@luma.gl/webgl 8.6.0-alpha.3 → 9.0.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -67
- package/dist/adapter/converters/device-parameters.d.ts +17 -0
- package/dist/adapter/converters/device-parameters.d.ts.map +1 -0
- package/dist/{esm/adapter/converters/set-device-parameters.js → adapter/converters/device-parameters.js} +36 -5
- package/dist/adapter/converters/device-parameters.js.map +1 -0
- package/dist/{classes → adapter/converters}/renderbuffer-formats.d.ts +0 -0
- package/dist/adapter/converters/renderbuffer-formats.d.ts.map +1 -0
- package/dist/{esm/classes → adapter/converters}/renderbuffer-formats.js +1 -1
- package/dist/adapter/converters/renderbuffer-formats.js.map +1 -0
- package/dist/adapter/converters/sampler-parameters.d.ts +19 -0
- package/dist/adapter/converters/sampler-parameters.d.ts.map +1 -0
- package/dist/adapter/converters/sampler-parameters.js +208 -0
- package/dist/adapter/converters/sampler-parameters.js.map +1 -0
- package/dist/adapter/converters/texture-formats.d.ts +93 -0
- package/dist/adapter/converters/texture-formats.d.ts.map +1 -0
- package/dist/adapter/converters/texture-formats.js +954 -0
- package/dist/adapter/converters/texture-formats.js.map +1 -0
- package/dist/adapter/converters/vertex-formats.d.ts +4 -0
- package/dist/adapter/converters/vertex-formats.d.ts.map +1 -0
- package/dist/adapter/converters/vertex-formats.js +35 -0
- package/dist/adapter/converters/vertex-formats.js.map +1 -0
- package/dist/adapter/device-helpers/device-features.d.ts +3 -6
- package/dist/adapter/device-helpers/device-features.d.ts.map +1 -1
- package/dist/adapter/device-helpers/device-features.js +27 -48
- package/dist/adapter/device-helpers/device-features.js.map +1 -1
- package/dist/adapter/device-helpers/device-limits.d.ts +1 -0
- package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -1
- package/dist/adapter/device-helpers/device-limits.js +1 -0
- package/dist/adapter/device-helpers/device-limits.js.map +1 -1
- package/dist/adapter/device-helpers/get-device-info.js +7 -7
- package/dist/adapter/device-helpers/get-device-info.js.map +1 -1
- package/dist/adapter/helpers/attribute-utils.d.ts +11 -0
- package/dist/adapter/helpers/attribute-utils.d.ts.map +1 -0
- package/dist/adapter/helpers/attribute-utils.js +81 -0
- package/dist/adapter/helpers/attribute-utils.js.map +1 -0
- package/dist/adapter/helpers/get-shader-layout.d.ts +55 -0
- package/dist/adapter/helpers/get-shader-layout.d.ts.map +1 -0
- package/dist/adapter/helpers/get-shader-layout.js +306 -0
- package/dist/adapter/helpers/get-shader-layout.js.map +1 -0
- package/dist/{webgl-utils → adapter/helpers}/parse-shader-compiler-log.d.ts +0 -0
- package/dist/adapter/helpers/parse-shader-compiler-log.d.ts.map +1 -0
- package/dist/{esm/webgl-utils → adapter/helpers}/parse-shader-compiler-log.js +0 -0
- package/dist/adapter/helpers/parse-shader-compiler-log.js.map +1 -0
- package/dist/adapter/helpers/set-uniform.d.ts +4 -0
- package/dist/adapter/helpers/set-uniform.d.ts.map +1 -0
- package/dist/adapter/helpers/set-uniform.js +115 -0
- package/dist/adapter/helpers/set-uniform.js.map +1 -0
- package/dist/adapter/helpers/uniforms.d.ts +26 -0
- package/dist/adapter/helpers/uniforms.d.ts.map +1 -0
- package/dist/adapter/helpers/uniforms.js +99 -0
- package/dist/adapter/helpers/uniforms.js.map +1 -0
- package/dist/adapter/objects/constants-to-keys.d.ts +5 -0
- package/dist/adapter/objects/constants-to-keys.d.ts.map +1 -0
- package/dist/{esm/webgl-utils → adapter/objects}/constants-to-keys.js +1 -0
- package/dist/adapter/objects/constants-to-keys.js.map +1 -0
- package/dist/adapter/objects/webgl-renderbuffer.d.ts +40 -0
- package/dist/adapter/objects/webgl-renderbuffer.d.ts.map +1 -0
- package/dist/{esm/classes/renderbuffer.js → adapter/objects/webgl-renderbuffer.js} +38 -72
- package/dist/adapter/objects/webgl-renderbuffer.js.map +1 -0
- package/dist/{classes → adapter/objects}/webgl-resource.d.ts +15 -14
- package/dist/adapter/objects/webgl-resource.d.ts.map +1 -0
- package/dist/{esm/classes → adapter/objects}/webgl-resource.js +7 -3
- package/dist/adapter/objects/webgl-resource.js.map +1 -0
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts +27 -0
- package/dist/adapter/objects/webgl-vertex-array-object.d.ts.map +1 -0
- package/dist/adapter/objects/webgl-vertex-array-object.js +84 -0
- package/dist/adapter/objects/webgl-vertex-array-object.js.map +1 -0
- package/dist/adapter/resources/webgl-buffer.d.ts +27 -0
- package/dist/adapter/resources/webgl-buffer.d.ts.map +1 -0
- package/dist/adapter/resources/webgl-buffer.js +164 -0
- package/dist/adapter/resources/webgl-buffer.js.map +1 -0
- package/dist/adapter/resources/webgl-command-buffer.d.ts +25 -0
- package/dist/adapter/resources/webgl-command-buffer.d.ts.map +1 -0
- package/dist/adapter/resources/webgl-command-buffer.js +65 -0
- package/dist/adapter/resources/webgl-command-buffer.js.map +1 -0
- package/dist/adapter/resources/webgl-command-encoder.d.ts +18 -0
- package/dist/adapter/resources/webgl-command-encoder.d.ts.map +1 -0
- package/dist/adapter/resources/webgl-command-encoder.js +53 -0
- package/dist/adapter/resources/webgl-command-encoder.js.map +1 -0
- package/dist/adapter/resources/webgl-external-texture.d.ts +1 -0
- package/dist/adapter/resources/webgl-external-texture.d.ts.map +1 -0
- package/dist/adapter/resources/webgl-external-texture.js +2 -0
- package/dist/{es5/helpers/program-bindings.js.map → adapter/resources/webgl-external-texture.js.map} +1 -1
- package/dist/adapter/resources/webgl-framebuffer.d.ts +40 -0
- package/dist/adapter/resources/webgl-framebuffer.d.ts.map +1 -0
- package/dist/adapter/resources/webgl-framebuffer.js +265 -0
- package/dist/adapter/resources/webgl-framebuffer.js.map +1 -0
- package/dist/adapter/resources/webgl-render-pass.d.ts +11 -0
- package/dist/adapter/resources/webgl-render-pass.d.ts.map +1 -0
- package/dist/adapter/resources/webgl-render-pass.js +19 -0
- package/dist/adapter/resources/webgl-render-pass.js.map +1 -0
- package/dist/adapter/resources/webgl-render-pipeline.d.ts +55 -0
- package/dist/adapter/resources/webgl-render-pipeline.d.ts.map +1 -0
- package/dist/adapter/resources/webgl-render-pipeline.js +400 -0
- package/dist/adapter/resources/webgl-render-pipeline.js.map +1 -0
- package/dist/adapter/resources/webgl-sampler.d.ts +20 -0
- package/dist/adapter/resources/webgl-sampler.d.ts.map +1 -0
- package/dist/adapter/resources/webgl-sampler.js +50 -0
- package/dist/adapter/resources/webgl-sampler.js.map +1 -0
- package/dist/adapter/{webgl-shader.d.ts → resources/webgl-shader.d.ts} +3 -6
- package/dist/adapter/resources/webgl-shader.d.ts.map +1 -0
- package/dist/adapter/{webgl-shader.js → resources/webgl-shader.js} +13 -20
- package/dist/adapter/resources/webgl-shader.js.map +1 -0
- package/dist/adapter/resources/webgl-texture.d.ts +193 -0
- package/dist/adapter/resources/webgl-texture.d.ts.map +1 -0
- package/dist/{esm/classes/texture.js → adapter/resources/webgl-texture.js} +274 -229
- package/dist/adapter/resources/webgl-texture.js.map +1 -0
- package/dist/adapter/webgl-canvas-context.d.ts +36 -0
- package/dist/adapter/webgl-canvas-context.d.ts.map +1 -0
- package/dist/adapter/webgl-canvas-context.js +54 -0
- package/dist/adapter/webgl-canvas-context.js.map +1 -0
- package/dist/adapter/webgl-device.d.ts +58 -77
- package/dist/adapter/webgl-device.d.ts.map +1 -1
- package/dist/adapter/webgl-device.js +185 -113
- package/dist/adapter/webgl-device.js.map +1 -1
- package/dist/classic/accessor.d.ts +32 -0
- package/dist/classic/accessor.d.ts.map +1 -0
- package/dist/{classes → classic}/accessor.js +33 -1
- package/dist/classic/accessor.js.map +1 -0
- package/dist/{classes/webgl-buffer.d.ts → classic/buffer.d.ts} +28 -33
- package/dist/classic/buffer.d.ts.map +1 -0
- package/dist/{esm/classes/webgl-buffer.js → classic/buffer.js} +53 -51
- package/dist/classic/buffer.js.map +1 -0
- package/dist/{webgl-utils → classic}/typed-array-utils.d.ts +3 -2
- package/dist/classic/typed-array-utils.d.ts.map +1 -0
- package/dist/{esm/webgl-utils → classic}/typed-array-utils.js +0 -0
- package/dist/classic/typed-array-utils.js.map +1 -0
- package/dist/context/context/context-state.d.ts.map +1 -1
- package/dist/context/context/context-state.js +1 -1
- package/dist/context/context/context-state.js.map +1 -1
- package/dist/context/context/create-context.d.ts +1 -0
- package/dist/context/context/create-context.d.ts.map +1 -1
- package/dist/context/context/create-context.js +12 -0
- package/dist/context/context/create-context.js.map +1 -1
- package/dist/context/context/device-pixels.d.ts +1 -1
- package/dist/context/context/device-pixels.d.ts.map +1 -1
- package/dist/context/context/device-pixels.js.map +1 -1
- package/dist/context/debug/spector.d.ts +18 -0
- package/dist/context/debug/spector.d.ts.map +1 -0
- package/dist/context/debug/spector.js +76 -0
- package/dist/context/debug/spector.js.map +1 -0
- package/dist/context/debug/webgl-developer-tools.d.ts +19 -0
- package/dist/context/debug/webgl-developer-tools.d.ts.map +1 -0
- package/dist/context/debug/webgl-developer-tools.js +121 -0
- package/dist/context/debug/webgl-developer-tools.js.map +1 -0
- package/dist/context/parameters/unified-parameter-api.d.ts +3 -2
- package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
- package/dist/context/parameters/unified-parameter-api.js +4 -4
- package/dist/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.d.ts +40 -36
- package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -1
- package/dist/context/parameters/webgl-parameter-tables.js.map +1 -1
- package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -1
- package/dist/context/polyfill/polyfill-context.js +4 -3
- package/dist/context/polyfill/polyfill-context.js.map +1 -1
- package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -1
- package/dist/context/state-tracker/deep-array-equal.js.map +1 -1
- package/dist/context/state-tracker/track-context-state.d.ts.map +1 -1
- package/dist/context/state-tracker/track-context-state.js +25 -11
- package/dist/context/state-tracker/track-context-state.js.map +1 -1
- package/dist/es5/adapter/converters/{set-device-parameters.js → device-parameters.js} +37 -5
- package/dist/es5/adapter/converters/device-parameters.js.map +1 -0
- package/dist/es5/{classes → adapter/converters}/renderbuffer-formats.js +1 -1
- package/dist/es5/adapter/converters/renderbuffer-formats.js.map +1 -0
- package/dist/es5/adapter/converters/sampler-parameters.js +226 -0
- package/dist/es5/adapter/converters/sampler-parameters.js.map +1 -0
- package/dist/es5/adapter/converters/texture-formats.js +1031 -0
- package/dist/es5/adapter/converters/texture-formats.js.map +1 -0
- package/dist/es5/adapter/converters/vertex-formats.js +45 -0
- package/dist/es5/adapter/converters/vertex-formats.js.map +1 -0
- package/dist/es5/adapter/device-helpers/device-features.js +46 -54
- package/dist/es5/adapter/device-helpers/device-features.js.map +1 -1
- package/dist/es5/adapter/device-helpers/device-limits.js +1 -1
- package/dist/es5/adapter/device-helpers/device-limits.js.map +1 -1
- package/dist/es5/adapter/device-helpers/get-device-info.js +7 -7
- package/dist/es5/adapter/device-helpers/get-device-info.js.map +1 -1
- package/dist/es5/adapter/helpers/attribute-utils.js +91 -0
- package/dist/es5/adapter/helpers/attribute-utils.js.map +1 -0
- package/dist/es5/{helpers/get-program-bindings.js → adapter/helpers/get-shader-layout.js} +184 -87
- package/dist/es5/adapter/helpers/get-shader-layout.js.map +1 -0
- package/dist/es5/{webgl-utils → adapter/helpers}/parse-shader-compiler-log.js +0 -0
- package/dist/es5/adapter/helpers/parse-shader-compiler-log.js.map +1 -0
- package/dist/es5/adapter/helpers/set-uniform.js +125 -0
- package/dist/es5/adapter/helpers/set-uniform.js.map +1 -0
- package/dist/es5/adapter/helpers/uniforms.js +112 -0
- package/dist/es5/adapter/helpers/uniforms.js.map +1 -0
- package/dist/es5/{webgl-utils → adapter/objects}/constants-to-keys.js +1 -0
- package/dist/es5/adapter/objects/constants-to-keys.js.map +1 -0
- package/dist/es5/{classes/renderbuffer.js → adapter/objects/webgl-renderbuffer.js} +48 -98
- package/dist/es5/adapter/objects/webgl-renderbuffer.js.map +1 -0
- package/dist/es5/{classes → adapter/objects}/webgl-resource.js +8 -3
- package/dist/es5/adapter/objects/webgl-resource.js.map +1 -0
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js +137 -0
- package/dist/es5/adapter/objects/webgl-vertex-array-object.js.map +1 -0
- package/dist/es5/adapter/resources/webgl-buffer.js +243 -0
- package/dist/es5/adapter/resources/webgl-buffer.js.map +1 -0
- package/dist/es5/adapter/resources/webgl-command-buffer.js +96 -0
- package/dist/es5/adapter/resources/webgl-command-buffer.js.map +1 -0
- package/dist/es5/adapter/resources/webgl-command-encoder.js +98 -0
- package/dist/es5/adapter/resources/webgl-command-encoder.js.map +1 -0
- package/dist/es5/adapter/resources/webgl-external-texture.js +2 -0
- package/dist/{esm/helpers/program-bindings.js.map → es5/adapter/resources/webgl-external-texture.js.map} +1 -1
- package/dist/es5/adapter/resources/webgl-framebuffer.js +345 -0
- package/dist/es5/adapter/resources/webgl-framebuffer.js.map +1 -0
- package/dist/es5/{classes/texture-2d.js → adapter/resources/webgl-render-pass.js} +25 -45
- package/dist/es5/adapter/resources/webgl-render-pass.js.map +1 -0
- package/dist/es5/adapter/resources/webgl-render-pipeline.js +505 -0
- package/dist/es5/adapter/resources/webgl-render-pipeline.js.map +1 -0
- package/dist/es5/adapter/resources/webgl-sampler.js +96 -0
- package/dist/es5/adapter/resources/webgl-sampler.js.map +1 -0
- package/dist/es5/adapter/{webgl-shader.js → resources/webgl-shader.js} +12 -18
- package/dist/es5/adapter/resources/webgl-shader.js.map +1 -0
- package/dist/es5/{classes/texture.js → adapter/resources/webgl-texture.js} +336 -260
- package/dist/es5/adapter/resources/webgl-texture.js.map +1 -0
- package/dist/es5/adapter/webgl-canvas-context.js +97 -0
- package/dist/es5/adapter/webgl-canvas-context.js.map +1 -0
- package/dist/es5/adapter/webgl-device.js +255 -135
- package/dist/es5/adapter/webgl-device.js.map +1 -1
- package/dist/es5/{classes → classic}/accessor.js +25 -1
- package/dist/es5/classic/accessor.js.map +1 -0
- package/dist/es5/{classes/webgl-buffer.js → classic/buffer.js} +74 -66
- package/dist/es5/classic/buffer.js.map +1 -0
- package/dist/es5/{webgl-utils → classic}/typed-array-utils.js +0 -0
- package/dist/es5/classic/typed-array-utils.js.map +1 -0
- package/dist/es5/context/context/context-state.js +1 -1
- package/dist/es5/context/context/context-state.js.map +1 -1
- package/dist/es5/context/context/create-context.js +12 -0
- package/dist/es5/context/context/create-context.js.map +1 -1
- package/dist/es5/context/context/device-pixels.js.map +1 -1
- package/dist/es5/context/debug/spector.js +133 -0
- package/dist/es5/context/debug/spector.js.map +1 -0
- package/dist/es5/context/debug/webgl-developer-tools.js +198 -0
- package/dist/es5/context/debug/webgl-developer-tools.js.map +1 -0
- package/dist/es5/context/parameters/unified-parameter-api.js +7 -5
- package/dist/es5/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/es5/context/parameters/webgl-parameter-tables.js.map +1 -1
- package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +1 -1
- package/dist/es5/context/polyfill/polyfill-context.js +4 -3
- package/dist/es5/context/polyfill/polyfill-context.js.map +1 -1
- package/dist/es5/context/state-tracker/deep-array-equal.js.map +1 -1
- package/dist/es5/context/state-tracker/track-context-state.js +26 -11
- package/dist/es5/context/state-tracker/track-context-state.js.map +1 -1
- package/dist/es5/index.js +66 -238
- package/dist/es5/index.js.map +1 -1
- package/dist/es5/init.js +1 -41
- package/dist/es5/init.js.map +1 -1
- package/dist/es5/{context/parameters/webgl-parameters.js → types/webgl.js} +1 -1
- package/dist/es5/types/webgl.js.map +1 -0
- package/dist/{adapter/converters/set-device-parameters.js → esm/adapter/converters/device-parameters.js} +36 -5
- package/dist/esm/adapter/converters/device-parameters.js.map +1 -0
- package/dist/{classes → esm/adapter/converters}/renderbuffer-formats.js +1 -1
- package/dist/esm/adapter/converters/renderbuffer-formats.js.map +1 -0
- package/dist/esm/adapter/converters/sampler-parameters.js +208 -0
- package/dist/esm/adapter/converters/sampler-parameters.js.map +1 -0
- package/dist/esm/adapter/converters/texture-formats.js +954 -0
- package/dist/esm/adapter/converters/texture-formats.js.map +1 -0
- package/dist/esm/adapter/converters/vertex-formats.js +35 -0
- package/dist/esm/adapter/converters/vertex-formats.js.map +1 -0
- package/dist/esm/adapter/device-helpers/device-features.js +27 -48
- package/dist/esm/adapter/device-helpers/device-features.js.map +1 -1
- package/dist/esm/adapter/device-helpers/device-limits.js +1 -0
- package/dist/esm/adapter/device-helpers/device-limits.js.map +1 -1
- package/dist/esm/adapter/device-helpers/get-device-info.js +7 -7
- package/dist/esm/adapter/device-helpers/get-device-info.js.map +1 -1
- package/dist/esm/adapter/helpers/attribute-utils.js +81 -0
- package/dist/esm/adapter/helpers/attribute-utils.js.map +1 -0
- package/dist/esm/adapter/helpers/get-shader-layout.js +306 -0
- package/dist/esm/adapter/helpers/get-shader-layout.js.map +1 -0
- package/dist/{webgl-utils → esm/adapter/helpers}/parse-shader-compiler-log.js +0 -0
- package/dist/esm/adapter/helpers/parse-shader-compiler-log.js.map +1 -0
- package/dist/esm/adapter/helpers/set-uniform.js +115 -0
- package/dist/esm/adapter/helpers/set-uniform.js.map +1 -0
- package/dist/esm/adapter/helpers/uniforms.js +99 -0
- package/dist/esm/adapter/helpers/uniforms.js.map +1 -0
- package/dist/{webgl-utils → esm/adapter/objects}/constants-to-keys.js +1 -0
- package/dist/esm/adapter/objects/constants-to-keys.js.map +1 -0
- package/dist/{classes/renderbuffer.js → esm/adapter/objects/webgl-renderbuffer.js} +38 -72
- package/dist/esm/adapter/objects/webgl-renderbuffer.js.map +1 -0
- package/dist/{classes → esm/adapter/objects}/webgl-resource.js +7 -3
- package/dist/esm/adapter/objects/webgl-resource.js.map +1 -0
- package/dist/esm/adapter/objects/webgl-vertex-array-object.js +84 -0
- package/dist/esm/adapter/objects/webgl-vertex-array-object.js.map +1 -0
- package/dist/esm/adapter/resources/webgl-buffer.js +164 -0
- package/dist/esm/adapter/resources/webgl-buffer.js.map +1 -0
- package/dist/esm/adapter/resources/webgl-command-buffer.js +65 -0
- package/dist/esm/adapter/resources/webgl-command-buffer.js.map +1 -0
- package/dist/esm/adapter/resources/webgl-command-encoder.js +53 -0
- package/dist/esm/adapter/resources/webgl-command-encoder.js.map +1 -0
- package/dist/esm/adapter/resources/webgl-external-texture.js +2 -0
- package/dist/{helpers/program-bindings.js.map → esm/adapter/resources/webgl-external-texture.js.map} +1 -1
- package/dist/esm/adapter/resources/webgl-framebuffer.js +265 -0
- package/dist/esm/adapter/resources/webgl-framebuffer.js.map +1 -0
- package/dist/esm/adapter/resources/webgl-render-pass.js +19 -0
- package/dist/esm/adapter/resources/webgl-render-pass.js.map +1 -0
- package/dist/esm/adapter/resources/webgl-render-pipeline.js +400 -0
- package/dist/esm/adapter/resources/webgl-render-pipeline.js.map +1 -0
- package/dist/esm/adapter/resources/webgl-sampler.js +50 -0
- package/dist/esm/adapter/resources/webgl-sampler.js.map +1 -0
- package/dist/esm/adapter/{webgl-shader.js → resources/webgl-shader.js} +13 -20
- package/dist/esm/adapter/resources/webgl-shader.js.map +1 -0
- package/dist/{classes/texture.js → esm/adapter/resources/webgl-texture.js} +274 -229
- package/dist/esm/adapter/resources/webgl-texture.js.map +1 -0
- package/dist/esm/adapter/webgl-canvas-context.js +54 -0
- package/dist/esm/adapter/webgl-canvas-context.js.map +1 -0
- package/dist/esm/adapter/webgl-device.js +185 -113
- package/dist/esm/adapter/webgl-device.js.map +1 -1
- package/dist/esm/{classes → classic}/accessor.js +33 -1
- package/dist/esm/classic/accessor.js.map +1 -0
- package/dist/{classes/webgl-buffer.js → esm/classic/buffer.js} +53 -51
- package/dist/esm/classic/buffer.js.map +1 -0
- package/dist/{webgl-utils → esm/classic}/typed-array-utils.js +0 -0
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- package/dist/webgl-utils/format-utils.d.ts +0 -3
- package/dist/webgl-utils/format-utils.d.ts.map +0 -1
- package/dist/webgl-utils/format-utils.js +0 -45
- package/dist/webgl-utils/format-utils.js.map +0 -1
- package/dist/webgl-utils/get-error.d.ts +0 -3
- package/dist/webgl-utils/get-error.d.ts.map +0 -1
- package/dist/webgl-utils/get-error.js +0 -41
- package/dist/webgl-utils/get-error.js.map +0 -1
- package/dist/webgl-utils/index.d.ts +0 -5
- package/dist/webgl-utils/index.d.ts.map +0 -1
- package/dist/webgl-utils/index.js +0 -5
- package/dist/webgl-utils/index.js.map +0 -1
- package/dist/webgl-utils/parse-shader-compiler-log.d.ts.map +0 -1
- package/dist/webgl-utils/parse-shader-compiler-log.js.map +0 -1
- package/dist/webgl-utils/request-animation-frame.d.ts +0 -4
- package/dist/webgl-utils/request-animation-frame.d.ts.map +0 -1
- package/dist/webgl-utils/request-animation-frame.js +0 -7
- package/dist/webgl-utils/request-animation-frame.js.map +0 -1
- package/dist/webgl-utils/texture-utils.d.ts +0 -15
- package/dist/webgl-utils/texture-utils.d.ts.map +0 -1
- package/dist/webgl-utils/texture-utils.js +0 -48
- package/dist/webgl-utils/texture-utils.js.map +0 -1
- package/dist/webgl-utils/typed-array-utils.d.ts.map +0 -1
- package/dist/webgl-utils/typed-array-utils.js.map +0 -1
- package/src/.DS_Store +0 -0
- package/src/adapter/converters/webgpu-texture-formats.ts +0 -167
- package/src/classes/accessor.d.ts +0 -28
- package/src/classes/accessor.js +0 -129
- package/src/classes/accessor.ts.disabled +0 -159
- package/src/classes/clear.ts +0 -108
- package/src/classes/copy-and-blit.ts +0 -460
- package/src/classes/framebuffer.ts +0 -763
- package/src/classes/program-configuration.ts +0 -77
- package/src/classes/program.ts +0 -431
- package/src/classes/query.ts +0 -171
- package/src/classes/renderbuffer.ts +0 -154
- package/src/classes/shader.ts +0 -129
- package/src/classes/texture-2d.ts +0 -35
- package/src/classes/texture-3d.ts +0 -123
- package/src/classes/texture-cube.ts +0 -162
- package/src/classes/texture-formats.ts +0 -171
- package/src/classes/texture.ts +0 -965
- package/src/classes/transform-feedback.ts +0 -191
- package/src/classes/uniform-buffer-layout.ts +0 -113
- package/src/classes/uniforms.ts +0 -394
- package/src/classes/vertex-array-object.ts +0 -339
- package/src/classes/vertex-array.ts +0 -484
- package/src/context/context/get-canvas.ts +0 -37
- package/src/context/context/resize-context.ts +0 -37
- package/src/context/parameters/webgl-parameters.ts +0 -197
- package/src/debug/debug-program-configuration.ts +0 -32
- package/src/debug/debug-uniforms.ts +0 -100
- package/src/debug/debug-vertex-array.ts +0 -123
- package/src/helpers/get-program-bindings.ts +0 -244
- package/src/helpers/program-bindings.ts +0 -46
- package/src/types/accessor.d.ts +0 -29
- package/src/webgl-utils/attribute-utils.ts +0 -171
- package/src/webgl-utils/format-utils.ts +0 -43
- package/src/webgl-utils/get-error.ts +0 -56
- package/src/webgl-utils/index.ts +0 -12
- package/src/webgl-utils/request-animation-frame.ts +0 -14
- package/src/webgl-utils/texture-utils.ts +0 -60
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{"version":3,"sources":["../../../../src/adapter/helpers/attribute-utils.ts"],"names":["GL","getPrimitiveDrawMode","drawMode","POINTS","LINES","LINE_STRIP","LINE_LOOP","TRIANGLES","TRIANGLE_STRIP","TRIANGLE_FAN","Error","getPrimitiveCount","options","vertexCount","getVertexCount","primitiveCount"],"mappings":"AAAA,OAAOA,EAAP,MAAe,oBAAf;AAIA,OAAO,SAASC,oBAAT,CAA8BC,QAA9B,EAAiE;AACtE,UAAQA,QAAR;AACE,SAAKF,EAAE,CAACG,MAAR;AACE,aAAOH,EAAE,CAACG,MAAV;;AACF,SAAKH,EAAE,CAACI,KAAR;AACE,aAAOJ,EAAE,CAACI,KAAV;;AACF,SAAKJ,EAAE,CAACK,UAAR;AACE,aAAOL,EAAE,CAACI,KAAV;;AACF,SAAKJ,EAAE,CAACM,SAAR;AACE,aAAON,EAAE,CAACI,KAAV;;AACF,SAAKJ,EAAE,CAACO,SAAR;AACE,aAAOP,EAAE,CAACO,SAAV;;AACF,SAAKP,EAAE,CAACQ,cAAR;AACE,aAAOR,EAAE,CAACO,SAAV;;AACF,SAAKP,EAAE,CAACS,YAAR;AACE,aAAOT,EAAE,CAACO,SAAV;;AACF;AACE,YAAM,IAAIG,KAAJ,CAAU,UAAV,CAAN;AAhBJ;AAkBD;AAGD,OAAO,SAASC,iBAAT,CAA2BC,OAA3B,EAAyF;AAC9F,QAAM;AAACV,IAAAA,QAAD;AAAWW,IAAAA;AAAX,MAA0BD,OAAhC;;AACA,UAAQV,QAAR;AACE,SAAKF,EAAE,CAACG,MAAR;AACA,SAAKH,EAAE,CAACM,SAAR;AACE,aAAOO,WAAP;;AACF,SAAKb,EAAE,CAACI,KAAR;AACE,aAAOS,WAAW,GAAG,CAArB;;AACF,SAAKb,EAAE,CAACK,UAAR;AACE,aAAOQ,WAAW,GAAG,CAArB;;AACF,SAAKb,EAAE,CAACO,SAAR;AACE,aAAOM,WAAW,GAAG,CAArB;;AACF,SAAKb,EAAE,CAACQ,cAAR;AACA,SAAKR,EAAE,CAACS,YAAR;AACE,aAAOI,WAAW,GAAG,CAArB;;AACF;AACE,YAAM,IAAIH,KAAJ,CAAU,UAAV,CAAN;AAdJ;AAgBD;AAGD,OAAO,SAASI,cAAT,CAAwBF,OAAxB,EAAsF;AAC3F,QAAM;AAACV,IAAAA,QAAD;AAAWW,IAAAA;AAAX,MAA0BD,OAAhC;AACA,QAAMG,cAAc,GAAGJ,iBAAiB,CAAC;AAACT,IAAAA,QAAD;AAAWW,IAAAA;AAAX,GAAD,CAAxC;;AACA,UAAQZ,oBAAoB,CAACC,QAAD,CAA5B;AACE,SAAKF,EAAE,CAACG,MAAR;AACE,aAAOY,cAAP;;AACF,SAAKf,EAAE,CAACI,KAAR;AACE,aAAOW,cAAc,GAAG,CAAxB;;AACF,SAAKf,EAAE,CAACO,SAAR;AACE,aAAOQ,cAAc,GAAG,CAAxB;;AACF;AACE,YAAM,IAAIL,KAAJ,CAAU,UAAV,CAAN;AARJ;AAUD","sourcesContent":["import GL from '@luma.gl/constants';\nimport {GLDrawMode, GLPrimitive} from '../../types/webgl';\n\n// Counts the number of complete primitives given a number of vertices and a drawMode\nexport function getPrimitiveDrawMode(drawMode: GLDrawMode): GLPrimitive {\n switch (drawMode) {\n case GL.POINTS:\n return GL.POINTS;\n case GL.LINES:\n return GL.LINES;\n case GL.LINE_STRIP:\n return GL.LINES;\n case GL.LINE_LOOP:\n return GL.LINES;\n case GL.TRIANGLES:\n return GL.TRIANGLES;\n case GL.TRIANGLE_STRIP:\n return GL.TRIANGLES;\n case GL.TRIANGLE_FAN:\n return GL.TRIANGLES;\n default:\n throw new Error('drawMode');\n }\n}\n\n// Counts the number of complete \"primitives\" given a number of vertices and a drawMode\nexport function getPrimitiveCount(options: {drawMode: GLDrawMode, vertexCount: number}): number {\n const {drawMode, vertexCount} = options;\n switch (drawMode) {\n case GL.POINTS:\n case GL.LINE_LOOP:\n return vertexCount;\n case GL.LINES:\n return vertexCount / 2;\n case GL.LINE_STRIP:\n return vertexCount - 1;\n case GL.TRIANGLES:\n return vertexCount / 3;\n case GL.TRIANGLE_STRIP:\n case GL.TRIANGLE_FAN:\n return vertexCount - 2;\n default:\n throw new Error('drawMode');\n }\n}\n\n// Counts the number of vertices after splitting the vertex stream into separate \"primitives\"\nexport function getVertexCount(options: {drawMode: GLDrawMode, vertexCount: number}): number {\n const {drawMode, vertexCount} = options;\n const primitiveCount = getPrimitiveCount({drawMode, vertexCount});\n switch (getPrimitiveDrawMode(drawMode)) {\n case GL.POINTS:\n return primitiveCount;\n case GL.LINES:\n return primitiveCount * 2;\n case GL.TRIANGLES:\n return primitiveCount * 3;\n default:\n throw new Error('drawMode');\n }\n}\n"],"file":"attribute-utils.js"}
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import GL from '@luma.gl/constants';
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import { isWebGL2 } from '../../context/context/webgl-checks';
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import Accessor from '../../classic/accessor';
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import { decodeUniformType, decodeAttributeType } from './uniforms';
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import { getVertexFormat } from '../converters/vertex-formats';
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import { isSamplerUniform } from './uniforms';
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export function getShaderLayout(gl, program) {
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var _programBindings$unif, _programBindings$vary;
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const programBindings = getProgramBindings(gl, program);
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const shaderLayout = {
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attributes: [],
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bindings: []
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};
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for (const attribute of programBindings.attributes) {
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const format = getVertexFormat(attribute.accessor.type || GL.FLOAT, attribute.accessor.size);
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shaderLayout.attributes.push({
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name: attribute.name,
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location: attribute.location,
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format,
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stepMode: attribute.accessor.divisor === 1 ? 'instance' : 'vertex'
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});
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}
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for (const uniformBlock of programBindings.uniformBlocks) {
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const uniforms = uniformBlock.uniforms.map(uniform => ({
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name: uniform.name,
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format: uniform.format,
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byteOffset: uniform.byteOffset,
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byteStride: uniform.byteStride,
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arrayLength: uniform.arrayLength
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shaderLayout.bindings.push({
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type: 'uniform',
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name: uniformBlock.name,
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location: uniformBlock.location,
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visibility: (uniformBlock.vertex ? 0x1 : 0) & (uniformBlock.fragment ? 0x2 : 0),
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uniforms
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}
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let textureUnit = 0;
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for (const uniform of programBindings.uniforms) {
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viewDimension,
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sampleType
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} = getSamplerInfo(uniform.type);
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shaderLayout.bindings.push({
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type: 'texture',
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name: uniform.name,
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location: textureUnit,
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viewDimension,
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sampleType
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uniform.textureUnit = textureUnit;
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const uniforms = ((_programBindings$unif = programBindings.uniforms) === null || _programBindings$unif === void 0 ? void 0 : _programBindings$unif.filter(uniform => uniform.location !== null)) || [];
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shaderLayout.uniforms = uniforms;
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if ((_programBindings$vary = programBindings.varyings) !== null && _programBindings$vary !== void 0 && _programBindings$vary.length) {
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return shaderLayout;
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}
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export function getProgramBindings(gl, program) {
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const config = {
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attributes: readAttributeBindings(gl, program),
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uniforms: readUniformBindings(gl, program),
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uniformBlocks: readUniformBlocks(gl, program),
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varyings: readVaryings(gl, program)
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Object.seal(config);
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function readAttributeBindings(gl, program) {
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const attributes = [];
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const count = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
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for (let index = 0; index < count; index++) {
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const {
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name,
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size
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} = gl.getActiveAttrib(program, index);
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if (location >= 0) {
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const {
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glType,
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components
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} = decodeAttributeType(compositeType);
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const accessor = {
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type: glType,
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size: size * components
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};
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if (/instance/i.test(name)) {
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accessor.divisor = 1;
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}
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const attributeInfo = {
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location,
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name,
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accessor: new Accessor(accessor)
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};
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attributes.push(attributeInfo);
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}
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}
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attributes.sort((a, b) => a.location - b.location);
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return attributes;
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}
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function readVaryings(gl, program) {
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if (!isWebGL2(gl)) {
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return [];
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}
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const gl2 = gl;
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const varyings = [];
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const count = gl.getProgramParameter(program, GL.TRANSFORM_FEEDBACK_VARYINGS);
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for (let location = 0; location < count; location++) {
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const {
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name,
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type: compositeType,
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size
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} = gl2.getTransformFeedbackVarying(program, location);
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const {
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glType,
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components
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} = decodeUniformType(compositeType);
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const accessor = new Accessor({
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type: glType,
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size: size * components
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});
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const varying = {
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location,
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name,
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accessor
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};
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varyings.push(varying);
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}
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varyings.sort((a, b) => a.location - b.location);
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return varyings;
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}
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function readUniformBindings(gl, program) {
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const uniforms = [];
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const uniformCount = gl.getProgramParameter(program, GL.ACTIVE_UNIFORMS);
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for (let i = 0; i < uniformCount; i++) {
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const {
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name: rawName,
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size,
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type
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} = gl.getActiveUniform(program, i);
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const {
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name,
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isArray
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} = parseUniformName(rawName);
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let webglLocation = gl.getUniformLocation(program, name);
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const uniformInfo = {
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location: webglLocation,
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name,
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size,
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type,
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isArray
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};
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uniforms.push(uniformInfo);
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if (uniformInfo.size > 1) {
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for (let j = 0; j < uniformInfo.size; j++) {
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const elementName = "".concat(name, "[").concat(j, "]");
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webglLocation = gl.getUniformLocation(program, elementName);
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const arrayElementUniformInfo = { ...uniformInfo,
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name: elementName,
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location: webglLocation
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};
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uniforms.push(arrayElementUniformInfo);
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}
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}
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}
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return uniforms;
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}
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function readUniformBlocks(gl, program) {
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if (!isWebGL2(gl)) {
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return [];
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}
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const gl2 = gl;
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const getBlockParameter = (blockIndex, pname) => gl2.getActiveUniformBlockParameter(program, blockIndex, pname);
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const uniformBlocks = [];
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const blockCount = gl2.getProgramParameter(program, GL.ACTIVE_UNIFORM_BLOCKS);
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for (let blockIndex = 0; blockIndex < blockCount; blockIndex++) {
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const blockInfo = {
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name: gl2.getActiveUniformBlockName(program, blockIndex),
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location: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_BINDING),
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byteLength: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_DATA_SIZE),
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vertex: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),
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fragment: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),
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|
+
uniformCount: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORMS),
|
|
221
|
+
uniforms: []
|
|
222
|
+
};
|
|
223
|
+
const uniformIndices = getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES);
|
|
224
|
+
const uniformType = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_TYPE);
|
|
225
|
+
const uniformArrayLength = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_SIZE);
|
|
226
|
+
const uniformBlockIndex = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_BLOCK_INDEX);
|
|
227
|
+
const uniformOffset = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_OFFSET);
|
|
228
|
+
const uniformStride = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_ARRAY_STRIDE);
|
|
229
|
+
const uniformMatrixStride = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_MATRIX_STRIDE);
|
|
230
|
+
const uniformRowMajor = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_IS_ROW_MAJOR);
|
|
231
|
+
|
|
232
|
+
for (let i = 0; i < blockInfo.uniformCount; ++i) {
|
|
233
|
+
blockInfo.uniforms.push({
|
|
234
|
+
name: gl2.getActiveUniform(program, uniformIndices[i]).name,
|
|
235
|
+
format: decodeUniformType(uniformType[i]).format,
|
|
236
|
+
type: uniformType[i],
|
|
237
|
+
arrayLength: uniformArrayLength[i],
|
|
238
|
+
byteOffset: uniformOffset[i],
|
|
239
|
+
byteStride: uniformStride[i],
|
|
240
|
+
matrixStride: uniformStride[i],
|
|
241
|
+
rowMajor: uniformRowMajor[i]
|
|
242
|
+
});
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
uniformBlocks.push(blockInfo);
|
|
246
|
+
}
|
|
247
|
+
|
|
248
|
+
uniformBlocks.sort((a, b) => a.location - b.location);
|
|
249
|
+
return uniformBlocks;
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
const SAMPLER_UNIFORMS_GL_TO_GPU = {
|
|
253
|
+
[GL.SAMPLER_2D]: ['2d', 'float'],
|
|
254
|
+
[GL.SAMPLER_CUBE]: ['cube', 'float'],
|
|
255
|
+
[GL.SAMPLER_3D]: ['3d', 'float'],
|
|
256
|
+
[GL.SAMPLER_2D_SHADOW]: ['3d', 'depth'],
|
|
257
|
+
[GL.SAMPLER_2D_ARRAY]: ['2d-array', 'float'],
|
|
258
|
+
[GL.SAMPLER_2D_ARRAY_SHADOW]: ['2d-array', 'depth'],
|
|
259
|
+
[GL.SAMPLER_CUBE_SHADOW]: ['cube', 'float'],
|
|
260
|
+
[GL.INT_SAMPLER_2D]: ['2d', 'sint'],
|
|
261
|
+
[GL.INT_SAMPLER_3D]: ['3d', 'sint'],
|
|
262
|
+
[GL.INT_SAMPLER_CUBE]: ['cube', 'sint'],
|
|
263
|
+
[GL.INT_SAMPLER_2D_ARRAY]: ['2d-array', 'uint'],
|
|
264
|
+
[GL.UNSIGNED_INT_SAMPLER_2D]: ['2d', 'uint'],
|
|
265
|
+
[GL.UNSIGNED_INT_SAMPLER_3D]: ['3d', 'uint'],
|
|
266
|
+
[GL.UNSIGNED_INT_SAMPLER_CUBE]: ['cube', 'uint'],
|
|
267
|
+
[GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: ['2d-array', 'uint']
|
|
268
|
+
};
|
|
269
|
+
|
|
270
|
+
function getSamplerInfo(type) {
|
|
271
|
+
let sampler = SAMPLER_UNIFORMS_GL_TO_GPU[type];
|
|
272
|
+
|
|
273
|
+
if (sampler) {
|
|
274
|
+
const [viewDimension, sampleType] = sampler;
|
|
275
|
+
return {
|
|
276
|
+
viewDimension,
|
|
277
|
+
sampleType
|
|
278
|
+
};
|
|
279
|
+
}
|
|
280
|
+
|
|
281
|
+
return null;
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
function parseUniformName(name) {
|
|
285
|
+
if (name[name.length - 1] !== ']') {
|
|
286
|
+
return {
|
|
287
|
+
name,
|
|
288
|
+
length: 1,
|
|
289
|
+
isArray: false
|
|
290
|
+
};
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
const UNIFORM_NAME_REGEXP = /([^[]*)(\[[0-9]+\])?/;
|
|
294
|
+
const matches = name.match(UNIFORM_NAME_REGEXP);
|
|
295
|
+
|
|
296
|
+
if (!matches || matches.length < 2) {
|
|
297
|
+
throw new Error("Failed to parse GLSL uniform name ".concat(name));
|
|
298
|
+
}
|
|
299
|
+
|
|
300
|
+
return {
|
|
301
|
+
name: matches[1],
|
|
302
|
+
length: matches[2] ? 1 : 0,
|
|
303
|
+
isArray: Boolean(matches[2])
|
|
304
|
+
};
|
|
305
|
+
}
|
|
306
|
+
//# sourceMappingURL=get-shader-layout.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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{\n ShaderLayout,\n BindingLayout,\n UniformBinding,\n UniformBlockBinding,\n ProgramBindings,\n AttributeBinding,\n VaryingBinding,\n AttributeLayout,\n AccessorObject\n} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {isWebGL2} from '../../context/context/webgl-checks';\nimport Accessor from '../../classic/accessor'; // TODO - should NOT depend on classic API\nimport {decodeUniformType, decodeAttributeType} from './uniforms';\nimport {getVertexFormat} from '../converters/vertex-formats';\nimport {isSamplerUniform} from './uniforms';\n/**\n * Extract metadata describing binding information for a program's shaders\n * Note: `linkProgram()` needs to have been called\n * (although linking does not need to have been successful).\n */\nexport function getShaderLayout(gl: WebGLRenderingContext, program: WebGLProgram): ShaderLayout {\n const programBindings = getProgramBindings(gl, program);\n\n const shaderLayout: ShaderLayout = {\n attributes: [],\n bindings: []\n 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'instance' : 'vertex'\n });\n }\n\n // Uniform blocks\n for (const uniformBlock of programBindings.uniformBlocks) {\n const uniforms = uniformBlock.uniforms.map((uniform) => ({\n name: uniform.name,\n format: uniform.format,\n byteOffset: uniform.byteOffset,\n byteStride: uniform.byteStride,\n arrayLength: uniform.arrayLength\n }));\n shaderLayout.bindings.push({\n type: 'uniform',\n name: uniformBlock.name,\n location: uniformBlock.location,\n visibility: (uniformBlock.vertex ? 0x1 : 0) & (uniformBlock.fragment ? 0x2 : 0),\n minBindingSize: uniformBlock.byteLength,\n uniforms\n });\n }\n\n let textureUnit = 0;\n for (const uniform of programBindings.uniforms) {\n if (isSamplerUniform(uniform.type)) {\n const {viewDimension, sampleType} = getSamplerInfo(uniform.type);\n shaderLayout.bindings.push({\n type: 'texture',\n name: uniform.name,\n location: textureUnit,\n viewDimension,\n sampleType\n });\n\n // @ts-expect-error\n uniform.textureUnit = textureUnit;\n textureUnit += 1;\n }\n }\n\n const uniforms = programBindings.uniforms?.filter((uniform) => uniform.location !== null) || [];\n if (uniforms.length) {\n shaderLayout.uniforms = uniforms;\n }\n if (programBindings.varyings?.length) {\n shaderLayout.varyings = programBindings.varyings;\n }\n\n return shaderLayout;\n}\n\n/**\n * Extract metadata describing binding information for a program's shaders\n * Note: `linkProgram()` needs to have been called\n * (although linking does not need to have been successful).\n */\nexport function getProgramBindings(\n gl: WebGLRenderingContext,\n program: WebGLProgram\n): ProgramBindings {\n const config: ProgramBindings = {\n attributes: readAttributeBindings(gl, program),\n uniforms: readUniformBindings(gl, program),\n uniformBlocks: readUniformBlocks(gl, program),\n varyings: readVaryings(gl, program)\n };\n\n Object.seal(config);\n return config;\n // generateWebGPUStyleBindings(bindings);\n}\n\n/**\n * Extract info about all transform feedback varyings\n *\n * linkProgram needs to have been called, although linking does not need to have been successful\n */\nfunction readAttributeBindings(\n gl: WebGLRenderingContext,\n program: WebGLProgram\n): AttributeBinding[] {\n const attributes: AttributeBinding[] = [];\n\n const count = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);\n\n for (let index = 0; index < count; index++) {\n const {name, type: compositeType, size} = gl.getActiveAttrib(program, index);\n const location = gl.getAttribLocation(program, name);\n // Add only user provided attributes, for built-in attributes like\n // `gl_InstanceID` locaiton will be < 0\n if (location >= 0) {\n const {glType, components} = decodeAttributeType(compositeType);\n const accessor: AccessorObject = {type: glType, size: size * components};\n // Any attribute name containing the word \"instance\" will be assumed to be instanced\n if (/instance/i.test(name)) {\n accessor.divisor = 1;\n }\n const attributeInfo = {location, name, accessor: new Accessor(accessor)}; // Base values\n attributes.push(attributeInfo);\n }\n }\n\n attributes.sort((a: AttributeBinding, b: AttributeBinding) => a.location - b.location);\n return attributes;\n}\n\n/**\n * Extract info about all transform feedback varyings\n *\n * linkProgram needs to have been called, although linking does not need to have been successful\n */\nfunction readVaryings(gl: WebGLRenderingContext, program: WebGLProgram): VaryingBinding[] {\n if (!isWebGL2(gl)) {\n return [];\n }\n const gl2 = gl as WebGL2RenderingContext;\n\n const varyings: VaryingBinding[] = [];\n\n const count = gl.getProgramParameter(program, GL.TRANSFORM_FEEDBACK_VARYINGS);\n for (let location = 0; location < count; location++) {\n const {name, type: compositeType, size} = gl2.getTransformFeedbackVarying(program, location);\n const {glType, components} = decodeUniformType(compositeType);\n const accessor = new Accessor({type: glType, size: size * components});\n const varying = {location, name, accessor}; // Base values\n varyings.push(varying);\n }\n\n varyings.sort((a, b) => a.location - b.location);\n return varyings;\n}\n\n/**\n * Extract info about all uniforms\n *\n * Query uniform locations and build name to setter map.\n */\nfunction readUniformBindings(gl: WebGLRenderingContext, program: WebGLProgram): UniformBinding[] {\n const uniforms: UniformBinding[] = [];\n\n const uniformCount = gl.getProgramParameter(program, GL.ACTIVE_UNIFORMS);\n for (let i = 0; i < uniformCount; i++) {\n const {name: rawName, size, type} = gl.getActiveUniform(program, i);\n const {name, isArray} = parseUniformName(rawName);\n let webglLocation = gl.getUniformLocation(program, name);\n const uniformInfo = {\n // WebGL locations are uniquely typed but just numbers\n location: webglLocation as number,\n name,\n size,\n type,\n isArray\n };\n uniforms.push(uniformInfo);\n\n // Array (e.g. matrix) uniforms can occupy several 4x4 byte banks\n if (uniformInfo.size > 1) {\n for (let j = 0; j < uniformInfo.size; j++) {\n const elementName = `${name}[${j}]`;\n\n webglLocation = gl.getUniformLocation(program, elementName);\n\n const arrayElementUniformInfo = {\n ...uniformInfo,\n name: elementName,\n location: webglLocation as number\n };\n\n uniforms.push(arrayElementUniformInfo);\n }\n }\n }\n return uniforms;\n}\n\n/**\n * Extract info about all \"active\" uniform blocks\n *\n * (\"Active\" just means that unused (aka inactive) blocks may have been\n * optimized away during linking)\n */\nfunction readUniformBlocks(\n gl: WebGLRenderingContext,\n program: WebGLProgram\n): UniformBlockBinding[] {\n if (!isWebGL2(gl)) {\n return [];\n }\n const gl2 = gl as WebGL2RenderingContext;\n\n const getBlockParameter = (blockIndex: number, pname: GL): any =>\n gl2.getActiveUniformBlockParameter(program, blockIndex, pname);\n\n const uniformBlocks: UniformBlockBinding[] = [];\n\n const blockCount = gl2.getProgramParameter(program, GL.ACTIVE_UNIFORM_BLOCKS);\n for (let blockIndex = 0; blockIndex < blockCount; blockIndex++) {\n const blockInfo = {\n name: gl2.getActiveUniformBlockName(program, blockIndex),\n location: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_BINDING),\n byteLength: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_DATA_SIZE),\n vertex: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),\n fragment: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),\n uniformCount: getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORMS),\n uniforms: [] as any[]\n };\n\n const uniformIndices = getBlockParameter(blockIndex, GL.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES);\n\n const uniformType = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_TYPE); // Array of GLenum indicating the types of the uniforms.\n const uniformArrayLength = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_SIZE); // Array of GLuint indicating the sizes of the uniforms.\n const uniformBlockIndex = gl2.getActiveUniforms(\n program,\n uniformIndices,\n GL.UNIFORM_BLOCK_INDEX\n ); // Array of GLint indicating the block indices of the uniforms.\n const uniformOffset = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_OFFSET); // Array of GLint indicating the uniform buffer offsets.\n const uniformStride = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_ARRAY_STRIDE); // Array of GLint indicating the strides between the elements.\n const uniformMatrixStride = gl2.getActiveUniforms(\n program,\n uniformIndices,\n GL.UNIFORM_MATRIX_STRIDE\n ); // Array of GLint indicating the strides between columns of a column-major matrix or a row-major matrix.\n const uniformRowMajor = gl2.getActiveUniforms(program, uniformIndices, GL.UNIFORM_IS_ROW_MAJOR);\n for (let i = 0; i < blockInfo.uniformCount; ++i) {\n blockInfo.uniforms.push({\n name: gl2.getActiveUniform(program, uniformIndices[i]).name,\n format: decodeUniformType(uniformType[i]).format,\n type: uniformType[i],\n arrayLength: uniformArrayLength[i],\n byteOffset: uniformOffset[i],\n byteStride: uniformStride[i],\n matrixStride: uniformStride[i],\n rowMajor: uniformRowMajor[i]\n });\n }\n\n uniformBlocks.push(blockInfo);\n }\n\n uniformBlocks.sort((a, b) => a.location - b.location);\n return uniformBlocks;\n}\n\nconst SAMPLER_UNIFORMS_GL_TO_GPU: Record<\n number,\n [\n '1d' | '2d' | '2d-array' | 'cube' | 'cube-array' | '3d',\n 'float' | 'unfilterable-float' | 'depth' | 'sint' | 'uint'\n ]\n> = {\n [GL.SAMPLER_2D]: ['2d', 'float'],\n [GL.SAMPLER_CUBE]: ['cube', 'float'],\n [GL.SAMPLER_3D]: ['3d', 'float'],\n [GL.SAMPLER_2D_SHADOW]: ['3d', 'depth'],\n [GL.SAMPLER_2D_ARRAY]: ['2d-array', 'float'],\n [GL.SAMPLER_2D_ARRAY_SHADOW]: ['2d-array', 'depth'],\n [GL.SAMPLER_CUBE_SHADOW]: ['cube', 'float'],\n [GL.INT_SAMPLER_2D]: ['2d', 'sint'],\n [GL.INT_SAMPLER_3D]: ['3d', 'sint'],\n [GL.INT_SAMPLER_CUBE]: ['cube', 'sint'],\n [GL.INT_SAMPLER_2D_ARRAY]: ['2d-array', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_2D]: ['2d', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_3D]: ['3d', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_CUBE]: ['cube', 'uint'],\n [GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: ['2d-array', 'uint']\n};\n\nfunction getSamplerInfo(type: GL):\n | {\n viewDimension: '1d' | '2d' | '2d-array' | 'cube' | 'cube-array' | '3d';\n sampleType: 'float' | 'unfilterable-float' | 'depth' | 'sint' | 'uint';\n }\n | undefined {\n let sampler = SAMPLER_UNIFORMS_GL_TO_GPU[type];\n if (sampler) {\n const [viewDimension, sampleType] = sampler;\n return {viewDimension, sampleType};\n }\n return null;\n}\n\n// HELPERS\n\nfunction parseUniformName(name: string): {name: string; length: number; isArray: boolean} {\n // Shortcut to avoid redundant or bad matches\n if (name[name.length - 1] !== ']') {\n return {\n name,\n length: 1,\n isArray: false\n };\n }\n\n // if array name then clean the array brackets\n const UNIFORM_NAME_REGEXP = /([^[]*)(\\[[0-9]+\\])?/;\n const matches = name.match(UNIFORM_NAME_REGEXP);\n if (!matches || matches.length < 2) {\n throw new Error(`Failed to parse GLSL uniform name ${name}`);\n }\n\n return {\n name: matches[1],\n length: matches[2] ? 1 : 0,\n isArray: Boolean(matches[2])\n };\n}\n\n/**\n * TODO - verify this is a copy of above and delete\n * import type {TextureFormat} from '@luma.gl/api';\n* Extract info about all \"active\" uniform blocks\n * (\"Active\" just means that unused (inactive) blocks may have been optimized away during linking)\n *\n function getUniformBlockBindings(gl, program): Binding[] {\n if (!isWebGL2(gl)) {\n return;\n }\n const bindings: Binding[] = [];\n const count = gl.getProgramParameter(program, gl.ACTIVE_UNIFORM_BLOCKS);\n for (let blockIndex = 0; blockIndex < count; blockIndex++) {\n const vertex = gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),\n const fragment = gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),\n const visibility = (vertex) + (fragment);\n const binding: BufferBinding = {\n location: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_BINDING),\n // name: gl.getActiveUniformBlockName(program, blockIndex),\n type: 'uniform',\n visibility,\n minBindingSize: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_DATA_SIZE),\n // uniformCount: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORMS),\n // uniformIndices: gl.getActiveUniformBlockParameter(program, blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES),\n }\n bindings.push(binding);\n }\n return bindings;\n}\n\nfunction setBindings(gl2: WebGL2RenderingContext, program: WebGLProgram, bindings: Binding[][]): void {\n for (const bindGroup of bindings) {\n for (const binding of bindGroup) {\n\n }\n }\n\n // Set up indirection table\n // this.gl2.uniformBlockBinding(this.handle, blockIndex, blockBinding);\n}\n */\n"],"file":"get-shader-layout.js"}
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{"version":3,"sources":["../../../../src/adapter/helpers/parse-shader-compiler-log.ts"],"names":["MESSAGE_TYPES","parseShaderCompilerLog","errLog","lines","split","messages","line","length","segments","messageType","linePosition","lineNumber","rest","lineNum","parseInt","isNaN","linePos","lowerCaseType","toLowerCase","type","includes","push","message","join","trim"],"mappings":"AAGA,MAAMA,aAAa,GAAG,CAAC,SAAD,EAAY,OAAZ,EAAqB,MAArB,CAAtB;AAOA,OAAO,SAASC,sBAAT,CAAgCC,MAAhC,EAA6E;AAElF,QAAMC,KAAK,GAAGD,MAAM,CAACE,KAAP,CAAa,OAAb,CAAd;AAEA,QAAMC,QAA2B,GAAG,EAApC;;AAEA,OAAK,MAAMC,IAAX,IAAmBH,KAAnB,EAA0B;AACxB,QAAIG,IAAI,CAACC,MAAL,IAAe,CAAnB,EAAsB;AACpB;AACD;;AAED,UAAMC,QAAkB,GAAGF,IAAI,CAACF,KAAL,CAAW,GAAX,CAA3B;AACA,UAAM,CAACK,WAAD,EAAcC,YAAd,EAA4BC,UAA5B,EAAwC,GAAGC,IAA3C,IAAmDJ,QAAzD;AAEA,QAAIK,OAAO,GAAGC,QAAQ,CAACH,UAAD,EAAa,EAAb,CAAtB;;AACA,QAAII,KAAK,CAACF,OAAD,CAAT,EAAoB;AAClBA,MAAAA,OAAO,GAAG,CAAV;AACD;;AAED,QAAIG,OAAO,GAAGF,QAAQ,CAACJ,YAAD,EAAe,EAAf,CAAtB;;AACA,QAAIK,KAAK,CAACC,OAAD,CAAT,EAAoB;AAClBA,MAAAA,OAAO,GAAG,CAAV;AACD;;AAGD,UAAMC,aAAa,GAAGR,WAAW,CAACS,WAAZ,EAAtB;AACA,UAAMC,IAAI,GAAInB,aAAa,CAACoB,QAAd,CAAuBH,aAAvB,IAAwCA,aAAxC,GAAwD,MAAtE;AAEAZ,IAAAA,QAAQ,CAACgB,IAAT,CAAc;AACZC,MAAAA,OAAO,EAAEV,IAAI,CAACW,IAAL,CAAU,GAAV,EAAeC,IAAf,EADG;AAEZL,MAAAA,IAFY;AAGZN,MAAAA,OAHY;AAIZG,MAAAA;AAJY,KAAd;AAMD;;AAED,SAAOX,QAAP;AACD","sourcesContent":["// luma.gl, MIT license\nimport type {CompilerMessage} from '@luma.gl/shadertools';\n\nconst MESSAGE_TYPES = ['warning', 'error', 'info'];\n\n/**\n * Parse a WebGL-format GLSL compilation log into an array of WebGPU style message records.\n * This follows documented WebGL conventions for compilation logs.\n * Based on https://github.com/wwwtyro/gl-format-compiler-error (public domain)\n */\nexport function parseShaderCompilerLog(errLog: string) : readonly CompilerMessage[] {\n // Parse the error - note: browser and driver dependent\n const lines = errLog.split(/\\r?\\n/);\n\n const messages: CompilerMessage[] = [];\n\n for (const line of lines) {\n if (line.length <= 1) {\n continue;\n }\n\n const segments: string[] = line.split(':');\n const [messageType, linePosition, lineNumber, ...rest] = segments;\n\n let lineNum = parseInt(lineNumber, 10);\n if (isNaN(lineNum)) {\n lineNum = 0;\n }\n\n let linePos = parseInt(linePosition, 10);\n if (isNaN(linePos)) {\n linePos = 0;\n }\n\n // Ensure supported type\n const lowerCaseType = messageType.toLowerCase();\n const type = (MESSAGE_TYPES.includes(lowerCaseType) ? lowerCaseType : 'info') as 'warning' | 'error' | 'info';\n\n messages.push({\n message: rest.join(':').trim(),\n type,\n lineNum,\n linePos // TODO\n })\n }\n\n return messages;\n}\n"],"file":"parse-shader-compiler-log.js"}
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1
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import GL from '@luma.gl/constants';
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2
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export function setUniform(gl, location, type, value) {
|
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3
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const gl2 = gl;
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4
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5
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if (typeof value === 'number') {
|
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6
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switch (type) {
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7
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case GL.SAMPLER_2D:
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8
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case GL.SAMPLER_CUBE:
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9
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case GL.SAMPLER_3D:
|
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10
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case GL.SAMPLER_2D_SHADOW:
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11
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case GL.SAMPLER_2D_ARRAY:
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12
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case GL.SAMPLER_2D_ARRAY_SHADOW:
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13
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case GL.SAMPLER_CUBE_SHADOW:
|
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14
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case GL.INT_SAMPLER_2D:
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15
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case GL.INT_SAMPLER_3D:
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16
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case GL.INT_SAMPLER_CUBE:
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case GL.INT_SAMPLER_2D_ARRAY:
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18
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case GL.UNSIGNED_INT_SAMPLER_2D:
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19
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case GL.UNSIGNED_INT_SAMPLER_3D:
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case GL.UNSIGNED_INT_SAMPLER_CUBE:
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21
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case GL.UNSIGNED_INT_SAMPLER_2D_ARRAY:
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return gl.uniform1i(location, value);
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+
}
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24
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+
}
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25
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+
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26
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+
if (value === true) {
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27
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+
value = 1;
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28
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+
}
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29
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+
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30
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if (value === false) {
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31
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value = 1;
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32
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+
}
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33
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+
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34
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const arrayValue = typeof value === 'number' ? [value] : value;
|
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35
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+
|
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36
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switch (type) {
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37
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case GL.FLOAT:
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38
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return gl.uniform1fv(location, arrayValue);
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39
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+
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40
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case GL.FLOAT_VEC2:
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41
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return gl.uniform2fv(location, arrayValue);
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42
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+
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43
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case GL.FLOAT_VEC3:
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44
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return gl.uniform3fv(location, arrayValue);
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45
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+
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46
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case GL.FLOAT_VEC4:
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47
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return gl.uniform4fv(location, arrayValue);
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48
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+
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49
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case GL.INT:
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50
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+
return gl.uniform1iv(location, arrayValue);
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51
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+
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52
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case GL.INT_VEC2:
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53
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return gl.uniform2iv(location, arrayValue);
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+
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55
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+
case GL.INT_VEC3:
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56
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+
return gl.uniform3iv(location, arrayValue);
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+
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58
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+
case GL.INT_VEC4:
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59
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+
return gl.uniform4iv(location, arrayValue);
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60
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+
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61
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case GL.BOOL:
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62
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+
return gl.uniform1iv(location, arrayValue);
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63
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+
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64
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+
case GL.BOOL_VEC2:
|
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65
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+
return gl.uniform2iv(location, arrayValue);
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66
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+
|
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67
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+
case GL.BOOL_VEC3:
|
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68
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+
return gl.uniform3iv(location, arrayValue);
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69
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+
|
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70
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+
case GL.BOOL_VEC4:
|
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71
|
+
gl.uniform4iv(location, arrayValue);
|
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72
|
+
|
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73
|
+
case GL.UNSIGNED_INT:
|
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74
|
+
return gl2.uniform1uiv(location, arrayValue, 1);
|
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75
|
+
|
|
76
|
+
case GL.UNSIGNED_INT_VEC2:
|
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77
|
+
return gl2.uniform2uiv(location, arrayValue, 2);
|
|
78
|
+
|
|
79
|
+
case GL.UNSIGNED_INT_VEC3:
|
|
80
|
+
return gl2.uniform3uiv(location, arrayValue, 3);
|
|
81
|
+
|
|
82
|
+
case GL.UNSIGNED_INT_VEC4:
|
|
83
|
+
return gl2.uniform4uiv(location, arrayValue, 4);
|
|
84
|
+
|
|
85
|
+
case GL.FLOAT_MAT2:
|
|
86
|
+
return gl.uniformMatrix2fv(location, false, arrayValue);
|
|
87
|
+
|
|
88
|
+
case GL.FLOAT_MAT3:
|
|
89
|
+
return gl.uniformMatrix3fv(location, false, arrayValue);
|
|
90
|
+
|
|
91
|
+
case GL.FLOAT_MAT4:
|
|
92
|
+
return gl.uniformMatrix4fv(location, false, arrayValue);
|
|
93
|
+
|
|
94
|
+
case GL.FLOAT_MAT2x3:
|
|
95
|
+
return gl2.uniformMatrix2x3fv(location, false, arrayValue);
|
|
96
|
+
|
|
97
|
+
case GL.FLOAT_MAT2x4:
|
|
98
|
+
return gl2.uniformMatrix2x4fv(location, false, arrayValue);
|
|
99
|
+
|
|
100
|
+
case GL.FLOAT_MAT3x2:
|
|
101
|
+
return gl2.uniformMatrix3x2fv(location, false, arrayValue);
|
|
102
|
+
|
|
103
|
+
case GL.FLOAT_MAT3x4:
|
|
104
|
+
return gl2.uniformMatrix3x4fv(location, false, arrayValue);
|
|
105
|
+
|
|
106
|
+
case GL.FLOAT_MAT4x2:
|
|
107
|
+
return gl2.uniformMatrix4x2fv(location, false, arrayValue);
|
|
108
|
+
|
|
109
|
+
case GL.FLOAT_MAT4x3:
|
|
110
|
+
return gl2.uniformMatrix4x3fv(location, false, arrayValue);
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
throw new Error('Illegal uniform');
|
|
114
|
+
}
|
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115
|
+
//# sourceMappingURL=set-uniform.js.map
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+
{"version":3,"sources":["../../../../src/adapter/helpers/set-uniform.ts"],"names":["GL","setUniform","gl","location","type","value","gl2","SAMPLER_2D","SAMPLER_CUBE","SAMPLER_3D","SAMPLER_2D_SHADOW","SAMPLER_2D_ARRAY","SAMPLER_2D_ARRAY_SHADOW","SAMPLER_CUBE_SHADOW","INT_SAMPLER_2D","INT_SAMPLER_3D","INT_SAMPLER_CUBE","INT_SAMPLER_2D_ARRAY","UNSIGNED_INT_SAMPLER_2D","UNSIGNED_INT_SAMPLER_3D","UNSIGNED_INT_SAMPLER_CUBE","UNSIGNED_INT_SAMPLER_2D_ARRAY","uniform1i","arrayValue","FLOAT","uniform1fv","FLOAT_VEC2","uniform2fv","FLOAT_VEC3","uniform3fv","FLOAT_VEC4","uniform4fv","INT","uniform1iv","INT_VEC2","uniform2iv","INT_VEC3","uniform3iv","INT_VEC4","uniform4iv","BOOL","BOOL_VEC2","BOOL_VEC3","BOOL_VEC4","UNSIGNED_INT","uniform1uiv","UNSIGNED_INT_VEC2","uniform2uiv","UNSIGNED_INT_VEC3","uniform3uiv","UNSIGNED_INT_VEC4","uniform4uiv","FLOAT_MAT2","uniformMatrix2fv","FLOAT_MAT3","uniformMatrix3fv","FLOAT_MAT4","uniformMatrix4fv","FLOAT_MAT2x3","uniformMatrix2x3fv","FLOAT_MAT2x4","uniformMatrix2x4fv","FLOAT_MAT3x2","uniformMatrix3x2fv","FLOAT_MAT3x4","uniformMatrix3x4fv","FLOAT_MAT4x2","uniformMatrix4x2fv","FLOAT_MAT4x3","uniformMatrix4x3fv","Error"],"mappings":"AACA,OAAOA,EAAP,MAAe,oBAAf;AAIA,OAAO,SAASC,UAAT,CACLC,EADK,EAELC,QAFK,EAGLC,IAHK,EAILC,KAJK,EAKC;AACN,QAAMC,GAAG,GAAGJ,EAAZ;;AAEA,MAAI,OAAOG,KAAP,KAAiB,QAArB,EAA+B;AAE7B,YAAQD,IAAR;AAEE,WAAKJ,EAAE,CAACO,UAAR;AACA,WAAKP,EAAE,CAACQ,YAAR;AAEA,WAAKR,EAAE,CAACS,UAAR;AACA,WAAKT,EAAE,CAACU,iBAAR;AACA,WAAKV,EAAE,CAACW,gBAAR;AACA,WAAKX,EAAE,CAACY,uBAAR;AACA,WAAKZ,EAAE,CAACa,mBAAR;AACA,WAAKb,EAAE,CAACc,cAAR;AACA,WAAKd,EAAE,CAACe,cAAR;AACA,WAAKf,EAAE,CAACgB,gBAAR;AACA,WAAKhB,EAAE,CAACiB,oBAAR;AACA,WAAKjB,EAAE,CAACkB,uBAAR;AACA,WAAKlB,EAAE,CAACmB,uBAAR;AACA,WAAKnB,EAAE,CAACoB,yBAAR;AACA,WAAKpB,EAAE,CAACqB,6BAAR;AACE,eAAOnB,EAAE,CAACoB,SAAH,CAAanB,QAAb,EAAuBE,KAAvB,CAAP;AAlBJ;AAoBD;;AAGD,MAAIA,KAAK,KAAK,IAAd,EAAoB;AAClBA,IAAAA,KAAK,GAAG,CAAR;AACD;;AAED,MAAIA,KAAK,KAAK,KAAd,EAAqB;AACnBA,IAAAA,KAAK,GAAG,CAAR;AACD;;AACD,QAAMkB,UAAU,GAAI,OAAOlB,KAAP,KAAiB,QAAlB,GAA8B,CAACA,KAAD,CAA9B,GAAwCA,KAA3D;;AAGA,UAAQD,IAAR;AACE,SAAKJ,EAAE,CAACwB,KAAR;AAAe,aAAOtB,EAAE,CAACuB,UAAH,CAActB,QAAd,EAAwBoB,UAAxB,CAAP;;AACf,SAAKvB,EAAE,CAAC0B,UAAR;AAAoB,aAAOxB,EAAE,CAACyB,UAAH,CAAcxB,QAAd,EAAwBoB,UAAxB,CAAP;;AACpB,SAAKvB,EAAE,CAAC4B,UAAR;AAAoB,aAAO1B,EAAE,CAAC2B,UAAH,CAAc1B,QAAd,EAAwBoB,UAAxB,CAAP;;AACpB,SAAKvB,EAAE,CAAC8B,UAAR;AAAoB,aAAO5B,EAAE,CAAC6B,UAAH,CAAc5B,QAAd,EAAwBoB,UAAxB,CAAP;;AAEpB,SAAKvB,EAAE,CAACgC,GAAR;AAAa,aAAO9B,EAAE,CAAC+B,UAAH,CAAc9B,QAAd,EAAwBoB,UAAxB,CAAP;;AACb,SAAKvB,EAAE,CAACkC,QAAR;AAAkB,aAAOhC,EAAE,CAACiC,UAAH,CAAchC,QAAd,EAAwBoB,UAAxB,CAAP;;AAClB,SAAKvB,EAAE,CAACoC,QAAR;AAAkB,aAAOlC,EAAE,CAACmC,UAAH,CAAclC,QAAd,EAAwBoB,UAAxB,CAAP;;AAClB,SAAKvB,EAAE,CAACsC,QAAR;AAAkB,aAAOpC,EAAE,CAACqC,UAAH,CAAcpC,QAAd,EAAwBoB,UAAxB,CAAP;;AAElB,SAAKvB,EAAE,CAACwC,IAAR;AAAc,aAAOtC,EAAE,CAAC+B,UAAH,CAAc9B,QAAd,EAAwBoB,UAAxB,CAAP;;AACd,SAAKvB,EAAE,CAACyC,SAAR;AAAmB,aAAOvC,EAAE,CAACiC,UAAH,CAAchC,QAAd,EAAwBoB,UAAxB,CAAP;;AACnB,SAAKvB,EAAE,CAAC0C,SAAR;AAAmB,aAAOxC,EAAE,CAACmC,UAAH,CAAclC,QAAd,EAAwBoB,UAAxB,CAAP;;AACnB,SAAKvB,EAAE,CAAC2C,SAAR;AAAmBzC,MAAAA,EAAE,CAACqC,UAAH,CAAcpC,QAAd,EAAwBoB,UAAxB;;AAGnB,SAAKvB,EAAE,CAAC4C,YAAR;AAAsB,aAAOtC,GAAG,CAACuC,WAAJ,CAAgB1C,QAAhB,EAA0BoB,UAA1B,EAAsC,CAAtC,CAAP;;AACtB,SAAKvB,EAAE,CAAC8C,iBAAR;AAA2B,aAAOxC,GAAG,CAACyC,WAAJ,CAAgB5C,QAAhB,EAA0BoB,UAA1B,EAAsC,CAAtC,CAAP;;AAC3B,SAAKvB,EAAE,CAACgD,iBAAR;AAA2B,aAAO1C,GAAG,CAAC2C,WAAJ,CAAgB9C,QAAhB,EAA0BoB,UAA1B,EAAsC,CAAtC,CAAP;;AAC3B,SAAKvB,EAAE,CAACkD,iBAAR;AAA2B,aAAO5C,GAAG,CAAC6C,WAAJ,CAAgBhD,QAAhB,EAA0BoB,UAA1B,EAAsC,CAAtC,CAAP;;AAI3B,SAAKvB,EAAE,CAACoD,UAAR;AAAoB,aAAOlD,EAAE,CAACmD,gBAAH,CAAoBlD,QAApB,EAA8B,KAA9B,EAAqCoB,UAArC,CAAP;;AACpB,SAAKvB,EAAE,CAACsD,UAAR;AAAoB,aAAOpD,EAAE,CAACqD,gBAAH,CAAoBpD,QAApB,EAA8B,KAA9B,EAAqCoB,UAArC,CAAP;;AACpB,SAAKvB,EAAE,CAACwD,UAAR;AAAoB,aAAOtD,EAAE,CAACuD,gBAAH,CAAoBtD,QAApB,EAA8B,KAA9B,EAAqCoB,UAArC,CAAP;;AAGpB,SAAKvB,EAAE,CAAC0D,YAAR;AAAsB,aAAOpD,GAAG,CAACqD,kBAAJ,CAAuBxD,QAAvB,EAAiC,KAAjC,EAAwCoB,UAAxC,CAAP;;AACtB,SAAKvB,EAAE,CAAC4D,YAAR;AAAsB,aAAOtD,GAAG,CAACuD,kBAAJ,CAAuB1D,QAAvB,EAAiC,KAAjC,EAAwCoB,UAAxC,CAAP;;AACtB,SAAKvB,EAAE,CAAC8D,YAAR;AAAsB,aAAOxD,GAAG,CAACyD,kBAAJ,CAAuB5D,QAAvB,EAAiC,KAAjC,EAAwCoB,UAAxC,CAAP;;AACtB,SAAKvB,EAAE,CAACgE,YAAR;AAAsB,aAAO1D,GAAG,CAAC2D,kBAAJ,CAAuB9D,QAAvB,EAAiC,KAAjC,EAAwCoB,UAAxC,CAAP;;AACtB,SAAKvB,EAAE,CAACkE,YAAR;AAAsB,aAAO5D,GAAG,CAAC6D,kBAAJ,CAAuBhE,QAAvB,EAAiC,KAAjC,EAAwCoB,UAAxC,CAAP;;AACtB,SAAKvB,EAAE,CAACoE,YAAR;AAAsB,aAAO9D,GAAG,CAAC+D,kBAAJ,CAAuBlE,QAAvB,EAAiC,KAAjC,EAAwCoB,UAAxC,CAAP;AAlCxB;;AAqCA,QAAM,IAAI+C,KAAJ,CAAU,iBAAV,CAAN;AACD","sourcesContent":["// Uniforms\nimport GL from '@luma.gl/constants';\n\n/** Set a raw uniform (without type conversion and caching) */\n/* eslint-disable max-len */\nexport function setUniform(\n gl: WebGLRenderingContext,\n location: WebGLUniformLocation,\n type: GL,\n value: number | Float32Array | Int32Array | Uint32Array\n): void {\n const gl2 = gl as WebGL2RenderingContext;\n\n if (typeof value === 'number') {\n // prettier-ignore\n switch (type) {\n // WebGL1 samplers\n case GL.SAMPLER_2D:\n case GL.SAMPLER_CUBE:\n // WebGL2 samplers\n case GL.SAMPLER_3D:\n case GL.SAMPLER_2D_SHADOW:\n case GL.SAMPLER_2D_ARRAY:\n case GL.SAMPLER_2D_ARRAY_SHADOW:\n case GL.SAMPLER_CUBE_SHADOW:\n case GL.INT_SAMPLER_2D:\n case GL.INT_SAMPLER_3D:\n case GL.INT_SAMPLER_CUBE:\n case GL.INT_SAMPLER_2D_ARRAY:\n case GL.UNSIGNED_INT_SAMPLER_2D:\n case GL.UNSIGNED_INT_SAMPLER_3D:\n case GL.UNSIGNED_INT_SAMPLER_CUBE:\n case GL.UNSIGNED_INT_SAMPLER_2D_ARRAY:\n return gl.uniform1i(location, value);\n }\n }\n\n // @ts-expect-error\n if (value === true) {\n value = 1;\n }\n // @ts-expect-error\n if (value === false) {\n value = 1;\n }\n const arrayValue = (typeof value === 'number') ? [value] : value;\n\n // prettier-ignore\n switch (type) {\n case GL.FLOAT: return gl.uniform1fv(location, arrayValue);\n case GL.FLOAT_VEC2: return gl.uniform2fv(location, arrayValue);\n case GL.FLOAT_VEC3: return gl.uniform3fv(location, arrayValue);\n case GL.FLOAT_VEC4: return gl.uniform4fv(location, arrayValue);\n\n case GL.INT: return gl.uniform1iv(location, arrayValue);\n case GL.INT_VEC2: return gl.uniform2iv(location, arrayValue);\n case GL.INT_VEC3: return gl.uniform3iv(location, arrayValue);\n case GL.INT_VEC4: return gl.uniform4iv(location, arrayValue);\n\n case GL.BOOL: return gl.uniform1iv(location, arrayValue);\n case GL.BOOL_VEC2: return gl.uniform2iv(location, arrayValue);\n case GL.BOOL_VEC3: return gl.uniform3iv(location, arrayValue);\n case GL.BOOL_VEC4: gl.uniform4iv(location, arrayValue);\n\n // WEBGL2 - unsigned integers\n case GL.UNSIGNED_INT: return gl2.uniform1uiv(location, arrayValue, 1);\n case GL.UNSIGNED_INT_VEC2: return gl2.uniform2uiv(location, arrayValue, 2);\n case GL.UNSIGNED_INT_VEC3: return gl2.uniform3uiv(location, arrayValue, 3);\n case GL.UNSIGNED_INT_VEC4: return gl2.uniform4uiv(location, arrayValue, 4);\n\n // WebGL2 - quadratic matrices\n // false: don't transpose the matrix\n case GL.FLOAT_MAT2: return gl.uniformMatrix2fv(location, false, arrayValue);\n case GL.FLOAT_MAT3: return gl.uniformMatrix3fv(location, false, arrayValue);\n case GL.FLOAT_MAT4: return gl.uniformMatrix4fv(location, false, arrayValue);\n\n // WebGL2 - rectangular matrices\n case GL.FLOAT_MAT2x3: return gl2.uniformMatrix2x3fv(location, false, arrayValue);\n case GL.FLOAT_MAT2x4: return gl2.uniformMatrix2x4fv(location, false, arrayValue);\n case GL.FLOAT_MAT3x2: return gl2.uniformMatrix3x2fv(location, false, arrayValue);\n case GL.FLOAT_MAT3x4: return gl2.uniformMatrix3x4fv(location, false, arrayValue);\n case GL.FLOAT_MAT4x2: return gl2.uniformMatrix4x2fv(location, false, arrayValue);\n case GL.FLOAT_MAT4x3: return gl2.uniformMatrix4x3fv(location, false, arrayValue);\n }\n\n throw new Error('Illegal uniform');\n}\n"],"file":"set-uniform.js"}
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@@ -0,0 +1,99 @@
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1
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+
import GL from '@luma.gl/constants';
|
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2
|
+
export function isSamplerUniform(type) {
|
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3
|
+
return SAMPLER_TYPES.includes(type);
|
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4
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+
}
|
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5
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+
const SAMPLER_TYPES = [GL.SAMPLER_2D, GL.SAMPLER_CUBE, GL.SAMPLER_3D, GL.SAMPLER_2D_SHADOW, GL.SAMPLER_2D_ARRAY, GL.SAMPLER_2D_ARRAY_SHADOW, GL.SAMPLER_CUBE_SHADOW, GL.INT_SAMPLER_2D, GL.INT_SAMPLER_3D, GL.INT_SAMPLER_CUBE, GL.INT_SAMPLER_2D_ARRAY, GL.UNSIGNED_INT_SAMPLER_2D, GL.UNSIGNED_INT_SAMPLER_3D, GL.UNSIGNED_INT_SAMPLER_CUBE, GL.UNSIGNED_INT_SAMPLER_2D_ARRAY];
|
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6
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+
const COMPOSITE_GL_TYPES = {
|
|
7
|
+
[GL.FLOAT]: [GL.FLOAT, 1, 'float', 'f32', 'float32'],
|
|
8
|
+
[GL.FLOAT_VEC2]: [GL.FLOAT, 2, 'vec2', 'vec2<f32>', 'float32x2'],
|
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9
|
+
[GL.FLOAT_VEC3]: [GL.FLOAT, 3, 'vec3', 'vec3<f32>', 'float32x3'],
|
|
10
|
+
[GL.FLOAT_VEC4]: [GL.FLOAT, 4, 'vec4', 'vec4<f32>', 'float32x4'],
|
|
11
|
+
[GL.INT]: [GL.INT, 1, 'int', 'i32', 'sint32'],
|
|
12
|
+
[GL.INT_VEC2]: [GL.INT, 2, 'ivec2', 'vec2<i32>', 'sint32x2'],
|
|
13
|
+
[GL.INT_VEC3]: [GL.INT, 3, 'ivec3', 'vec3<i32>', 'sint32x3'],
|
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14
|
+
[GL.INT_VEC4]: [GL.INT, 4, 'ivec4', 'vec4<i32>', 'sint32x4'],
|
|
15
|
+
[GL.UNSIGNED_INT]: [GL.UNSIGNED_INT, 1, 'uint', 'u32', 'uint32'],
|
|
16
|
+
[GL.UNSIGNED_INT_VEC2]: [GL.UNSIGNED_INT, 2, 'uvec2', 'vec2<u32>', 'uint32x2'],
|
|
17
|
+
[GL.UNSIGNED_INT_VEC3]: [GL.UNSIGNED_INT, 3, 'uvec3', 'vec3<u32>', 'uint32x3'],
|
|
18
|
+
[GL.UNSIGNED_INT_VEC4]: [GL.UNSIGNED_INT, 4, 'uvec4', 'vec4<u32>', 'uint32x4'],
|
|
19
|
+
[GL.BOOL]: [GL.FLOAT, 1, 'bool', 'f32', 'float32x2'],
|
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20
|
+
[GL.BOOL_VEC2]: [GL.FLOAT, 2, 'bvec2', 'vec2<f32>'],
|
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21
|
+
[GL.BOOL_VEC3]: [GL.FLOAT, 3, 'bvec3', 'vec3<f32>'],
|
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22
|
+
[GL.BOOL_VEC4]: [GL.FLOAT, 4, 'bvec4', 'vec4<f32>'],
|
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23
|
+
[GL.FLOAT_MAT2]: [GL.FLOAT, 8, 'mat2', 'mat2x2<f32>'],
|
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24
|
+
[GL.FLOAT_MAT2x3]: [GL.FLOAT, 8, 'mat2x3', 'mat2x3<f32>'],
|
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25
|
+
[GL.FLOAT_MAT2x4]: [GL.FLOAT, 8, 'mat2x4', 'mat2x4<f32>'],
|
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26
|
+
[GL.FLOAT_MAT3x2]: [GL.FLOAT, 12, 'mat3x2', 'mat3x2<f32>'],
|
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27
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+
[GL.FLOAT_MAT3]: [GL.FLOAT, 12, 'mat3', 'mat3x3<f32>'],
|
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28
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+
[GL.FLOAT_MAT3x4]: [GL.FLOAT, 12, 'mat3x4', 'mat3x4<f32>'],
|
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29
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+
[GL.FLOAT_MAT4x2]: [GL.FLOAT, 16, 'mat4x2', 'mat4x2<f32>'],
|
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30
|
+
[GL.FLOAT_MAT4x3]: [GL.FLOAT, 16, 'mat4x3', 'mat4x3<f32>'],
|
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31
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+
[GL.FLOAT_MAT4]: [GL.FLOAT, 16, 'mat4', 'mat4x4<f32>']
|
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32
|
+
};
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33
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+
export function decodeUniformType(uniformType) {
|
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34
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+
const typeAndSize = COMPOSITE_GL_TYPES[uniformType];
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35
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+
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36
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if (!typeAndSize) {
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return null;
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}
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+
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const [glType, components,, format] = typeAndSize;
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return {
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42
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+
format,
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43
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+
components,
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44
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+
glType
|
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45
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+
};
|
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46
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+
}
|
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47
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+
export function decodeAttributeType(uniformType) {
|
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48
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+
const typeAndSize = COMPOSITE_GL_TYPES[uniformType];
|
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49
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+
|
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50
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+
if (!typeAndSize) {
|
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51
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+
return null;
|
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52
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+
}
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53
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+
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54
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+
const [glType, components,,, format] = typeAndSize;
|
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55
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+
return {
|
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56
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+
format,
|
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57
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+
components,
|
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58
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+
glType
|
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59
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+
};
|
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60
|
+
}
|
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61
|
+
export function decomposeCompositeGLType(compositeGLType) {
|
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62
|
+
const typeAndSize = COMPOSITE_GL_TYPES[compositeGLType];
|
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63
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+
|
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64
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+
if (!typeAndSize) {
|
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65
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+
return null;
|
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66
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+
}
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67
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+
|
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68
|
+
const [type, components] = typeAndSize;
|
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69
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+
return {
|
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70
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+
type,
|
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71
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+
components
|
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72
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+
};
|
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73
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+
}
|
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74
|
+
export function getCompositeGLType(type, components) {
|
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75
|
+
switch (type) {
|
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76
|
+
case GL.BYTE:
|
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77
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+
case GL.UNSIGNED_BYTE:
|
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78
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+
case GL.SHORT:
|
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79
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+
case GL.UNSIGNED_SHORT:
|
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80
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+
type = GL.FLOAT;
|
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81
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+
break;
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82
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+
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83
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+
default:
|
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84
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+
}
|
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85
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+
|
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86
|
+
for (const glType in COMPOSITE_GL_TYPES) {
|
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87
|
+
const [compType, compComponents, name] = COMPOSITE_GL_TYPES[glType];
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88
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+
|
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89
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+
if (compType === type && compComponents === components) {
|
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90
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+
return {
|
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91
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+
glType: Number(glType),
|
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92
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+
name
|
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93
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+
};
|
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94
|
+
}
|
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95
|
+
}
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96
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+
|
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97
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+
return null;
|
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98
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+
}
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99
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//# sourceMappingURL=uniforms.js.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"sources":["../../../../src/adapter/helpers/uniforms.ts"],"names":["GL","isSamplerUniform","type","SAMPLER_TYPES","includes","SAMPLER_2D","SAMPLER_CUBE","SAMPLER_3D","SAMPLER_2D_SHADOW","SAMPLER_2D_ARRAY","SAMPLER_2D_ARRAY_SHADOW","SAMPLER_CUBE_SHADOW","INT_SAMPLER_2D","INT_SAMPLER_3D","INT_SAMPLER_CUBE","INT_SAMPLER_2D_ARRAY","UNSIGNED_INT_SAMPLER_2D","UNSIGNED_INT_SAMPLER_3D","UNSIGNED_INT_SAMPLER_CUBE","UNSIGNED_INT_SAMPLER_2D_ARRAY","COMPOSITE_GL_TYPES","FLOAT","FLOAT_VEC2","FLOAT_VEC3","FLOAT_VEC4","INT","INT_VEC2","INT_VEC3","INT_VEC4","UNSIGNED_INT","UNSIGNED_INT_VEC2","UNSIGNED_INT_VEC3","UNSIGNED_INT_VEC4","BOOL","BOOL_VEC2","BOOL_VEC3","BOOL_VEC4","FLOAT_MAT2","FLOAT_MAT2x3","FLOAT_MAT2x4","FLOAT_MAT3x2","FLOAT_MAT3","FLOAT_MAT3x4","FLOAT_MAT4x2","FLOAT_MAT4x3","FLOAT_MAT4","decodeUniformType","uniformType","typeAndSize","glType","components","format","decodeAttributeType","decomposeCompositeGLType","compositeGLType","getCompositeGLType","BYTE","UNSIGNED_BYTE","SHORT","UNSIGNED_SHORT","compType","compComponents","name","Number"],"mappings":"AACA,OAAOA,EAAP,MAAe,oBAAf;AAIA,OAAO,SAASC,gBAAT,CAA0BC,IAA1B,EAAwD;AAC7D,SAAOC,aAAa,CAACC,QAAd,CAAuBF,IAAvB,CAAP;AACD;AAED,MAAMC,aAA8B,GAAG,CACrCH,EAAE,CAACK,UADkC,EAErCL,EAAE,CAACM,YAFkC,EAGrCN,EAAE,CAACO,UAHkC,EAIrCP,EAAE,CAACQ,iBAJkC,EAKrCR,EAAE,CAACS,gBALkC,EAMrCT,EAAE,CAACU,uBANkC,EAOrCV,EAAE,CAACW,mBAPkC,EAQrCX,EAAE,CAACY,cARkC,EASrCZ,EAAE,CAACa,cATkC,EAUrCb,EAAE,CAACc,gBAVkC,EAWrCd,EAAE,CAACe,oBAXkC,EAYrCf,EAAE,CAACgB,uBAZkC,EAarChB,EAAE,CAACiB,uBAbkC,EAcrCjB,EAAE,CAACkB,yBAdkC,EAerClB,EAAE,CAACmB,6BAfkC,CAAvC;AAmBA,MAAMC,kBAAmG,GAAG;AAC1G,GAACpB,EAAE,CAACqB,KAAJ,GAAY,CAACrB,EAAE,CAACqB,KAAJ,EAAW,CAAX,EAAc,OAAd,EAAuB,KAAvB,EAA8B,SAA9B,CAD8F;AAE1G,GAACrB,EAAE,CAACsB,UAAJ,GAAiB,CAACtB,EAAE,CAACqB,KAAJ,EAAW,CAAX,EAAc,MAAd,EAAsB,WAAtB,EAAmC,WAAnC,CAFyF;AAG1G,GAACrB,EAAE,CAACuB,UAAJ,GAAiB,CAACvB,EAAE,CAACqB,KAAJ,EAAW,CAAX,EAAc,MAAd,EAAsB,WAAtB,EAAmC,WAAnC,CAHyF;AAI1G,GAACrB,EAAE,CAACwB,UAAJ,GAAiB,CAACxB,EAAE,CAACqB,KAAJ,EAAW,CAAX,EAAc,MAAd,EAAsB,WAAtB,EAAmC,WAAnC,CAJyF;AAM1G,GAACrB,EAAE,CAACyB,GAAJ,GAAU,CAACzB,EAAE,CAACyB,GAAJ,EAAS,CAAT,EAAY,KAAZ,EAAmB,KAAnB,EAA0B,QAA1B,CANgG;AAO1G,GAACzB,EAAE,CAAC0B,QAAJ,GAAe,CAAC1B,EAAE,CAACyB,GAAJ,EAAS,CAAT,EAAY,OAAZ,EAAqB,WAArB,EAAkC,UAAlC,CAP2F;AAQ1G,GAACzB,EAAE,CAAC2B,QAAJ,GAAe,CAAC3B,EAAE,CAACyB,GAAJ,EAAS,CAAT,EAAY,OAAZ,EAAqB,WAArB,EAAkC,UAAlC,CAR2F;AAS1G,GAACzB,EAAE,CAAC4B,QAAJ,GAAe,CAAC5B,EAAE,CAACyB,GAAJ,EAAS,CAAT,EAAY,OAAZ,EAAqB,WAArB,EAAkC,UAAlC,CAT2F;AAW1G,GAACzB,EAAE,CAAC6B,YAAJ,GAAmB,CAAC7B,EAAE,CAAC6B,YAAJ,EAAkB,CAAlB,EAAqB,MAArB,EAA6B,KAA7B,EAAoC,QAApC,CAXuF;AAY1G,GAAC7B,EAAE,CAAC8B,iBAAJ,GAAwB,CAAC9B,EAAE,CAAC6B,YAAJ,EAAkB,CAAlB,EAAqB,OAArB,EAA8B,WAA9B,EAA2C,UAA3C,CAZkF;AAa1G,GAAC7B,EAAE,CAAC+B,iBAAJ,GAAwB,CAAC/B,EAAE,CAAC6B,YAAJ,EAAkB,CAAlB,EAAqB,OAArB,EAA8B,WAA9B,EAA2C,UAA3C,CAbkF;AAc1G,GAAC7B,EAAE,CAACgC,iBAAJ,GAAwB,CAAChC,EAAE,CAAC6B,YAAJ,EAAkB,CAAlB,EAAqB,OAArB,EAA8B,WAA9B,EAA2C,UAA3C,CAdkF;AAgB1G,GAAC7B,EAAE,CAACiC,IAAJ,GAAW,CAACjC,EAAE,CAACqB,KAAJ,EAAW,CAAX,EAAc,MAAd,EAAsB,KAAtB,EAA6B,WAA7B,CAhB+F;AAiB1G,GAACrB,EAAE,CAACkC,SAAJ,GAAgB,CAAClC,EAAE,CAACqB,KAAJ,EAAW,CAAX,EAAc,OAAd,EAAuB,WAAvB,CAjB0F;AAkB1G,GAACrB,EAAE,CAACmC,SAAJ,GAAgB,CAACnC,EAAE,CAACqB,KAAJ,EAAW,CAAX,EAAc,OAAd,EAAuB,WAAvB,CAlB0F;AAmB1G,GAACrB,EAAE,CAACoC,SAAJ,GAAgB,CAACpC,EAAE,CAACqB,KAAJ,EAAW,CAAX,EAAc,OAAd,EAAuB,WAAvB,CAnB0F;AAqB1G,GAACrB,EAAE,CAACqC,UAAJ,GAAiB,CAACrC,EAAE,CAACqB,KAAJ,EAAW,CAAX,EAAc,MAAd,EAAsB,aAAtB,CArByF;AAsB1G,GAACrB,EAAE,CAACsC,YAAJ,GAAmB,CAACtC,EAAE,CAACqB,KAAJ,EAAW,CAAX,EAAc,QAAd,EAAwB,aAAxB,CAtBuF;AAuB1G,GAACrB,EAAE,CAACuC,YAAJ,GAAmB,CAACvC,EAAE,CAACqB,KAAJ,EAAW,CAAX,EAAc,QAAd,EAAwB,aAAxB,CAvBuF;AAyB1G,GAACrB,EAAE,CAACwC,YAAJ,GAAmB,CAACxC,EAAE,CAACqB,KAAJ,EAAW,EAAX,EAAe,QAAf,EAAyB,aAAzB,CAzBuF;AA0B1G,GAACrB,EAAE,CAACyC,UAAJ,GAAiB,CAACzC,EAAE,CAACqB,KAAJ,EAAW,EAAX,EAAe,MAAf,EAAuB,aAAvB,CA1ByF;AA2B1G,GAACrB,EAAE,CAAC0C,YAAJ,GAAmB,CAAC1C,EAAE,CAACqB,KAAJ,EAAW,EAAX,EAAe,QAAf,EAAyB,aAAzB,CA3BuF;AA6B1G,GAACrB,EAAE,CAAC2C,YAAJ,GAAmB,CAAC3C,EAAE,CAACqB,KAAJ,EAAW,EAAX,EAAe,QAAf,EAAyB,aAAzB,CA7BuF;AA8B1G,GAACrB,EAAE,CAAC4C,YAAJ,GAAmB,CAAC5C,EAAE,CAACqB,KAAJ,EAAW,EAAX,EAAe,QAAf,EAAyB,aAAzB,CA9BuF;AA+B1G,GAACrB,EAAE,CAAC6C,UAAJ,GAAiB,CAAC7C,EAAE,CAACqB,KAAJ,EAAW,EAAX,EAAe,MAAf,EAAuB,aAAvB;AA/ByF,CAA5G;AAmCA,OAAO,SAASyB,iBAAT,CAA2BC,WAA3B,EAAyG;AAC9G,QAAMC,WAAW,GAAG5B,kBAAkB,CAAC2B,WAAD,CAAtC;;AACA,MAAI,CAACC,WAAL,EAAkB;AAChB,WAAO,IAAP;AACD;;AACD,QAAM,CAACC,MAAD,EAASC,UAAT,GAAuBC,MAAvB,IAAiCH,WAAvC;AACA,SAAO;AAACG,IAAAA,MAAD;AAASD,IAAAA,UAAT;AAAqBD,IAAAA;AAArB,GAAP;AACD;AAED,OAAO,SAASG,mBAAT,CAA6BL,WAA7B,EAA0G;AAC/G,QAAMC,WAAW,GAAG5B,kBAAkB,CAAC2B,WAAD,CAAtC;;AACA,MAAI,CAACC,WAAL,EAAkB;AAChB,WAAO,IAAP;AACD;;AACD,QAAM,CAACC,MAAD,EAASC,UAAT,IAAyBC,MAAzB,IAAmCH,WAAzC;AACA,SAAO;AAACG,IAAAA,MAAD;AAASD,IAAAA,UAAT;AAAqBD,IAAAA;AAArB,GAAP;AACD;AAGD,OAAO,SAASI,wBAAT,CAAkCC,eAAlC,EAA+G;AACpH,QAAMN,WAAW,GAAG5B,kBAAkB,CAACkC,eAAD,CAAtC;;AACA,MAAI,CAACN,WAAL,EAAkB;AAChB,WAAO,IAAP;AACD;;AACD,QAAM,CAAC9C,IAAD,EAAOgD,UAAP,IAA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{UniformFormat, VertexFormat} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {GLUniformType, GLSamplerType, GLCompositeType, GLType} from '../../types/webgl'\n\n/** Check is uniform is of sampler type */\nexport function isSamplerUniform(type: GLUniformType): boolean {\n return SAMPLER_TYPES.includes(type as GLSamplerType);\n}\n\nconst SAMPLER_TYPES: GLSamplerType[] = [\n GL.SAMPLER_2D,\n GL.SAMPLER_CUBE,\n GL.SAMPLER_3D,\n GL.SAMPLER_2D_SHADOW,\n GL.SAMPLER_2D_ARRAY,\n GL.SAMPLER_2D_ARRAY_SHADOW,\n GL.SAMPLER_CUBE_SHADOW,\n GL.INT_SAMPLER_2D,\n GL.INT_SAMPLER_3D,\n GL.INT_SAMPLER_CUBE,\n GL.INT_SAMPLER_2D_ARRAY,\n GL.UNSIGNED_INT_SAMPLER_2D,\n GL.UNSIGNED_INT_SAMPLER_3D,\n GL.UNSIGNED_INT_SAMPLER_CUBE,\n GL.UNSIGNED_INT_SAMPLER_2D_ARRAY\n];\n\n// Composite types table \nconst COMPOSITE_GL_TYPES: Record<GLCompositeType, [GLType, number, string, UniformFormat, VertexFormat?]> = {\n [GL.FLOAT]: [GL.FLOAT, 1, 'float', 'f32', 'float32'],\n [GL.FLOAT_VEC2]: [GL.FLOAT, 2, 'vec2', 'vec2<f32>', 'float32x2'],\n [GL.FLOAT_VEC3]: [GL.FLOAT, 3, 'vec3', 'vec3<f32>', 'float32x3'],\n [GL.FLOAT_VEC4]: [GL.FLOAT, 4, 'vec4', 'vec4<f32>', 'float32x4'],\n\n [GL.INT]: [GL.INT, 1, 'int', 'i32', 'sint32'],\n [GL.INT_VEC2]: [GL.INT, 2, 'ivec2', 'vec2<i32>', 'sint32x2'],\n [GL.INT_VEC3]: [GL.INT, 3, 'ivec3', 'vec3<i32>', 'sint32x3'],\n [GL.INT_VEC4]: [GL.INT, 4, 'ivec4', 'vec4<i32>', 'sint32x4'],\n\n [GL.UNSIGNED_INT]: [GL.UNSIGNED_INT, 1, 'uint', 'u32', 'uint32'],\n [GL.UNSIGNED_INT_VEC2]: [GL.UNSIGNED_INT, 2, 'uvec2', 'vec2<u32>', 'uint32x2'],\n [GL.UNSIGNED_INT_VEC3]: [GL.UNSIGNED_INT, 3, 'uvec3', 'vec3<u32>', 'uint32x3'],\n [GL.UNSIGNED_INT_VEC4]: [GL.UNSIGNED_INT, 4, 'uvec4', 'vec4<u32>', 'uint32x4'],\n\n [GL.BOOL]: [GL.FLOAT, 1, 'bool', 'f32', 'float32x2'],\n [GL.BOOL_VEC2]: [GL.FLOAT, 2, 'bvec2', 'vec2<f32>'],\n [GL.BOOL_VEC3]: [GL.FLOAT, 3, 'bvec3', 'vec3<f32>'],\n [GL.BOOL_VEC4]: [GL.FLOAT, 4, 'bvec4', 'vec4<f32>'],\n\n [GL.FLOAT_MAT2]: [GL.FLOAT, 8, 'mat2', 'mat2x2<f32>'], // 4\n [GL.FLOAT_MAT2x3]: [GL.FLOAT, 8, 'mat2x3', 'mat2x3<f32>'], // 6\n [GL.FLOAT_MAT2x4]: [GL.FLOAT, 8, 'mat2x4', 'mat2x4<f32>'], // 8\n\n [GL.FLOAT_MAT3x2]: [GL.FLOAT, 12, 'mat3x2', 'mat3x2<f32>'], // 6\n [GL.FLOAT_MAT3]: [GL.FLOAT, 12, 'mat3', 'mat3x3<f32>'], // 9\n [GL.FLOAT_MAT3x4]: [GL.FLOAT, 12, 'mat3x4', 'mat3x4<f32>'], // 12\n\n [GL.FLOAT_MAT4x2]: [GL.FLOAT, 16, 'mat4x2', 'mat4x2<f32>'], // 8\n [GL.FLOAT_MAT4x3]: [GL.FLOAT, 16, 'mat4x3', 'mat4x3<f32>'], // 12\n [GL.FLOAT_MAT4]: [GL.FLOAT, 16, 'mat4', 'mat4x4<f32>'] // 16\n};\n\n/** Decomposes a composite type GL.VEC3 into a basic type (GL.FLOAT) and components (3) */\nexport function decodeUniformType(uniformType: GL): {format: UniformFormat, components: number, glType: GLType} {\n const typeAndSize = COMPOSITE_GL_TYPES[uniformType];\n if (!typeAndSize) {\n return null;\n }\n const [glType, components, , format] = typeAndSize;\n return {format, components, glType};\n}\n\nexport function decodeAttributeType(uniformType: GL): {format: VertexFormat, components: number, glType: GLType} {\n const typeAndSize = COMPOSITE_GL_TYPES[uniformType];\n if (!typeAndSize) {\n return null;\n }\n const [glType, components, , , format] = typeAndSize;\n return {format, components, glType};\n}\n\n/** Decomposes a composite type GL.VEC3 into a basic type (GL.FLOAT) and components (3) */\nexport function decomposeCompositeGLType(compositeGLType: GLCompositeType): {type: GLType, components: number} | null {\n const typeAndSize = COMPOSITE_GL_TYPES[compositeGLType];\n if (!typeAndSize) {\n return null;\n }\n const [type, components] = typeAndSize;\n return {type, components};\n}\n\nexport function getCompositeGLType(type: GL, components): {glType: GLType, name: string} | null {\n switch (type) {\n case GL.BYTE:\n case GL.UNSIGNED_BYTE:\n case GL.SHORT:\n case GL.UNSIGNED_SHORT:\n type = GL.FLOAT;\n break;\n default:\n }\n\n for (const glType in COMPOSITE_GL_TYPES) {\n const [compType, compComponents, name] = COMPOSITE_GL_TYPES[glType];\n if (compType === type && compComponents === components) {\n return {glType: Number(glType), name};\n }\n }\n return null;\n}\n"],"file":"uniforms.js"}
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