@lightningjs/renderer 2.13.0 → 2.13.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (213) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/exports/core-api.d.ts +74 -0
  5. package/dist/exports/core-api.js +96 -0
  6. package/dist/exports/core-api.js.map +1 -0
  7. package/dist/exports/main-api.d.ts +30 -0
  8. package/dist/exports/main-api.js +45 -0
  9. package/dist/exports/main-api.js.map +1 -0
  10. package/dist/src/core/CoreExtension.d.ts +12 -0
  11. package/dist/src/core/CoreExtension.js +29 -0
  12. package/dist/src/core/CoreExtension.js.map +1 -0
  13. package/dist/src/core/lib/ImageWorker.js +2 -1
  14. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  15. package/dist/src/core/lib/utils.d.ts +4 -0
  16. package/dist/src/core/lib/utils.js +46 -0
  17. package/dist/src/core/lib/utils.js.map +1 -1
  18. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  19. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  20. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  21. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  22. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  23. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  24. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  25. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  26. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  27. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  28. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  29. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  30. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  31. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  32. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  33. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  34. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  35. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  36. package/dist/src/core/textures/ImageTexture.d.ts +2 -2
  37. package/dist/src/core/textures/ImageTexture.js +24 -4
  38. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  39. package/dist/src/main-api/ICoreDriver.d.ts +24 -0
  40. package/dist/src/main-api/ICoreDriver.js +20 -0
  41. package/dist/src/main-api/ICoreDriver.js.map +1 -0
  42. package/dist/src/main-api/RendererMain.d.ts +378 -0
  43. package/dist/src/main-api/RendererMain.js +367 -0
  44. package/dist/src/main-api/RendererMain.js.map +1 -0
  45. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
  46. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
  47. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
  48. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
  49. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
  50. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
  51. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
  52. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
  53. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
  54. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +21 -0
  55. package/dist/src/render-drivers/main/MainCoreDriver.js +115 -0
  56. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
  57. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +101 -0
  58. package/dist/src/render-drivers/main/MainOnlyNode.js +425 -0
  59. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
  60. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
  61. package/dist/src/render-drivers/main/MainOnlyTextNode.js +204 -0
  62. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
  63. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +93 -0
  64. package/dist/src/render-drivers/threadx/NodeStruct.js +290 -0
  65. package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
  66. package/dist/src/render-drivers/threadx/SharedNode.d.ts +40 -0
  67. package/dist/src/render-drivers/threadx/SharedNode.js +61 -0
  68. package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
  69. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
  70. package/dist/src/render-drivers/threadx/TextNodeStruct.js +203 -0
  71. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
  72. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +25 -0
  73. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +232 -0
  74. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
  75. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +24 -0
  76. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +113 -0
  77. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
  78. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +46 -0
  79. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +160 -0
  80. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
  81. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
  82. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
  83. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
  84. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
  85. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
  86. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
  87. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
  88. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +184 -0
  89. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
  90. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
  91. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +109 -0
  92. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
  93. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
  94. package/dist/src/render-drivers/threadx/worker/renderer.js +147 -0
  95. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
  96. package/dist/src/render-drivers/utils.d.ts +12 -0
  97. package/dist/src/render-drivers/utils.js +74 -0
  98. package/dist/src/render-drivers/utils.js.map +1 -0
  99. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  100. package/dist/tsconfig.tsbuildinfo +1 -0
  101. package/exports/canvas.ts +39 -39
  102. package/exports/index.ts +89 -89
  103. package/exports/inspector.ts +24 -24
  104. package/exports/utils.ts +44 -44
  105. package/exports/webgl.ts +38 -38
  106. package/package.json +2 -1
  107. package/scripts/please-use-pnpm.js +13 -13
  108. package/src/common/CommonTypes.ts +146 -146
  109. package/src/common/EventEmitter.ts +77 -77
  110. package/src/common/IAnimationController.ts +92 -92
  111. package/src/common/IEventEmitter.ts +28 -28
  112. package/src/core/CoreNode.test.ts +202 -202
  113. package/src/core/CoreNode.ts +2455 -2455
  114. package/src/core/CoreShaderManager.ts +292 -292
  115. package/src/core/CoreTextNode.ts +455 -455
  116. package/src/core/CoreTextureManager.ts +597 -597
  117. package/src/core/Stage.ts +743 -743
  118. package/src/core/TextureMemoryManager.ts +395 -395
  119. package/src/core/animations/AnimationManager.ts +38 -38
  120. package/src/core/animations/CoreAnimation.ts +340 -340
  121. package/src/core/animations/CoreAnimationController.ts +157 -157
  122. package/src/core/lib/ContextSpy.ts +41 -41
  123. package/src/core/lib/ImageWorker.ts +280 -279
  124. package/src/core/lib/Matrix3d.ts +244 -244
  125. package/src/core/lib/RenderCoords.ts +86 -86
  126. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  127. package/src/core/lib/textureCompression.ts +152 -152
  128. package/src/core/lib/textureSvg.ts +78 -78
  129. package/src/core/lib/utils.ts +384 -310
  130. package/src/core/lib/validateImageBitmap.ts +76 -76
  131. package/src/core/platform.ts +63 -63
  132. package/src/core/renderers/CoreContextTexture.ts +43 -43
  133. package/src/core/renderers/CoreRenderOp.ts +22 -22
  134. package/src/core/renderers/CoreRenderer.ts +115 -115
  135. package/src/core/renderers/CoreShader.ts +41 -41
  136. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  137. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  138. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  139. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  140. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  141. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  142. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  143. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  144. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  145. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +815 -815
  146. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  147. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  148. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  149. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  150. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  151. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  152. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  153. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  154. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  155. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  156. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  157. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  158. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  159. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  160. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  161. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  162. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  163. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  164. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  165. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  166. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  167. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  168. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  169. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  170. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  171. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  172. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  173. package/src/core/text-rendering/TrFontManager.ts +183 -183
  174. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  175. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  176. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  177. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  178. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  179. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  180. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  181. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  182. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  183. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  184. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  185. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  186. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  187. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  188. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  189. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  190. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  191. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  192. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  193. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  194. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  195. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  196. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  197. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  198. package/src/core/textures/ColorTexture.ts +102 -102
  199. package/src/core/textures/ImageTexture.ts +399 -376
  200. package/src/core/textures/NoiseTexture.ts +104 -104
  201. package/src/core/textures/RenderTexture.ts +85 -85
  202. package/src/core/textures/SubTexture.ts +205 -205
  203. package/src/core/textures/Texture.ts +337 -337
  204. package/src/core/utils.ts +227 -227
  205. package/src/env.d.ts +7 -7
  206. package/src/main-api/DynamicShaderController.ts +104 -104
  207. package/src/main-api/INode.ts +101 -101
  208. package/src/main-api/Inspector.ts +522 -522
  209. package/src/main-api/Renderer.ts +751 -751
  210. package/src/main-api/ShaderController.ts +80 -80
  211. package/src/main-api/utils.ts +45 -45
  212. package/src/utils.ts +248 -248
  213. package/COPYING +0 -1
@@ -1,187 +1,187 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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- import { getNormalizedRgbaComponents } from '../../../../lib/utils.js';
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- import { updateShaderEffectColor } from './EffectUtils.js';
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- import {
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- ShaderEffect,
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- type DefaultEffectProps,
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- type ShaderEffectUniforms,
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- } from './ShaderEffect.js';
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-
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- /**
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- * Properties of the {@link RadialProgressEffect} effect
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- */
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- export interface RadialProgressEffectProps extends DefaultEffectProps {
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- /**
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- * Width of the border in pixels
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- *
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- * @default 10
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- */
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- width?: number;
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- /**
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- * progress from 0 to 1 in floats
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- *
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- * @default 0.5;
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- */
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- progress?: number;
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- /**
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- * offset where the radial progress starts drawing.
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- *
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- * @default 0;
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- */
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- offset?: number;
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- /**
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- * maximum range of the radial progress in radians
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- *
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- * @default Math.PI * 2
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- */
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- range?: number;
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- /**
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- * rounded ends of the progress bar;
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- *
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- * @default false
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- */
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- rounded?: boolean;
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- /**
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- * radius from center to outer edge from 0 to 1 in floats;
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- *
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- * @default 1
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- */
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- radius?: number;
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- /**
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- * Color of the border in 0xRRGGBBAA
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- *
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- * @default 0xffffffff
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- */
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- color?: number;
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- }
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-
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- /**
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- * The RadialProgressEffect renders a border along all edges of an element
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- */
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- export class RadialProgressEffect extends ShaderEffect {
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- static z$__type__Props: RadialProgressEffectProps;
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- override readonly name = 'radialProgress';
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-
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- static override getEffectKey(): string {
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- return `radialProgress`;
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- }
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-
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- static override resolveDefaults(
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- props: RadialProgressEffectProps,
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- ): Required<RadialProgressEffectProps> {
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- return {
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- width: props.width ?? 10,
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- progress: props.progress ?? 0.5,
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- offset: props.offset ?? 0,
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- range: props.range ?? Math.PI * 2,
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- rounded: props.rounded ?? false,
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- radius: props.radius ?? 1,
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- color: props.color ?? 0xffffffff,
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- };
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- }
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-
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- static override uniforms: ShaderEffectUniforms = {
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- width: {
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- value: 0,
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- method: 'uniform1f',
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- type: 'float',
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- },
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- progress: {
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- value: 0.5,
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- method: 'uniform1f',
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- type: 'float',
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- },
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- offset: {
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- value: 0,
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- method: 'uniform1f',
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- type: 'float',
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- },
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- range: {
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- value: 0,
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- method: 'uniform1f',
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- type: 'float',
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- },
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- rounded: {
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- value: 0,
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- method: 'uniform1f',
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- type: 'float',
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- validator: (value: boolean): number => {
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- return value ? 1 : 0;
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- },
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- },
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- radius: {
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- value: 1,
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- method: 'uniform1f',
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- type: 'float',
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- },
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- color: {
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- value: 0xffffffff,
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- updateProgramValue: updateShaderEffectColor,
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- method: 'uniform4fv',
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- type: 'vec4',
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- },
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- };
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-
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- static override methods: Record<string, string> = {
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- rotateUV: `
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- vec2 function(vec2 uv, float d) {
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- float s = sin(d);
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- float c = cos(d);
147
- mat2 rotMatrix = mat2(c, -s, s, c);
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- return uv * rotMatrix;
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- }
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- `,
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- drawDot: `
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- float function(vec2 uv, vec2 p, float r) {
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- uv += p;
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- float circle = length(uv) - r;
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- return clamp(-circle, 0.0, 1.0);
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- }
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- `,
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- };
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-
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- static override onEffectMask = `
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- float outerRadius = radius * u_dimensions.y * 0.5;
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-
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- float endAngle = range * progress - 0.0005;
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-
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- vec2 uv = v_textureCoordinate.xy * u_dimensions.xy - u_dimensions * 0.5;
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-
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- uv = $rotateUV(uv, -(offset));
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- float linewidth = width * u_pixelRatio;
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- float circle = length(uv) - (outerRadius - linewidth) ;
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- circle = abs(circle) - linewidth;
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- circle = clamp(-circle, 0.0, 1.0);
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-
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- float angle = (atan(uv.x, -uv.y) / 3.14159265359 * 0.5);
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- float p = endAngle / (PI * 2.);
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-
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- circle *= step(fract(angle), fract(p));
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-
178
- circle = rounded < 1. ? circle : max(circle, $drawDot(uv, vec2(0, outerRadius - linewidth), linewidth));
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- circle = rounded < 1. ? circle : max(circle, $drawDot($rotateUV(uv, -(endAngle)), vec2(0, outerRadius - linewidth), linewidth));
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-
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- return mix(shaderColor, maskColor, circle);
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- `;
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-
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- static override onColorize = `
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- return color;
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- `;
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- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { getNormalizedRgbaComponents } from '../../../../lib/utils.js';
20
+ import { updateShaderEffectColor } from './EffectUtils.js';
21
+ import {
22
+ ShaderEffect,
23
+ type DefaultEffectProps,
24
+ type ShaderEffectUniforms,
25
+ } from './ShaderEffect.js';
26
+
27
+ /**
28
+ * Properties of the {@link RadialProgressEffect} effect
29
+ */
30
+ export interface RadialProgressEffectProps extends DefaultEffectProps {
31
+ /**
32
+ * Width of the border in pixels
33
+ *
34
+ * @default 10
35
+ */
36
+ width?: number;
37
+ /**
38
+ * progress from 0 to 1 in floats
39
+ *
40
+ * @default 0.5;
41
+ */
42
+ progress?: number;
43
+ /**
44
+ * offset where the radial progress starts drawing.
45
+ *
46
+ * @default 0;
47
+ */
48
+ offset?: number;
49
+ /**
50
+ * maximum range of the radial progress in radians
51
+ *
52
+ * @default Math.PI * 2
53
+ */
54
+ range?: number;
55
+ /**
56
+ * rounded ends of the progress bar;
57
+ *
58
+ * @default false
59
+ */
60
+ rounded?: boolean;
61
+ /**
62
+ * radius from center to outer edge from 0 to 1 in floats;
63
+ *
64
+ * @default 1
65
+ */
66
+ radius?: number;
67
+ /**
68
+ * Color of the border in 0xRRGGBBAA
69
+ *
70
+ * @default 0xffffffff
71
+ */
72
+ color?: number;
73
+ }
74
+
75
+ /**
76
+ * The RadialProgressEffect renders a border along all edges of an element
77
+ */
78
+ export class RadialProgressEffect extends ShaderEffect {
79
+ static z$__type__Props: RadialProgressEffectProps;
80
+ override readonly name = 'radialProgress';
81
+
82
+ static override getEffectKey(): string {
83
+ return `radialProgress`;
84
+ }
85
+
86
+ static override resolveDefaults(
87
+ props: RadialProgressEffectProps,
88
+ ): Required<RadialProgressEffectProps> {
89
+ return {
90
+ width: props.width ?? 10,
91
+ progress: props.progress ?? 0.5,
92
+ offset: props.offset ?? 0,
93
+ range: props.range ?? Math.PI * 2,
94
+ rounded: props.rounded ?? false,
95
+ radius: props.radius ?? 1,
96
+ color: props.color ?? 0xffffffff,
97
+ };
98
+ }
99
+
100
+ static override uniforms: ShaderEffectUniforms = {
101
+ width: {
102
+ value: 0,
103
+ method: 'uniform1f',
104
+ type: 'float',
105
+ },
106
+ progress: {
107
+ value: 0.5,
108
+ method: 'uniform1f',
109
+ type: 'float',
110
+ },
111
+ offset: {
112
+ value: 0,
113
+ method: 'uniform1f',
114
+ type: 'float',
115
+ },
116
+ range: {
117
+ value: 0,
118
+ method: 'uniform1f',
119
+ type: 'float',
120
+ },
121
+ rounded: {
122
+ value: 0,
123
+ method: 'uniform1f',
124
+ type: 'float',
125
+ validator: (value: boolean): number => {
126
+ return value ? 1 : 0;
127
+ },
128
+ },
129
+ radius: {
130
+ value: 1,
131
+ method: 'uniform1f',
132
+ type: 'float',
133
+ },
134
+ color: {
135
+ value: 0xffffffff,
136
+ updateProgramValue: updateShaderEffectColor,
137
+ method: 'uniform4fv',
138
+ type: 'vec4',
139
+ },
140
+ };
141
+
142
+ static override methods: Record<string, string> = {
143
+ rotateUV: `
144
+ vec2 function(vec2 uv, float d) {
145
+ float s = sin(d);
146
+ float c = cos(d);
147
+ mat2 rotMatrix = mat2(c, -s, s, c);
148
+ return uv * rotMatrix;
149
+ }
150
+ `,
151
+ drawDot: `
152
+ float function(vec2 uv, vec2 p, float r) {
153
+ uv += p;
154
+ float circle = length(uv) - r;
155
+ return clamp(-circle, 0.0, 1.0);
156
+ }
157
+ `,
158
+ };
159
+
160
+ static override onEffectMask = `
161
+ float outerRadius = radius * u_dimensions.y * 0.5;
162
+
163
+ float endAngle = range * progress - 0.0005;
164
+
165
+ vec2 uv = v_textureCoordinate.xy * u_dimensions.xy - u_dimensions * 0.5;
166
+
167
+ uv = $rotateUV(uv, -(offset));
168
+ float linewidth = width * u_pixelRatio;
169
+ float circle = length(uv) - (outerRadius - linewidth) ;
170
+ circle = abs(circle) - linewidth;
171
+ circle = clamp(-circle, 0.0, 1.0);
172
+
173
+ float angle = (atan(uv.x, -uv.y) / 3.14159265359 * 0.5);
174
+ float p = endAngle / (PI * 2.);
175
+
176
+ circle *= step(fract(angle), fract(p));
177
+
178
+ circle = rounded < 1. ? circle : max(circle, $drawDot(uv, vec2(0, outerRadius - linewidth), linewidth));
179
+ circle = rounded < 1. ? circle : max(circle, $drawDot($rotateUV(uv, -(endAngle)), vec2(0, outerRadius - linewidth), linewidth));
180
+
181
+ return mix(shaderColor, maskColor, circle);
182
+ `;
183
+
184
+ static override onColorize = `
185
+ return color;
186
+ `;
187
+ }
@@ -1,110 +1,110 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import { updateWebSafeRadius, validateArrayLength4 } from './EffectUtils.js';
20
- import {
21
- ShaderEffect,
22
- type DefaultEffectProps,
23
- type ShaderEffectUniforms,
24
- } from './ShaderEffect.js';
25
-
26
- /**
27
- * Properties of the {@link RadiusEffect} shader
28
- */
29
- export interface RadiusEffectProps extends DefaultEffectProps {
30
- /**
31
- * Corner radius, in pixels, to cut out of the corners
32
- *
33
- * @remarks
34
- * You can input an array with a length of up to four or a number.
35
- *
36
- * array length 4:
37
- * [topLeft, topRight, bottomRight, bottomLeft]
38
- *
39
- * array length 2:
40
- * [20, 40] -> [20(topLeft), 40(topRight), 20(bottomRight), 40(bottomLeft)]
41
- *
42
- * array length 3:
43
- * [20, 40, 60] -> [20(topLeft), 40(topRight), 60(bottomRight), 20(bottomLeft)]
44
- *
45
- * number:
46
- * 30 -> [30, 30, 30, 30]
47
- *
48
- * @default 10
49
- */
50
- radius?: number | number[];
51
- }
52
-
53
- /**
54
- * Masks the current maskcolor with rounded corners similar to {@link RoundedRectangle}
55
- */
56
- export class RadiusEffect extends ShaderEffect {
57
- static z$__type__Props: RadiusEffectProps;
58
- override readonly name = 'radius';
59
-
60
- static override getEffectKey(): string {
61
- return `radius`;
62
- }
63
-
64
- static override uniforms: ShaderEffectUniforms = {
65
- radius: {
66
- value: 0,
67
- method: 'uniform4fv',
68
- type: 'vec4',
69
- updateOnBind: true,
70
- validator: validateArrayLength4,
71
- updateProgramValue: updateWebSafeRadius,
72
- },
73
- };
74
-
75
- static override methods: Record<string, string> = {
76
- fillMask: `
77
- float function(float dist) {
78
- return clamp(-dist, 0.0, 1.0);
79
- }
80
- `,
81
- boxDist: `
82
- float function(vec2 p, vec2 size, float radius) {
83
- size -= vec2(radius);
84
- vec2 d = abs(p) - size;
85
- return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
86
- }
87
- `,
88
- };
89
-
90
- static override resolveDefaults(
91
- props: RadiusEffectProps,
92
- ): Required<RadiusEffectProps> {
93
- return {
94
- radius: props.radius ?? 10,
95
- };
96
- }
97
-
98
- static override onShaderMask = `
99
- vec2 halfDimensions = u_dimensions * 0.5;
100
- float r = radius[0] * step(v_textureCoordinate.x, 0.5) * step(v_textureCoordinate.y, 0.5);
101
- r = r + radius[1] * step(0.5, v_textureCoordinate.x) * step(v_textureCoordinate.y, 0.5);
102
- r = r + radius[2] * step(0.5, v_textureCoordinate.x) * step(0.5, v_textureCoordinate.y);
103
- r = r + radius[3] * step(v_textureCoordinate.x, 0.5) * step(0.5, v_textureCoordinate.y);
104
- return $boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions, r);
105
- `;
106
-
107
- static override onEffectMask = `
108
- return mix(vec4(0.0), maskColor, $fillMask(shaderMask));
109
- `;
110
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import { updateWebSafeRadius, validateArrayLength4 } from './EffectUtils.js';
20
+ import {
21
+ ShaderEffect,
22
+ type DefaultEffectProps,
23
+ type ShaderEffectUniforms,
24
+ } from './ShaderEffect.js';
25
+
26
+ /**
27
+ * Properties of the {@link RadiusEffect} shader
28
+ */
29
+ export interface RadiusEffectProps extends DefaultEffectProps {
30
+ /**
31
+ * Corner radius, in pixels, to cut out of the corners
32
+ *
33
+ * @remarks
34
+ * You can input an array with a length of up to four or a number.
35
+ *
36
+ * array length 4:
37
+ * [topLeft, topRight, bottomRight, bottomLeft]
38
+ *
39
+ * array length 2:
40
+ * [20, 40] -> [20(topLeft), 40(topRight), 20(bottomRight), 40(bottomLeft)]
41
+ *
42
+ * array length 3:
43
+ * [20, 40, 60] -> [20(topLeft), 40(topRight), 60(bottomRight), 20(bottomLeft)]
44
+ *
45
+ * number:
46
+ * 30 -> [30, 30, 30, 30]
47
+ *
48
+ * @default 10
49
+ */
50
+ radius?: number | number[];
51
+ }
52
+
53
+ /**
54
+ * Masks the current maskcolor with rounded corners similar to {@link RoundedRectangle}
55
+ */
56
+ export class RadiusEffect extends ShaderEffect {
57
+ static z$__type__Props: RadiusEffectProps;
58
+ override readonly name = 'radius';
59
+
60
+ static override getEffectKey(): string {
61
+ return `radius`;
62
+ }
63
+
64
+ static override uniforms: ShaderEffectUniforms = {
65
+ radius: {
66
+ value: 0,
67
+ method: 'uniform4fv',
68
+ type: 'vec4',
69
+ updateOnBind: true,
70
+ validator: validateArrayLength4,
71
+ updateProgramValue: updateWebSafeRadius,
72
+ },
73
+ };
74
+
75
+ static override methods: Record<string, string> = {
76
+ fillMask: `
77
+ float function(float dist) {
78
+ return clamp(-dist, 0.0, 1.0);
79
+ }
80
+ `,
81
+ boxDist: `
82
+ float function(vec2 p, vec2 size, float radius) {
83
+ size -= vec2(radius);
84
+ vec2 d = abs(p) - size;
85
+ return min(max(d.x, d.y), 0.0) + length(max(d, 0.0)) - radius;
86
+ }
87
+ `,
88
+ };
89
+
90
+ static override resolveDefaults(
91
+ props: RadiusEffectProps,
92
+ ): Required<RadiusEffectProps> {
93
+ return {
94
+ radius: props.radius ?? 10,
95
+ };
96
+ }
97
+
98
+ static override onShaderMask = `
99
+ vec2 halfDimensions = u_dimensions * 0.5;
100
+ float r = radius[0] * step(v_textureCoordinate.x, 0.5) * step(v_textureCoordinate.y, 0.5);
101
+ r = r + radius[1] * step(0.5, v_textureCoordinate.x) * step(v_textureCoordinate.y, 0.5);
102
+ r = r + radius[2] * step(0.5, v_textureCoordinate.x) * step(0.5, v_textureCoordinate.y);
103
+ r = r + radius[3] * step(v_textureCoordinate.x, 0.5) * step(0.5, v_textureCoordinate.y);
104
+ return $boxDist(v_textureCoordinate.xy * u_dimensions - halfDimensions, halfDimensions, r);
105
+ `;
106
+
107
+ static override onEffectMask = `
108
+ return mix(vec4(0.0), maskColor, $fillMask(shaderMask));
109
+ `;
110
+ }