils/format-utils.js.map +0 -1
  645. package/dist/esm/webgl-utils/get-error.js +0 -41
  646. package/dist/esm/webgl-utils/get-error.js.map +0 -1
  647. package/dist/esm/webgl-utils/index.js +0 -5
  648. package/dist/esm/webgl-utils/index.js.map +0 -1
  649. package/dist/esm/webgl-utils/parse-shader-compiler-log.js.map +0 -1
  650. package/dist/esm/webgl-utils/request-animation-frame.js +0 -7
  651. package/dist/esm/webgl-utils/request-animation-frame.js.map +0 -1
  652. package/dist/esm/webgl-utils/texture-utils.js +0 -48
  653. package/dist/esm/webgl-utils/texture-utils.js.map +0 -1
  654. package/dist/esm/webgl-utils/typed-array-utils.js.map +0 -1
  655. package/dist/helpers/get-program-bindings.d.ts +0 -8
  656. package/dist/helpers/get-program-bindings.d.ts.map +0 -1
  657. package/dist/helpers/get-program-bindings.js +0 -228
  658. package/dist/helpers/get-program-bindings.js.map +0 -1
  659. package/dist/helpers/program-bindings.d.ts +0 -41
  660. package/dist/helpers/program-bindings.d.ts.map +0 -1
  661. package/dist/helpers/program-bindings.js +0 -2
  662. package/dist/types/accessor.d.ts +0 -29
  663. package/dist/webgl-utils/attribute-utils.d.ts +0 -18
  664. package/dist/webgl-utils/attribute-utils.d.ts.map +0 -1
  665. package/dist/webgl-utils/attribute-utils.js +0 -182
  666. package/dist/webgl-utils/attribute-utils.js.map +0 -1
  667. package/dist/webgl-utils/constants-to-keys.d.ts +0 -4
  668. package/dist/webgl-utils/constants-to-keys.d.ts.map +0 -1
  669. package/dist/webgl-utils/constants-to-keys.js.map +0 -1
  670. package/dist/webgl-utils/format-utils.d.ts +0 -3
  671. package/dist/webgl-utils/format-utils.d.ts.map +0 -1
  672. package/dist/webgl-utils/format-utils.js +0 -45
  673. package/dist/webgl-utils/format-utils.js.map +0 -1
  674. package/dist/webgl-utils/get-error.d.ts +0 -3
  675. package/dist/webgl-utils/get-error.d.ts.map +0 -1
  676. package/dist/webgl-utils/get-error.js +0 -41
  677. package/dist/webgl-utils/get-error.js.map +0 -1
  678. package/dist/webgl-utils/index.d.ts +0 -5
  679. package/dist/webgl-utils/index.d.ts.map +0 -1
  680. package/dist/webgl-utils/index.js +0 -5
  681. package/dist/webgl-utils/index.js.map +0 -1
  682. package/dist/webgl-utils/parse-shader-compiler-log.d.ts.map +0 -1
  683. package/dist/webgl-utils/parse-shader-compiler-log.js.map +0 -1
  684. package/dist/webgl-utils/request-animation-frame.d.ts +0 -4
  685. package/dist/webgl-utils/request-animation-frame.d.ts.map +0 -1
  686. package/dist/webgl-utils/request-animation-frame.js +0 -7
  687. package/dist/webgl-utils/request-animation-frame.js.map +0 -1
  688. package/dist/webgl-utils/texture-utils.d.ts +0 -15
  689. package/dist/webgl-utils/texture-utils.d.ts.map +0 -1
  690. package/dist/webgl-utils/texture-utils.js +0 -48
  691. package/dist/webgl-utils/texture-utils.js.map +0 -1
  692. package/dist/webgl-utils/typed-array-utils.d.ts.map +0 -1
  693. package/dist/webgl-utils/typed-array-utils.js.map +0 -1
  694. package/src/.DS_Store +0 -0
  695. package/src/adapter/converters/webgpu-texture-formats.ts +0 -167
  696. package/src/classes/accessor.d.ts +0 -28
  697. package/src/classes/accessor.js +0 -129
  698. package/src/classes/accessor.ts.disabled +0 -159
  699. package/src/classes/clear.ts +0 -108
  700. package/src/classes/copy-and-blit.ts +0 -460
  701. package/src/classes/framebuffer.ts +0 -763
  702. package/src/classes/program-configuration.ts +0 -77
  703. package/src/classes/program.ts +0 -431
  704. package/src/classes/query.ts +0 -171
  705. package/src/classes/renderbuffer.ts +0 -154
  706. package/src/classes/shader.ts +0 -129
  707. package/src/classes/texture-2d.ts +0 -35
  708. package/src/classes/texture-3d.ts +0 -123
  709. package/src/classes/texture-cube.ts +0 -162
  710. package/src/classes/texture-formats.ts +0 -171
  711. package/src/classes/texture.ts +0 -965
  712. package/src/classes/transform-feedback.ts +0 -191
  713. package/src/classes/uniform-buffer-layout.ts +0 -113
  714. package/src/classes/uniforms.ts +0 -394
  715. package/src/classes/vertex-array-object.ts +0 -339
  716. package/src/classes/vertex-array.ts +0 -484
  717. package/src/context/context/get-canvas.ts +0 -37
  718. package/src/context/context/resize-context.ts +0 -37
  719. package/src/context/parameters/webgl-parameters.ts +0 -197
  720. package/src/debug/debug-program-configuration.ts +0 -32
  721. package/src/debug/debug-uniforms.ts +0 -100
  722. package/src/debug/debug-vertex-array.ts +0 -123
  723. package/src/helpers/get-program-bindings.ts +0 -244
  724. package/src/helpers/program-bindings.ts +0 -46
  725. package/src/types/accessor.d.ts +0 -29
  726. package/src/webgl-utils/attribute-utils.ts +0 -171
  727. package/src/webgl-utils/format-utils.ts +0 -43
  728. package/src/webgl-utils/get-error.ts +0 -56
  729. package/src/webgl-utils/index.ts +0 -12
  730. package/src/webgl-utils/request-animation-frame.ts +0 -14
  731. package/src/webgl-utils/texture-utils.ts +0 -60
@@ -1,14 +1,13 @@
1
- import { Buffer, BufferProps } from '@luma.gl/api';
1
+ import type { Device, BufferProps, TypedArray } from '@luma.gl/api';
2
+ import GL from '@luma.gl/constants';
2
3
  import { AccessorObject } from '../types';
3
4
  import Accessor from './accessor';
4
- import WebGLDevice from '../adapter/webgl-device';
5
+ import WEBGLBuffer from '../adapter/resources/webgl-buffer';
5
6
  /** WebGL Buffer interface */
6
- export declare type WebGLBufferProps = BufferProps & {
7
+ export declare type ClassicBufferProps = BufferProps & {
7
8
  handle?: WebGLBuffer;
8
- data?: any;
9
- byteLength?: number;
10
9
  target?: number;
11
- usage?: number;
10
+ webglUsage?: number;
12
11
  accessor?: AccessorObject;
13
12
  /** @deprecated */
14
13
  index?: number;
@@ -20,29 +19,28 @@ export declare type WebGLBufferProps = BufferProps & {
20
19
  type?: number;
21
20
  };
22
21
  /** WebGL Buffer interface */
23
- export default class WEBGLBuffer extends Buffer {
24
- readonly device: WebGLDevice;
25
- readonly gl: WebGLRenderingContext;
26
- readonly gl2: WebGL2RenderingContext | null;
27
- readonly handle: WebGLBuffer;
28
- target: number;
22
+ export default class ClassicBuffer extends WEBGLBuffer {
29
23
  usage: number;
30
- byteLength: number;
31
- bytesUsed: number;
32
24
  accessor: Accessor;
33
- debugData: any;
34
- constructor(gl: WebGLRenderingContext, props?: BufferProps);
35
- constructor(gl: WebGLRenderingContext, data: ArrayBufferView | number[]);
36
- constructor(gl: WebGLRenderingContext, byteLength: number);
25
+ constructor(device: Device | WebGLRenderingContext, props?: ClassicBufferProps);
26
+ constructor(device: Device | WebGLRenderingContext, data: ArrayBufferView | number[]);
27
+ constructor(device: Device | WebGLRenderingContext, byteLength: number);
37
28
  destroy(): void;
38
- getElementCount(accessor?: Accessor): number;
39
- getVertexCount(accessor?: Accessor): number;
40
- initialize(props?: BufferProps): this;
41
- setProps(props: BufferProps): this;
42
- setAccessor(accessor: any): this;
43
- reallocate(byteLength: any): boolean;
44
- setData(props: any): this;
45
- subData(props: any): this;
29
+ write(data: TypedArray, byteOffset?: number): void;
30
+ getElementCount(accessor?: AccessorObject): number;
31
+ getVertexCount(accessor?: AccessorObject): number;
32
+ initialize(props?: ClassicBufferProps): this;
33
+ setProps(props: ClassicBufferProps): this;
34
+ setAccessor(accessor: AccessorObject | Accessor): this;
35
+ reallocate(byteLength: number): boolean;
36
+ setData(props: ClassicBufferProps): this;
37
+ subData(options: TypedArray | {
38
+ data: TypedArray;
39
+ offset?: number;
40
+ srcOffset?: number;
41
+ byteLength?: number;
42
+ length?: number;
43
+ }): this;
46
44
  /**
47
45
  * Copies part of the data of another buffer into this buffer
48
46
  * @note WEBGL2 ONLY
@@ -86,15 +84,12 @@ export default class WEBGLBuffer extends Buffer {
86
84
  };
87
85
  invalidateDebugData(): void;
88
86
  _setData(data: any, offset?: number, byteLength?: number): this;
89
- _setByteLength(byteLength: number, usage?: number): this;
87
+ _setByteLength(byteLength: number, webglUsage?: number): this;
90
88
  _getTarget(): number;
91
- _getAvailableElementCount(srcByteOffset: any): number;
89
+ _getAvailableElementCount(srcByteOffset: number): number;
92
90
  _inferType(data: any): void;
93
- getParameter(pname: any): any;
91
+ getParameter(pname: GL): any;
94
92
  /** @deprecated Use Buffer.accessor.type */
95
93
  get type(): number;
96
- get bytes(): number;
97
- setByteLength(byteLength: any): boolean;
98
- updateAccessor(opts: any): this;
99
94
  }
100
- //# sourceMappingURL=webgl-buffer.d.ts.map
95
+ //# sourceMappingURL=buffer.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"buffer.d.ts","sourceRoot":"","sources":["../../src/classic/buffer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAC,MAAM,EAAE,WAAW,EAAE,UAAU,EAAC,MAAM,cAAc,CAAC;AAElE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAEpC,OAAO,EAAC,cAAc,EAAC,MAAM,UAAU,CAAC;AACxC,OAAO,QAAQ,MAAM,YAAY,CAAC;AAIlC,OAAO,WAAW,MAAM,mCAAmC,CAAC;AAoD5D,6BAA6B;AAC7B,oBAAY,kBAAkB,GAAG,WAAW,GAAG;IAC7C,MAAM,CAAC,EAAE,WAAW,CAAC;IAErB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,UAAU,CAAC,EAAE,MAAM,CAAC;IAEpB,QAAQ,CAAC,EAAE,cAAc,CAAC;IAE1B,kBAAkB;IAClB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,kBAAkB;IAClB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,kBAAkB;IAClB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,kBAAkB;IAClB,IAAI,CAAC,EAAE,MAAM,CAAA;CACd,CAAA;AAED,6BAA6B;AAC7B,MAAM,CAAC,OAAO,OAAO,aAAc,SAAQ,WAAW;IACpD,KAAK,EAAE,MAAM,CAAC;IACd,QAAQ,EAAE,QAAQ,CAAC;gBAEP,MAAM,EAAE,MAAM,GAAG,qBAAqB,EAAE,KAAK,CAAC,EAAE,kBAAkB;gBAClE,MAAM,EAAE,MAAM,GAAG,qBAAqB,EAAE,IAAI,EAAE,eAAe,GAAG,MAAM,EAAE;gBACxE,MAAM,EAAE,MAAM,GAAG,qBAAqB,EAAE,UAAU,EAAE,MAAM;IAqBtE,OAAO,IAAI,IAAI;IAUf,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,UAAU,CAAC,EAAE,MAAM,GAAG,IAAI;IAIlD,eAAe,CAAC,QAAQ,GAAE,cAA8B,GAAG,MAAM;IAKjE,cAAc,CAAC,QAAQ,GAAE,cAA8B,GAAG,MAAM;IAQhE,UAAU,CAAC,KAAK,GAAE,kBAAuB,GAAG,IAAI;IA+BhD,QAAQ,CAAC,KAAK,EAAE,kBAAkB,GAAG,IAAI;IAYzC,WAAW,CAAC,QAAQ,EAAE,cAAc,GAAG,QAAQ,GAAG,IAAI;IAkBtD,UAAU,CAAC,UAAU,EAAE,MAAM,GAAG,OAAO;IAUvC,OAAO,CAAC,KAAK,EAAE,kBAAkB;IASjC,OAAO,CAAC,OAAO,EAAE,UAAU,GAAG;QAAC,IAAI,EAAE,UAAU,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAC;QAAC,SAAS,CAAC,EAAE,MAAM,CAAC;QAAC,UAAU,CAAC,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAA;KAAC;IAkC3H;;;OAGG;IACH,QAAQ,CAAC,OAAO,EAAE;QAChB,YAAY,EAAE,GAAG,CAAC;QAClB,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,WAAW,CAAC,EAAE,MAAM,CAAC;QACrB,IAAI,EAAE,GAAG,CAAC;KACX,GAAG,IAAI;IAkBR;;;OAGG;IACH,OAAO,CAAC,OAAO,CAAC,EAAE;QAChB,OAAO,CAAC,EAAE,GAAG,CAAC;QACd,aAAa,CAAC,EAAE,MAAM,CAAC;QACvB,SAAS,CAAC,EAAE,MAAM,CAAC;QACnB,MAAM,CAAC,EAAE,MAAM,CAAC;KACjB,GAAG,GAAG;IAsCP;;;;;;OAMG;IACH,IAAI,CAAC,OAAO,CAAC,EAAE;QAAC,MAAM,CAAC,EAAE,MAAM,CAAC;QAAC,KAAK,CAAC,EAAE,GAAG,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,EAAE,GAAG,CAAA;KAAC,GAAG,IAAI;IAwBhF,MAAM,CAAC,OAAO,CAAC,EAAE;QAAC,MAAM,CAAC,EAAE,GAAG,CAAC;QAAC,KAAK,CAAC,EAAE,GAAG,CAAA;KAAC,GAAG,IAAI;IAcnD,YAAY,IAAI;QACd,IAAI,EAAE,GAAG,CAAC;QACV,OAAO,EAAE,OAAO,CAAC;KAClB;IAQD,mBAAmB;IAOnB,QAAQ,CAAC,IAAI,KAAA,EAAE,MAAM,GAAE,MAAU,EAAE,UAAU,GAAE,MAAiC,GAAG,IAAI;IAwBvF,cAAc,CAAC,UAAU,EAAE,MAAM,EAAE,UAAU,SAAkB,GAAG,IAAI;IA8BtE,UAAU;IAKV,yBAAyB,CAAC,aAAa,EAAE,MAAM;IAQ/C,UAAU,CAAC,IAAI,KAAA;IAQf,YAAY,CAAC,KAAK,EAAE,EAAE,GAAG,GAAG;IAQ5B,2CAA2C;IAC3C,IAAI,IAAI,WAEP;CACF"}
@@ -1,11 +1,11 @@
1
1
  import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
- import { log, assert, checkProps } from '@luma.gl/api';
3
- import { Buffer } from '@luma.gl/api';
2
+ import { assert, checkProps } from '@luma.gl/api';
4
3
  import GL from '@luma.gl/constants';
5
- import { getWebGL2Context, assertWebGL2Context } from '../context/context/webgl-checks';
4
+ import { assertWebGL2Context } from '../context/context/webgl-checks';
6
5
  import Accessor from './accessor';
7
- import { getGLTypeFromTypedArray, getTypedArrayFromGLType } from '../webgl-utils/typed-array-utils';
6
+ import { getGLTypeFromTypedArray, getTypedArrayFromGLType } from './typed-array-utils';
8
7
  import WebGLDevice from '../adapter/webgl-device';
8
+ import WEBGLBuffer from '../adapter/resources/webgl-buffer';
9
9
  const DEBUG_DATA_LENGTH = 10;
10
10
  const DEPRECATED_PROPS = {
11
11
  offset: 'accessor.offset',
@@ -28,36 +28,47 @@ const PROP_CHECKS_INITIALIZE = {
28
28
  const PROP_CHECKS_SET_PROPS = {
29
29
  removedProps: DEPRECATED_PROPS
30
30
  };
31
- export default class WEBGLBuffer extends Buffer {
32
- constructor(gl, props = {}) {
33
- super(WebGLDevice.attach(gl), props);
34
31
 
35
- _defineProperty(this, "device", void 0);
32
+ function getWEBGLBufferProps(props) {
33
+ if (ArrayBuffer.isView(props)) {
34
+ return {
35
+ data: props
36
+ };
37
+ } else if (typeof props === 'number') {
38
+ return {
39
+ byteLength: props
40
+ };
41
+ }
36
42
 
37
- _defineProperty(this, "gl", void 0);
43
+ props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);
44
+ const bufferProps = { ...props
45
+ };
38
46
 
39
- _defineProperty(this, "gl2", void 0);
47
+ if (bufferProps.offset) {
48
+ bufferProps.byteOffset = bufferProps.offset;
49
+ }
40
50
 
41
- _defineProperty(this, "handle", void 0);
51
+ return bufferProps;
52
+ }
42
53
 
43
- _defineProperty(this, "target", void 0);
54
+ export default class ClassicBuffer extends WEBGLBuffer {
55
+ constructor(device, props = {}) {
56
+ super(WebGLDevice.attach(device), getWEBGLBufferProps(props));
44
57
 
45
58
  _defineProperty(this, "usage", void 0);
46
59
 
47
- _defineProperty(this, "byteLength", void 0);
48
-
49
- _defineProperty(this, "bytesUsed", void 0);
50
-
51
60
  _defineProperty(this, "accessor", void 0);
52
61
 
53
- _defineProperty(this, "debugData", void 0);
62
+ this.setAccessor(Object.assign({}, props, props.accessor));
63
+
64
+ if (this.props.data) {
65
+ const type = getGLTypeFromTypedArray(this.props.data);
66
+ assert(type);
67
+ this.setAccessor(new Accessor(this.accessor, {
68
+ type
69
+ }));
70
+ }
54
71
 
55
- this.gl = gl;
56
- this.gl2 = getWebGL2Context(gl);
57
- const handle = typeof props === 'object' ? props.handle : undefined;
58
- this.handle = handle || this.gl.createBuffer();
59
- this.target = props.target || (this.gl.webgl2 ? GL.COPY_READ_BUFFER : GL.ARRAY_BUFFER);
60
- this.initialize(props);
61
72
  Object.seal(this);
62
73
  }
63
74
 
@@ -70,6 +81,13 @@ export default class WEBGLBuffer extends Buffer {
70
81
  }
71
82
  }
72
83
 
84
+ write(data, byteOffset) {
85
+ this.subData({
86
+ data,
87
+ offset: byteOffset
88
+ });
89
+ }
90
+
73
91
  getElementCount(accessor = this.accessor) {
74
92
  return Math.round(this.byteLength / Accessor.getBytesPerElement(accessor));
75
93
  }
@@ -92,7 +110,7 @@ export default class WEBGLBuffer extends Buffer {
92
110
  }
93
111
 
94
112
  props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);
95
- this.usage = props.usage || GL.STATIC_DRAW;
113
+ this.webglUsage = props.webglUsage || GL.STATIC_DRAW;
96
114
  this.debugData = null;
97
115
  this.setAccessor(Object.assign({}, props, props.accessor));
98
116
 
@@ -137,10 +155,10 @@ export default class WEBGLBuffer extends Buffer {
137
155
  return this.initialize(props);
138
156
  }
139
157
 
140
- subData(props) {
141
- if (ArrayBuffer.isView(props)) {
142
- props = {
143
- data: props
158
+ subData(options) {
159
+ if (ArrayBuffer.isView(options)) {
160
+ options = {
161
+ data: options
144
162
  };
145
163
  }
146
164
 
@@ -148,8 +166,8 @@ export default class WEBGLBuffer extends Buffer {
148
166
  data,
149
167
  offset = 0,
150
168
  srcOffset = 0
151
- } = props;
152
- const byteLength = props.byteLength || props.length;
169
+ } = options;
170
+ const byteLength = options.byteLength || options.length;
153
171
  assert(data);
154
172
  const target = this.gl.webgl2 ? GL.COPY_WRITE_BUFFER : this.target;
155
173
  this.gl.bindBuffer(target, this.handle);
@@ -294,7 +312,7 @@ export default class WEBGLBuffer extends Buffer {
294
312
  const target = this._getTarget();
295
313
 
296
314
  this.gl.bindBuffer(target, this.handle);
297
- this.gl.bufferData(target, byteLength, this.usage);
315
+ this.gl.bufferData(target, byteLength, this.webglUsage);
298
316
  this.gl.bufferSubData(target, offset, data);
299
317
  this.gl.bindBuffer(target, null);
300
318
  this.debugData = data.slice(0, DEBUG_DATA_LENGTH);
@@ -309,7 +327,7 @@ export default class WEBGLBuffer extends Buffer {
309
327
  return this;
310
328
  }
311
329
 
312
- _setByteLength(byteLength, usage = this.usage) {
330
+ _setByteLength(byteLength, webglUsage = this.webglUsage) {
313
331
  assert(byteLength >= 0);
314
332
  this.trackDeallocatedMemory();
315
333
  let data = byteLength;
@@ -321,9 +339,9 @@ export default class WEBGLBuffer extends Buffer {
321
339
  const target = this._getTarget();
322
340
 
323
341
  this.gl.bindBuffer(target, this.handle);
324
- this.gl.bufferData(target, data, usage);
342
+ this.gl.bufferData(target, data, webglUsage);
325
343
  this.gl.bindBuffer(target, null);
326
- this.usage = usage;
344
+ this.webglUsage = webglUsage;
327
345
  this.debugData = null;
328
346
  this.bytesUsed = byteLength;
329
347
  this.byteLength = byteLength;
@@ -362,21 +380,5 @@ export default class WEBGLBuffer extends Buffer {
362
380
  return this.accessor.type;
363
381
  }
364
382
 
365
- get bytes() {
366
- log.deprecated('Buffer.bytes', 'Buffer.byteLength')();
367
- return this.byteLength;
368
- }
369
-
370
- setByteLength(byteLength) {
371
- log.deprecated('setByteLength', 'reallocate')();
372
- return this.reallocate(byteLength);
373
- }
374
-
375
- updateAccessor(opts) {
376
- log.deprecated('updateAccessor(...)', 'setAccessor(new Accessor(buffer.accessor, ...)')();
377
- this.accessor = new Accessor(this.accessor, opts);
378
- return this;
379
- }
380
-
381
383
  }
382
- //# sourceMappingURL=webgl-buffer.js.map
384
+ //# sourceMappingURL=buffer.js.map
@@ -0,0 +1 @@
1
+ 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type {Device, BufferProps, TypedArray} from '@luma.gl/api';\nimport {Buffer, log, assert, checkProps} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {assertWebGL2Context} from '../context/context/webgl-checks';\nimport {AccessorObject} from '../types';\nimport Accessor from './accessor';\nimport {getGLTypeFromTypedArray, getTypedArrayFromGLType} from './typed-array-utils';\n\nimport WebGLDevice from '../adapter/webgl-device';\nimport WEBGLBuffer from '../adapter/resources/webgl-buffer';\n\nconst DEBUG_DATA_LENGTH = 10;\n\n// Shared prop checks for constructor and setProps\nconst DEPRECATED_PROPS = {\n offset: 'accessor.offset',\n stride: 'accessor.stride',\n type: 'accessor.type',\n size: 'accessor.size',\n divisor: 'accessor.divisor',\n normalized: 'accessor.normalized',\n integer: 'accessor.integer',\n instanced: 'accessor.divisor',\n isInstanced: 'accessor.divisor'\n};\n\n// Prop checks for constructor\nconst PROP_CHECKS_INITIALIZE = {\n removedProps: {},\n replacedProps: {\n bytes: 'byteLength'\n },\n // new Buffer() with individual accessor props is still used in apps, emit warnings\n deprecatedProps: DEPRECATED_PROPS\n};\n\n// Prop checks for setProps\nconst PROP_CHECKS_SET_PROPS = {\n // Buffer.setProps() with individual accessor props is rare => emit errors\n removedProps: DEPRECATED_PROPS\n};\n\nfunction getWEBGLBufferProps(props: ClassicBufferProps | ArrayBufferView | number): BufferProps {\n // Signature `new Buffer(gl, new Float32Array(...)`\n if (ArrayBuffer.isView(props)) {\n return {data: props};\n }\n\n // Signature: `new Buffer(gl, 100)`\n else if (typeof props === 'number') {\n return {byteLength: props as number};\n }\n\n props = checkProps('Buffer', props, PROP_CHECKS_INITIALIZE);\n const bufferProps = {...props as ClassicBufferProps};\n if (bufferProps.offset) {\n bufferProps.byteOffset = bufferProps.offset;\n }\n return bufferProps;\n}\n\n/** WebGL Buffer interface */\nexport type ClassicBufferProps = BufferProps & {\n handle?: WebGLBuffer;\n\n target?: number;\n webglUsage?: number;\n\n accessor?: AccessorObject;\n\n /** @deprecated */\n index?: number;\n /** @deprecated */\n offset?: number;\n /** @deprecated */\n size?: number;\n /** @deprecated */\n type?: number\n}\n\n/** WebGL Buffer interface */\nexport default class ClassicBuffer extends WEBGLBuffer {\n usage: number;\n accessor: Accessor;\n\n constructor(device: Device | WebGLRenderingContext, props?: ClassicBufferProps);\n constructor(device: Device | WebGLRenderingContext, data: ArrayBufferView | number[]);\n constructor(device: Device | WebGLRenderingContext, byteLength: number);\n\n constructor(device: Device | WebGLRenderingContext, props = {}) {\n super(WebGLDevice.attach(device), getWEBGLBufferProps(props));\n\n // Base class initializes\n // this.initialize(props);\n\n // Deprecated: Merge main props and accessor\n this.setAccessor(Object.assign({}, props, (props as ClassicBufferProps).accessor));\n\n // infer GL type from supplied 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}\n\n setProps(props: ClassicBufferProps): this {\n props = checkProps('Buffer', props, PROP_CHECKS_SET_PROPS);\n\n if ('accessor' in props) {\n this.setAccessor(props.accessor);\n }\n\n return this;\n }\n\n // Optionally stores an accessor with the buffer, makes it easier to use it as an attribute later\n // {type, size = 1, offset = 0, stride = 0, normalized = false, integer = false, divisor = 0}\n setAccessor(accessor: AccessorObject | Accessor): this {\n // NOTE: From luma.gl v7.0, Accessors have an optional `buffer `field\n // (mainly to support \"interleaving\")\n // To avoid confusion, ensure `buffer.accessor` does not have a `buffer.accessor.buffer` field:\n accessor = Object.assign({}, accessor);\n // @ts-expect-error\n delete accessor.buffer;\n\n // This new statement ensures that an \"accessor object\" is re-packaged as an Accessor instance\n this.accessor = new Accessor(accessor);\n return this;\n }\n\n // Allocate a bigger GPU buffer (if the current buffer is not big enough).\n // If a reallocation is triggered it clears the buffer\n // Returns:\n // `true`: buffer was reallocated, data was cleared\n // `false`: buffer was big enough, data is intact\n reallocate(byteLength: number): boolean {\n if (byteLength > this.byteLength) {\n this._setByteLength(byteLength);\n return true;\n }\n this.bytesUsed = byteLength;\n return false;\n }\n\n // Update with new data. 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GL.COPY_WRITE_BUFFER : this.target;\n this.gl.bindBuffer(target, this.handle);\n // WebGL2: subData supports additional srcOffset and length parameters\n if (srcOffset !== 0 || byteLength !== undefined) {\n assertWebGL2Context(this.gl);\n // @ts-expect-error\n this.gl.bufferSubData(this.target, offset, data, srcOffset, byteLength);\n } else {\n this.gl.bufferSubData(target, offset, data);\n }\n this.gl.bindBuffer(target, null);\n\n // TODO - update local `data` if offsets are right\n this.debugData = null;\n\n this._inferType(data);\n\n return this;\n }\n\n /**\n * Copies part of the data of another buffer into this buffer\n * @note WEBGL2 ONLY\n */\n copyData(options: {\n sourceBuffer: any;\n readOffset?: number;\n writeOffset?: number;\n size: any;\n }): this {\n const {sourceBuffer, readOffset = 0, writeOffset = 0, size} = options;\n const {gl, gl2} = this;\n assertWebGL2Context(gl);\n\n // Use GL.COPY_READ_BUFFER+GL.COPY_WRITE_BUFFER avoid disturbing other targets and locking type\n gl.bindBuffer(GL.COPY_READ_BUFFER, sourceBuffer.handle);\n gl.bindBuffer(GL.COPY_WRITE_BUFFER, this.handle);\n gl2.copyBufferSubData(GL.COPY_READ_BUFFER, GL.COPY_WRITE_BUFFER, readOffset, writeOffset, size);\n gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n gl.bindBuffer(GL.COPY_WRITE_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n this.debugData = null;\n\n return this;\n }\n\n /**\n * Reads data from buffer into an ArrayBufferView or SharedArrayBuffer.\n * @note WEBGL2 ONLY\n */\n getData(options?: {\n dstData?: any;\n srcByteOffset?: number;\n dstOffset?: number;\n length?: number;\n }): any {\n let {dstData = null, length = 0} = options || {};\n const {srcByteOffset = 0, dstOffset = 0} = options || {};\n assertWebGL2Context(this.gl);\n\n const ArrayType = getTypedArrayFromGLType(this.accessor.type || GL.FLOAT, {clamped: false});\n const sourceAvailableElementCount = this._getAvailableElementCount(srcByteOffset);\n\n const dstElementOffset = dstOffset;\n\n let dstAvailableElementCount;\n let dstElementCount;\n if (dstData) {\n dstElementCount = dstData.length;\n dstAvailableElementCount = dstElementCount - dstElementOffset;\n } else {\n // Allocate ArrayBufferView with enough size to copy all eligible data.\n dstAvailableElementCount = Math.min(\n sourceAvailableElementCount,\n length || sourceAvailableElementCount\n );\n dstElementCount = dstElementOffset + dstAvailableElementCount;\n }\n\n const copyElementCount = Math.min(sourceAvailableElementCount, dstAvailableElementCount);\n length = length || copyElementCount;\n assert(length <= copyElementCount);\n dstData = dstData || new ArrayType(dstElementCount);\n\n // Use GL.COPY_READ_BUFFER to avoid disturbing other targets and locking type\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, this.handle);\n this.gl2.getBufferSubData(GL.COPY_READ_BUFFER, srcByteOffset, dstData, dstOffset, length);\n this.gl.bindBuffer(GL.COPY_READ_BUFFER, null);\n\n // TODO - update local `data` if offsets are 0\n return dstData;\n }\n\n /**\n * Binds a buffer to a given binding point (target).\n * GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER take an index, and optionally a range.\n * - GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER need an index to affect state\n * - GL.UNIFORM_BUFFER: `offset` must be aligned to GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT.\n * - GL.UNIFORM_BUFFER: `size` must be a minimum of GL.UNIFORM_BLOCK_SIZE_DATA.\n */\n bind(options?: {target?: number; index?: any; offset?: number; size: any}): this {\n const {\n target = this.target, // target for the bind operation\n index = this.accessor && this.accessor.index, // index = index of target (indexed bind point)\n offset = 0,\n size\n } = options || {};\n // NOTE: While GL.TRANSFORM_FEEDBACK_BUFFER and GL.UNIFORM_BUFFER could\n // be used as direct binding points, they will not affect transform feedback or\n // uniform buffer state. 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@@ -1,4 +1,5 @@
1
- import GL from '@luma.gl/constants';
1
+ import { TypedArray } from '@luma.gl/api/types';
2
+ import { GLType } from '../types/webgl';
2
3
  declare type TypedArrayConstructor = Float32ArrayConstructor | Uint16ArrayConstructor | Uint32ArrayConstructor | Uint8ArrayConstructor | Uint8ClampedArrayConstructor | Int8ArrayConstructor | Int16ArrayConstructor | Int32ArrayConstructor;
3
4
  /**
4
5
  * Converts TYPED ARRAYS to corresponding GL constant
@@ -6,7 +7,7 @@ declare type TypedArrayConstructor = Float32ArrayConstructor | Uint16ArrayConstr
6
7
  * @param {*} arrayOrType
7
8
  * @returns
8
9
  */
9
- export declare function getGLTypeFromTypedArray(arrayOrType: any): GL.BYTE | GL.UNSIGNED_BYTE | GL.SHORT | GL.UNSIGNED_SHORT | GL.INT | GL.UNSIGNED_INT | GL.FLOAT;
10
+ export declare function getGLTypeFromTypedArray(arrayOrType: TypedArray): GLType;
10
11
  /**
11
12
  * Converts GL constant to corresponding TYPED ARRAY
12
13
  * Used to auto deduce gl parameter types
@@ -0,0 +1 @@
1
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@@ -1 +1 @@
1
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@@ -21,6 +21,6 @@ export function getContextState(gl) {
21
21
  gl.luma = contextState;
22
22
  }
23
23
 
24
- return gl.luma;
24
+ throw new Error('context state without device');
25
25
  }
26
26
  //# sourceMappingURL=context-state.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/context/context/context-state.ts"],"names":["getContextState","gl","device","luma","contextState","_canvasSizeInfo","clientWidth","clientHeight","devicePixelRatio","_polyfilled","_extensions"],"mappings":"AAiBA,OAAO,SAASA,eAAT,CAAyBC,EAAzB,EAAkE;AAEvE,QAAM;AAACC,IAAAA,MAAD;AAASC,IAAAA;AAAT,MAAiBF,EAAvB;;AACA,MAAIC,MAAJ,EAAY;AACV,WAAOA,MAAP;AACD;;AACD,MAAI,CAACC,IAAL,EAAW;AACT,UAAMC,YAA0B,GAAG;AACjCC,MAAAA,eAAe,EAAE;AACfC,QAAAA,WAAW,EAAE,CADE;AAEfC,QAAAA,YAAY,EAAE,CAFC;AAGfC,QAAAA,gBAAgB,EAAE;AAHH,OADgB;AAMjCC,MAAAA,WAAW,EAAE,KANoB;AAOjCC,MAAAA,WAAW,EAAE;AAPoB,KAAnC;AAUAT,IAAAA,EAAE,CAACE,IAAH,GAAUC,YAAV;AACD;;AAED,SAAOH,EAAE,CAACE,IAAV;AACD","sourcesContent":["/**\n * Stores luma.gl specific state associated with a context\n */\nexport interface ContextState {\n _canvasSizeInfo: {\n clientWidth: number;\n clientHeight: number;\n devicePixelRatio: number;\n };\n _polyfilled: boolean;\n _extensions: Record<string, any>;\n}\n\n/**\n * Gets luma.gl specific state from a context\n * @returns context state\n */\nexport function getContextState(gl: WebGLRenderingContext): ContextState {\n // @ts-expect-error\n const {device, luma} = gl;\n if (device) {\n return device as ContextState;\n }\n if (!luma) {\n const contextState: ContextState = {\n _canvasSizeInfo: {\n clientWidth: 0,\n clientHeight: 0,\n devicePixelRatio: 1,\n },\n _polyfilled: false,\n _extensions: {}\n };\n // @ts-expect-error\n gl.luma = contextState;\n }\n // @ts-expect-error\n return gl.luma;\n}\n"],"file":"context-state.js"}
1
+ {"version":3,"sources":["../../../src/context/context/context-state.ts"],"names":["getContextState","gl","device","luma","contextState","_canvasSizeInfo","clientWidth","clientHeight","devicePixelRatio","_polyfilled","_extensions","Error"],"mappings":"AAiBA,OAAO,SAASA,eAAT,CAAyBC,EAAzB,EAAkE;AAEvE,QAAM;AAACC,IAAAA,MAAD;AAASC,IAAAA;AAAT,MAAiBF,EAAvB;;AACA,MAAIC,MAAJ,EAAY;AACV,WAAOA,MAAP;AACD;;AACD,MAAI,CAACC,IAAL,EAAW;AACT,UAAMC,YAA0B,GAAG;AACjCC,MAAAA,eAAe,EAAE;AACfC,QAAAA,WAAW,EAAE,CADE;AAEfC,QAAAA,YAAY,EAAE,CAFC;AAGfC,QAAAA,gBAAgB,EAAE;AAHH,OADgB;AAMjCC,MAAAA,WAAW,EAAE,KANoB;AAOjCC,MAAAA,WAAW,EAAE;AAPoB,KAAnC;AAUAT,IAAAA,EAAE,CAACE,IAAH,GAAUC,YAAV;AACD;;AACD,QAAM,IAAIO,KAAJ,CAAU,8BAAV,CAAN;AAID","sourcesContent":["/**\n * Stores luma.gl specific state associated with a context\n */\nexport interface ContextState {\n _canvasSizeInfo: {\n clientWidth: number;\n clientHeight: number;\n devicePixelRatio: number;\n };\n _polyfilled: boolean;\n _extensions: Record<string, any>;\n}\n\n/**\n * Gets luma.gl specific state from a context\n * @returns context state\n */\nexport function getContextState(gl: WebGLRenderingContext): ContextState {\n // @ts-expect-error\n const {device, luma} = gl;\n if (device) {\n return device as ContextState;\n }\n if (!luma) {\n const contextState: ContextState = {\n _canvasSizeInfo: {\n clientWidth: 0,\n clientHeight: 0,\n devicePixelRatio: 1,\n },\n _polyfilled: false,\n _extensions: {}\n };\n // @ts-expect-error\n gl.luma = contextState;\n }\n throw new Error('context state without device');\n\n // // @ts-expect-error\n // return gl.luma;\n}\n"],"file":"context-state.js"}
@@ -17,6 +17,7 @@
17
17
  * @param failIfMajorPerformanceCaveat Do not create if the system performance is low.
18
18
  */
19
19
  declare type ContextProps = {
20
+ type?: 'webgl' | 'webgl1' | 'webgl2' | string;
20
21
  webgl1?: boolean;
21
22
  webgl2?: boolean;
22
23
  onContextLost?: (event: Event) => void;
@@ -1 +1 @@
1
- {"version":3,"file":"create-context.d.ts","sourceRoot":"","sources":["../../../src/context/context/create-context.ts"],"names":[],"mappings":";AAEA;;;;;;;;;;;;;;;;EAgBE;AAEF,aAAK,YAAY,GAAG;IAClB,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,aAAa,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IACvC,iBAAiB,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IAC3C,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,cAAc,CAAC,EAAE,OAAO,CAAC;IACzB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,4BAA4B,CAAC,EAAE,OAAO,CAAC;IACvC,eAAe,CAAC,EAAE,SAAS,GAAI,kBAAkB,GAAG,WAAW,CAAC;IAChE,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,qBAAqB,CAAC,EAAE,OAAO,CAAA;CAChC,CAAC;AAUF;;;;GAIG;AACF,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,iBAAiB,GAAG,eAAe,EAAE,KAAK,EAAE,YAAY,GAAG,qBAAqB,CAkC7H"}
1
+ {"version":3,"file":"create-context.d.ts","sourceRoot":"","sources":["../../../src/context/context/create-context.ts"],"names":[],"mappings":";AAEA;;;;;;;;;;;;;;;;EAgBE;AACF,aAAK,YAAY,GAAG;IAClB,IAAI,CAAC,EAAE,OAAO,GAAG,QAAQ,GAAG,QAAQ,GAAG,MAAM,CAAC;IAC9C,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,aAAa,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IACvC,iBAAiB,CAAC,EAAE,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IAC3C,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,cAAc,CAAC,EAAE,OAAO,CAAC;IACzB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,4BAA4B,CAAC,EAAE,OAAO,CAAC;IACvC,eAAe,CAAC,EAAE,SAAS,GAAI,kBAAkB,GAAG,WAAW,CAAC;IAChE,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,qBAAqB,CAAC,EAAE,OAAO,CAAA;CAChC,CAAC;AAUF;;;;GAIG;AACF,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,iBAAiB,GAAG,eAAe,EAAE,KAAK,EAAE,YAAY,GAAG,qBAAqB,CAyC7H"}
@@ -16,6 +16,18 @@ export function createBrowserContext(canvas, props) {
16
16
  canvas.addEventListener('webglcontextcreationerror', onCreateError, false);
17
17
  let gl = null;
18
18
 
19
+ if (props.type === 'webgl2') {
20
+ props = { ...props,
21
+ webgl1: false
22
+ };
23
+ }
24
+
25
+ if (props.type === 'webgl1') {
26
+ props = { ...props,
27
+ webgl2: false
28
+ };
29
+ }
30
+
19
31
  if (props.webgl2) {
20
32
  gl = gl || canvas.getContext('webgl2', props);
21
33
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/context/context/create-context.ts"],"names":["DEFAULT_CONTEXT_PROPS","webgl2","webgl1","powerPreference","onContextLost","console","error","onContextRestored","info","createBrowserContext","canvas","props","errorMessage","onCreateError","statusMessage","addEventListener","gl","getContext","removeEventListener","Error"],"mappings":"AAmCA,MAAMA,qBAAmC,GAAG;AAC1CC,EAAAA,MAAM,EAAE,IADkC;AAE1CC,EAAAA,MAAM,EAAE,IAFkC;AAG1CC,EAAAA,eAAe,EAAE,kBAHyB;AAI1CC,EAAAA,aAAa,EAAE,MAAMC,OAAO,CAACC,KAAR,CAAc,oBAAd,CAJqB;AAK1CC,EAAAA,iBAAiB,EAAE,MAAMF,OAAO,CAACG,IAAR,CAAa,wBAAb;AALiB,CAA5C;AAaC,OAAO,SAASC,oBAAT,CAA8BC,MAA9B,EAA2EC,KAA3E,EAAuH;AAC5HA,EAAAA,KAAK,GAAG,EAAC,GAAGX,qBAAJ;AAA2B,OAAGW;AAA9B,GAAR;AAGD,MAAIC,YAAY,GAAG,IAAnB;;AACA,QAAMC,aAAa,GAAIP,KAAD,IAAYM,YAAY,GAAGN,KAAK,CAACQ,aAAN,IAAuBF,YAAxE;;AACAF,EAAAA,MAAM,CAACK,gBAAP,CAAwB,2BAAxB,EAAqDF,aAArD,EAAoE,KAApE;AAGA,MAAIG,EAAE,GAAG,IAAT;;AAGA,MAAIL,KAAK,CAACV,MAAV,EAAkB;AAChBe,IAAAA,EAAE,GAAGA,EAAE,IAAIN,MAAM,CAACO,UAAP,CAAkB,QAAlB,EAA4BN,KAA5B,CAAX;AACD;;AACD,MAAIA,KAAK,CAACT,MAAV,EAAkB;AAChBc,IAAAA,EAAE,GAAGA,EAAE,IAAIN,MAAM,CAACO,UAAP,CAAkB,OAAlB,EAA2BN,KAA3B,CAAX;AACD;;AAGDD,EAAAA,MAAM,CAACQ,mBAAP,CAA2B,2BAA3B,EAAwDL,aAAxD,EAAuE,KAAvE;;AAEA,MAAI,CAACG,EAAL,EAAS;AACP,UAAM,IAAIG,KAAJ,4BACgBR,KAAK,CAACV,MAAN,IAAgB,CAACU,KAAK,CAACT,MAAvB,GAAgC,QAAhC,GAA2C,OAD3D,uBAEFU,YAAY,IAAI,eAFd,EAAN;AAKD;;AAEDF,EAAAA,MAAM,CAACK,gBAAP,CAAwB,kBAAxB,EAA4CJ,KAAK,CAACP,aAAlD,EAAiE,KAAjE;AACAM,EAAAA,MAAM,CAACK,gBAAP,CAAwB,sBAAxB,EAAgDJ,KAAK,CAACJ,iBAAtD,EAAyE,KAAzE;AAEA,SAAOS,EAAP;AACD","sourcesContent":["// luma.gl, MIT license\n\n/**\n * ContextProps\n* @param webgl2 Set to false to not create a WebGL2 context (force webgl1)\n* @param webgl1 set to false to not create a WebGL1 context (fail if webgl2 not available)\n* @param onContextLost\n* @param onContextRestored\n*\n* BROWSER CONTEXT PARAMETERS\n* @param debug Instrument context (at the expense of performance).\n* @param alpha Default render target has an alpha buffer.\n* @param depth Default render target has a depth buffer of at least 16 bits.\n* @param stencil Default render target has a stencil buffer of at least 8 bits.\n* @param antialias Boolean that indicates whether or not to perform anti-aliasing.\n* @param premultipliedAlpha Boolean that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.\n* @param preserveDrawingBuffer Default render target buffers will not be automatically cleared and will preserve their values until cleared or overwritten\n* @param failIfMajorPerformanceCaveat Do not create if the system performance is low.\n*/\n\ntype ContextProps = {\n webgl1?: boolean;\n webgl2?: boolean;\n onContextLost?: (event: Event) => void;\n onContextRestored?: (event: Event) => void;\n alpha?: boolean; // indicates if the canvas contains an alpha buffer.\n desynchronized?: boolean; // hints the user agent to reduce the latency by desynchronizing the canvas paint cycle from the event loop\n antialias?: boolean; // indicates whether or not to perform anti-aliasing.\n depth?: boolean; // indicates that the drawing buffer has a depth buffer of at least 16 bits.\n failIfMajorPerformanceCaveat?: boolean, // indicates if a context will be created if the system performance is low or if no hardware GPU is available.\n powerPreference?: 'default' | 'high-performance' | 'low-power',\n premultipliedAlpha?: boolean, // page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.\n preserveDrawingBuffer?: boolean // buffers will not be cleared and will preserve their values until cleared or overwritten by the author.\n};\n\nconst DEFAULT_CONTEXT_PROPS: ContextProps = {\n webgl2: true, // Attempt to create a WebGL2 context\n webgl1: true, // Attempt to create a WebGL1 context (false to fail if webgl2 not available)\n powerPreference: 'high-performance', // After all, most apps are using WebGL for performance reasons\n onContextLost: () => console.error('WebGL context lost'),\n onContextRestored: () => console.info('WebGL context restored'),\n};\n\n/**\n * Create a WebGL context for a canvas\n * Note calling this multiple time on the same canvas does return the same context\n* @param canvas A canvas element or offscreen canvas\n */\n export function createBrowserContext(canvas: HTMLCanvasElement | OffscreenCanvas, props: ContextProps): WebGLRenderingContext {\n props = {...DEFAULT_CONTEXT_PROPS, ...props};\n\n // Try to extract any extra information about why context creation failed\n let errorMessage = null;\n const onCreateError = (error) => (errorMessage = error.statusMessage || errorMessage);\n canvas.addEventListener('webglcontextcreationerror', onCreateError, false);\n\n // Create the desired context\n let gl = null;\n\n // Prefer webgl2 over webgl1 if both are acceptable\n if (props.webgl2) {\n gl = gl || canvas.getContext('webgl2', props);\n }\n if (props.webgl1) {\n gl = gl || canvas.getContext('webgl', props);\n }\n\n // TODO are we removing this listener before giving it a chance to fire?\n canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);\n\n if (!gl) {\n throw new Error(\n `Failed to create ${props.webgl2 && !props.webgl1 ? 'WebGL2' : 'WebGL'} context: ${\n errorMessage || 'Unknown error'\n }`\n );\n }\n\n canvas.addEventListener('webglcontextlost', props.onContextLost, false);\n canvas.addEventListener('webglcontextrestored', props.onContextRestored, false);\n\n return gl;\n}\n"],"file":"create-context.js"}
1
+ {"version":3,"sources":["../../../src/context/context/create-context.ts"],"names":["DEFAULT_CONTEXT_PROPS","webgl2","webgl1","powerPreference","onContextLost","console","error","onContextRestored","info","createBrowserContext","canvas","props","errorMessage","onCreateError","statusMessage","addEventListener","gl","type","getContext","removeEventListener","Error"],"mappings":"AAmCA,MAAMA,qBAAmC,GAAG;AAC1CC,EAAAA,MAAM,EAAE,IADkC;AAE1CC,EAAAA,MAAM,EAAE,IAFkC;AAG1CC,EAAAA,eAAe,EAAE,kBAHyB;AAI1CC,EAAAA,aAAa,EAAE,MAAMC,OAAO,CAACC,KAAR,CAAc,oBAAd,CAJqB;AAK1CC,EAAAA,iBAAiB,EAAE,MAAMF,OAAO,CAACG,IAAR,CAAa,wBAAb;AALiB,CAA5C;AAaC,OAAO,SAASC,oBAAT,CAA8BC,MAA9B,EAA2EC,KAA3E,EAAuH;AAC5HA,EAAAA,KAAK,GAAG,EAAC,GAAGX,qBAAJ;AAA2B,OAAGW;AAA9B,GAAR;AAGD,MAAIC,YAAY,GAAG,IAAnB;;AACA,QAAMC,aAAa,GAAIP,KAAD,IAAYM,YAAY,GAAGN,KAAK,CAACQ,aAAN,IAAuBF,YAAxE;;AACAF,EAAAA,MAAM,CAACK,gBAAP,CAAwB,2BAAxB,EAAqDF,aAArD,EAAoE,KAApE;AAGA,MAAIG,EAAE,GAAG,IAAT;;AAEA,MAAIL,KAAK,CAACM,IAAN,KAAe,QAAnB,EAA6B;AAC3BN,IAAAA,KAAK,GAAG,EAAC,GAAGA,KAAJ;AAAWT,MAAAA,MAAM,EAAE;AAAnB,KAAR;AACD;;AACD,MAAIS,KAAK,CAACM,IAAN,KAAe,QAAnB,EAA6B;AAC3BN,IAAAA,KAAK,GAAG,EAAC,GAAGA,KAAJ;AAAWV,MAAAA,MAAM,EAAE;AAAnB,KAAR;AACD;;AAGD,MAAIU,KAAK,CAACV,MAAV,EAAkB;AAChBe,IAAAA,EAAE,GAAGA,EAAE,IAAIN,MAAM,CAACQ,UAAP,CAAkB,QAAlB,EAA4BP,KAA5B,CAAX;AACD;;AACD,MAAIA,KAAK,CAACT,MAAV,EAAkB;AAChBc,IAAAA,EAAE,GAAGA,EAAE,IAAIN,MAAM,CAACQ,UAAP,CAAkB,OAAlB,EAA2BP,KAA3B,CAAX;AACD;;AAGDD,EAAAA,MAAM,CAACS,mBAAP,CAA2B,2BAA3B,EAAwDN,aAAxD,EAAuE,KAAvE;;AAEA,MAAI,CAACG,EAAL,EAAS;AACP,UAAM,IAAII,KAAJ,4BACgBT,KAAK,CAACV,MAAN,IAAgB,CAACU,KAAK,CAACT,MAAvB,GAAgC,QAAhC,GAA2C,OAD3D,uBAEFU,YAAY,IAAI,eAFd,EAAN;AAKD;;AAEDF,EAAAA,MAAM,CAACK,gBAAP,CAAwB,kBAAxB,EAA4CJ,KAAK,CAACP,aAAlD,EAAiE,KAAjE;AACAM,EAAAA,MAAM,CAACK,gBAAP,CAAwB,sBAAxB,EAAgDJ,KAAK,CAACJ,iBAAtD,EAAyE,KAAzE;AAEA,SAAOS,EAAP;AACD","sourcesContent":["// luma.gl, MIT license\n\n/**\n * ContextProps\n* @param webgl2 Set to false to not create a WebGL2 context (force webgl1)\n* @param webgl1 set to false to not create a WebGL1 context (fail if webgl2 not available)\n* @param onContextLost\n* @param onContextRestored\n*\n* BROWSER CONTEXT PARAMETERS\n* @param debug Instrument context (at the expense of performance).\n* @param alpha Default render target has an alpha buffer.\n* @param depth Default render target has a depth buffer of at least 16 bits.\n* @param stencil Default render target has a stencil buffer of at least 8 bits.\n* @param antialias Boolean that indicates whether or not to perform anti-aliasing.\n* @param premultipliedAlpha Boolean that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.\n* @param preserveDrawingBuffer Default render target buffers will not be automatically cleared and will preserve their values until cleared or overwritten\n* @param failIfMajorPerformanceCaveat Do not create if the system performance is low.\n*/\ntype ContextProps = {\n type?: 'webgl' | 'webgl1' | 'webgl2' | string;\n webgl1?: boolean;\n webgl2?: boolean;\n onContextLost?: (event: Event) => void;\n onContextRestored?: (event: Event) => void;\n alpha?: boolean; // indicates if the canvas contains an alpha buffer.\n desynchronized?: boolean; // hints the user agent to reduce the latency by desynchronizing the canvas paint cycle from the event loop\n antialias?: boolean; // indicates whether or not to perform anti-aliasing.\n depth?: boolean; // indicates that the drawing buffer has a depth buffer of at least 16 bits.\n failIfMajorPerformanceCaveat?: boolean, // indicates if a context will be created if the system performance is low or if no hardware GPU is available.\n powerPreference?: 'default' | 'high-performance' | 'low-power',\n premultipliedAlpha?: boolean, // page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.\n preserveDrawingBuffer?: boolean // buffers will not be cleared and will preserve their values until cleared or overwritten by the author.\n};\n\nconst DEFAULT_CONTEXT_PROPS: ContextProps = {\n webgl2: true, // Attempt to create a WebGL2 context\n webgl1: true, // Attempt to create a WebGL1 context (false to fail if webgl2 not available)\n powerPreference: 'high-performance', // After all, most apps are using WebGL for performance reasons\n onContextLost: () => console.error('WebGL context lost'),\n onContextRestored: () => console.info('WebGL context restored'),\n};\n\n/**\n * Create a WebGL context for a canvas\n * Note calling this multiple time on the same canvas does return the same context\n* @param canvas A canvas element or offscreen canvas\n */\n export function createBrowserContext(canvas: HTMLCanvasElement | OffscreenCanvas, props: ContextProps): WebGLRenderingContext {\n props = {...DEFAULT_CONTEXT_PROPS, ...props};\n\n // Try to extract any extra information about why context creation failed\n let errorMessage = null;\n const onCreateError = (error) => (errorMessage = error.statusMessage || errorMessage);\n canvas.addEventListener('webglcontextcreationerror', onCreateError, false);\n\n // Create the desired context\n let gl = null;\n\n if (props.type === 'webgl2') {\n props = {...props, webgl1: false};\n }\n if (props.type === 'webgl1') {\n props = {...props, webgl2: false};\n }\n\n // Prefer webgl2 over webgl1 if both are acceptable\n if (props.webgl2) {\n gl = gl || canvas.getContext('webgl2', props);\n }\n if (props.webgl1) {\n gl = gl || canvas.getContext('webgl', props);\n }\n\n // TODO are we removing this listener before giving it a chance to fire?\n canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);\n\n if (!gl) {\n throw new Error(\n `Failed to create ${props.webgl2 && !props.webgl1 ? 'WebGL2' : 'WebGL'} context: ${\n errorMessage || 'Unknown error'\n }`\n );\n }\n\n canvas.addEventListener('webglcontextlost', props.onContextLost, false);\n canvas.addEventListener('webglcontextrestored', props.onContextRestored, false);\n\n return gl;\n}\n\n/* TODO - can we call this asynchronously to catch the error events?\nexport async function createBrowserContextAsync(canvas: HTMLCanvasElement | OffscreenCanvas, props: ContextProps): Promise<WebGLRenderingContext> {\n props = {...DEFAULT_CONTEXT_PROPS, ...props};\n\n // Try to extract any extra information about why context creation failed\n let errorMessage = null;\n const onCreateError = (error) => (errorMessage = error.statusMessage || errorMessage);\n canvas.addEventListener('webglcontextcreationerror', onCreateError, false);\n\n const gl = createBrowserContext(canvas, props);\n\n // Give the listener a chance to fire\n await new Promise(resolve => setTimeout(resolve, 0));\n\n canvas.removeEventListener('webglcontextcreationerror', onCreateError, false);\n\n return gl;\n}\n*/\n"],"file":"create-context.js"}
@@ -18,7 +18,7 @@ export declare function cssToDevicePixels(gl: WebGLRenderingContext, cssPixel: n
18
18
  * @return - device pixel ratio
19
19
  */
20
20
  export declare function getDevicePixelRatio(useDevicePixels: boolean | number): number;
21
- export declare function setDevicePixelRatio(gl: any, devicePixelRatio: any, options?: {
21
+ export declare function setDevicePixelRatio(gl: WebGLRenderingContext, devicePixelRatio: number, options?: {
22
22
  width?: number;
23
23
  height?: number;
24
24
  }): void;
@@ -1 +1 @@
1
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+ {"version":3,"file":"device-pixels.d.ts","sourceRoot":"","sources":["../../../src/context/context/device-pixels.ts"],"names":[],"mappings":"AAGA;;GAEG;AACH,wBAAgB,gBAAgB,CAAC,EAAE,EAAE,qBAAqB,GAAG,MAAM,CAWlE;AAED;;GAEG;AACF,wBAAgB,iBAAiB,CAChC,EAAE,EAAE,qBAAqB,EACzB,QAAQ,EAAE,MAAM,EAAE,EAClB,OAAO,GAAE,OAAc,GACtB;IACD,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAChB,CAKA;AAED;;;;;GAKG;AACF,wBAAgB,mBAAmB,CAAC,eAAe,EAAE,OAAO,GAAG,MAAM,GAAG,MAAM,CAO9E;AAGD,wBAAgB,mBAAmB,CAAC,EAAE,EAAE,qBAAqB,EAAE,gBAAgB,EAAE,MAAM,EAAE,OAAO,GAAE;IAAC,KAAK,CAAC,EAAE,MAAM,CAAC;IAAC,MAAM,CAAC,EAAE,MAAM,CAAA;CAAM,QA4CvI"}
@@ -1 +1 @@
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{log} from '@luma.gl/api';\nimport {getContextState} from './context-state';\n\n/**\n * Returns multiplier need to convert CSS size to Device size\n */\nexport function cssToDeviceRatio(gl: WebGLRenderingContext): number {\n const state = getContextState(gl);\n\n if (gl.canvas && state) {\n // For headless gl we might have used custom width and height\n // hence use cached clientWidth\n const {clientWidth} = state._canvasSizeInfo;\n return clientWidth ? gl.drawingBufferWidth / clientWidth : 1;\n }\n // use default device pixel ratio\n return 1;\n}\n\n/**\n * Maps CSS pixel position to device pixel position\n */\n export function cssToDevicePixels(\n gl: WebGLRenderingContext,\n cssPixel: number[],\n yInvert: boolean = true\n): {\n x: number;\n y: number;\n width: number;\n height: number;\n} {\n const ratio = cssToDeviceRatio(gl);\n const width = gl.drawingBufferWidth;\n const height = gl.drawingBufferHeight;\n return scalePixels(cssPixel, ratio, width, height, yInvert);\n}\n\n/**\n * Calulates device pixel ratio, used during context creation\n *\n * @param useDevicePixels - boolean or a number\n * @return - device pixel ratio\n */\n export function getDevicePixelRatio(useDevicePixels: boolean | number): number {\n const windowRatio = typeof window === 'undefined' ? 1 : window.devicePixelRatio || 1;\n if (Number.isFinite(useDevicePixels)) {\n // @ts-expect-error Can no longer be boolean after previous line\n return useDevicePixels <= 0 ? 1 : useDevicePixels;\n }\n return useDevicePixels ? windowRatio : 1;\n}\n\n// use devicePixelRatio to set canvas width and height\nexport function setDevicePixelRatio(gl, devicePixelRatio, options: {width?: number, height?: number} = {}) {\n // NOTE: if options.width and options.height not used remove in v8\n let clientWidth = 'width' in options ? options.width : gl.canvas.clientWidth;\n let clientHeight = 'height' in options ? options.height : gl.canvas.clientHeight;\n\n if (!clientWidth || !clientHeight) {\n log.log(1, 'Canvas clientWidth/clientHeight is 0')();\n // by forcing devicePixel ratio to 1, we do not scale gl.canvas.width and height in each frame.\n devicePixelRatio = 1;\n clientWidth = gl.canvas.width || 1;\n clientHeight = gl.canvas.height || 1;\n }\n\n const contextState = getContextState(gl);\n const cachedSize = contextState._canvasSizeInfo;\n // Check if canvas needs to be resized\n if (\n cachedSize.clientWidth !== clientWidth ||\n cachedSize.clientHeight !== clientHeight ||\n cachedSize.devicePixelRatio !== devicePixelRatio\n ) {\n let clampedPixelRatio = devicePixelRatio;\n\n const canvasWidth = Math.floor(clientWidth * clampedPixelRatio);\n const canvasHeight = Math.floor(clientHeight * clampedPixelRatio);\n gl.canvas.width = canvasWidth;\n gl.canvas.height = canvasHeight;\n\n // Note: when devicePixelRatio is too high, it is possible we might hit system limit for\n // drawing buffer width and hight, in those cases they get clamped and resulting aspect ration may not be maintained\n // 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1;\n\n t = scaleY(pixel[1] + 1, ratio, height, yInvert);\n let yHigh;\n if (yInvert) {\n // If next pixel's position is clamped to boundary, use it as is, otherwise clamp it to valid range\n t = t === 0 ? t : t + 1;\n // swap y and yHigh\n yHigh = y;\n y = t;\n } else {\n // If next pixel's position is clamped to boundary, use it as is, otherwise clamp it to valid range\n yHigh = t === height - 1 ? t : t - 1;\n // y remains same\n }\n return {\n x,\n y,\n // when ratio < 1, current css pixel and next css pixel may point to same device pixel, set width/height to 1 in those cases.\n width: Math.max(xHigh - x + 1, 1),\n height: Math.max(yHigh - y + 1, 1)\n };\n}\n\nfunction scaleX(x, ratio, width) {\n // since we are rounding to nearest, when ratio > 1, edge pixels may point to out of bounds value, clamp to the limit\n const r = Math.min(Math.round(x * ratio), width - 1);\n return r;\n}\n\nfunction scaleY(y, ratio, height, yInvert) {\n // since we are rounding to nearest, when ratio > 1, 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{log} from '@luma.gl/api';\nimport {getContextState} from './context-state';\n\n/**\n * Returns multiplier need to convert CSS size to Device size\n */\nexport function cssToDeviceRatio(gl: WebGLRenderingContext): number {\n const state = getContextState(gl);\n\n if (gl.canvas && state) {\n // For headless gl we might have used custom width and height\n // hence use cached clientWidth\n const {clientWidth} = state._canvasSizeInfo;\n return clientWidth ? gl.drawingBufferWidth / clientWidth : 1;\n }\n // use default device pixel ratio\n return 1;\n}\n\n/**\n * Maps CSS pixel position to device pixel position\n */\n export function cssToDevicePixels(\n gl: WebGLRenderingContext,\n cssPixel: number[],\n yInvert: boolean = true\n): {\n x: number;\n y: number;\n width: number;\n height: number;\n} {\n const ratio = cssToDeviceRatio(gl);\n const width = gl.drawingBufferWidth;\n const height = gl.drawingBufferHeight;\n return scalePixels(cssPixel, ratio, width, height, yInvert);\n}\n\n/**\n * Calulates device pixel ratio, used during context creation\n *\n * @param useDevicePixels - boolean or a number\n * @return - device pixel ratio\n */\n export function getDevicePixelRatio(useDevicePixels: boolean | number): number {\n const windowRatio = typeof window === 'undefined' ? 1 : window.devicePixelRatio || 1;\n if (Number.isFinite(useDevicePixels)) {\n // @ts-expect-error Can no longer be boolean after previous line\n return useDevicePixels <= 0 ? 1 : useDevicePixels;\n }\n return useDevicePixels ? windowRatio : 1;\n}\n\n// use devicePixelRatio to set canvas width and height\nexport function setDevicePixelRatio(gl: WebGLRenderingContext, devicePixelRatio: number, options: {width?: number, height?: number} = {}) {\n // NOTE: if options.width and options.height not used remove in v8\n let clientWidth = 'width' in options ? options.width : gl.canvas.clientWidth;\n let clientHeight = 'height' in options ? options.height : gl.canvas.clientHeight;\n\n if (!clientWidth || !clientHeight) {\n log.log(1, 'Canvas clientWidth/clientHeight is 0')();\n // by forcing devicePixel ratio to 1, we do not scale gl.canvas.width and height in each frame.\n devicePixelRatio = 1;\n clientWidth = gl.canvas.width || 1;\n clientHeight = gl.canvas.height || 1;\n }\n\n const contextState = getContextState(gl);\n const cachedSize = contextState._canvasSizeInfo;\n // Check if canvas needs to be resized\n if (\n cachedSize.clientWidth !== clientWidth ||\n cachedSize.clientHeight !== clientHeight ||\n cachedSize.devicePixelRatio !== devicePixelRatio\n ) {\n let clampedPixelRatio = devicePixelRatio;\n\n const canvasWidth = Math.floor(clientWidth * clampedPixelRatio);\n const canvasHeight = Math.floor(clientHeight * clampedPixelRatio);\n gl.canvas.width = canvasWidth;\n gl.canvas.height = canvasHeight;\n\n // Note: when devicePixelRatio is too high, it is possible we might hit system limit for\n // drawing buffer width and hight, in those cases they get clamped and resulting aspect ration may not be maintained\n // for those cases, reduce devicePixelRatio.\n if (gl.drawingBufferWidth !== canvasWidth || gl.drawingBufferHeight !== canvasHeight) {\n log.warn(`Device pixel ratio clamped`)();\n clampedPixelRatio = Math.min(\n gl.drawingBufferWidth / clientWidth,\n gl.drawingBufferHeight / clientHeight\n );\n\n gl.canvas.width = Math.floor(clientWidth * clampedPixelRatio);\n gl.canvas.height = Math.floor(clientHeight * clampedPixelRatio);\n }\n\n Object.assign(contextState._canvasSizeInfo, {clientWidth, clientHeight, devicePixelRatio});\n }\n}\n\n\n// PRIVATE\n\nfunction scalePixels(pixel: number[], ratio: number, width: number, height: number, yInvert: boolean): {\n x: number;\n y: number;\n width: number;\n height: number;\n} {\n const x = scaleX(pixel[0], ratio, width);\n let y = scaleY(pixel[1], ratio, height, yInvert);\n\n // Find boundaries of next pixel to provide valid range of device pixel locaitons\n\n let t = scaleX(pixel[0] + 1, ratio, width);\n // If next pixel's position is clamped to boundary, use it as is, otherwise subtract 1 for current pixel boundary\n const xHigh = t === width - 1 ? t : t - 1;\n\n t = scaleY(pixel[1] + 1, ratio, height, yInvert);\n let yHigh;\n if (yInvert) {\n // If next pixel's position is clamped to boundary, use it as is, otherwise clamp it to valid range\n t = t === 0 ? t : t + 1;\n // swap y and yHigh\n yHigh = y;\n y = t;\n } else {\n // If next pixel's position is clamped to boundary, use it as is, otherwise clamp it to valid range\n yHigh = t === height - 1 ? t : t - 1;\n // y remains same\n }\n return {\n x,\n y,\n // when ratio < 1, current css pixel and next css pixel may point to same device pixel, set width/height to 1 in those cases.\n width: Math.max(xHigh - x + 1, 1),\n height: Math.max(yHigh - y + 1, 1)\n };\n}\n\nfunction scaleX(x: number, ratio: number, width: number): number {\n // since we are rounding to nearest, when ratio > 1, edge pixels may point to out of bounds value, clamp to the limit\n const r = Math.min(Math.round(x * ratio), width - 1);\n return r;\n}\n\nfunction scaleY(y: number, ratio: number, height: number, yInvert: boolean): number {\n // since we are rounding to nearest, when ratio > 1, edge pixels may point to out of bounds value, clamp to the limit\n return yInvert\n ? Math.max(0, height - 1 - Math.round(y * ratio))\n : Math.min(Math.round(y * ratio), height - 1);\n}\n"],"file":"device-pixels.js"}
@@ -0,0 +1,18 @@
1
+ /// <reference types="offscreencanvas" />
2
+ /** Spector debug initialization options */
3
+ declare type SpectorProps = {
4
+ /** Canvas to monitor */
5
+ canvas?: HTMLCanvasElement | OffscreenCanvas;
6
+ /** Whether debug is enabled. Auto-detected if ommitted */
7
+ debug?: boolean;
8
+ /** Whether spector is disabled */
9
+ spector?: boolean | string | object;
10
+ };
11
+ declare global {
12
+ var SPECTOR: any;
13
+ }
14
+ /** Loads spector from CDN if not already installed */
15
+ export declare function loadSpectorJS(props?: SpectorProps): Promise<void>;
16
+ export declare function initializeSpectorJS(props?: SpectorProps): any;
17
+ export {};
18
+ //# sourceMappingURL=spector.d.ts.map
@@ -0,0 +1 @@
1
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