@luma.gl/webgl 8.6.0-alpha.2 → 8.6.0-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (280) hide show
  1. package/LICENSE +8 -1
  2. package/dist/adapter/converters/set-device-parameters.d.ts +5 -0
  3. package/dist/adapter/converters/set-device-parameters.d.ts.map +1 -0
  4. package/dist/adapter/converters/set-device-parameters.js +124 -0
  5. package/dist/adapter/converters/set-device-parameters.js.map +1 -0
  6. package/dist/adapter/converters/webgpu-texture-formats.d.ts +281 -0
  7. package/dist/adapter/converters/webgpu-texture-formats.d.ts.map +1 -0
  8. package/dist/adapter/converters/webgpu-texture-formats.js +285 -0
  9. package/dist/adapter/converters/webgpu-texture-formats.js.map +1 -0
  10. package/dist/{device → adapter/device-helpers}/device-features.d.ts +0 -0
  11. package/dist/adapter/device-helpers/device-features.d.ts.map +1 -0
  12. package/dist/{esm/device → adapter/device-helpers}/device-features.js +2 -2
  13. package/dist/adapter/device-helpers/device-features.js.map +1 -0
  14. package/dist/{device → adapter/device-helpers}/device-limits.d.ts +0 -0
  15. package/dist/adapter/device-helpers/device-limits.d.ts.map +1 -0
  16. package/dist/{esm/device → adapter/device-helpers}/device-limits.js +1 -1
  17. package/dist/adapter/device-helpers/device-limits.js.map +1 -0
  18. package/dist/{device → adapter/device-helpers}/get-device-info.d.ts +0 -0
  19. package/dist/adapter/device-helpers/get-device-info.d.ts.map +1 -0
  20. package/dist/{device → adapter/device-helpers}/get-device-info.js +1 -1
  21. package/dist/adapter/device-helpers/get-device-info.js.map +1 -0
  22. package/dist/{webgl-utils → adapter/device-helpers}/is-old-ie.d.ts +0 -0
  23. package/dist/adapter/device-helpers/is-old-ie.d.ts.map +1 -0
  24. package/dist/{esm/webgl-utils → adapter/device-helpers}/is-old-ie.js +0 -0
  25. package/dist/adapter/device-helpers/is-old-ie.js.map +1 -0
  26. package/dist/{device → adapter}/webgl-device.d.ts +3 -3
  27. package/dist/adapter/webgl-device.d.ts.map +1 -0
  28. package/dist/{esm/device → adapter}/webgl-device.js +6 -6
  29. package/dist/adapter/webgl-device.js.map +1 -0
  30. package/dist/adapter/webgl-shader.d.ts +18 -0
  31. package/dist/adapter/webgl-shader.d.ts.map +1 -0
  32. package/dist/adapter/webgl-shader.js +82 -0
  33. package/dist/adapter/webgl-shader.js.map +1 -0
  34. package/dist/classes/framebuffer.js +1 -1
  35. package/dist/classes/framebuffer.js.map +1 -1
  36. package/dist/classes/program-configuration.d.ts +14 -17
  37. package/dist/classes/program-configuration.d.ts.map +1 -1
  38. package/dist/classes/program-configuration.js +10 -97
  39. package/dist/classes/program-configuration.js.map +1 -1
  40. package/dist/classes/program.d.ts +20 -15
  41. package/dist/classes/program.d.ts.map +1 -1
  42. package/dist/classes/program.js +31 -22
  43. package/dist/classes/program.js.map +1 -1
  44. package/dist/classes/query.js +1 -1
  45. package/dist/classes/query.js.map +1 -1
  46. package/dist/classes/renderbuffer.js +1 -1
  47. package/dist/classes/renderbuffer.js.map +1 -1
  48. package/dist/classes/{webgl-shader.d.ts → shader.d.ts} +4 -15
  49. package/dist/classes/shader.d.ts.map +1 -0
  50. package/dist/{esm/classes/webgl-shader.js → classes/shader.js} +6 -81
  51. package/dist/classes/shader.js.map +1 -0
  52. package/dist/classes/texture-3d.js +1 -1
  53. package/dist/classes/texture-3d.js.map +1 -1
  54. package/dist/classes/texture-cube.js.map +1 -1
  55. package/dist/classes/texture.d.ts +1 -1
  56. package/dist/classes/texture.d.ts.map +1 -1
  57. package/dist/classes/texture.js +1 -1
  58. package/dist/classes/texture.js.map +1 -1
  59. package/dist/classes/transform-feedback.js +1 -1
  60. package/dist/classes/transform-feedback.js.map +1 -1
  61. package/dist/classes/vertex-array-object.d.ts +6 -5
  62. package/dist/classes/vertex-array-object.d.ts.map +1 -1
  63. package/dist/classes/vertex-array-object.js +5 -5
  64. package/dist/classes/vertex-array-object.js.map +1 -1
  65. package/dist/classes/vertex-array.d.ts +13 -13
  66. package/dist/classes/vertex-array.d.ts.map +1 -1
  67. package/dist/classes/vertex-array.js +2 -2
  68. package/dist/classes/vertex-array.js.map +1 -1
  69. package/dist/classes/webgl-buffer.d.ts +1 -1
  70. package/dist/classes/webgl-buffer.d.ts.map +1 -1
  71. package/dist/classes/webgl-buffer.js +1 -1
  72. package/dist/classes/webgl-buffer.js.map +1 -1
  73. package/dist/classes/webgl-resource.d.ts +1 -1
  74. package/dist/classes/webgl-resource.d.ts.map +1 -1
  75. package/dist/classes/webgl-resource.js +1 -1
  76. package/dist/classes/webgl-resource.js.map +1 -1
  77. package/dist/context/parameters/unified-parameter-api.d.ts +2 -1
  78. package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -1
  79. package/dist/context/parameters/unified-parameter-api.js.map +1 -1
  80. package/dist/context/parameters/webgl-parameters.d.ts.map +1 -1
  81. package/dist/context/parameters/webgl-parameters.js.map +1 -1
  82. package/dist/es5/adapter/converters/set-device-parameters.js +138 -0
  83. package/dist/es5/adapter/converters/set-device-parameters.js.map +1 -0
  84. package/dist/es5/adapter/converters/webgpu-texture-formats.js +296 -0
  85. package/dist/es5/adapter/converters/webgpu-texture-formats.js.map +1 -0
  86. package/dist/es5/{device → adapter/device-helpers}/device-features.js +2 -2
  87. package/dist/es5/adapter/device-helpers/device-features.js.map +1 -0
  88. package/dist/es5/{device → adapter/device-helpers}/device-limits.js +1 -1
  89. package/dist/es5/adapter/device-helpers/device-limits.js.map +1 -0
  90. package/dist/es5/{device → adapter/device-helpers}/get-device-info.js +1 -1
  91. package/dist/es5/adapter/device-helpers/get-device-info.js.map +1 -0
  92. package/dist/es5/{webgl-utils → adapter/device-helpers}/is-old-ie.js +0 -0
  93. package/dist/es5/adapter/device-helpers/is-old-ie.js.map +1 -0
  94. package/dist/es5/{device → adapter}/webgl-device.js +6 -6
  95. package/dist/es5/adapter/webgl-device.js.map +1 -0
  96. package/dist/es5/adapter/webgl-shader.js +155 -0
  97. package/dist/es5/adapter/webgl-shader.js.map +1 -0
  98. package/dist/es5/classes/framebuffer.js +1 -1
  99. package/dist/es5/classes/framebuffer.js.map +1 -1
  100. package/dist/es5/classes/program-configuration.js +34 -101
  101. package/dist/es5/classes/program-configuration.js.map +1 -1
  102. package/dist/es5/classes/program.js +38 -27
  103. package/dist/es5/classes/program.js.map +1 -1
  104. package/dist/es5/classes/query.js +1 -1
  105. package/dist/es5/classes/query.js.map +1 -1
  106. package/dist/es5/classes/renderbuffer.js +1 -1
  107. package/dist/es5/classes/renderbuffer.js.map +1 -1
  108. package/dist/es5/classes/{webgl-shader.js → shader.js} +18 -132
  109. package/dist/es5/classes/shader.js.map +1 -0
  110. package/dist/es5/classes/texture-3d.js +1 -1
  111. package/dist/es5/classes/texture-3d.js.map +1 -1
  112. package/dist/es5/classes/texture-cube.js.map +1 -1
  113. package/dist/es5/classes/texture.js +1 -1
  114. package/dist/es5/classes/texture.js.map +1 -1
  115. package/dist/es5/classes/transform-feedback.js +1 -1
  116. package/dist/es5/classes/transform-feedback.js.map +1 -1
  117. package/dist/es5/classes/vertex-array-object.js +5 -5
  118. package/dist/es5/classes/vertex-array-object.js.map +1 -1
  119. package/dist/es5/classes/vertex-array.js +5 -5
  120. package/dist/es5/classes/vertex-array.js.map +1 -1
  121. package/dist/es5/classes/webgl-buffer.js +1 -1
  122. package/dist/es5/classes/webgl-buffer.js.map +1 -1
  123. package/dist/es5/classes/webgl-resource.js +1 -1
  124. package/dist/es5/classes/webgl-resource.js.map +1 -1
  125. package/dist/es5/context/parameters/unified-parameter-api.js.map +1 -1
  126. package/dist/es5/context/parameters/webgl-parameters.js.map +1 -1
  127. package/dist/es5/helpers/get-program-bindings.js +274 -0
  128. package/dist/es5/helpers/get-program-bindings.js.map +1 -0
  129. package/dist/es5/helpers/program-bindings.js +2 -0
  130. package/dist/es5/helpers/program-bindings.js.map +1 -0
  131. package/dist/es5/index.js +31 -15
  132. package/dist/es5/index.js.map +1 -1
  133. package/dist/es5/init.js +1 -1
  134. package/dist/es5/init.js.map +1 -1
  135. package/dist/es5/types/accessor.d.ts +29 -0
  136. package/dist/esm/adapter/converters/set-device-parameters.js +124 -0
  137. package/dist/esm/adapter/converters/set-device-parameters.js.map +1 -0
  138. package/dist/esm/adapter/converters/webgpu-texture-formats.js +285 -0
  139. package/dist/esm/adapter/converters/webgpu-texture-formats.js.map +1 -0
  140. package/dist/{device → esm/adapter/device-helpers}/device-features.js +2 -2
  141. package/dist/esm/adapter/device-helpers/device-features.js.map +1 -0
  142. package/dist/{device → esm/adapter/device-helpers}/device-limits.js +1 -1
  143. package/dist/esm/adapter/device-helpers/device-limits.js.map +1 -0
  144. package/dist/esm/{device → adapter/device-helpers}/get-device-info.js +1 -1
  145. package/dist/esm/adapter/device-helpers/get-device-info.js.map +1 -0
  146. package/dist/{webgl-utils → esm/adapter/device-helpers}/is-old-ie.js +0 -0
  147. package/dist/esm/adapter/device-helpers/is-old-ie.js.map +1 -0
  148. package/dist/{device → esm/adapter}/webgl-device.js +6 -6
  149. package/dist/esm/adapter/webgl-device.js.map +1 -0
  150. package/dist/esm/adapter/webgl-shader.js +82 -0
  151. package/dist/esm/adapter/webgl-shader.js.map +1 -0
  152. package/dist/esm/classes/framebuffer.js +1 -1
  153. package/dist/esm/classes/framebuffer.js.map +1 -1
  154. package/dist/esm/classes/program-configuration.js +10 -97
  155. package/dist/esm/classes/program-configuration.js.map +1 -1
  156. package/dist/esm/classes/program.js +31 -22
  157. package/dist/esm/classes/program.js.map +1 -1
  158. package/dist/esm/classes/query.js +1 -1
  159. package/dist/esm/classes/query.js.map +1 -1
  160. package/dist/esm/classes/renderbuffer.js +1 -1
  161. package/dist/esm/classes/renderbuffer.js.map +1 -1
  162. package/dist/{classes/webgl-shader.js → esm/classes/shader.js} +6 -81
  163. package/dist/esm/classes/shader.js.map +1 -0
  164. package/dist/esm/classes/texture-3d.js +1 -1
  165. package/dist/esm/classes/texture-3d.js.map +1 -1
  166. package/dist/esm/classes/texture-cube.js.map +1 -1
  167. package/dist/esm/classes/texture.js +1 -1
  168. package/dist/esm/classes/texture.js.map +1 -1
  169. package/dist/esm/classes/transform-feedback.js +1 -1
  170. package/dist/esm/classes/transform-feedback.js.map +1 -1
  171. package/dist/esm/classes/vertex-array-object.js +5 -5
  172. package/dist/esm/classes/vertex-array-object.js.map +1 -1
  173. package/dist/esm/classes/vertex-array.js +2 -2
  174. package/dist/esm/classes/vertex-array.js.map +1 -1
  175. package/dist/esm/classes/webgl-buffer.js +1 -1
  176. package/dist/esm/classes/webgl-buffer.js.map +1 -1
  177. package/dist/esm/classes/webgl-resource.js +1 -1
  178. package/dist/esm/classes/webgl-resource.js.map +1 -1
  179. package/dist/esm/context/parameters/unified-parameter-api.js.map +1 -1
  180. package/dist/esm/context/parameters/webgl-parameters.js.map +1 -1
  181. package/dist/esm/helpers/get-program-bindings.js +228 -0
  182. package/dist/esm/helpers/get-program-bindings.js.map +1 -0
  183. package/dist/esm/helpers/program-bindings.js +2 -0
  184. package/dist/esm/helpers/program-bindings.js.map +1 -0
  185. package/dist/esm/index.js +4 -2
  186. package/dist/esm/index.js.map +1 -1
  187. package/dist/esm/init.js +1 -1
  188. package/dist/esm/init.js.map +1 -1
  189. package/dist/esm/types/accessor.d.ts +29 -0
  190. package/dist/helpers/get-program-bindings.d.ts +8 -0
  191. package/dist/helpers/get-program-bindings.d.ts.map +1 -0
  192. package/dist/helpers/get-program-bindings.js +228 -0
  193. package/dist/helpers/get-program-bindings.js.map +1 -0
  194. package/dist/helpers/program-bindings.d.ts +41 -0
  195. package/dist/helpers/program-bindings.d.ts.map +1 -0
  196. package/dist/helpers/program-bindings.js +2 -0
  197. package/dist/helpers/program-bindings.js.map +1 -0
  198. package/dist/index.d.ts +6 -4
  199. package/dist/index.d.ts.map +1 -1
  200. package/dist/index.js +4 -2
  201. package/dist/index.js.map +1 -1
  202. package/dist/init.js +1 -1
  203. package/dist/init.js.map +1 -1
  204. package/dist/types/accessor.d.ts +29 -0
  205. package/package.json +5 -5
  206. package/src/adapter/converters/set-device-parameters.ts +182 -0
  207. package/src/adapter/converters/webgpu-texture-formats.ts +167 -0
  208. package/src/{device → adapter/device-helpers}/device-features.ts +4 -4
  209. package/src/{device → adapter/device-helpers}/device-limits.ts +1 -1
  210. package/src/{device → adapter/device-helpers}/get-device-info.ts +2 -2
  211. package/src/{webgl-utils → adapter/device-helpers}/is-old-ie.ts +0 -0
  212. package/src/{device → adapter}/webgl-device.ts +9 -9
  213. package/src/adapter/webgl-shader.ts +84 -0
  214. package/src/classes/framebuffer.ts +1 -1
  215. package/src/classes/program-configuration.ts +28 -81
  216. package/src/classes/program.ts +70 -62
  217. package/src/classes/query.ts +1 -1
  218. package/src/classes/renderbuffer.ts +1 -1
  219. package/src/classes/{webgl-shader.ts → shader.ts} +6 -79
  220. package/src/classes/texture-3d.ts +1 -1
  221. package/src/classes/texture-cube.ts +1 -1
  222. package/src/classes/texture.ts +1 -1
  223. package/src/classes/transform-feedback.ts +1 -1
  224. package/src/classes/vertex-array-object.ts +9 -8
  225. package/src/classes/vertex-array.ts +14 -8
  226. package/src/classes/webgl-buffer.ts +1 -1
  227. package/src/classes/webgl-resource.ts +1 -1
  228. package/src/context/parameters/unified-parameter-api.ts +3 -2
  229. package/src/context/parameters/webgl-parameters.ts +115 -115
  230. package/src/helpers/get-program-bindings.ts +244 -0
  231. package/src/helpers/program-bindings.ts +46 -0
  232. package/src/index.ts +12 -6
  233. package/src/init.ts +1 -1
  234. package/src/types/accessor.d.ts +29 -0
  235. package/dist/api/device2.d.ts +0 -52
  236. package/dist/api/device2.d.ts.map +0 -1
  237. package/dist/api/device2.js +0 -23
  238. package/dist/api/device2.js.map +0 -1
  239. package/dist/classes/webgl-shader.d.ts.map +0 -1
  240. package/dist/classes/webgl-shader.js.map +0 -1
  241. package/dist/device/check-glsl-extension.d.ts +0 -4
  242. package/dist/device/check-glsl-extension.d.ts.map +0 -1
  243. package/dist/device/check-glsl-extension.js +0 -22
  244. package/dist/device/check-glsl-extension.js.map +0 -1
  245. package/dist/device/device-features.d.ts.map +0 -1
  246. package/dist/device/device-features.js.map +0 -1
  247. package/dist/device/device-limits.d.ts.map +0 -1
  248. package/dist/device/device-limits.js.map +0 -1
  249. package/dist/device/get-device-info.d.ts.map +0 -1
  250. package/dist/device/get-device-info.js.map +0 -1
  251. package/dist/device/webgl-device.d.ts.map +0 -1
  252. package/dist/device/webgl-device.js.map +0 -1
  253. package/dist/es5/api/device2.js +0 -42
  254. package/dist/es5/api/device2.js.map +0 -1
  255. package/dist/es5/classes/webgl-shader.js.map +0 -1
  256. package/dist/es5/device/check-glsl-extension.js +0 -33
  257. package/dist/es5/device/check-glsl-extension.js.map +0 -1
  258. package/dist/es5/device/device-features.js.map +0 -1
  259. package/dist/es5/device/device-limits.js.map +0 -1
  260. package/dist/es5/device/get-device-info.js.map +0 -1
  261. package/dist/es5/device/webgl-device.js.map +0 -1
  262. package/dist/es5/webgl-utils/is-old-ie.js.map +0 -1
  263. package/dist/es5/webgl-utils/webgl-info.ts.disabled +0 -135
  264. package/dist/esm/api/device2.js +0 -23
  265. package/dist/esm/api/device2.js.map +0 -1
  266. package/dist/esm/classes/webgl-shader.js.map +0 -1
  267. package/dist/esm/device/check-glsl-extension.js +0 -22
  268. package/dist/esm/device/check-glsl-extension.js.map +0 -1
  269. package/dist/esm/device/device-features.js.map +0 -1
  270. package/dist/esm/device/device-limits.js.map +0 -1
  271. package/dist/esm/device/get-device-info.js.map +0 -1
  272. package/dist/esm/device/webgl-device.js.map +0 -1
  273. package/dist/esm/webgl-utils/is-old-ie.js.map +0 -1
  274. package/dist/esm/webgl-utils/webgl-info.ts.disabled +0 -135
  275. package/dist/webgl-utils/is-old-ie.d.ts.map +0 -1
  276. package/dist/webgl-utils/is-old-ie.js.map +0 -1
  277. package/dist/webgl-utils/webgl-info.ts.disabled +0 -135
  278. package/src/api/device2.ts +0 -71
  279. package/src/device/check-glsl-extension.ts +0 -44
  280. package/src/webgl-utils/webgl-info.ts.disabled +0 -135
@@ -0,0 +1,228 @@
1
+ import GL from '@luma.gl/constants';
2
+ import { isWebGL2 } from '../context/context/webgl-checks';
3
+ import Accessor from '../classes/accessor';
4
+ import { decomposeCompositeGLType } from '../webgl-utils/attribute-utils';
5
+ export function getProgramBindings(gl, program) {
6
+ const config = {
7
+ attributes: readAttributeBindings(gl, program),
8
+ uniforms: readUniformBindings(gl, program),
9
+ uniformBlocks: readUniformBlocks(gl, program),
10
+ varyings: readVaryings(gl, program)
11
+ };
12
+ Object.seal(config);
13
+ return config;
14
+ }
15
+
16
+ function readAttributeBindings(gl, program) {
17
+ const attributes = [];
18
+ const count = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
19
+
20
+ for (let index = 0; index < count; index++) {
21
+ const {
22
+ name,
23
+ type: compositeType,
24
+ size
25
+ } = gl.getActiveAttrib(program, index);
26
+ const location = gl.getAttribLocation(program, name);
27
+
28
+ if (location >= 0) {
29
+ const {
30
+ type,
31
+ components
32
+ } = decomposeCompositeGLType(compositeType);
33
+ const accessor = {
34
+ type,
35
+ size: size * components
36
+ };
37
+ inferProperties(location, name, accessor);
38
+ const attributeInfo = {
39
+ location,
40
+ name,
41
+ accessor: new Accessor(accessor)
42
+ };
43
+ attributes.push(attributeInfo);
44
+ }
45
+ }
46
+
47
+ attributes.sort((a, b) => a.location - b.location);
48
+ return attributes;
49
+ }
50
+
51
+ function readVaryings(gl, program) {
52
+ if (!isWebGL2(gl)) {
53
+ return [];
54
+ }
55
+
56
+ const varyings = [];
57
+ const count = gl.getProgramParameter(program, gl.TRANSFORM_FEEDBACK_VARYINGS);
58
+
59
+ for (let location = 0; location < count; location++) {
60
+ const {
61
+ name,
62
+ type: compositeType,
63
+ size
64
+ } = gl.getTransformFeedbackVarying(program, location);
65
+ const {
66
+ type,
67
+ components
68
+ } = decomposeCompositeGLType(compositeType);
69
+ const accessor = new Accessor({
70
+ type,
71
+ size: size * components
72
+ });
73
+ const varying = {
74
+ location,
75
+ name,
76
+ accessor
77
+ };
78
+ varyings.push(varying);
79
+ }
80
+
81
+ varyings.sort((a, b) => a.location - b.location);
82
+ return varyings;
83
+ }
84
+
85
+ function readUniformBindings(gl, program) {
86
+ const uniforms = [];
87
+ const uniformCount = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
88
+
89
+ for (let i = 0; i < uniformCount; i++) {
90
+ const {
91
+ name: rawName,
92
+ size,
93
+ type
94
+ } = gl.getActiveUniform(program, i);
95
+ const {
96
+ name,
97
+ isArray
98
+ } = parseUniformName(rawName);
99
+ let webglLocation = gl.getUniformLocation(program, name);
100
+ const uniformInfo = {
101
+ location: webglLocation,
102
+ name,
103
+ size,
104
+ type,
105
+ isArray
106
+ };
107
+ uniforms.push(uniformInfo);
108
+
109
+ if (uniformInfo.size > 1) {
110
+ for (let j = 0; j < uniformInfo.size; j++) {
111
+ const elementName = "".concat(name, "[").concat(j, "]");
112
+ webglLocation = gl.getUniformLocation(program, elementName);
113
+ const arrayElementUniformInfo = { ...uniformInfo,
114
+ name: elementName,
115
+ location: webglLocation
116
+ };
117
+ uniforms.push(arrayElementUniformInfo);
118
+ }
119
+ }
120
+ }
121
+
122
+ return uniforms;
123
+ }
124
+
125
+ function readUniformBlocks(gl, program) {
126
+ const getBlockParameter = (blockIndex, pname) => gl.getActiveUniformBlockParameter(program, blockIndex, pname);
127
+
128
+ const uniformBlocks = [];
129
+ const blockCount = gl.getProgramParameter(program, gl.ACTIVE_UNIFORM_BLOCKS);
130
+
131
+ for (let blockIndex = 0; blockIndex < blockCount; blockIndex++) {
132
+ const blockInfo = {
133
+ name: gl.getActiveUniformBlockName(program, blockIndex),
134
+ location: getBlockParameter(blockIndex, gl.UNIFORM_BLOCK_BINDING),
135
+ byteLength: getBlockParameter(blockIndex, gl.UNIFORM_BLOCK_DATA_SIZE),
136
+ vertex: getBlockParameter(blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),
137
+ fragment: getBlockParameter(blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),
138
+ uniformCount: getBlockParameter(blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORMS),
139
+ uniformIndices: getBlockParameter(blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES),
140
+ uniforms: []
141
+ };
142
+
143
+ for (let uniformIndex = 0; uniformIndex < blockInfo.uniformCount; ++uniformIndex) {}
144
+
145
+ uniformBlocks.push(blockInfo);
146
+ }
147
+
148
+ uniformBlocks.sort((a, b) => a.location - b.location);
149
+ return uniformBlocks;
150
+ }
151
+
152
+ const SAMPLER_UNIFORMS_GL_TO_GPU = {
153
+ [GL.SAMPLER_2D]: ['2d', 'float'],
154
+ [GL.SAMPLER_CUBE]: ['cube', 'float'],
155
+ [GL.SAMPLER_3D]: ['3d', 'float'],
156
+ [GL.SAMPLER_2D_SHADOW]: ['3d', 'depth'],
157
+ [GL.SAMPLER_2D_ARRAY]: ['2d-array', 'float'],
158
+ [GL.SAMPLER_2D_ARRAY_SHADOW]: ['2d-array', 'depth'],
159
+ [GL.SAMPLER_CUBE_SHADOW]: ['cube', 'float'],
160
+ [GL.INT_SAMPLER_2D]: ['2d', 'sint'],
161
+ [GL.INT_SAMPLER_3D]: ['3d', 'sint'],
162
+ [GL.INT_SAMPLER_CUBE]: ['cube', 'sint'],
163
+ [GL.INT_SAMPLER_2D_ARRAY]: ['2d-array', 'sint'],
164
+ [GL.UNSIGNED_INT_SAMPLER_2D]: ['2d', 'sint'],
165
+ [GL.UNSIGNED_INT_SAMPLER_3D]: ['3d', 'sint'],
166
+ [GL.UNSIGNED_INT_SAMPLER_CUBE]: ['cube', 'sint'],
167
+ [GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: ['2d-array', 'sint']
168
+ };
169
+
170
+ function generateWebGPUStyleBindings(config) {
171
+ const bindings = [];
172
+
173
+ for (const blockInfo of config.uniformBlocks) {
174
+ bindings.push({
175
+ binding: blockInfo.location,
176
+ visibility: (blockInfo.vertex ? 0x1 : 0) & (blockInfo.fragment ? 0x2 : 0),
177
+ buffer: {
178
+ type: 'uniform'
179
+ }
180
+ });
181
+ }
182
+
183
+ for (const uniformInfo of config.uniforms) {
184
+ let sampler = SAMPLER_UNIFORMS_GL_TO_GPU[uniformInfo.type];
185
+
186
+ if (sampler) {
187
+ const [viewDimension, sampleType] = sampler;
188
+ bindings.push({
189
+ binding: uniformInfo.location,
190
+ visibility: 0,
191
+ texture: {
192
+ viewDimension,
193
+ sampleType
194
+ }
195
+ });
196
+ }
197
+ }
198
+ }
199
+
200
+ function parseUniformName(name) {
201
+ if (name[name.length - 1] !== ']') {
202
+ return {
203
+ name,
204
+ length: 1,
205
+ isArray: false
206
+ };
207
+ }
208
+
209
+ const UNIFORM_NAME_REGEXP = /([^[]*)(\[[0-9]+\])?/;
210
+ const matches = name.match(UNIFORM_NAME_REGEXP);
211
+
212
+ if (!matches || matches.length < 2) {
213
+ throw new Error("Failed to parse GLSL uniform name ".concat(name));
214
+ }
215
+
216
+ return {
217
+ name: matches[1],
218
+ length: matches[2] || 1,
219
+ isArray: Boolean(matches[2])
220
+ };
221
+ }
222
+
223
+ function inferProperties(accessor, location, name) {
224
+ if (/instance/i.test(name)) {
225
+ accessor.divisor = 1;
226
+ }
227
+ }
228
+ //# sourceMappingURL=get-program-bindings.js.map
@@ -0,0 +1 @@
1
+ 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GL from '@luma.gl/constants';\nimport {isWebGL2} from '../context/context/webgl-checks';\nimport {ProgramBindings, AttributeBinding, UniformBinding, UniformBlockBinding, VaryingBinding} from './program-bindings'\nimport Accessor from '../classes/accessor';\nimport {decomposeCompositeGLType} from '../webgl-utils/attribute-utils';\n\n/**\n * Extract metadata describing binding information for a program's shaders\n * Note: `linkProgram()` needs to have been called\n * (although linking does not need to have been successful).\n*/\nexport function getProgramBindings(gl: WebGL2RenderingContext, program: WebGLProgram): ProgramBindings {\n const config: ProgramBindings = {\n attributes: readAttributeBindings(gl, program),\n uniforms: readUniformBindings(gl, program),\n uniformBlocks: readUniformBlocks(gl, program),\n varyings: readVaryings(gl, program)\n };\n\n Object.seal(config);\n return config;\n // generateWebGPUStyleBindings(bindings);\n}\n\n\n/**\n * Extract info about all transform feedback varyings\n *\n * linkProgram needs to have been called, although linking does not need to have been successful\n */\nfunction readAttributeBindings(gl: WebGL2RenderingContext, program: WebGLProgram): AttributeBinding[] {\n const attributes: AttributeBinding[] = [];\n\n const count = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);\n\n for (let index = 0; index < count; index++) {\n const {name, type: compositeType, size} = gl.getActiveAttrib(program, index);\n const location = gl.getAttribLocation(program, name);\n // Add only user provided attributes, for built-in attributes like\n // `gl_InstanceID` locaiton will be < 0\n if (location >= 0) {\n const {type, components} = decomposeCompositeGLType(compositeType);\n const accessor = {type, size: size * components};\n inferProperties(location, name, accessor);\n \n const attributeInfo = {location, name, accessor: new Accessor(accessor)}; // Base values\n attributes.push(attributeInfo);\n }\n }\n\n attributes.sort((a, b) => a.location - b.location);\n return attributes;\n}\n\n/**\n * Extract info about all transform feedback varyings\n *\n * linkProgram needs to have been called, although linking does not need to have been successful\n */\nfunction readVaryings(gl: WebGL2RenderingContext, program: WebGLProgram): VaryingBinding[] {\n if (!isWebGL2(gl)) {\n return [];\n }\n\n const varyings = [];\n\n const count = gl.getProgramParameter(program, gl.TRANSFORM_FEEDBACK_VARYINGS);\n for (let location = 0; location < count; location++) {\n const {name, type: compositeType, size} = gl.getTransformFeedbackVarying(program, location);\n const {type, components} = decomposeCompositeGLType(compositeType);\n const accessor = new Accessor({type, size: size * components});\n const varying = {location, name, accessor}; // Base values\n varyings.push(varying);\n }\n\n varyings.sort((a, b) => a.location - b.location);\n return varyings;\n}\n\n/**\n * Extract info about all uniforms\n *\n * Query uniform locations and build name to setter map.\n */\nfunction readUniformBindings(gl: WebGL2RenderingContext, program: WebGLProgram): UniformBinding[] {\n const uniforms: UniformBinding[] = [];\n\n const uniformCount = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);\n for (let i = 0; i < uniformCount; i++) {\n const {name: rawName, size, type} = gl.getActiveUniform(program, i);\n const {name, isArray} = parseUniformName(rawName);\n let webglLocation = gl.getUniformLocation(program, name);\n const uniformInfo = {\n // WebGL locations are uniquely typed but just numbers\n location: webglLocation as number,\n name,\n size,\n type,\n isArray\n };\n uniforms.push(uniformInfo);\n\n // Array (e.g. matrix) uniforms can occupy several 4x4 byte banks\n if (uniformInfo.size > 1) {\n for (let j = 0; j < uniformInfo.size; j++) {\n const elementName = `${name}[${j}]`;\n\n webglLocation = gl.getUniformLocation(program, elementName);\n\n const arrayElementUniformInfo = {\n ...uniformInfo,\n name: elementName,\n location: webglLocation as number\n };\n\n uniforms.push(arrayElementUniformInfo);\n }\n }\n }\n return uniforms;\n}\n\n/**\n * Extract info about all \"active\" uniform blocks\n *\n * (\"Active\" just means that unused (aka inactive) blocks may have been\n * optimized away during linking)\n */\nfunction readUniformBlocks(gl: WebGL2RenderingContext, program: WebGLProgram): UniformBlockBinding[] {\n const getBlockParameter = (blockIndex, pname) => gl.getActiveUniformBlockParameter(program, blockIndex, pname);\n\n const uniformBlocks: UniformBlockBinding[] = [];\n\n const blockCount = gl.getProgramParameter(program, gl.ACTIVE_UNIFORM_BLOCKS);\n for (let blockIndex = 0; blockIndex < blockCount; blockIndex++) {\n\n const blockInfo = {\n name: gl.getActiveUniformBlockName(program, blockIndex),\n location: getBlockParameter(blockIndex, gl.UNIFORM_BLOCK_BINDING),\n byteLength: getBlockParameter(blockIndex, gl.UNIFORM_BLOCK_DATA_SIZE),\n vertex: getBlockParameter(blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),\n fragment: getBlockParameter(blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),\n uniformCount: getBlockParameter(blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORMS),\n uniformIndices: getBlockParameter(blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES),\n uniforms: []\n }\n\n for (let uniformIndex = 0; uniformIndex < blockInfo.uniformCount; ++uniformIndex) {\n // TODO - Can we extract more?\n }\n\n uniformBlocks.push(blockInfo);\n }\n\n uniformBlocks.sort((a, b) => a.location - b.location);\n return uniformBlocks;\n}\n\nconst SAMPLER_UNIFORMS_GL_TO_GPU = {\n [GL.SAMPLER_2D]: ['2d', 'float'],\n [GL.SAMPLER_CUBE]: ['cube', 'float'],\n [GL.SAMPLER_3D]: ['3d', 'float'],\n [GL.SAMPLER_2D_SHADOW]: ['3d', 'depth'],\n [GL.SAMPLER_2D_ARRAY]: ['2d-array', 'float'],\n [GL.SAMPLER_2D_ARRAY_SHADOW]: ['2d-array', 'depth'],\n [GL.SAMPLER_CUBE_SHADOW]: ['cube', 'float'],\n [GL.INT_SAMPLER_2D]: ['2d', 'sint'],\n [GL.INT_SAMPLER_3D]: ['3d', 'sint'],\n [GL.INT_SAMPLER_CUBE]: ['cube', 'sint'],\n [GL.INT_SAMPLER_2D_ARRAY]: ['2d-array', 'sint'],\n [GL.UNSIGNED_INT_SAMPLER_2D]: ['2d', 'sint'],\n [GL.UNSIGNED_INT_SAMPLER_3D]: ['3d', 'sint'],\n [GL.UNSIGNED_INT_SAMPLER_CUBE]: ['cube', 'sint'],\n [GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: ['2d-array', 'sint']\n};\n\n/**\n * Generate a list of \"WebGPU-style\" bindings for this program\n */\nfunction generateWebGPUStyleBindings(config: ProgramBindings) {\n const bindings: any = [];\n\n // Uniform blocks\n for (const blockInfo of config.uniformBlocks) {\n bindings.push({\n binding: blockInfo.location,\n visibility: (blockInfo.vertex ? 0x1 : 0) & (blockInfo.fragment ? 0x2 : 0),\n buffer: {\n type: 'uniform',\n // minBindingSize: blockInfo.size\n }\n })\n }\n\n // Sampler uniforms\n for (const uniformInfo of config.uniforms) {\n let sampler = SAMPLER_UNIFORMS_GL_TO_GPU[uniformInfo.type];\n if (sampler) {\n const [viewDimension, sampleType] = sampler;\n bindings.push({\n binding: uniformInfo.location,\n visibility: 0, // Not available in WebGL on individual uniforms?\n texture: {\n viewDimension,\n sampleType\n }\n });\n }\n }\n}\n\n// HELPERS\n\nfunction parseUniformName(name) {\n // Shortcut to avoid redundant or bad matches\n if (name[name.length - 1] !== ']'){\n return {\n name,\n length: 1,\n isArray: false\n };\n }\n\n // if array name then clean the array brackets\n const UNIFORM_NAME_REGEXP = /([^[]*)(\\[[0-9]+\\])?/;\n const matches = name.match(UNIFORM_NAME_REGEXP);\n if (!matches || matches.length < 2) {\n throw new Error(`Failed to parse GLSL uniform name ${name}`);\n }\n\n return {\n name: matches[1],\n length: matches[2] || 1,\n isArray: Boolean(matches[2])\n };\n}\n\n// Extract additional attribute metadata from shader names (based on attribute naming conventions)\nfunction inferProperties(accessor, location, name) {\n if (/instance/i.test(name)) {\n // Any attribute containing the word \"instance\" will be assumed to be instanced\n accessor.divisor = 1;\n }\n}\n"],"file":"get-program-bindings.js"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=program-bindings.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"names":[],"mappings":"","sourcesContent":[],"file":"program-bindings.js"}
package/dist/esm/index.js CHANGED
@@ -1,5 +1,5 @@
1
1
  import './init';
2
- export { default as WebGLDevice, getWebGLDevice } from './device/webgl-device';
2
+ export { default as WebGLDevice, getWebGLDevice } from './adapter/webgl-device';
3
3
  export { requestAnimationFrame, cancelAnimationFrame } from './webgl-utils/request-animation-frame';
4
4
  export { cloneTextureFrom } from './webgl-utils/texture-utils';
5
5
  export { getKeyValue, getKey } from './webgl-utils/constants-to-keys';
@@ -7,10 +7,10 @@ export { default as Accessor } from './classes/accessor';
7
7
  export { default as Buffer } from './classes/webgl-buffer';
8
8
  export { default as Texture2D } from './classes/texture-2d';
9
9
  export { default as TextureCube } from './classes/texture-cube';
10
- export { Shader, VertexShader, FragmentShader } from './classes/webgl-shader';
11
10
  export { default as Program } from './classes/program';
12
11
  export { default as Framebuffer } from './classes/framebuffer';
13
12
  export { default as Renderbuffer } from './classes/renderbuffer';
13
+ export { Shader, VertexShader, FragmentShader } from './classes/shader';
14
14
  export { clear, clearBuffer } from './classes/clear';
15
15
  export { readPixelsToArray, readPixelsToBuffer, copyToDataUrl, copyToImage, copyToTexture, blit } from './classes/copy-and-blit';
16
16
  export { default as Query } from './classes/query';
@@ -19,6 +19,7 @@ export { default as TransformFeedback } from './classes/transform-feedback';
19
19
  export { default as VertexArrayObject } from './classes/vertex-array-object';
20
20
  export { default as VertexArray } from './classes/vertex-array';
21
21
  export { default as UniformBufferLayout } from './classes/uniform-buffer-layout';
22
+ export { setDeviceParameters } from './adapter/converters/set-device-parameters';
22
23
  export { isWebGL, isWebGL2, getWebGL2Context, assertWebGLContext, assertWebGL2Context } from './context/context/webgl-checks';
23
24
  export { cssToDeviceRatio, cssToDevicePixels } from './context/context/device-pixels';
24
25
  export { getParameters, setParameters, resetParameters } from './context/parameters/unified-parameter-api';
@@ -32,4 +33,5 @@ export { getDebugTableForProgramConfiguration } from './debug/debug-program-conf
32
33
  export { lumaStats } from './init';
33
34
  export { log, assert, uid, isObjectEmpty } from '@luma.gl/api';
34
35
  export { setPathPrefix, loadFile, loadImage } from '@luma.gl/api';
36
+ export { getProgramBindings } from './helpers/get-program-bindings';
35
37
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- 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Buffer} from './classes/webgl-buffer';\nexport type {Texture2DProps} from './classes/texture-2d';\nexport {default as Texture2D} from './classes/texture-2d';\nexport type {TextureCubeProps} from './classes/texture-cube';\nexport {default as TextureCube} from './classes/texture-cube';\n\nexport type {ShaderProps} from './classes/webgl-shader';\nexport {Shader, VertexShader, FragmentShader} from './classes/webgl-shader';\nexport type {ProgramProps} from './classes/program';\nexport {default as Program} from './classes/program';\nexport type {FramebufferProps} from './classes/framebuffer';\nexport {default as Framebuffer} from './classes/framebuffer';\nexport type {RenderbufferProps} from './classes/renderbuffer';\nexport {default as Renderbuffer} from './classes/renderbuffer';\n\nexport {clear, clearBuffer} from './classes/clear';\n\n// Copy and Blit\nexport {\n readPixelsToArray,\n readPixelsToBuffer,\n copyToDataUrl,\n copyToImage,\n copyToTexture,\n blit\n} from 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1
+ 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copyToTexture,\n blit\n} from './classes/copy-and-blit';\n\n// WebGL2 classes & Extensions\nexport type {QueryProps} from './classes/query';\nexport {default as Query} from './classes/query';\nexport type {Texture3DProps} from './classes/texture-3d';\nexport {default as Texture3D} from './classes/texture-3d';\nexport type {TransformFeedbackProps} from './classes/transform-feedback';\nexport {default as TransformFeedback} from './classes/transform-feedback';\nexport type {VertexArrayObjectProps} from './classes/vertex-array-object';\nexport {default as VertexArrayObject} from './classes/vertex-array-object';\nexport type {VertexArrayProps} from './classes/vertex-array';\nexport {default as VertexArray} from './classes/vertex-array';\nexport {default as UniformBufferLayout} from './classes/uniform-buffer-layout';\n\nexport {setDeviceParameters} from './adapter/converters/set-device-parameters';\n\n// experimental WebGL exports\n\n// UTILS\nexport {\n isWebGL,\n isWebGL2,\n getWebGL2Context,\n assertWebGLContext,\n assertWebGL2Context\n} from './context/context/webgl-checks';\n\n// Device ratio\nexport {cssToDeviceRatio, cssToDevicePixels} from './context/context/device-pixels';\n\n// Unified parameter API\n\nexport type {GLParameters} from './context/parameters/webgl-parameters';\nexport {\n getParameters,\n setParameters,\n resetParameters\n} from './context/parameters/unified-parameter-api';\n\nexport {\n withParameters\n} from './context/state-tracker/with-parameters';\n\n// State tracking\nexport {\n trackContextState,\n pushContextState,\n popContextState\n} from './context/state-tracker/track-context-state';\n\n// Polyfills (supports a subset of WebGL2 APIs on WebGL1 contexts)\nexport {polyfillContext} from './context/polyfill/polyfill-context';\n\n// INTERNAL\nexport {parseUniformName, getUniformSetter} from './classes/uniforms';\nexport {getDebugTableForUniforms} from './debug/debug-uniforms';\nexport {getDebugTableForVertexArray} from 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package/dist/esm/init.js CHANGED
@@ -1,7 +1,7 @@
1
1
  import { log } from '@luma.gl/api';
2
2
  import { isBrowser } from '@probe.gl/env';
3
3
  import { luma, lumaStats } from '@luma.gl/api';
4
- import WebGLDevice from './device/webgl-device';
4
+ import WebGLDevice from './adapter/webgl-device';
5
5
  const VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'untranspiled source';
6
6
  const STARTUP_MESSAGE = 'set luma.log.level=1 (or higher) to trace rendering';
7
7
 
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../../src/init.ts"],"names":["log","isBrowser","luma","lumaStats","WebGLDevice","VERSION","__VERSION__","STARTUP_MESSAGE","globalThis","Error","registerDevices","version","stats","globals","modules","nodeIO"],"mappings":"AAAA,SAAQA,GAAR,QAAkB,cAAlB;AACA,SAAQC,SAAR,QAAwB,eAAxB;AACA,SAAQC,IAAR,EAAcC,SAAd,QAA8B,cAA9B;AACA,OAAOC,WAAP,MAAwB,wBAAxB;AAIA,MAAMC,OAAO,GAAG,OAAOC,WAAP,KAAuB,WAAvB,GAAqCA,WAArC,GAAmD,qBAAnE;AAEA,MAAMC,eAAe,GAAG,qDAAxB;;AAKA,IAAIC,UAAU,CAACN,IAAX,IAAmBM,UAAU,CAACN,IAAX,CAAgBG,OAAhB,KAA4BA,OAAnD,EAA4D;AAC1D,QAAM,IAAII,KAAJ,iDAAmDD,UAAU,CAACN,IAAX,CAAgBG,OAAnE,iBAAiFA,OAAjF,EAAN;AACD;;AAED,IAAI,CAACG,UAAU,CAACN,IAAhB,EAAsB;AACpBA,EAAAA,IAAI,CAACQ,eAAL,CAAqB,CAACN,WAAD,CAArB;;AAEA,MAAIH,SAAS,EAAb,EAAiB;AACfD,IAAAA,GAAG,CAACA,GAAJ,CAAQ,CAAR,oBAAsBK,OAAtB,gBAAmCE,eAAnC;AACD;;AAEDC,EAAAA,UAAU,CAACN,IAAX,GAAkBM,UAAU,CAACN,IAAX,IAAmB;AACnCG,IAAAA,OADmC;AAEnCM,IAAAA,OAAO,EAAEN,OAF0B;AAGnCL,IAAAA,GAHmC;AAOnCY,IAAAA,KAAK,EAAET,SAP4B;AAcnCU,IAAAA,OAAO,EAAE;AACPC,MAAAA,OAAO,EAAE,EADF;AAEPC,MAAAA,MAAM,EAAE;AAFD;AAd0B,GAArC;AAmBD;;AAED,SAAQZ,SAAR;AACA,eAAeK,UAAU,CAACN,IAA1B","sourcesContent":["import {log} from '@luma.gl/api';\nimport {isBrowser} from '@probe.gl/env';\nimport {luma, lumaStats} from '@luma.gl/api';\nimport WebGLDevice from './adapter/webgl-device';\n\n// Version detection using babel plugin\n// @ts-expect-error\nconst VERSION = typeof __VERSION__ !== 'undefined' ? __VERSION__ : 'untranspiled source';\n\nconst STARTUP_MESSAGE = 'set luma.log.level=1 (or higher) to trace rendering';\n// Assign luma.log.level in console to control logging: \\\n// 0: none, 1: minimal, 2: verbose, 3: attribute/uniforms, 4: gl logs\n// luma.log.break[], set to gl funcs, luma.log.profile[] set to model names`;\n\nif (globalThis.luma && globalThis.luma.VERSION !== VERSION) {\n throw new Error(`luma.gl - multiple VERSIONs detected: ${globalThis.luma.VERSION} vs ${VERSION}`);\n}\n\nif (!globalThis.luma) {\n luma.registerDevices([WebGLDevice]);\n\n if (isBrowser()) {\n log.log(1, `luma.gl ${VERSION} - ${STARTUP_MESSAGE}`)();\n }\n\n globalThis.luma = globalThis.luma || {\n VERSION,\n version: VERSION,\n log,\n\n // A global stats object that various components can add information to\n // E.g. see webgl/resource.js\n stats: lumaStats,\n\n // Keep some luma globals in a sub-object\n // This allows us to dynamically detect if certain modules have been\n // included (such as IO and headless) and enable related functionality,\n // without unconditionally requiring and thus bundling big dependencies\n // into the app.\n globals: {\n modules: {},\n nodeIO: {}\n }\n };\n}\n\nexport {lumaStats};\nexport default globalThis.luma;\n"],"file":"init.js"}
@@ -0,0 +1,29 @@
1
+ // ACCESSORS
2
+
3
+ /**
4
+ * Attribute descriptor object
5
+ */
6
+ export type Accessor = {
7
+ format?: string;
8
+ offset?: number;
9
+ location?: number;
10
+
11
+ // can now be described with single WebGPU-style `format` string
12
+ type?: number;
13
+ size?: number;
14
+ normalized?: boolean;
15
+ integer?: boolean;
16
+
17
+ // deprecated - now shared between accessors in the surrounding BufferAccessor object
18
+ stride?: number;
19
+ divisor?: number;
20
+ };
21
+
22
+ /**
23
+ * List of attribute descriptors for one interleaved buffer
24
+ */
25
+ export type BufferAccessors = {
26
+ stride?: number;
27
+ stepMode?: 'vertex' | 'instance';
28
+ attributes: Accessor[];
29
+ }
@@ -0,0 +1,8 @@
1
+ import { ProgramBindings } from './program-bindings';
2
+ /**
3
+ * Extract metadata describing binding information for a program's shaders
4
+ * Note: `linkProgram()` needs to have been called
5
+ * (although linking does not need to have been successful).
6
+ */
7
+ export declare function getProgramBindings(gl: WebGL2RenderingContext, program: WebGLProgram): ProgramBindings;
8
+ //# sourceMappingURL=get-program-bindings.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"get-program-bindings.d.ts","sourceRoot":"","sources":["../../src/helpers/get-program-bindings.ts"],"names":[],"mappings":"AAEA,OAAO,EAAC,eAAe,EAAwE,MAAM,oBAAoB,CAAA;AAIzH;;;;EAIE;AACF,wBAAgB,kBAAkB,CAAC,EAAE,EAAE,sBAAsB,EAAE,OAAO,EAAE,YAAY,GAAG,eAAe,CAWrG"}
@@ -0,0 +1,228 @@
1
+ import GL from '@luma.gl/constants';
2
+ import { isWebGL2 } from '../context/context/webgl-checks';
3
+ import Accessor from '../classes/accessor';
4
+ import { decomposeCompositeGLType } from '../webgl-utils/attribute-utils';
5
+ export function getProgramBindings(gl, program) {
6
+ const config = {
7
+ attributes: readAttributeBindings(gl, program),
8
+ uniforms: readUniformBindings(gl, program),
9
+ uniformBlocks: readUniformBlocks(gl, program),
10
+ varyings: readVaryings(gl, program)
11
+ };
12
+ Object.seal(config);
13
+ return config;
14
+ }
15
+
16
+ function readAttributeBindings(gl, program) {
17
+ const attributes = [];
18
+ const count = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
19
+
20
+ for (let index = 0; index < count; index++) {
21
+ const {
22
+ name,
23
+ type: compositeType,
24
+ size
25
+ } = gl.getActiveAttrib(program, index);
26
+ const location = gl.getAttribLocation(program, name);
27
+
28
+ if (location >= 0) {
29
+ const {
30
+ type,
31
+ components
32
+ } = decomposeCompositeGLType(compositeType);
33
+ const accessor = {
34
+ type,
35
+ size: size * components
36
+ };
37
+ inferProperties(location, name, accessor);
38
+ const attributeInfo = {
39
+ location,
40
+ name,
41
+ accessor: new Accessor(accessor)
42
+ };
43
+ attributes.push(attributeInfo);
44
+ }
45
+ }
46
+
47
+ attributes.sort((a, b) => a.location - b.location);
48
+ return attributes;
49
+ }
50
+
51
+ function readVaryings(gl, program) {
52
+ if (!isWebGL2(gl)) {
53
+ return [];
54
+ }
55
+
56
+ const varyings = [];
57
+ const count = gl.getProgramParameter(program, gl.TRANSFORM_FEEDBACK_VARYINGS);
58
+
59
+ for (let location = 0; location < count; location++) {
60
+ const {
61
+ name,
62
+ type: compositeType,
63
+ size
64
+ } = gl.getTransformFeedbackVarying(program, location);
65
+ const {
66
+ type,
67
+ components
68
+ } = decomposeCompositeGLType(compositeType);
69
+ const accessor = new Accessor({
70
+ type,
71
+ size: size * components
72
+ });
73
+ const varying = {
74
+ location,
75
+ name,
76
+ accessor
77
+ };
78
+ varyings.push(varying);
79
+ }
80
+
81
+ varyings.sort((a, b) => a.location - b.location);
82
+ return varyings;
83
+ }
84
+
85
+ function readUniformBindings(gl, program) {
86
+ const uniforms = [];
87
+ const uniformCount = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
88
+
89
+ for (let i = 0; i < uniformCount; i++) {
90
+ const {
91
+ name: rawName,
92
+ size,
93
+ type
94
+ } = gl.getActiveUniform(program, i);
95
+ const {
96
+ name,
97
+ isArray
98
+ } = parseUniformName(rawName);
99
+ let webglLocation = gl.getUniformLocation(program, name);
100
+ const uniformInfo = {
101
+ location: webglLocation,
102
+ name,
103
+ size,
104
+ type,
105
+ isArray
106
+ };
107
+ uniforms.push(uniformInfo);
108
+
109
+ if (uniformInfo.size > 1) {
110
+ for (let j = 0; j < uniformInfo.size; j++) {
111
+ const elementName = "".concat(name, "[").concat(j, "]");
112
+ webglLocation = gl.getUniformLocation(program, elementName);
113
+ const arrayElementUniformInfo = { ...uniformInfo,
114
+ name: elementName,
115
+ location: webglLocation
116
+ };
117
+ uniforms.push(arrayElementUniformInfo);
118
+ }
119
+ }
120
+ }
121
+
122
+ return uniforms;
123
+ }
124
+
125
+ function readUniformBlocks(gl, program) {
126
+ const getBlockParameter = (blockIndex, pname) => gl.getActiveUniformBlockParameter(program, blockIndex, pname);
127
+
128
+ const uniformBlocks = [];
129
+ const blockCount = gl.getProgramParameter(program, gl.ACTIVE_UNIFORM_BLOCKS);
130
+
131
+ for (let blockIndex = 0; blockIndex < blockCount; blockIndex++) {
132
+ const blockInfo = {
133
+ name: gl.getActiveUniformBlockName(program, blockIndex),
134
+ location: getBlockParameter(blockIndex, gl.UNIFORM_BLOCK_BINDING),
135
+ byteLength: getBlockParameter(blockIndex, gl.UNIFORM_BLOCK_DATA_SIZE),
136
+ vertex: getBlockParameter(blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER),
137
+ fragment: getBlockParameter(blockIndex, gl.UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER),
138
+ uniformCount: getBlockParameter(blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORMS),
139
+ uniformIndices: getBlockParameter(blockIndex, gl.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES),
140
+ uniforms: []
141
+ };
142
+
143
+ for (let uniformIndex = 0; uniformIndex < blockInfo.uniformCount; ++uniformIndex) {}
144
+
145
+ uniformBlocks.push(blockInfo);
146
+ }
147
+
148
+ uniformBlocks.sort((a, b) => a.location - b.location);
149
+ return uniformBlocks;
150
+ }
151
+
152
+ const SAMPLER_UNIFORMS_GL_TO_GPU = {
153
+ [GL.SAMPLER_2D]: ['2d', 'float'],
154
+ [GL.SAMPLER_CUBE]: ['cube', 'float'],
155
+ [GL.SAMPLER_3D]: ['3d', 'float'],
156
+ [GL.SAMPLER_2D_SHADOW]: ['3d', 'depth'],
157
+ [GL.SAMPLER_2D_ARRAY]: ['2d-array', 'float'],
158
+ [GL.SAMPLER_2D_ARRAY_SHADOW]: ['2d-array', 'depth'],
159
+ [GL.SAMPLER_CUBE_SHADOW]: ['cube', 'float'],
160
+ [GL.INT_SAMPLER_2D]: ['2d', 'sint'],
161
+ [GL.INT_SAMPLER_3D]: ['3d', 'sint'],
162
+ [GL.INT_SAMPLER_CUBE]: ['cube', 'sint'],
163
+ [GL.INT_SAMPLER_2D_ARRAY]: ['2d-array', 'sint'],
164
+ [GL.UNSIGNED_INT_SAMPLER_2D]: ['2d', 'sint'],
165
+ [GL.UNSIGNED_INT_SAMPLER_3D]: ['3d', 'sint'],
166
+ [GL.UNSIGNED_INT_SAMPLER_CUBE]: ['cube', 'sint'],
167
+ [GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: ['2d-array', 'sint']
168
+ };
169
+
170
+ function generateWebGPUStyleBindings(config) {
171
+ const bindings = [];
172
+
173
+ for (const blockInfo of config.uniformBlocks) {
174
+ bindings.push({
175
+ binding: blockInfo.location,
176
+ visibility: (blockInfo.vertex ? 0x1 : 0) & (blockInfo.fragment ? 0x2 : 0),
177
+ buffer: {
178
+ type: 'uniform'
179
+ }
180
+ });
181
+ }
182
+
183
+ for (const uniformInfo of config.uniforms) {
184
+ let sampler = SAMPLER_UNIFORMS_GL_TO_GPU[uniformInfo.type];
185
+
186
+ if (sampler) {
187
+ const [viewDimension, sampleType] = sampler;
188
+ bindings.push({
189
+ binding: uniformInfo.location,
190
+ visibility: 0,
191
+ texture: {
192
+ viewDimension,
193
+ sampleType
194
+ }
195
+ });
196
+ }
197
+ }
198
+ }
199
+
200
+ function parseUniformName(name) {
201
+ if (name[name.length - 1] !== ']') {
202
+ return {
203
+ name,
204
+ length: 1,
205
+ isArray: false
206
+ };
207
+ }
208
+
209
+ const UNIFORM_NAME_REGEXP = /([^[]*)(\[[0-9]+\])?/;
210
+ const matches = name.match(UNIFORM_NAME_REGEXP);
211
+
212
+ if (!matches || matches.length < 2) {
213
+ throw new Error("Failed to parse GLSL uniform name ".concat(name));
214
+ }
215
+
216
+ return {
217
+ name: matches[1],
218
+ length: matches[2] || 1,
219
+ isArray: Boolean(matches[2])
220
+ };
221
+ }
222
+
223
+ function inferProperties(accessor, location, name) {
224
+ if (/instance/i.test(name)) {
225
+ accessor.divisor = 1;
226
+ }
227
+ }
228
+ //# sourceMappingURL=get-program-bindings.js.map