@lightningjs/renderer 2.9.0-beta1 → 2.9.0-beta3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/COPYING +1 -0
  2. package/LICENSE +202 -202
  3. package/NOTICE +3 -3
  4. package/README.md +147 -147
  5. package/dist/src/core/CoreNode.d.ts +2 -1
  6. package/dist/src/core/CoreNode.js +54 -43
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextureManager.d.ts +61 -15
  9. package/dist/src/core/CoreTextureManager.js +179 -104
  10. package/dist/src/core/CoreTextureManager.js.map +1 -1
  11. package/dist/src/core/Stage.d.ts +7 -0
  12. package/dist/src/core/Stage.js +33 -1
  13. package/dist/src/core/Stage.js.map +1 -1
  14. package/dist/src/core/TextureMemoryManager.js +2 -5
  15. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  16. package/dist/src/core/lib/ImageWorker.js +31 -28
  17. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  18. package/dist/src/core/lib/WebGlContextWrapper.d.ts +1 -0
  19. package/dist/src/core/lib/WebGlContextWrapper.js +2 -0
  20. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  21. package/dist/src/core/renderers/CoreContextTexture.d.ts +1 -0
  22. package/dist/src/core/renderers/CoreContextTexture.js +1 -0
  23. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -1
  24. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.d.ts +1 -1
  25. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +20 -7
  26. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -1
  27. package/dist/src/core/renderers/canvas/CanvasCoreTexture.d.ts +3 -3
  28. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +8 -10
  29. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -1
  30. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +3 -1
  31. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -1
  32. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +1 -2
  33. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +36 -35
  34. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  35. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +0 -1
  36. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +7 -17
  37. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  38. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +5 -3
  39. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
  40. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  41. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  42. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  43. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  44. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  45. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  46. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  47. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  48. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  49. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  50. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  51. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  52. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  53. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  54. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  55. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  56. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  57. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  58. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +3 -5
  59. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  60. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +3 -3
  61. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  62. package/dist/src/core/textures/ColorTexture.d.ts +1 -1
  63. package/dist/src/core/textures/ColorTexture.js +2 -1
  64. package/dist/src/core/textures/ColorTexture.js.map +1 -1
  65. package/dist/src/core/textures/ImageTexture.d.ts +8 -1
  66. package/dist/src/core/textures/ImageTexture.js +42 -1
  67. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  68. package/dist/src/core/textures/NoiseTexture.d.ts +1 -1
  69. package/dist/src/core/textures/NoiseTexture.js +2 -1
  70. package/dist/src/core/textures/NoiseTexture.js.map +1 -1
  71. package/dist/src/core/textures/RenderTexture.d.ts +1 -1
  72. package/dist/src/core/textures/RenderTexture.js +2 -1
  73. package/dist/src/core/textures/RenderTexture.js.map +1 -1
  74. package/dist/src/core/textures/SubTexture.d.ts +1 -1
  75. package/dist/src/core/textures/SubTexture.js +21 -4
  76. package/dist/src/core/textures/SubTexture.js.map +1 -1
  77. package/dist/src/core/textures/Texture.d.ts +43 -21
  78. package/dist/src/core/textures/Texture.js +105 -33
  79. package/dist/src/core/textures/Texture.js.map +1 -1
  80. package/dist/src/main-api/Inspector.js +1 -1
  81. package/dist/src/main-api/Inspector.js.map +1 -1
  82. package/dist/src/main-api/Renderer.d.ts +18 -0
  83. package/dist/src/main-api/Renderer.js +6 -4
  84. package/dist/src/main-api/Renderer.js.map +1 -1
  85. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  86. package/exports/canvas.ts +39 -39
  87. package/exports/index.ts +89 -89
  88. package/exports/inspector.ts +24 -24
  89. package/exports/utils.ts +44 -44
  90. package/exports/webgl.ts +38 -38
  91. package/package.json +1 -1
  92. package/scripts/please-use-pnpm.js +13 -13
  93. package/src/common/CommonTypes.ts +139 -139
  94. package/src/common/EventEmitter.ts +77 -77
  95. package/src/common/IAnimationController.ts +92 -92
  96. package/src/common/IEventEmitter.ts +28 -28
  97. package/src/core/CoreNode.test.ts +95 -95
  98. package/src/core/CoreNode.ts +2282 -2258
  99. package/src/core/CoreShaderManager.ts +292 -292
  100. package/src/core/CoreTextNode.ts +450 -450
  101. package/src/core/CoreTextureManager.ts +522 -432
  102. package/src/core/Stage.ts +699 -652
  103. package/src/core/TextureMemoryManager.ts +277 -279
  104. package/src/core/animations/AnimationManager.ts +38 -38
  105. package/src/core/animations/CoreAnimation.ts +340 -340
  106. package/src/core/animations/CoreAnimationController.ts +157 -157
  107. package/src/core/lib/ContextSpy.ts +41 -41
  108. package/src/core/lib/ImageWorker.ts +270 -267
  109. package/src/core/lib/Matrix3d.ts +244 -244
  110. package/src/core/lib/RenderCoords.ts +86 -86
  111. package/src/core/lib/WebGlContextWrapper.ts +1322 -1320
  112. package/src/core/lib/textureCompression.ts +152 -152
  113. package/src/core/lib/textureSvg.ts +78 -78
  114. package/src/core/lib/utils.ts +306 -306
  115. package/src/core/platform.ts +61 -61
  116. package/src/core/renderers/CoreContextTexture.ts +43 -42
  117. package/src/core/renderers/CoreRenderOp.ts +22 -22
  118. package/src/core/renderers/CoreRenderer.ts +114 -114
  119. package/src/core/renderers/CoreShader.ts +41 -41
  120. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +364 -349
  121. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -143
  122. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  123. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  124. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  125. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  126. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -48
  127. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +298 -297
  128. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  129. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -817
  130. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  131. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  132. package/src/core/renderers/webgl/internal/RendererUtils.ts +5 -3
  133. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  134. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  135. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  136. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  137. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  138. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  139. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  140. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  141. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  142. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  143. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  144. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  145. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  146. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  147. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  148. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  149. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  150. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  151. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  152. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  153. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  154. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  155. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  156. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  157. package/src/core/text-rendering/TrFontManager.ts +183 -183
  158. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +169 -171
  159. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  160. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  161. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  162. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  163. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +89 -89
  164. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -508
  165. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +798 -798
  166. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  167. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  168. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  169. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  170. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  171. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  172. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  173. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  174. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +403 -403
  175. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  176. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  177. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  178. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  179. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  180. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  181. package/src/core/textures/ColorTexture.ts +102 -100
  182. package/src/core/textures/ImageTexture.ts +378 -333
  183. package/src/core/textures/NoiseTexture.ts +104 -101
  184. package/src/core/textures/RenderTexture.ts +85 -83
  185. package/src/core/textures/SubTexture.ts +171 -146
  186. package/src/core/textures/Texture.ts +407 -318
  187. package/src/core/utils.ts +227 -227
  188. package/src/env.d.ts +7 -7
  189. package/src/main-api/DynamicShaderController.ts +104 -104
  190. package/src/main-api/INode.ts +101 -101
  191. package/src/main-api/Inspector.ts +505 -505
  192. package/src/main-api/Renderer.ts +693 -670
  193. package/src/main-api/ShaderController.ts +80 -80
  194. package/src/main-api/utils.ts +45 -45
  195. package/src/utils.ts +248 -248
  196. package/dist/exports/core-api.d.ts +0 -74
  197. package/dist/exports/core-api.js +0 -96
  198. package/dist/exports/core-api.js.map +0 -1
  199. package/dist/exports/main-api.d.ts +0 -30
  200. package/dist/exports/main-api.js +0 -45
  201. package/dist/exports/main-api.js.map +0 -1
  202. package/dist/src/core/CoreExtension.d.ts +0 -12
  203. package/dist/src/core/CoreExtension.js +0 -29
  204. package/dist/src/core/CoreExtension.js.map +0 -1
  205. package/dist/src/main-api/ICoreDriver.d.ts +0 -24
  206. package/dist/src/main-api/ICoreDriver.js +0 -20
  207. package/dist/src/main-api/ICoreDriver.js.map +0 -1
  208. package/dist/src/main-api/RendererMain.d.ts +0 -378
  209. package/dist/src/main-api/RendererMain.js +0 -367
  210. package/dist/src/main-api/RendererMain.js.map +0 -1
  211. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +0 -9
  212. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +0 -38
  213. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +0 -1
  214. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +0 -56
  215. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +0 -101
  216. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +0 -1
  217. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +0 -32
  218. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +0 -28
  219. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +0 -1
  220. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +0 -21
  221. package/dist/src/render-drivers/main/MainCoreDriver.js +0 -115
  222. package/dist/src/render-drivers/main/MainCoreDriver.js.map +0 -1
  223. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +0 -101
  224. package/dist/src/render-drivers/main/MainOnlyNode.js +0 -425
  225. package/dist/src/render-drivers/main/MainOnlyNode.js.map +0 -1
  226. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +0 -47
  227. package/dist/src/render-drivers/main/MainOnlyTextNode.js +0 -204
  228. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +0 -1
  229. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -93
  230. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -290
  231. package/dist/src/render-drivers/threadx/NodeStruct.js.map +0 -1
  232. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -40
  233. package/dist/src/render-drivers/threadx/SharedNode.js +0 -61
  234. package/dist/src/render-drivers/threadx/SharedNode.js.map +0 -1
  235. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +0 -44
  236. package/dist/src/render-drivers/threadx/TextNodeStruct.js +0 -203
  237. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +0 -1
  238. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +0 -25
  239. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +0 -232
  240. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +0 -1
  241. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +0 -24
  242. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +0 -113
  243. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +0 -1
  244. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +0 -46
  245. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +0 -160
  246. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +0 -1
  247. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +0 -28
  248. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +0 -55
  249. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +0 -1
  250. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +0 -70
  251. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +0 -32
  252. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +0 -1
  253. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +0 -19
  254. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -184
  255. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +0 -1
  256. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +0 -27
  257. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -109
  258. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +0 -1
  259. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +0 -1
  260. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -147
  261. package/dist/src/render-drivers/threadx/worker/renderer.js.map +0 -1
  262. package/dist/src/render-drivers/utils.d.ts +0 -12
  263. package/dist/src/render-drivers/utils.js +0 -74
  264. package/dist/src/render-drivers/utils.js.map +0 -1
  265. package/dist/tsconfig.tsbuildinfo +0 -1
@@ -1,362 +1,362 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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-
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- import type { Dimensions } from '../../../common/CommonTypes.js';
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- import { assertTruthy, hasOwn } from '../../../utils.js';
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- import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
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- import { CoreShader } from '../CoreShader.js';
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- import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
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- import type { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
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- import type { WebGlCoreRenderer } from './WebGlCoreRenderer.js';
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- import type { BufferCollection } from './internal/BufferCollection.js';
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- import {
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- createProgram,
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- createShader,
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- type AttributeInfo,
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- type ShaderOptions,
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- type UniformInfo,
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- type UniformMethodMap,
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- type ShaderProgramSources,
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- } from './internal/ShaderUtils.js';
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-
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- /**
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- * Automatic shader prop for the dimensions of the Node being rendered
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- *
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- * @remarks
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- * Shader's who's rendering depends on the dimensions of the Node being rendered
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- * should extend this interface from their Prop interface type.
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- */
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- export interface DimensionsShaderProp {
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- /**
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- * Dimensions of the Node being rendered (Auto-set by the renderer)
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- *
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- * @remarks
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- * DO NOT SET THIS. It is set automatically by the renderer.
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- * Any values set here will be ignored.
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- */
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- $dimensions?: Dimensions;
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- }
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-
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- export interface AlphaShaderProp {
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- /**
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- * Alpha of the Node being rendered (Auto-set by the renderer)
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- *
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- * @remarks
61
- * DO NOT SET THIS. It is set automatically by the renderer.
62
- * Any values set here will be ignored.
63
- */
64
- $alpha?: number;
65
- }
66
-
67
- export abstract class WebGlCoreShader extends CoreShader {
68
- protected boundBufferCollection: BufferCollection | null = null;
69
- protected buffersBound = false;
70
- protected program: WebGLProgram;
71
- /**
72
- * Vertex Array Object
73
- *
74
- * @remarks
75
- * Used by WebGL2 Only
76
- */
77
- protected vao: WebGLVertexArrayObject | undefined;
78
- protected renderer: WebGlCoreRenderer;
79
- protected glw: WebGlContextWrapper;
80
- protected attributeBuffers: Record<string, WebGLBuffer>;
81
- protected attributeLocations: Record<string, number>;
82
- protected attributeNames: string[];
83
- protected uniformLocations: Record<string, WebGLUniformLocation>;
84
- protected uniformTypes: Record<string, keyof UniformMethodMap>;
85
- readonly supportsIndexedTextures: boolean;
86
-
87
- constructor(options: ShaderOptions) {
88
- super();
89
- const renderer = (this.renderer = options.renderer);
90
- const glw = (this.glw = this.renderer.glw);
91
- this.supportsIndexedTextures = options.supportsIndexedTextures || false;
92
-
93
- // Check that extensions are supported
94
- const webGl2 = glw.isWebGl2();
95
- const requiredExtensions =
96
- (webGl2 && options.webgl2Extensions) ||
97
- (!webGl2 && options.webgl1Extensions) ||
98
- [];
99
- const glVersion = webGl2 ? '2.0' : '1.0';
100
- requiredExtensions.forEach((extensionName) => {
101
- if (!glw.getExtension(extensionName)) {
102
- throw new Error(
103
- `Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`,
104
- );
105
- }
106
- });
107
-
108
- // Gather shader sources
109
- // - If WebGL 2 and special WebGL 2 sources are provided, we copy those sources and delete
110
- // the extra copy of them to save memory.
111
- // TODO: This could be further made optimal by just caching the compiled shaders and completely deleting
112
- // the source code
113
- const shaderSources =
114
- options.shaderSources ||
115
- (this.constructor as typeof WebGlCoreShader).shaderSources;
116
- if (!shaderSources) {
117
- throw new Error(
118
- `Shader "${this.constructor.name}" is missing shaderSources.`,
119
- );
120
- } else if (webGl2 && shaderSources?.webGl2) {
121
- shaderSources.fragment = shaderSources.webGl2.fragment;
122
- shaderSources.vertex = shaderSources.webGl2.vertex;
123
- delete shaderSources.webGl2;
124
- }
125
-
126
- const textureUnits =
127
- renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
128
-
129
- const vertexSource =
130
- shaderSources.vertex instanceof Function
131
- ? shaderSources.vertex(textureUnits)
132
- : shaderSources.vertex;
133
-
134
- const fragmentSource =
135
- shaderSources.fragment instanceof Function
136
- ? shaderSources.fragment(textureUnits)
137
- : shaderSources.fragment;
138
-
139
- const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
140
- const fragmentShader = createShader(
141
- glw,
142
- glw.FRAGMENT_SHADER,
143
- fragmentSource,
144
- );
145
-
146
- if (!vertexShader || !fragmentShader) {
147
- throw new Error(
148
- `Unable to create the following shader(s): ${[
149
- !vertexShader && 'VERTEX_SHADER',
150
- !fragmentShader && 'FRAGMENT_SHADER',
151
- ]
152
- .filter(Boolean)
153
- .join(' and ')}`,
154
- );
155
- }
156
-
157
- const program = createProgram(glw, vertexShader, fragmentShader);
158
- if (!program) {
159
- throw new Error('Unable to create program');
160
- }
161
- this.program = program;
162
-
163
- this.attributeLocations = {} as Record<string, number>;
164
- this.attributeBuffers = {} as Record<string, number>;
165
- this.attributeNames = [];
166
-
167
- [...options.attributes].forEach((attributeName) => {
168
- const location = glw.getAttribLocation(this.program, attributeName);
169
- if (location < 0) {
170
- throw new Error(
171
- `${this.constructor.name}: Vertex shader must have an attribute "${attributeName}"!`,
172
- );
173
- }
174
- const buffer = glw.createBuffer();
175
- if (!buffer) {
176
- throw new Error(
177
- `${this.constructor.name}: Could not create buffer for attribute "${attributeName}"`,
178
- );
179
- }
180
-
181
- this.attributeLocations[attributeName] = location;
182
- this.attributeBuffers[attributeName] = buffer;
183
- this.attributeNames.push(attributeName);
184
- });
185
-
186
- this.uniformLocations = {} as Record<string, WebGLRenderingContext>;
187
- this.uniformTypes = {} as Record<string, keyof UniformMethodMap>;
188
- options.uniforms.forEach((uniform: UniformInfo) => {
189
- const location = glw.getUniformLocation(this.program, uniform.name);
190
- this.uniformTypes[uniform.name] = uniform.uniform;
191
- if (!location) {
192
- console.warn(
193
- `Shader "${this.constructor.name}" could not get uniform location for "${uniform.name}"`,
194
- );
195
- return;
196
- }
197
- this.uniformLocations[uniform.name] = location;
198
- });
199
- }
200
-
201
- private bindBufferAttribute(
202
- location: number,
203
- buffer: WebGLBuffer,
204
- attribute: AttributeInfo,
205
- ) {
206
- const { glw } = this;
207
- glw.enableVertexAttribArray(location);
208
-
209
- glw.vertexAttribPointer(
210
- buffer,
211
- location,
212
- attribute.size,
213
- attribute.type,
214
- attribute.normalized,
215
- attribute.stride,
216
- attribute.offset,
217
- );
218
- }
219
-
220
- disableAttribute(location: number) {
221
- this.glw.disableVertexAttribArray(location);
222
- }
223
-
224
- disableAttributes() {
225
- for (const loc in this.attributeLocations) {
226
- this.disableAttribute(this.attributeLocations[loc] as number);
227
- }
228
- this.boundBufferCollection = null;
229
- }
230
-
231
- /**
232
- * Given two sets of Shader props destined for this Shader, determine if they can be batched together
233
- * to reduce the number of draw calls.
234
- *
235
- * @remarks
236
- * This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
237
- * calls into a single draw call.
238
- *
239
- * By default, this returns false (meaning no batching is allowed), but can be
240
- * overridden by child classes to provide more efficient batching.
241
- *
242
- * @param propsA
243
- * @param propsB
244
- * @returns
245
- */
246
- canBatchShaderProps(
247
- propsA: Record<string, unknown>,
248
- propsB: Record<string, unknown>,
249
- ): boolean {
250
- return false;
251
- }
252
-
253
- bindRenderOp(
254
- renderOp: WebGlCoreRenderOp,
255
- props: Record<string, unknown> | null,
256
- ) {
257
- this.bindBufferCollection(renderOp.buffers);
258
- if (renderOp.textures.length > 0) {
259
- this.bindTextures(renderOp.textures);
260
- }
261
-
262
- const { glw, parentHasRenderTexture, renderToTexture } = renderOp;
263
-
264
- // Skip if the parent and current operation both have render textures
265
- if (renderToTexture && parentHasRenderTexture) {
266
- return;
267
- }
268
-
269
- // Bind render texture framebuffer dimensions as resolution
270
- // if the parent has a render texture
271
- if (parentHasRenderTexture) {
272
- const { width, height } = renderOp.framebufferDimensions || {};
273
- // Force pixel ratio to 1.0 for render textures since they are always 1:1
274
- // the final render texture will be rendered to the screen with the correct pixel ratio
275
- glw.uniform1f(this.getUniformLocation('u_pixelRatio'), 1.0);
276
-
277
- // Set resolution to the framebuffer dimensions
278
- glw.uniform2f(
279
- this.getUniformLocation('u_resolution'),
280
- width ?? 0,
281
- height ?? 0,
282
- );
283
- } else {
284
- glw.uniform1f(
285
- this.getUniformLocation('u_pixelRatio'),
286
- renderOp.options.pixelRatio,
287
- );
288
- glw.uniform2f(
289
- this.getUniformLocation('u_resolution'),
290
- glw.canvas.width,
291
- glw.canvas.height,
292
- );
293
- }
294
-
295
- if (props) {
296
- // Bind optional automatic uniforms
297
- // These are only bound if their keys are present in the props.
298
- if (hasOwn(props, '$dimensions')) {
299
- let dimensions = props.$dimensions as Dimensions | null;
300
- if (!dimensions) {
301
- dimensions = renderOp.dimensions;
302
- }
303
- glw.uniform2f(
304
- this.getUniformLocation('u_dimensions'),
305
- dimensions.width,
306
- dimensions.height,
307
- );
308
- }
309
- if (hasOwn(props, '$alpha')) {
310
- let alpha = props.$alpha as number | null;
311
- if (!alpha) {
312
- alpha = renderOp.alpha;
313
- }
314
- glw.uniform1f(this.getUniformLocation('u_alpha'), alpha);
315
- }
316
- this.bindProps(props);
317
- }
318
- }
319
-
320
- getUniformLocation(name: string): WebGLUniformLocation | null {
321
- return this.uniformLocations[name] || null;
322
- }
323
-
324
- bindBufferCollection(buffer: BufferCollection) {
325
- if (this.boundBufferCollection === buffer) {
326
- return;
327
- }
328
- for (const attributeName in this.attributeLocations) {
329
- const resolvedBuffer = buffer.getBuffer(attributeName);
330
- const resolvedInfo = buffer.getAttributeInfo(attributeName);
331
- assertTruthy(resolvedBuffer, `Buffer for "${attributeName}" not found`);
332
- assertTruthy(resolvedInfo);
333
- this.bindBufferAttribute(
334
- this.attributeLocations[attributeName]!,
335
- resolvedBuffer,
336
- resolvedInfo,
337
- );
338
- }
339
- this.boundBufferCollection = buffer;
340
- }
341
-
342
- protected override bindProps(props: Record<string, unknown>) {
343
- // Implement in child class
344
- }
345
-
346
- bindTextures(textures: WebGlCoreCtxTexture[]) {
347
- // no defaults
348
- }
349
-
350
- override attach(): void {
351
- this.glw.useProgram(this.program);
352
- if (this.glw.isWebGl2() && this.vao) {
353
- this.glw.bindVertexArray(this.vao);
354
- }
355
- }
356
-
357
- override detach(): void {
358
- this.disableAttributes();
359
- }
360
-
361
- protected static shaderSources?: ShaderProgramSources;
362
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import type { Dimensions } from '../../../common/CommonTypes.js';
21
+ import { assertTruthy, hasOwn } from '../../../utils.js';
22
+ import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
23
+ import { CoreShader } from '../CoreShader.js';
24
+ import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
25
+ import type { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
26
+ import type { WebGlCoreRenderer } from './WebGlCoreRenderer.js';
27
+ import type { BufferCollection } from './internal/BufferCollection.js';
28
+ import {
29
+ createProgram,
30
+ createShader,
31
+ type AttributeInfo,
32
+ type ShaderOptions,
33
+ type UniformInfo,
34
+ type UniformMethodMap,
35
+ type ShaderProgramSources,
36
+ } from './internal/ShaderUtils.js';
37
+
38
+ /**
39
+ * Automatic shader prop for the dimensions of the Node being rendered
40
+ *
41
+ * @remarks
42
+ * Shader's who's rendering depends on the dimensions of the Node being rendered
43
+ * should extend this interface from their Prop interface type.
44
+ */
45
+ export interface DimensionsShaderProp {
46
+ /**
47
+ * Dimensions of the Node being rendered (Auto-set by the renderer)
48
+ *
49
+ * @remarks
50
+ * DO NOT SET THIS. It is set automatically by the renderer.
51
+ * Any values set here will be ignored.
52
+ */
53
+ $dimensions?: Dimensions;
54
+ }
55
+
56
+ export interface AlphaShaderProp {
57
+ /**
58
+ * Alpha of the Node being rendered (Auto-set by the renderer)
59
+ *
60
+ * @remarks
61
+ * DO NOT SET THIS. It is set automatically by the renderer.
62
+ * Any values set here will be ignored.
63
+ */
64
+ $alpha?: number;
65
+ }
66
+
67
+ export abstract class WebGlCoreShader extends CoreShader {
68
+ protected boundBufferCollection: BufferCollection | null = null;
69
+ protected buffersBound = false;
70
+ protected program: WebGLProgram;
71
+ /**
72
+ * Vertex Array Object
73
+ *
74
+ * @remarks
75
+ * Used by WebGL2 Only
76
+ */
77
+ protected vao: WebGLVertexArrayObject | undefined;
78
+ protected renderer: WebGlCoreRenderer;
79
+ protected glw: WebGlContextWrapper;
80
+ protected attributeBuffers: Record<string, WebGLBuffer>;
81
+ protected attributeLocations: Record<string, number>;
82
+ protected attributeNames: string[];
83
+ protected uniformLocations: Record<string, WebGLUniformLocation>;
84
+ protected uniformTypes: Record<string, keyof UniformMethodMap>;
85
+ readonly supportsIndexedTextures: boolean;
86
+
87
+ constructor(options: ShaderOptions) {
88
+ super();
89
+ const renderer = (this.renderer = options.renderer);
90
+ const glw = (this.glw = this.renderer.glw);
91
+ this.supportsIndexedTextures = options.supportsIndexedTextures || false;
92
+
93
+ // Check that extensions are supported
94
+ const webGl2 = glw.isWebGl2();
95
+ const requiredExtensions =
96
+ (webGl2 && options.webgl2Extensions) ||
97
+ (!webGl2 && options.webgl1Extensions) ||
98
+ [];
99
+ const glVersion = webGl2 ? '2.0' : '1.0';
100
+ requiredExtensions.forEach((extensionName) => {
101
+ if (!glw.getExtension(extensionName)) {
102
+ throw new Error(
103
+ `Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`,
104
+ );
105
+ }
106
+ });
107
+
108
+ // Gather shader sources
109
+ // - If WebGL 2 and special WebGL 2 sources are provided, we copy those sources and delete
110
+ // the extra copy of them to save memory.
111
+ // TODO: This could be further made optimal by just caching the compiled shaders and completely deleting
112
+ // the source code
113
+ const shaderSources =
114
+ options.shaderSources ||
115
+ (this.constructor as typeof WebGlCoreShader).shaderSources;
116
+ if (!shaderSources) {
117
+ throw new Error(
118
+ `Shader "${this.constructor.name}" is missing shaderSources.`,
119
+ );
120
+ } else if (webGl2 && shaderSources?.webGl2) {
121
+ shaderSources.fragment = shaderSources.webGl2.fragment;
122
+ shaderSources.vertex = shaderSources.webGl2.vertex;
123
+ delete shaderSources.webGl2;
124
+ }
125
+
126
+ const textureUnits =
127
+ renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
128
+
129
+ const vertexSource =
130
+ shaderSources.vertex instanceof Function
131
+ ? shaderSources.vertex(textureUnits)
132
+ : shaderSources.vertex;
133
+
134
+ const fragmentSource =
135
+ shaderSources.fragment instanceof Function
136
+ ? shaderSources.fragment(textureUnits)
137
+ : shaderSources.fragment;
138
+
139
+ const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
140
+ const fragmentShader = createShader(
141
+ glw,
142
+ glw.FRAGMENT_SHADER,
143
+ fragmentSource,
144
+ );
145
+
146
+ if (!vertexShader || !fragmentShader) {
147
+ throw new Error(
148
+ `Unable to create the following shader(s): ${[
149
+ !vertexShader && 'VERTEX_SHADER',
150
+ !fragmentShader && 'FRAGMENT_SHADER',
151
+ ]
152
+ .filter(Boolean)
153
+ .join(' and ')}`,
154
+ );
155
+ }
156
+
157
+ const program = createProgram(glw, vertexShader, fragmentShader);
158
+ if (!program) {
159
+ throw new Error('Unable to create program');
160
+ }
161
+ this.program = program;
162
+
163
+ this.attributeLocations = {} as Record<string, number>;
164
+ this.attributeBuffers = {} as Record<string, number>;
165
+ this.attributeNames = [];
166
+
167
+ [...options.attributes].forEach((attributeName) => {
168
+ const location = glw.getAttribLocation(this.program, attributeName);
169
+ if (location < 0) {
170
+ throw new Error(
171
+ `${this.constructor.name}: Vertex shader must have an attribute "${attributeName}"!`,
172
+ );
173
+ }
174
+ const buffer = glw.createBuffer();
175
+ if (!buffer) {
176
+ throw new Error(
177
+ `${this.constructor.name}: Could not create buffer for attribute "${attributeName}"`,
178
+ );
179
+ }
180
+
181
+ this.attributeLocations[attributeName] = location;
182
+ this.attributeBuffers[attributeName] = buffer;
183
+ this.attributeNames.push(attributeName);
184
+ });
185
+
186
+ this.uniformLocations = {} as Record<string, WebGLRenderingContext>;
187
+ this.uniformTypes = {} as Record<string, keyof UniformMethodMap>;
188
+ options.uniforms.forEach((uniform: UniformInfo) => {
189
+ const location = glw.getUniformLocation(this.program, uniform.name);
190
+ this.uniformTypes[uniform.name] = uniform.uniform;
191
+ if (!location) {
192
+ console.warn(
193
+ `Shader "${this.constructor.name}" could not get uniform location for "${uniform.name}"`,
194
+ );
195
+ return;
196
+ }
197
+ this.uniformLocations[uniform.name] = location;
198
+ });
199
+ }
200
+
201
+ private bindBufferAttribute(
202
+ location: number,
203
+ buffer: WebGLBuffer,
204
+ attribute: AttributeInfo,
205
+ ) {
206
+ const { glw } = this;
207
+ glw.enableVertexAttribArray(location);
208
+
209
+ glw.vertexAttribPointer(
210
+ buffer,
211
+ location,
212
+ attribute.size,
213
+ attribute.type,
214
+ attribute.normalized,
215
+ attribute.stride,
216
+ attribute.offset,
217
+ );
218
+ }
219
+
220
+ disableAttribute(location: number) {
221
+ this.glw.disableVertexAttribArray(location);
222
+ }
223
+
224
+ disableAttributes() {
225
+ for (const loc in this.attributeLocations) {
226
+ this.disableAttribute(this.attributeLocations[loc] as number);
227
+ }
228
+ this.boundBufferCollection = null;
229
+ }
230
+
231
+ /**
232
+ * Given two sets of Shader props destined for this Shader, determine if they can be batched together
233
+ * to reduce the number of draw calls.
234
+ *
235
+ * @remarks
236
+ * This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
237
+ * calls into a single draw call.
238
+ *
239
+ * By default, this returns false (meaning no batching is allowed), but can be
240
+ * overridden by child classes to provide more efficient batching.
241
+ *
242
+ * @param propsA
243
+ * @param propsB
244
+ * @returns
245
+ */
246
+ canBatchShaderProps(
247
+ propsA: Record<string, unknown>,
248
+ propsB: Record<string, unknown>,
249
+ ): boolean {
250
+ return false;
251
+ }
252
+
253
+ bindRenderOp(
254
+ renderOp: WebGlCoreRenderOp,
255
+ props: Record<string, unknown> | null,
256
+ ) {
257
+ this.bindBufferCollection(renderOp.buffers);
258
+ if (renderOp.textures.length > 0) {
259
+ this.bindTextures(renderOp.textures);
260
+ }
261
+
262
+ const { glw, parentHasRenderTexture, renderToTexture } = renderOp;
263
+
264
+ // Skip if the parent and current operation both have render textures
265
+ if (renderToTexture && parentHasRenderTexture) {
266
+ return;
267
+ }
268
+
269
+ // Bind render texture framebuffer dimensions as resolution
270
+ // if the parent has a render texture
271
+ if (parentHasRenderTexture) {
272
+ const { width, height } = renderOp.framebufferDimensions || {};
273
+ // Force pixel ratio to 1.0 for render textures since they are always 1:1
274
+ // the final render texture will be rendered to the screen with the correct pixel ratio
275
+ glw.uniform1f(this.getUniformLocation('u_pixelRatio'), 1.0);
276
+
277
+ // Set resolution to the framebuffer dimensions
278
+ glw.uniform2f(
279
+ this.getUniformLocation('u_resolution'),
280
+ width ?? 0,
281
+ height ?? 0,
282
+ );
283
+ } else {
284
+ glw.uniform1f(
285
+ this.getUniformLocation('u_pixelRatio'),
286
+ renderOp.options.pixelRatio,
287
+ );
288
+ glw.uniform2f(
289
+ this.getUniformLocation('u_resolution'),
290
+ glw.canvas.width,
291
+ glw.canvas.height,
292
+ );
293
+ }
294
+
295
+ if (props) {
296
+ // Bind optional automatic uniforms
297
+ // These are only bound if their keys are present in the props.
298
+ if (hasOwn(props, '$dimensions')) {
299
+ let dimensions = props.$dimensions as Dimensions | null;
300
+ if (!dimensions) {
301
+ dimensions = renderOp.dimensions;
302
+ }
303
+ glw.uniform2f(
304
+ this.getUniformLocation('u_dimensions'),
305
+ dimensions.width,
306
+ dimensions.height,
307
+ );
308
+ }
309
+ if (hasOwn(props, '$alpha')) {
310
+ let alpha = props.$alpha as number | null;
311
+ if (!alpha) {
312
+ alpha = renderOp.alpha;
313
+ }
314
+ glw.uniform1f(this.getUniformLocation('u_alpha'), alpha);
315
+ }
316
+ this.bindProps(props);
317
+ }
318
+ }
319
+
320
+ getUniformLocation(name: string): WebGLUniformLocation | null {
321
+ return this.uniformLocations[name] || null;
322
+ }
323
+
324
+ bindBufferCollection(buffer: BufferCollection) {
325
+ if (this.boundBufferCollection === buffer) {
326
+ return;
327
+ }
328
+ for (const attributeName in this.attributeLocations) {
329
+ const resolvedBuffer = buffer.getBuffer(attributeName);
330
+ const resolvedInfo = buffer.getAttributeInfo(attributeName);
331
+ assertTruthy(resolvedBuffer, `Buffer for "${attributeName}" not found`);
332
+ assertTruthy(resolvedInfo);
333
+ this.bindBufferAttribute(
334
+ this.attributeLocations[attributeName]!,
335
+ resolvedBuffer,
336
+ resolvedInfo,
337
+ );
338
+ }
339
+ this.boundBufferCollection = buffer;
340
+ }
341
+
342
+ protected override bindProps(props: Record<string, unknown>) {
343
+ // Implement in child class
344
+ }
345
+
346
+ bindTextures(textures: WebGlCoreCtxTexture[]) {
347
+ // no defaults
348
+ }
349
+
350
+ override attach(): void {
351
+ this.glw.useProgram(this.program);
352
+ if (this.glw.isWebGl2() && this.vao) {
353
+ this.glw.bindVertexArray(this.vao);
354
+ }
355
+ }
356
+
357
+ override detach(): void {
358
+ this.disableAttributes();
359
+ }
360
+
361
+ protected static shaderSources?: ShaderProgramSources;
362
+ }