@lightningjs/renderer 2.9.0 → 2.9.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (224) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.js +1 -1
  6. package/dist/src/core/CoreNode.js.map +1 -1
  7. package/dist/src/core/lib/utils.d.ts +1 -0
  8. package/dist/src/core/lib/utils.js +3 -0
  9. package/dist/src/core/lib/utils.js.map +1 -1
  10. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +6 -3
  11. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -1
  12. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  13. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  14. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  15. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  16. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  17. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  18. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  19. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  20. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  21. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  22. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  23. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  24. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  25. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  26. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  27. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  28. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  29. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  30. package/dist/src/core/text-rendering/font-face-types/WebTrFontFace.js +7 -3
  31. package/dist/src/core/text-rendering/font-face-types/WebTrFontFace.js.map +1 -1
  32. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +7 -0
  33. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  34. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +5 -1
  35. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  36. package/dist/src/core/textures/ImageTexture.js +5 -4
  37. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  38. package/dist/src/core/textures/SubTexture.d.ts +1 -0
  39. package/dist/src/core/textures/SubTexture.js +7 -0
  40. package/dist/src/core/textures/SubTexture.js.map +1 -1
  41. package/dist/src/core/textures/Texture.d.ts +9 -0
  42. package/dist/src/core/textures/Texture.js +23 -13
  43. package/dist/src/core/textures/Texture.js.map +1 -1
  44. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  45. package/exports/canvas.ts +39 -39
  46. package/exports/index.ts +89 -89
  47. package/exports/inspector.ts +24 -24
  48. package/exports/utils.ts +44 -44
  49. package/exports/webgl.ts +38 -38
  50. package/package.json +1 -1
  51. package/scripts/please-use-pnpm.js +13 -13
  52. package/src/common/CommonTypes.ts +139 -139
  53. package/src/common/EventEmitter.ts +77 -77
  54. package/src/common/IAnimationController.ts +92 -92
  55. package/src/common/IEventEmitter.ts +28 -28
  56. package/src/core/CoreNode.test.ts +199 -199
  57. package/src/core/CoreNode.ts +2335 -2335
  58. package/src/core/CoreShaderManager.ts +292 -292
  59. package/src/core/CoreTextNode.ts +455 -455
  60. package/src/core/CoreTextureManager.ts +548 -548
  61. package/src/core/Stage.ts +700 -700
  62. package/src/core/TextureMemoryManager.ts +277 -277
  63. package/src/core/animations/AnimationManager.ts +38 -38
  64. package/src/core/animations/CoreAnimation.ts +340 -340
  65. package/src/core/animations/CoreAnimationController.ts +157 -157
  66. package/src/core/lib/ContextSpy.ts +41 -41
  67. package/src/core/lib/ImageWorker.ts +270 -270
  68. package/src/core/lib/Matrix3d.ts +244 -244
  69. package/src/core/lib/RenderCoords.ts +86 -86
  70. package/src/core/lib/WebGlContextWrapper.ts +1322 -1322
  71. package/src/core/lib/textureCompression.ts +152 -152
  72. package/src/core/lib/textureSvg.ts +78 -78
  73. package/src/core/lib/utils.ts +310 -306
  74. package/src/core/platform.ts +61 -61
  75. package/src/core/renderers/CoreContextTexture.ts +43 -43
  76. package/src/core/renderers/CoreRenderOp.ts +22 -22
  77. package/src/core/renderers/CoreRenderer.ts +114 -114
  78. package/src/core/renderers/CoreShader.ts +41 -41
  79. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +369 -364
  80. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -150
  81. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  82. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  83. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  84. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  85. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  86. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +298 -298
  87. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  88. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -805
  89. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  90. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  91. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  92. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  93. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  94. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  95. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  96. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  97. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  98. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  99. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  100. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  101. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  102. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  103. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  104. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  105. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  106. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  107. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  108. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  109. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  110. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  111. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  112. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  113. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  114. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  115. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  116. package/src/core/text-rendering/TrFontManager.ts +183 -183
  117. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  118. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  119. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  120. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  121. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  122. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -89
  123. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  124. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -798
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  128. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  129. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  130. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  131. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  132. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  133. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -403
  134. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  135. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  136. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  137. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  138. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  139. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  140. package/src/core/textures/ColorTexture.ts +102 -102
  141. package/src/core/textures/ImageTexture.ts +379 -378
  142. package/src/core/textures/NoiseTexture.ts +104 -104
  143. package/src/core/textures/RenderTexture.ts +85 -85
  144. package/src/core/textures/SubTexture.ts +179 -171
  145. package/src/core/textures/Texture.ts +435 -423
  146. package/src/core/utils.ts +227 -227
  147. package/src/env.d.ts +7 -7
  148. package/src/main-api/DynamicShaderController.ts +104 -104
  149. package/src/main-api/INode.ts +101 -101
  150. package/src/main-api/Inspector.ts +505 -505
  151. package/src/main-api/Renderer.ts +693 -693
  152. package/src/main-api/ShaderController.ts +80 -80
  153. package/src/main-api/utils.ts +45 -45
  154. package/src/utils.ts +248 -248
  155. package/dist/exports/core-api.d.ts +0 -74
  156. package/dist/exports/core-api.js +0 -96
  157. package/dist/exports/core-api.js.map +0 -1
  158. package/dist/exports/main-api.d.ts +0 -30
  159. package/dist/exports/main-api.js +0 -45
  160. package/dist/exports/main-api.js.map +0 -1
  161. package/dist/src/core/CoreExtension.d.ts +0 -12
  162. package/dist/src/core/CoreExtension.js +0 -29
  163. package/dist/src/core/CoreExtension.js.map +0 -1
  164. package/dist/src/main-api/ICoreDriver.d.ts +0 -24
  165. package/dist/src/main-api/ICoreDriver.js +0 -20
  166. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  167. package/dist/src/main-api/RendererMain.d.ts +0 -378
  168. package/dist/src/main-api/RendererMain.js +0 -367
  169. package/dist/src/main-api/RendererMain.js.map +0 -1
  170. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  171. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  172. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  173. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  174. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  175. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  176. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  177. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
  178. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  179. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -21
  180. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -115
  181. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  182. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -101
  183. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -425
  184. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  185. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  186. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -204
  187. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  188. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -93
  189. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -290
  190. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  191. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -40
  192. package/dist/src/render-drivers/threadx/SharedNode.js +0 -61
  193. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  194. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  195. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -203
  196. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  197. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -25
  198. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -232
  199. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  200. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -24
  201. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -113
  202. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  203. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -46
  204. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -160
  205. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  206. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  207. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  208. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  209. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  210. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  211. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  212. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  213. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -184
  214. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  215. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  216. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -109
  217. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  218. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  219. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -147
  220. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  221. package/dist/src/render-drivers/utils.d.ts +0 -12
  222. package/dist/src/render-drivers/utils.js +0 -74
  223. package/dist/src/render-drivers/utils.js.map +0 -1
  224. package/dist/tsconfig.tsbuildinfo +0 -1
@@ -1,244 +1,244 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- /**
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- * A 3D matrix representing a 2D graphics transformation
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- *
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- * @remarks
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- * For convenience, entries in the first two rows can be accessed by the following
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- * properties:
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- * | ta tb tx |
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- * | tc td ty |
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- * | 0 0 1 |
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- *
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- * This matrix is optimized for 2D transformations and hence the last row will
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- * always be considered [0, 0 ,1].
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- *
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- * To access a column major array for WebGL, use the {@link getFloatArr} method.
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- */
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- export class Matrix3d {
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- public ta: number;
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- public tb: number;
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- public tx: number;
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- public tc: number;
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- public td: number;
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- public ty: number;
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- private _floatArr: Float32Array | null = null;
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- /**
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- * Potential Mutation Flag
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- *
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- * @remarks
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- * This flag is set to true whenever the matrix is potentially modified.
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- * We don't waste CPU trying to identify if each operation actually modifies
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- * the matrix. Instead, we set this flag to true whenever we think the matrix
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- * is modified. This signals that the `floatArr` should to be updated.
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- */
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- private mutation: boolean;
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-
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- /**
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- * Creates a new 3x3 matrix.
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- *
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- * @param entries Row-major 3x3 matrix
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- */
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- public constructor() {
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- this.ta = 0;
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- this.tb = 0;
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- this.tx = 0;
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- this.tc = 0;
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- this.td = 0;
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- this.ty = 0;
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- this.mutation = true;
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- }
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-
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- /**
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- * Returns a temporary matrix that can be used for calculations.
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- *
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- * @remarks
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- * This is useful for avoiding allocations in tight loops.
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- *
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- * The matrix is not guaranteed to be the same between calls.
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- *
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- * @returns
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- */
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- public static get temp(): Matrix3d {
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- return tempMatrix;
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- }
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-
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- public static multiply(a: Matrix3d, b: Matrix3d, out?: Matrix3d): Matrix3d {
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- const e0 = a.ta * b.ta + a.tb * b.tc;
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- const e1 = a.ta * b.tb + a.tb * b.td;
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- const e2 = a.ta * b.tx + a.tb * b.ty + a.tx;
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- const e3 = a.tc * b.ta + a.td * b.tc;
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- const e4 = a.tc * b.tb + a.td * b.td;
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- const e5 = a.tc * b.tx + a.td * b.ty + a.ty;
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- if (!out) {
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- out = new Matrix3d();
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- }
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- out.ta = e0;
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- out.tb = e1;
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- out.tx = e2;
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- out.tc = e3;
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- out.td = e4;
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- out.ty = e5;
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- out.mutation = true;
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- return out;
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- }
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-
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- public static identity(out?: Matrix3d): Matrix3d {
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- if (!out) {
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- out = new Matrix3d();
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- }
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- out.ta = 1;
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- out.tb = 0;
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- out.tx = 0;
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- out.tc = 0;
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- out.td = 1;
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- out.ty = 0;
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- out.mutation = true;
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- return out;
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- }
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-
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- public static translate(x: number, y: number, out?: Matrix3d): Matrix3d {
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- if (!out) {
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- out = new Matrix3d();
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- }
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- out.ta = 1;
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- out.tb = 0;
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- out.tx = x;
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- out.tc = 0;
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- out.td = 1;
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- out.ty = y;
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- out.mutation = true;
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- return out;
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- }
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-
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- public static scale(sx: number, sy: number, out?: Matrix3d): Matrix3d {
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- if (!out) {
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- out = new Matrix3d();
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- }
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- out.ta = sx;
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- out.tb = 0;
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- out.tx = 0;
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- out.tc = 0;
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- out.td = sy;
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- out.ty = 0;
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- out.mutation = true;
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- return out;
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- }
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-
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- public static rotate(angle: number, out?: Matrix3d): Matrix3d {
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- const cos = Math.cos(angle);
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- const sin = Math.sin(angle);
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- if (!out) {
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- out = new Matrix3d();
150
- }
151
- out.ta = cos;
152
- out.tb = -sin;
153
- out.tx = 0;
154
- out.tc = sin;
155
- out.td = cos;
156
- out.ty = 0;
157
- out.mutation = true;
158
- return out;
159
- }
160
-
161
- public static copy(src: Matrix3d, dst?: Matrix3d): Matrix3d {
162
- if (!dst) {
163
- dst = new Matrix3d();
164
- }
165
- dst.ta = src.ta;
166
- dst.tc = src.tc;
167
- dst.tb = src.tb;
168
- dst.td = src.td;
169
- dst.tx = src.tx;
170
- dst.ty = src.ty;
171
- dst.mutation = true;
172
- return dst;
173
- }
174
-
175
- public translate(x: number, y: number): Matrix3d {
176
- this.tx = this.ta * x + this.tb * y + this.tx;
177
- this.ty = this.tc * x + this.td * y + this.ty;
178
- this.mutation = true;
179
- return this;
180
- }
181
-
182
- public scale(sx: number, sy: number): Matrix3d {
183
- this.ta = this.ta * sx;
184
- this.tb = this.tb * sy;
185
- this.tc = this.tc * sx;
186
- this.td = this.td * sy;
187
- this.mutation = true;
188
- return this;
189
- }
190
-
191
- public rotate(angle: number): Matrix3d {
192
- if (angle === 0 || !((angle % Math.PI) * 2)) {
193
- return this;
194
- }
195
- const cos = Math.cos(angle);
196
- const sin = Math.sin(angle);
197
- const e0 = this.ta * cos + this.tb * sin;
198
- const e1 = this.tb * cos - this.ta * sin;
199
- const e3 = this.tc * cos + this.td * sin;
200
- const e4 = this.td * cos - this.tc * sin;
201
- this.ta = e0;
202
- this.tb = e1;
203
- this.tc = e3;
204
- this.td = e4;
205
- this.mutation = true;
206
- return this;
207
- }
208
-
209
- public multiply(other: Matrix3d): Matrix3d {
210
- return Matrix3d.multiply(this, other, this);
211
- }
212
-
213
- /**
214
- * Returns the matrix as a Float32Array in column-major order.
215
- *
216
- * @remarks
217
- * This method is optimized to avoid unnecessary allocations. The same array
218
- * is returned every time this method is called, and is updated in place.
219
- *
220
- * WARNING: Use the array only for passing directly to a WebGL shader uniform
221
- * during a frame render. Do not modify or hold onto the array for longer than
222
- * a frame.
223
- */
224
- getFloatArr(): Float32Array {
225
- if (!this._floatArr) {
226
- this._floatArr = new Float32Array(9);
227
- }
228
- if (this.mutation) {
229
- this._floatArr[0] = this.ta;
230
- this._floatArr[1] = this.tc;
231
- this._floatArr[2] = 0;
232
- this._floatArr[3] = this.tb;
233
- this._floatArr[4] = this.td;
234
- this._floatArr[5] = 0;
235
- this._floatArr[6] = this.tx;
236
- this._floatArr[7] = this.ty;
237
- this._floatArr[8] = 1;
238
- this.mutation = false;
239
- }
240
- return this._floatArr;
241
- }
242
- }
243
-
244
- const tempMatrix = new Matrix3d();
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ /**
21
+ * A 3D matrix representing a 2D graphics transformation
22
+ *
23
+ * @remarks
24
+ * For convenience, entries in the first two rows can be accessed by the following
25
+ * properties:
26
+ * | ta tb tx |
27
+ * | tc td ty |
28
+ * | 0 0 1 |
29
+ *
30
+ * This matrix is optimized for 2D transformations and hence the last row will
31
+ * always be considered [0, 0 ,1].
32
+ *
33
+ * To access a column major array for WebGL, use the {@link getFloatArr} method.
34
+ */
35
+ export class Matrix3d {
36
+ public ta: number;
37
+ public tb: number;
38
+ public tx: number;
39
+ public tc: number;
40
+ public td: number;
41
+ public ty: number;
42
+ private _floatArr: Float32Array | null = null;
43
+ /**
44
+ * Potential Mutation Flag
45
+ *
46
+ * @remarks
47
+ * This flag is set to true whenever the matrix is potentially modified.
48
+ * We don't waste CPU trying to identify if each operation actually modifies
49
+ * the matrix. Instead, we set this flag to true whenever we think the matrix
50
+ * is modified. This signals that the `floatArr` should to be updated.
51
+ */
52
+ private mutation: boolean;
53
+
54
+ /**
55
+ * Creates a new 3x3 matrix.
56
+ *
57
+ * @param entries Row-major 3x3 matrix
58
+ */
59
+ public constructor() {
60
+ this.ta = 0;
61
+ this.tb = 0;
62
+ this.tx = 0;
63
+ this.tc = 0;
64
+ this.td = 0;
65
+ this.ty = 0;
66
+ this.mutation = true;
67
+ }
68
+
69
+ /**
70
+ * Returns a temporary matrix that can be used for calculations.
71
+ *
72
+ * @remarks
73
+ * This is useful for avoiding allocations in tight loops.
74
+ *
75
+ * The matrix is not guaranteed to be the same between calls.
76
+ *
77
+ * @returns
78
+ */
79
+ public static get temp(): Matrix3d {
80
+ return tempMatrix;
81
+ }
82
+
83
+ public static multiply(a: Matrix3d, b: Matrix3d, out?: Matrix3d): Matrix3d {
84
+ const e0 = a.ta * b.ta + a.tb * b.tc;
85
+ const e1 = a.ta * b.tb + a.tb * b.td;
86
+ const e2 = a.ta * b.tx + a.tb * b.ty + a.tx;
87
+ const e3 = a.tc * b.ta + a.td * b.tc;
88
+ const e4 = a.tc * b.tb + a.td * b.td;
89
+ const e5 = a.tc * b.tx + a.td * b.ty + a.ty;
90
+ if (!out) {
91
+ out = new Matrix3d();
92
+ }
93
+ out.ta = e0;
94
+ out.tb = e1;
95
+ out.tx = e2;
96
+ out.tc = e3;
97
+ out.td = e4;
98
+ out.ty = e5;
99
+ out.mutation = true;
100
+ return out;
101
+ }
102
+
103
+ public static identity(out?: Matrix3d): Matrix3d {
104
+ if (!out) {
105
+ out = new Matrix3d();
106
+ }
107
+ out.ta = 1;
108
+ out.tb = 0;
109
+ out.tx = 0;
110
+ out.tc = 0;
111
+ out.td = 1;
112
+ out.ty = 0;
113
+ out.mutation = true;
114
+ return out;
115
+ }
116
+
117
+ public static translate(x: number, y: number, out?: Matrix3d): Matrix3d {
118
+ if (!out) {
119
+ out = new Matrix3d();
120
+ }
121
+ out.ta = 1;
122
+ out.tb = 0;
123
+ out.tx = x;
124
+ out.tc = 0;
125
+ out.td = 1;
126
+ out.ty = y;
127
+ out.mutation = true;
128
+ return out;
129
+ }
130
+
131
+ public static scale(sx: number, sy: number, out?: Matrix3d): Matrix3d {
132
+ if (!out) {
133
+ out = new Matrix3d();
134
+ }
135
+ out.ta = sx;
136
+ out.tb = 0;
137
+ out.tx = 0;
138
+ out.tc = 0;
139
+ out.td = sy;
140
+ out.ty = 0;
141
+ out.mutation = true;
142
+ return out;
143
+ }
144
+
145
+ public static rotate(angle: number, out?: Matrix3d): Matrix3d {
146
+ const cos = Math.cos(angle);
147
+ const sin = Math.sin(angle);
148
+ if (!out) {
149
+ out = new Matrix3d();
150
+ }
151
+ out.ta = cos;
152
+ out.tb = -sin;
153
+ out.tx = 0;
154
+ out.tc = sin;
155
+ out.td = cos;
156
+ out.ty = 0;
157
+ out.mutation = true;
158
+ return out;
159
+ }
160
+
161
+ public static copy(src: Matrix3d, dst?: Matrix3d): Matrix3d {
162
+ if (!dst) {
163
+ dst = new Matrix3d();
164
+ }
165
+ dst.ta = src.ta;
166
+ dst.tc = src.tc;
167
+ dst.tb = src.tb;
168
+ dst.td = src.td;
169
+ dst.tx = src.tx;
170
+ dst.ty = src.ty;
171
+ dst.mutation = true;
172
+ return dst;
173
+ }
174
+
175
+ public translate(x: number, y: number): Matrix3d {
176
+ this.tx = this.ta * x + this.tb * y + this.tx;
177
+ this.ty = this.tc * x + this.td * y + this.ty;
178
+ this.mutation = true;
179
+ return this;
180
+ }
181
+
182
+ public scale(sx: number, sy: number): Matrix3d {
183
+ this.ta = this.ta * sx;
184
+ this.tb = this.tb * sy;
185
+ this.tc = this.tc * sx;
186
+ this.td = this.td * sy;
187
+ this.mutation = true;
188
+ return this;
189
+ }
190
+
191
+ public rotate(angle: number): Matrix3d {
192
+ if (angle === 0 || !((angle % Math.PI) * 2)) {
193
+ return this;
194
+ }
195
+ const cos = Math.cos(angle);
196
+ const sin = Math.sin(angle);
197
+ const e0 = this.ta * cos + this.tb * sin;
198
+ const e1 = this.tb * cos - this.ta * sin;
199
+ const e3 = this.tc * cos + this.td * sin;
200
+ const e4 = this.td * cos - this.tc * sin;
201
+ this.ta = e0;
202
+ this.tb = e1;
203
+ this.tc = e3;
204
+ this.td = e4;
205
+ this.mutation = true;
206
+ return this;
207
+ }
208
+
209
+ public multiply(other: Matrix3d): Matrix3d {
210
+ return Matrix3d.multiply(this, other, this);
211
+ }
212
+
213
+ /**
214
+ * Returns the matrix as a Float32Array in column-major order.
215
+ *
216
+ * @remarks
217
+ * This method is optimized to avoid unnecessary allocations. The same array
218
+ * is returned every time this method is called, and is updated in place.
219
+ *
220
+ * WARNING: Use the array only for passing directly to a WebGL shader uniform
221
+ * during a frame render. Do not modify or hold onto the array for longer than
222
+ * a frame.
223
+ */
224
+ getFloatArr(): Float32Array {
225
+ if (!this._floatArr) {
226
+ this._floatArr = new Float32Array(9);
227
+ }
228
+ if (this.mutation) {
229
+ this._floatArr[0] = this.ta;
230
+ this._floatArr[1] = this.tc;
231
+ this._floatArr[2] = 0;
232
+ this._floatArr[3] = this.tb;
233
+ this._floatArr[4] = this.td;
234
+ this._floatArr[5] = 0;
235
+ this._floatArr[6] = this.tx;
236
+ this._floatArr[7] = this.ty;
237
+ this._floatArr[8] = 1;
238
+ this.mutation = false;
239
+ }
240
+ return this._floatArr;
241
+ }
242
+ }
243
+
244
+ const tempMatrix = new Matrix3d();
@@ -1,86 +1,86 @@
1
- const rx1 = 0;
2
- const rx2 = 2;
3
- const rx3 = 4;
4
- const rx4 = 6;
5
- const ry1 = 1;
6
- const ry2 = 3;
7
- const ry3 = 5;
8
- const ry4 = 7;
9
-
10
- export class RenderCoords {
11
- public data: Float32Array;
12
- constructor(
13
- entries?:
14
- | [number, number, number, number, number, number, number, number]
15
- | Float32Array,
16
- ) {
17
- this.data = new Float32Array(8);
18
- if (entries) {
19
- this.data[rx1] = entries[rx1];
20
- this.data[rx2] = entries[rx2];
21
- this.data[rx3] = entries[rx3];
22
- this.data[rx4] = entries[rx4];
23
- this.data[ry1] = entries[ry1];
24
- this.data[ry2] = entries[ry2];
25
- this.data[ry3] = entries[ry3];
26
- this.data[ry4] = entries[ry4];
27
- }
28
- }
29
-
30
- public static translate(
31
- x1: number,
32
- y1: number,
33
- x2: number,
34
- y2: number,
35
- x3: number,
36
- y3: number,
37
- x4: number,
38
- y4: number,
39
- out?: RenderCoords,
40
- ): RenderCoords {
41
- if (!out) {
42
- out = new RenderCoords();
43
- }
44
- out.data[rx1] = x1;
45
- out.data[rx2] = x2;
46
- out.data[rx3] = x3;
47
- out.data[rx4] = x4;
48
- out.data[ry1] = y1;
49
- out.data[ry2] = y2;
50
- out.data[ry3] = y3;
51
- out.data[ry4] = y4;
52
- return out;
53
- }
54
-
55
- get x1(): number {
56
- return this.data[rx1]!;
57
- }
58
-
59
- get x2(): number {
60
- return this.data[rx2]!;
61
- }
62
-
63
- get x3(): number {
64
- return this.data[rx3]!;
65
- }
66
-
67
- get x4(): number {
68
- return this.data[rx4]!;
69
- }
70
-
71
- get y1(): number {
72
- return this.data[ry1]!;
73
- }
74
-
75
- get y2(): number {
76
- return this.data[ry2]!;
77
- }
78
-
79
- get y3(): number {
80
- return this.data[ry3]!;
81
- }
82
-
83
- get y4(): number {
84
- return this.data[ry4]!;
85
- }
86
- }
1
+ const rx1 = 0;
2
+ const rx2 = 2;
3
+ const rx3 = 4;
4
+ const rx4 = 6;
5
+ const ry1 = 1;
6
+ const ry2 = 3;
7
+ const ry3 = 5;
8
+ const ry4 = 7;
9
+
10
+ export class RenderCoords {
11
+ public data: Float32Array;
12
+ constructor(
13
+ entries?:
14
+ | [number, number, number, number, number, number, number, number]
15
+ | Float32Array,
16
+ ) {
17
+ this.data = new Float32Array(8);
18
+ if (entries) {
19
+ this.data[rx1] = entries[rx1];
20
+ this.data[rx2] = entries[rx2];
21
+ this.data[rx3] = entries[rx3];
22
+ this.data[rx4] = entries[rx4];
23
+ this.data[ry1] = entries[ry1];
24
+ this.data[ry2] = entries[ry2];
25
+ this.data[ry3] = entries[ry3];
26
+ this.data[ry4] = entries[ry4];
27
+ }
28
+ }
29
+
30
+ public static translate(
31
+ x1: number,
32
+ y1: number,
33
+ x2: number,
34
+ y2: number,
35
+ x3: number,
36
+ y3: number,
37
+ x4: number,
38
+ y4: number,
39
+ out?: RenderCoords,
40
+ ): RenderCoords {
41
+ if (!out) {
42
+ out = new RenderCoords();
43
+ }
44
+ out.data[rx1] = x1;
45
+ out.data[rx2] = x2;
46
+ out.data[rx3] = x3;
47
+ out.data[rx4] = x4;
48
+ out.data[ry1] = y1;
49
+ out.data[ry2] = y2;
50
+ out.data[ry3] = y3;
51
+ out.data[ry4] = y4;
52
+ return out;
53
+ }
54
+
55
+ get x1(): number {
56
+ return this.data[rx1]!;
57
+ }
58
+
59
+ get x2(): number {
60
+ return this.data[rx2]!;
61
+ }
62
+
63
+ get x3(): number {
64
+ return this.data[rx3]!;
65
+ }
66
+
67
+ get x4(): number {
68
+ return this.data[rx4]!;
69
+ }
70
+
71
+ get y1(): number {
72
+ return this.data[ry1]!;
73
+ }
74
+
75
+ get y2(): number {
76
+ return this.data[ry2]!;
77
+ }
78
+
79
+ get y3(): number {
80
+ return this.data[ry3]!;
81
+ }
82
+
83
+ get y4(): number {
84
+ return this.data[ry4]!;
85
+ }
86
+ }