@lightningjs/renderer 2.13.1 → 3.0.0-beta2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (440) hide show
  1. package/dist/exports/canvas-shaders.d.ts +10 -0
  2. package/dist/exports/canvas-shaders.js +27 -0
  3. package/dist/exports/canvas-shaders.js.map +1 -0
  4. package/dist/exports/canvas.d.ts +7 -1
  5. package/dist/exports/canvas.js +7 -1
  6. package/dist/exports/canvas.js.map +1 -1
  7. package/dist/exports/index.d.ts +15 -8
  8. package/dist/exports/index.js +7 -4
  9. package/dist/exports/index.js.map +1 -1
  10. package/dist/exports/webgl-shaders.d.ts +11 -0
  11. package/dist/exports/webgl-shaders.js +28 -0
  12. package/dist/exports/webgl-shaders.js.map +1 -0
  13. package/dist/exports/webgl.d.ts +9 -1
  14. package/dist/exports/webgl.js +9 -1
  15. package/dist/exports/webgl.js.map +1 -1
  16. package/dist/src/core/CoreNode.d.ts +10 -5
  17. package/dist/src/core/CoreNode.js +34 -13
  18. package/dist/src/core/CoreNode.js.map +1 -1
  19. package/dist/src/core/CoreShaderManager.d.ts +29 -71
  20. package/dist/src/core/CoreShaderManager.js +110 -97
  21. package/dist/src/core/CoreShaderManager.js.map +1 -1
  22. package/dist/src/core/CoreStuff.d.ts +1 -0
  23. package/dist/src/core/CoreStuff.js +138 -0
  24. package/dist/src/core/CoreStuff.js.map +1 -0
  25. package/dist/src/core/CoreTextNode.js +1 -8
  26. package/dist/src/core/CoreTextNode.js.map +1 -1
  27. package/dist/src/core/CoreTexturizer.d.ts +14 -0
  28. package/dist/src/core/CoreTexturizer.js +47 -0
  29. package/dist/src/core/CoreTexturizer.js.map +1 -0
  30. package/dist/src/core/LngNode.d.ts +736 -0
  31. package/dist/src/core/LngNode.js +1174 -0
  32. package/dist/src/core/LngNode.js.map +1 -0
  33. package/dist/src/core/Matrix2DContext.d.ts +15 -0
  34. package/dist/src/core/Matrix2DContext.js +45 -0
  35. package/dist/src/core/Matrix2DContext.js.map +1 -0
  36. package/dist/src/core/ShaderNode.d.ts +10 -0
  37. package/dist/src/core/ShaderNode.js +30 -0
  38. package/dist/src/core/ShaderNode.js.map +1 -0
  39. package/dist/src/core/Stage.d.ts +11 -14
  40. package/dist/src/core/Stage.js +24 -29
  41. package/dist/src/core/Stage.js.map +1 -1
  42. package/dist/src/core/TextNode.d.ts +103 -0
  43. package/dist/src/core/TextNode.js +331 -0
  44. package/dist/src/core/TextNode.js.map +1 -0
  45. package/dist/src/core/animations/CoreAnimation.d.ts +0 -1
  46. package/dist/src/core/animations/CoreAnimation.js +6 -52
  47. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  48. package/dist/src/core/lib/Coords.d.ts +14 -0
  49. package/dist/src/core/lib/Coords.js +55 -0
  50. package/dist/src/core/lib/Coords.js.map +1 -0
  51. package/dist/src/core/lib/RenderCoords.d.ts +9 -10
  52. package/dist/src/core/lib/RenderCoords.js +43 -55
  53. package/dist/src/core/lib/RenderCoords.js.map +1 -1
  54. package/dist/src/core/lib/WebGlContextWrapper.d.ts +89 -54
  55. package/dist/src/core/lib/WebGlContextWrapper.js +153 -157
  56. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  57. package/dist/src/core/lib/glm/common.d.ts +162 -0
  58. package/dist/src/core/lib/glm/common.js +81 -0
  59. package/dist/src/core/lib/glm/common.js.map +1 -0
  60. package/dist/src/core/lib/glm/index.d.ts +11 -0
  61. package/{src/core/renderers/CoreShader.ts → dist/src/core/lib/glm/index.js} +12 -23
  62. package/dist/src/core/lib/glm/index.js.map +1 -0
  63. package/dist/src/core/lib/glm/mat2.d.ts +219 -0
  64. package/dist/src/core/lib/glm/mat2.js +396 -0
  65. package/dist/src/core/lib/glm/mat2.js.map +1 -0
  66. package/dist/src/core/lib/glm/mat2d.d.ts +237 -0
  67. package/dist/src/core/lib/glm/mat2d.js +442 -0
  68. package/dist/src/core/lib/glm/mat2d.js.map +1 -0
  69. package/dist/src/core/lib/glm/mat3.d.ts +283 -0
  70. package/dist/src/core/lib/glm/mat3.js +680 -0
  71. package/dist/src/core/lib/glm/mat3.js.map +1 -0
  72. package/dist/src/core/lib/glm/mat4.d.ts +550 -0
  73. package/dist/src/core/lib/glm/mat4.js +1802 -0
  74. package/dist/src/core/lib/glm/mat4.js.map +1 -0
  75. package/dist/src/core/lib/glm/quat.d.ts +363 -0
  76. package/dist/src/core/lib/glm/quat.js +693 -0
  77. package/dist/src/core/lib/glm/quat.js.map +1 -0
  78. package/dist/src/core/lib/glm/quat2.d.ts +356 -0
  79. package/dist/src/core/lib/glm/quat2.js +754 -0
  80. package/dist/src/core/lib/glm/quat2.js.map +1 -0
  81. package/dist/src/core/lib/glm/vec2.d.ts +365 -0
  82. package/dist/src/core/lib/glm/vec2.js +569 -0
  83. package/dist/src/core/lib/glm/vec2.js.map +1 -0
  84. package/dist/src/core/lib/glm/vec3.d.ts +406 -0
  85. package/dist/src/core/lib/glm/vec3.js +720 -0
  86. package/dist/src/core/lib/glm/vec3.js.map +1 -0
  87. package/dist/src/core/lib/glm/vec4.d.ts +330 -0
  88. package/dist/src/core/lib/glm/vec4.js +608 -0
  89. package/dist/src/core/lib/glm/vec4.js.map +1 -0
  90. package/dist/src/core/lib/textureCompression.js +0 -1
  91. package/dist/src/core/lib/textureCompression.js.map +1 -1
  92. package/dist/src/core/lib/utils.d.ts +2 -1
  93. package/dist/src/core/lib/utils.js.map +1 -1
  94. package/dist/src/core/platform.js +1 -0
  95. package/dist/src/core/platform.js.map +1 -1
  96. package/dist/src/core/renderers/CoreRenderer.d.ts +11 -21
  97. package/dist/src/core/renderers/CoreRenderer.js +0 -6
  98. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  99. package/dist/src/core/renderers/CoreShaderManager.d.ts +19 -0
  100. package/dist/src/core/renderers/CoreShaderManager.js +33 -0
  101. package/dist/src/core/renderers/CoreShaderManager.js.map +1 -0
  102. package/dist/src/core/renderers/CoreShaderNode.d.ts +58 -0
  103. package/dist/src/core/renderers/CoreShaderNode.js +104 -0
  104. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  105. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  106. package/dist/src/core/renderers/CoreShaderProgram.js +20 -0
  107. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  108. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  109. package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
  110. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  111. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  112. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
  113. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  114. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  115. package/dist/src/core/renderers/canvas/CanvasTexture.js +124 -0
  116. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  117. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +0 -13
  118. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +192 -113
  119. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  120. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +2 -0
  121. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +14 -0
  122. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  123. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +27 -0
  124. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +82 -0
  125. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +1 -0
  126. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +11 -0
  127. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +34 -0
  128. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +1 -0
  129. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  130. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
  131. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  132. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
  133. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +38 -0
  134. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  135. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
  136. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
  137. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  138. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +44 -0
  139. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +118 -0
  140. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  141. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +134 -0
  142. package/dist/src/core/renderers/webgl/WebGlRenderer.js +547 -0
  143. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  144. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +222 -0
  145. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
  146. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  147. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
  148. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +201 -0
  149. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  150. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +32 -5
  151. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +50 -0
  152. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -1
  153. package/dist/src/core/scene/Scene.d.ts +59 -0
  154. package/dist/src/core/scene/Scene.js +106 -0
  155. package/dist/src/core/scene/Scene.js.map +1 -0
  156. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  157. package/dist/src/core/shaders/canvas/Border.js +57 -0
  158. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  159. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  160. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  161. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  162. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  163. package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
  164. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  165. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  166. package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
  167. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  168. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  169. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  170. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  171. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
  172. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +35 -0
  173. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
  174. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
  175. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
  176. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
  177. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
  178. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
  179. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
  180. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  181. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  182. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  183. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  184. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
  185. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
  186. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  187. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
  188. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
  189. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
  190. package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
  191. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
  192. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
  193. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
  194. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
  195. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
  196. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
  197. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
  198. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
  199. package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
  200. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
  201. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
  202. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
  203. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
  204. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
  205. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
  206. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
  207. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
  208. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
  209. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
  210. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
  211. package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
  212. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
  213. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  214. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  215. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  216. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
  217. package/dist/src/core/shaders/webgl/Border.js +87 -0
  218. package/dist/src/core/shaders/webgl/Border.js.map +1 -0
  219. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
  220. package/dist/src/core/shaders/webgl/Default.js +86 -0
  221. package/dist/src/core/shaders/webgl/Default.js.map +1 -0
  222. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
  223. package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
  224. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
  225. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
  226. package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
  227. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
  228. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
  229. package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
  230. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
  231. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
  232. package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
  233. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
  234. package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
  235. package/dist/src/core/shaders/webgl/Rounded.js +86 -0
  236. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
  237. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
  238. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +97 -0
  239. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
  240. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
  241. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +112 -0
  242. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
  243. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
  244. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
  245. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
  246. package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
  247. package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
  248. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
  249. package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
  250. package/dist/src/core/shaders/webgl/Shadow.js +110 -0
  251. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
  252. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
  253. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
  254. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  255. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +6 -0
  256. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  257. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +2 -3
  258. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +34 -31
  259. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  260. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
  261. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
  262. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
  263. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +1 -4
  264. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  265. package/dist/src/core/textures/Texture.d.ts +1 -1
  266. package/dist/src/main-api/ICoreDriver.d.ts +4 -1
  267. package/dist/src/main-api/INode.d.ts +9 -9
  268. package/dist/src/main-api/IRenderDriver.d.ts +20 -0
  269. package/dist/src/main-api/IRenderDriver.js +20 -0
  270. package/dist/src/main-api/IRenderDriver.js.map +1 -0
  271. package/dist/src/main-api/IShaderController.d.ts +14 -0
  272. package/dist/src/main-api/IShaderController.js +30 -0
  273. package/dist/src/main-api/IShaderController.js.map +1 -0
  274. package/dist/src/main-api/IShaderNode.d.ts +17 -0
  275. package/dist/src/main-api/IShaderNode.js +19 -0
  276. package/dist/src/main-api/IShaderNode.js.map +1 -0
  277. package/dist/src/main-api/Renderer.d.ts +8 -91
  278. package/dist/src/main-api/Renderer.js +3 -54
  279. package/dist/src/main-api/Renderer.js.map +1 -1
  280. package/dist/src/main-api/RendererMain.d.ts +2 -5
  281. package/dist/src/main-api/RendererMain.js +4 -6
  282. package/dist/src/main-api/RendererMain.js.map +1 -1
  283. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -1
  284. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +4 -1
  285. package/dist/src/render-drivers/main/MainCoreDriver.js +4 -1
  286. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  287. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +6 -8
  288. package/dist/src/render-drivers/main/MainOnlyNode.js +1 -30
  289. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -1
  290. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +6 -0
  291. package/dist/src/render-drivers/main/MainOnlyShaderController.js +15 -0
  292. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +1 -0
  293. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +7 -0
  294. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +34 -0
  295. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +1 -0
  296. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +1 -1
  297. package/dist/src/render-drivers/main/MainOnlyTextNode.js +3 -2
  298. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -1
  299. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +17 -0
  300. package/dist/src/render-drivers/main/MainRenderDriver.js +88 -0
  301. package/dist/src/render-drivers/main/MainRenderDriver.js.map +1 -0
  302. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +0 -3
  303. package/dist/src/render-drivers/threadx/NodeStruct.js +0 -9
  304. package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -1
  305. package/dist/src/render-drivers/threadx/SharedNode.d.ts +0 -1
  306. package/dist/src/render-drivers/threadx/SharedNode.js +0 -1
  307. package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -1
  308. package/dist/src/render-drivers/threadx/TextNodeStruct.js +1 -3
  309. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -1
  310. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +4 -1
  311. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +4 -2
  312. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  313. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +4 -8
  314. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +24 -53
  315. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -1
  316. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +5 -7
  317. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +2 -8
  318. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -1
  319. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +6 -0
  320. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +16 -0
  321. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +1 -0
  322. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +7 -0
  323. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +15 -0
  324. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +1 -0
  325. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -1
  326. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +21 -0
  327. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +198 -0
  328. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +1 -0
  329. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +0 -7
  330. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -1
  331. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +0 -1
  332. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -1
  333. package/dist/src/render-drivers/threadx/worker/renderer.js +0 -2
  334. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -1
  335. package/dist/src/render-drivers/utils.js +1 -6
  336. package/dist/src/render-drivers/utils.js.map +1 -1
  337. package/dist/src/utils.d.ts +6 -0
  338. package/dist/src/utils.js +18 -0
  339. package/dist/src/utils.js.map +1 -1
  340. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  341. package/exports/canvas-shaders.ts +28 -0
  342. package/exports/canvas.ts +7 -1
  343. package/exports/index.ts +17 -17
  344. package/exports/webgl-shaders.ts +28 -0
  345. package/exports/webgl.ts +13 -1
  346. package/package.json +3 -1
  347. package/src/core/CoreNode.test.ts +3 -2
  348. package/src/core/CoreNode.ts +50 -19
  349. package/src/core/CoreShaderManager.ts +127 -226
  350. package/src/core/CoreTextNode.ts +1 -17
  351. package/src/core/Stage.ts +36 -41
  352. package/src/core/animations/CoreAnimation.ts +8 -64
  353. package/src/core/lib/RenderCoords.ts +52 -67
  354. package/src/core/lib/WebGlContextWrapper.ts +278 -236
  355. package/src/core/lib/textureCompression.ts +3 -3
  356. package/src/core/lib/utils.ts +3 -1
  357. package/src/core/platform.ts +1 -0
  358. package/src/core/renderers/CoreRenderer.ts +19 -27
  359. package/src/core/renderers/CoreShaderNode.ts +167 -0
  360. package/src/core/renderers/{canvas/shaders/UnsupportedShader.ts → CoreShaderProgram.ts} +3 -28
  361. package/src/core/renderers/canvas/CanvasRenderer.ts +298 -0
  362. package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -0
  363. package/src/core/renderers/canvas/{CanvasCoreTexture.ts → CanvasTexture.ts} +6 -3
  364. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +2 -13
  365. package/src/core/renderers/canvas/internal/ColorUtils.ts +16 -0
  366. package/src/core/renderers/webgl/{WebGlCoreCtxRenderTexture.ts → WebGlCtxRenderTexture.ts} +2 -2
  367. package/src/core/renderers/webgl/{WebGlCoreCtxSubTexture.ts → WebGlCtxSubTexture.ts} +2 -2
  368. package/src/core/renderers/webgl/{WebGlCoreCtxTexture.ts → WebGlCtxTexture.ts} +1 -1
  369. package/src/core/renderers/webgl/WebGlRenderOp.ts +161 -0
  370. package/src/core/renderers/webgl/{WebGlCoreRenderer.ts → WebGlRenderer.ts} +155 -250
  371. package/src/core/renderers/webgl/WebGlShaderNode.ts +437 -0
  372. package/src/core/renderers/webgl/WebGlShaderProgram.ts +318 -0
  373. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -5
  374. package/src/core/shaders/canvas/Border.ts +78 -0
  375. package/src/core/shaders/canvas/HolePunch.ts +62 -0
  376. package/src/core/shaders/canvas/LinearGradient.ts +69 -0
  377. package/src/core/shaders/canvas/RadialGradient.ts +113 -0
  378. package/src/core/shaders/canvas/Rounded.ts +55 -0
  379. package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -0
  380. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -0
  381. package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -0
  382. package/src/core/shaders/canvas/Shadow.ts +52 -0
  383. package/src/core/shaders/canvas/utils/render.ts +151 -0
  384. package/src/core/shaders/templates/BorderTemplate.ts +115 -0
  385. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -0
  386. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -0
  387. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -0
  388. package/src/core/shaders/templates/RoundedTemplate.ts +98 -0
  389. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -0
  390. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -0
  391. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -0
  392. package/src/core/shaders/templates/ShadowTemplate.ts +106 -0
  393. package/src/core/shaders/templates/shaderUtils.ts +47 -0
  394. package/src/core/shaders/webgl/Border.ts +96 -0
  395. package/src/core/shaders/webgl/Default.ts +89 -0
  396. package/src/core/shaders/webgl/DefaultBatched.ts +129 -0
  397. package/src/core/shaders/webgl/HolePunch.ts +78 -0
  398. package/src/core/shaders/webgl/LinearGradient.ts +81 -0
  399. package/src/core/shaders/webgl/RadialGradient.ts +84 -0
  400. package/src/core/shaders/webgl/Rounded.ts +117 -0
  401. package/src/core/shaders/webgl/RoundedWithBorder.ts +114 -0
  402. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +133 -0
  403. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -0
  404. package/src/core/shaders/webgl/SdfShader.ts +134 -0
  405. package/src/core/shaders/webgl/Shadow.ts +115 -0
  406. package/src/core/text-rendering/TextTextureRendererUtils.ts +1 -1
  407. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +2 -2
  408. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +12 -5
  409. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +44 -57
  410. package/src/core/text-rendering/renderers/TextRenderer.ts +2 -9
  411. package/src/core/textures/Texture.ts +1 -1
  412. package/src/main-api/INode.ts +11 -13
  413. package/src/main-api/Renderer.ts +25 -127
  414. package/src/utils.ts +19 -0
  415. package/dist/tsconfig.tsbuildinfo +0 -1
  416. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +0 -375
  417. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +0 -125
  418. package/src/core/renderers/webgl/WebGlCoreShader.ts +0 -362
  419. package/src/core/renderers/webgl/shaders/DefaultShader.ts +0 -93
  420. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +0 -132
  421. package/src/core/renderers/webgl/shaders/DynamicShader.ts +0 -580
  422. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +0 -167
  423. package/src/core/renderers/webgl/shaders/SdfShader.ts +0 -204
  424. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +0 -101
  425. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +0 -87
  426. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +0 -101
  427. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +0 -101
  428. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +0 -101
  429. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +0 -159
  430. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +0 -127
  431. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +0 -148
  432. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +0 -67
  433. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +0 -157
  434. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +0 -171
  435. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +0 -168
  436. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +0 -187
  437. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +0 -110
  438. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +0 -196
  439. package/src/main-api/DynamicShaderController.ts +0 -104
  440. package/src/main-api/ShaderController.ts +0 -80
@@ -0,0 +1,38 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { assertTruthy } from '../../../utils.js';
20
+ import { WebGlCtxTexture } from './WebGlCtxTexture.js';
21
+ export class WebGlCtxSubTexture extends WebGlCtxTexture {
22
+ constructor(glw, memManager, textureSource) {
23
+ super(glw, memManager, textureSource);
24
+ }
25
+ async onLoadRequest() {
26
+ const props = this.textureSource.textureData;
27
+ assertTruthy(props, 'SubTexture must have texture data');
28
+ if (props.data instanceof Uint8Array) {
29
+ // its a 1x1 Color Texture
30
+ return { width: 1, height: 1 };
31
+ }
32
+ return {
33
+ width: props.data?.width || 0,
34
+ height: props.data?.height || 0,
35
+ };
36
+ }
37
+ }
38
+ //# sourceMappingURL=WebGlCtxSubTexture.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WebGlCtxSubTexture.js","sourceRoot":"","sources":["../../../../../src/core/renderers/webgl/WebGlCtxSubTexture.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAGH,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAIjD,OAAO,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AAEvD,MAAM,OAAO,kBAAmB,SAAQ,eAAe;IACrD,YACE,GAAwB,EACxB,UAAgC,EAChC,aAAyB;QAEzB,KAAK,CAAC,GAAG,EAAE,UAAU,EAAE,aAAa,CAAC,CAAC;IACxC,CAAC;IAEQ,KAAK,CAAC,aAAa;QAC1B,MAAM,KAAK,GAAI,IAAI,CAAC,aAA4B,CAAC,WAAW,CAAC;QAC7D,YAAY,CAAC,KAAK,EAAE,mCAAmC,CAAC,CAAC;QAEzD,IAAI,KAAK,CAAC,IAAI,YAAY,UAAU,EAAE,CAAC;YACrC,0BAA0B;YAC1B,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC;QACjC,CAAC;QAED,OAAO;YACL,KAAK,EAAE,KAAK,CAAC,IAAI,EAAE,KAAK,IAAI,CAAC;YAC7B,MAAM,EAAE,KAAK,CAAC,IAAI,EAAE,MAAM,IAAI,CAAC;SAChC,CAAC;IACJ,CAAC;CACF"}
@@ -0,0 +1,57 @@
1
+ import type { Dimensions } from '../../../common/CommonTypes.js';
2
+ import type { TextureMemoryManager } from '../../TextureMemoryManager.js';
3
+ import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
4
+ import type { Texture } from '../../textures/Texture.js';
5
+ import { CoreContextTexture } from '../CoreContextTexture.js';
6
+ /**
7
+ * A wrapper around a WebGLTexture that handles loading the texture data
8
+ * from a Texture source and uploading it to the GPU as well as freeing
9
+ * the uploaded texture.
10
+ *
11
+ * @remarks
12
+ * When accessing the ctxTexture property, the texture will be loaded if
13
+ * it hasn't been already. ctxTexture will always return a valid WebGLTexture
14
+ * and trigger the loading/uploading of the texture's data if it hasn't been
15
+ * loaded yet.
16
+ */
17
+ export declare class WebGlCtxTexture extends CoreContextTexture {
18
+ protected glw: WebGlContextWrapper;
19
+ protected _nativeCtxTexture: WebGLTexture | null;
20
+ private _w;
21
+ private _h;
22
+ constructor(glw: WebGlContextWrapper, memManager: TextureMemoryManager, textureSource: Texture);
23
+ get ctxTexture(): WebGLTexture | null;
24
+ get w(): number;
25
+ get h(): number;
26
+ /**
27
+ * Load the texture data from the Texture source and upload it to the GPU
28
+ *
29
+ * @remarks
30
+ * This method is called automatically when accessing the ctxTexture property
31
+ * if the texture hasn't been loaded yet. But it can also be called manually
32
+ * to force the texture to be pre-loaded prior to accessing the ctxTexture
33
+ * property.
34
+ */
35
+ load(): void;
36
+ /**
37
+ * Called when the texture data needs to be loaded and uploaded to a texture
38
+ */
39
+ onLoadRequest(): Promise<Dimensions>;
40
+ /**
41
+ * Free the WebGLTexture from the GPU
42
+ *
43
+ * @returns
44
+ */
45
+ free(): void;
46
+ /**
47
+ * Create native context texture
48
+ *
49
+ * @remarks
50
+ * When this method returns the returned texture will be bound to the GL context state.
51
+ *
52
+ * @param width
53
+ * @param height
54
+ * @returns
55
+ */
56
+ protected createNativeCtxTexture(): WebGLTexture | null;
57
+ }
@@ -0,0 +1,227 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { assertTruthy } from '../../../utils.js';
20
+ import { isPowerOfTwo } from '../../utils.js';
21
+ import { CoreContextTexture } from '../CoreContextTexture.js';
22
+ import { isHTMLImageElement } from './internal/RendererUtils.js';
23
+ const TRANSPARENT_TEXTURE_DATA = new Uint8Array([0, 0, 0, 0]);
24
+ /**
25
+ * A wrapper around a WebGLTexture that handles loading the texture data
26
+ * from a Texture source and uploading it to the GPU as well as freeing
27
+ * the uploaded texture.
28
+ *
29
+ * @remarks
30
+ * When accessing the ctxTexture property, the texture will be loaded if
31
+ * it hasn't been already. ctxTexture will always return a valid WebGLTexture
32
+ * and trigger the loading/uploading of the texture's data if it hasn't been
33
+ * loaded yet.
34
+ */
35
+ export class WebGlCtxTexture extends CoreContextTexture {
36
+ glw;
37
+ _nativeCtxTexture = null;
38
+ _w = 0;
39
+ _h = 0;
40
+ constructor(glw, memManager, textureSource) {
41
+ super(memManager, textureSource);
42
+ this.glw = glw;
43
+ }
44
+ get ctxTexture() {
45
+ if (this.state === 'freed') {
46
+ this.load();
47
+ return null;
48
+ }
49
+ assertTruthy(this._nativeCtxTexture);
50
+ return this._nativeCtxTexture;
51
+ }
52
+ get w() {
53
+ return this._w;
54
+ }
55
+ get h() {
56
+ return this._h;
57
+ }
58
+ /**
59
+ * Load the texture data from the Texture source and upload it to the GPU
60
+ *
61
+ * @remarks
62
+ * This method is called automatically when accessing the ctxTexture property
63
+ * if the texture hasn't been loaded yet. But it can also be called manually
64
+ * to force the texture to be pre-loaded prior to accessing the ctxTexture
65
+ * property.
66
+ */
67
+ load() {
68
+ // If the texture is already loading or loaded, don't load it again.
69
+ if (this.state === 'loading' || this.state === 'loaded') {
70
+ return;
71
+ }
72
+ this.state = 'loading';
73
+ this.textureSource.setState('loading');
74
+ this._nativeCtxTexture = this.createNativeCtxTexture();
75
+ if (this._nativeCtxTexture === null) {
76
+ this.state = 'failed';
77
+ this.textureSource.setState('failed', new Error('Could not create WebGL Texture'));
78
+ console.error('Could not create WebGL Texture');
79
+ return;
80
+ }
81
+ this.onLoadRequest()
82
+ .then(({ width, height }) => {
83
+ // If the texture has been freed while loading, return early.
84
+ if (this.state === 'freed') {
85
+ return;
86
+ }
87
+ this.state = 'loaded';
88
+ this._w = width;
89
+ this._h = height;
90
+ // Update the texture source's width and height so that it can be used
91
+ // for rendering.
92
+ this.textureSource.setState('loaded', { width, height });
93
+ // cleanup source texture data
94
+ this.textureSource.freeTextureData();
95
+ })
96
+ .catch((err) => {
97
+ // If the texture has been freed while loading, return early.
98
+ if (this.state === 'freed') {
99
+ return;
100
+ }
101
+ this.state = 'failed';
102
+ this.textureSource.setState('failed', err);
103
+ this.textureSource.freeTextureData();
104
+ console.error(err);
105
+ });
106
+ }
107
+ /**
108
+ * Called when the texture data needs to be loaded and uploaded to a texture
109
+ */
110
+ async onLoadRequest() {
111
+ const { glw } = this;
112
+ const textureData = this.textureSource.textureData;
113
+ if (textureData === null || this._nativeCtxTexture === null) {
114
+ throw new Error('Texture data or native texture is null ' + this.textureSource.type);
115
+ }
116
+ // Set to a 1x1 transparent texture
117
+ glw.texImage2D(0, glw.RGBA, 1, 1, 0, glw.RGBA, glw.UNSIGNED_BYTE, null);
118
+ this.setTextureMemUse(TRANSPARENT_TEXTURE_DATA.byteLength);
119
+ let width = 0;
120
+ let height = 0;
121
+ glw.activeTexture(0);
122
+ const tdata = textureData.data;
123
+ const format = glw.RGBA;
124
+ const formatBytes = 4;
125
+ const memoryPadding = 1.1; // Add padding to account for GPU Padding
126
+ // If textureData is null, the texture is empty (0, 0) and we don't need to
127
+ // upload any data to the GPU.
128
+ if ((typeof ImageBitmap !== 'undefined' && tdata instanceof ImageBitmap) ||
129
+ tdata instanceof ImageData ||
130
+ // not using typeof HTMLImageElement due to web worker
131
+ isHTMLImageElement(tdata)) {
132
+ width = tdata.width;
133
+ height = tdata.height;
134
+ glw.bindTexture(this._nativeCtxTexture);
135
+ glw.pixelStorei(glw.UNPACK_PREMULTIPLY_ALPHA_WEBGL, !!textureData.premultiplyAlpha);
136
+ glw.texImage2D(0, format, format, glw.UNSIGNED_BYTE, tdata);
137
+ this.setTextureMemUse(height * width * formatBytes * memoryPadding);
138
+ }
139
+ else if (tdata === null) {
140
+ width = 0;
141
+ height = 0;
142
+ // Reset to a 1x1 transparent texture
143
+ glw.bindTexture(this._nativeCtxTexture);
144
+ glw.texImage2D(0, format, 1, 1, 0, format, glw.UNSIGNED_BYTE, TRANSPARENT_TEXTURE_DATA);
145
+ this.setTextureMemUse(TRANSPARENT_TEXTURE_DATA.byteLength);
146
+ }
147
+ else if ('mipmaps' in tdata && tdata.mipmaps) {
148
+ const { mipmaps, width = 0, height = 0, type, glInternalFormat } = tdata;
149
+ const view = type === 'ktx'
150
+ ? new DataView(mipmaps[0] ?? new ArrayBuffer(0))
151
+ : mipmaps[0];
152
+ glw.bindTexture(this._nativeCtxTexture);
153
+ glw.compressedTexImage2D(0, glInternalFormat, width, height, 0, view);
154
+ glw.texParameteri(glw.TEXTURE_WRAP_S, glw.CLAMP_TO_EDGE);
155
+ glw.texParameteri(glw.TEXTURE_WRAP_T, glw.CLAMP_TO_EDGE);
156
+ glw.texParameteri(glw.TEXTURE_MAG_FILTER, glw.LINEAR);
157
+ glw.texParameteri(glw.TEXTURE_MIN_FILTER, glw.LINEAR);
158
+ this.setTextureMemUse(view.byteLength);
159
+ }
160
+ else if (tdata && tdata instanceof Uint8Array) {
161
+ // Color Texture
162
+ width = 1;
163
+ height = 1;
164
+ glw.bindTexture(this._nativeCtxTexture);
165
+ glw.pixelStorei(glw.UNPACK_PREMULTIPLY_ALPHA_WEBGL, !!textureData.premultiplyAlpha);
166
+ glw.texImage2D(0, format, width, height, 0, format, glw.UNSIGNED_BYTE, tdata);
167
+ this.setTextureMemUse(width * height * formatBytes);
168
+ }
169
+ else {
170
+ console.error(`WebGlCoreCtxTexture.onLoadRequest: Unexpected textureData returned`, textureData);
171
+ }
172
+ return {
173
+ width,
174
+ height,
175
+ };
176
+ }
177
+ /**
178
+ * Free the WebGLTexture from the GPU
179
+ *
180
+ * @returns
181
+ */
182
+ free() {
183
+ if (this.state === 'freed') {
184
+ return;
185
+ }
186
+ this.state = 'freed';
187
+ this.textureSource.setState('freed');
188
+ this._w = 0;
189
+ this._h = 0;
190
+ if (this._nativeCtxTexture !== null) {
191
+ this.glw.deleteTexture(this._nativeCtxTexture);
192
+ this.setTextureMemUse(0);
193
+ this._nativeCtxTexture = null;
194
+ }
195
+ // if the texture still has source data, free it
196
+ this.textureSource.freeTextureData();
197
+ }
198
+ /**
199
+ * Create native context texture
200
+ *
201
+ * @remarks
202
+ * When this method returns the returned texture will be bound to the GL context state.
203
+ *
204
+ * @param width
205
+ * @param height
206
+ * @returns
207
+ */
208
+ createNativeCtxTexture() {
209
+ const { glw } = this;
210
+ const nativeTexture = glw.createTexture();
211
+ if (!nativeTexture) {
212
+ return null;
213
+ }
214
+ // On initial load request, create a 1x1 transparent texture to use until
215
+ // the texture data is finally loaded.
216
+ glw.activeTexture(0);
217
+ glw.bindTexture(nativeTexture);
218
+ // linear texture filtering
219
+ glw.texParameteri(glw.TEXTURE_MAG_FILTER, glw.LINEAR);
220
+ glw.texParameteri(glw.TEXTURE_MIN_FILTER, glw.LINEAR);
221
+ // texture wrapping method
222
+ glw.texParameteri(glw.TEXTURE_WRAP_S, glw.CLAMP_TO_EDGE);
223
+ glw.texParameteri(glw.TEXTURE_WRAP_T, glw.CLAMP_TO_EDGE);
224
+ return nativeTexture;
225
+ }
226
+ }
227
+ //# sourceMappingURL=WebGlCtxTexture.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,44 @@
1
+ import { CoreRenderOp } from '../CoreRenderOp.js';
2
+ import type { WebGlCtxTexture } from './WebGlCtxTexture.js';
3
+ import type { WebGlRenderer } from './WebGlRenderer.js';
4
+ import type { BufferCollection } from './internal/BufferCollection.js';
5
+ import type { WebGlShaderNode } from './WebGlShaderNode.js';
6
+ import type { QuadOptions } from '../CoreRenderer.js';
7
+ import type { CoreTextNode } from '../../CoreTextNode.js';
8
+ import type { RectWithValid } from '../../lib/utils.js';
9
+ import type { Dimensions } from '../../../common/CommonTypes.js';
10
+ type ReqQuad = 'alpha' | 'shader' | 'parentHasRenderTexture' | 'rtt' | 'clippingRect' | 'height' | 'width';
11
+ type RenderOpQuadOptions = Pick<QuadOptions, ReqQuad> & Partial<Omit<QuadOptions, ReqQuad>> & {
12
+ sdfShaderProps?: Record<string, unknown>;
13
+ sdfBuffers?: BufferCollection;
14
+ };
15
+ /**
16
+ * Can render multiple quads with multiple textures (up to vertex shader texture limit)
17
+ *
18
+ */
19
+ export declare class WebGlRenderOp extends CoreRenderOp {
20
+ readonly renderer: WebGlRenderer;
21
+ readonly bufferIdx: number;
22
+ numQuads: number;
23
+ textures: WebGlCtxTexture[];
24
+ /**
25
+ * need to improve this when TextRenderers are refactored
26
+ */
27
+ readonly sdfShaderProps: Record<string, unknown> | undefined;
28
+ readonly sdfNode: CoreTextNode | undefined;
29
+ readonly maxTextures: number;
30
+ readonly buffers: BufferCollection;
31
+ readonly shader: WebGlShaderNode;
32
+ readonly width: number;
33
+ readonly height: number;
34
+ readonly clippingRect: RectWithValid;
35
+ readonly rtt: boolean;
36
+ readonly parentHasRenderTexture: boolean;
37
+ readonly framebufferDimensions?: Dimensions;
38
+ readonly alpha: number;
39
+ readonly pixelRatio: number;
40
+ constructor(renderer: WebGlRenderer, quad: RenderOpQuadOptions, bufferIdx: number);
41
+ addTexture(texture: WebGlCtxTexture): number;
42
+ draw(): void;
43
+ }
44
+ export {};
@@ -0,0 +1,118 @@
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { CoreRenderOp } from '../CoreRenderOp.js';
20
+ /**
21
+ * Can render multiple quads with multiple textures (up to vertex shader texture limit)
22
+ *
23
+ */
24
+ export class WebGlRenderOp extends CoreRenderOp {
25
+ renderer;
26
+ bufferIdx;
27
+ numQuads = 0;
28
+ textures = [];
29
+ /**
30
+ * need to improve this when TextRenderers are refactored
31
+ */
32
+ sdfShaderProps;
33
+ sdfNode;
34
+ maxTextures;
35
+ buffers;
36
+ shader;
37
+ width;
38
+ height;
39
+ clippingRect;
40
+ rtt;
41
+ parentHasRenderTexture;
42
+ framebufferDimensions;
43
+ alpha;
44
+ pixelRatio;
45
+ constructor(renderer, quad, bufferIdx) {
46
+ super();
47
+ this.renderer = renderer;
48
+ this.bufferIdx = bufferIdx;
49
+ this.buffers = quad.sdfBuffers || renderer.quadBufferCollection;
50
+ this.shader = quad.shader;
51
+ this.width = quad.width;
52
+ this.height = quad.height;
53
+ this.clippingRect = quad.clippingRect;
54
+ this.parentHasRenderTexture = quad.parentHasRenderTexture;
55
+ this.framebufferDimensions = quad.framebufferDimensions;
56
+ this.rtt = quad.rtt;
57
+ this.alpha = quad.alpha;
58
+ this.pixelRatio =
59
+ this.parentHasRenderTexture === true ? 1 : renderer.stage.pixelRatio;
60
+ /**
61
+ * related to line 51
62
+ */
63
+ this.sdfShaderProps = quad.sdfShaderProps;
64
+ this.maxTextures = this.shader.program.supportsIndexedTextures
65
+ ? renderer.glw.getParameter(renderer.glw.MAX_VERTEX_TEXTURE_IMAGE_UNITS)
66
+ : 1;
67
+ }
68
+ addTexture(texture) {
69
+ const { textures, maxTextures } = this;
70
+ let existingIdx = -1;
71
+ const texturesLength = textures.length;
72
+ for (let i = 0; i < texturesLength; i++) {
73
+ const t = textures[i];
74
+ if (t === texture) {
75
+ existingIdx = i;
76
+ break;
77
+ }
78
+ }
79
+ if (existingIdx !== -1) {
80
+ return existingIdx;
81
+ }
82
+ if (texturesLength >= maxTextures) {
83
+ return 0xffffffff;
84
+ }
85
+ this.textures.push(texture);
86
+ return texturesLength;
87
+ }
88
+ draw() {
89
+ const { glw, options, stage } = this.renderer;
90
+ stage.shManager.useShader(this.shader.program);
91
+ this.shader.program.bindRenderOp(this);
92
+ // TODO: Reduce calculations required
93
+ const quadIdx = (this.bufferIdx / 32) * 6 * 2;
94
+ // Clipping
95
+ if (this.clippingRect.valid === true) {
96
+ const clipX = Math.round(this.clippingRect.x * this.pixelRatio);
97
+ const clipWidth = Math.round(this.clippingRect.width * this.pixelRatio);
98
+ const clipHeight = Math.round(this.clippingRect.height * this.pixelRatio);
99
+ let clipY = Math.round(options.canvas.height -
100
+ clipHeight -
101
+ this.clippingRect.y * this.pixelRatio);
102
+ // if parent has render texture, we need to adjust the scissor rect
103
+ // to be relative to the parent's framebuffer
104
+ if (this.parentHasRenderTexture) {
105
+ clipY = this.framebufferDimensions
106
+ ? this.framebufferDimensions.height - this.height
107
+ : 0;
108
+ }
109
+ glw.setScissorTest(true);
110
+ glw.scissor(clipX, clipY, clipWidth, clipHeight);
111
+ }
112
+ else {
113
+ glw.setScissorTest(false);
114
+ }
115
+ glw.drawElements(glw.TRIANGLES, 6 * this.numQuads, glw.UNSIGNED_SHORT, quadIdx);
116
+ }
117
+ }
118
+ //# sourceMappingURL=WebGlRenderOp.js.map
@@ -0,0 +1 @@
1
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1
+ import { CoreRenderer, type BufferInfo, type CoreRendererOptions, type QuadOptions } from '../CoreRenderer.js';
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+ import { WebGlRenderOp } from './WebGlRenderOp.js';
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+ import type { CoreContextTexture } from '../CoreContextTexture.js';
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+ import { type CoreWebGlParameters, type CoreWebGlExtensions, type WebGlColor } from './internal/RendererUtils.js';
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+ import { Texture } from '../../textures/Texture.js';
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+ import { BufferCollection } from './internal/BufferCollection.js';
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+ import { WebGlShaderProgram } from './WebGlShaderProgram.js';
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+ import { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
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+ import { type CoreNode } from '../../CoreNode.js';
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+ import type { WebGlShaderType } from './WebGlShaderNode.js';
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+ import { WebGlShaderNode } from './WebGlShaderNode.js';
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+ export type WebGlRendererOptions = CoreRendererOptions;
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+ interface CoreWebGlSystem {
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+ parameters: CoreWebGlParameters;
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+ extensions: CoreWebGlExtensions;
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+ }
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+ export declare class WebGlRenderer extends CoreRenderer {
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+ glw: WebGlContextWrapper;
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+ system: CoreWebGlSystem;
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+ quadBuffer: ArrayBuffer;
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+ fQuadBuffer: Float32Array;
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+ uiQuadBuffer: Uint32Array;
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+ renderOps: WebGlRenderOp[];
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+ curBufferIdx: number;
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+ curRenderOp: WebGlRenderOp | null;
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+ rttNodes: CoreNode[];
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+ activeRttNode: CoreNode | null;
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+ defaultShaderNode: WebGlShaderNode | null;
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+ quadBufferCollection: BufferCollection;
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+ clearColor: WebGlColor;
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+ /**
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+ * White pixel texture used by default when no texture is specified.
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+ */
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+ quadBufferUsage: number;
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+ numQuadsRendered: number;
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+ /**
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+ * Whether the renderer is currently rendering to a texture.
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+ */
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+ renderToTextureActive: boolean;
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+ constructor(options: WebGlRendererOptions);
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+ reset(): void;
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+ createShaderProgram(shaderType: WebGlShaderType, props: Record<string, unknown>): WebGlShaderProgram;
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+ createShaderNode(shaderKey: string, shaderType: WebGlShaderType, props?: Record<string, unknown>, program?: WebGlShaderProgram): WebGlShaderNode<Record<string, unknown>>;
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+ supportsShaderType(shaderType: Readonly<WebGlShaderType>): boolean;
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+ createCtxTexture(textureSource: Texture): CoreContextTexture;
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+ /**
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+ * This function adds a quad (a rectangle composed of two triangles) to the WebGL rendering pipeline.
48
+ *
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+ * It takes a set of options that define the quad's properties, such as its dimensions, colors, texture, shader, and transformation matrix.
50
+ * The function first updates the shader properties with the current dimensions if necessary, then sets the default texture if none is provided.
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+ * It then checks if a new render operation is needed, based on the current shader and clipping rectangle.
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+ * If a new render operation is needed, it creates one and updates the current render operation.
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+ * The function then adjusts the texture coordinates based on the texture options and adds the texture to the texture manager.
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+ *
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+ * Finally, it calculates the vertices for the quad, taking into account any transformations, and adds them to the quad buffer.
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+ * The function updates the length and number of quads in the current render operation, and updates the current buffer index.
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+ */
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+ addQuad(params: QuadOptions): void;
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+ /**
60
+ * Replace the existing RenderOp with a new one that uses the specified Shader
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+ * and starts at the specified buffer index.
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+ *
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+ * @param shader
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+ * @param bufferIdx
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+ */
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+ private newRenderOp;
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+ /**
68
+ * Add a texture to the current RenderOp. If the texture cannot be added to the
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+ * current RenderOp, a new RenderOp will be created and the texture will be added
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+ * to that one.
71
+ *
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+ * If the texture cannot be added to the new RenderOp, an error will be thrown.
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+ *
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+ * @param texture
75
+ * @param bufferIdx
76
+ * @param recursive
77
+ * @returns Assigned Texture Index of the texture in the render op
78
+ */
79
+ private addTexture;
80
+ /**
81
+ * Test if the current Render operation can be reused for the specified parameters.
82
+ * @param params
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+ * @returns
84
+ */
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+ reuseRenderOp(params: QuadOptions): boolean;
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+ /**
87
+ * add RenderOp to the render pipeline
88
+ */
89
+ addRenderOp(renderable: WebGlRenderOp): void;
90
+ /**
91
+ * Render the current set of RenderOps to render to the specified surface.
92
+ *
93
+ * TODO: 'screen' is the only supported surface at the moment.
94
+ *
95
+ * @param surface
96
+ */
97
+ render(surface?: 'screen' | CoreContextTexture): void;
98
+ getQuadCount(): number;
99
+ renderToTexture(node: CoreNode): void;
100
+ /**
101
+ * Inserts an RTT node into `this.rttNodes` while maintaining the correct rendering order based on hierarchy.
102
+ *
103
+ * Rendering order for RTT nodes is critical when nested RTT nodes exist in a parent-child relationship.
104
+ * Specifically:
105
+ * - Child RTT nodes must be rendered before their RTT-enabled parents to ensure proper texture composition.
106
+ * - If an RTT node is added and it has existing RTT children, it should be rendered after those children.
107
+ *
108
+ * This function addresses both cases by:
109
+ * 1. **Checking Upwards**: It traverses the node's hierarchy upwards to identify any RTT parent
110
+ * already in `rttNodes`. If an RTT parent is found, the new node is placed before this parent.
111
+ * 2. **Checking Downwards**: It traverses the node’s children recursively to find any RTT-enabled
112
+ * children that are already in `rttNodes`. If such children are found, the new node is inserted
113
+ * after the last (highest index) RTT child node.
114
+ *
115
+ * The final calculated insertion index ensures the new node is positioned in `rttNodes` to respect
116
+ * both parent-before-child and child-before-parent rendering rules, preserving the correct order
117
+ * for the WebGL renderer.
118
+ *
119
+ * @param node - The RTT-enabled CoreNode to be added to `rttNodes` in the appropriate hierarchical position.
120
+ */
121
+ private insertRTTNodeInOrder;
122
+ private findMaxChildRTTIndex;
123
+ renderRTTNodes(): void;
124
+ removeRTTNode(node: CoreNode): void;
125
+ getBufferInfo(): BufferInfo | null;
126
+ getDefaultShaderNode(): WebGlShaderNode;
127
+ /**
128
+ * Updates the WebGL context's clear color and clears the color buffer.
129
+ *
130
+ * @param color - The color to set as the clear color, represented as a 32-bit integer.
131
+ */
132
+ updateClearColor(color: number): void;
133
+ }
134
+ export {};