@lightningjs/renderer 2.13.0 → 2.13.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (213) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/exports/core-api.d.ts +74 -0
  5. package/dist/exports/core-api.js +96 -0
  6. package/dist/exports/core-api.js.map +1 -0
  7. package/dist/exports/main-api.d.ts +30 -0
  8. package/dist/exports/main-api.js +45 -0
  9. package/dist/exports/main-api.js.map +1 -0
  10. package/dist/src/core/CoreExtension.d.ts +12 -0
  11. package/dist/src/core/CoreExtension.js +29 -0
  12. package/dist/src/core/CoreExtension.js.map +1 -0
  13. package/dist/src/core/lib/ImageWorker.js +2 -1
  14. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  15. package/dist/src/core/lib/utils.d.ts +4 -0
  16. package/dist/src/core/lib/utils.js +46 -0
  17. package/dist/src/core/lib/utils.js.map +1 -1
  18. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  19. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  20. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  21. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  22. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  23. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  24. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  25. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  26. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  27. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  28. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  29. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  30. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  31. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  32. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  33. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  34. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  35. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  36. package/dist/src/core/textures/ImageTexture.d.ts +2 -2
  37. package/dist/src/core/textures/ImageTexture.js +24 -4
  38. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  39. package/dist/src/main-api/ICoreDriver.d.ts +24 -0
  40. package/dist/src/main-api/ICoreDriver.js +20 -0
  41. package/dist/src/main-api/ICoreDriver.js.map +1 -0
  42. package/dist/src/main-api/RendererMain.d.ts +378 -0
  43. package/dist/src/main-api/RendererMain.js +367 -0
  44. package/dist/src/main-api/RendererMain.js.map +1 -0
  45. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
  46. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
  47. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
  48. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
  49. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
  50. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
  51. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
  52. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
  53. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
  54. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +21 -0
  55. package/dist/src/render-drivers/main/MainCoreDriver.js +115 -0
  56. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
  57. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +101 -0
  58. package/dist/src/render-drivers/main/MainOnlyNode.js +425 -0
  59. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
  60. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
  61. package/dist/src/render-drivers/main/MainOnlyTextNode.js +204 -0
  62. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
  63. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +93 -0
  64. package/dist/src/render-drivers/threadx/NodeStruct.js +290 -0
  65. package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
  66. package/dist/src/render-drivers/threadx/SharedNode.d.ts +40 -0
  67. package/dist/src/render-drivers/threadx/SharedNode.js +61 -0
  68. package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
  69. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
  70. package/dist/src/render-drivers/threadx/TextNodeStruct.js +203 -0
  71. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
  72. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +25 -0
  73. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +232 -0
  74. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
  75. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +24 -0
  76. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +113 -0
  77. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
  78. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +46 -0
  79. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +160 -0
  80. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
  81. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
  82. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
  83. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
  84. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
  85. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
  86. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
  87. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
  88. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +184 -0
  89. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
  90. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
  91. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +109 -0
  92. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
  93. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
  94. package/dist/src/render-drivers/threadx/worker/renderer.js +147 -0
  95. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
  96. package/dist/src/render-drivers/utils.d.ts +12 -0
  97. package/dist/src/render-drivers/utils.js +74 -0
  98. package/dist/src/render-drivers/utils.js.map +1 -0
  99. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  100. package/dist/tsconfig.tsbuildinfo +1 -0
  101. package/exports/canvas.ts +39 -39
  102. package/exports/index.ts +89 -89
  103. package/exports/inspector.ts +24 -24
  104. package/exports/utils.ts +44 -44
  105. package/exports/webgl.ts +38 -38
  106. package/package.json +2 -1
  107. package/scripts/please-use-pnpm.js +13 -13
  108. package/src/common/CommonTypes.ts +146 -146
  109. package/src/common/EventEmitter.ts +77 -77
  110. package/src/common/IAnimationController.ts +92 -92
  111. package/src/common/IEventEmitter.ts +28 -28
  112. package/src/core/CoreNode.test.ts +202 -202
  113. package/src/core/CoreNode.ts +2455 -2455
  114. package/src/core/CoreShaderManager.ts +292 -292
  115. package/src/core/CoreTextNode.ts +455 -455
  116. package/src/core/CoreTextureManager.ts +597 -597
  117. package/src/core/Stage.ts +743 -743
  118. package/src/core/TextureMemoryManager.ts +395 -395
  119. package/src/core/animations/AnimationManager.ts +38 -38
  120. package/src/core/animations/CoreAnimation.ts +340 -340
  121. package/src/core/animations/CoreAnimationController.ts +157 -157
  122. package/src/core/lib/ContextSpy.ts +41 -41
  123. package/src/core/lib/ImageWorker.ts +280 -279
  124. package/src/core/lib/Matrix3d.ts +244 -244
  125. package/src/core/lib/RenderCoords.ts +86 -86
  126. package/src/core/lib/WebGlContextWrapper.ts +1332 -1332
  127. package/src/core/lib/textureCompression.ts +152 -152
  128. package/src/core/lib/textureSvg.ts +78 -78
  129. package/src/core/lib/utils.ts +384 -310
  130. package/src/core/lib/validateImageBitmap.ts +76 -76
  131. package/src/core/platform.ts +63 -63
  132. package/src/core/renderers/CoreContextTexture.ts +43 -43
  133. package/src/core/renderers/CoreRenderOp.ts +22 -22
  134. package/src/core/renderers/CoreRenderer.ts +115 -115
  135. package/src/core/renderers/CoreShader.ts +41 -41
  136. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +375 -375
  137. package/src/core/renderers/canvas/CanvasCoreTexture.ts +153 -153
  138. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  139. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  140. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  141. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +86 -86
  142. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  143. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +301 -301
  144. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  145. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +815 -815
  146. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  147. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  148. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  149. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  150. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  151. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  152. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  153. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  154. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  155. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  156. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  157. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  158. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  159. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  160. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  161. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  162. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  163. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  164. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  165. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  166. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  167. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  168. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  169. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  170. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  171. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  172. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  173. package/src/core/text-rendering/TrFontManager.ts +183 -183
  174. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  175. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  176. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  177. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  178. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  179. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  180. package/src/core/text-rendering/font-face-types/utils.ts +39 -39
  181. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  182. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  183. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  184. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  185. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  186. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  187. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  188. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  189. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  190. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  191. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  192. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  193. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  194. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  195. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  196. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  197. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  198. package/src/core/textures/ColorTexture.ts +102 -102
  199. package/src/core/textures/ImageTexture.ts +399 -376
  200. package/src/core/textures/NoiseTexture.ts +104 -104
  201. package/src/core/textures/RenderTexture.ts +85 -85
  202. package/src/core/textures/SubTexture.ts +205 -205
  203. package/src/core/textures/Texture.ts +337 -337
  204. package/src/core/utils.ts +227 -227
  205. package/src/env.d.ts +7 -7
  206. package/src/main-api/DynamicShaderController.ts +104 -104
  207. package/src/main-api/INode.ts +101 -101
  208. package/src/main-api/Inspector.ts +522 -522
  209. package/src/main-api/Renderer.ts +751 -751
  210. package/src/main-api/ShaderController.ts +80 -80
  211. package/src/main-api/utils.ts +45 -45
  212. package/src/utils.ts +248 -248
  213. package/COPYING +0 -1
@@ -1,127 +1,127 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import {
20
- updateFloat32ArrayLength4,
21
- validateArrayLength4,
22
- } from './EffectUtils.js';
23
- import {
24
- ShaderEffect,
25
- type DefaultEffectProps,
26
- type ShaderEffectUniforms,
27
- type ShaderEffectValueMap,
28
- } from './ShaderEffect.js';
29
-
30
- /**
31
- * Properties of the {@link FadeOutEffect}
32
- *
33
- */
34
- export interface FadeOutEffectProps extends DefaultEffectProps {
35
- /**
36
- * Fade around the edges of the node
37
- *
38
- * @remarks
39
- * You can input an array with a length of up to four or a number.
40
- *
41
- * array length 4:
42
- * [top, right, bottom, left]
43
- *
44
- * array length 2:
45
- * [20, 40] -> [20(top), 40(right), 20(bottom), 40(left)]
46
- *
47
- * array length 3:
48
- * [20, 40, 60] -> [20(top), 40(right), 60(bottom), 20(left)]
49
- *
50
- * number:
51
- * 30 -> [30, 30, 30, 30]
52
- *
53
- * @default 10
54
- */
55
- fade?: number | number[];
56
- }
57
-
58
- export class FadeOutEffect extends ShaderEffect {
59
- static z$__type__Props: FadeOutEffectProps;
60
- override readonly name = 'fadeOut';
61
-
62
- static override getEffectKey(): string {
63
- return `fadeOut`;
64
- }
65
-
66
- static override uniforms: ShaderEffectUniforms = {
67
- fade: {
68
- value: 0,
69
- method: 'uniform4fv',
70
- type: 'vec4',
71
- validator: validateArrayLength4,
72
- updateProgramValue: updateFloat32ArrayLength4,
73
- },
74
- };
75
-
76
- static override resolveDefaults(
77
- props: FadeOutEffectProps,
78
- ): Required<FadeOutEffectProps> {
79
- return {
80
- fade: props.fade ?? 10,
81
- };
82
- }
83
-
84
- static override onColorize = `
85
- vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
86
- vec2 pos1;
87
- vec2 pos2;
88
- vec2 d;
89
- float c;
90
- vec4 result = maskColor;
91
-
92
-
93
- if(fade[0] > 0.0) {
94
- pos1 = vec2(point.x, point.y);
95
- pos2 = vec2(point.x, point.y + fade[0]);
96
- d = pos2 - pos1;
97
- c = dot(pos1, d) / dot(d, d);
98
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
99
- }
100
-
101
- if(fade[1] > 0.0) {
102
- pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
103
- pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
104
- d = pos1 - pos2;
105
- c = dot(pos2, d) / dot(d, d);
106
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
107
- }
108
-
109
- if(fade[2] > 0.0) {
110
- pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
111
- pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
112
- d = pos1 - pos2;
113
- c = dot(pos2, d) / dot(d, d);
114
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
115
- }
116
-
117
- if(fade[3] > 0.0) {
118
- pos1 = vec2(point.x, point.y);
119
- pos2 = vec2(point.x + fade[3], point.y);
120
- d = pos2 - pos1;
121
- c = dot(pos1, d) / dot(d, d);
122
- result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
123
- }
124
-
125
- return result;
126
- `;
127
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import {
20
+ updateFloat32ArrayLength4,
21
+ validateArrayLength4,
22
+ } from './EffectUtils.js';
23
+ import {
24
+ ShaderEffect,
25
+ type DefaultEffectProps,
26
+ type ShaderEffectUniforms,
27
+ type ShaderEffectValueMap,
28
+ } from './ShaderEffect.js';
29
+
30
+ /**
31
+ * Properties of the {@link FadeOutEffect}
32
+ *
33
+ */
34
+ export interface FadeOutEffectProps extends DefaultEffectProps {
35
+ /**
36
+ * Fade around the edges of the node
37
+ *
38
+ * @remarks
39
+ * You can input an array with a length of up to four or a number.
40
+ *
41
+ * array length 4:
42
+ * [top, right, bottom, left]
43
+ *
44
+ * array length 2:
45
+ * [20, 40] -> [20(top), 40(right), 20(bottom), 40(left)]
46
+ *
47
+ * array length 3:
48
+ * [20, 40, 60] -> [20(top), 40(right), 60(bottom), 20(left)]
49
+ *
50
+ * number:
51
+ * 30 -> [30, 30, 30, 30]
52
+ *
53
+ * @default 10
54
+ */
55
+ fade?: number | number[];
56
+ }
57
+
58
+ export class FadeOutEffect extends ShaderEffect {
59
+ static z$__type__Props: FadeOutEffectProps;
60
+ override readonly name = 'fadeOut';
61
+
62
+ static override getEffectKey(): string {
63
+ return `fadeOut`;
64
+ }
65
+
66
+ static override uniforms: ShaderEffectUniforms = {
67
+ fade: {
68
+ value: 0,
69
+ method: 'uniform4fv',
70
+ type: 'vec4',
71
+ validator: validateArrayLength4,
72
+ updateProgramValue: updateFloat32ArrayLength4,
73
+ },
74
+ };
75
+
76
+ static override resolveDefaults(
77
+ props: FadeOutEffectProps,
78
+ ): Required<FadeOutEffectProps> {
79
+ return {
80
+ fade: props.fade ?? 10,
81
+ };
82
+ }
83
+
84
+ static override onColorize = `
85
+ vec2 point = v_textureCoordinate.xy * u_dimensions.xy;
86
+ vec2 pos1;
87
+ vec2 pos2;
88
+ vec2 d;
89
+ float c;
90
+ vec4 result = maskColor;
91
+
92
+
93
+ if(fade[0] > 0.0) {
94
+ pos1 = vec2(point.x, point.y);
95
+ pos2 = vec2(point.x, point.y + fade[0]);
96
+ d = pos2 - pos1;
97
+ c = dot(pos1, d) / dot(d, d);
98
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
99
+ }
100
+
101
+ if(fade[1] > 0.0) {
102
+ pos1 = vec2(point.x - u_dimensions.x - fade[1], v_textureCoordinate.y);
103
+ pos2 = vec2(point.x - u_dimensions.x, v_textureCoordinate.y);
104
+ d = pos1 - pos2;
105
+ c = dot(pos2, d) / dot(d, d);
106
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
107
+ }
108
+
109
+ if(fade[2] > 0.0) {
110
+ pos1 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y - fade[2]);
111
+ pos2 = vec2(v_textureCoordinate.x, point.y - u_dimensions.y);
112
+ d = pos1 - pos2;
113
+ c = dot(pos2, d) / dot(d, d);
114
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
115
+ }
116
+
117
+ if(fade[3] > 0.0) {
118
+ pos1 = vec2(point.x, point.y);
119
+ pos2 = vec2(point.x + fade[3], point.y);
120
+ d = pos2 - pos1;
121
+ c = dot(pos1, d) / dot(d, d);
122
+ result = mix(vec4(0.0), result, smoothstep(0.0, 1.0, clamp(c, 0.0, 1.0)));
123
+ }
124
+
125
+ return result;
126
+ `;
127
+ }
@@ -1,148 +1,148 @@
1
- import {
2
- ShaderEffect,
3
- type DefaultEffectProps,
4
- type ShaderEffectUniforms,
5
- } from './ShaderEffect.js';
6
-
7
- export interface GlitchEffectProps extends DefaultEffectProps {
8
- /**
9
- * Amplitude determines the intensity of the horizontal shift that happens in the glitch effect.
10
- *
11
- * @default 0.2
12
- */
13
- amplitude?: number;
14
- /**
15
- * Narrowness of the horizontal shift
16
- *
17
- * @default 4.0
18
- */
19
- narrowness?: number;
20
- /**
21
- * Blockiness of the horizontal shift
22
- *
23
- * @default 2.0
24
- */
25
- blockiness?: number;
26
- /**
27
- * Minimzer of the horizontal shift
28
- *
29
- * @default 8.0
30
- */
31
- minimizer?: number;
32
- /**
33
- * Used for the time loop of the horizontal shift
34
- *
35
- * @default Date.now()
36
- */
37
- time?: number;
38
- }
39
-
40
- /**
41
- * Renders a Glitch effect using the incoming texture
42
- */
43
- export class GlitchEffect extends ShaderEffect {
44
- static z$__type__Props: GlitchEffectProps;
45
- override readonly name = 'glitch';
46
-
47
- static override getEffectKey(props: GlitchEffectProps): string {
48
- return `glitch`;
49
- }
50
-
51
- static override resolveDefaults(
52
- props: GlitchEffectProps,
53
- ): Required<GlitchEffectProps> {
54
- return {
55
- amplitude: props.amplitude ?? 0.2,
56
- narrowness: props.narrowness ?? 4.0,
57
- blockiness: props.blockiness ?? 2.0,
58
- minimizer: props.minimizer ?? 8.0,
59
- time: props.time ?? Date.now(),
60
- };
61
- }
62
-
63
- static override uniforms: ShaderEffectUniforms = {
64
- amplitude: {
65
- value: 0,
66
- method: 'uniform1f',
67
- type: 'float',
68
- },
69
- narrowness: {
70
- value: 0,
71
- method: 'uniform1f',
72
- type: 'float',
73
- },
74
- blockiness: {
75
- value: 0,
76
- method: 'uniform1f',
77
- type: 'float',
78
- },
79
- minimizer: {
80
- value: 0,
81
- method: 'uniform1f',
82
- type: 'float',
83
- },
84
- time: {
85
- value: 0,
86
- method: 'uniform1f',
87
- updateOnBind: true,
88
- updateProgramValue: (values) => {
89
- const value = (values.value =
90
- (Date.now() - (values.value as number)) % 1000);
91
- values.programValue = value;
92
- },
93
- type: 'float',
94
- },
95
- };
96
-
97
- static override methods: Record<string, string> = {
98
- rand: `
99
- float function(vec2 p, float time) {
100
- float t = floor(time * 20.) / 10.;
101
- return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
102
- }
103
- `,
104
- noise: `
105
- float function(vec2 uv, float blockiness, float time) {
106
- vec2 lv = fract(uv);
107
- vec2 id = floor(uv);
108
-
109
- float n1 = rand(id, time);
110
- float n2 = rand(id+vec2(1,0), time);
111
- float n3 = rand(id+vec2(0,1), time);
112
- float n4 = rand(id+vec2(1,1), time);
113
- vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
114
- return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
115
- }
116
- `,
117
- fbm: `
118
- float function(vec2 uv, int count, float blockiness, float complexity, float time) {
119
- float val = 0.0;
120
- float amp = 0.5;
121
- const int MAX_ITERATIONS = 10;
122
-
123
- for(int i = 0; i < MAX_ITERATIONS; i++) {
124
- if(i >= count) {break;}
125
- val += amp * noise(uv, blockiness, time);
126
- amp *= 0.5;
127
- uv *= complexity;
128
- }
129
- return val;
130
- }
131
- `,
132
- };
133
-
134
- static override onColorize = `
135
- vec2 uv = v_textureCoordinate.xy;
136
- float aspect = u_dimensions.x / u_dimensions.y;
137
- vec2 a = vec2(uv.x * aspect , uv.y);
138
- vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
139
-
140
- float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
141
- float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
142
- float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
143
- float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
144
-
145
- vec3 f = vec3(colR, colG, colB);
146
- return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
147
- `;
148
- }
1
+ import {
2
+ ShaderEffect,
3
+ type DefaultEffectProps,
4
+ type ShaderEffectUniforms,
5
+ } from './ShaderEffect.js';
6
+
7
+ export interface GlitchEffectProps extends DefaultEffectProps {
8
+ /**
9
+ * Amplitude determines the intensity of the horizontal shift that happens in the glitch effect.
10
+ *
11
+ * @default 0.2
12
+ */
13
+ amplitude?: number;
14
+ /**
15
+ * Narrowness of the horizontal shift
16
+ *
17
+ * @default 4.0
18
+ */
19
+ narrowness?: number;
20
+ /**
21
+ * Blockiness of the horizontal shift
22
+ *
23
+ * @default 2.0
24
+ */
25
+ blockiness?: number;
26
+ /**
27
+ * Minimzer of the horizontal shift
28
+ *
29
+ * @default 8.0
30
+ */
31
+ minimizer?: number;
32
+ /**
33
+ * Used for the time loop of the horizontal shift
34
+ *
35
+ * @default Date.now()
36
+ */
37
+ time?: number;
38
+ }
39
+
40
+ /**
41
+ * Renders a Glitch effect using the incoming texture
42
+ */
43
+ export class GlitchEffect extends ShaderEffect {
44
+ static z$__type__Props: GlitchEffectProps;
45
+ override readonly name = 'glitch';
46
+
47
+ static override getEffectKey(props: GlitchEffectProps): string {
48
+ return `glitch`;
49
+ }
50
+
51
+ static override resolveDefaults(
52
+ props: GlitchEffectProps,
53
+ ): Required<GlitchEffectProps> {
54
+ return {
55
+ amplitude: props.amplitude ?? 0.2,
56
+ narrowness: props.narrowness ?? 4.0,
57
+ blockiness: props.blockiness ?? 2.0,
58
+ minimizer: props.minimizer ?? 8.0,
59
+ time: props.time ?? Date.now(),
60
+ };
61
+ }
62
+
63
+ static override uniforms: ShaderEffectUniforms = {
64
+ amplitude: {
65
+ value: 0,
66
+ method: 'uniform1f',
67
+ type: 'float',
68
+ },
69
+ narrowness: {
70
+ value: 0,
71
+ method: 'uniform1f',
72
+ type: 'float',
73
+ },
74
+ blockiness: {
75
+ value: 0,
76
+ method: 'uniform1f',
77
+ type: 'float',
78
+ },
79
+ minimizer: {
80
+ value: 0,
81
+ method: 'uniform1f',
82
+ type: 'float',
83
+ },
84
+ time: {
85
+ value: 0,
86
+ method: 'uniform1f',
87
+ updateOnBind: true,
88
+ updateProgramValue: (values) => {
89
+ const value = (values.value =
90
+ (Date.now() - (values.value as number)) % 1000);
91
+ values.programValue = value;
92
+ },
93
+ type: 'float',
94
+ },
95
+ };
96
+
97
+ static override methods: Record<string, string> = {
98
+ rand: `
99
+ float function(vec2 p, float time) {
100
+ float t = floor(time * 20.) / 10.;
101
+ return fract(sin(dot(p, vec2(t * 12.9898, t * 78.233))) * 43758.5453);
102
+ }
103
+ `,
104
+ noise: `
105
+ float function(vec2 uv, float blockiness, float time) {
106
+ vec2 lv = fract(uv);
107
+ vec2 id = floor(uv);
108
+
109
+ float n1 = rand(id, time);
110
+ float n2 = rand(id+vec2(1,0), time);
111
+ float n3 = rand(id+vec2(0,1), time);
112
+ float n4 = rand(id+vec2(1,1), time);
113
+ vec2 u = smoothstep(0.0, 1.0 + blockiness, lv);
114
+ return mix(mix(n1, n2, u.x), mix(n3, n4, u.x), u.y);
115
+ }
116
+ `,
117
+ fbm: `
118
+ float function(vec2 uv, int count, float blockiness, float complexity, float time) {
119
+ float val = 0.0;
120
+ float amp = 0.5;
121
+ const int MAX_ITERATIONS = 10;
122
+
123
+ for(int i = 0; i < MAX_ITERATIONS; i++) {
124
+ if(i >= count) {break;}
125
+ val += amp * noise(uv, blockiness, time);
126
+ amp *= 0.5;
127
+ uv *= complexity;
128
+ }
129
+ return val;
130
+ }
131
+ `,
132
+ };
133
+
134
+ static override onColorize = `
135
+ vec2 uv = v_textureCoordinate.xy;
136
+ float aspect = u_dimensions.x / u_dimensions.y;
137
+ vec2 a = vec2(uv.x * aspect , uv.y);
138
+ vec2 uv2 = vec2(a.x / u_dimensions.x, exp(a.y));
139
+
140
+ float shift = amplitude * pow($fbm(uv2, 4, blockiness, narrowness, time), minimizer);
141
+ float colR = texture2D(u_texture, vec2(uv.x + shift, uv.y)).r * (1. - shift);
142
+ float colG = texture2D(u_texture, vec2(uv.x - shift, uv.y)).g * (1. - shift);
143
+ float colB = texture2D(u_texture, vec2(uv.x - shift, uv.y)).b * (1. - shift);
144
+
145
+ vec3 f = vec3(colR, colG, colB);
146
+ return vec4(f, texture2D(u_texture, vec2(uv.x - shift, uv.y)).a);
147
+ `;
148
+ }
@@ -1,67 +1,67 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import {
20
- ShaderEffect,
21
- type DefaultEffectProps,
22
- type ShaderEffectUniforms,
23
- } from './ShaderEffect.js';
24
-
25
- /**
26
- * Properties of the {@link GrayscaleEffect} effect
27
- */
28
- export interface GrayscaleEffectProps extends DefaultEffectProps {
29
- /**
30
- * Grey scale amount between 0 - 1.
31
- *
32
- * @default 1
33
- */
34
- amount?: number;
35
- }
36
-
37
- /**
38
- * Grayscale effect grayscales the color values of the current mask color
39
- */
40
- export class GrayscaleEffect extends ShaderEffect {
41
- override readonly name = 'grayscale';
42
-
43
- static override getEffectKey(): string {
44
- return `grayscale`;
45
- }
46
-
47
- static override resolveDefaults(
48
- props: GrayscaleEffectProps,
49
- ): Required<GrayscaleEffectProps> {
50
- return {
51
- amount: props.amount ?? 1,
52
- };
53
- }
54
-
55
- static override uniforms: ShaderEffectUniforms = {
56
- amount: {
57
- value: 1,
58
- method: 'uniform1f',
59
- type: 'float',
60
- },
61
- };
62
-
63
- static override onColorize = `
64
- float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
65
- return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
66
- `;
67
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import {
20
+ ShaderEffect,
21
+ type DefaultEffectProps,
22
+ type ShaderEffectUniforms,
23
+ } from './ShaderEffect.js';
24
+
25
+ /**
26
+ * Properties of the {@link GrayscaleEffect} effect
27
+ */
28
+ export interface GrayscaleEffectProps extends DefaultEffectProps {
29
+ /**
30
+ * Grey scale amount between 0 - 1.
31
+ *
32
+ * @default 1
33
+ */
34
+ amount?: number;
35
+ }
36
+
37
+ /**
38
+ * Grayscale effect grayscales the color values of the current mask color
39
+ */
40
+ export class GrayscaleEffect extends ShaderEffect {
41
+ override readonly name = 'grayscale';
42
+
43
+ static override getEffectKey(): string {
44
+ return `grayscale`;
45
+ }
46
+
47
+ static override resolveDefaults(
48
+ props: GrayscaleEffectProps,
49
+ ): Required<GrayscaleEffectProps> {
50
+ return {
51
+ amount: props.amount ?? 1,
52
+ };
53
+ }
54
+
55
+ static override uniforms: ShaderEffectUniforms = {
56
+ amount: {
57
+ value: 1,
58
+ method: 'uniform1f',
59
+ type: 'float',
60
+ },
61
+ };
62
+
63
+ static override onColorize = `
64
+ float grayness = 0.2 * maskColor.r + 0.6 * maskColor.g + 0.2 * maskColor.b;
65
+ return vec4(amount * vec3(grayness) + (1.0 - amount) * maskColor.rgb, maskColor.a);
66
+ `;
67
+ }