@lightningjs/renderer 2.9.0 → 2.9.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (218) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.js +1 -1
  6. package/dist/src/core/CoreNode.js.map +1 -1
  7. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  8. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  9. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  10. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  11. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  12. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  13. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  14. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  15. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  16. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  17. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  18. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  19. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  20. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  21. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  22. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  23. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  24. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  25. package/dist/src/core/text-rendering/font-face-types/WebTrFontFace.js +7 -3
  26. package/dist/src/core/text-rendering/font-face-types/WebTrFontFace.js.map +1 -1
  27. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +7 -0
  28. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  29. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +5 -1
  30. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  31. package/dist/src/core/textures/ImageTexture.js +1 -1
  32. package/dist/src/core/textures/SubTexture.d.ts +1 -0
  33. package/dist/src/core/textures/SubTexture.js +7 -0
  34. package/dist/src/core/textures/SubTexture.js.map +1 -1
  35. package/dist/src/core/textures/Texture.d.ts +9 -0
  36. package/dist/src/core/textures/Texture.js +23 -13
  37. package/dist/src/core/textures/Texture.js.map +1 -1
  38. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  39. package/exports/canvas.ts +39 -39
  40. package/exports/index.ts +89 -89
  41. package/exports/inspector.ts +24 -24
  42. package/exports/utils.ts +44 -44
  43. package/exports/webgl.ts +38 -38
  44. package/package.json +1 -1
  45. package/scripts/please-use-pnpm.js +13 -13
  46. package/src/common/CommonTypes.ts +139 -139
  47. package/src/common/EventEmitter.ts +77 -77
  48. package/src/common/IAnimationController.ts +92 -92
  49. package/src/common/IEventEmitter.ts +28 -28
  50. package/src/core/CoreNode.test.ts +199 -199
  51. package/src/core/CoreNode.ts +2335 -2335
  52. package/src/core/CoreShaderManager.ts +292 -292
  53. package/src/core/CoreTextNode.ts +455 -455
  54. package/src/core/CoreTextureManager.ts +548 -548
  55. package/src/core/Stage.ts +700 -700
  56. package/src/core/TextureMemoryManager.ts +277 -277
  57. package/src/core/animations/AnimationManager.ts +38 -38
  58. package/src/core/animations/CoreAnimation.ts +340 -340
  59. package/src/core/animations/CoreAnimationController.ts +157 -157
  60. package/src/core/lib/ContextSpy.ts +41 -41
  61. package/src/core/lib/ImageWorker.ts +270 -270
  62. package/src/core/lib/Matrix3d.ts +244 -244
  63. package/src/core/lib/RenderCoords.ts +86 -86
  64. package/src/core/lib/WebGlContextWrapper.ts +1322 -1322
  65. package/src/core/lib/textureCompression.ts +152 -152
  66. package/src/core/lib/textureSvg.ts +78 -78
  67. package/src/core/lib/utils.ts +306 -306
  68. package/src/core/platform.ts +61 -61
  69. package/src/core/renderers/CoreContextTexture.ts +43 -43
  70. package/src/core/renderers/CoreRenderOp.ts +22 -22
  71. package/src/core/renderers/CoreRenderer.ts +114 -114
  72. package/src/core/renderers/CoreShader.ts +41 -41
  73. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +364 -364
  74. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -150
  75. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  76. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  77. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  78. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  79. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  80. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +298 -298
  81. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  82. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -805
  83. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  84. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  85. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  86. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  87. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  88. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  89. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  90. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  91. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  92. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  93. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  94. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  95. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  96. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  97. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  98. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  99. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  100. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  101. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  102. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  103. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  104. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  105. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  106. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  107. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  108. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  109. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  110. package/src/core/text-rendering/TrFontManager.ts +183 -183
  111. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  112. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  113. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  114. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  115. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  116. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -89
  117. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  118. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -798
  119. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  120. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  124. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -403
  128. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  129. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  130. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  131. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  132. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  133. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  134. package/src/core/textures/ColorTexture.ts +102 -102
  135. package/src/core/textures/ImageTexture.ts +378 -378
  136. package/src/core/textures/NoiseTexture.ts +104 -104
  137. package/src/core/textures/RenderTexture.ts +85 -85
  138. package/src/core/textures/SubTexture.ts +179 -171
  139. package/src/core/textures/Texture.ts +435 -423
  140. package/src/core/utils.ts +227 -227
  141. package/src/env.d.ts +7 -7
  142. package/src/main-api/DynamicShaderController.ts +104 -104
  143. package/src/main-api/INode.ts +101 -101
  144. package/src/main-api/Inspector.ts +505 -505
  145. package/src/main-api/Renderer.ts +693 -693
  146. package/src/main-api/ShaderController.ts +80 -80
  147. package/src/main-api/utils.ts +45 -45
  148. package/src/utils.ts +248 -248
  149. package/dist/exports/core-api.d.ts +0 -74
  150. package/dist/exports/core-api.js +0 -96
  151. package/dist/exports/core-api.js.map +0 -1
  152. package/dist/exports/main-api.d.ts +0 -30
  153. package/dist/exports/main-api.js +0 -45
  154. package/dist/exports/main-api.js.map +0 -1
  155. package/dist/src/core/CoreExtension.d.ts +0 -12
  156. package/dist/src/core/CoreExtension.js +0 -29
  157. package/dist/src/core/CoreExtension.js.map +0 -1
  158. package/dist/src/main-api/ICoreDriver.d.ts +0 -24
  159. package/dist/src/main-api/ICoreDriver.js +0 -20
  160. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  161. package/dist/src/main-api/RendererMain.d.ts +0 -378
  162. package/dist/src/main-api/RendererMain.js +0 -367
  163. package/dist/src/main-api/RendererMain.js.map +0 -1
  164. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  165. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  166. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  167. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  168. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  169. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  170. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  171. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
  172. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  173. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -21
  174. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -115
  175. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  176. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -101
  177. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -425
  178. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  179. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  180. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -204
  181. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  182. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -93
  183. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -290
  184. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  185. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -40
  186. package/dist/src/render-drivers/threadx/SharedNode.js +0 -61
  187. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  188. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  189. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -203
  190. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  191. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -25
  192. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -232
  193. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  194. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -24
  195. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -113
  196. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  197. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -46
  198. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -160
  199. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  200. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  201. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  202. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  203. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  204. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  205. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  206. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  207. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -184
  208. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  209. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  210. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -109
  211. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  212. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  213. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -147
  214. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  215. package/dist/src/render-drivers/utils.d.ts +0 -12
  216. package/dist/src/render-drivers/utils.js +0 -74
  217. package/dist/src/render-drivers/utils.js.map +0 -1
  218. package/dist/tsconfig.tsbuildinfo +0 -1
package/src/core/Stage.ts CHANGED
@@ -1,700 +1,700 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { startLoop, getTimeStamp } from './platform.js';
20
- import { assertTruthy, setPremultiplyMode } from '../utils.js';
21
- import { AnimationManager } from './animations/AnimationManager.js';
22
- import {
23
- CoreNode,
24
- CoreNodeRenderState,
25
- type CoreNodeProps,
26
- } from './CoreNode.js';
27
- import { CoreTextureManager } from './CoreTextureManager.js';
28
- import { TrFontManager } from './text-rendering/TrFontManager.js';
29
- import { CoreShaderManager, type ShaderMap } from './CoreShaderManager.js';
30
- import {
31
- TextRenderer,
32
- type TextRendererMap,
33
- type TrProps,
34
- } from './text-rendering/renderers/TextRenderer.js';
35
-
36
- import { EventEmitter } from '../common/EventEmitter.js';
37
- import { ContextSpy } from './lib/ContextSpy.js';
38
- import type {
39
- FpsUpdatePayload,
40
- FrameTickPayload,
41
- } from '../common/CommonTypes.js';
42
- import {
43
- TextureMemoryManager,
44
- type TextureMemoryManagerSettings,
45
- } from './TextureMemoryManager.js';
46
- import type { CoreRendererOptions } from './renderers/CoreRenderer.js';
47
- import { CoreRenderer } from './renderers/CoreRenderer.js';
48
- import type { WebGlCoreRenderer } from './renderers/webgl/WebGlCoreRenderer.js';
49
- import type { CanvasCoreRenderer } from './renderers/canvas/CanvasCoreRenderer.js';
50
- import type { BaseShaderController } from '../main-api/ShaderController.js';
51
- import { CoreTextNode, type CoreTextNodeProps } from './CoreTextNode.js';
52
- import { santizeCustomDataMap } from '../main-api/utils.js';
53
- import type { SdfTextRenderer } from './text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js';
54
- import type { CanvasTextRenderer } from './text-rendering/renderers/CanvasTextRenderer.js';
55
- import { createBound, createPreloadBounds, type Bound } from './lib/utils.js';
56
- import type { Texture } from './textures/Texture.js';
57
- import { ColorTexture } from './textures/ColorTexture.js';
58
-
59
- export interface StageOptions {
60
- appWidth: number;
61
- appHeight: number;
62
- textureMemory: TextureMemoryManagerSettings;
63
- boundsMargin: number | [number, number, number, number];
64
- deviceLogicalPixelRatio: number;
65
- devicePhysicalPixelRatio: number;
66
- canvas: HTMLCanvasElement | OffscreenCanvas;
67
- clearColor: number;
68
- fpsUpdateInterval: number;
69
- enableContextSpy: boolean;
70
- forceWebGL2: boolean;
71
- numImageWorkers: number;
72
- renderEngine: typeof WebGlCoreRenderer | typeof CanvasCoreRenderer;
73
- eventBus: EventEmitter;
74
- quadBufferSize: number;
75
- fontEngines: (typeof CanvasTextRenderer | typeof SdfTextRenderer)[];
76
- inspector: boolean;
77
- strictBounds: boolean;
78
- textureProcessingLimit: number;
79
- }
80
-
81
- export type StageFpsUpdateHandler = (
82
- stage: Stage,
83
- fpsData: FpsUpdatePayload,
84
- ) => void;
85
-
86
- export type StageFrameTickHandler = (
87
- stage: Stage,
88
- frameTickData: FrameTickPayload,
89
- ) => void;
90
-
91
- const bufferMemory = 2e6;
92
- const autoStart = true;
93
-
94
- export class Stage {
95
- /// Module Instances
96
- public readonly animationManager: AnimationManager;
97
- public readonly txManager: CoreTextureManager;
98
- public readonly txMemManager: TextureMemoryManager;
99
- public readonly fontManager: TrFontManager;
100
- public readonly textRenderers: Partial<TextRendererMap>;
101
- public readonly shManager: CoreShaderManager;
102
- public readonly renderer: CoreRenderer;
103
- public readonly root: CoreNode;
104
- public readonly boundsMargin: [number, number, number, number];
105
- public readonly defShaderCtr: BaseShaderController;
106
- public readonly strictBound: Bound;
107
- public readonly preloadBound: Bound;
108
- public readonly strictBounds: boolean;
109
- public readonly defaultTexture: Texture | null = null;
110
-
111
- /**
112
- * Renderer Event Bus for the Stage to emit events onto
113
- *
114
- * @remarks
115
- * In reality this is just the RendererMain instance, which is an EventEmitter.
116
- * this allows us to directly emit events from the Stage to RendererMain
117
- * without having to set up forwarding handlers.
118
- */
119
- public readonly eventBus: EventEmitter;
120
-
121
- /// State
122
- deltaTime = 0;
123
- lastFrameTime = 0;
124
- currentFrameTime = 0;
125
- private fpsNumFrames = 0;
126
- private fpsElapsedTime = 0;
127
- private renderRequested = false;
128
- private frameEventQueue: [name: string, payload: unknown][] = [];
129
- private fontResolveMap: Record<string, CanvasTextRenderer | SdfTextRenderer> =
130
- {};
131
-
132
- /// Debug data
133
- contextSpy: ContextSpy | null = null;
134
-
135
- /**
136
- * Stage constructor
137
- */
138
- constructor(readonly options: StageOptions) {
139
- const {
140
- canvas,
141
- clearColor,
142
- appWidth,
143
- appHeight,
144
- boundsMargin,
145
- enableContextSpy,
146
- forceWebGL2,
147
- numImageWorkers,
148
- textureMemory,
149
- renderEngine,
150
- fontEngines,
151
- } = options;
152
-
153
- this.eventBus = options.eventBus;
154
- this.txManager = new CoreTextureManager(numImageWorkers);
155
-
156
- // Wait for the Texture Manager to initialize
157
- // once it does, request a render
158
- this.txManager.on('initialized', () => {
159
- this.requestRender();
160
- });
161
-
162
- this.txMemManager = new TextureMemoryManager(this, textureMemory);
163
- this.shManager = new CoreShaderManager();
164
- this.animationManager = new AnimationManager();
165
- this.contextSpy = enableContextSpy ? new ContextSpy() : null;
166
- this.strictBounds = options.strictBounds;
167
-
168
- let bm = [0, 0, 0, 0] as [number, number, number, number];
169
- if (boundsMargin) {
170
- bm = Array.isArray(boundsMargin)
171
- ? boundsMargin
172
- : [boundsMargin, boundsMargin, boundsMargin, boundsMargin];
173
- }
174
- this.boundsMargin = bm;
175
-
176
- // precalculate our viewport bounds
177
- this.strictBound = createBound(0, 0, appWidth, appHeight);
178
- this.preloadBound = createPreloadBounds(this.strictBound, bm);
179
-
180
- const rendererOptions: CoreRendererOptions = {
181
- stage: this,
182
- canvas,
183
- pixelRatio:
184
- options.devicePhysicalPixelRatio * options.deviceLogicalPixelRatio,
185
- clearColor: clearColor ?? 0xff000000,
186
- bufferMemory,
187
- txManager: this.txManager,
188
- txMemManager: this.txMemManager,
189
- shManager: this.shManager,
190
- contextSpy: this.contextSpy,
191
- forceWebGL2,
192
- };
193
-
194
- this.renderer = new renderEngine(rendererOptions);
195
- const renderMode = this.renderer.mode || 'webgl';
196
-
197
- this.createDefaultTexture();
198
- this.defShaderCtr = this.renderer.getDefShaderCtr();
199
- setPremultiplyMode(renderMode);
200
-
201
- // Must do this after renderer is created
202
- this.txManager.renderer = this.renderer;
203
-
204
- // Create text renderers
205
- this.textRenderers = {};
206
- fontEngines.forEach((fontEngineConstructor) => {
207
- const fontEngineInstance = new fontEngineConstructor(this);
208
- const className = fontEngineInstance.type;
209
-
210
- if (className === 'sdf' && renderMode === 'canvas') {
211
- console.warn(
212
- 'SdfTextRenderer is not compatible with Canvas renderer. Skipping...',
213
- );
214
- return;
215
- }
216
-
217
- if (fontEngineInstance instanceof TextRenderer) {
218
- if (className === 'canvas') {
219
- this.textRenderers['canvas'] =
220
- fontEngineInstance as CanvasTextRenderer;
221
- } else if (className === 'sdf') {
222
- this.textRenderers['sdf'] = fontEngineInstance as SdfTextRenderer;
223
- }
224
- }
225
- });
226
-
227
- if (Object.keys(this.textRenderers).length === 0) {
228
- console.warn('No text renderers available. Your text will not render.');
229
- }
230
-
231
- this.fontManager = new TrFontManager(this.textRenderers);
232
-
233
- // create root node
234
- const rootNode = new CoreNode(this, {
235
- x: 0,
236
- y: 0,
237
- width: appWidth,
238
- height: appHeight,
239
- alpha: 1,
240
- autosize: false,
241
- clipping: false,
242
- color: 0x00000000,
243
- colorTop: 0x00000000,
244
- colorBottom: 0x00000000,
245
- colorLeft: 0x00000000,
246
- colorRight: 0x00000000,
247
- colorTl: 0x00000000,
248
- colorTr: 0x00000000,
249
- colorBl: 0x00000000,
250
- colorBr: 0x00000000,
251
- zIndex: 0,
252
- zIndexLocked: 0,
253
- scaleX: 1,
254
- scaleY: 1,
255
- mountX: 0,
256
- mountY: 0,
257
- mount: 0,
258
- pivot: 0.5,
259
- pivotX: 0.5,
260
- pivotY: 0.5,
261
- rotation: 0,
262
- parent: null,
263
- texture: null,
264
- textureOptions: {},
265
- shader: this.defShaderCtr,
266
- rtt: false,
267
- src: null,
268
- scale: 1,
269
- preventCleanup: false,
270
- strictBounds: this.strictBounds,
271
- });
272
-
273
- this.root = rootNode;
274
-
275
- // execute platform start loop
276
- if (autoStart) {
277
- startLoop(this);
278
- }
279
- }
280
-
281
- setClearColor(color: number) {
282
- this.renderer.updateClearColor(color);
283
- this.renderRequested = true;
284
- }
285
-
286
- updateFrameTime() {
287
- const newFrameTime = getTimeStamp();
288
- this.lastFrameTime = this.currentFrameTime;
289
- this.currentFrameTime = newFrameTime;
290
- this.deltaTime = !this.lastFrameTime
291
- ? 100 / 6
292
- : newFrameTime - this.lastFrameTime;
293
- this.txManager.frameTime = newFrameTime;
294
- this.txMemManager.frameTime = newFrameTime;
295
-
296
- // This event is emitted at the beginning of the frame (before any updates
297
- // or rendering), so no need to to use `stage.queueFrameEvent` here.
298
- this.eventBus.emit('frameTick', {
299
- time: this.currentFrameTime,
300
- delta: this.deltaTime,
301
- });
302
- }
303
-
304
- /**
305
- * Create default PixelTexture
306
- */
307
- createDefaultTexture() {
308
- (this.defaultTexture as ColorTexture) = this.txManager.createTexture(
309
- 'ColorTexture',
310
- {
311
- color: 0xffffffff,
312
- },
313
- );
314
-
315
- assertTruthy(this.defaultTexture instanceof ColorTexture);
316
-
317
- this.txManager.loadTexture(this.defaultTexture, true);
318
-
319
- // Mark the default texture as ALWAYS renderable
320
- // This prevents it from ever being cleaned up.
321
- // Fixes https://github.com/lightning-js/renderer/issues/262
322
- this.defaultTexture.setRenderableOwner(this, true);
323
-
324
- // When the default texture is loaded, request a render in case the
325
- // RAF is paused. Fixes: https://github.com/lightning-js/renderer/issues/123
326
- this.defaultTexture.once('loaded', () => {
327
- this.requestRender();
328
- });
329
- }
330
-
331
- /**
332
- * Update animations
333
- */
334
- updateAnimations() {
335
- const { animationManager } = this;
336
- if (!this.root) {
337
- return;
338
- }
339
- // step animation
340
- animationManager.update(this.deltaTime);
341
- }
342
-
343
- /**
344
- * Check if the scene has updates
345
- */
346
- hasSceneUpdates() {
347
- return (
348
- !!this.root.updateType ||
349
- this.renderRequested ||
350
- this.txManager.hasUpdates()
351
- );
352
- }
353
-
354
- /**
355
- * Start a new frame draw
356
- */
357
- drawFrame() {
358
- const { renderer, renderRequested } = this;
359
- assertTruthy(renderer);
360
-
361
- // Update tree if needed
362
- if (this.root.updateType !== 0) {
363
- this.root.update(this.deltaTime, this.root.clippingRect);
364
- }
365
-
366
- // Process some textures
367
- // TODO this should have a configurable amount
368
- this.txManager.processSome(this.options.textureProcessingLimit);
369
-
370
- // Reset render operations and clear the canvas
371
- renderer.reset();
372
-
373
- // Check if we need to cleanup textures
374
- if (this.txMemManager.criticalCleanupRequested) {
375
- this.txMemManager.cleanup();
376
- }
377
-
378
- // If we have RTT nodes draw them first
379
- // So we can use them as textures in the main scene
380
- if (renderer.rttNodes.length > 0) {
381
- renderer.renderRTTNodes();
382
- }
383
-
384
- // Fill quads buffer
385
- this.addQuads(this.root);
386
-
387
- // Perform render pass
388
- renderer?.render();
389
-
390
- this.calculateFps();
391
-
392
- // Reset renderRequested flag if it was set
393
- if (renderRequested) {
394
- this.renderRequested = false;
395
- }
396
- }
397
-
398
- /**
399
- * Queue an event to be emitted after the current/next frame is rendered
400
- *
401
- * @remarks
402
- * When we are operating in the context of the render loop, we may want to
403
- * emit events that are related to the current frame. However, we generally do
404
- * NOT want to emit events directly in the middle of the render loop, since
405
- * this could enable event handlers to modify the scene graph and cause
406
- * unexpected behavior. Instead, we queue up events to be emitted and then
407
- * flush the queue after the frame has been rendered.
408
- *
409
- * @param name
410
- * @param data
411
- */
412
- queueFrameEvent(name: string, data: unknown) {
413
- this.frameEventQueue.push([name, data]);
414
- }
415
-
416
- /**
417
- * Emit all queued frame events
418
- *
419
- * @remarks
420
- * This method should be called after the frame has been rendered to emit
421
- * all events that were queued during the frame.
422
- *
423
- * See {@link queueFrameEvent} for more information.
424
- */
425
- flushFrameEvents() {
426
- for (const [name, data] of this.frameEventQueue) {
427
- this.eventBus.emit(name, data);
428
- }
429
- this.frameEventQueue = [];
430
- }
431
-
432
- calculateFps() {
433
- // If there's an FPS update interval, emit the FPS update event
434
- // when the specified interval has elapsed.
435
- const { fpsUpdateInterval } = this.options;
436
- if (fpsUpdateInterval) {
437
- this.fpsNumFrames++;
438
- this.fpsElapsedTime += this.deltaTime;
439
- if (this.fpsElapsedTime >= fpsUpdateInterval) {
440
- const fps = Math.round(
441
- (this.fpsNumFrames * 1000) / this.fpsElapsedTime,
442
- );
443
- this.fpsNumFrames = 0;
444
- this.fpsElapsedTime = 0;
445
- this.queueFrameEvent('fpsUpdate', {
446
- fps,
447
- contextSpyData: this.contextSpy?.getData() ?? null,
448
- } satisfies FpsUpdatePayload);
449
- this.contextSpy?.reset();
450
- }
451
- }
452
- }
453
-
454
- addQuads(node: CoreNode) {
455
- assertTruthy(this.renderer);
456
-
457
- // If the node is renderable and has a loaded texture, render it
458
- if (node.isRenderable === true) {
459
- node.renderQuads(this.renderer);
460
- }
461
-
462
- for (let i = 0; i < node.children.length; i++) {
463
- const child = node.children[i];
464
-
465
- if (child === undefined) {
466
- continue;
467
- }
468
-
469
- if (
470
- child.worldAlpha === 0 ||
471
- (child.strictBounds === true &&
472
- child.renderState === CoreNodeRenderState.OutOfBounds)
473
- ) {
474
- continue;
475
- }
476
-
477
- this.addQuads(child);
478
- }
479
- }
480
-
481
- /**
482
- * Request a render pass without forcing an update
483
- */
484
- requestRender() {
485
- this.renderRequested = true;
486
- }
487
-
488
- /**
489
- * Given a font name, and possible renderer override, return the best compatible text renderer.
490
- *
491
- * @remarks
492
- * Will try to return a canvas renderer if no other suitable renderer can be resolved.
493
- *
494
- * @param fontFamily
495
- * @param textRendererOverride
496
- * @returns
497
- */
498
- resolveTextRenderer(
499
- trProps: TrProps,
500
- textRendererOverride: keyof TextRendererMap | null = null,
501
- ): TextRenderer | null {
502
- const fontCacheString = `${trProps.fontFamily}${trProps.fontStyle}${
503
- trProps.fontWeight
504
- }${trProps.fontStretch}${textRendererOverride ? textRendererOverride : ''}`;
505
-
506
- // check our resolve cache first
507
- if (this.fontResolveMap[fontCacheString] !== undefined) {
508
- return this.fontResolveMap[fontCacheString] as unknown as TextRenderer;
509
- }
510
-
511
- // Resolve the text renderer
512
- let rendererId = textRendererOverride;
513
- let overrideFallback = false;
514
-
515
- // Check if the override is valid (if one is provided)
516
- if (rendererId) {
517
- const possibleRenderer = this.textRenderers[rendererId];
518
- if (!possibleRenderer) {
519
- console.warn(`Text renderer override '${rendererId}' not found.`);
520
- rendererId = null;
521
- overrideFallback = true;
522
- } else if (!possibleRenderer.canRenderFont(trProps)) {
523
- console.warn(
524
- `Cannot use override text renderer '${rendererId}' for font`,
525
- trProps,
526
- );
527
- rendererId = null;
528
- overrideFallback = true;
529
- }
530
- }
531
-
532
- if (!rendererId) {
533
- // Iterate through the text renderers and find the first one that can render the font
534
- for (const [trId, tr] of Object.entries(this.textRenderers)) {
535
- if (tr.canRenderFont(trProps)) {
536
- rendererId = trId as keyof TextRendererMap;
537
- break;
538
- }
539
- }
540
- if (!rendererId && this.textRenderers.canvas !== undefined) {
541
- // If no renderer can be found, use the canvas renderer
542
- rendererId = 'canvas';
543
- }
544
- }
545
-
546
- if (overrideFallback) {
547
- console.warn(`Falling back to text renderer ${String(rendererId)}`);
548
- }
549
-
550
- if (!rendererId) {
551
- // silently fail if no renderer can be found, the error is already created
552
- // at the constructor level
553
- return null;
554
- }
555
-
556
- // By now we are guaranteed to have a valid rendererId (at least Canvas);
557
- const resolvedTextRenderer = this.textRenderers[rendererId];
558
- assertTruthy(resolvedTextRenderer, 'resolvedTextRenderer undefined');
559
-
560
- // cache the resolved renderer for future use with these trProps
561
- this.fontResolveMap[fontCacheString] = resolvedTextRenderer;
562
-
563
- // Need to explicitly cast to TextRenderer because TS doesn't like
564
- // the covariant state argument in the setter method map
565
- return resolvedTextRenderer as unknown as TextRenderer;
566
- }
567
-
568
- /**
569
- * Create a shader controller instance
570
- *
571
- * @param type
572
- * @param props
573
- * @returns
574
- */
575
- createShaderCtr(
576
- type: keyof ShaderMap,
577
- props: Record<string, unknown>,
578
- ): BaseShaderController {
579
- return this.shManager.loadShader(type, props);
580
- }
581
-
582
- createNode(props: Partial<CoreNodeProps>) {
583
- const resolvedProps = this.resolveNodeDefaults(props);
584
- return new CoreNode(this, resolvedProps);
585
- }
586
-
587
- createTextNode(props: Partial<CoreTextNodeProps>) {
588
- const fontSize = props.fontSize ?? 16;
589
- const resolvedProps = {
590
- ...this.resolveNodeDefaults(props),
591
- text: props.text ?? '',
592
- textRendererOverride: props.textRendererOverride ?? null,
593
- fontSize,
594
- fontFamily: props.fontFamily ?? 'sans-serif',
595
- fontStyle: props.fontStyle ?? 'normal',
596
- fontWeight: props.fontWeight ?? 'normal',
597
- fontStretch: props.fontStretch ?? 'normal',
598
- textAlign: props.textAlign ?? 'left',
599
- contain: props.contain ?? 'none',
600
- scrollable: props.scrollable ?? false,
601
- scrollY: props.scrollY ?? 0,
602
- offsetY: props.offsetY ?? 0,
603
- letterSpacing: props.letterSpacing ?? 0,
604
- lineHeight: props.lineHeight, // `undefined` is a valid value
605
- maxLines: props.maxLines ?? 0,
606
- textBaseline: props.textBaseline ?? 'alphabetic',
607
- verticalAlign: props.verticalAlign ?? 'middle',
608
- overflowSuffix: props.overflowSuffix ?? '...',
609
- debug: props.debug ?? {},
610
- shaderProps: null,
611
- };
612
-
613
- const resolvedTextRenderer = this.resolveTextRenderer(
614
- resolvedProps,
615
- props.textRendererOverride,
616
- );
617
-
618
- if (!resolvedTextRenderer) {
619
- throw new Error(
620
- `No compatible text renderer found for ${resolvedProps.fontFamily}`,
621
- );
622
- }
623
-
624
- return new CoreTextNode(this, resolvedProps, resolvedTextRenderer);
625
- }
626
-
627
- /**
628
- * Resolves the default property values for a Node
629
- *
630
- * @remarks
631
- * This method is used internally by the RendererMain to resolve the default
632
- * property values for a Node. It is exposed publicly so that it can be used
633
- * by Core Driver implementations.
634
- *
635
- * @param props
636
- * @returns
637
- */
638
- protected resolveNodeDefaults(props: Partial<CoreNodeProps>): CoreNodeProps {
639
- const color = props.color ?? 0xffffffff;
640
- const colorTl = props.colorTl ?? props.colorTop ?? props.colorLeft ?? color;
641
- const colorTr =
642
- props.colorTr ?? props.colorTop ?? props.colorRight ?? color;
643
- const colorBl =
644
- props.colorBl ?? props.colorBottom ?? props.colorLeft ?? color;
645
- const colorBr =
646
- props.colorBr ?? props.colorBottom ?? props.colorRight ?? color;
647
-
648
- let data = {};
649
- if (this.options.inspector === true) {
650
- data = santizeCustomDataMap(props.data ?? {});
651
- }
652
-
653
- return {
654
- x: props.x ?? 0,
655
- y: props.y ?? 0,
656
- width: props.width ?? 0,
657
- height: props.height ?? 0,
658
- alpha: props.alpha ?? 1,
659
- autosize: props.autosize ?? false,
660
- clipping: props.clipping ?? false,
661
- color,
662
- colorTop: props.colorTop ?? color,
663
- colorBottom: props.colorBottom ?? color,
664
- colorLeft: props.colorLeft ?? color,
665
- colorRight: props.colorRight ?? color,
666
- colorBl,
667
- colorBr,
668
- colorTl,
669
- colorTr,
670
- zIndex: props.zIndex ?? 0,
671
- zIndexLocked: props.zIndexLocked ?? 0,
672
- parent: props.parent ?? null,
673
- texture: props.texture ?? null,
674
- textureOptions: props.textureOptions ?? {},
675
- shader: props.shader ?? this.defShaderCtr,
676
- // Since setting the `src` will trigger a texture load, we need to set it after
677
- // we set the texture. Otherwise, problems happen.
678
- src: props.src ?? null,
679
- srcHeight: props.srcHeight,
680
- srcWidth: props.srcWidth,
681
- srcX: props.srcX,
682
- srcY: props.srcY,
683
- scale: props.scale ?? null,
684
- scaleX: props.scaleX ?? props.scale ?? 1,
685
- scaleY: props.scaleY ?? props.scale ?? 1,
686
- mount: props.mount ?? 0,
687
- mountX: props.mountX ?? props.mount ?? 0,
688
- mountY: props.mountY ?? props.mount ?? 0,
689
- pivot: props.pivot ?? 0.5,
690
- pivotX: props.pivotX ?? props.pivot ?? 0.5,
691
- pivotY: props.pivotY ?? props.pivot ?? 0.5,
692
- rotation: props.rotation ?? 0,
693
- rtt: props.rtt ?? false,
694
- data: data,
695
- preventCleanup: props.preventCleanup ?? false,
696
- imageType: props.imageType,
697
- strictBounds: props.strictBounds ?? this.strictBounds,
698
- };
699
- }
700
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { startLoop, getTimeStamp } from './platform.js';
20
+ import { assertTruthy, setPremultiplyMode } from '../utils.js';
21
+ import { AnimationManager } from './animations/AnimationManager.js';
22
+ import {
23
+ CoreNode,
24
+ CoreNodeRenderState,
25
+ type CoreNodeProps,
26
+ } from './CoreNode.js';
27
+ import { CoreTextureManager } from './CoreTextureManager.js';
28
+ import { TrFontManager } from './text-rendering/TrFontManager.js';
29
+ import { CoreShaderManager, type ShaderMap } from './CoreShaderManager.js';
30
+ import {
31
+ TextRenderer,
32
+ type TextRendererMap,
33
+ type TrProps,
34
+ } from './text-rendering/renderers/TextRenderer.js';
35
+
36
+ import { EventEmitter } from '../common/EventEmitter.js';
37
+ import { ContextSpy } from './lib/ContextSpy.js';
38
+ import type {
39
+ FpsUpdatePayload,
40
+ FrameTickPayload,
41
+ } from '../common/CommonTypes.js';
42
+ import {
43
+ TextureMemoryManager,
44
+ type TextureMemoryManagerSettings,
45
+ } from './TextureMemoryManager.js';
46
+ import type { CoreRendererOptions } from './renderers/CoreRenderer.js';
47
+ import { CoreRenderer } from './renderers/CoreRenderer.js';
48
+ import type { WebGlCoreRenderer } from './renderers/webgl/WebGlCoreRenderer.js';
49
+ import type { CanvasCoreRenderer } from './renderers/canvas/CanvasCoreRenderer.js';
50
+ import type { BaseShaderController } from '../main-api/ShaderController.js';
51
+ import { CoreTextNode, type CoreTextNodeProps } from './CoreTextNode.js';
52
+ import { santizeCustomDataMap } from '../main-api/utils.js';
53
+ import type { SdfTextRenderer } from './text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js';
54
+ import type { CanvasTextRenderer } from './text-rendering/renderers/CanvasTextRenderer.js';
55
+ import { createBound, createPreloadBounds, type Bound } from './lib/utils.js';
56
+ import type { Texture } from './textures/Texture.js';
57
+ import { ColorTexture } from './textures/ColorTexture.js';
58
+
59
+ export interface StageOptions {
60
+ appWidth: number;
61
+ appHeight: number;
62
+ textureMemory: TextureMemoryManagerSettings;
63
+ boundsMargin: number | [number, number, number, number];
64
+ deviceLogicalPixelRatio: number;
65
+ devicePhysicalPixelRatio: number;
66
+ canvas: HTMLCanvasElement | OffscreenCanvas;
67
+ clearColor: number;
68
+ fpsUpdateInterval: number;
69
+ enableContextSpy: boolean;
70
+ forceWebGL2: boolean;
71
+ numImageWorkers: number;
72
+ renderEngine: typeof WebGlCoreRenderer | typeof CanvasCoreRenderer;
73
+ eventBus: EventEmitter;
74
+ quadBufferSize: number;
75
+ fontEngines: (typeof CanvasTextRenderer | typeof SdfTextRenderer)[];
76
+ inspector: boolean;
77
+ strictBounds: boolean;
78
+ textureProcessingLimit: number;
79
+ }
80
+
81
+ export type StageFpsUpdateHandler = (
82
+ stage: Stage,
83
+ fpsData: FpsUpdatePayload,
84
+ ) => void;
85
+
86
+ export type StageFrameTickHandler = (
87
+ stage: Stage,
88
+ frameTickData: FrameTickPayload,
89
+ ) => void;
90
+
91
+ const bufferMemory = 2e6;
92
+ const autoStart = true;
93
+
94
+ export class Stage {
95
+ /// Module Instances
96
+ public readonly animationManager: AnimationManager;
97
+ public readonly txManager: CoreTextureManager;
98
+ public readonly txMemManager: TextureMemoryManager;
99
+ public readonly fontManager: TrFontManager;
100
+ public readonly textRenderers: Partial<TextRendererMap>;
101
+ public readonly shManager: CoreShaderManager;
102
+ public readonly renderer: CoreRenderer;
103
+ public readonly root: CoreNode;
104
+ public readonly boundsMargin: [number, number, number, number];
105
+ public readonly defShaderCtr: BaseShaderController;
106
+ public readonly strictBound: Bound;
107
+ public readonly preloadBound: Bound;
108
+ public readonly strictBounds: boolean;
109
+ public readonly defaultTexture: Texture | null = null;
110
+
111
+ /**
112
+ * Renderer Event Bus for the Stage to emit events onto
113
+ *
114
+ * @remarks
115
+ * In reality this is just the RendererMain instance, which is an EventEmitter.
116
+ * this allows us to directly emit events from the Stage to RendererMain
117
+ * without having to set up forwarding handlers.
118
+ */
119
+ public readonly eventBus: EventEmitter;
120
+
121
+ /// State
122
+ deltaTime = 0;
123
+ lastFrameTime = 0;
124
+ currentFrameTime = 0;
125
+ private fpsNumFrames = 0;
126
+ private fpsElapsedTime = 0;
127
+ private renderRequested = false;
128
+ private frameEventQueue: [name: string, payload: unknown][] = [];
129
+ private fontResolveMap: Record<string, CanvasTextRenderer | SdfTextRenderer> =
130
+ {};
131
+
132
+ /// Debug data
133
+ contextSpy: ContextSpy | null = null;
134
+
135
+ /**
136
+ * Stage constructor
137
+ */
138
+ constructor(readonly options: StageOptions) {
139
+ const {
140
+ canvas,
141
+ clearColor,
142
+ appWidth,
143
+ appHeight,
144
+ boundsMargin,
145
+ enableContextSpy,
146
+ forceWebGL2,
147
+ numImageWorkers,
148
+ textureMemory,
149
+ renderEngine,
150
+ fontEngines,
151
+ } = options;
152
+
153
+ this.eventBus = options.eventBus;
154
+ this.txManager = new CoreTextureManager(numImageWorkers);
155
+
156
+ // Wait for the Texture Manager to initialize
157
+ // once it does, request a render
158
+ this.txManager.on('initialized', () => {
159
+ this.requestRender();
160
+ });
161
+
162
+ this.txMemManager = new TextureMemoryManager(this, textureMemory);
163
+ this.shManager = new CoreShaderManager();
164
+ this.animationManager = new AnimationManager();
165
+ this.contextSpy = enableContextSpy ? new ContextSpy() : null;
166
+ this.strictBounds = options.strictBounds;
167
+
168
+ let bm = [0, 0, 0, 0] as [number, number, number, number];
169
+ if (boundsMargin) {
170
+ bm = Array.isArray(boundsMargin)
171
+ ? boundsMargin
172
+ : [boundsMargin, boundsMargin, boundsMargin, boundsMargin];
173
+ }
174
+ this.boundsMargin = bm;
175
+
176
+ // precalculate our viewport bounds
177
+ this.strictBound = createBound(0, 0, appWidth, appHeight);
178
+ this.preloadBound = createPreloadBounds(this.strictBound, bm);
179
+
180
+ const rendererOptions: CoreRendererOptions = {
181
+ stage: this,
182
+ canvas,
183
+ pixelRatio:
184
+ options.devicePhysicalPixelRatio * options.deviceLogicalPixelRatio,
185
+ clearColor: clearColor ?? 0xff000000,
186
+ bufferMemory,
187
+ txManager: this.txManager,
188
+ txMemManager: this.txMemManager,
189
+ shManager: this.shManager,
190
+ contextSpy: this.contextSpy,
191
+ forceWebGL2,
192
+ };
193
+
194
+ this.renderer = new renderEngine(rendererOptions);
195
+ const renderMode = this.renderer.mode || 'webgl';
196
+
197
+ this.createDefaultTexture();
198
+ this.defShaderCtr = this.renderer.getDefShaderCtr();
199
+ setPremultiplyMode(renderMode);
200
+
201
+ // Must do this after renderer is created
202
+ this.txManager.renderer = this.renderer;
203
+
204
+ // Create text renderers
205
+ this.textRenderers = {};
206
+ fontEngines.forEach((fontEngineConstructor) => {
207
+ const fontEngineInstance = new fontEngineConstructor(this);
208
+ const className = fontEngineInstance.type;
209
+
210
+ if (className === 'sdf' && renderMode === 'canvas') {
211
+ console.warn(
212
+ 'SdfTextRenderer is not compatible with Canvas renderer. Skipping...',
213
+ );
214
+ return;
215
+ }
216
+
217
+ if (fontEngineInstance instanceof TextRenderer) {
218
+ if (className === 'canvas') {
219
+ this.textRenderers['canvas'] =
220
+ fontEngineInstance as CanvasTextRenderer;
221
+ } else if (className === 'sdf') {
222
+ this.textRenderers['sdf'] = fontEngineInstance as SdfTextRenderer;
223
+ }
224
+ }
225
+ });
226
+
227
+ if (Object.keys(this.textRenderers).length === 0) {
228
+ console.warn('No text renderers available. Your text will not render.');
229
+ }
230
+
231
+ this.fontManager = new TrFontManager(this.textRenderers);
232
+
233
+ // create root node
234
+ const rootNode = new CoreNode(this, {
235
+ x: 0,
236
+ y: 0,
237
+ width: appWidth,
238
+ height: appHeight,
239
+ alpha: 1,
240
+ autosize: false,
241
+ clipping: false,
242
+ color: 0x00000000,
243
+ colorTop: 0x00000000,
244
+ colorBottom: 0x00000000,
245
+ colorLeft: 0x00000000,
246
+ colorRight: 0x00000000,
247
+ colorTl: 0x00000000,
248
+ colorTr: 0x00000000,
249
+ colorBl: 0x00000000,
250
+ colorBr: 0x00000000,
251
+ zIndex: 0,
252
+ zIndexLocked: 0,
253
+ scaleX: 1,
254
+ scaleY: 1,
255
+ mountX: 0,
256
+ mountY: 0,
257
+ mount: 0,
258
+ pivot: 0.5,
259
+ pivotX: 0.5,
260
+ pivotY: 0.5,
261
+ rotation: 0,
262
+ parent: null,
263
+ texture: null,
264
+ textureOptions: {},
265
+ shader: this.defShaderCtr,
266
+ rtt: false,
267
+ src: null,
268
+ scale: 1,
269
+ preventCleanup: false,
270
+ strictBounds: this.strictBounds,
271
+ });
272
+
273
+ this.root = rootNode;
274
+
275
+ // execute platform start loop
276
+ if (autoStart) {
277
+ startLoop(this);
278
+ }
279
+ }
280
+
281
+ setClearColor(color: number) {
282
+ this.renderer.updateClearColor(color);
283
+ this.renderRequested = true;
284
+ }
285
+
286
+ updateFrameTime() {
287
+ const newFrameTime = getTimeStamp();
288
+ this.lastFrameTime = this.currentFrameTime;
289
+ this.currentFrameTime = newFrameTime;
290
+ this.deltaTime = !this.lastFrameTime
291
+ ? 100 / 6
292
+ : newFrameTime - this.lastFrameTime;
293
+ this.txManager.frameTime = newFrameTime;
294
+ this.txMemManager.frameTime = newFrameTime;
295
+
296
+ // This event is emitted at the beginning of the frame (before any updates
297
+ // or rendering), so no need to to use `stage.queueFrameEvent` here.
298
+ this.eventBus.emit('frameTick', {
299
+ time: this.currentFrameTime,
300
+ delta: this.deltaTime,
301
+ });
302
+ }
303
+
304
+ /**
305
+ * Create default PixelTexture
306
+ */
307
+ createDefaultTexture() {
308
+ (this.defaultTexture as ColorTexture) = this.txManager.createTexture(
309
+ 'ColorTexture',
310
+ {
311
+ color: 0xffffffff,
312
+ },
313
+ );
314
+
315
+ assertTruthy(this.defaultTexture instanceof ColorTexture);
316
+
317
+ this.txManager.loadTexture(this.defaultTexture, true);
318
+
319
+ // Mark the default texture as ALWAYS renderable
320
+ // This prevents it from ever being cleaned up.
321
+ // Fixes https://github.com/lightning-js/renderer/issues/262
322
+ this.defaultTexture.setRenderableOwner(this, true);
323
+
324
+ // When the default texture is loaded, request a render in case the
325
+ // RAF is paused. Fixes: https://github.com/lightning-js/renderer/issues/123
326
+ this.defaultTexture.once('loaded', () => {
327
+ this.requestRender();
328
+ });
329
+ }
330
+
331
+ /**
332
+ * Update animations
333
+ */
334
+ updateAnimations() {
335
+ const { animationManager } = this;
336
+ if (!this.root) {
337
+ return;
338
+ }
339
+ // step animation
340
+ animationManager.update(this.deltaTime);
341
+ }
342
+
343
+ /**
344
+ * Check if the scene has updates
345
+ */
346
+ hasSceneUpdates() {
347
+ return (
348
+ !!this.root.updateType ||
349
+ this.renderRequested ||
350
+ this.txManager.hasUpdates()
351
+ );
352
+ }
353
+
354
+ /**
355
+ * Start a new frame draw
356
+ */
357
+ drawFrame() {
358
+ const { renderer, renderRequested } = this;
359
+ assertTruthy(renderer);
360
+
361
+ // Update tree if needed
362
+ if (this.root.updateType !== 0) {
363
+ this.root.update(this.deltaTime, this.root.clippingRect);
364
+ }
365
+
366
+ // Process some textures
367
+ // TODO this should have a configurable amount
368
+ this.txManager.processSome(this.options.textureProcessingLimit);
369
+
370
+ // Reset render operations and clear the canvas
371
+ renderer.reset();
372
+
373
+ // Check if we need to cleanup textures
374
+ if (this.txMemManager.criticalCleanupRequested) {
375
+ this.txMemManager.cleanup();
376
+ }
377
+
378
+ // If we have RTT nodes draw them first
379
+ // So we can use them as textures in the main scene
380
+ if (renderer.rttNodes.length > 0) {
381
+ renderer.renderRTTNodes();
382
+ }
383
+
384
+ // Fill quads buffer
385
+ this.addQuads(this.root);
386
+
387
+ // Perform render pass
388
+ renderer?.render();
389
+
390
+ this.calculateFps();
391
+
392
+ // Reset renderRequested flag if it was set
393
+ if (renderRequested) {
394
+ this.renderRequested = false;
395
+ }
396
+ }
397
+
398
+ /**
399
+ * Queue an event to be emitted after the current/next frame is rendered
400
+ *
401
+ * @remarks
402
+ * When we are operating in the context of the render loop, we may want to
403
+ * emit events that are related to the current frame. However, we generally do
404
+ * NOT want to emit events directly in the middle of the render loop, since
405
+ * this could enable event handlers to modify the scene graph and cause
406
+ * unexpected behavior. Instead, we queue up events to be emitted and then
407
+ * flush the queue after the frame has been rendered.
408
+ *
409
+ * @param name
410
+ * @param data
411
+ */
412
+ queueFrameEvent(name: string, data: unknown) {
413
+ this.frameEventQueue.push([name, data]);
414
+ }
415
+
416
+ /**
417
+ * Emit all queued frame events
418
+ *
419
+ * @remarks
420
+ * This method should be called after the frame has been rendered to emit
421
+ * all events that were queued during the frame.
422
+ *
423
+ * See {@link queueFrameEvent} for more information.
424
+ */
425
+ flushFrameEvents() {
426
+ for (const [name, data] of this.frameEventQueue) {
427
+ this.eventBus.emit(name, data);
428
+ }
429
+ this.frameEventQueue = [];
430
+ }
431
+
432
+ calculateFps() {
433
+ // If there's an FPS update interval, emit the FPS update event
434
+ // when the specified interval has elapsed.
435
+ const { fpsUpdateInterval } = this.options;
436
+ if (fpsUpdateInterval) {
437
+ this.fpsNumFrames++;
438
+ this.fpsElapsedTime += this.deltaTime;
439
+ if (this.fpsElapsedTime >= fpsUpdateInterval) {
440
+ const fps = Math.round(
441
+ (this.fpsNumFrames * 1000) / this.fpsElapsedTime,
442
+ );
443
+ this.fpsNumFrames = 0;
444
+ this.fpsElapsedTime = 0;
445
+ this.queueFrameEvent('fpsUpdate', {
446
+ fps,
447
+ contextSpyData: this.contextSpy?.getData() ?? null,
448
+ } satisfies FpsUpdatePayload);
449
+ this.contextSpy?.reset();
450
+ }
451
+ }
452
+ }
453
+
454
+ addQuads(node: CoreNode) {
455
+ assertTruthy(this.renderer);
456
+
457
+ // If the node is renderable and has a loaded texture, render it
458
+ if (node.isRenderable === true) {
459
+ node.renderQuads(this.renderer);
460
+ }
461
+
462
+ for (let i = 0; i < node.children.length; i++) {
463
+ const child = node.children[i];
464
+
465
+ if (child === undefined) {
466
+ continue;
467
+ }
468
+
469
+ if (
470
+ child.worldAlpha === 0 ||
471
+ (child.strictBounds === true &&
472
+ child.renderState === CoreNodeRenderState.OutOfBounds)
473
+ ) {
474
+ continue;
475
+ }
476
+
477
+ this.addQuads(child);
478
+ }
479
+ }
480
+
481
+ /**
482
+ * Request a render pass without forcing an update
483
+ */
484
+ requestRender() {
485
+ this.renderRequested = true;
486
+ }
487
+
488
+ /**
489
+ * Given a font name, and possible renderer override, return the best compatible text renderer.
490
+ *
491
+ * @remarks
492
+ * Will try to return a canvas renderer if no other suitable renderer can be resolved.
493
+ *
494
+ * @param fontFamily
495
+ * @param textRendererOverride
496
+ * @returns
497
+ */
498
+ resolveTextRenderer(
499
+ trProps: TrProps,
500
+ textRendererOverride: keyof TextRendererMap | null = null,
501
+ ): TextRenderer | null {
502
+ const fontCacheString = `${trProps.fontFamily}${trProps.fontStyle}${
503
+ trProps.fontWeight
504
+ }${trProps.fontStretch}${textRendererOverride ? textRendererOverride : ''}`;
505
+
506
+ // check our resolve cache first
507
+ if (this.fontResolveMap[fontCacheString] !== undefined) {
508
+ return this.fontResolveMap[fontCacheString] as unknown as TextRenderer;
509
+ }
510
+
511
+ // Resolve the text renderer
512
+ let rendererId = textRendererOverride;
513
+ let overrideFallback = false;
514
+
515
+ // Check if the override is valid (if one is provided)
516
+ if (rendererId) {
517
+ const possibleRenderer = this.textRenderers[rendererId];
518
+ if (!possibleRenderer) {
519
+ console.warn(`Text renderer override '${rendererId}' not found.`);
520
+ rendererId = null;
521
+ overrideFallback = true;
522
+ } else if (!possibleRenderer.canRenderFont(trProps)) {
523
+ console.warn(
524
+ `Cannot use override text renderer '${rendererId}' for font`,
525
+ trProps,
526
+ );
527
+ rendererId = null;
528
+ overrideFallback = true;
529
+ }
530
+ }
531
+
532
+ if (!rendererId) {
533
+ // Iterate through the text renderers and find the first one that can render the font
534
+ for (const [trId, tr] of Object.entries(this.textRenderers)) {
535
+ if (tr.canRenderFont(trProps)) {
536
+ rendererId = trId as keyof TextRendererMap;
537
+ break;
538
+ }
539
+ }
540
+ if (!rendererId && this.textRenderers.canvas !== undefined) {
541
+ // If no renderer can be found, use the canvas renderer
542
+ rendererId = 'canvas';
543
+ }
544
+ }
545
+
546
+ if (overrideFallback) {
547
+ console.warn(`Falling back to text renderer ${String(rendererId)}`);
548
+ }
549
+
550
+ if (!rendererId) {
551
+ // silently fail if no renderer can be found, the error is already created
552
+ // at the constructor level
553
+ return null;
554
+ }
555
+
556
+ // By now we are guaranteed to have a valid rendererId (at least Canvas);
557
+ const resolvedTextRenderer = this.textRenderers[rendererId];
558
+ assertTruthy(resolvedTextRenderer, 'resolvedTextRenderer undefined');
559
+
560
+ // cache the resolved renderer for future use with these trProps
561
+ this.fontResolveMap[fontCacheString] = resolvedTextRenderer;
562
+
563
+ // Need to explicitly cast to TextRenderer because TS doesn't like
564
+ // the covariant state argument in the setter method map
565
+ return resolvedTextRenderer as unknown as TextRenderer;
566
+ }
567
+
568
+ /**
569
+ * Create a shader controller instance
570
+ *
571
+ * @param type
572
+ * @param props
573
+ * @returns
574
+ */
575
+ createShaderCtr(
576
+ type: keyof ShaderMap,
577
+ props: Record<string, unknown>,
578
+ ): BaseShaderController {
579
+ return this.shManager.loadShader(type, props);
580
+ }
581
+
582
+ createNode(props: Partial<CoreNodeProps>) {
583
+ const resolvedProps = this.resolveNodeDefaults(props);
584
+ return new CoreNode(this, resolvedProps);
585
+ }
586
+
587
+ createTextNode(props: Partial<CoreTextNodeProps>) {
588
+ const fontSize = props.fontSize ?? 16;
589
+ const resolvedProps = {
590
+ ...this.resolveNodeDefaults(props),
591
+ text: props.text ?? '',
592
+ textRendererOverride: props.textRendererOverride ?? null,
593
+ fontSize,
594
+ fontFamily: props.fontFamily ?? 'sans-serif',
595
+ fontStyle: props.fontStyle ?? 'normal',
596
+ fontWeight: props.fontWeight ?? 'normal',
597
+ fontStretch: props.fontStretch ?? 'normal',
598
+ textAlign: props.textAlign ?? 'left',
599
+ contain: props.contain ?? 'none',
600
+ scrollable: props.scrollable ?? false,
601
+ scrollY: props.scrollY ?? 0,
602
+ offsetY: props.offsetY ?? 0,
603
+ letterSpacing: props.letterSpacing ?? 0,
604
+ lineHeight: props.lineHeight, // `undefined` is a valid value
605
+ maxLines: props.maxLines ?? 0,
606
+ textBaseline: props.textBaseline ?? 'alphabetic',
607
+ verticalAlign: props.verticalAlign ?? 'middle',
608
+ overflowSuffix: props.overflowSuffix ?? '...',
609
+ debug: props.debug ?? {},
610
+ shaderProps: null,
611
+ };
612
+
613
+ const resolvedTextRenderer = this.resolveTextRenderer(
614
+ resolvedProps,
615
+ props.textRendererOverride,
616
+ );
617
+
618
+ if (!resolvedTextRenderer) {
619
+ throw new Error(
620
+ `No compatible text renderer found for ${resolvedProps.fontFamily}`,
621
+ );
622
+ }
623
+
624
+ return new CoreTextNode(this, resolvedProps, resolvedTextRenderer);
625
+ }
626
+
627
+ /**
628
+ * Resolves the default property values for a Node
629
+ *
630
+ * @remarks
631
+ * This method is used internally by the RendererMain to resolve the default
632
+ * property values for a Node. It is exposed publicly so that it can be used
633
+ * by Core Driver implementations.
634
+ *
635
+ * @param props
636
+ * @returns
637
+ */
638
+ protected resolveNodeDefaults(props: Partial<CoreNodeProps>): CoreNodeProps {
639
+ const color = props.color ?? 0xffffffff;
640
+ const colorTl = props.colorTl ?? props.colorTop ?? props.colorLeft ?? color;
641
+ const colorTr =
642
+ props.colorTr ?? props.colorTop ?? props.colorRight ?? color;
643
+ const colorBl =
644
+ props.colorBl ?? props.colorBottom ?? props.colorLeft ?? color;
645
+ const colorBr =
646
+ props.colorBr ?? props.colorBottom ?? props.colorRight ?? color;
647
+
648
+ let data = {};
649
+ if (this.options.inspector === true) {
650
+ data = santizeCustomDataMap(props.data ?? {});
651
+ }
652
+
653
+ return {
654
+ x: props.x ?? 0,
655
+ y: props.y ?? 0,
656
+ width: props.width ?? 0,
657
+ height: props.height ?? 0,
658
+ alpha: props.alpha ?? 1,
659
+ autosize: props.autosize ?? false,
660
+ clipping: props.clipping ?? false,
661
+ color,
662
+ colorTop: props.colorTop ?? color,
663
+ colorBottom: props.colorBottom ?? color,
664
+ colorLeft: props.colorLeft ?? color,
665
+ colorRight: props.colorRight ?? color,
666
+ colorBl,
667
+ colorBr,
668
+ colorTl,
669
+ colorTr,
670
+ zIndex: props.zIndex ?? 0,
671
+ zIndexLocked: props.zIndexLocked ?? 0,
672
+ parent: props.parent ?? null,
673
+ texture: props.texture ?? null,
674
+ textureOptions: props.textureOptions ?? {},
675
+ shader: props.shader ?? this.defShaderCtr,
676
+ // Since setting the `src` will trigger a texture load, we need to set it after
677
+ // we set the texture. Otherwise, problems happen.
678
+ src: props.src ?? null,
679
+ srcHeight: props.srcHeight,
680
+ srcWidth: props.srcWidth,
681
+ srcX: props.srcX,
682
+ srcY: props.srcY,
683
+ scale: props.scale ?? null,
684
+ scaleX: props.scaleX ?? props.scale ?? 1,
685
+ scaleY: props.scaleY ?? props.scale ?? 1,
686
+ mount: props.mount ?? 0,
687
+ mountX: props.mountX ?? props.mount ?? 0,
688
+ mountY: props.mountY ?? props.mount ?? 0,
689
+ pivot: props.pivot ?? 0.5,
690
+ pivotX: props.pivotX ?? props.pivot ?? 0.5,
691
+ pivotY: props.pivotY ?? props.pivot ?? 0.5,
692
+ rotation: props.rotation ?? 0,
693
+ rtt: props.rtt ?? false,
694
+ data: data,
695
+ preventCleanup: props.preventCleanup ?? false,
696
+ imageType: props.imageType,
697
+ strictBounds: props.strictBounds ?? this.strictBounds,
698
+ };
699
+ }
700
+ }