@luma.gl/webgl 8.6.0-alpha.1 → 8.6.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/api/device2.d.ts +52 -0
- package/dist/api/device2.d.ts.map +1 -0
- package/dist/api/device2.js +23 -0
- package/dist/api/device2.js.map +1 -0
- package/dist/classes/accessor.js +2 -2
- package/dist/classes/accessor.js.map +1 -1
- package/dist/classes/accessor.ts.disabled +1 -1
- package/dist/classes/clear.d.ts +3 -2
- package/dist/classes/clear.d.ts.map +1 -1
- package/dist/classes/clear.js +7 -4
- package/dist/classes/clear.js.map +1 -1
- package/dist/classes/copy-and-blit.d.ts +18 -1
- package/dist/classes/copy-and-blit.d.ts.map +1 -1
- package/dist/classes/copy-and-blit.js +30 -25
- package/dist/classes/copy-and-blit.js.map +1 -1
- package/dist/classes/framebuffer.d.ts +10 -1
- package/dist/classes/framebuffer.d.ts.map +1 -1
- package/dist/classes/framebuffer.js +15 -15
- package/dist/classes/framebuffer.js.map +1 -1
- package/dist/classes/program-configuration.d.ts +2 -2
- package/dist/classes/program-configuration.d.ts.map +1 -1
- package/dist/classes/program-configuration.js +1 -1
- package/dist/classes/program-configuration.js.map +1 -1
- package/dist/classes/program.d.ts +6 -6
- package/dist/classes/program.d.ts.map +1 -1
- package/dist/classes/program.js +11 -9
- package/dist/classes/program.js.map +1 -1
- package/dist/classes/query.d.ts.map +1 -1
- package/dist/classes/query.js +6 -5
- package/dist/classes/query.js.map +1 -1
- package/dist/classes/renderbuffer-formats.js +1 -1
- package/dist/classes/renderbuffer-formats.js.map +1 -1
- package/dist/classes/renderbuffer.d.ts.map +1 -1
- package/dist/classes/renderbuffer.js +4 -3
- package/dist/classes/renderbuffer.js.map +1 -1
- package/dist/classes/texture-2d.d.ts +4 -3
- package/dist/classes/texture-2d.d.ts.map +1 -1
- package/dist/classes/texture-2d.js +5 -8
- package/dist/classes/texture-2d.js.map +1 -1
- package/dist/classes/texture-3d.d.ts +3 -2
- package/dist/classes/texture-3d.d.ts.map +1 -1
- package/dist/classes/texture-3d.js +15 -6
- package/dist/classes/texture-3d.js.map +1 -1
- package/dist/classes/texture-cube.d.ts +2 -1
- package/dist/classes/texture-cube.d.ts.map +1 -1
- package/dist/classes/texture-cube.js +3 -4
- package/dist/classes/texture-cube.js.map +1 -1
- package/dist/classes/texture-formats.js +1 -1
- package/dist/classes/texture-formats.js.map +1 -1
- package/dist/classes/texture.d.ts +14 -9
- package/dist/classes/texture.d.ts.map +1 -1
- package/dist/classes/texture.js +19 -18
- package/dist/classes/texture.js.map +1 -1
- package/dist/classes/transform-feedback.d.ts.map +1 -1
- package/dist/classes/transform-feedback.js +5 -4
- package/dist/classes/transform-feedback.js.map +1 -1
- package/dist/classes/uniform-buffer-layout.js +1 -1
- package/dist/classes/uniform-buffer-layout.js.map +1 -1
- package/dist/classes/uniforms.d.ts +0 -1
- package/dist/classes/uniforms.d.ts.map +1 -1
- package/dist/classes/uniforms.js +1 -2
- package/dist/classes/uniforms.js.map +1 -1
- package/dist/classes/vertex-array-object.d.ts +1 -1
- package/dist/classes/vertex-array-object.d.ts.map +1 -1
- package/dist/classes/vertex-array-object.js +8 -9
- package/dist/classes/vertex-array-object.js.map +1 -1
- package/dist/classes/vertex-array.d.ts +1 -1
- package/dist/classes/vertex-array.d.ts.map +1 -1
- package/dist/classes/vertex-array.js +1 -2
- package/dist/classes/vertex-array.js.map +1 -1
- package/dist/classes/webgl-buffer.d.ts +2 -0
- package/dist/classes/webgl-buffer.d.ts.map +1 -1
- package/dist/classes/webgl-buffer.js +8 -5
- package/dist/classes/webgl-buffer.js.map +1 -1
- package/dist/classes/webgl-resource.d.ts +6 -4
- package/dist/classes/webgl-resource.d.ts.map +1 -1
- package/dist/classes/webgl-resource.js +12 -8
- package/dist/classes/webgl-resource.js.map +1 -1
- package/dist/classes/webgl-shader.d.ts +3 -1
- package/dist/classes/webgl-shader.d.ts.map +1 -1
- package/dist/classes/webgl-shader.js +7 -4
- package/dist/classes/webgl-shader.js.map +1 -1
- package/dist/context/context/context-state.d.ts +18 -0
- package/dist/context/context/context-state.d.ts.map +1 -0
- package/dist/context/context/context-state.js +26 -0
- package/dist/context/context/context-state.js.map +1 -0
- package/dist/context/context/create-context.d.ts +40 -0
- package/dist/context/context/create-context.d.ts.map +1 -0
- package/dist/context/context/create-context.js +37 -0
- package/dist/context/context/create-context.js.map +1 -0
- package/dist/context/context/device-pixels.d.ts +25 -0
- package/dist/context/context/device-pixels.d.ts.map +1 -0
- package/dist/context/context/device-pixels.js +98 -0
- package/dist/context/context/device-pixels.js.map +1 -0
- package/dist/context/context/get-canvas.d.ts +13 -0
- package/dist/context/context/get-canvas.d.ts.map +1 -0
- package/dist/context/context/get-canvas.js +31 -0
- package/dist/context/context/get-canvas.js.map +1 -0
- package/dist/context/context/resize-context.d.ts +20 -0
- package/dist/context/context/resize-context.d.ts.map +1 -0
- package/dist/context/context/resize-context.js +15 -0
- package/dist/context/context/resize-context.js.map +1 -0
- package/dist/context/context/webgl-checks.d.ts +13 -0
- package/dist/context/context/webgl-checks.d.ts.map +1 -0
- package/dist/context/context/webgl-checks.js +34 -0
- package/dist/context/context/webgl-checks.js.map +1 -0
- package/dist/context/parameters/unified-parameter-api.d.ts +30 -0
- package/dist/context/parameters/unified-parameter-api.d.ts.map +1 -0
- package/dist/context/parameters/unified-parameter-api.js +65 -0
- package/dist/context/parameters/unified-parameter-api.js.map +1 -0
- package/dist/context/parameters/webgl-parameter-tables.d.ts +169 -0
- package/dist/context/parameters/webgl-parameter-tables.d.ts.map +1 -0
- package/dist/context/parameters/webgl-parameter-tables.js +445 -0
- package/dist/context/parameters/webgl-parameter-tables.js.map +1 -0
- package/dist/context/parameters/webgl-parameters.d.ts +144 -0
- package/dist/context/parameters/webgl-parameters.d.ts.map +1 -0
- package/dist/context/parameters/webgl-parameters.js +2 -0
- package/dist/context/parameters/webgl-parameters.js.map +1 -0
- package/dist/context/polyfill/get-parameter-polyfill.d.ts +2 -0
- package/dist/context/polyfill/get-parameter-polyfill.d.ts.map +1 -0
- package/dist/context/polyfill/get-parameter-polyfill.js +91 -0
- package/dist/context/polyfill/get-parameter-polyfill.js.map +1 -0
- package/dist/context/polyfill/polyfill-context.d.ts +5 -0
- package/dist/context/polyfill/polyfill-context.d.ts.map +1 -0
- package/dist/context/polyfill/polyfill-context.js +91 -0
- package/dist/context/polyfill/polyfill-context.js.map +1 -0
- package/dist/context/polyfill/polyfill-table.d.ts +48 -0
- package/dist/context/polyfill/polyfill-table.d.ts.map +1 -0
- package/dist/context/polyfill/polyfill-table.js +160 -0
- package/dist/context/polyfill/polyfill-table.js.map +1 -0
- package/dist/context/polyfill/polyfill-vertex-array-object.d.ts +2 -0
- package/dist/context/polyfill/polyfill-vertex-array-object.d.ts.map +1 -0
- package/dist/context/polyfill/polyfill-vertex-array-object.js +335 -0
- package/dist/context/polyfill/polyfill-vertex-array-object.js.map +1 -0
- package/dist/context/state-tracker/deep-array-equal.d.ts +3 -0
- package/dist/context/state-tracker/deep-array-equal.d.ts.map +1 -0
- package/dist/context/state-tracker/deep-array-equal.js +21 -0
- package/dist/context/state-tracker/deep-array-equal.js.map +1 -0
- package/dist/context/state-tracker/track-context-state.d.ts +22 -0
- package/dist/context/state-tracker/track-context-state.d.ts.map +1 -0
- package/dist/context/state-tracker/track-context-state.js +169 -0
- package/dist/context/state-tracker/track-context-state.js.map +1 -0
- package/dist/context/state-tracker/with-parameters.d.ts +13 -0
- package/dist/context/state-tracker/with-parameters.d.ts.map +1 -0
- package/dist/context/state-tracker/with-parameters.js +36 -0
- package/dist/context/state-tracker/with-parameters.js.map +1 -0
- package/dist/debug/debug-uniforms.js +1 -1
- package/dist/debug/debug-uniforms.js.map +1 -1
- package/dist/debug/debug-vertex-array.js +2 -2
- package/dist/debug/debug-vertex-array.js.map +1 -1
- package/dist/device/check-glsl-extension.d.ts +4 -0
- package/dist/device/check-glsl-extension.d.ts.map +1 -0
- package/dist/device/check-glsl-extension.js +22 -0
- package/dist/device/check-glsl-extension.js.map +1 -0
- package/dist/device/device-features.d.ts +12 -0
- package/dist/device/device-features.d.ts.map +1 -0
- package/dist/device/device-features.js +123 -0
- package/dist/device/device-features.js.map +1 -0
- package/dist/device/device-limits.d.ts +51 -0
- package/dist/device/device-limits.d.ts.map +1 -0
- package/dist/device/device-limits.js +90 -0
- package/dist/device/device-limits.js.map +1 -0
- package/dist/device/get-device-info.d.ts +4 -0
- package/dist/device/get-device-info.d.ts.map +1 -0
- package/dist/device/get-device-info.js +44 -0
- package/dist/device/get-device-info.js.map +1 -0
- package/dist/device/webgl-device.d.ts +111 -0
- package/dist/device/webgl-device.d.ts.map +1 -0
- package/dist/device/webgl-device.js +208 -0
- package/dist/device/webgl-device.js.map +1 -0
- package/dist/es5/api/device2.js +42 -0
- package/dist/es5/api/device2.js.map +1 -0
- package/dist/es5/bundle.js +1 -1
- package/dist/es5/bundle.js.map +1 -1
- package/dist/es5/classes/accessor.js +104 -74
- package/dist/es5/classes/accessor.js.map +1 -1
- package/dist/es5/classes/accessor.ts.disabled +1 -1
- package/dist/es5/classes/clear.js +55 -34
- package/dist/es5/classes/clear.js.map +1 -1
- package/dist/es5/classes/copy-and-blit.js +175 -156
- package/dist/es5/classes/copy-and-blit.js.map +1 -1
- package/dist/es5/classes/framebuffer.js +647 -518
- package/dist/es5/classes/framebuffer.js.map +1 -1
- package/dist/es5/classes/program-configuration.js +138 -121
- package/dist/es5/classes/program-configuration.js.map +1 -1
- package/dist/es5/classes/program.js +368 -292
- package/dist/es5/classes/program.js.map +1 -1
- package/dist/es5/classes/query.js +172 -107
- package/dist/es5/classes/query.js.map +1 -1
- package/dist/es5/classes/renderbuffer-formats.js +126 -164
- package/dist/es5/classes/renderbuffer-formats.js.map +1 -1
- package/dist/es5/classes/renderbuffer.js +151 -98
- package/dist/es5/classes/renderbuffer.js.map +1 -1
- package/dist/es5/classes/texture-2d.js +44 -17
- package/dist/es5/classes/texture-2d.js.map +1 -1
- package/dist/es5/classes/texture-3d.js +107 -48
- package/dist/es5/classes/texture-3d.js.map +1 -1
- package/dist/es5/classes/texture-cube.js +169 -110
- package/dist/es5/classes/texture-cube.js.map +1 -1
- package/dist/es5/classes/texture-formats.js +42 -71
- package/dist/es5/classes/texture-formats.js.map +1 -1
- package/dist/es5/classes/texture.js +780 -665
- package/dist/es5/classes/texture.js.map +1 -1
- package/dist/es5/classes/transform-feedback.js +206 -150
- package/dist/es5/classes/transform-feedback.js.map +1 -1
- package/dist/es5/classes/uniform-buffer-layout.js +103 -89
- package/dist/es5/classes/uniform-buffer-layout.js.map +1 -1
- package/dist/es5/classes/uniforms.js +39 -80
- package/dist/es5/classes/uniforms.js.map +1 -1
- package/dist/es5/classes/vertex-array-object.js +268 -209
- package/dist/es5/classes/vertex-array-object.js.map +1 -1
- package/dist/es5/classes/vertex-array.js +348 -303
- package/dist/es5/classes/vertex-array.js.map +1 -1
- package/dist/es5/classes/webgl-buffer.js +374 -303
- package/dist/es5/classes/webgl-buffer.js.map +1 -1
- package/dist/es5/classes/webgl-resource.js +231 -161
- package/dist/es5/classes/webgl-resource.js.map +1 -1
- package/dist/es5/classes/webgl-shader.js +230 -134
- package/dist/es5/classes/webgl-shader.js.map +1 -1
- package/dist/es5/context/context/context-state.js +31 -0
- package/dist/es5/context/context/context-state.js.map +1 -0
- package/dist/es5/context/context/create-context.js +57 -0
- package/dist/es5/context/context/create-context.js.map +1 -0
- package/dist/es5/context/context/device-pixels.js +115 -0
- package/dist/es5/context/context/device-pixels.js.map +1 -0
- package/dist/es5/context/context/get-canvas.js +40 -0
- package/dist/es5/context/context/get-canvas.js.map +1 -0
- package/dist/es5/context/context/resize-context.js +23 -0
- package/dist/es5/context/context/resize-context.js.map +1 -0
- package/dist/es5/context/context/webgl-checks.js +54 -0
- package/dist/es5/context/context/webgl-checks.js.map +1 -0
- package/dist/es5/context/parameters/unified-parameter-api.js +95 -0
- package/dist/es5/context/parameters/unified-parameter-api.js.map +1 -0
- package/dist/es5/context/parameters/webgl-parameter-tables.js +392 -0
- package/dist/es5/context/parameters/webgl-parameter-tables.js.map +1 -0
- package/dist/es5/context/parameters/webgl-parameters.js +6 -0
- package/dist/es5/context/parameters/webgl-parameters.js.map +1 -0
- package/dist/es5/context/polyfill/get-parameter-polyfill.js +81 -0
- package/dist/es5/context/polyfill/get-parameter-polyfill.js.map +1 -0
- package/dist/es5/context/polyfill/polyfill-context.js +134 -0
- package/dist/es5/context/polyfill/polyfill-context.js.map +1 -0
- package/dist/es5/context/polyfill/polyfill-table.js +166 -0
- package/dist/es5/context/polyfill/polyfill-table.js.map +1 -0
- package/dist/es5/context/polyfill/polyfill-vertex-array-object.js +341 -0
- package/dist/es5/context/polyfill/polyfill-vertex-array-object.js.map +1 -0
- package/dist/es5/context/state-tracker/deep-array-equal.js +28 -0
- package/dist/es5/context/state-tracker/deep-array-equal.js.map +1 -0
- package/dist/es5/context/state-tracker/track-context-state.js +196 -0
- package/dist/es5/context/state-tracker/track-context-state.js.map +1 -0
- package/dist/es5/context/state-tracker/with-parameters.js +44 -0
- package/dist/es5/context/state-tracker/with-parameters.js.map +1 -0
- package/dist/es5/debug/debug-program-configuration.js +48 -20
- package/dist/es5/debug/debug-program-configuration.js.map +1 -1
- package/dist/es5/debug/debug-uniforms.js +110 -70
- package/dist/es5/debug/debug-uniforms.js.map +1 -1
- package/dist/es5/debug/debug-vertex-array.js +49 -54
- package/dist/es5/debug/debug-vertex-array.js.map +1 -1
- package/dist/es5/device/check-glsl-extension.js +33 -0
- package/dist/es5/device/check-glsl-extension.js.map +1 -0
- package/dist/es5/device/device-features.js +152 -0
- package/dist/es5/device/device-features.js.map +1 -0
- package/dist/es5/device/device-limits.js +64 -0
- package/dist/es5/device/device-limits.js.map +1 -0
- package/dist/es5/device/get-device-info.js +55 -0
- package/dist/es5/device/get-device-info.js.map +1 -0
- package/dist/es5/device/webgl-device.js +279 -0
- package/dist/es5/device/webgl-device.js.map +1 -0
- package/dist/es5/index.js +179 -189
- package/dist/es5/index.js.map +1 -1
- package/dist/es5/init.js +18 -14
- package/dist/es5/init.js.map +1 -1
- package/dist/es5/webgl-utils/attribute-utils.js +74 -87
- package/dist/es5/webgl-utils/attribute-utils.js.map +1 -1
- package/dist/es5/webgl-utils/constants-to-keys.js +7 -7
- package/dist/es5/webgl-utils/constants-to-keys.js.map +1 -1
- package/dist/es5/webgl-utils/format-utils.js +4 -4
- package/dist/es5/webgl-utils/format-utils.js.map +1 -1
- package/dist/es5/webgl-utils/get-error.js +18 -18
- package/dist/es5/webgl-utils/get-error.js.map +1 -1
- package/dist/es5/webgl-utils/index.js +10 -10
- package/dist/es5/webgl-utils/is-old-ie.js +16 -0
- package/dist/es5/webgl-utils/is-old-ie.js.map +1 -0
- package/dist/es5/webgl-utils/parse-shader-compiler-log.js +53 -25
- package/dist/es5/webgl-utils/parse-shader-compiler-log.js.map +1 -1
- package/dist/es5/webgl-utils/texture-utils.js +32 -36
- package/dist/es5/webgl-utils/texture-utils.js.map +1 -1
- package/dist/es5/webgl-utils/typed-array-utils.js +33 -32
- package/dist/es5/webgl-utils/typed-array-utils.js.map +1 -1
- package/dist/es5/webgl-utils/webgl-info.ts.disabled +135 -0
- package/dist/esm/api/device2.js +23 -0
- package/dist/esm/api/device2.js.map +1 -0
- package/dist/esm/classes/accessor.js +2 -2
- package/dist/esm/classes/accessor.js.map +1 -1
- package/dist/esm/classes/accessor.ts.disabled +1 -1
- package/dist/esm/classes/clear.js +7 -4
- package/dist/esm/classes/clear.js.map +1 -1
- package/dist/esm/classes/copy-and-blit.js +30 -25
- package/dist/esm/classes/copy-and-blit.js.map +1 -1
- package/dist/esm/classes/framebuffer.js +15 -15
- package/dist/esm/classes/framebuffer.js.map +1 -1
- package/dist/esm/classes/program-configuration.js +1 -1
- package/dist/esm/classes/program-configuration.js.map +1 -1
- package/dist/esm/classes/program.js +11 -9
- package/dist/esm/classes/program.js.map +1 -1
- package/dist/esm/classes/query.js +6 -5
- package/dist/esm/classes/query.js.map +1 -1
- package/dist/esm/classes/renderbuffer-formats.js +1 -1
- package/dist/esm/classes/renderbuffer-formats.js.map +1 -1
- package/dist/esm/classes/renderbuffer.js +4 -3
- package/dist/esm/classes/renderbuffer.js.map +1 -1
- package/dist/esm/classes/texture-2d.js +5 -8
- package/dist/esm/classes/texture-2d.js.map +1 -1
- package/dist/esm/classes/texture-3d.js +15 -6
- package/dist/esm/classes/texture-3d.js.map +1 -1
- package/dist/esm/classes/texture-cube.js +3 -4
- package/dist/esm/classes/texture-cube.js.map +1 -1
- package/dist/esm/classes/texture-formats.js +1 -1
- package/dist/esm/classes/texture-formats.js.map +1 -1
- package/dist/esm/classes/texture.js +19 -18
- package/dist/esm/classes/texture.js.map +1 -1
- package/dist/esm/classes/transform-feedback.js +5 -4
- package/dist/esm/classes/transform-feedback.js.map +1 -1
- package/dist/esm/classes/uniform-buffer-layout.js +1 -1
- package/dist/esm/classes/uniform-buffer-layout.js.map +1 -1
- package/dist/esm/classes/uniforms.js +1 -2
- package/dist/esm/classes/uniforms.js.map +1 -1
- package/dist/esm/classes/vertex-array-object.js +8 -9
- package/dist/esm/classes/vertex-array-object.js.map +1 -1
- package/dist/esm/classes/vertex-array.js +1 -2
- package/dist/esm/classes/vertex-array.js.map +1 -1
- package/dist/esm/classes/webgl-buffer.js +8 -5
- package/dist/esm/classes/webgl-buffer.js.map +1 -1
- package/dist/esm/classes/webgl-resource.js +12 -8
- package/dist/esm/classes/webgl-resource.js.map +1 -1
- package/dist/esm/classes/webgl-shader.js +7 -4
- package/dist/esm/classes/webgl-shader.js.map +1 -1
- package/dist/esm/context/context/context-state.js +26 -0
- package/dist/esm/context/context/context-state.js.map +1 -0
- package/dist/esm/context/context/create-context.js +37 -0
- package/dist/esm/context/context/create-context.js.map +1 -0
- package/dist/esm/context/context/device-pixels.js +98 -0
- package/dist/esm/context/context/device-pixels.js.map +1 -0
- package/dist/esm/context/context/get-canvas.js +31 -0
- package/dist/esm/context/context/get-canvas.js.map +1 -0
- package/dist/esm/context/context/resize-context.js +15 -0
- package/dist/esm/context/context/resize-context.js.map +1 -0
- package/dist/esm/context/context/webgl-checks.js +34 -0
- package/dist/esm/context/context/webgl-checks.js.map +1 -0
- package/dist/esm/context/parameters/unified-parameter-api.js +65 -0
- package/dist/esm/context/parameters/unified-parameter-api.js.map +1 -0
- package/dist/esm/context/parameters/webgl-parameter-tables.js +445 -0
- package/dist/esm/context/parameters/webgl-parameter-tables.js.map +1 -0
- package/dist/esm/context/parameters/webgl-parameters.js +2 -0
- package/dist/esm/context/parameters/webgl-parameters.js.map +1 -0
- package/dist/esm/context/polyfill/get-parameter-polyfill.js +91 -0
- package/dist/esm/context/polyfill/get-parameter-polyfill.js.map +1 -0
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- package/src/webgl-utils/typed-array-utils.d.ts +0 -36
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return UniformBufferLayout;
|
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exports.default = UniformBufferLayout;
|
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//# sourceMappingURL=uniform-buffer-layout.js.map
|
|
@@ -1 +1 @@
|
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1
|
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{"version":3,"sources":["../../../src/classes/uniform-buffer-layout.ts"],"names":["ERR_ARGUMENT","GL_FLOAT","GL_INT","GL_UNSIGNED_INT","UniformBufferLayout","
|
|
1
|
+
{"version":3,"sources":["../../../src/classes/uniform-buffer-layout.ts"],"names":["ERR_ARGUMENT","GL_FLOAT","GL_INT","GL_UNSIGNED_INT","UniformBufferLayout","layout","size","key","_addUniform","data","Float32Array","typedArray","Int32Array","buffer","Uint32Array","index","offset","undefined","begin","offsets","end","sizes","subarray","values","_setValue","value","type","set","uniformType","typeAndComponents","count","components","_alignTo"],"mappings":";;;;;;;;;;;;;;;AAEA;;AACA;;AAEA,IAAMA,YAAY,GAAG,sCAArB;AAGA,IAAMC,QAAQ,GAAG,MAAjB;AACA,IAAMC,MAAM,GAAG,MAAf;AACA,IAAMC,eAAe,GAAG,MAAxB;;IAKsBC,mB;AACpB,+BAAYC,MAAZ,EAAoB;AAAA;;AAAA;AAClB,SAAKA,MAAL,GAAc,EAAd;AACA,SAAKC,IAAL,GAAY,CAAZ;;AAGA,SAAK,IAAMC,GAAX,IAAkBF,MAAlB,EAA0B;AACxB,WAAKG,WAAL,CAAiBD,GAAjB,EAAsBF,MAAM,CAACE,GAAD,CAA5B;AACD;;AAED,SAAKD,IAAL,IAAa,CAAC,IAAK,KAAKA,IAAL,GAAY,CAAlB,IAAwB,CAArC;AAGA,QAAMG,IAAI,GAAG,IAAIC,YAAJ,CAAiB,KAAKJ,IAAtB,CAAb;AACA,SAAKK,UAAL,2EACGV,QADH,EACcQ,IADd,mDAEGP,MAFH,EAEY,IAAIU,UAAJ,CAAeH,IAAI,CAACI,MAApB,CAFZ,mDAGGV,eAHH,EAGqB,IAAIW,WAAJ,CAAgBL,IAAI,CAACI,MAArB,CAHrB;AAKD;;;;WAGD,oBAAmB;AACjB,aAAO,KAAKP,IAAL,GAAY,CAAnB;AACD;;;WAGD,mBAAU;AACR,aAAO,KAAKK,UAAL,CAAgBV,QAAhB,CAAP;AACD;;;WAGD,oBAAWc,KAAX,EAGE;AACA,UAAIN,IAAJ;AACA,UAAIO,MAAJ;;AACA,UAAID,KAAK,KAAKE,SAAd,EAAyB;AACvBR,QAAAA,IAAI,GAAG,KAAKA,IAAZ;AACAO,QAAAA,MAAM,GAAG,CAAT;AACD,OAHD,MAGO;AACL,YAAME,KAAK,GAAG,KAAKC,OAAL,CAAaJ,KAAb,CAAd;AACA,YAAMK,GAAG,GAAGF,KAAK,GAAG,KAAKG,KAAL,CAAWN,KAAX,CAApB;AACAN,QAAAA,IAAI,GAAG,KAAKA,IAAL,CAAUa,QAAV,CAAmBJ,KAAnB,EAA0BE,GAA1B,CAAP;AACAJ,QAAAA,MAAM,GAAGE,KAAK,GAAG,CAAjB;AACD;;AACD,aAAO;AAACT,QAAAA,IAAI,EAAJA,IAAD;AAAOO,QAAAA,MAAM,EAANA;AAAP,OAAP;AACD;;;WAGD,qBAAYO,MAAZ,EAAoB;AAClB,WAAK,IAAMhB,GAAX,IAAkBgB,MAAlB,EAA0B;AACxB,aAAKC,SAAL,CAAejB,GAAf,EAAoBgB,MAAM,CAAChB,GAAD,CAA1B;AACD;;AACD,aAAO,IAAP;AACD;;;WAED,mBAAUA,GAAV,EAAekB,KAAf,EAAsB;AACpB,UAAMpB,MAAM,GAAG,KAAKA,MAAL,CAAYE,GAAZ,CAAf;AACA,uBAAOF,MAAP,EAAe,sCAAf;AACA,UAAMM,UAAU,GAAG,KAAKA,UAAL,CAAgBN,MAAM,CAACqB,IAAvB,CAAnB;;AACA,UAAIrB,MAAM,CAACC,IAAP,KAAgB,CAApB,EAAuB;AAErBK,QAAAA,UAAU,CAACN,MAAM,CAACW,MAAR,CAAV,GAA4BS,KAA5B;AACD,OAHD,MAGO;AAELd,QAAAA,UAAU,CAACgB,GAAX,CAAeF,KAAf,EAAsBpB,MAAM,CAACW,MAA7B;AACD;AACF;;;WAED,qBAAYT,GAAZ,EAAiBqB,WAAjB,EAA8B;AAC5B,UAAMC,iBAAiB,GAAG,8CAAyBD,WAAzB,CAA1B;AACA,uBAAOC,iBAAP,EAA0B7B,YAA1B;AACA,UAAO0B,IAAP,GAAkCG,iBAAlC,CAAOH,IAAP;AAAA,UAAyBI,KAAzB,GAAkCD,iBAAlC,CAAaE,UAAb;AAGA,WAAKzB,IAAL,GAAY,KAAK0B,QAAL,CAAc,KAAK1B,IAAnB,EAAyBwB,KAAzB,CAAZ;AAEA,UAAMd,MAAM,GAAG,KAAKV,IAApB;AAEA,WAAKA,IAAL,IAAawB,KAAb;AAEA,WAAKzB,MAAL,CAAYE,GAAZ,IAAmB;AAACmB,QAAAA,IAAI,EAAJA,IAAD;AAAOpB,QAAAA,IAAI,EAAEwB,KAAb;AAAoBd,QAAAA,MAAM,EAANA;AAApB,OAAnB;AACD;;;WAGD,kBAASV,IAAT,EAAewB,KAAf,EAAsB;AACpB,cAAQA,KAAR;AACE,aAAK,CAAL;AACE,iBAAOxB,IAAP;;AACF,aAAK,CAAL;AACE,iBAAOA,IAAI,GAAIA,IAAI,GAAG,CAAtB;;AACF;AACE,iBAAOA,IAAI,GAAI,CAAC,IAAKA,IAAI,GAAG,CAAb,IAAmB,CAAlC;AANJ;AAQD","sourcesContent":["// @ts-nocheck\n\nimport {assert} from '@luma.gl/api';\nimport {decomposeCompositeGLType} from '../webgl-utils/attribute-utils';\n\nconst ERR_ARGUMENT = 'UniformBufferLayout illegal argument';\n\n// Local constants - these will \"collapse\" during minification\nconst GL_FLOAT = 0x1406;\nconst GL_INT = 0x1404;\nconst GL_UNSIGNED_INT = 0x1405;\n\n/**\n * Std140 layout for uniforms\n */\n export default class UniformBufferLayout {\n constructor(layout) {\n this.layout = {};\n this.size = 0;\n\n // Add layout (type, size and offset) definitions for each uniform in the layout\n for (const key in layout) {\n this._addUniform(key, layout[key]);\n }\n\n this.size += (4 - (this.size % 4)) % 4;\n\n // Allocate three typed arrays pointing at same memory\n const data = new Float32Array(this.size);\n this.typedArray = {\n [GL_FLOAT]: data,\n [GL_INT]: new Int32Array(data.buffer),\n [GL_UNSIGNED_INT]: new Uint32Array(data.buffer)\n };\n }\n\n // Get number of bytes needed for buffer allocation\n getBytes(): number {\n return this.size * 4;\n }\n\n // Get the current data as Float32Array, for bufferSubData\n getData() {\n return this.typedArray[GL_FLOAT];\n }\n\n // Get offset and data for one object (for bufferSubData)\n getSubData(index): {\n data: any;\n offset: any;\n } {\n let data;\n let offset;\n if (index === undefined) {\n data = this.data;\n offset = 0;\n } else {\n const begin = this.offsets[index];\n const end = begin + this.sizes[index];\n data = this.data.subarray(begin, end);\n offset = begin * 4;\n }\n return {data, offset};\n }\n\n // Set a map of values\n setUniforms(values) {\n for (const key in values) {\n this._setValue(key, values[key]);\n }\n return this;\n }\n\n _setValue(key, value) {\n const layout = this.layout[key];\n assert(layout, 'UniformLayoutStd140 illegal argument');\n const typedArray = this.typedArray[layout.type];\n if (layout.size === 1) {\n // single value -> just set it\n typedArray[layout.offset] = value;\n } else {\n // vector/matrix -> copy the supplied (typed) array, starting from offset\n typedArray.set(value, layout.offset);\n }\n }\n\n _addUniform(key, uniformType) {\n const typeAndComponents = decomposeCompositeGLType(uniformType);\n assert(typeAndComponents, ERR_ARGUMENT);\n const {type, components: count} = typeAndComponents;\n\n // First, align (bump) current offset to an even multiple of current object (1, 2, 4)\n this.size = this._alignTo(this.size, count);\n // Use the aligned size as the offset of the current uniform.\n const offset = this.size;\n // Then, add our object's padded size ((1, 2, multiple of 4) to the current offset\n this.size += count;\n\n this.layout[key] = {type, size: count, offset};\n }\n\n // Align offset to 1, 2 or 4 elements (4, 8 or 16 bytes)\n _alignTo(size, count) {\n switch (count) {\n case 1:\n return size; // Pad upwards to even multiple of 2\n case 2:\n return size + (size % 2); // Pad upwards to even multiple of 2\n default:\n return size + ((4 - (size % 4)) % 4); // Pad upwards to even multiple of 4\n }\n }\n}\n"],"file":"uniform-buffer-layout.js"}
|
|
@@ -10,9 +10,11 @@ exports.parseUniformName = parseUniformName;
|
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|
10
10
|
exports.checkUniformValues = checkUniformValues;
|
|
11
11
|
exports.copyUniform = copyUniform;
|
|
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|
-
var
|
|
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|
+
var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
|
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|
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|
+
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|
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|
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|
+
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|
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|
var _framebuffer = _interopRequireDefault(require("./framebuffer"));
|
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@@ -20,59 +22,16 @@ var _renderbuffer = _interopRequireDefault(require("./renderbuffer"));
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[_constants.default.INT]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),
|
|
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|
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[_constants.default.INT_VEC2]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),
|
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|
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[_constants.default.INT_VEC3]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),
|
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|
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[_constants.default.INT_VEC4]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),
|
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|
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[_constants.default.BOOL]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),
|
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|
-
[_constants.default.BOOL_VEC2]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),
|
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|
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[_constants.default.BOOL_VEC3]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),
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[_constants.default.BOOL_VEC4]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),
|
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[_constants.default.FLOAT_MAT2]: getArraySetter.bind(null, 'uniformMatrix2fv', toFloatArray, 4, setMatrixUniform),
|
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|
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[_constants.default.FLOAT_MAT3]: getArraySetter.bind(null, 'uniformMatrix3fv', toFloatArray, 9, setMatrixUniform),
|
|
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|
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[_constants.default.FLOAT_MAT4]: getArraySetter.bind(null, 'uniformMatrix4fv', toFloatArray, 16, setMatrixUniform),
|
|
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|
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[_constants.default.SAMPLER_2D]: getSamplerSetter,
|
|
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|
-
[_constants.default.SAMPLER_CUBE]: getSamplerSetter,
|
|
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|
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[_constants.default.UNSIGNED_INT]: getArraySetter.bind(null, 'uniform1uiv', toUIntArray, 1, setVectorUniform),
|
|
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|
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[_constants.default.UNSIGNED_INT_VEC2]: getArraySetter.bind(null, 'uniform2uiv', toUIntArray, 2, setVectorUniform),
|
|
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|
-
[_constants.default.UNSIGNED_INT_VEC3]: getArraySetter.bind(null, 'uniform3uiv', toUIntArray, 3, setVectorUniform),
|
|
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|
-
[_constants.default.UNSIGNED_INT_VEC4]: getArraySetter.bind(null, 'uniform4uiv', toUIntArray, 4, setVectorUniform),
|
|
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|
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[_constants.default.FLOAT_MAT2x3]: getArraySetter.bind(null, 'uniformMatrix2x3fv', toFloatArray, 6, setMatrixUniform),
|
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48
|
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[_constants.default.FLOAT_MAT2x4]: getArraySetter.bind(null, 'uniformMatrix2x4fv', toFloatArray, 8, setMatrixUniform),
|
|
49
|
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[_constants.default.FLOAT_MAT3x2]: getArraySetter.bind(null, 'uniformMatrix3x2fv', toFloatArray, 6, setMatrixUniform),
|
|
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|
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[_constants.default.FLOAT_MAT3x4]: getArraySetter.bind(null, 'uniformMatrix3x4fv', toFloatArray, 12, setMatrixUniform),
|
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|
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[_constants.default.FLOAT_MAT4x2]: getArraySetter.bind(null, 'uniformMatrix4x2fv', toFloatArray, 8, setMatrixUniform),
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|
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[_constants.default.FLOAT_MAT4x3]: getArraySetter.bind(null, 'uniformMatrix4x3fv', toFloatArray, 12, setMatrixUniform),
|
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|
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[_constants.default.SAMPLER_2D]: getSamplerSetter,
|
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|
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[_constants.default.SAMPLER_CUBE]: getSamplerSetter,
|
|
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|
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[_constants.default.SAMPLER_3D]: getSamplerSetter,
|
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[_constants.default.SAMPLER_2D_SHADOW]: getSamplerSetter,
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[_constants.default.SAMPLER_2D_ARRAY]: getSamplerSetter,
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[_constants.default.SAMPLER_2D_ARRAY_SHADOW]: getSamplerSetter,
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[_constants.default.SAMPLER_CUBE_SHADOW]: getSamplerSetter,
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[_constants.default.INT_SAMPLER_2D]: getSamplerSetter,
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[_constants.default.INT_SAMPLER_3D]: getSamplerSetter,
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[_constants.default.INT_SAMPLER_CUBE]: getSamplerSetter,
|
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63
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-
[_constants.default.INT_SAMPLER_2D_ARRAY]: getSamplerSetter,
|
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64
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-
[_constants.default.UNSIGNED_INT_SAMPLER_2D]: getSamplerSetter,
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[_constants.default.UNSIGNED_INT_SAMPLER_3D]: getSamplerSetter,
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[_constants.default.UNSIGNED_INT_SAMPLER_CUBE]: getSamplerSetter,
|
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[_constants.default.UNSIGNED_INT_SAMPLER_2D_ARRAY]: getSamplerSetter
|
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-
};
|
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-
const FLOAT_ARRAY = {};
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const INT_ARRAY = {};
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const UINT_ARRAY = {};
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const array1 = [0];
|
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var _UNIFORM_SETTERS;
|
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+
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+
var UNIFORM_SETTERS = (_UNIFORM_SETTERS = {}, (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.FLOAT, getArraySetter.bind(null, 'uniform1fv', toFloatArray, 1, setVectorUniform)), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.FLOAT_VEC2, getArraySetter.bind(null, 'uniform2fv', toFloatArray, 2, setVectorUniform)), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.FLOAT_VEC3, getArraySetter.bind(null, 'uniform3fv', toFloatArray, 3, setVectorUniform)), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.FLOAT_VEC4, getArraySetter.bind(null, 'uniform4fv', toFloatArray, 4, setVectorUniform)), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.INT, getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform)), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.INT_VEC2, getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform)), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.INT_VEC3, getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform)), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.INT_VEC4, getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform)), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.BOOL, getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform)), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.BOOL_VEC2, getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform)), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.BOOL_VEC3, getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform)), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.BOOL_VEC4, getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform)), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.FLOAT_MAT2, getArraySetter.bind(null, 'uniformMatrix2fv', toFloatArray, 4, setMatrixUniform)), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.FLOAT_MAT3, getArraySetter.bind(null, 'uniformMatrix3fv', toFloatArray, 9, setMatrixUniform)), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.FLOAT_MAT4, getArraySetter.bind(null, 'uniformMatrix4fv', toFloatArray, 16, setMatrixUniform)), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.SAMPLER_2D, getSamplerSetter), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.SAMPLER_CUBE, getSamplerSetter), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.UNSIGNED_INT, getArraySetter.bind(null, 'uniform1uiv', toUIntArray, 1, setVectorUniform)), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.UNSIGNED_INT_VEC2, getArraySetter.bind(null, 'uniform2uiv', toUIntArray, 2, setVectorUniform)), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.UNSIGNED_INT_VEC3, getArraySetter.bind(null, 'uniform3uiv', toUIntArray, 3, setVectorUniform)), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.UNSIGNED_INT_VEC4, getArraySetter.bind(null, 'uniform4uiv', toUIntArray, 4, setVectorUniform)), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.FLOAT_MAT2x3, getArraySetter.bind(null, 'uniformMatrix2x3fv', toFloatArray, 6, setMatrixUniform)), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.FLOAT_MAT2x4, getArraySetter.bind(null, 'uniformMatrix2x4fv', toFloatArray, 8, setMatrixUniform)), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.FLOAT_MAT3x2, getArraySetter.bind(null, 'uniformMatrix3x2fv', toFloatArray, 6, setMatrixUniform)), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.FLOAT_MAT3x4, getArraySetter.bind(null, 'uniformMatrix3x4fv', toFloatArray, 12, setMatrixUniform)), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.FLOAT_MAT4x2, getArraySetter.bind(null, 'uniformMatrix4x2fv', toFloatArray, 8, setMatrixUniform)), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.FLOAT_MAT4x3, getArraySetter.bind(null, 'uniformMatrix4x3fv', toFloatArray, 12, setMatrixUniform)), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.SAMPLER_2D, getSamplerSetter), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.SAMPLER_CUBE, getSamplerSetter), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.SAMPLER_3D, getSamplerSetter), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.SAMPLER_2D_SHADOW, getSamplerSetter), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.SAMPLER_2D_ARRAY, getSamplerSetter), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.SAMPLER_2D_ARRAY_SHADOW, getSamplerSetter), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.SAMPLER_CUBE_SHADOW, getSamplerSetter), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.INT_SAMPLER_2D, getSamplerSetter), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.INT_SAMPLER_3D, getSamplerSetter), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.INT_SAMPLER_CUBE, getSamplerSetter), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.INT_SAMPLER_2D_ARRAY, getSamplerSetter), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.UNSIGNED_INT_SAMPLER_2D, getSamplerSetter), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.UNSIGNED_INT_SAMPLER_3D, getSamplerSetter), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.UNSIGNED_INT_SAMPLER_CUBE, getSamplerSetter), (0, _defineProperty2.default)(_UNIFORM_SETTERS, _constants.default.UNSIGNED_INT_SAMPLER_2D_ARRAY, getSamplerSetter), _UNIFORM_SETTERS);
|
|
28
|
+
var FLOAT_ARRAY = {};
|
|
29
|
+
var INT_ARRAY = {};
|
|
30
|
+
var UINT_ARRAY = {};
|
|
31
|
+
var array1 = [0];
|
|
73
32
|
|
|
74
33
|
function getUniformSetter(gl, location, info) {
|
|
75
|
-
|
|
34
|
+
var setter = UNIFORM_SETTERS[info.type];
|
|
76
35
|
|
|
77
36
|
if (!setter) {
|
|
78
37
|
throw new Error("Unknown GLSL uniform type ".concat(info.type));
|
|
@@ -84,14 +43,14 @@ function getUniformSetter(gl, location, info) {
|
|
|
84
43
|
function parseUniformName(name) {
|
|
85
44
|
if (name[name.length - 1] !== ']') {
|
|
86
45
|
return {
|
|
87
|
-
name,
|
|
46
|
+
name: name,
|
|
88
47
|
length: 1,
|
|
89
48
|
isArray: false
|
|
90
49
|
};
|
|
91
50
|
}
|
|
92
51
|
|
|
93
|
-
|
|
94
|
-
|
|
52
|
+
var UNIFORM_NAME_REGEXP = /([^[]*)(\[[0-9]+\])?/;
|
|
53
|
+
var matches = name.match(UNIFORM_NAME_REGEXP);
|
|
95
54
|
|
|
96
55
|
if (!matches || matches.length < 2) {
|
|
97
56
|
throw new Error("Failed to parse GLSL uniform name ".concat(name));
|
|
@@ -105,14 +64,14 @@ function parseUniformName(name) {
|
|
|
105
64
|
}
|
|
106
65
|
|
|
107
66
|
function checkUniformValues(uniforms, source, uniformMap) {
|
|
108
|
-
for (
|
|
109
|
-
|
|
110
|
-
|
|
67
|
+
for (var _uniformName in uniforms) {
|
|
68
|
+
var value = uniforms[_uniformName];
|
|
69
|
+
var shouldCheck = !uniformMap || Boolean(uniformMap[_uniformName]);
|
|
111
70
|
|
|
112
71
|
if (shouldCheck && !checkUniformValue(value)) {
|
|
113
72
|
source = source ? "".concat(source, " ") : '';
|
|
114
|
-
console.error("".concat(source, " Bad uniform ").concat(
|
|
115
|
-
throw new Error("".concat(source, " Bad uniform ").concat(
|
|
73
|
+
console.error("".concat(source, " Bad uniform ").concat(_uniformName), value);
|
|
74
|
+
throw new Error("".concat(source, " Bad uniform ").concat(_uniformName));
|
|
116
75
|
}
|
|
117
76
|
}
|
|
118
77
|
|
|
@@ -122,9 +81,9 @@ function checkUniformValues(uniforms, source, uniformMap) {
|
|
|
122
81
|
function copyUniform(uniforms, key, value) {
|
|
123
82
|
if (Array.isArray(value) || ArrayBuffer.isView(value)) {
|
|
124
83
|
if (uniforms[key]) {
|
|
125
|
-
|
|
84
|
+
var dest = uniforms[key];
|
|
126
85
|
|
|
127
|
-
for (
|
|
86
|
+
for (var i = 0, len = value.length; i < len; ++i) {
|
|
128
87
|
dest[i] = value[i];
|
|
129
88
|
}
|
|
130
89
|
} else {
|
|
@@ -160,9 +119,9 @@ function checkUniformArray(value) {
|
|
|
160
119
|
return false;
|
|
161
120
|
}
|
|
162
121
|
|
|
163
|
-
|
|
122
|
+
var checkLength = Math.min(value.length, 16);
|
|
164
123
|
|
|
165
|
-
for (
|
|
124
|
+
for (var i = 0; i < checkLength; ++i) {
|
|
166
125
|
if (!Number.isFinite(value[i])) {
|
|
167
126
|
return false;
|
|
168
127
|
}
|
|
@@ -172,9 +131,9 @@ function checkUniformArray(value) {
|
|
|
172
131
|
}
|
|
173
132
|
|
|
174
133
|
function getSamplerSetter() {
|
|
175
|
-
|
|
176
|
-
return (gl, location, value)
|
|
177
|
-
|
|
134
|
+
var cache = null;
|
|
135
|
+
return function (gl, location, value) {
|
|
136
|
+
var update = cache !== value;
|
|
178
137
|
|
|
179
138
|
if (update) {
|
|
180
139
|
gl.uniform1i(location, value);
|
|
@@ -186,21 +145,21 @@ function getSamplerSetter() {
|
|
|
186
145
|
}
|
|
187
146
|
|
|
188
147
|
function getArraySetter(functionName, toArray, size, uniformSetter) {
|
|
189
|
-
|
|
190
|
-
|
|
191
|
-
return (gl, location, value)
|
|
192
|
-
|
|
193
|
-
|
|
194
|
-
|
|
148
|
+
var cache = null;
|
|
149
|
+
var cacheLength = null;
|
|
150
|
+
return function (gl, location, value) {
|
|
151
|
+
var arrayValue = toArray(value, size);
|
|
152
|
+
var length = arrayValue.length;
|
|
153
|
+
var update = false;
|
|
195
154
|
|
|
196
155
|
if (cache === null) {
|
|
197
156
|
cache = new Float32Array(length);
|
|
198
157
|
cacheLength = length;
|
|
199
158
|
update = true;
|
|
200
159
|
} else {
|
|
201
|
-
(0,
|
|
160
|
+
(0, _api.assert)(cacheLength === length, 'Uniform length cannot change.');
|
|
202
161
|
|
|
203
|
-
for (
|
|
162
|
+
for (var i = 0; i < length; ++i) {
|
|
204
163
|
if (arrayValue[i] !== cache[i]) {
|
|
205
164
|
update = true;
|
|
206
165
|
break;
|
|
@@ -235,24 +194,24 @@ function toTypedArray(value, uniformLength, Type, cache) {
|
|
|
235
194
|
value = array1;
|
|
236
195
|
}
|
|
237
196
|
|
|
238
|
-
|
|
197
|
+
var length = value.length;
|
|
239
198
|
|
|
240
199
|
if (length % uniformLength) {
|
|
241
|
-
|
|
200
|
+
_api.log.warn("Uniform size should be multiples of ".concat(uniformLength), value)();
|
|
242
201
|
}
|
|
243
202
|
|
|
244
203
|
if (value instanceof Type) {
|
|
245
204
|
return value;
|
|
246
205
|
}
|
|
247
206
|
|
|
248
|
-
|
|
207
|
+
var result = cache[length];
|
|
249
208
|
|
|
250
209
|
if (!result) {
|
|
251
210
|
result = new Type(length);
|
|
252
211
|
cache[length] = result;
|
|
253
212
|
}
|
|
254
213
|
|
|
255
|
-
for (
|
|
214
|
+
for (var i = 0; i < length; i++) {
|
|
256
215
|
result[i] = value[i];
|
|
257
216
|
}
|
|
258
217
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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@typedef {import('./uniforms')} types */\n\nimport GL from '@luma.gl/constants';\nimport {log} from '@luma.gl/gltools';\nimport {Matrix4} from '@math.gl/core';\n\nimport Framebuffer from './framebuffer';\nimport Renderbuffer from './renderbuffer';\nimport Texture from './texture';\nimport {assert} from '../utils';\n\ntype NumberUniformInfo = {\n type: 'number'\n value: number\n min: number\n max: number\n}\n\ntype BooleanUniformInfo = {\n type: 'boolean'\n value: boolean\n}\n\ntype ArrayUniformInfo = {\n type: 'array'\n value: Array<any>\n}\n\ntype ObjectUniformInfo = {\n type: 'object'\n value: Object\n}\n\ntype UniformInfo = NumberUniformInfo |\n BooleanUniformInfo |\n ArrayUniformInfo |\n ObjectUniformInfo\n\n// https://luma.gl/docs/developer-guide/shader-modules#getuniforms\ntype UniformsOptions = {\n [uniformName: string]: UniformInfo\n}\n\ntype Uniform = UniformInfo |\n Buffer | (() => Buffer) | Framebuffer |\n Texture |\n Matrix4 | // TODO: which other math.gl classes?\n number | [number, number] | [number, number, number] | [number, number, number, number]\n\ntype Uniforms = {\n [uniformName: string]: Uniform\n}\n\nconst UNIFORM_SETTERS = {\n // WEBGL1\n\n /* eslint-disable max-len */\n [GL.FLOAT]: getArraySetter.bind(null, 'uniform1fv', toFloatArray, 1, setVectorUniform),\n [GL.FLOAT_VEC2]: getArraySetter.bind(null, 'uniform2fv', toFloatArray, 2, setVectorUniform),\n [GL.FLOAT_VEC3]: getArraySetter.bind(null, 'uniform3fv', toFloatArray, 3, setVectorUniform),\n [GL.FLOAT_VEC4]: getArraySetter.bind(null, 'uniform4fv', toFloatArray, 4, setVectorUniform),\n\n [GL.INT]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),\n [GL.INT_VEC2]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),\n [GL.INT_VEC3]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),\n [GL.INT_VEC4]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),\n\n [GL.BOOL]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),\n [GL.BOOL_VEC2]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),\n [GL.BOOL_VEC3]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),\n [GL.BOOL_VEC4]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),\n\n // uniformMatrix(false): don't transpose the matrix\n [GL.FLOAT_MAT2]: getArraySetter.bind(null, 'uniformMatrix2fv', toFloatArray, 4, setMatrixUniform),\n [GL.FLOAT_MAT3]: getArraySetter.bind(null, 'uniformMatrix3fv', toFloatArray, 9, setMatrixUniform),\n [GL.FLOAT_MAT4]: getArraySetter.bind(\n null,\n 'uniformMatrix4fv',\n toFloatArray,\n 16,\n setMatrixUniform\n ),\n\n [GL.SAMPLER_2D]: getSamplerSetter,\n [GL.SAMPLER_CUBE]: getSamplerSetter,\n\n // WEBGL2 - unsigned integers, irregular matrices, additional texture samplers\n\n [GL.UNSIGNED_INT]: getArraySetter.bind(null, 'uniform1uiv', toUIntArray, 1, setVectorUniform),\n [GL.UNSIGNED_INT_VEC2]: getArraySetter.bind(\n null,\n 'uniform2uiv',\n toUIntArray,\n 2,\n setVectorUniform\n ),\n [GL.UNSIGNED_INT_VEC3]: getArraySetter.bind(\n null,\n 'uniform3uiv',\n toUIntArray,\n 3,\n setVectorUniform\n ),\n [GL.UNSIGNED_INT_VEC4]: getArraySetter.bind(\n null,\n 'uniform4uiv',\n toUIntArray,\n 4,\n setVectorUniform\n ),\n\n // uniformMatrix(false): don't transpose the matrix\n [GL.FLOAT_MAT2x3]: getArraySetter.bind(\n null,\n 'uniformMatrix2x3fv',\n toFloatArray,\n 6,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT2x4]: getArraySetter.bind(\n null,\n 'uniformMatrix2x4fv',\n toFloatArray,\n 8,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT3x2]: getArraySetter.bind(\n null,\n 'uniformMatrix3x2fv',\n toFloatArray,\n 6,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT3x4]: getArraySetter.bind(\n null,\n 'uniformMatrix3x4fv',\n toFloatArray,\n 12,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT4x2]: getArraySetter.bind(\n null,\n 'uniformMatrix4x2fv',\n toFloatArray,\n 8,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT4x3]: getArraySetter.bind(\n null,\n 'uniformMatrix4x3fv',\n toFloatArray,\n 12,\n setMatrixUniform\n ),\n\n [GL.SAMPLER_2D]: getSamplerSetter,\n [GL.SAMPLER_CUBE]: getSamplerSetter,\n\n [GL.SAMPLER_3D]: getSamplerSetter,\n [GL.SAMPLER_2D_SHADOW]: getSamplerSetter,\n [GL.SAMPLER_2D_ARRAY]: getSamplerSetter,\n [GL.SAMPLER_2D_ARRAY_SHADOW]: getSamplerSetter,\n [GL.SAMPLER_CUBE_SHADOW]: getSamplerSetter,\n [GL.INT_SAMPLER_2D]: getSamplerSetter,\n [GL.INT_SAMPLER_3D]: getSamplerSetter,\n [GL.INT_SAMPLER_CUBE]: getSamplerSetter,\n [GL.INT_SAMPLER_2D_ARRAY]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_2D]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_3D]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_CUBE]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: getSamplerSetter\n /* eslint-enable max-len */\n};\n\n// Pre-allocated typed arrays for temporary conversion\nconst FLOAT_ARRAY = {};\nconst INT_ARRAY = {};\nconst UINT_ARRAY = {};\n\nconst array1 = [0];\n\n// PUBLIC API\n\n/** Returns a Magic Uniform Setter */\nexport function getUniformSetter(gl: WebGLRenderingContext, location: number, info: UniformInfo): any {\n const setter = UNIFORM_SETTERS[info.type];\n if (!setter) {\n throw new Error(`Unknown GLSL uniform type ${info.type}`);\n }\n\n // NOTE(Tarek): This construction is the ensure\n // separate caches for all setters.\n return setter().bind(null, gl, location);\n}\n\nexport function parseUniformName(name: string): {name: string; isArray: boolean, length: number} {\n // Shortcut to avoid redundant or bad matches\n if (name[name.length - 1] !== ']') {\n return {\n name,\n length: 1,\n isArray: false\n };\n }\n\n // if array name then clean the array brackets\n const UNIFORM_NAME_REGEXP = /([^[]*)(\\[[0-9]+\\])?/;\n const matches = name.match(UNIFORM_NAME_REGEXP);\n if (!matches || matches.length < 2) {\n throw new Error(`Failed to parse GLSL uniform name ${name}`);\n }\n\n return {\n name: matches[1],\n length: Number(matches[2]) || 1,\n isArray: Boolean(matches[2])\n };\n}\n\n// To facilitate early detection of e.g. undefined values in JavaScript\n\n// Basic checks of uniform values (with or without knowledge of program)\n\n/**\n * Basic checks of uniform values (with or without knowledge of program)\n * To facilitate early detection of e.g. undefined values in JavaScript\n */\n export function checkUniformValues(uniforms: object, source?: string, uniformMap?: object): boolean {\n for (const uniformName in uniforms) {\n const value = uniforms[uniformName];\n const shouldCheck = !uniformMap || Boolean(uniformMap[uniformName]);\n if (shouldCheck && !checkUniformValue(value)) {\n // Add space to source\n source = source ? `${source} ` : '';\n // Value could be unprintable so write the object on console\n console.error(`${source} Bad uniform ${uniformName}`, value); // eslint-disable-line\n /* eslint-enable no-console */\n throw new Error(`${source} Bad uniform ${uniformName}`);\n }\n }\n return true;\n}\n\n /**\n * Creates a copy of the uniform\n */\nexport function copyUniform(uniforms: object, key: string, value: any): void {\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n if (uniforms[key]) {\n const dest = uniforms[key];\n // @ts-ignore\n for (let i = 0, len = value.length; i < len; ++i) {\n dest[i] = value[i];\n }\n } else {\n // @ts-ignore\n uniforms[key] = value.slice();\n }\n } else {\n uniforms[key] = value;\n }\n}\n\n// HELPERS\n\n// TODO use type information during validation\nfunction checkUniformValue(value) {\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n return checkUniformArray(value);\n }\n\n // Check if single value is a number\n if (isFinite(value)) {\n return true;\n } else if (value === true || value === false) {\n return true;\n } else if (value instanceof Texture) {\n return true;\n } else if (value instanceof Renderbuffer) {\n return true;\n } else if (value instanceof Framebuffer) {\n return Boolean(value.texture);\n }\n return false;\n}\n\n\nfunction checkUniformArray(value) {\n // Check that every element in array is a number, and at least 1 element\n if (value.length === 0) {\n return false;\n }\n\n const checkLength = Math.min(value.length, 16);\n\n for (let i = 0; i < checkLength; ++i) {\n if (!Number.isFinite(value[i])) {\n return false;\n }\n }\n\n return true;\n}\n\n// NOTE(Tarek): Setters maintain a cache\n// of the previously set value, and\n// avoid resetting it if it's the same.\nfunction getSamplerSetter() {\n let cache = null;\n return (gl, location, value) => {\n const update = cache !== value;\n if (update) {\n gl.uniform1i(location, value);\n cache = value;\n }\n\n return update;\n };\n}\n\nfunction getArraySetter(functionName, toArray, size, uniformSetter) {\n let cache = null;\n let cacheLength = null;\n return (gl, location, value) => {\n const arrayValue = toArray(value, size);\n const length = arrayValue.length;\n let update = false;\n if (cache === null) {\n cache = new Float32Array(length);\n cacheLength = length;\n update = true;\n } else {\n assert(cacheLength === length, 'Uniform length cannot change.');\n for (let i = 0; i < length; ++i) {\n if (arrayValue[i] !== cache[i]) {\n update = true;\n break;\n }\n }\n }\n if (update) {\n uniformSetter(gl, functionName, location, arrayValue);\n cache.set(arrayValue);\n }\n\n return update;\n };\n}\n\nfunction setVectorUniform(gl, functionName, location, value) {\n gl[functionName](location, value);\n}\n\nfunction setMatrixUniform(gl, functionName, location, value) {\n gl[functionName](location, false, value);\n}\n\n// Functions to ensure the type of uniform values\n// This is done because uniform*v functions\n// are extremely slow when consuming JS arrays directly.\n\nfunction toTypedArray(value, uniformLength, Type, cache) {\n // convert boolean uniforms to Number\n if (uniformLength === 1 && typeof value === 'boolean') {\n value = value ? 1 : 0;\n }\n if (Number.isFinite(value)) {\n array1[0] = value;\n value = array1;\n }\n const length = value.length;\n if (length % uniformLength) {\n log.warn(`Uniform size should be multiples of ${uniformLength}`, value)();\n }\n\n if (value instanceof Type) {\n return value;\n }\n let result = cache[length];\n if (!result) {\n result = new Type(length);\n cache[length] = result;\n }\n for (let i = 0; i < length; i++) {\n result[i] = value[i];\n }\n return result;\n}\n\nfunction toFloatArray(value, uniformLength) {\n return toTypedArray(value, uniformLength, Float32Array, FLOAT_ARRAY);\n}\n\nfunction toIntArray(value, uniformLength) {\n return toTypedArray(value, uniformLength, Int32Array, INT_ARRAY);\n}\n\nfunction toUIntArray(value, uniformLength) {\n return toTypedArray(value, uniformLength, Uint32Array, UINT_ARRAY);\n}\n"],"file":"uniforms.js"}
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{log, assert} from '@luma.gl/api';\nimport GL from '@luma.gl/constants';\nimport {Matrix4} from '@math.gl/core';\n\nimport Framebuffer from './framebuffer';\nimport Renderbuffer from './renderbuffer';\nimport Texture from './texture';\n\ntype NumberUniformInfo = {\n type: 'number'\n value: number\n min: number\n max: number\n}\n\ntype BooleanUniformInfo = {\n type: 'boolean'\n value: boolean\n}\n\ntype ArrayUniformInfo = {\n type: 'array'\n value: Array<any>\n}\n\ntype ObjectUniformInfo = {\n type: 'object'\n value: Object\n}\n\ntype UniformInfo = NumberUniformInfo |\n BooleanUniformInfo |\n ArrayUniformInfo |\n ObjectUniformInfo\n\n// https://luma.gl/docs/developer-guide/shader-modules#getuniforms\ntype UniformsOptions = {\n [uniformName: string]: UniformInfo\n}\n\ntype Uniform = UniformInfo |\n Buffer | (() => Buffer) | Framebuffer |\n Texture |\n Matrix4 | // TODO: which other math.gl classes?\n number | [number, number] | [number, number, number] | [number, number, number, number]\n\ntype Uniforms = {\n [uniformName: string]: Uniform\n}\n\nconst UNIFORM_SETTERS = {\n // WEBGL1\n\n [GL.FLOAT]: getArraySetter.bind(null, 'uniform1fv', toFloatArray, 1, setVectorUniform),\n [GL.FLOAT_VEC2]: getArraySetter.bind(null, 'uniform2fv', toFloatArray, 2, setVectorUniform),\n [GL.FLOAT_VEC3]: getArraySetter.bind(null, 'uniform3fv', toFloatArray, 3, setVectorUniform),\n [GL.FLOAT_VEC4]: getArraySetter.bind(null, 'uniform4fv', toFloatArray, 4, setVectorUniform),\n\n [GL.INT]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),\n [GL.INT_VEC2]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),\n [GL.INT_VEC3]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),\n [GL.INT_VEC4]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),\n\n [GL.BOOL]: getArraySetter.bind(null, 'uniform1iv', toIntArray, 1, setVectorUniform),\n [GL.BOOL_VEC2]: getArraySetter.bind(null, 'uniform2iv', toIntArray, 2, setVectorUniform),\n [GL.BOOL_VEC3]: getArraySetter.bind(null, 'uniform3iv', toIntArray, 3, setVectorUniform),\n [GL.BOOL_VEC4]: getArraySetter.bind(null, 'uniform4iv', toIntArray, 4, setVectorUniform),\n\n // uniformMatrix(false): don't transpose the matrix\n [GL.FLOAT_MAT2]: getArraySetter.bind(null, 'uniformMatrix2fv', toFloatArray, 4, setMatrixUniform),\n [GL.FLOAT_MAT3]: getArraySetter.bind(null, 'uniformMatrix3fv', toFloatArray, 9, setMatrixUniform),\n [GL.FLOAT_MAT4]: getArraySetter.bind(\n null,\n 'uniformMatrix4fv',\n toFloatArray,\n 16,\n setMatrixUniform\n ),\n\n [GL.SAMPLER_2D]: getSamplerSetter,\n [GL.SAMPLER_CUBE]: getSamplerSetter,\n\n // WEBGL2 - unsigned integers, irregular matrices, additional texture samplers\n\n [GL.UNSIGNED_INT]: getArraySetter.bind(null, 'uniform1uiv', toUIntArray, 1, setVectorUniform),\n [GL.UNSIGNED_INT_VEC2]: getArraySetter.bind(\n null,\n 'uniform2uiv',\n toUIntArray,\n 2,\n setVectorUniform\n ),\n [GL.UNSIGNED_INT_VEC3]: getArraySetter.bind(\n null,\n 'uniform3uiv',\n toUIntArray,\n 3,\n setVectorUniform\n ),\n [GL.UNSIGNED_INT_VEC4]: getArraySetter.bind(\n null,\n 'uniform4uiv',\n toUIntArray,\n 4,\n setVectorUniform\n ),\n\n // uniformMatrix(false): don't transpose the matrix\n [GL.FLOAT_MAT2x3]: getArraySetter.bind(\n null,\n 'uniformMatrix2x3fv',\n toFloatArray,\n 6,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT2x4]: getArraySetter.bind(\n null,\n 'uniformMatrix2x4fv',\n toFloatArray,\n 8,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT3x2]: getArraySetter.bind(\n null,\n 'uniformMatrix3x2fv',\n toFloatArray,\n 6,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT3x4]: getArraySetter.bind(\n null,\n 'uniformMatrix3x4fv',\n toFloatArray,\n 12,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT4x2]: getArraySetter.bind(\n null,\n 'uniformMatrix4x2fv',\n toFloatArray,\n 8,\n setMatrixUniform\n ),\n [GL.FLOAT_MAT4x3]: getArraySetter.bind(\n null,\n 'uniformMatrix4x3fv',\n toFloatArray,\n 12,\n setMatrixUniform\n ),\n\n [GL.SAMPLER_2D]: getSamplerSetter,\n [GL.SAMPLER_CUBE]: getSamplerSetter,\n\n [GL.SAMPLER_3D]: getSamplerSetter,\n [GL.SAMPLER_2D_SHADOW]: getSamplerSetter,\n [GL.SAMPLER_2D_ARRAY]: getSamplerSetter,\n [GL.SAMPLER_2D_ARRAY_SHADOW]: getSamplerSetter,\n [GL.SAMPLER_CUBE_SHADOW]: getSamplerSetter,\n [GL.INT_SAMPLER_2D]: getSamplerSetter,\n [GL.INT_SAMPLER_3D]: getSamplerSetter,\n [GL.INT_SAMPLER_CUBE]: getSamplerSetter,\n [GL.INT_SAMPLER_2D_ARRAY]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_2D]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_3D]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_CUBE]: getSamplerSetter,\n [GL.UNSIGNED_INT_SAMPLER_2D_ARRAY]: getSamplerSetter\n};\n\n// Pre-allocated typed arrays for temporary conversion\nconst FLOAT_ARRAY = {};\nconst INT_ARRAY = {};\nconst UINT_ARRAY = {};\n\nconst array1 = [0];\n\n// PUBLIC API\n\n/** Returns a Magic Uniform Setter */\nexport function getUniformSetter(gl: WebGLRenderingContext, location: number, info: UniformInfo): any {\n const setter = UNIFORM_SETTERS[info.type];\n if (!setter) {\n throw new Error(`Unknown GLSL uniform type ${info.type}`);\n }\n\n // NOTE(Tarek): This construction is the ensure\n // separate caches for all setters.\n return setter().bind(null, gl, location);\n}\n\nexport function parseUniformName(name: string): {name: string; isArray: boolean, length: number} {\n // Shortcut to avoid redundant or bad matches\n if (name[name.length - 1] !== ']') {\n return {\n name,\n length: 1,\n isArray: false\n };\n }\n\n // if array name then clean the array brackets\n const UNIFORM_NAME_REGEXP = /([^[]*)(\\[[0-9]+\\])?/;\n const matches = name.match(UNIFORM_NAME_REGEXP);\n if (!matches || matches.length < 2) {\n throw new Error(`Failed to parse GLSL uniform name ${name}`);\n }\n\n return {\n name: matches[1],\n length: Number(matches[2]) || 1,\n isArray: Boolean(matches[2])\n };\n}\n\n// To facilitate early detection of e.g. undefined values in JavaScript\n\n// Basic checks of uniform values (with or without knowledge of program)\n\n/**\n * Basic checks of uniform values (with or without knowledge of program)\n * To facilitate early detection of e.g. undefined values in JavaScript\n */\n export function checkUniformValues(uniforms: object, source?: string, uniformMap?: object): boolean {\n for (const uniformName in uniforms) {\n const value = uniforms[uniformName];\n const shouldCheck = !uniformMap || Boolean(uniformMap[uniformName]);\n if (shouldCheck && !checkUniformValue(value)) {\n // Add space to source\n source = source ? `${source} ` : '';\n // Value could be unprintable so write the object on console\n console.error(`${source} Bad uniform ${uniformName}`, value); // eslint-disable-line no-console\n throw new Error(`${source} Bad uniform ${uniformName}`);\n }\n }\n return true;\n}\n\n /**\n * Creates a copy of the uniform\n */\nexport function copyUniform(uniforms: object, key: string, value: any): void {\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n if (uniforms[key]) {\n const dest = uniforms[key];\n // @ts-expect-error\n for (let i = 0, len = value.length; i < len; ++i) {\n dest[i] = value[i];\n }\n } else {\n // @ts-expect-error\n uniforms[key] = value.slice();\n }\n } else {\n uniforms[key] = value;\n }\n}\n\n// HELPERS\n\n// TODO use type information during validation\nfunction checkUniformValue(value) {\n if (Array.isArray(value) || ArrayBuffer.isView(value)) {\n return checkUniformArray(value);\n }\n\n // Check if single value is a number\n if (isFinite(value)) {\n return true;\n } else if (value === true || value === false) {\n return true;\n } else if (value instanceof Texture) {\n return true;\n } else if (value instanceof Renderbuffer) {\n return true;\n } else if (value instanceof Framebuffer) {\n return Boolean(value.texture);\n }\n return false;\n}\n\n\nfunction checkUniformArray(value) {\n // Check that every element in array is a number, and at least 1 element\n if (value.length === 0) {\n return false;\n }\n\n const checkLength = Math.min(value.length, 16);\n\n for (let i = 0; i < checkLength; ++i) {\n if (!Number.isFinite(value[i])) {\n return false;\n }\n }\n\n return true;\n}\n\n// NOTE(Tarek): Setters maintain a cache\n// of the previously set value, and\n// avoid resetting it if it's the same.\nfunction getSamplerSetter() {\n let cache = null;\n return (gl, location, value) => {\n const update = cache !== value;\n if (update) {\n gl.uniform1i(location, value);\n cache = value;\n }\n\n return update;\n };\n}\n\nfunction getArraySetter(functionName, toArray, size, uniformSetter) {\n let cache = null;\n let cacheLength = null;\n return (gl, location, value) => {\n const arrayValue = toArray(value, size);\n const length = arrayValue.length;\n let update = false;\n if (cache === null) {\n cache = new Float32Array(length);\n cacheLength = length;\n update = true;\n } else {\n assert(cacheLength === length, 'Uniform length cannot change.');\n for (let i = 0; i < length; ++i) {\n if (arrayValue[i] !== cache[i]) {\n update = true;\n break;\n }\n }\n }\n if (update) {\n uniformSetter(gl, functionName, location, arrayValue);\n cache.set(arrayValue);\n }\n\n return update;\n };\n}\n\nfunction setVectorUniform(gl, functionName, location, value) {\n gl[functionName](location, value);\n}\n\nfunction setMatrixUniform(gl, functionName, location, value) {\n gl[functionName](location, false, value);\n}\n\n// Functions to ensure the type of uniform values\n// This is done because uniform*v functions\n// are extremely slow when consuming JS arrays directly.\n\nfunction toTypedArray(value, uniformLength, Type, cache) {\n // convert boolean uniforms to Number\n if (uniformLength === 1 && typeof value === 'boolean') {\n value = value ? 1 : 0;\n }\n if (Number.isFinite(value)) {\n array1[0] = value;\n value = array1;\n }\n const length = value.length;\n if (length % uniformLength) {\n log.warn(`Uniform size should be multiples of ${uniformLength}`, value)();\n }\n\n if (value instanceof Type) {\n return value;\n }\n let result = cache[length];\n if (!result) {\n result = new Type(length);\n cache[length] = result;\n }\n for (let i = 0; i < length; i++) {\n result[i] = value[i];\n }\n return result;\n}\n\nfunction toFloatArray(value, uniformLength) {\n return toTypedArray(value, uniformLength, Float32Array, FLOAT_ARRAY);\n}\n\nfunction toIntArray(value, uniformLength) {\n return toTypedArray(value, uniformLength, Int32Array, INT_ARRAY);\n}\n\nfunction toUIntArray(value, uniformLength) {\n return toTypedArray(value, uniformLength, Uint32Array, UINT_ARRAY);\n}\n"],"file":"uniforms.js"}
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