@lightningjs/renderer 2.13.0 → 3.0.0-beta1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (539) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/exports/canvas-shaders.d.ts +10 -0
  5. package/dist/exports/canvas-shaders.js +27 -0
  6. package/dist/exports/canvas-shaders.js.map +1 -0
  7. package/dist/exports/canvas.d.ts +7 -1
  8. package/dist/exports/canvas.js +7 -1
  9. package/dist/exports/canvas.js.map +1 -1
  10. package/dist/exports/core-api.d.ts +74 -0
  11. package/dist/exports/core-api.js +96 -0
  12. package/dist/exports/core-api.js.map +1 -0
  13. package/dist/exports/index.d.ts +15 -8
  14. package/dist/exports/index.js +7 -4
  15. package/dist/exports/index.js.map +1 -1
  16. package/dist/exports/main-api.d.ts +30 -0
  17. package/dist/exports/main-api.js +45 -0
  18. package/dist/exports/main-api.js.map +1 -0
  19. package/dist/exports/webgl-shaders.d.ts +11 -0
  20. package/dist/exports/webgl-shaders.js +28 -0
  21. package/dist/exports/webgl-shaders.js.map +1 -0
  22. package/dist/exports/webgl.d.ts +9 -1
  23. package/dist/exports/webgl.js +9 -1
  24. package/dist/exports/webgl.js.map +1 -1
  25. package/dist/src/core/CoreExtension.d.ts +12 -0
  26. package/{src/core/renderers/CoreShader.ts → dist/src/core/CoreExtension.js} +29 -41
  27. package/dist/src/core/CoreExtension.js.map +1 -0
  28. package/dist/src/core/CoreNode.d.ts +9 -5
  29. package/dist/src/core/CoreNode.js +27 -10
  30. package/dist/src/core/CoreNode.js.map +1 -1
  31. package/dist/src/core/CoreShaderManager.d.ts +29 -71
  32. package/dist/src/core/CoreShaderManager.js +110 -97
  33. package/dist/src/core/CoreShaderManager.js.map +1 -1
  34. package/dist/src/core/CoreStuff.d.ts +1 -0
  35. package/dist/src/core/CoreStuff.js +138 -0
  36. package/dist/src/core/CoreStuff.js.map +1 -0
  37. package/dist/src/core/CoreTextNode.js +1 -1
  38. package/dist/src/core/CoreTextNode.js.map +1 -1
  39. package/dist/src/core/CoreTexturizer.d.ts +14 -0
  40. package/dist/src/core/CoreTexturizer.js +47 -0
  41. package/dist/src/core/CoreTexturizer.js.map +1 -0
  42. package/dist/src/core/LngNode.d.ts +736 -0
  43. package/dist/src/core/LngNode.js +1174 -0
  44. package/dist/src/core/LngNode.js.map +1 -0
  45. package/dist/src/core/Matrix2DContext.d.ts +15 -0
  46. package/dist/src/core/Matrix2DContext.js +45 -0
  47. package/dist/src/core/Matrix2DContext.js.map +1 -0
  48. package/dist/src/core/ShaderNode.d.ts +10 -0
  49. package/dist/src/core/ShaderNode.js +30 -0
  50. package/dist/src/core/ShaderNode.js.map +1 -0
  51. package/dist/src/core/Stage.d.ts +11 -14
  52. package/dist/src/core/Stage.js +22 -25
  53. package/dist/src/core/Stage.js.map +1 -1
  54. package/dist/src/core/TextNode.d.ts +103 -0
  55. package/dist/src/core/TextNode.js +331 -0
  56. package/dist/src/core/TextNode.js.map +1 -0
  57. package/dist/src/core/animations/CoreAnimation.d.ts +0 -1
  58. package/dist/src/core/animations/CoreAnimation.js +6 -52
  59. package/dist/src/core/animations/CoreAnimation.js.map +1 -1
  60. package/dist/src/core/lib/Coords.d.ts +14 -0
  61. package/dist/src/core/lib/Coords.js +55 -0
  62. package/dist/src/core/lib/Coords.js.map +1 -0
  63. package/dist/src/core/lib/WebGlContextWrapper.d.ts +67 -54
  64. package/dist/src/core/lib/WebGlContextWrapper.js +126 -157
  65. package/dist/src/core/lib/WebGlContextWrapper.js.map +1 -1
  66. package/dist/src/core/lib/glm/common.d.ts +162 -0
  67. package/dist/src/core/lib/glm/common.js +81 -0
  68. package/dist/src/core/lib/glm/common.js.map +1 -0
  69. package/dist/src/core/lib/glm/index.d.ts +11 -0
  70. package/dist/src/core/lib/glm/index.js +30 -0
  71. package/dist/src/core/lib/glm/index.js.map +1 -0
  72. package/dist/src/core/lib/glm/mat2.d.ts +219 -0
  73. package/dist/src/core/lib/glm/mat2.js +396 -0
  74. package/dist/src/core/lib/glm/mat2.js.map +1 -0
  75. package/dist/src/core/lib/glm/mat2d.d.ts +237 -0
  76. package/dist/src/core/lib/glm/mat2d.js +442 -0
  77. package/dist/src/core/lib/glm/mat2d.js.map +1 -0
  78. package/dist/src/core/lib/glm/mat3.d.ts +283 -0
  79. package/dist/src/core/lib/glm/mat3.js +680 -0
  80. package/dist/src/core/lib/glm/mat3.js.map +1 -0
  81. package/dist/src/core/lib/glm/mat4.d.ts +550 -0
  82. package/dist/src/core/lib/glm/mat4.js +1802 -0
  83. package/dist/src/core/lib/glm/mat4.js.map +1 -0
  84. package/dist/src/core/lib/glm/quat.d.ts +363 -0
  85. package/dist/src/core/lib/glm/quat.js +693 -0
  86. package/dist/src/core/lib/glm/quat.js.map +1 -0
  87. package/dist/src/core/lib/glm/quat2.d.ts +356 -0
  88. package/dist/src/core/lib/glm/quat2.js +754 -0
  89. package/dist/src/core/lib/glm/quat2.js.map +1 -0
  90. package/dist/src/core/lib/glm/vec2.d.ts +365 -0
  91. package/dist/src/core/lib/glm/vec2.js +569 -0
  92. package/dist/src/core/lib/glm/vec2.js.map +1 -0
  93. package/dist/src/core/lib/glm/vec3.d.ts +406 -0
  94. package/dist/src/core/lib/glm/vec3.js +720 -0
  95. package/dist/src/core/lib/glm/vec3.js.map +1 -0
  96. package/dist/src/core/lib/glm/vec4.d.ts +330 -0
  97. package/dist/src/core/lib/glm/vec4.js +608 -0
  98. package/dist/src/core/lib/glm/vec4.js.map +1 -0
  99. package/dist/src/core/lib/textureCompression.js +0 -1
  100. package/dist/src/core/lib/textureCompression.js.map +1 -1
  101. package/dist/src/core/lib/utils.d.ts +4 -0
  102. package/dist/src/core/lib/utils.js +26 -0
  103. package/dist/src/core/lib/utils.js.map +1 -1
  104. package/dist/src/core/platform.js +1 -0
  105. package/dist/src/core/platform.js.map +1 -1
  106. package/dist/src/core/renderers/CoreRenderer.d.ts +11 -21
  107. package/dist/src/core/renderers/CoreRenderer.js +0 -6
  108. package/dist/src/core/renderers/CoreRenderer.js.map +1 -1
  109. package/dist/src/core/renderers/CoreShaderManager.d.ts +19 -0
  110. package/dist/src/core/renderers/CoreShaderManager.js +33 -0
  111. package/dist/src/core/renderers/CoreShaderManager.js.map +1 -0
  112. package/dist/src/core/renderers/CoreShaderNode.d.ts +59 -0
  113. package/dist/src/core/renderers/CoreShaderNode.js +107 -0
  114. package/dist/src/core/renderers/CoreShaderNode.js.map +1 -0
  115. package/dist/src/core/renderers/CoreShaderProgram.d.ts +4 -0
  116. package/dist/src/core/renderers/CoreShaderProgram.js +20 -0
  117. package/dist/src/core/renderers/CoreShaderProgram.js.map +1 -0
  118. package/dist/src/core/renderers/canvas/CanvasRenderer.d.ts +36 -0
  119. package/dist/src/core/renderers/canvas/CanvasRenderer.js +212 -0
  120. package/dist/src/core/renderers/canvas/CanvasRenderer.js.map +1 -0
  121. package/dist/src/core/renderers/canvas/CanvasShaderNode.d.ts +21 -0
  122. package/dist/src/core/renderers/canvas/CanvasShaderNode.js +60 -0
  123. package/dist/src/core/renderers/canvas/CanvasShaderNode.js.map +1 -0
  124. package/dist/src/core/renderers/canvas/CanvasTexture.d.ts +16 -0
  125. package/dist/src/core/renderers/canvas/CanvasTexture.js +123 -0
  126. package/dist/src/core/renderers/canvas/CanvasTexture.js.map +1 -0
  127. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.d.ts +0 -13
  128. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js +192 -113
  129. package/dist/src/core/renderers/canvas/internal/C2DShaderUtils.js.map +1 -1
  130. package/dist/src/core/renderers/canvas/internal/ColorUtils.d.ts +2 -0
  131. package/dist/src/core/renderers/canvas/internal/ColorUtils.js +14 -0
  132. package/dist/src/core/renderers/canvas/internal/ColorUtils.js.map +1 -1
  133. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +27 -0
  134. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +82 -0
  135. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +1 -0
  136. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +11 -0
  137. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +34 -0
  138. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +1 -0
  139. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.d.ts +12 -0
  140. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js +55 -0
  141. package/dist/src/core/renderers/webgl/WebGlCtxRenderTexture.js.map +1 -0
  142. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.d.ts +9 -0
  143. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js +38 -0
  144. package/dist/src/core/renderers/webgl/WebGlCtxSubTexture.js.map +1 -0
  145. package/dist/src/core/renderers/webgl/WebGlCtxTexture.d.ts +57 -0
  146. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js +227 -0
  147. package/dist/src/core/renderers/webgl/WebGlCtxTexture.js.map +1 -0
  148. package/dist/src/core/renderers/webgl/WebGlRenderOp.d.ts +36 -0
  149. package/dist/src/core/renderers/webgl/WebGlRenderOp.js +107 -0
  150. package/dist/src/core/renderers/webgl/WebGlRenderOp.js.map +1 -0
  151. package/dist/src/core/renderers/webgl/WebGlRenderer.d.ts +134 -0
  152. package/dist/src/core/renderers/webgl/WebGlRenderer.js +546 -0
  153. package/dist/src/core/renderers/webgl/WebGlRenderer.js.map +1 -0
  154. package/dist/src/core/renderers/webgl/WebGlShaderNode.d.ts +221 -0
  155. package/dist/src/core/renderers/webgl/WebGlShaderNode.js +334 -0
  156. package/dist/src/core/renderers/webgl/WebGlShaderNode.js.map +1 -0
  157. package/dist/src/core/renderers/webgl/WebGlShaderProgram.d.ts +35 -0
  158. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js +195 -0
  159. package/dist/src/core/renderers/webgl/WebGlShaderProgram.js.map +1 -0
  160. package/dist/src/core/renderers/webgl/internal/ShaderUtils.d.ts +32 -5
  161. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js +50 -0
  162. package/dist/src/core/renderers/webgl/internal/ShaderUtils.js.map +1 -1
  163. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  164. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  165. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  166. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  167. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  168. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  169. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  170. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  171. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  172. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  173. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  174. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  175. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  176. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  177. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  178. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  179. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  180. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  181. package/dist/src/core/scene/Scene.d.ts +59 -0
  182. package/dist/src/core/scene/Scene.js +106 -0
  183. package/dist/src/core/scene/Scene.js.map +1 -0
  184. package/dist/src/core/shaders/canvas/Border.d.ts +9 -0
  185. package/dist/src/core/shaders/canvas/Border.js +57 -0
  186. package/dist/src/core/shaders/canvas/Border.js.map +1 -0
  187. package/dist/src/core/shaders/canvas/HolePunch.d.ts +7 -0
  188. package/dist/src/core/shaders/canvas/HolePunch.js +38 -0
  189. package/dist/src/core/shaders/canvas/HolePunch.js.map +1 -0
  190. package/dist/src/core/shaders/canvas/LinearGradient.d.ts +10 -0
  191. package/dist/src/core/shaders/canvas/LinearGradient.js +46 -0
  192. package/dist/src/core/shaders/canvas/LinearGradient.js.map +1 -0
  193. package/dist/src/core/shaders/canvas/RadialGradient.d.ts +11 -0
  194. package/dist/src/core/shaders/canvas/RadialGradient.js +68 -0
  195. package/dist/src/core/shaders/canvas/RadialGradient.js.map +1 -0
  196. package/dist/src/core/shaders/canvas/Rounded.d.ts +7 -0
  197. package/dist/src/core/shaders/canvas/Rounded.js +33 -0
  198. package/dist/src/core/shaders/canvas/Rounded.js.map +1 -0
  199. package/dist/src/core/shaders/canvas/RoundedWithBorder.d.ts +7 -0
  200. package/dist/src/core/shaders/canvas/RoundedWithBorder.js +35 -0
  201. package/dist/src/core/shaders/canvas/RoundedWithBorder.js.map +1 -0
  202. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.d.ts +8 -0
  203. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js +39 -0
  204. package/dist/src/core/shaders/canvas/RoundedWithBorderAndShadow.js.map +1 -0
  205. package/dist/src/core/shaders/canvas/RoundedWithShadow.d.ts +7 -0
  206. package/dist/src/core/shaders/canvas/RoundedWithShadow.js +38 -0
  207. package/dist/src/core/shaders/canvas/RoundedWithShadow.js.map +1 -0
  208. package/dist/src/core/shaders/canvas/Shadow.d.ts +8 -0
  209. package/dist/src/core/shaders/canvas/Shadow.js +31 -0
  210. package/dist/src/core/shaders/canvas/Shadow.js.map +1 -0
  211. package/dist/src/core/shaders/canvas/utils/render.d.ts +5 -0
  212. package/dist/src/core/shaders/canvas/utils/render.js +84 -0
  213. package/dist/src/core/shaders/canvas/utils/render.js.map +1 -0
  214. package/dist/src/core/shaders/templates/BorderTemplate.d.ts +37 -0
  215. package/dist/src/core/shaders/templates/BorderTemplate.js +73 -0
  216. package/dist/src/core/shaders/templates/BorderTemplate.js.map +1 -0
  217. package/dist/src/core/shaders/templates/HolePunchTemplate.d.ts +46 -0
  218. package/dist/src/core/shaders/templates/HolePunchTemplate.js +35 -0
  219. package/dist/src/core/shaders/templates/HolePunchTemplate.js.map +1 -0
  220. package/dist/src/core/shaders/templates/LinearGradientTemplate.d.ts +23 -0
  221. package/dist/src/core/shaders/templates/LinearGradientTemplate.js +47 -0
  222. package/dist/src/core/shaders/templates/LinearGradientTemplate.js.map +1 -0
  223. package/dist/src/core/shaders/templates/RadialGradientTemplate.d.ts +31 -0
  224. package/dist/src/core/shaders/templates/RadialGradientTemplate.js +49 -0
  225. package/dist/src/core/shaders/templates/RadialGradientTemplate.js.map +1 -0
  226. package/dist/src/core/shaders/templates/RoundedTemplate.d.ts +29 -0
  227. package/dist/src/core/shaders/templates/RoundedTemplate.js +67 -0
  228. package/dist/src/core/shaders/templates/RoundedTemplate.js.map +1 -0
  229. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.d.ts +7 -0
  230. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js +24 -0
  231. package/dist/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.js.map +1 -0
  232. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.d.ts +6 -0
  233. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js +23 -0
  234. package/dist/src/core/shaders/templates/RoundedWithBorderTemplate.js.map +1 -0
  235. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.d.ts +6 -0
  236. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js +23 -0
  237. package/dist/src/core/shaders/templates/RoundedWithShadowTemplate.js.map +1 -0
  238. package/dist/src/core/shaders/templates/ShadowTemplate.d.ts +34 -0
  239. package/dist/src/core/shaders/templates/ShadowTemplate.js +66 -0
  240. package/dist/src/core/shaders/templates/ShadowTemplate.js.map +1 -0
  241. package/dist/src/core/shaders/templates/shaderUtils.d.ts +5 -0
  242. package/dist/src/core/shaders/templates/shaderUtils.js +41 -0
  243. package/dist/src/core/shaders/templates/shaderUtils.js.map +1 -0
  244. package/dist/src/core/shaders/webgl/Border.d.ts +3 -0
  245. package/dist/src/core/shaders/webgl/Border.js +87 -0
  246. package/dist/src/core/shaders/webgl/Border.js.map +1 -0
  247. package/dist/src/core/shaders/webgl/Default.d.ts +2 -0
  248. package/dist/src/core/shaders/webgl/Default.js +86 -0
  249. package/dist/src/core/shaders/webgl/Default.js.map +1 -0
  250. package/dist/src/core/shaders/webgl/DefaultBatched.d.ts +2 -0
  251. package/dist/src/core/shaders/webgl/DefaultBatched.js +104 -0
  252. package/dist/src/core/shaders/webgl/DefaultBatched.js.map +1 -0
  253. package/dist/src/core/shaders/webgl/HolePunch.d.ts +3 -0
  254. package/dist/src/core/shaders/webgl/HolePunch.js +64 -0
  255. package/dist/src/core/shaders/webgl/HolePunch.js.map +1 -0
  256. package/dist/src/core/shaders/webgl/LinearGradient.d.ts +3 -0
  257. package/dist/src/core/shaders/webgl/LinearGradient.js +75 -0
  258. package/dist/src/core/shaders/webgl/LinearGradient.js.map +1 -0
  259. package/dist/src/core/shaders/webgl/RadialGradient.d.ts +3 -0
  260. package/dist/src/core/shaders/webgl/RadialGradient.js +73 -0
  261. package/dist/src/core/shaders/webgl/RadialGradient.js.map +1 -0
  262. package/dist/src/core/shaders/webgl/Rounded.d.ts +7 -0
  263. package/dist/src/core/shaders/webgl/Rounded.js +86 -0
  264. package/dist/src/core/shaders/webgl/Rounded.js.map +1 -0
  265. package/dist/src/core/shaders/webgl/RoundedWithBorder.d.ts +3 -0
  266. package/dist/src/core/shaders/webgl/RoundedWithBorder.js +97 -0
  267. package/dist/src/core/shaders/webgl/RoundedWithBorder.js.map +1 -0
  268. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.d.ts +3 -0
  269. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js +112 -0
  270. package/dist/src/core/shaders/webgl/RoundedWithBorderAndShadow.js.map +1 -0
  271. package/dist/src/core/shaders/webgl/RoundedWithShadow.d.ts +3 -0
  272. package/dist/src/core/shaders/webgl/RoundedWithShadow.js +84 -0
  273. package/dist/src/core/shaders/webgl/RoundedWithShadow.js.map +1 -0
  274. package/dist/src/core/shaders/webgl/SdfShader.d.ts +32 -0
  275. package/dist/src/core/shaders/webgl/SdfShader.js +116 -0
  276. package/dist/src/core/shaders/webgl/SdfShader.js.map +1 -0
  277. package/dist/src/core/shaders/webgl/Shadow.d.ts +3 -0
  278. package/dist/src/core/shaders/webgl/Shadow.js +110 -0
  279. package/dist/src/core/shaders/webgl/Shadow.js.map +1 -0
  280. package/dist/src/core/text-rendering/TextTextureRendererUtils.js.map +1 -1
  281. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js +2 -2
  282. package/dist/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.js.map +1 -1
  283. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.d.ts +6 -0
  284. package/dist/src/core/text-rendering/renderers/LightningTextTextureRenderer.js.map +1 -1
  285. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +2 -3
  286. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +34 -30
  287. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  288. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
  289. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
  290. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
  291. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +1 -4
  292. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  293. package/dist/src/core/textures/Texture.d.ts +1 -1
  294. package/dist/src/main-api/ICoreDriver.d.ts +27 -0
  295. package/dist/src/main-api/ICoreDriver.js +20 -0
  296. package/dist/src/main-api/ICoreDriver.js.map +1 -0
  297. package/dist/src/main-api/INode.d.ts +9 -9
  298. package/dist/src/main-api/IRenderDriver.d.ts +20 -0
  299. package/dist/src/main-api/IRenderDriver.js +20 -0
  300. package/dist/src/main-api/IRenderDriver.js.map +1 -0
  301. package/dist/src/main-api/IShaderController.d.ts +14 -0
  302. package/dist/src/main-api/IShaderController.js +30 -0
  303. package/dist/src/main-api/IShaderController.js.map +1 -0
  304. package/dist/src/main-api/IShaderNode.d.ts +17 -0
  305. package/dist/src/main-api/IShaderNode.js +19 -0
  306. package/dist/src/main-api/IShaderNode.js.map +1 -0
  307. package/dist/src/main-api/Renderer.d.ts +8 -91
  308. package/dist/src/main-api/Renderer.js +3 -54
  309. package/dist/src/main-api/Renderer.js.map +1 -1
  310. package/dist/src/main-api/RendererMain.d.ts +375 -0
  311. package/dist/src/main-api/RendererMain.js +365 -0
  312. package/dist/src/main-api/RendererMain.js.map +1 -0
  313. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
  314. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
  315. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
  316. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
  317. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
  318. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
  319. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
  320. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
  321. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
  322. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +24 -0
  323. package/dist/src/render-drivers/main/MainCoreDriver.js +118 -0
  324. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
  325. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +99 -0
  326. package/dist/src/render-drivers/main/MainOnlyNode.js +396 -0
  327. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
  328. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +6 -0
  329. package/dist/src/render-drivers/main/MainOnlyShaderController.js +15 -0
  330. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +1 -0
  331. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +7 -0
  332. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +34 -0
  333. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +1 -0
  334. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
  335. package/dist/src/render-drivers/main/MainOnlyTextNode.js +205 -0
  336. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
  337. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +17 -0
  338. package/dist/src/render-drivers/main/MainRenderDriver.js +88 -0
  339. package/dist/src/render-drivers/main/MainRenderDriver.js.map +1 -0
  340. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +90 -0
  341. package/dist/src/render-drivers/threadx/NodeStruct.js +281 -0
  342. package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
  343. package/dist/src/render-drivers/threadx/SharedNode.d.ts +39 -0
  344. package/dist/src/render-drivers/threadx/SharedNode.js +60 -0
  345. package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
  346. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
  347. package/dist/src/render-drivers/threadx/TextNodeStruct.js +201 -0
  348. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
  349. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +28 -0
  350. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +234 -0
  351. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
  352. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +20 -0
  353. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +84 -0
  354. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
  355. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +44 -0
  356. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +154 -0
  357. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
  358. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +6 -0
  359. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +16 -0
  360. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +1 -0
  361. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +7 -0
  362. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +15 -0
  363. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +1 -0
  364. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
  365. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
  366. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
  367. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +21 -0
  368. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +198 -0
  369. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +1 -0
  370. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
  371. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
  372. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
  373. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
  374. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +177 -0
  375. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
  376. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
  377. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +108 -0
  378. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
  379. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
  380. package/dist/src/render-drivers/threadx/worker/renderer.js +145 -0
  381. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
  382. package/dist/src/render-drivers/utils.d.ts +12 -0
  383. package/dist/src/render-drivers/utils.js +69 -0
  384. package/dist/src/render-drivers/utils.js.map +1 -0
  385. package/dist/src/utils.d.ts +6 -0
  386. package/dist/src/utils.js +18 -0
  387. package/dist/src/utils.js.map +1 -1
  388. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  389. package/exports/canvas-shaders.ts +28 -0
  390. package/exports/canvas.ts +45 -39
  391. package/exports/index.ts +89 -89
  392. package/exports/inspector.ts +24 -24
  393. package/exports/utils.ts +44 -44
  394. package/exports/webgl-shaders.ts +28 -0
  395. package/exports/webgl.ts +50 -38
  396. package/package.json +4 -1
  397. package/scripts/please-use-pnpm.js +13 -13
  398. package/src/common/CommonTypes.ts +146 -146
  399. package/src/common/EventEmitter.ts +77 -77
  400. package/src/common/IAnimationController.ts +92 -92
  401. package/src/common/IEventEmitter.ts +28 -28
  402. package/src/core/CoreNode.test.ts +203 -202
  403. package/src/core/CoreNode.ts +2476 -2455
  404. package/src/core/CoreShaderManager.ts +193 -292
  405. package/src/core/CoreTextNode.ts +448 -455
  406. package/src/core/CoreTextureManager.ts +597 -597
  407. package/src/core/Stage.ts +740 -743
  408. package/src/core/TextureMemoryManager.ts +395 -395
  409. package/src/core/animations/AnimationManager.ts +38 -38
  410. package/src/core/animations/CoreAnimation.ts +284 -340
  411. package/src/core/animations/CoreAnimationController.ts +157 -157
  412. package/src/core/lib/ContextSpy.ts +41 -41
  413. package/src/core/lib/ImageWorker.ts +279 -279
  414. package/src/core/lib/Matrix3d.ts +244 -244
  415. package/src/core/lib/RenderCoords.ts +86 -86
  416. package/src/core/lib/WebGlContextWrapper.ts +1324 -1332
  417. package/src/core/lib/textureCompression.ts +152 -152
  418. package/src/core/lib/textureSvg.ts +78 -78
  419. package/src/core/lib/utils.ts +361 -310
  420. package/src/core/lib/validateImageBitmap.ts +76 -76
  421. package/src/core/platform.ts +64 -63
  422. package/src/core/renderers/CoreContextTexture.ts +43 -43
  423. package/src/core/renderers/CoreRenderOp.ts +22 -22
  424. package/src/core/renderers/CoreRenderer.ts +107 -115
  425. package/src/core/renderers/CoreShaderNode.ts +171 -0
  426. package/src/core/renderers/{canvas/shaders/UnsupportedShader.ts → CoreShaderProgram.ts} +23 -48
  427. package/src/core/renderers/canvas/CanvasRenderer.ts +299 -0
  428. package/src/core/renderers/canvas/CanvasShaderNode.ts +99 -0
  429. package/src/core/renderers/canvas/{CanvasCoreTexture.ts → CanvasTexture.ts} +153 -153
  430. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +220 -231
  431. package/src/core/renderers/canvas/internal/ColorUtils.ts +85 -69
  432. package/src/core/renderers/webgl/{WebGlCoreCtxRenderTexture.ts → WebGlCtxRenderTexture.ts} +86 -86
  433. package/src/core/renderers/webgl/{WebGlCoreCtxSubTexture.ts → WebGlCtxSubTexture.ts} +50 -50
  434. package/src/core/renderers/webgl/{WebGlCoreCtxTexture.ts → WebGlCtxTexture.ts} +301 -301
  435. package/src/core/renderers/webgl/{WebGlCoreRenderOp.ts → WebGlRenderOp.ts} +145 -125
  436. package/src/core/renderers/webgl/{WebGlCoreRenderer.ts → WebGlRenderer.ts} +715 -815
  437. package/src/core/renderers/webgl/WebGlShaderNode.ts +433 -0
  438. package/src/core/renderers/webgl/WebGlShaderProgram.ts +310 -0
  439. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  440. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  441. package/src/core/renderers/webgl/internal/ShaderUtils.ts +281 -143
  442. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  443. package/src/core/shaders/canvas/Border.ts +78 -0
  444. package/src/core/shaders/canvas/HolePunch.ts +62 -0
  445. package/src/core/shaders/canvas/LinearGradient.ts +69 -0
  446. package/src/core/shaders/canvas/RadialGradient.ts +113 -0
  447. package/src/core/shaders/canvas/Rounded.ts +55 -0
  448. package/src/core/shaders/canvas/RoundedWithBorder.ts +68 -0
  449. package/src/core/shaders/canvas/RoundedWithBorderAndShadow.ts +88 -0
  450. package/src/core/shaders/canvas/RoundedWithShadow.ts +69 -0
  451. package/src/core/shaders/canvas/Shadow.ts +52 -0
  452. package/src/core/shaders/canvas/utils/render.ts +151 -0
  453. package/src/core/shaders/templates/BorderTemplate.ts +115 -0
  454. package/src/core/shaders/templates/HolePunchTemplate.ts +82 -0
  455. package/src/core/shaders/templates/LinearGradientTemplate.ts +71 -0
  456. package/src/core/shaders/templates/RadialGradientTemplate.ts +81 -0
  457. package/src/core/shaders/templates/RoundedTemplate.ts +98 -0
  458. package/src/core/shaders/templates/RoundedWithBorderAndShadowTemplate.ts +38 -0
  459. package/src/core/shaders/templates/RoundedWithBorderTemplate.ts +35 -0
  460. package/src/core/shaders/templates/RoundedWithShadowTemplate.ts +35 -0
  461. package/src/core/shaders/templates/ShadowTemplate.ts +106 -0
  462. package/src/core/shaders/templates/shaderUtils.ts +47 -0
  463. package/src/core/shaders/webgl/Border.ts +96 -0
  464. package/src/core/shaders/webgl/Default.ts +89 -0
  465. package/src/core/shaders/webgl/DefaultBatched.ts +129 -0
  466. package/src/core/shaders/webgl/HolePunch.ts +78 -0
  467. package/src/core/shaders/webgl/LinearGradient.ts +81 -0
  468. package/src/core/shaders/webgl/RadialGradient.ts +84 -0
  469. package/src/core/shaders/webgl/Rounded.ts +117 -0
  470. package/src/core/shaders/webgl/RoundedWithBorder.ts +114 -0
  471. package/src/core/shaders/webgl/RoundedWithBorderAndShadow.ts +133 -0
  472. package/src/core/shaders/webgl/RoundedWithShadow.ts +98 -0
  473. package/src/core/shaders/webgl/SdfShader.ts +137 -0
  474. package/src/core/shaders/webgl/Shadow.ts +115 -0
  475. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  476. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  477. package/src/core/text-rendering/TrFontManager.ts +183 -183
  478. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  479. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  480. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  481. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  482. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  483. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  484. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  485. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  486. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +815 -808
  487. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +841 -853
  488. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  489. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  490. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  491. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  492. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  493. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  494. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  495. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  496. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  497. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  498. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  499. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  500. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  501. package/src/core/text-rendering/renderers/TextRenderer.ts +550 -557
  502. package/src/core/textures/ColorTexture.ts +102 -102
  503. package/src/core/textures/ImageTexture.ts +376 -376
  504. package/src/core/textures/NoiseTexture.ts +104 -104
  505. package/src/core/textures/RenderTexture.ts +85 -85
  506. package/src/core/textures/SubTexture.ts +205 -205
  507. package/src/core/textures/Texture.ts +337 -337
  508. package/src/core/utils.ts +227 -227
  509. package/src/env.d.ts +7 -7
  510. package/src/main-api/INode.ts +99 -101
  511. package/src/main-api/Inspector.ts +522 -522
  512. package/src/main-api/Renderer.ts +649 -751
  513. package/src/main-api/utils.ts +45 -45
  514. package/src/utils.ts +267 -248
  515. package/COPYING +0 -1
  516. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +0 -375
  517. package/src/core/renderers/webgl/WebGlCoreShader.ts +0 -362
  518. package/src/core/renderers/webgl/shaders/DefaultShader.ts +0 -93
  519. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +0 -132
  520. package/src/core/renderers/webgl/shaders/DynamicShader.ts +0 -580
  521. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +0 -167
  522. package/src/core/renderers/webgl/shaders/SdfShader.ts +0 -204
  523. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +0 -101
  524. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +0 -87
  525. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +0 -101
  526. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +0 -101
  527. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +0 -101
  528. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +0 -159
  529. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +0 -127
  530. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +0 -148
  531. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +0 -67
  532. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +0 -157
  533. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +0 -171
  534. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +0 -168
  535. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +0 -187
  536. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +0 -110
  537. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +0 -196
  538. package/src/main-api/DynamicShaderController.ts +0 -104
  539. package/src/main-api/ShaderController.ts +0 -80
@@ -1,815 +1,715 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
-
20
- import { assertTruthy, createWebGLContext, hasOwn } from '../../../utils.js';
21
- import {
22
- CoreRenderer,
23
- type BufferInfo,
24
- type CoreRendererOptions,
25
- type QuadOptions,
26
- } from '../CoreRenderer.js';
27
- import { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
28
- import type { CoreContextTexture } from '../CoreContextTexture.js';
29
- import {
30
- createIndexBuffer,
31
- type CoreWebGlParameters,
32
- type CoreWebGlExtensions,
33
- getWebGlParameters,
34
- getWebGlExtensions,
35
- type WebGlColor,
36
- } from './internal/RendererUtils.js';
37
- import { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
38
- import { Texture, TextureType } from '../../textures/Texture.js';
39
- import { SubTexture } from '../../textures/SubTexture.js';
40
- import { WebGlCoreCtxSubTexture } from './WebGlCoreCtxSubTexture.js';
41
- import { CoreShaderManager } from '../../CoreShaderManager.js';
42
- import { BufferCollection } from './internal/BufferCollection.js';
43
- import {
44
- compareRect,
45
- getNormalizedRgbaComponents,
46
- type RectWithValid,
47
- } from '../../lib/utils.js';
48
- import type { Dimensions } from '../../../common/CommonTypes.js';
49
- import { WebGlCoreShader } from './WebGlCoreShader.js';
50
- import { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
51
- import { RenderTexture } from '../../textures/RenderTexture.js';
52
- import { CoreNodeRenderState, type CoreNode } from '../../CoreNode.js';
53
- import { WebGlCoreCtxRenderTexture } from './WebGlCoreCtxRenderTexture.js';
54
- import type { BaseShaderController } from '../../../main-api/ShaderController.js';
55
-
56
- const WORDS_PER_QUAD = 24;
57
- // const BYTES_PER_QUAD = WORDS_PER_QUAD * 4;
58
-
59
- export type WebGlCoreRendererOptions = CoreRendererOptions;
60
-
61
- interface CoreWebGlSystem {
62
- parameters: CoreWebGlParameters;
63
- extensions: CoreWebGlExtensions;
64
- }
65
-
66
- export class WebGlCoreRenderer extends CoreRenderer {
67
- //// WebGL Native Context and Data
68
- glw: WebGlContextWrapper;
69
- system: CoreWebGlSystem;
70
-
71
- //// Persistent data
72
- quadBuffer: ArrayBuffer;
73
- fQuadBuffer: Float32Array;
74
- uiQuadBuffer: Uint32Array;
75
- renderOps: WebGlCoreRenderOp[] = [];
76
-
77
- //// Render Op / Buffer Filling State
78
- curBufferIdx = 0;
79
- curRenderOp: WebGlCoreRenderOp | null = null;
80
- override rttNodes: CoreNode[] = [];
81
- activeRttNode: CoreNode | null = null;
82
-
83
- //// Default Shader
84
- defShaderCtrl: BaseShaderController;
85
- defaultShader: WebGlCoreShader;
86
- quadBufferCollection: BufferCollection;
87
-
88
- clearColor: WebGlColor = {
89
- raw: 0x00000000,
90
- normalized: [0, 0, 0, 0],
91
- };
92
-
93
- /**
94
- * White pixel texture used by default when no texture is specified.
95
- */
96
-
97
- quadBufferUsage = 0;
98
- numQuadsRendered = 0;
99
- /**
100
- * Whether the renderer is currently rendering to a texture.
101
- */
102
- public renderToTextureActive = false;
103
-
104
- constructor(options: WebGlCoreRendererOptions) {
105
- super(options);
106
-
107
- this.quadBuffer = new ArrayBuffer(this.stage.options.quadBufferSize);
108
- this.fQuadBuffer = new Float32Array(this.quadBuffer);
109
- this.uiQuadBuffer = new Uint32Array(this.quadBuffer);
110
-
111
- this.mode = 'webgl';
112
-
113
- const { canvas, clearColor, bufferMemory } = options;
114
-
115
- const gl = createWebGLContext(
116
- canvas,
117
- options.forceWebGL2,
118
- options.contextSpy,
119
- );
120
- const glw = (this.glw = new WebGlContextWrapper(gl));
121
- glw.viewport(0, 0, canvas.width, canvas.height);
122
-
123
- this.updateClearColor(clearColor);
124
-
125
- glw.setBlend(true);
126
- glw.blendFunc(glw.ONE, glw.ONE_MINUS_SRC_ALPHA);
127
-
128
- createIndexBuffer(glw, bufferMemory);
129
-
130
- this.system = {
131
- parameters: getWebGlParameters(this.glw),
132
- extensions: getWebGlExtensions(this.glw),
133
- };
134
- this.shManager.renderer = this;
135
- this.defShaderCtrl = this.shManager.loadShader('DefaultShader');
136
- this.defaultShader = this.defShaderCtrl.shader as WebGlCoreShader;
137
- const quadBuffer = glw.createBuffer();
138
- assertTruthy(quadBuffer);
139
- const stride = 6 * Float32Array.BYTES_PER_ELEMENT;
140
- this.quadBufferCollection = new BufferCollection([
141
- {
142
- buffer: quadBuffer,
143
- attributes: {
144
- a_position: {
145
- name: 'a_position',
146
- size: 2, // 2 components per iteration
147
- type: glw.FLOAT, // the data is 32bit floats
148
- normalized: false, // don't normalize the data
149
- stride, // 0 = move forward size * sizeof(type) each iteration to get the next position
150
- offset: 0, // start at the beginning of the buffer
151
- },
152
- a_textureCoordinate: {
153
- name: 'a_textureCoordinate',
154
- size: 2,
155
- type: glw.FLOAT,
156
- normalized: false,
157
- stride,
158
- offset: 2 * Float32Array.BYTES_PER_ELEMENT,
159
- },
160
- a_color: {
161
- name: 'a_color',
162
- size: 4,
163
- type: glw.UNSIGNED_BYTE,
164
- normalized: true,
165
- stride,
166
- offset: 4 * Float32Array.BYTES_PER_ELEMENT,
167
- },
168
- a_textureIndex: {
169
- name: 'a_textureIndex',
170
- size: 1,
171
- type: glw.FLOAT,
172
- normalized: false,
173
- stride,
174
- offset: 5 * Float32Array.BYTES_PER_ELEMENT,
175
- },
176
- },
177
- },
178
- ]);
179
- }
180
-
181
- reset() {
182
- const { glw } = this;
183
- this.curBufferIdx = 0;
184
- this.curRenderOp = null;
185
- this.renderOps.length = 0;
186
- glw.setScissorTest(false);
187
- glw.clear();
188
- }
189
-
190
- override getShaderManager(): CoreShaderManager {
191
- return this.shManager;
192
- }
193
-
194
- override createCtxTexture(textureSource: Texture): CoreContextTexture {
195
- if (textureSource instanceof SubTexture) {
196
- return new WebGlCoreCtxSubTexture(
197
- this.glw,
198
- this.txMemManager,
199
- textureSource,
200
- );
201
- } else if (textureSource instanceof RenderTexture) {
202
- return new WebGlCoreCtxRenderTexture(
203
- this.glw,
204
- this.txMemManager,
205
- textureSource,
206
- );
207
- }
208
- return new WebGlCoreCtxTexture(this.glw, this.txMemManager, textureSource);
209
- }
210
-
211
- /**
212
- * This function adds a quad (a rectangle composed of two triangles) to the WebGL rendering pipeline.
213
- *
214
- * It takes a set of options that define the quad's properties, such as its dimensions, colors, texture, shader, and transformation matrix.
215
- * The function first updates the shader properties with the current dimensions if necessary, then sets the default texture if none is provided.
216
- * It then checks if a new render operation is needed, based on the current shader and clipping rectangle.
217
- * If a new render operation is needed, it creates one and updates the current render operation.
218
- * The function then adjusts the texture coordinates based on the texture options and adds the texture to the texture manager.
219
- *
220
- * Finally, it calculates the vertices for the quad, taking into account any transformations, and adds them to the quad buffer.
221
- * The function updates the length and number of quads in the current render operation, and updates the current buffer index.
222
- */
223
- addQuad(params: QuadOptions) {
224
- const { fQuadBuffer, uiQuadBuffer } = this;
225
- let texture = params.texture;
226
-
227
- assertTruthy(texture !== null, 'Texture is required');
228
-
229
- /**
230
- * If the shader props contain any automatic properties, update it with the
231
- * current dimensions and or alpha that will be used to render the quad.
232
- */
233
- if (params.shaderProps !== null) {
234
- if (hasOwn(params.shaderProps, '$dimensions') == true) {
235
- const dimensions = params.shaderProps.$dimensions as Dimensions;
236
- dimensions.width = params.width;
237
- dimensions.height = params.height;
238
- }
239
-
240
- if (hasOwn(params.shaderProps, '$alpha') === true) {
241
- params.shaderProps.$alpha = params.alpha;
242
- }
243
- }
244
-
245
- let { curBufferIdx: bufferIdx, curRenderOp } = this;
246
- const targetDims = { width: -1, height: -1 };
247
- targetDims.width = params.width;
248
- targetDims.height = params.height;
249
-
250
- const targetShader =
251
- (params.shader as WebGlCoreShader) || this.defaultShader;
252
- assertTruthy(
253
- targetShader.getUniformLocation !== undefined,
254
- 'Invalid WebGL shader',
255
- );
256
-
257
- if (this.reuseRenderOp(params) === false) {
258
- this.newRenderOp(
259
- targetShader,
260
- params.shaderProps as Record<string, unknown>,
261
- params.alpha,
262
- targetDims,
263
- params.clippingRect,
264
- bufferIdx,
265
- params.rtt,
266
- params.parentHasRenderTexture,
267
- params.framebufferDimensions,
268
- );
269
- curRenderOp = this.curRenderOp;
270
- assertTruthy(curRenderOp);
271
- }
272
-
273
- let texCoordX1 = 0;
274
- let texCoordY1 = 0;
275
- let texCoordX2 = 1;
276
- let texCoordY2 = 1;
277
-
278
- if (texture.type === TextureType.subTexture) {
279
- const {
280
- x: tx,
281
- y: ty,
282
- width: tw,
283
- height: th,
284
- } = (texture as SubTexture).props;
285
- const { width: parentW = 0, height: parentH = 0 } = (
286
- texture as SubTexture
287
- ).parentTexture.dimensions || { width: 0, height: 0 };
288
- texCoordX1 = tx / parentW;
289
- texCoordX2 = texCoordX1 + tw / parentW;
290
- texCoordY1 = ty / parentH;
291
- texCoordY2 = texCoordY1 + th / parentH;
292
- texture = (texture as SubTexture).parentTexture;
293
- }
294
-
295
- if (
296
- texture.type === TextureType.image &&
297
- params.textureOptions !== null &&
298
- params.textureOptions.resizeMode !== undefined &&
299
- texture.dimensions !== null
300
- ) {
301
- const resizeMode = params.textureOptions.resizeMode;
302
- const { width: tw, height: th } = texture.dimensions;
303
- if (resizeMode.type === 'cover') {
304
- const scaleX = params.width / tw;
305
- const scaleY = params.height / th;
306
- const scale = Math.max(scaleX, scaleY);
307
- const precision = 1 / scale;
308
- // Determine based on width
309
- if (scale && scaleX && scaleX < scale) {
310
- const desiredSize = precision * params.width;
311
- texCoordX1 = (1 - desiredSize / tw) * (resizeMode.clipX ?? 0.5);
312
- texCoordX2 = texCoordX1 + desiredSize / tw;
313
- }
314
- // Determine based on height
315
- if (scale && scaleY && scaleY < scale) {
316
- const desiredSize = precision * params.height;
317
- texCoordY1 = (1 - desiredSize / th) * (resizeMode.clipY ?? 0.5);
318
- texCoordY2 = texCoordY1 + desiredSize / th;
319
- }
320
- }
321
- }
322
-
323
- // Flip texture coordinates if dictated by texture options
324
- let flipY = 0;
325
- if (params.textureOptions !== null) {
326
- if (params.textureOptions.flipX === true) {
327
- [texCoordX1, texCoordX2] = [texCoordX2, texCoordX1];
328
- }
329
-
330
- // convert to integer for bitwise operation below
331
- flipY = +(params.textureOptions.flipY || false);
332
- }
333
-
334
- // Eitherone should be true
335
- if (flipY ^ +(texture.type === TextureType.renderToTexture)) {
336
- [texCoordY1, texCoordY2] = [texCoordY2, texCoordY1];
337
- }
338
-
339
- const ctxTexture = texture.ctxTexture as WebGlCoreCtxTexture;
340
- assertTruthy(ctxTexture instanceof WebGlCoreCtxTexture);
341
- const textureIdx = this.addTexture(ctxTexture, bufferIdx);
342
-
343
- assertTruthy(this.curRenderOp !== null);
344
- if (params.renderCoords) {
345
- // Upper-Left
346
- fQuadBuffer[bufferIdx++] = params.renderCoords.x1; // vertexX
347
- fQuadBuffer[bufferIdx++] = params.renderCoords.y1; // vertexY
348
- fQuadBuffer[bufferIdx++] = texCoordX1; // texCoordX
349
- fQuadBuffer[bufferIdx++] = texCoordY1; // texCoordY
350
- uiQuadBuffer[bufferIdx++] = params.colorTl; // color
351
- fQuadBuffer[bufferIdx++] = textureIdx; // texIndex
352
-
353
- // Upper-Right
354
- fQuadBuffer[bufferIdx++] = params.renderCoords.x2;
355
- fQuadBuffer[bufferIdx++] = params.renderCoords.y2;
356
- fQuadBuffer[bufferIdx++] = texCoordX2;
357
- fQuadBuffer[bufferIdx++] = texCoordY1;
358
- uiQuadBuffer[bufferIdx++] = params.colorTr;
359
- fQuadBuffer[bufferIdx++] = textureIdx;
360
-
361
- // Lower-Left
362
- fQuadBuffer[bufferIdx++] = params.renderCoords.x4;
363
- fQuadBuffer[bufferIdx++] = params.renderCoords.y4;
364
- fQuadBuffer[bufferIdx++] = texCoordX1;
365
- fQuadBuffer[bufferIdx++] = texCoordY2;
366
- uiQuadBuffer[bufferIdx++] = params.colorBl;
367
- fQuadBuffer[bufferIdx++] = textureIdx;
368
-
369
- // Lower-Right
370
- fQuadBuffer[bufferIdx++] = params.renderCoords.x3;
371
- fQuadBuffer[bufferIdx++] = params.renderCoords.y3;
372
- fQuadBuffer[bufferIdx++] = texCoordX2;
373
- fQuadBuffer[bufferIdx++] = texCoordY2;
374
- uiQuadBuffer[bufferIdx++] = params.colorBr;
375
- fQuadBuffer[bufferIdx++] = textureIdx;
376
- } else if (params.tb !== 0 || params.tc !== 0) {
377
- // Upper-Left
378
- fQuadBuffer[bufferIdx++] = params.tx; // vertexX
379
- fQuadBuffer[bufferIdx++] = params.ty; // vertexY
380
- fQuadBuffer[bufferIdx++] = texCoordX1; // texCoordX
381
- fQuadBuffer[bufferIdx++] = texCoordY1; // texCoordY
382
- uiQuadBuffer[bufferIdx++] = params.colorTl; // color
383
- fQuadBuffer[bufferIdx++] = textureIdx; // texIndex
384
-
385
- // Upper-Right
386
- fQuadBuffer[bufferIdx++] = params.tx + params.width * params.ta;
387
- fQuadBuffer[bufferIdx++] = params.ty + params.width * params.tc;
388
- fQuadBuffer[bufferIdx++] = texCoordX2;
389
- fQuadBuffer[bufferIdx++] = texCoordY1;
390
- uiQuadBuffer[bufferIdx++] = params.colorTr;
391
- fQuadBuffer[bufferIdx++] = textureIdx;
392
-
393
- // Lower-Left
394
- fQuadBuffer[bufferIdx++] = params.tx + params.height * params.tb;
395
- fQuadBuffer[bufferIdx++] = params.ty + params.height * params.td;
396
- fQuadBuffer[bufferIdx++] = texCoordX1;
397
- fQuadBuffer[bufferIdx++] = texCoordY2;
398
- uiQuadBuffer[bufferIdx++] = params.colorBl;
399
- fQuadBuffer[bufferIdx++] = textureIdx;
400
-
401
- // Lower-Right
402
- fQuadBuffer[bufferIdx++] =
403
- params.tx + params.width * params.ta + params.height * params.tb;
404
- fQuadBuffer[bufferIdx++] =
405
- params.ty + params.width * params.tc + params.height * params.td;
406
- fQuadBuffer[bufferIdx++] = texCoordX2;
407
- fQuadBuffer[bufferIdx++] = texCoordY2;
408
- uiQuadBuffer[bufferIdx++] = params.colorBr;
409
- fQuadBuffer[bufferIdx++] = textureIdx;
410
- } else {
411
- // Calculate the right corner of the quad
412
- // multiplied by the scale
413
- const rightCornerX = params.tx + params.width * params.ta;
414
- const rightCornerY = params.ty + params.height * params.td;
415
-
416
- // Upper-Left
417
- fQuadBuffer[bufferIdx++] = params.tx; // vertexX
418
- fQuadBuffer[bufferIdx++] = params.ty; // vertexY
419
- fQuadBuffer[bufferIdx++] = texCoordX1; // texCoordX
420
- fQuadBuffer[bufferIdx++] = texCoordY1; // texCoordY
421
- uiQuadBuffer[bufferIdx++] = params.colorTl; // color
422
- fQuadBuffer[bufferIdx++] = textureIdx; // texIndex
423
-
424
- // Upper-Right
425
- fQuadBuffer[bufferIdx++] = rightCornerX;
426
- fQuadBuffer[bufferIdx++] = params.ty;
427
- fQuadBuffer[bufferIdx++] = texCoordX2;
428
- fQuadBuffer[bufferIdx++] = texCoordY1;
429
- uiQuadBuffer[bufferIdx++] = params.colorTr;
430
- fQuadBuffer[bufferIdx++] = textureIdx;
431
-
432
- // Lower-Left
433
- fQuadBuffer[bufferIdx++] = params.tx;
434
- fQuadBuffer[bufferIdx++] = rightCornerY;
435
- fQuadBuffer[bufferIdx++] = texCoordX1;
436
- fQuadBuffer[bufferIdx++] = texCoordY2;
437
- uiQuadBuffer[bufferIdx++] = params.colorBl;
438
- fQuadBuffer[bufferIdx++] = textureIdx;
439
-
440
- // Lower-Right
441
- fQuadBuffer[bufferIdx++] = rightCornerX;
442
- fQuadBuffer[bufferIdx++] = rightCornerY;
443
- fQuadBuffer[bufferIdx++] = texCoordX2;
444
- fQuadBuffer[bufferIdx++] = texCoordY2;
445
- uiQuadBuffer[bufferIdx++] = params.colorBr;
446
- fQuadBuffer[bufferIdx++] = textureIdx;
447
- }
448
- // Update the length of the current render op
449
- this.curRenderOp.length += WORDS_PER_QUAD;
450
- this.curRenderOp.numQuads++;
451
- this.curBufferIdx = bufferIdx;
452
- }
453
-
454
- /**
455
- * Replace the existing RenderOp with a new one that uses the specified Shader
456
- * and starts at the specified buffer index.
457
- *
458
- * @param shader
459
- * @param bufferIdx
460
- */
461
- private newRenderOp(
462
- shader: WebGlCoreShader,
463
- shaderProps: Record<string, unknown>,
464
- alpha: number,
465
- dimensions: Dimensions,
466
- clippingRect: RectWithValid,
467
- bufferIdx: number,
468
- renderToTexture?: boolean,
469
- parentHasRenderTexture?: boolean,
470
- framebufferDimensions?: Dimensions,
471
- ) {
472
- const curRenderOp = new WebGlCoreRenderOp(
473
- this.glw,
474
- this.options,
475
- this.quadBufferCollection,
476
- shader,
477
- shaderProps,
478
- alpha,
479
- clippingRect,
480
- dimensions,
481
- bufferIdx,
482
- 0, // Z-Index is only used for explictly added Render Ops
483
- renderToTexture,
484
- parentHasRenderTexture,
485
- framebufferDimensions,
486
- );
487
- this.curRenderOp = curRenderOp;
488
- this.renderOps.push(curRenderOp);
489
- }
490
-
491
- /**
492
- * Add a texture to the current RenderOp. If the texture cannot be added to the
493
- * current RenderOp, a new RenderOp will be created and the texture will be added
494
- * to that one.
495
- *
496
- * If the texture cannot be added to the new RenderOp, an error will be thrown.
497
- *
498
- * @param texture
499
- * @param bufferIdx
500
- * @param recursive
501
- * @returns Assigned Texture Index of the texture in the render op
502
- */
503
- private addTexture(
504
- texture: WebGlCoreCtxTexture,
505
- bufferIdx: number,
506
- recursive?: boolean,
507
- ): number {
508
- const { curRenderOp } = this;
509
- assertTruthy(curRenderOp);
510
- const textureIdx = curRenderOp.addTexture(texture);
511
- // TODO: Refactor to be more DRY
512
- if (textureIdx === 0xffffffff) {
513
- if (recursive) {
514
- throw new Error('Unable to add texture to render op');
515
- }
516
-
517
- this.newRenderOp(
518
- curRenderOp.shader,
519
- curRenderOp.shaderProps,
520
- curRenderOp.alpha,
521
- curRenderOp.dimensions,
522
- curRenderOp.clippingRect,
523
- bufferIdx,
524
- );
525
- return this.addTexture(texture, bufferIdx, true);
526
- }
527
- return textureIdx;
528
- }
529
-
530
- /**
531
- * Test if the current Render operation can be reused for the specified parameters.
532
- * @param params
533
- * @returns
534
- */
535
- reuseRenderOp(params: QuadOptions): boolean {
536
- const { shader, shaderProps, parentHasRenderTexture, rtt, clippingRect } =
537
- params;
538
-
539
- const targetShader = shader || this.defaultShader;
540
-
541
- // Switching shader program will require a new render operation
542
- if (this.curRenderOp?.shader !== targetShader) {
543
- return false;
544
- }
545
-
546
- // Switching clipping rect will require a new render operation
547
- if (compareRect(this.curRenderOp.clippingRect, clippingRect) === false) {
548
- return false;
549
- }
550
-
551
- // Force new render operation if rendering to texture
552
- // @todo: This needs to be improved, render operations could also be reused
553
- // for rendering to texture
554
- if (parentHasRenderTexture !== undefined || rtt !== undefined) {
555
- return false;
556
- }
557
-
558
- // Check if the shader can batch the shader properties
559
- if (
560
- this.curRenderOp.shader !== this.defaultShader &&
561
- (shaderProps === null ||
562
- this.curRenderOp.shader.canBatchShaderProps(
563
- this.curRenderOp.shaderProps,
564
- shaderProps,
565
- ) === false)
566
- ) {
567
- return false;
568
- }
569
-
570
- // Render operation can be reused
571
- return true;
572
- }
573
-
574
- /**
575
- * add RenderOp to the render pipeline
576
- */
577
- addRenderOp(renderable: WebGlCoreRenderOp) {
578
- this.renderOps.push(renderable);
579
- this.curRenderOp = null;
580
- }
581
-
582
- /**
583
- * Render the current set of RenderOps to render to the specified surface.
584
- *
585
- * TODO: 'screen' is the only supported surface at the moment.
586
- *
587
- * @param surface
588
- */
589
- render(surface: 'screen' | CoreContextTexture = 'screen'): void {
590
- const { glw, quadBuffer } = this;
591
-
592
- const arr = new Float32Array(quadBuffer, 0, this.curBufferIdx);
593
-
594
- const buffer = this.quadBufferCollection.getBuffer('a_position') || null;
595
- glw.arrayBufferData(buffer, arr, glw.STATIC_DRAW);
596
-
597
- for (let i = 0, length = this.renderOps.length; i < length; i++) {
598
- // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
599
- this.renderOps[i]!.draw();
600
- }
601
- this.quadBufferUsage = this.curBufferIdx * arr.BYTES_PER_ELEMENT;
602
-
603
- // Calculate the size of each quad in bytes (4 vertices per quad) times the size of each vertex in bytes
604
- const QUAD_SIZE_IN_BYTES = 4 * (6 * arr.BYTES_PER_ELEMENT); // 6 attributes per vertex
605
- this.numQuadsRendered = this.quadBufferUsage / QUAD_SIZE_IN_BYTES;
606
- }
607
-
608
- getQuadCount(): number {
609
- return this.numQuadsRendered;
610
- }
611
-
612
- renderToTexture(node: CoreNode) {
613
- for (let i = 0; i < this.rttNodes.length; i++) {
614
- if (this.rttNodes[i] === node) {
615
- return;
616
- }
617
- }
618
-
619
- this.insertRTTNodeInOrder(node);
620
- }
621
-
622
- /**
623
- * Inserts an RTT node into `this.rttNodes` while maintaining the correct rendering order based on hierarchy.
624
- *
625
- * Rendering order for RTT nodes is critical when nested RTT nodes exist in a parent-child relationship.
626
- * Specifically:
627
- * - Child RTT nodes must be rendered before their RTT-enabled parents to ensure proper texture composition.
628
- * - If an RTT node is added and it has existing RTT children, it should be rendered after those children.
629
- *
630
- * This function addresses both cases by:
631
- * 1. **Checking Upwards**: It traverses the node's hierarchy upwards to identify any RTT parent
632
- * already in `rttNodes`. If an RTT parent is found, the new node is placed before this parent.
633
- * 2. **Checking Downwards**: It traverses the node’s children recursively to find any RTT-enabled
634
- * children that are already in `rttNodes`. If such children are found, the new node is inserted
635
- * after the last (highest index) RTT child node.
636
- *
637
- * The final calculated insertion index ensures the new node is positioned in `rttNodes` to respect
638
- * both parent-before-child and child-before-parent rendering rules, preserving the correct order
639
- * for the WebGL renderer.
640
- *
641
- * @param node - The RTT-enabled CoreNode to be added to `rttNodes` in the appropriate hierarchical position.
642
- */
643
- private insertRTTNodeInOrder(node: CoreNode) {
644
- let insertIndex = this.rttNodes.length; // Default to the end of the array
645
-
646
- // 1. Traverse upwards to ensure the node is placed before its RTT parent (if any).
647
- let currentNode: CoreNode = node;
648
- while (currentNode) {
649
- if (!currentNode.parent) {
650
- break;
651
- }
652
-
653
- const parentIndex = this.rttNodes.indexOf(currentNode.parent);
654
- if (parentIndex !== -1) {
655
- // Found an RTT parent in the list; set insertIndex to place node before the parent
656
- insertIndex = parentIndex;
657
- break;
658
- }
659
-
660
- currentNode = currentNode.parent;
661
- }
662
-
663
- // 2. Traverse downwards to ensure the node is placed after any RTT children.
664
- // Look through each child recursively to see if any are already in rttNodes.
665
- const maxChildIndex = this.findMaxChildRTTIndex(node);
666
- if (maxChildIndex !== -1) {
667
- // Adjust insertIndex to be after the last child RTT node
668
- insertIndex = Math.max(insertIndex, maxChildIndex + 1);
669
- }
670
-
671
- // 3. Insert the node at the calculated position
672
- this.rttNodes.splice(insertIndex, 0, node);
673
- }
674
-
675
- // Helper function to find the highest index of any RTT children of a node within rttNodes
676
- private findMaxChildRTTIndex(node: CoreNode): number {
677
- let maxIndex = -1;
678
-
679
- const traverseChildren = (currentNode: CoreNode) => {
680
- const currentIndex = this.rttNodes.indexOf(currentNode);
681
- if (currentIndex !== -1) {
682
- maxIndex = Math.max(maxIndex, currentIndex);
683
- }
684
-
685
- // Recursively check all children of the current node
686
- for (const child of currentNode.children) {
687
- traverseChildren(child);
688
- }
689
- };
690
-
691
- // Start traversal directly with the provided node
692
- traverseChildren(node);
693
-
694
- return maxIndex;
695
- }
696
-
697
- renderRTTNodes() {
698
- const { glw } = this;
699
- const { txManager } = this.stage;
700
-
701
- // Render all associated RTT nodes to their textures
702
- for (let i = 0; i < this.rttNodes.length; i++) {
703
- const node = this.rttNodes[i];
704
-
705
- // Skip nodes that don't have RTT updates
706
- if (node === undefined || node.hasRTTupdates === false) {
707
- continue;
708
- }
709
-
710
- // Skip nodes that are not visible
711
- if (
712
- node.worldAlpha === 0 ||
713
- (node.strictBounds === true &&
714
- node.renderState === CoreNodeRenderState.OutOfBounds)
715
- ) {
716
- continue;
717
- }
718
-
719
- // Skip nodes that do not have a loaded texture
720
- if (node.texture === null || node.texture.state !== 'loaded') {
721
- continue;
722
- }
723
-
724
- // Set the active RTT node to the current node
725
- // So we can prevent rendering children of nested RTT nodes
726
- this.activeRttNode = node;
727
-
728
- assertTruthy(node.texture, 'RTT node missing texture');
729
- const ctxTexture = node.texture.ctxTexture;
730
- assertTruthy(ctxTexture instanceof WebGlCoreCtxRenderTexture);
731
- this.renderToTextureActive = true;
732
-
733
- // Bind the the texture's framebuffer
734
- glw.bindFramebuffer(ctxTexture.framebuffer);
735
-
736
- glw.viewport(0, 0, ctxTexture.w, ctxTexture.h);
737
- // Set the clear color to transparent
738
- glw.clearColor(0, 0, 0, 0);
739
- glw.clear();
740
-
741
- // Render all associated quads to the texture
742
- for (let i = 0; i < node.children.length; i++) {
743
- const child = node.children[i];
744
-
745
- if (child === undefined) {
746
- continue;
747
- }
748
-
749
- this.stage.addQuads(child);
750
- child.hasRTTupdates = false;
751
- }
752
-
753
- // Render all associated quads to the texture
754
- this.render();
755
-
756
- // Reset render operations
757
- this.renderOps.length = 0;
758
- node.hasRTTupdates = false;
759
- }
760
-
761
- const clearColor = this.clearColor.normalized;
762
- // Restore the default clear color
763
- glw.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
764
-
765
- // Bind the default framebuffer
766
- glw.bindFramebuffer(null);
767
-
768
- glw.viewport(0, 0, this.glw.canvas.width, this.glw.canvas.height);
769
- this.renderToTextureActive = false;
770
- }
771
-
772
- removeRTTNode(node: CoreNode) {
773
- const index = this.rttNodes.indexOf(node);
774
- if (index === -1) {
775
- return;
776
- }
777
- this.rttNodes.splice(index, 1);
778
- }
779
-
780
- getBufferInfo(): BufferInfo | null {
781
- const bufferInfo: BufferInfo = {
782
- totalAvailable: this.stage.options.quadBufferSize,
783
- totalUsed: this.quadBufferUsage,
784
- };
785
- return bufferInfo;
786
- }
787
-
788
- override getDefShaderCtr(): BaseShaderController {
789
- return this.defShaderCtrl;
790
- }
791
-
792
- /**
793
- * Updates the WebGL context's clear color and clears the color buffer.
794
- *
795
- * @param color - The color to set as the clear color, represented as a 32-bit integer.
796
- */
797
- updateClearColor(color: number) {
798
- if (this.clearColor.raw === color) {
799
- return;
800
- }
801
- const glw = this.glw;
802
- const normalizedColor = getNormalizedRgbaComponents(color);
803
- glw.clearColor(
804
- normalizedColor[0],
805
- normalizedColor[1],
806
- normalizedColor[2],
807
- normalizedColor[3],
808
- );
809
- this.clearColor = {
810
- raw: color,
811
- normalized: normalizedColor,
812
- };
813
- glw.clear();
814
- }
815
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import { assertTruthy, createWebGLContext } from '../../../utils.js';
21
+ import {
22
+ CoreRenderer,
23
+ type BufferInfo,
24
+ type CoreRendererOptions,
25
+ type QuadOptions,
26
+ } from '../CoreRenderer.js';
27
+ import { WebGlRenderOp } from './WebGlRenderOp.js';
28
+ import type { CoreContextTexture } from '../CoreContextTexture.js';
29
+ import {
30
+ createIndexBuffer,
31
+ type CoreWebGlParameters,
32
+ type CoreWebGlExtensions,
33
+ getWebGlParameters,
34
+ getWebGlExtensions,
35
+ type WebGlColor,
36
+ } from './internal/RendererUtils.js';
37
+ import { WebGlCtxTexture } from './WebGlCtxTexture.js';
38
+ import { Texture, TextureType } from '../../textures/Texture.js';
39
+ import { SubTexture } from '../../textures/SubTexture.js';
40
+ import { WebGlCtxSubTexture } from './WebGlCtxSubTexture.js';
41
+ import { BufferCollection } from './internal/BufferCollection.js';
42
+ import { compareRect, getNormalizedRgbaComponents } from '../../lib/utils.js';
43
+ import { WebGlShaderProgram } from './WebGlShaderProgram.js';
44
+ import { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
45
+ import { RenderTexture } from '../../textures/RenderTexture.js';
46
+ import { CoreNodeRenderState, type CoreNode } from '../../CoreNode.js';
47
+ import { WebGlCtxRenderTexture } from './WebGlCtxRenderTexture.js';
48
+ import { Default } from '../../shaders/webgl/Default.js';
49
+ import type { WebGlShaderType } from './WebGlShaderNode.js';
50
+ import { WebGlShaderNode } from './WebGlShaderNode.js';
51
+ import type { CoreShaderType } from '../CoreShaderNode.js';
52
+
53
+ const WORDS_PER_QUAD = 24;
54
+ // const BYTES_PER_QUAD = WORDS_PER_QUAD * 4;
55
+
56
+ export type WebGlRendererOptions = CoreRendererOptions;
57
+
58
+ interface CoreWebGlSystem {
59
+ parameters: CoreWebGlParameters;
60
+ extensions: CoreWebGlExtensions;
61
+ }
62
+
63
+ export class WebGlRenderer extends CoreRenderer {
64
+ //// WebGL Native Context and Data
65
+ glw: WebGlContextWrapper;
66
+ system: CoreWebGlSystem;
67
+
68
+ //// Persistent data
69
+ quadBuffer: ArrayBuffer;
70
+ fQuadBuffer: Float32Array;
71
+ uiQuadBuffer: Uint32Array;
72
+ renderOps: WebGlRenderOp[] = [];
73
+
74
+ //// Render Op / Buffer Filling State
75
+ curBufferIdx = 0;
76
+ curRenderOp: WebGlRenderOp | null = null;
77
+ override rttNodes: CoreNode[] = [];
78
+ activeRttNode: CoreNode | null = null;
79
+
80
+ //// Default Shader
81
+ defaultShaderNode: WebGlShaderNode | null = null;
82
+ quadBufferCollection: BufferCollection;
83
+
84
+ clearColor: WebGlColor = {
85
+ raw: 0x00000000,
86
+ normalized: [0, 0, 0, 0],
87
+ };
88
+
89
+ /**
90
+ * White pixel texture used by default when no texture is specified.
91
+ */
92
+
93
+ quadBufferUsage = 0;
94
+ numQuadsRendered = 0;
95
+ /**
96
+ * Whether the renderer is currently rendering to a texture.
97
+ */
98
+ public renderToTextureActive = false;
99
+
100
+ constructor(options: WebGlRendererOptions) {
101
+ super(options);
102
+
103
+ this.quadBuffer = new ArrayBuffer(this.stage.options.quadBufferSize);
104
+ this.fQuadBuffer = new Float32Array(this.quadBuffer);
105
+ this.uiQuadBuffer = new Uint32Array(this.quadBuffer);
106
+
107
+ this.mode = 'webgl';
108
+
109
+ const gl = createWebGLContext(
110
+ options.canvas,
111
+ options.forceWebGL2,
112
+ options.contextSpy,
113
+ );
114
+ const glw = (this.glw = new WebGlContextWrapper(gl));
115
+ glw.viewport(0, 0, options.canvas.width, options.canvas.height);
116
+
117
+ this.updateClearColor(this.stage.clearColor);
118
+
119
+ glw.setBlend(true);
120
+ glw.blendFunc(glw.ONE, glw.ONE_MINUS_SRC_ALPHA);
121
+
122
+ createIndexBuffer(glw, this.stage.bufferMemory);
123
+
124
+ this.system = {
125
+ parameters: getWebGlParameters(this.glw),
126
+ extensions: getWebGlExtensions(this.glw),
127
+ };
128
+ const quadBuffer = glw.createBuffer();
129
+ assertTruthy(quadBuffer);
130
+ const stride = 8 * Float32Array.BYTES_PER_ELEMENT;
131
+ this.quadBufferCollection = new BufferCollection([
132
+ {
133
+ buffer: quadBuffer,
134
+ attributes: {
135
+ a_position: {
136
+ name: 'a_position',
137
+ size: 2, // 2 components per iteration
138
+ type: glw.FLOAT, // the data is 32bit floats
139
+ normalized: false, // don't normalize the data
140
+ stride, // 0 = move forward size * sizeof(type) each iteration to get the next position
141
+ offset: 0, // start at the beginning of the buffer
142
+ },
143
+ a_textureCoords: {
144
+ name: 'a_textureCoords',
145
+ size: 2,
146
+ type: glw.FLOAT,
147
+ normalized: false,
148
+ stride,
149
+ offset: 2 * Float32Array.BYTES_PER_ELEMENT,
150
+ },
151
+ a_color: {
152
+ name: 'a_color',
153
+ size: 4,
154
+ type: glw.UNSIGNED_BYTE,
155
+ normalized: true,
156
+ stride,
157
+ offset: 4 * Float32Array.BYTES_PER_ELEMENT,
158
+ },
159
+ a_textureIndex: {
160
+ name: 'a_textureIndex',
161
+ size: 1,
162
+ type: glw.FLOAT,
163
+ normalized: false,
164
+ stride,
165
+ offset: 5 * Float32Array.BYTES_PER_ELEMENT,
166
+ },
167
+ a_nodeCoords: {
168
+ name: 'a_nodeCoords',
169
+ size: 2,
170
+ type: glw.FLOAT,
171
+ normalized: false,
172
+ stride,
173
+ offset: 6 * Float32Array.BYTES_PER_ELEMENT,
174
+ },
175
+ },
176
+ },
177
+ ]);
178
+ }
179
+
180
+ reset() {
181
+ const { glw } = this;
182
+ this.curBufferIdx = 0;
183
+ this.curRenderOp = null;
184
+ this.renderOps.length = 0;
185
+ glw.setScissorTest(false);
186
+ glw.clear();
187
+ }
188
+
189
+ createShaderProgram(
190
+ shaderType: WebGlShaderType,
191
+ props: Record<string, unknown>,
192
+ ): WebGlShaderProgram {
193
+ return new WebGlShaderProgram(this, shaderType, props);
194
+ }
195
+
196
+ createShaderNode(
197
+ shaderKey: string,
198
+ shaderType: WebGlShaderType,
199
+ props?: Record<string, unknown>,
200
+ program?: WebGlShaderProgram,
201
+ ) {
202
+ return new WebGlShaderNode(
203
+ shaderKey,
204
+ shaderType,
205
+ program!,
206
+ this.stage,
207
+ props,
208
+ );
209
+ }
210
+
211
+ override supportsShaderType(shaderType: Readonly<WebGlShaderType>): boolean {
212
+ //if shadertype doesnt have a fragment source we cant use it
213
+ return shaderType.fragment !== undefined;
214
+ }
215
+
216
+ createCtxTexture(textureSource: Texture): CoreContextTexture {
217
+ if (textureSource instanceof SubTexture) {
218
+ return new WebGlCtxSubTexture(
219
+ this.glw,
220
+ this.stage.txMemManager,
221
+ textureSource,
222
+ );
223
+ } else if (textureSource instanceof RenderTexture) {
224
+ return new WebGlCtxRenderTexture(
225
+ this.glw,
226
+ this.stage.txMemManager,
227
+ textureSource,
228
+ );
229
+ }
230
+ return new WebGlCtxTexture(
231
+ this.glw,
232
+ this.stage.txMemManager,
233
+ textureSource,
234
+ );
235
+ }
236
+
237
+ /**
238
+ * This function adds a quad (a rectangle composed of two triangles) to the WebGL rendering pipeline.
239
+ *
240
+ * It takes a set of options that define the quad's properties, such as its dimensions, colors, texture, shader, and transformation matrix.
241
+ * The function first updates the shader properties with the current dimensions if necessary, then sets the default texture if none is provided.
242
+ * It then checks if a new render operation is needed, based on the current shader and clipping rectangle.
243
+ * If a new render operation is needed, it creates one and updates the current render operation.
244
+ * The function then adjusts the texture coordinates based on the texture options and adds the texture to the texture manager.
245
+ *
246
+ * Finally, it calculates the vertices for the quad, taking into account any transformations, and adds them to the quad buffer.
247
+ * The function updates the length and number of quads in the current render operation, and updates the current buffer index.
248
+ */
249
+ addQuad(params: QuadOptions) {
250
+ const { fQuadBuffer, uiQuadBuffer } = this;
251
+ let texture = params.texture;
252
+
253
+ assertTruthy(texture !== null, 'Texture is required');
254
+
255
+ let { curBufferIdx: bufferIdx, curRenderOp } = this;
256
+
257
+ if (this.reuseRenderOp(params) === false) {
258
+ this.newRenderOp(params, bufferIdx);
259
+ curRenderOp = this.curRenderOp;
260
+ assertTruthy(curRenderOp);
261
+ }
262
+
263
+ let texCoordX1 = 0;
264
+ let texCoordY1 = 0;
265
+ let texCoordX2 = 1;
266
+ let texCoordY2 = 1;
267
+
268
+ if (texture.type === TextureType.subTexture) {
269
+ const {
270
+ x: tx,
271
+ y: ty,
272
+ width: tw,
273
+ height: th,
274
+ } = (texture as SubTexture).props;
275
+ const { width: parentW = 0, height: parentH = 0 } = (
276
+ texture as SubTexture
277
+ ).parentTexture.dimensions || { width: 0, height: 0 };
278
+ texCoordX1 = tx / parentW;
279
+ texCoordX2 = texCoordX1 + tw / parentW;
280
+ texCoordY1 = ty / parentH;
281
+ texCoordY2 = texCoordY1 + th / parentH;
282
+ texture = (texture as SubTexture).parentTexture;
283
+ }
284
+
285
+ if (
286
+ texture.type === TextureType.image &&
287
+ params.textureOptions !== null &&
288
+ params.textureOptions.resizeMode !== undefined &&
289
+ texture.dimensions !== null
290
+ ) {
291
+ const resizeMode = params.textureOptions.resizeMode;
292
+ const { width: tw, height: th } = texture.dimensions;
293
+ if (resizeMode.type === 'cover') {
294
+ const scaleX = params.width / tw;
295
+ const scaleY = params.height / th;
296
+ const scale = Math.max(scaleX, scaleY);
297
+ const precision = 1 / scale;
298
+ // Determine based on width
299
+ if (scale && scaleX && scaleX < scale) {
300
+ const desiredSize = precision * params.width;
301
+ texCoordX1 = (1 - desiredSize / tw) * (resizeMode.clipX ?? 0.5);
302
+ texCoordX2 = texCoordX1 + desiredSize / tw;
303
+ }
304
+ // Determine based on height
305
+ if (scale && scaleY && scaleY < scale) {
306
+ const desiredSize = precision * params.height;
307
+ texCoordY1 = (1 - desiredSize / th) * (resizeMode.clipY ?? 0.5);
308
+ texCoordY2 = texCoordY1 + desiredSize / th;
309
+ }
310
+ }
311
+ }
312
+
313
+ // Flip texture coordinates if dictated by texture options
314
+ let flipY = 0;
315
+ if (params.textureOptions !== null) {
316
+ if (params.textureOptions.flipX === true) {
317
+ [texCoordX1, texCoordX2] = [texCoordX2, texCoordX1];
318
+ }
319
+
320
+ // convert to integer for bitwise operation below
321
+ flipY = +(params.textureOptions.flipY || false);
322
+ }
323
+
324
+ // Eitherone should be true
325
+ if (flipY ^ +(texture.type === TextureType.renderToTexture)) {
326
+ [texCoordY1, texCoordY2] = [texCoordY2, texCoordY1];
327
+ }
328
+
329
+ const ctxTexture = texture.ctxTexture as WebGlCtxTexture;
330
+ assertTruthy(ctxTexture instanceof WebGlCtxTexture);
331
+ const textureIdx = this.addTexture(ctxTexture, bufferIdx);
332
+
333
+ assertTruthy(this.curRenderOp !== null);
334
+ assertTruthy(params.renderCoords);
335
+
336
+ // Upper-Left
337
+ fQuadBuffer[bufferIdx++] = params.renderCoords.x1; // vertexX
338
+ fQuadBuffer[bufferIdx++] = params.renderCoords.y1; // vertexY
339
+ fQuadBuffer[bufferIdx++] = texCoordX1; // texCoordX
340
+ fQuadBuffer[bufferIdx++] = texCoordY1; // texCoordY
341
+ uiQuadBuffer[bufferIdx++] = params.colorTl; // color
342
+ fQuadBuffer[bufferIdx++] = textureIdx; // texIndex
343
+ fQuadBuffer[bufferIdx++] = 0; //node X coord
344
+ fQuadBuffer[bufferIdx++] = 0; //node y coord
345
+
346
+ // Upper-Right
347
+ fQuadBuffer[bufferIdx++] = params.renderCoords.x2;
348
+ fQuadBuffer[bufferIdx++] = params.renderCoords.y2;
349
+ fQuadBuffer[bufferIdx++] = texCoordX2;
350
+ fQuadBuffer[bufferIdx++] = texCoordY1;
351
+ uiQuadBuffer[bufferIdx++] = params.colorTr;
352
+ fQuadBuffer[bufferIdx++] = textureIdx;
353
+ fQuadBuffer[bufferIdx++] = 1; //node X coord
354
+ fQuadBuffer[bufferIdx++] = 0; //node y coord
355
+
356
+ // Lower-Left
357
+ fQuadBuffer[bufferIdx++] = params.renderCoords.x4;
358
+ fQuadBuffer[bufferIdx++] = params.renderCoords.y4;
359
+ fQuadBuffer[bufferIdx++] = texCoordX1;
360
+ fQuadBuffer[bufferIdx++] = texCoordY2;
361
+ uiQuadBuffer[bufferIdx++] = params.colorBl;
362
+ fQuadBuffer[bufferIdx++] = textureIdx;
363
+ fQuadBuffer[bufferIdx++] = 0; //node X coord
364
+ fQuadBuffer[bufferIdx++] = 1; //node y coord
365
+
366
+ // Lower-Right
367
+ fQuadBuffer[bufferIdx++] = params.renderCoords.x3;
368
+ fQuadBuffer[bufferIdx++] = params.renderCoords.y3;
369
+ fQuadBuffer[bufferIdx++] = texCoordX2;
370
+ fQuadBuffer[bufferIdx++] = texCoordY2;
371
+ uiQuadBuffer[bufferIdx++] = params.colorBr;
372
+ fQuadBuffer[bufferIdx++] = textureIdx;
373
+ fQuadBuffer[bufferIdx++] = 1; //node X coord
374
+ fQuadBuffer[bufferIdx++] = 1; //node y coord
375
+
376
+ // Update the length of the current render op
377
+ this.curRenderOp.length += WORDS_PER_QUAD;
378
+ this.curRenderOp.numQuads++;
379
+ this.curBufferIdx = bufferIdx;
380
+ }
381
+
382
+ /**
383
+ * Replace the existing RenderOp with a new one that uses the specified Shader
384
+ * and starts at the specified buffer index.
385
+ *
386
+ * @param shader
387
+ * @param bufferIdx
388
+ */
389
+ private newRenderOp(quad: QuadOptions, bufferIdx: number) {
390
+ const curRenderOp = new WebGlRenderOp(this, quad, bufferIdx);
391
+ this.curRenderOp = curRenderOp;
392
+ this.renderOps.push(curRenderOp);
393
+ }
394
+
395
+ /**
396
+ * Add a texture to the current RenderOp. If the texture cannot be added to the
397
+ * current RenderOp, a new RenderOp will be created and the texture will be added
398
+ * to that one.
399
+ *
400
+ * If the texture cannot be added to the new RenderOp, an error will be thrown.
401
+ *
402
+ * @param texture
403
+ * @param bufferIdx
404
+ * @param recursive
405
+ * @returns Assigned Texture Index of the texture in the render op
406
+ */
407
+ private addTexture(
408
+ texture: WebGlCtxTexture,
409
+ bufferIdx: number,
410
+ recursive?: boolean,
411
+ ): number {
412
+ assertTruthy(this.curRenderOp);
413
+ const textureIdx = this.curRenderOp.addTexture(texture);
414
+ // TODO: Refactor to be more DRY
415
+ if (textureIdx === 0xffffffff) {
416
+ if (recursive) {
417
+ throw new Error('Unable to add texture to render op');
418
+ }
419
+ this.newRenderOp(this.curRenderOp.quad as QuadOptions, bufferIdx);
420
+ return this.addTexture(texture, bufferIdx, true);
421
+ }
422
+ return textureIdx;
423
+ }
424
+
425
+ /**
426
+ * Test if the current Render operation can be reused for the specified parameters.
427
+ * @param params
428
+ * @returns
429
+ */
430
+ reuseRenderOp(params: QuadOptions): boolean {
431
+ const { shader, parentHasRenderTexture, rtt, clippingRect } = params;
432
+
433
+ // Switching shader program will require a new render operation
434
+ if (
435
+ this.curRenderOp?.shader.shaderKey !==
436
+ (shader as WebGlShaderNode).shaderKey
437
+ ) {
438
+ return false;
439
+ }
440
+
441
+ // Switching clipping rect will require a new render operation
442
+ if (
443
+ compareRect(this.curRenderOp.quad.clippingRect, clippingRect) === false
444
+ ) {
445
+ return false;
446
+ }
447
+
448
+ // Force new render operation if rendering to texture
449
+ // @todo: This needs to be improved, render operations could also be reused
450
+ // for rendering to texture
451
+ if (parentHasRenderTexture !== undefined || rtt !== undefined) {
452
+ return false;
453
+ }
454
+
455
+ // Check if the shader can batch the shader properties
456
+ if (
457
+ !this.curRenderOp.shader.program.reuseRenderOp(
458
+ params,
459
+ this.curRenderOp.quad as QuadOptions,
460
+ )
461
+ ) {
462
+ return false;
463
+ }
464
+
465
+ // Render operation can be reused
466
+ return true;
467
+ }
468
+
469
+ /**
470
+ * add RenderOp to the render pipeline
471
+ */
472
+ addRenderOp(renderable: WebGlRenderOp) {
473
+ this.renderOps.push(renderable);
474
+ this.curRenderOp = null;
475
+ }
476
+
477
+ /**
478
+ * Render the current set of RenderOps to render to the specified surface.
479
+ *
480
+ * TODO: 'screen' is the only supported surface at the moment.
481
+ *
482
+ * @param surface
483
+ */
484
+ render(surface: 'screen' | CoreContextTexture = 'screen'): void {
485
+ const { glw, quadBuffer } = this;
486
+
487
+ const arr = new Float32Array(quadBuffer, 0, this.curBufferIdx);
488
+
489
+ const buffer = this.quadBufferCollection.getBuffer('a_position') || null;
490
+ glw.arrayBufferData(buffer, arr, glw.STATIC_DRAW);
491
+
492
+ for (let i = 0, length = this.renderOps.length; i < length; i++) {
493
+ // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
494
+ this.renderOps[i]!.draw();
495
+ }
496
+ this.quadBufferUsage = this.curBufferIdx * arr.BYTES_PER_ELEMENT;
497
+
498
+ // Calculate the size of each quad in bytes (4 vertices per quad) times the size of each vertex in bytes
499
+ const QUAD_SIZE_IN_BYTES = 4 * (8 * arr.BYTES_PER_ELEMENT); // 8 attributes per vertex
500
+ this.numQuadsRendered = this.quadBufferUsage / QUAD_SIZE_IN_BYTES;
501
+ }
502
+
503
+ getQuadCount(): number {
504
+ return this.numQuadsRendered;
505
+ }
506
+
507
+ renderToTexture(node: CoreNode) {
508
+ for (let i = 0; i < this.rttNodes.length; i++) {
509
+ if (this.rttNodes[i] === node) {
510
+ return;
511
+ }
512
+ }
513
+
514
+ this.insertRTTNodeInOrder(node);
515
+ }
516
+
517
+ /**
518
+ * Inserts an RTT node into `this.rttNodes` while maintaining the correct rendering order based on hierarchy.
519
+ *
520
+ * Rendering order for RTT nodes is critical when nested RTT nodes exist in a parent-child relationship.
521
+ * Specifically:
522
+ * - Child RTT nodes must be rendered before their RTT-enabled parents to ensure proper texture composition.
523
+ * - If an RTT node is added and it has existing RTT children, it should be rendered after those children.
524
+ *
525
+ * This function addresses both cases by:
526
+ * 1. **Checking Upwards**: It traverses the node's hierarchy upwards to identify any RTT parent
527
+ * already in `rttNodes`. If an RTT parent is found, the new node is placed before this parent.
528
+ * 2. **Checking Downwards**: It traverses the node’s children recursively to find any RTT-enabled
529
+ * children that are already in `rttNodes`. If such children are found, the new node is inserted
530
+ * after the last (highest index) RTT child node.
531
+ *
532
+ * The final calculated insertion index ensures the new node is positioned in `rttNodes` to respect
533
+ * both parent-before-child and child-before-parent rendering rules, preserving the correct order
534
+ * for the WebGL renderer.
535
+ *
536
+ * @param node - The RTT-enabled CoreNode to be added to `rttNodes` in the appropriate hierarchical position.
537
+ */
538
+ private insertRTTNodeInOrder(node: CoreNode) {
539
+ let insertIndex = this.rttNodes.length; // Default to the end of the array
540
+
541
+ // 1. Traverse upwards to ensure the node is placed before its RTT parent (if any).
542
+ let currentNode: CoreNode = node;
543
+ while (currentNode) {
544
+ if (!currentNode.parent) {
545
+ break;
546
+ }
547
+
548
+ const parentIndex = this.rttNodes.indexOf(currentNode.parent);
549
+ if (parentIndex !== -1) {
550
+ // Found an RTT parent in the list; set insertIndex to place node before the parent
551
+ insertIndex = parentIndex;
552
+ break;
553
+ }
554
+
555
+ currentNode = currentNode.parent;
556
+ }
557
+
558
+ // 2. Traverse downwards to ensure the node is placed after any RTT children.
559
+ // Look through each child recursively to see if any are already in rttNodes.
560
+ const maxChildIndex = this.findMaxChildRTTIndex(node);
561
+ if (maxChildIndex !== -1) {
562
+ // Adjust insertIndex to be after the last child RTT node
563
+ insertIndex = Math.max(insertIndex, maxChildIndex + 1);
564
+ }
565
+
566
+ // 3. Insert the node at the calculated position
567
+ this.rttNodes.splice(insertIndex, 0, node);
568
+ }
569
+
570
+ // Helper function to find the highest index of any RTT children of a node within rttNodes
571
+ private findMaxChildRTTIndex(node: CoreNode): number {
572
+ let maxIndex = -1;
573
+
574
+ const traverseChildren = (currentNode: CoreNode) => {
575
+ const currentIndex = this.rttNodes.indexOf(currentNode);
576
+ if (currentIndex !== -1) {
577
+ maxIndex = Math.max(maxIndex, currentIndex);
578
+ }
579
+
580
+ // Recursively check all children of the current node
581
+ for (const child of currentNode.children) {
582
+ traverseChildren(child);
583
+ }
584
+ };
585
+
586
+ // Start traversal directly with the provided node
587
+ traverseChildren(node);
588
+
589
+ return maxIndex;
590
+ }
591
+
592
+ renderRTTNodes() {
593
+ const { glw } = this;
594
+ // Render all associated RTT nodes to their textures
595
+ for (let i = 0; i < this.rttNodes.length; i++) {
596
+ const node = this.rttNodes[i];
597
+
598
+ // Skip nodes that don't have RTT updates
599
+ if (node === undefined || node.hasRTTupdates === false) {
600
+ continue;
601
+ }
602
+
603
+ // Skip nodes that are not visible
604
+ if (
605
+ node.worldAlpha === 0 ||
606
+ (node.strictBounds === true &&
607
+ node.renderState === CoreNodeRenderState.OutOfBounds)
608
+ ) {
609
+ continue;
610
+ }
611
+
612
+ // Skip nodes that do not have a loaded texture
613
+ if (node.texture === null || node.texture.state !== 'loaded') {
614
+ continue;
615
+ }
616
+
617
+ // Set the active RTT node to the current node
618
+ // So we can prevent rendering children of nested RTT nodes
619
+ this.activeRttNode = node;
620
+
621
+ assertTruthy(node.texture !== null, 'RTT node missing texture');
622
+ const ctxTexture = node.texture.ctxTexture;
623
+ assertTruthy(ctxTexture instanceof WebGlCtxRenderTexture);
624
+ this.renderToTextureActive = true;
625
+
626
+ // Bind the the texture's framebuffer
627
+ glw.bindFramebuffer(ctxTexture.framebuffer);
628
+
629
+ glw.viewport(0, 0, ctxTexture.w, ctxTexture.h);
630
+ // Set the clear color to transparent
631
+ glw.clearColor(0, 0, 0, 0);
632
+ glw.clear();
633
+
634
+ // Render all associated quads to the texture
635
+ for (let i = 0; i < node.children.length; i++) {
636
+ const child = node.children[i];
637
+
638
+ if (child === undefined) {
639
+ continue;
640
+ }
641
+
642
+ this.stage.addQuads(child);
643
+ child.hasRTTupdates = false;
644
+ }
645
+
646
+ // Render all associated quads to the texture
647
+ this.render();
648
+
649
+ // Reset render operations
650
+ this.renderOps.length = 0;
651
+ node.hasRTTupdates = false;
652
+ }
653
+
654
+ const clearColor = this.clearColor.normalized;
655
+ // Restore the default clear color
656
+ glw.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
657
+
658
+ // Bind the default framebuffer
659
+ glw.bindFramebuffer(null);
660
+
661
+ glw.viewport(0, 0, this.glw.canvas.width, this.glw.canvas.height);
662
+ this.renderToTextureActive = false;
663
+ }
664
+
665
+ removeRTTNode(node: CoreNode) {
666
+ const index = this.rttNodes.indexOf(node);
667
+ if (index === -1) {
668
+ return;
669
+ }
670
+ this.rttNodes.splice(index, 1);
671
+ }
672
+
673
+ getBufferInfo(): BufferInfo | null {
674
+ const bufferInfo: BufferInfo = {
675
+ totalAvailable: this.stage.options.quadBufferSize,
676
+ totalUsed: this.quadBufferUsage,
677
+ };
678
+ return bufferInfo;
679
+ }
680
+
681
+ getDefaultShaderNode(): WebGlShaderNode {
682
+ if (this.defaultShaderNode !== null) {
683
+ return this.defaultShaderNode as WebGlShaderNode;
684
+ }
685
+ this.stage.shManager.registerShaderType('Default', Default);
686
+ this.defaultShaderNode = this.stage.shManager.createShader(
687
+ 'Default',
688
+ ) as WebGlShaderNode;
689
+ return this.defaultShaderNode;
690
+ }
691
+
692
+ /**
693
+ * Updates the WebGL context's clear color and clears the color buffer.
694
+ *
695
+ * @param color - The color to set as the clear color, represented as a 32-bit integer.
696
+ */
697
+ updateClearColor(color: number) {
698
+ if (this.clearColor.raw === color) {
699
+ return;
700
+ }
701
+ const glw = this.glw;
702
+ const normalizedColor = getNormalizedRgbaComponents(color);
703
+ glw.clearColor(
704
+ normalizedColor[0],
705
+ normalizedColor[1],
706
+ normalizedColor[2],
707
+ normalizedColor[3],
708
+ );
709
+ this.clearColor = {
710
+ raw: color,
711
+ normalized: normalizedColor,
712
+ };
713
+ glw.clear();
714
+ }
715
+ }