@luma.gl/webgl 8.6.0-alpha.2 → 8.6.0-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (280) hide show
  1. package/LICENSE +8 -1
  2. package/dist/adapter/converters/set-device-parameters.d.ts +5 -0
  3. package/dist/adapter/converters/set-device-parameters.d.ts.map +1 -0
  4. package/dist/adapter/converters/set-device-parameters.js +124 -0
  5. package/dist/adapter/converters/set-device-parameters.js.map +1 -0
  6. package/dist/adapter/converters/webgpu-texture-formats.d.ts +281 -0
  7. package/dist/adapter/converters/webgpu-texture-formats.d.ts.map +1 -0
  8. package/dist/adapter/converters/webgpu-texture-formats.js +285 -0
  9. package/dist/adapter/converters/webgpu-texture-formats.js.map +1 -0
  10. package/dist/{device → adapter/device-helpers}/device-features.d.ts +0 -0
  11. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -0
  12. package/dist/{esm/device → adapter/device-helpers}/device-features.js +2 -2
  13. package/dist/adapter/device-helpers/device-features.js.map +1 -0
  14. package/dist/{device → adapter/device-helpers}/device-limits.d.ts +0 -0
  15. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -0
  16. package/dist/{esm/device → adapter/device-helpers}/device-limits.js +1 -1
  17. package/dist/adapter/device-helpers/device-limits.js.map +1 -0
  18. package/dist/{device → adapter/device-helpers}/get-device-info.d.ts +0 -0
  19. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -0
  20. package/dist/{device → adapter/device-helpers}/get-device-info.js +1 -1
  21. package/dist/adapter/device-helpers/get-device-info.js.map +1 -0
  22. package/dist/{webgl-utils → adapter/device-helpers}/is-old-ie.d.ts +0 -0
  23. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +1 -0
  24. package/dist/{esm/webgl-utils → adapter/device-helpers}/is-old-ie.js +0 -0
  25. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -0
  26. package/dist/{device → adapter}/webgl-device.d.ts +3 -3
  27. package/dist/adapter/webgl-device.d.ts.map +1 -0
  28. package/dist/{esm/device → adapter}/webgl-device.js +6 -6
  29. package/dist/adapter/webgl-device.js.map +1 -0
  30. package/dist/adapter/webgl-shader.d.ts +18 -0
  31. package/dist/adapter/webgl-shader.d.ts.map +1 -0
  32. package/dist/adapter/webgl-shader.js +82 -0
  33. package/dist/adapter/webgl-shader.js.map +1 -0
  34. package/dist/classes/framebuffer.js +1 -1
  35. package/dist/classes/framebuffer.js.map +1 -1
  36. package/dist/classes/program-configuration.d.ts +14 -17
  37. package/dist/classes/program-configuration.d.ts.map +1 -1
  38. package/dist/classes/program-configuration.js +10 -97
  39. package/dist/classes/program-configuration.js.map +1 -1
  40. package/dist/classes/program.d.ts +20 -15
  41. package/dist/classes/program.d.ts.map +1 -1
  42. package/dist/classes/program.js +31 -22
  43. package/dist/classes/program.js.map +1 -1
  44. package/dist/classes/query.js +1 -1
  45. package/dist/classes/query.js.map +1 -1
  46. package/dist/classes/renderbuffer.js +1 -1
  47. package/dist/classes/renderbuffer.js.map +1 -1
  48. package/dist/classes/{webgl-shader.d.ts → shader.d.ts} +4 -15
  49. package/dist/classes/shader.d.ts.map +1 -0
  50. package/dist/{esm/classes/webgl-shader.js → classes/shader.js} +6 -81
  51. package/dist/classes/shader.js.map +1 -0
  52. package/dist/classes/texture-3d.js +1 -1
  53. package/dist/classes/texture-3d.js.map +1 -1
  54. package/dist/classes/texture-cube.js.map +1 -1
  55. package/dist/classes/texture.d.ts +1 -1
  56. package/dist/classes/texture.d.ts.map +1 -1
  57. package/dist/classes/texture.js +1 -1
  58. package/dist/classes/texture.js.map +1 -1
  59. package/dist/classes/transform-feedback.js +1 -1
  60. package/dist/classes/transform-feedback.js.map +1 -1
  61. package/dist/classes/vertex-array-object.d.ts +6 -5
  62. package/dist/classes/vertex-array-object.d.ts.map +1 -1
  63. package/dist/classes/vertex-array-object.js +5 -5
  64. package/dist/classes/vertex-array-object.js.map +1 -1
  65. package/dist/classes/vertex-array.d.ts +13 -13
  66. package/dist/classes/vertex-array.d.ts.map +1 -1
  67. package/dist/classes/vertex-array.js +2 -2
  68. package/dist/classes/vertex-array.js.map +1 -1
  69. package/dist/classes/webgl-buffer.d.ts +1 -1
  70. package/dist/classes/webgl-buffer.d.ts.map +1 -1
  71. package/dist/classes/webgl-buffer.js +1 -1
  72. package/dist/classes/webgl-buffer.js.map +1 -1
  73. package/dist/classes/webgl-resource.d.ts +1 -1
  74. package/dist/classes/webgl-resource.d.ts.map +1 -1
  75. package/dist/classes/webgl-resource.js +1 -1
  76. package/dist/classes/webgl-resource.js.map +1 -1
  77. package/dist/context/parameters/unified-parameter-api.d.ts +2 -1
  78. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  79. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  80. package/dist/context/parameters/webgl-parameters.d.ts.map +1 -1
  81. package/dist/context/parameters/webgl-parameters.js.map +1 -1
  82. package/dist/es5/adapter/converters/set-device-parameters.js +138 -0
  83. package/dist/es5/adapter/converters/set-device-parameters.js.map +1 -0
  84. package/dist/es5/adapter/converters/webgpu-texture-formats.js +296 -0
  85. package/dist/es5/adapter/converters/webgpu-texture-formats.js.map +1 -0
  86. package/dist/es5/{device → adapter/device-helpers}/device-features.js +2 -2
  87. package/dist/es5/adapter/device-helpers/device-features.js.map +1 -0
  88. package/dist/es5/{device → adapter/device-helpers}/device-limits.js +1 -1
  89. package/dist/es5/adapter/device-helpers/device-limits.js.map +1 -0
  90. package/dist/es5/{device → adapter/device-helpers}/get-device-info.js +1 -1
  91. package/dist/es5/adapter/device-helpers/get-device-info.js.map +1 -0
  92. package/dist/es5/{webgl-utils → adapter/device-helpers}/is-old-ie.js +0 -0
  93. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +1 -0
  94. package/dist/es5/{device → adapter}/webgl-device.js +6 -6
  95. package/dist/es5/adapter/webgl-device.js.map +1 -0
  96. package/dist/es5/adapter/webgl-shader.js +155 -0
  97. package/dist/es5/adapter/webgl-shader.js.map +1 -0
  98. package/dist/es5/classes/framebuffer.js +1 -1
  99. package/dist/es5/classes/framebuffer.js.map +1 -1
  100. package/dist/es5/classes/program-configuration.js +34 -101
  101. package/dist/es5/classes/program-configuration.js.map +1 -1
  102. package/dist/es5/classes/program.js +38 -27
  103. package/dist/es5/classes/program.js.map +1 -1
  104. package/dist/es5/classes/query.js +1 -1
  105. package/dist/es5/classes/query.js.map +1 -1
  106. package/dist/es5/classes/renderbuffer.js +1 -1
  107. package/dist/es5/classes/renderbuffer.js.map +1 -1
  108. package/dist/es5/classes/{webgl-shader.js → shader.js} +18 -132
  109. package/dist/es5/classes/shader.js.map +1 -0
  110. package/dist/es5/classes/texture-3d.js +1 -1
  111. package/dist/es5/classes/texture-3d.js.map +1 -1
  112. package/dist/es5/classes/texture-cube.js.map +1 -1
  113. package/dist/es5/classes/texture.js +1 -1
  114. package/dist/es5/classes/texture.js.map +1 -1
  115. package/dist/es5/classes/transform-feedback.js +1 -1
  116. package/dist/es5/classes/transform-feedback.js.map +1 -1
  117. package/dist/es5/classes/vertex-array-object.js +5 -5
  118. package/dist/es5/classes/vertex-array-object.js.map +1 -1
  119. package/dist/es5/classes/vertex-array.js +5 -5
  120. package/dist/es5/classes/vertex-array.js.map +1 -1
  121. package/dist/es5/classes/webgl-buffer.js +1 -1
  122. package/dist/es5/classes/webgl-buffer.js.map +1 -1
  123. package/dist/es5/classes/webgl-resource.js +1 -1
  124. package/dist/es5/classes/webgl-resource.js.map +1 -1
  125. package/dist/es5/context/parameters/unified-parameter-api.js.map +1 -1
  126. package/dist/es5/context/parameters/webgl-parameters.js.map +1 -1
  127. package/dist/es5/helpers/get-program-bindings.js +274 -0
  128. package/dist/es5/helpers/get-program-bindings.js.map +1 -0
  129. package/dist/es5/helpers/program-bindings.js +2 -0
  130. package/dist/es5/helpers/program-bindings.js.map +1 -0
  131. package/dist/es5/index.js +31 -15
  132. package/dist/es5/index.js.map +1 -1
  133. package/dist/es5/init.js +1 -1
  134. package/dist/es5/init.js.map +1 -1
  135. package/dist/es5/types/accessor.d.ts +29 -0
  136. package/dist/esm/adapter/converters/set-device-parameters.js +124 -0
  137. package/dist/esm/adapter/converters/set-device-parameters.js.map +1 -0
  138. package/dist/esm/adapter/converters/webgpu-texture-formats.js +285 -0
  139. package/dist/esm/adapter/converters/webgpu-texture-formats.js.map +1 -0
  140. package/dist/{device → esm/adapter/device-helpers}/device-features.js +2 -2
  141. package/dist/esm/adapter/device-helpers/device-features.js.map +1 -0
  142. package/dist/{device → esm/adapter/device-helpers}/device-limits.js +1 -1
  143. package/dist/esm/adapter/device-helpers/device-limits.js.map +1 -0
  144. package/dist/esm/{device → adapter/device-helpers}/get-device-info.js +1 -1
  145. package/dist/esm/adapter/device-helpers/get-device-info.js.map +1 -0
  146. package/dist/{webgl-utils → esm/adapter/device-helpers}/is-old-ie.js +0 -0
  147. package/dist/esm/adapter/device-helpers/is-old-ie.js.map +1 -0
  148. package/dist/{device → esm/adapter}/webgl-device.js +6 -6
  149. package/dist/esm/adapter/webgl-device.js.map +1 -0
  150. package/dist/esm/adapter/webgl-shader.js +82 -0
  151. package/dist/esm/adapter/webgl-shader.js.map +1 -0
  152. package/dist/esm/classes/framebuffer.js +1 -1
  153. package/dist/esm/classes/framebuffer.js.map +1 -1
  154. package/dist/esm/classes/program-configuration.js +10 -97
  155. package/dist/esm/classes/program-configuration.js.map +1 -1
  156. package/dist/esm/classes/program.js +31 -22
  157. package/dist/esm/classes/program.js.map +1 -1
  158. package/dist/esm/classes/query.js +1 -1
  159. package/dist/esm/classes/query.js.map +1 -1
  160. package/dist/esm/classes/renderbuffer.js +1 -1
  161. package/dist/esm/classes/renderbuffer.js.map +1 -1
  162. package/dist/{classes/webgl-shader.js → esm/classes/shader.js} +6 -81
  163. package/dist/esm/classes/shader.js.map +1 -0
  164. package/dist/esm/classes/texture-3d.js +1 -1
  165. package/dist/esm/classes/texture-3d.js.map +1 -1
  166. package/dist/esm/classes/texture-cube.js.map +1 -1
  167. package/dist/esm/classes/texture.js +1 -1
  168. package/dist/esm/classes/texture.js.map +1 -1
  169. package/dist/esm/classes/transform-feedback.js +1 -1
  170. package/dist/esm/classes/transform-feedback.js.map +1 -1
  171. package/dist/esm/classes/vertex-array-object.js +5 -5
  172. package/dist/esm/classes/vertex-array-object.js.map +1 -1
  173. package/dist/esm/classes/vertex-array.js +2 -2
  174. package/dist/esm/classes/vertex-array.js.map +1 -1
  175. package/dist/esm/classes/webgl-buffer.js +1 -1
  176. package/dist/esm/classes/webgl-buffer.js.map +1 -1
  177. package/dist/esm/classes/webgl-resource.js +1 -1
  178. package/dist/esm/classes/webgl-resource.js.map +1 -1
  179. package/dist/esm/context/parameters/unified-parameter-api.js.map +1 -1
  180. package/dist/esm/context/parameters/webgl-parameters.js.map +1 -1
  181. package/dist/esm/helpers/get-program-bindings.js +228 -0
  182. package/dist/esm/helpers/get-program-bindings.js.map +1 -0
  183. package/dist/esm/helpers/program-bindings.js +2 -0
  184. package/dist/esm/helpers/program-bindings.js.map +1 -0
  185. package/dist/esm/index.js +4 -2
  186. package/dist/esm/index.js.map +1 -1
  187. package/dist/esm/init.js +1 -1
  188. package/dist/esm/init.js.map +1 -1
  189. package/dist/esm/types/accessor.d.ts +29 -0
  190. package/dist/helpers/get-program-bindings.d.ts +8 -0
  191. package/dist/helpers/get-program-bindings.d.ts.map +1 -0
  192. package/dist/helpers/get-program-bindings.js +228 -0
  193. package/dist/helpers/get-program-bindings.js.map +1 -0
  194. package/dist/helpers/program-bindings.d.ts +41 -0
  195. package/dist/helpers/program-bindings.d.ts.map +1 -0
  196. package/dist/helpers/program-bindings.js +2 -0
  197. package/dist/helpers/program-bindings.js.map +1 -0
  198. package/dist/index.d.ts +6 -4
  199. package/dist/index.d.ts.map +1 -1
  200. package/dist/index.js +4 -2
  201. package/dist/index.js.map +1 -1
  202. package/dist/init.js +1 -1
  203. package/dist/init.js.map +1 -1
  204. package/dist/types/accessor.d.ts +29 -0
  205. package/package.json +5 -5
  206. package/src/adapter/converters/set-device-parameters.ts +182 -0
  207. package/src/adapter/converters/webgpu-texture-formats.ts +167 -0
  208. package/src/{device → adapter/device-helpers}/device-features.ts +4 -4
  209. package/src/{device → adapter/device-helpers}/device-limits.ts +1 -1
  210. package/src/{device → adapter/device-helpers}/get-device-info.ts +2 -2
  211. package/src/{webgl-utils → adapter/device-helpers}/is-old-ie.ts +0 -0
  212. package/src/{device → adapter}/webgl-device.ts +9 -9
  213. package/src/adapter/webgl-shader.ts +84 -0
  214. package/src/classes/framebuffer.ts +1 -1
  215. package/src/classes/program-configuration.ts +28 -81
  216. package/src/classes/program.ts +70 -62
  217. package/src/classes/query.ts +1 -1
  218. package/src/classes/renderbuffer.ts +1 -1
  219. package/src/classes/{webgl-shader.ts → shader.ts} +6 -79
  220. package/src/classes/texture-3d.ts +1 -1
  221. package/src/classes/texture-cube.ts +1 -1
  222. package/src/classes/texture.ts +1 -1
  223. package/src/classes/transform-feedback.ts +1 -1
  224. package/src/classes/vertex-array-object.ts +9 -8
  225. package/src/classes/vertex-array.ts +14 -8
  226. package/src/classes/webgl-buffer.ts +1 -1
  227. package/src/classes/webgl-resource.ts +1 -1
  228. package/src/context/parameters/unified-parameter-api.ts +3 -2
  229. package/src/context/parameters/webgl-parameters.ts +115 -115
  230. package/src/helpers/get-program-bindings.ts +244 -0
  231. package/src/helpers/program-bindings.ts +46 -0
  232. package/src/index.ts +12 -6
  233. package/src/init.ts +1 -1
  234. package/src/types/accessor.d.ts +29 -0
  235. package/dist/api/device2.d.ts +0 -52
  236. package/dist/api/device2.d.ts.map +0 -1
  237. package/dist/api/device2.js +0 -23
  238. package/dist/api/device2.js.map +0 -1
  239. package/dist/classes/webgl-shader.d.ts.map +0 -1
  240. package/dist/classes/webgl-shader.js.map +0 -1
  241. package/dist/device/check-glsl-extension.d.ts +0 -4
  242. package/dist/device/check-glsl-extension.d.ts.map +0 -1
  243. package/dist/device/check-glsl-extension.js +0 -22
  244. package/dist/device/check-glsl-extension.js.map +0 -1
  245. package/dist/device/device-features.d.ts.map +0 -1
  246. package/dist/device/device-features.js.map +0 -1
  247. package/dist/device/device-limits.d.ts.map +0 -1
  248. package/dist/device/device-limits.js.map +0 -1
  249. package/dist/device/get-device-info.d.ts.map +0 -1
  250. package/dist/device/get-device-info.js.map +0 -1
  251. package/dist/device/webgl-device.d.ts.map +0 -1
  252. package/dist/device/webgl-device.js.map +0 -1
  253. package/dist/es5/api/device2.js +0 -42
  254. package/dist/es5/api/device2.js.map +0 -1
  255. package/dist/es5/classes/webgl-shader.js.map +0 -1
  256. package/dist/es5/device/check-glsl-extension.js +0 -33
  257. package/dist/es5/device/check-glsl-extension.js.map +0 -1
  258. package/dist/es5/device/device-features.js.map +0 -1
  259. package/dist/es5/device/device-limits.js.map +0 -1
  260. package/dist/es5/device/get-device-info.js.map +0 -1
  261. package/dist/es5/device/webgl-device.js.map +0 -1
  262. package/dist/es5/webgl-utils/is-old-ie.js.map +0 -1
  263. package/dist/es5/webgl-utils/webgl-info.ts.disabled +0 -135
  264. package/dist/esm/api/device2.js +0 -23
  265. package/dist/esm/api/device2.js.map +0 -1
  266. package/dist/esm/classes/webgl-shader.js.map +0 -1
  267. package/dist/esm/device/check-glsl-extension.js +0 -22
  268. package/dist/esm/device/check-glsl-extension.js.map +0 -1
  269. package/dist/esm/device/device-features.js.map +0 -1
  270. package/dist/esm/device/device-limits.js.map +0 -1
  271. package/dist/esm/device/get-device-info.js.map +0 -1
  272. package/dist/esm/device/webgl-device.js.map +0 -1
  273. package/dist/esm/webgl-utils/is-old-ie.js.map +0 -1
  274. package/dist/esm/webgl-utils/webgl-info.ts.disabled +0 -135
  275. package/dist/webgl-utils/is-old-ie.d.ts.map +0 -1
  276. package/dist/webgl-utils/is-old-ie.js.map +0 -1
  277. package/dist/webgl-utils/webgl-info.ts.disabled +0 -135
  278. package/src/api/device2.ts +0 -71
  279. package/src/device/check-glsl-extension.ts +0 -44
  280. package/src/webgl-utils/webgl-info.ts.disabled +0 -135
@@ -0,0 +1,296 @@
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+ "use strict";
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+
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+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports.TEXTURE_FORMAT_DEFINITIONS = void 0;
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+
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+ var _constants = _interopRequireDefault(require("@luma.gl/constants"));
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+
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+ var SRGB = 'EXT_sRGB';
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+ var EXT_FLOAT_WEBGL1 = 'WEBGL.color_buffer_float';
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+ var EXT_FLOAT_WEBGL2 = 'EXT_color_buffer_float';
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+ var EXT_HALF_FLOAT_WEBGL1 = 'EXT_color_buffer_half_float';
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+ var TEXTURE_FORMAT_DEFINITIONS = {
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+ 'r8unorm': {
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+ b: 1,
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+ c: 1,
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+ gl: _constants.default.R8,
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+ gl2: true
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+ },
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+ 'r8snorm': {
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+ b: 1,
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+ c: 1
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+ },
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+ 'r8uint': {
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+ b: 1,
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+ c: 1,
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+ gl: _constants.default.R8UI,
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+ gl2: true
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+ },
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+ 'r8sint': {
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+ b: 1,
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+ c: 1,
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+ gl: _constants.default.R8I,
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+ gl2: true
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+ },
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+ 'r16uint': {
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+ b: 2,
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+ c: 1,
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+ gl: _constants.default.R16UI,
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+ gl2: true
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+ },
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+ 'r16sint': {
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+ b: 2,
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+ c: 1,
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+ gl: _constants.default.R16I,
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+ gl2: true
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+ },
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+ 'r16float': {
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+ b: 2,
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+ c: 1,
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+ gl: _constants.default.R16F,
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+ gl2: EXT_FLOAT_WEBGL2
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+ },
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+ 'rg8unorm': {
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+ b: 2,
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+ c: 2,
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+ gl: _constants.default.RG8,
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+ gl2: true
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+ },
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+ 'rg8snorm': {
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+ b: 2,
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+ c: 2
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+ },
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+ 'rg8uint': {
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+ b: 2,
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+ c: 2,
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+ gl: _constants.default.RG8UI,
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+ gl2: true
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+ },
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+ 'rg8sint': {
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+ b: 2,
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+ c: 2,
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+ gl: _constants.default.RG8I,
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+ gl2: true
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+ },
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+ 'r32uint': {
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+ b: 4,
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+ c: 1,
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+ gl: _constants.default.R32UI,
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+ gl2: true,
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+ bpp: 4
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+ },
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+ 'r32sint': {
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+ b: 4,
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+ c: 1,
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+ gl: _constants.default.R32I,
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+ gl2: true,
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+ bpp: 4
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+ },
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+ 'r32float': {
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+ b: 4,
95
+ c: 1,
96
+ gl: _constants.default.R32F,
97
+ gl2: EXT_FLOAT_WEBGL2,
98
+ bpp: 4
99
+ },
100
+ 'rg16uint': {
101
+ b: 4,
102
+ c: 1,
103
+ gl: _constants.default.RG16UI,
104
+ gl2: true,
105
+ bpp: 4
106
+ },
107
+ 'rg16sint': {
108
+ b: 4,
109
+ c: 2,
110
+ gl: _constants.default.RG16I,
111
+ gl2: true,
112
+ bpp: 4
113
+ },
114
+ 'rg16float': {
115
+ b: 4,
116
+ c: 2,
117
+ gl: _constants.default.RG16F,
118
+ gl2: EXT_FLOAT_WEBGL2,
119
+ bpp: 4
120
+ },
121
+ 'rgba8unorm': {
122
+ b: 4,
123
+ c: 2,
124
+ gl: _constants.default.RGBA8,
125
+ gl2: true,
126
+ bpp: 4
127
+ },
128
+ 'rgba8unorm-srgb': {
129
+ b: 4,
130
+ c: 4,
131
+ gl: _constants.default.SRGB8_ALPHA8,
132
+ gl2: true,
133
+ gl1: SRGB,
134
+ bpp: 4
135
+ },
136
+ 'rgba8snorm': {
137
+ b: 4,
138
+ c: 4
139
+ },
140
+ 'rgba8uint': {
141
+ b: 4,
142
+ c: 4,
143
+ gl: _constants.default.RGBA8UI,
144
+ gl2: true,
145
+ bpp: 4
146
+ },
147
+ 'rgba8sint': {
148
+ b: 4,
149
+ c: 4,
150
+ gl: _constants.default.RGBA8I,
151
+ gl2: true,
152
+ bpp: 4
153
+ },
154
+ 'bgra8unorm': {
155
+ b: 4,
156
+ c: 4
157
+ },
158
+ 'bgra8unorm-srgb': {
159
+ b: 4,
160
+ c: 4
161
+ },
162
+ 'rgb9e5ufloat': {
163
+ b: 4,
164
+ c: 3,
165
+ p: 1,
166
+ gl: _constants.default.RGB9_E5,
167
+ gl2: true,
168
+ gl1: 'WEBGL_color_buffer_half_float'
169
+ },
170
+ 'rg11b10ufloat': {
171
+ b: 4,
172
+ c: 3,
173
+ p: 1,
174
+ gl: _constants.default.R11F_G11F_B10F,
175
+ gl2: EXT_FLOAT_WEBGL2
176
+ },
177
+ 'rgb10a2unorm': {
178
+ b: 4,
179
+ c: 4,
180
+ p: 1,
181
+ gl: _constants.default.RGB10_A2,
182
+ gl2: true
183
+ },
184
+ 'rg32uint': {
185
+ b: 8,
186
+ c: 2,
187
+ gl: _constants.default.RG32UI,
188
+ gl2: true
189
+ },
190
+ 'rg32sint': {
191
+ b: 8,
192
+ c: 2,
193
+ gl: _constants.default.RG32I,
194
+ gl2: true
195
+ },
196
+ 'rg32float': {
197
+ b: 8,
198
+ c: 2,
199
+ gl: _constants.default.RG32F,
200
+ gl2: EXT_FLOAT_WEBGL2
201
+ },
202
+ 'rgba16uint': {
203
+ b: 8,
204
+ c: 4,
205
+ gl: _constants.default.RGBA16UI,
206
+ gl2: true
207
+ },
208
+ 'rgba16sint': {
209
+ b: 8,
210
+ c: 4,
211
+ gl: _constants.default.RGBA16I,
212
+ gl2: true
213
+ },
214
+ 'rgba16float': {
215
+ b: 8,
216
+ c: 4,
217
+ gl: _constants.default.RGBA16F,
218
+ gl2: EXT_FLOAT_WEBGL2
219
+ },
220
+ 'rgba32uint': {
221
+ b: 16,
222
+ c: 4,
223
+ gl: _constants.default.RGBA32UI,
224
+ gl2: true
225
+ },
226
+ 'rgba32sint': {
227
+ b: 16,
228
+ c: 4,
229
+ gl: _constants.default.RGBA32I,
230
+ gl2: true
231
+ },
232
+ 'rgba32float': {
233
+ b: 16,
234
+ c: 4,
235
+ gl: _constants.default.RGBA32F,
236
+ gl2: EXT_FLOAT_WEBGL2
237
+ },
238
+ 'stencil8': {
239
+ b: 1,
240
+ c: 1,
241
+ gl: _constants.default.STENCIL_INDEX8
242
+ },
243
+ 'depth16unorm': {
244
+ b: 2,
245
+ c: 1,
246
+ gl: _constants.default.DEPTH_COMPONENT16
247
+ },
248
+ 'depth24plus': {
249
+ b: 3,
250
+ c: 1,
251
+ gl: _constants.default.DEPTH_COMPONENT24,
252
+ gl2: true
253
+ },
254
+ 'depth24plus-stencil8': {
255
+ b: 4,
256
+ c: 2,
257
+ p: 1,
258
+ gl: _constants.default.DEPTH24_STENCIL8,
259
+ gl2: true
260
+ },
261
+ 'depth32float': {
262
+ b: 4,
263
+ c: 1,
264
+ gl: _constants.default.DEPTH_COMPONENT32F,
265
+ gl2: true
266
+ },
267
+ 'depth24unorm-stencil8': {
268
+ b: 4,
269
+ c: 2,
270
+ p: 1,
271
+ gl: _constants.default.DEPTH_STENCIL
272
+ },
273
+ "depth32float-stencil8": {
274
+ b: 5,
275
+ c: 2,
276
+ p: 1,
277
+ gl: _constants.default.DEPTH32F_STENCIL8,
278
+ gl2: true
279
+ },
280
+ 'bc1-rgba-unorm': {},
281
+ 'bc1-rgba-unorm-srgb': {},
282
+ 'bc2-rgba-unorm': {},
283
+ 'bc2-rgba-unorm-srgb': {},
284
+ 'bc3-rgba-unorm': {},
285
+ 'bc3-rgba-unorm-srgb': {},
286
+ 'bc4-r-unorm': {},
287
+ 'bc4-r-snorm': {},
288
+ 'bc5-rg-unorm': {},
289
+ 'bc5-rg-snorm': {},
290
+ 'bc6h-rgb-ufloat': {},
291
+ 'bc6h-rgb-float': {},
292
+ 'bc7-rgba-unorm': {},
293
+ 'bc7-rgba-unorm-srgb': {}
294
+ };
295
+ exports.TEXTURE_FORMAT_DEFINITIONS = TEXTURE_FORMAT_DEFINITIONS;
296
+ //# sourceMappingURL=webgpu-texture-formats.js.map
@@ -0,0 +1 @@
1
+ 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GL from '@luma.gl/constants';\n\n// Define local extension strings to optimize minification\nconst SRGB = 'EXT_sRGB';\nconst EXT_FLOAT_WEBGL1 = 'WEBGL.color_buffer_float';\nconst EXT_FLOAT_WEBGL2 = 'EXT_color_buffer_float';\nconst EXT_HALF_FLOAT_WEBGL1 = 'EXT_color_buffer_half_float';\n\n// const S3TC = 'WEBGL_compressed_texture_s3tc';\n// const PVRTC = 'WEBGL_compressed_texture_pvrtc';\n// const ES3 = 'WEBGL_compressed_texture_es3';\n// const ETC1 = 'WEBGL_compressed_texture_etc1';\n// const SRGB = 'EXT_sRGB';\n// const DEPTH = 'WEBGL_depth_texture';\n\n// NOTES:\n// - gl2: format requires WebGL2, when using a WebGL 1 context, color renderbuffer formats are limited\n// - b (bytes per pixel), for memory usage calculations.\n// - c (channels)\n// - p (packed)\n\nexport const TEXTURE_FORMAT_DEFINITIONS = {\n // 8-bit formats\n 'r8unorm': {b: 1, c: 1, gl: GL.R8, gl2: true},\n 'r8snorm': {b: 1, c: 1},\n 'r8uint': {b: 1, c: 1, gl: GL.R8UI, gl2: true},\n 'r8sint': {b: 1, c: 1, gl: GL.R8I, gl2: true},\n\n // 16-bit formats\n 'r16uint': {b: 2, c: 1, gl: GL.R16UI, gl2: true},\n 'r16sint': {b: 2, c: 1, gl: GL.R16I, gl2: true},\n 'r16float': {b: 2, c: 1, gl: GL.R16F, gl2: EXT_FLOAT_WEBGL2},\n 'rg8unorm': {b: 2, c: 2, gl: GL.RG8, gl2: true},\n 'rg8snorm': {b: 2, c: 2},\n 'rg8uint': {b: 2, c: 2, gl: GL.RG8UI, gl2: true},\n 'rg8sint': {b: 2, c: 2, gl: GL.RG8I, gl2: true},\n\n // Packed 16-bit formats\n // 'rgba4norm?': {b: 2, c: 4, gl: GL.RGBA4, wgpu: false},\n // 'rgb565norm?': {b: 2, c: 4, gl: GL.RGB565, wgpu: false},\n // 'rgb5a1norm?': {b: 2, c: 4, gl: GL.RGB5_A1, wgpu: false},\n\n // 24-bit formats\n // 'rbg8norm?': {b: 3, c: 3, gl: GL.RGB8, gl2: true, wgpu: false},\n\n // 32-bit formats\n 'r32uint': {b: 4, c: 1, gl: GL.R32UI, gl2: true, bpp: 4},\n 'r32sint': {b: 4, c: 1, gl: GL.R32I, gl2: true, bpp: 4},\n 'r32float': {b: 4, c: 1, gl: GL.R32F, gl2: EXT_FLOAT_WEBGL2, bpp: 4},\n 'rg16uint': {b: 4, c: 1, gl: GL.RG16UI, gl2: true, bpp: 4},\n 'rg16sint': {b: 4, c: 2, gl: GL.RG16I, gl2: true, bpp: 4},\n // When using a WebGL 2 context and the EXT_color_buffer_float WebGL2 extension\n 'rg16float': {b: 4, c: 2, gl: GL.RG16F, gl2: EXT_FLOAT_WEBGL2, bpp: 4},\n 'rgba8unorm': {b: 4, c: 2, gl: GL.RGBA8, gl2: true, bpp: 4},\n\n 'rgba8unorm-srgb': {b: 4, c: 4, gl: GL.SRGB8_ALPHA8, gl2: true, gl1: SRGB, bpp: 4},\n 'rgba8snorm': {b: 4, c: 4},\n 'rgba8uint': {b: 4, c: 4, gl: GL.RGBA8UI, gl2: true, bpp: 4},\n 'rgba8sint': {b: 4, c: 4, gl: GL.RGBA8I, gl2: true, bpp: 4},\n 'bgra8unorm': {b: 4, c: 4},\n 'bgra8unorm-srgb': {b: 4, c: 4},\n\n // Packed 32-bit formats\n 'rgb9e5ufloat': {b: 4, c: 3, p: 1, gl: GL.RGB9_E5, gl2: true, gl1: 'WEBGL_color_buffer_half_float'},\n 'rg11b10ufloat': {b: 4, c: 3, p: 1, gl: GL.R11F_G11F_B10F, gl2: EXT_FLOAT_WEBGL2},\n 'rgb10a2unorm': {b: 4, c: 4, p: 1, gl: GL.RGB10_A2, gl2: true},\n // webgl2 only\n // '?rgb10a2unorm?': {b: 4, c: 4, p: 1, webgpu: false, gl: GL.RGB10_A2UI, gl2: true, bpp: 4},\n\n // 64-bit formats\n 'rg32uint': {b: 8, c: 2, gl: GL.RG32UI, gl2: true},\n 'rg32sint': {b: 8, c: 2, gl: GL.RG32I, gl2: true},\n 'rg32float': {b: 8, c: 2, gl: GL.RG32F, gl2: EXT_FLOAT_WEBGL2},\n 'rgba16uint': {b: 8, c: 4, gl: GL.RGBA16UI, gl2: true},\n 'rgba16sint': {b: 8, c: 4, gl: GL.RGBA16I, gl2: true},\n 'rgba16float': {b: 8, c: 4, gl: GL.RGBA16F, gl2: EXT_FLOAT_WEBGL2},\n\n // 96-bit formats\n // {gl: GL.RGB32F, dataFormat: GL.RGB, types: [GL.FLOAT], gl2: true},\n\n // 128-bit formats\n 'rgba32uint': {b: 16, c: 4, gl: GL.RGBA32UI, gl2: true},\n 'rgba32sint': {b: 16, c: 4, gl: GL.RGBA32I, gl2: true},\n 'rgba32float': {b: 16, c: 4, gl: GL.RGBA32F, gl2: EXT_FLOAT_WEBGL2}, // gl1: EXT_FLOAT_WEBGL1\n\n // Depth and stencil formats\n 'stencil8': {b: 1, c: 1, gl: GL.STENCIL_INDEX8}, // 8 stencil bits\n 'depth16unorm': {b: 2, c: 1, gl: GL.DEPTH_COMPONENT16}, // 16 depth bits\n 'depth24plus': {b: 3, c: 1, gl: GL.DEPTH_COMPONENT24, gl2: true},\n 'depth24plus-stencil8': {b: 4, c: 2, p: 1, gl: GL.DEPTH24_STENCIL8, gl2: true},\n 'depth32float': {b: 4, c: 1, gl: GL.DEPTH_COMPONENT32F, gl2: true},\n\n // \"depth24unorm-stencil8\" feature\n 'depth24unorm-stencil8': {b: 4, c: 2, p: 1, gl: GL.DEPTH_STENCIL},\n\n // \"depth32float-stencil8\" feature\n \"depth32float-stencil8\": {b: 5, c: 2, p: 1, gl: GL.DEPTH32F_STENCIL8, gl2: true},\n\n // BC compressed formats usable if \"texture-compression-bc\" is both\n // supported by the device/user agent and enabled in requestDevice.\n 'bc1-rgba-unorm': {},\n 'bc1-rgba-unorm-srgb': {},\n 'bc2-rgba-unorm': {},\n 'bc2-rgba-unorm-srgb': {},\n 'bc3-rgba-unorm': {},\n 'bc3-rgba-unorm-srgb': {},\n 'bc4-r-unorm': {},\n 'bc4-r-snorm': {},\n 'bc5-rg-unorm': {},\n 'bc5-rg-snorm': {},\n 'bc6h-rgb-ufloat': {},\n 'bc6h-rgb-float': {},\n 'bc7-rgba-unorm': {},\n 'bc7-rgba-unorm-srgb': {}\n};\n\n////////////////////////////////////////////////////\n// Compressed formats\n\n// WEBGL_compressed_texture_s3tc\n\n// {gl: GL.COMPRESSED_RGB_S3TC_DXT1_EXT, compressed: true, gl1: S3TC},\n// {gl: GL.COMPRESSED_RGBA_S3TC_DXT1_EXT, compressed: true, gl1: S3TC},\n// {gl: GL.COMPRESSED_RGBA_S3TC_DXT3_EXT, compressed: true, gl1: S3TC},\n// {gl: GL.COMPRESSED_RGBA_S3TC_DXT5_EXT, compressed: true, gl1: S3TC},\n\n// WEBGL_compressed_texture_es3\n\n// {gl: GL.COMPRESSED_R11_EAC, compressed: true, gl1: ES3}, // RED\n// {gl: GL.COMPRESSED_SIGNED_R11_EAC, compressed: true, gl1: ES3}, // RED\n// {gl: GL.COMPRESSED_RG11_EAC, compressed: true, gl1: ES3}, // RG\n// {gl: GL.COMPRESSED_SIGNED_RG11_EAC, compressed: true, gl1: ES3}, // RG\n// {gl: GL.COMPRESSED_RGB8_ETC2, compressed: true, gl1: ES3}, // RGB\n// {gl: GL.COMPRESSED_RGBA8_ETC2_EAC, compressed: true, gl1: ES3}, // RBG\n// {gl: GL.COMPRESSED_SRGB8_ETC2, compressed: true, gl1: ES3}, // RGB\n// {gl: GL.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, compressed: true, gl1: ES3}, // RGBA\n// {gl: GL.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, compressed: true, gl1: ES3}, // RGBA\n// {gl: GL.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, compressed: true, gl1: ES3}, // RGBA\n/* WebGL2 guaranteed availability compressed formats?\nCOMPRESSED_R11_EAC RED\nCOMPRESSED_SIGNED_R11_EAC RED\nCOMPRESSED_RG11_EAC RG\nCOMPRESSED_SIGNED_RG11_EAC RG\nCOMPRESSED_RGB8_ETC2 RGB\nCOMPRESSED_SRGB8_ETC2 RGB\nCOMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 RGBA\nCOMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 RGBA\nCOMPRESSED_RGBA8_ETC2_EAC RGBA\nCOMPRESSED_SRGB8_ALPHA8_ETC2_EAC\n*/\n\n// WEBGL_compressed_texture_pvrtc\n\n// {gl: GL.COMPRESSED_RGB_PVRTC_4BPPV1_IMG, compressed: true, gl1: PVRTC},\n// {gl: GL.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, compressed: true, gl1: PVRTC},\n// {gl: GL.COMPRESSED_RGB_PVRTC_2BPPV1_IMG, compressed: true, gl1: PVRTC},\n// {gl: GL.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, compressed: true, gl1: PVRTC},\n\n// WEBGL_compressed_texture_etc1\n\n// {gl: GL.COMPRESSED_RGB_ETC1_WEBGL, compressed: true, gl1: ETC1},\n\n// WEBGL_compressed_texture_atc\n\n// {gl: GL.COMPRESSED_RGB_ATC_WEBGL, compressed: true, gl1: ETC1},\n// {gl: GL.COMPRESSED_RGBA_ATC_EXPLICIT_ALPHA_WEBGL, compressed: true, gl1: ETC1},\n// {gl: GL.COMPRESSED_RGBA_ATC_INTERPOLATED_ALPHA_WEBGL, compressed: true, gl1: ETC1}\n"],"file":"webgpu-texture-formats.js"}
@@ -13,9 +13,9 @@ var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/sli
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  var _constants = _interopRequireDefault(require("@luma.gl/constants"));
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- var _webglChecks = require("../context/context/webgl-checks");
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+ var _webglChecks = require("../../context/context/webgl-checks");
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- var _isOldIe = require("../webgl-utils/is-old-ie");
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+ var _isOldIe = require("./is-old-ie");
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  function getDeviceFeatures(gl) {
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  var features = getWebGLFeatures(gl);
@@ -0,0 +1 @@
1
+ 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Feature detection for WebGL\n// Provides a function that enables simple checking of which WebGL features are\n// available in an WebGL1 or WebGL2 environment.\n\nimport GL from '@luma.gl/constants';\nimport {isWebGL2} from '../../context/context/webgl-checks';\nimport {isOldIE} from './is-old-ie';\n\nexport type DeviceFeature =\n 'depth-clamping' |\n 'depth24unorm-stencil8' |\n 'depth32float-stencil8' |\n 'pipeline-statistics-query' |\n 'timestamp-query' |\n 'texture-compression-bc';\n\n// TODO - this should be the default export, test cases need updating\nexport type WebGLFeature =\n 'webgl2' |\n\n // api support (unify with WebGPU timestamp-query?)\n 'webgl-timer-query' |\n\n // api support\n 'webgl-vertex-array-object' |\n 'webgl-instanced-rendering' |\n 'webgl-multiple-render-targets' |\n\n // features\n 'webgl-element-index-uint32' |\n\n // blending\n 'webgl-blend-equation-minmax' |\n 'webgl-float-blend' |\n\n // textures | renderbuffers\n 'webgl-color-encoding-srgb' |\n\n // textures\n 'webgl-texture-depth' |\n 'webgl-texture-float' |\n 'webgl-texture-half-float' |\n\n 'webgl-texture-filter-linear-float' |\n 'webgl-texture-filter-linear-half-float' |\n 'webgl-texture-filter-anisotropic' |\n\n // framebuffers | textures and renderbuffers\n 'webgl-color-attachment-rgba32f' |\n 'webgl-color-attachment-float' |\n 'webgl-color-attachment-half-float' |\n\n // glsl extensions\n 'glsl-frag-data' |\n 'glsl-frag-depth' |\n 'glsl-derivatives' |\n 'glsl-texture-lod';\n\n/** Valid feature strings */\nexport type Feature = DeviceFeature | WebGLFeature;\n\n/** Get WebGPU style feature strings */\nexport function getDeviceFeatures(gl: WebGLRenderingContext): Set<DeviceFeature | WebGLFeature> {\n const features = getWebGLFeatures(gl);\n // features.add('depth-clamping'); // GPUPrimitiveState.clampDepth\n // features.add('depth24unorm-stencil8'); // GPUTextureFormat 'depth24unorm-stencil8'.\n // features.add('depth32float-stencil8'); // GPUTextureFormat 'depth32float-stencil8'.\n // features.add('pipeline-statistics-query'); // GPUQueryType \"pipeline-statistics\"\n // features.add('timestamp-query'); // GPUQueryType \"timestamp-query\"\n // TODO\n // features.add('texture-compression-bc'); // GPUQueryType \"timestamp\"\n // TODO\n return features;\n}\n\n/** Extract all WebGL features */\nexport function getWebGLFeatures(gl: WebGLRenderingContext): Set<WebGLFeature> {\n // Enable EXT_float_blend first: https://developer.mozilla.org/en-US/docs/Web/API/EXT_float_blend\n gl.getExtension('EXT_color_buffer_float');\n gl.getExtension('WEBGL_color_buffer_float');\n gl.getExtension('EXT_float_blend');\n\n const features = new Set<WebGLFeature>();\n for (const feature in WEBGL_FEATURES) {\n if (isFeatureSupported(gl, feature as WebGLFeature)) {\n features.add(feature as WebGLFeature );\n }\n }\n return features;\n}\n\nfunction isFeatureSupported(gl: WebGLRenderingContext, feature: WebGLFeature): boolean {\n const [webgl1Feature, webgl2Feature] = WEBGL_FEATURES[feature];;\n\n // Get extension name from table\n const featureDefinition = isWebGL2(gl) ? webgl2Feature : webgl1Feature;\n\n // Check if the value is dependent on checking one or more extensions\n if (typeof featureDefinition === 'boolean') {\n return featureDefinition;\n }\n\n switch (feature) {\n case 'webgl-color-attachment-rgba32f':\n return isWebGL2(gl) ? Boolean(gl.getExtension(featureDefinition)) :\n checkFloat32ColorAttachment(gl);\n case 'glsl-derivatives':\n return canCompileGLSLExtension(gl, featureDefinition); // TODO options\n case 'glsl-frag-data':\n return canCompileGLSLExtension(gl, featureDefinition, {behavior: 'require'}); // TODO options\n case 'glsl-frag-depth':\n return canCompileGLSLExtension(gl, featureDefinition); // TODO options\n default:\n return Boolean(gl.getExtension(featureDefinition));\n }\n}\n\n\n// function to test if Float 32 bit format texture can be bound as color attachment\nfunction checkFloat32ColorAttachment(gl: WebGLRenderingContext): boolean {\n let texture: WebGLTexture;\n let framebuffer: WebGLFramebuffer;\n try {\n const texture = gl.createTexture();\n gl.bindTexture(GL.TEXTURE_2D, texture);\n\n const level = 0;\n const internalFormat = gl.RGBA;\n const width = 1;\n const height = 1;\n const border = 0;\n const srcFormat = gl.RGBA;\n const srcType = gl.UNSIGNED_BYTE;\n const pixel = new Uint8Array([0, 0, 255, 255]); // opaque blue\n gl.texImage2D(gl.TEXTURE_2D, level, internalFormat,\n width, height, border, srcFormat, srcType,\n pixel);\n\n const framebuffer = gl.createFramebuffer();\n gl.bindFramebuffer(GL.FRAMEBUFFER, framebuffer);\n gl.framebufferTexture2D(GL.FRAMEBUFFER, GL.COLOR_ATTACHMENT0, GL.TEXTURE_2D, texture, 0);\n const status = gl.checkFramebufferStatus(GL.FRAMEBUFFER) === GL.FRAMEBUFFER_COMPLETE;\n return status;\n } finally {\n gl.deleteTexture(texture);\n gl.deleteFramebuffer(framebuffer);\n }\n}\n\nconst compiledGLSLExtensions = {};\n\n/*\n * Enables feature detection in IE11 due to a bug where gl.getExtension may return true\n * but fail to compile when the extension is enabled in the shader. Specifically,\n * the OES_standard_derivatives and WEBGL_draw_buffers extensions fails to compile in IE11 even though its included\n * in the list of supported extensions.\n * opts allows user agent to be overridden for testing\n * Inputs :\n * gl : WebGL context\n * cap : Key of WEBGL_FEATURES object identifying the extension\n * opts :\n * behavior : behavior of extension to be tested, by defualt `enable` is used\n * Returns : true, if shader is compiled successfully, false otherwise\n */\nexport function canCompileGLSLExtension(gl: WebGLRenderingContext, extensionName, opts: {behavior?} = {}) {\n if (!isOldIE(opts)) {\n return true;\n }\n\n if (extensionName in compiledGLSLExtensions) {\n return compiledGLSLExtensions[extensionName];\n }\n\n const behavior = opts.behavior || 'enable';\n const source = `#extension GL_${extensionName} : ${behavior}\\nvoid main(void) {}`;\n\n const shader = gl.createShader(gl.VERTEX_SHADER);\n gl.shaderSource(shader, source);\n gl.compileShader(shader);\n const canCompile = gl.getShaderParameter(shader, gl.COMPILE_STATUS);\n gl.deleteShader(shader);\n compiledGLSLExtensions[extensionName] = canCompile;\n return canCompile;\n}\n\n/** Defines luma.gl \"feature\" names and semantics\n * Format: 'feature-name: [WebGL1 support, WebGL2 support] / [WebGL1 and WebGL2 support]', when support is 'string' it is the name of the extension\n */\nconst WEBGL_FEATURES: Record<WebGLFeature, [boolean | string, boolean | string]> = {\n 'webgl2': [false, true],\n\n // API SUPPORT\n 'webgl-vertex-array-object': ['OES_vertex_array_object', true],\n 'webgl-timer-query': ['EXT_disjoint_timer_query', 'EXT_disjoint_timer_query_webgl2'],\n 'webgl-instanced-rendering': ['ANGLE_instanced_arrays', true],\n 'webgl-multiple-render-targets': ['WEBGL_draw_buffers', true],\n\n // FEATURES\n 'webgl-element-index-uint32': ['OES_element_index_uint', true],\n\n // BLENDING\n 'webgl-blend-equation-minmax': ['EXT_blend_minmax', true],\n 'webgl-float-blend': ['EXT_float_blend', 'EXT_float_blend'],\n\n // TEXTURES, RENDERBUFFERS\n 'webgl-color-encoding-srgb': ['EXT_sRGB', true],\n\n // TEXTURES\n 'webgl-texture-depth': ['WEBGL_depth_texture', true],\n 'webgl-texture-float': ['OES_texture_float', true],\n 'webgl-texture-half-float': ['OES_texture_half_float', true],\n\n 'webgl-texture-filter-linear-float': ['OES_texture_float_linear', 'OES_texture_float_linear'],\n 'webgl-texture-filter-linear-half-float': ['OES_texture_half_float_linear', 'OES_texture_half_float_linear'],\n 'webgl-texture-filter-anisotropic': ['EXT_texture_filter_anisotropic', 'EXT_texture_filter_anisotropic'],\n\n // FRAMEBUFFERS, TEXTURES AND RENDERBUFFERS\n 'webgl-color-attachment-rgba32f': [false, 'EXT_color_buffer_float'], // Note override check\n 'webgl-color-attachment-float': [false, 'EXT_color_buffer_float'],\n 'webgl-color-attachment-half-float': ['EXT_color_buffer_half_float', 'EXT_color_buffer_half_float'],\n\n // GLSL extensions\n 'glsl-frag-data': ['WEBGL_draw_buffers', true],\n 'glsl-frag-depth': ['EXT_frag_depth', true],\n 'glsl-derivatives': ['OES_standard_derivatives', true],\n 'glsl-texture-lod': ['EXT_shader_texture_lod', true]\n};\n"],"file":"device-features.js"}
@@ -12,7 +12,7 @@ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/de
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  var _constants = _interopRequireDefault(require("@luma.gl/constants"));
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- var _webglChecks = require("../context/context/webgl-checks");
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+ var _webglChecks = require("../../context/context/webgl-checks");
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  function getDeviceLimits(gl) {
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  var gl2 = (0, _webglChecks.getWebGL2Context)(gl);
@@ -0,0 +1 @@
1
+ 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luma.gl, MIT license\nimport type {DeviceLimits} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {getWebGL2Context} from '../../context/context/webgl-checks';\n\n/** Populate a WebGPU style device limits */\nexport function getDeviceLimits(gl: WebGLRenderingContext): DeviceLimits {\n const gl2: WebGL2RenderingContext = getWebGL2Context(gl);\n return {\n maxTextureDimension1D: 0, // WebGL does not support 1D textures\n maxTextureDimension2D: gl.getParameter(GL.MAX_TEXTURE_SIZE),\n maxTextureDimension3D: gl2 ? gl2.getParameter(GL.MAX_3D_TEXTURE_SIZE) : 0,\n maxTextureArrayLayers: gl2 ? gl2.getParameter(GL.MAX_ARRAY_TEXTURE_LAYERS) : 0,\n maxBindGroups: 1, // TBD\n maxDynamicUniformBuffersPerPipelineLayout: 0, // TBD\n maxDynamicStorageBuffersPerPipelineLayout: 0, // TBD\n maxSampledTexturesPerShaderStage: gl.getParameter(GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS), // TBD\n maxSamplersPerShaderStage: gl.getParameter(GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS),\n maxStorageBuffersPerShaderStage: 0, // TBD\n maxStorageTexturesPerShaderStage: 0, // TBD\n maxUniformBuffersPerShaderStage: gl2 ? gl2.getParameter(GL.MAX_UNIFORM_BUFFER_BINDINGS) : 0,\n maxUniformBufferBindingSize: gl2 ? gl2.getParameter(GL.MAX_UNIFORM_BLOCK_SIZE) : 0,\n maxStorageBufferBindingSize: 0,\n minUniformBufferOffsetAlignment: gl2 ? gl2.getParameter(GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT) : 0,\n minStorageBufferOffsetAlignment: 0, // TBD\n maxVertexBuffers: 0,\n maxVertexAttributes: gl.getParameter(GL.MAX_VERTEX_ATTRIBS),\n maxVertexBufferArrayStride: 2048, // TBD, this is just the default value from WebGPU\n maxInterStageShaderComponents: gl2 ? gl2.getParameter(GL.MAX_VARYING_COMPONENTS) : 0,\n maxComputeWorkgroupStorageSize: 0, // WebGL does not support compute shaders\n maxComputeInvocationsPerWorkgroup: 0, // WebGL does not support compute shaders\n maxComputeWorkgroupSizeX: 0, // WebGL does not support compute shaders\n maxComputeWorkgroupSizeY: 0, // WebGL does not support compute shaders\n maxComputeWorkgroupSizeZ: 0, // WebGL does not support compute shaders\n maxComputeWorkgroupsPerDimension: 0, // WebGL does not support compute shaders\n }\n}\n\n/** WebGL context limits */\nexport type WebGLLimits = {\n [GL.ALIASED_LINE_WIDTH_RANGE]: [number, number];\n [GL.ALIASED_POINT_SIZE_RANGE]: [number, number];\n [GL.MAX_TEXTURE_SIZE]: number;\n [GL.MAX_CUBE_MAP_TEXTURE_SIZE]: number;\n [GL.MAX_TEXTURE_IMAGE_UNITS]: number;\n [GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS]: number;\n [GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS]: number;\n [GL.MAX_RENDERBUFFER_SIZE]: number;\n [GL.MAX_VARYING_VECTORS]: number;\n [GL.MAX_VERTEX_ATTRIBS]: number;\n [GL.MAX_VERTEX_UNIFORM_VECTORS]: number;\n [GL.MAX_FRAGMENT_UNIFORM_VECTORS]: number;\n [GL.MAX_VIEWPORT_DIMS]: [number, number];\n\n // Extensions\n // [GL.MAX_TEXTURE_MAX_ANISOTROPY_EXT]: number;\n\n // WebGL2 Limits\n [GL.MAX_3D_TEXTURE_SIZE]: number;\n [GL.MAX_ARRAY_TEXTURE_LAYERS]: number;\n [GL.MAX_CLIENT_WAIT_TIMEOUT_WEBGL]: number;\n [GL.MAX_COLOR_ATTACHMENTS]: number;\n [GL.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS]: number;\n [GL.MAX_COMBINED_UNIFORM_BLOCKS]: number;\n [GL.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS]: number;\n [GL.MAX_DRAW_BUFFERS]: number;\n [GL.MAX_ELEMENT_INDEX]: number;\n [GL.MAX_ELEMENTS_INDICES]: number;\n [GL.MAX_ELEMENTS_VERTICES]: number;\n [GL.MAX_FRAGMENT_INPUT_COMPONENTS]: number;\n [GL.MAX_FRAGMENT_UNIFORM_BLOCKS]: number;\n [GL.MAX_FRAGMENT_UNIFORM_COMPONENTS]: number;\n [GL.MAX_SAMPLES]: number;\n [GL.MAX_SERVER_WAIT_TIMEOUT]: number;\n [GL.MAX_TEXTURE_LOD_BIAS]: number;\n [GL.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS]: number;\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS]: number;\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS]: number;\n [GL.MAX_UNIFORM_BLOCK_SIZE]: number;\n [GL.MAX_UNIFORM_BUFFER_BINDINGS]: number;\n [GL.MAX_VARYING_COMPONENTS]: number;\n [GL.MAX_VERTEX_OUTPUT_COMPONENTS]: number;\n [GL.MAX_VERTEX_UNIFORM_BLOCKS]: number;\n [GL.MAX_VERTEX_UNIFORM_COMPONENTS]: number;\n [GL.MIN_PROGRAM_TEXEL_OFFSET]: number;\n [GL.MAX_PROGRAM_TEXEL_OFFSET]: number;\n [GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT]: number;\n};\n\n\nexport function getWebGLLimits(gl: WebGLRenderingContext): WebGLLimits {\n const gl2 = getWebGL2Context(gl);\n function get<T = number>(pname: number): T {\n return gl.getParameter(pname) as T;\n }\n function get2(pname: number, defaultValue?: number): number;\n function get2<T>(pname: number, defaultValue: T): T;\n function get2<T>(pname: number, defaultValue: T): T {\n return gl2 ? gl2.getParameter(pname) as T : (defaultValue || 0) as T;\n }\n return {\n [GL.ALIASED_LINE_WIDTH_RANGE]: get(GL.ALIASED_LINE_WIDTH_RANGE),\n [GL.ALIASED_POINT_SIZE_RANGE]: get(GL.ALIASED_POINT_SIZE_RANGE),\n [GL.MAX_TEXTURE_SIZE]: get(GL.MAX_TEXTURE_SIZE),\n [GL.MAX_CUBE_MAP_TEXTURE_SIZE]: get(GL.MAX_CUBE_MAP_TEXTURE_SIZE), // GLint\n [GL.MAX_TEXTURE_IMAGE_UNITS]: get(GL.MAX_TEXTURE_IMAGE_UNITS), // GLint\n [GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS]: get(GL.MAX_COMBINED_TEXTURE_IMAGE_UNITS), // GLint\n [GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS]: get(GL.MAX_VERTEX_TEXTURE_IMAGE_UNITS), // GLint\n [GL.MAX_RENDERBUFFER_SIZE]: get(GL.MAX_RENDERBUFFER_SIZE), // GLint\n [GL.MAX_VARYING_VECTORS]: get(GL.MAX_VARYING_VECTORS), // GLint\n [GL.MAX_VERTEX_ATTRIBS]: get(GL.MAX_VERTEX_ATTRIBS), // GLint\n [GL.MAX_VERTEX_UNIFORM_VECTORS]: get(GL.MAX_VERTEX_UNIFORM_VECTORS), // GLint\n [GL.MAX_FRAGMENT_UNIFORM_VECTORS]: get(GL.MAX_FRAGMENT_UNIFORM_VECTORS), // GLint\n [GL.MAX_VIEWPORT_DIMS]: get(GL.MAX_VIEWPORT_DIMS),\n\n // Extensions\n // [GL.MAX_TEXTURE_MAX_ANISOTROPY_EXT]: {gl1: 1.0, extension: 'EXT_texture_filter_anisotropic'},\n\n // WebGL2 Limits\n [GL.MAX_3D_TEXTURE_SIZE]: get2(GL.MAX_3D_TEXTURE_SIZE), // GLint\n [GL.MAX_ARRAY_TEXTURE_LAYERS]: get2(GL.MAX_ARRAY_TEXTURE_LAYERS), // GLint\n [GL.MAX_CLIENT_WAIT_TIMEOUT_WEBGL]: get2(GL.MAX_CLIENT_WAIT_TIMEOUT_WEBGL), // GLint64\n [GL.MAX_COLOR_ATTACHMENTS]: get2(GL.MAX_COLOR_ATTACHMENTS), // GLint\n [GL.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS]: get2(GL.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS), // GLint64\n [GL.MAX_COMBINED_UNIFORM_BLOCKS]: get2(GL.MAX_COMBINED_UNIFORM_BLOCKS), // GLint\n [GL.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS]: get2(GL.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS), // GLint64\n [GL.MAX_DRAW_BUFFERS]: get2(GL.MAX_DRAW_BUFFERS), // GLint\n [GL.MAX_ELEMENT_INDEX]: get2(GL.MAX_ELEMENT_INDEX), // GLint64\n [GL.MAX_ELEMENTS_INDICES]: get2(GL.MAX_ELEMENTS_INDICES), // GLint\n [GL.MAX_ELEMENTS_VERTICES]: get2(GL.MAX_ELEMENTS_VERTICES), // GLint\n [GL.MAX_FRAGMENT_INPUT_COMPONENTS]: get2(GL.MAX_FRAGMENT_INPUT_COMPONENTS), // GLint\n [GL.MAX_FRAGMENT_UNIFORM_BLOCKS]: get2(GL.MAX_FRAGMENT_UNIFORM_BLOCKS), // GLint\n [GL.MAX_FRAGMENT_UNIFORM_COMPONENTS]: get2(GL.MAX_FRAGMENT_UNIFORM_COMPONENTS), // GLint\n [GL.MAX_SAMPLES]: get2(GL.MAX_SAMPLES), // GLint\n [GL.MAX_SERVER_WAIT_TIMEOUT]: get2(GL.MAX_SERVER_WAIT_TIMEOUT), // GLint64\n [GL.MAX_TEXTURE_LOD_BIAS]: get2(GL.MAX_TEXTURE_LOD_BIAS), // GLfloat\n [GL.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS]: get2(GL.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS), // GLint\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS]: get2(GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS), // GLint\n [GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS]: get2(GL.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS), // GLint\n [GL.MAX_UNIFORM_BLOCK_SIZE]: get2(GL.MAX_UNIFORM_BLOCK_SIZE), // GLint64\n [GL.MAX_UNIFORM_BUFFER_BINDINGS]: get2(GL.MAX_UNIFORM_BUFFER_BINDINGS), // GLint\n [GL.MAX_VARYING_COMPONENTS]: get2(GL.MAX_VARYING_COMPONENTS), // GLint\n [GL.MAX_VERTEX_OUTPUT_COMPONENTS]: get2(GL.MAX_VERTEX_OUTPUT_COMPONENTS), // GLint\n [GL.MAX_VERTEX_UNIFORM_BLOCKS]: get2(GL.MAX_VERTEX_UNIFORM_BLOCKS), // GLint\n [GL.MAX_VERTEX_UNIFORM_COMPONENTS]: get2(GL.MAX_VERTEX_UNIFORM_COMPONENTS), // GLint\n [GL.MIN_PROGRAM_TEXEL_OFFSET]: get2(GL.MIN_PROGRAM_TEXEL_OFFSET), // GLint\n [GL.MAX_PROGRAM_TEXEL_OFFSET]: get2(GL.MAX_PROGRAM_TEXEL_OFFSET), // GLint\n [GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT]: get2(GL.UNIFORM_BUFFER_OFFSET_ALIGNMENT) // GLint\n };\n}\n"],"file":"device-limits.js"}
@@ -9,7 +9,7 @@ exports.getDeviceInfo = getDeviceInfo;
9
9
 
10
10
  var _constants = _interopRequireDefault(require("@luma.gl/constants"));
11
11
 
12
- var _webglChecks = require("../context/context/webgl-checks");
12
+ var _webglChecks = require("../../context/context/webgl-checks");
13
13
 
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14
  function getDeviceInfo(gl) {
15
15
  var vendorMasked = gl.getParameter(_constants.default.VENDOR);
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../../src/adapter/device-helpers/get-device-info.ts"],"names":["getDeviceInfo","gl","vendorMasked","getParameter","GL","VENDOR","rendererMasked","RENDERER","ext","getExtension","vendorUnmasked","UNMASKED_VENDOR_WEBGL","rendererUnmasked","UNMASKED_RENDERER_WEBGL","vendor","renderer","gpuVendor","identifyGPUVendor","type","version","VERSION","shadingLanguages","shadingLanguageVersions","SHADING_LANGUAGE_VERSION","match"],"mappings":";;;;;;;;;AACA;;AACA;;AAGO,SAASA,aAAT,CAAuBC,EAAvB,EAA8D;AACnE,MAAMC,YAAY,GAAGD,EAAE,CAACE,YAAH,CAAgBC,mBAAGC,MAAnB,CAArB;AACA,MAAMC,cAAc,GAAGL,EAAE,CAACE,YAAH,CAAgBC,mBAAGG,QAAnB,CAAvB;AAGA,MAAMC,GAAG,GAAGP,EAAE,CAACQ,YAAH,CAAgB,2BAAhB,CAAZ;AACA,MAAMC,cAAc,GAAGT,EAAE,CAACE,YAAH,CAAgBK,GAAG,GAAGA,GAAG,CAACG,qBAAP,GAA+BP,mBAAGC,MAArD,CAAvB;AACA,MAAMO,gBAAgB,GAAGX,EAAE,CAACE,YAAH,CAAgBK,GAAG,GAAGA,GAAG,CAACK,uBAAP,GAAiCT,mBAAGG,QAAvD,CAAzB;AACA,MAAMO,MAAM,GAAGJ,cAAc,IAAIR,YAAjC;AACA,MAAMa,QAAQ,GAAGH,gBAAgB,IAAIN,cAArC;AACA,MAAMU,SAAS,GAAGC,iBAAiB,CAACH,MAAD,EAASC,QAAT,CAAnC;AACA,SAAO;AACLG,IAAAA,IAAI,EAAE,2BAASjB,EAAT,IAAe,QAAf,GAA0B,OAD3B;AAELe,IAAAA,SAAS,EAATA,SAFK;AAGLF,IAAAA,MAAM,EAAEJ,cAAc,IAAIR,YAHrB;AAILa,IAAAA,QAAQ,EAAEH,gBAAgB,IAAIN,cAJzB;AAKLa,IAAAA,OAAO,EAAElB,EAAE,CAACE,YAAH,CAAgBC,mBAAGgB,OAAnB,CALJ;AAMLC,IAAAA,gBAAgB,EAAE,CAAC,MAAD,CANb;AAOLC,IAAAA,uBAAuB,EAAE;AACvB,cAAQrB,EAAE,CAACE,YAAH,CAAgBC,mBAAGmB,wBAAnB;AADe;AAPpB,GAAP;AAWD;;AAED,SAASN,iBAAT,CAA2BH,MAA3B,EAA2CC,QAA3C,EAA+G;AAC7G,MAAID,MAAM,CAACU,KAAP,CAAa,SAAb,KAA2BT,QAAQ,CAACS,KAAT,CAAe,SAAf,CAA/B,EAA0D;AACxD,WAAO,QAAP;AACD;;AACD,MAAIV,MAAM,CAACU,KAAP,CAAa,QAAb,KAA0BT,QAAQ,CAACS,KAAT,CAAe,QAAf,CAA9B,EAAwD;AACtD,WAAO,OAAP;AACD;;AACD,MAAIV,MAAM,CAACU,KAAP,CAAa,QAAb,KAA0BT,QAAQ,CAACS,KAAT,CAAe,QAAf,CAA9B,EAAwD;AACtD,WAAO,OAAP;AACD;;AACD,MACEV,MAAM,CAACU,KAAP,CAAa,MAAb,KACAT,QAAQ,CAACS,KAAT,CAAe,MAAf,CADA,IAEAV,MAAM,CAACU,KAAP,CAAa,MAAb,CAFA,IAGAT,QAAQ,CAACS,KAAT,CAAe,MAAf,CAJF,EAKE;AACA,WAAO,KAAP;AACD;;AACD,SAAO,SAAP;AACD","sourcesContent":["import {DeviceInfo} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {isWebGL2} from '../../context/context/webgl-checks';\n\n/** @returns strings identifying the GPU vendor and driver. */\nexport function getDeviceInfo(gl: WebGLRenderingContext): DeviceInfo {\n const vendorMasked = gl.getParameter(GL.VENDOR);\n const rendererMasked = gl.getParameter(GL.RENDERER);\n // Get unmasked strings if available\n // https://www.khronos.org/registry/webgl/extensions/WEBGL_debug_renderer_info/\n const ext = gl.getExtension('WEBGL_debug_renderer_info');\n const vendorUnmasked = gl.getParameter(ext ? ext.UNMASKED_VENDOR_WEBGL : GL.VENDOR);\n const rendererUnmasked = gl.getParameter(ext ? ext.UNMASKED_RENDERER_WEBGL : GL.RENDERER);\n const vendor = vendorUnmasked || vendorMasked;\n const renderer = rendererUnmasked || rendererMasked;\n const gpuVendor = identifyGPUVendor(vendor, renderer);\n return {\n type: isWebGL2(gl) ? 'webgl2' : 'webgl',\n gpuVendor,\n vendor: vendorUnmasked || vendorMasked,\n renderer: rendererUnmasked || rendererMasked,\n version: gl.getParameter(GL.VERSION),\n shadingLanguages: ['glsl'],\n shadingLanguageVersions: {\n 'glsl': gl.getParameter(GL.SHADING_LANGUAGE_VERSION) as string\n }\n };\n}\n\nfunction identifyGPUVendor(vendor: string, renderer: string): 'NVIDIA' | 'INTEL' | 'APPLE' | 'AMD' | 'UNKNOWN' {\n if (vendor.match(/NVIDIA/i) || renderer.match(/NVIDIA/i)) {\n return 'NVIDIA';\n }\n if (vendor.match(/INTEL/i) || renderer.match(/INTEL/i)) {\n return 'INTEL';\n }\n if (vendor.match(/Apple/i) || renderer.match(/Apple/i)) {\n return 'APPLE';\n }\n if (\n vendor.match(/AMD/i) ||\n renderer.match(/AMD/i) ||\n vendor.match(/ATI/i) ||\n renderer.match(/ATI/i)\n ) {\n return 'AMD';\n }\n return 'UNKNOWN';\n}\n"],"file":"get-device-info.js"}
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../../src/adapter/device-helpers/is-old-ie.ts"],"names":["isOldIE","opts","navigator","window","userAgent","isMSIE","indexOf","isTrident"],"mappings":";;;;;;;AACO,SAASA,OAAT,GAA4B;AAAA,MAAXC,IAAW,uEAAJ,EAAI;AACjC,MAAMC,SAAS,GAAG,OAAOC,MAAP,KAAkB,WAAlB,GAAgCA,MAAM,CAACD,SAAP,IAAoB,EAApD,GAAyD,EAA3E;AAEA,MAAME,SAAS,GAAGH,IAAI,CAACG,SAAL,IAAkBF,SAAS,CAACE,SAA5B,IAAyC,EAA3D;AAGA,MAAMC,MAAM,GAAGD,SAAS,CAACE,OAAV,CAAkB,OAAlB,MAA+B,CAAC,CAA/C;AACA,MAAMC,SAAS,GAAGH,SAAS,CAACE,OAAV,CAAkB,UAAlB,MAAkC,CAAC,CAArD;AACA,SAAOD,MAAM,IAAIE,SAAjB;AACD","sourcesContent":["// opts allows user agent to be overridden for testing\nexport function isOldIE(opts = {}) {\n const navigator = typeof window !== 'undefined' ? window.navigator || {} : {};\n // @ts-expect-error\n const userAgent = opts.userAgent || navigator.userAgent || '';\n // We only care about older versions of IE (IE 11 and below). Newer versions of IE (Edge)\n // have much better web standards support.\n const isMSIE = userAgent.indexOf('MSIE ') !== -1;\n const isTrident = userAgent.indexOf('Trident/') !== -1;\n return isMSIE || isTrident;\n}\n"],"file":"is-old-ie.js"}
@@ -36,15 +36,15 @@ var _getCanvas = require("../context/context/get-canvas");
36
36
 
37
37
  var _webglChecks = require("../context/context/webgl-checks");
38
38
 
39
- var _getDeviceInfo = require("./get-device-info");
39
+ var _getDeviceInfo = require("./device-helpers/get-device-info");
40
40
 
41
- var _deviceFeatures = require("./device-features");
41
+ var _deviceFeatures = require("./device-helpers/device-features");
42
42
 
43
- var _deviceLimits = require("./device-limits");
43
+ var _deviceLimits = require("./device-helpers/device-limits");
44
44
 
45
45
  var _webglBuffer = _interopRequireDefault(require("../classes/webgl-buffer"));
46
46
 
47
- var _webglShader = require("../classes/webgl-shader");
47
+ var _webglShader = require("../adapter/webgl-shader");
48
48
 
49
49
  var _texture2d = _interopRequireDefault(require("../classes/texture-2d"));
50
50
 
@@ -223,12 +223,12 @@ var WebGLDevice = function (_Device) {
223
223
  }, {
224
224
  key: "createTexture",
225
225
  value: function createTexture(props) {
226
- return new _texture2d.default(this.gl, props);
226
+ return new _texture2d.default(this, props);
227
227
  }
228
228
  }, {
229
229
  key: "createShader",
230
230
  value: function createShader(props) {
231
- return new _webglShader.WEBGLShader(this.gl, props);
231
+ return new _webglShader.WEBGLShader(this, props);
232
232
  }
233
233
  }, {
234
234
  key: "commit",
@@ -0,0 +1 @@
1
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glToContextMap.get(gl);\n}\n\nlet counter = 0;\n\n/** WebGPU style Device API for a WebGL context */\nexport default class WebGLDevice extends Device implements ContextState {\n // WebGPU style API\n\n /** A set like interface to test features */\n readonly features: Set<Feature>;\n readonly limits: DeviceLimits;\n readonly info: DeviceInfo;\n\n /** Promise that rejects when context is lost */\n readonly lost: Promise<string>;\n\n // Common API\n props: Required<WebGLDeviceProps>;\n userData: {[key: string]: any};\n\n // WebGL specific API\n readonly isWebGL2: boolean;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext;\n /** Is this device attached to an offscreen context */\n readonly offScreen: boolean = false;\n\n readonly webglFeatures: Set<string>;\n readonly webglLimits: WebGLLimits;\n\n defaultFramebuffer?: Framebuffer;\n defaultVertexArray?: VertexArrayObject;\n\n // State used by luma.gl classes\n _state: 'uninitialized' | 'initializing' | 'initialized' = 'uninitialized';\n readonly _canvasSizeInfo = {clientWidth: 0, clientHeight: 0, devicePixelRatio: 1};\n readonly _extensions: Record<string, any> = {};\n _polyfilled: boolean = false;\n\n /**\n *\n */\n static fromContext(gl: WebGLRenderingContext): WebGLDevice {\n // @ts-expect-error\n return gl.device as WebGLDevice;\n }\n\n /**\n * Get a device instance from a GL context\n * Creates and instruments the device if not already created\n * @param gl\n * @returns\n */\n static attach(\n gl: Device | WebGLRenderingContext | WebGL2RenderingContext,\n props?: WebGLDeviceProps\n ): WebGLDevice {\n if (gl instanceof WebGLDevice) {\n return gl;\n }\n if (!isWebGL(gl)) {\n throw new Error('Invalid WebGLRenderingContext');\n }\n return new WebGLDevice({...props, gl: gl as WebGLRenderingContext});\n }\n\n\n constructor(props: WebGLDeviceProps) {\n super();\n\n this.props = {...DEFAULT_DEVICE_PROPS, ...props};\n\n // If attaching to an already attached context, return the attached device\n // @ts-expect-error device is attached to context\n const device: WebGLDevice | undefined = this.props.gl?.device;\n if (device) {\n if (device._state !== 'initialized') {\n log.error('recursive context');\n throw new Error('recursive context');\n }\n return device;\n }\n\n this.offScreen =\n typeof OffscreenCanvas !== 'undefined' &&\n props.canvas instanceof OffscreenCanvas;\n\n // Create an instrument context\n this.gl = (this.props.gl || this._createContext(props)) as WebGLRenderingContext;\n this.gl2 = this.gl as WebGL2RenderingContext;\n this.isWebGL2 = isWebGL2(this.gl);\n this._state = 'initializing';\n // Avoid multiple instrumentations\n // @ts-expect-error\n if (this.gl.device) {\n log.error('device already created');\n throw new Error('device already created'); // ASSERT this device;\n }\n // @ts-expect-error\n this.gl.device = this;\n // @ts-ignore\n this.gl._version = typeof WebGL2RenderingContext !== 'undefined' && this.gl instanceof WebGL2RenderingContext ? 2 : 1;\n // TODO - move to weak map indexing\n glToContextMap.set(this.gl, this);\n\n // Luma Device fields\n this.info = getDeviceInfo(this.gl);\n // Log some debug info about the newly created context\n // @ts-expect-error device is attached to context\n const debug = this.gl.debug ? ' debug' : '';\n const webGL = isWebGL2(this.gl) ? 'WebGL2' : 'WebGL1';\n log.group(0, `${webGL}${debug} context: ${this.info.vendor}, ${this.info.renderer}`)();\n\n polyfillContext(this.gl);\n log.probe(0, 'polyfilled context')();\n\n // Install context state tracking\n trackContextState(this.gl, {\n copyState: false,\n log: (...args) => log.log(1, ...args)()\n });\n log.probe(0, 'instrumented context')();\n\n // WebGPU Device fields\n this.features = getDeviceFeatures(this.gl);\n log.probe(0, `queried device features ${counter}`)();\n this.limits = getDeviceLimits(this.gl);\n log.probe(0, 'queried device limits')();\n\n // Add seer integration - TODO - currently removed\n\n // WEBGL specific fields\n this.webglLimits = getWebGLLimits(this.gl);\n log.probe(0, 'queried webgl limits')();\n\n // Add debug instrumentation to the context\n // if (isBrowser() && props.debug) {\n // // @ts-ignore\n // const {makeDebugContext} = global;\n // if (!makeDebugContext) {\n // log.warn('WebGL debug mode not activated. import \"@luma.gl/debug\" to enable.')();\n // } else {\n // // @ts-ignore\n // this.gl = global.makeDebugContext(this.gl, props);\n // this.gl2 = this.gl as WebGL2RenderingContext;\n // // Debug forces log level to at least 1\n // log.level = Math.max(log.level, 1);\n // }\n // }\n\n log.groupEnd(0)();\n this._state = 'initialized';\n }\n\n /**\n * Destroys the context\n * @note Has no effect for browser contexts, there is no browser API for destroying contexts\n */\n destroy() {\n let ext = this.gl.getExtension('STACKGL_destroy_context');\n if (ext) {\n ext.destroy();\n }\n // ext = this.gl.getExtension('WEBGL_lose_context');\n // if (ext) {\n // // TODO - disconnect context lost callbacks?\n // ext.loseContext();\n // }\n }\n\n // WEBGL SPECIFIC METHODS\n\n /**\n * Resize the canvas' drawing buffer.\n *\n * Can match the canvas CSS size, and optionally also consider devicePixelRatio\n * Can be called every frame\n *\n * Regardless of size, the drawing buffer will always be scaled to the viewport, but\n * for best visual results, usually set to either:\n * canvas CSS width x canvas CSS height\n * canvas CSS width * devicePixelRatio x canvas CSS height * devicePixelRatio\n * See http://webgl2fundamentals.org/webgl/lessons/webgl-resizing-the-canvas.html\n */\n resize(options?: {width?: number; height?: number; useDevicePixels?: boolean | number}): void {\n // Resize browser context .\n if (this.gl.canvas) {\n const devicePixelRatio = getDevicePixelRatio(options?.useDevicePixels);\n setDevicePixelRatio(this.gl, devicePixelRatio, options);\n return;\n }\n\n // Resize headless gl context\n const ext = this.gl.getExtension('STACKGL_resize_drawingbuffer');\n if (ext && options && `width` in options && `height` in options) {\n ext.resize(options.width, options.height);\n }\n }\n\n _createBuffer(props: BufferProps): WEBGLBuffer {\n return new WEBGLBuffer(this.gl, props);\n }\n\n createTexture(props: Texture2DProps): Texture2D {\n return new Texture2D(this, props);\n }\n\n createShader(props: ShaderProps): WEBGLShader {\n return new WEBGLShader(this, props);\n }\n\n /**\n * Offscreen Canvas Support: Commit the frame\n * https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/commit\n * Chrome's offscreen canvas does not require gl.commit\n */\n commit(): void {\n // @ts-expect-error gl.commit is not officially part of WebGLRenderingContext\n if (this.offScreen && this.gl.commit) {\n // @ts-expect-error gl.commit is not officially part of WebGLRenderingContext\n this.gl.commit();\n }\n }\n\n // PRIVATE METHODS\n\n /**\n * Creates a context giving access to the WebGL API\n */\n _createContext(options?: WebGLDeviceProps): WebGLRenderingContext {\n const {width, height, canvas} = this.props;\n // Get or create a canvas\n const targetCanvas = getCanvas({canvas, width, height});\n // Create a WebGL context in the canvas\n return createBrowserContext(targetCanvas, options);\n }\n}\n\n/*\nimport {\n isWebGL, isWebGL2,\n createGLContext,\n instrumentGLContext,\n getContextDebugInfo,\n resizeGLContext\n} from '@luma.gl/gltools';\n\n// prettier-ignore\nimport {\n Device, DeviceInfo, DeviceLimits,\n Buffer, BufferProps\n} from '@luma.gl/api';\n\nimport {getWebGLDeviceInfo} from '../converters/webgl-device-info';\nimport {getWebGLLimits} from '../converters/webgl-limits';\nimport {getWebGLFeatures} from '../converters/webgl-features';\n\nexport default class WEBGLDevice implements Device {\n readonly handle: WebGLRenderingContext;\n readonly gl: WebGLRenderingContext;\n readonly gl2: WebGL2RenderingContext | null;\n readonly canvas: HTMLCanvasElement;\n\n static isSupported(options: {canvas?: HTMLCanvasElement}): boolean {\n const {canvas} = options;\n let gl;\n try {\n gl = canvas && canvas.getContext(\"webgl\");\n gl = gl && canvas && canvas.getContext(\"experimental-webgl\");\n } catch (x) {\n gl = null;\n }\n return Boolean(gl);\n }\n\n constructor(props = {}) {\n const {canvas, swapChainFormat = \"bgra8unorm\"} = props;\n\n const gl = createGLContext(props);\n this.handle =\n this.gl = gl;\n this.gl2 = gl instanceof WebGL2RenderingContext ? gl : null;\n this.canvas = canvas;\n }\n\n resize(width, height) {\n resizeGLContext(this.gl);\n }\n\n getInfo(): DeviceInfo {\n return getWebGLDeviceInfo(this.gl);\n }\n\n getLimits(): DeviceLimits {\n return getWebGLLimits(this.gl, this.gl2);\n }\n\n getFeatures(): string[] {\n return getWebGLFeatures(this.gl);\n }\n\n createBuffer(props: WebGPUBufferProps): WEBGLBuffer {\n return new WEBGLBuffer(this.gl2 || this.gl, props);\n }\n\n createTexture(props: WebGPUTextureProps): WEBGLTexture {\n return new WEBGLTexture(this, props);\n }\n\n createSampler(props: WebGPUSamplerProps): WEBGLSampler {\n return new WEBGLSampler(this, props);\n }\n\n createShader(props: WebGPUShaderProps): WEBGLShader {\n return new WEBGLShader(this, props);\n }\n\n createRenderPipeline(props: WebGPURenderPipelineProps): WEBGLPipeline {\n return new WEBGLRenderPipeline(this, props);\n }\n\n createComputePipeline(props: WebGPUComputePipelineProps): WebGPUPipeline {\n return new WebGPUComputePipeline(this, props);\n }\n\n\n // PRIVATE\n\n _startFrame() {}\n\n _endFrame() {}\n}\n*/\n"],"file":"webgl-device.js"}