@lightningjs/renderer 2.9.0 → 2.9.2

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Files changed (224) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.js +1 -1
  6. package/dist/src/core/CoreNode.js.map +1 -1
  7. package/dist/src/core/lib/utils.d.ts +1 -0
  8. package/dist/src/core/lib/utils.js +3 -0
  9. package/dist/src/core/lib/utils.js.map +1 -1
  10. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +6 -3
  11. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -1
  12. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  13. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  14. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  15. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  16. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  17. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  18. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  19. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  20. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  21. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  22. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  23. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  24. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  25. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  26. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  27. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  28. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  29. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  30. package/dist/src/core/text-rendering/font-face-types/WebTrFontFace.js +7 -3
  31. package/dist/src/core/text-rendering/font-face-types/WebTrFontFace.js.map +1 -1
  32. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +7 -0
  33. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  34. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +5 -1
  35. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  36. package/dist/src/core/textures/ImageTexture.js +5 -4
  37. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  38. package/dist/src/core/textures/SubTexture.d.ts +1 -0
  39. package/dist/src/core/textures/SubTexture.js +7 -0
  40. package/dist/src/core/textures/SubTexture.js.map +1 -1
  41. package/dist/src/core/textures/Texture.d.ts +9 -0
  42. package/dist/src/core/textures/Texture.js +23 -13
  43. package/dist/src/core/textures/Texture.js.map +1 -1
  44. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  45. package/exports/canvas.ts +39 -39
  46. package/exports/index.ts +89 -89
  47. package/exports/inspector.ts +24 -24
  48. package/exports/utils.ts +44 -44
  49. package/exports/webgl.ts +38 -38
  50. package/package.json +1 -1
  51. package/scripts/please-use-pnpm.js +13 -13
  52. package/src/common/CommonTypes.ts +139 -139
  53. package/src/common/EventEmitter.ts +77 -77
  54. package/src/common/IAnimationController.ts +92 -92
  55. package/src/common/IEventEmitter.ts +28 -28
  56. package/src/core/CoreNode.test.ts +199 -199
  57. package/src/core/CoreNode.ts +2335 -2335
  58. package/src/core/CoreShaderManager.ts +292 -292
  59. package/src/core/CoreTextNode.ts +455 -455
  60. package/src/core/CoreTextureManager.ts +548 -548
  61. package/src/core/Stage.ts +700 -700
  62. package/src/core/TextureMemoryManager.ts +277 -277
  63. package/src/core/animations/AnimationManager.ts +38 -38
  64. package/src/core/animations/CoreAnimation.ts +340 -340
  65. package/src/core/animations/CoreAnimationController.ts +157 -157
  66. package/src/core/lib/ContextSpy.ts +41 -41
  67. package/src/core/lib/ImageWorker.ts +270 -270
  68. package/src/core/lib/Matrix3d.ts +244 -244
  69. package/src/core/lib/RenderCoords.ts +86 -86
  70. package/src/core/lib/WebGlContextWrapper.ts +1322 -1322
  71. package/src/core/lib/textureCompression.ts +152 -152
  72. package/src/core/lib/textureSvg.ts +78 -78
  73. package/src/core/lib/utils.ts +310 -306
  74. package/src/core/platform.ts +61 -61
  75. package/src/core/renderers/CoreContextTexture.ts +43 -43
  76. package/src/core/renderers/CoreRenderOp.ts +22 -22
  77. package/src/core/renderers/CoreRenderer.ts +114 -114
  78. package/src/core/renderers/CoreShader.ts +41 -41
  79. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +369 -364
  80. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -150
  81. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  82. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  83. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  84. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  85. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  86. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +298 -298
  87. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  88. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -805
  89. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  90. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  91. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  92. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  93. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  94. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  95. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  96. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  97. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  98. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  99. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  100. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  101. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  102. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  103. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  104. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  105. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  106. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  107. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  108. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  109. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  110. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  111. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  112. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  113. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  114. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  115. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  116. package/src/core/text-rendering/TrFontManager.ts +183 -183
  117. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  118. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  119. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  120. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  121. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  122. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -89
  123. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  124. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -798
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  128. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  129. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  130. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  131. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  132. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  133. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -403
  134. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  135. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  136. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  137. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  138. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  139. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  140. package/src/core/textures/ColorTexture.ts +102 -102
  141. package/src/core/textures/ImageTexture.ts +379 -378
  142. package/src/core/textures/NoiseTexture.ts +104 -104
  143. package/src/core/textures/RenderTexture.ts +85 -85
  144. package/src/core/textures/SubTexture.ts +179 -171
  145. package/src/core/textures/Texture.ts +435 -423
  146. package/src/core/utils.ts +227 -227
  147. package/src/env.d.ts +7 -7
  148. package/src/main-api/DynamicShaderController.ts +104 -104
  149. package/src/main-api/INode.ts +101 -101
  150. package/src/main-api/Inspector.ts +505 -505
  151. package/src/main-api/Renderer.ts +693 -693
  152. package/src/main-api/ShaderController.ts +80 -80
  153. package/src/main-api/utils.ts +45 -45
  154. package/src/utils.ts +248 -248
  155. package/dist/exports/core-api.d.ts +0 -74
  156. package/dist/exports/core-api.js +0 -96
  157. package/dist/exports/core-api.js.map +0 -1
  158. package/dist/exports/main-api.d.ts +0 -30
  159. package/dist/exports/main-api.js +0 -45
  160. package/dist/exports/main-api.js.map +0 -1
  161. package/dist/src/core/CoreExtension.d.ts +0 -12
  162. package/dist/src/core/CoreExtension.js +0 -29
  163. package/dist/src/core/CoreExtension.js.map +0 -1
  164. package/dist/src/main-api/ICoreDriver.d.ts +0 -24
  165. package/dist/src/main-api/ICoreDriver.js +0 -20
  166. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  167. package/dist/src/main-api/RendererMain.d.ts +0 -378
  168. package/dist/src/main-api/RendererMain.js +0 -367
  169. package/dist/src/main-api/RendererMain.js.map +0 -1
  170. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  171. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  172. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  173. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  174. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  175. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  176. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  177. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
  178. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  179. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -21
  180. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -115
  181. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  182. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -101
  183. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -425
  184. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  185. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  186. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -204
  187. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  188. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -93
  189. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -290
  190. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  191. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -40
  192. package/dist/src/render-drivers/threadx/SharedNode.js +0 -61
  193. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  194. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  195. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -203
  196. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  197. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -25
  198. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -232
  199. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  200. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -24
  201. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -113
  202. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  203. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -46
  204. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -160
  205. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  206. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  207. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  208. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  209. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  210. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  211. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  212. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  213. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -184
  214. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  215. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  216. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -109
  217. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  218. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  219. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -147
  220. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  221. package/dist/src/render-drivers/utils.d.ts +0 -12
  222. package/dist/src/render-drivers/utils.js +0 -74
  223. package/dist/src/render-drivers/utils.js.map +0 -1
  224. package/dist/tsconfig.tsbuildinfo +0 -1
@@ -35,52 +35,52 @@ export class DefaultShader extends WebGlCoreShader {
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  glw.bindTexture(textures[0].ctxTexture);
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  }
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  static shaderSources = {
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- vertex: `
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- # ifdef GL_FRAGMENT_PRECISION_HIGH
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- precision highp float;
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- # else
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- precision mediump float;
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- # endif
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-
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- attribute vec2 a_position;
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- attribute vec2 a_textureCoordinate;
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- attribute vec4 a_color;
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-
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- uniform vec2 u_resolution;
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- uniform float u_pixelRatio;
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-
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-
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- varying vec4 v_color;
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- varying vec2 v_textureCoordinate;
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-
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- void main() {
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- vec2 normalized = a_position * u_pixelRatio;
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- vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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-
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- v_color = a_color;
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- v_textureCoordinate = a_textureCoordinate;
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-
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- gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
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- gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
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- }
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+ vertex: `
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+ # ifdef GL_FRAGMENT_PRECISION_HIGH
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+ precision highp float;
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+ # else
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+ precision mediump float;
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+ # endif
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+
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+ attribute vec2 a_position;
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+ attribute vec2 a_textureCoordinate;
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+ attribute vec4 a_color;
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+
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+ uniform vec2 u_resolution;
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+ uniform float u_pixelRatio;
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+
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+
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+ varying vec4 v_color;
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+ varying vec2 v_textureCoordinate;
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+
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+ void main() {
57
+ vec2 normalized = a_position * u_pixelRatio;
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+ vec2 screenSpace = vec2(2.0 / u_resolution.x, -2.0 / u_resolution.y);
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+
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+ v_color = a_color;
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+ v_textureCoordinate = a_textureCoordinate;
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+
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+ gl_Position = vec4(normalized.x * screenSpace.x - 1.0, normalized.y * -abs(screenSpace.y) + 1.0, 0.0, 1.0);
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+ gl_Position.y = -sign(screenSpace.y) * gl_Position.y;
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+ }
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  `,
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- fragment: `
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- # ifdef GL_FRAGMENT_PRECISION_HIGH
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- precision highp float;
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- # else
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- precision mediump float;
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- # endif
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-
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- uniform vec2 u_resolution;
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- uniform sampler2D u_texture;
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-
77
- varying vec4 v_color;
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- varying vec2 v_textureCoordinate;
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-
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- void main() {
81
- vec4 color = texture2D(u_texture, v_textureCoordinate);
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- gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoordinate);
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- }
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+ fragment: `
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+ # ifdef GL_FRAGMENT_PRECISION_HIGH
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+ precision highp float;
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+ # else
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+ precision mediump float;
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+ # endif
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+
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+ uniform vec2 u_resolution;
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+ uniform sampler2D u_texture;
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+
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+ varying vec4 v_color;
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+ varying vec2 v_textureCoordinate;
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+
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+ void main() {
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+ vec4 color = texture2D(u_texture, v_textureCoordinate);
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+ gl_FragColor = vec4(v_color) * texture2D(u_texture, v_textureCoordinate);
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+ }
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  `,
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  };
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  }
@@ -49,70 +49,70 @@ export class DefaultShaderBatched extends WebGlCoreShader {
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  this.glw.uniform1iv(this.getUniformLocation('u_textures[0]'), samplers);
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  }
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  static shaderSources = {
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- vertex: `
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- # ifdef GL_FRAGMENT_PRECISION_HIGH
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- precision highp float;
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- # else
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- precision mediump float;
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- # endif
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-
59
- attribute vec2 a_textureCoordinate;
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- attribute vec2 a_position;
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- attribute vec4 a_color;
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- attribute float a_textureIndex;
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- attribute float a_depth;
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-
65
- uniform vec2 u_resolution;
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- uniform float u_pixelRatio;
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-
68
- varying vec4 v_color;
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- varying vec2 v_textureCoordinate;
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- varying float v_textureIndex;
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-
72
- void main(){
73
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
74
- vec2 zero_two = normalized * 2.0;
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- vec2 clip_space = zero_two - 1.0;
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-
77
- // pass to fragment
78
- v_color = a_color;
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- v_textureCoordinate = a_textureCoordinate;
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- v_textureIndex = a_textureIndex;
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-
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- // flip y
83
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
84
- }
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+ vertex: `
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+ # ifdef GL_FRAGMENT_PRECISION_HIGH
54
+ precision highp float;
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+ # else
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+ precision mediump float;
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+ # endif
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+
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+ attribute vec2 a_textureCoordinate;
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+ attribute vec2 a_position;
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+ attribute vec4 a_color;
62
+ attribute float a_textureIndex;
63
+ attribute float a_depth;
64
+
65
+ uniform vec2 u_resolution;
66
+ uniform float u_pixelRatio;
67
+
68
+ varying vec4 v_color;
69
+ varying vec2 v_textureCoordinate;
70
+ varying float v_textureIndex;
71
+
72
+ void main(){
73
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
74
+ vec2 zero_two = normalized * 2.0;
75
+ vec2 clip_space = zero_two - 1.0;
76
+
77
+ // pass to fragment
78
+ v_color = a_color;
79
+ v_textureCoordinate = a_textureCoordinate;
80
+ v_textureIndex = a_textureIndex;
81
+
82
+ // flip y
83
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
84
+ }
85
85
  `,
86
- fragment: (textureUnits) => `
87
- #define txUnits ${textureUnits}
88
- # ifdef GL_FRAGMENT_PRECISION_HIGH
89
- precision highp float;
90
- # else
91
- precision mediump float;
92
- # endif
93
-
94
- uniform vec2 u_resolution;
95
- uniform sampler2D u_image;
96
- uniform sampler2D u_textures[txUnits];
97
-
98
- varying vec4 v_color;
99
- varying vec2 v_textureCoordinate;
100
- varying float v_textureIndex;
101
-
102
- vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
86
+ fragment: (textureUnits) => `
87
+ #define txUnits ${textureUnits}
88
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
89
+ precision highp float;
90
+ # else
91
+ precision mediump float;
92
+ # endif
93
+
94
+ uniform vec2 u_resolution;
95
+ uniform sampler2D u_image;
96
+ uniform sampler2D u_textures[txUnits];
97
+
98
+ varying vec4 v_color;
99
+ varying vec2 v_textureCoordinate;
100
+ varying float v_textureIndex;
101
+
102
+ vec4 sampleFromTexture(sampler2D textures[${textureUnits}], int idx, vec2 uv) {
103
103
  ${Array.from(Array(textureUnits).keys())
104
- .map((idx) => `
105
- ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
106
- return texture2D(textures[${idx}], uv);
107
- }
104
+ .map((idx) => `
105
+ ${idx !== 0 ? 'else ' : ''}if (idx == ${idx}) {
106
+ return texture2D(textures[${idx}], uv);
107
+ }
108
108
  `)
109
- .join('')}
110
- return texture2D(textures[0], uv);
111
- }
112
-
113
- void main(){
114
- gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoordinate);
115
- }
109
+ .join('')}
110
+ return texture2D(textures[0], uv);
111
+ }
112
+
113
+ void main(){
114
+ gl_FragColor = vec4(v_color) * sampleFromTexture(u_textures, int(v_textureIndex), v_textureCoordinate);
115
+ }
116
116
  `,
117
117
  };
118
118
  }
@@ -244,24 +244,24 @@ export class DynamicShader extends WebGlCoreShader {
244
244
  const methodParameters = fxClass.getMethodParameters(fxClass.uniforms, fxProps);
245
245
  const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
246
246
  if (onShaderMask) {
247
- effectMethods += `
248
- float fx_${fx.key}_onShaderMask(float shaderMask ${pm}) {
249
- ${onShaderMask}
250
- }
247
+ effectMethods += `
248
+ float fx_${fx.key}_onShaderMask(float shaderMask ${pm}) {
249
+ ${onShaderMask}
250
+ }
251
251
  `;
252
252
  }
253
253
  if (onColorize) {
254
- effectMethods += `
255
- vec4 fx_${fx.key}_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
256
- ${onColorize}
257
- }
254
+ effectMethods += `
255
+ vec4 fx_${fx.key}_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
256
+ ${onColorize}
257
+ }
258
258
  `;
259
259
  }
260
260
  if (onEffectMask) {
261
- effectMethods += `
262
- vec4 fx_${fx.key}_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
263
- ${onEffectMask}
264
- }
261
+ effectMethods += `
262
+ vec4 fx_${fx.key}_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
263
+ ${onEffectMask}
264
+ }
265
265
  `;
266
266
  }
267
267
  });
@@ -271,21 +271,21 @@ export class DynamicShader extends WebGlCoreShader {
271
271
  }
272
272
  //fill main functions
273
273
  let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
274
- let drawEffects = `
275
-
274
+ let drawEffects = `
275
+
276
276
  `;
277
277
  for (let i = 0; i < effects.length; i++) {
278
278
  const current = effects[i];
279
279
  const pm = current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
280
280
  const currentClass = effectContructors[current.name];
281
281
  if (currentClass.onShaderMask) {
282
- drawEffects += `
283
- shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
282
+ drawEffects += `
283
+ shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
284
284
  `;
285
285
  }
286
286
  if (currentClass.onColorize) {
287
- drawEffects += `
288
- maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
287
+ drawEffects += `
288
+ maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
289
289
  `;
290
290
  }
291
291
  if (currentClass.onEffectMask) {
@@ -294,8 +294,8 @@ export class DynamicShader extends WebGlCoreShader {
294
294
  const next = effects[i + 1];
295
295
  if (next === undefined ||
296
296
  effectContructors[next.name].onEffectMask) {
297
- drawEffects += `
298
- shaderColor = ${currentMask};
297
+ drawEffects += `
298
+ shaderColor = ${currentMask};
299
299
  `;
300
300
  }
301
301
  }
@@ -334,80 +334,80 @@ export class DynamicShader extends WebGlCoreShader {
334
334
  return `DynamicShader${fx}`;
335
335
  }
336
336
  static z$__type__Props;
337
- static vertex = () => `
338
- # ifdef GL_FRAGMENT_PRECISION_HIGH
339
- precision highp float;
340
- # else
341
- precision mediump float;
342
- # endif
343
-
344
- attribute vec2 a_textureCoordinate;
345
- attribute vec2 a_position;
346
- attribute vec4 a_color;
347
- attribute float a_textureIndex;
348
-
349
- uniform vec2 u_resolution;
350
- uniform float u_pixelRatio;
351
-
352
- varying vec4 v_color;
353
- varying vec2 v_textureCoordinate;
354
- varying float v_textureIndex;
355
-
356
- void main(){
357
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
358
- vec2 zero_two = normalized * 2.0;
359
- vec2 clip_space = zero_two - 1.0;
360
-
361
- // pass to fragment
362
- v_color = a_color;
363
- v_textureCoordinate = a_textureCoordinate;
364
- v_textureIndex = a_textureIndex;
365
-
366
- // flip y
367
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
368
- }
337
+ static vertex = () => `
338
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
339
+ precision highp float;
340
+ # else
341
+ precision mediump float;
342
+ # endif
343
+
344
+ attribute vec2 a_textureCoordinate;
345
+ attribute vec2 a_position;
346
+ attribute vec4 a_color;
347
+ attribute float a_textureIndex;
348
+
349
+ uniform vec2 u_resolution;
350
+ uniform float u_pixelRatio;
351
+
352
+ varying vec4 v_color;
353
+ varying vec2 v_textureCoordinate;
354
+ varying float v_textureIndex;
355
+
356
+ void main(){
357
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
358
+ vec2 zero_two = normalized * 2.0;
359
+ vec2 clip_space = zero_two - 1.0;
360
+
361
+ // pass to fragment
362
+ v_color = a_color;
363
+ v_textureCoordinate = a_textureCoordinate;
364
+ v_textureIndex = a_textureIndex;
365
+
366
+ // flip y
367
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
368
+ }
369
369
  `;
370
- static fragment = (uniforms, methods, effectMethods, drawEffects) => `
371
- # ifdef GL_FRAGMENT_PRECISION_HIGH
372
- precision highp float;
373
- # else
374
- precision mediump float;
375
- # endif
376
-
377
- #define PI 3.14159265359
378
-
379
- uniform vec2 u_resolution;
380
- uniform vec2 u_dimensions;
381
- uniform float u_alpha;
382
- uniform float u_radius;
383
- uniform sampler2D u_texture;
384
- uniform float u_pixelRatio;
385
-
386
- ${uniforms}
387
-
388
- varying vec4 v_color;
389
- varying vec2 v_textureCoordinate;
390
-
391
- ${methods}
392
-
393
- ${effectMethods}
394
-
395
- void main() {
396
- vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
397
- vec2 d = abs(p) - (u_dimensions) * 0.5;
398
- float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
399
-
400
- vec4 shaderColor = vec4(0.0);
401
- float shaderMask = lng_DefaultMask;
402
-
403
- vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
404
-
405
- shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
406
-
407
- ${drawEffects}
408
-
409
- gl_FragColor = shaderColor * u_alpha;
410
- }
370
+ static fragment = (uniforms, methods, effectMethods, drawEffects) => `
371
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
372
+ precision highp float;
373
+ # else
374
+ precision mediump float;
375
+ # endif
376
+
377
+ #define PI 3.14159265359
378
+
379
+ uniform vec2 u_resolution;
380
+ uniform vec2 u_dimensions;
381
+ uniform float u_alpha;
382
+ uniform float u_radius;
383
+ uniform sampler2D u_texture;
384
+ uniform float u_pixelRatio;
385
+
386
+ ${uniforms}
387
+
388
+ varying vec4 v_color;
389
+ varying vec2 v_textureCoordinate;
390
+
391
+ ${methods}
392
+
393
+ ${effectMethods}
394
+
395
+ void main() {
396
+ vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
397
+ vec2 d = abs(p) - (u_dimensions) * 0.5;
398
+ float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
399
+
400
+ vec4 shaderColor = vec4(0.0);
401
+ float shaderMask = lng_DefaultMask;
402
+
403
+ vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
404
+
405
+ shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
406
+
407
+ ${drawEffects}
408
+
409
+ gl_FragColor = shaderColor * u_alpha;
410
+ }
411
411
  `;
412
412
  }
413
413
  //# sourceMappingURL=DynamicShader.js.map
@@ -61,70 +61,70 @@ export class RoundedRectangle extends WebGlCoreShader {
61
61
  propsA.$dimensions.height === propsB.$dimensions.height);
62
62
  }
63
63
  static shaderSources = {
64
- vertex: `
65
- # ifdef GL_FRAGMENT_PRECISION_HIGH
66
- precision highp float;
67
- # else
68
- precision mediump float;
69
- # endif
70
-
71
- attribute vec2 a_position;
72
- attribute vec2 a_textureCoordinate;
73
- attribute vec4 a_color;
74
- attribute float a_textureIndex;
75
- attribute float a_depth;
76
-
77
- uniform vec2 u_resolution;
78
- uniform float u_pixelRatio;
79
-
80
- varying vec4 v_color;
81
- varying vec2 v_textureCoordinate;
82
-
83
- void main() {
84
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
85
- vec2 zero_two = normalized * 2.0;
86
- vec2 clip_space = zero_two - 1.0;
87
-
88
- // pass to fragment
89
- v_color = a_color;
90
- v_textureCoordinate = a_textureCoordinate;
91
-
92
- // flip y
93
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
94
- }
64
+ vertex: `
65
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
66
+ precision highp float;
67
+ # else
68
+ precision mediump float;
69
+ # endif
70
+
71
+ attribute vec2 a_position;
72
+ attribute vec2 a_textureCoordinate;
73
+ attribute vec4 a_color;
74
+ attribute float a_textureIndex;
75
+ attribute float a_depth;
76
+
77
+ uniform vec2 u_resolution;
78
+ uniform float u_pixelRatio;
79
+
80
+ varying vec4 v_color;
81
+ varying vec2 v_textureCoordinate;
82
+
83
+ void main() {
84
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
85
+ vec2 zero_two = normalized * 2.0;
86
+ vec2 clip_space = zero_two - 1.0;
87
+
88
+ // pass to fragment
89
+ v_color = a_color;
90
+ v_textureCoordinate = a_textureCoordinate;
91
+
92
+ // flip y
93
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
94
+ }
95
95
  `,
96
- fragment: `
97
- # ifdef GL_FRAGMENT_PRECISION_HIGH
98
- precision highp float;
99
- # else
100
- precision mediump float;
101
- # endif
102
-
103
- uniform vec2 u_resolution;
104
- uniform vec2 u_dimensions;
105
- uniform float u_radius;
106
- uniform sampler2D u_texture;
107
-
108
- varying vec4 v_color;
109
- varying vec2 v_textureCoordinate;
110
-
111
- float boxDist(vec2 p, vec2 size, float radius){
112
- size -= vec2(radius);
113
- vec2 d = abs(p) - size;
114
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
115
- }
116
-
117
- float fillMask(float dist) {
118
- return clamp(-dist, 0.0, 1.0);
119
- }
120
-
121
- void main() {
122
- vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
123
- vec2 halfDimensions = u_dimensions * 0.5;
124
-
125
- float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
126
- gl_FragColor = mix(vec4(0.0), color, fillMask(d));
127
- }
96
+ fragment: `
97
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
98
+ precision highp float;
99
+ # else
100
+ precision mediump float;
101
+ # endif
102
+
103
+ uniform vec2 u_resolution;
104
+ uniform vec2 u_dimensions;
105
+ uniform float u_radius;
106
+ uniform sampler2D u_texture;
107
+
108
+ varying vec4 v_color;
109
+ varying vec2 v_textureCoordinate;
110
+
111
+ float boxDist(vec2 p, vec2 size, float radius){
112
+ size -= vec2(radius);
113
+ vec2 d = abs(p) - size;
114
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
115
+ }
116
+
117
+ float fillMask(float dist) {
118
+ return clamp(-dist, 0.0, 1.0);
119
+ }
120
+
121
+ void main() {
122
+ vec4 color = texture2D(u_texture, v_textureCoordinate) * v_color;
123
+ vec2 halfDimensions = u_dimensions * 0.5;
124
+
125
+ float d = boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions + 0.5, u_radius);
126
+ gl_FragColor = mix(vec4(0.0), color, fillMask(d));
127
+ }
128
128
  `,
129
129
  };
130
130
  }