@lightningjs/renderer 2.9.0 → 2.9.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (218) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.js +1 -1
  6. package/dist/src/core/CoreNode.js.map +1 -1
  7. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  8. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  9. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  10. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  11. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  12. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  13. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  14. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  15. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  16. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  17. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  18. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  19. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  20. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  21. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  22. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  23. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  24. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  25. package/dist/src/core/text-rendering/font-face-types/WebTrFontFace.js +7 -3
  26. package/dist/src/core/text-rendering/font-face-types/WebTrFontFace.js.map +1 -1
  27. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +7 -0
  28. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  29. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +5 -1
  30. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  31. package/dist/src/core/textures/ImageTexture.js +1 -1
  32. package/dist/src/core/textures/SubTexture.d.ts +1 -0
  33. package/dist/src/core/textures/SubTexture.js +7 -0
  34. package/dist/src/core/textures/SubTexture.js.map +1 -1
  35. package/dist/src/core/textures/Texture.d.ts +9 -0
  36. package/dist/src/core/textures/Texture.js +23 -13
  37. package/dist/src/core/textures/Texture.js.map +1 -1
  38. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  39. package/exports/canvas.ts +39 -39
  40. package/exports/index.ts +89 -89
  41. package/exports/inspector.ts +24 -24
  42. package/exports/utils.ts +44 -44
  43. package/exports/webgl.ts +38 -38
  44. package/package.json +1 -1
  45. package/scripts/please-use-pnpm.js +13 -13
  46. package/src/common/CommonTypes.ts +139 -139
  47. package/src/common/EventEmitter.ts +77 -77
  48. package/src/common/IAnimationController.ts +92 -92
  49. package/src/common/IEventEmitter.ts +28 -28
  50. package/src/core/CoreNode.test.ts +199 -199
  51. package/src/core/CoreNode.ts +2335 -2335
  52. package/src/core/CoreShaderManager.ts +292 -292
  53. package/src/core/CoreTextNode.ts +455 -455
  54. package/src/core/CoreTextureManager.ts +548 -548
  55. package/src/core/Stage.ts +700 -700
  56. package/src/core/TextureMemoryManager.ts +277 -277
  57. package/src/core/animations/AnimationManager.ts +38 -38
  58. package/src/core/animations/CoreAnimation.ts +340 -340
  59. package/src/core/animations/CoreAnimationController.ts +157 -157
  60. package/src/core/lib/ContextSpy.ts +41 -41
  61. package/src/core/lib/ImageWorker.ts +270 -270
  62. package/src/core/lib/Matrix3d.ts +244 -244
  63. package/src/core/lib/RenderCoords.ts +86 -86
  64. package/src/core/lib/WebGlContextWrapper.ts +1322 -1322
  65. package/src/core/lib/textureCompression.ts +152 -152
  66. package/src/core/lib/textureSvg.ts +78 -78
  67. package/src/core/lib/utils.ts +306 -306
  68. package/src/core/platform.ts +61 -61
  69. package/src/core/renderers/CoreContextTexture.ts +43 -43
  70. package/src/core/renderers/CoreRenderOp.ts +22 -22
  71. package/src/core/renderers/CoreRenderer.ts +114 -114
  72. package/src/core/renderers/CoreShader.ts +41 -41
  73. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +364 -364
  74. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -150
  75. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  76. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  77. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  78. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  79. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  80. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +298 -298
  81. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  82. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -805
  83. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  84. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  85. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  86. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  87. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  88. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  89. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  90. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  91. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  92. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  93. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  94. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  95. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  96. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  97. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  98. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  99. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  100. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  101. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  102. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  103. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  104. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  105. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  106. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  107. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  108. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  109. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  110. package/src/core/text-rendering/TrFontManager.ts +183 -183
  111. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  112. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  113. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  114. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  115. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  116. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -89
  117. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  118. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -798
  119. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  120. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  124. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -403
  128. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  129. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  130. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  131. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  132. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  133. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  134. package/src/core/textures/ColorTexture.ts +102 -102
  135. package/src/core/textures/ImageTexture.ts +378 -378
  136. package/src/core/textures/NoiseTexture.ts +104 -104
  137. package/src/core/textures/RenderTexture.ts +85 -85
  138. package/src/core/textures/SubTexture.ts +179 -171
  139. package/src/core/textures/Texture.ts +435 -423
  140. package/src/core/utils.ts +227 -227
  141. package/src/env.d.ts +7 -7
  142. package/src/main-api/DynamicShaderController.ts +104 -104
  143. package/src/main-api/INode.ts +101 -101
  144. package/src/main-api/Inspector.ts +505 -505
  145. package/src/main-api/Renderer.ts +693 -693
  146. package/src/main-api/ShaderController.ts +80 -80
  147. package/src/main-api/utils.ts +45 -45
  148. package/src/utils.ts +248 -248
  149. package/dist/exports/core-api.d.ts +0 -74
  150. package/dist/exports/core-api.js +0 -96
  151. package/dist/exports/core-api.js.map +0 -1
  152. package/dist/exports/main-api.d.ts +0 -30
  153. package/dist/exports/main-api.js +0 -45
  154. package/dist/exports/main-api.js.map +0 -1
  155. package/dist/src/core/CoreExtension.d.ts +0 -12
  156. package/dist/src/core/CoreExtension.js +0 -29
  157. package/dist/src/core/CoreExtension.js.map +0 -1
  158. package/dist/src/main-api/ICoreDriver.d.ts +0 -24
  159. package/dist/src/main-api/ICoreDriver.js +0 -20
  160. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  161. package/dist/src/main-api/RendererMain.d.ts +0 -378
  162. package/dist/src/main-api/RendererMain.js +0 -367
  163. package/dist/src/main-api/RendererMain.js.map +0 -1
  164. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  165. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  166. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  167. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  168. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  169. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  170. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  171. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
  172. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  173. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -21
  174. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -115
  175. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  176. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -101
  177. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -425
  178. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  179. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  180. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -204
  181. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  182. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -93
  183. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -290
  184. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  185. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -40
  186. package/dist/src/render-drivers/threadx/SharedNode.js +0 -61
  187. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  188. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  189. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -203
  190. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  191. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -25
  192. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -232
  193. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  194. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -24
  195. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -113
  196. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  197. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -46
  198. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -160
  199. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  200. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  201. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  202. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  203. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  204. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  205. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  206. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  207. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -184
  208. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  209. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  210. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -109
  211. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  212. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  213. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -147
  214. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  215. package/dist/src/render-drivers/utils.d.ts +0 -12
  216. package/dist/src/render-drivers/utils.js +0 -74
  217. package/dist/src/render-drivers/utils.js.map +0 -1
  218. package/dist/tsconfig.tsbuildinfo +0 -1
@@ -1,204 +1,204 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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- import { getNormalizedRgbaComponents } from '../../../lib/utils.js';
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- import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
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- import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
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- import { WebGlCoreShader } from '../WebGlCoreShader.js';
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- import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
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-
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- const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
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-
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- declare module '../../../CoreShaderManager.js' {
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- interface ShaderMap {
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- SdfShader: typeof SdfShader;
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- }
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- }
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-
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- /**
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- * Properties of the {@link SdfShader}
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- */
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- export interface SdfShaderProps {
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- transform?: Float32Array;
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- scrollY?: number;
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- /**
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- * Color in RGBA format
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- *
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- * @remarks
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- * Color channels must NOT be premultiplied by alpha for best blending results.
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- */
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- color?: number;
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- size?: number;
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- distanceRange?: number;
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- debug?: boolean;
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- }
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- /**
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- * SdfShader supports multi-channel and single-channel signed distance field textures.
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- *
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- * @remarks
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- * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
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- * directly. Instead create a Text Node and assign a SDF font family to it.
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- *
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- * @internalRemarks
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- * The only thing this shader does to support multi-channel SDFs is to
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- * add a median function to the fragment shader. If this one function call
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- * ends up being a performance bottleneck we can always look at ways to
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- * remove it.
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- */
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- export class SdfShader extends WebGlCoreShader {
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- constructor(renderer: WebGlCoreRenderer) {
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- super({
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- renderer,
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- attributes: ['a_position', 'a_textureCoordinate'],
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- uniforms: [
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- { name: 'u_resolution', uniform: 'uniform2fv' },
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- { name: 'u_transform', uniform: 'uniformMatrix3fv' },
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- { name: 'u_scrollY', uniform: 'uniform1f' },
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- { name: 'u_pixelRatio', uniform: 'uniform1f' },
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- { name: 'u_texture', uniform: 'uniform2f' },
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- { name: 'u_color', uniform: 'uniform4fv' },
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- { name: 'u_size', uniform: 'uniform1f' },
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- { name: 'u_distanceRange', uniform: 'uniform1f' },
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- { name: 'u_debug', uniform: 'uniform1i' },
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- ],
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- });
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- }
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-
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- static z$__type__Props: SdfShaderProps;
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-
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- override bindTextures(textures: WebGlCoreCtxTexture[]) {
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- const { glw } = this;
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- glw.activeTexture(0);
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- glw.bindTexture(textures[0]!.ctxTexture);
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- }
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-
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- protected override bindProps(props: SdfShaderProps): void {
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- const resolvedProps = SdfShader.resolveDefaults(props);
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- for (const key in resolvedProps) {
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- if (key === 'transform') {
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- this.glw.uniformMatrix3fv(
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- this.getUniformLocation('u_transform'),
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- resolvedProps[key],
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- );
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- } else if (key === 'scrollY') {
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- this.glw.uniform1f(
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- this.getUniformLocation('u_scrollY'),
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- resolvedProps[key],
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- );
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- } else if (key === 'color') {
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- const components = getNormalizedRgbaComponents(resolvedProps.color);
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- this.glw.uniform4fv(this.getUniformLocation('u_color'), components);
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- } else if (key === 'size') {
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- this.glw.uniform1f(
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- this.getUniformLocation('u_size'),
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- resolvedProps[key],
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- );
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- } else if (key === 'distanceRange') {
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- this.glw.uniform1f(
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- this.getUniformLocation('u_distanceRange'),
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- resolvedProps[key],
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- );
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- } else if (key === 'debug') {
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- this.glw.uniform1i(
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- this.getUniformLocation('u_debug'),
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- resolvedProps[key] ? 1 : 0,
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- );
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- }
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- }
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- }
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-
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- static override resolveDefaults(
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- props: SdfShaderProps = {},
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- ): Required<SdfShaderProps> {
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- return {
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- transform: props.transform ?? IDENTITY_MATRIX_3x3,
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- scrollY: props.scrollY ?? 0,
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- color: props.color ?? 0xffffffff,
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- size: props.size ?? 16,
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- distanceRange: props.distanceRange ?? 1.0,
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- debug: props.debug ?? false,
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- };
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- }
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-
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- static override shaderSources: ShaderProgramSources = {
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- vertex: `
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- # ifdef GL_FRAGMENT_PRECISION_HIGH
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- precision highp float;
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- # else
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- precision mediump float;
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- # endif
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- // an attribute is an input (in) to a vertex shader.
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- // It will receive data from a buffer
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- attribute vec2 a_position;
148
- attribute vec2 a_textureCoordinate;
149
-
150
- uniform vec2 u_resolution;
151
- uniform mat3 u_transform;
152
- uniform float u_scrollY;
153
- uniform float u_pixelRatio;
154
- uniform float u_size;
155
-
156
- varying vec2 v_texcoord;
157
-
158
- void main() {
159
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
160
- vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
161
-
162
- // Calculate screen space with pixel ratio
163
- vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
164
-
165
- gl_Position = vec4(screenSpace, 0.0, 1.0);
166
- v_texcoord = a_textureCoordinate;
167
-
168
- }
169
- `,
170
- fragment: `
171
- # ifdef GL_FRAGMENT_PRECISION_HIGH
172
- precision highp float;
173
- # else
174
- precision mediump float;
175
- # endif
176
- uniform vec4 u_color;
177
- uniform sampler2D u_texture;
178
- uniform float u_distanceRange;
179
- uniform float u_pixelRatio;
180
- uniform int u_debug;
181
-
182
- varying vec2 v_texcoord;
183
-
184
- float median(float r, float g, float b) {
185
- return max(min(r, g), min(max(r, g), b));
186
- }
187
-
188
- void main() {
189
- vec3 sample = texture2D(u_texture, v_texcoord).rgb;
190
- if (u_debug == 1) {
191
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
192
- return;
193
- }
194
- float scaledDistRange = u_distanceRange * u_pixelRatio;
195
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
196
- float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
197
-
198
- // Build the final color.
199
- // IMPORTANT: We must premultiply the color by the alpha value before returning it.
200
- gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
201
- }
202
- `,
203
- };
204
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { getNormalizedRgbaComponents } from '../../../lib/utils.js';
20
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
21
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
22
+ import { WebGlCoreShader } from '../WebGlCoreShader.js';
23
+ import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
24
+
25
+ const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
26
+
27
+ declare module '../../../CoreShaderManager.js' {
28
+ interface ShaderMap {
29
+ SdfShader: typeof SdfShader;
30
+ }
31
+ }
32
+
33
+ /**
34
+ * Properties of the {@link SdfShader}
35
+ */
36
+ export interface SdfShaderProps {
37
+ transform?: Float32Array;
38
+ scrollY?: number;
39
+ /**
40
+ * Color in RGBA format
41
+ *
42
+ * @remarks
43
+ * Color channels must NOT be premultiplied by alpha for best blending results.
44
+ */
45
+ color?: number;
46
+ size?: number;
47
+ distanceRange?: number;
48
+ debug?: boolean;
49
+ }
50
+ /**
51
+ * SdfShader supports multi-channel and single-channel signed distance field textures.
52
+ *
53
+ * @remarks
54
+ * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
55
+ * directly. Instead create a Text Node and assign a SDF font family to it.
56
+ *
57
+ * @internalRemarks
58
+ * The only thing this shader does to support multi-channel SDFs is to
59
+ * add a median function to the fragment shader. If this one function call
60
+ * ends up being a performance bottleneck we can always look at ways to
61
+ * remove it.
62
+ */
63
+ export class SdfShader extends WebGlCoreShader {
64
+ constructor(renderer: WebGlCoreRenderer) {
65
+ super({
66
+ renderer,
67
+ attributes: ['a_position', 'a_textureCoordinate'],
68
+ uniforms: [
69
+ { name: 'u_resolution', uniform: 'uniform2fv' },
70
+ { name: 'u_transform', uniform: 'uniformMatrix3fv' },
71
+ { name: 'u_scrollY', uniform: 'uniform1f' },
72
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
73
+ { name: 'u_texture', uniform: 'uniform2f' },
74
+ { name: 'u_color', uniform: 'uniform4fv' },
75
+ { name: 'u_size', uniform: 'uniform1f' },
76
+ { name: 'u_distanceRange', uniform: 'uniform1f' },
77
+ { name: 'u_debug', uniform: 'uniform1i' },
78
+ ],
79
+ });
80
+ }
81
+
82
+ static z$__type__Props: SdfShaderProps;
83
+
84
+ override bindTextures(textures: WebGlCoreCtxTexture[]) {
85
+ const { glw } = this;
86
+ glw.activeTexture(0);
87
+ glw.bindTexture(textures[0]!.ctxTexture);
88
+ }
89
+
90
+ protected override bindProps(props: SdfShaderProps): void {
91
+ const resolvedProps = SdfShader.resolveDefaults(props);
92
+ for (const key in resolvedProps) {
93
+ if (key === 'transform') {
94
+ this.glw.uniformMatrix3fv(
95
+ this.getUniformLocation('u_transform'),
96
+ resolvedProps[key],
97
+ );
98
+ } else if (key === 'scrollY') {
99
+ this.glw.uniform1f(
100
+ this.getUniformLocation('u_scrollY'),
101
+ resolvedProps[key],
102
+ );
103
+ } else if (key === 'color') {
104
+ const components = getNormalizedRgbaComponents(resolvedProps.color);
105
+ this.glw.uniform4fv(this.getUniformLocation('u_color'), components);
106
+ } else if (key === 'size') {
107
+ this.glw.uniform1f(
108
+ this.getUniformLocation('u_size'),
109
+ resolvedProps[key],
110
+ );
111
+ } else if (key === 'distanceRange') {
112
+ this.glw.uniform1f(
113
+ this.getUniformLocation('u_distanceRange'),
114
+ resolvedProps[key],
115
+ );
116
+ } else if (key === 'debug') {
117
+ this.glw.uniform1i(
118
+ this.getUniformLocation('u_debug'),
119
+ resolvedProps[key] ? 1 : 0,
120
+ );
121
+ }
122
+ }
123
+ }
124
+
125
+ static override resolveDefaults(
126
+ props: SdfShaderProps = {},
127
+ ): Required<SdfShaderProps> {
128
+ return {
129
+ transform: props.transform ?? IDENTITY_MATRIX_3x3,
130
+ scrollY: props.scrollY ?? 0,
131
+ color: props.color ?? 0xffffffff,
132
+ size: props.size ?? 16,
133
+ distanceRange: props.distanceRange ?? 1.0,
134
+ debug: props.debug ?? false,
135
+ };
136
+ }
137
+
138
+ static override shaderSources: ShaderProgramSources = {
139
+ vertex: `
140
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
141
+ precision highp float;
142
+ # else
143
+ precision mediump float;
144
+ # endif
145
+ // an attribute is an input (in) to a vertex shader.
146
+ // It will receive data from a buffer
147
+ attribute vec2 a_position;
148
+ attribute vec2 a_textureCoordinate;
149
+
150
+ uniform vec2 u_resolution;
151
+ uniform mat3 u_transform;
152
+ uniform float u_scrollY;
153
+ uniform float u_pixelRatio;
154
+ uniform float u_size;
155
+
156
+ varying vec2 v_texcoord;
157
+
158
+ void main() {
159
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
160
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
161
+
162
+ // Calculate screen space with pixel ratio
163
+ vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
164
+
165
+ gl_Position = vec4(screenSpace, 0.0, 1.0);
166
+ v_texcoord = a_textureCoordinate;
167
+
168
+ }
169
+ `,
170
+ fragment: `
171
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
172
+ precision highp float;
173
+ # else
174
+ precision mediump float;
175
+ # endif
176
+ uniform vec4 u_color;
177
+ uniform sampler2D u_texture;
178
+ uniform float u_distanceRange;
179
+ uniform float u_pixelRatio;
180
+ uniform int u_debug;
181
+
182
+ varying vec2 v_texcoord;
183
+
184
+ float median(float r, float g, float b) {
185
+ return max(min(r, g), min(max(r, g), b));
186
+ }
187
+
188
+ void main() {
189
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
190
+ if (u_debug == 1) {
191
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
192
+ return;
193
+ }
194
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
195
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
196
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
197
+
198
+ // Build the final color.
199
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
200
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
201
+ }
202
+ `,
203
+ };
204
+ }
@@ -1,101 +1,101 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { updateShaderEffectColor } from './EffectUtils.js';
20
- import {
21
- ShaderEffect,
22
- type DefaultEffectProps,
23
- type ShaderEffectUniforms,
24
- } from './ShaderEffect.js';
25
-
26
- /**
27
- * Properties of the {@link BorderBottomEffect} effect
28
- */
29
- export interface BorderBottomEffectProps extends DefaultEffectProps {
30
- /**
31
- * Width of the border in pixels
32
- *
33
- * @default 10
34
- */
35
- width?: number;
36
- /**
37
- * Color of the border in 0xRRGGBBAA
38
- *
39
- * @default 0xffffffff
40
- */
41
- color?: number;
42
- }
43
-
44
- /**
45
- * The BorderBottomEffect renders a border on the bottom side of an element
46
- */
47
- export class BorderBottomEffect extends ShaderEffect {
48
- static z$__type__Props: BorderBottomEffectProps;
49
- override readonly name = 'borderBottom';
50
-
51
- static override getEffectKey(): string {
52
- return `borderBottom`;
53
- }
54
-
55
- static override resolveDefaults(
56
- props: BorderBottomEffectProps,
57
- ): Required<BorderBottomEffectProps> {
58
- return {
59
- width: props.width ?? 10,
60
- color: props.color ?? 0xffffffff,
61
- };
62
- }
63
-
64
- static override uniforms: ShaderEffectUniforms = {
65
- width: {
66
- value: 0,
67
- method: 'uniform1f',
68
- type: 'float',
69
- },
70
- color: {
71
- value: 0xffffffff,
72
- updateProgramValue: updateShaderEffectColor,
73
- method: 'uniform4fv',
74
- type: 'vec4',
75
- },
76
- };
77
-
78
- static override methods: Record<string, string> = {
79
- fillMask: `
80
- float function(float dist) {
81
- return clamp(-dist, 0.0, 1.0);
82
- }
83
- `,
84
- rectDist: `
85
- float function(vec2 p, vec2 size) {
86
- vec2 d = abs(p) - size;
87
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
88
- }
89
- `,
90
- };
91
-
92
- static override onEffectMask = `
93
- vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
94
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
95
- return mix(shaderColor, maskColor, $fillMask(mask));
96
- `;
97
-
98
- static override onColorize = `
99
- return color;
100
- `;
101
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { updateShaderEffectColor } from './EffectUtils.js';
20
+ import {
21
+ ShaderEffect,
22
+ type DefaultEffectProps,
23
+ type ShaderEffectUniforms,
24
+ } from './ShaderEffect.js';
25
+
26
+ /**
27
+ * Properties of the {@link BorderBottomEffect} effect
28
+ */
29
+ export interface BorderBottomEffectProps extends DefaultEffectProps {
30
+ /**
31
+ * Width of the border in pixels
32
+ *
33
+ * @default 10
34
+ */
35
+ width?: number;
36
+ /**
37
+ * Color of the border in 0xRRGGBBAA
38
+ *
39
+ * @default 0xffffffff
40
+ */
41
+ color?: number;
42
+ }
43
+
44
+ /**
45
+ * The BorderBottomEffect renders a border on the bottom side of an element
46
+ */
47
+ export class BorderBottomEffect extends ShaderEffect {
48
+ static z$__type__Props: BorderBottomEffectProps;
49
+ override readonly name = 'borderBottom';
50
+
51
+ static override getEffectKey(): string {
52
+ return `borderBottom`;
53
+ }
54
+
55
+ static override resolveDefaults(
56
+ props: BorderBottomEffectProps,
57
+ ): Required<BorderBottomEffectProps> {
58
+ return {
59
+ width: props.width ?? 10,
60
+ color: props.color ?? 0xffffffff,
61
+ };
62
+ }
63
+
64
+ static override uniforms: ShaderEffectUniforms = {
65
+ width: {
66
+ value: 0,
67
+ method: 'uniform1f',
68
+ type: 'float',
69
+ },
70
+ color: {
71
+ value: 0xffffffff,
72
+ updateProgramValue: updateShaderEffectColor,
73
+ method: 'uniform4fv',
74
+ type: 'vec4',
75
+ },
76
+ };
77
+
78
+ static override methods: Record<string, string> = {
79
+ fillMask: `
80
+ float function(float dist) {
81
+ return clamp(-dist, 0.0, 1.0);
82
+ }
83
+ `,
84
+ rectDist: `
85
+ float function(vec2 p, vec2 size) {
86
+ vec2 d = abs(p) - size;
87
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
88
+ }
89
+ `,
90
+ };
91
+
92
+ static override onEffectMask = `
93
+ vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
94
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
95
+ return mix(shaderColor, maskColor, $fillMask(mask));
96
+ `;
97
+
98
+ static override onColorize = `
99
+ return color;
100
+ `;
101
+ }