@lightningjs/renderer 2.9.0 → 2.9.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (224) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.js +1 -1
  6. package/dist/src/core/CoreNode.js.map +1 -1
  7. package/dist/src/core/lib/utils.d.ts +1 -0
  8. package/dist/src/core/lib/utils.js +3 -0
  9. package/dist/src/core/lib/utils.js.map +1 -1
  10. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +6 -3
  11. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -1
  12. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  13. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  14. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  15. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  16. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  17. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  18. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  19. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  20. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  21. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  22. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  23. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  24. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  25. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  26. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  27. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  28. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  29. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  30. package/dist/src/core/text-rendering/font-face-types/WebTrFontFace.js +7 -3
  31. package/dist/src/core/text-rendering/font-face-types/WebTrFontFace.js.map +1 -1
  32. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +7 -0
  33. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  34. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +5 -1
  35. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  36. package/dist/src/core/textures/ImageTexture.js +5 -4
  37. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  38. package/dist/src/core/textures/SubTexture.d.ts +1 -0
  39. package/dist/src/core/textures/SubTexture.js +7 -0
  40. package/dist/src/core/textures/SubTexture.js.map +1 -1
  41. package/dist/src/core/textures/Texture.d.ts +9 -0
  42. package/dist/src/core/textures/Texture.js +23 -13
  43. package/dist/src/core/textures/Texture.js.map +1 -1
  44. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  45. package/exports/canvas.ts +39 -39
  46. package/exports/index.ts +89 -89
  47. package/exports/inspector.ts +24 -24
  48. package/exports/utils.ts +44 -44
  49. package/exports/webgl.ts +38 -38
  50. package/package.json +1 -1
  51. package/scripts/please-use-pnpm.js +13 -13
  52. package/src/common/CommonTypes.ts +139 -139
  53. package/src/common/EventEmitter.ts +77 -77
  54. package/src/common/IAnimationController.ts +92 -92
  55. package/src/common/IEventEmitter.ts +28 -28
  56. package/src/core/CoreNode.test.ts +199 -199
  57. package/src/core/CoreNode.ts +2335 -2335
  58. package/src/core/CoreShaderManager.ts +292 -292
  59. package/src/core/CoreTextNode.ts +455 -455
  60. package/src/core/CoreTextureManager.ts +548 -548
  61. package/src/core/Stage.ts +700 -700
  62. package/src/core/TextureMemoryManager.ts +277 -277
  63. package/src/core/animations/AnimationManager.ts +38 -38
  64. package/src/core/animations/CoreAnimation.ts +340 -340
  65. package/src/core/animations/CoreAnimationController.ts +157 -157
  66. package/src/core/lib/ContextSpy.ts +41 -41
  67. package/src/core/lib/ImageWorker.ts +270 -270
  68. package/src/core/lib/Matrix3d.ts +244 -244
  69. package/src/core/lib/RenderCoords.ts +86 -86
  70. package/src/core/lib/WebGlContextWrapper.ts +1322 -1322
  71. package/src/core/lib/textureCompression.ts +152 -152
  72. package/src/core/lib/textureSvg.ts +78 -78
  73. package/src/core/lib/utils.ts +310 -306
  74. package/src/core/platform.ts +61 -61
  75. package/src/core/renderers/CoreContextTexture.ts +43 -43
  76. package/src/core/renderers/CoreRenderOp.ts +22 -22
  77. package/src/core/renderers/CoreRenderer.ts +114 -114
  78. package/src/core/renderers/CoreShader.ts +41 -41
  79. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +369 -364
  80. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -150
  81. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  82. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  83. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  84. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  85. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  86. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +298 -298
  87. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  88. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -805
  89. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  90. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  91. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  92. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  93. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  94. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  95. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  96. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  97. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  98. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  99. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  100. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  101. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  102. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  103. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  104. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  105. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  106. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  107. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  108. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  109. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  110. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  111. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  112. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  113. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  114. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  115. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  116. package/src/core/text-rendering/TrFontManager.ts +183 -183
  117. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  118. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  119. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  120. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  121. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  122. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -89
  123. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  124. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -798
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  128. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  129. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  130. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  131. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  132. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  133. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -403
  134. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  135. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  136. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  137. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  138. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  139. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  140. package/src/core/textures/ColorTexture.ts +102 -102
  141. package/src/core/textures/ImageTexture.ts +379 -378
  142. package/src/core/textures/NoiseTexture.ts +104 -104
  143. package/src/core/textures/RenderTexture.ts +85 -85
  144. package/src/core/textures/SubTexture.ts +179 -171
  145. package/src/core/textures/Texture.ts +435 -423
  146. package/src/core/utils.ts +227 -227
  147. package/src/env.d.ts +7 -7
  148. package/src/main-api/DynamicShaderController.ts +104 -104
  149. package/src/main-api/INode.ts +101 -101
  150. package/src/main-api/Inspector.ts +505 -505
  151. package/src/main-api/Renderer.ts +693 -693
  152. package/src/main-api/ShaderController.ts +80 -80
  153. package/src/main-api/utils.ts +45 -45
  154. package/src/utils.ts +248 -248
  155. package/dist/exports/core-api.d.ts +0 -74
  156. package/dist/exports/core-api.js +0 -96
  157. package/dist/exports/core-api.js.map +0 -1
  158. package/dist/exports/main-api.d.ts +0 -30
  159. package/dist/exports/main-api.js +0 -45
  160. package/dist/exports/main-api.js.map +0 -1
  161. package/dist/src/core/CoreExtension.d.ts +0 -12
  162. package/dist/src/core/CoreExtension.js +0 -29
  163. package/dist/src/core/CoreExtension.js.map +0 -1
  164. package/dist/src/main-api/ICoreDriver.d.ts +0 -24
  165. package/dist/src/main-api/ICoreDriver.js +0 -20
  166. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  167. package/dist/src/main-api/RendererMain.d.ts +0 -378
  168. package/dist/src/main-api/RendererMain.js +0 -367
  169. package/dist/src/main-api/RendererMain.js.map +0 -1
  170. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  171. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  172. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  173. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  174. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  175. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  176. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  177. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
  178. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  179. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -21
  180. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -115
  181. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  182. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -101
  183. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -425
  184. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  185. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  186. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -204
  187. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  188. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -93
  189. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -290
  190. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  191. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -40
  192. package/dist/src/render-drivers/threadx/SharedNode.js +0 -61
  193. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  194. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  195. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -203
  196. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  197. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -25
  198. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -232
  199. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  200. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -24
  201. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -113
  202. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  203. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -46
  204. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -160
  205. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  206. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  207. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  208. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  209. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  210. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  211. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  212. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  213. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -184
  214. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  215. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  216. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -109
  217. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  218. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  219. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -147
  220. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  221. package/dist/src/render-drivers/utils.d.ts +0 -12
  222. package/dist/src/render-drivers/utils.js +0 -74
  223. package/dist/src/render-drivers/utils.js.map +0 -1
  224. package/dist/tsconfig.tsbuildinfo +0 -1
@@ -1,362 +1,362 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import type { Dimensions } from '../../../common/CommonTypes.js';
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- import { assertTruthy, hasOwn } from '../../../utils.js';
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- import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
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- import { CoreShader } from '../CoreShader.js';
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- import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
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- import type { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
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- import type { WebGlCoreRenderer } from './WebGlCoreRenderer.js';
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- import type { BufferCollection } from './internal/BufferCollection.js';
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- import {
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- createProgram,
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- createShader,
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- type AttributeInfo,
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- type ShaderOptions,
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- type UniformInfo,
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- type UniformMethodMap,
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- type ShaderProgramSources,
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- } from './internal/ShaderUtils.js';
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-
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- /**
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- * Automatic shader prop for the dimensions of the Node being rendered
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- *
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- * @remarks
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- * Shader's who's rendering depends on the dimensions of the Node being rendered
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- * should extend this interface from their Prop interface type.
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- */
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- export interface DimensionsShaderProp {
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- /**
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- * Dimensions of the Node being rendered (Auto-set by the renderer)
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- *
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- * @remarks
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- * DO NOT SET THIS. It is set automatically by the renderer.
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- * Any values set here will be ignored.
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- */
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- $dimensions?: Dimensions;
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- }
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-
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- export interface AlphaShaderProp {
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- /**
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- * Alpha of the Node being rendered (Auto-set by the renderer)
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- *
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- * @remarks
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- * DO NOT SET THIS. It is set automatically by the renderer.
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- * Any values set here will be ignored.
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- */
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- $alpha?: number;
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- }
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-
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- export abstract class WebGlCoreShader extends CoreShader {
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- protected boundBufferCollection: BufferCollection | null = null;
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- protected buffersBound = false;
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- protected program: WebGLProgram;
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- /**
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- * Vertex Array Object
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- *
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- * @remarks
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- * Used by WebGL2 Only
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- */
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- protected vao: WebGLVertexArrayObject | undefined;
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- protected renderer: WebGlCoreRenderer;
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- protected glw: WebGlContextWrapper;
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- protected attributeBuffers: Record<string, WebGLBuffer>;
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- protected attributeLocations: Record<string, number>;
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- protected attributeNames: string[];
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- protected uniformLocations: Record<string, WebGLUniformLocation>;
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- protected uniformTypes: Record<string, keyof UniformMethodMap>;
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- readonly supportsIndexedTextures: boolean;
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-
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- constructor(options: ShaderOptions) {
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- super();
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- const renderer = (this.renderer = options.renderer);
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- const glw = (this.glw = this.renderer.glw);
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- this.supportsIndexedTextures = options.supportsIndexedTextures || false;
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-
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- // Check that extensions are supported
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- const webGl2 = glw.isWebGl2();
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- const requiredExtensions =
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- (webGl2 && options.webgl2Extensions) ||
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- (!webGl2 && options.webgl1Extensions) ||
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- [];
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- const glVersion = webGl2 ? '2.0' : '1.0';
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- requiredExtensions.forEach((extensionName) => {
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- if (!glw.getExtension(extensionName)) {
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- throw new Error(
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- `Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`,
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- );
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- }
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- });
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-
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- // Gather shader sources
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- // - If WebGL 2 and special WebGL 2 sources are provided, we copy those sources and delete
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- // the extra copy of them to save memory.
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- // TODO: This could be further made optimal by just caching the compiled shaders and completely deleting
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- // the source code
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- const shaderSources =
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- options.shaderSources ||
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- (this.constructor as typeof WebGlCoreShader).shaderSources;
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- if (!shaderSources) {
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- throw new Error(
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- `Shader "${this.constructor.name}" is missing shaderSources.`,
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- );
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- } else if (webGl2 && shaderSources?.webGl2) {
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- shaderSources.fragment = shaderSources.webGl2.fragment;
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- shaderSources.vertex = shaderSources.webGl2.vertex;
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- delete shaderSources.webGl2;
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- }
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-
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- const textureUnits =
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- renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
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-
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- const vertexSource =
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- shaderSources.vertex instanceof Function
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- ? shaderSources.vertex(textureUnits)
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- : shaderSources.vertex;
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-
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- const fragmentSource =
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- shaderSources.fragment instanceof Function
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- ? shaderSources.fragment(textureUnits)
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- : shaderSources.fragment;
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-
139
- const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
140
- const fragmentShader = createShader(
141
- glw,
142
- glw.FRAGMENT_SHADER,
143
- fragmentSource,
144
- );
145
-
146
- if (!vertexShader || !fragmentShader) {
147
- throw new Error(
148
- `Unable to create the following shader(s): ${[
149
- !vertexShader && 'VERTEX_SHADER',
150
- !fragmentShader && 'FRAGMENT_SHADER',
151
- ]
152
- .filter(Boolean)
153
- .join(' and ')}`,
154
- );
155
- }
156
-
157
- const program = createProgram(glw, vertexShader, fragmentShader);
158
- if (!program) {
159
- throw new Error('Unable to create program');
160
- }
161
- this.program = program;
162
-
163
- this.attributeLocations = {} as Record<string, number>;
164
- this.attributeBuffers = {} as Record<string, number>;
165
- this.attributeNames = [];
166
-
167
- [...options.attributes].forEach((attributeName) => {
168
- const location = glw.getAttribLocation(this.program, attributeName);
169
- if (location < 0) {
170
- throw new Error(
171
- `${this.constructor.name}: Vertex shader must have an attribute "${attributeName}"!`,
172
- );
173
- }
174
- const buffer = glw.createBuffer();
175
- if (!buffer) {
176
- throw new Error(
177
- `${this.constructor.name}: Could not create buffer for attribute "${attributeName}"`,
178
- );
179
- }
180
-
181
- this.attributeLocations[attributeName] = location;
182
- this.attributeBuffers[attributeName] = buffer;
183
- this.attributeNames.push(attributeName);
184
- });
185
-
186
- this.uniformLocations = {} as Record<string, WebGLRenderingContext>;
187
- this.uniformTypes = {} as Record<string, keyof UniformMethodMap>;
188
- options.uniforms.forEach((uniform: UniformInfo) => {
189
- const location = glw.getUniformLocation(this.program, uniform.name);
190
- this.uniformTypes[uniform.name] = uniform.uniform;
191
- if (!location) {
192
- console.warn(
193
- `Shader "${this.constructor.name}" could not get uniform location for "${uniform.name}"`,
194
- );
195
- return;
196
- }
197
- this.uniformLocations[uniform.name] = location;
198
- });
199
- }
200
-
201
- private bindBufferAttribute(
202
- location: number,
203
- buffer: WebGLBuffer,
204
- attribute: AttributeInfo,
205
- ) {
206
- const { glw } = this;
207
- glw.enableVertexAttribArray(location);
208
-
209
- glw.vertexAttribPointer(
210
- buffer,
211
- location,
212
- attribute.size,
213
- attribute.type,
214
- attribute.normalized,
215
- attribute.stride,
216
- attribute.offset,
217
- );
218
- }
219
-
220
- disableAttribute(location: number) {
221
- this.glw.disableVertexAttribArray(location);
222
- }
223
-
224
- disableAttributes() {
225
- for (const loc in this.attributeLocations) {
226
- this.disableAttribute(this.attributeLocations[loc] as number);
227
- }
228
- this.boundBufferCollection = null;
229
- }
230
-
231
- /**
232
- * Given two sets of Shader props destined for this Shader, determine if they can be batched together
233
- * to reduce the number of draw calls.
234
- *
235
- * @remarks
236
- * This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
237
- * calls into a single draw call.
238
- *
239
- * By default, this returns false (meaning no batching is allowed), but can be
240
- * overridden by child classes to provide more efficient batching.
241
- *
242
- * @param propsA
243
- * @param propsB
244
- * @returns
245
- */
246
- canBatchShaderProps(
247
- propsA: Record<string, unknown>,
248
- propsB: Record<string, unknown>,
249
- ): boolean {
250
- return false;
251
- }
252
-
253
- bindRenderOp(
254
- renderOp: WebGlCoreRenderOp,
255
- props: Record<string, unknown> | null,
256
- ) {
257
- this.bindBufferCollection(renderOp.buffers);
258
- if (renderOp.textures.length > 0) {
259
- this.bindTextures(renderOp.textures);
260
- }
261
-
262
- const { glw, parentHasRenderTexture, renderToTexture } = renderOp;
263
-
264
- // Skip if the parent and current operation both have render textures
265
- if (renderToTexture && parentHasRenderTexture) {
266
- return;
267
- }
268
-
269
- // Bind render texture framebuffer dimensions as resolution
270
- // if the parent has a render texture
271
- if (parentHasRenderTexture) {
272
- const { width, height } = renderOp.framebufferDimensions || {};
273
- // Force pixel ratio to 1.0 for render textures since they are always 1:1
274
- // the final render texture will be rendered to the screen with the correct pixel ratio
275
- glw.uniform1f(this.getUniformLocation('u_pixelRatio'), 1.0);
276
-
277
- // Set resolution to the framebuffer dimensions
278
- glw.uniform2f(
279
- this.getUniformLocation('u_resolution'),
280
- width ?? 0,
281
- height ?? 0,
282
- );
283
- } else {
284
- glw.uniform1f(
285
- this.getUniformLocation('u_pixelRatio'),
286
- renderOp.options.pixelRatio,
287
- );
288
- glw.uniform2f(
289
- this.getUniformLocation('u_resolution'),
290
- glw.canvas.width,
291
- glw.canvas.height,
292
- );
293
- }
294
-
295
- if (props) {
296
- // Bind optional automatic uniforms
297
- // These are only bound if their keys are present in the props.
298
- if (hasOwn(props, '$dimensions')) {
299
- let dimensions = props.$dimensions as Dimensions | null;
300
- if (!dimensions) {
301
- dimensions = renderOp.dimensions;
302
- }
303
- glw.uniform2f(
304
- this.getUniformLocation('u_dimensions'),
305
- dimensions.width,
306
- dimensions.height,
307
- );
308
- }
309
- if (hasOwn(props, '$alpha')) {
310
- let alpha = props.$alpha as number | null;
311
- if (!alpha) {
312
- alpha = renderOp.alpha;
313
- }
314
- glw.uniform1f(this.getUniformLocation('u_alpha'), alpha);
315
- }
316
- this.bindProps(props);
317
- }
318
- }
319
-
320
- getUniformLocation(name: string): WebGLUniformLocation | null {
321
- return this.uniformLocations[name] || null;
322
- }
323
-
324
- bindBufferCollection(buffer: BufferCollection) {
325
- if (this.boundBufferCollection === buffer) {
326
- return;
327
- }
328
- for (const attributeName in this.attributeLocations) {
329
- const resolvedBuffer = buffer.getBuffer(attributeName);
330
- const resolvedInfo = buffer.getAttributeInfo(attributeName);
331
- assertTruthy(resolvedBuffer, `Buffer for "${attributeName}" not found`);
332
- assertTruthy(resolvedInfo);
333
- this.bindBufferAttribute(
334
- this.attributeLocations[attributeName]!,
335
- resolvedBuffer,
336
- resolvedInfo,
337
- );
338
- }
339
- this.boundBufferCollection = buffer;
340
- }
341
-
342
- protected override bindProps(props: Record<string, unknown>) {
343
- // Implement in child class
344
- }
345
-
346
- bindTextures(textures: WebGlCoreCtxTexture[]) {
347
- // no defaults
348
- }
349
-
350
- override attach(): void {
351
- this.glw.useProgram(this.program);
352
- if (this.glw.isWebGl2() && this.vao) {
353
- this.glw.bindVertexArray(this.vao);
354
- }
355
- }
356
-
357
- override detach(): void {
358
- this.disableAttributes();
359
- }
360
-
361
- protected static shaderSources?: ShaderProgramSources;
362
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import type { Dimensions } from '../../../common/CommonTypes.js';
21
+ import { assertTruthy, hasOwn } from '../../../utils.js';
22
+ import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
23
+ import { CoreShader } from '../CoreShader.js';
24
+ import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
25
+ import type { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
26
+ import type { WebGlCoreRenderer } from './WebGlCoreRenderer.js';
27
+ import type { BufferCollection } from './internal/BufferCollection.js';
28
+ import {
29
+ createProgram,
30
+ createShader,
31
+ type AttributeInfo,
32
+ type ShaderOptions,
33
+ type UniformInfo,
34
+ type UniformMethodMap,
35
+ type ShaderProgramSources,
36
+ } from './internal/ShaderUtils.js';
37
+
38
+ /**
39
+ * Automatic shader prop for the dimensions of the Node being rendered
40
+ *
41
+ * @remarks
42
+ * Shader's who's rendering depends on the dimensions of the Node being rendered
43
+ * should extend this interface from their Prop interface type.
44
+ */
45
+ export interface DimensionsShaderProp {
46
+ /**
47
+ * Dimensions of the Node being rendered (Auto-set by the renderer)
48
+ *
49
+ * @remarks
50
+ * DO NOT SET THIS. It is set automatically by the renderer.
51
+ * Any values set here will be ignored.
52
+ */
53
+ $dimensions?: Dimensions;
54
+ }
55
+
56
+ export interface AlphaShaderProp {
57
+ /**
58
+ * Alpha of the Node being rendered (Auto-set by the renderer)
59
+ *
60
+ * @remarks
61
+ * DO NOT SET THIS. It is set automatically by the renderer.
62
+ * Any values set here will be ignored.
63
+ */
64
+ $alpha?: number;
65
+ }
66
+
67
+ export abstract class WebGlCoreShader extends CoreShader {
68
+ protected boundBufferCollection: BufferCollection | null = null;
69
+ protected buffersBound = false;
70
+ protected program: WebGLProgram;
71
+ /**
72
+ * Vertex Array Object
73
+ *
74
+ * @remarks
75
+ * Used by WebGL2 Only
76
+ */
77
+ protected vao: WebGLVertexArrayObject | undefined;
78
+ protected renderer: WebGlCoreRenderer;
79
+ protected glw: WebGlContextWrapper;
80
+ protected attributeBuffers: Record<string, WebGLBuffer>;
81
+ protected attributeLocations: Record<string, number>;
82
+ protected attributeNames: string[];
83
+ protected uniformLocations: Record<string, WebGLUniformLocation>;
84
+ protected uniformTypes: Record<string, keyof UniformMethodMap>;
85
+ readonly supportsIndexedTextures: boolean;
86
+
87
+ constructor(options: ShaderOptions) {
88
+ super();
89
+ const renderer = (this.renderer = options.renderer);
90
+ const glw = (this.glw = this.renderer.glw);
91
+ this.supportsIndexedTextures = options.supportsIndexedTextures || false;
92
+
93
+ // Check that extensions are supported
94
+ const webGl2 = glw.isWebGl2();
95
+ const requiredExtensions =
96
+ (webGl2 && options.webgl2Extensions) ||
97
+ (!webGl2 && options.webgl1Extensions) ||
98
+ [];
99
+ const glVersion = webGl2 ? '2.0' : '1.0';
100
+ requiredExtensions.forEach((extensionName) => {
101
+ if (!glw.getExtension(extensionName)) {
102
+ throw new Error(
103
+ `Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`,
104
+ );
105
+ }
106
+ });
107
+
108
+ // Gather shader sources
109
+ // - If WebGL 2 and special WebGL 2 sources are provided, we copy those sources and delete
110
+ // the extra copy of them to save memory.
111
+ // TODO: This could be further made optimal by just caching the compiled shaders and completely deleting
112
+ // the source code
113
+ const shaderSources =
114
+ options.shaderSources ||
115
+ (this.constructor as typeof WebGlCoreShader).shaderSources;
116
+ if (!shaderSources) {
117
+ throw new Error(
118
+ `Shader "${this.constructor.name}" is missing shaderSources.`,
119
+ );
120
+ } else if (webGl2 && shaderSources?.webGl2) {
121
+ shaderSources.fragment = shaderSources.webGl2.fragment;
122
+ shaderSources.vertex = shaderSources.webGl2.vertex;
123
+ delete shaderSources.webGl2;
124
+ }
125
+
126
+ const textureUnits =
127
+ renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
128
+
129
+ const vertexSource =
130
+ shaderSources.vertex instanceof Function
131
+ ? shaderSources.vertex(textureUnits)
132
+ : shaderSources.vertex;
133
+
134
+ const fragmentSource =
135
+ shaderSources.fragment instanceof Function
136
+ ? shaderSources.fragment(textureUnits)
137
+ : shaderSources.fragment;
138
+
139
+ const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
140
+ const fragmentShader = createShader(
141
+ glw,
142
+ glw.FRAGMENT_SHADER,
143
+ fragmentSource,
144
+ );
145
+
146
+ if (!vertexShader || !fragmentShader) {
147
+ throw new Error(
148
+ `Unable to create the following shader(s): ${[
149
+ !vertexShader && 'VERTEX_SHADER',
150
+ !fragmentShader && 'FRAGMENT_SHADER',
151
+ ]
152
+ .filter(Boolean)
153
+ .join(' and ')}`,
154
+ );
155
+ }
156
+
157
+ const program = createProgram(glw, vertexShader, fragmentShader);
158
+ if (!program) {
159
+ throw new Error('Unable to create program');
160
+ }
161
+ this.program = program;
162
+
163
+ this.attributeLocations = {} as Record<string, number>;
164
+ this.attributeBuffers = {} as Record<string, number>;
165
+ this.attributeNames = [];
166
+
167
+ [...options.attributes].forEach((attributeName) => {
168
+ const location = glw.getAttribLocation(this.program, attributeName);
169
+ if (location < 0) {
170
+ throw new Error(
171
+ `${this.constructor.name}: Vertex shader must have an attribute "${attributeName}"!`,
172
+ );
173
+ }
174
+ const buffer = glw.createBuffer();
175
+ if (!buffer) {
176
+ throw new Error(
177
+ `${this.constructor.name}: Could not create buffer for attribute "${attributeName}"`,
178
+ );
179
+ }
180
+
181
+ this.attributeLocations[attributeName] = location;
182
+ this.attributeBuffers[attributeName] = buffer;
183
+ this.attributeNames.push(attributeName);
184
+ });
185
+
186
+ this.uniformLocations = {} as Record<string, WebGLRenderingContext>;
187
+ this.uniformTypes = {} as Record<string, keyof UniformMethodMap>;
188
+ options.uniforms.forEach((uniform: UniformInfo) => {
189
+ const location = glw.getUniformLocation(this.program, uniform.name);
190
+ this.uniformTypes[uniform.name] = uniform.uniform;
191
+ if (!location) {
192
+ console.warn(
193
+ `Shader "${this.constructor.name}" could not get uniform location for "${uniform.name}"`,
194
+ );
195
+ return;
196
+ }
197
+ this.uniformLocations[uniform.name] = location;
198
+ });
199
+ }
200
+
201
+ private bindBufferAttribute(
202
+ location: number,
203
+ buffer: WebGLBuffer,
204
+ attribute: AttributeInfo,
205
+ ) {
206
+ const { glw } = this;
207
+ glw.enableVertexAttribArray(location);
208
+
209
+ glw.vertexAttribPointer(
210
+ buffer,
211
+ location,
212
+ attribute.size,
213
+ attribute.type,
214
+ attribute.normalized,
215
+ attribute.stride,
216
+ attribute.offset,
217
+ );
218
+ }
219
+
220
+ disableAttribute(location: number) {
221
+ this.glw.disableVertexAttribArray(location);
222
+ }
223
+
224
+ disableAttributes() {
225
+ for (const loc in this.attributeLocations) {
226
+ this.disableAttribute(this.attributeLocations[loc] as number);
227
+ }
228
+ this.boundBufferCollection = null;
229
+ }
230
+
231
+ /**
232
+ * Given two sets of Shader props destined for this Shader, determine if they can be batched together
233
+ * to reduce the number of draw calls.
234
+ *
235
+ * @remarks
236
+ * This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
237
+ * calls into a single draw call.
238
+ *
239
+ * By default, this returns false (meaning no batching is allowed), but can be
240
+ * overridden by child classes to provide more efficient batching.
241
+ *
242
+ * @param propsA
243
+ * @param propsB
244
+ * @returns
245
+ */
246
+ canBatchShaderProps(
247
+ propsA: Record<string, unknown>,
248
+ propsB: Record<string, unknown>,
249
+ ): boolean {
250
+ return false;
251
+ }
252
+
253
+ bindRenderOp(
254
+ renderOp: WebGlCoreRenderOp,
255
+ props: Record<string, unknown> | null,
256
+ ) {
257
+ this.bindBufferCollection(renderOp.buffers);
258
+ if (renderOp.textures.length > 0) {
259
+ this.bindTextures(renderOp.textures);
260
+ }
261
+
262
+ const { glw, parentHasRenderTexture, renderToTexture } = renderOp;
263
+
264
+ // Skip if the parent and current operation both have render textures
265
+ if (renderToTexture && parentHasRenderTexture) {
266
+ return;
267
+ }
268
+
269
+ // Bind render texture framebuffer dimensions as resolution
270
+ // if the parent has a render texture
271
+ if (parentHasRenderTexture) {
272
+ const { width, height } = renderOp.framebufferDimensions || {};
273
+ // Force pixel ratio to 1.0 for render textures since they are always 1:1
274
+ // the final render texture will be rendered to the screen with the correct pixel ratio
275
+ glw.uniform1f(this.getUniformLocation('u_pixelRatio'), 1.0);
276
+
277
+ // Set resolution to the framebuffer dimensions
278
+ glw.uniform2f(
279
+ this.getUniformLocation('u_resolution'),
280
+ width ?? 0,
281
+ height ?? 0,
282
+ );
283
+ } else {
284
+ glw.uniform1f(
285
+ this.getUniformLocation('u_pixelRatio'),
286
+ renderOp.options.pixelRatio,
287
+ );
288
+ glw.uniform2f(
289
+ this.getUniformLocation('u_resolution'),
290
+ glw.canvas.width,
291
+ glw.canvas.height,
292
+ );
293
+ }
294
+
295
+ if (props) {
296
+ // Bind optional automatic uniforms
297
+ // These are only bound if their keys are present in the props.
298
+ if (hasOwn(props, '$dimensions')) {
299
+ let dimensions = props.$dimensions as Dimensions | null;
300
+ if (!dimensions) {
301
+ dimensions = renderOp.dimensions;
302
+ }
303
+ glw.uniform2f(
304
+ this.getUniformLocation('u_dimensions'),
305
+ dimensions.width,
306
+ dimensions.height,
307
+ );
308
+ }
309
+ if (hasOwn(props, '$alpha')) {
310
+ let alpha = props.$alpha as number | null;
311
+ if (!alpha) {
312
+ alpha = renderOp.alpha;
313
+ }
314
+ glw.uniform1f(this.getUniformLocation('u_alpha'), alpha);
315
+ }
316
+ this.bindProps(props);
317
+ }
318
+ }
319
+
320
+ getUniformLocation(name: string): WebGLUniformLocation | null {
321
+ return this.uniformLocations[name] || null;
322
+ }
323
+
324
+ bindBufferCollection(buffer: BufferCollection) {
325
+ if (this.boundBufferCollection === buffer) {
326
+ return;
327
+ }
328
+ for (const attributeName in this.attributeLocations) {
329
+ const resolvedBuffer = buffer.getBuffer(attributeName);
330
+ const resolvedInfo = buffer.getAttributeInfo(attributeName);
331
+ assertTruthy(resolvedBuffer, `Buffer for "${attributeName}" not found`);
332
+ assertTruthy(resolvedInfo);
333
+ this.bindBufferAttribute(
334
+ this.attributeLocations[attributeName]!,
335
+ resolvedBuffer,
336
+ resolvedInfo,
337
+ );
338
+ }
339
+ this.boundBufferCollection = buffer;
340
+ }
341
+
342
+ protected override bindProps(props: Record<string, unknown>) {
343
+ // Implement in child class
344
+ }
345
+
346
+ bindTextures(textures: WebGlCoreCtxTexture[]) {
347
+ // no defaults
348
+ }
349
+
350
+ override attach(): void {
351
+ this.glw.useProgram(this.program);
352
+ if (this.glw.isWebGl2() && this.vao) {
353
+ this.glw.bindVertexArray(this.vao);
354
+ }
355
+ }
356
+
357
+ override detach(): void {
358
+ this.disableAttributes();
359
+ }
360
+
361
+ protected static shaderSources?: ShaderProgramSources;
362
+ }