@lightningjs/renderer 2.9.0-beta1 → 2.9.0-beta3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.d.ts +2 -1
  6. package/dist/src/core/CoreNode.js +54 -43
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextureManager.d.ts +61 -15
  9. package/dist/src/core/CoreTextureManager.js +179 -104
  10. package/dist/src/core/CoreTextureManager.js.map +1 -1
  11. package/dist/src/core/Stage.d.ts +7 -0
  12. package/dist/src/core/Stage.js +33 -1
  13. package/dist/src/core/Stage.js.map +1 -1
  14. package/dist/src/core/TextureMemoryManager.js +2 -5
  15. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  16. package/dist/src/core/lib/ImageWorker.js +31 -28
  17. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  18. package/dist/src/core/lib/WebGlContextWrapper.d.ts +1 -0
  19. package/dist/src/core/lib/WebGlContextWrapper.js +2 -0
  20. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  21. package/dist/src/core/renderers/CoreContextTexture.d.ts +1 -0
  22. package/dist/src/core/renderers/CoreContextTexture.js +1 -0
  23. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -1
  24. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +1 -1
  25. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +20 -7
  26. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -1
  27. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +3 -3
  28. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +8 -10
  29. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -1
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +3 -1
  31. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -1
  32. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +1 -2
  33. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +36 -35
  34. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  35. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +0 -1
  36. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +7 -17
  37. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  38. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +5 -3
  39. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
  40. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  41. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  42. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  43. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  44. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  45. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  46. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  47. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  48. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  49. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  50. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  51. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  52. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  53. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  54. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  55. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  56. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  57. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  58. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +3 -5
  59. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  60. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +3 -3
  61. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  62. package/dist/src/core/textures/ColorTexture.d.ts +1 -1
  63. package/dist/src/core/textures/ColorTexture.js +2 -1
  64. package/dist/src/core/textures/ColorTexture.js.map +1 -1
  65. package/dist/src/core/textures/ImageTexture.d.ts +8 -1
  66. package/dist/src/core/textures/ImageTexture.js +42 -1
  67. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  68. package/dist/src/core/textures/NoiseTexture.d.ts +1 -1
  69. package/dist/src/core/textures/NoiseTexture.js +2 -1
  70. package/dist/src/core/textures/NoiseTexture.js.map +1 -1
  71. package/dist/src/core/textures/RenderTexture.d.ts +1 -1
  72. package/dist/src/core/textures/RenderTexture.js +2 -1
  73. package/dist/src/core/textures/RenderTexture.js.map +1 -1
  74. package/dist/src/core/textures/SubTexture.d.ts +1 -1
  75. package/dist/src/core/textures/SubTexture.js +21 -4
  76. package/dist/src/core/textures/SubTexture.js.map +1 -1
  77. package/dist/src/core/textures/Texture.d.ts +43 -21
  78. package/dist/src/core/textures/Texture.js +105 -33
  79. package/dist/src/core/textures/Texture.js.map +1 -1
  80. package/dist/src/main-api/Inspector.js +1 -1
  81. package/dist/src/main-api/Inspector.js.map +1 -1
  82. package/dist/src/main-api/Renderer.d.ts +18 -0
  83. package/dist/src/main-api/Renderer.js +6 -4
  84. package/dist/src/main-api/Renderer.js.map +1 -1
  85. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  86. package/exports/canvas.ts +39 -39
  87. package/exports/index.ts +89 -89
  88. package/exports/inspector.ts +24 -24
  89. package/exports/utils.ts +44 -44
  90. package/exports/webgl.ts +38 -38
  91. package/package.json +1 -1
  92. package/scripts/please-use-pnpm.js +13 -13
  93. package/src/common/CommonTypes.ts +139 -139
  94. package/src/common/EventEmitter.ts +77 -77
  95. package/src/common/IAnimationController.ts +92 -92
  96. package/src/common/IEventEmitter.ts +28 -28
  97. package/src/core/CoreNode.test.ts +95 -95
  98. package/src/core/CoreNode.ts +2282 -2258
  99. package/src/core/CoreShaderManager.ts +292 -292
  100. package/src/core/CoreTextNode.ts +450 -450
  101. package/src/core/CoreTextureManager.ts +522 -432
  102. package/src/core/Stage.ts +699 -652
  103. package/src/core/TextureMemoryManager.ts +277 -279
  104. package/src/core/animations/AnimationManager.ts +38 -38
  105. package/src/core/animations/CoreAnimation.ts +340 -340
  106. package/src/core/animations/CoreAnimationController.ts +157 -157
  107. package/src/core/lib/ContextSpy.ts +41 -41
  108. package/src/core/lib/ImageWorker.ts +270 -267
  109. package/src/core/lib/Matrix3d.ts +244 -244
  110. package/src/core/lib/RenderCoords.ts +86 -86
  111. package/src/core/lib/WebGlContextWrapper.ts +1322 -1320
  112. package/src/core/lib/textureCompression.ts +152 -152
  113. package/src/core/lib/textureSvg.ts +78 -78
  114. package/src/core/lib/utils.ts +306 -306
  115. package/src/core/platform.ts +61 -61
  116. package/src/core/renderers/CoreContextTexture.ts +43 -42
  117. package/src/core/renderers/CoreRenderOp.ts +22 -22
  118. package/src/core/renderers/CoreRenderer.ts +114 -114
  119. package/src/core/renderers/CoreShader.ts +41 -41
  120. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +364 -349
  121. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -143
  122. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  123. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  124. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  125. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  126. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -48
  127. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +298 -297
  128. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  129. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -817
  130. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  131. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  132. package/src/core/renderers/webgl/internal/RendererUtils.ts +5 -3
  133. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  134. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  135. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  136. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  137. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  138. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  139. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  140. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  141. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  142. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  143. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  144. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  145. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  146. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  147. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  148. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  149. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  150. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  151. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  152. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  153. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  154. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  155. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  156. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  157. package/src/core/text-rendering/TrFontManager.ts +183 -183
  158. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +169 -171
  159. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  160. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  161. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  162. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  163. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +89 -89
  164. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -508
  165. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +798 -798
  166. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  167. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  168. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  169. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  170. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  171. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  172. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  173. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  174. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +403 -403
  175. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  176. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  177. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  178. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  179. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  180. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  181. package/src/core/textures/ColorTexture.ts +102 -100
  182. package/src/core/textures/ImageTexture.ts +378 -333
  183. package/src/core/textures/NoiseTexture.ts +104 -101
  184. package/src/core/textures/RenderTexture.ts +85 -83
  185. package/src/core/textures/SubTexture.ts +171 -146
  186. package/src/core/textures/Texture.ts +407 -318
  187. package/src/core/utils.ts +227 -227
  188. package/src/env.d.ts +7 -7
  189. package/src/main-api/DynamicShaderController.ts +104 -104
  190. package/src/main-api/INode.ts +101 -101
  191. package/src/main-api/Inspector.ts +505 -505
  192. package/src/main-api/Renderer.ts +693 -670
  193. package/src/main-api/ShaderController.ts +80 -80
  194. package/src/main-api/utils.ts +45 -45
  195. package/src/utils.ts +248 -248
  196. package/dist/exports/core-api.d.ts +0 -74
  197. package/dist/exports/core-api.js +0 -96
  198. package/dist/exports/core-api.js.map +0 -1
  199. package/dist/exports/main-api.d.ts +0 -30
  200. package/dist/exports/main-api.js +0 -45
  201. package/dist/exports/main-api.js.map +0 -1
  202. package/dist/src/core/CoreExtension.d.ts +0 -12
  203. package/dist/src/core/CoreExtension.js +0 -29
  204. package/dist/src/core/CoreExtension.js.map +0 -1
  205. package/dist/src/main-api/ICoreDriver.d.ts +0 -24
  206. package/dist/src/main-api/ICoreDriver.js +0 -20
  207. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  208. package/dist/src/main-api/RendererMain.d.ts +0 -378
  209. package/dist/src/main-api/RendererMain.js +0 -367
  210. package/dist/src/main-api/RendererMain.js.map +0 -1
  211. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  212. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  213. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  214. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  215. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  216. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  217. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  218. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
  219. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  220. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -21
  221. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -115
  222. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  223. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -101
  224. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -425
  225. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  226. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  227. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -204
  228. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  229. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -93
  230. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -290
  231. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  232. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -40
  233. package/dist/src/render-drivers/threadx/SharedNode.js +0 -61
  234. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  235. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  236. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -203
  237. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  238. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -25
  239. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -232
  240. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  241. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -24
  242. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -113
  243. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  244. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -46
  245. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -160
  246. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  247. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  248. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  249. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  250. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  251. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  252. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  253. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  254. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -184
  255. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  256. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  257. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -109
  258. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  259. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  260. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -147
  261. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  262. package/dist/src/render-drivers/utils.d.ts +0 -12
  263. package/dist/src/render-drivers/utils.js +0 -74
  264. package/dist/src/render-drivers/utils.js.map +0 -1
  265. package/dist/tsconfig.tsbuildinfo +0 -1
@@ -1,204 +1,204 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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- import { getNormalizedRgbaComponents } from '../../../lib/utils.js';
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- import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
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- import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
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- import { WebGlCoreShader } from '../WebGlCoreShader.js';
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- import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
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-
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- const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
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-
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- declare module '../../../CoreShaderManager.js' {
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- interface ShaderMap {
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- SdfShader: typeof SdfShader;
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- }
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- }
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-
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- /**
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- * Properties of the {@link SdfShader}
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- */
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- export interface SdfShaderProps {
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- transform?: Float32Array;
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- scrollY?: number;
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- /**
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- * Color in RGBA format
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- *
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- * @remarks
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- * Color channels must NOT be premultiplied by alpha for best blending results.
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- */
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- color?: number;
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- size?: number;
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- distanceRange?: number;
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- debug?: boolean;
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- }
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- /**
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- * SdfShader supports multi-channel and single-channel signed distance field textures.
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- *
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- * @remarks
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- * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
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- * directly. Instead create a Text Node and assign a SDF font family to it.
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- *
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- * @internalRemarks
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- * The only thing this shader does to support multi-channel SDFs is to
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- * add a median function to the fragment shader. If this one function call
60
- * ends up being a performance bottleneck we can always look at ways to
61
- * remove it.
62
- */
63
- export class SdfShader extends WebGlCoreShader {
64
- constructor(renderer: WebGlCoreRenderer) {
65
- super({
66
- renderer,
67
- attributes: ['a_position', 'a_textureCoordinate'],
68
- uniforms: [
69
- { name: 'u_resolution', uniform: 'uniform2fv' },
70
- { name: 'u_transform', uniform: 'uniformMatrix3fv' },
71
- { name: 'u_scrollY', uniform: 'uniform1f' },
72
- { name: 'u_pixelRatio', uniform: 'uniform1f' },
73
- { name: 'u_texture', uniform: 'uniform2f' },
74
- { name: 'u_color', uniform: 'uniform4fv' },
75
- { name: 'u_size', uniform: 'uniform1f' },
76
- { name: 'u_distanceRange', uniform: 'uniform1f' },
77
- { name: 'u_debug', uniform: 'uniform1i' },
78
- ],
79
- });
80
- }
81
-
82
- static z$__type__Props: SdfShaderProps;
83
-
84
- override bindTextures(textures: WebGlCoreCtxTexture[]) {
85
- const { glw } = this;
86
- glw.activeTexture(0);
87
- glw.bindTexture(textures[0]!.ctxTexture);
88
- }
89
-
90
- protected override bindProps(props: SdfShaderProps): void {
91
- const resolvedProps = SdfShader.resolveDefaults(props);
92
- for (const key in resolvedProps) {
93
- if (key === 'transform') {
94
- this.glw.uniformMatrix3fv(
95
- this.getUniformLocation('u_transform'),
96
- resolvedProps[key],
97
- );
98
- } else if (key === 'scrollY') {
99
- this.glw.uniform1f(
100
- this.getUniformLocation('u_scrollY'),
101
- resolvedProps[key],
102
- );
103
- } else if (key === 'color') {
104
- const components = getNormalizedRgbaComponents(resolvedProps.color);
105
- this.glw.uniform4fv(this.getUniformLocation('u_color'), components);
106
- } else if (key === 'size') {
107
- this.glw.uniform1f(
108
- this.getUniformLocation('u_size'),
109
- resolvedProps[key],
110
- );
111
- } else if (key === 'distanceRange') {
112
- this.glw.uniform1f(
113
- this.getUniformLocation('u_distanceRange'),
114
- resolvedProps[key],
115
- );
116
- } else if (key === 'debug') {
117
- this.glw.uniform1i(
118
- this.getUniformLocation('u_debug'),
119
- resolvedProps[key] ? 1 : 0,
120
- );
121
- }
122
- }
123
- }
124
-
125
- static override resolveDefaults(
126
- props: SdfShaderProps = {},
127
- ): Required<SdfShaderProps> {
128
- return {
129
- transform: props.transform ?? IDENTITY_MATRIX_3x3,
130
- scrollY: props.scrollY ?? 0,
131
- color: props.color ?? 0xffffffff,
132
- size: props.size ?? 16,
133
- distanceRange: props.distanceRange ?? 1.0,
134
- debug: props.debug ?? false,
135
- };
136
- }
137
-
138
- static override shaderSources: ShaderProgramSources = {
139
- vertex: `
140
- # ifdef GL_FRAGMENT_PRECISION_HIGH
141
- precision highp float;
142
- # else
143
- precision mediump float;
144
- # endif
145
- // an attribute is an input (in) to a vertex shader.
146
- // It will receive data from a buffer
147
- attribute vec2 a_position;
148
- attribute vec2 a_textureCoordinate;
149
-
150
- uniform vec2 u_resolution;
151
- uniform mat3 u_transform;
152
- uniform float u_scrollY;
153
- uniform float u_pixelRatio;
154
- uniform float u_size;
155
-
156
- varying vec2 v_texcoord;
157
-
158
- void main() {
159
- vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
160
- vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
161
-
162
- // Calculate screen space with pixel ratio
163
- vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
164
-
165
- gl_Position = vec4(screenSpace, 0.0, 1.0);
166
- v_texcoord = a_textureCoordinate;
167
-
168
- }
169
- `,
170
- fragment: `
171
- # ifdef GL_FRAGMENT_PRECISION_HIGH
172
- precision highp float;
173
- # else
174
- precision mediump float;
175
- # endif
176
- uniform vec4 u_color;
177
- uniform sampler2D u_texture;
178
- uniform float u_distanceRange;
179
- uniform float u_pixelRatio;
180
- uniform int u_debug;
181
-
182
- varying vec2 v_texcoord;
183
-
184
- float median(float r, float g, float b) {
185
- return max(min(r, g), min(max(r, g), b));
186
- }
187
-
188
- void main() {
189
- vec3 sample = texture2D(u_texture, v_texcoord).rgb;
190
- if (u_debug == 1) {
191
- gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
192
- return;
193
- }
194
- float scaledDistRange = u_distanceRange * u_pixelRatio;
195
- float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
196
- float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
197
-
198
- // Build the final color.
199
- // IMPORTANT: We must premultiply the color by the alpha value before returning it.
200
- gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
201
- }
202
- `,
203
- };
204
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { getNormalizedRgbaComponents } from '../../../lib/utils.js';
20
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
21
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
22
+ import { WebGlCoreShader } from '../WebGlCoreShader.js';
23
+ import type { ShaderProgramSources } from '../internal/ShaderUtils.js';
24
+
25
+ const IDENTITY_MATRIX_3x3 = new Float32Array([1, 0, 0, 0, 1, 0, 0, 0, 1]);
26
+
27
+ declare module '../../../CoreShaderManager.js' {
28
+ interface ShaderMap {
29
+ SdfShader: typeof SdfShader;
30
+ }
31
+ }
32
+
33
+ /**
34
+ * Properties of the {@link SdfShader}
35
+ */
36
+ export interface SdfShaderProps {
37
+ transform?: Float32Array;
38
+ scrollY?: number;
39
+ /**
40
+ * Color in RGBA format
41
+ *
42
+ * @remarks
43
+ * Color channels must NOT be premultiplied by alpha for best blending results.
44
+ */
45
+ color?: number;
46
+ size?: number;
47
+ distanceRange?: number;
48
+ debug?: boolean;
49
+ }
50
+ /**
51
+ * SdfShader supports multi-channel and single-channel signed distance field textures.
52
+ *
53
+ * @remarks
54
+ * This Shader is used by the {@link SdfTextRenderer}. Do not use thie Shader
55
+ * directly. Instead create a Text Node and assign a SDF font family to it.
56
+ *
57
+ * @internalRemarks
58
+ * The only thing this shader does to support multi-channel SDFs is to
59
+ * add a median function to the fragment shader. If this one function call
60
+ * ends up being a performance bottleneck we can always look at ways to
61
+ * remove it.
62
+ */
63
+ export class SdfShader extends WebGlCoreShader {
64
+ constructor(renderer: WebGlCoreRenderer) {
65
+ super({
66
+ renderer,
67
+ attributes: ['a_position', 'a_textureCoordinate'],
68
+ uniforms: [
69
+ { name: 'u_resolution', uniform: 'uniform2fv' },
70
+ { name: 'u_transform', uniform: 'uniformMatrix3fv' },
71
+ { name: 'u_scrollY', uniform: 'uniform1f' },
72
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
73
+ { name: 'u_texture', uniform: 'uniform2f' },
74
+ { name: 'u_color', uniform: 'uniform4fv' },
75
+ { name: 'u_size', uniform: 'uniform1f' },
76
+ { name: 'u_distanceRange', uniform: 'uniform1f' },
77
+ { name: 'u_debug', uniform: 'uniform1i' },
78
+ ],
79
+ });
80
+ }
81
+
82
+ static z$__type__Props: SdfShaderProps;
83
+
84
+ override bindTextures(textures: WebGlCoreCtxTexture[]) {
85
+ const { glw } = this;
86
+ glw.activeTexture(0);
87
+ glw.bindTexture(textures[0]!.ctxTexture);
88
+ }
89
+
90
+ protected override bindProps(props: SdfShaderProps): void {
91
+ const resolvedProps = SdfShader.resolveDefaults(props);
92
+ for (const key in resolvedProps) {
93
+ if (key === 'transform') {
94
+ this.glw.uniformMatrix3fv(
95
+ this.getUniformLocation('u_transform'),
96
+ resolvedProps[key],
97
+ );
98
+ } else if (key === 'scrollY') {
99
+ this.glw.uniform1f(
100
+ this.getUniformLocation('u_scrollY'),
101
+ resolvedProps[key],
102
+ );
103
+ } else if (key === 'color') {
104
+ const components = getNormalizedRgbaComponents(resolvedProps.color);
105
+ this.glw.uniform4fv(this.getUniformLocation('u_color'), components);
106
+ } else if (key === 'size') {
107
+ this.glw.uniform1f(
108
+ this.getUniformLocation('u_size'),
109
+ resolvedProps[key],
110
+ );
111
+ } else if (key === 'distanceRange') {
112
+ this.glw.uniform1f(
113
+ this.getUniformLocation('u_distanceRange'),
114
+ resolvedProps[key],
115
+ );
116
+ } else if (key === 'debug') {
117
+ this.glw.uniform1i(
118
+ this.getUniformLocation('u_debug'),
119
+ resolvedProps[key] ? 1 : 0,
120
+ );
121
+ }
122
+ }
123
+ }
124
+
125
+ static override resolveDefaults(
126
+ props: SdfShaderProps = {},
127
+ ): Required<SdfShaderProps> {
128
+ return {
129
+ transform: props.transform ?? IDENTITY_MATRIX_3x3,
130
+ scrollY: props.scrollY ?? 0,
131
+ color: props.color ?? 0xffffffff,
132
+ size: props.size ?? 16,
133
+ distanceRange: props.distanceRange ?? 1.0,
134
+ debug: props.debug ?? false,
135
+ };
136
+ }
137
+
138
+ static override shaderSources: ShaderProgramSources = {
139
+ vertex: `
140
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
141
+ precision highp float;
142
+ # else
143
+ precision mediump float;
144
+ # endif
145
+ // an attribute is an input (in) to a vertex shader.
146
+ // It will receive data from a buffer
147
+ attribute vec2 a_position;
148
+ attribute vec2 a_textureCoordinate;
149
+
150
+ uniform vec2 u_resolution;
151
+ uniform mat3 u_transform;
152
+ uniform float u_scrollY;
153
+ uniform float u_pixelRatio;
154
+ uniform float u_size;
155
+
156
+ varying vec2 v_texcoord;
157
+
158
+ void main() {
159
+ vec2 scrolledPosition = a_position * u_size - vec2(0, u_scrollY);
160
+ vec2 transformedPosition = (u_transform * vec3(scrolledPosition, 1)).xy;
161
+
162
+ // Calculate screen space with pixel ratio
163
+ vec2 screenSpace = (transformedPosition * u_pixelRatio / u_resolution * 2.0 - 1.0) * vec2(1, -1);
164
+
165
+ gl_Position = vec4(screenSpace, 0.0, 1.0);
166
+ v_texcoord = a_textureCoordinate;
167
+
168
+ }
169
+ `,
170
+ fragment: `
171
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
172
+ precision highp float;
173
+ # else
174
+ precision mediump float;
175
+ # endif
176
+ uniform vec4 u_color;
177
+ uniform sampler2D u_texture;
178
+ uniform float u_distanceRange;
179
+ uniform float u_pixelRatio;
180
+ uniform int u_debug;
181
+
182
+ varying vec2 v_texcoord;
183
+
184
+ float median(float r, float g, float b) {
185
+ return max(min(r, g), min(max(r, g), b));
186
+ }
187
+
188
+ void main() {
189
+ vec3 sample = texture2D(u_texture, v_texcoord).rgb;
190
+ if (u_debug == 1) {
191
+ gl_FragColor = vec4(sample.r, sample.g, sample.b, 1.0);
192
+ return;
193
+ }
194
+ float scaledDistRange = u_distanceRange * u_pixelRatio;
195
+ float sigDist = scaledDistRange * (median(sample.r, sample.g, sample.b) - 0.5);
196
+ float opacity = clamp(sigDist + 0.5, 0.0, 1.0) * u_color.a;
197
+
198
+ // Build the final color.
199
+ // IMPORTANT: We must premultiply the color by the alpha value before returning it.
200
+ gl_FragColor = vec4(u_color.r * opacity, u_color.g * opacity, u_color.b * opacity, opacity);
201
+ }
202
+ `,
203
+ };
204
+ }
@@ -1,101 +1,101 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { updateShaderEffectColor } from './EffectUtils.js';
20
- import {
21
- ShaderEffect,
22
- type DefaultEffectProps,
23
- type ShaderEffectUniforms,
24
- } from './ShaderEffect.js';
25
-
26
- /**
27
- * Properties of the {@link BorderBottomEffect} effect
28
- */
29
- export interface BorderBottomEffectProps extends DefaultEffectProps {
30
- /**
31
- * Width of the border in pixels
32
- *
33
- * @default 10
34
- */
35
- width?: number;
36
- /**
37
- * Color of the border in 0xRRGGBBAA
38
- *
39
- * @default 0xffffffff
40
- */
41
- color?: number;
42
- }
43
-
44
- /**
45
- * The BorderBottomEffect renders a border on the bottom side of an element
46
- */
47
- export class BorderBottomEffect extends ShaderEffect {
48
- static z$__type__Props: BorderBottomEffectProps;
49
- override readonly name = 'borderBottom';
50
-
51
- static override getEffectKey(): string {
52
- return `borderBottom`;
53
- }
54
-
55
- static override resolveDefaults(
56
- props: BorderBottomEffectProps,
57
- ): Required<BorderBottomEffectProps> {
58
- return {
59
- width: props.width ?? 10,
60
- color: props.color ?? 0xffffffff,
61
- };
62
- }
63
-
64
- static override uniforms: ShaderEffectUniforms = {
65
- width: {
66
- value: 0,
67
- method: 'uniform1f',
68
- type: 'float',
69
- },
70
- color: {
71
- value: 0xffffffff,
72
- updateProgramValue: updateShaderEffectColor,
73
- method: 'uniform4fv',
74
- type: 'vec4',
75
- },
76
- };
77
-
78
- static override methods: Record<string, string> = {
79
- fillMask: `
80
- float function(float dist) {
81
- return clamp(-dist, 0.0, 1.0);
82
- }
83
- `,
84
- rectDist: `
85
- float function(vec2 p, vec2 size) {
86
- vec2 d = abs(p) - size;
87
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
88
- }
89
- `,
90
- };
91
-
92
- static override onEffectMask = `
93
- vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
94
- float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
95
- return mix(shaderColor, maskColor, $fillMask(mask));
96
- `;
97
-
98
- static override onColorize = `
99
- return color;
100
- `;
101
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { updateShaderEffectColor } from './EffectUtils.js';
20
+ import {
21
+ ShaderEffect,
22
+ type DefaultEffectProps,
23
+ type ShaderEffectUniforms,
24
+ } from './ShaderEffect.js';
25
+
26
+ /**
27
+ * Properties of the {@link BorderBottomEffect} effect
28
+ */
29
+ export interface BorderBottomEffectProps extends DefaultEffectProps {
30
+ /**
31
+ * Width of the border in pixels
32
+ *
33
+ * @default 10
34
+ */
35
+ width?: number;
36
+ /**
37
+ * Color of the border in 0xRRGGBBAA
38
+ *
39
+ * @default 0xffffffff
40
+ */
41
+ color?: number;
42
+ }
43
+
44
+ /**
45
+ * The BorderBottomEffect renders a border on the bottom side of an element
46
+ */
47
+ export class BorderBottomEffect extends ShaderEffect {
48
+ static z$__type__Props: BorderBottomEffectProps;
49
+ override readonly name = 'borderBottom';
50
+
51
+ static override getEffectKey(): string {
52
+ return `borderBottom`;
53
+ }
54
+
55
+ static override resolveDefaults(
56
+ props: BorderBottomEffectProps,
57
+ ): Required<BorderBottomEffectProps> {
58
+ return {
59
+ width: props.width ?? 10,
60
+ color: props.color ?? 0xffffffff,
61
+ };
62
+ }
63
+
64
+ static override uniforms: ShaderEffectUniforms = {
65
+ width: {
66
+ value: 0,
67
+ method: 'uniform1f',
68
+ type: 'float',
69
+ },
70
+ color: {
71
+ value: 0xffffffff,
72
+ updateProgramValue: updateShaderEffectColor,
73
+ method: 'uniform4fv',
74
+ type: 'vec4',
75
+ },
76
+ };
77
+
78
+ static override methods: Record<string, string> = {
79
+ fillMask: `
80
+ float function(float dist) {
81
+ return clamp(-dist, 0.0, 1.0);
82
+ }
83
+ `,
84
+ rectDist: `
85
+ float function(vec2 p, vec2 size) {
86
+ vec2 d = abs(p) - size;
87
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
88
+ }
89
+ `,
90
+ };
91
+
92
+ static override onEffectMask = `
93
+ vec2 pos = vec2(0.0, u_dimensions.y - width * 0.5);
94
+ float mask = $rectDist(v_textureCoordinate.xy * u_dimensions - pos, vec2(u_dimensions.x, width*0.5));
95
+ return mix(shaderColor, maskColor, $fillMask(mask));
96
+ `;
97
+
98
+ static override onColorize = `
99
+ return color;
100
+ `;
101
+ }