@lightningjs/renderer 2.9.0 → 2.9.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (218) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.js +1 -1
  6. package/dist/src/core/CoreNode.js.map +1 -1
  7. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  8. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  9. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  10. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  11. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  12. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  13. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  14. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  15. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  16. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  17. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  18. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  19. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  20. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  21. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  22. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  23. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  24. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  25. package/dist/src/core/text-rendering/font-face-types/WebTrFontFace.js +7 -3
  26. package/dist/src/core/text-rendering/font-face-types/WebTrFontFace.js.map +1 -1
  27. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js +7 -0
  28. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  29. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +5 -1
  30. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  31. package/dist/src/core/textures/ImageTexture.js +1 -1
  32. package/dist/src/core/textures/SubTexture.d.ts +1 -0
  33. package/dist/src/core/textures/SubTexture.js +7 -0
  34. package/dist/src/core/textures/SubTexture.js.map +1 -1
  35. package/dist/src/core/textures/Texture.d.ts +9 -0
  36. package/dist/src/core/textures/Texture.js +23 -13
  37. package/dist/src/core/textures/Texture.js.map +1 -1
  38. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  39. package/exports/canvas.ts +39 -39
  40. package/exports/index.ts +89 -89
  41. package/exports/inspector.ts +24 -24
  42. package/exports/utils.ts +44 -44
  43. package/exports/webgl.ts +38 -38
  44. package/package.json +1 -1
  45. package/scripts/please-use-pnpm.js +13 -13
  46. package/src/common/CommonTypes.ts +139 -139
  47. package/src/common/EventEmitter.ts +77 -77
  48. package/src/common/IAnimationController.ts +92 -92
  49. package/src/common/IEventEmitter.ts +28 -28
  50. package/src/core/CoreNode.test.ts +199 -199
  51. package/src/core/CoreNode.ts +2335 -2335
  52. package/src/core/CoreShaderManager.ts +292 -292
  53. package/src/core/CoreTextNode.ts +455 -455
  54. package/src/core/CoreTextureManager.ts +548 -548
  55. package/src/core/Stage.ts +700 -700
  56. package/src/core/TextureMemoryManager.ts +277 -277
  57. package/src/core/animations/AnimationManager.ts +38 -38
  58. package/src/core/animations/CoreAnimation.ts +340 -340
  59. package/src/core/animations/CoreAnimationController.ts +157 -157
  60. package/src/core/lib/ContextSpy.ts +41 -41
  61. package/src/core/lib/ImageWorker.ts +270 -270
  62. package/src/core/lib/Matrix3d.ts +244 -244
  63. package/src/core/lib/RenderCoords.ts +86 -86
  64. package/src/core/lib/WebGlContextWrapper.ts +1322 -1322
  65. package/src/core/lib/textureCompression.ts +152 -152
  66. package/src/core/lib/textureSvg.ts +78 -78
  67. package/src/core/lib/utils.ts +306 -306
  68. package/src/core/platform.ts +61 -61
  69. package/src/core/renderers/CoreContextTexture.ts +43 -43
  70. package/src/core/renderers/CoreRenderOp.ts +22 -22
  71. package/src/core/renderers/CoreRenderer.ts +114 -114
  72. package/src/core/renderers/CoreShader.ts +41 -41
  73. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +364 -364
  74. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -150
  75. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  76. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  77. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  78. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  79. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  80. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +298 -298
  81. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  82. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -805
  83. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  84. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  85. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  86. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  87. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  88. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  89. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  90. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  91. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  92. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  93. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  94. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  95. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  96. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  97. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  98. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  99. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  100. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  101. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  102. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  103. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  104. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  105. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  106. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  107. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  108. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  109. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  110. package/src/core/text-rendering/TrFontManager.ts +183 -183
  111. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  112. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  113. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  114. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  115. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  116. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -89
  117. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  118. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -798
  119. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  120. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  121. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  122. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  123. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  124. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  125. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  126. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  127. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -403
  128. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  129. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  130. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  131. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  132. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  133. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  134. package/src/core/textures/ColorTexture.ts +102 -102
  135. package/src/core/textures/ImageTexture.ts +378 -378
  136. package/src/core/textures/NoiseTexture.ts +104 -104
  137. package/src/core/textures/RenderTexture.ts +85 -85
  138. package/src/core/textures/SubTexture.ts +179 -171
  139. package/src/core/textures/Texture.ts +435 -423
  140. package/src/core/utils.ts +227 -227
  141. package/src/env.d.ts +7 -7
  142. package/src/main-api/DynamicShaderController.ts +104 -104
  143. package/src/main-api/INode.ts +101 -101
  144. package/src/main-api/Inspector.ts +505 -505
  145. package/src/main-api/Renderer.ts +693 -693
  146. package/src/main-api/ShaderController.ts +80 -80
  147. package/src/main-api/utils.ts +45 -45
  148. package/src/utils.ts +248 -248
  149. package/dist/exports/core-api.d.ts +0 -74
  150. package/dist/exports/core-api.js +0 -96
  151. package/dist/exports/core-api.js.map +0 -1
  152. package/dist/exports/main-api.d.ts +0 -30
  153. package/dist/exports/main-api.js +0 -45
  154. package/dist/exports/main-api.js.map +0 -1
  155. package/dist/src/core/CoreExtension.d.ts +0 -12
  156. package/dist/src/core/CoreExtension.js +0 -29
  157. package/dist/src/core/CoreExtension.js.map +0 -1
  158. package/dist/src/main-api/ICoreDriver.d.ts +0 -24
  159. package/dist/src/main-api/ICoreDriver.js +0 -20
  160. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  161. package/dist/src/main-api/RendererMain.d.ts +0 -378
  162. package/dist/src/main-api/RendererMain.js +0 -367
  163. package/dist/src/main-api/RendererMain.js.map +0 -1
  164. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  165. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  166. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  167. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  168. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  169. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  170. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  171. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
  172. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  173. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -21
  174. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -115
  175. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  176. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -101
  177. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -425
  178. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  179. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  180. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -204
  181. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  182. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -93
  183. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -290
  184. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  185. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -40
  186. package/dist/src/render-drivers/threadx/SharedNode.js +0 -61
  187. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  188. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  189. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -203
  190. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  191. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -25
  192. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -232
  193. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  194. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -24
  195. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -113
  196. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  197. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -46
  198. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -160
  199. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  200. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  201. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  202. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  203. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  204. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  205. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  206. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  207. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -184
  208. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  209. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  210. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -109
  211. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  212. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  213. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -147
  214. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  215. package/dist/src/render-drivers/utils.d.ts +0 -12
  216. package/dist/src/render-drivers/utils.js +0 -74
  217. package/dist/src/render-drivers/utils.js.map +0 -1
  218. package/dist/tsconfig.tsbuildinfo +0 -1
@@ -1,1322 +1,1322 @@
1
- /* eslint-disable @typescript-eslint/no-unsafe-return */
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- /* eslint-disable @typescript-eslint/no-explicit-any */
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- /* eslint-disable @typescript-eslint/no-unsafe-argument */
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-
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- import { assertTruthy } from '../../utils.js';
6
- import { isWebGl2 } from '../renderers/webgl/internal/WebGlUtils.js';
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-
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- /**
9
- * Optimized WebGL Context Wrapper
10
- *
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- * @remarks
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- * This class contains the subset of the WebGLRenderingContext & WebGL2RenderingContext
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- * API that is used by the renderer. Select high volume WebGL methods include
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- * caching optimizations to avoid making WebGL calls if the state is already set
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- * to the desired value.
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- *
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- * While most methods contained are direct passthroughs to the WebGL context,
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- * some methods combine multiple WebGL calls into one for convenience, modify
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- * arguments to be more convenient, or are replaced by more specific methods.
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- *
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- * Not all methods are optimized. Only methods that are called frequently
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- * and/or have a high cost are optimized.
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- *
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- * A subset of GLenum constants are also exposed as properties on this class
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- * for convenience.
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- */
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- export class WebGlContextWrapper {
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- //#region Cached WebGL State
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- private activeTextureUnit = 0;
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- private texture2dUnits: Array<WebGLTexture | null>;
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- private texture2dParams: WeakMap<
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- WebGLTexture,
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- Record<number, number | undefined>
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- > = new WeakMap();
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- private scissorEnabled;
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- private scissorX: number;
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- private scissorY: number;
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- private scissorWidth: number;
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- private scissorHeight: number;
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- private blendEnabled;
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- private blendSrcRgb: number;
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- private blendDstRgb: number;
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- private blendSrcAlpha: number;
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- private blendDstAlpha: number;
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- private boundArrayBuffer: WebGLBuffer | null;
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- private boundElementArrayBuffer: WebGLBuffer | null;
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- private curProgram: WebGLProgram | null;
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- //#endregion Cached WebGL State
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-
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- //#region Canvas
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- public readonly canvas;
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- //#endregion Canvas
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-
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- //#region WebGL Enums
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- public readonly MAX_RENDERBUFFER_SIZE;
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- public readonly MAX_TEXTURE_SIZE;
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- public readonly MAX_VIEWPORT_DIMS;
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- public readonly MAX_VERTEX_TEXTURE_IMAGE_UNITS;
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- public readonly MAX_TEXTURE_IMAGE_UNITS;
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- public readonly MAX_COMBINED_TEXTURE_IMAGE_UNITS;
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- public readonly MAX_VERTEX_ATTRIBS;
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- public readonly MAX_VARYING_VECTORS;
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- public readonly MAX_VERTEX_UNIFORM_VECTORS;
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- public readonly MAX_FRAGMENT_UNIFORM_VECTORS;
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- public readonly TEXTURE_MAG_FILTER;
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- public readonly TEXTURE_MIN_FILTER;
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- public readonly TEXTURE_WRAP_S;
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- public readonly TEXTURE_WRAP_T;
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- public readonly LINEAR;
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- public readonly CLAMP_TO_EDGE;
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- public readonly RGB;
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- public readonly RGBA;
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- public readonly UNSIGNED_BYTE;
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- public readonly UNPACK_PREMULTIPLY_ALPHA_WEBGL;
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- public readonly UNPACK_FLIP_Y_WEBGL;
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- public readonly FLOAT;
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- public readonly TRIANGLES;
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- public readonly UNSIGNED_SHORT;
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- public readonly ONE;
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- public readonly ONE_MINUS_SRC_ALPHA;
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- public readonly VERTEX_SHADER;
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- public readonly FRAGMENT_SHADER;
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- public readonly STATIC_DRAW;
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- public readonly COMPILE_STATUS;
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- public readonly LINK_STATUS;
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- public readonly DYNAMIC_DRAW;
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- public readonly COLOR_ATTACHMENT0;
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- public readonly INVALID_ENUM: number;
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- public readonly INVALID_OPERATION: number;
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- //#endregion WebGL Enums
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-
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- constructor(private gl: WebGLRenderingContext | WebGL2RenderingContext) {
93
- // The following code extracts the current state of the WebGL context
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- // to our local JavaScript cached version of it. This is so we can
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- // avoid making WebGL calls if we don't need to.
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- // We could assume that the WebGL context is in a default state, but
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- // in the future we may want to support restoring a broken WebGL context
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- // and this will help with that.
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- this.activeTextureUnit =
100
- (gl.getParameter(gl.ACTIVE_TEXTURE) as number) - gl.TEXTURE0;
101
- const maxTextureUnits = gl.getParameter(
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- gl.MAX_TEXTURE_IMAGE_UNITS,
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- ) as number;
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- // save current texture units
105
- this.texture2dUnits = new Array<undefined>(maxTextureUnits)
106
- .fill(undefined)
107
- .map((_, i) => {
108
- this.activeTexture(i);
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- return gl.getParameter(gl.TEXTURE_BINDING_2D) as WebGLTexture;
110
- });
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- // restore active texture unit
112
- this.activeTexture(this.activeTextureUnit);
113
- this.scissorEnabled = gl.isEnabled(gl.SCISSOR_TEST);
114
-
115
- const scissorBox = gl.getParameter(gl.SCISSOR_BOX) as [
116
- number,
117
- number,
118
- number,
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- number,
120
- ];
121
- this.scissorX = scissorBox[0];
122
- this.scissorY = scissorBox[1];
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- this.scissorWidth = scissorBox[2];
124
- this.scissorHeight = scissorBox[3];
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-
126
- this.blendEnabled = gl.isEnabled(gl.BLEND);
127
- this.blendSrcRgb = gl.getParameter(gl.BLEND_SRC_RGB) as number;
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- this.blendDstRgb = gl.getParameter(gl.BLEND_DST_RGB) as number;
129
- this.blendSrcAlpha = gl.getParameter(gl.BLEND_SRC_ALPHA) as number;
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- this.blendDstAlpha = gl.getParameter(gl.BLEND_DST_ALPHA) as number;
131
-
132
- this.boundArrayBuffer = gl.getParameter(
133
- gl.ARRAY_BUFFER_BINDING,
134
- ) as WebGLBuffer;
135
- this.boundElementArrayBuffer = gl.getParameter(
136
- gl.ELEMENT_ARRAY_BUFFER_BINDING,
137
- ) as WebGLBuffer;
138
-
139
- this.curProgram = gl.getParameter(
140
- gl.CURRENT_PROGRAM,
141
- ) as WebGLProgram | null;
142
-
143
- this.canvas = gl.canvas;
144
-
145
- // Extract GLenums
146
- this.MAX_RENDERBUFFER_SIZE = gl.MAX_RENDERBUFFER_SIZE;
147
- this.MAX_TEXTURE_SIZE = gl.MAX_TEXTURE_SIZE;
148
- this.MAX_VIEWPORT_DIMS = gl.MAX_VIEWPORT_DIMS;
149
- this.MAX_VERTEX_TEXTURE_IMAGE_UNITS = gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
150
- this.MAX_TEXTURE_IMAGE_UNITS = gl.MAX_TEXTURE_IMAGE_UNITS;
151
- this.MAX_COMBINED_TEXTURE_IMAGE_UNITS = gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS;
152
- this.MAX_VERTEX_ATTRIBS = gl.MAX_VERTEX_ATTRIBS;
153
- this.MAX_VARYING_VECTORS = gl.MAX_VARYING_VECTORS;
154
- this.MAX_VERTEX_UNIFORM_VECTORS = gl.MAX_VERTEX_UNIFORM_VECTORS;
155
- this.MAX_FRAGMENT_UNIFORM_VECTORS = gl.MAX_FRAGMENT_UNIFORM_VECTORS;
156
- this.TEXTURE_MAG_FILTER = gl.TEXTURE_MAG_FILTER;
157
- this.TEXTURE_MIN_FILTER = gl.TEXTURE_MIN_FILTER;
158
- this.TEXTURE_WRAP_S = gl.TEXTURE_WRAP_S;
159
- this.TEXTURE_WRAP_T = gl.TEXTURE_WRAP_T;
160
- this.LINEAR = gl.LINEAR;
161
- this.CLAMP_TO_EDGE = gl.CLAMP_TO_EDGE;
162
- this.RGB = gl.RGB;
163
- this.RGBA = gl.RGBA;
164
- this.UNSIGNED_BYTE = gl.UNSIGNED_BYTE;
165
- this.UNPACK_PREMULTIPLY_ALPHA_WEBGL = gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL;
166
- this.UNPACK_FLIP_Y_WEBGL = gl.UNPACK_FLIP_Y_WEBGL;
167
- this.FLOAT = gl.FLOAT;
168
- this.TRIANGLES = gl.TRIANGLES;
169
- this.UNSIGNED_SHORT = gl.UNSIGNED_SHORT;
170
- this.ONE = gl.ONE;
171
- this.ONE_MINUS_SRC_ALPHA = gl.ONE_MINUS_SRC_ALPHA;
172
- this.MAX_VERTEX_TEXTURE_IMAGE_UNITS = gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
173
- this.TRIANGLES = gl.TRIANGLES;
174
- this.UNSIGNED_SHORT = gl.UNSIGNED_SHORT;
175
- this.VERTEX_SHADER = gl.VERTEX_SHADER;
176
- this.FRAGMENT_SHADER = gl.FRAGMENT_SHADER;
177
- this.STATIC_DRAW = gl.STATIC_DRAW;
178
- this.COMPILE_STATUS = gl.COMPILE_STATUS;
179
- this.LINK_STATUS = gl.LINK_STATUS;
180
- this.DYNAMIC_DRAW = gl.DYNAMIC_DRAW;
181
- this.COLOR_ATTACHMENT0 = gl.COLOR_ATTACHMENT0;
182
- this.INVALID_ENUM = gl.INVALID_ENUM;
183
- this.INVALID_OPERATION = gl.INVALID_OPERATION;
184
- }
185
- /**
186
- * Returns true if the WebGL context is WebGL2
187
- *
188
- * @returns
189
- */
190
- isWebGl2() {
191
- return isWebGl2(this.gl);
192
- }
193
-
194
- /**
195
- * ```
196
- * gl.activeTexture(textureUnit + gl.TEXTURE0);
197
- * ```
198
- *
199
- * @remarks
200
- * **WebGL Difference**: `textureUnit` is based from 0, not `gl.TEXTURE0`.
201
- *
202
- * @param textureUnit
203
- */
204
- activeTexture(textureUnit: number) {
205
- const { gl } = this;
206
- if (this.activeTextureUnit !== textureUnit) {
207
- gl.activeTexture(textureUnit + gl.TEXTURE0);
208
- this.activeTextureUnit = textureUnit;
209
- }
210
- }
211
-
212
- /**
213
- * ```
214
- * gl.bindTexture(gl.TEXTURE_2D, texture);
215
- * ```
216
- * @remarks
217
- * **WebGL Difference**: Bind target is always `gl.TEXTURE_2D`
218
- *
219
- * @param texture
220
- */
221
- bindTexture(texture: WebGLTexture | null) {
222
- const { gl, activeTextureUnit, texture2dUnits } = this;
223
-
224
- if (texture2dUnits[activeTextureUnit] === texture) {
225
- return;
226
- }
227
- texture2dUnits[activeTextureUnit] = texture;
228
-
229
- gl.bindTexture(this.gl.TEXTURE_2D, texture);
230
- }
231
-
232
- private _getActiveTexture(): WebGLTexture | null {
233
- const { activeTextureUnit, texture2dUnits } = this;
234
- return texture2dUnits[activeTextureUnit]!;
235
- }
236
-
237
- /**
238
- * ```
239
- * gl.texParameteri(gl.TEXTURE_2D, pname, param);
240
- * ```
241
- * @remarks
242
- * **WebGL Difference**: Bind target is always `gl.TEXTURE_2D`
243
- *
244
- * @param pname
245
- * @param param
246
- * @returns
247
- */
248
- texParameteri(pname: number, param: number) {
249
- const { gl, texture2dParams } = this;
250
-
251
- const activeTexture = this._getActiveTexture();
252
- if (!activeTexture) {
253
- throw new Error('No active texture');
254
- }
255
- let textureParams = texture2dParams.get(activeTexture);
256
- if (!textureParams) {
257
- textureParams = {};
258
- texture2dParams.set(activeTexture, textureParams);
259
- }
260
- if (textureParams[pname] === param) {
261
- return;
262
- }
263
- textureParams[pname] = param;
264
- gl.texParameteri(gl.TEXTURE_2D, pname, param);
265
- }
266
-
267
- /**
268
- * ```
269
- * gl.texImage2D(
270
- * gl.TEXTURE_2D,
271
- * level,
272
- * internalFormat,
273
- * width,
274
- * height,
275
- * border,
276
- * format,
277
- * type,
278
- * pixels,
279
- * );
280
- * ```
281
- * @remarks
282
- * **WebGL Difference**: Bind target is always `gl.TEXTURE_2D`
283
- *
284
- * @param level
285
- * @param internalFormat
286
- * @param width
287
- * @param height
288
- * @param border
289
- * @param format
290
- * @param type
291
- * @param pixels
292
- */
293
- texImage2D(
294
- level: GLint,
295
- internalformat: GLint,
296
- width: GLsizei,
297
- height: GLsizei,
298
- border: GLint,
299
- format: GLenum,
300
- type: GLenum,
301
- pixels: ArrayBufferView | null,
302
- ): void;
303
- texImage2D(
304
- level: GLint,
305
- internalformat: GLint,
306
- format: GLenum,
307
- type: GLenum,
308
- source: TexImageSource | Uint8Array,
309
- ): void;
310
- texImage2D(
311
- level: any,
312
- internalFormat: any,
313
- widthOrFormat: any,
314
- heightOrType: any,
315
- borderOrSource: any,
316
- format?: any,
317
- type?: any,
318
- pixels?: any,
319
- ) {
320
- const { gl } = this;
321
- if (format) {
322
- gl.texImage2D(
323
- gl.TEXTURE_2D,
324
- level,
325
- internalFormat,
326
- widthOrFormat,
327
- heightOrType,
328
- borderOrSource,
329
- format,
330
- type,
331
- pixels,
332
- );
333
- } else {
334
- gl.texImage2D(
335
- gl.TEXTURE_2D,
336
- level,
337
- internalFormat,
338
- widthOrFormat,
339
- heightOrType,
340
- borderOrSource,
341
- );
342
- }
343
- }
344
- /**
345
- * ```
346
- * gl.compressedTexImage2D(gl.TEXTURE_2D, level, internalFormat, width, height, border, data);
347
- * ```
348
- *
349
- * @remarks
350
- * **WebGL Difference**: Bind target is always `gl.TEXTURE_2D`
351
- */
352
-
353
- compressedTexImage2D(
354
- level: GLint,
355
- internalformat: GLenum,
356
- width: GLsizei,
357
- height: GLsizei,
358
- border: GLint,
359
- data?: ArrayBufferView,
360
- ): void {
361
- const { gl } = this;
362
- gl.compressedTexImage2D(
363
- gl.TEXTURE_2D,
364
- level,
365
- internalformat,
366
- width,
367
- height,
368
- border,
369
- data as ArrayBufferView,
370
- );
371
- }
372
- /**
373
- * ```
374
- * gl.pixelStorei(pname, param);
375
- * ```
376
- *
377
- * @param pname
378
- * @param param
379
- */
380
- pixelStorei(pname: GLenum, param: GLint | GLboolean) {
381
- const { gl } = this;
382
- gl.pixelStorei(pname, param);
383
- }
384
-
385
- /**
386
- * ```
387
- * gl.generateMipmap(gl.TEXTURE_2D);
388
- * ```
389
- *
390
- * @remarks
391
- * **WebGL Difference**: Bind target is always `gl.TEXTURE_2D`
392
- */
393
- generateMipmap() {
394
- const { gl } = this;
395
- gl.generateMipmap(gl.TEXTURE_2D);
396
- }
397
-
398
- /**
399
- * ```
400
- * gl.createTexture();
401
- * ```
402
- *
403
- * @returns
404
- */
405
- createTexture() {
406
- const { gl } = this;
407
- return gl.createTexture();
408
- }
409
-
410
- /**
411
- * ```
412
- * gl.deleteTexture(texture);
413
- * ```
414
- *
415
- * @param texture
416
- */
417
- deleteTexture(texture: WebGLTexture | null) {
418
- const { gl } = this;
419
- if (texture) {
420
- this.texture2dParams.delete(texture);
421
- }
422
- gl.deleteTexture(texture);
423
- }
424
-
425
- /**
426
- * ```
427
- * gl.viewport(x, y, width, height);
428
- * ```
429
- */
430
- viewport(x: GLint, y: GLint, width: GLsizei, height: GLsizei) {
431
- const { gl } = this;
432
- gl.viewport(x, y, width, height);
433
- }
434
-
435
- /**
436
- * ```
437
- * gl.clearColor(red, green, blue, alpha);
438
- * ```
439
- *
440
- * @param red
441
- * @param green
442
- * @param blue
443
- * @param alpha
444
- */
445
- clearColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf) {
446
- const { gl } = this;
447
- gl.clearColor(red, green, blue, alpha);
448
- }
449
-
450
- /**
451
- * ```
452
- * gl["enable"|"disable"](gl.SCISSOR_TEST);
453
- * ```
454
- * @param enable
455
- */
456
- setScissorTest(enable: boolean) {
457
- const { gl, scissorEnabled } = this;
458
- if (enable === scissorEnabled) {
459
- return;
460
- }
461
- if (enable) {
462
- gl.enable(gl.SCISSOR_TEST);
463
- } else {
464
- gl.disable(gl.SCISSOR_TEST);
465
- }
466
- this.scissorEnabled = enable;
467
- }
468
-
469
- /**
470
- * ```
471
- * gl.scissor(x, y, width, height);
472
- * ```
473
- *
474
- * @param x
475
- * @param y
476
- * @param width
477
- * @param height
478
- */
479
- scissor(x: GLint, y: GLint, width: GLsizei, height: GLsizei) {
480
- const { gl, scissorX, scissorY, scissorWidth, scissorHeight } = this;
481
- if (
482
- x !== scissorX ||
483
- y !== scissorY ||
484
- width !== scissorWidth ||
485
- height !== scissorHeight
486
- ) {
487
- gl.scissor(x, y, width, height);
488
- this.scissorX = x;
489
- this.scissorY = y;
490
- this.scissorWidth = width;
491
- this.scissorHeight = height;
492
- }
493
- }
494
-
495
- /**
496
- * ```
497
- * gl["enable"|"disable"](gl.BLEND);
498
- * ```
499
- *
500
- * @param blend
501
- * @returns
502
- */
503
- setBlend(blend: boolean) {
504
- const { gl, blendEnabled } = this;
505
- if (blend === blendEnabled) {
506
- return;
507
- }
508
- if (blend) {
509
- gl.enable(gl.BLEND);
510
- } else {
511
- gl.disable(gl.BLEND);
512
- }
513
- this.blendEnabled = blend;
514
- }
515
-
516
- /**
517
- * ```
518
- * gl.blendFunc(src, dst);
519
- * ```
520
- *
521
- * @param src
522
- * @param dst
523
- */
524
- blendFunc(src: GLenum, dst: GLenum) {
525
- const { gl, blendSrcRgb, blendDstRgb, blendSrcAlpha, blendDstAlpha } = this;
526
- if (
527
- src !== blendSrcRgb ||
528
- dst !== blendDstRgb ||
529
- src !== blendSrcAlpha ||
530
- dst !== blendDstAlpha
531
- ) {
532
- gl.blendFunc(src, dst);
533
- this.blendSrcRgb = src;
534
- this.blendDstRgb = dst;
535
- this.blendSrcAlpha = src;
536
- this.blendDstAlpha = dst;
537
- }
538
- }
539
-
540
- /**
541
- * ```
542
- * gl.createBuffer();
543
- * ```
544
- *
545
- * @returns
546
- */
547
- createBuffer() {
548
- const { gl } = this;
549
- return gl.createBuffer();
550
- }
551
-
552
- /**
553
- * ```
554
- * gl.createFramebuffer();
555
- * ```
556
- * @returns
557
- */
558
- createFramebuffer() {
559
- const { gl } = this;
560
- return gl.createFramebuffer();
561
- }
562
-
563
- /**
564
- * ```
565
- * gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
566
- * ```
567
- *
568
- * @param framebuffer
569
- */
570
- bindFramebuffer(framebuffer: WebGLFramebuffer | null) {
571
- const { gl } = this;
572
- gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
573
- }
574
-
575
- /**
576
- * ```
577
- * gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
578
- * ```
579
- * @remarks
580
- * **WebGL Difference**: Bind target is always `gl.FRAMEBUFFER` and textarget is always `gl.TEXTURE_2D`
581
- */
582
-
583
- framebufferTexture2D(
584
- attachment: GLenum,
585
- texture: WebGLTexture | null,
586
- level: GLint,
587
- ) {
588
- const { gl } = this;
589
- gl.framebufferTexture2D(
590
- gl.FRAMEBUFFER,
591
- attachment,
592
- gl.TEXTURE_2D,
593
- texture,
594
- level,
595
- );
596
- }
597
-
598
- /**
599
- * ```
600
- * gl.clear(gl.COLOR_BUFFER_BIT);
601
- * ```
602
- *
603
- * @remarks
604
- * **WebGL Difference**: Clear mask is always `gl.COLOR_BUFFER_BIT`
605
- */
606
- clear() {
607
- const { gl } = this;
608
- gl.clear(gl.COLOR_BUFFER_BIT);
609
- }
610
-
611
- /**
612
- * ```
613
- * gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
614
- * gl.bufferData(gl.ARRAY_BUFFER, data, usage);
615
- * ```
616
- *
617
- * @remarks
618
- * **WebGL Combo**: `gl.bindBuffer` and `gl.bufferData` are combined into one function.
619
- *
620
- * @param buffer
621
- * @param data
622
- * @param usage
623
- */
624
- arrayBufferData(
625
- buffer: WebGLBuffer | null,
626
- data: ArrayBufferView,
627
- usage: GLenum,
628
- ) {
629
- const { gl, boundArrayBuffer } = this;
630
- if (boundArrayBuffer !== buffer) {
631
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
632
- this.boundArrayBuffer = buffer;
633
- }
634
- gl.bufferData(gl.ARRAY_BUFFER, data, usage);
635
- }
636
-
637
- /**
638
- * ```
639
- * gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);
640
- * gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, data, usage);
641
- * ```
642
- * @remarks
643
- * **WebGL Combo**: `gl.bindBuffer` and `gl.bufferData` are combined into one function.
644
- *
645
- * @param buffer
646
- * @param data
647
- * @param usage
648
- */
649
- elementArrayBufferData(
650
- buffer: WebGLBuffer | null,
651
- data: ArrayBufferView,
652
- usage: GLenum,
653
- ) {
654
- const { gl, boundElementArrayBuffer } = this;
655
- if (boundElementArrayBuffer !== buffer) {
656
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);
657
- this.boundElementArrayBuffer = buffer;
658
- }
659
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, data, usage);
660
- }
661
-
662
- /**
663
- * ```
664
- * gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
665
- * gl.vertexAttribPointer(index, size, type, normalized, stride, offset);
666
- * ```
667
- *
668
- * @remarks
669
- * **WebGL Combo**: `gl.bindBuffer` and `gl.vertexAttribPointer` are combined into one function.
670
- *
671
- * @param buffer
672
- * @param index
673
- * @param size
674
- * @param type
675
- * @param normalized
676
- * @param stride
677
- * @param offset
678
- */
679
- vertexAttribPointer(
680
- buffer: WebGLBuffer,
681
- index: GLuint,
682
- size: GLint,
683
- type: GLenum,
684
- normalized: GLboolean,
685
- stride: GLsizei,
686
- offset: GLintptr,
687
- ) {
688
- const { gl, boundArrayBuffer } = this;
689
- if (boundArrayBuffer !== buffer) {
690
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
691
- this.boundArrayBuffer = buffer;
692
- }
693
- gl.vertexAttribPointer(index, size, type, normalized, stride, offset);
694
- }
695
-
696
- /**
697
- * ```
698
- * gl.useProgram(program);
699
- * ```
700
- *
701
- * @param program
702
- * @returns
703
- */
704
- useProgram(program: WebGLProgram | null) {
705
- const { gl, curProgram } = this;
706
- if (curProgram === program) {
707
- return;
708
- }
709
- gl.useProgram(program);
710
- this.curProgram = program;
711
- }
712
-
713
- /**
714
- * Sets the value of a single float uniform variable.
715
- *
716
- * @param location - The location of the uniform variable.
717
- * @param v0 - The value to set.
718
- */
719
- uniform1f(location: WebGLUniformLocation | null, v0: number) {
720
- const { gl } = this;
721
- gl.uniform1f(location, v0);
722
- }
723
-
724
- /**
725
- * Sets the value of a float array uniform variable.
726
- *
727
- * @param location - The location of the uniform variable.
728
- * @param value - The array of values to set.
729
- */
730
- uniform1fv(
731
- location: WebGLUniformLocation | null,
732
- value: Float32Array | number[],
733
- ) {
734
- const { gl } = this;
735
- gl.uniform1fv(location, value);
736
- }
737
-
738
- /**
739
- * Sets the value of a single integer uniform variable.
740
- *
741
- * @param location - The location of the uniform variable.
742
- * @param v0 - The value to set.
743
- */
744
- uniform1i(location: WebGLUniformLocation | null, v0: number) {
745
- const { gl } = this;
746
- gl.uniform1i(location, v0);
747
- }
748
-
749
- /**
750
- * Sets the value of an integer array uniform variable.
751
- *
752
- * @param location - The location of the uniform variable.
753
- * @param value - The array of values to set.
754
- */
755
- uniform1iv(
756
- location: WebGLUniformLocation | null,
757
- value: Int32Array | number[],
758
- ) {
759
- const { gl } = this;
760
- gl.uniform1iv(location, value);
761
- }
762
-
763
- /**
764
- * Sets the value of a vec2 uniform variable.
765
- *
766
- * @param location - The location of the uniform variable.
767
- * @param v0 - The first component of the vector.
768
- * @param v1 - The second component of the vector.
769
- */
770
- uniform2f(location: WebGLUniformLocation | null, v0: number, v1: number) {
771
- const { gl } = this;
772
- gl.uniform2f(location, v0, v1);
773
- }
774
-
775
- /**
776
- * Sets the value of a vec2 array uniform variable.
777
- *
778
- * @param location - The location of the uniform variable.
779
- * @param value - The array of vec2 values to set.
780
- */
781
- uniform2fv(
782
- location: WebGLUniformLocation | null,
783
- value: Float32Array | number[],
784
- ) {
785
- const { gl } = this;
786
- gl.uniform2fv(location, value);
787
- }
788
-
789
- /**
790
- * Sets the value of a ivec2 uniform variable.
791
- *
792
- * @param location - The location of the uniform variable.
793
- * @param v0 - The first component of the vector.
794
- * @param v1 - The second component of the vector.
795
- */
796
- uniform2i(location: WebGLUniformLocation | null, v0: number, v1: number) {
797
- const { gl } = this;
798
- gl.uniform2i(location, v0, v1);
799
- }
800
-
801
- /**
802
- * Sets the value of an ivec2 array uniform variable.
803
- *
804
- * @param location - The location of the uniform variable.
805
- * @param value - The array of ivec2 values to set.
806
- */
807
- uniform2iv(
808
- location: WebGLUniformLocation | null,
809
- value: Int32Array | number[],
810
- ) {
811
- const { gl } = this;
812
- gl.uniform2iv(location, value);
813
- }
814
-
815
- /**
816
- * Sets the value of a vec3 uniform variable.
817
- *
818
- * @param location - The location of the uniform variable.
819
- * @param v0 - The first component of the vector.
820
- * @param v1 - The second component of the vector.
821
- * @param v2 - The third component of the vector.
822
- */
823
- uniform3f(
824
- location: WebGLUniformLocation | null,
825
- v0: number,
826
- v1: number,
827
- v2: number,
828
- ) {
829
- const { gl } = this;
830
- gl.uniform3f(location, v0, v1, v2);
831
- }
832
-
833
- /**
834
- * Sets the value of a vec3 array uniform variable.
835
- *
836
- * @param location - The location of the uniform variable.
837
- * @param value - The array of vec3 values to set.
838
- */
839
- uniform3fv(
840
- location: WebGLUniformLocation | null,
841
- value: Float32Array | number[],
842
- ) {
843
- const { gl } = this;
844
- gl.uniform3fv(location, value);
845
- }
846
-
847
- /**
848
- * Sets the value of a ivec3 uniform variable.
849
- *
850
- * @param location - The location of the uniform variable.
851
- * @param v0 - The first component of the vector.
852
- * @param v1 - The second component of the vector.
853
- * @param v2 - The third component of the vector.
854
- */
855
- uniform3i(
856
- location: WebGLUniformLocation | null,
857
- v0: number,
858
- v1: number,
859
- v2: number,
860
- ) {
861
- const { gl } = this;
862
- gl.uniform3i(location, v0, v1, v2);
863
- }
864
-
865
- /**
866
- * Sets the value of an ivec3 array uniform variable.
867
- *
868
- * @param location - The location of the uniform variable.
869
- * @param value - The array of ivec3 values to set.
870
- */
871
- uniform3iv(
872
- location: WebGLUniformLocation | null,
873
- value: Int32Array | number[],
874
- ) {
875
- const { gl } = this;
876
- gl.uniform3iv(location, value);
877
- }
878
-
879
- /**
880
- * Sets the value of a vec4 uniform variable.
881
- *
882
- * @param location - The location of the uniform variable.
883
- * @param v0 - The first component of the vector.
884
- * @param v1 - The second component of the vector.
885
- * @param v2 - The third component of the vector.
886
- * @param v3 - The fourth component of the vector.
887
- */
888
- uniform4f(
889
- location: WebGLUniformLocation | null,
890
- v0: number,
891
- v1: number,
892
- v2: number,
893
- v3: number,
894
- ) {
895
- const { gl } = this;
896
- gl.uniform4f(location, v0, v1, v2, v3);
897
- }
898
-
899
- /**
900
- * Sets the value of a vec4 array uniform variable.
901
- *
902
- * @param location - The location of the uniform variable.
903
- * @param value - The array of vec4 values to set.
904
- */
905
- uniform4fv(
906
- location: WebGLUniformLocation | null,
907
- value: Float32Array | number[],
908
- ) {
909
- const { gl } = this;
910
- gl.uniform4fv(location, value);
911
- }
912
-
913
- /**
914
- * Sets the value of a ivec4 uniform variable.
915
- *
916
- * @param location - The location of the uniform variable.
917
- * @param v0 - The first component of the vector.
918
- * @param v1 - The second component of the vector.
919
- * @param v2 - The third component of the vector.
920
- * @param v3 - The fourth component of the vector.
921
- */
922
- uniform4i(
923
- location: WebGLUniformLocation | null,
924
- v0: number,
925
- v1: number,
926
- v2: number,
927
- v3: number,
928
- ) {
929
- const { gl } = this;
930
- gl.uniform4i(location, v0, v1, v2, v3);
931
- }
932
-
933
- /**
934
- * Sets the value of an ivec4 array uniform variable.
935
- *
936
- * @param location - The location of the uniform variable.
937
- * @param value - The array of ivec4 values to set.
938
- */
939
- uniform4iv(
940
- location: WebGLUniformLocation | null,
941
- value: Int32Array | number[],
942
- ) {
943
- const { gl } = this;
944
- gl.uniform4iv(location, value);
945
- }
946
-
947
- /**
948
- * Sets the value of a mat2 uniform variable.
949
- *
950
- * @param location - The location of the uniform variable.
951
- * @param transpose - Whether to transpose the matrix.
952
- * @param value - The array of mat2 values to set.
953
- */
954
- uniformMatrix2fv(
955
- location: WebGLUniformLocation | null,
956
- value: Float32Array | number[],
957
- ) {
958
- const { gl } = this;
959
- gl.uniformMatrix2fv(location, false, value);
960
- }
961
-
962
- /**
963
- * Sets the value of a mat2 uniform variable.
964
- * @param location - The location of the uniform variable.
965
- * @param value - The array of mat2 values to set.
966
- */
967
- uniformMatrix3fv(
968
- location: WebGLUniformLocation | null,
969
- value: Float32Array | number[],
970
- ) {
971
- const { gl } = this;
972
- gl.uniformMatrix3fv(location, false, value);
973
- }
974
-
975
- /**
976
- * Sets the value of a mat4 uniform variable.
977
- * @param location - The location of the uniform variable.
978
- * @param value - The array of mat4 values to set.
979
- */
980
- uniformMatrix4fv(
981
- location: WebGLUniformLocation | null,
982
- value: Float32Array | number[],
983
- ) {
984
- const { gl } = this;
985
- gl.uniformMatrix4fv(location, false, value);
986
- }
987
-
988
- /**
989
- * ```
990
- * gl.getParameter(pname);
991
- * ```
992
- *
993
- * @param pname
994
- * @returns
995
- */
996
- getParameter(pname: GLenum): any {
997
- const { gl } = this;
998
- return gl.getParameter(pname);
999
- }
1000
-
1001
- /**
1002
- * ```
1003
- * gl.drawElements(mode, count, type, offset);
1004
- * ```
1005
- *
1006
- * @param mode
1007
- * @param count
1008
- * @param type
1009
- * @param offset
1010
- */
1011
- drawElements(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr) {
1012
- const { gl } = this;
1013
- gl.drawElements(mode, count, type, offset);
1014
- }
1015
-
1016
- /**
1017
- * ```
1018
- * gl.drawArrays(mode, first, count);
1019
- * ```
1020
- *
1021
- * @param name
1022
- * @returns
1023
- */
1024
- getExtension(name: string) {
1025
- const { gl } = this;
1026
- return gl.getExtension(name);
1027
- }
1028
-
1029
- /**
1030
- * ```
1031
- * gl.getError(type);
1032
- * ```
1033
- *
1034
- * @returns
1035
- */
1036
- getError() {
1037
- const { gl } = this;
1038
- return gl.getError();
1039
- }
1040
-
1041
- /**
1042
- * ```
1043
- * gl.createVertexArray();
1044
- * ```
1045
- *
1046
- * @returns
1047
- */
1048
- createVertexArray() {
1049
- const { gl } = this;
1050
- assertTruthy(gl instanceof WebGL2RenderingContext);
1051
- return gl.createVertexArray();
1052
- }
1053
-
1054
- /**
1055
- * ```
1056
- * gl.bindVertexArray(vertexArray);
1057
- * ```
1058
- *
1059
- * @param vertexArray
1060
- */
1061
- bindVertexArray(vertexArray: WebGLVertexArrayObject | null) {
1062
- const { gl } = this;
1063
- assertTruthy(gl instanceof WebGL2RenderingContext);
1064
- gl.bindVertexArray(vertexArray);
1065
- }
1066
-
1067
- /**
1068
- * ```
1069
- * gl.getAttribLocation(program, name);
1070
- * ```
1071
- *
1072
- * @param program
1073
- * @param name
1074
- * @returns
1075
- */
1076
- getAttribLocation(program: WebGLProgram, name: string) {
1077
- const { gl } = this;
1078
- return gl.getAttribLocation(program, name);
1079
- }
1080
-
1081
- /**
1082
- * ```
1083
- * gl.getUniformLocation(program, name);
1084
- * ```
1085
- *
1086
- * @param program
1087
- * @param name
1088
- * @returns
1089
- */
1090
- getUniformLocation(program: WebGLProgram, name: string) {
1091
- const { gl } = this;
1092
- return gl.getUniformLocation(program, name);
1093
- }
1094
-
1095
- /**
1096
- * ```
1097
- * gl.enableVertexAttribArray(index);
1098
- * ```
1099
- *
1100
- * @param index
1101
- */
1102
- enableVertexAttribArray(index: number) {
1103
- const { gl } = this;
1104
- gl.enableVertexAttribArray(index);
1105
- }
1106
-
1107
- /**
1108
- * ```
1109
- * gl.disableVertexAttribArray(index);
1110
- * ```
1111
- *
1112
- * @param index
1113
- */
1114
- disableVertexAttribArray(index: number) {
1115
- const { gl } = this;
1116
- gl.disableVertexAttribArray(index);
1117
- }
1118
-
1119
- /**
1120
- * ```
1121
- * gl.createShader(type);
1122
- * ```
1123
- *
1124
- * @param type
1125
- * @returns
1126
- */
1127
- createShader(type: number) {
1128
- const { gl } = this;
1129
- return gl.createShader(type);
1130
- }
1131
-
1132
- /**
1133
- * ```
1134
- * gl.compileShader(shader);
1135
- * ```
1136
- *
1137
- * @param shader
1138
- * @returns
1139
- */
1140
- compileShader(shader: WebGLShader) {
1141
- const { gl } = this;
1142
- gl.compileShader(shader);
1143
- }
1144
-
1145
- /**
1146
- * ```
1147
- * gl.attachShader(program, shader);
1148
- * ```
1149
- *
1150
- * @param program
1151
- * @param shader
1152
- */
1153
- attachShader(program: WebGLProgram, shader: WebGLShader) {
1154
- const { gl } = this;
1155
- gl.attachShader(program, shader);
1156
- }
1157
-
1158
- /**
1159
- * ```
1160
- * gl.linkProgram(program);
1161
- * ```
1162
- *
1163
- * @param program
1164
- */
1165
- linkProgram(program: WebGLProgram) {
1166
- const { gl } = this;
1167
- gl.linkProgram(program);
1168
- }
1169
-
1170
- /**
1171
- * ```
1172
- * gl.deleteProgram(shader);
1173
- * ```
1174
- *
1175
- * @param shader
1176
- */
1177
- deleteProgram(shader: WebGLProgram) {
1178
- const { gl } = this;
1179
- gl.deleteProgram(shader);
1180
- }
1181
-
1182
- /**
1183
- * ```
1184
- * gl.getShaderParameter(shader, pname);
1185
- * ```
1186
- *
1187
- * @param shader
1188
- * @param pname
1189
- */
1190
- getShaderParameter(shader: WebGLShader, pname: GLenum) {
1191
- const { gl } = this;
1192
- return gl.getShaderParameter(shader, pname);
1193
- }
1194
-
1195
- /**
1196
- * ```
1197
- * gl.getShaderInfoLog(shader);
1198
- * ```
1199
- *
1200
- * @param shader
1201
- */
1202
- getShaderInfoLog(shader: WebGLShader) {
1203
- const { gl } = this;
1204
- return gl.getShaderInfoLog(shader);
1205
- }
1206
-
1207
- /**
1208
- * ```
1209
- * gl.createProgram();
1210
- * ```
1211
- *
1212
- * @returns
1213
- */
1214
- createProgram() {
1215
- const { gl } = this;
1216
- return gl.createProgram();
1217
- }
1218
-
1219
- /**
1220
- * ```
1221
- * gl.getProgramParameter(program, pname);
1222
- * ```
1223
- *
1224
- * @param program
1225
- * @param pname
1226
- * @returns
1227
- */
1228
- getProgramParameter(program: WebGLProgram, pname: GLenum) {
1229
- const { gl } = this;
1230
- return gl.getProgramParameter(program, pname);
1231
- }
1232
-
1233
- /**
1234
- * ```
1235
- * gl.getProgramInfoLog(program);
1236
- * ```
1237
- *
1238
- * @param program
1239
- * @returns
1240
- */
1241
- getProgramInfoLog(program: WebGLProgram) {
1242
- const { gl } = this;
1243
- return gl.getProgramInfoLog(program);
1244
- }
1245
-
1246
- /**
1247
- * ```
1248
- * gl.shaderSource(shader, source);
1249
- * ```
1250
- *
1251
- * @param shader
1252
- * @param source
1253
- */
1254
- shaderSource(shader: WebGLShader, source: string) {
1255
- const { gl } = this;
1256
- gl.shaderSource(shader, source);
1257
- }
1258
-
1259
- /**
1260
- * ```
1261
- * gl.deleteShader(shader);
1262
- * ```
1263
- *
1264
- * @param shader
1265
- */
1266
- deleteShader(shader: WebGLShader) {
1267
- const { gl } = this;
1268
- gl.deleteShader(shader);
1269
- }
1270
- }
1271
-
1272
- // prettier-ignore
1273
- type IsUniformMethod<MethodName, MethodType> = MethodName extends `uniform${string}`
1274
- ?
1275
- MethodType extends (location: WebGLUniformLocation | null, ...args: any[]) => void
1276
- ? true
1277
- : false
1278
- : false;
1279
-
1280
- // prettier-ignore
1281
- export type UniformMethodMap = {
1282
- [Key in keyof WebGLRenderingContext as IsUniformMethod<Key, WebGLRenderingContext[Key]> extends true ? Key : never]: WebGLRenderingContext[Key] extends (
1283
- location: WebGLUniformLocation | null,
1284
- ...args: infer T
1285
- ) => void
1286
- ? T
1287
- : never;
1288
- };
1289
-
1290
- /**
1291
- * Compare two arrays for equality.
1292
- *
1293
- * @remarks
1294
- * This function will not try to compare nested arrays or Float32Arrays and
1295
- * instead will always return false when they are encountered.
1296
- *
1297
- * @param a
1298
- * @param b
1299
- * @returns
1300
- */
1301
- export function compareArrays<T>(a: T[], b: T[]): boolean {
1302
- if (a.length !== b.length) {
1303
- return false;
1304
- }
1305
-
1306
- let result = false;
1307
- for (let i = 0; i < a.length; i++) {
1308
- if (Array.isArray(a[i]) || a[i] instanceof Float32Array) {
1309
- result = false;
1310
- break;
1311
- }
1312
-
1313
- if (a[i] !== b[i]) {
1314
- result = false;
1315
- break;
1316
- }
1317
-
1318
- result = true;
1319
- }
1320
-
1321
- return result;
1322
- }
1
+ /* eslint-disable @typescript-eslint/no-unsafe-return */
2
+ /* eslint-disable @typescript-eslint/no-explicit-any */
3
+ /* eslint-disable @typescript-eslint/no-unsafe-argument */
4
+
5
+ import { assertTruthy } from '../../utils.js';
6
+ import { isWebGl2 } from '../renderers/webgl/internal/WebGlUtils.js';
7
+
8
+ /**
9
+ * Optimized WebGL Context Wrapper
10
+ *
11
+ * @remarks
12
+ * This class contains the subset of the WebGLRenderingContext & WebGL2RenderingContext
13
+ * API that is used by the renderer. Select high volume WebGL methods include
14
+ * caching optimizations to avoid making WebGL calls if the state is already set
15
+ * to the desired value.
16
+ *
17
+ * While most methods contained are direct passthroughs to the WebGL context,
18
+ * some methods combine multiple WebGL calls into one for convenience, modify
19
+ * arguments to be more convenient, or are replaced by more specific methods.
20
+ *
21
+ * Not all methods are optimized. Only methods that are called frequently
22
+ * and/or have a high cost are optimized.
23
+ *
24
+ * A subset of GLenum constants are also exposed as properties on this class
25
+ * for convenience.
26
+ */
27
+ export class WebGlContextWrapper {
28
+ //#region Cached WebGL State
29
+ private activeTextureUnit = 0;
30
+ private texture2dUnits: Array<WebGLTexture | null>;
31
+ private texture2dParams: WeakMap<
32
+ WebGLTexture,
33
+ Record<number, number | undefined>
34
+ > = new WeakMap();
35
+ private scissorEnabled;
36
+ private scissorX: number;
37
+ private scissorY: number;
38
+ private scissorWidth: number;
39
+ private scissorHeight: number;
40
+ private blendEnabled;
41
+ private blendSrcRgb: number;
42
+ private blendDstRgb: number;
43
+ private blendSrcAlpha: number;
44
+ private blendDstAlpha: number;
45
+ private boundArrayBuffer: WebGLBuffer | null;
46
+ private boundElementArrayBuffer: WebGLBuffer | null;
47
+ private curProgram: WebGLProgram | null;
48
+ //#endregion Cached WebGL State
49
+
50
+ //#region Canvas
51
+ public readonly canvas;
52
+ //#endregion Canvas
53
+
54
+ //#region WebGL Enums
55
+ public readonly MAX_RENDERBUFFER_SIZE;
56
+ public readonly MAX_TEXTURE_SIZE;
57
+ public readonly MAX_VIEWPORT_DIMS;
58
+ public readonly MAX_VERTEX_TEXTURE_IMAGE_UNITS;
59
+ public readonly MAX_TEXTURE_IMAGE_UNITS;
60
+ public readonly MAX_COMBINED_TEXTURE_IMAGE_UNITS;
61
+ public readonly MAX_VERTEX_ATTRIBS;
62
+ public readonly MAX_VARYING_VECTORS;
63
+ public readonly MAX_VERTEX_UNIFORM_VECTORS;
64
+ public readonly MAX_FRAGMENT_UNIFORM_VECTORS;
65
+ public readonly TEXTURE_MAG_FILTER;
66
+ public readonly TEXTURE_MIN_FILTER;
67
+ public readonly TEXTURE_WRAP_S;
68
+ public readonly TEXTURE_WRAP_T;
69
+ public readonly LINEAR;
70
+ public readonly CLAMP_TO_EDGE;
71
+ public readonly RGB;
72
+ public readonly RGBA;
73
+ public readonly UNSIGNED_BYTE;
74
+ public readonly UNPACK_PREMULTIPLY_ALPHA_WEBGL;
75
+ public readonly UNPACK_FLIP_Y_WEBGL;
76
+ public readonly FLOAT;
77
+ public readonly TRIANGLES;
78
+ public readonly UNSIGNED_SHORT;
79
+ public readonly ONE;
80
+ public readonly ONE_MINUS_SRC_ALPHA;
81
+ public readonly VERTEX_SHADER;
82
+ public readonly FRAGMENT_SHADER;
83
+ public readonly STATIC_DRAW;
84
+ public readonly COMPILE_STATUS;
85
+ public readonly LINK_STATUS;
86
+ public readonly DYNAMIC_DRAW;
87
+ public readonly COLOR_ATTACHMENT0;
88
+ public readonly INVALID_ENUM: number;
89
+ public readonly INVALID_OPERATION: number;
90
+ //#endregion WebGL Enums
91
+
92
+ constructor(private gl: WebGLRenderingContext | WebGL2RenderingContext) {
93
+ // The following code extracts the current state of the WebGL context
94
+ // to our local JavaScript cached version of it. This is so we can
95
+ // avoid making WebGL calls if we don't need to.
96
+ // We could assume that the WebGL context is in a default state, but
97
+ // in the future we may want to support restoring a broken WebGL context
98
+ // and this will help with that.
99
+ this.activeTextureUnit =
100
+ (gl.getParameter(gl.ACTIVE_TEXTURE) as number) - gl.TEXTURE0;
101
+ const maxTextureUnits = gl.getParameter(
102
+ gl.MAX_TEXTURE_IMAGE_UNITS,
103
+ ) as number;
104
+ // save current texture units
105
+ this.texture2dUnits = new Array<undefined>(maxTextureUnits)
106
+ .fill(undefined)
107
+ .map((_, i) => {
108
+ this.activeTexture(i);
109
+ return gl.getParameter(gl.TEXTURE_BINDING_2D) as WebGLTexture;
110
+ });
111
+ // restore active texture unit
112
+ this.activeTexture(this.activeTextureUnit);
113
+ this.scissorEnabled = gl.isEnabled(gl.SCISSOR_TEST);
114
+
115
+ const scissorBox = gl.getParameter(gl.SCISSOR_BOX) as [
116
+ number,
117
+ number,
118
+ number,
119
+ number,
120
+ ];
121
+ this.scissorX = scissorBox[0];
122
+ this.scissorY = scissorBox[1];
123
+ this.scissorWidth = scissorBox[2];
124
+ this.scissorHeight = scissorBox[3];
125
+
126
+ this.blendEnabled = gl.isEnabled(gl.BLEND);
127
+ this.blendSrcRgb = gl.getParameter(gl.BLEND_SRC_RGB) as number;
128
+ this.blendDstRgb = gl.getParameter(gl.BLEND_DST_RGB) as number;
129
+ this.blendSrcAlpha = gl.getParameter(gl.BLEND_SRC_ALPHA) as number;
130
+ this.blendDstAlpha = gl.getParameter(gl.BLEND_DST_ALPHA) as number;
131
+
132
+ this.boundArrayBuffer = gl.getParameter(
133
+ gl.ARRAY_BUFFER_BINDING,
134
+ ) as WebGLBuffer;
135
+ this.boundElementArrayBuffer = gl.getParameter(
136
+ gl.ELEMENT_ARRAY_BUFFER_BINDING,
137
+ ) as WebGLBuffer;
138
+
139
+ this.curProgram = gl.getParameter(
140
+ gl.CURRENT_PROGRAM,
141
+ ) as WebGLProgram | null;
142
+
143
+ this.canvas = gl.canvas;
144
+
145
+ // Extract GLenums
146
+ this.MAX_RENDERBUFFER_SIZE = gl.MAX_RENDERBUFFER_SIZE;
147
+ this.MAX_TEXTURE_SIZE = gl.MAX_TEXTURE_SIZE;
148
+ this.MAX_VIEWPORT_DIMS = gl.MAX_VIEWPORT_DIMS;
149
+ this.MAX_VERTEX_TEXTURE_IMAGE_UNITS = gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
150
+ this.MAX_TEXTURE_IMAGE_UNITS = gl.MAX_TEXTURE_IMAGE_UNITS;
151
+ this.MAX_COMBINED_TEXTURE_IMAGE_UNITS = gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS;
152
+ this.MAX_VERTEX_ATTRIBS = gl.MAX_VERTEX_ATTRIBS;
153
+ this.MAX_VARYING_VECTORS = gl.MAX_VARYING_VECTORS;
154
+ this.MAX_VERTEX_UNIFORM_VECTORS = gl.MAX_VERTEX_UNIFORM_VECTORS;
155
+ this.MAX_FRAGMENT_UNIFORM_VECTORS = gl.MAX_FRAGMENT_UNIFORM_VECTORS;
156
+ this.TEXTURE_MAG_FILTER = gl.TEXTURE_MAG_FILTER;
157
+ this.TEXTURE_MIN_FILTER = gl.TEXTURE_MIN_FILTER;
158
+ this.TEXTURE_WRAP_S = gl.TEXTURE_WRAP_S;
159
+ this.TEXTURE_WRAP_T = gl.TEXTURE_WRAP_T;
160
+ this.LINEAR = gl.LINEAR;
161
+ this.CLAMP_TO_EDGE = gl.CLAMP_TO_EDGE;
162
+ this.RGB = gl.RGB;
163
+ this.RGBA = gl.RGBA;
164
+ this.UNSIGNED_BYTE = gl.UNSIGNED_BYTE;
165
+ this.UNPACK_PREMULTIPLY_ALPHA_WEBGL = gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL;
166
+ this.UNPACK_FLIP_Y_WEBGL = gl.UNPACK_FLIP_Y_WEBGL;
167
+ this.FLOAT = gl.FLOAT;
168
+ this.TRIANGLES = gl.TRIANGLES;
169
+ this.UNSIGNED_SHORT = gl.UNSIGNED_SHORT;
170
+ this.ONE = gl.ONE;
171
+ this.ONE_MINUS_SRC_ALPHA = gl.ONE_MINUS_SRC_ALPHA;
172
+ this.MAX_VERTEX_TEXTURE_IMAGE_UNITS = gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
173
+ this.TRIANGLES = gl.TRIANGLES;
174
+ this.UNSIGNED_SHORT = gl.UNSIGNED_SHORT;
175
+ this.VERTEX_SHADER = gl.VERTEX_SHADER;
176
+ this.FRAGMENT_SHADER = gl.FRAGMENT_SHADER;
177
+ this.STATIC_DRAW = gl.STATIC_DRAW;
178
+ this.COMPILE_STATUS = gl.COMPILE_STATUS;
179
+ this.LINK_STATUS = gl.LINK_STATUS;
180
+ this.DYNAMIC_DRAW = gl.DYNAMIC_DRAW;
181
+ this.COLOR_ATTACHMENT0 = gl.COLOR_ATTACHMENT0;
182
+ this.INVALID_ENUM = gl.INVALID_ENUM;
183
+ this.INVALID_OPERATION = gl.INVALID_OPERATION;
184
+ }
185
+ /**
186
+ * Returns true if the WebGL context is WebGL2
187
+ *
188
+ * @returns
189
+ */
190
+ isWebGl2() {
191
+ return isWebGl2(this.gl);
192
+ }
193
+
194
+ /**
195
+ * ```
196
+ * gl.activeTexture(textureUnit + gl.TEXTURE0);
197
+ * ```
198
+ *
199
+ * @remarks
200
+ * **WebGL Difference**: `textureUnit` is based from 0, not `gl.TEXTURE0`.
201
+ *
202
+ * @param textureUnit
203
+ */
204
+ activeTexture(textureUnit: number) {
205
+ const { gl } = this;
206
+ if (this.activeTextureUnit !== textureUnit) {
207
+ gl.activeTexture(textureUnit + gl.TEXTURE0);
208
+ this.activeTextureUnit = textureUnit;
209
+ }
210
+ }
211
+
212
+ /**
213
+ * ```
214
+ * gl.bindTexture(gl.TEXTURE_2D, texture);
215
+ * ```
216
+ * @remarks
217
+ * **WebGL Difference**: Bind target is always `gl.TEXTURE_2D`
218
+ *
219
+ * @param texture
220
+ */
221
+ bindTexture(texture: WebGLTexture | null) {
222
+ const { gl, activeTextureUnit, texture2dUnits } = this;
223
+
224
+ if (texture2dUnits[activeTextureUnit] === texture) {
225
+ return;
226
+ }
227
+ texture2dUnits[activeTextureUnit] = texture;
228
+
229
+ gl.bindTexture(this.gl.TEXTURE_2D, texture);
230
+ }
231
+
232
+ private _getActiveTexture(): WebGLTexture | null {
233
+ const { activeTextureUnit, texture2dUnits } = this;
234
+ return texture2dUnits[activeTextureUnit]!;
235
+ }
236
+
237
+ /**
238
+ * ```
239
+ * gl.texParameteri(gl.TEXTURE_2D, pname, param);
240
+ * ```
241
+ * @remarks
242
+ * **WebGL Difference**: Bind target is always `gl.TEXTURE_2D`
243
+ *
244
+ * @param pname
245
+ * @param param
246
+ * @returns
247
+ */
248
+ texParameteri(pname: number, param: number) {
249
+ const { gl, texture2dParams } = this;
250
+
251
+ const activeTexture = this._getActiveTexture();
252
+ if (!activeTexture) {
253
+ throw new Error('No active texture');
254
+ }
255
+ let textureParams = texture2dParams.get(activeTexture);
256
+ if (!textureParams) {
257
+ textureParams = {};
258
+ texture2dParams.set(activeTexture, textureParams);
259
+ }
260
+ if (textureParams[pname] === param) {
261
+ return;
262
+ }
263
+ textureParams[pname] = param;
264
+ gl.texParameteri(gl.TEXTURE_2D, pname, param);
265
+ }
266
+
267
+ /**
268
+ * ```
269
+ * gl.texImage2D(
270
+ * gl.TEXTURE_2D,
271
+ * level,
272
+ * internalFormat,
273
+ * width,
274
+ * height,
275
+ * border,
276
+ * format,
277
+ * type,
278
+ * pixels,
279
+ * );
280
+ * ```
281
+ * @remarks
282
+ * **WebGL Difference**: Bind target is always `gl.TEXTURE_2D`
283
+ *
284
+ * @param level
285
+ * @param internalFormat
286
+ * @param width
287
+ * @param height
288
+ * @param border
289
+ * @param format
290
+ * @param type
291
+ * @param pixels
292
+ */
293
+ texImage2D(
294
+ level: GLint,
295
+ internalformat: GLint,
296
+ width: GLsizei,
297
+ height: GLsizei,
298
+ border: GLint,
299
+ format: GLenum,
300
+ type: GLenum,
301
+ pixels: ArrayBufferView | null,
302
+ ): void;
303
+ texImage2D(
304
+ level: GLint,
305
+ internalformat: GLint,
306
+ format: GLenum,
307
+ type: GLenum,
308
+ source: TexImageSource | Uint8Array,
309
+ ): void;
310
+ texImage2D(
311
+ level: any,
312
+ internalFormat: any,
313
+ widthOrFormat: any,
314
+ heightOrType: any,
315
+ borderOrSource: any,
316
+ format?: any,
317
+ type?: any,
318
+ pixels?: any,
319
+ ) {
320
+ const { gl } = this;
321
+ if (format) {
322
+ gl.texImage2D(
323
+ gl.TEXTURE_2D,
324
+ level,
325
+ internalFormat,
326
+ widthOrFormat,
327
+ heightOrType,
328
+ borderOrSource,
329
+ format,
330
+ type,
331
+ pixels,
332
+ );
333
+ } else {
334
+ gl.texImage2D(
335
+ gl.TEXTURE_2D,
336
+ level,
337
+ internalFormat,
338
+ widthOrFormat,
339
+ heightOrType,
340
+ borderOrSource,
341
+ );
342
+ }
343
+ }
344
+ /**
345
+ * ```
346
+ * gl.compressedTexImage2D(gl.TEXTURE_2D, level, internalFormat, width, height, border, data);
347
+ * ```
348
+ *
349
+ * @remarks
350
+ * **WebGL Difference**: Bind target is always `gl.TEXTURE_2D`
351
+ */
352
+
353
+ compressedTexImage2D(
354
+ level: GLint,
355
+ internalformat: GLenum,
356
+ width: GLsizei,
357
+ height: GLsizei,
358
+ border: GLint,
359
+ data?: ArrayBufferView,
360
+ ): void {
361
+ const { gl } = this;
362
+ gl.compressedTexImage2D(
363
+ gl.TEXTURE_2D,
364
+ level,
365
+ internalformat,
366
+ width,
367
+ height,
368
+ border,
369
+ data as ArrayBufferView,
370
+ );
371
+ }
372
+ /**
373
+ * ```
374
+ * gl.pixelStorei(pname, param);
375
+ * ```
376
+ *
377
+ * @param pname
378
+ * @param param
379
+ */
380
+ pixelStorei(pname: GLenum, param: GLint | GLboolean) {
381
+ const { gl } = this;
382
+ gl.pixelStorei(pname, param);
383
+ }
384
+
385
+ /**
386
+ * ```
387
+ * gl.generateMipmap(gl.TEXTURE_2D);
388
+ * ```
389
+ *
390
+ * @remarks
391
+ * **WebGL Difference**: Bind target is always `gl.TEXTURE_2D`
392
+ */
393
+ generateMipmap() {
394
+ const { gl } = this;
395
+ gl.generateMipmap(gl.TEXTURE_2D);
396
+ }
397
+
398
+ /**
399
+ * ```
400
+ * gl.createTexture();
401
+ * ```
402
+ *
403
+ * @returns
404
+ */
405
+ createTexture() {
406
+ const { gl } = this;
407
+ return gl.createTexture();
408
+ }
409
+
410
+ /**
411
+ * ```
412
+ * gl.deleteTexture(texture);
413
+ * ```
414
+ *
415
+ * @param texture
416
+ */
417
+ deleteTexture(texture: WebGLTexture | null) {
418
+ const { gl } = this;
419
+ if (texture) {
420
+ this.texture2dParams.delete(texture);
421
+ }
422
+ gl.deleteTexture(texture);
423
+ }
424
+
425
+ /**
426
+ * ```
427
+ * gl.viewport(x, y, width, height);
428
+ * ```
429
+ */
430
+ viewport(x: GLint, y: GLint, width: GLsizei, height: GLsizei) {
431
+ const { gl } = this;
432
+ gl.viewport(x, y, width, height);
433
+ }
434
+
435
+ /**
436
+ * ```
437
+ * gl.clearColor(red, green, blue, alpha);
438
+ * ```
439
+ *
440
+ * @param red
441
+ * @param green
442
+ * @param blue
443
+ * @param alpha
444
+ */
445
+ clearColor(red: GLclampf, green: GLclampf, blue: GLclampf, alpha: GLclampf) {
446
+ const { gl } = this;
447
+ gl.clearColor(red, green, blue, alpha);
448
+ }
449
+
450
+ /**
451
+ * ```
452
+ * gl["enable"|"disable"](gl.SCISSOR_TEST);
453
+ * ```
454
+ * @param enable
455
+ */
456
+ setScissorTest(enable: boolean) {
457
+ const { gl, scissorEnabled } = this;
458
+ if (enable === scissorEnabled) {
459
+ return;
460
+ }
461
+ if (enable) {
462
+ gl.enable(gl.SCISSOR_TEST);
463
+ } else {
464
+ gl.disable(gl.SCISSOR_TEST);
465
+ }
466
+ this.scissorEnabled = enable;
467
+ }
468
+
469
+ /**
470
+ * ```
471
+ * gl.scissor(x, y, width, height);
472
+ * ```
473
+ *
474
+ * @param x
475
+ * @param y
476
+ * @param width
477
+ * @param height
478
+ */
479
+ scissor(x: GLint, y: GLint, width: GLsizei, height: GLsizei) {
480
+ const { gl, scissorX, scissorY, scissorWidth, scissorHeight } = this;
481
+ if (
482
+ x !== scissorX ||
483
+ y !== scissorY ||
484
+ width !== scissorWidth ||
485
+ height !== scissorHeight
486
+ ) {
487
+ gl.scissor(x, y, width, height);
488
+ this.scissorX = x;
489
+ this.scissorY = y;
490
+ this.scissorWidth = width;
491
+ this.scissorHeight = height;
492
+ }
493
+ }
494
+
495
+ /**
496
+ * ```
497
+ * gl["enable"|"disable"](gl.BLEND);
498
+ * ```
499
+ *
500
+ * @param blend
501
+ * @returns
502
+ */
503
+ setBlend(blend: boolean) {
504
+ const { gl, blendEnabled } = this;
505
+ if (blend === blendEnabled) {
506
+ return;
507
+ }
508
+ if (blend) {
509
+ gl.enable(gl.BLEND);
510
+ } else {
511
+ gl.disable(gl.BLEND);
512
+ }
513
+ this.blendEnabled = blend;
514
+ }
515
+
516
+ /**
517
+ * ```
518
+ * gl.blendFunc(src, dst);
519
+ * ```
520
+ *
521
+ * @param src
522
+ * @param dst
523
+ */
524
+ blendFunc(src: GLenum, dst: GLenum) {
525
+ const { gl, blendSrcRgb, blendDstRgb, blendSrcAlpha, blendDstAlpha } = this;
526
+ if (
527
+ src !== blendSrcRgb ||
528
+ dst !== blendDstRgb ||
529
+ src !== blendSrcAlpha ||
530
+ dst !== blendDstAlpha
531
+ ) {
532
+ gl.blendFunc(src, dst);
533
+ this.blendSrcRgb = src;
534
+ this.blendDstRgb = dst;
535
+ this.blendSrcAlpha = src;
536
+ this.blendDstAlpha = dst;
537
+ }
538
+ }
539
+
540
+ /**
541
+ * ```
542
+ * gl.createBuffer();
543
+ * ```
544
+ *
545
+ * @returns
546
+ */
547
+ createBuffer() {
548
+ const { gl } = this;
549
+ return gl.createBuffer();
550
+ }
551
+
552
+ /**
553
+ * ```
554
+ * gl.createFramebuffer();
555
+ * ```
556
+ * @returns
557
+ */
558
+ createFramebuffer() {
559
+ const { gl } = this;
560
+ return gl.createFramebuffer();
561
+ }
562
+
563
+ /**
564
+ * ```
565
+ * gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
566
+ * ```
567
+ *
568
+ * @param framebuffer
569
+ */
570
+ bindFramebuffer(framebuffer: WebGLFramebuffer | null) {
571
+ const { gl } = this;
572
+ gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
573
+ }
574
+
575
+ /**
576
+ * ```
577
+ * gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
578
+ * ```
579
+ * @remarks
580
+ * **WebGL Difference**: Bind target is always `gl.FRAMEBUFFER` and textarget is always `gl.TEXTURE_2D`
581
+ */
582
+
583
+ framebufferTexture2D(
584
+ attachment: GLenum,
585
+ texture: WebGLTexture | null,
586
+ level: GLint,
587
+ ) {
588
+ const { gl } = this;
589
+ gl.framebufferTexture2D(
590
+ gl.FRAMEBUFFER,
591
+ attachment,
592
+ gl.TEXTURE_2D,
593
+ texture,
594
+ level,
595
+ );
596
+ }
597
+
598
+ /**
599
+ * ```
600
+ * gl.clear(gl.COLOR_BUFFER_BIT);
601
+ * ```
602
+ *
603
+ * @remarks
604
+ * **WebGL Difference**: Clear mask is always `gl.COLOR_BUFFER_BIT`
605
+ */
606
+ clear() {
607
+ const { gl } = this;
608
+ gl.clear(gl.COLOR_BUFFER_BIT);
609
+ }
610
+
611
+ /**
612
+ * ```
613
+ * gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
614
+ * gl.bufferData(gl.ARRAY_BUFFER, data, usage);
615
+ * ```
616
+ *
617
+ * @remarks
618
+ * **WebGL Combo**: `gl.bindBuffer` and `gl.bufferData` are combined into one function.
619
+ *
620
+ * @param buffer
621
+ * @param data
622
+ * @param usage
623
+ */
624
+ arrayBufferData(
625
+ buffer: WebGLBuffer | null,
626
+ data: ArrayBufferView,
627
+ usage: GLenum,
628
+ ) {
629
+ const { gl, boundArrayBuffer } = this;
630
+ if (boundArrayBuffer !== buffer) {
631
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
632
+ this.boundArrayBuffer = buffer;
633
+ }
634
+ gl.bufferData(gl.ARRAY_BUFFER, data, usage);
635
+ }
636
+
637
+ /**
638
+ * ```
639
+ * gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);
640
+ * gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, data, usage);
641
+ * ```
642
+ * @remarks
643
+ * **WebGL Combo**: `gl.bindBuffer` and `gl.bufferData` are combined into one function.
644
+ *
645
+ * @param buffer
646
+ * @param data
647
+ * @param usage
648
+ */
649
+ elementArrayBufferData(
650
+ buffer: WebGLBuffer | null,
651
+ data: ArrayBufferView,
652
+ usage: GLenum,
653
+ ) {
654
+ const { gl, boundElementArrayBuffer } = this;
655
+ if (boundElementArrayBuffer !== buffer) {
656
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);
657
+ this.boundElementArrayBuffer = buffer;
658
+ }
659
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, data, usage);
660
+ }
661
+
662
+ /**
663
+ * ```
664
+ * gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
665
+ * gl.vertexAttribPointer(index, size, type, normalized, stride, offset);
666
+ * ```
667
+ *
668
+ * @remarks
669
+ * **WebGL Combo**: `gl.bindBuffer` and `gl.vertexAttribPointer` are combined into one function.
670
+ *
671
+ * @param buffer
672
+ * @param index
673
+ * @param size
674
+ * @param type
675
+ * @param normalized
676
+ * @param stride
677
+ * @param offset
678
+ */
679
+ vertexAttribPointer(
680
+ buffer: WebGLBuffer,
681
+ index: GLuint,
682
+ size: GLint,
683
+ type: GLenum,
684
+ normalized: GLboolean,
685
+ stride: GLsizei,
686
+ offset: GLintptr,
687
+ ) {
688
+ const { gl, boundArrayBuffer } = this;
689
+ if (boundArrayBuffer !== buffer) {
690
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
691
+ this.boundArrayBuffer = buffer;
692
+ }
693
+ gl.vertexAttribPointer(index, size, type, normalized, stride, offset);
694
+ }
695
+
696
+ /**
697
+ * ```
698
+ * gl.useProgram(program);
699
+ * ```
700
+ *
701
+ * @param program
702
+ * @returns
703
+ */
704
+ useProgram(program: WebGLProgram | null) {
705
+ const { gl, curProgram } = this;
706
+ if (curProgram === program) {
707
+ return;
708
+ }
709
+ gl.useProgram(program);
710
+ this.curProgram = program;
711
+ }
712
+
713
+ /**
714
+ * Sets the value of a single float uniform variable.
715
+ *
716
+ * @param location - The location of the uniform variable.
717
+ * @param v0 - The value to set.
718
+ */
719
+ uniform1f(location: WebGLUniformLocation | null, v0: number) {
720
+ const { gl } = this;
721
+ gl.uniform1f(location, v0);
722
+ }
723
+
724
+ /**
725
+ * Sets the value of a float array uniform variable.
726
+ *
727
+ * @param location - The location of the uniform variable.
728
+ * @param value - The array of values to set.
729
+ */
730
+ uniform1fv(
731
+ location: WebGLUniformLocation | null,
732
+ value: Float32Array | number[],
733
+ ) {
734
+ const { gl } = this;
735
+ gl.uniform1fv(location, value);
736
+ }
737
+
738
+ /**
739
+ * Sets the value of a single integer uniform variable.
740
+ *
741
+ * @param location - The location of the uniform variable.
742
+ * @param v0 - The value to set.
743
+ */
744
+ uniform1i(location: WebGLUniformLocation | null, v0: number) {
745
+ const { gl } = this;
746
+ gl.uniform1i(location, v0);
747
+ }
748
+
749
+ /**
750
+ * Sets the value of an integer array uniform variable.
751
+ *
752
+ * @param location - The location of the uniform variable.
753
+ * @param value - The array of values to set.
754
+ */
755
+ uniform1iv(
756
+ location: WebGLUniformLocation | null,
757
+ value: Int32Array | number[],
758
+ ) {
759
+ const { gl } = this;
760
+ gl.uniform1iv(location, value);
761
+ }
762
+
763
+ /**
764
+ * Sets the value of a vec2 uniform variable.
765
+ *
766
+ * @param location - The location of the uniform variable.
767
+ * @param v0 - The first component of the vector.
768
+ * @param v1 - The second component of the vector.
769
+ */
770
+ uniform2f(location: WebGLUniformLocation | null, v0: number, v1: number) {
771
+ const { gl } = this;
772
+ gl.uniform2f(location, v0, v1);
773
+ }
774
+
775
+ /**
776
+ * Sets the value of a vec2 array uniform variable.
777
+ *
778
+ * @param location - The location of the uniform variable.
779
+ * @param value - The array of vec2 values to set.
780
+ */
781
+ uniform2fv(
782
+ location: WebGLUniformLocation | null,
783
+ value: Float32Array | number[],
784
+ ) {
785
+ const { gl } = this;
786
+ gl.uniform2fv(location, value);
787
+ }
788
+
789
+ /**
790
+ * Sets the value of a ivec2 uniform variable.
791
+ *
792
+ * @param location - The location of the uniform variable.
793
+ * @param v0 - The first component of the vector.
794
+ * @param v1 - The second component of the vector.
795
+ */
796
+ uniform2i(location: WebGLUniformLocation | null, v0: number, v1: number) {
797
+ const { gl } = this;
798
+ gl.uniform2i(location, v0, v1);
799
+ }
800
+
801
+ /**
802
+ * Sets the value of an ivec2 array uniform variable.
803
+ *
804
+ * @param location - The location of the uniform variable.
805
+ * @param value - The array of ivec2 values to set.
806
+ */
807
+ uniform2iv(
808
+ location: WebGLUniformLocation | null,
809
+ value: Int32Array | number[],
810
+ ) {
811
+ const { gl } = this;
812
+ gl.uniform2iv(location, value);
813
+ }
814
+
815
+ /**
816
+ * Sets the value of a vec3 uniform variable.
817
+ *
818
+ * @param location - The location of the uniform variable.
819
+ * @param v0 - The first component of the vector.
820
+ * @param v1 - The second component of the vector.
821
+ * @param v2 - The third component of the vector.
822
+ */
823
+ uniform3f(
824
+ location: WebGLUniformLocation | null,
825
+ v0: number,
826
+ v1: number,
827
+ v2: number,
828
+ ) {
829
+ const { gl } = this;
830
+ gl.uniform3f(location, v0, v1, v2);
831
+ }
832
+
833
+ /**
834
+ * Sets the value of a vec3 array uniform variable.
835
+ *
836
+ * @param location - The location of the uniform variable.
837
+ * @param value - The array of vec3 values to set.
838
+ */
839
+ uniform3fv(
840
+ location: WebGLUniformLocation | null,
841
+ value: Float32Array | number[],
842
+ ) {
843
+ const { gl } = this;
844
+ gl.uniform3fv(location, value);
845
+ }
846
+
847
+ /**
848
+ * Sets the value of a ivec3 uniform variable.
849
+ *
850
+ * @param location - The location of the uniform variable.
851
+ * @param v0 - The first component of the vector.
852
+ * @param v1 - The second component of the vector.
853
+ * @param v2 - The third component of the vector.
854
+ */
855
+ uniform3i(
856
+ location: WebGLUniformLocation | null,
857
+ v0: number,
858
+ v1: number,
859
+ v2: number,
860
+ ) {
861
+ const { gl } = this;
862
+ gl.uniform3i(location, v0, v1, v2);
863
+ }
864
+
865
+ /**
866
+ * Sets the value of an ivec3 array uniform variable.
867
+ *
868
+ * @param location - The location of the uniform variable.
869
+ * @param value - The array of ivec3 values to set.
870
+ */
871
+ uniform3iv(
872
+ location: WebGLUniformLocation | null,
873
+ value: Int32Array | number[],
874
+ ) {
875
+ const { gl } = this;
876
+ gl.uniform3iv(location, value);
877
+ }
878
+
879
+ /**
880
+ * Sets the value of a vec4 uniform variable.
881
+ *
882
+ * @param location - The location of the uniform variable.
883
+ * @param v0 - The first component of the vector.
884
+ * @param v1 - The second component of the vector.
885
+ * @param v2 - The third component of the vector.
886
+ * @param v3 - The fourth component of the vector.
887
+ */
888
+ uniform4f(
889
+ location: WebGLUniformLocation | null,
890
+ v0: number,
891
+ v1: number,
892
+ v2: number,
893
+ v3: number,
894
+ ) {
895
+ const { gl } = this;
896
+ gl.uniform4f(location, v0, v1, v2, v3);
897
+ }
898
+
899
+ /**
900
+ * Sets the value of a vec4 array uniform variable.
901
+ *
902
+ * @param location - The location of the uniform variable.
903
+ * @param value - The array of vec4 values to set.
904
+ */
905
+ uniform4fv(
906
+ location: WebGLUniformLocation | null,
907
+ value: Float32Array | number[],
908
+ ) {
909
+ const { gl } = this;
910
+ gl.uniform4fv(location, value);
911
+ }
912
+
913
+ /**
914
+ * Sets the value of a ivec4 uniform variable.
915
+ *
916
+ * @param location - The location of the uniform variable.
917
+ * @param v0 - The first component of the vector.
918
+ * @param v1 - The second component of the vector.
919
+ * @param v2 - The third component of the vector.
920
+ * @param v3 - The fourth component of the vector.
921
+ */
922
+ uniform4i(
923
+ location: WebGLUniformLocation | null,
924
+ v0: number,
925
+ v1: number,
926
+ v2: number,
927
+ v3: number,
928
+ ) {
929
+ const { gl } = this;
930
+ gl.uniform4i(location, v0, v1, v2, v3);
931
+ }
932
+
933
+ /**
934
+ * Sets the value of an ivec4 array uniform variable.
935
+ *
936
+ * @param location - The location of the uniform variable.
937
+ * @param value - The array of ivec4 values to set.
938
+ */
939
+ uniform4iv(
940
+ location: WebGLUniformLocation | null,
941
+ value: Int32Array | number[],
942
+ ) {
943
+ const { gl } = this;
944
+ gl.uniform4iv(location, value);
945
+ }
946
+
947
+ /**
948
+ * Sets the value of a mat2 uniform variable.
949
+ *
950
+ * @param location - The location of the uniform variable.
951
+ * @param transpose - Whether to transpose the matrix.
952
+ * @param value - The array of mat2 values to set.
953
+ */
954
+ uniformMatrix2fv(
955
+ location: WebGLUniformLocation | null,
956
+ value: Float32Array | number[],
957
+ ) {
958
+ const { gl } = this;
959
+ gl.uniformMatrix2fv(location, false, value);
960
+ }
961
+
962
+ /**
963
+ * Sets the value of a mat2 uniform variable.
964
+ * @param location - The location of the uniform variable.
965
+ * @param value - The array of mat2 values to set.
966
+ */
967
+ uniformMatrix3fv(
968
+ location: WebGLUniformLocation | null,
969
+ value: Float32Array | number[],
970
+ ) {
971
+ const { gl } = this;
972
+ gl.uniformMatrix3fv(location, false, value);
973
+ }
974
+
975
+ /**
976
+ * Sets the value of a mat4 uniform variable.
977
+ * @param location - The location of the uniform variable.
978
+ * @param value - The array of mat4 values to set.
979
+ */
980
+ uniformMatrix4fv(
981
+ location: WebGLUniformLocation | null,
982
+ value: Float32Array | number[],
983
+ ) {
984
+ const { gl } = this;
985
+ gl.uniformMatrix4fv(location, false, value);
986
+ }
987
+
988
+ /**
989
+ * ```
990
+ * gl.getParameter(pname);
991
+ * ```
992
+ *
993
+ * @param pname
994
+ * @returns
995
+ */
996
+ getParameter(pname: GLenum): any {
997
+ const { gl } = this;
998
+ return gl.getParameter(pname);
999
+ }
1000
+
1001
+ /**
1002
+ * ```
1003
+ * gl.drawElements(mode, count, type, offset);
1004
+ * ```
1005
+ *
1006
+ * @param mode
1007
+ * @param count
1008
+ * @param type
1009
+ * @param offset
1010
+ */
1011
+ drawElements(mode: GLenum, count: GLsizei, type: GLenum, offset: GLintptr) {
1012
+ const { gl } = this;
1013
+ gl.drawElements(mode, count, type, offset);
1014
+ }
1015
+
1016
+ /**
1017
+ * ```
1018
+ * gl.drawArrays(mode, first, count);
1019
+ * ```
1020
+ *
1021
+ * @param name
1022
+ * @returns
1023
+ */
1024
+ getExtension(name: string) {
1025
+ const { gl } = this;
1026
+ return gl.getExtension(name);
1027
+ }
1028
+
1029
+ /**
1030
+ * ```
1031
+ * gl.getError(type);
1032
+ * ```
1033
+ *
1034
+ * @returns
1035
+ */
1036
+ getError() {
1037
+ const { gl } = this;
1038
+ return gl.getError();
1039
+ }
1040
+
1041
+ /**
1042
+ * ```
1043
+ * gl.createVertexArray();
1044
+ * ```
1045
+ *
1046
+ * @returns
1047
+ */
1048
+ createVertexArray() {
1049
+ const { gl } = this;
1050
+ assertTruthy(gl instanceof WebGL2RenderingContext);
1051
+ return gl.createVertexArray();
1052
+ }
1053
+
1054
+ /**
1055
+ * ```
1056
+ * gl.bindVertexArray(vertexArray);
1057
+ * ```
1058
+ *
1059
+ * @param vertexArray
1060
+ */
1061
+ bindVertexArray(vertexArray: WebGLVertexArrayObject | null) {
1062
+ const { gl } = this;
1063
+ assertTruthy(gl instanceof WebGL2RenderingContext);
1064
+ gl.bindVertexArray(vertexArray);
1065
+ }
1066
+
1067
+ /**
1068
+ * ```
1069
+ * gl.getAttribLocation(program, name);
1070
+ * ```
1071
+ *
1072
+ * @param program
1073
+ * @param name
1074
+ * @returns
1075
+ */
1076
+ getAttribLocation(program: WebGLProgram, name: string) {
1077
+ const { gl } = this;
1078
+ return gl.getAttribLocation(program, name);
1079
+ }
1080
+
1081
+ /**
1082
+ * ```
1083
+ * gl.getUniformLocation(program, name);
1084
+ * ```
1085
+ *
1086
+ * @param program
1087
+ * @param name
1088
+ * @returns
1089
+ */
1090
+ getUniformLocation(program: WebGLProgram, name: string) {
1091
+ const { gl } = this;
1092
+ return gl.getUniformLocation(program, name);
1093
+ }
1094
+
1095
+ /**
1096
+ * ```
1097
+ * gl.enableVertexAttribArray(index);
1098
+ * ```
1099
+ *
1100
+ * @param index
1101
+ */
1102
+ enableVertexAttribArray(index: number) {
1103
+ const { gl } = this;
1104
+ gl.enableVertexAttribArray(index);
1105
+ }
1106
+
1107
+ /**
1108
+ * ```
1109
+ * gl.disableVertexAttribArray(index);
1110
+ * ```
1111
+ *
1112
+ * @param index
1113
+ */
1114
+ disableVertexAttribArray(index: number) {
1115
+ const { gl } = this;
1116
+ gl.disableVertexAttribArray(index);
1117
+ }
1118
+
1119
+ /**
1120
+ * ```
1121
+ * gl.createShader(type);
1122
+ * ```
1123
+ *
1124
+ * @param type
1125
+ * @returns
1126
+ */
1127
+ createShader(type: number) {
1128
+ const { gl } = this;
1129
+ return gl.createShader(type);
1130
+ }
1131
+
1132
+ /**
1133
+ * ```
1134
+ * gl.compileShader(shader);
1135
+ * ```
1136
+ *
1137
+ * @param shader
1138
+ * @returns
1139
+ */
1140
+ compileShader(shader: WebGLShader) {
1141
+ const { gl } = this;
1142
+ gl.compileShader(shader);
1143
+ }
1144
+
1145
+ /**
1146
+ * ```
1147
+ * gl.attachShader(program, shader);
1148
+ * ```
1149
+ *
1150
+ * @param program
1151
+ * @param shader
1152
+ */
1153
+ attachShader(program: WebGLProgram, shader: WebGLShader) {
1154
+ const { gl } = this;
1155
+ gl.attachShader(program, shader);
1156
+ }
1157
+
1158
+ /**
1159
+ * ```
1160
+ * gl.linkProgram(program);
1161
+ * ```
1162
+ *
1163
+ * @param program
1164
+ */
1165
+ linkProgram(program: WebGLProgram) {
1166
+ const { gl } = this;
1167
+ gl.linkProgram(program);
1168
+ }
1169
+
1170
+ /**
1171
+ * ```
1172
+ * gl.deleteProgram(shader);
1173
+ * ```
1174
+ *
1175
+ * @param shader
1176
+ */
1177
+ deleteProgram(shader: WebGLProgram) {
1178
+ const { gl } = this;
1179
+ gl.deleteProgram(shader);
1180
+ }
1181
+
1182
+ /**
1183
+ * ```
1184
+ * gl.getShaderParameter(shader, pname);
1185
+ * ```
1186
+ *
1187
+ * @param shader
1188
+ * @param pname
1189
+ */
1190
+ getShaderParameter(shader: WebGLShader, pname: GLenum) {
1191
+ const { gl } = this;
1192
+ return gl.getShaderParameter(shader, pname);
1193
+ }
1194
+
1195
+ /**
1196
+ * ```
1197
+ * gl.getShaderInfoLog(shader);
1198
+ * ```
1199
+ *
1200
+ * @param shader
1201
+ */
1202
+ getShaderInfoLog(shader: WebGLShader) {
1203
+ const { gl } = this;
1204
+ return gl.getShaderInfoLog(shader);
1205
+ }
1206
+
1207
+ /**
1208
+ * ```
1209
+ * gl.createProgram();
1210
+ * ```
1211
+ *
1212
+ * @returns
1213
+ */
1214
+ createProgram() {
1215
+ const { gl } = this;
1216
+ return gl.createProgram();
1217
+ }
1218
+
1219
+ /**
1220
+ * ```
1221
+ * gl.getProgramParameter(program, pname);
1222
+ * ```
1223
+ *
1224
+ * @param program
1225
+ * @param pname
1226
+ * @returns
1227
+ */
1228
+ getProgramParameter(program: WebGLProgram, pname: GLenum) {
1229
+ const { gl } = this;
1230
+ return gl.getProgramParameter(program, pname);
1231
+ }
1232
+
1233
+ /**
1234
+ * ```
1235
+ * gl.getProgramInfoLog(program);
1236
+ * ```
1237
+ *
1238
+ * @param program
1239
+ * @returns
1240
+ */
1241
+ getProgramInfoLog(program: WebGLProgram) {
1242
+ const { gl } = this;
1243
+ return gl.getProgramInfoLog(program);
1244
+ }
1245
+
1246
+ /**
1247
+ * ```
1248
+ * gl.shaderSource(shader, source);
1249
+ * ```
1250
+ *
1251
+ * @param shader
1252
+ * @param source
1253
+ */
1254
+ shaderSource(shader: WebGLShader, source: string) {
1255
+ const { gl } = this;
1256
+ gl.shaderSource(shader, source);
1257
+ }
1258
+
1259
+ /**
1260
+ * ```
1261
+ * gl.deleteShader(shader);
1262
+ * ```
1263
+ *
1264
+ * @param shader
1265
+ */
1266
+ deleteShader(shader: WebGLShader) {
1267
+ const { gl } = this;
1268
+ gl.deleteShader(shader);
1269
+ }
1270
+ }
1271
+
1272
+ // prettier-ignore
1273
+ type IsUniformMethod<MethodName, MethodType> = MethodName extends `uniform${string}`
1274
+ ?
1275
+ MethodType extends (location: WebGLUniformLocation | null, ...args: any[]) => void
1276
+ ? true
1277
+ : false
1278
+ : false;
1279
+
1280
+ // prettier-ignore
1281
+ export type UniformMethodMap = {
1282
+ [Key in keyof WebGLRenderingContext as IsUniformMethod<Key, WebGLRenderingContext[Key]> extends true ? Key : never]: WebGLRenderingContext[Key] extends (
1283
+ location: WebGLUniformLocation | null,
1284
+ ...args: infer T
1285
+ ) => void
1286
+ ? T
1287
+ : never;
1288
+ };
1289
+
1290
+ /**
1291
+ * Compare two arrays for equality.
1292
+ *
1293
+ * @remarks
1294
+ * This function will not try to compare nested arrays or Float32Arrays and
1295
+ * instead will always return false when they are encountered.
1296
+ *
1297
+ * @param a
1298
+ * @param b
1299
+ * @returns
1300
+ */
1301
+ export function compareArrays<T>(a: T[], b: T[]): boolean {
1302
+ if (a.length !== b.length) {
1303
+ return false;
1304
+ }
1305
+
1306
+ let result = false;
1307
+ for (let i = 0; i < a.length; i++) {
1308
+ if (Array.isArray(a[i]) || a[i] instanceof Float32Array) {
1309
+ result = false;
1310
+ break;
1311
+ }
1312
+
1313
+ if (a[i] !== b[i]) {
1314
+ result = false;
1315
+ break;
1316
+ }
1317
+
1318
+ result = true;
1319
+ }
1320
+
1321
+ return result;
1322
+ }