@lightningjs/renderer 2.10.0 → 2.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (327) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +147 -147
  4. package/dist/exports/core-api.d.ts +74 -0
  5. package/dist/exports/core-api.js +96 -0
  6. package/dist/exports/core-api.js.map +1 -0
  7. package/dist/exports/main-api.d.ts +30 -0
  8. package/dist/exports/main-api.js +45 -0
  9. package/dist/exports/main-api.js.map +1 -0
  10. package/dist/src/core/CoreExtension.d.ts +12 -0
  11. package/dist/src/core/CoreExtension.js +29 -0
  12. package/dist/src/core/CoreExtension.js.map +1 -0
  13. package/dist/src/core/CoreStuff.d.ts +1 -0
  14. package/dist/src/core/CoreStuff.js +138 -0
  15. package/dist/src/core/CoreStuff.js.map +1 -0
  16. package/dist/src/core/CoreTextureManager.d.ts +4 -1
  17. package/dist/src/core/CoreTextureManager.js +14 -3
  18. package/dist/src/core/CoreTextureManager.js.map +1 -1
  19. package/dist/src/core/LngNode.d.ts +736 -0
  20. package/dist/src/core/LngNode.js +1174 -0
  21. package/dist/src/core/LngNode.js.map +1 -0
  22. package/dist/src/core/Matrix2DContext.d.ts +15 -0
  23. package/dist/src/core/Matrix2DContext.js +45 -0
  24. package/dist/src/core/Matrix2DContext.js.map +1 -0
  25. package/dist/src/core/ShaderNode.d.ts +10 -0
  26. package/dist/src/core/ShaderNode.js +30 -0
  27. package/dist/src/core/ShaderNode.js.map +1 -0
  28. package/dist/src/core/Stage.js +1 -1
  29. package/dist/src/core/Stage.js.map +1 -1
  30. package/dist/src/core/TextNode.d.ts +103 -0
  31. package/dist/src/core/TextNode.js +331 -0
  32. package/dist/src/core/TextNode.js.map +1 -0
  33. package/dist/src/core/TextureMemoryManager.d.ts +30 -0
  34. package/dist/src/core/TextureMemoryManager.js +58 -38
  35. package/dist/src/core/TextureMemoryManager.js.map +1 -1
  36. package/dist/src/core/lib/Coords.d.ts +14 -0
  37. package/dist/src/core/lib/Coords.js +55 -0
  38. package/dist/src/core/lib/Coords.js.map +1 -0
  39. package/dist/src/core/lib/glm/common.d.ts +162 -0
  40. package/dist/src/core/lib/glm/common.js +81 -0
  41. package/dist/src/core/lib/glm/common.js.map +1 -0
  42. package/dist/src/core/lib/glm/index.d.ts +11 -0
  43. package/dist/src/core/lib/glm/index.js +30 -0
  44. package/dist/src/core/lib/glm/index.js.map +1 -0
  45. package/dist/src/core/lib/glm/mat2.d.ts +219 -0
  46. package/dist/src/core/lib/glm/mat2.js +396 -0
  47. package/dist/src/core/lib/glm/mat2.js.map +1 -0
  48. package/dist/src/core/lib/glm/mat2d.d.ts +237 -0
  49. package/dist/src/core/lib/glm/mat2d.js +442 -0
  50. package/dist/src/core/lib/glm/mat2d.js.map +1 -0
  51. package/dist/src/core/lib/glm/mat3.d.ts +283 -0
  52. package/dist/src/core/lib/glm/mat3.js +680 -0
  53. package/dist/src/core/lib/glm/mat3.js.map +1 -0
  54. package/dist/src/core/lib/glm/mat4.d.ts +550 -0
  55. package/dist/src/core/lib/glm/mat4.js +1802 -0
  56. package/dist/src/core/lib/glm/mat4.js.map +1 -0
  57. package/dist/src/core/lib/glm/quat.d.ts +363 -0
  58. package/dist/src/core/lib/glm/quat.js +693 -0
  59. package/dist/src/core/lib/glm/quat.js.map +1 -0
  60. package/dist/src/core/lib/glm/quat2.d.ts +356 -0
  61. package/dist/src/core/lib/glm/quat2.js +754 -0
  62. package/dist/src/core/lib/glm/quat2.js.map +1 -0
  63. package/dist/src/core/lib/glm/vec2.d.ts +365 -0
  64. package/dist/src/core/lib/glm/vec2.js +569 -0
  65. package/dist/src/core/lib/glm/vec2.js.map +1 -0
  66. package/dist/src/core/lib/glm/vec3.d.ts +406 -0
  67. package/dist/src/core/lib/glm/vec3.js +720 -0
  68. package/dist/src/core/lib/glm/vec3.js.map +1 -0
  69. package/dist/src/core/lib/glm/vec4.d.ts +330 -0
  70. package/dist/src/core/lib/glm/vec4.js +608 -0
  71. package/dist/src/core/lib/glm/vec4.js.map +1 -0
  72. package/dist/src/core/lib/textureSvg.js +1 -1
  73. package/dist/src/core/lib/textureSvg.js.map +1 -1
  74. package/dist/src/core/renderers/CoreShaderManager.d.ts +19 -0
  75. package/dist/src/core/renderers/CoreShaderManager.js +33 -0
  76. package/dist/src/core/renderers/CoreShaderManager.js.map +1 -0
  77. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js +4 -2
  78. package/dist/src/core/renderers/canvas/CanvasCoreRenderer.js.map +1 -1
  79. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js +4 -4
  80. package/dist/src/core/renderers/canvas/CanvasCoreTexture.js.map +1 -1
  81. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +9 -12
  82. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  83. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.d.ts +27 -0
  84. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js +82 -0
  85. package/dist/src/core/renderers/webgl/WebGlCoreShaderManager.js.map +1 -0
  86. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.d.ts +11 -0
  87. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js +34 -0
  88. package/dist/src/core/renderers/webgl/WebGlCoreShaderProgram.js.map +1 -0
  89. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +45 -45
  90. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  91. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  92. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  93. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +62 -62
  94. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  95. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +6 -6
  96. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  97. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  98. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  99. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  100. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  101. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  102. package/dist/src/core/renderers/webgl/shaders/effects/HolePunchEffect.js +22 -22
  103. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +28 -28
  104. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +10 -10
  105. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  106. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  107. package/dist/src/core/scene/Scene.d.ts +59 -0
  108. package/dist/src/core/scene/Scene.js +106 -0
  109. package/dist/src/core/scene/Scene.js.map +1 -0
  110. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
  111. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
  112. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
  113. package/dist/src/core/textures/ColorTexture.js +1 -1
  114. package/dist/src/core/textures/ColorTexture.js.map +1 -1
  115. package/dist/src/core/textures/ImageTexture.js +3 -3
  116. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  117. package/dist/src/core/textures/NoiseTexture.js +1 -1
  118. package/dist/src/core/textures/NoiseTexture.js.map +1 -1
  119. package/dist/src/core/textures/RenderTexture.js +1 -1
  120. package/dist/src/core/textures/RenderTexture.js.map +1 -1
  121. package/dist/src/core/textures/SubTexture.d.ts +4 -0
  122. package/dist/src/core/textures/SubTexture.js +54 -16
  123. package/dist/src/core/textures/SubTexture.js.map +1 -1
  124. package/dist/src/core/textures/Texture.d.ts +2 -34
  125. package/dist/src/core/textures/Texture.js +13 -69
  126. package/dist/src/core/textures/Texture.js.map +1 -1
  127. package/dist/src/main-api/ICoreDriver.d.ts +27 -0
  128. package/dist/src/main-api/ICoreDriver.js +20 -0
  129. package/dist/src/main-api/ICoreDriver.js.map +1 -0
  130. package/dist/src/main-api/IRenderDriver.d.ts +20 -0
  131. package/dist/src/main-api/IRenderDriver.js +20 -0
  132. package/dist/src/main-api/IRenderDriver.js.map +1 -0
  133. package/dist/src/main-api/IShaderController.d.ts +14 -0
  134. package/dist/src/main-api/IShaderController.js +30 -0
  135. package/dist/src/main-api/IShaderController.js.map +1 -0
  136. package/dist/src/main-api/IShaderNode.d.ts +17 -0
  137. package/dist/src/main-api/IShaderNode.js +19 -0
  138. package/dist/src/main-api/IShaderNode.js.map +1 -0
  139. package/dist/src/main-api/Renderer.js +1 -0
  140. package/dist/src/main-api/Renderer.js.map +1 -1
  141. package/dist/src/main-api/RendererMain.d.ts +375 -0
  142. package/dist/src/main-api/RendererMain.js +365 -0
  143. package/dist/src/main-api/RendererMain.js.map +1 -0
  144. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.d.ts +9 -0
  145. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js +38 -0
  146. package/dist/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.js.map +1 -0
  147. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.d.ts +56 -0
  148. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js +101 -0
  149. package/dist/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.js.map +1 -0
  150. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.d.ts +32 -0
  151. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js +28 -0
  152. package/dist/src/main-api/texture-usage-trackers/TextureUsageTracker.js.map +1 -0
  153. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +24 -0
  154. package/dist/src/render-drivers/main/MainCoreDriver.js +118 -0
  155. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -0
  156. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +99 -0
  157. package/dist/src/render-drivers/main/MainOnlyNode.js +396 -0
  158. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -0
  159. package/dist/src/render-drivers/main/MainOnlyShaderController.d.ts +6 -0
  160. package/dist/src/render-drivers/main/MainOnlyShaderController.js +15 -0
  161. package/dist/src/render-drivers/main/MainOnlyShaderController.js.map +1 -0
  162. package/dist/src/render-drivers/main/MainOnlyShaderNode.d.ts +7 -0
  163. package/dist/src/render-drivers/main/MainOnlyShaderNode.js +34 -0
  164. package/dist/src/render-drivers/main/MainOnlyShaderNode.js.map +1 -0
  165. package/dist/src/render-drivers/main/MainOnlyTextNode.d.ts +47 -0
  166. package/dist/src/render-drivers/main/MainOnlyTextNode.js +205 -0
  167. package/dist/src/render-drivers/main/MainOnlyTextNode.js.map +1 -0
  168. package/dist/src/render-drivers/main/MainRenderDriver.d.ts +17 -0
  169. package/dist/src/render-drivers/main/MainRenderDriver.js +88 -0
  170. package/dist/src/render-drivers/main/MainRenderDriver.js.map +1 -0
  171. package/dist/src/render-drivers/threadx/NodeStruct.d.ts +90 -0
  172. package/dist/src/render-drivers/threadx/NodeStruct.js +281 -0
  173. package/dist/src/render-drivers/threadx/NodeStruct.js.map +1 -0
  174. package/dist/src/render-drivers/threadx/SharedNode.d.ts +39 -0
  175. package/dist/src/render-drivers/threadx/SharedNode.js +60 -0
  176. package/dist/src/render-drivers/threadx/SharedNode.js.map +1 -0
  177. package/dist/src/render-drivers/threadx/TextNodeStruct.d.ts +44 -0
  178. package/dist/src/render-drivers/threadx/TextNodeStruct.js +201 -0
  179. package/dist/src/render-drivers/threadx/TextNodeStruct.js.map +1 -0
  180. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.d.ts +28 -0
  181. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +234 -0
  182. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -0
  183. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.d.ts +20 -0
  184. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js +84 -0
  185. package/dist/src/render-drivers/threadx/ThreadXMainAnimationController.js.map +1 -0
  186. package/dist/src/render-drivers/threadx/ThreadXMainNode.d.ts +44 -0
  187. package/dist/src/render-drivers/threadx/ThreadXMainNode.js +154 -0
  188. package/dist/src/render-drivers/threadx/ThreadXMainNode.js.map +1 -0
  189. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.d.ts +6 -0
  190. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js +16 -0
  191. package/dist/src/render-drivers/threadx/ThreadXMainShaderController.js.map +1 -0
  192. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.d.ts +7 -0
  193. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js +15 -0
  194. package/dist/src/render-drivers/threadx/ThreadXMainShaderNode.js.map +1 -0
  195. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.d.ts +28 -0
  196. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js +55 -0
  197. package/dist/src/render-drivers/threadx/ThreadXMainTextNode.js.map +1 -0
  198. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.d.ts +21 -0
  199. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js +198 -0
  200. package/dist/src/render-drivers/threadx/ThreadXRenderDriver.js.map +1 -0
  201. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +70 -0
  202. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js +32 -0
  203. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -0
  204. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.d.ts +19 -0
  205. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +177 -0
  206. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -0
  207. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.d.ts +27 -0
  208. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js +108 -0
  209. package/dist/src/render-drivers/threadx/worker/ThreadXRendererTextNode.js.map +1 -0
  210. package/dist/src/render-drivers/threadx/worker/renderer.d.ts +1 -0
  211. package/dist/src/render-drivers/threadx/worker/renderer.js +145 -0
  212. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -0
  213. package/dist/src/render-drivers/utils.d.ts +12 -0
  214. package/dist/src/render-drivers/utils.js +69 -0
  215. package/dist/src/render-drivers/utils.js.map +1 -0
  216. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  217. package/exports/canvas.ts +39 -39
  218. package/exports/index.ts +89 -89
  219. package/exports/inspector.ts +24 -24
  220. package/exports/utils.ts +44 -44
  221. package/exports/webgl.ts +38 -38
  222. package/package.json +2 -1
  223. package/scripts/please-use-pnpm.js +13 -13
  224. package/src/common/CommonTypes.ts +139 -139
  225. package/src/common/EventEmitter.ts +77 -77
  226. package/src/common/IAnimationController.ts +92 -92
  227. package/src/common/IEventEmitter.ts +28 -28
  228. package/src/core/CoreNode.test.ts +199 -199
  229. package/src/core/CoreNode.ts +2335 -2335
  230. package/src/core/CoreShaderManager.ts +292 -292
  231. package/src/core/CoreTextNode.ts +455 -455
  232. package/src/core/CoreTextureManager.ts +561 -545
  233. package/src/core/Stage.ts +700 -700
  234. package/src/core/TextureMemoryManager.ts +292 -277
  235. package/src/core/animations/AnimationManager.ts +38 -38
  236. package/src/core/animations/CoreAnimation.ts +340 -340
  237. package/src/core/animations/CoreAnimationController.ts +157 -157
  238. package/src/core/lib/ContextSpy.ts +41 -41
  239. package/src/core/lib/ImageWorker.ts +270 -270
  240. package/src/core/lib/Matrix3d.ts +244 -244
  241. package/src/core/lib/RenderCoords.ts +86 -86
  242. package/src/core/lib/WebGlContextWrapper.ts +1322 -1322
  243. package/src/core/lib/textureCompression.ts +152 -152
  244. package/src/core/lib/textureSvg.ts +78 -78
  245. package/src/core/lib/utils.ts +310 -310
  246. package/src/core/platform.ts +61 -61
  247. package/src/core/renderers/CoreContextTexture.ts +43 -43
  248. package/src/core/renderers/CoreRenderOp.ts +22 -22
  249. package/src/core/renderers/CoreRenderer.ts +114 -114
  250. package/src/core/renderers/CoreShader.ts +41 -41
  251. package/src/core/renderers/canvas/CanvasCoreRenderer.ts +371 -369
  252. package/src/core/renderers/canvas/CanvasCoreTexture.ts +150 -150
  253. package/src/core/renderers/canvas/internal/C2DShaderUtils.ts +231 -231
  254. package/src/core/renderers/canvas/internal/ColorUtils.ts +69 -69
  255. package/src/core/renderers/canvas/shaders/UnsupportedShader.ts +48 -48
  256. package/src/core/renderers/webgl/WebGlCoreCtxRenderTexture.ts +79 -79
  257. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +50 -50
  258. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +295 -298
  259. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +125 -125
  260. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +805 -805
  261. package/src/core/renderers/webgl/WebGlCoreShader.ts +362 -362
  262. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  263. package/src/core/renderers/webgl/internal/RendererUtils.ts +155 -155
  264. package/src/core/renderers/webgl/internal/ShaderUtils.ts +143 -143
  265. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  266. package/src/core/renderers/webgl/shaders/DefaultShader.ts +93 -93
  267. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  268. package/src/core/renderers/webgl/shaders/DynamicShader.ts +580 -580
  269. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +167 -167
  270. package/src/core/renderers/webgl/shaders/SdfShader.ts +204 -204
  271. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  272. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +87 -87
  273. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  274. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  275. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  276. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +159 -159
  277. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +127 -127
  278. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +148 -148
  279. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  280. package/src/core/renderers/webgl/shaders/effects/HolePunchEffect.ts +157 -157
  281. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +171 -171
  282. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +168 -168
  283. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +187 -187
  284. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +110 -110
  285. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +196 -196
  286. package/src/core/text-rendering/TextRenderingUtils.ts +36 -36
  287. package/src/core/text-rendering/TextTextureRendererUtils.ts +263 -263
  288. package/src/core/text-rendering/TrFontManager.ts +183 -183
  289. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +176 -176
  290. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  291. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  292. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +171 -171
  293. package/src/core/text-rendering/font-face-types/TrFontFace.ts +187 -187
  294. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +94 -94
  295. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +509 -509
  296. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +808 -808
  297. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +853 -853
  298. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  299. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  300. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  301. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  302. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +117 -117
  303. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  304. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  305. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +408 -408
  306. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  307. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +52 -52
  308. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  309. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  310. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  311. package/src/core/text-rendering/renderers/TextRenderer.ts +557 -557
  312. package/src/core/textures/ColorTexture.ts +102 -102
  313. package/src/core/textures/ImageTexture.ts +379 -379
  314. package/src/core/textures/NoiseTexture.ts +104 -104
  315. package/src/core/textures/RenderTexture.ts +85 -85
  316. package/src/core/textures/SubTexture.ts +225 -179
  317. package/src/core/textures/Texture.ts +347 -435
  318. package/src/core/utils.ts +227 -227
  319. package/src/env.d.ts +7 -7
  320. package/src/main-api/DynamicShaderController.ts +104 -104
  321. package/src/main-api/INode.ts +101 -101
  322. package/src/main-api/Inspector.ts +505 -505
  323. package/src/main-api/Renderer.ts +698 -694
  324. package/src/main-api/ShaderController.ts +80 -80
  325. package/src/main-api/utils.ts +45 -45
  326. package/src/utils.ts +248 -248
  327. package/COPYING +0 -1
@@ -1,362 +1,362 @@
1
- /*
2
- * If not stated otherwise in this file or this component's LICENSE file the
3
- * following copyright and licenses apply:
4
- *
5
- * Copyright 2023 Comcast Cable Communications Management, LLC.
6
- *
7
- * Licensed under the Apache License, Version 2.0 (the License);
8
- * you may not use this file except in compliance with the License.
9
- * You may obtain a copy of the License at
10
- *
11
- * http://www.apache.org/licenses/LICENSE-2.0
12
- *
13
- * Unless required by applicable law or agreed to in writing, software
14
- * distributed under the License is distributed on an "AS IS" BASIS,
15
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
- * See the License for the specific language governing permissions and
17
- * limitations under the License.
18
- */
19
-
20
- import type { Dimensions } from '../../../common/CommonTypes.js';
21
- import { assertTruthy, hasOwn } from '../../../utils.js';
22
- import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
23
- import { CoreShader } from '../CoreShader.js';
24
- import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
25
- import type { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
26
- import type { WebGlCoreRenderer } from './WebGlCoreRenderer.js';
27
- import type { BufferCollection } from './internal/BufferCollection.js';
28
- import {
29
- createProgram,
30
- createShader,
31
- type AttributeInfo,
32
- type ShaderOptions,
33
- type UniformInfo,
34
- type UniformMethodMap,
35
- type ShaderProgramSources,
36
- } from './internal/ShaderUtils.js';
37
-
38
- /**
39
- * Automatic shader prop for the dimensions of the Node being rendered
40
- *
41
- * @remarks
42
- * Shader's who's rendering depends on the dimensions of the Node being rendered
43
- * should extend this interface from their Prop interface type.
44
- */
45
- export interface DimensionsShaderProp {
46
- /**
47
- * Dimensions of the Node being rendered (Auto-set by the renderer)
48
- *
49
- * @remarks
50
- * DO NOT SET THIS. It is set automatically by the renderer.
51
- * Any values set here will be ignored.
52
- */
53
- $dimensions?: Dimensions;
54
- }
55
-
56
- export interface AlphaShaderProp {
57
- /**
58
- * Alpha of the Node being rendered (Auto-set by the renderer)
59
- *
60
- * @remarks
61
- * DO NOT SET THIS. It is set automatically by the renderer.
62
- * Any values set here will be ignored.
63
- */
64
- $alpha?: number;
65
- }
66
-
67
- export abstract class WebGlCoreShader extends CoreShader {
68
- protected boundBufferCollection: BufferCollection | null = null;
69
- protected buffersBound = false;
70
- protected program: WebGLProgram;
71
- /**
72
- * Vertex Array Object
73
- *
74
- * @remarks
75
- * Used by WebGL2 Only
76
- */
77
- protected vao: WebGLVertexArrayObject | undefined;
78
- protected renderer: WebGlCoreRenderer;
79
- protected glw: WebGlContextWrapper;
80
- protected attributeBuffers: Record<string, WebGLBuffer>;
81
- protected attributeLocations: Record<string, number>;
82
- protected attributeNames: string[];
83
- protected uniformLocations: Record<string, WebGLUniformLocation>;
84
- protected uniformTypes: Record<string, keyof UniformMethodMap>;
85
- readonly supportsIndexedTextures: boolean;
86
-
87
- constructor(options: ShaderOptions) {
88
- super();
89
- const renderer = (this.renderer = options.renderer);
90
- const glw = (this.glw = this.renderer.glw);
91
- this.supportsIndexedTextures = options.supportsIndexedTextures || false;
92
-
93
- // Check that extensions are supported
94
- const webGl2 = glw.isWebGl2();
95
- const requiredExtensions =
96
- (webGl2 && options.webgl2Extensions) ||
97
- (!webGl2 && options.webgl1Extensions) ||
98
- [];
99
- const glVersion = webGl2 ? '2.0' : '1.0';
100
- requiredExtensions.forEach((extensionName) => {
101
- if (!glw.getExtension(extensionName)) {
102
- throw new Error(
103
- `Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`,
104
- );
105
- }
106
- });
107
-
108
- // Gather shader sources
109
- // - If WebGL 2 and special WebGL 2 sources are provided, we copy those sources and delete
110
- // the extra copy of them to save memory.
111
- // TODO: This could be further made optimal by just caching the compiled shaders and completely deleting
112
- // the source code
113
- const shaderSources =
114
- options.shaderSources ||
115
- (this.constructor as typeof WebGlCoreShader).shaderSources;
116
- if (!shaderSources) {
117
- throw new Error(
118
- `Shader "${this.constructor.name}" is missing shaderSources.`,
119
- );
120
- } else if (webGl2 && shaderSources?.webGl2) {
121
- shaderSources.fragment = shaderSources.webGl2.fragment;
122
- shaderSources.vertex = shaderSources.webGl2.vertex;
123
- delete shaderSources.webGl2;
124
- }
125
-
126
- const textureUnits =
127
- renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
128
-
129
- const vertexSource =
130
- shaderSources.vertex instanceof Function
131
- ? shaderSources.vertex(textureUnits)
132
- : shaderSources.vertex;
133
-
134
- const fragmentSource =
135
- shaderSources.fragment instanceof Function
136
- ? shaderSources.fragment(textureUnits)
137
- : shaderSources.fragment;
138
-
139
- const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
140
- const fragmentShader = createShader(
141
- glw,
142
- glw.FRAGMENT_SHADER,
143
- fragmentSource,
144
- );
145
-
146
- if (!vertexShader || !fragmentShader) {
147
- throw new Error(
148
- `Unable to create the following shader(s): ${[
149
- !vertexShader && 'VERTEX_SHADER',
150
- !fragmentShader && 'FRAGMENT_SHADER',
151
- ]
152
- .filter(Boolean)
153
- .join(' and ')}`,
154
- );
155
- }
156
-
157
- const program = createProgram(glw, vertexShader, fragmentShader);
158
- if (!program) {
159
- throw new Error('Unable to create program');
160
- }
161
- this.program = program;
162
-
163
- this.attributeLocations = {} as Record<string, number>;
164
- this.attributeBuffers = {} as Record<string, number>;
165
- this.attributeNames = [];
166
-
167
- [...options.attributes].forEach((attributeName) => {
168
- const location = glw.getAttribLocation(this.program, attributeName);
169
- if (location < 0) {
170
- throw new Error(
171
- `${this.constructor.name}: Vertex shader must have an attribute "${attributeName}"!`,
172
- );
173
- }
174
- const buffer = glw.createBuffer();
175
- if (!buffer) {
176
- throw new Error(
177
- `${this.constructor.name}: Could not create buffer for attribute "${attributeName}"`,
178
- );
179
- }
180
-
181
- this.attributeLocations[attributeName] = location;
182
- this.attributeBuffers[attributeName] = buffer;
183
- this.attributeNames.push(attributeName);
184
- });
185
-
186
- this.uniformLocations = {} as Record<string, WebGLRenderingContext>;
187
- this.uniformTypes = {} as Record<string, keyof UniformMethodMap>;
188
- options.uniforms.forEach((uniform: UniformInfo) => {
189
- const location = glw.getUniformLocation(this.program, uniform.name);
190
- this.uniformTypes[uniform.name] = uniform.uniform;
191
- if (!location) {
192
- console.warn(
193
- `Shader "${this.constructor.name}" could not get uniform location for "${uniform.name}"`,
194
- );
195
- return;
196
- }
197
- this.uniformLocations[uniform.name] = location;
198
- });
199
- }
200
-
201
- private bindBufferAttribute(
202
- location: number,
203
- buffer: WebGLBuffer,
204
- attribute: AttributeInfo,
205
- ) {
206
- const { glw } = this;
207
- glw.enableVertexAttribArray(location);
208
-
209
- glw.vertexAttribPointer(
210
- buffer,
211
- location,
212
- attribute.size,
213
- attribute.type,
214
- attribute.normalized,
215
- attribute.stride,
216
- attribute.offset,
217
- );
218
- }
219
-
220
- disableAttribute(location: number) {
221
- this.glw.disableVertexAttribArray(location);
222
- }
223
-
224
- disableAttributes() {
225
- for (const loc in this.attributeLocations) {
226
- this.disableAttribute(this.attributeLocations[loc] as number);
227
- }
228
- this.boundBufferCollection = null;
229
- }
230
-
231
- /**
232
- * Given two sets of Shader props destined for this Shader, determine if they can be batched together
233
- * to reduce the number of draw calls.
234
- *
235
- * @remarks
236
- * This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
237
- * calls into a single draw call.
238
- *
239
- * By default, this returns false (meaning no batching is allowed), but can be
240
- * overridden by child classes to provide more efficient batching.
241
- *
242
- * @param propsA
243
- * @param propsB
244
- * @returns
245
- */
246
- canBatchShaderProps(
247
- propsA: Record<string, unknown>,
248
- propsB: Record<string, unknown>,
249
- ): boolean {
250
- return false;
251
- }
252
-
253
- bindRenderOp(
254
- renderOp: WebGlCoreRenderOp,
255
- props: Record<string, unknown> | null,
256
- ) {
257
- this.bindBufferCollection(renderOp.buffers);
258
- if (renderOp.textures.length > 0) {
259
- this.bindTextures(renderOp.textures);
260
- }
261
-
262
- const { glw, parentHasRenderTexture, renderToTexture } = renderOp;
263
-
264
- // Skip if the parent and current operation both have render textures
265
- if (renderToTexture && parentHasRenderTexture) {
266
- return;
267
- }
268
-
269
- // Bind render texture framebuffer dimensions as resolution
270
- // if the parent has a render texture
271
- if (parentHasRenderTexture) {
272
- const { width, height } = renderOp.framebufferDimensions || {};
273
- // Force pixel ratio to 1.0 for render textures since they are always 1:1
274
- // the final render texture will be rendered to the screen with the correct pixel ratio
275
- glw.uniform1f(this.getUniformLocation('u_pixelRatio'), 1.0);
276
-
277
- // Set resolution to the framebuffer dimensions
278
- glw.uniform2f(
279
- this.getUniformLocation('u_resolution'),
280
- width ?? 0,
281
- height ?? 0,
282
- );
283
- } else {
284
- glw.uniform1f(
285
- this.getUniformLocation('u_pixelRatio'),
286
- renderOp.options.pixelRatio,
287
- );
288
- glw.uniform2f(
289
- this.getUniformLocation('u_resolution'),
290
- glw.canvas.width,
291
- glw.canvas.height,
292
- );
293
- }
294
-
295
- if (props) {
296
- // Bind optional automatic uniforms
297
- // These are only bound if their keys are present in the props.
298
- if (hasOwn(props, '$dimensions')) {
299
- let dimensions = props.$dimensions as Dimensions | null;
300
- if (!dimensions) {
301
- dimensions = renderOp.dimensions;
302
- }
303
- glw.uniform2f(
304
- this.getUniformLocation('u_dimensions'),
305
- dimensions.width,
306
- dimensions.height,
307
- );
308
- }
309
- if (hasOwn(props, '$alpha')) {
310
- let alpha = props.$alpha as number | null;
311
- if (!alpha) {
312
- alpha = renderOp.alpha;
313
- }
314
- glw.uniform1f(this.getUniformLocation('u_alpha'), alpha);
315
- }
316
- this.bindProps(props);
317
- }
318
- }
319
-
320
- getUniformLocation(name: string): WebGLUniformLocation | null {
321
- return this.uniformLocations[name] || null;
322
- }
323
-
324
- bindBufferCollection(buffer: BufferCollection) {
325
- if (this.boundBufferCollection === buffer) {
326
- return;
327
- }
328
- for (const attributeName in this.attributeLocations) {
329
- const resolvedBuffer = buffer.getBuffer(attributeName);
330
- const resolvedInfo = buffer.getAttributeInfo(attributeName);
331
- assertTruthy(resolvedBuffer, `Buffer for "${attributeName}" not found`);
332
- assertTruthy(resolvedInfo);
333
- this.bindBufferAttribute(
334
- this.attributeLocations[attributeName]!,
335
- resolvedBuffer,
336
- resolvedInfo,
337
- );
338
- }
339
- this.boundBufferCollection = buffer;
340
- }
341
-
342
- protected override bindProps(props: Record<string, unknown>) {
343
- // Implement in child class
344
- }
345
-
346
- bindTextures(textures: WebGlCoreCtxTexture[]) {
347
- // no defaults
348
- }
349
-
350
- override attach(): void {
351
- this.glw.useProgram(this.program);
352
- if (this.glw.isWebGl2() && this.vao) {
353
- this.glw.bindVertexArray(this.vao);
354
- }
355
- }
356
-
357
- override detach(): void {
358
- this.disableAttributes();
359
- }
360
-
361
- protected static shaderSources?: ShaderProgramSources;
362
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+
20
+ import type { Dimensions } from '../../../common/CommonTypes.js';
21
+ import { assertTruthy, hasOwn } from '../../../utils.js';
22
+ import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
23
+ import { CoreShader } from '../CoreShader.js';
24
+ import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
25
+ import type { WebGlCoreRenderOp } from './WebGlCoreRenderOp.js';
26
+ import type { WebGlCoreRenderer } from './WebGlCoreRenderer.js';
27
+ import type { BufferCollection } from './internal/BufferCollection.js';
28
+ import {
29
+ createProgram,
30
+ createShader,
31
+ type AttributeInfo,
32
+ type ShaderOptions,
33
+ type UniformInfo,
34
+ type UniformMethodMap,
35
+ type ShaderProgramSources,
36
+ } from './internal/ShaderUtils.js';
37
+
38
+ /**
39
+ * Automatic shader prop for the dimensions of the Node being rendered
40
+ *
41
+ * @remarks
42
+ * Shader's who's rendering depends on the dimensions of the Node being rendered
43
+ * should extend this interface from their Prop interface type.
44
+ */
45
+ export interface DimensionsShaderProp {
46
+ /**
47
+ * Dimensions of the Node being rendered (Auto-set by the renderer)
48
+ *
49
+ * @remarks
50
+ * DO NOT SET THIS. It is set automatically by the renderer.
51
+ * Any values set here will be ignored.
52
+ */
53
+ $dimensions?: Dimensions;
54
+ }
55
+
56
+ export interface AlphaShaderProp {
57
+ /**
58
+ * Alpha of the Node being rendered (Auto-set by the renderer)
59
+ *
60
+ * @remarks
61
+ * DO NOT SET THIS. It is set automatically by the renderer.
62
+ * Any values set here will be ignored.
63
+ */
64
+ $alpha?: number;
65
+ }
66
+
67
+ export abstract class WebGlCoreShader extends CoreShader {
68
+ protected boundBufferCollection: BufferCollection | null = null;
69
+ protected buffersBound = false;
70
+ protected program: WebGLProgram;
71
+ /**
72
+ * Vertex Array Object
73
+ *
74
+ * @remarks
75
+ * Used by WebGL2 Only
76
+ */
77
+ protected vao: WebGLVertexArrayObject | undefined;
78
+ protected renderer: WebGlCoreRenderer;
79
+ protected glw: WebGlContextWrapper;
80
+ protected attributeBuffers: Record<string, WebGLBuffer>;
81
+ protected attributeLocations: Record<string, number>;
82
+ protected attributeNames: string[];
83
+ protected uniformLocations: Record<string, WebGLUniformLocation>;
84
+ protected uniformTypes: Record<string, keyof UniformMethodMap>;
85
+ readonly supportsIndexedTextures: boolean;
86
+
87
+ constructor(options: ShaderOptions) {
88
+ super();
89
+ const renderer = (this.renderer = options.renderer);
90
+ const glw = (this.glw = this.renderer.glw);
91
+ this.supportsIndexedTextures = options.supportsIndexedTextures || false;
92
+
93
+ // Check that extensions are supported
94
+ const webGl2 = glw.isWebGl2();
95
+ const requiredExtensions =
96
+ (webGl2 && options.webgl2Extensions) ||
97
+ (!webGl2 && options.webgl1Extensions) ||
98
+ [];
99
+ const glVersion = webGl2 ? '2.0' : '1.0';
100
+ requiredExtensions.forEach((extensionName) => {
101
+ if (!glw.getExtension(extensionName)) {
102
+ throw new Error(
103
+ `Shader "${this.constructor.name}" requires extension "${extensionName}" for WebGL ${glVersion} but wasn't found`,
104
+ );
105
+ }
106
+ });
107
+
108
+ // Gather shader sources
109
+ // - If WebGL 2 and special WebGL 2 sources are provided, we copy those sources and delete
110
+ // the extra copy of them to save memory.
111
+ // TODO: This could be further made optimal by just caching the compiled shaders and completely deleting
112
+ // the source code
113
+ const shaderSources =
114
+ options.shaderSources ||
115
+ (this.constructor as typeof WebGlCoreShader).shaderSources;
116
+ if (!shaderSources) {
117
+ throw new Error(
118
+ `Shader "${this.constructor.name}" is missing shaderSources.`,
119
+ );
120
+ } else if (webGl2 && shaderSources?.webGl2) {
121
+ shaderSources.fragment = shaderSources.webGl2.fragment;
122
+ shaderSources.vertex = shaderSources.webGl2.vertex;
123
+ delete shaderSources.webGl2;
124
+ }
125
+
126
+ const textureUnits =
127
+ renderer.system.parameters.MAX_VERTEX_TEXTURE_IMAGE_UNITS;
128
+
129
+ const vertexSource =
130
+ shaderSources.vertex instanceof Function
131
+ ? shaderSources.vertex(textureUnits)
132
+ : shaderSources.vertex;
133
+
134
+ const fragmentSource =
135
+ shaderSources.fragment instanceof Function
136
+ ? shaderSources.fragment(textureUnits)
137
+ : shaderSources.fragment;
138
+
139
+ const vertexShader = createShader(glw, glw.VERTEX_SHADER, vertexSource);
140
+ const fragmentShader = createShader(
141
+ glw,
142
+ glw.FRAGMENT_SHADER,
143
+ fragmentSource,
144
+ );
145
+
146
+ if (!vertexShader || !fragmentShader) {
147
+ throw new Error(
148
+ `Unable to create the following shader(s): ${[
149
+ !vertexShader && 'VERTEX_SHADER',
150
+ !fragmentShader && 'FRAGMENT_SHADER',
151
+ ]
152
+ .filter(Boolean)
153
+ .join(' and ')}`,
154
+ );
155
+ }
156
+
157
+ const program = createProgram(glw, vertexShader, fragmentShader);
158
+ if (!program) {
159
+ throw new Error('Unable to create program');
160
+ }
161
+ this.program = program;
162
+
163
+ this.attributeLocations = {} as Record<string, number>;
164
+ this.attributeBuffers = {} as Record<string, number>;
165
+ this.attributeNames = [];
166
+
167
+ [...options.attributes].forEach((attributeName) => {
168
+ const location = glw.getAttribLocation(this.program, attributeName);
169
+ if (location < 0) {
170
+ throw new Error(
171
+ `${this.constructor.name}: Vertex shader must have an attribute "${attributeName}"!`,
172
+ );
173
+ }
174
+ const buffer = glw.createBuffer();
175
+ if (!buffer) {
176
+ throw new Error(
177
+ `${this.constructor.name}: Could not create buffer for attribute "${attributeName}"`,
178
+ );
179
+ }
180
+
181
+ this.attributeLocations[attributeName] = location;
182
+ this.attributeBuffers[attributeName] = buffer;
183
+ this.attributeNames.push(attributeName);
184
+ });
185
+
186
+ this.uniformLocations = {} as Record<string, WebGLRenderingContext>;
187
+ this.uniformTypes = {} as Record<string, keyof UniformMethodMap>;
188
+ options.uniforms.forEach((uniform: UniformInfo) => {
189
+ const location = glw.getUniformLocation(this.program, uniform.name);
190
+ this.uniformTypes[uniform.name] = uniform.uniform;
191
+ if (!location) {
192
+ console.warn(
193
+ `Shader "${this.constructor.name}" could not get uniform location for "${uniform.name}"`,
194
+ );
195
+ return;
196
+ }
197
+ this.uniformLocations[uniform.name] = location;
198
+ });
199
+ }
200
+
201
+ private bindBufferAttribute(
202
+ location: number,
203
+ buffer: WebGLBuffer,
204
+ attribute: AttributeInfo,
205
+ ) {
206
+ const { glw } = this;
207
+ glw.enableVertexAttribArray(location);
208
+
209
+ glw.vertexAttribPointer(
210
+ buffer,
211
+ location,
212
+ attribute.size,
213
+ attribute.type,
214
+ attribute.normalized,
215
+ attribute.stride,
216
+ attribute.offset,
217
+ );
218
+ }
219
+
220
+ disableAttribute(location: number) {
221
+ this.glw.disableVertexAttribArray(location);
222
+ }
223
+
224
+ disableAttributes() {
225
+ for (const loc in this.attributeLocations) {
226
+ this.disableAttribute(this.attributeLocations[loc] as number);
227
+ }
228
+ this.boundBufferCollection = null;
229
+ }
230
+
231
+ /**
232
+ * Given two sets of Shader props destined for this Shader, determine if they can be batched together
233
+ * to reduce the number of draw calls.
234
+ *
235
+ * @remarks
236
+ * This is used by the {@link WebGlCoreRenderer} to determine if it can batch multiple consecutive draw
237
+ * calls into a single draw call.
238
+ *
239
+ * By default, this returns false (meaning no batching is allowed), but can be
240
+ * overridden by child classes to provide more efficient batching.
241
+ *
242
+ * @param propsA
243
+ * @param propsB
244
+ * @returns
245
+ */
246
+ canBatchShaderProps(
247
+ propsA: Record<string, unknown>,
248
+ propsB: Record<string, unknown>,
249
+ ): boolean {
250
+ return false;
251
+ }
252
+
253
+ bindRenderOp(
254
+ renderOp: WebGlCoreRenderOp,
255
+ props: Record<string, unknown> | null,
256
+ ) {
257
+ this.bindBufferCollection(renderOp.buffers);
258
+ if (renderOp.textures.length > 0) {
259
+ this.bindTextures(renderOp.textures);
260
+ }
261
+
262
+ const { glw, parentHasRenderTexture, renderToTexture } = renderOp;
263
+
264
+ // Skip if the parent and current operation both have render textures
265
+ if (renderToTexture && parentHasRenderTexture) {
266
+ return;
267
+ }
268
+
269
+ // Bind render texture framebuffer dimensions as resolution
270
+ // if the parent has a render texture
271
+ if (parentHasRenderTexture) {
272
+ const { width, height } = renderOp.framebufferDimensions || {};
273
+ // Force pixel ratio to 1.0 for render textures since they are always 1:1
274
+ // the final render texture will be rendered to the screen with the correct pixel ratio
275
+ glw.uniform1f(this.getUniformLocation('u_pixelRatio'), 1.0);
276
+
277
+ // Set resolution to the framebuffer dimensions
278
+ glw.uniform2f(
279
+ this.getUniformLocation('u_resolution'),
280
+ width ?? 0,
281
+ height ?? 0,
282
+ );
283
+ } else {
284
+ glw.uniform1f(
285
+ this.getUniformLocation('u_pixelRatio'),
286
+ renderOp.options.pixelRatio,
287
+ );
288
+ glw.uniform2f(
289
+ this.getUniformLocation('u_resolution'),
290
+ glw.canvas.width,
291
+ glw.canvas.height,
292
+ );
293
+ }
294
+
295
+ if (props) {
296
+ // Bind optional automatic uniforms
297
+ // These are only bound if their keys are present in the props.
298
+ if (hasOwn(props, '$dimensions')) {
299
+ let dimensions = props.$dimensions as Dimensions | null;
300
+ if (!dimensions) {
301
+ dimensions = renderOp.dimensions;
302
+ }
303
+ glw.uniform2f(
304
+ this.getUniformLocation('u_dimensions'),
305
+ dimensions.width,
306
+ dimensions.height,
307
+ );
308
+ }
309
+ if (hasOwn(props, '$alpha')) {
310
+ let alpha = props.$alpha as number | null;
311
+ if (!alpha) {
312
+ alpha = renderOp.alpha;
313
+ }
314
+ glw.uniform1f(this.getUniformLocation('u_alpha'), alpha);
315
+ }
316
+ this.bindProps(props);
317
+ }
318
+ }
319
+
320
+ getUniformLocation(name: string): WebGLUniformLocation | null {
321
+ return this.uniformLocations[name] || null;
322
+ }
323
+
324
+ bindBufferCollection(buffer: BufferCollection) {
325
+ if (this.boundBufferCollection === buffer) {
326
+ return;
327
+ }
328
+ for (const attributeName in this.attributeLocations) {
329
+ const resolvedBuffer = buffer.getBuffer(attributeName);
330
+ const resolvedInfo = buffer.getAttributeInfo(attributeName);
331
+ assertTruthy(resolvedBuffer, `Buffer for "${attributeName}" not found`);
332
+ assertTruthy(resolvedInfo);
333
+ this.bindBufferAttribute(
334
+ this.attributeLocations[attributeName]!,
335
+ resolvedBuffer,
336
+ resolvedInfo,
337
+ );
338
+ }
339
+ this.boundBufferCollection = buffer;
340
+ }
341
+
342
+ protected override bindProps(props: Record<string, unknown>) {
343
+ // Implement in child class
344
+ }
345
+
346
+ bindTextures(textures: WebGlCoreCtxTexture[]) {
347
+ // no defaults
348
+ }
349
+
350
+ override attach(): void {
351
+ this.glw.useProgram(this.program);
352
+ if (this.glw.isWebGl2() && this.vao) {
353
+ this.glw.bindVertexArray(this.vao);
354
+ }
355
+ }
356
+
357
+ override detach(): void {
358
+ this.disableAttributes();
359
+ }
360
+
361
+ protected static shaderSources?: ShaderProgramSources;
362
+ }