@luma.gl/webgl 8.6.0-alpha.2 → 8.6.0-alpha.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +8 -1
- package/dist/adapter/converters/set-device-parameters.d.ts +5 -0
- package/dist/adapter/converters/set-device-parameters.d.ts.map +1 -0
- package/dist/adapter/converters/set-device-parameters.js +124 -0
- package/dist/adapter/converters/set-device-parameters.js.map +1 -0
- package/dist/adapter/converters/webgpu-texture-formats.d.ts +281 -0
- package/dist/adapter/converters/webgpu-texture-formats.d.ts.map +1 -0
- package/dist/adapter/converters/webgpu-texture-formats.js +285 -0
- package/dist/adapter/converters/webgpu-texture-formats.js.map +1 -0
- package/dist/{device → adapter/device-helpers}/device-features.d.ts +0 -0
- package/dist/adapter/device-helpers/device-features.d.ts.map +1 -0
- package/dist/{esm/device → adapter/device-helpers}/device-features.js +2 -2
- package/dist/adapter/device-helpers/device-features.js.map +1 -0
- package/dist/{device → adapter/device-helpers}/device-limits.d.ts +0 -0
- package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -0
- package/dist/{esm/device → adapter/device-helpers}/device-limits.js +1 -1
- package/dist/adapter/device-helpers/device-limits.js.map +1 -0
- package/dist/{device → adapter/device-helpers}/get-device-info.d.ts +0 -0
- package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -0
- package/dist/{device → adapter/device-helpers}/get-device-info.js +1 -1
- package/dist/adapter/device-helpers/get-device-info.js.map +1 -0
- package/dist/{webgl-utils → adapter/device-helpers}/is-old-ie.d.ts +0 -0
- package/dist/adapter/device-helpers/is-old-ie.d.ts.map +1 -0
- package/dist/{esm/webgl-utils → adapter/device-helpers}/is-old-ie.js +0 -0
- package/dist/adapter/device-helpers/is-old-ie.js.map +1 -0
- package/dist/{device → adapter}/webgl-device.d.ts +3 -3
- package/dist/adapter/webgl-device.d.ts.map +1 -0
- package/dist/{esm/device → adapter}/webgl-device.js +6 -6
- package/dist/adapter/webgl-device.js.map +1 -0
- package/dist/adapter/webgl-shader.d.ts +18 -0
- package/dist/adapter/webgl-shader.d.ts.map +1 -0
- package/dist/adapter/webgl-shader.js +82 -0
- package/dist/adapter/webgl-shader.js.map +1 -0
- package/dist/classes/framebuffer.js +1 -1
- package/dist/classes/framebuffer.js.map +1 -1
- package/dist/classes/program-configuration.d.ts +14 -17
- package/dist/classes/program-configuration.d.ts.map +1 -1
- package/dist/classes/program-configuration.js +10 -97
- package/dist/classes/program-configuration.js.map +1 -1
- package/dist/classes/program.d.ts +20 -15
- package/dist/classes/program.d.ts.map +1 -1
- package/dist/classes/program.js +31 -22
- package/dist/classes/program.js.map +1 -1
- package/dist/classes/query.js +1 -1
- package/dist/classes/query.js.map +1 -1
- package/dist/classes/renderbuffer.js +1 -1
- package/dist/classes/renderbuffer.js.map +1 -1
- package/dist/classes/{webgl-shader.d.ts → shader.d.ts} +4 -15
- package/dist/classes/shader.d.ts.map +1 -0
- package/dist/{esm/classes/webgl-shader.js → classes/shader.js} +6 -81
- package/dist/classes/shader.js.map +1 -0
- package/dist/classes/texture-3d.js +1 -1
- package/dist/classes/texture-3d.js.map +1 -1
- package/dist/classes/texture-cube.js.map +1 -1
- package/dist/classes/texture.d.ts +1 -1
- package/dist/classes/texture.d.ts.map +1 -1
- package/dist/classes/texture.js +1 -1
- package/dist/classes/texture.js.map +1 -1
- package/dist/classes/transform-feedback.js +1 -1
- package/dist/classes/transform-feedback.js.map +1 -1
- package/dist/classes/vertex-array-object.d.ts +6 -5
- package/dist/classes/vertex-array-object.d.ts.map +1 -1
- package/dist/classes/vertex-array-object.js +5 -5
- package/dist/classes/vertex-array-object.js.map +1 -1
- package/dist/classes/vertex-array.d.ts +13 -13
- package/dist/classes/vertex-array.d.ts.map +1 -1
- package/dist/classes/vertex-array.js +2 -2
- package/dist/classes/vertex-array.js.map +1 -1
- package/dist/classes/webgl-buffer.d.ts +1 -1
- package/dist/classes/webgl-buffer.d.ts.map +1 -1
- package/dist/classes/webgl-buffer.js +1 -1
- package/dist/classes/webgl-buffer.js.map +1 -1
- package/dist/classes/webgl-resource.d.ts +1 -1
- package/dist/classes/webgl-resource.d.ts.map +1 -1
- package/dist/classes/webgl-resource.js +1 -1
- package/dist/classes/webgl-resource.js.map +1 -1
- package/dist/context/parameters/unified-parameter-api.d.ts +2 -1
- package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
- package/dist/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/context/parameters/webgl-parameters.d.ts.map +1 -1
- package/dist/context/parameters/webgl-parameters.js.map +1 -1
- package/dist/es5/adapter/converters/set-device-parameters.js +138 -0
- package/dist/es5/adapter/converters/set-device-parameters.js.map +1 -0
- package/dist/es5/adapter/converters/webgpu-texture-formats.js +296 -0
- package/dist/es5/adapter/converters/webgpu-texture-formats.js.map +1 -0
- package/dist/es5/{device → adapter/device-helpers}/device-features.js +2 -2
- package/dist/es5/adapter/device-helpers/device-features.js.map +1 -0
- package/dist/es5/{device → adapter/device-helpers}/device-limits.js +1 -1
- package/dist/es5/adapter/device-helpers/device-limits.js.map +1 -0
- package/dist/es5/{device → adapter/device-helpers}/get-device-info.js +1 -1
- package/dist/es5/adapter/device-helpers/get-device-info.js.map +1 -0
- package/dist/es5/{webgl-utils → adapter/device-helpers}/is-old-ie.js +0 -0
- package/dist/es5/adapter/device-helpers/is-old-ie.js.map +1 -0
- package/dist/es5/{device → adapter}/webgl-device.js +6 -6
- package/dist/es5/adapter/webgl-device.js.map +1 -0
- package/dist/es5/adapter/webgl-shader.js +155 -0
- package/dist/es5/adapter/webgl-shader.js.map +1 -0
- package/dist/es5/classes/framebuffer.js +1 -1
- package/dist/es5/classes/framebuffer.js.map +1 -1
- package/dist/es5/classes/program-configuration.js +34 -101
- package/dist/es5/classes/program-configuration.js.map +1 -1
- package/dist/es5/classes/program.js +38 -27
- package/dist/es5/classes/program.js.map +1 -1
- package/dist/es5/classes/query.js +1 -1
- package/dist/es5/classes/query.js.map +1 -1
- package/dist/es5/classes/renderbuffer.js +1 -1
- package/dist/es5/classes/renderbuffer.js.map +1 -1
- package/dist/es5/classes/{webgl-shader.js → shader.js} +18 -132
- package/dist/es5/classes/shader.js.map +1 -0
- package/dist/es5/classes/texture-3d.js +1 -1
- package/dist/es5/classes/texture-3d.js.map +1 -1
- package/dist/es5/classes/texture-cube.js.map +1 -1
- package/dist/es5/classes/texture.js +1 -1
- package/dist/es5/classes/texture.js.map +1 -1
- package/dist/es5/classes/transform-feedback.js +1 -1
- package/dist/es5/classes/transform-feedback.js.map +1 -1
- package/dist/es5/classes/vertex-array-object.js +5 -5
- package/dist/es5/classes/vertex-array-object.js.map +1 -1
- package/dist/es5/classes/vertex-array.js +5 -5
- package/dist/es5/classes/vertex-array.js.map +1 -1
- package/dist/es5/classes/webgl-buffer.js +1 -1
- package/dist/es5/classes/webgl-buffer.js.map +1 -1
- package/dist/es5/classes/webgl-resource.js +1 -1
- package/dist/es5/classes/webgl-resource.js.map +1 -1
- package/dist/es5/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/es5/context/parameters/webgl-parameters.js.map +1 -1
- package/dist/es5/helpers/get-program-bindings.js +274 -0
- package/dist/es5/helpers/get-program-bindings.js.map +1 -0
- package/dist/es5/helpers/program-bindings.js +2 -0
- package/dist/es5/helpers/program-bindings.js.map +1 -0
- package/dist/es5/index.js +31 -15
- package/dist/es5/index.js.map +1 -1
- package/dist/es5/init.js +1 -1
- package/dist/es5/init.js.map +1 -1
- package/dist/es5/types/accessor.d.ts +29 -0
- package/dist/esm/adapter/converters/set-device-parameters.js +124 -0
- package/dist/esm/adapter/converters/set-device-parameters.js.map +1 -0
- package/dist/esm/adapter/converters/webgpu-texture-formats.js +285 -0
- package/dist/esm/adapter/converters/webgpu-texture-formats.js.map +1 -0
- package/dist/{device → esm/adapter/device-helpers}/device-features.js +2 -2
- package/dist/esm/adapter/device-helpers/device-features.js.map +1 -0
- package/dist/{device → esm/adapter/device-helpers}/device-limits.js +1 -1
- package/dist/esm/adapter/device-helpers/device-limits.js.map +1 -0
- package/dist/esm/{device → adapter/device-helpers}/get-device-info.js +1 -1
- package/dist/esm/adapter/device-helpers/get-device-info.js.map +1 -0
- package/dist/{webgl-utils → esm/adapter/device-helpers}/is-old-ie.js +0 -0
- package/dist/esm/adapter/device-helpers/is-old-ie.js.map +1 -0
- package/dist/{device → esm/adapter}/webgl-device.js +6 -6
- package/dist/esm/adapter/webgl-device.js.map +1 -0
- package/dist/esm/adapter/webgl-shader.js +82 -0
- package/dist/esm/adapter/webgl-shader.js.map +1 -0
- package/dist/esm/classes/framebuffer.js +1 -1
- package/dist/esm/classes/framebuffer.js.map +1 -1
- package/dist/esm/classes/program-configuration.js +10 -97
- package/dist/esm/classes/program-configuration.js.map +1 -1
- package/dist/esm/classes/program.js +31 -22
- package/dist/esm/classes/program.js.map +1 -1
- package/dist/esm/classes/query.js +1 -1
- package/dist/esm/classes/query.js.map +1 -1
- package/dist/esm/classes/renderbuffer.js +1 -1
- package/dist/esm/classes/renderbuffer.js.map +1 -1
- package/dist/{classes/webgl-shader.js → esm/classes/shader.js} +6 -81
- package/dist/esm/classes/shader.js.map +1 -0
- package/dist/esm/classes/texture-3d.js +1 -1
- package/dist/esm/classes/texture-3d.js.map +1 -1
- package/dist/esm/classes/texture-cube.js.map +1 -1
- package/dist/esm/classes/texture.js +1 -1
- package/dist/esm/classes/texture.js.map +1 -1
- package/dist/esm/classes/transform-feedback.js +1 -1
- package/dist/esm/classes/transform-feedback.js.map +1 -1
- package/dist/esm/classes/vertex-array-object.js +5 -5
- package/dist/esm/classes/vertex-array-object.js.map +1 -1
- package/dist/esm/classes/vertex-array.js +2 -2
- package/dist/esm/classes/vertex-array.js.map +1 -1
- package/dist/esm/classes/webgl-buffer.js +1 -1
- package/dist/esm/classes/webgl-buffer.js.map +1 -1
- package/dist/esm/classes/webgl-resource.js +1 -1
- package/dist/esm/classes/webgl-resource.js.map +1 -1
- package/dist/esm/context/parameters/unified-parameter-api.js.map +1 -1
- package/dist/esm/context/parameters/webgl-parameters.js.map +1 -1
- package/dist/esm/helpers/get-program-bindings.js +228 -0
- package/dist/esm/helpers/get-program-bindings.js.map +1 -0
- package/dist/esm/helpers/program-bindings.js +2 -0
- package/dist/esm/helpers/program-bindings.js.map +1 -0
- package/dist/esm/index.js +4 -2
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/init.js +1 -1
- package/dist/esm/init.js.map +1 -1
- package/dist/esm/types/accessor.d.ts +29 -0
- package/dist/helpers/get-program-bindings.d.ts +8 -0
- package/dist/helpers/get-program-bindings.d.ts.map +1 -0
- package/dist/helpers/get-program-bindings.js +228 -0
- package/dist/helpers/get-program-bindings.js.map +1 -0
- package/dist/helpers/program-bindings.d.ts +41 -0
- package/dist/helpers/program-bindings.d.ts.map +1 -0
- package/dist/helpers/program-bindings.js +2 -0
- package/dist/helpers/program-bindings.js.map +1 -0
- package/dist/index.d.ts +6 -4
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +4 -2
- package/dist/index.js.map +1 -1
- package/dist/init.js +1 -1
- package/dist/init.js.map +1 -1
- package/dist/types/accessor.d.ts +29 -0
- package/package.json +5 -5
- package/src/adapter/converters/set-device-parameters.ts +182 -0
- package/src/adapter/converters/webgpu-texture-formats.ts +167 -0
- package/src/{device → adapter/device-helpers}/device-features.ts +4 -4
- package/src/{device → adapter/device-helpers}/device-limits.ts +1 -1
- package/src/{device → adapter/device-helpers}/get-device-info.ts +2 -2
- package/src/{webgl-utils → adapter/device-helpers}/is-old-ie.ts +0 -0
- package/src/{device → adapter}/webgl-device.ts +9 -9
- package/src/adapter/webgl-shader.ts +84 -0
- package/src/classes/framebuffer.ts +1 -1
- package/src/classes/program-configuration.ts +28 -81
- package/src/classes/program.ts +70 -62
- package/src/classes/query.ts +1 -1
- package/src/classes/renderbuffer.ts +1 -1
- package/src/classes/{webgl-shader.ts → shader.ts} +6 -79
- package/src/classes/texture-3d.ts +1 -1
- package/src/classes/texture-cube.ts +1 -1
- package/src/classes/texture.ts +1 -1
- package/src/classes/transform-feedback.ts +1 -1
- package/src/classes/vertex-array-object.ts +9 -8
- package/src/classes/vertex-array.ts +14 -8
- package/src/classes/webgl-buffer.ts +1 -1
- package/src/classes/webgl-resource.ts +1 -1
- package/src/context/parameters/unified-parameter-api.ts +3 -2
- package/src/context/parameters/webgl-parameters.ts +115 -115
- package/src/helpers/get-program-bindings.ts +244 -0
- package/src/helpers/program-bindings.ts +46 -0
- package/src/index.ts +12 -6
- package/src/init.ts +1 -1
- package/src/types/accessor.d.ts +29 -0
- package/dist/api/device2.d.ts +0 -52
- package/dist/api/device2.d.ts.map +0 -1
- package/dist/api/device2.js +0 -23
- package/dist/api/device2.js.map +0 -1
- package/dist/classes/webgl-shader.d.ts.map +0 -1
- package/dist/classes/webgl-shader.js.map +0 -1
- package/dist/device/check-glsl-extension.d.ts +0 -4
- package/dist/device/check-glsl-extension.d.ts.map +0 -1
- package/dist/device/check-glsl-extension.js +0 -22
- package/dist/device/check-glsl-extension.js.map +0 -1
- package/dist/device/device-features.d.ts.map +0 -1
- package/dist/device/device-features.js.map +0 -1
- package/dist/device/device-limits.d.ts.map +0 -1
- package/dist/device/device-limits.js.map +0 -1
- package/dist/device/get-device-info.d.ts.map +0 -1
- package/dist/device/get-device-info.js.map +0 -1
- package/dist/device/webgl-device.d.ts.map +0 -1
- package/dist/device/webgl-device.js.map +0 -1
- package/dist/es5/api/device2.js +0 -42
- package/dist/es5/api/device2.js.map +0 -1
- package/dist/es5/classes/webgl-shader.js.map +0 -1
- package/dist/es5/device/check-glsl-extension.js +0 -33
- package/dist/es5/device/check-glsl-extension.js.map +0 -1
- package/dist/es5/device/device-features.js.map +0 -1
- package/dist/es5/device/device-limits.js.map +0 -1
- package/dist/es5/device/get-device-info.js.map +0 -1
- package/dist/es5/device/webgl-device.js.map +0 -1
- package/dist/es5/webgl-utils/is-old-ie.js.map +0 -1
- package/dist/es5/webgl-utils/webgl-info.ts.disabled +0 -135
- package/dist/esm/api/device2.js +0 -23
- package/dist/esm/api/device2.js.map +0 -1
- package/dist/esm/classes/webgl-shader.js.map +0 -1
- package/dist/esm/device/check-glsl-extension.js +0 -22
- package/dist/esm/device/check-glsl-extension.js.map +0 -1
- package/dist/esm/device/device-features.js.map +0 -1
- package/dist/esm/device/device-limits.js.map +0 -1
- package/dist/esm/device/get-device-info.js.map +0 -1
- package/dist/esm/device/webgl-device.js.map +0 -1
- package/dist/esm/webgl-utils/is-old-ie.js.map +0 -1
- package/dist/esm/webgl-utils/webgl-info.ts.disabled +0 -135
- package/dist/webgl-utils/is-old-ie.d.ts.map +0 -1
- package/dist/webgl-utils/is-old-ie.js.map +0 -1
- package/dist/webgl-utils/webgl-info.ts.disabled +0 -135
- package/src/api/device2.ts +0 -71
- package/src/device/check-glsl-extension.ts +0 -44
- package/src/webgl-utils/webgl-info.ts.disabled +0 -135
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+
|
|
52
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+
(0, _classCallCheck2.default)(this, WEBGLShader);
|
|
53
|
+
_this = _super.call(this, device, _objectSpread({
|
|
54
|
+
id: getShaderIdFromProps(props)
|
|
55
|
+
}, props));
|
|
56
|
+
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "device", void 0);
|
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57
|
+
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "gl", void 0);
|
|
58
|
+
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "handle", void 0);
|
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59
|
+
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "stage", void 0);
|
|
60
|
+
(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "source", void 0);
|
|
61
|
+
_this.device = device;
|
|
62
|
+
_this.gl = device.gl;
|
|
63
|
+
|
|
64
|
+
switch (_this.props.stage) {
|
|
65
|
+
case 'vertex':
|
|
66
|
+
_this.handle = _this.props.handle || _this.gl.createShader(_constants.default.VERTEX_SHADER);
|
|
67
|
+
break;
|
|
68
|
+
|
|
69
|
+
case 'fragment':
|
|
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|
+
_this.handle = _this.props.handle || _this.gl.createShader(_constants.default.FRAGMENT_SHADER);
|
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|
+
break;
|
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|
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|
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default:
|
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throw new Error(_this.props.stage);
|
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|
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}
|
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|
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_this.stage = _this.props.stage;
|
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_this.source = _this.props.source;
|
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|
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80
|
+
_this._compile(_this.source);
|
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|
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return _this;
|
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|
+
}
|
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|
+
|
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|
+
(0, _createClass2.default)(WEBGLShader, [{
|
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+
key: "destroy",
|
|
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|
+
value: function destroy() {
|
|
88
|
+
if (this.handle) {
|
|
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|
+
this.removeStats();
|
|
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|
+
this.gl.deleteShader(this.handle);
|
|
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|
+
this.handle = null;
|
|
92
|
+
}
|
|
93
|
+
}
|
|
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|
+
}, {
|
|
95
|
+
key: "compilationInfo",
|
|
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|
+
value: function () {
|
|
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|
+
var _compilationInfo = (0, _asyncToGenerator2.default)(_regenerator.default.mark(function _callee() {
|
|
98
|
+
var log;
|
|
99
|
+
return _regenerator.default.wrap(function _callee$(_context) {
|
|
100
|
+
while (1) {
|
|
101
|
+
switch (_context.prev = _context.next) {
|
|
102
|
+
case 0:
|
|
103
|
+
log = this.gl.getShaderInfoLog(this.handle);
|
|
104
|
+
return _context.abrupt("return", (0, _parseShaderCompilerLog.parseShaderCompilerLog)(log));
|
|
105
|
+
|
|
106
|
+
case 2:
|
|
107
|
+
case "end":
|
|
108
|
+
return _context.stop();
|
|
109
|
+
}
|
|
110
|
+
}
|
|
111
|
+
}, _callee, this);
|
|
112
|
+
}));
|
|
113
|
+
|
|
114
|
+
function compilationInfo() {
|
|
115
|
+
return _compilationInfo.apply(this, arguments);
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
return compilationInfo;
|
|
119
|
+
}()
|
|
120
|
+
}, {
|
|
121
|
+
key: "_compile",
|
|
122
|
+
value: function _compile(source) {
|
|
123
|
+
var addGLSLVersion = function addGLSLVersion(source) {
|
|
124
|
+
return source.startsWith('#version ') ? source : "#version 100\n".concat(source);
|
|
125
|
+
};
|
|
126
|
+
|
|
127
|
+
source = addGLSLVersion(source);
|
|
128
|
+
this.gl.shaderSource(this.handle, source);
|
|
129
|
+
this.gl.compileShader(this.handle);
|
|
130
|
+
var compileStatus = this.gl.getShaderParameter(this.handle, _constants.default.COMPILE_STATUS);
|
|
131
|
+
|
|
132
|
+
if (!compileStatus) {
|
|
133
|
+
var shaderLog = this.gl.getShaderInfoLog(this.handle);
|
|
134
|
+
var messages = (0, _parseShaderCompilerLog.parseShaderCompilerLog)(shaderLog).filter(function (message) {
|
|
135
|
+
return message.type === 'error';
|
|
136
|
+
});
|
|
137
|
+
var formattedLog = (0, _shadertools.formatCompilerLog)(messages, source);
|
|
138
|
+
var shaderName = (0, _shadertools.getShaderInfo)(source).name;
|
|
139
|
+
var shaderDescription = "".concat(this.stage, " shader ").concat(shaderName);
|
|
140
|
+
|
|
141
|
+
_api.log.error("GLSL compilation errors in ".concat(shaderDescription, "\n").concat(formattedLog))();
|
|
142
|
+
|
|
143
|
+
throw new Error("GLSL compilation errors in ".concat(shaderName));
|
|
144
|
+
}
|
|
145
|
+
}
|
|
146
|
+
}]);
|
|
147
|
+
return WEBGLShader;
|
|
148
|
+
}(_api.Shader);
|
|
149
|
+
|
|
150
|
+
exports.WEBGLShader = WEBGLShader;
|
|
151
|
+
|
|
152
|
+
function getShaderIdFromProps(props) {
|
|
153
|
+
return (0, _shadertools.getShaderInfo)(props.source).name || props.id || (0, _api.uid)("unnamed ".concat(props.stage, "-shader"));
|
|
154
|
+
}
|
|
155
|
+
//# sourceMappingURL=webgl-shader.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../../src/adapter/webgl-shader.ts"],"names":["WEBGLShader","device","props","id","getShaderIdFromProps","gl","stage","handle","createShader","GL","VERTEX_SHADER","FRAGMENT_SHADER","Error","source","_compile","removeStats","deleteShader","log","getShaderInfoLog","addGLSLVersion","startsWith","shaderSource","compileShader","compileStatus","getShaderParameter","COMPILE_STATUS","shaderLog","messages","filter","message","type","formattedLog","shaderName","name","shaderDescription","error","Shader"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;AACA;;AACA;;AACA;;AACA;;;;;;;;;;IAMcA,W;;;;;AAQZ,uBAAYC,MAAZ,EAAiCC,KAAjC,EAAqD;AAAA;;AAAA;AACnD,8BAAMD,MAAN;AAAeE,MAAAA,EAAE,EAAEC,oBAAoB,CAACF,KAAD;AAAvC,OAAmDA,KAAnD;AADmD;AAAA;AAAA;AAAA;AAAA;AAEnD,UAAKD,MAAL,GAAcA,MAAd;AACA,UAAKI,EAAL,GAAUJ,MAAM,CAACI,EAAjB;;AACA,YAAQ,MAAKH,KAAL,CAAWI,KAAnB;AACE,WAAK,QAAL;AACE,cAAKC,MAAL,GAAc,MAAKL,KAAL,CAAWK,MAAX,IAAqB,MAAKF,EAAL,CAAQG,YAAR,CAAqBC,mBAAGC,aAAxB,CAAnC;AACA;;AACF,WAAK,UAAL;AACE,cAAKH,MAAL,GAAc,MAAKL,KAAL,CAAWK,MAAX,IAAqB,MAAKF,EAAL,CAAQG,YAAR,CAAqBC,mBAAGE,eAAxB,CAAnC;AACA;;AACF;AACE,cAAM,IAAIC,KAAJ,CAAU,MAAKV,KAAL,CAAWI,KAArB,CAAN;AARJ;;AAUA,UAAKA,KAAL,GAAa,MAAKJ,KAAL,CAAWI,KAAxB;AACA,UAAKO,MAAL,GAAc,MAAKX,KAAL,CAAWW,MAAzB;;AACA,UAAKC,QAAL,CAAc,MAAKD,MAAnB;;AAhBmD;AAiBpD;;;;WAED,mBAAgB;AACd,UAAI,KAAKN,MAAT,EAAiB;AACf,aAAKQ,WAAL;AACA,aAAKV,EAAL,CAAQW,YAAR,CAAqB,KAAKT,MAA1B;AAEA,aAAKA,MAAL,GAAc,IAAd;AACD;AACF;;;;uFAED;AAAA;AAAA;AAAA;AAAA;AAAA;AACQU,gBAAAA,GADR,GACc,KAAKZ,EAAL,CAAQa,gBAAR,CAAyB,KAAKX,MAA9B,CADd;AAAA,iDAES,oDAAuBU,GAAvB,CAFT;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,O;;;;;;;;;;WAOA,kBAASJ,MAAT,EAAiB;AACf,UAAMM,cAAc,GAAG,SAAjBA,cAAiB,CAAAN,MAAM;AAAA,eAAIA,MAAM,CAACO,UAAP,CAAkB,WAAlB,IAAiCP,MAAjC,2BAA2DA,MAA3D,CAAJ;AAAA,OAA7B;;AACAA,MAAAA,MAAM,GAAGM,cAAc,CAACN,MAAD,CAAvB;AAEA,WAAKR,EAAL,CAAQgB,YAAR,CAAqB,KAAKd,MAA1B,EAAkCM,MAAlC;AACA,WAAKR,EAAL,CAAQiB,aAAR,CAAsB,KAAKf,MAA3B;AAKA,UAAMgB,aAAa,GAAG,KAAKlB,EAAL,CAAQmB,kBAAR,CAA2B,KAAKjB,MAAhC,EAAwCE,mBAAGgB,cAA3C,CAAtB;;AACA,UAAI,CAACF,aAAL,EAAoB;AAClB,YAAMG,SAAS,GAAG,KAAKrB,EAAL,CAAQa,gBAAR,CAAyB,KAAKX,MAA9B,CAAlB;AACA,YAAMoB,QAAQ,GAAG,oDAAuBD,SAAvB,EAAkCE,MAAlC,CAAyC,UAAAC,OAAO;AAAA,iBAAIA,OAAO,CAACC,IAAR,KAAiB,OAArB;AAAA,SAAhD,CAAjB;AACA,YAAMC,YAAY,GAAG,oCAAkBJ,QAAlB,EAA4Bd,MAA5B,CAArB;AACA,YAAMmB,UAAkB,GAAG,gCAAcnB,MAAd,EAAsBoB,IAAjD;AACA,YAAMC,iBAAiB,aAAM,KAAK5B,KAAX,qBAA2B0B,UAA3B,CAAvB;;AACAf,iBAAIkB,KAAJ,sCAAwCD,iBAAxC,eAA8DH,YAA9D;;AACA,cAAM,IAAInB,KAAJ,sCAAwCoB,UAAxC,EAAN;AACD;AACF;;;EA/D+BI,W;;;;AAqElC,SAAShC,oBAAT,CAA8BF,KAA9B,EAA0D;AACxD,SAAO,gCAAcA,KAAK,CAACW,MAApB,EAA4BoB,IAA5B,IACL/B,KAAK,CAACC,EADD,IAEL,gCAAeD,KAAK,CAACI,KAArB,aAFF;AAGD","sourcesContent":["// luma.gl, MIT license\nimport {log, uid, Shader, ShaderProps} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {getShaderInfo, CompilerMessage, formatCompilerLog} from '@luma.gl/shadertools';\nimport {parseShaderCompilerLog} from '../webgl-utils/parse-shader-compiler-log';\nimport WebGLDevice from '../adapter/webgl-device';\n\n/**\n * An immutable compiled shader program that execute portions of the GPU Pipeline\n */\n export class WEBGLShader extends Shader {\n readonly device: WebGLDevice;\n readonly gl: WebGLRenderingContext;\n readonly handle: WebGLShader;\n\n readonly stage: 'vertex' | 'fragment';\n readonly source: string;\n\n constructor(device: WebGLDevice, props: ShaderProps) {\n super(device, {id: getShaderIdFromProps(props), ...props});\n this.device = device;\n this.gl = device.gl;\n switch (this.props.stage) {\n case 'vertex':\n this.handle = this.props.handle || this.gl.createShader(GL.VERTEX_SHADER);\n break;\n case 'fragment':\n this.handle = this.props.handle || this.gl.createShader(GL.FRAGMENT_SHADER);\n break;\n default:\n throw new Error(this.props.stage);\n }\n this.stage = this.props.stage;\n this.source = this.props.source;\n this._compile(this.source);\n }\n\n destroy(): void {\n if (this.handle) {\n this.removeStats();\n this.gl.deleteShader(this.handle);\n // @ts-expect-error\n this.handle = null;\n }\n }\n\n async compilationInfo(): Promise<readonly CompilerMessage[]> {\n const log = this.gl.getShaderInfoLog(this.handle);\n return parseShaderCompilerLog(log);\n }\n\n // PRIVATE METHODS\n\n _compile(source) {\n const addGLSLVersion = source => source.startsWith('#version ') ? source : `#version 100\\n${source}`;\n source = addGLSLVersion(source);\n\n this.gl.shaderSource(this.handle, source);\n this.gl.compileShader(this.handle);\n\n // TODO - For performance reasons, avoid checking shader compilation errors on production?\n // TODO - Load log even when no error reported, to catch warnings?\n // https://gamedev.stackexchange.com/questions/30429/how-to-detect-glsl-warnings\n const compileStatus = this.gl.getShaderParameter(this.handle, GL.COMPILE_STATUS);\n if (!compileStatus) {\n const shaderLog = this.gl.getShaderInfoLog(this.handle);\n const messages = parseShaderCompilerLog(shaderLog).filter(message => message.type === 'error');\n const formattedLog = formatCompilerLog(messages, source);\n const shaderName: string = getShaderInfo(source).name;\n const shaderDescription = `${this.stage} shader ${shaderName}`;\n log.error(`GLSL compilation errors in ${shaderDescription}\\n${formattedLog}`)();\n throw new Error(`GLSL compilation errors in ${shaderName}`);\n }\n }\n}\n\n// HELPERS\n\n/** Deduce an id, from shader source, or supplied id, or shader type */\nfunction getShaderIdFromProps(props: ShaderProps): string {\n return getShaderInfo(props.source).name ||\n props.id ||\n uid(`unnamed ${props.stage}-shader`);\n}\n"],"file":"webgl-shader.js"}
|
|
@@ -29,7 +29,7 @@ var _api = require("@luma.gl/api");
|
|
|
29
29
|
|
|
30
30
|
var _constants = _interopRequireDefault(require("@luma.gl/constants"));
|
|
31
31
|
|
|
32
|
-
var _webglDevice = _interopRequireDefault(require("../
|
|
32
|
+
var _webglDevice = _interopRequireDefault(require("../adapter/webgl-device"));
|
|
33
33
|
|
|
34
34
|
var _webglChecks = require("../context/context/webgl-checks");
|
|
35
35
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{log, assert} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport WebGLDevice from '../device/webgl-device';\nimport {getWebGL2Context, assertWebGL2Context} from '../context/context/webgl-checks';\nimport {getKey} from '../webgl-utils/constants-to-keys';\nimport Resource, {ResourceProps} from './webgl-resource';\nimport Texture2D from './texture-2d';\nimport Renderbuffer from './renderbuffer';\nimport {clear, clearBuffer} from './clear';\nimport {copyToDataUrl} from './copy-and-blit';\n\nconst ERR_MULTIPLE_RENDERTARGETS = 'Multiple render targets not supported';\n\ntype TextureAttachment = {\n texture: Texture2D;\n layer?: number; // = 0\n level?: number; // = 0\n};\n\ntype Attachment = Renderbuffer | Texture2D | TextureAttachment;\n\nexport type ImmutableFramebufferProps = ResourceProps & {\n attachments?: Record<string, Attachment>;\n readBuffer?: number;\n drawBuffers?: number[];\n check?: boolean;\n};\n\nexport type FramebufferProps = ImmutableFramebufferProps & {\n width?: number;\n height?: number;\n color?: boolean;\n depth?: boolean;\n stencil?: boolean;\n};\n\ntype colorBufferFloatOptions = {colorBufferFloat?: boolean; colorBufferHalfFloat?: boolean};\n\nexport class ImmutableFramebuffer extends Resource<FramebufferProps> {\n constructor(gl: WebGLRenderingContext, props?: FramebufferProps) {\n super(WebGLDevice.attach(gl), props, {} as any);\n this._initialize({\n attachments: props?.attachments || {},\n readBuffer: props?.readBuffer,\n drawBuffers: props?.drawBuffers\n });\n }\n\n checkStatus(): this {\n const {gl} = this;\n const status = this.getStatus();\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new Error(_getFrameBufferStatus(status));\n }\n return this;\n }\n\n getStatus(): number {\n const {gl} = this;\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n const status = gl.checkFramebufferStatus(GL.FRAMEBUFFER);\n // @ts-expect-error\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n return status;\n }\n\n // DEBUG\n\n // Note: Will only work when called in an event handler\n show() {\n if (typeof window !== 'undefined') {\n window.open(copyToDataUrl(this), 'luma-debug-texture');\n }\n return this;\n }\n\n log(logLevel = 0, message = '') {\n if (logLevel > log.level || typeof window === 'undefined') {\n return this;\n }\n message = message || `Framebuffer ${this.id}`;\n const image = copyToDataUrl(this, {targetMaxHeight: 100});\n // @ts-expect-error probe.gl typings incorrectly require priority...\n log.image({logLevel, message, image})();\n return this;\n }\n\n // WEBGL INTERFACE\n bind({target = GL.FRAMEBUFFER} = {}) {\n this.gl.bindFramebuffer(target, this.handle);\n return this;\n }\n\n unbind({target = GL.FRAMEBUFFER} = {}) {\n this.gl.bindFramebuffer(target, null);\n return this;\n }\n\n // PRIVATE\n\n _initialize(options: {attachments: Record<string, Attachment>; readBuffer?: number; drawBuffers?: number[]}): this {\n const {attachments = {}, readBuffer, drawBuffers} = options;\n\n this._attach(attachments);\n\n // Multiple render target support, set read buffer and draw buffers\n const prevHandle = this.gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n if (readBuffer) {\n this._setReadBuffer(readBuffer);\n }\n if (drawBuffers) {\n this._setDrawBuffers(drawBuffers);\n }\n // @ts-expect-error\n this.gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n\n return this;\n }\n\n /** Attach from a map of attachments */\n _attach(attachments: Record<string, Attachment>) {\n const prevHandle = this.gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n\n // Walk the attachments\n for (const key in attachments) {\n // Ensure key is not undefined\n assert(key !== undefined, 'Misspelled framebuffer binding point?');\n const attachmentPoint = Number(key) as GL;\n const attachment = attachments[attachmentPoint];\n this._attachOne(attachmentPoint, attachment);\n }\n\n // @ts-expect-error\n this.gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n }\n\n /** Attach one attachment */\n _attachOne(attachmentPoint: GL, attachment: Attachment): Renderbuffer | Texture2D {\n if (attachment instanceof Renderbuffer) {\n this._attachRenderbuffer(attachmentPoint, attachment);\n return attachment;\n } else if (Array.isArray(attachment)) {\n const [texture, layer = 0, level = 0] = attachment;\n this._attachTexture(attachmentPoint, texture, layer, level);\n return texture;\n } else if (attachment instanceof Texture2D) {\n this._attachTexture(attachmentPoint, attachment, 0, 0);\n return attachment;\n }\n }\n\n _attachRenderbuffer(attachment: GL, renderbuffer: Renderbuffer): void {\n this.gl.framebufferRenderbuffer(GL.FRAMEBUFFER, attachment, GL.RENDERBUFFER, renderbuffer.handle);\n }\n\n /**\n * @param attachment \n * @param texture \n * @param layer = 0 - index into Texture2DArray and Texture3D or face for `TextureCubeMap`\n * @param level = 0 - mipmapLevel (must be 0 in WebGL1)\n */\n _attachTexture(attachment: GL, texture: Texture2D, layer: number, level: number): void {\n const {gl} = this;\n gl.bindTexture(texture.target, texture.handle);\n\n switch (texture.target) {\n case GL.TEXTURE_2D_ARRAY:\n case GL.TEXTURE_3D:\n const gl2 = assertWebGL2Context(gl);\n gl2.framebufferTextureLayer(GL.FRAMEBUFFER, attachment, texture.target, level, layer);\n break;\n\n case GL.TEXTURE_CUBE_MAP:\n // layer must be a cubemap face (or if index, converted to cube map face)\n const face = mapIndexToCubeMapFace(layer);\n gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, face, texture.handle, level);\n break;\n\n case GL.TEXTURE_2D:\n gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, GL.TEXTURE_2D, texture.handle, level);\n break;\n\n default:\n assert(false, 'Illegal texture type');\n }\n\n gl.bindTexture(texture.target, null);\n }\n\n /** @note Expects framebuffer to be bound */\n _setReadBuffer(readBuffer: number): void {\n const gl2 = getWebGL2Context(this.gl);\n if (gl2) {\n gl2.readBuffer(readBuffer);\n } else {\n // Setting to color attachment 0 is a noop, so allow it in WebGL1\n assert(\n readBuffer === GL.COLOR_ATTACHMENT0 || readBuffer === GL.BACK,\n ERR_MULTIPLE_RENDERTARGETS\n );\n }\n }\n\n /** @note Expects framebuffer to be bound */\n _setDrawBuffers(drawBuffers: number[]) {\n const {gl} = this;\n const gl2 = assertWebGL2Context(gl);\n if (gl2) {\n gl2.drawBuffers(drawBuffers);\n } else {\n // TODO - is this not handled by polyfills?\n const ext = gl.getExtension('WEBGL_draw_buffers');\n if (ext) {\n ext.drawBuffersWEBGL(drawBuffers);\n } else {\n // Setting a single draw buffer to color attachment 0 is a noop, allow in WebGL1\n assert(\n drawBuffers.length === 1 &&\n (drawBuffers[0] === GL.COLOR_ATTACHMENT0 || drawBuffers[0] === GL.BACK),\n ERR_MULTIPLE_RENDERTARGETS\n );\n }\n }\n }\n\n // RESOURCE METHODS\n\n _createHandle() {\n return this.gl.createFramebuffer();\n }\n\n _deleteHandle() {\n this.gl.deleteFramebuffer(this.handle);\n }\n\n _bindHandle(handle) {\n return this.gl.bindFramebuffer(GL.FRAMEBUFFER, handle);\n }\n}\n\nexport default class Framebuffer extends ImmutableFramebuffer {\n width = null;\n height = null;\n attachments = {};\n readBuffer = GL.COLOR_ATTACHMENT0;\n drawBuffers = [GL.COLOR_ATTACHMENT0];\n ownResources = [];\n\n static readonly FRAMEBUFFER_ATTACHMENT_PARAMETERS = [\n GL.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, // WebGLRenderbuffer or WebGLTexture\n GL.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, // GL.RENDERBUFFER, GL.TEXTURE, GL.NONE\n // GL.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, // GL.TEXTURE_CUBE_MAP_POSITIVE_X, etc.\n // GL.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, // GLint\n // EXT_sRGB or WebGL2\n GL.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, // GL.LINEAR, GL.SRBG\n // WebGL2\n // GL.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, // GLint\n GL.FRAMEBUFFER_ATTACHMENT_RED_SIZE, // GLint\n GL.FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, // GLint\n GL.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, // GLint\n GL.FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, // GLint\n GL.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, // GLint\n GL.FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE // GLint\n // GL.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE\n // GL.FLOAT, GL.INT, GL.UNSIGNED_INT, GL.SIGNED_NORMALIZED, OR GL.UNSIGNED_NORMALIZED.\n ];\n\n /**\n * Check color buffer float support\n * @param options.colorBufferFloat Whether floating point textures can be rendered and read\n * @param options.colorBufferHalfFloat Whether half float textures can be rendered and read\n */\n static isSupported(gl: WebGLRenderingContext, options: colorBufferFloatOptions): boolean {\n return isFloatColorBufferSupported(gl, options);\n }\n\n /**\n * returns the default Framebuffer\n * Creates a Framebuffer object wrapper for the default WebGL framebuffer (target === null)\n */\n static getDefaultFramebuffer(gl: WebGLRenderingContext): Framebuffer {\n const webglDevice = WebGLDevice.fromContext(gl);\n webglDevice.defaultFramebuffer =\n webglDevice.defaultFramebuffer ||\n new Framebuffer(gl, {\n id: 'default-framebuffer',\n handle: null,\n attachments: {}\n });\n // TODO - can we query for and get a handle to the GL.FRONT renderbuffer?\n return webglDevice.defaultFramebuffer;\n }\n\n get MAX_COLOR_ATTACHMENTS(): number {\n const gl2 = assertWebGL2Context(this.gl);\n return gl2.getParameter(gl2.MAX_COLOR_ATTACHMENTS);\n }\n\n get MAX_DRAW_BUFFERS(): number {\n const gl2 = assertWebGL2Context(this.gl);\n return gl2.getParameter(gl2.MAX_DRAW_BUFFERS);\n }\n\n constructor(gl: WebGLRenderingContext, props?: FramebufferProps) {\n super(gl, props);\n this.initialize(props);\n Object.seal(this);\n }\n\n get color() {\n return this.attachments[GL.COLOR_ATTACHMENT0] || null;\n }\n\n get texture() {\n return this.attachments[GL.COLOR_ATTACHMENT0] || null;\n }\n\n get depth() {\n return (\n this.attachments[GL.DEPTH_ATTACHMENT] || this.attachments[GL.DEPTH_STENCIL_ATTACHMENT] || null\n );\n }\n\n get stencil() {\n return (\n this.attachments[GL.STENCIL_ATTACHMENT] ||\n this.attachments[GL.DEPTH_STENCIL_ATTACHMENT] ||\n null\n );\n }\n\n // initialize(props?: FramebufferProps): this;\n initialize(props: FramebufferProps) {\n let {attachments = null} = props || {};\n const {\n width = 1,\n height = 1,\n color = true,\n depth = true,\n stencil = false,\n check = true,\n readBuffer = undefined,\n drawBuffers = undefined\n } = props || {};\n assert(width >= 0 && height >= 0, 'Width and height need to be integers');\n\n // Store actual width and height for diffing\n this.width = width;\n this.height = height;\n\n // Resize any provided attachments - note that resize only resizes if needed\n // Note: A framebuffer has no separate size, it is defined by its attachments (which must agree)\n if (attachments) {\n for (const attachment in attachments) {\n const target = attachments[attachment];\n const object = Array.isArray(target) ? target[0] : target;\n object.resize({width, height});\n }\n } else {\n // Create any requested default attachments\n attachments 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this._setReadBuffer(readBuffer);\n this.readBuffer = readBuffer;\n }\n if (drawBuffers) {\n this._setDrawBuffers(drawBuffers);\n this.drawBuffers = drawBuffers;\n }\n // @ts-expect-error\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n\n return this;\n }\n\n /** Attachment resize is expected to be a noop if size is same */\n resize(size?: {width?: number; height?: number}): this {\n let {width, height} = size || {};\n // for default framebuffer, just update the stored size\n if (this.handle === null) {\n assert(width === undefined && height === undefined);\n this.width = this.gl.drawingBufferWidth;\n this.height = this.gl.drawingBufferHeight;\n return this;\n }\n\n if (width === undefined) {\n width = this.gl.drawingBufferWidth;\n }\n if (height === undefined) {\n height = this.gl.drawingBufferHeight;\n }\n\n if (width !== this.width && height !== this.height) {\n log.log(2, `Resizing framebuffer ${this.id} to ${width}x${height}`)();\n }\n for (const attachmentPoint in this.attachments) {\n this.attachments[attachmentPoint].resize({width, height});\n }\n this.width = width;\n this.height = height;\n return this;\n }\n\n /** Attach from a map of attachments */\n attach(attachments, {clearAttachments = false, resizeAttachments = true} = {}) {\n const newAttachments = {};\n\n // Any current attachments need to be removed, add null values to map\n if (clearAttachments) {\n Object.keys(this.attachments).forEach((key) => {\n newAttachments[key] = null;\n });\n }\n\n // Overlay the new attachments\n Object.assign(newAttachments, attachments);\n\n const prevHandle = this.gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n\n // Walk the attachments\n for (const key in newAttachments) {\n // Ensure key is not undefined\n assert(key !== undefined, 'Misspelled framebuffer binding point?');\n\n const attachment = Number(key);\n\n const descriptor = newAttachments[attachment];\n let object = descriptor;\n if (!object) {\n this._unattach(attachment);\n } else {\n object = this._attachOne(attachment, object);\n this.attachments[attachment] = object;\n }\n\n // Resize objects\n if (resizeAttachments && object) {\n object.resize({width: this.width, height: this.height});\n }\n }\n\n // @ts-expect-error\n this.gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n\n // Assign to attachments and remove any nulls to get a clean attachment map\n Object.assign(this.attachments, attachments);\n Object.keys(this.attachments)\n .filter((key) => !this.attachments[key])\n .forEach((key) => {\n delete this.attachments[key];\n });\n }\n\n clear(options?: {color?: any; depth?: any; stencil?: any; drawBuffers?: any[]}): this {\n const {color, depth, stencil, drawBuffers = []} = options;\n\n // Bind framebuffer and delegate to global clear functions\n const prevHandle = this.gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n\n if (color || depth || stencil) {\n clear(this.gl, {color, depth, stencil});\n }\n\n drawBuffers.forEach((value, drawBuffer) => {\n clearBuffer(this.gl, {drawBuffer, value});\n });\n\n // @ts-expect-error\n this.gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n\n return this;\n }\n\n // WEBGL2 INTERFACE\n\n // Copies a rectangle of pixels between framebuffers\n // eslint-disable-next-line complexity\n blit(opts = {}) {\n log.error('Framebuffer.blit({...}) is no logner supported, use blit(source, target, opts)')();\n return null;\n }\n\n // signals to the GL that it need not preserve all pixels of a specified region of the framebuffer\n invalidate(options: {attachments: []; x?: number; y?: number; width: number; height: number}) {\n const {attachments = [], x = 0, y = 0, width, height} = options;\n const gl2 = assertWebGL2Context(this.gl);\n const prevHandle = gl2.bindFramebuffer(GL.READ_FRAMEBUFFER, this.handle);\n const invalidateAll = x === 0 && y === 0 && width === undefined && height === undefined;\n if (invalidateAll) {\n gl2.invalidateFramebuffer(GL.READ_FRAMEBUFFER, attachments);\n } else {\n // TODO - why does type checking fail on this line\n // @ts-expect-error\n gl2.invalidateFramebuffer(GL.READ_FRAMEBUFFER, attachments, x, y, width, height);\n }\n // @ts-expect-error\n gl2.bindFramebuffer(GL.READ_FRAMEBUFFER, prevHandle);\n return this;\n }\n\n // Return the value for `pname` of the specified attachment.\n // The type returned is the type of the requested pname\n getAttachmentParameter(attachment, pname, keys) {\n let value = this._getAttachmentParameterFallback(pname);\n if (value === null) {\n this.gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n value = this.gl.getFramebufferAttachmentParameter(GL.FRAMEBUFFER, attachment, pname);\n this.gl.bindFramebuffer(GL.FRAMEBUFFER, null);\n }\n if (keys && value > 1000) {\n // @ts-expect-error\n value = getKey(this.gl, value);\n }\n return value;\n }\n\n getAttachmentParameters(\n attachment = GL.COLOR_ATTACHMENT0,\n keys,\n // @ts-expect-error\n parameters = this.constructor.ATTACHMENT_PARAMETERS || []\n ) {\n const values = {};\n for (const pname of parameters) {\n const key = keys ? getKey(this.gl, pname) : pname;\n values[key] = this.getAttachmentParameter(attachment, pname, keys);\n }\n return values;\n }\n\n // @ts-expect-error\n getParameters(keys = true) {\n const attachments = Object.keys(this.attachments);\n // if (this === this.gl.luma.defaultFramebuffer) {\n // attachments = [GL.COLOR_ATTACHMENT0, GL.DEPTH_STENCIL_ATTACHMENT];\n // }\n const parameters = {};\n for (const attachmentName of attachments) {\n const attachment = Number(attachmentName);\n const key = keys ? getKey(this.gl, attachment) : attachment;\n parameters[key] = this.getAttachmentParameters(attachment, keys);\n }\n return parameters;\n }\n\n // PRIVATE METHODS\n\n _createDefaultAttachments(color, depth, stencil, width, height) {\n let defaultAttachments = null;\n\n // Add a color buffer if requested and not supplied\n if (color) {\n defaultAttachments = defaultAttachments || {};\n defaultAttachments[GL.COLOR_ATTACHMENT0] = new Texture2D(this.gl, {\n id: `${this.id}-color0`,\n pixels: null, // reserves texture memory, but texels are undefined\n format: GL.RGBA,\n type: GL.UNSIGNED_BYTE,\n width,\n height,\n // Note: Mipmapping can be disabled by texture resource when we resize the texture\n // to a non-power-of-two dimenstion (NPOT texture) under WebGL1. To have consistant\n // behavior we always disable mipmaps.\n mipmaps: false,\n // Set MIN and MAG filtering parameters so mipmaps are not used in sampling.\n // Use LINEAR so subpixel algos like fxaa work.\n // Set WRAP modes that support NPOT textures too.\n parameters: {\n [GL.TEXTURE_MIN_FILTER]: GL.LINEAR,\n [GL.TEXTURE_MAG_FILTER]: GL.LINEAR,\n [GL.TEXTURE_WRAP_S]: GL.CLAMP_TO_EDGE,\n [GL.TEXTURE_WRAP_T]: GL.CLAMP_TO_EDGE\n }\n });\n // track to delete later\n this.ownResources.push(defaultAttachments[GL.COLOR_ATTACHMENT0]);\n }\n\n if (depth && stencil) {\n // TODO - handle separate stencil\n defaultAttachments = defaultAttachments || {};\n defaultAttachments[GL.DEPTH_STENCIL_ATTACHMENT] = new Renderbuffer(this.gl, {\n id: `${this.id}-depth-stencil`,\n format: GL.DEPTH24_STENCIL8,\n width,\n height: 111\n });\n // track to delete later\n this.ownResources.push(defaultAttachments[GL.DEPTH_STENCIL_ATTACHMENT]);\n // TODO - optional texture\n // new Texture2D(this.gl, {\n // id: `${this.id}-depth-stencil`,\n // format: GL.DEPTH24_STENCIL8,\n // dataFormat: GL.DEPTH_STENCIL,\n // type: GL.UNSIGNED_INT_24_8,\n // width,\n // height,\n // mipmaps: false\n // });\n } else if (depth) {\n // Add a depth buffer if requested and not supplied\n defaultAttachments = defaultAttachments || {};\n defaultAttachments[GL.DEPTH_ATTACHMENT] = new Renderbuffer(this.gl, {\n id: `${this.id}-depth`,\n format: GL.DEPTH_COMPONENT16,\n width,\n height\n });\n // track to delete later\n this.ownResources.push(defaultAttachments[GL.DEPTH_ATTACHMENT]);\n } else if (stencil) {\n // TODO - handle separate stencil\n assert(false);\n }\n\n return defaultAttachments;\n }\n\n _unattach(attachment) {\n const oldAttachment = this.attachments[attachment];\n if (!oldAttachment) {\n return;\n }\n if (oldAttachment instanceof Renderbuffer) {\n // render buffer\n this.gl.framebufferRenderbuffer(GL.FRAMEBUFFER, attachment, GL.RENDERBUFFER, null);\n } else {\n // Must be a texture attachment\n this.gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, GL.TEXTURE_2D, null, 0);\n }\n delete this.attachments[attachment];\n }\n\n /**\n * Attempt to provide workable defaults for WebGL2 symbols under WebGL1\n * null means OK to query\n * TODO - move to webgl1 polyfills\n * @param pname \n * @returns \n */\n // eslint-disable-next-line complexity\n _getAttachmentParameterFallback(pname) {\n const webglDevice = WebGLDevice.fromContext(this.gl);\n const features = webglDevice.features;\n\n switch (pname) {\n case GL.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: // GLint\n return !features.has('webgl2') ? 0 : null;\n case GL.FRAMEBUFFER_ATTACHMENT_RED_SIZE: // GLint\n case GL.FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: // GLint\n case GL.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: // GLint\n case GL.FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: // GLint\n case GL.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: // GLint\n case GL.FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: // GLint\n return !features.has('webgl2') ? 8 : null;\n case GL.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: // GLenum\n return !features.has('webgl2') ? GL.UNSIGNED_INT : null;\n case GL.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:\n return !features.has('webgl2') && !features.has('webgl-color-encoding-srgb') ? GL.LINEAR : null;\n default:\n return null;\n }\n }\n}\n\n// PUBLIC METHODS\n\n// Map an index to a cube map face constant\nfunction mapIndexToCubeMapFace(layer) {\n // TEXTURE_CUBE_MAP_POSITIVE_X is a big value (0x8515)\n // if smaller assume layer is index, otherwise assume it is already a cube map face constant\n return layer < GL.TEXTURE_CUBE_MAP_POSITIVE_X ? layer + GL.TEXTURE_CUBE_MAP_POSITIVE_X : layer;\n}\n\n// Helper METHODS\n// Get a string describing the framebuffer error if installed\nfunction _getFrameBufferStatus(status) {\n // Use error mapping if installed\n // @ts-expect-error\n const STATUS = Framebuffer.STATUS || {};\n return STATUS[status] || `Framebuffer error ${status}`;\n}\n\n/**\n * Support\n * @param gl\n * @param options.colorBufferFloat Whether floating point textures can be rendered and read\n * @param options.colorBufferHalfFloat Whether half float textures can be rendered and read\n */\nfunction isFloatColorBufferSupported(\n gl: WebGLRenderingContext,\n options: {colorBufferFloat?: boolean; colorBufferHalfFloat?: boolean}\n): boolean {\n const {\n colorBufferFloat, // Whether floating point textures can be rendered and read\n colorBufferHalfFloat // Whether half float textures can be rendered and read\n } = options;\n let supported = true;\n\n if (colorBufferFloat) {\n supported = Boolean(\n // WebGL 2\n gl.getExtension('EXT_color_buffer_float') ||\n // WebGL 1, not exposed on all platforms\n gl.getExtension('WEBGL_color_buffer_float') ||\n // WebGL 1, implicitly enables float render targets https://www.khronos.org/registry/webgl/extensions/OES_texture_float/\n gl.getExtension('OES_texture_float')\n );\n }\n\n if (colorBufferHalfFloat) {\n supported =\n supported &&\n Boolean(\n // WebGL 2\n gl.getExtension('EXT_color_buffer_float') ||\n // WebGL 1\n gl.getExtension('EXT_color_buffer_half_float')\n );\n }\n\n return supported;\n}\n"],"file":"framebuffer.js"}
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1
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{log, assert} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport WebGLDevice from '../adapter/webgl-device';\nimport {getWebGL2Context, assertWebGL2Context} from '../context/context/webgl-checks';\nimport {getKey} from '../webgl-utils/constants-to-keys';\nimport Resource, {ResourceProps} from './webgl-resource';\nimport Texture2D from './texture-2d';\nimport Renderbuffer from './renderbuffer';\nimport {clear, clearBuffer} from './clear';\nimport {copyToDataUrl} from './copy-and-blit';\n\nconst ERR_MULTIPLE_RENDERTARGETS = 'Multiple render targets not supported';\n\ntype TextureAttachment = {\n texture: Texture2D;\n layer?: number; // = 0\n level?: number; // = 0\n};\n\ntype Attachment = Renderbuffer | Texture2D | TextureAttachment;\n\nexport type ImmutableFramebufferProps = ResourceProps & {\n attachments?: Record<string, Attachment>;\n readBuffer?: number;\n drawBuffers?: number[];\n check?: boolean;\n};\n\nexport type FramebufferProps = ImmutableFramebufferProps & {\n width?: number;\n height?: number;\n color?: boolean;\n depth?: boolean;\n stencil?: boolean;\n};\n\ntype colorBufferFloatOptions = {colorBufferFloat?: boolean; colorBufferHalfFloat?: boolean};\n\nexport class ImmutableFramebuffer extends Resource<FramebufferProps> {\n constructor(gl: WebGLRenderingContext, props?: FramebufferProps) {\n super(WebGLDevice.attach(gl), props, {} as any);\n this._initialize({\n attachments: props?.attachments || {},\n readBuffer: props?.readBuffer,\n drawBuffers: props?.drawBuffers\n });\n }\n\n checkStatus(): this {\n const {gl} = this;\n const status = this.getStatus();\n if (status !== gl.FRAMEBUFFER_COMPLETE) {\n throw new Error(_getFrameBufferStatus(status));\n }\n return this;\n }\n\n getStatus(): number {\n const {gl} = this;\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n const status = gl.checkFramebufferStatus(GL.FRAMEBUFFER);\n // @ts-expect-error\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n return status;\n }\n\n // DEBUG\n\n // Note: Will only work when called in an event handler\n show() {\n if (typeof window !== 'undefined') {\n window.open(copyToDataUrl(this), 'luma-debug-texture');\n }\n return this;\n }\n\n log(logLevel = 0, message = '') {\n if (logLevel > log.level || typeof window === 'undefined') {\n return this;\n }\n message = message || `Framebuffer ${this.id}`;\n const image = copyToDataUrl(this, {targetMaxHeight: 100});\n // @ts-expect-error probe.gl typings incorrectly require priority...\n log.image({logLevel, message, image})();\n return this;\n }\n\n // WEBGL INTERFACE\n bind({target = GL.FRAMEBUFFER} = {}) {\n this.gl.bindFramebuffer(target, this.handle);\n return this;\n }\n\n unbind({target = GL.FRAMEBUFFER} = {}) {\n this.gl.bindFramebuffer(target, null);\n return this;\n }\n\n // PRIVATE\n\n _initialize(options: {attachments: Record<string, Attachment>; readBuffer?: number; drawBuffers?: number[]}): this {\n const {attachments = {}, readBuffer, drawBuffers} = options;\n\n this._attach(attachments);\n\n // Multiple render target support, set read buffer and draw buffers\n const prevHandle = this.gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n if (readBuffer) {\n this._setReadBuffer(readBuffer);\n }\n if (drawBuffers) {\n this._setDrawBuffers(drawBuffers);\n }\n // @ts-expect-error\n this.gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n\n return this;\n }\n\n /** Attach from a map of attachments */\n _attach(attachments: Record<string, Attachment>) {\n const prevHandle = this.gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n\n // Walk the attachments\n for (const key in attachments) {\n // Ensure key is not undefined\n assert(key !== undefined, 'Misspelled framebuffer binding point?');\n const attachmentPoint = Number(key) as GL;\n const attachment = attachments[attachmentPoint];\n this._attachOne(attachmentPoint, attachment);\n }\n\n // @ts-expect-error\n this.gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n }\n\n /** Attach one attachment */\n _attachOne(attachmentPoint: GL, attachment: Attachment): Renderbuffer | Texture2D {\n if (attachment instanceof Renderbuffer) {\n this._attachRenderbuffer(attachmentPoint, attachment);\n return attachment;\n } else if (Array.isArray(attachment)) {\n const [texture, layer = 0, level = 0] = attachment;\n this._attachTexture(attachmentPoint, texture, layer, level);\n return texture;\n } else if (attachment instanceof Texture2D) {\n this._attachTexture(attachmentPoint, attachment, 0, 0);\n return attachment;\n }\n }\n\n _attachRenderbuffer(attachment: GL, renderbuffer: Renderbuffer): void {\n this.gl.framebufferRenderbuffer(GL.FRAMEBUFFER, attachment, GL.RENDERBUFFER, renderbuffer.handle);\n }\n\n /**\n * @param attachment \n * @param texture \n * @param layer = 0 - index into Texture2DArray and Texture3D or face for `TextureCubeMap`\n * @param level = 0 - mipmapLevel (must be 0 in WebGL1)\n */\n _attachTexture(attachment: GL, texture: Texture2D, layer: number, level: number): void {\n const {gl} = this;\n gl.bindTexture(texture.target, texture.handle);\n\n switch (texture.target) {\n case GL.TEXTURE_2D_ARRAY:\n case GL.TEXTURE_3D:\n const gl2 = assertWebGL2Context(gl);\n gl2.framebufferTextureLayer(GL.FRAMEBUFFER, attachment, texture.target, level, layer);\n break;\n\n case GL.TEXTURE_CUBE_MAP:\n // layer must be a cubemap face (or if index, converted to cube map face)\n const face = mapIndexToCubeMapFace(layer);\n gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, face, texture.handle, level);\n break;\n\n case GL.TEXTURE_2D:\n gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, GL.TEXTURE_2D, texture.handle, level);\n break;\n\n default:\n assert(false, 'Illegal texture type');\n }\n\n gl.bindTexture(texture.target, null);\n }\n\n /** @note Expects framebuffer to be bound */\n _setReadBuffer(readBuffer: number): void {\n const gl2 = getWebGL2Context(this.gl);\n if (gl2) {\n gl2.readBuffer(readBuffer);\n } else {\n // Setting to color attachment 0 is a noop, so allow it in WebGL1\n assert(\n readBuffer === GL.COLOR_ATTACHMENT0 || readBuffer === GL.BACK,\n ERR_MULTIPLE_RENDERTARGETS\n );\n }\n }\n\n /** @note Expects framebuffer to be bound */\n _setDrawBuffers(drawBuffers: number[]) {\n const {gl} = this;\n const gl2 = assertWebGL2Context(gl);\n if (gl2) {\n gl2.drawBuffers(drawBuffers);\n } else {\n // TODO - is this not handled by polyfills?\n const ext = gl.getExtension('WEBGL_draw_buffers');\n if (ext) {\n ext.drawBuffersWEBGL(drawBuffers);\n } else {\n // Setting a single draw buffer to color attachment 0 is a noop, allow in WebGL1\n assert(\n drawBuffers.length === 1 &&\n (drawBuffers[0] === GL.COLOR_ATTACHMENT0 || drawBuffers[0] === GL.BACK),\n ERR_MULTIPLE_RENDERTARGETS\n );\n }\n }\n }\n\n // RESOURCE METHODS\n\n _createHandle() {\n return this.gl.createFramebuffer();\n }\n\n _deleteHandle() {\n this.gl.deleteFramebuffer(this.handle);\n }\n\n _bindHandle(handle) {\n return this.gl.bindFramebuffer(GL.FRAMEBUFFER, handle);\n }\n}\n\nexport default class Framebuffer extends ImmutableFramebuffer {\n width = null;\n height = null;\n attachments = {};\n readBuffer = GL.COLOR_ATTACHMENT0;\n drawBuffers = [GL.COLOR_ATTACHMENT0];\n ownResources = [];\n\n static readonly FRAMEBUFFER_ATTACHMENT_PARAMETERS = [\n GL.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, // WebGLRenderbuffer or WebGLTexture\n GL.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, // GL.RENDERBUFFER, GL.TEXTURE, GL.NONE\n // GL.FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, // GL.TEXTURE_CUBE_MAP_POSITIVE_X, etc.\n // GL.FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, // GLint\n // EXT_sRGB or WebGL2\n GL.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, // GL.LINEAR, GL.SRBG\n // WebGL2\n // GL.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, // GLint\n GL.FRAMEBUFFER_ATTACHMENT_RED_SIZE, // GLint\n GL.FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, // GLint\n GL.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, // GLint\n GL.FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, // GLint\n GL.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, // GLint\n GL.FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE // GLint\n // GL.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE\n // GL.FLOAT, GL.INT, GL.UNSIGNED_INT, GL.SIGNED_NORMALIZED, OR GL.UNSIGNED_NORMALIZED.\n ];\n\n /**\n * Check color buffer float support\n * @param options.colorBufferFloat Whether floating point textures can be rendered and read\n * @param options.colorBufferHalfFloat Whether half float textures can be rendered and read\n */\n static isSupported(gl: WebGLRenderingContext, options: colorBufferFloatOptions): boolean {\n return isFloatColorBufferSupported(gl, options);\n }\n\n /**\n * returns the default Framebuffer\n * Creates a Framebuffer object wrapper for the default WebGL framebuffer (target === null)\n */\n static getDefaultFramebuffer(gl: WebGLRenderingContext): Framebuffer {\n const webglDevice = WebGLDevice.fromContext(gl);\n webglDevice.defaultFramebuffer =\n webglDevice.defaultFramebuffer ||\n new Framebuffer(gl, {\n id: 'default-framebuffer',\n handle: null,\n attachments: {}\n });\n // TODO - can we query for and get a handle to the GL.FRONT renderbuffer?\n return webglDevice.defaultFramebuffer;\n }\n\n get MAX_COLOR_ATTACHMENTS(): number {\n const gl2 = assertWebGL2Context(this.gl);\n return gl2.getParameter(gl2.MAX_COLOR_ATTACHMENTS);\n }\n\n get MAX_DRAW_BUFFERS(): number {\n const gl2 = assertWebGL2Context(this.gl);\n return gl2.getParameter(gl2.MAX_DRAW_BUFFERS);\n }\n\n constructor(gl: WebGLRenderingContext, props?: FramebufferProps) {\n super(gl, props);\n this.initialize(props);\n Object.seal(this);\n }\n\n get color() {\n return this.attachments[GL.COLOR_ATTACHMENT0] || null;\n }\n\n get texture() {\n return this.attachments[GL.COLOR_ATTACHMENT0] || null;\n }\n\n get depth() {\n return (\n this.attachments[GL.DEPTH_ATTACHMENT] || this.attachments[GL.DEPTH_STENCIL_ATTACHMENT] || null\n );\n }\n\n get stencil() {\n return (\n this.attachments[GL.STENCIL_ATTACHMENT] ||\n this.attachments[GL.DEPTH_STENCIL_ATTACHMENT] ||\n null\n );\n }\n\n // initialize(props?: FramebufferProps): this;\n initialize(props: FramebufferProps) {\n let {attachments = null} = props || {};\n const {\n width = 1,\n height = 1,\n color = true,\n depth = true,\n stencil = false,\n check = true,\n readBuffer = undefined,\n drawBuffers = undefined\n } = props || {};\n assert(width >= 0 && height >= 0, 'Width and height need to be integers');\n\n // Store actual width and height for diffing\n this.width = width;\n this.height = height;\n\n // Resize any provided attachments - note that resize only resizes if needed\n // Note: A framebuffer has no separate size, it is defined by its attachments (which must agree)\n if (attachments) {\n for (const attachment in attachments) {\n const target = attachments[attachment];\n const object = Array.isArray(target) ? target[0] : target;\n object.resize({width, height});\n }\n } else {\n // Create any requested default attachments\n attachments = this._createDefaultAttachments(color, depth, stencil, width, height);\n }\n\n this.update({clearAttachments: true, attachments, readBuffer, drawBuffers});\n\n // Checks that framebuffer was properly set up, if not, throws an explanatory error\n if (attachments && check) {\n this.checkStatus();\n }\n }\n\n delete(): this {\n for (const resource of this.ownResources) {\n resource.delete();\n }\n super.delete();\n return this;\n }\n\n update(options: {\n attachments: Record<string, Attachment>,\n readBuffer?: number,\n drawBuffers?,\n clearAttachments?: boolean,\n resizeAttachments?: boolean\n }): this {\n\n const {\n attachments = {},\n readBuffer,\n drawBuffers,\n clearAttachments = false,\n resizeAttachments = true\n } = options;\n\n this.attach(attachments, {clearAttachments, resizeAttachments});\n\n const {gl} = this;\n // Multiple render target support, set read buffer and draw buffers\n const prevHandle = gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n if (readBuffer) {\n this._setReadBuffer(readBuffer);\n this.readBuffer = readBuffer;\n }\n if (drawBuffers) {\n this._setDrawBuffers(drawBuffers);\n this.drawBuffers = drawBuffers;\n }\n // @ts-expect-error\n gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n\n return this;\n }\n\n /** Attachment resize is expected to be a noop if size is same */\n resize(size?: {width?: number; height?: number}): this {\n let {width, height} = size || {};\n // for default framebuffer, just update the stored size\n if (this.handle === null) {\n assert(width === undefined && height === undefined);\n this.width = this.gl.drawingBufferWidth;\n this.height = this.gl.drawingBufferHeight;\n return this;\n }\n\n if (width === undefined) {\n width = this.gl.drawingBufferWidth;\n }\n if (height === undefined) {\n height = this.gl.drawingBufferHeight;\n }\n\n if (width !== this.width && height !== this.height) {\n log.log(2, `Resizing framebuffer ${this.id} to ${width}x${height}`)();\n }\n for (const attachmentPoint in this.attachments) {\n this.attachments[attachmentPoint].resize({width, height});\n }\n this.width = width;\n this.height = height;\n return this;\n }\n\n /** Attach from a map of attachments */\n attach(attachments, {clearAttachments = false, resizeAttachments = true} = {}) {\n const newAttachments = {};\n\n // Any current attachments need to be removed, add null values to map\n if (clearAttachments) {\n Object.keys(this.attachments).forEach((key) => {\n newAttachments[key] = null;\n });\n }\n\n // Overlay the new attachments\n Object.assign(newAttachments, attachments);\n\n const prevHandle = this.gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n\n // Walk the attachments\n for (const key in newAttachments) {\n // Ensure key is not undefined\n assert(key !== undefined, 'Misspelled framebuffer binding point?');\n\n const attachment = Number(key);\n\n const descriptor = newAttachments[attachment];\n let object = descriptor;\n if (!object) {\n this._unattach(attachment);\n } else {\n object = this._attachOne(attachment, object);\n this.attachments[attachment] = object;\n }\n\n // Resize objects\n if (resizeAttachments && object) {\n object.resize({width: this.width, height: this.height});\n }\n }\n\n // @ts-expect-error\n this.gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n\n // Assign to attachments and remove any nulls to get a clean attachment map\n Object.assign(this.attachments, attachments);\n Object.keys(this.attachments)\n .filter((key) => !this.attachments[key])\n .forEach((key) => {\n delete this.attachments[key];\n });\n }\n\n clear(options?: {color?: any; depth?: any; stencil?: any; drawBuffers?: any[]}): this {\n const {color, depth, stencil, drawBuffers = []} = options;\n\n // Bind framebuffer and delegate to global clear functions\n const prevHandle = this.gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n\n if (color || depth || stencil) {\n clear(this.gl, {color, depth, stencil});\n }\n\n drawBuffers.forEach((value, drawBuffer) => {\n clearBuffer(this.gl, {drawBuffer, value});\n });\n\n // @ts-expect-error\n this.gl.bindFramebuffer(GL.FRAMEBUFFER, prevHandle || null);\n\n return this;\n }\n\n // WEBGL2 INTERFACE\n\n // Copies a rectangle of pixels between framebuffers\n // eslint-disable-next-line complexity\n blit(opts = {}) {\n log.error('Framebuffer.blit({...}) is no logner supported, use blit(source, target, opts)')();\n return null;\n }\n\n // signals to the GL that it need not preserve all pixels of a specified region of the framebuffer\n invalidate(options: {attachments: []; x?: number; y?: number; width: number; height: number}) {\n const {attachments = [], x = 0, y = 0, width, height} = options;\n const gl2 = assertWebGL2Context(this.gl);\n const prevHandle = gl2.bindFramebuffer(GL.READ_FRAMEBUFFER, this.handle);\n const invalidateAll = x === 0 && y === 0 && width === undefined && height === undefined;\n if (invalidateAll) {\n gl2.invalidateFramebuffer(GL.READ_FRAMEBUFFER, attachments);\n } else {\n // TODO - why does type checking fail on this line\n // @ts-expect-error\n gl2.invalidateFramebuffer(GL.READ_FRAMEBUFFER, attachments, x, y, width, height);\n }\n // @ts-expect-error\n gl2.bindFramebuffer(GL.READ_FRAMEBUFFER, prevHandle);\n return this;\n }\n\n // Return the value for `pname` of the specified attachment.\n // The type returned is the type of the requested pname\n getAttachmentParameter(attachment, pname, keys) {\n let value = this._getAttachmentParameterFallback(pname);\n if (value === null) {\n this.gl.bindFramebuffer(GL.FRAMEBUFFER, this.handle);\n value = this.gl.getFramebufferAttachmentParameter(GL.FRAMEBUFFER, attachment, pname);\n this.gl.bindFramebuffer(GL.FRAMEBUFFER, null);\n }\n if (keys && value > 1000) {\n // @ts-expect-error\n value = getKey(this.gl, value);\n }\n return value;\n }\n\n getAttachmentParameters(\n attachment = GL.COLOR_ATTACHMENT0,\n keys,\n // @ts-expect-error\n parameters = this.constructor.ATTACHMENT_PARAMETERS || []\n ) {\n const values = {};\n for (const pname of parameters) {\n const key = keys ? getKey(this.gl, pname) : pname;\n values[key] = this.getAttachmentParameter(attachment, pname, keys);\n }\n return values;\n }\n\n // @ts-expect-error\n getParameters(keys = true) {\n const attachments = Object.keys(this.attachments);\n // if (this === this.gl.luma.defaultFramebuffer) {\n // attachments = [GL.COLOR_ATTACHMENT0, GL.DEPTH_STENCIL_ATTACHMENT];\n // }\n const parameters = {};\n for (const attachmentName of attachments) {\n const attachment = Number(attachmentName);\n const key = keys ? getKey(this.gl, attachment) : attachment;\n parameters[key] = this.getAttachmentParameters(attachment, keys);\n }\n return parameters;\n }\n\n // PRIVATE METHODS\n\n _createDefaultAttachments(color, depth, stencil, width, height) {\n let defaultAttachments = null;\n\n // Add a color buffer if requested and not supplied\n if (color) {\n defaultAttachments = defaultAttachments || {};\n defaultAttachments[GL.COLOR_ATTACHMENT0] = new Texture2D(this.gl, {\n id: `${this.id}-color0`,\n pixels: null, // reserves texture memory, but texels are undefined\n format: GL.RGBA,\n type: GL.UNSIGNED_BYTE,\n width,\n height,\n // Note: Mipmapping can be disabled by texture resource when we resize the texture\n // to a non-power-of-two dimenstion (NPOT texture) under WebGL1. To have consistant\n // behavior we always disable mipmaps.\n mipmaps: false,\n // Set MIN and MAG filtering parameters so mipmaps are not used in sampling.\n // Use LINEAR so subpixel algos like fxaa work.\n // Set WRAP modes that support NPOT textures too.\n parameters: {\n [GL.TEXTURE_MIN_FILTER]: GL.LINEAR,\n [GL.TEXTURE_MAG_FILTER]: GL.LINEAR,\n [GL.TEXTURE_WRAP_S]: GL.CLAMP_TO_EDGE,\n [GL.TEXTURE_WRAP_T]: GL.CLAMP_TO_EDGE\n }\n });\n // track to delete later\n this.ownResources.push(defaultAttachments[GL.COLOR_ATTACHMENT0]);\n }\n\n if (depth && stencil) {\n // TODO - handle separate stencil\n defaultAttachments = defaultAttachments || {};\n defaultAttachments[GL.DEPTH_STENCIL_ATTACHMENT] = new Renderbuffer(this.gl, {\n id: `${this.id}-depth-stencil`,\n format: GL.DEPTH24_STENCIL8,\n width,\n height: 111\n });\n // track to delete later\n this.ownResources.push(defaultAttachments[GL.DEPTH_STENCIL_ATTACHMENT]);\n // TODO - optional texture\n // new Texture2D(this.gl, {\n // id: `${this.id}-depth-stencil`,\n // format: GL.DEPTH24_STENCIL8,\n // dataFormat: GL.DEPTH_STENCIL,\n // type: GL.UNSIGNED_INT_24_8,\n // width,\n // height,\n // mipmaps: false\n // });\n } else if (depth) {\n // Add a depth buffer if requested and not supplied\n defaultAttachments = defaultAttachments || {};\n defaultAttachments[GL.DEPTH_ATTACHMENT] = new Renderbuffer(this.gl, {\n id: `${this.id}-depth`,\n format: GL.DEPTH_COMPONENT16,\n width,\n height\n });\n // track to delete later\n this.ownResources.push(defaultAttachments[GL.DEPTH_ATTACHMENT]);\n } else if (stencil) {\n // TODO - handle separate stencil\n assert(false);\n }\n\n return defaultAttachments;\n }\n\n _unattach(attachment) {\n const oldAttachment = this.attachments[attachment];\n if (!oldAttachment) {\n return;\n }\n if (oldAttachment instanceof Renderbuffer) {\n // render buffer\n this.gl.framebufferRenderbuffer(GL.FRAMEBUFFER, attachment, GL.RENDERBUFFER, null);\n } else {\n // Must be a texture attachment\n this.gl.framebufferTexture2D(GL.FRAMEBUFFER, attachment, GL.TEXTURE_2D, null, 0);\n }\n delete this.attachments[attachment];\n }\n\n /**\n * Attempt to provide workable defaults for WebGL2 symbols under WebGL1\n * null means OK to query\n * TODO - move to webgl1 polyfills\n * @param pname \n * @returns \n */\n // eslint-disable-next-line complexity\n _getAttachmentParameterFallback(pname) {\n const webglDevice = WebGLDevice.fromContext(this.gl);\n const features = webglDevice.features;\n\n switch (pname) {\n case GL.FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: // GLint\n return !features.has('webgl2') ? 0 : null;\n case GL.FRAMEBUFFER_ATTACHMENT_RED_SIZE: // GLint\n case GL.FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: // GLint\n case GL.FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: // GLint\n case GL.FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: // GLint\n case GL.FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: // GLint\n case GL.FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: // GLint\n return !features.has('webgl2') ? 8 : null;\n case GL.FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: // GLenum\n return !features.has('webgl2') ? GL.UNSIGNED_INT : null;\n case GL.FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:\n return !features.has('webgl2') && !features.has('webgl-color-encoding-srgb') ? GL.LINEAR : null;\n default:\n return null;\n }\n }\n}\n\n// PUBLIC METHODS\n\n// Map an index to a cube map face constant\nfunction mapIndexToCubeMapFace(layer) {\n // TEXTURE_CUBE_MAP_POSITIVE_X is a big value (0x8515)\n // if smaller assume layer is index, otherwise assume it is already a cube map face constant\n return layer < GL.TEXTURE_CUBE_MAP_POSITIVE_X ? layer + GL.TEXTURE_CUBE_MAP_POSITIVE_X : layer;\n}\n\n// Helper METHODS\n// Get a string describing the framebuffer error if installed\nfunction _getFrameBufferStatus(status) {\n // Use error mapping if installed\n // @ts-expect-error\n const STATUS = Framebuffer.STATUS || {};\n return STATUS[status] || `Framebuffer error ${status}`;\n}\n\n/**\n * Support\n * @param gl\n * @param options.colorBufferFloat Whether floating point textures can be rendered and read\n * @param options.colorBufferHalfFloat Whether half float textures can be rendered and read\n */\nfunction isFloatColorBufferSupported(\n gl: WebGLRenderingContext,\n options: {colorBufferFloat?: boolean; colorBufferHalfFloat?: boolean}\n): boolean {\n const {\n colorBufferFloat, // Whether floating point textures can be rendered and read\n colorBufferHalfFloat // Whether half float textures can be rendered and read\n } = options;\n let supported = true;\n\n if (colorBufferFloat) {\n supported = Boolean(\n // WebGL 2\n gl.getExtension('EXT_color_buffer_float') ||\n // WebGL 1, not exposed on all platforms\n gl.getExtension('WEBGL_color_buffer_float') ||\n // WebGL 1, implicitly enables float render targets https://www.khronos.org/registry/webgl/extensions/OES_texture_float/\n gl.getExtension('OES_texture_float')\n );\n }\n\n if (colorBufferHalfFloat) {\n supported =\n supported &&\n Boolean(\n // WebGL 2\n gl.getExtension('EXT_color_buffer_float') ||\n // WebGL 1\n gl.getExtension('EXT_color_buffer_half_float')\n );\n }\n\n return supported;\n}\n"],"file":"framebuffer.js"}
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function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; }
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function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
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function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
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type = _decomposeCompositeGL2.type,
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components = _decomposeCompositeGL2.components;
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var accessor = new _accessor.default({
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type: type,
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size: size * components
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});
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var varying = {
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location: location,
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name: name,
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accessor: accessor
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};
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this.varyingInfos.push(varying);
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this.varyingInfosByName[varying.name] = varying;
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}
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}]);
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return ProgramConfiguration;
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}();
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@@ -1 +1 @@
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1
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-
{"version":3,"sources":["../../../src/classes/program-configuration.ts"],"names":["ProgramConfiguration","program","id","Object","seal","
|
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|
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{"version":3,"sources":["../../../src/classes/program-configuration.ts"],"names":["ProgramConfiguration","program","id","Object","seal","bindings","gl2","handle","attributeInfos","attributes","attributeInfo","attributeInfosByName","name","attributeInfosByLocation","location","varyings","varyingInfo","varyingInfosByName","locationOrName","Number","isFinite","getAttributeInfo","accessor","varyingInfos","varying","getVaryingInfo"],"mappings":";;;;;;;;;;;;;;;AAKA;;;;;;;;IAQsBA,oB;AAUpB,gCAAYC,OAAZ,EAA8B;AAAA;AAAA;AAAA,0DARO,EAQP;AAAA,gEAP2B,EAO3B;AAAA,oEAJiB,EAIjB;AAAA,wDAHG,EAGH;AAAA,8DAFuB,EAEvB;AAC5B,SAAKC,EAAL,GAAUD,OAAO,CAACC,EAAlB;AACAC,IAAAA,MAAM,CAACC,IAAP,CAAY,IAAZ;AAEA,QAAMC,QAAQ,GAAG,4CAAmBJ,OAAO,CAACK,GAA3B,EAAgCL,OAAO,CAACM,MAAxC,CAAjB;AAEA,SAAKC,cAAL,GAAsBH,QAAQ,CAACI,UAA/B;;AAN4B,+CAOAJ,QAAQ,CAACI,UAPT;AAAA;;AAAA;AAO5B,0DAAiD;AAAA,YAAtCC,aAAsC;AAC/C,aAAKC,oBAAL,CAA0BD,aAAa,CAACE,IAAxC,IAAgDF,aAAhD;AACA,aAAKG,wBAAL,CAA8BH,aAAa,CAACI,QAA5C,IAAwDJ,aAAxD;AACD;AAV2B;AAAA;AAAA;AAAA;AAAA;;AAAA,gDAYFL,QAAQ,CAACU,QAZP;AAAA;;AAAA;AAY5B,6DAA6C;AAAA,YAAlCC,WAAkC;AAC3C,aAAKC,kBAAL,CAAwBD,WAAW,CAACJ,IAApC,IAA4CI,WAA5C;AACD;AAd2B;AAAA;AAAA;AAAA;AAAA;AAe7B;;;;WAED,0BAAiBE,cAAjB,EAAoE;AAClE,UAAMJ,QAAQ,GAAGK,MAAM,CAACD,cAAD,CAAvB;;AACA,UAAIC,MAAM,CAACC,QAAP,CAAgBN,QAAhB,CAAJ,EAA+B;AAC7B,eAAO,KAAKD,wBAAL,CAA8BC,QAA9B,CAAP;AACD;;AACD,aAAO,KAAKH,oBAAL,CAA0BO,cAA1B,KAA6C,IAApD;AACD;;;WAGD,8BAAqBA,cAArB,EAA8D;AAC5D,UAAMR,aAAa,GAAG,KAAKW,gBAAL,CAAsBH,cAAtB,CAAtB;AACA,aAAOR,aAAa,GAAGA,aAAa,CAACI,QAAjB,GAA4B,CAAC,CAAjD;AACD;;;WAED,8BAAqBI,cAArB,EAAsD;AACpD,UAAMR,aAAa,GAAG,KAAKW,gBAAL,CAAsBH,cAAtB,CAAtB;AACA,aAAOR,aAAa,GAAGA,aAAa,CAACY,QAAjB,GAA4B,IAAhD;AACD;;;WAED,wBAAeJ,cAAf,EAAgE;AAC9D,UAAMJ,QAAQ,GAAGK,MAAM,CAACD,cAAD,CAAvB;;AACA,UAAIC,MAAM,CAACC,QAAP,CAAgBN,QAAhB,CAAJ,EAA+B;AAC7B,eAAO,KAAKS,YAAL,CAAkBT,QAAlB,CAAP;AACD;;AACD,aAAO,KAAKG,kBAAL,CAAwBC,cAAxB,KAA2C,IAAlD;AACD;;;WAED,yBAAgBA,cAAhB,EAAyD;AACvD,UAAMM,OAAO,GAAG,KAAKC,cAAL,CAAoBP,cAApB,CAAhB;AACA,aAAOM,OAAO,GAAGA,OAAO,CAACV,QAAX,GAAsB,CAAC,CAArC;AACD;;;WAED,4BAAmBI,cAAnB,EAAoD;AAClD,UAAMM,OAAO,GAAG,KAAKC,cAAL,CAAoBP,cAApB,CAAhB;AACA,aAAOM,OAAO,GAAGA,OAAO,CAACF,QAAX,GAAsB,IAApC;AACD","sourcesContent":["// Contains metadata describing attribute configurations for a program's shaders\n// Much of this is automatically extracted from shaders after program linking\n// import Accessor from './accessor';\nimport type Program from './program';\nimport type {AttributeBinding, VaryingBinding} from '../helpers/program-bindings';\nimport {getProgramBindings} from '../helpers/get-program-bindings';\n\n/**\n * is a mechanism for taking a program object and querying information\n * about it, so as to be able to interface and interact with it.\n * For example, if there is a uniform, you may need to query its\n * location so that you can set its value.\n */\n export default class ProgramConfiguration {\n id: string;\n attributeInfos: AttributeBinding[] = [];\n attributeInfosByName: Record<string, AttributeBinding> = {};\n // Locations may not be contiguous the case of matrix attributes\n // so keep a separate location->attribute map.\n attributeInfosByLocation: AttributeBinding[] = [];\n varyingInfos: VaryingBinding[] = [];\n varyingInfosByName: Record<string, VaryingBinding> = {};\n\n constructor(program: Program) {\n this.id = program.id;\n Object.seal(this);\n\n const bindings = getProgramBindings(program.gl2, program.handle);\n\n this.attributeInfos = bindings.attributes;\n for (const attributeInfo of bindings.attributes) {\n this.attributeInfosByName[attributeInfo.name] = attributeInfo;\n this.attributeInfosByLocation[attributeInfo.location] = attributeInfo;\n }\n\n for (const varyingInfo of bindings.varyings) {\n this.varyingInfosByName[varyingInfo.name] = varyingInfo;\n }\n }\n\n getAttributeInfo(locationOrName: number | string): AttributeBinding {\n const location = Number(locationOrName);\n if (Number.isFinite(location)) {\n return this.attributeInfosByLocation[location];\n }\n return this.attributeInfosByName[locationOrName] || null;\n }\n\n // Resolves an attribute name or index to an index\n getAttributeLocation(locationOrName: number | string): number {\n const attributeInfo = this.getAttributeInfo(locationOrName);\n return attributeInfo ? attributeInfo.location : -1;\n }\n\n getAttributeAccessor(locationOrName: number | string) {\n const attributeInfo = this.getAttributeInfo(locationOrName);\n return attributeInfo ? attributeInfo.accessor : null;\n }\n\n getVaryingInfo(locationOrName: number | string): VaryingBinding {\n const location = Number(locationOrName);\n if (Number.isFinite(location)) {\n return this.varyingInfos[location];\n }\n return this.varyingInfosByName[locationOrName] || null;\n }\n\n getVaryingIndex(locationOrName: number | string): number {\n const varying = this.getVaryingInfo(locationOrName);\n return varying ? varying.location : -1;\n }\n\n getVaryingAccessor(locationOrName: number | string) {\n const varying = this.getVaryingInfo(locationOrName);\n return varying ? varying.accessor : null;\n }\n}\n"],"file":"program-configuration.js"}
|