@lightningjs/renderer 0.7.5 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (252) hide show
  1. package/LICENSE +202 -202
  2. package/NOTICE +3 -3
  3. package/README.md +233 -221
  4. package/dist/src/common/CommonTypes.d.ts +12 -0
  5. package/dist/src/core/CoreNode.d.ts +83 -9
  6. package/dist/src/core/CoreNode.js +232 -44
  7. package/dist/src/core/CoreNode.js.map +1 -1
  8. package/dist/src/core/CoreTextNode.d.ts +6 -1
  9. package/dist/src/core/CoreTextNode.js +33 -20
  10. package/dist/src/core/CoreTextNode.js.map +1 -1
  11. package/dist/src/core/CoreTextureManager.d.ts +3 -1
  12. package/dist/src/core/CoreTextureManager.js +11 -2
  13. package/dist/src/core/CoreTextureManager.js.map +1 -1
  14. package/dist/src/core/Stage.d.ts +6 -0
  15. package/dist/src/core/Stage.js +16 -1
  16. package/dist/src/core/Stage.js.map +1 -1
  17. package/dist/src/core/TextureMemoryManager.d.ts +12 -0
  18. package/dist/src/core/TextureMemoryManager.js +42 -0
  19. package/dist/src/core/TextureMemoryManager.js.map +1 -0
  20. package/dist/src/core/lib/ImageWorker.d.ts +0 -1
  21. package/dist/src/core/lib/ImageWorker.js +55 -40
  22. package/dist/src/core/lib/ImageWorker.js.map +1 -1
  23. package/dist/src/core/lib/RenderCoords.d.ts +13 -0
  24. package/dist/src/core/lib/RenderCoords.js +63 -0
  25. package/dist/src/core/lib/RenderCoords.js.map +1 -0
  26. package/dist/src/core/lib/WebGlContext.d.ts +414 -0
  27. package/dist/src/core/lib/WebGlContext.js +640 -0
  28. package/dist/src/core/lib/WebGlContext.js.map +1 -0
  29. package/dist/src/core/lib/utils.d.ts +1 -0
  30. package/dist/src/core/lib/utils.js +6 -0
  31. package/dist/src/core/lib/utils.js.map +1 -1
  32. package/dist/src/core/platform.js +8 -0
  33. package/dist/src/core/platform.js.map +1 -1
  34. package/dist/src/core/renderers/CoreContextTexture.d.ts +5 -1
  35. package/dist/src/core/renderers/CoreContextTexture.js +3 -1
  36. package/dist/src/core/renderers/CoreContextTexture.js.map +1 -1
  37. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.d.ts +2 -1
  38. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js +2 -2
  39. package/dist/src/core/renderers/webgl/WebGlCoreCtxSubTexture.js.map +1 -1
  40. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.d.ts +3 -1
  41. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js +26 -6
  42. package/dist/src/core/renderers/webgl/WebGlCoreCtxTexture.js.map +1 -1
  43. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.d.ts +3 -0
  44. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js +4 -2
  45. package/dist/src/core/renderers/webgl/WebGlCoreRenderer.js.map +1 -1
  46. package/dist/src/core/renderers/webgl/internal/RendererUtils.d.ts +9 -0
  47. package/dist/src/core/renderers/webgl/internal/RendererUtils.js +14 -0
  48. package/dist/src/core/renderers/webgl/internal/RendererUtils.js.map +1 -1
  49. package/dist/src/core/renderers/webgl/shaders/DefaultShader.js +47 -47
  50. package/dist/src/core/renderers/webgl/shaders/DefaultShaderBatched.js +61 -61
  51. package/dist/src/core/renderers/webgl/shaders/DynamicShader.js +93 -93
  52. package/dist/src/core/renderers/webgl/shaders/RoundedRectangle.js +63 -63
  53. package/dist/src/core/renderers/webgl/shaders/SdfShader.js +49 -49
  54. package/dist/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.js +15 -15
  55. package/dist/src/core/renderers/webgl/shaders/effects/BorderEffect.js +5 -5
  56. package/dist/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.js +15 -15
  57. package/dist/src/core/renderers/webgl/shaders/effects/BorderRightEffect.js +15 -15
  58. package/dist/src/core/renderers/webgl/shaders/effects/BorderTopEffect.js +15 -15
  59. package/dist/src/core/renderers/webgl/shaders/effects/FadeOutEffect.js +42 -42
  60. package/dist/src/core/renderers/webgl/shaders/effects/GlitchEffect.js +44 -44
  61. package/dist/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.js +3 -3
  62. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js +44 -57
  63. package/dist/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.js.map +1 -1
  64. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.d.ts +1 -0
  65. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js +33 -39
  66. package/dist/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.js.map +1 -1
  67. package/dist/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.js +37 -37
  68. package/dist/src/core/renderers/webgl/shaders/effects/RadiusEffect.js +19 -19
  69. package/dist/src/core/scene/Scene.d.ts +59 -0
  70. package/dist/src/core/scene/Scene.js +106 -0
  71. package/dist/src/core/scene/Scene.js.map +1 -0
  72. package/dist/src/core/text-rendering/TrFontManager.js +30 -25
  73. package/dist/src/core/text-rendering/TrFontManager.js.map +1 -1
  74. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.d.ts +2 -0
  75. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js +26 -2
  76. package/dist/src/core/text-rendering/renderers/CanvasTextRenderer.js.map +1 -1
  77. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.d.ts +8 -0
  78. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js +34 -6
  79. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.js.map +1 -1
  80. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.d.ts +8 -0
  81. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js +29 -0
  82. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/findNearestMultiple.js.map +1 -0
  83. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js +1 -3
  84. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.js.map +1 -1
  85. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.d.ts +19 -0
  86. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js +84 -0
  87. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/SdfBufferHelper.js.map +1 -0
  88. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.d.ts +8 -0
  89. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js +40 -0
  90. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutLine.js.map +1 -0
  91. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.d.ts +2 -0
  92. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js +41 -0
  93. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/layoutText2.js.map +1 -0
  94. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.d.ts +1 -0
  95. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js +4 -0
  96. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2/utils.js.map +1 -0
  97. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.d.ts +1 -0
  98. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js +2 -0
  99. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText2.js.map +1 -0
  100. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.d.ts +20 -0
  101. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js +55 -0
  102. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/makeRenderWindow.js.map +1 -0
  103. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.d.ts +9 -0
  104. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js +32 -0
  105. package/dist/src/core/text-rendering/renderers/SdfTextRenderer/internal/roundUpToMultiple.js.map +1 -0
  106. package/dist/src/core/text-rendering/renderers/TextRenderer.d.ts +31 -0
  107. package/dist/src/core/text-rendering/renderers/TextRenderer.js +26 -0
  108. package/dist/src/core/text-rendering/renderers/TextRenderer.js.map +1 -1
  109. package/dist/src/core/textures/ImageTexture.js +16 -2
  110. package/dist/src/core/textures/ImageTexture.js.map +1 -1
  111. package/dist/src/core/textures/Texture.d.ts +27 -2
  112. package/dist/src/core/textures/Texture.js +30 -1
  113. package/dist/src/core/textures/Texture.js.map +1 -1
  114. package/dist/src/core/utils.d.ts +1 -1
  115. package/dist/src/main-api/ICoreDriver.d.ts +1 -0
  116. package/dist/src/main-api/Inspector.js +2 -1
  117. package/dist/src/main-api/Inspector.js.map +1 -1
  118. package/dist/src/main-api/RendererMain.d.ts +15 -0
  119. package/dist/src/main-api/RendererMain.js +7 -1
  120. package/dist/src/main-api/RendererMain.js.map +1 -1
  121. package/dist/src/render-drivers/main/MainCoreDriver.d.ts +1 -0
  122. package/dist/src/render-drivers/main/MainCoreDriver.js +8 -0
  123. package/dist/src/render-drivers/main/MainCoreDriver.js.map +1 -1
  124. package/dist/src/render-drivers/main/MainOnlyNode.d.ts +5 -0
  125. package/dist/src/render-drivers/main/MainOnlyNode.js +26 -0
  126. package/dist/src/render-drivers/main/MainOnlyNode.js.map +1 -1
  127. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js +2 -0
  128. package/dist/src/render-drivers/threadx/ThreadXCoreDriver.js.map +1 -1
  129. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.d.ts +2 -0
  130. package/dist/src/render-drivers/threadx/ThreadXRendererMessage.js.map +1 -1
  131. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js +3 -0
  132. package/dist/src/render-drivers/threadx/worker/ThreadXRendererNode.js.map +1 -1
  133. package/dist/src/render-drivers/threadx/worker/renderer.js +2 -0
  134. package/dist/src/render-drivers/threadx/worker/renderer.js.map +1 -1
  135. package/dist/src/utils.d.ts +6 -0
  136. package/dist/src/utils.js +9 -1
  137. package/dist/src/utils.js.map +1 -1
  138. package/dist/tsconfig.dist.tsbuildinfo +1 -1
  139. package/exports/core-api.ts +102 -102
  140. package/exports/main-api.ts +60 -60
  141. package/exports/utils.ts +41 -41
  142. package/package.json +1 -1
  143. package/scripts/please-use-pnpm.js +13 -13
  144. package/src/common/CommonTypes.ts +132 -113
  145. package/src/common/EventEmitter.ts +77 -77
  146. package/src/common/IAnimationController.ts +29 -29
  147. package/src/core/CoreExtension.ts +32 -32
  148. package/src/core/CoreNode.ts +1199 -955
  149. package/src/core/CoreShaderManager.ts +243 -243
  150. package/src/core/CoreTextNode.ts +400 -391
  151. package/src/core/CoreTextureManager.ts +339 -326
  152. package/src/core/Stage.ts +375 -354
  153. package/src/core/TextureMemoryManager.ts +66 -0
  154. package/src/core/animations/AnimationManager.ts +38 -38
  155. package/src/core/animations/CoreAnimation.ts +181 -181
  156. package/src/core/animations/CoreAnimationController.ts +148 -148
  157. package/src/core/lib/ContextSpy.ts +41 -41
  158. package/src/core/lib/ImageWorker.ts +149 -135
  159. package/src/core/lib/Matrix3d.ts +290 -290
  160. package/src/core/lib/RenderCoords.ts +86 -0
  161. package/src/core/lib/WebGlContextWrapper.ts +992 -992
  162. package/src/core/lib/textureCompression.ts +152 -152
  163. package/src/core/lib/utils.ts +250 -241
  164. package/src/core/platform.ts +54 -46
  165. package/src/core/renderers/CoreContextTexture.ts +35 -30
  166. package/src/core/renderers/CoreRenderOp.ts +22 -22
  167. package/src/core/renderers/CoreRenderer.ts +63 -63
  168. package/src/core/renderers/CoreShader.ts +41 -41
  169. package/src/core/renderers/webgl/WebGlCoreCtxSubTexture.ts +42 -37
  170. package/src/core/renderers/webgl/WebGlCoreCtxTexture.ts +261 -230
  171. package/src/core/renderers/webgl/WebGlCoreRenderOp.ts +107 -107
  172. package/src/core/renderers/webgl/WebGlCoreRenderer.ts +528 -520
  173. package/src/core/renderers/webgl/WebGlCoreShader.ts +337 -337
  174. package/src/core/renderers/webgl/internal/BufferCollection.ts +54 -54
  175. package/src/core/renderers/webgl/internal/RendererUtils.ts +148 -131
  176. package/src/core/renderers/webgl/internal/ShaderUtils.ts +136 -136
  177. package/src/core/renderers/webgl/internal/WebGlUtils.ts +35 -35
  178. package/src/core/renderers/webgl/shaders/DefaultShader.ts +95 -95
  179. package/src/core/renderers/webgl/shaders/DefaultShaderBatched.ts +132 -132
  180. package/src/core/renderers/webgl/shaders/DynamicShader.ts +474 -474
  181. package/src/core/renderers/webgl/shaders/RoundedRectangle.ts +161 -161
  182. package/src/core/renderers/webgl/shaders/SdfShader.ts +174 -174
  183. package/src/core/renderers/webgl/shaders/effects/BorderBottomEffect.ts +101 -101
  184. package/src/core/renderers/webgl/shaders/effects/BorderEffect.ts +86 -86
  185. package/src/core/renderers/webgl/shaders/effects/BorderLeftEffect.ts +101 -101
  186. package/src/core/renderers/webgl/shaders/effects/BorderRightEffect.ts +101 -101
  187. package/src/core/renderers/webgl/shaders/effects/BorderTopEffect.ts +101 -101
  188. package/src/core/renderers/webgl/shaders/effects/EffectUtils.ts +33 -33
  189. package/src/core/renderers/webgl/shaders/effects/FadeOutEffect.ts +135 -135
  190. package/src/core/renderers/webgl/shaders/effects/GlitchEffect.ts +145 -145
  191. package/src/core/renderers/webgl/shaders/effects/GrayscaleEffect.ts +67 -67
  192. package/src/core/renderers/webgl/shaders/effects/LinearGradientEffect.ts +160 -176
  193. package/src/core/renderers/webgl/shaders/effects/RadialGradientEffect.ts +153 -159
  194. package/src/core/renderers/webgl/shaders/effects/RadialProgressEffect.ts +186 -186
  195. package/src/core/renderers/webgl/shaders/effects/RadiusEffect.ts +121 -121
  196. package/src/core/renderers/webgl/shaders/effects/ShaderEffect.ts +114 -114
  197. package/src/core/text-rendering/TextTextureRendererUtils.ts +189 -189
  198. package/src/core/text-rendering/TrFontManager.ts +170 -166
  199. package/src/core/text-rendering/font-face-types/SdfTrFontFace/SdfTrFontFace.ts +141 -141
  200. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/FontShaper.ts +139 -139
  201. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.test.ts +173 -173
  202. package/src/core/text-rendering/font-face-types/SdfTrFontFace/internal/SdfFontShaper.ts +169 -169
  203. package/src/core/text-rendering/font-face-types/TrFontFace.ts +105 -105
  204. package/src/core/text-rendering/font-face-types/WebTrFontFace.ts +77 -77
  205. package/src/core/text-rendering/renderers/CanvasTextRenderer.ts +780 -751
  206. package/src/core/text-rendering/renderers/LightningTextTextureRenderer.ts +741 -741
  207. package/src/core/text-rendering/renderers/SdfTextRenderer/SdfTextRenderer.ts +812 -778
  208. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.test.ts +48 -48
  209. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/PeekableGenerator.ts +66 -66
  210. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/SpecialCodepoints.ts +52 -52
  211. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/constants.ts +32 -32
  212. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getStartConditions.ts +84 -84
  213. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.test.ts +133 -133
  214. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/getUnicodeCodepoints.ts +38 -38
  215. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/layoutText.ts +391 -393
  216. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.test.ts +49 -49
  217. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/measureText.ts +51 -51
  218. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.test.ts +205 -205
  219. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/setRenderWindow.ts +93 -93
  220. package/src/core/text-rendering/renderers/SdfTextRenderer/internal/util.ts +40 -40
  221. package/src/core/text-rendering/renderers/TextRenderer.ts +548 -504
  222. package/src/core/textures/ColorTexture.ts +86 -86
  223. package/src/core/textures/ImageTexture.ts +154 -140
  224. package/src/core/textures/NoiseTexture.ts +96 -96
  225. package/src/core/textures/SubTexture.ts +143 -143
  226. package/src/core/textures/Texture.ts +261 -218
  227. package/src/core/utils.ts +224 -224
  228. package/src/env.d.ts +7 -7
  229. package/src/main-api/ICoreDriver.ts +68 -66
  230. package/src/main-api/INode.ts +499 -499
  231. package/src/main-api/Inspector.ts +440 -439
  232. package/src/main-api/RendererMain.ts +676 -652
  233. package/src/main-api/texture-usage-trackers/FinalizationRegistryTextureUsageTracker.ts +45 -45
  234. package/src/main-api/texture-usage-trackers/ManualCountTextureUsageTracker.ts +154 -154
  235. package/src/main-api/texture-usage-trackers/TextureUsageTracker.ts +54 -54
  236. package/src/render-drivers/main/MainCoreDriver.ts +158 -148
  237. package/src/render-drivers/main/MainOnlyNode.ts +500 -466
  238. package/src/render-drivers/main/MainOnlyTextNode.ts +261 -261
  239. package/src/render-drivers/threadx/NodeStruct.ts +300 -300
  240. package/src/render-drivers/threadx/SharedNode.ts +97 -97
  241. package/src/render-drivers/threadx/TextNodeStruct.ts +211 -211
  242. package/src/render-drivers/threadx/ThreadXCoreDriver.ts +287 -285
  243. package/src/render-drivers/threadx/ThreadXMainAnimationController.ts +99 -99
  244. package/src/render-drivers/threadx/ThreadXMainNode.ts +192 -192
  245. package/src/render-drivers/threadx/ThreadXMainTextNode.ts +85 -85
  246. package/src/render-drivers/threadx/ThreadXRendererMessage.ts +112 -110
  247. package/src/render-drivers/threadx/worker/ThreadXRendererNode.ts +245 -238
  248. package/src/render-drivers/threadx/worker/ThreadXRendererTextNode.ts +149 -149
  249. package/src/render-drivers/threadx/worker/renderer.ts +153 -151
  250. package/src/render-drivers/utils.ts +97 -97
  251. package/src/utils.ts +216 -207
  252. package/COPYING +0 -1
@@ -1,474 +1,474 @@
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- /*
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- * If not stated otherwise in this file or this component's LICENSE file the
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- * following copyright and licenses apply:
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- *
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- * Copyright 2023 Comcast Cable Communications Management, LLC.
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- *
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- * Licensed under the Apache License, Version 2.0 (the License);
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- * you may not use this file except in compliance with the License.
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- * You may obtain a copy of the License at
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- *
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- * http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software
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- * distributed under the License is distributed on an "AS IS" BASIS,
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- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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- * See the License for the specific language governing permissions and
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- * limitations under the License.
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- */
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- import type { ExtractProps } from '../../../CoreTextureManager.js';
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- import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
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- import {
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- WebGlCoreShader,
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- type DimensionsShaderProp,
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- type AlphaShaderProp,
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- } from '../WebGlCoreShader.js';
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- import type { UniformInfo } from '../internal/ShaderUtils.js';
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- import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
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- import { ShaderEffect } from './effects/ShaderEffect.js';
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- import type { EffectMap } from '../../../CoreShaderManager.js';
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- import memize from 'memize';
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-
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- /**
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- * Allows the `keyof EffectMap` to be mapped over and form an discriminated
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- * union of all the EffectDescs structures individually.
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- *
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- * @remarks
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- * When used like the following:
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- * ```
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- * MapEffectDescs<keyof EffectMap>[]
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- * ```
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- * The resultant type will be a discriminated union like so:
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- * ```
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- * (
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- * {
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- * type: 'radius',
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- * props?: {
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- * radius?: number | number[];
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- * }
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- * } |
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- * {
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- * type: 'border',
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- * props?: {
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- * width?: number;
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- * color?: number;
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- * }
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- * } |
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- * // ...
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- * )[]
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- * ```
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- * Which means TypeScript will now base its type checking on the `type` field
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- * and will know exactly what the `props` field should be based on the `type`
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- * field.
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- */
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- type MapEffectDescs<T extends keyof EffectMap> = T extends keyof EffectMap
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- ? SpecificEffectDesc<T>
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- : never;
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-
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- type EffectDesc = MapEffectDescs<keyof EffectMap>;
69
-
70
- export interface DynamicShaderProps
71
- extends DimensionsShaderProp,
72
- AlphaShaderProp {
73
- effects?: EffectDesc[];
74
- }
75
-
76
- export interface SpecificEffectDesc<
77
- FxType extends keyof EffectMap = keyof EffectMap,
78
- > {
79
- type: FxType;
80
- props?: ExtractProps<EffectMap[FxType]>;
81
- }
82
-
83
- const effectCache = new Map<string, EffectDesc[]>();
84
- const getResolvedEffect = (
85
- effects: EffectDesc[] | undefined,
86
- effectContructors: Partial<EffectMap> | undefined,
87
- ): EffectDesc[] => {
88
- const key = JSON.stringify(effects);
89
- if (effectCache.has(key)) {
90
- return effectCache.get(key)!;
91
- }
92
-
93
- const value = (effects ?? []).map((effect) => ({
94
- type: effect.type,
95
- props: effectContructors![effect.type]!.resolveDefaults(
96
- (effect.props || {}) as any,
97
- ),
98
- })) as EffectDesc[];
99
-
100
- effectCache.set(key, value);
101
- return value;
102
- };
103
-
104
- export class DynamicShader extends WebGlCoreShader {
105
- effects: Array<InstanceType<EffectMap[keyof EffectMap]>> = [];
106
-
107
- constructor(
108
- renderer: WebGlCoreRenderer,
109
- props: DynamicShaderProps,
110
- effectContructors: Partial<EffectMap>,
111
- ) {
112
- const shader = DynamicShader.createShader(props, effectContructors);
113
- super({
114
- renderer,
115
- attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
116
- uniforms: [
117
- { name: 'u_resolution', uniform: 'uniform2fv' },
118
- { name: 'u_pixelRatio', uniform: 'uniform1f' },
119
- { name: 'u_texture', uniform: 'uniform2fv' },
120
- { name: 'u_dimensions', uniform: 'uniform2fv' },
121
- { name: 'u_alpha', uniform: 'uniform1f' },
122
- ...shader.uniforms,
123
- ],
124
- shaderSources: {
125
- vertex: shader.vertex,
126
- fragment: shader.fragment,
127
- },
128
- });
129
-
130
- this.effects = shader.effects as Array<
131
- InstanceType<EffectMap[keyof EffectMap]>
132
- >;
133
-
134
- this.calculateProps = memize(this.calculateProps.bind(this));
135
- }
136
-
137
- override bindTextures(textures: WebGlCoreCtxTexture[]) {
138
- const { glw } = this;
139
- glw.activeTexture(0);
140
- glw.bindTexture(textures[0]!.ctxTexture);
141
- }
142
-
143
- private calculateProps(effects: EffectDesc[]) {
144
- const regEffects = this.renderer.shManager.getRegisteredEffects();
145
- const results: { name: string; value: unknown }[] = [];
146
- effects?.forEach((eff, index) => {
147
- const effect = this.effects[index]!;
148
- const fxClass = regEffects[effect.name as keyof EffectMap]!;
149
- const props = eff.props ?? {};
150
- const uniInfo = effect.uniformInfo;
151
- Object.keys(props).forEach((p) => {
152
- const fxProp = fxClass.uniforms[p]!;
153
- const propInfo = uniInfo[p]!;
154
- let value = fxProp.validator
155
- ? fxProp.validator(props[p], props)
156
- : props[p];
157
- if (Array.isArray(value)) {
158
- value = new Float32Array(value);
159
- }
160
- results.push({ name: propInfo.name, value });
161
- });
162
- });
163
- return results;
164
- }
165
-
166
- protected override bindProps(props: Required<DynamicShaderProps>): void {
167
- const results = this.calculateProps(props.effects);
168
- results.forEach((r) => {
169
- this.setUniform(r.name, r.value);
170
- });
171
- }
172
-
173
- static createShader(
174
- props: DynamicShaderProps,
175
- effectContructors: Partial<EffectMap>,
176
- ) {
177
- //counts duplicate effects
178
- const effectNameCount: Record<string, number> = {};
179
- const methods: Record<string, string> = {};
180
-
181
- let declareUniforms = '';
182
- const uniforms: UniformInfo[] = [];
183
-
184
- const uFx: Record<string, unknown>[] = [];
185
-
186
- const effects = props.effects!.map((effect) => {
187
- const baseClass = effectContructors[effect.type]!;
188
- const key = baseClass.getEffectKey(effect.props || {});
189
-
190
- effectNameCount[key] = effectNameCount[key] ? ++effectNameCount[key] : 1;
191
-
192
- const nr = effectNameCount[key]!;
193
-
194
- if (nr === 1) {
195
- uFx.push({ key, type: effect.type, props: effect.props });
196
- }
197
-
198
- //initialize new effect class;
199
- const fxClass = new baseClass({
200
- ref: `${key}${nr === 1 ? '' : nr}`,
201
- target: key,
202
- props: effect.props,
203
- }) as ShaderEffect;
204
-
205
- declareUniforms += fxClass.declaredUniforms;
206
- uniforms.push(...Object.values(fxClass.uniformInfo));
207
- return fxClass;
208
- });
209
-
210
- //build source
211
- let effectMethods = '';
212
-
213
- uFx?.forEach((fx) => {
214
- const fxClass = effectContructors[fx.type as keyof EffectMap]!;
215
- const fxProps = fxClass.resolveDefaults(
216
- (fx.props ?? {}) as Record<string, unknown>,
217
- );
218
-
219
- const remap: Record<string, string>[] = [];
220
- for (const m in fxClass.methods) {
221
- let cm = m;
222
- const fxMethod = fxClass.methods[m]!;
223
- if (methods[m] && methods[m] !== fxMethod) {
224
- cm = DynamicShader.resolveMethodDuplicate(m, fxMethod, methods);
225
- }
226
- methods[cm] = fxMethod.replace('function', cm);
227
- remap.push({ m, cm });
228
- }
229
-
230
- let onShaderMask =
231
- fxClass.onShaderMask instanceof Function
232
- ? fxClass.onShaderMask(fxProps)
233
- : fxClass.onShaderMask;
234
-
235
- let onColorize =
236
- fxClass.onColorize instanceof Function
237
- ? fxClass.onColorize(fxProps)
238
- : fxClass.onColorize;
239
-
240
- let onEffectMask =
241
- fxClass.onEffectMask instanceof Function
242
- ? fxClass.onEffectMask(fxProps)
243
- : fxClass.onEffectMask;
244
-
245
- remap.forEach((r) => {
246
- const { m, cm } = r;
247
- const reg = new RegExp(`\\$${m!}`, 'g');
248
- if (onShaderMask) {
249
- onShaderMask = onShaderMask.replace(reg, cm!);
250
- }
251
- if (onColorize) {
252
- onColorize = onColorize.replace(reg, cm!);
253
- }
254
- if (onEffectMask) {
255
- onEffectMask = onEffectMask.replace(reg, cm!);
256
- }
257
- });
258
-
259
- const methodParameters = fxClass.getMethodParameters(
260
- fxClass.uniforms,
261
- fxProps,
262
- );
263
- const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
264
- if (onShaderMask) {
265
- effectMethods += `
266
- float fx_${fx.key as string}_onShaderMask(float shaderMask ${pm}) {
267
- ${onShaderMask}
268
- }
269
- `;
270
- }
271
- if (onColorize) {
272
- effectMethods += `
273
- vec4 fx_${
274
- fx.key as string
275
- }_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
276
- ${onColorize}
277
- }
278
- `;
279
- }
280
-
281
- if (onEffectMask) {
282
- effectMethods += `
283
- vec4 fx_${
284
- fx.key as string
285
- }_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
286
- ${onEffectMask}
287
- }
288
- `;
289
- }
290
- });
291
-
292
- let sharedMethods = '';
293
- for (const m in methods) {
294
- sharedMethods += methods[m];
295
- }
296
-
297
- //fill main functions
298
- let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
299
- let drawEffects = `
300
-
301
- `;
302
- for (let i = 0; i < effects.length; i++) {
303
- const current = effects[i]!;
304
- const pm =
305
- current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
306
- const currentClass = effectContructors[current.name as keyof EffectMap]!;
307
-
308
- if (currentClass.onShaderMask) {
309
- drawEffects += `
310
- shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
311
- `;
312
- }
313
- if (currentClass.onColorize) {
314
- drawEffects += `
315
- maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
316
- `;
317
- }
318
- if (currentClass.onEffectMask) {
319
- currentMask = `fx_${current.target}_onEffectMask(shaderMask, maskColor, shaderColor${pm})`;
320
- }
321
-
322
- const next = effects[i + 1]!;
323
- if (
324
- next === undefined ||
325
- effectContructors[next.name as keyof EffectMap]!.onEffectMask
326
- ) {
327
- drawEffects += `
328
- shaderColor = ${currentMask};
329
- `;
330
- }
331
- }
332
-
333
- return {
334
- effects,
335
- uniforms,
336
- fragment: DynamicShader.fragment(
337
- declareUniforms,
338
- sharedMethods,
339
- effectMethods,
340
- drawEffects,
341
- ),
342
- vertex: DynamicShader.vertex(),
343
- };
344
- }
345
-
346
- static resolveMethodDuplicate(
347
- key: string,
348
- effectMethod: string,
349
- methodCollection: Record<string, string>,
350
- increment = 0,
351
- ): string {
352
- const m = key + (increment > 0 ? (increment as unknown as string) : '');
353
- if (methodCollection[m] && methodCollection[m] !== effectMethod) {
354
- return this.resolveMethodDuplicate(
355
- key,
356
- effectMethod,
357
- methodCollection,
358
- ++increment,
359
- );
360
- }
361
- return m;
362
- }
363
-
364
- static override resolveDefaults(
365
- props: DynamicShaderProps,
366
- effectContructors?: Partial<EffectMap>,
367
- ): Required<DynamicShaderProps> {
368
- return {
369
- effects: getResolvedEffect(props.effects, effectContructors),
370
- $dimensions: {
371
- width: 0,
372
- height: 0,
373
- },
374
- $alpha: 0,
375
- };
376
- }
377
-
378
- static override makeCacheKey(
379
- props: DynamicShaderProps,
380
- effectContructors?: Partial<EffectMap>,
381
- ): string {
382
- let fx = '';
383
- props.effects?.forEach((effect) => {
384
- const baseClass = effectContructors![effect.type]!;
385
- const key = baseClass.getEffectKey(effect.props || {});
386
- fx += `,${key}`;
387
- });
388
- return `DynamicShader${fx}`;
389
- }
390
-
391
- static z$__type__Props: DynamicShaderProps;
392
-
393
- static vertex = () => `
394
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
395
- precision highp float;
396
- # else
397
- precision mediump float;
398
- # endif
399
-
400
- attribute vec2 a_textureCoordinate;
401
- attribute vec2 a_position;
402
- attribute vec4 a_color;
403
- attribute float a_textureIndex;
404
-
405
- uniform vec2 u_resolution;
406
- uniform float u_pixelRatio;
407
-
408
- varying vec4 v_color;
409
- varying vec2 v_textureCoordinate;
410
- varying float v_textureIndex;
411
-
412
- void main(){
413
- vec2 normalized = a_position * u_pixelRatio / u_resolution;
414
- vec2 zero_two = normalized * 2.0;
415
- vec2 clip_space = zero_two - 1.0;
416
-
417
- // pass to fragment
418
- v_color = a_color;
419
- v_textureCoordinate = a_textureCoordinate;
420
- v_textureIndex = a_textureIndex;
421
-
422
- // flip y
423
- gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
424
- }
425
- `;
426
-
427
- static fragment = (
428
- uniforms: string,
429
- methods: string,
430
- effectMethods: string,
431
- drawEffects: string,
432
- ) => `
433
- # ifdef GL_FRAGMENT_PRESICISON_HIGH
434
- precision highp float;
435
- # else
436
- precision mediump float;
437
- # endif
438
-
439
- #define PI 3.14159265359
440
-
441
- uniform vec2 u_resolution;
442
- uniform vec2 u_dimensions;
443
- uniform float u_alpha;
444
- uniform float u_radius;
445
- uniform sampler2D u_texture;
446
- uniform float u_pixelRatio;
447
-
448
- ${uniforms}
449
-
450
- varying vec4 v_color;
451
- varying vec2 v_textureCoordinate;
452
-
453
- ${methods}
454
-
455
- ${effectMethods}
456
-
457
- void main() {
458
- vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
459
- vec2 d = abs(p) - (u_dimensions) * 0.5;
460
- float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
461
-
462
- vec4 shaderColor = vec4(0.0);
463
- float shaderMask = lng_DefaultMask;
464
-
465
- vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
466
-
467
- shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
468
-
469
- ${drawEffects}
470
-
471
- gl_FragColor = shaderColor * u_alpha;
472
- }
473
- `;
474
- }
1
+ /*
2
+ * If not stated otherwise in this file or this component's LICENSE file the
3
+ * following copyright and licenses apply:
4
+ *
5
+ * Copyright 2023 Comcast Cable Communications Management, LLC.
6
+ *
7
+ * Licensed under the Apache License, Version 2.0 (the License);
8
+ * you may not use this file except in compliance with the License.
9
+ * You may obtain a copy of the License at
10
+ *
11
+ * http://www.apache.org/licenses/LICENSE-2.0
12
+ *
13
+ * Unless required by applicable law or agreed to in writing, software
14
+ * distributed under the License is distributed on an "AS IS" BASIS,
15
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16
+ * See the License for the specific language governing permissions and
17
+ * limitations under the License.
18
+ */
19
+ import type { ExtractProps } from '../../../CoreTextureManager.js';
20
+ import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
21
+ import {
22
+ WebGlCoreShader,
23
+ type DimensionsShaderProp,
24
+ type AlphaShaderProp,
25
+ } from '../WebGlCoreShader.js';
26
+ import type { UniformInfo } from '../internal/ShaderUtils.js';
27
+ import type { WebGlCoreCtxTexture } from '../WebGlCoreCtxTexture.js';
28
+ import { ShaderEffect } from './effects/ShaderEffect.js';
29
+ import type { EffectMap } from '../../../CoreShaderManager.js';
30
+ import memize from 'memize';
31
+
32
+ /**
33
+ * Allows the `keyof EffectMap` to be mapped over and form an discriminated
34
+ * union of all the EffectDescs structures individually.
35
+ *
36
+ * @remarks
37
+ * When used like the following:
38
+ * ```
39
+ * MapEffectDescs<keyof EffectMap>[]
40
+ * ```
41
+ * The resultant type will be a discriminated union like so:
42
+ * ```
43
+ * (
44
+ * {
45
+ * type: 'radius',
46
+ * props?: {
47
+ * radius?: number | number[];
48
+ * }
49
+ * } |
50
+ * {
51
+ * type: 'border',
52
+ * props?: {
53
+ * width?: number;
54
+ * color?: number;
55
+ * }
56
+ * } |
57
+ * // ...
58
+ * )[]
59
+ * ```
60
+ * Which means TypeScript will now base its type checking on the `type` field
61
+ * and will know exactly what the `props` field should be based on the `type`
62
+ * field.
63
+ */
64
+ type MapEffectDescs<T extends keyof EffectMap> = T extends keyof EffectMap
65
+ ? SpecificEffectDesc<T>
66
+ : never;
67
+
68
+ type EffectDesc = MapEffectDescs<keyof EffectMap>;
69
+
70
+ export interface DynamicShaderProps
71
+ extends DimensionsShaderProp,
72
+ AlphaShaderProp {
73
+ effects?: EffectDesc[];
74
+ }
75
+
76
+ export interface SpecificEffectDesc<
77
+ FxType extends keyof EffectMap = keyof EffectMap,
78
+ > {
79
+ type: FxType;
80
+ props?: ExtractProps<EffectMap[FxType]>;
81
+ }
82
+
83
+ const effectCache = new Map<string, EffectDesc[]>();
84
+ const getResolvedEffect = (
85
+ effects: EffectDesc[] | undefined,
86
+ effectContructors: Partial<EffectMap> | undefined,
87
+ ): EffectDesc[] => {
88
+ const key = JSON.stringify(effects);
89
+ if (effectCache.has(key)) {
90
+ return effectCache.get(key)!;
91
+ }
92
+
93
+ const value = (effects ?? []).map((effect) => ({
94
+ type: effect.type,
95
+ props: effectContructors![effect.type]!.resolveDefaults(
96
+ (effect.props || {}) as any,
97
+ ),
98
+ })) as EffectDesc[];
99
+
100
+ effectCache.set(key, value);
101
+ return value;
102
+ };
103
+
104
+ export class DynamicShader extends WebGlCoreShader {
105
+ effects: Array<InstanceType<EffectMap[keyof EffectMap]>> = [];
106
+
107
+ constructor(
108
+ renderer: WebGlCoreRenderer,
109
+ props: DynamicShaderProps,
110
+ effectContructors: Partial<EffectMap>,
111
+ ) {
112
+ const shader = DynamicShader.createShader(props, effectContructors);
113
+ super({
114
+ renderer,
115
+ attributes: ['a_position', 'a_textureCoordinate', 'a_color'],
116
+ uniforms: [
117
+ { name: 'u_resolution', uniform: 'uniform2fv' },
118
+ { name: 'u_pixelRatio', uniform: 'uniform1f' },
119
+ { name: 'u_texture', uniform: 'uniform2fv' },
120
+ { name: 'u_dimensions', uniform: 'uniform2fv' },
121
+ { name: 'u_alpha', uniform: 'uniform1f' },
122
+ ...shader.uniforms,
123
+ ],
124
+ shaderSources: {
125
+ vertex: shader.vertex,
126
+ fragment: shader.fragment,
127
+ },
128
+ });
129
+
130
+ this.effects = shader.effects as Array<
131
+ InstanceType<EffectMap[keyof EffectMap]>
132
+ >;
133
+
134
+ this.calculateProps = memize(this.calculateProps.bind(this));
135
+ }
136
+
137
+ override bindTextures(textures: WebGlCoreCtxTexture[]) {
138
+ const { glw } = this;
139
+ glw.activeTexture(0);
140
+ glw.bindTexture(textures[0]!.ctxTexture);
141
+ }
142
+
143
+ private calculateProps(effects: EffectDesc[]) {
144
+ const regEffects = this.renderer.shManager.getRegisteredEffects();
145
+ const results: { name: string; value: unknown }[] = [];
146
+ effects?.forEach((eff, index) => {
147
+ const effect = this.effects[index]!;
148
+ const fxClass = regEffects[effect.name as keyof EffectMap]!;
149
+ const props = eff.props ?? {};
150
+ const uniInfo = effect.uniformInfo;
151
+ Object.keys(props).forEach((p) => {
152
+ const fxProp = fxClass.uniforms[p]!;
153
+ const propInfo = uniInfo[p]!;
154
+ let value = fxProp.validator
155
+ ? fxProp.validator(props[p], props)
156
+ : props[p];
157
+ if (Array.isArray(value)) {
158
+ value = new Float32Array(value);
159
+ }
160
+ results.push({ name: propInfo.name, value });
161
+ });
162
+ });
163
+ return results;
164
+ }
165
+
166
+ protected override bindProps(props: Required<DynamicShaderProps>): void {
167
+ const results = this.calculateProps(props.effects);
168
+ results.forEach((r) => {
169
+ this.setUniform(r.name, r.value);
170
+ });
171
+ }
172
+
173
+ static createShader(
174
+ props: DynamicShaderProps,
175
+ effectContructors: Partial<EffectMap>,
176
+ ) {
177
+ //counts duplicate effects
178
+ const effectNameCount: Record<string, number> = {};
179
+ const methods: Record<string, string> = {};
180
+
181
+ let declareUniforms = '';
182
+ const uniforms: UniformInfo[] = [];
183
+
184
+ const uFx: Record<string, unknown>[] = [];
185
+
186
+ const effects = props.effects!.map((effect) => {
187
+ const baseClass = effectContructors[effect.type]!;
188
+ const key = baseClass.getEffectKey(effect.props || {});
189
+
190
+ effectNameCount[key] = effectNameCount[key] ? ++effectNameCount[key] : 1;
191
+
192
+ const nr = effectNameCount[key]!;
193
+
194
+ if (nr === 1) {
195
+ uFx.push({ key, type: effect.type, props: effect.props });
196
+ }
197
+
198
+ //initialize new effect class;
199
+ const fxClass = new baseClass({
200
+ ref: `${key}${nr === 1 ? '' : nr}`,
201
+ target: key,
202
+ props: effect.props,
203
+ }) as ShaderEffect;
204
+
205
+ declareUniforms += fxClass.declaredUniforms;
206
+ uniforms.push(...Object.values(fxClass.uniformInfo));
207
+ return fxClass;
208
+ });
209
+
210
+ //build source
211
+ let effectMethods = '';
212
+
213
+ uFx?.forEach((fx) => {
214
+ const fxClass = effectContructors[fx.type as keyof EffectMap]!;
215
+ const fxProps = fxClass.resolveDefaults(
216
+ (fx.props ?? {}) as Record<string, unknown>,
217
+ );
218
+
219
+ const remap: Record<string, string>[] = [];
220
+ for (const m in fxClass.methods) {
221
+ let cm = m;
222
+ const fxMethod = fxClass.methods[m]!;
223
+ if (methods[m] && methods[m] !== fxMethod) {
224
+ cm = DynamicShader.resolveMethodDuplicate(m, fxMethod, methods);
225
+ }
226
+ methods[cm] = fxMethod.replace('function', cm);
227
+ remap.push({ m, cm });
228
+ }
229
+
230
+ let onShaderMask =
231
+ fxClass.onShaderMask instanceof Function
232
+ ? fxClass.onShaderMask(fxProps)
233
+ : fxClass.onShaderMask;
234
+
235
+ let onColorize =
236
+ fxClass.onColorize instanceof Function
237
+ ? fxClass.onColorize(fxProps)
238
+ : fxClass.onColorize;
239
+
240
+ let onEffectMask =
241
+ fxClass.onEffectMask instanceof Function
242
+ ? fxClass.onEffectMask(fxProps)
243
+ : fxClass.onEffectMask;
244
+
245
+ remap.forEach((r) => {
246
+ const { m, cm } = r;
247
+ const reg = new RegExp(`\\$${m!}`, 'g');
248
+ if (onShaderMask) {
249
+ onShaderMask = onShaderMask.replace(reg, cm!);
250
+ }
251
+ if (onColorize) {
252
+ onColorize = onColorize.replace(reg, cm!);
253
+ }
254
+ if (onEffectMask) {
255
+ onEffectMask = onEffectMask.replace(reg, cm!);
256
+ }
257
+ });
258
+
259
+ const methodParameters = fxClass.getMethodParameters(
260
+ fxClass.uniforms,
261
+ fxProps,
262
+ );
263
+ const pm = methodParameters.length > 0 ? `, ${methodParameters}` : '';
264
+ if (onShaderMask) {
265
+ effectMethods += `
266
+ float fx_${fx.key as string}_onShaderMask(float shaderMask ${pm}) {
267
+ ${onShaderMask}
268
+ }
269
+ `;
270
+ }
271
+ if (onColorize) {
272
+ effectMethods += `
273
+ vec4 fx_${
274
+ fx.key as string
275
+ }_onColorize(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
276
+ ${onColorize}
277
+ }
278
+ `;
279
+ }
280
+
281
+ if (onEffectMask) {
282
+ effectMethods += `
283
+ vec4 fx_${
284
+ fx.key as string
285
+ }_onEffectMask(float shaderMask, vec4 maskColor, vec4 shaderColor${pm}) {
286
+ ${onEffectMask}
287
+ }
288
+ `;
289
+ }
290
+ });
291
+
292
+ let sharedMethods = '';
293
+ for (const m in methods) {
294
+ sharedMethods += methods[m];
295
+ }
296
+
297
+ //fill main functions
298
+ let currentMask = `mix(shaderColor, maskColor, clamp(-(lng_DefaultMask), 0.0, 1.0))`;
299
+ let drawEffects = `
300
+
301
+ `;
302
+ for (let i = 0; i < effects.length; i++) {
303
+ const current = effects[i]!;
304
+ const pm =
305
+ current.passParameters.length > 0 ? `, ${current.passParameters}` : '';
306
+ const currentClass = effectContructors[current.name as keyof EffectMap]!;
307
+
308
+ if (currentClass.onShaderMask) {
309
+ drawEffects += `
310
+ shaderMask = fx_${current.target}_onShaderMask(shaderMask ${pm});
311
+ `;
312
+ }
313
+ if (currentClass.onColorize) {
314
+ drawEffects += `
315
+ maskColor = fx_${current.target}_onColorize(shaderMask, maskColor, shaderColor${pm});
316
+ `;
317
+ }
318
+ if (currentClass.onEffectMask) {
319
+ currentMask = `fx_${current.target}_onEffectMask(shaderMask, maskColor, shaderColor${pm})`;
320
+ }
321
+
322
+ const next = effects[i + 1]!;
323
+ if (
324
+ next === undefined ||
325
+ effectContructors[next.name as keyof EffectMap]!.onEffectMask
326
+ ) {
327
+ drawEffects += `
328
+ shaderColor = ${currentMask};
329
+ `;
330
+ }
331
+ }
332
+
333
+ return {
334
+ effects,
335
+ uniforms,
336
+ fragment: DynamicShader.fragment(
337
+ declareUniforms,
338
+ sharedMethods,
339
+ effectMethods,
340
+ drawEffects,
341
+ ),
342
+ vertex: DynamicShader.vertex(),
343
+ };
344
+ }
345
+
346
+ static resolveMethodDuplicate(
347
+ key: string,
348
+ effectMethod: string,
349
+ methodCollection: Record<string, string>,
350
+ increment = 0,
351
+ ): string {
352
+ const m = key + (increment > 0 ? (increment as unknown as string) : '');
353
+ if (methodCollection[m] && methodCollection[m] !== effectMethod) {
354
+ return this.resolveMethodDuplicate(
355
+ key,
356
+ effectMethod,
357
+ methodCollection,
358
+ ++increment,
359
+ );
360
+ }
361
+ return m;
362
+ }
363
+
364
+ static override resolveDefaults(
365
+ props: DynamicShaderProps,
366
+ effectContructors?: Partial<EffectMap>,
367
+ ): Required<DynamicShaderProps> {
368
+ return {
369
+ effects: getResolvedEffect(props.effects, effectContructors),
370
+ $dimensions: {
371
+ width: 0,
372
+ height: 0,
373
+ },
374
+ $alpha: 0,
375
+ };
376
+ }
377
+
378
+ static override makeCacheKey(
379
+ props: DynamicShaderProps,
380
+ effectContructors?: Partial<EffectMap>,
381
+ ): string {
382
+ let fx = '';
383
+ props.effects?.forEach((effect) => {
384
+ const baseClass = effectContructors![effect.type]!;
385
+ const key = baseClass.getEffectKey(effect.props || {});
386
+ fx += `,${key}`;
387
+ });
388
+ return `DynamicShader${fx}`;
389
+ }
390
+
391
+ static z$__type__Props: DynamicShaderProps;
392
+
393
+ static vertex = () => `
394
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
395
+ precision highp float;
396
+ # else
397
+ precision mediump float;
398
+ # endif
399
+
400
+ attribute vec2 a_textureCoordinate;
401
+ attribute vec2 a_position;
402
+ attribute vec4 a_color;
403
+ attribute float a_textureIndex;
404
+
405
+ uniform vec2 u_resolution;
406
+ uniform float u_pixelRatio;
407
+
408
+ varying vec4 v_color;
409
+ varying vec2 v_textureCoordinate;
410
+ varying float v_textureIndex;
411
+
412
+ void main(){
413
+ vec2 normalized = a_position * u_pixelRatio / u_resolution;
414
+ vec2 zero_two = normalized * 2.0;
415
+ vec2 clip_space = zero_two - 1.0;
416
+
417
+ // pass to fragment
418
+ v_color = a_color;
419
+ v_textureCoordinate = a_textureCoordinate;
420
+ v_textureIndex = a_textureIndex;
421
+
422
+ // flip y
423
+ gl_Position = vec4(clip_space * vec2(1.0, -1.0), 0, 1);
424
+ }
425
+ `;
426
+
427
+ static fragment = (
428
+ uniforms: string,
429
+ methods: string,
430
+ effectMethods: string,
431
+ drawEffects: string,
432
+ ) => `
433
+ # ifdef GL_FRAGMENT_PRESICISON_HIGH
434
+ precision highp float;
435
+ # else
436
+ precision mediump float;
437
+ # endif
438
+
439
+ #define PI 3.14159265359
440
+
441
+ uniform vec2 u_resolution;
442
+ uniform vec2 u_dimensions;
443
+ uniform float u_alpha;
444
+ uniform float u_radius;
445
+ uniform sampler2D u_texture;
446
+ uniform float u_pixelRatio;
447
+
448
+ ${uniforms}
449
+
450
+ varying vec4 v_color;
451
+ varying vec2 v_textureCoordinate;
452
+
453
+ ${methods}
454
+
455
+ ${effectMethods}
456
+
457
+ void main() {
458
+ vec2 p = v_textureCoordinate.xy * u_dimensions - u_dimensions * 0.5;
459
+ vec2 d = abs(p) - (u_dimensions) * 0.5;
460
+ float lng_DefaultMask = min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
461
+
462
+ vec4 shaderColor = vec4(0.0);
463
+ float shaderMask = lng_DefaultMask;
464
+
465
+ vec4 maskColor = texture2D(u_texture, v_textureCoordinate) * v_color;
466
+
467
+ shaderColor = mix(shaderColor, maskColor, clamp(-(lng_DefaultMask + 0.5), 0.0, 1.0));
468
+
469
+ ${drawEffects}
470
+
471
+ gl_FragColor = shaderColor * u_alpha;
472
+ }
473
+ `;
474
+ }