@lightningjs/renderer 2.10.0 → 2.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (327) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/exports/core-api.d.ts +74 -0
  5. package/dist/exports/core-api.js +96 -0
  6. package/dist/exports/core-api.js.map +1 -0
  7. package/dist/exports/main-api.d.ts +30 -0
  8. package/dist/exports/main-api.js +45 -0
  9. package/dist/exports/main-api.js.map +1 -0
  10. package/dist/src/core/CoreExtension.d.ts +12 -0
  11. package/dist/src/core/CoreExtension.js +29 -0
  12. package/dist/src/core/CoreExtension.js.map +1 -0
  13. package/dist/src/core/CoreStuff.d.ts +1 -0
  14. package/dist/src/core/CoreStuff.js +138 -0
  15. package/dist/src/core/CoreStuff.js.map +1 -0
  16. package/dist/src/core/CoreTextureManager.d.ts +4 -1
  17. package/dist/src/core/CoreTextureManager.js +14 -3
  18. package/dist/src/core/CoreTextureManager.js.map +1 -1
  19. package/dist/src/core/LngNode.d.ts +736 -0
  20. package/dist/src/core/LngNode.js +1174 -0
  21. package/dist/src/core/LngNode.js.map +1 -0
  22. package/dist/src/core/Matrix2DContext.d.ts +15 -0
  23. package/dist/src/core/Matrix2DContext.js +45 -0
  24. package/dist/src/core/Matrix2DContext.js.map +1 -0
  25. package/dist/src/core/ShaderNode.d.ts +10 -0
  26. package/dist/src/core/ShaderNode.js +30 -0
  27. package/dist/src/core/ShaderNode.js.map +1 -0
  28. package/dist/src/core/Stage.js +1 -1
  29. package/dist/src/core/Stage.js.map +1 -1
  30. package/dist/src/core/TextNode.d.ts +103 -0
  31. package/dist/src/core/TextNode.js +331 -0
  32. package/dist/src/core/TextNode.js.map +1 -0
  33. package/dist/src/core/TextureMemoryManager.d.ts +30 -0
  34. package/dist/src/core/TextureMemoryManager.js +58 -38
  35. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  36. package/dist/src/core/lib/Coords.d.ts +14 -0
  37. package/dist/src/core/lib/Coords.js +55 -0
  38. package/dist/src/core/lib/Coords.js.map +1 -0
  39. package/dist/src/core/lib/glm/common.d.ts +162 -0
  40. package/dist/src/core/lib/glm/common.js +81 -0
  41. package/dist/src/core/lib/glm/common.js.map +1 -0
  42. package/dist/src/core/lib/glm/index.d.ts +11 -0
  43. package/dist/src/core/lib/glm/index.js +30 -0
  44. package/dist/src/core/lib/glm/index.js.map +1 -0
  45. package/dist/src/core/lib/glm/mat2.d.ts +219 -0
  46. package/dist/src/core/lib/glm/mat2.js +396 -0
  47. package/dist/src/core/lib/glm/mat2.js.map +1 -0
  48. package/dist/src/core/lib/glm/mat2d.d.ts +237 -0
  49. package/dist/src/core/lib/glm/mat2d.js +442 -0
  50. package/dist/src/core/lib/glm/mat2d.js.map +1 -0
  51. package/dist/src/core/lib/glm/mat3.d.ts +283 -0
  52. package/dist/src/core/lib/glm/mat3.js +680 -0
  53. package/dist/src/core/lib/glm/mat3.js.map +1 -0
  54. package/dist/src/core/lib/glm/mat4.d.ts +550 -0
  55. package/dist/src/core/lib/glm/mat4.js +1802 -0
  56. package/dist/src/core/lib/glm/mat4.js.map +1 -0
  57. package/dist/src/core/lib/glm/quat.d.ts +363 -0
  58. package/dist/src/core/lib/glm/quat.js +693 -0
  59. package/dist/src/core/lib/glm/quat.js.map +1 -0
  60. package/dist/src/core/lib/glm/quat2.d.ts +356 -0
  61. package/dist/src/core/lib/glm/quat2.js +754 -0
  62. package/dist/src/core/lib/glm/quat2.js.map +1 -0
  63. package/dist/src/core/lib/glm/vec2.d.ts +365 -0
  64. package/dist/src/core/lib/glm/vec2.js +569 -0
  65. package/dist/src/core/lib/glm/vec2.js.map +1 -0
  66. package/dist/src/core/lib/glm/vec3.d.ts +406 -0
  67. package/dist/src/core/lib/glm/vec3.js +720 -0
  68. package/dist/src/core/lib/glm/vec3.js.map +1 -0
  69. package/dist/src/core/lib/glm/vec4.d.ts +330 -0
  70. package/dist/src/core/lib/glm/vec4.js +608 -0
  71. package/dist/src/core/lib/glm/vec4.js.map +1 -0
  72. package/dist/src/core/lib/textureSvg.js +1 -1
  73. package/dist/src/core/lib/textureSvg.js.map +1 -1
  74. package/dist/src/core/renderers/CoreShaderManager.d.ts +19 -0
  75. package/dist/src/core/renderers/CoreShaderManager.js +33 -0
  76. package/dist/src/core/renderers/CoreShaderManager.js.map +1 -0
  77. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +4 -2
  78. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -1
  79. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +4 -4
  80. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -1
  81. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +9 -12
  82. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  83. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +27 -0
  84. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +82 -0
  85. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +1 -0
  86. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +11 -0
  87. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +34 -0
  88. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +1 -0
  89. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  90. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  91. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  92. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  93. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  94. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  95. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  96. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  97. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  98. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  99. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  100. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  101. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  102. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  103. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  104. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  105. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  106. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  107. package/dist/src/core/scene/Scene.d.ts +59 -0
  108. package/dist/src/core/scene/Scene.js +106 -0
  109. package/dist/src/core/scene/Scene.js.map +1 -0
  110. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
  111. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
  112. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
  113. package/dist/src/core/textures/ColorTexture.js +1 -1
  114. package/dist/src/core/textures/ColorTexture.js.map +1 -1
  115. package/dist/src/core/textures/ImageTexture.js +3 -3
  116. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  117. package/dist/src/core/textures/NoiseTexture.js +1 -1
  118. package/dist/src/core/textures/NoiseTexture.js.map +1 -1
  119. package/dist/src/core/textures/RenderTexture.js +1 -1
  120. package/dist/src/core/textures/RenderTexture.js.map +1 -1
  121. package/dist/src/core/textures/SubTexture.d.ts +4 -0
  122. package/dist/src/core/textures/SubTexture.js +54 -16
  123. package/dist/src/core/textures/SubTexture.js.map +1 -1
  124. package/dist/src/core/textures/Texture.d.ts +2 -34
  125. package/dist/src/core/textures/Texture.js +13 -69
  126. package/dist/src/core/textures/Texture.js.map +1 -1
  127. package/dist/src/main-api/ICoreDriver.d.ts +27 -0
  128. package/dist/src/main-api/ICoreDriver.js +20 -0
  129. package/dist/src/main-api/ICoreDriver.js.map +1 -0
  130. package/dist/src/main-api/IRenderDriver.d.ts +20 -0
  131. package/dist/src/main-api/IRenderDriver.js +20 -0
  132. package/dist/src/main-api/IRenderDriver.js.map +1 -0
  133. package/dist/src/main-api/IShaderController.d.ts +14 -0
  134. package/dist/src/main-api/IShaderController.js +30 -0
  135. package/dist/src/main-api/IShaderController.js.map +1 -0
  136. package/dist/src/main-api/IShaderNode.d.ts +17 -0
  137. package/dist/src/main-api/IShaderNode.js +19 -0
  138. package/dist/src/main-api/IShaderNode.js.map +1 -0
  139. package/dist/src/main-api/Renderer.js +1 -0
  140. package/dist/src/main-api/Renderer.js.map +1 -1
  141. package/dist/src/main-api/RendererMain.d.ts +375 -0
  142. package/dist/src/main-api/RendererMain.js +365 -0
  143. package/dist/src/main-api/RendererMain.js.map +1 -0
  144. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
  145. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
  146. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
  147. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
  148. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
  149. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
  150. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
  151. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
  152. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
  153. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +24 -0
  154. package/dist/src/render-drivers/main/MainCoreDriver.js +118 -0
  155. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
  156. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +99 -0
  157. package/dist/src/render-drivers/main/MainOnlyNode.js +396 -0
  158. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
  159. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +6 -0
  160. package/dist/src/render-drivers/main/MainOnlyShaderController.js +15 -0
  161. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +1 -0
  162. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +7 -0
  163. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +34 -0
  164. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +1 -0
  165. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
  166. package/dist/src/render-drivers/main/MainOnlyTextNode.js +205 -0
  167. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
  168. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +17 -0
  169. package/dist/src/render-drivers/main/MainRenderDriver.js +88 -0
  170. package/dist/src/render-drivers/main/MainRenderDriver.js.map +1 -0
  171. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +90 -0
  172. package/dist/src/render-drivers/threadx/NodeStruct.js +281 -0
  173. package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
  174. package/dist/src/render-drivers/threadx/SharedNode.d.ts +39 -0
  175. package/dist/src/render-drivers/threadx/SharedNode.js +60 -0
  176. package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
  177. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
  178. package/dist/src/render-drivers/threadx/TextNodeStruct.js +201 -0
  179. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
  180. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +28 -0
  181. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +234 -0
  182. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
  183. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +20 -0
  184. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +84 -0
  185. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
  186. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +44 -0
  187. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +154 -0
  188. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
  189. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +6 -0
  190. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +16 -0
  191. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +1 -0
  192. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +7 -0
  193. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +15 -0
  194. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +1 -0
  195. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
  196. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
  197. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
  198. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +21 -0
  199. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +198 -0
  200. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +1 -0
  201. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
  202. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
  203. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
  204. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
  205. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +177 -0
  206. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
  207. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
  208. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +108 -0
  209. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
  210. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
  211. package/dist/src/render-drivers/threadx/worker/renderer.js +145 -0
  212. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
  213. package/dist/src/render-drivers/utils.d.ts +12 -0
  214. package/dist/src/render-drivers/utils.js +69 -0
  215. package/dist/src/render-drivers/utils.js.map +1 -0
  216. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  217. package/exports/canvas.ts +39 -39
  218. package/exports/index.ts +89 -89
  219. package/exports/inspector.ts +24 -24
  220. package/exports/utils.ts +44 -44
  221. package/exports/webgl.ts +38 -38
  222. package/package.json +2 -1
  223. package/scripts/please-use-pnpm.js +13 -13
  224. package/src/common/CommonTypes.ts +139 -139
  225. package/src/common/EventEmitter.ts +77 -77
  226. package/src/common/IAnimationController.ts +92 -92
  227. package/src/common/IEventEmitter.ts +28 -28
  228. package/src/core/CoreNode.test.ts +199 -199
  229. package/src/core/CoreNode.ts +2335 -2335
  230. package/src/core/CoreShaderManager.ts +292 -292
  231. package/src/core/CoreTextNode.ts +455 -455
  232. package/src/core/CoreTextureManager.ts +561 -545
  233. package/src/core/Stage.ts +700 -700
  234. package/src/core/TextureMemoryManager.ts +292 -277
  235. package/src/core/animations/AnimationManager.ts +38 -38
  236. package/src/core/animations/CoreAnimation.ts +340 -340
  237. package/src/core/animations/CoreAnimationController.ts +157 -157
  238. package/src/core/lib/ContextSpy.ts +41 -41
  239. package/src/core/lib/ImageWorker.ts +270 -270
  240. package/src/core/lib/Matrix3d.ts +244 -244
  241. package/src/core/lib/RenderCoords.ts +86 -86
  242. package/src/core/lib/WebGlContextWrapper.ts +1322 -1322
  243. package/src/core/lib/textureCompression.ts +152 -152
  244. package/src/core/lib/textureSvg.ts +78 -78
  245. package/src/core/lib/utils.ts +310 -310
  246. package/src/core/platform.ts +61 -61
  247. package/src/core/renderers/CoreContextTexture.ts +43 -43
  248. package/src/core/renderers/CoreRenderOp.ts +22 -22
  249. package/src/core/renderers/CoreRenderer.ts +114 -114
  250. package/src/core/renderers/CoreShader.ts +41 -41
  251. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +371 -369
  252. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -150
  253. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  254. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  255. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  256. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  257. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  258. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +295 -298
  259. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  260. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -805
  261. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  262. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  263. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  264. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  265. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  266. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  267. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  268. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  269. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  270. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  271. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  272. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  273. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  274. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  275. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  276. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  277. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  278. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  279. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  280. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  281. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  282. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  283. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  284. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  285. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  286. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  287. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  288. package/src/core/text-rendering/TrFontManager.ts +183 -183
  289. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  290. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  291. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  292. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  293. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  294. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  295. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  296. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  297. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  298. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  299. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  300. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  301. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  302. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  303. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  304. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  305. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  306. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  307. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  308. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  309. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  310. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  311. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  312. package/src/core/textures/ColorTexture.ts +102 -102
  313. package/src/core/textures/ImageTexture.ts +379 -379
  314. package/src/core/textures/NoiseTexture.ts +104 -104
  315. package/src/core/textures/RenderTexture.ts +85 -85
  316. package/src/core/textures/SubTexture.ts +225 -179
  317. package/src/core/textures/Texture.ts +347 -435
  318. package/src/core/utils.ts +227 -227
  319. package/src/env.d.ts +7 -7
  320. package/src/main-api/DynamicShaderController.ts +104 -104
  321. package/src/main-api/INode.ts +101 -101
  322. package/src/main-api/Inspector.ts +505 -505
  323. package/src/main-api/Renderer.ts +698 -694
  324. package/src/main-api/ShaderController.ts +80 -80
  325. package/src/main-api/utils.ts +45 -45
  326. package/src/utils.ts +248 -248
  327. package/COPYING +0 -1
@@ -1,580 +1,580 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
- import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
20
- import {
21
- WebGlCoreShader,
22
- type DimensionsShaderProp,
23
- type AlphaShaderProp,
24
- } from '../WebGlCoreShader.js';
25
- import { type UniformInfo } from '../internal/ShaderUtils.js';
26
- import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
27
- import {
28
- ShaderEffect,
29
- type EffectDescUnion,
30
- type ShaderEffectUniform,
31
- type ShaderEffectValueMap,
32
- type BaseEffectDesc,
33
- } from './effects/ShaderEffect.js';
34
- import type { EffectMap } from '../../../CoreShaderManager.js';
35
- import { assertTruthy } from '../../../../utils.js';
36
- import type { UniformMethodMap } from '../../../lib/WebGlContextWrapper.js';
37
-
38
- export interface DynamicShaderProps
39
- extends DimensionsShaderProp,
40
- AlphaShaderProp {
41
- effects?: EffectDescUnion[];
42
- }
43
-
44
- const effectCache = new Map<string, BaseEffectDesc[]>();
45
- const getResolvedEffect = (
46
- effects: BaseEffectDesc[],
47
- effectContructors: Partial<EffectMap>,
48
- ): BaseEffectDesc[] => {
49
- const key = JSON.stringify(effects);
50
- if (effectCache.has(key)) {
51
- return effectCache.get(key)!;
52
- }
53
- effects = effects ?? [];
54
- const resolvedEffects = [];
55
- const effectsLength = effects.length;
56
- let i = 0;
57
- for (; i < effectsLength; i++) {
58
- const { name, type, props } = effects[i] as BaseEffectDesc;
59
- const resolvedEffect = {
60
- name,
61
- type,
62
- props: {} as Record<string, any>,
63
- };
64
-
65
- const effectConstructor = effectContructors[type]!;
66
- const defaultPropValues = effectConstructor.resolveDefaults(props);
67
- const uniforms = effectConstructor.uniforms;
68
- const uniformKeys = Object.keys(uniforms);
69
- const uniformsLength = uniformKeys.length;
70
- let j = 0;
71
- for (; j < uniformsLength; j++) {
72
- const key = uniformKeys[j]!;
73
- const uniform = uniforms[key]!;
74
-
75
- const result: ShaderEffectValueMap = {
76
- value: defaultPropValues[key] as ShaderEffectUniform['value'],
77
- programValue: undefined,
78
- method: uniform.method,
79
- updateOnBind: uniform.updateOnBind || false,
80
- hasValidator: uniform.validator !== undefined,
81
- hasProgramValueUpdater: uniform.updateProgramValue !== undefined,
82
- };
83
-
84
- const validatedValue =
85
- (result.hasValidator &&
86
- uniform.validator!(defaultPropValues[key], defaultPropValues)) ||
87
- defaultPropValues[key];
88
-
89
- if (defaultPropValues[key] !== validatedValue) {
90
- result.validatedValue = validatedValue as number | number[];
91
- }
92
-
93
- if (result.hasProgramValueUpdater) {
94
- uniform.updateProgramValue!(result);
95
- }
96
-
97
- if (result.programValue === undefined) {
98
- result.programValue = result.value as number;
99
- }
100
-
101
- resolvedEffect.props[key] = result;
102
- }
103
- resolvedEffects.push(resolvedEffect);
104
- }
105
-
106
- effectCache.set(key, resolvedEffects);
107
- return resolvedEffects;
108
- };
109
-
110
- export class DynamicShader extends WebGlCoreShader {
111
- effects: Array<InstanceType<EffectMap[keyof EffectMap]>> = [];
112
-
113
- constructor(
114
- renderer: WebGlCoreRenderer,
115
- props: DynamicShaderProps,
116
- effectContructors: Partial<EffectMap>,
117
- ) {
118
- const shader = DynamicShader.createShader(props, effectContructors);
119
- super({
120
- renderer,
121
- attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
122
- uniforms: [
123
- { name: 'u_resolution', uniform: 'uniform2fv' },
124
- { name: 'u_pixelRatio', uniform: 'uniform1f' },
125
- { name: 'u_texture', uniform: 'uniform2fv' },
126
- { name: 'u_dimensions', uniform: 'uniform2fv' },
127
- { name: 'u_alpha', uniform: 'uniform1f' },
128
- ...shader.uniforms,
129
- ],
130
- shaderSources: {
131
- vertex: shader.vertex,
132
- fragment: shader.fragment,
133
- },
134
- });
135
-
136
- this.effects = shader.effects as Array<
137
- InstanceType<EffectMap[keyof EffectMap]>
138
- >;
139
- }
140
-
141
- override bindTextures(textures: WebGlCoreCtxTexture[]) {
142
- const { glw } = this;
143
- glw.activeTexture(0);
144
- glw.bindTexture(textures[0]!.ctxTexture);
145
- }
146
-
147
- bindUniformMethods(props: DynamicShaderProps): void {
148
- const glw = this.glw;
149
- const effects = props.effects;
150
- const effectsL = effects!.length;
151
- for (let i = 0; i < effectsL; i++) {
152
- const uniformInfo = this.effects[i]!.uniformInfo;
153
- const effect = effects![i]! as Record<string, any>;
154
- const propKeys = Object.keys(effect.props);
155
- const propsLength = propKeys.length;
156
- for (let j = 0; j < propsLength; j++) {
157
- const key = propKeys[j]!;
158
- const method = effect.props[key].method as keyof UniformMethodMap;
159
- const location = this.getUniformLocation(uniformInfo[key]!.name);
160
-
161
- if (
162
- method === 'uniform2fv' ||
163
- method === 'uniform2iv' ||
164
- //uniform === 'uniform3fv ' || <--- check why this isnt recognized
165
- method === 'uniform3iv' ||
166
- method === 'uniform4fv' ||
167
- method === 'uniform4iv' ||
168
- method === 'uniformMatrix2fv' ||
169
- method === 'uniformMatrix3fv' ||
170
- method === 'uniformMatrix4fv' ||
171
- method === 'uniform1f' ||
172
- method === 'uniform1fv' ||
173
- method === 'uniform1i' ||
174
- method === 'uniform1iv'
175
- ) {
176
- effect.props[key].setUniformValue = function () {
177
- glw[method](location, this.programValue);
178
- };
179
- continue;
180
- }
181
-
182
- if (method === 'uniform2f' || method === 'uniform2i') {
183
- effect.props[key].setUniformValue = function () {
184
- glw[method](location, this.programValue[0]!, this.programValue[1]!);
185
- };
186
- continue;
187
- }
188
-
189
- if (method === 'uniform3f' || method === 'uniform3i') {
190
- effect.props[key].setUniformValue = function () {
191
- glw[method](
192
- location,
193
- this.programValue[0]!,
194
- this.programValue[1]!,
195
- this.programValue[2]!,
196
- );
197
- };
198
- continue;
199
- }
200
-
201
- if (method === 'uniform4f' || method === 'uniform4i') {
202
- effect.props[key].setUniformValue = function () {
203
- glw[method](
204
- location,
205
- this.programValue[0]!,
206
- this.programValue[1]!,
207
- this.programValue[2]!,
208
- this.programValue[3]!,
209
- );
210
- };
211
- continue;
212
- }
213
- }
214
- }
215
- }
216
-
217
- protected override bindProps(props: Required<DynamicShaderProps>): void {
218
- const effects = props.effects;
219
- const effectsL = effects.length;
220
- let i = 0;
221
- for (; i < effectsL; i++) {
222
- const effect = effects[i]! as Record<string, any>;
223
- const propKeys = Object.keys(effect.props);
224
- const propsLength = propKeys.length;
225
- let j = 0;
226
- for (; j < propsLength; j++) {
227
- const key = propKeys[j]!;
228
- const prop = effect.props[key]!;
229
- if (prop.updateOnBind === true) {
230
- const uniform =
231
- this.renderer.shManager.getRegisteredEffects()[
232
- effect.type as keyof EffectMap
233
- ]?.uniforms[key];
234
- uniform?.updateProgramValue!(effect.props[key], props);
235
- }
236
-
237
- prop.setUniformValue();
238
- }
239
- }
240
- }
241
-
242
- override canBatchShaderProps(
243
- propsA: Required<DynamicShaderProps>,
244
- propsB: Required<DynamicShaderProps>,
245
- ): boolean {
246
- if (
247
- propsA.$alpha !== propsB.$alpha ||
248
- propsA.$dimensions.width !== propsB.$dimensions.width ||
249
- propsA.$dimensions.height !== propsB.$dimensions.height ||
250
- propsA.effects.length !== propsB.effects.length
251
- ) {
252
- return false;
253
- }
254
- const propsEffectsLen = propsA.effects.length;
255
- let i = 0;
256
- for (; i < propsEffectsLen; i++) {
257
- const effectA = propsA.effects[i]!;
258
- const effectB = propsB.effects[i]!;
259
- if (effectA.type !== effectB.type) {
260
- return false;
261
- }
262
- for (const key in effectA.props) {
263
- if (
264
- (effectB.props && !effectB.props[key]) ||
265
- (effectA.props[key] as ShaderEffectValueMap).value !==
266
- (effectB.props[key] as ShaderEffectValueMap).value
267
- ) {
268
- return false;
269
- }
270
- }
271
- }
272
- return true;
273
- }
274
-
275
- static createShader(
276
- props: DynamicShaderProps,
277
- effectContructors: Partial<EffectMap>,
278
- ) {
279
- //counts duplicate effects
280
- const effectNameCount: Record<string, number> = {};
281
- const methods: Record<string, string> = {};
282
-
283
- let declareUniforms = '';
284
- const uniforms: UniformInfo[] = [];
285
-
286
- const uFx: Record<string, unknown>[] = [];
287
-
288
- const effects = props.effects!.map((effect) => {
289
- const baseClass = effectContructors[effect.type]!;
290
- const key = baseClass.getEffectKey(effect.props || {});
291
-
292
- effectNameCount[key] = effectNameCount[key] ? ++effectNameCount[key] : 1;
293
-
294
- const nr = effectNameCount[key]!;
295
-
296
- if (nr === 1) {
297
- uFx.push({ key, type: effect.type, props: effect.props });
298
- }
299
-
300
- //initialize new effect class;
301
- const fxClass = new baseClass({
302
- ref: `${key}${nr === 1 ? '' : nr}`,
303
- target: key,
304
- props: effect.props,
305
- }) as ShaderEffect;
306
-
307
- declareUniforms += fxClass.declaredUniforms;
308
- uniforms.push(...Object.values(fxClass.uniformInfo));
309
- return fxClass;
310
- });
311
-
312
- //build source
313
- let effectMethods = '';
314
-
315
- uFx?.forEach((fx) => {
316
- const fxClass = effectContructors[fx.type as keyof EffectMap]!;
317
- const fxProps = fxClass.resolveDefaults(
318
- (fx.props ?? {}) as Record<string, unknown>,
319
- );
320
-
321
- const remap: Record<string, string>[] = [];
322
- for (const m in fxClass.methods) {
323
- let cm = m;
324
- const fxMethod = fxClass.methods[m]!;
325
- if (methods[m] && methods[m] !== fxMethod) {
326
- cm = DynamicShader.resolveMethodDuplicate(m, fxMethod, methods);
327
- }
328
- methods[cm] = fxMethod.replace('function', cm);
329
- remap.push({ m, cm });
330
- }
331
-
332
- let onShaderMask =
333
- fxClass.onShaderMask instanceof Function
334
- ? fxClass.onShaderMask(fxProps)
335
- : fxClass.onShaderMask;
336
-
337
- let onColorize =
338
- fxClass.onColorize instanceof Function
339
- ? fxClass.onColorize(fxProps)
340
- : fxClass.onColorize;
341
-
342
- let onEffectMask =
343
- fxClass.onEffectMask instanceof Function
344
- ? fxClass.onEffectMask(fxProps)
345
- : fxClass.onEffectMask;
346
-
347
- remap.forEach((r) => {
348
- const { m, cm } = r;
349
- const reg = new RegExp(`\\$${m!}`, 'g');
350
- if (onShaderMask) {
351
- onShaderMask = onShaderMask.replace(reg, cm!);
352
- }
353
- if (onColorize) {
354
- onColorize = onColorize.replace(reg, cm!);
355
- }
356
- if (onEffectMask) {
357
- onEffectMask = onEffectMask.replace(reg, cm!);
358
- }
359
- });
360
-
361
- const methodParameters = fxClass.getMethodParameters(
362
- fxClass.uniforms,
363
- fxProps,
364
- );
365
- const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
366
- if (onShaderMask) {
367
- effectMethods += `
368
- float fx_${fx.key as string}_onShaderMask(float shaderMask ${pm}) {
369
- ${onShaderMask}
370
- }
371
- `;
372
- }
373
- if (onColorize) {
374
- effectMethods += `
375
- vec4 fx_${
376
- fx.key as string
377
- }_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
378
- ${onColorize}
379
- }
380
- `;
381
- }
382
-
383
- if (onEffectMask) {
384
- effectMethods += `
385
- vec4 fx_${
386
- fx.key as string
387
- }_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
388
- ${onEffectMask}
389
- }
390
- `;
391
- }
392
- });
393
-
394
- let sharedMethods = '';
395
- for (const m in methods) {
396
- sharedMethods += methods[m];
397
- }
398
-
399
- //fill main functions
400
- let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
401
- let drawEffects = `
402
-
403
- `;
404
- for (let i = 0; i < effects.length; i++) {
405
- const current = effects[i]!;
406
- const pm =
407
- current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
408
- const currentClass = effectContructors[current.name as keyof EffectMap]!;
409
-
410
- if (currentClass.onShaderMask) {
411
- drawEffects += `
412
- shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
413
- `;
414
- }
415
- if (currentClass.onColorize) {
416
- drawEffects += `
417
- maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
418
- `;
419
- }
420
- if (currentClass.onEffectMask) {
421
- currentMask = `fx_${current.target}_onEffectMask(shaderMask, maskColor, shaderColor${pm})`;
422
- }
423
-
424
- const next = effects[i + 1]!;
425
- if (
426
- next === undefined ||
427
- effectContructors[next.name as keyof EffectMap]!.onEffectMask
428
- ) {
429
- drawEffects += `
430
- shaderColor = ${currentMask};
431
- `;
432
- }
433
- }
434
-
435
- return {
436
- effects,
437
- uniforms,
438
- fragment: DynamicShader.fragment(
439
- declareUniforms,
440
- sharedMethods,
441
- effectMethods,
442
- drawEffects,
443
- ),
444
- vertex: DynamicShader.vertex(),
445
- };
446
- }
447
-
448
- static resolveMethodDuplicate(
449
- key: string,
450
- effectMethod: string,
451
- methodCollection: Record<string, string>,
452
- increment = 0,
453
- ): string {
454
- const m = key + (increment > 0 ? (increment as unknown as string) : '');
455
- if (methodCollection[m] && methodCollection[m] !== effectMethod) {
456
- return this.resolveMethodDuplicate(
457
- key,
458
- effectMethod,
459
- methodCollection,
460
- ++increment,
461
- );
462
- }
463
- return m;
464
- }
465
-
466
- static override resolveDefaults(
467
- props: DynamicShaderProps,
468
- effectContructors?: Partial<EffectMap>,
469
- ): Required<DynamicShaderProps> {
470
- assertTruthy(effectContructors);
471
- return {
472
- effects: getResolvedEffect(
473
- props.effects ?? [],
474
- effectContructors,
475
- ) as EffectDescUnion[],
476
- $dimensions: {
477
- width: 0,
478
- height: 0,
479
- },
480
- $alpha: 0,
481
- };
482
- }
483
-
484
- static override makeCacheKey(
485
- props: DynamicShaderProps,
486
- effectContructors?: Partial<EffectMap>,
487
- ): string {
488
- let fx = '';
489
- props.effects?.forEach((effect) => {
490
- const baseClass = effectContructors![effect.type]!;
491
- const key = baseClass.getEffectKey(effect.props || {});
492
- fx += `,${key}`;
493
- });
494
- return `DynamicShader${fx}`;
495
- }
496
-
497
- static z$__type__Props: DynamicShaderProps;
498
-
499
- static vertex = () => `
500
- # ifdef GL_FRAGMENT_PRECISION_HIGH
501
- precision highp float;
502
- # else
503
- precision mediump float;
504
- # endif
505
-
506
- attribute vec2 a_textureCoordinate;
507
- attribute vec2 a_position;
508
- attribute vec4 a_color;
509
- attribute float a_textureIndex;
510
-
511
- uniform vec2 u_resolution;
512
- uniform float u_pixelRatio;
513
-
514
- varying vec4 v_color;
515
- varying vec2 v_textureCoordinate;
516
- varying float v_textureIndex;
517
-
518
- void main(){
519
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
520
- vec2 zero_two = normalized * 2.0;
521
- vec2 clip_space = zero_two - 1.0;
522
-
523
- // pass to fragment
524
- v_color = a_color;
525
- v_textureCoordinate = a_textureCoordinate;
526
- v_textureIndex = a_textureIndex;
527
-
528
- // flip y
529
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
530
- }
531
- `;
532
-
533
- static fragment = (
534
- uniforms: string,
535
- methods: string,
536
- effectMethods: string,
537
- drawEffects: string,
538
- ) => `
539
- # ifdef GL_FRAGMENT_PRECISION_HIGH
540
- precision highp float;
541
- # else
542
- precision mediump float;
543
- # endif
544
-
545
- #define PI 3.14159265359
546
-
547
- uniform vec2 u_resolution;
548
- uniform vec2 u_dimensions;
549
- uniform float u_alpha;
550
- uniform float u_radius;
551
- uniform sampler2D u_texture;
552
- uniform float u_pixelRatio;
553
-
554
- ${uniforms}
555
-
556
- varying vec4 v_color;
557
- varying vec2 v_textureCoordinate;
558
-
559
- ${methods}
560
-
561
- ${effectMethods}
562
-
563
- void main() {
564
- vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
565
- vec2 d = abs(p) - (u_dimensions) * 0.5;
566
- float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
567
-
568
- vec4 shaderColor = vec4(0.0);
569
- float shaderMask = lng_DefaultMask;
570
-
571
- vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
572
-
573
- shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
574
-
575
- ${drawEffects}
576
-
577
- gl_FragColor = shaderColor * u_alpha;
578
- }
579
- `;
580
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
20
+ import {
21
+ WebGlCoreShader,
22
+ type DimensionsShaderProp,
23
+ type AlphaShaderProp,
24
+ } from '../WebGlCoreShader.js';
25
+ import { type UniformInfo } from '../internal/ShaderUtils.js';
26
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
27
+ import {
28
+ ShaderEffect,
29
+ type EffectDescUnion,
30
+ type ShaderEffectUniform,
31
+ type ShaderEffectValueMap,
32
+ type BaseEffectDesc,
33
+ } from './effects/ShaderEffect.js';
34
+ import type { EffectMap } from '../../../CoreShaderManager.js';
35
+ import { assertTruthy } from '../../../../utils.js';
36
+ import type { UniformMethodMap } from '../../../lib/WebGlContextWrapper.js';
37
+
38
+ export interface DynamicShaderProps
39
+ extends DimensionsShaderProp,
40
+ AlphaShaderProp {
41
+ effects?: EffectDescUnion[];
42
+ }
43
+
44
+ const effectCache = new Map<string, BaseEffectDesc[]>();
45
+ const getResolvedEffect = (
46
+ effects: BaseEffectDesc[],
47
+ effectContructors: Partial<EffectMap>,
48
+ ): BaseEffectDesc[] => {
49
+ const key = JSON.stringify(effects);
50
+ if (effectCache.has(key)) {
51
+ return effectCache.get(key)!;
52
+ }
53
+ effects = effects ?? [];
54
+ const resolvedEffects = [];
55
+ const effectsLength = effects.length;
56
+ let i = 0;
57
+ for (; i < effectsLength; i++) {
58
+ const { name, type, props } = effects[i] as BaseEffectDesc;
59
+ const resolvedEffect = {
60
+ name,
61
+ type,
62
+ props: {} as Record<string, any>,
63
+ };
64
+
65
+ const effectConstructor = effectContructors[type]!;
66
+ const defaultPropValues = effectConstructor.resolveDefaults(props);
67
+ const uniforms = effectConstructor.uniforms;
68
+ const uniformKeys = Object.keys(uniforms);
69
+ const uniformsLength = uniformKeys.length;
70
+ let j = 0;
71
+ for (; j < uniformsLength; j++) {
72
+ const key = uniformKeys[j]!;
73
+ const uniform = uniforms[key]!;
74
+
75
+ const result: ShaderEffectValueMap = {
76
+ value: defaultPropValues[key] as ShaderEffectUniform['value'],
77
+ programValue: undefined,
78
+ method: uniform.method,
79
+ updateOnBind: uniform.updateOnBind || false,
80
+ hasValidator: uniform.validator !== undefined,
81
+ hasProgramValueUpdater: uniform.updateProgramValue !== undefined,
82
+ };
83
+
84
+ const validatedValue =
85
+ (result.hasValidator &&
86
+ uniform.validator!(defaultPropValues[key], defaultPropValues)) ||
87
+ defaultPropValues[key];
88
+
89
+ if (defaultPropValues[key] !== validatedValue) {
90
+ result.validatedValue = validatedValue as number | number[];
91
+ }
92
+
93
+ if (result.hasProgramValueUpdater) {
94
+ uniform.updateProgramValue!(result);
95
+ }
96
+
97
+ if (result.programValue === undefined) {
98
+ result.programValue = result.value as number;
99
+ }
100
+
101
+ resolvedEffect.props[key] = result;
102
+ }
103
+ resolvedEffects.push(resolvedEffect);
104
+ }
105
+
106
+ effectCache.set(key, resolvedEffects);
107
+ return resolvedEffects;
108
+ };
109
+
110
+ export class DynamicShader extends WebGlCoreShader {
111
+ effects: Array<InstanceType<EffectMap[keyof EffectMap]>> = [];
112
+
113
+ constructor(
114
+ renderer: WebGlCoreRenderer,
115
+ props: DynamicShaderProps,
116
+ effectContructors: Partial<EffectMap>,
117
+ ) {
118
+ const shader = DynamicShader.createShader(props, effectContructors);
119
+ super({
120
+ renderer,
121
+ attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
122
+ uniforms: [
123
+ { name: 'u_resolution', uniform: 'uniform2fv' },
124
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
125
+ { name: 'u_texture', uniform: 'uniform2fv' },
126
+ { name: 'u_dimensions', uniform: 'uniform2fv' },
127
+ { name: 'u_alpha', uniform: 'uniform1f' },
128
+ ...shader.uniforms,
129
+ ],
130
+ shaderSources: {
131
+ vertex: shader.vertex,
132
+ fragment: shader.fragment,
133
+ },
134
+ });
135
+
136
+ this.effects = shader.effects as Array<
137
+ InstanceType<EffectMap[keyof EffectMap]>
138
+ >;
139
+ }
140
+
141
+ override bindTextures(textures: WebGlCoreCtxTexture[]) {
142
+ const { glw } = this;
143
+ glw.activeTexture(0);
144
+ glw.bindTexture(textures[0]!.ctxTexture);
145
+ }
146
+
147
+ bindUniformMethods(props: DynamicShaderProps): void {
148
+ const glw = this.glw;
149
+ const effects = props.effects;
150
+ const effectsL = effects!.length;
151
+ for (let i = 0; i < effectsL; i++) {
152
+ const uniformInfo = this.effects[i]!.uniformInfo;
153
+ const effect = effects![i]! as Record<string, any>;
154
+ const propKeys = Object.keys(effect.props);
155
+ const propsLength = propKeys.length;
156
+ for (let j = 0; j < propsLength; j++) {
157
+ const key = propKeys[j]!;
158
+ const method = effect.props[key].method as keyof UniformMethodMap;
159
+ const location = this.getUniformLocation(uniformInfo[key]!.name);
160
+
161
+ if (
162
+ method === 'uniform2fv' ||
163
+ method === 'uniform2iv' ||
164
+ //uniform === 'uniform3fv ' || <--- check why this isnt recognized
165
+ method === 'uniform3iv' ||
166
+ method === 'uniform4fv' ||
167
+ method === 'uniform4iv' ||
168
+ method === 'uniformMatrix2fv' ||
169
+ method === 'uniformMatrix3fv' ||
170
+ method === 'uniformMatrix4fv' ||
171
+ method === 'uniform1f' ||
172
+ method === 'uniform1fv' ||
173
+ method === 'uniform1i' ||
174
+ method === 'uniform1iv'
175
+ ) {
176
+ effect.props[key].setUniformValue = function () {
177
+ glw[method](location, this.programValue);
178
+ };
179
+ continue;
180
+ }
181
+
182
+ if (method === 'uniform2f' || method === 'uniform2i') {
183
+ effect.props[key].setUniformValue = function () {
184
+ glw[method](location, this.programValue[0]!, this.programValue[1]!);
185
+ };
186
+ continue;
187
+ }
188
+
189
+ if (method === 'uniform3f' || method === 'uniform3i') {
190
+ effect.props[key].setUniformValue = function () {
191
+ glw[method](
192
+ location,
193
+ this.programValue[0]!,
194
+ this.programValue[1]!,
195
+ this.programValue[2]!,
196
+ );
197
+ };
198
+ continue;
199
+ }
200
+
201
+ if (method === 'uniform4f' || method === 'uniform4i') {
202
+ effect.props[key].setUniformValue = function () {
203
+ glw[method](
204
+ location,
205
+ this.programValue[0]!,
206
+ this.programValue[1]!,
207
+ this.programValue[2]!,
208
+ this.programValue[3]!,
209
+ );
210
+ };
211
+ continue;
212
+ }
213
+ }
214
+ }
215
+ }
216
+
217
+ protected override bindProps(props: Required<DynamicShaderProps>): void {
218
+ const effects = props.effects;
219
+ const effectsL = effects.length;
220
+ let i = 0;
221
+ for (; i < effectsL; i++) {
222
+ const effect = effects[i]! as Record<string, any>;
223
+ const propKeys = Object.keys(effect.props);
224
+ const propsLength = propKeys.length;
225
+ let j = 0;
226
+ for (; j < propsLength; j++) {
227
+ const key = propKeys[j]!;
228
+ const prop = effect.props[key]!;
229
+ if (prop.updateOnBind === true) {
230
+ const uniform =
231
+ this.renderer.shManager.getRegisteredEffects()[
232
+ effect.type as keyof EffectMap
233
+ ]?.uniforms[key];
234
+ uniform?.updateProgramValue!(effect.props[key], props);
235
+ }
236
+
237
+ prop.setUniformValue();
238
+ }
239
+ }
240
+ }
241
+
242
+ override canBatchShaderProps(
243
+ propsA: Required<DynamicShaderProps>,
244
+ propsB: Required<DynamicShaderProps>,
245
+ ): boolean {
246
+ if (
247
+ propsA.$alpha !== propsB.$alpha ||
248
+ propsA.$dimensions.width !== propsB.$dimensions.width ||
249
+ propsA.$dimensions.height !== propsB.$dimensions.height ||
250
+ propsA.effects.length !== propsB.effects.length
251
+ ) {
252
+ return false;
253
+ }
254
+ const propsEffectsLen = propsA.effects.length;
255
+ let i = 0;
256
+ for (; i < propsEffectsLen; i++) {
257
+ const effectA = propsA.effects[i]!;
258
+ const effectB = propsB.effects[i]!;
259
+ if (effectA.type !== effectB.type) {
260
+ return false;
261
+ }
262
+ for (const key in effectA.props) {
263
+ if (
264
+ (effectB.props && !effectB.props[key]) ||
265
+ (effectA.props[key] as ShaderEffectValueMap).value !==
266
+ (effectB.props[key] as ShaderEffectValueMap).value
267
+ ) {
268
+ return false;
269
+ }
270
+ }
271
+ }
272
+ return true;
273
+ }
274
+
275
+ static createShader(
276
+ props: DynamicShaderProps,
277
+ effectContructors: Partial<EffectMap>,
278
+ ) {
279
+ //counts duplicate effects
280
+ const effectNameCount: Record<string, number> = {};
281
+ const methods: Record<string, string> = {};
282
+
283
+ let declareUniforms = '';
284
+ const uniforms: UniformInfo[] = [];
285
+
286
+ const uFx: Record<string, unknown>[] = [];
287
+
288
+ const effects = props.effects!.map((effect) => {
289
+ const baseClass = effectContructors[effect.type]!;
290
+ const key = baseClass.getEffectKey(effect.props || {});
291
+
292
+ effectNameCount[key] = effectNameCount[key] ? ++effectNameCount[key] : 1;
293
+
294
+ const nr = effectNameCount[key]!;
295
+
296
+ if (nr === 1) {
297
+ uFx.push({ key, type: effect.type, props: effect.props });
298
+ }
299
+
300
+ //initialize new effect class;
301
+ const fxClass = new baseClass({
302
+ ref: `${key}${nr === 1 ? '' : nr}`,
303
+ target: key,
304
+ props: effect.props,
305
+ }) as ShaderEffect;
306
+
307
+ declareUniforms += fxClass.declaredUniforms;
308
+ uniforms.push(...Object.values(fxClass.uniformInfo));
309
+ return fxClass;
310
+ });
311
+
312
+ //build source
313
+ let effectMethods = '';
314
+
315
+ uFx?.forEach((fx) => {
316
+ const fxClass = effectContructors[fx.type as keyof EffectMap]!;
317
+ const fxProps = fxClass.resolveDefaults(
318
+ (fx.props ?? {}) as Record<string, unknown>,
319
+ );
320
+
321
+ const remap: Record<string, string>[] = [];
322
+ for (const m in fxClass.methods) {
323
+ let cm = m;
324
+ const fxMethod = fxClass.methods[m]!;
325
+ if (methods[m] && methods[m] !== fxMethod) {
326
+ cm = DynamicShader.resolveMethodDuplicate(m, fxMethod, methods);
327
+ }
328
+ methods[cm] = fxMethod.replace('function', cm);
329
+ remap.push({ m, cm });
330
+ }
331
+
332
+ let onShaderMask =
333
+ fxClass.onShaderMask instanceof Function
334
+ ? fxClass.onShaderMask(fxProps)
335
+ : fxClass.onShaderMask;
336
+
337
+ let onColorize =
338
+ fxClass.onColorize instanceof Function
339
+ ? fxClass.onColorize(fxProps)
340
+ : fxClass.onColorize;
341
+
342
+ let onEffectMask =
343
+ fxClass.onEffectMask instanceof Function
344
+ ? fxClass.onEffectMask(fxProps)
345
+ : fxClass.onEffectMask;
346
+
347
+ remap.forEach((r) => {
348
+ const { m, cm } = r;
349
+ const reg = new RegExp(`\\$${m!}`, 'g');
350
+ if (onShaderMask) {
351
+ onShaderMask = onShaderMask.replace(reg, cm!);
352
+ }
353
+ if (onColorize) {
354
+ onColorize = onColorize.replace(reg, cm!);
355
+ }
356
+ if (onEffectMask) {
357
+ onEffectMask = onEffectMask.replace(reg, cm!);
358
+ }
359
+ });
360
+
361
+ const methodParameters = fxClass.getMethodParameters(
362
+ fxClass.uniforms,
363
+ fxProps,
364
+ );
365
+ const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
366
+ if (onShaderMask) {
367
+ effectMethods += `
368
+ float fx_${fx.key as string}_onShaderMask(float shaderMask ${pm}) {
369
+ ${onShaderMask}
370
+ }
371
+ `;
372
+ }
373
+ if (onColorize) {
374
+ effectMethods += `
375
+ vec4 fx_${
376
+ fx.key as string
377
+ }_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
378
+ ${onColorize}
379
+ }
380
+ `;
381
+ }
382
+
383
+ if (onEffectMask) {
384
+ effectMethods += `
385
+ vec4 fx_${
386
+ fx.key as string
387
+ }_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
388
+ ${onEffectMask}
389
+ }
390
+ `;
391
+ }
392
+ });
393
+
394
+ let sharedMethods = '';
395
+ for (const m in methods) {
396
+ sharedMethods += methods[m];
397
+ }
398
+
399
+ //fill main functions
400
+ let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
401
+ let drawEffects = `
402
+
403
+ `;
404
+ for (let i = 0; i < effects.length; i++) {
405
+ const current = effects[i]!;
406
+ const pm =
407
+ current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
408
+ const currentClass = effectContructors[current.name as keyof EffectMap]!;
409
+
410
+ if (currentClass.onShaderMask) {
411
+ drawEffects += `
412
+ shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
413
+ `;
414
+ }
415
+ if (currentClass.onColorize) {
416
+ drawEffects += `
417
+ maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
418
+ `;
419
+ }
420
+ if (currentClass.onEffectMask) {
421
+ currentMask = `fx_${current.target}_onEffectMask(shaderMask, maskColor, shaderColor${pm})`;
422
+ }
423
+
424
+ const next = effects[i + 1]!;
425
+ if (
426
+ next === undefined ||
427
+ effectContructors[next.name as keyof EffectMap]!.onEffectMask
428
+ ) {
429
+ drawEffects += `
430
+ shaderColor = ${currentMask};
431
+ `;
432
+ }
433
+ }
434
+
435
+ return {
436
+ effects,
437
+ uniforms,
438
+ fragment: DynamicShader.fragment(
439
+ declareUniforms,
440
+ sharedMethods,
441
+ effectMethods,
442
+ drawEffects,
443
+ ),
444
+ vertex: DynamicShader.vertex(),
445
+ };
446
+ }
447
+
448
+ static resolveMethodDuplicate(
449
+ key: string,
450
+ effectMethod: string,
451
+ methodCollection: Record<string, string>,
452
+ increment = 0,
453
+ ): string {
454
+ const m = key + (increment > 0 ? (increment as unknown as string) : '');
455
+ if (methodCollection[m] && methodCollection[m] !== effectMethod) {
456
+ return this.resolveMethodDuplicate(
457
+ key,
458
+ effectMethod,
459
+ methodCollection,
460
+ ++increment,
461
+ );
462
+ }
463
+ return m;
464
+ }
465
+
466
+ static override resolveDefaults(
467
+ props: DynamicShaderProps,
468
+ effectContructors?: Partial<EffectMap>,
469
+ ): Required<DynamicShaderProps> {
470
+ assertTruthy(effectContructors);
471
+ return {
472
+ effects: getResolvedEffect(
473
+ props.effects ?? [],
474
+ effectContructors,
475
+ ) as EffectDescUnion[],
476
+ $dimensions: {
477
+ width: 0,
478
+ height: 0,
479
+ },
480
+ $alpha: 0,
481
+ };
482
+ }
483
+
484
+ static override makeCacheKey(
485
+ props: DynamicShaderProps,
486
+ effectContructors?: Partial<EffectMap>,
487
+ ): string {
488
+ let fx = '';
489
+ props.effects?.forEach((effect) => {
490
+ const baseClass = effectContructors![effect.type]!;
491
+ const key = baseClass.getEffectKey(effect.props || {});
492
+ fx += `,${key}`;
493
+ });
494
+ return `DynamicShader${fx}`;
495
+ }
496
+
497
+ static z$__type__Props: DynamicShaderProps;
498
+
499
+ static vertex = () => `
500
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
501
+ precision highp float;
502
+ # else
503
+ precision mediump float;
504
+ # endif
505
+
506
+ attribute vec2 a_textureCoordinate;
507
+ attribute vec2 a_position;
508
+ attribute vec4 a_color;
509
+ attribute float a_textureIndex;
510
+
511
+ uniform vec2 u_resolution;
512
+ uniform float u_pixelRatio;
513
+
514
+ varying vec4 v_color;
515
+ varying vec2 v_textureCoordinate;
516
+ varying float v_textureIndex;
517
+
518
+ void main(){
519
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
520
+ vec2 zero_two = normalized * 2.0;
521
+ vec2 clip_space = zero_two - 1.0;
522
+
523
+ // pass to fragment
524
+ v_color = a_color;
525
+ v_textureCoordinate = a_textureCoordinate;
526
+ v_textureIndex = a_textureIndex;
527
+
528
+ // flip y
529
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
530
+ }
531
+ `;
532
+
533
+ static fragment = (
534
+ uniforms: string,
535
+ methods: string,
536
+ effectMethods: string,
537
+ drawEffects: string,
538
+ ) => `
539
+ # ifdef GL_FRAGMENT_PRECISION_HIGH
540
+ precision highp float;
541
+ # else
542
+ precision mediump float;
543
+ # endif
544
+
545
+ #define PI 3.14159265359
546
+
547
+ uniform vec2 u_resolution;
548
+ uniform vec2 u_dimensions;
549
+ uniform float u_alpha;
550
+ uniform float u_radius;
551
+ uniform sampler2D u_texture;
552
+ uniform float u_pixelRatio;
553
+
554
+ ${uniforms}
555
+
556
+ varying vec4 v_color;
557
+ varying vec2 v_textureCoordinate;
558
+
559
+ ${methods}
560
+
561
+ ${effectMethods}
562
+
563
+ void main() {
564
+ vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
565
+ vec2 d = abs(p) - (u_dimensions) * 0.5;
566
+ float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
567
+
568
+ vec4 shaderColor = vec4(0.0);
569
+ float shaderMask = lng_DefaultMask;
570
+
571
+ vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
572
+
573
+ shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
574
+
575
+ ${drawEffects}
576
+
577
+ gl_FragColor = shaderColor * u_alpha;
578
+ }
579
+ `;
580
+ }