@luma.gl/webgl 8.6.0-alpha.2 → 8.6.0-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (280) hide show
  1. package/LICENSE +8 -1
  2. package/dist/adapter/converters/set-device-parameters.d.ts +5 -0
  3. package/dist/adapter/converters/set-device-parameters.d.ts.map +1 -0
  4. package/dist/adapter/converters/set-device-parameters.js +124 -0
  5. package/dist/adapter/converters/set-device-parameters.js.map +1 -0
  6. package/dist/adapter/converters/webgpu-texture-formats.d.ts +281 -0
  7. package/dist/adapter/converters/webgpu-texture-formats.d.ts.map +1 -0
  8. package/dist/adapter/converters/webgpu-texture-formats.js +285 -0
  9. package/dist/adapter/converters/webgpu-texture-formats.js.map +1 -0
  10. package/dist/{device → adapter/device-helpers}/device-features.d.ts +0 -0
  11. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -0
  12. package/dist/{esm/device → adapter/device-helpers}/device-features.js +2 -2
  13. package/dist/adapter/device-helpers/device-features.js.map +1 -0
  14. package/dist/{device → adapter/device-helpers}/device-limits.d.ts +0 -0
  15. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -0
  16. package/dist/{esm/device → adapter/device-helpers}/device-limits.js +1 -1
  17. package/dist/adapter/device-helpers/device-limits.js.map +1 -0
  18. package/dist/{device → adapter/device-helpers}/get-device-info.d.ts +0 -0
  19. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -0
  20. package/dist/{device → adapter/device-helpers}/get-device-info.js +1 -1
  21. package/dist/adapter/device-helpers/get-device-info.js.map +1 -0
  22. package/dist/{webgl-utils → adapter/device-helpers}/is-old-ie.d.ts +0 -0
  23. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +1 -0
  24. package/dist/{esm/webgl-utils → adapter/device-helpers}/is-old-ie.js +0 -0
  25. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -0
  26. package/dist/{device → adapter}/webgl-device.d.ts +3 -3
  27. package/dist/adapter/webgl-device.d.ts.map +1 -0
  28. package/dist/{esm/device → adapter}/webgl-device.js +6 -6
  29. package/dist/adapter/webgl-device.js.map +1 -0
  30. package/dist/adapter/webgl-shader.d.ts +18 -0
  31. package/dist/adapter/webgl-shader.d.ts.map +1 -0
  32. package/dist/adapter/webgl-shader.js +82 -0
  33. package/dist/adapter/webgl-shader.js.map +1 -0
  34. package/dist/classes/framebuffer.js +1 -1
  35. package/dist/classes/framebuffer.js.map +1 -1
  36. package/dist/classes/program-configuration.d.ts +14 -17
  37. package/dist/classes/program-configuration.d.ts.map +1 -1
  38. package/dist/classes/program-configuration.js +10 -97
  39. package/dist/classes/program-configuration.js.map +1 -1
  40. package/dist/classes/program.d.ts +20 -15
  41. package/dist/classes/program.d.ts.map +1 -1
  42. package/dist/classes/program.js +31 -22
  43. package/dist/classes/program.js.map +1 -1
  44. package/dist/classes/query.js +1 -1
  45. package/dist/classes/query.js.map +1 -1
  46. package/dist/classes/renderbuffer.js +1 -1
  47. package/dist/classes/renderbuffer.js.map +1 -1
  48. package/dist/classes/{webgl-shader.d.ts → shader.d.ts} +4 -15
  49. package/dist/classes/shader.d.ts.map +1 -0
  50. package/dist/{esm/classes/webgl-shader.js → classes/shader.js} +6 -81
  51. package/dist/classes/shader.js.map +1 -0
  52. package/dist/classes/texture-3d.js +1 -1
  53. package/dist/classes/texture-3d.js.map +1 -1
  54. package/dist/classes/texture-cube.js.map +1 -1
  55. package/dist/classes/texture.d.ts +1 -1
  56. package/dist/classes/texture.d.ts.map +1 -1
  57. package/dist/classes/texture.js +1 -1
  58. package/dist/classes/texture.js.map +1 -1
  59. package/dist/classes/transform-feedback.js +1 -1
  60. package/dist/classes/transform-feedback.js.map +1 -1
  61. package/dist/classes/vertex-array-object.d.ts +6 -5
  62. package/dist/classes/vertex-array-object.d.ts.map +1 -1
  63. package/dist/classes/vertex-array-object.js +5 -5
  64. package/dist/classes/vertex-array-object.js.map +1 -1
  65. package/dist/classes/vertex-array.d.ts +13 -13
  66. package/dist/classes/vertex-array.d.ts.map +1 -1
  67. package/dist/classes/vertex-array.js +2 -2
  68. package/dist/classes/vertex-array.js.map +1 -1
  69. package/dist/classes/webgl-buffer.d.ts +1 -1
  70. package/dist/classes/webgl-buffer.d.ts.map +1 -1
  71. package/dist/classes/webgl-buffer.js +1 -1
  72. package/dist/classes/webgl-buffer.js.map +1 -1
  73. package/dist/classes/webgl-resource.d.ts +1 -1
  74. package/dist/classes/webgl-resource.d.ts.map +1 -1
  75. package/dist/classes/webgl-resource.js +1 -1
  76. package/dist/classes/webgl-resource.js.map +1 -1
  77. package/dist/context/parameters/unified-parameter-api.d.ts +2 -1
  78. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  79. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  80. package/dist/context/parameters/webgl-parameters.d.ts.map +1 -1
  81. package/dist/context/parameters/webgl-parameters.js.map +1 -1
  82. package/dist/es5/adapter/converters/set-device-parameters.js +138 -0
  83. package/dist/es5/adapter/converters/set-device-parameters.js.map +1 -0
  84. package/dist/es5/adapter/converters/webgpu-texture-formats.js +296 -0
  85. package/dist/es5/adapter/converters/webgpu-texture-formats.js.map +1 -0
  86. package/dist/es5/{device → adapter/device-helpers}/device-features.js +2 -2
  87. package/dist/es5/adapter/device-helpers/device-features.js.map +1 -0
  88. package/dist/es5/{device → adapter/device-helpers}/device-limits.js +1 -1
  89. package/dist/es5/adapter/device-helpers/device-limits.js.map +1 -0
  90. package/dist/es5/{device → adapter/device-helpers}/get-device-info.js +1 -1
  91. package/dist/es5/adapter/device-helpers/get-device-info.js.map +1 -0
  92. package/dist/es5/{webgl-utils → adapter/device-helpers}/is-old-ie.js +0 -0
  93. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +1 -0
  94. package/dist/es5/{device → adapter}/webgl-device.js +6 -6
  95. package/dist/es5/adapter/webgl-device.js.map +1 -0
  96. package/dist/es5/adapter/webgl-shader.js +155 -0
  97. package/dist/es5/adapter/webgl-shader.js.map +1 -0
  98. package/dist/es5/classes/framebuffer.js +1 -1
  99. package/dist/es5/classes/framebuffer.js.map +1 -1
  100. package/dist/es5/classes/program-configuration.js +34 -101
  101. package/dist/es5/classes/program-configuration.js.map +1 -1
  102. package/dist/es5/classes/program.js +38 -27
  103. package/dist/es5/classes/program.js.map +1 -1
  104. package/dist/es5/classes/query.js +1 -1
  105. package/dist/es5/classes/query.js.map +1 -1
  106. package/dist/es5/classes/renderbuffer.js +1 -1
  107. package/dist/es5/classes/renderbuffer.js.map +1 -1
  108. package/dist/es5/classes/{webgl-shader.js → shader.js} +18 -132
  109. package/dist/es5/classes/shader.js.map +1 -0
  110. package/dist/es5/classes/texture-3d.js +1 -1
  111. package/dist/es5/classes/texture-3d.js.map +1 -1
  112. package/dist/es5/classes/texture-cube.js.map +1 -1
  113. package/dist/es5/classes/texture.js +1 -1
  114. package/dist/es5/classes/texture.js.map +1 -1
  115. package/dist/es5/classes/transform-feedback.js +1 -1
  116. package/dist/es5/classes/transform-feedback.js.map +1 -1
  117. package/dist/es5/classes/vertex-array-object.js +5 -5
  118. package/dist/es5/classes/vertex-array-object.js.map +1 -1
  119. package/dist/es5/classes/vertex-array.js +5 -5
  120. package/dist/es5/classes/vertex-array.js.map +1 -1
  121. package/dist/es5/classes/webgl-buffer.js +1 -1
  122. package/dist/es5/classes/webgl-buffer.js.map +1 -1
  123. package/dist/es5/classes/webgl-resource.js +1 -1
  124. package/dist/es5/classes/webgl-resource.js.map +1 -1
  125. package/dist/es5/context/parameters/unified-parameter-api.js.map +1 -1
  126. package/dist/es5/context/parameters/webgl-parameters.js.map +1 -1
  127. package/dist/es5/helpers/get-program-bindings.js +274 -0
  128. package/dist/es5/helpers/get-program-bindings.js.map +1 -0
  129. package/dist/es5/helpers/program-bindings.js +2 -0
  130. package/dist/es5/helpers/program-bindings.js.map +1 -0
  131. package/dist/es5/index.js +31 -15
  132. package/dist/es5/index.js.map +1 -1
  133. package/dist/es5/init.js +1 -1
  134. package/dist/es5/init.js.map +1 -1
  135. package/dist/es5/types/accessor.d.ts +29 -0
  136. package/dist/esm/adapter/converters/set-device-parameters.js +124 -0
  137. package/dist/esm/adapter/converters/set-device-parameters.js.map +1 -0
  138. package/dist/esm/adapter/converters/webgpu-texture-formats.js +285 -0
  139. package/dist/esm/adapter/converters/webgpu-texture-formats.js.map +1 -0
  140. package/dist/{device → esm/adapter/device-helpers}/device-features.js +2 -2
  141. package/dist/esm/adapter/device-helpers/device-features.js.map +1 -0
  142. package/dist/{device → esm/adapter/device-helpers}/device-limits.js +1 -1
  143. package/dist/esm/adapter/device-helpers/device-limits.js.map +1 -0
  144. package/dist/esm/{device → adapter/device-helpers}/get-device-info.js +1 -1
  145. package/dist/esm/adapter/device-helpers/get-device-info.js.map +1 -0
  146. package/dist/{webgl-utils → esm/adapter/device-helpers}/is-old-ie.js +0 -0
  147. package/dist/esm/adapter/device-helpers/is-old-ie.js.map +1 -0
  148. package/dist/{device → esm/adapter}/webgl-device.js +6 -6
  149. package/dist/esm/adapter/webgl-device.js.map +1 -0
  150. package/dist/esm/adapter/webgl-shader.js +82 -0
  151. package/dist/esm/adapter/webgl-shader.js.map +1 -0
  152. package/dist/esm/classes/framebuffer.js +1 -1
  153. package/dist/esm/classes/framebuffer.js.map +1 -1
  154. package/dist/esm/classes/program-configuration.js +10 -97
  155. package/dist/esm/classes/program-configuration.js.map +1 -1
  156. package/dist/esm/classes/program.js +31 -22
  157. package/dist/esm/classes/program.js.map +1 -1
  158. package/dist/esm/classes/query.js +1 -1
  159. package/dist/esm/classes/query.js.map +1 -1
  160. package/dist/esm/classes/renderbuffer.js +1 -1
  161. package/dist/esm/classes/renderbuffer.js.map +1 -1
  162. package/dist/{classes/webgl-shader.js → esm/classes/shader.js} +6 -81
  163. package/dist/esm/classes/shader.js.map +1 -0
  164. package/dist/esm/classes/texture-3d.js +1 -1
  165. package/dist/esm/classes/texture-3d.js.map +1 -1
  166. package/dist/esm/classes/texture-cube.js.map +1 -1
  167. package/dist/esm/classes/texture.js +1 -1
  168. package/dist/esm/classes/texture.js.map +1 -1
  169. package/dist/esm/classes/transform-feedback.js +1 -1
  170. package/dist/esm/classes/transform-feedback.js.map +1 -1
  171. package/dist/esm/classes/vertex-array-object.js +5 -5
  172. package/dist/esm/classes/vertex-array-object.js.map +1 -1
  173. package/dist/esm/classes/vertex-array.js +2 -2
  174. package/dist/esm/classes/vertex-array.js.map +1 -1
  175. package/dist/esm/classes/webgl-buffer.js +1 -1
  176. package/dist/esm/classes/webgl-buffer.js.map +1 -1
  177. package/dist/esm/classes/webgl-resource.js +1 -1
  178. package/dist/esm/classes/webgl-resource.js.map +1 -1
  179. package/dist/esm/context/parameters/unified-parameter-api.js.map +1 -1
  180. package/dist/esm/context/parameters/webgl-parameters.js.map +1 -1
  181. package/dist/esm/helpers/get-program-bindings.js +228 -0
  182. package/dist/esm/helpers/get-program-bindings.js.map +1 -0
  183. package/dist/esm/helpers/program-bindings.js +2 -0
  184. package/dist/esm/helpers/program-bindings.js.map +1 -0
  185. package/dist/esm/index.js +4 -2
  186. package/dist/esm/index.js.map +1 -1
  187. package/dist/esm/init.js +1 -1
  188. package/dist/esm/init.js.map +1 -1
  189. package/dist/esm/types/accessor.d.ts +29 -0
  190. package/dist/helpers/get-program-bindings.d.ts +8 -0
  191. package/dist/helpers/get-program-bindings.d.ts.map +1 -0
  192. package/dist/helpers/get-program-bindings.js +228 -0
  193. package/dist/helpers/get-program-bindings.js.map +1 -0
  194. package/dist/helpers/program-bindings.d.ts +41 -0
  195. package/dist/helpers/program-bindings.d.ts.map +1 -0
  196. package/dist/helpers/program-bindings.js +2 -0
  197. package/dist/helpers/program-bindings.js.map +1 -0
  198. package/dist/index.d.ts +6 -4
  199. package/dist/index.d.ts.map +1 -1
  200. package/dist/index.js +4 -2
  201. package/dist/index.js.map +1 -1
  202. package/dist/init.js +1 -1
  203. package/dist/init.js.map +1 -1
  204. package/dist/types/accessor.d.ts +29 -0
  205. package/package.json +5 -5
  206. package/src/adapter/converters/set-device-parameters.ts +182 -0
  207. package/src/adapter/converters/webgpu-texture-formats.ts +167 -0
  208. package/src/{device → adapter/device-helpers}/device-features.ts +4 -4
  209. package/src/{device → adapter/device-helpers}/device-limits.ts +1 -1
  210. package/src/{device → adapter/device-helpers}/get-device-info.ts +2 -2
  211. package/src/{webgl-utils → adapter/device-helpers}/is-old-ie.ts +0 -0
  212. package/src/{device → adapter}/webgl-device.ts +9 -9
  213. package/src/adapter/webgl-shader.ts +84 -0
  214. package/src/classes/framebuffer.ts +1 -1
  215. package/src/classes/program-configuration.ts +28 -81
  216. package/src/classes/program.ts +70 -62
  217. package/src/classes/query.ts +1 -1
  218. package/src/classes/renderbuffer.ts +1 -1
  219. package/src/classes/{webgl-shader.ts → shader.ts} +6 -79
  220. package/src/classes/texture-3d.ts +1 -1
  221. package/src/classes/texture-cube.ts +1 -1
  222. package/src/classes/texture.ts +1 -1
  223. package/src/classes/transform-feedback.ts +1 -1
  224. package/src/classes/vertex-array-object.ts +9 -8
  225. package/src/classes/vertex-array.ts +14 -8
  226. package/src/classes/webgl-buffer.ts +1 -1
  227. package/src/classes/webgl-resource.ts +1 -1
  228. package/src/context/parameters/unified-parameter-api.ts +3 -2
  229. package/src/context/parameters/webgl-parameters.ts +115 -115
  230. package/src/helpers/get-program-bindings.ts +244 -0
  231. package/src/helpers/program-bindings.ts +46 -0
  232. package/src/index.ts +12 -6
  233. package/src/init.ts +1 -1
  234. package/src/types/accessor.d.ts +29 -0
  235. package/dist/api/device2.d.ts +0 -52
  236. package/dist/api/device2.d.ts.map +0 -1
  237. package/dist/api/device2.js +0 -23
  238. package/dist/api/device2.js.map +0 -1
  239. package/dist/classes/webgl-shader.d.ts.map +0 -1
  240. package/dist/classes/webgl-shader.js.map +0 -1
  241. package/dist/device/check-glsl-extension.d.ts +0 -4
  242. package/dist/device/check-glsl-extension.d.ts.map +0 -1
  243. package/dist/device/check-glsl-extension.js +0 -22
  244. package/dist/device/check-glsl-extension.js.map +0 -1
  245. package/dist/device/device-features.d.ts.map +0 -1
  246. package/dist/device/device-features.js.map +0 -1
  247. package/dist/device/device-limits.d.ts.map +0 -1
  248. package/dist/device/device-limits.js.map +0 -1
  249. package/dist/device/get-device-info.d.ts.map +0 -1
  250. package/dist/device/get-device-info.js.map +0 -1
  251. package/dist/device/webgl-device.d.ts.map +0 -1
  252. package/dist/device/webgl-device.js.map +0 -1
  253. package/dist/es5/api/device2.js +0 -42
  254. package/dist/es5/api/device2.js.map +0 -1
  255. package/dist/es5/classes/webgl-shader.js.map +0 -1
  256. package/dist/es5/device/check-glsl-extension.js +0 -33
  257. package/dist/es5/device/check-glsl-extension.js.map +0 -1
  258. package/dist/es5/device/device-features.js.map +0 -1
  259. package/dist/es5/device/device-limits.js.map +0 -1
  260. package/dist/es5/device/get-device-info.js.map +0 -1
  261. package/dist/es5/device/webgl-device.js.map +0 -1
  262. package/dist/es5/webgl-utils/is-old-ie.js.map +0 -1
  263. package/dist/es5/webgl-utils/webgl-info.ts.disabled +0 -135
  264. package/dist/esm/api/device2.js +0 -23
  265. package/dist/esm/api/device2.js.map +0 -1
  266. package/dist/esm/classes/webgl-shader.js.map +0 -1
  267. package/dist/esm/device/check-glsl-extension.js +0 -22
  268. package/dist/esm/device/check-glsl-extension.js.map +0 -1
  269. package/dist/esm/device/device-features.js.map +0 -1
  270. package/dist/esm/device/device-limits.js.map +0 -1
  271. package/dist/esm/device/get-device-info.js.map +0 -1
  272. package/dist/esm/device/webgl-device.js.map +0 -1
  273. package/dist/esm/webgl-utils/is-old-ie.js.map +0 -1
  274. package/dist/esm/webgl-utils/webgl-info.ts.disabled +0 -135
  275. package/dist/webgl-utils/is-old-ie.d.ts.map +0 -1
  276. package/dist/webgl-utils/is-old-ie.js.map +0 -1
  277. package/dist/webgl-utils/webgl-info.ts.disabled +0 -135
  278. package/src/api/device2.ts +0 -71
  279. package/src/device/check-glsl-extension.ts +0 -44
  280. package/src/webgl-utils/webgl-info.ts.disabled +0 -135
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1
+ 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{Device, Parameters, CompareFunction, StencilOperation, log} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {WebGLDevice} from '@luma.gl/webgl';\n\n/** Set WebGPU Style Parameters */\nexport function setDeviceParameters(device: Device, parameters: Parameters) {\n const webglDevice = WebGLDevice.attach(device);\n const {gl, gl2} = webglDevice;\n\n // RASTERIZATION SETTINGS\n if (parameters.cullMode) {\n switch (parameters.cullMode) {\n case 'none':\n gl.disable(GL.CULL_FACE);\n break;\n case 'front':\n gl.enable(GL.CULL_FACE);\n gl.cullFace(GL.FRONT);\n break;\n case 'back':\n gl.enable(GL.CULL_FACE);\n gl.cullFace(GL.BACK);\n break;\n }\n }\n\n if (parameters.frontFace) {\n gl.frontFace(map('frontFace', parameters.frontFace, {\n ccw: GL.CCW,\n cw: GL.CW\n }));\n }\n\n if (parameters.depthBias !== undefined) {\n gl.polygonOffset(parameters.depthBias, parameters.depthBiasSlopeScale || 0);\n }\n\n // depthBiasSlopeScale: {\n // // Handled by depthBias\n // },\n\n // DEPTH STENCIL\n\n if (parameters.depthWriteEnabled !== undefined) {\n gl.depthMask(mapBoolean('depthWriteEnabled', parameters.depthWriteEnabled));\n }\n\n if (parameters.depthCompare) {\n parameters.depthCompare !== 'always' ? gl.enable(GL.DEPTH_TEST) : gl.disable(GL.DEPTH_TEST),\n gl.depthFunc(convertCompareFunction('depthCompare', parameters.depthCompare));\n }\n\n if (parameters.stencilWriteMask) {\n const mask = parameters.stencilWriteMask;\n gl.stencilMaskSeparate(GL.FRONT, mask);\n gl.stencilMaskSeparate(GL.BACK, mask);\n }\n\n if (parameters.stencilReadMask) {\n // stencilReadMask is handle inside stencil***Compare.\n log.warn('stencilReadMask not supported under WebGL');\n }\n\n if (parameters.stencilCompare) {\n const mask = parameters.stencilReadMask || 0xffffffff;\n const glValue = convertCompareFunction('depthCompare', parameters.stencilCompare);\n // TODO - ensure back doesn't overwrite\n parameters.stencilCompare !== 'always' ? gl.enable(GL.STENCIL_TEST) : gl.disable(GL.STENCIL_TEST),\n gl.stencilFuncSeparate(GL.FRONT, glValue, 0, mask);\n gl.stencilFuncSeparate(GL.BACK, glValue, 0, mask);\n }\n\n if (parameters.stencilPassOperation) {\n const dppass = convertStencilOperation('stencilPassOperation', parameters.stencilPassOperation);\n const sfail = convertStencilOperation('stencilFailOperation', parameters.stencilFailOperation);\n const dpfail = convertStencilOperation('stencilDepthFailOperation', parameters.stencilDepthFailOperation);\n gl.stencilOpSeparate(GL.FRONT, sfail, dpfail, dppass);\n gl.stencilOpSeparate(GL.BACK, sfail, dpfail, dppass);\n }\n\n // stencilDepthFailOperation() {\n // // handled by stencilPassOperation\n // },\n\n // stencilFailOperation() {\n // // handled by stencilPassOperation\n // },\n\n // COLOR STATE\n\n // if (parameters.blend) {\n // gl.enable(GL.BLEND);\n\n // const blend = parameters.blend;\n\n // let colorEquation = (blend && blend.color && blend.color.operation) || 'add';\n // let alphaEquation = (blend && blend.alpha && blend.alpha.operation) || 'add';\n // gl.blendEquationSeparate(colorEquation, alphaEquation);\n\n // let colorSrcFactor = (blend && blend.color && blend.color.srcFactor) || 'one';\n // let colorDstFactor = (blend && blend.color && blend.color.dstFactor) || 'zero';\n // let alphaSrcFactor = (blend && blend.alpha && blend.alpha.srcFactor) || 'one';\n // let alphaDstFactor = (blend && blend.alpha && blend.alpha.dstFactor) || 'zero';\n // gl.blendFuncSeparate(colorSrcFactor, colorDstFactor, alphaSrcFactor, alphaDstFactor);\n // }\n}\n\n/*\n rasterizationState: {\n cullMode: \"back\",\n },\n\n depthStencilState: {\n depthWriteEnabled: true,\n depthCompare: \"less\",\n format: \"depth24plus-stencil8\",\n },\n\n colorStates: [\n {\n format: \"bgra8unorm\",\n // colorBlend.srcFactor = wgpu::BlendFactor::SrcAlpha;\n // colorBlend.dstFactor = wgpu::BlendFactor::OneMinusSrcAlpha;\n // alphaBlend.srcFactor = wgpu::BlendFactor::SrcAlpha;\n // alphaBlend.dstFactor = wgpu::BlendFactor::OneMinusSrcAlpha;\n },\n ],\n });\n*/\n\n\nexport function convertCompareFunction(parameter, value: CompareFunction): number {\n return map(parameter, value, {\n 'never': GL.NEVER,\n 'less': GL.LESS,\n 'equal': GL.EQUAL,\n 'less-equal': GL.LEQUAL,\n 'greater': GL.GREATER,\n 'not-equal': GL.NOTEQUAL,\n 'greater-equal': GL.GEQUAL,\n 'always': GL.ALWAYS\n });\n}\n\nfunction convertStencilOperation(parameter, value: StencilOperation): number {\n return map(parameter, value, {\n 'keep': GL.KEEP,\n 'zero': GL.ZERO,\n 'replace': GL.REPLACE,\n 'invert': GL.INVERT,\n 'increment-clamp': GL.INCR,\n 'decrement-clamp': GL.DECR,\n 'increment-wrap': GL.INCR_WRAP,\n 'decrement-wrap': GL.DECR_WRAP\n });\n}\n\nfunction convertBlendOperationToEquation(parameter, value): number {\n return map(parameter, value, {\n 'add': GL.FUNC_ADD,\n 'sub': GL.FUNC_SUBTRACT,\n 'reverse-subtract': GL.FUNC_REVERSE_SUBTRACT,\n // When using a WebGL 2 context, the following values are available additionally:\n 'min': GL.MIN,\n 'max': GL.MAX\n });\n}\n\nfunction message(parameter, value) {\n return `Illegal parameter ${value} for ${parameter}`;\n}\n\nfunction map(parameter, value, valueMap) {\n if (!(value in valueMap)) {\n throw new Error(message(parameter, value));\n }\n return valueMap[value];\n}\n\nfunction mapBoolean(parameter, value) {\n return value;\n}\n"],"file":"set-device-parameters.js"}
@@ -0,0 +1,285 @@
1
+ import GL from '@luma.gl/constants';
2
+ const SRGB = 'EXT_sRGB';
3
+ const EXT_FLOAT_WEBGL1 = 'WEBGL.color_buffer_float';
4
+ const EXT_FLOAT_WEBGL2 = 'EXT_color_buffer_float';
5
+ const EXT_HALF_FLOAT_WEBGL1 = 'EXT_color_buffer_half_float';
6
+ export const TEXTURE_FORMAT_DEFINITIONS = {
7
+ 'r8unorm': {
8
+ b: 1,
9
+ c: 1,
10
+ gl: GL.R8,
11
+ gl2: true
12
+ },
13
+ 'r8snorm': {
14
+ b: 1,
15
+ c: 1
16
+ },
17
+ 'r8uint': {
18
+ b: 1,
19
+ c: 1,
20
+ gl: GL.R8UI,
21
+ gl2: true
22
+ },
23
+ 'r8sint': {
24
+ b: 1,
25
+ c: 1,
26
+ gl: GL.R8I,
27
+ gl2: true
28
+ },
29
+ 'r16uint': {
30
+ b: 2,
31
+ c: 1,
32
+ gl: GL.R16UI,
33
+ gl2: true
34
+ },
35
+ 'r16sint': {
36
+ b: 2,
37
+ c: 1,
38
+ gl: GL.R16I,
39
+ gl2: true
40
+ },
41
+ 'r16float': {
42
+ b: 2,
43
+ c: 1,
44
+ gl: GL.R16F,
45
+ gl2: EXT_FLOAT_WEBGL2
46
+ },
47
+ 'rg8unorm': {
48
+ b: 2,
49
+ c: 2,
50
+ gl: GL.RG8,
51
+ gl2: true
52
+ },
53
+ 'rg8snorm': {
54
+ b: 2,
55
+ c: 2
56
+ },
57
+ 'rg8uint': {
58
+ b: 2,
59
+ c: 2,
60
+ gl: GL.RG8UI,
61
+ gl2: true
62
+ },
63
+ 'rg8sint': {
64
+ b: 2,
65
+ c: 2,
66
+ gl: GL.RG8I,
67
+ gl2: true
68
+ },
69
+ 'r32uint': {
70
+ b: 4,
71
+ c: 1,
72
+ gl: GL.R32UI,
73
+ gl2: true,
74
+ bpp: 4
75
+ },
76
+ 'r32sint': {
77
+ b: 4,
78
+ c: 1,
79
+ gl: GL.R32I,
80
+ gl2: true,
81
+ bpp: 4
82
+ },
83
+ 'r32float': {
84
+ b: 4,
85
+ c: 1,
86
+ gl: GL.R32F,
87
+ gl2: EXT_FLOAT_WEBGL2,
88
+ bpp: 4
89
+ },
90
+ 'rg16uint': {
91
+ b: 4,
92
+ c: 1,
93
+ gl: GL.RG16UI,
94
+ gl2: true,
95
+ bpp: 4
96
+ },
97
+ 'rg16sint': {
98
+ b: 4,
99
+ c: 2,
100
+ gl: GL.RG16I,
101
+ gl2: true,
102
+ bpp: 4
103
+ },
104
+ 'rg16float': {
105
+ b: 4,
106
+ c: 2,
107
+ gl: GL.RG16F,
108
+ gl2: EXT_FLOAT_WEBGL2,
109
+ bpp: 4
110
+ },
111
+ 'rgba8unorm': {
112
+ b: 4,
113
+ c: 2,
114
+ gl: GL.RGBA8,
115
+ gl2: true,
116
+ bpp: 4
117
+ },
118
+ 'rgba8unorm-srgb': {
119
+ b: 4,
120
+ c: 4,
121
+ gl: GL.SRGB8_ALPHA8,
122
+ gl2: true,
123
+ gl1: SRGB,
124
+ bpp: 4
125
+ },
126
+ 'rgba8snorm': {
127
+ b: 4,
128
+ c: 4
129
+ },
130
+ 'rgba8uint': {
131
+ b: 4,
132
+ c: 4,
133
+ gl: GL.RGBA8UI,
134
+ gl2: true,
135
+ bpp: 4
136
+ },
137
+ 'rgba8sint': {
138
+ b: 4,
139
+ c: 4,
140
+ gl: GL.RGBA8I,
141
+ gl2: true,
142
+ bpp: 4
143
+ },
144
+ 'bgra8unorm': {
145
+ b: 4,
146
+ c: 4
147
+ },
148
+ 'bgra8unorm-srgb': {
149
+ b: 4,
150
+ c: 4
151
+ },
152
+ 'rgb9e5ufloat': {
153
+ b: 4,
154
+ c: 3,
155
+ p: 1,
156
+ gl: GL.RGB9_E5,
157
+ gl2: true,
158
+ gl1: 'WEBGL_color_buffer_half_float'
159
+ },
160
+ 'rg11b10ufloat': {
161
+ b: 4,
162
+ c: 3,
163
+ p: 1,
164
+ gl: GL.R11F_G11F_B10F,
165
+ gl2: EXT_FLOAT_WEBGL2
166
+ },
167
+ 'rgb10a2unorm': {
168
+ b: 4,
169
+ c: 4,
170
+ p: 1,
171
+ gl: GL.RGB10_A2,
172
+ gl2: true
173
+ },
174
+ 'rg32uint': {
175
+ b: 8,
176
+ c: 2,
177
+ gl: GL.RG32UI,
178
+ gl2: true
179
+ },
180
+ 'rg32sint': {
181
+ b: 8,
182
+ c: 2,
183
+ gl: GL.RG32I,
184
+ gl2: true
185
+ },
186
+ 'rg32float': {
187
+ b: 8,
188
+ c: 2,
189
+ gl: GL.RG32F,
190
+ gl2: EXT_FLOAT_WEBGL2
191
+ },
192
+ 'rgba16uint': {
193
+ b: 8,
194
+ c: 4,
195
+ gl: GL.RGBA16UI,
196
+ gl2: true
197
+ },
198
+ 'rgba16sint': {
199
+ b: 8,
200
+ c: 4,
201
+ gl: GL.RGBA16I,
202
+ gl2: true
203
+ },
204
+ 'rgba16float': {
205
+ b: 8,
206
+ c: 4,
207
+ gl: GL.RGBA16F,
208
+ gl2: EXT_FLOAT_WEBGL2
209
+ },
210
+ 'rgba32uint': {
211
+ b: 16,
212
+ c: 4,
213
+ gl: GL.RGBA32UI,
214
+ gl2: true
215
+ },
216
+ 'rgba32sint': {
217
+ b: 16,
218
+ c: 4,
219
+ gl: GL.RGBA32I,
220
+ gl2: true
221
+ },
222
+ 'rgba32float': {
223
+ b: 16,
224
+ c: 4,
225
+ gl: GL.RGBA32F,
226
+ gl2: EXT_FLOAT_WEBGL2
227
+ },
228
+ 'stencil8': {
229
+ b: 1,
230
+ c: 1,
231
+ gl: GL.STENCIL_INDEX8
232
+ },
233
+ 'depth16unorm': {
234
+ b: 2,
235
+ c: 1,
236
+ gl: GL.DEPTH_COMPONENT16
237
+ },
238
+ 'depth24plus': {
239
+ b: 3,
240
+ c: 1,
241
+ gl: GL.DEPTH_COMPONENT24,
242
+ gl2: true
243
+ },
244
+ 'depth24plus-stencil8': {
245
+ b: 4,
246
+ c: 2,
247
+ p: 1,
248
+ gl: GL.DEPTH24_STENCIL8,
249
+ gl2: true
250
+ },
251
+ 'depth32float': {
252
+ b: 4,
253
+ c: 1,
254
+ gl: GL.DEPTH_COMPONENT32F,
255
+ gl2: true
256
+ },
257
+ 'depth24unorm-stencil8': {
258
+ b: 4,
259
+ c: 2,
260
+ p: 1,
261
+ gl: GL.DEPTH_STENCIL
262
+ },
263
+ "depth32float-stencil8": {
264
+ b: 5,
265
+ c: 2,
266
+ p: 1,
267
+ gl: GL.DEPTH32F_STENCIL8,
268
+ gl2: true
269
+ },
270
+ 'bc1-rgba-unorm': {},
271
+ 'bc1-rgba-unorm-srgb': {},
272
+ 'bc2-rgba-unorm': {},
273
+ 'bc2-rgba-unorm-srgb': {},
274
+ 'bc3-rgba-unorm': {},
275
+ 'bc3-rgba-unorm-srgb': {},
276
+ 'bc4-r-unorm': {},
277
+ 'bc4-r-snorm': {},
278
+ 'bc5-rg-unorm': {},
279
+ 'bc5-rg-snorm': {},
280
+ 'bc6h-rgb-ufloat': {},
281
+ 'bc6h-rgb-float': {},
282
+ 'bc7-rgba-unorm': {},
283
+ 'bc7-rgba-unorm-srgb': {}
284
+ };
285
+ //# sourceMappingURL=webgpu-texture-formats.js.map
@@ -0,0 +1 @@
1
+ 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GL.RG16I, gl2: true, bpp: 4},\n // When using a WebGL 2 context and the EXT_color_buffer_float WebGL2 extension\n 'rg16float': {b: 4, c: 2, gl: GL.RG16F, gl2: EXT_FLOAT_WEBGL2, bpp: 4},\n 'rgba8unorm': {b: 4, c: 2, gl: GL.RGBA8, gl2: true, bpp: 4},\n\n 'rgba8unorm-srgb': {b: 4, c: 4, gl: GL.SRGB8_ALPHA8, gl2: true, gl1: SRGB, bpp: 4},\n 'rgba8snorm': {b: 4, c: 4},\n 'rgba8uint': {b: 4, c: 4, gl: GL.RGBA8UI, gl2: true, bpp: 4},\n 'rgba8sint': {b: 4, c: 4, gl: GL.RGBA8I, gl2: true, bpp: 4},\n 'bgra8unorm': {b: 4, c: 4},\n 'bgra8unorm-srgb': {b: 4, c: 4},\n\n // Packed 32-bit formats\n 'rgb9e5ufloat': {b: 4, c: 3, p: 1, gl: GL.RGB9_E5, gl2: true, gl1: 'WEBGL_color_buffer_half_float'},\n 'rg11b10ufloat': {b: 4, c: 3, p: 1, gl: GL.R11F_G11F_B10F, gl2: EXT_FLOAT_WEBGL2},\n 'rgb10a2unorm': {b: 4, c: 4, p: 1, gl: GL.RGB10_A2, gl2: true},\n // webgl2 only\n // '?rgb10a2unorm?': {b: 4, c: 4, p: 1, webgpu: false, gl: GL.RGB10_A2UI, gl2: true, bpp: 4},\n\n // 64-bit formats\n 'rg32uint': {b: 8, c: 2, gl: GL.RG32UI, gl2: true},\n 'rg32sint': {b: 8, c: 2, gl: GL.RG32I, gl2: true},\n 'rg32float': {b: 8, c: 2, gl: GL.RG32F, gl2: EXT_FLOAT_WEBGL2},\n 'rgba16uint': {b: 8, c: 4, gl: GL.RGBA16UI, gl2: true},\n 'rgba16sint': {b: 8, c: 4, gl: GL.RGBA16I, gl2: true},\n 'rgba16float': {b: 8, c: 4, gl: GL.RGBA16F, gl2: EXT_FLOAT_WEBGL2},\n\n // 96-bit formats\n // {gl: GL.RGB32F, dataFormat: GL.RGB, types: [GL.FLOAT], gl2: true},\n\n // 128-bit formats\n 'rgba32uint': {b: 16, c: 4, gl: GL.RGBA32UI, gl2: true},\n 'rgba32sint': {b: 16, c: 4, gl: GL.RGBA32I, gl2: true},\n 'rgba32float': {b: 16, c: 4, gl: GL.RGBA32F, gl2: EXT_FLOAT_WEBGL2}, // gl1: EXT_FLOAT_WEBGL1\n\n // Depth and stencil formats\n 'stencil8': {b: 1, c: 1, gl: GL.STENCIL_INDEX8}, // 8 stencil bits\n 'depth16unorm': {b: 2, c: 1, gl: GL.DEPTH_COMPONENT16}, // 16 depth bits\n 'depth24plus': {b: 3, c: 1, gl: GL.DEPTH_COMPONENT24, gl2: true},\n 'depth24plus-stencil8': {b: 4, c: 2, p: 1, gl: GL.DEPTH24_STENCIL8, gl2: true},\n 'depth32float': {b: 4, c: 1, gl: GL.DEPTH_COMPONENT32F, gl2: true},\n\n // \"depth24unorm-stencil8\" feature\n 'depth24unorm-stencil8': {b: 4, c: 2, p: 1, gl: GL.DEPTH_STENCIL},\n\n // \"depth32float-stencil8\" feature\n \"depth32float-stencil8\": {b: 5, c: 2, p: 1, gl: GL.DEPTH32F_STENCIL8, gl2: true},\n\n // BC compressed formats usable if \"texture-compression-bc\" is both\n // supported by the device/user agent and enabled in requestDevice.\n 'bc1-rgba-unorm': {},\n 'bc1-rgba-unorm-srgb': {},\n 'bc2-rgba-unorm': {},\n 'bc2-rgba-unorm-srgb': {},\n 'bc3-rgba-unorm': {},\n 'bc3-rgba-unorm-srgb': {},\n 'bc4-r-unorm': {},\n 'bc4-r-snorm': {},\n 'bc5-rg-unorm': {},\n 'bc5-rg-snorm': {},\n 'bc6h-rgb-ufloat': {},\n 'bc6h-rgb-float': {},\n 'bc7-rgba-unorm': {},\n 'bc7-rgba-unorm-srgb': {}\n};\n\n////////////////////////////////////////////////////\n// Compressed formats\n\n// WEBGL_compressed_texture_s3tc\n\n// {gl: GL.COMPRESSED_RGB_S3TC_DXT1_EXT, compressed: true, gl1: S3TC},\n// {gl: GL.COMPRESSED_RGBA_S3TC_DXT1_EXT, compressed: true, gl1: S3TC},\n// {gl: GL.COMPRESSED_RGBA_S3TC_DXT3_EXT, compressed: true, gl1: S3TC},\n// {gl: GL.COMPRESSED_RGBA_S3TC_DXT5_EXT, compressed: true, gl1: S3TC},\n\n// WEBGL_compressed_texture_es3\n\n// {gl: GL.COMPRESSED_R11_EAC, compressed: true, gl1: ES3}, // RED\n// {gl: GL.COMPRESSED_SIGNED_R11_EAC, compressed: true, gl1: ES3}, // RED\n// {gl: GL.COMPRESSED_RG11_EAC, compressed: true, gl1: ES3}, // RG\n// {gl: GL.COMPRESSED_SIGNED_RG11_EAC, compressed: true, gl1: ES3}, // RG\n// {gl: GL.COMPRESSED_RGB8_ETC2, compressed: true, gl1: ES3}, // RGB\n// {gl: GL.COMPRESSED_RGBA8_ETC2_EAC, compressed: true, gl1: ES3}, // RBG\n// {gl: GL.COMPRESSED_SRGB8_ETC2, compressed: true, gl1: ES3}, // RGB\n// {gl: GL.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, compressed: true, gl1: ES3}, // RGBA\n// {gl: GL.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, compressed: true, gl1: ES3}, // RGBA\n// {gl: GL.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, compressed: true, gl1: ES3}, // RGBA\n/* WebGL2 guaranteed availability compressed formats?\nCOMPRESSED_R11_EAC RED\nCOMPRESSED_SIGNED_R11_EAC RED\nCOMPRESSED_RG11_EAC RG\nCOMPRESSED_SIGNED_RG11_EAC RG\nCOMPRESSED_RGB8_ETC2 RGB\nCOMPRESSED_SRGB8_ETC2 RGB\nCOMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 RGBA\nCOMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 RGBA\nCOMPRESSED_RGBA8_ETC2_EAC RGBA\nCOMPRESSED_SRGB8_ALPHA8_ETC2_EAC\n*/\n\n// WEBGL_compressed_texture_pvrtc\n\n// {gl: GL.COMPRESSED_RGB_PVRTC_4BPPV1_IMG, compressed: true, gl1: PVRTC},\n// {gl: GL.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, compressed: true, gl1: PVRTC},\n// {gl: GL.COMPRESSED_RGB_PVRTC_2BPPV1_IMG, compressed: true, gl1: PVRTC},\n// {gl: GL.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, compressed: true, gl1: PVRTC},\n\n// WEBGL_compressed_texture_etc1\n\n// {gl: GL.COMPRESSED_RGB_ETC1_WEBGL, compressed: true, gl1: ETC1},\n\n// WEBGL_compressed_texture_atc\n\n// {gl: GL.COMPRESSED_RGB_ATC_WEBGL, compressed: true, gl1: ETC1},\n// {gl: GL.COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL, compressed: true, gl1: ETC1},\n// {gl: GL.COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL, compressed: true, gl1: ETC1}\n"],"file":"webgpu-texture-formats.js"}
@@ -1,6 +1,6 @@
1
1
  import GL from '@luma.gl/constants';
2
- import { isWebGL2 } from '../context/context/webgl-checks';
3
- import { isOldIE } from '../webgl-utils/is-old-ie';
2
+ import { isWebGL2 } from '../../context/context/webgl-checks';
3
+ import { isOldIE } from './is-old-ie';
4
4
  export function getDeviceFeatures(gl) {
5
5
  const features = getWebGLFeatures(gl);
6
6
  return features;
@@ -0,0 +1 @@
1
+ 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Feature detection for WebGL\n// Provides a function that enables simple checking of which WebGL features are\n// available in an WebGL1 or WebGL2 environment.\n\nimport GL from '@luma.gl/constants';\nimport {isWebGL2} from '../../context/context/webgl-checks';\nimport {isOldIE} from './is-old-ie';\n\nexport type DeviceFeature =\n 'depth-clamping' |\n 'depth24unorm-stencil8' |\n 'depth32float-stencil8' |\n 'pipeline-statistics-query' |\n 'timestamp-query' |\n 'texture-compression-bc';\n\n// TODO - this should be the default export, test cases need updating\nexport type WebGLFeature =\n 'webgl2' |\n\n // api support (unify with WebGPU timestamp-query?)\n 'webgl-timer-query' |\n\n // api support\n 'webgl-vertex-array-object' |\n 'webgl-instanced-rendering' |\n 'webgl-multiple-render-targets' |\n\n // features\n 'webgl-element-index-uint32' |\n\n // blending\n 'webgl-blend-equation-minmax' |\n 'webgl-float-blend' |\n\n // textures | renderbuffers\n 'webgl-color-encoding-srgb' |\n\n // textures\n 'webgl-texture-depth' |\n 'webgl-texture-float' |\n 'webgl-texture-half-float' |\n\n 'webgl-texture-filter-linear-float' |\n 'webgl-texture-filter-linear-half-float' |\n 'webgl-texture-filter-anisotropic' |\n\n // framebuffers | textures and renderbuffers\n 'webgl-color-attachment-rgba32f' |\n 'webgl-color-attachment-float' |\n 'webgl-color-attachment-half-float' |\n\n // glsl extensions\n 'glsl-frag-data' |\n 'glsl-frag-depth' |\n 'glsl-derivatives' |\n 'glsl-texture-lod';\n\n/** Valid feature strings */\nexport type Feature = DeviceFeature | WebGLFeature;\n\n/** Get WebGPU style feature strings */\nexport function getDeviceFeatures(gl: WebGLRenderingContext): Set<DeviceFeature | WebGLFeature> {\n const features = getWebGLFeatures(gl);\n // features.add('depth-clamping'); // GPUPrimitiveState.clampDepth\n // features.add('depth24unorm-stencil8'); // GPUTextureFormat 'depth24unorm-stencil8'.\n // features.add('depth32float-stencil8'); // GPUTextureFormat 'depth32float-stencil8'.\n // features.add('pipeline-statistics-query'); // GPUQueryType \"pipeline-statistics\"\n // features.add('timestamp-query'); // GPUQueryType \"timestamp-query\"\n // TODO\n // features.add('texture-compression-bc'); // GPUQueryType \"timestamp\"\n // TODO\n return features;\n}\n\n/** Extract all WebGL features */\nexport function getWebGLFeatures(gl: WebGLRenderingContext): Set<WebGLFeature> {\n // Enable EXT_float_blend first: https://developer.mozilla.org/en-US/docs/Web/API/EXT_float_blend\n gl.getExtension('EXT_color_buffer_float');\n gl.getExtension('WEBGL_color_buffer_float');\n gl.getExtension('EXT_float_blend');\n\n const features = new Set<WebGLFeature>();\n for (const feature in WEBGL_FEATURES) {\n if (isFeatureSupported(gl, feature as WebGLFeature)) {\n features.add(feature as WebGLFeature );\n }\n }\n return features;\n}\n\nfunction isFeatureSupported(gl: WebGLRenderingContext, feature: WebGLFeature): boolean {\n const [webgl1Feature, webgl2Feature] = WEBGL_FEATURES[feature];;\n\n // Get extension name from table\n const featureDefinition = isWebGL2(gl) ? webgl2Feature : webgl1Feature;\n\n // Check if the value is dependent on checking one or more extensions\n if (typeof featureDefinition === 'boolean') {\n return featureDefinition;\n }\n\n switch (feature) {\n case 'webgl-color-attachment-rgba32f':\n return isWebGL2(gl) ? Boolean(gl.getExtension(featureDefinition)) :\n checkFloat32ColorAttachment(gl);\n case 'glsl-derivatives':\n return canCompileGLSLExtension(gl, featureDefinition); // TODO options\n case 'glsl-frag-data':\n return canCompileGLSLExtension(gl, featureDefinition, {behavior: 'require'}); // TODO options\n case 'glsl-frag-depth':\n return canCompileGLSLExtension(gl, featureDefinition); // TODO options\n default:\n return Boolean(gl.getExtension(featureDefinition));\n }\n}\n\n\n// function to test if Float 32 bit format texture can be bound as color attachment\nfunction checkFloat32ColorAttachment(gl: WebGLRenderingContext): boolean {\n let texture: WebGLTexture;\n let framebuffer: WebGLFramebuffer;\n try {\n const texture = gl.createTexture();\n gl.bindTexture(GL.TEXTURE_2D, texture);\n\n const level = 0;\n const internalFormat = gl.RGBA;\n const width = 1;\n const height = 1;\n const border = 0;\n const srcFormat = gl.RGBA;\n const srcType = gl.UNSIGNED_BYTE;\n const pixel = new Uint8Array([0, 0, 255, 255]); // opaque blue\n gl.texImage2D(gl.TEXTURE_2D, level, internalFormat,\n width, height, border, srcFormat, srcType,\n pixel);\n\n const framebuffer = gl.createFramebuffer();\n gl.bindFramebuffer(GL.FRAMEBUFFER, framebuffer);\n gl.framebufferTexture2D(GL.FRAMEBUFFER, GL.COLOR_ATTACHMENT0, GL.TEXTURE_2D, texture, 0);\n const status = gl.checkFramebufferStatus(GL.FRAMEBUFFER) === GL.FRAMEBUFFER_COMPLETE;\n return status;\n } finally {\n gl.deleteTexture(texture);\n gl.deleteFramebuffer(framebuffer);\n }\n}\n\nconst compiledGLSLExtensions = {};\n\n/*\n * Enables feature detection in IE11 due to a bug where gl.getExtension may return true\n * but fail to compile when the extension is enabled in the shader. Specifically,\n * the OES_standard_derivatives and WEBGL_draw_buffers extensions fails to compile in IE11 even though its included\n * in the list of supported extensions.\n * opts allows user agent to be overridden for testing\n * Inputs :\n * gl : WebGL context\n * cap : Key of WEBGL_FEATURES object identifying the extension\n * opts :\n * behavior : behavior of extension to be tested, by defualt `enable` is used\n * Returns : true, if shader is compiled successfully, false otherwise\n */\nexport function canCompileGLSLExtension(gl: WebGLRenderingContext, extensionName, opts: {behavior?} = {}) {\n if (!isOldIE(opts)) {\n return true;\n }\n\n if (extensionName in compiledGLSLExtensions) {\n return compiledGLSLExtensions[extensionName];\n }\n\n const behavior = opts.behavior || 'enable';\n const source = `#extension GL_${extensionName} : ${behavior}\\nvoid main(void) {}`;\n\n const shader = gl.createShader(gl.VERTEX_SHADER);\n gl.shaderSource(shader, source);\n gl.compileShader(shader);\n const canCompile = gl.getShaderParameter(shader, gl.COMPILE_STATUS);\n gl.deleteShader(shader);\n compiledGLSLExtensions[extensionName] = canCompile;\n return canCompile;\n}\n\n/** Defines luma.gl \"feature\" names and semantics\n * Format: 'feature-name: [WebGL1 support, WebGL2 support] / [WebGL1 and WebGL2 support]', when support is 'string' it is the name of the extension\n */\nconst WEBGL_FEATURES: Record<WebGLFeature, [boolean | string, boolean | string]> = {\n 'webgl2': [false, true],\n\n // API SUPPORT\n 'webgl-vertex-array-object': ['OES_vertex_array_object', true],\n 'webgl-timer-query': ['EXT_disjoint_timer_query', 'EXT_disjoint_timer_query_webgl2'],\n 'webgl-instanced-rendering': ['ANGLE_instanced_arrays', true],\n 'webgl-multiple-render-targets': ['WEBGL_draw_buffers', true],\n\n // FEATURES\n 'webgl-element-index-uint32': ['OES_element_index_uint', true],\n\n // BLENDING\n 'webgl-blend-equation-minmax': ['EXT_blend_minmax', true],\n 'webgl-float-blend': ['EXT_float_blend', 'EXT_float_blend'],\n\n // TEXTURES, RENDERBUFFERS\n 'webgl-color-encoding-srgb': ['EXT_sRGB', true],\n\n // TEXTURES\n 'webgl-texture-depth': ['WEBGL_depth_texture', true],\n 'webgl-texture-float': ['OES_texture_float', true],\n 'webgl-texture-half-float': ['OES_texture_half_float', true],\n\n 'webgl-texture-filter-linear-float': ['OES_texture_float_linear', 'OES_texture_float_linear'],\n 'webgl-texture-filter-linear-half-float': ['OES_texture_half_float_linear', 'OES_texture_half_float_linear'],\n 'webgl-texture-filter-anisotropic': ['EXT_texture_filter_anisotropic', 'EXT_texture_filter_anisotropic'],\n\n // FRAMEBUFFERS, TEXTURES AND RENDERBUFFERS\n 'webgl-color-attachment-rgba32f': [false, 'EXT_color_buffer_float'], // Note override check\n 'webgl-color-attachment-float': [false, 'EXT_color_buffer_float'],\n 'webgl-color-attachment-half-float': ['EXT_color_buffer_half_float', 'EXT_color_buffer_half_float'],\n\n // GLSL extensions\n 'glsl-frag-data': ['WEBGL_draw_buffers', true],\n 'glsl-frag-depth': ['EXT_frag_depth', true],\n 'glsl-derivatives': ['OES_standard_derivatives', true],\n 'glsl-texture-lod': ['EXT_shader_texture_lod', true]\n};\n"],"file":"device-features.js"}
@@ -1,5 +1,5 @@
1
1
  import GL from '@luma.gl/constants';
2
- import { getWebGL2Context } from '../context/context/webgl-checks';
2
+ import { getWebGL2Context } from '../../context/context/webgl-checks';
3
3
  export function getDeviceLimits(gl) {
4
4
  const gl2 = getWebGL2Context(gl);
5
5
  return {
@@ -0,0 +1 @@
1
+ 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luma.gl, MIT license\nimport type {DeviceLimits} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {getWebGL2Context} from '../../context/context/webgl-checks';\n\n/** Populate a WebGPU style device limits */\nexport function getDeviceLimits(gl: WebGLRenderingContext): DeviceLimits {\n const gl2: WebGL2RenderingContext = getWebGL2Context(gl);\n return {\n maxTextureDimension1D: 0, // WebGL does not support 1D textures\n maxTextureDimension2D: gl.getParameter(GL.MAX_TEXTURE_SIZE),\n maxTextureDimension3D: gl2 ? gl2.getParameter(GL.MAX_3D_TEXTURE_SIZE) : 0,\n maxTextureArrayLayers: gl2 ? gl2.getParameter(GL.MAX_ARRAY_TEXTURE_LAYERS) : 0,\n maxBindGroups: 1, // TBD\n maxDynamicUniformBuffersPerPipelineLayout: 0, // TBD\n maxDynamicStorageBuffersPerPipelineLayout: 0, // TBD\n maxSampledTexturesPerShaderStage: gl.getParameter(GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS), // TBD\n maxSamplersPerShaderStage: gl.getParameter(GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS),\n maxStorageBuffersPerShaderStage: 0, // TBD\n maxStorageTexturesPerShaderStage: 0, // TBD\n maxUniformBuffersPerShaderStage: gl2 ? gl2.getParameter(GL.MAX_UNIFORM_BUFFER_BINDINGS) : 0,\n maxUniformBufferBindingSize: gl2 ? gl2.getParameter(GL.MAX_UNIFORM_BLOCK_SIZE) : 0,\n maxStorageBufferBindingSize: 0,\n minUniformBufferOffsetAlignment: gl2 ? gl2.getParameter(GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT) : 0,\n minStorageBufferOffsetAlignment: 0, // TBD\n maxVertexBuffers: 0,\n maxVertexAttributes: gl.getParameter(GL.MAX_VERTEX_ATTRIBS),\n maxVertexBufferArrayStride: 2048, // TBD, this is just the default value from WebGPU\n maxInterStageShaderComponents: gl2 ? gl2.getParameter(GL.MAX_VARYING_COMPONENTS) : 0,\n maxComputeWorkgroupStorageSize: 0, // WebGL does not support compute shaders\n maxComputeInvocationsPerWorkgroup: 0, // WebGL does not support compute shaders\n maxComputeWorkgroupSizeX: 0, // WebGL does not support compute shaders\n maxComputeWorkgroupSizeY: 0, // WebGL does not support compute shaders\n maxComputeWorkgroupSizeZ: 0, // WebGL does not support compute shaders\n maxComputeWorkgroupsPerDimension: 0, // WebGL does not support compute shaders\n }\n}\n\n/** WebGL context limits */\nexport type WebGLLimits = {\n [GL.ALIASED_LINE_WIDTH_RANGE]: [number, number];\n [GL.ALIASED_POINT_SIZE_RANGE]: [number, number];\n [GL.MAX_TEXTURE_SIZE]: number;\n [GL.MAX_CUBE_MAP_TEXTURE_SIZE]: number;\n [GL.MAX_TEXTURE_IMAGE_UNITS]: number;\n [GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS]: number;\n [GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS]: number;\n [GL.MAX_RENDERBUFFER_SIZE]: number;\n [GL.MAX_VARYING_VECTORS]: number;\n [GL.MAX_VERTEX_ATTRIBS]: number;\n [GL.MAX_VERTEX_UNIFORM_VECTORS]: number;\n [GL.MAX_FRAGMENT_UNIFORM_VECTORS]: number;\n [GL.MAX_VIEWPORT_DIMS]: [number, number];\n\n // Extensions\n // [GL.MAX_TEXTURE_MAX_ANISOTROPY_EXT]: number;\n\n // WebGL2 Limits\n [GL.MAX_3D_TEXTURE_SIZE]: number;\n [GL.MAX_ARRAY_TEXTURE_LAYERS]: number;\n [GL.MAX_CLIENT_WAIT_TIMEOUT_WEBGL]: number;\n [GL.MAX_COLOR_ATTACHMENTS]: number;\n [GL.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS]: number;\n [GL.MAX_COMBINED_UNIFORM_BLOCKS]: number;\n [GL.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS]: number;\n [GL.MAX_DRAW_BUFFERS]: number;\n [GL.MAX_ELEMENT_INDEX]: number;\n [GL.MAX_ELEMENTS_INDICES]: number;\n [GL.MAX_ELEMENTS_VERTICES]: number;\n [GL.MAX_FRAGMENT_INPUT_COMPONENTS]: number;\n [GL.MAX_FRAGMENT_UNIFORM_BLOCKS]: number;\n [GL.MAX_FRAGMENT_UNIFORM_COMPONENTS]: number;\n [GL.MAX_SAMPLES]: number;\n [GL.MAX_SERVER_WAIT_TIMEOUT]: number;\n [GL.MAX_TEXTURE_LOD_BIAS]: number;\n [GL.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS]: number;\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS]: number;\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS]: number;\n [GL.MAX_UNIFORM_BLOCK_SIZE]: number;\n [GL.MAX_UNIFORM_BUFFER_BINDINGS]: number;\n [GL.MAX_VARYING_COMPONENTS]: number;\n [GL.MAX_VERTEX_OUTPUT_COMPONENTS]: number;\n [GL.MAX_VERTEX_UNIFORM_BLOCKS]: number;\n [GL.MAX_VERTEX_UNIFORM_COMPONENTS]: number;\n [GL.MIN_PROGRAM_TEXEL_OFFSET]: number;\n [GL.MAX_PROGRAM_TEXEL_OFFSET]: number;\n [GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT]: number;\n};\n\n\nexport function getWebGLLimits(gl: WebGLRenderingContext): WebGLLimits {\n const gl2 = getWebGL2Context(gl);\n function get<T = number>(pname: number): T {\n return gl.getParameter(pname) as T;\n }\n function get2(pname: number, defaultValue?: number): number;\n function get2<T>(pname: number, defaultValue: T): T;\n function get2<T>(pname: number, defaultValue: T): T {\n return gl2 ? gl2.getParameter(pname) as T : (defaultValue || 0) as T;\n }\n return {\n [GL.ALIASED_LINE_WIDTH_RANGE]: get(GL.ALIASED_LINE_WIDTH_RANGE),\n [GL.ALIASED_POINT_SIZE_RANGE]: get(GL.ALIASED_POINT_SIZE_RANGE),\n [GL.MAX_TEXTURE_SIZE]: get(GL.MAX_TEXTURE_SIZE),\n [GL.MAX_CUBE_MAP_TEXTURE_SIZE]: get(GL.MAX_CUBE_MAP_TEXTURE_SIZE), // GLint\n [GL.MAX_TEXTURE_IMAGE_UNITS]: get(GL.MAX_TEXTURE_IMAGE_UNITS), // GLint\n [GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS]: get(GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS), // GLint\n [GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS]: get(GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS), // GLint\n [GL.MAX_RENDERBUFFER_SIZE]: get(GL.MAX_RENDERBUFFER_SIZE), // GLint\n [GL.MAX_VARYING_VECTORS]: get(GL.MAX_VARYING_VECTORS), // GLint\n [GL.MAX_VERTEX_ATTRIBS]: get(GL.MAX_VERTEX_ATTRIBS), // GLint\n [GL.MAX_VERTEX_UNIFORM_VECTORS]: get(GL.MAX_VERTEX_UNIFORM_VECTORS), // GLint\n [GL.MAX_FRAGMENT_UNIFORM_VECTORS]: get(GL.MAX_FRAGMENT_UNIFORM_VECTORS), // GLint\n [GL.MAX_VIEWPORT_DIMS]: get(GL.MAX_VIEWPORT_DIMS),\n\n // Extensions\n // [GL.MAX_TEXTURE_MAX_ANISOTROPY_EXT]: {gl1: 1.0, extension: 'EXT_texture_filter_anisotropic'},\n\n // WebGL2 Limits\n [GL.MAX_3D_TEXTURE_SIZE]: get2(GL.MAX_3D_TEXTURE_SIZE), // GLint\n [GL.MAX_ARRAY_TEXTURE_LAYERS]: get2(GL.MAX_ARRAY_TEXTURE_LAYERS), // GLint\n [GL.MAX_CLIENT_WAIT_TIMEOUT_WEBGL]: get2(GL.MAX_CLIENT_WAIT_TIMEOUT_WEBGL), // GLint64\n [GL.MAX_COLOR_ATTACHMENTS]: get2(GL.MAX_COLOR_ATTACHMENTS), // GLint\n [GL.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS]: get2(GL.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS), // GLint64\n [GL.MAX_COMBINED_UNIFORM_BLOCKS]: get2(GL.MAX_COMBINED_UNIFORM_BLOCKS), // GLint\n [GL.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS]: get2(GL.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS), // GLint64\n [GL.MAX_DRAW_BUFFERS]: get2(GL.MAX_DRAW_BUFFERS), // GLint\n [GL.MAX_ELEMENT_INDEX]: get2(GL.MAX_ELEMENT_INDEX), // GLint64\n [GL.MAX_ELEMENTS_INDICES]: get2(GL.MAX_ELEMENTS_INDICES), // GLint\n [GL.MAX_ELEMENTS_VERTICES]: get2(GL.MAX_ELEMENTS_VERTICES), // GLint\n [GL.MAX_FRAGMENT_INPUT_COMPONENTS]: get2(GL.MAX_FRAGMENT_INPUT_COMPONENTS), // GLint\n [GL.MAX_FRAGMENT_UNIFORM_BLOCKS]: get2(GL.MAX_FRAGMENT_UNIFORM_BLOCKS), // GLint\n [GL.MAX_FRAGMENT_UNIFORM_COMPONENTS]: get2(GL.MAX_FRAGMENT_UNIFORM_COMPONENTS), // GLint\n [GL.MAX_SAMPLES]: get2(GL.MAX_SAMPLES), // GLint\n [GL.MAX_SERVER_WAIT_TIMEOUT]: get2(GL.MAX_SERVER_WAIT_TIMEOUT), // GLint64\n [GL.MAX_TEXTURE_LOD_BIAS]: get2(GL.MAX_TEXTURE_LOD_BIAS), // GLfloat\n [GL.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS]: get2(GL.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS), // GLint\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS]: get2(GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS), // GLint\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS]: get2(GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS), // GLint\n [GL.MAX_UNIFORM_BLOCK_SIZE]: get2(GL.MAX_UNIFORM_BLOCK_SIZE), // GLint64\n [GL.MAX_UNIFORM_BUFFER_BINDINGS]: get2(GL.MAX_UNIFORM_BUFFER_BINDINGS), // GLint\n [GL.MAX_VARYING_COMPONENTS]: get2(GL.MAX_VARYING_COMPONENTS), // GLint\n [GL.MAX_VERTEX_OUTPUT_COMPONENTS]: get2(GL.MAX_VERTEX_OUTPUT_COMPONENTS), // GLint\n [GL.MAX_VERTEX_UNIFORM_BLOCKS]: get2(GL.MAX_VERTEX_UNIFORM_BLOCKS), // GLint\n [GL.MAX_VERTEX_UNIFORM_COMPONENTS]: get2(GL.MAX_VERTEX_UNIFORM_COMPONENTS), // GLint\n [GL.MIN_PROGRAM_TEXEL_OFFSET]: get2(GL.MIN_PROGRAM_TEXEL_OFFSET), // GLint\n [GL.MAX_PROGRAM_TEXEL_OFFSET]: get2(GL.MAX_PROGRAM_TEXEL_OFFSET), // GLint\n [GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT]: get2(GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT) // GLint\n };\n}\n"],"file":"device-limits.js"}
@@ -1,5 +1,5 @@
1
1
  import GL from '@luma.gl/constants';
2
- import { isWebGL2 } from '../context/context/webgl-checks';
2
+ import { isWebGL2 } from '../../context/context/webgl-checks';
3
3
  export function getDeviceInfo(gl) {
4
4
  const vendorMasked = gl.getParameter(GL.VENDOR);
5
5
  const rendererMasked = gl.getParameter(GL.RENDERER);
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../../src/adapter/device-helpers/get-device-info.ts"],"names":["GL","isWebGL2","getDeviceInfo","gl","vendorMasked","getParameter","VENDOR","rendererMasked","RENDERER","ext","getExtension","vendorUnmasked","UNMASKED_VENDOR_WEBGL","rendererUnmasked","UNMASKED_RENDERER_WEBGL","vendor","renderer","gpuVendor","identifyGPUVendor","type","version","VERSION","shadingLanguages","shadingLanguageVersions","SHADING_LANGUAGE_VERSION","match"],"mappings":"AACA,OAAOA,EAAP,MAAe,oBAAf;AACA,SAAQC,QAAR,QAAuB,oCAAvB;AAGA,OAAO,SAASC,aAAT,CAAuBC,EAAvB,EAA8D;AACnE,QAAMC,YAAY,GAAGD,EAAE,CAACE,YAAH,CAAgBL,EAAE,CAACM,MAAnB,CAArB;AACA,QAAMC,cAAc,GAAGJ,EAAE,CAACE,YAAH,CAAgBL,EAAE,CAACQ,QAAnB,CAAvB;AAGA,QAAMC,GAAG,GAAGN,EAAE,CAACO,YAAH,CAAgB,2BAAhB,CAAZ;AACA,QAAMC,cAAc,GAAGR,EAAE,CAACE,YAAH,CAAgBI,GAAG,GAAGA,GAAG,CAACG,qBAAP,GAA+BZ,EAAE,CAACM,MAArD,CAAvB;AACA,QAAMO,gBAAgB,GAAGV,EAAE,CAACE,YAAH,CAAgBI,GAAG,GAAGA,GAAG,CAACK,uBAAP,GAAiCd,EAAE,CAACQ,QAAvD,CAAzB;AACA,QAAMO,MAAM,GAAGJ,cAAc,IAAIP,YAAjC;AACA,QAAMY,QAAQ,GAAGH,gBAAgB,IAAIN,cAArC;AACA,QAAMU,SAAS,GAAGC,iBAAiB,CAACH,MAAD,EAASC,QAAT,CAAnC;AACA,SAAO;AACLG,IAAAA,IAAI,EAAElB,QAAQ,CAACE,EAAD,CAAR,GAAe,QAAf,GAA0B,OAD3B;AAELc,IAAAA,SAFK;AAGLF,IAAAA,MAAM,EAAEJ,cAAc,IAAIP,YAHrB;AAILY,IAAAA,QAAQ,EAAEH,gBAAgB,IAAIN,cAJzB;AAKLa,IAAAA,OAAO,EAAEjB,EAAE,CAACE,YAAH,CAAgBL,EAAE,CAACqB,OAAnB,CALJ;AAMLC,IAAAA,gBAAgB,EAAE,CAAC,MAAD,CANb;AAOLC,IAAAA,uBAAuB,EAAE;AACvB,cAAQpB,EAAE,CAACE,YAAH,CAAgBL,EAAE,CAACwB,wBAAnB;AADe;AAPpB,GAAP;AAWD;;AAED,SAASN,iBAAT,CAA2BH,MAA3B,EAA2CC,QAA3C,EAA+G;AAC7G,MAAID,MAAM,CAACU,KAAP,CAAa,SAAb,KAA2BT,QAAQ,CAACS,KAAT,CAAe,SAAf,CAA/B,EAA0D;AACxD,WAAO,QAAP;AACD;;AACD,MAAIV,MAAM,CAACU,KAAP,CAAa,QAAb,KAA0BT,QAAQ,CAACS,KAAT,CAAe,QAAf,CAA9B,EAAwD;AACtD,WAAO,OAAP;AACD;;AACD,MAAIV,MAAM,CAACU,KAAP,CAAa,QAAb,KAA0BT,QAAQ,CAACS,KAAT,CAAe,QAAf,CAA9B,EAAwD;AACtD,WAAO,OAAP;AACD;;AACD,MACEV,MAAM,CAACU,KAAP,CAAa,MAAb,KACAT,QAAQ,CAACS,KAAT,CAAe,MAAf,CADA,IAEAV,MAAM,CAACU,KAAP,CAAa,MAAb,CAFA,IAGAT,QAAQ,CAACS,KAAT,CAAe,MAAf,CAJF,EAKE;AACA,WAAO,KAAP;AACD;;AACD,SAAO,SAAP;AACD","sourcesContent":["import {DeviceInfo} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {isWebGL2} from '../../context/context/webgl-checks';\n\n/** @returns strings identifying the GPU vendor and driver. */\nexport function getDeviceInfo(gl: WebGLRenderingContext): DeviceInfo {\n const vendorMasked = gl.getParameter(GL.VENDOR);\n const rendererMasked = gl.getParameter(GL.RENDERER);\n // Get unmasked strings if available\n // https://www.khronos.org/registry/webgl/extensions/WEBGL_debug_renderer_info/\n const ext = gl.getExtension('WEBGL_debug_renderer_info');\n const vendorUnmasked = gl.getParameter(ext ? ext.UNMASKED_VENDOR_WEBGL : GL.VENDOR);\n const rendererUnmasked = gl.getParameter(ext ? ext.UNMASKED_RENDERER_WEBGL : GL.RENDERER);\n const vendor = vendorUnmasked || vendorMasked;\n const renderer = rendererUnmasked || rendererMasked;\n const gpuVendor = identifyGPUVendor(vendor, renderer);\n return {\n type: isWebGL2(gl) ? 'webgl2' : 'webgl',\n gpuVendor,\n vendor: vendorUnmasked || vendorMasked,\n renderer: rendererUnmasked || rendererMasked,\n version: gl.getParameter(GL.VERSION),\n shadingLanguages: ['glsl'],\n shadingLanguageVersions: {\n 'glsl': gl.getParameter(GL.SHADING_LANGUAGE_VERSION) as string\n }\n };\n}\n\nfunction identifyGPUVendor(vendor: string, renderer: string): 'NVIDIA' | 'INTEL' | 'APPLE' | 'AMD' | 'UNKNOWN' {\n if (vendor.match(/NVIDIA/i) || renderer.match(/NVIDIA/i)) {\n return 'NVIDIA';\n }\n if (vendor.match(/INTEL/i) || renderer.match(/INTEL/i)) {\n return 'INTEL';\n }\n if (vendor.match(/Apple/i) || renderer.match(/Apple/i)) {\n return 'APPLE';\n }\n if (\n vendor.match(/AMD/i) ||\n renderer.match(/AMD/i) ||\n vendor.match(/ATI/i) ||\n renderer.match(/ATI/i)\n ) {\n return 'AMD';\n }\n return 'UNKNOWN';\n}\n"],"file":"get-device-info.js"}
@@ -0,0 +1 @@
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+ {"version":3,"sources":["../../../../src/adapter/device-helpers/is-old-ie.ts"],"names":["isOldIE","opts","navigator","window","userAgent","isMSIE","indexOf","isTrident"],"mappings":"AACA,OAAO,SAASA,OAAT,CAAiBC,IAAI,GAAG,EAAxB,EAA4B;AACjC,QAAMC,SAAS,GAAG,OAAOC,MAAP,KAAkB,WAAlB,GAAgCA,MAAM,CAACD,SAAP,IAAoB,EAApD,GAAyD,EAA3E;AAEA,QAAME,SAAS,GAAGH,IAAI,CAACG,SAAL,IAAkBF,SAAS,CAACE,SAA5B,IAAyC,EAA3D;AAGA,QAAMC,MAAM,GAAGD,SAAS,CAACE,OAAV,CAAkB,OAAlB,MAA+B,CAAC,CAA/C;AACA,QAAMC,SAAS,GAAGH,SAAS,CAACE,OAAV,CAAkB,UAAlB,MAAkC,CAAC,CAArD;AACA,SAAOD,MAAM,IAAIE,SAAjB;AACD","sourcesContent":["// opts allows user agent to be overridden for testing\nexport function isOldIE(opts = {}) {\n const navigator = typeof window !== 'undefined' ? window.navigator || {} : {};\n // @ts-expect-error\n const userAgent = opts.userAgent || navigator.userAgent || '';\n // We only care about older versions of IE (IE 11 and below). Newer versions of IE (Edge)\n // have much better web standards support.\n const isMSIE = userAgent.indexOf('MSIE ') !== -1;\n const isTrident = userAgent.indexOf('Trident/') !== -1;\n return isMSIE || isTrident;\n}\n"],"file":"is-old-ie.js"}
@@ -6,11 +6,11 @@ import { getDevicePixelRatio, setDevicePixelRatio } from '../context/context/dev
6
6
  import { createBrowserContext } from '../context/context/create-context';
7
7
  import { getCanvas } from '../context/context/get-canvas';
8
8
  import { isWebGL, isWebGL2 } from '../context/context/webgl-checks';
9
- import { getDeviceInfo } from './get-device-info';
10
- import { getDeviceFeatures } from './device-features';
11
- import { getDeviceLimits, getWebGLLimits } from './device-limits';
9
+ import { getDeviceInfo } from './device-helpers/get-device-info';
10
+ import { getDeviceFeatures } from './device-helpers/device-features';
11
+ import { getDeviceLimits, getWebGLLimits } from './device-helpers/device-limits';
12
12
  import WEBGLBuffer from '../classes/webgl-buffer';
13
- import { WEBGLShader } from '../classes/webgl-shader';
13
+ import { WEBGLShader } from '../adapter/webgl-shader';
14
14
  import Texture2D from '../classes/texture-2d';
15
15
  const DEFAULT_DEVICE_PROPS = {
16
16
  canvas: undefined,
@@ -177,11 +177,11 @@ export default class WebGLDevice extends Device {
177
177
  }
178
178
 
179
179
  createTexture(props) {
180
- return new Texture2D(this.gl, props);
180
+ return new Texture2D(this, props);
181
181
  }
182
182
 
183
183
  createShader(props) {
184
- return new WEBGLShader(this.gl, props);
184
+ return new WEBGLShader(this, props);
185
185
  }
186
186
 
187
187
  commit() {
@@ -0,0 +1 @@
1
+ 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of performance)\n break?: Array<any>; // TODO: types\n onContextLost?: (event: Event) => void;\n onContextRestored?: (event: Event) => void;\n // BROWSER CONTEXT PARAMETERS\n alpha?: boolean; // Default render target has an alpha buffer.\n depth?: boolean; // Default render target has a depth buffer of at least 16 bits.\n stencil?: boolean; // Default render target has a stencil buffer of at least 8 bits.\n antialias?: boolean; // Boolean that indicates whether or not to perform anti-aliasing.\n premultipliedAlpha?: boolean; // Boolean that indicates that the page compositor will assume the drawing buffer contains colors with pre-multiplied alpha.\n preserveDrawingBuffer?: boolean; // Default render target buffers will not be automatically cleared and will preserve their values until cleared or overwritten\n failIfMajorPerformanceCaveat?: boolean; // Do not create if the system performance is low.\n};\n\nconst DEFAULT_DEVICE_PROPS: Required<WebGLDeviceProps> = {\n canvas: undefined, // A canvas element or a canvas string id\n gl: undefined,\n webgl2: true, // Attempt to create a WebGL2 context\n webgl1: true, // Attempt to create a WebGL1 context (false to fail if webgl2 not available)\n manageState: true,\n width: 800, // width are height are only used by headless gl\n height: 600,\n debug: false, // Instrument context (at the expense of performance)\n break: undefined,\n onContextLost: () => console.error('WebGL context lost'),\n onContextRestored: () => console.info('WebGL context restored'),\n\n alpha: undefined,\n depth: undefined,\n stencil: undefined,\n antialias: undefined,\n premultipliedAlpha: undefined,\n preserveDrawingBuffer: undefined,\n failIfMajorPerformanceCaveat: undefined\n};\n\n// TODO use weakmap instead of modifying context\nconst glToContextMap = new WeakMap<WebGLRenderingContext | WebGL2RenderingContext, WebGLDevice>();\n\nexport function getWebGLDevice(gl: WebGLRenderingContext | WebGL2RenderingContext): WebGLDevice | undefined {\n return glToContextMap.get(gl);\n}\n\nlet counter = 0;\n\n/** WebGPU style Device API for a WebGL context */\nexport default class WebGLDevice extends Device implements ContextState {\n // WebGPU style API\n\n /** A set like interface to test features */\n readonly features: Set<Feature>;\n readonly limits: DeviceLimits;\n readonly info: DeviceInfo;\n\n /** Promise that rejects when context is lost */\n readonly lost: Promise<string>;\n\n // Common API\n props: Required<WebGLDeviceProps>;\n userData: {[key: string]: any};\n\n // WebGL specific API\n readonly isWebGL2: boolean;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext;\n /** Is this device attached to an offscreen context */\n readonly offScreen: boolean = false;\n\n readonly webglFeatures: Set<string>;\n readonly webglLimits: WebGLLimits;\n\n defaultFramebuffer?: Framebuffer;\n defaultVertexArray?: VertexArrayObject;\n\n // State used by luma.gl classes\n _state: 'uninitialized' | 'initializing' | 'initialized' = 'uninitialized';\n readonly _canvasSizeInfo = {clientWidth: 0, clientHeight: 0, devicePixelRatio: 1};\n readonly _extensions: Record<string, any> = {};\n _polyfilled: boolean = false;\n\n /**\n *\n */\n static fromContext(gl: WebGLRenderingContext): WebGLDevice {\n // @ts-expect-error\n return gl.device as WebGLDevice;\n }\n\n /**\n * Get a device instance from a GL context\n * Creates and instruments the device if not already created\n * @param gl\n * @returns\n */\n static attach(\n gl: Device | WebGLRenderingContext | WebGL2RenderingContext,\n props?: WebGLDeviceProps\n ): WebGLDevice {\n if (gl instanceof WebGLDevice) {\n return gl;\n }\n if (!isWebGL(gl)) {\n throw new Error('Invalid WebGLRenderingContext');\n }\n return new WebGLDevice({...props, gl: gl as WebGLRenderingContext});\n }\n\n\n constructor(props: WebGLDeviceProps) {\n super();\n\n this.props = {...DEFAULT_DEVICE_PROPS, ...props};\n\n // If attaching to an already attached context, return the attached device\n // @ts-expect-error device is attached to context\n const device: WebGLDevice | undefined = this.props.gl?.device;\n if (device) {\n if (device._state !== 'initialized') {\n log.error('recursive context');\n throw new Error('recursive context');\n }\n return device;\n }\n\n this.offScreen =\n typeof OffscreenCanvas !== 'undefined' &&\n props.canvas instanceof OffscreenCanvas;\n\n // Create an instrument context\n this.gl = (this.props.gl || this._createContext(props)) as WebGLRenderingContext;\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.isWebGL2 = isWebGL2(this.gl);\n this._state = 'initializing';\n // Avoid multiple instrumentations\n // @ts-expect-error\n if (this.gl.device) {\n log.error('device already created');\n throw new Error('device already created'); // ASSERT this device;\n }\n // @ts-expect-error\n this.gl.device = this;\n // @ts-ignore\n this.gl._version = typeof WebGL2RenderingContext !== 'undefined' && this.gl instanceof WebGL2RenderingContext ? 2 : 1;\n // TODO - move to weak map indexing\n glToContextMap.set(this.gl, this);\n\n // Luma Device fields\n this.info = getDeviceInfo(this.gl);\n // Log some debug info about the newly created context\n // @ts-expect-error device is attached to context\n const debug = this.gl.debug ? ' debug' : '';\n const webGL = isWebGL2(this.gl) ? 'WebGL2' : 'WebGL1';\n log.group(0, `${webGL}${debug} context: ${this.info.vendor}, ${this.info.renderer}`)();\n\n polyfillContext(this.gl);\n log.probe(0, 'polyfilled context')();\n\n // Install context state tracking\n trackContextState(this.gl, {\n copyState: false,\n log: (...args) => log.log(1, ...args)()\n });\n log.probe(0, 'instrumented context')();\n\n // WebGPU Device fields\n this.features = getDeviceFeatures(this.gl);\n log.probe(0, `queried device features ${counter}`)();\n this.limits = getDeviceLimits(this.gl);\n log.probe(0, 'queried device limits')();\n\n // Add seer integration - TODO - currently removed\n\n // WEBGL specific fields\n this.webglLimits = getWebGLLimits(this.gl);\n log.probe(0, 'queried webgl limits')();\n\n // Add debug instrumentation to the context\n // if (isBrowser() && props.debug) {\n // // @ts-ignore\n // const {makeDebugContext} = global;\n // if (!makeDebugContext) {\n // log.warn('WebGL debug mode not activated. import \"@luma.gl/debug\" to enable.')();\n // } else {\n // // @ts-ignore\n // this.gl = global.makeDebugContext(this.gl, props);\n // this.gl2 = this.gl as WebGL2RenderingContext;\n // // Debug forces log level to at least 1\n // log.level = Math.max(log.level, 1);\n // }\n // }\n\n log.groupEnd(0)();\n this._state = 'initialized';\n }\n\n /**\n * Destroys the context\n * @note Has no effect for browser contexts, there is no browser API for destroying contexts\n */\n destroy() {\n let ext = this.gl.getExtension('STACKGL_destroy_context');\n if (ext) {\n ext.destroy();\n }\n // ext = this.gl.getExtension('WEBGL_lose_context');\n // if (ext) {\n // // TODO - disconnect context lost callbacks?\n // ext.loseContext();\n // }\n }\n\n // WEBGL SPECIFIC METHODS\n\n /**\n * Resize the canvas' drawing buffer.\n *\n * Can match the canvas CSS size, and optionally also consider devicePixelRatio\n * Can be called every frame\n *\n * Regardless of size, the drawing buffer will always be scaled to the viewport, but\n * for best visual results, usually set to either:\n * canvas CSS width x canvas CSS height\n * canvas CSS width * devicePixelRatio x canvas CSS height * devicePixelRatio\n * See http://webgl2fundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html\n */\n resize(options?: {width?: number; height?: number; useDevicePixels?: boolean | number}): void {\n // Resize browser context .\n if (this.gl.canvas) {\n const devicePixelRatio = getDevicePixelRatio(options?.useDevicePixels);\n setDevicePixelRatio(this.gl, devicePixelRatio, options);\n return;\n }\n\n // Resize headless gl context\n const ext = this.gl.getExtension('STACKGL_resize_drawingbuffer');\n if (ext && options && `width` in options && `height` in options) {\n ext.resize(options.width, options.height);\n }\n }\n\n _createBuffer(props: BufferProps): WEBGLBuffer {\n return new WEBGLBuffer(this.gl, props);\n }\n\n createTexture(props: Texture2DProps): Texture2D {\n return new Texture2D(this, props);\n }\n\n createShader(props: ShaderProps): WEBGLShader {\n return new WEBGLShader(this, props);\n }\n\n /**\n * Offscreen Canvas Support: Commit the frame\n * https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/commit\n * Chrome's offscreen canvas does not require gl.commit\n */\n commit(): void {\n // @ts-expect-error gl.commit is not officially part of WebGLRenderingContext\n if (this.offScreen && this.gl.commit) {\n // @ts-expect-error gl.commit is not officially part of WebGLRenderingContext\n this.gl.commit();\n }\n }\n\n // PRIVATE METHODS\n\n /**\n * Creates a context giving access to the WebGL API\n */\n _createContext(options?: WebGLDeviceProps): WebGLRenderingContext {\n const {width, height, canvas} = this.props;\n // Get or create a canvas\n const targetCanvas = getCanvas({canvas, width, height});\n // Create a WebGL context in the canvas\n return createBrowserContext(targetCanvas, options);\n }\n}\n\n/*\nimport {\n isWebGL, isWebGL2,\n createGLContext,\n instrumentGLContext,\n getContextDebugInfo,\n resizeGLContext\n} from '@luma.gl/gltools';\n\n// prettier-ignore\nimport {\n Device, DeviceInfo, DeviceLimits,\n Buffer, BufferProps\n} from '@luma.gl/api';\n\nimport {getWebGLDeviceInfo} from '../converters/webgl-device-info';\nimport {getWebGLLimits} from '../converters/webgl-limits';\nimport {getWebGLFeatures} from '../converters/webgl-features';\n\nexport default class WEBGLDevice implements Device {\n readonly handle: WebGLRenderingContext;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext | null;\n readonly canvas: HTMLCanvasElement;\n\n static isSupported(options: {canvas?: HTMLCanvasElement}): boolean {\n const {canvas} = options;\n let gl;\n try {\n gl = canvas && canvas.getContext(\"webgl\");\n gl = gl && canvas && canvas.getContext(\"experimental-webgl\");\n } catch (x) {\n gl = null;\n }\n return Boolean(gl);\n }\n\n constructor(props = {}) {\n const {canvas, swapChainFormat = \"bgra8unorm\"} = props;\n\n const gl = createGLContext(props);\n this.handle =\n this.gl = gl;\n this.gl2 = gl instanceof WebGL2RenderingContext ? gl : null;\n this.canvas = canvas;\n }\n\n resize(width, height) {\n resizeGLContext(this.gl);\n }\n\n getInfo(): DeviceInfo {\n return getWebGLDeviceInfo(this.gl);\n }\n\n getLimits(): DeviceLimits {\n return getWebGLLimits(this.gl, this.gl2);\n }\n\n getFeatures(): string[] {\n return getWebGLFeatures(this.gl);\n }\n\n createBuffer(props: WebGPUBufferProps): WEBGLBuffer {\n return new WEBGLBuffer(this.gl2 || this.gl, props);\n }\n\n createTexture(props: WebGPUTextureProps): WEBGLTexture {\n return new WEBGLTexture(this, props);\n }\n\n createSampler(props: WebGPUSamplerProps): WEBGLSampler {\n return new WEBGLSampler(this, props);\n }\n\n createShader(props: WebGPUShaderProps): WEBGLShader {\n return new WEBGLShader(this, props);\n }\n\n createRenderPipeline(props: WebGPURenderPipelineProps): WEBGLPipeline {\n return new WEBGLRenderPipeline(this, props);\n }\n\n createComputePipeline(props: WebGPUComputePipelineProps): WebGPUPipeline {\n return new WebGPUComputePipeline(this, props);\n }\n\n\n // PRIVATE\n\n _startFrame() {}\n\n _endFrame() {}\n}\n*/\n"],"file":"webgl-device.js"}
@@ -0,0 +1,82 @@
1
+ import _defineProperty from "@babel/runtime/helpers/esm/defineProperty";
2
+ import { log, uid, Shader } from '@luma.gl/api';
3
+ import GL from '@luma.gl/constants';
4
+ import { getShaderInfo, formatCompilerLog } from '@luma.gl/shadertools';
5
+ import { parseShaderCompilerLog } from '../webgl-utils/parse-shader-compiler-log';
6
+ export class WEBGLShader extends Shader {
7
+ constructor(device, props) {
8
+ super(device, {
9
+ id: getShaderIdFromProps(props),
10
+ ...props
11
+ });
12
+
13
+ _defineProperty(this, "device", void 0);
14
+
15
+ _defineProperty(this, "gl", void 0);
16
+
17
+ _defineProperty(this, "handle", void 0);
18
+
19
+ _defineProperty(this, "stage", void 0);
20
+
21
+ _defineProperty(this, "source", void 0);
22
+
23
+ this.device = device;
24
+ this.gl = device.gl;
25
+
26
+ switch (this.props.stage) {
27
+ case 'vertex':
28
+ this.handle = this.props.handle || this.gl.createShader(GL.VERTEX_SHADER);
29
+ break;
30
+
31
+ case 'fragment':
32
+ this.handle = this.props.handle || this.gl.createShader(GL.FRAGMENT_SHADER);
33
+ break;
34
+
35
+ default:
36
+ throw new Error(this.props.stage);
37
+ }
38
+
39
+ this.stage = this.props.stage;
40
+ this.source = this.props.source;
41
+
42
+ this._compile(this.source);
43
+ }
44
+
45
+ destroy() {
46
+ if (this.handle) {
47
+ this.removeStats();
48
+ this.gl.deleteShader(this.handle);
49
+ this.handle = null;
50
+ }
51
+ }
52
+
53
+ async compilationInfo() {
54
+ const log = this.gl.getShaderInfoLog(this.handle);
55
+ return parseShaderCompilerLog(log);
56
+ }
57
+
58
+ _compile(source) {
59
+ const addGLSLVersion = source => source.startsWith('#version ') ? source : "#version 100\n".concat(source);
60
+
61
+ source = addGLSLVersion(source);
62
+ this.gl.shaderSource(this.handle, source);
63
+ this.gl.compileShader(this.handle);
64
+ const compileStatus = this.gl.getShaderParameter(this.handle, GL.COMPILE_STATUS);
65
+
66
+ if (!compileStatus) {
67
+ const shaderLog = this.gl.getShaderInfoLog(this.handle);
68
+ const messages = parseShaderCompilerLog(shaderLog).filter(message => message.type === 'error');
69
+ const formattedLog = formatCompilerLog(messages, source);
70
+ const shaderName = getShaderInfo(source).name;
71
+ const shaderDescription = "".concat(this.stage, " shader ").concat(shaderName);
72
+ log.error("GLSL compilation errors in ".concat(shaderDescription, "\n").concat(formattedLog))();
73
+ throw new Error("GLSL compilation errors in ".concat(shaderName));
74
+ }
75
+ }
76
+
77
+ }
78
+
79
+ function getShaderIdFromProps(props) {
80
+ return getShaderInfo(props.source).name || props.id || uid("unnamed ".concat(props.stage, "-shader"));
81
+ }
82
+ //# sourceMappingURL=webgl-shader.js.map